focus_tree = {
	id = Simba_60s
	country = {
		factor = 0
	}
	default = no
	focus = {
		id = SIM_Our_Revolution
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Our_Revolution"
		}
		icon = GFX_Into_the_Flames_of_Glory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		x = 7
		y = 0
		completion_reward = {
			add_ideas = revolutionary_fervor
		}
	}
	focus = { 
		id = SIM_The_Fires_of_Revolution
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_The_Fires_of_Revolution"
		}
		icon = GFX_AfricainFlames
		search_filters = {
			IC_FILTER
		}
		cost = 10
		x = 29
		y = 0
		available = {
			has_war = NO
		}
	}
	focus = {
		id = SIM_Rally_Our_Political_Base
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Rally_Our_Political_Base"
		}
		icon = GFX_CommunistPride
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Our_Revolution
		}
		x = 7
		y = 1
		completion_reward = {
			add_war_support = 0.1
			add_ideas = TUR_mobilization_of_the_masses
		}
	}
	focus = {
		id = SIM_Condemn_Western_Imperialism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Condemn_Western_Imperialism"
		}
		icon = GFX_fist
		search_filters = {
			IC_FILTER
		}
		cost = 2
		prerequisite = {
			focus = SIM_Rally_Our_Political_Base
		}
		mutually_exclusive = {
			focus = SIM_Embrace_Internationalism
		}
		x = 2
		y = 2
		completion_reward = {
			add_war_support = 0.1
			add_political_power = 100
		}
	}
	focus = {
		id = SIM_Tribal_Fighters
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Tribal_Fighters"
		}
		icon = GFX_focus_tribal_politics
		search_filters = {
			IC_FILTER
		}
		cost = 2
		prerequisite = {
			focus = SIM_Condemn_Western_Imperialism
		}
		x = 0
		y = 3
		completion_reward = {
			capital_scope = {
				create_unit = {
					division = "name = \"1st Simba Division\" division_template = \"Tribal Fighters\" start_experience_factor = 0.1"
					owner = ROOT
				}
				create_unit = {
					division = "name = \"2nd Simba Division\" division_template = \"Tribal Fighters\" start_experience_factor = 0.1"
					owner = ROOT
				}
				create_unit = {
					division = "name = \"3rd Simba Division\" division_template = \"Tribal Fighters\" start_experience_factor = 0.1"
					owner = ROOT
				}
				create_unit = {
					division = "name = \"4th Simba Division\" division_template = \"Tribal Fighters\" start_experience_factor = 0.1"
					owner = ROOT
				}
			}
		}
	}
	focus = {
		id = SIM_Distribute_Drugs_to_the_Soldiers
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Distribute_Drugs_to_the_Soldiers"
		}
		icon = GFX_Drug_Fueled_Jihad
		search_filters = {
			IC_FILTER
		}
		cost = 2
		prerequisite = {
			focus = SIM_Condemn_Western_Imperialism
		}
		x = 2
		y = 3
		completion_reward = {
			add_ideas = drug_the_troops
		}
	}
	focus = {
		id = SiM_Tribal_Backlash
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SiM_Tribal_Backlash"
		}
		icon = GFX_UndergroundPolitics
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Distribute_Drugs_to_the_Soldiers
		}
		prerequisite = {
			focus = SIM_Tribal_Fighters
		}
		x = 1
		y = 4
		completion_reward = {
			add_manpower = 5000
			capital_scope = {
				create_unit = {
					division = "name = \"5th Simba Division\" division_template = \"Tribal Fighters\" start_experience_factor = 0.1"
					owner = ROOT
				}
				create_unit = {
					division = "name = \"6th Simba Division\" division_template = \"Tribal Fighters\" start_experience_factor = 0.1"
					owner = ROOT
				}
			}
		}
	}
	focus = {
		id = SIM_Simbas
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Simbas"
		}
		icon = GFX_Camp_Rafidah
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Condemn_Western_Imperialism
		}
		x = 4
		y = 3
		completion_reward = {
			add_ideas = simba
		}
	}
	focus = {
		id = SIM_Reliance_on_Shamanism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Reliance_on_Shamanism"
		}
		icon = GFX_WorkersSupport
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Simbas
		}
		prerequisite = {
			focus = SIM_Distribute_Drugs_to_the_Soldiers
		}
		x = 3
		y = 4
		completion_reward = {
			add_ideas = ideological_fanaticism_focus
		}
	}
	focus = {
		id = SIM_Public_Executions
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Public_Executions"
		}
		icon = GFX_purge
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Reliance_on_Shamanism
		}
		prerequisite = {
			focus = SiM_Tribal_Backlash
		}
		x = 2
		y = 5
		completion_reward = {
			add_timed_idea = {
				idea = repression
