l_russian:

### Regular Tooltips (for use in custom_effect_tooltip) ###
 tooltip_white_line: "  \n"
 tooltip_line_break: "\n"
 tooltip_line_break_2: "$tooltip_line_break$$tooltip_line_break$"

 elections_in_one_months: "§HВыборы пройдут через месяц§!"
 elections_in_three_months: "§HВыборы пройдут через три месяца§!"

 characters_will_be_retired: "§RСледующие персонажи будут отправлены на пенсию:§!"
 characters_will_be_recruited: "§GБудут набраны следующие персонажи:§!"
 character_becomes_a_general: "(Skill [?skill_level]) станет генералом.\nНавыки: £GFX_trait_attack [?attack_level] £GFX_trait_defense [?defense_level] £GFX_trait_planning [?planning_level] £GFX_trait_logistics [?logistics_level]"
 character_becomes_a_general_bound: "(Skill $SKILL$) станет генералом.\nНавыки: £GFX_trait_attack $ATTACK$ £GFX_trait_defense $DEFENSE$  £GFX_trait_planning $PLANNING$ £GFX_trait_logistics $LOGISTICS$"
 character_becomes_a_field_marshal: "(Skill [?skill_level]) станет фельдмаршалом.\nНавыки: £GFX_trait_attack [?attack_level] £GFX_trait_defense [?defense_level] £GFX_trait_planning [?planning_level] £GFX_trait_logistics [?logistics_level]"
 character_becomes_a_field_marshal_bound: "(Skill $SKILL$) станет фельдмаршалом.\nНавыки: £GFX_trait_attack $ATTACK$ £GFX_trait_defense $DEFENSE$ £GFX_trait_planning $PLANNING$ £GFX_trait_logistics $LOGISTICS$"
 character_becomes_a_naval_commander: "(Skill [?skill_level]) станет адмиралом.\nНавыки: £GFX_trait_attack [?attack_level] £GFX_trait_defense [?defense_level] £GFX_trait_planning [?planning_level] £GFX_trait_logistics [?logistics_level]"
 character_becomes_a_naval_commander_bound: "(Skill $SKILL$) станет адмиралом.\nНавыки: £GFX_trait_attack $ATTACK$ £GFX_trait_defense $DEFENSE$ £GFX_trait_planning $PLANNING$ £GFX_trait_logistics $LOGISTICS$"

 tooltip_immediate_effect_upon_focus_start: "§YНемедленный эффект после начала фокуса:§!\n"
 tooltip_effect_upon_focus_completion: "\n§GЭффект после завершения фокуса:§!\n"
 after_idea_expires: "После того, как национальный дух истечёт:"
 after_mission_completes: "Как только миссия будет завершена:"

 unlock_focuses: "§GЭтот фокус в конечном итоге будет автоматически пройден и разблокирует другие фокусы§!\n"
 tooltip_focus_unlocked_by_event: "§GДанный фокус будет автоматически разблокирован через событие§!\n"
 enables_new_focus_branches: "Включает новые фокусные ветви"
 unlocks_new_focuses: "§GНовые национальные фокусы станут доступны.§!"

 tooltip_merge_national_spirits: "Ранее полученные §YНациональные духи§! будут обьединены в §Gболее мощный§! один!"
 tooltip_apply_one_of_effects_depending_on_ideas: "§gПрименить один из следующих эффектов в зависимости от нашего текущего национального духа:§!"
 tooltip_apply_one_of_effects_depending_on_ruling_party: "§gПрименить один из следующих эффектов в зависимости от нашей текущей правящей партии:§!"

 tooltip_event_allows_choice: "Событие позволяет выбрать одно из следующих:"
 tooltip_event_choice_or: "§L\n-------------- ИЛИ --------------\n§!"
 tooltip_event_choice_option_1: "§L\n-------------- ВЫБОР 1 --------------\n§!"
 tooltip_event_choice_option_2: "§L\n-------------- ВЫБОР 2 --------------\n§!"
 tooltip_event_choice_option_3: "§L\n-------------- ВЫБОР 3 --------------\n§!"
 tooltip_event_choice_option_4: "§L\n-------------- ВЫБОР 4 --------------\n§!"

 which_has_the_following_effect: "Что будет иметь следующий эффект:"
 
 modifies_sic: "Улучшает характеристики вашего §HГлавы правительства§!:"

 improves_designer_tt: "§GУлучшает§! §YКонструкторскую компанию§!:"
 improves_industrial_concern_tt: "§GУлучшает§! §YПромышленный концерн§!:"
 improves_political_advisor_tt: "§GУлучшает§! характеристики §YПолитического советника§!:"
 improves_military_advisor_tt: "§GУлучшает§! характеристики §YВоенных Советников§!:"

 end_coalition_tt: "§YКоалиция§! будет полностью распущена."
 
