spriteTypes = {	

	# ==================================================================================================================
	# HCH (Hebei-Chahar Political Council)
	SpriteType = {
		name = "GFX_HCH_infantry_weapons_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_basic_equipment.dds"	
	}
	
	SpriteType = {
		name = "GFX_HCH_infantry_weapons1_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_infantry_weapons1.dds"	
	}
	
	SpriteType = {
		name = "GFX_HCH_improved_infantry_weapons_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_improved_infantry_weapons.dds"	
	}
	
	SpriteType = {
		name = "GFX_HCH_advanced_infantry_weapons_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_advanced_infantry_weapons.dds"	
	}
	
	
	# ==================================================================================================================
	# SND (Shandong)
	SpriteType = {
		name = "GFX_SND_infantry_weapons_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_basic_equipment.dds"	
	}
	
	SpriteType = {
		name = "GFX_SND_infantry_weapons1_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_infantry_weapons1.dds"	
	}
	
	SpriteType = {
		name = "GFX_SND_improved_infantry_weapons_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_improved_infantry_weapons.dds"	
	}
	
	SpriteType = {
		name = "GFX_SND_advanced_infantry_weapons_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_advanced_infantry_weapons.dds"	
	}
	
	
	# ==================================================================================================================
	# TIJ (Tianjin City State)
	SpriteType = {
		name = "GFX_TIJ_infantry_weapons_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_basic_equipment.dds"	
	}
	
	SpriteType = {
		name = "GFX_TIJ_infantry_weapons1_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_infantry_weapons1.dds"	
	}
	
	SpriteType = {
		name = "GFX_TIJ_improved_infantry_weapons_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_improved_infantry_weapons.dds"	
	}
	
	SpriteType = {
		name = "GFX_TIJ_advanced_infantry_weapons_medium"
		texturefile = "integrated_dlc/dlc022_waking_the_tiger/gfx/interface/technologies/chi_advanced_infantry_weapons.dds"	
	}
	
	
	# ==================================================================================================================
	# RCL (Central Lithuania)
	SpriteType = {
		name = "GFX_RCL_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/pol_advanced_infantry_weapons.dds"
	}

	SpriteType = {
		name = "GFX_RCL_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/pol_improved_infantry_weapons.dds"
	}	

	SpriteType = {
		name = "GFX_RCL_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/pol_infantry_weapons1.dds"
	}
	SpriteType = {
		name = "GFX_RCL_tech_trucks_medium"
		texturefile = "gfx/interface/technologies/pol_motorized_equipment_0.dds"
	}

	SpriteType = {
		name = "GFX_RCL_motorized_equipment_0_medium"
		texturefile = "gfx/interface/technologies/pol_motorized_equipment_0.dds"
	}

	SpriteType = {
		name = "GFX_RCL_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/POL_motorized_equipment_1.dds"
	}
	
	SpriteType = {
		name = "GFX_RCL_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/POL_motorized_equipment_1.dds"
	}
}