shared_focus = {
	id = FRA_60s_Urbanization
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Urbanization"
	}
	icon = GFX_UrbanWarfareHOI4
	search_filters = {
		IC_FILTER
	}
	cost = 10
	x = 5
	y = 0
	completion_reward = {
		add_timed_idea = {
			idea = city_economies
			days = 100
		}
		add_timed_idea = {
			idea = urban_planning
			days = 100
		}
	}
}

shared_focus = {
	id = FRA_60s_The_Fouchet_Plan
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_The_Fouchet_Plan"
	}
	icon = GFX_StolenPapers
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Urbanization
	}
	available = {
		has_completed_focus = FRA_60s_Total_Oil_Investments
		has_completed_focus = FRA_60s_Increased_Standards_of_Living
	}
	x = 8
	y = 1
	completion_reward = {
		USA = {
			add_opinion_modifier = {
				target = FRA
				modifier = large_increase
			}
		}
		FRA = {
			add_opinion_modifier = {
				target = USA
				modifier = large_increase
			}
		}
		ENG = {
			add_opinion_modifier = {
				target = FRA
				modifier = large_increase
			}
		}
		FRA = {
			add_opinion_modifier = {
				target = ENG
				modifier = large_increase
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Dassault_Aviation
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Dassault_Aviation"
	}
	icon = GFX_dassaultf1
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_The_Fouchet_Plan
	}
	x = 7
	y = 2
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = arms_factory
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = arms_factory
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = arms_factory
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = arms_factory
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_DCNS_Naval_Contracts
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_DCNS_Naval_Contracts"
	}
	icon = GFX_BluewaterNavy
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Dassault_Aviation
	}
	x = 7
	y = 4
	completion_reward = {
		if = {
			limit = {
				NOT = {
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				any_owned_state = {
					is_coastal = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}
		if = {
			limit = {
				NOT = {
					has_country_flag = naval_effort_built
				}
				any_owned_state = {
					dockyard > 0
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
			}
			random_owned_controlled_state = {
				limit = {
					dockyard > 0
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}
		if = {
			limit = {
				NOT = {
					has_country_flag = naval_effort_built
				}
				NOT = {
					any_owned_state = {
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
			}
			random_state = {
				limit = {
					controller = {
						tag = ROOT
					}
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Housing_Development
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Housing_Development"
	}
	icon = GFX_focus_expand_Housing
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Urbanization
	}
	x = 5
	y = 1
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
	}
}

shared_focus = {
	id = FRA_60s_Population_Boom
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Population_Boom"
	}
	icon = GFX_Urbanisation
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Housing_Development
	}
	x = 5
	y = 2
	completion_reward = {
		add_ideas = population_boom
	}
}

shared_focus = {
	id = FRA_60s_Total_Oil_Investments
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Total_Oil_Investments"
	}
	icon = GFX_SAU_develop_ploesti_oil_fields
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Population_Boom
	}
	x = 5
	y = 3
	completion_reward = {
		add_resource = {
			type = oil
			amount = 50
			state = 16
		}
	}
}

shared_focus = {
	id = FRA_60s_Increased_Standards_of_Living
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Increased_Standards_of_Living"
	}
	icon = GFX_tv
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Total_Oil_Investments
	}
	x = 5
	y = 4
	completion_reward = {
		add_political_power = 300
		add_stability = 0.15
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
	}
}