 tooltip_timer_reset_for_peace: "§RТаймер до тех пор, пока не потребуется провести мирные переговоры, будет сброшен.§!"

 tooltip_adds_extra_effects_to_foci: "§CУсиливает эффекты следующих фокусов:§!"
 tooltip_increases_focus_effects: "§C§GУвеличивает§! эффект от следующих фокусов:§!"
 tooltip_reduces_focus_effects: "§C§RСокращает§! эффекты следующих фокусов:§!"

 in_30_days: "Через §Y30§! дней:"
 in_60_days: "Через §Y60§! дней:"

 #scoped to the country joining
 tooltip_joins_faction: "§Y[THIS.GetName]§! присоединяется к фракции."

 if_controlled_by_PREV: "если контролируется §Y[PREV.GetNonIdeologyName]§!:"

 may_lead_to_war_with_THIS: "§RМожет привести к войне с [This.GetNameDef]!§!"
 may_lead_to_war_with_FROM: "§RМожет привести к войне с [From.GetNameDef]!§!"
 may_lead_to_war_with_FROM_overlord: "§RМожет привести к войне с [From.Overlord.GetNameDef]!§!"
 may_lead_to_war_with_FROM_FROM: "§RМожет привести к войне с [From.From.GetNameDef]!§!"
 may_lead_to_war_with_FROM_FROM_overlord: "§RМожет привести к войне с [From.From.Overlord.GetNameDef]!§!"

 state_integration_enabled_tooltip: "При условии владения, может быть национализировано при §H[?integration_threshold?50|%%0] подчинения§!."
 state_integration_disabled_tooltip: "Больше не может быть национализировано."
 integration_only_on_owned_states: "§YЭтот эффект действует только на регионы, которые контролируются и находятся во владении:§!"
 state_integration_law_unlocked: "Вводит в действие оккупационный закон §H$territorial_integration$§!."

 kill_character_tt: "умирает."

 # used to generate tooltips in dockyard or naval base foci when the country doesn't own any coastal states
 random_owned_controlled_coastal_state: "Случайный контролируемый прибрежный регион"

 received_equipment_500: "Вы получили §G500§! пехотного снаряжения из этой страны\n"
 received_equipment_1000: "Вы получили §G1000§! пехотного снаряжения из этой страны\n"
 received_equipment_1500: "Вы получили §G1500§! пехотного снаряжения из этой страны\n"
 received_equipment_2000: "Вы получили §G2000§! пехотного снаряжения из этой страны\n"
 received_equipment_5000: "Вы получили §G5000§! пехотного снаряжения из этой страны\n"
 
 ### Bindable Localisation ###
 tooltip_unlock_focus: "Открывает национальный фокус $FOCUS|Y$."
 tooltip_unlock_two_focuses: "Открывает национальные фокусы $FOCUS1|Y$ и $FOCUS2|Y$."
 tooltip_if_focus_completed: "§CЕсли $FOCUS|Y$ был пройден:§!"
 tooltip_if_focus_not_completed: "§CЕсли $FOCUS|Y$ был §Rне§! пройден:§!"
 tooltip_if_two_foci_completed: "§CЕсли $FOCUS1|Y$ или $FOCUS2|Y$ были пройдены:§!"
 tooltip_if_two_foci_not_completed: "§CЕсли $FOCUS1|Y$ или $FOCUS2|Y$ §Rне§! были завершены:§!"
 tooltip_extra_effect_from_focus_completion: "§CУсиливает эффект от $FOCUS|Y$:§!"
 tooltip_if_country_completed_focus: "§CЕсли $COUNTRY|Y$ завершили фокус $FOCUS|Y$:§!"
 tooltip_if_country_not_completed_focus: "§CЕсли $COUNTRY|Y$ §Rне§! завершили фокус $FOCUS|Y$:§!"

 tooltip_has_national_spirit: "Имеет национальный дух $IDEA|Y$"
 tooltip_has_national_spirit_NOT: "Не имеет национальный дух $IDEA|Y$"

 tooltip_if_national_spirit_is_active: "§CЕсли $IDEA|Y$ в настоящее время активен:§!"
 tooltip_available_if_not_at_war_with: "§CАктивировано, если мы §Rне§! в состоянии войны  $COUNTRY|Y$.§!"