				days = 365
			}
			add_timed_idea = {
				idea = death_squads
				days = 365
			}
			add_threat = 3
		}
	}
	focus = {
		id = SIM_Rural_Mobilization
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Rural_Mobilization"
		}
		icon = GFX_countryside_guards
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Reliance_on_Shamanism
		}
		x = 4
		y = 5
		completion_reward = {
			add_ideas = rural_vanguard
		}
	}
	focus = {
		id = SIM_Conscript_the_Youth
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Conscript_the_Youth"
		}
		icon = GFX_African_Recruits
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Rural_Mobilization
		}
		prerequisite = {
			focus = SIM_Public_Executions
		}
		x = 3
		y = 6
		completion_reward = {
			add_ideas = military_youth_focus
		}
	}
	focus = {
		id = SIM_Condemn_the_Stanleyville_Regime_as_Colonialist_Puppets
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Condemn_the_Stanleyville_Regime_as_Colonialist_Puppets"
		}
		icon = GFX_soviet_culture
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Rally_Our_Political_Base
		}
		x = 7
		y = 3
		completion_reward = {
			add_political_power = 200
			add_war_support = 0.05
			COG = {
				add_war_support = -0.05
			}
		}
	}
	focus = {
		id = SIM_Che_Guevera
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Che_Guevera"
		}
		icon = GFX_che_guevara2
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Condemn_the_Stanleyville_Regime_as_Colonialist_Puppets
		}
		x = 7
		y = 4
		completion_reward = {
			set_global_flag = hired_che
			set_country_flag = che_sponsor
			custom_effect_tooltip = "Hire Che Guerva"
			hidden_effect = {
				division_template = {
					name = "Private Military Contractors"
					priority = 2
					regiments = {
						pmc = {
							x = 0
							y = 0
						}
						pmc = {
							x = 0
							y = 1
						}
						pmc = {
							x = 0
							y = 2
						}
						pmc = {
							x = 1
							y = 0
						}
						pmc = {
							x = 1
							y = 1
						}
						pmc = {
							x = 1
							y = 2
						}
					}
				}
				capital_scope = {
					if = {
						limit = {
							ROOT = {
								has_full_control_of_state = PREV
							}
						}
						create_unit = {
							division = "name = \"Local Guerilla\" division_template = \"Private Military Contractors\" start_experience_factor = 2.0"
							owner = ROOT
						}
						create_unit = {
							division = "name = \"Local Guerilla\" division_template = \"Private Military Contractors\" start_experience_factor = 2.0"
							owner = ROOT
						}
						create_unit = {
							division = "name = \"Local Guerilla\" division_template = \"Private Military Contractors\" start_experience_factor = 2.0"
							owner = ROOT
						}
						create_unit = {
							division = "name = \"Local Guerilla\" division_template = \"Private Military Contractors\" start_experience_factor = 2.0"
							owner = ROOT
						}
					}
				}
				set_division_template_lock = {
					division_template = "Private Military Contractors"
					is_locked = yes
				}
				create_corps_commander = {
					name = "Che Guevara"
					portrait_path = "gfx/leaders/PMC/che.dds"
					id = 9016
					skill = 6
					attack_skill = 6
					defense_skill = 6
					planning_skill = 6
					logistics_skill = 6
				}
			}
		}
	}
	focus = {
		id = SIM_Cuban_Advisors
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Cuban_Advisors"
		}
		icon = GFX_Cuba_Proclamation
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Che_Guevera
		}
		x = 6
		y = 5
		completion_reward = {
			add_ideas = cuban_advisors
		}
	}
	focus = {
		id = SIM_Soviet_Advisors
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Soviet_Advisors"
		}
		icon = GFX_focus_soviet_advisors
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Che_Guevera
		}
		x = 8
		y = 5
		completion_reward = {
			add_ideas = soviet_advisors
		}
	}
	focus = {
		id = SIM_Soviet_Equipment
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Soviet_Equipment"
		}
		icon = GFX_goal_BEL_WW2Weapons
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Soviet_Advisors
		}
		prerequisite = {
			focus = SIM_Cuban_Advisors
		}
		x = 7
		y = 6
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 5000
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = mbt_equipment_2
				amount = 300
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = motorized_equipment_2
				amount = 500
				producer = CUM
			}
		}
	}
	focus = {
		id = SIM_Embrace_Internationalism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Embrace_Internationalism"