shared_focus = {
	id = FRA_60s_Industrialization
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Industrialization"
	}
	icon = GFX_SAU_develop_the_heavy_industry
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Urbanization
	}
	available = {
		has_completed_focus = FRA_60s_Total_Oil_Investments
		has_completed_focus = FRA_60s_Increased_Standards_of_Living
	}
	x = 2
	y = 1
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Develop_Motorways
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Develop_Motorways"
	}
	icon = GFX_goal_generic_construct_infrastructure
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Industrialization
	}
	x = 1
	y = 2
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = infrastructure
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Expand_Renault
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Expand_Renault"
	}
	icon = GFX_focus_auto_industry
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Develop_Motorways
	}
	x = 0
	y = 3
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Heavy_Industry_Investments
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Heavy_Industry_Investments"
	}
	icon = GFX_focus_generic_industry_2
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Develop_Motorways
	}
	x = 2
	y = 3
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Rural_Infrastructure
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Rural_Infrastructure"
	}
	icon = GFX_focus_agriculture_3
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Heavy_Industry_Investments
	}
	prerequisite = {
		focus = FRA_60s_Expand_Renault
	}
	x = 1
	y = 4
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = infrastructure
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Military_Industry_Investments
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Military_Industry_Investments"
	}
	icon = GFX_goal_generic_construct_mil_factory
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Industrialization
	}
	x = 3
	y = 2
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = arms_factory
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = arms_factory
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = arms_factory
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = arms_factory
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Expand_Military_Production
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Expand_Military_Production"
	}
	icon = GFX_industrial_methods
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Military_Industry_Investments
	}
	x = 3
	y = 4
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = arms_factory
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = arms_factory
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = arms_factory
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = arms_factory
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Development_of_Paris
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Development_of_Paris"
	}
	icon = GFX_focus_Urban_Development
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Increased_Standards_of_Living
	}
	prerequisite = {
		focus = FRA_60s_Expand_Military_Production
	}
	prerequisite = {
		focus = FRA_60s_Rural_Infrastructure
	}
	x = 2
	y = 5
	completion_reward = {
		16 = {
			add_building_construction = {
				type = infrastructure
				level = 2
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 5
			add_building_construction = {
				type = industrial_complex
				level = 5
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Increased_Consumer_Consumption
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Increased_Consumer_Consumption"
	}
	icon = GFX_coca_cola
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Increased_Standards_of_Living
	}
	x = 5
	y = 5
	completion_reward = {
		add_ideas = Increased_Consumer_Consumption
	}
}

shared_focus = {
	id = FRA_60s_Domestic_Air_Industry
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Domestic_Air_Industry"
	}
	icon = GFX_StrikeMarseillesFocus
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_The_Fouchet_Plan
	}
	x = 9
	y = 2
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = arms_factory
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = arms_factory
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Promote_Caravelle_Jetliners
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Promote_Caravelle_Jetliners"
	}
	icon = GFX_CapitalistSystems
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Domestic_Air_Industry
	}
	x = 8
	y = 3
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = arms_factory
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = arms_factory
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Concorde_Project
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Concorde_Project"
	}
	icon = GFX_ReopentheStockMarkets
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Domestic_Air_Industry
	}
	x = 10
	y = 3
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = arms_factory
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = arms_factory
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Develop_Urban_Areas
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Develop_Urban_Areas"
	}
	icon = GFX_ImproveUrbanConditions
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Promote_Caravelle_Jetliners
	}
	prerequisite = {
		focus = FRA_60s_Concorde_Project
	}
	x = 9
	y = 4
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Economic_Boom
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Economic_Boom"
	}
	icon = GFX_Money
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_DCNS_Naval_Contracts
	}
	prerequisite = {
		focus = FRA_60s_Develop_Urban_Areas
	}
	prerequisite = {
		focus = FRA_60s_Increased_Standards_of_Living
	}
	x = 8
	y = 5
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = FRA_60s_Surpass_Britain
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Surpass_Britain"
	}
	icon = GFX_BuyLoyalty
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = FRA_60s_Increased_Consumer_Consumption
	}
	prerequisite = {
		focus = FRA_60s_Economic_Boom
	}
	prerequisite = {
		focus = FRA_60s_Development_of_Paris
	}
	x = 5
	y = 6
	completion_reward = {
		every_owned_state = {
			add_extra_state_shared_building_slots = 1
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		random_owned_controlled_state = {
			limit = {
				free_building_slots = {
					building = industrial_complex
					size > 0
					include_locked = yes
				}
				OR = {
					is_in_home_area = yes
					NOT = {
						owner = {
							any_owned_state = {
								free_building_slots = {
									building = industrial_complex
									size > 0
									include_locked = yes
								}
								is_in_home_area = yes
							}
						}
					}
				}
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
	}
}