 tooltip_change_law_to: "Заменяет $CATEGORY$ на '$LAW|Y$', что даёт:"

 tooltip_if_political_advisor_is_hired: "§CЕсли $ADVISOR|Y$ привлечен в качестве §Yполитического советника§!:§!"
 tooltip_improves_advisor_trait: "§GУлучшает§! характеристики $ADVISOR|Y$:"
 tooltip_disable_political_advisor: "§R$ADVISOR|Y$ отныне не будет доступен в качестве §Yполитического советника§!§!"

 tooltip_has_tech: "Исследована технология $TECH|Y$"
 tooltip_has_tech_detailed: "Завершил изучение $NAME|Y$ ($TECH|Y$)"
 tooltip_add_tech: "Добавляет технологию: $TECH|Y$."
 tooltip_add_tech_detailed: "Добавляет технологию: $NAME|Y$ ($TECH|Y$)."
 tooltip_enable_hidden_tech: "Открывает $TECH|Y$\n$EFFECT$"

 tooltip_add_dynmod: "Добавляет $DYNMOD|Y$, что даёт:"

 tooltip_modify_dynmod: "Заменяет $DYNMOD|Y$ на"
 tooltip_modify_two_dynmods: "Заменяет $DYNMOD1|Y$ или $DYNMOD2|Y$ на"
 tooltip_modify_three_dynmods: "Заменяет $DYNMOD1|Y$, $DYNMOD2|Y$ или $DYNMOD3|Y$ на"
 tooltip_modify_four_dynmods: "Заменяет $DYNMOD1|Y$, $DYNMOD2|Y$, $DYNMOD3|Y$ или $DYNMOD4|Y$ на"

 tooltip_replace_one_of_two_ideas: "Заменяет $IDEA1|Y$ или $IDEA2|Y$ на $IDEA3|Y$\nEffective change:"

 tooltip_spawn_units: "Создает $COUNT|Y$ $TYPE|Y$ dдивизий.\n"
 tooltip_spawn_unit: "Создает $TYPE|Y$ дивизию.\n"

 tooltip_yellow_text: "$TEXT|Y$"

 tooltip_in_days: "В $DAYS|Y0$ дней:"
 tooltip_after_days: "После $DAYS|Y0$ дней:"

 tooltip_available_scientist: "$CHARACTER|Y$ станет доступен в качестве §Gученого§!."

 tooltip_create_division_template: "Дает $NAME|Y$ со следующим составом:$LINE_1$$LINE_2$$LINE_3$$LINE_4$$LINE_5$$SUPPORT_1$$SUPPORT_2$$SUPPORT_3$$SUPPORT_4$$SUPPORT_5$"
 line_battalion_tt: "\n - £$ICON$ §Y$COUNT$ $NAME$§! батальонов"
 support_battalion_tt: "\n - £$ICON$ §Y$NAME$§!"
 
 tooltip_indented_list: "\n   $ITEM$$NEXT_ITEM$"

 tooltip_triggers_with_header: "$HEADER$$TRIGGERS$"

 tooltip_at_least_one_of: "По крайней мере, один из $ITEMS$:"
 tooltip_items_comma: "$ITEM|Y$, $NEXT_ITEM$"
 tooltip_items_and: "$ITEM|Y$ и $NEXT_ITEM|Y$"
 tooltip_items_or: "$ITEM|Y$ или $NEXT_ITEM|Y$"

 has_completed_decision: "Выполнил решение £decision_icon_small $DECISION|H$"
 has_completed_decision_NOT: "Не выполнил решение £decision_icon_small $DECISION|H$"

 has_completed_decision_in_focus: "$has_completed_decision$ по фокусу $FOCUS|H$"
 has_completed_decision_in_focus_NOT: "$has_completed_decision_NOT$ по фокусу $FOCUS|H$"

 has_completed_decision_in_focus_2: "$has_completed_decision$ по фокусу $FOCUS|H$ или  $FOCUS_2|H$"
 has_completed_decision_in_focus_2_NOT: "$has_completed_decision_NOT$ по фокусу $FOCUS|H$ или $FOCUS_2|H$"

 tooltip_unlock_decisions_to: "Открывает решения $NAME|Y$ $EFFECT$."

 add_equipment_to_stockpile_tt: "$UNITS|Y$ подразделений $EQUIPMENT|Y$ добавится в запас."

 tooltip_owner_of_state_with_flag: "[$STATE$.Owner.GetFlag] владелец [$STATE$.GetName]"
 tooltip_owner_of_state: "Владелец [$STATE$.GetName]"

### Flag Loc segments ###
 tooltip_event_choice: "§CВыбор события§!: "
 has_completed_focus: "Завершил фокус §H"
 production_cost_tt: "£GFX_production_cost  Стоимость производства:  "

 has_completed_decision: "Выполнили решение £decision_icon_small §H"
 unlocks_decisions: "Разблокирует £decision_icon_small §Hрешения§!"
 gets_event_start: "Произойдёт событие '§H"
 gets_event_end: "§!'."

