shared_focus = {
	id = EGY_The_Egyptian_Armed_Forces
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_The_Egyptian_Armed_Forces"
	}
	icon = GFX_egy_eagle
	search_filters = {
		IC_FILTER
	}
	cost = 10
	x = 9
	y = 0
	completion_reward = {
		army_experience = 50
	}
}

shared_focus = {
	id = EGY_Lessons_from_the_Nakba
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Lessons_from_the_Nakba"
	}
	icon = GFX_focus_internal_dissent
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_The_Egyptian_Armed_Forces
	}
	x = 9
	y = 1
	completion_reward = {
		army_experience = 25
		air_experience = 25
		navy_experience = 25
		swap_ideas = {
			remove_idea = EGY_incompetent_officer_corps_big
			add_idea = EGY_incompetent_officer_corps_normal
		}
	}
}

shared_focus = {
	id = EGY_The_Egyptian_Airforce
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_The_Egyptian_Airforce"
	}
	icon = GFX_egy_air
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_Lessons_from_the_Nakba
	}
	x = 2
	y = 2
	completion_reward = {
		air_experience = 50
	}
}

shared_focus = {
	id = EGY_Puchase_British_Jets
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Puchase_British_Jets"
	}
	icon = GFX_goal_ENG_deal
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_The_Egyptian_Airforce
	}
	available = {
		NOT = { has_war_with = ENG }
	}
	x = 0
	y = 3
	completion_reward = {
		add_equipment_to_stockpile = {
			type = jet_CAS_equipment_1
			amount = 50
			producer = ENG
		}
	}
}

shared_focus = {
	id = EGY_Recover_our_Losses
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Recover_our_Losses"
	}
	icon = GFX_LessonsfromtheGreatWar
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_The_Egyptian_Airforce
	}
	x = 4
	y = 3
	completion_reward = {
		add_offsite_building = {
			type = arms_factory
			level = 2
		}
	}
}

shared_focus = {
	id = EGY_Purchase_British_Vampires
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Purchase_British_Vampires"
	}
	icon = GFX_focus_CZE_Deal
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_Puchase_British_Jets
	}
	prerequisite = {
		focus = EGY_Recover_our_Losses
	}
	x = 2
	y = 4
	completion_reward = {
		add_equipment_to_stockpile = {
			type = jet_interceptor_equipment_1
			amount = 30
			producer = ENG
		}
	}
}

shared_focus = {
	id = EGY_Expand_Cairo_Airbases
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Expand_Cairo_Airbases"
	}
	icon = GFX_goal_generic_air_fighter
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_Purchase_British_Vampires
	}
	x = 2
	y = 5
	completion_reward = {
		capital_scope = {
			add_building_construction = {
				type = air_base
				level = 2
				instant_build = yes
			}
		}
	}
}

shared_focus = {
	id = EGY_The_Egyptian_Army
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_The_Egyptian_Army"
	}
	icon = GFX_egy_army
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_Lessons_from_the_Nakba
	}
	x = 9
	y = 2
	completion_reward = {
		army_experience = 50
	}
}

shared_focus = {
	id = EGY_A_Political_Army
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_A_Political_Army"
	}
	icon = GFX_Rally
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_The_Egyptian_Army
	}
	x = 7
	y = 3
	completion_reward = {
		add_political_power = 100
		add_manpower = 25000
		army_experience = -10
		swap_ideas = {
			remove_idea = EGY_incompetent_officer_corps_normal
			add_idea = EGY_incompetent_officer_corps_low
		}
	}
}

shared_focus = {
	id = EGY_Fortification_Initiatives
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Fortification_Initiatives"
	}
	icon = GFX_goal_generic_fortify_city
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_The_Egyptian_Army
	}
	x = 11
	y = 3
	completion_reward = {
		add_timed_idea = {
			idea = fortification_build_up
			days = 900
		}
	}
}