		}
		icon = GFX_Commie_Treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Rally_Our_Political_Base
		}
		mutually_exclusive = {
			focus = SIM_Condemn_Western_Imperialism
		}
		x = 12
		y = 2
		completion_reward = {
			add_ideas = paramilitarism_focus
			add_manpower = 5000
			army_experience = 20
		}
	}
	focus = {
		id = SIM_Proper_Organization
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Proper_Organization"
		}
		icon = GFX_PreparetheTroops
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Embrace_Internationalism
		}
		x = 10
		y = 3
		completion_reward = {
			add_ideas = SOV_military_primacy
		}
	}
	focus = {
		id = SIM_Peoples_Warfare
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Peoples_Warfare"
		}
		icon = GFX_focus_PRC_red_army
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Embrace_Internationalism
		}
		x = 12
		y = 3
		completion_reward = {
			add_ideas = VIN_peoples_army
		}
	}
	focus = {
		id = SIM_Chinese_Equipment
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Chinese_Equipment"
		}
		icon = GFX_goal_PRC_deal
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Peoples_Warfare
		}
		prerequisite = {
			focus = SIM_Proper_Organization
		}
		x = 11
		y = 4
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 5000
				producer = MAO
			}
			add_equipment_to_stockpile = {
				type = mbt_equipment_2
				amount = 300
				producer = MAO
			}
			add_equipment_to_stockpile = {
				type = motorized_equipment_2
				amount = 500
				producer = MAO
			}
		}
	}
	focus = {
		id = SIM_Jungle_Warfare
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Jungle_Warfare"
		}
		icon = GFX_FocusJungleWarfare
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Chinese_Equipment
		}
		x = 10
		y = 5
		completion_reward = {
			set_technology = {
				jungle_warfare = 1
			}
		}
	}
	focus = {
		id = SIM_Military_Discpline
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Military_Discpline"
		}
		icon = GFX_focus_urban_warfare
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Embrace_Internationalism
		}
		x = 14
		y = 3
		completion_reward = {
			add_ideas = military_discipline
		}
	}
	focus = {
		id = SIM_Organize_the_Peoples_Liberaiton_Army
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Organize_the_Peoples_Liberaiton_Army"
		}
		icon = GFX_RedArmy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Military_Discpline
		}
		prerequisite = {
			focus = SIM_Peoples_Warfare
		}
		x = 13
		y = 4
		completion_reward = {
			add_ideas = PRC_peoples_army
		}
	}
	focus = {
		id = SIM_Chinese_Planes
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Chinese_Planes"
		}
		icon = GFX_focus_soviet_mig_15
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Organize_the_Peoples_Liberaiton_Army
		}
		prerequisite = {
			focus = SIM_Chinese_Equipment
		}
		x = 12
		y = 5
		completion_reward = {
			add_equipment_to_stockpile = {
				type = jet_multirole_equipment_2
				amount = 30
				producer = MAO
			}
		}
	}
	focus = {
		id = SIM_Indoctrinate_the_Tribes
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Indoctrinate_the_Tribes"
		}
		icon = GFX_FocusKampfgruppenDerArbeiterklasse
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Chinese_Planes
		}
		prerequisite = {
			focus = SIM_Jungle_Warfare
		}
		x = 11
		y = 6
		completion_reward = {
			add_ideas = TUR_mobilization_of_the_masses
		}
	}
	focus = {
		id = SIM_Militarism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Militarism"
		}
		icon = GFX_Crush_the_Rebellion
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Organize_the_Peoples_Liberaiton_Army
		}
		x = 14
		y = 5
		completion_reward = {
			add_ideas = militarism_focus
		}
	}
	focus = {
		id = SIM_Propaganda_Warfare
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Propaganda_Warfare"
		}
		icon = GFX_focus_red_propaganda
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Militarism
		}
		prerequisite = {
			focus = SIM_Chinese_Planes
		}
		x = 13
		y = 6
		completion_reward = {
			add_ideas = ideological_fanaticism_focus
			NGA = {
				add_war_support = -0.1
				add_stability = -0.05
			}
		}
	}
	focus = {
		id = SIM_Mulele
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Mulele"
		}
		icon = GFX_Maoism_Ideology
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_The_Fires_of_Revolution
		}
		mutually_exclusive = {
			focus = SIM_Gbenye
			focus = SIM_Kabila
			focus = SIM_Gaston_Soumialot