 tooltip_event_pauses_focus: "Событие, связанное с этим фокусом, ожидает ответа"

 # example of the above
 # flag_loc_entry: "$has_completed_decision$$your_decision_here$§!"

### Country Flags ###
 cannot_have_conscription: "Не можете изменять закон о призыве."

### On Map Area Names ###
 integration_tooltip: "Неинтегрированные области"

### Events ###
 KR.hidden.t: ""
 KR.hidden.d: ""
 KR.hidden.a: ""
 
 AI_OPTION: "Выбор только для ИИ"

### Decision Names ###
 integrate_state: "Интегрировать [From.GetName]"
 integrate_country: "Интегрировать [From.GetNameDef]"
 join_faction: "Присоединиться к [From.GetFactionName]"
 invite_country: "Пригласить государство [FROM.GetNameDef]"
 attack_country: "Атаковать государство [From.GetNameDef]"
 invade_country: "Вторгнуться в государство [From.GetNameDef]"
 liberate_country: "Освободить государство [FROM.GetNameDef]"

### Custom Modifier Tooltips ###
 cannot_enact_conscription_tt: "§RНельзя усилить законы о призыве.§!"
 cannot_train_units_tt: "§RНевозможно обучить подразделения, распустить подразделения или отредактировать шаблоны подразделений.§!"
 cannot_mobilise_tt: "§RНельзя усилить законы о призыве или мобилизации.§!"
 cannot_build_armour_tt: "§RНе может производить бронетехнику§!"
 cannot_build_aircraft_tt: "§RНе может производить самолеты.§!"
 cannot_build_ships_tt: "§RНе может производить корабли.§!"
 cannot_build_armor_aircraft_tt: "§RНе может производить бронетехнику и самолеты.§!"
 cannot_build_armor_ships_tt: "§RНе может производить бронетехнику и корабли.§!"
 cannot_build_aircraft_ships_tt: "§RНе может производить самолеты и корабли.§!"
 cannot_build_anything_tt: "§RНе может производить бронетехнику, самолеты и корабли.§!"

 volunteer_limit_plus_three_tt: "$MODIFIER_SEND_VOLUNTEER_SIZE$: [?3|+=0]"
 volunteer_limit_plus_two_tt: "$MODIFIER_SEND_VOLUNTEER_SIZE$: [?2|+=0]"
 volunteer_limit_plus_one_tt: "$MODIFIER_SEND_VOLUNTEER_SIZE$: [?1|+=0]"
 volunteer_limit_plus_fifty_percent_tt: "$MODIFIER_SEND_VOLUNTEER_SIZE$: [?0.5|+=%1]"
 volunteer_limit_plus_hundred_percent_tt: "$MODIFIER_SEND_VOLUNTEER_SIZE$: [?0.1|+=%1]"

### Idea Names ###
 black_monday: "Черный Понедельник"

### Colours (for use in scripted loc) ###
 colour_cyan: "C"
 colour_dirty_grey: "L"
 colour_white: "W"
 colour_blue: "B"
 colour_green: "G"
 colour_red: "R"
 colour_black: "b"
 colour_grey: "g"
 colour_yellow: "Y"
 colour_orange: "O"

 colour_gradient_purple: "0"
 colour_gradient_lilac: "1"
 colour_gradient_blue: "2"
 colour_gradient_navy_blue: "3"
 colour_gradient_light_blue: "4"
 colour_gradient_cyan: "5"
 colour_gradient_turquoise: "6"
 colour_gradient_light_green: "7"
 colour_gradient_yellow: "8"
 colour_gradient_orange: "9"
 colour_gradient_red: "5"

 colour_totalist: "o"
 colour_syndicalist: "r"
 colour_radsoc: "R"
 colour_socdem: "S"
 colour_soclib: "l"
 colour_marlib: "m"
 colour_soccon: "c"
 colour_autdem: "g"
 colour_pataut: "P"
 colour_natpop: "N"
 colour_alt_green: "n"
 colour_mustard: "M"

### Day of the Week ### (for use in scripted loc)
 day_sunday: "Воскресенье"
 day_monday: "Понедельник"
 day_tuesday: "Вторник"
 day_wednesday: "Среда"
 day_thursday: "Четверг"
 day_friday: "Пятница"
 day_saturday: "Суббота"
 