shared_focus = {
	id = EGY_Field_Marshall_Abdel_Hakim_Amer
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Field_Marshall_Abdel_Hakim_Amer"
	}
	icon = GFX_focus_generic_military_mission
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_Fortification_Initiatives
	}
	prerequisite = {
		focus = EGY_A_Political_Army
	}
	x = 9
	y = 4
	completion_reward = {
		remove_ideas = EGY_incompetent_officer_corps_low
		custom_effect_tooltip = 1_EGY_tt
		hidden_effect = {
			create_field_marshal = {
				name = "Abdel Hakim Amer"
				picture = "Abdel_Hakim_Amer.dds"
				traits = {
				}
				skill = 2
			}
		}
	}
}

shared_focus = {
	id = EGY_Purchase_Modern_Infantry_Equipment
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Purchase_Modern_Infantry_Equipment"
	}
	icon = GFX_Focus_IssueType64s
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_Field_Marshall_Abdel_Hakim_Amer
	}
	x = 9
	y = 5
	completion_reward = {
		add_equipment_to_stockpile = {
			type = infantry_equipment_0
			amount = 10000
			producer = CUM
		}
	}
}

shared_focus = {
	id = EGY_The_Egyptian_Navy
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_The_Egyptian_Navy"
	}
	icon = GFX_egy_navy
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_Lessons_from_the_Nakba
	}
	x = 16
	y = 2
	completion_reward = {
		navy_experience = 50
	}
}

shared_focus = {
	id = EGY_Begin_Naval_Armament_Campaign
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Begin_Naval_Armament_Campaign"
	}
	icon = GFX_goal_generic_construct_naval_dockyard
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_The_Egyptian_Navy
	}
	x = 14
	y = 3
	completion_reward = {
		navy_experience = 10
		if = {
			limit = {
				NOT = {
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				any_owned_state = {
					is_coastal = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
			set_country_flag = naval_effort_built
		}
		if = {
			limit = {
				NOT = {
					has_country_flag = naval_effort_built
				}
				any_owned_state = {
					dockyard > 0
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
			}
			random_owned_controlled_state = {
				limit = {
					dockyard > 0
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
			set_country_flag = naval_effort_built
		}
	}
}

shared_focus = {
	id = EGY_Purchase_Ibrahim_el_Awal
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Purchase_Ibrahim_el_Awal"
	}
	icon = GFX_goal_generic_navy_battleship
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_The_Egyptian_Navy
	}
	x = 18
	y = 3
	completion_reward = {
		navy_experience = 20
		if = {
			limit = { has_dlc = "Man the Guns" }
			create_ship = {
				type = screen_hull_heavy_ww
				equipment_variant = "Hunt-Class"
				creator = ENG
				name = "ENS Ibrahim el-Awal"
			}
		}
		else = {
			create_ship = {
				type = destroyer_0
				creator = ENG
				name = "ENS Ibrahim el-Awal"
			}
		}
	}
}

shared_focus = {
	id = EGY_Amphibious_Training
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_Amphibious_Training"
	}
	icon = GFX_NavalOperations
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_Begin_Naval_Armament_Campaign
	}
	prerequisite = {
		focus = EGY_Purchase_Ibrahim_el_Awal
	}
	x = 16
	y = 4
	completion_reward = {
		add_tech_bonus = {
			name = special_forces_bonus
			bonus = 0.5
			uses = 2
			category = sf_forces
		}
	}
}

shared_focus = {
	id = EGY_The_Straits_of_Tiran
	completion_reward = {
		log = "[GetDateText]: [Root.GetTag]: id = EGY_The_Straits_of_Tiran"
	}
	icon = GFX_goal_generic_NavalBases
	search_filters = {
		IC_FILTER
	}
	cost = 10
	prerequisite = {
		focus = EGY_Amphibious_Training
	}
	x = 16
	y = 5
	completion_reward = {
		453 = {
			add_building_construction = {
				type = coastal_bunker
				level = 2
				province = 10099
				instant_build = yes
			}
		}
	}
}