		}
		x = 20
		y = 1
		completion_reward = {
			set_politics = {
				ruling_party = maoism
				elections_allowed = no
			}
			add_popularity = {
				ideology = maoism
				popularity = 0.33
			}
			create_country_leader = {
				name = "Pierre Mulele"
				picture = "Pierre_Mulele.dds"
				ideology = maoist
			}
		}
	}
	focus = {
		id = SIM_Maoist_Orthodoxy
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Maoist_Orthodoxy"
		}
		icon = GFX_Cormade_Mao_Book
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Mulele
		}
		x = 19
		y = 2
		completion_reward = {
			add_political_power = 200
			add_popularity = {
				ideology = maoism
				popularity = 0.33
			}
		}
	}
	focus = {
		id = SIM_Chinese_Advisors
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Chinese_Advisors"
		}
		icon = GFX_goal_PRC_Proclamation
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Maoist_Orthodoxy
		}
		x = 18
		y = 3
		completion_reward = {
			add_ideas = chinese_advisors
		}
	}
	focus = {
		id = SIM_Solidfy_Relations_with_Mao
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Solidfy_Relations_with_Mao"
		}
		icon = GFX_goal_PRC_deal
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Mulele
		}
		x = 21
		y = 2
		completion_reward = {
			ROOT = {
				add_opinion_modifier = {
					target = PRC
					modifier = large_increase
				}
			}
			PRC = {
				add_opinion_modifier = {
					target = ROOT
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = SIM_Launch_Agrarian_Reforms
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Launch_Agrarian_Reforms"
		}
		icon = GFX_PurgeKulaks
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Solidfy_Relations_with_Mao
		}
		prerequisite = {
			focus = SIM_Maoist_Orthodoxy
		}
		x = 20
		y = 3
		completion_reward = {
			add_ideas = agrarian_reform
		}
	}
	focus = {
		id = SIM_Scientific_Socialism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Scientific_Socialism"
		}
		icon = GFX_CommunistScientists
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Solidfy_Relations_with_Mao
		}
		x = 22
		y = 3
		completion_reward = {
			add_ideas = KOR_education_reform
		}
	}
	focus = {
		id = SIM_Launch_a_Cultural_Revolution
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Launch_a_Cultural_Revolution"
		}
		icon = GFX_Mao_Cultural_Rev
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Scientific_Socialism
		}
		prerequisite = {
			focus = SIM_Launch_Agrarian_Reforms
		}
		prerequisite = {
			focus = SIM_Chinese_Advisors
		}
		x = 20
		y = 4
		completion_reward = {
			add_ideas = PRC_cultural_revolution
		}
	}
	focus = {
		id = SIM_Emphasize_Heavy_Industry
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Emphasize_Heavy_Industry"
		}
		icon = GFX_PlannedEconomy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Launch_a_Cultural_Revolution
		}
		x = 20
		y = 5
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIM_Sacrifice_for_Progress
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Sacrifice_for_Progress"
		}
		icon = GFX_Sacrifce_to_Progress
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Launch_a_Cultural_Revolution
		}
		x = 22
		y = 5
		completion_reward = {
			add_ideas = progress_cult_focus
		}
	}
	focus = {
		id = SIM_Reduce_Tribal_Politics
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Reduce_Tribal_Politics"
		}
		icon = GFX_focus_anti_tribal_politics
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Emphasize_Heavy_Industry
		}
		prerequisite = {
			focus = SIM_Sacrifice_for_Progress
		}
		x = 21
		y = 6
		completion_reward = {
			add_political_power = 200
			add_stability = 0.05
		}
	}
	focus = {
		id = SIM_Gbenye
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Gbenye"
		}
		icon = GFX_FocusChristopheGbenye
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_The_Fires_of_Revolution
		}
		mutually_exclusive = {
			focus = SIM_Mulele
			focus = SIM_Kabila
			focus = SIM_Mulele
			focus = SIM_Gaston_Soumialot
		}
		x = 26
		y = 1
		completion_reward = {
			set_politics = {
				ruling_party = communism
				elections_allowed = no
			}
		}
	}
	focus = {
		id = SIM_Embrace_Orthodox_Marxist_Lenninism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Embrace_Orthodox_Marxist_Lenninism"
		}
		icon = GFX_soviet_culture
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Gbenye
		}
		x = 25
		y = 2
		completion_reward = {
			add_popularity = {
				ideology = communism
				popularity = 0.33
			}
			add_political_power = 200
		}