### KR-added Modifiers ###
 offmap_military_factories_tooltip: "Военные заводы вне карты"
 offmap_military_factories_change_tooltip: "$offmap_military_factories_tooltip$: $RIGHT|+=0$"
 offmap_civilian_factories_tooltip: "Гражданские фабрики вне карты"
 offmap_civilian_factories_change_tooltip: "$offmap_civilian_factories_tooltip$: $RIGHT|+=0$"
 offmap_dockyards_tooltip: "Верфи вне карты"
 daily_popularity_drift: "Ежедневная поддержка правящей партии"
 daily_non_ruling_popularity_drift: "Ежедневная поддержка неправящей партии"

 cic_from_target_factor_tooltip: "Гражданская промышленность из выбранной страны"
 mic_from_target_factor_tooltip: "Военная промышленность из выбранной страны"

### Modifiers (for use as tooltips in variable effects) ###
 consumer_goods_factor_tooltip: "$MODIFIER_CONSUMER_GOODS_FACTOR$: $RIGHT|Y=%1$"
 consumer_goods_expected_value_tooltip: "$MODIFIER_CONSUMER_GOODS_EXPECTED_VALUE$: $RIGHT|Y=%1$"
 industrial_capacity_factory_tooltip: "$MODIFIER_INDUSTRIAL_CAPACITY_FACTOR$: $RIGHT|+=%$"
 industrial_capacity_dockyard_tooltip: "$MODIFIER_INDUSTRIAL_CAPACITY_DOCKYARD_FACTOR$: $RIGHT|+=%$"
 industry_repair_tooltip: "$MODIFIER_INDUSTRY_REPAIR_FACTOR$: $RIGHT|+=%$"
 local_resources_factor_tooltip: "$MODIFIER_LOCAL_RESOURCES_FACTOR$: $RIGHT|+=%$"
 global_building_slots_factor_tooltip: "$MODIFIER_GLOBAL_BUILDING_SLOTS_FACTOR$: $RIGHT|+=%0$"
 research_speed_factor_tooltip: "$MODIFIER_RESEARCH_SPEED_FACTOR$: $RIGHT|%=+$"

 production_speed_buildings_factor_tooltip: "$MODIFIER_PRODUCTION_SPEED_BUILDINGS_FACTOR$: $RIGHT|+=%$"
 production_speed_infrastructure_factor_tooltip: "$modifier_production_speed_infrastructure_factor$: $RIGHT|+=%$"
 production_speed_arms_factory_factor_tooltip: "$modifier_production_speed_arms_factory_factor$: $RIGHT|+=%$"
 production_speed_industrial_complex_factor_tooltip: "$modifier_production_speed_industrial_complex_factor$: $RIGHT|+=%$"
 production_speed_dockyard_factor_tooltip: "$modifier_production_speed_dockyard_factor$: $RIGHT|+=%$"
 production_speed_synthetic_refinery_factor_tooltip: "$modifier_production_speed_synthetic_refinery_factor$: $RIGHT|+=%$"
 production_speed_air_base_factor_tooltip: "$modifier_production_speed_air_base_factor$: $RIGHT|+=%$"
 production_speed_naval_base_factor_tooltip: "$modifier_production_speed_naval_base_factor$: $RIGHT|+=%$"
 production_speed_bunker_factor_tooltip: "$modifier_production_speed_bunker_factor$: $RIGHT|+=%$"
 production_speed_coastal_bunker_factor_tooltip: "$modifier_production_speed_coastal_bunker_factor$: $RIGHT|+=%$"
 production_speed_anti_air_building_factor_tooltip: "$modifier_production_speed_anti_air_building_factor$: $RIGHT|+=%$"
 production_speed_radar_station_factor_tooltip: "$modifier_production_speed_radar_station_factor$: $RIGHT|+=%$"
 production_speed_rocket_site_factor_tooltip: "$modifier_production_speed_rocket_site_factor$: $RIGHT|+=%$"
 production_speed_nuclear_reactor_factor_tooltip: "$modifier_production_speed_nuclear_reactor_factor$: $RIGHT|+=%$"
 production_speed_fuel_silo_factor_tooltip: "$modifier_production_speed_fuel_silo_factor$: $RIGHT|+=%$"
 production_speed_railway_factor_tooltip: "$modifier_production_speed_rail_way_factor$: $RIGHT|+=%$"
 production_speed_supply_node_factor_tooltip: "$modifier_production_speed_supply_node_factor$: $RIGHT|+=%$"

 conversion_cost_civ_to_mil_factor_tooltip: "$MODIFIER_CONVERSION_COST_CIV_TO_MIL_FACTOR$: $RIGHT|-=%$"
 conversion_cost_mil_to_civ_factor_tooltip: "$MODIFIER_CONVERSION_COST_MIL_TO_CIV_FACTOR$: $RIGHT|-=%$"

