reinforced_military_presence = {
    icon = GFX_Reinforce_Military_Presence_icon
	sound_effect = "Martial_Law_Interface_Local_Police_Force_Garrison"

    visible = {
        original_tag = SOV
        has_government = democratic
		has_completed_focus = SOV_reinforce_military_presence
    }

    available = {
        has_completed_focus = SOV_reinforce_military_presence
    }

    fallback_law = foreign_civilian_oversight
		
	state_modifier = {
		resistance_target = -0.50
		compliance_gain = 0.015
		required_garrison_factor = -0.20
		resistance_damage_to_garrison = -0.25
		local_factories = -0.25
		local_resources = -0.25
	}
	
    suppressed_state_modifier = {
		resistance_target = -0.50
		compliance_gain = 0.025
		required_garrison_factor = -0.10
		resistance_damage_to_garrison = -0.25
		local_factories = -0.10
		local_resources = -0.10
	}
	
	ai_will_do = {
		base = 100
	}
}