	}
	focus = {
		id = SIM_Cultural_Changes
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Cultural_Changes"
		}
		icon = GFX_focus_Urban_Development
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Embrace_Orthodox_Marxist_Lenninism
		}
		x = 24
		y = 3
		completion_reward = {
			add_ideas = urban_planning
			add_ideas = partisan_suppression_focus
			add_ideas = militarized_schools
		}
	}
	focus = {
		id = SIM_Solidfy_Soviet_Relations
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Solidfy_Soviet_Relations"
		}
		icon = GFX_goal_SOV_deal
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Gbenye
		}
		x = 27
		y = 2
		completion_reward = {
			ROOT = {
				add_opinion_modifier = {
					target = PRC
					modifier = large_increase
				}
			}
			PRC = {
				add_opinion_modifier = {
					target = ROOT
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = SIM_Promote_a_Congolese_Identity
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Promote_a_Congolese_Identity"
		}
		icon = GFX_african_diplomacy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Solidfy_Soviet_Relations
		}
		prerequisite = {
			focus = SIM_Embrace_Orthodox_Marxist_Lenninism
		}
		x = 26
		y = 3
		completion_reward = {
			add_political_power = 200
			add_stability = 0.05
		}
	}
	focus = {
		id = SIM_Egalitarian_Reforms
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Egalitarian_Reforms"
		}
		icon = GFX_femicon
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Solidfy_Soviet_Relations
		}
		x = 28
		y = 3
		completion_reward = {
			add_ideas = egalitarian_beliefs
		}
	}
	focus = {
		id = SIM_Soviet_Backed_5_Year_Plan
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Soviet_Backed_5_Year_Plan"
		}
		icon = GFX_CommunistProductionFocus
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Egalitarian_Reforms
		}
		prerequisite = {
			focus = SIM_Cultural_Changes
		}
		prerequisite = {
			focus = SIM_Promote_a_Congolese_Identity
		}
		x = 26
		y = 4
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIM_Industrialization_Campaign
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Industrialization_Campaign"
		}
		icon = GFX_Soviet_Investments
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Soviet_Backed_5_Year_Plan
		}
		x = 26
		y = 5
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIM_Exploit_the_Mines
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Exploit_the_Mines"
		}
		icon = GFX_focus_uranium_mining
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Soviet_Backed_5_Year_Plan
		}
		x = 28
		y = 5
		completion_reward = {
			custom_effect_tooltip = Resource_Efficiency_TT
			add_ideas = Resource_Efficiency
		}
	}
	focus = {
		id = SIM_Land_Reform
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Land_Reform"
		}
		icon = GFX_CommunistAgriculture
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Exploit_the_Mines
		}
		prerequisite = {
			focus = SIM_Industrialization_Campaign
		}
		x = 27
		y = 6
		completion_reward = {
			add_ideas = land_reform
		}
	}
	focus = {
		id = SIM_Kabila
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Kabila"
		}
		icon = GFX_FocusLaurentDesireKabila
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_The_Fires_of_Revolution
		}
		mutually_exclusive = {
			focus = SIM_Gbenye
			focus = SIM_Mulele
			focus = SIM_Gaston_Soumialot
		}
		x = 32
		y = 1
		completion_reward = {
			set_politics = {
				ruling_party = socialist
				elections_allowed = no
			}
			add_popularity = {
				ideology = socialist
				popularity = 0.33
			}
			create_country_leader = {
				name = "Laurent-Désiré Kabila"
				picture = "Gaston_Soumialot.dds"
				ideology = socialism
			}
		}
	}
	focus = {
		id = SIM_Redistribute_Land
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Redistribute_Land"
		}
		icon = GFX_wheat
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Kabila
		}
		x = 31
		y = 2
		completion_reward = {
			add_ideas = land_reform
		}
	}
	focus = {
		id = SIM_Infrasctructure_Developments
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Infrasctructure_Developments"
		}
		icon = GFX_FocusBuildRoads
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Redistribute_Land
		}
		x = 30
		y = 3
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIM_Nationalize_Resources
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Nationalize_Resources"
		}
		icon = GFX_State_Control
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Kabila
		}
		x = 33
		y = 2