 trade_opinion_factor_tooltip: "$MODIFIER_TRADE_OPINION_FACTOR$: $RIGHT|Y=%$"
 min_export_tooltip: "$MODIFIER_MIN_EXPORT_FACTOR$: $RIGHT|=Y%0$"

 production_factory_max_efficiency_factor_tooltip: "$MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_FACTOR$: $RIGHT|=%+$"
 production_factory_start_efficiency_factor_tooltip: "$MODIFIER_PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR$: $RIGHT|=%+$"
 production_factory_efficiency_gain_factor_tooltip: "$MODIFIER_PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR$: $RIGHT|=%+$"
 line_change_production_efficiency_factor_tooltip: "$MODIFIER_LINE_CHANGE_PRODUCTION_EFFICIENCY_FACTOR$: $RIGHT|=%+$"
 production_lack_of_resource_penalty_factor_tooltip: "$MODIFIER_PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR$: $RIGHT|-=%$"

 country_resource_aluminium_tooltip: "$country_resource_aluminium$: $RIGHT|+=0$"
 country_resource_chromium_tooltip: "$country_resource_chromium$: $RIGHT|+=0$"
 country_resource_oil_tooltip: "$country_resource_oil$: $RIGHT|+=0$"
 country_resource_rubber_tooltip: "$country_resource_rubber$: $RIGHT|+=0$"
 country_resource_steel_tooltip: "$country_resource_steel$: $RIGHT|+=0$"
 country_resource_tungsten_tooltip: "$country_resource_tungsten$: $RIGHT|+=0$"

 country_resource_cost_aluminium_tooltip: "$country_resource_cost_aluminium$: $RIGHT|-=0$"
 country_resource_cost_chromium_tooltip: "$country_resource_cost_chromium$: $RIGHT|-=0$"
 country_resource_cost_oil_tooltip: "$country_resource_cost_oil$: $RIGHT|-=0$"
 country_resource_cost_rubber_tooltip: "$country_resource_cost_rubber$: $RIGHT|-=0$"
 country_resource_cost_steel_tooltip: "$country_resource_cost_steel$: $RIGHT|-=0$"
 country_resource_cost_tungsten_tooltip: "$country_resource_cost_tungsten$: $RIGHT|-=0$"

 max_fuel_factor_tooltip: "$MODIFIER_MAX_FUEL_FACTOR$: $RIGHT|+=%2$"
 base_fuel_gain_factor_tooltip: "$MODIFIER_BASE_FUEL_GAIN_FACTOR$: $RIGHT|+=%2$"
 fuel_gain_factor_tooltip: "$MODIFIER_FUEL_GAIN_FACTOR$: $RIGHT|+=%2$"
 fuel_gain_factor_from_states_tooltip: "$MODIFIER_FUEL_GAIN_FACTOR_FROM_STATES$: $RIGHT|+=%2$"
 production_oil_factor_tooltip: "$MODIFIER_PRODUCTION_OIL_FACTOR$: $RIGHT|+=%2$"

 army_fuel_consumption_factor_tooltip: "$MODIFIER_ARMY_FUEL_CONSUMPTION_FACTOR$: $RIGHT|-=%2$"
 army_fuel_capacity_factor_tooltip: "$MODIFIER_ARMY_FUEL_CONSUMPTION_FACTOR$: $RIGHT|+=%2$"
 navy_fuel_consumption_factor_tooltip: "$MODIFIER_NAVY_FUEL_CONSUMPTION_FACTOR$: $RIGHT|-=%2$"
 air_fuel_consumption_factor_tooltip: "$MODIFIER_AIR_FUEL_CONSUMPTION_FACTOR$: $RIGHT|-=%2$"

 industrial_factory_donations_tooltip: "$MODIFIER_INDUSTRIAL_FACTORY_DONATIONS$: $RIGHT|+=0$"
 military_factory_donations_tooltip: "$MODIFIER_MILITARY_FACTORY_DONATIONS$: $RIGHT|+=0$"
 dockyard_donations_tooltip: "$MODIFIER_DOCKYARD_DONATIONS$: $RIGHT|+=0$"

 equipment_conversion_speed_tooltip: "$MODIFIER_EQUIPMENT_CONVERSION_SPEED$: $RIGHT|+=%0$"
 equipment_capture_factor_tooltip: "$MODIFIER_EQUIPMENT_CAPTURE_FACTOR$: $RIGHT|+=%1$"

