##EGY Revolution moment ##
EGY_revolution_successful = {
	name = ""
	desc = ""

	allowed = {
		original_tag = EGY
	}
	enable = {
		has_game_rule = {
			rule = EGY_egyptian_revolution
			option = EGY_MONARCHY_OVERTHROWN
		}
	}
	
	focus_factors = {
		EGY_Arrest_the_Free_Officers = 0
	}

	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}
}
EGY_revolution_crushed = {
	name = ""
	desc = ""

	allowed = {
		original_tag = EGY
	}
	enable = {
		has_game_rule = {
			rule = EGY_egyptian_revolution
			option = EGY_REVOLUTION_CRASHED
		}
	}
	
	focus_factors = {
		EGY_The_Egyptian_Revolution = 0
	}

	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}
}

## Future of Monarchy ##
EGY_pharaoh_moment = {
	name = ""
	desc = ""

	allowed = {
		original_tag = EGY
	}
	enable = {
		has_game_rule = {
			rule = EGY_future_of_monarchy
			option = EGY_MODERN_PHARAOH
		}
	}
	
	focus_factors = {
		EGY_replace_farouk = 0
	}

	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}
}
EGY_replace_faruk = {
	name = ""
	desc = ""

	allowed = {
		original_tag = EGY
	}
	enable = {
		has_game_rule = {
			rule = EGY_future_of_monarchy
			option = EGY_KING_REPLACED
		}
	}
	
	focus_factors = {
		EGY_The_Modern_Pharoah = 0
	}

	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}
}

## Future of Sudan ##
EGY_egypt_annex_sudan = {
	name = ""
	desc = ""

	allowed = {
		original_tag = EGY
	}
	enable = {
		has_game_rule = {
			rule = EGY_fate_of_sudan
			option = EGYPTIAN_SUDAN
		}
	}
	
	focus_factors = {
		EGY_The_Republic_of_Sudan = 0
		EGY_Partition_of_Sudan = 0
	}

	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}
}

EGY_egypt_partition_sudan = {
	name = ""
	desc = ""

	allowed = {
		original_tag = EGY
	}
	enable = {
		has_game_rule = {
			rule = EGY_fate_of_sudan
			option = DIVIDED_SUDAN
		}
	}
	
	focus_factors = {
		EGY_The_Republic_of_Sudan = 0
		EGY_Full_Annexation = 0
	}

	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}
}
EGY_independent_sudan = {
	name = ""
	desc = ""

	allowed = {
		original_tag = EGY
	}
	enable = {
		has_game_rule = {
			rule = EGY_fate_of_sudan
			option = INDEPENDENT_SUDAN
		}
	}
	
	focus_factors = {
		EGY_Push_for_Annexation = 0
	}

	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}
}