		completion_reward = {
			add_ideas = nationalized_resources
		}
	}
	focus = {
		id = SIM_Access_to_Healthcare
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Access_to_Healthcare"
		}
		icon = GFX_healthcare
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Nationalize_Resources
		}
		prerequisite = {
			focus = SIM_Redistribute_Land
		}
		x = 32
		y = 3
		completion_reward = {
			add_ideas = access_to_health_care
		}
	}
	focus = {
		id = SIM_Housing_Investments
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Housing_Investments"
		}
		icon = GFX_focus_expand_Housing
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Nationalize_Resources
		}
		x = 34
		y = 3
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 2
			}
		}
	}
	focus = {
		id = SIM_Pan_Africanism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Pan_Africanism"
		}
		icon = GFX_focus_panafricanism
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Access_to_Healthcare
		}
		prerequisite = {
			focus = SIM_Housing_Investments
		}
		prerequisite = {
			focus = SIM_Infrasctructure_Developments
		}
		x = 32
		y = 4
		completion_reward = {
			add_political_power = 200
			add_war_support = 0.1
		}
	}
	focus = {
		id = SIM_Expand_Domestic_Industry
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Expand_Domestic_Industry"
		}
		icon = GFX_PileofMoney
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Pan_Africanism
		}
		x = 32
		y = 5
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIM_Limited_Capitalist_Reforms
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Limited_Capitalist_Reforms"
		}
		icon = GFX_Cash_and_Carry
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Pan_Africanism
		}
		x = 34
		y = 5
		completion_reward = {
			add_ideas = capitalism
		}
	}
	focus = {
		id = SIM_Rappoachment_with_the_West
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Rappoachment_with_the_West"
		}
		icon = GFX_European_Relations
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Limited_Capitalist_Reforms
		}
		prerequisite = {
			focus = SIM_Expand_Domestic_Industry
		}
		x = 33
		y = 6
		completion_reward = {
			ROOT = {
				add_opinion_modifier = {
					target = USA
					modifier = large_increase
				}
			}
			USA = {
				add_opinion_modifier = {
					target = ROOT
					modifier = large_increase
				}
			}
			ROOT = {
				add_opinion_modifier = {
					target = ENG
					modifier = large_increase
				}
			}
			ENG = {
				add_opinion_modifier = {
					target = ROOT
					modifier = large_increase
				}
			}
			ROOT = {
				add_opinion_modifier = {
					target = FRA
					modifier = large_increase
				}
			}
			FRA = {
				add_opinion_modifier = {
					target = ROOT
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = SIM_Gaston_Soumialot
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Gaston_Soumialot"
		}
		icon = GFX_Maos_Literary_Works
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_The_Fires_of_Revolution
		}
		mutually_exclusive = {
			focus = SIM_Kabila
			focus = SIM_Gbenye
			focus = SIM_Mulele
		}
		x = 38
		y = 1
		completion_reward = {
			set_politics = {
				ruling_party = maoism
				elections_allowed = no
			}
			add_popularity = {
				ideology = maoism
				popularity = 0.33
			}
			create_country_leader = {
				name = "Gaston Soumialot"
				picture = "Gaston_Soumialot.dds"
				ideology = maoist
			}
		}
	}
	focus = {
		id = SIM_Ideological_Indifference
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Ideological_Indifference"
		}
		icon = GFX_status
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Gaston_Soumialot
		}
		x = 37
		y = 2
		completion_reward = {
			add_political_power = 200
		}
	}
	focus = {
		id = SIM_Invest_in_Agriculture
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Invest_in_Agriculture"
		}
		icon = GFX_Agriculture_2
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Ideological_Indifference
		}
		x = 36
		y = 3
		completion_reward = {
			add_ideas = agriculture
		}
	}
	focus = {
		id = SIM_Patronize_Supportive_Tribes
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Patronize_Supportive_Tribes"
		}
		icon = GFX_focus_rioting
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Gaston_Soumialot
		}
		x = 39
		y = 2
		completion_reward = {
			add_political_power = 200
			add_stability = 0.05
		}
	}
	focus = {
		id = SIM_Political_Purges
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Political_Purges"
		}
		icon = GFX_reign_of_terror