 political_power_gain_tooltip: "$MODIFIER_POLITICAL_POWER_GAIN$: $RIGHT|+=$"
 political_power_cost_tooltip: "$MODIFIER_POLITICAL_POWER_COST$: $RIGHT|-=$"
 political_power_factor_tooltip: "$MODIFIER_POLITICAL_POWER_FACTOR$: $RIGHT|+=%0$"
 stability_factor_tooltip: "$MODIFIER_STABILITY_FACTOR$: $RIGHT|=%+$"
 stability_weekly_tooltip: "$MODIFIER_STABILITY_WEEKLY$: $RIGHT|=%+$"
 party_popularity_stability_factor_tooltip: "$MODIFIER_STABILITY_POPULARITY_FACTOR$: $RIGHT|=%+$"

 starting_compliance_tooltip: "$MODIFIER_COMPLIANCE_STARTING_VALUE$: $RIGHT|+=%0$"
 compliance_gain_tooltip: "$MODIFIER_COMPLIANCE_GAIN_ADD$: $RIGHT|+=2$"
 compliance_growth_tooltip: "$MODIFIER_COMPLIANCE_GROWTH$: $RIGHT|+=%0$"
 resistance_target_tooltip: "$MODIFIER_RESISTANCE_TARGET$: $RIGHT|-=%0$"
 resistance_growth_tooltip: "$MODIFIER_RESISTANCE_GROWTH$: $RIGHT|-=%0$"
 resistance_decay_tooltip: "$MODIFIER_RESISTANCE_DECAY$: $RIGHT|+=%0$"
 resistance_activity_tooltip: "$MODIFIER_RESISTANCE_ACTIVITY_FACTOR$: $RIGHT|-=%1$"
 resistance_damage_to_garrison_tooltip: "$MODIFIER_RESISTANCE_DAMAGE_TO_GARRISONS$: $RIGHT|-=%2$"
 resistance_garrison_penetration_chance_tooltip: "$MODIFIER_RESISTANCE_GARRISON_PENETRATION_CHANCE$: $RIGHT|-=%2$"

 compliance_growth_on_our_occupied_states_tooltip: "$MODIFIER_COMPLIANCE_GROWTH_ON_OUR_OCCUPIED_STATES$: $RIGHT|-=%0$"
 resistance_target_on_our_occupied_states_tooltip: "$MODIFIER_RESISTANCE_TARGET_ON_OUR_OCCUPIED_STATES$: $RIGHT|+=%0$"
 resistance_growth_on_our_occupied_states_tooltip: "$MODIFIER_RESISTANCE_GROWTH_ON_OUR_OCCUPIED_STATES$: $RIGHT|+=%0$"
 resistance_decay_on_our_occupied_states_tooltip: "$MODIFIER_RESISTANCE_DECAY_ON_OUR_OCCUPIED_STATES$: $RIGHT|-=%0$"
 resistance_damage_to_garrison_on_our_occupied_states_tooltip: "$MODIFIER_RESISTANCE_DAMAGE_TO_GARRISONS_ON_OUR_OCCUPIED_STATES$: $RIGHT|+=%2$"

 war_support_factor_tooltip: "$MODIFIER_WAR_SUPPORT_FACTOR$: $RIGHT|=%+$"
 war_support_weekly_tooltip: "$MODIFIER_WAR_SUPPORT_WEEKLY$: $RIGHT|+=%2$"
 weekly_casualties_war_support_tooltip: "$MODIFIER_WEEKLY_CASUALTIES_WAR_SUPPORT$: $RIGHT|+=%0$"
 weekly_convoys_war_support_tooltip: "$MODIFIER_WEEKLY_CONVOYS_WAR_SUPPORT$: $RIGHT|+=%0$"
 weekly_bombing_war_support_tooltip: "$MODIFIER_WEEKLY_BOMBING_WAR_SUPPORT$: $RIGHT|+=%0$"

 max_dig_in_tooltip: "$MODIFIER_MAX_DIG_IN$: $RIGHT|+=1$"
 max_dig_in_factor_tooltip: "$MODIFIER_MAX_DIG_IN_FACTOR$: $RIGHT|=%+1$"
 dig_in_speed_factor_tooltip: "$MODIFIER_DIG_IN_SPEED_FACTOR$: $RIGHT|=%+1$"

 initiative_factor_tooltip: "$MODIFIER_INITIATIVE_FACTOR$: $RIGHT|=%+1$"
 coordination_bonus_tooltip: "$coordination_bonus$: $RIGHT|+=%1$"
 combat_width_factor_tooltip: "$MODIFIER_COMBAT_WIDTH_FACTOR$: $RIGHT|-=%1$"