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Patronize_Supportive_Tribes
		}
		prerequisite = {
			focus = SIM_Ideological_Indifference
		}
		x = 38
		y = 3
		completion_reward = {
			add_political_power = 200
			add_stability = -0.1
			add_war_support = 0.03
		}
	}
	focus = {
		id = SIM_Death_Squads
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Death_Squads"
		}
		icon = GFX_DeathTracks
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Patronize_Supportive_Tribes
		}
		x = 40
		y = 3
		completion_reward = {
			add_ideas = death_squads
		}
	}
	focus = {
		id = SIM_Cultural_Revolution
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Cultural_Revolution"
		}
		icon = GFX_Mao_Cultural_Rev
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Invest_in_Agriculture
		}
		prerequisite = {
			focus = SIM_Political_Purges
		}
		prerequisite = {
			focus = SIM_Death_Squads
		}
		x = 38
		y = 4
		completion_reward = {
			add_ideas = PRC_cultural_revolution
		}
	}
	focus = {
		id = SIM_Back_to_the_Fields
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Back_to_the_Fields"
		}
		icon = GFX_Red_Wheat_Frame
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Cultural_Revolution
		}
		x = 38
		y = 5
		completion_reward = {
			add_ideas = ideological_fanaticism_focus
			add_political_power = 100
			add_stability = -0.1
		}
	}
	focus = {
		id = SIM_Promote_Traditional_Values
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Promote_Traditional_Values"
		}
		icon = GFX_focus_internal_dissent
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Cultural_Revolution
		}
		x = 40
		y = 5
		completion_reward = {
			add_ideas = traditional_culture
		}
	}
	focus = {
		id = SIM_Reactionaries_to_the_Killing_Fields
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Reactionaries_to_the_Killing_Fields"
		}
		icon = GFX_Prison_Camps
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Back_to_the_Fields
		}
		prerequisite = {
			focus = SIM_Promote_Traditional_Values
		}
		x = 39
		y = 6
		completion_reward = {
			add_ideas = gulag_politic_expanded
			add_ideas = repression
			every_owned_state = {
				add_manpower = -10000
			}
			add_stability = -0.1
			add_threat = 5
		}
	}
	focus = {
		id = SIM_Revolution_Achieved
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Revolution_Achieved"
		}
		icon = GFX_civil_war
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Cut_off_Katanga
			focus = SIM_Push_to_Stanleyville
		}
		x = 7
		y = 8
		available = {
			has_war = no
		}
		completion_reward = {
			add_stability = 0.15
			add_political_power = 200
		}
	}
	focus = {
		id = SIM_Crackdown_on_Traditionalist_Beliefs
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Crackdown_on_Traditionalist_Beliefs"
		}
		icon = GFX_focus_atheism
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Modernization_Campaign
		}
		prerequisite = {
			focus = SIM_Emphasize_Heavy_Industry
		}
		x = 19
		y = 6
		completion_reward = {
			add_political_power = 200
			add_stability = -0.05
			add_ideas = KOR_education_reform
		}
	}
	focus = {
		id = SIM_Modernization_Campaign
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Modernization_Campaign"
		}
		icon = GFX_Maoist_Tech
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Launch_a_Cultural_Revolution
		}
		x = 18
		y = 5
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIM_Dewesternization
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Dewesternization"
		}
		icon = GFX_Purge_the_Revolution
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Cultural_Revolution
		}
		x = 36
		y = 5
		completion_reward = {
			add_ideas = The_Old_Order
		}
	}
	focus = {
		id = SIM_Crackdown_on_Catholicism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Crackdown_on_Catholicism"
		}
		icon = GFX_focus_com_crush_christian
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Dewesternization
		}
		prerequisite = {
			focus = SIM_Back_to_the_Fields
		}
		x = 37
		y = 6
		completion_reward = {
			add_timed_idea = {
				idea = repression
				days = 600
			}
			add_war_support = 0.05
			add_manpower = 5000
			add_stability = -0.05
		}
	}
	focus = {
		id = SIM_Three_Worlds_Theory
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Three_Worlds_Theory"
		}
		icon = GFX_red_world
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Reduce_Tribal_Politics
		}
		prerequisite = {
			focus = SIM_Crackdown_on_Traditionalist_Beliefs
		}
		x = 20
		y = 7
		completion_reward = {
			add_ideas = three_worlds_theory
		}
	}
	focus = {
		id = SIM_Reign_of_Terror
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Reign_of_Terror"
		}
		icon = GFX_reign_of_terror
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Public_Executions
		}
		prerequisite = {
			focus = SIM_Take_European_Hostages
		}
		x = 1
		y = 6
		completion_reward = {
			add_political_power = 200
			add_stability = -0.15
			add_war_support = 0.1
			add_manpower = 5000
		}
	}
	focus = {
		id = SIM_Take_European_Hostages
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Take_European_Hostages"
		}
		icon = GFX_BurningGlobe
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SiM_Tribal_Backlash
		}
		x = 0
		y = 5
		completion_reward = {
			add_war_support = 0.1
			add_political_power = 200
			add_threat = 1
		}
	}
	focus = {
		id = SIM_Push_to_Stanleyville
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Push_to_Stanleyville"
		}
		icon = GFX_brinkofcollapse
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Propaganda_Warfare
		}
		prerequisite = {
			focus = SIM_Indoctrinate_the_Tribes
		}
		x = 12
		y = 7
		completion_reward = {
			add_timed_idea = {
				idea = strike_back
				days = 600
			}
		}
	}
	focus = {
		id = SIM_Cut_off_Katanga
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Cut_off_Katanga"
		}
		icon = GFX_Upset_the_Balance
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Conscript_the_Youth
		}
		prerequisite = {
			focus = SIM_Reign_of_Terror
		}
		x = 2
		y = 7
		completion_reward = {
			add_ideas = military_expansion
		}
	}
	focus = {
		id = SIM_Establish_a_Personality_Cult
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Establish_a_Personality_Cult"
		}
		icon = GFX_CommunistPride
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Reactionaries_to_the_Killing_Fields
		}
		prerequisite = {
			focus = SIM_Crackdown_on_Catholicism
		}
		x = 38
		y = 7
		completion_reward = {
			add_ideas = total_loyalty
		}
	}
	focus = {
		id = SIM_Crush_the_Reactionary_Opposition
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Crush_the_Reactionary_Opposition"
		}
		icon = GFX_Soviet_Bastion
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Soviet_Backed_5_Year_Plan
		}
		x = 24
		y = 5
		completion_reward = {
			add_timed_idea = {
				idea = repression
				days = 700
			}
			add_political_power = 200
		}
	}
	focus = {
		id = SIM_Press_Censorship
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Press_Censorship"
		}
		icon = GFX_Nationalize_the_Press
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Pan_Africanism
		}
		x = 30
		y = 5
		completion_reward = {
			hidden_effect = {
				remove_ideas = policy_media_temp_0
				remove_ideas = policy_media_temp_1
				remove_ideas = policy_media_temp_2
				remove_ideas = policy_media_temp_3
				remove_ideas = policy_media_temp_3a
			}
			add_ideas = policy_media_temp_0
		}
	}
	focus = {
		id = SIM_Emphasize_a_Personality_Cult
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Emphasize_a_Personality_Cult"
		}
		icon = GFX_CommunistLoyalty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Political_Repression
		}
		prerequisite = {
			focus = SIM_Rappoachment_with_the_West
		}
		x = 32
		y = 7
		completion_reward = {
			add_ideas = total_loyalty
		}
	}
	focus = {
		id = SIM_Political_Repression
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Political_Repression"
		}
		icon = GFX_CrushResistance
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Press_Censorship
		}
		prerequisite = {
			focus = SIM_Expand_Domestic_Industry
		}
		x = 31
		y = 6
		completion_reward = {
			add_ideas = gulag_politic
		}
	}
	focus = {
		id = SIM_Join_the_Warsaw_Pact
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Join_the_Warsaw_Pact"
		}
		icon = GFX_COMECON2
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Soviet_Housing_Aid
		}
		prerequisite = {
			focus = SIM_Land_Reform
		}
		x = 26
		y = 7
		completion_reward = {
			create_faction = "Brazzaville Pact"
			annex_country = {
				target = RCG
				transfer_troops = yes
			}
		}
	}
	focus = {
		id = SIM_Soviet_Housing_Aid
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = SIM_Soviet_Housing_Aid"
		}
		icon = GFX_focus_public_housing
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = SIM_Industrialization_Campaign
		}
		prerequisite = {
			focus = SIM_Crush_the_Reactionary_Opposition
		}
		x = 25
		y = 6
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 2
			}
		}
	}
}