 supply_factor_tooltip: "$MODIFIER_SUPPLY_FACTOR$: $RIGHT|+=%0$"
 supply_node_range_tooltip: "$MODIFIER_SUPPLY_NODE_RANGE$: $RIGHT|+=%0$"
 supply_consumption_factor_tooltip: "$MODIFIER_SUPPLY_CONSUMPTION_FACTOR$: $RIGHT|-=%1$"
 supply_combat_penalties_on_core_factor_tooltip: "$supply_combat_penalties_on_core_factor$: $RIGHT|-=%1$"
 out_of_supply_factor_tooltip: "$MODIFIER_OUT_OF_SUPPLY_FACTOR$: $RIGHT|-=%1$"

 special_forces_cap_tooltip: "$MODIFIER_SPECIAL_FORCES_CAP$: $RIGHT|+=%1$"
 special_forces_cap_flat_tooltip: "$MODIFIER_SPECIAL_FORCES_CAP_FLAT$: $RIGHT|+=0$"
 special_forces_min_tooltip: "$MODIFIER_SPECIAL_FORCES_MIN$: $RIGHT|+=0$"
 special_forces_out_of_supply_factor_tooltip: "$MODIFIER_SPECIAL_FORCES_OUT_OF_SUPPLY_FACTOR$: $RIGHT|-=%2$"

 modifier_army_sub_unit_mountaineers_attack_factor_tooltip: "$modifier_army_sub_unit_mountaineers_attack_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_mountaineers_defence_factor_tooltip: "$modifier_army_sub_unit_mountaineers_defence_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_mountaineers_max_org_factor_tooltip: "$modifier_army_sub_unit_mountaineers_max_org_factor$: $RIGHT|+=%2$"

 modifier_army_sub_unit_marine_attack_factor_tooltip: "$modifier_army_sub_unit_marine_attack_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_marine_defence_factor_tooltip: "$modifier_army_sub_unit_marine_defence_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_marine_max_org_factor_tooltip: "$modifier_army_sub_unit_marine_max_org_factor$: $RIGHT|+=%2$"

 modifier_army_sub_unit_paratrooper_attack_factor_tooltip: "$modifier_army_sub_unit_paratrooper_attack_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_paratrooper_defence_factor_tooltip: "$modifier_army_sub_unit_paratrooper_defence_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_paratrooper_max_org_factor_tooltip: "$modifier_army_sub_unit_paratrooper_max_org_factor$: $RIGHT|+=%2$"

 modifier_army_sub_unit_assault_battalion_attack_factor_tooltip: "$modifier_army_sub_unit_assault_battalion_attack_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_assault_battalion_defence_factor_tooltip: "$modifier_army_sub_unit_assault_battalion_defence_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_assault_battalion_max_org_factor_tooltip: "$modifier_army_sub_unit_assault_battalion_max_org_factor$: $RIGHT|+=%2$"

 max_planning_tooltip: "$MODIFIER_MAX_PLANNING$: $RIGHT|+=%1$"
 max_planning_factor_tooltip: "$MODIFIER_MAX_PLANNING_FACTOR$: $RIGHT|+=%1$"
 planning_speed_tooltip: "$MODIFIER_PLANNING_SPEED$: $RIGHT|+=%1$"

 political_advisor_cost_factor_tooltip: "$political_advisor_cost_factor$: $RIGHT|-=%0$"
 air_advisor_cost_factor_tooltip: "$MODIFIER_AIR_ADVISOR_COST_FACTOR$: $RIGHT|-=%0$"
 army_advisor_cost_factor_tooltip: "$MODIFIER_ARMY_ADVISOR_COST_FACTOR$: $RIGHT|-=%0$"
 navy_advisor_cost_factor_tooltip: "$MODIFIER_NAVY_ADVISOR_COST_FACTOR$: $RIGHT|-=%0$"
 army_chief_cost_factor_tooltip: "$army_chief_cost_factor$: $RIGHT|-=%0$"
 navy_chief_cost_factor_tooltip: "$navy_chief_cost_factor$: $RIGHT|-=%0$"
 air_chief_cost_factor_tooltip: "$air_chief_cost_factor$: $RIGHT|-=%0$"
 high_command_cost_factor_tooltip: "$high_command_cost_factor$: $RIGHT|-=%0$"
 theorist_cost_factor_tooltip: "$theorist_cost_factor$: $RIGHT|-=%0$"
 tank_manufacturer_cost_factor_tooltip: "$tank_manufacturer_cost_factor$: $RIGHT|-=%0$"
 naval_manufacturer_cost_factor_tooltip: "$naval_manufacturer_cost_factor$: $RIGHT|-=%0$"
 aircraft_manufacturer_cost_factor_tooltip: "$aircraft_manufacturer_cost_factor$: $RIGHT|-=%0$"
 materiel_manufacturer_cost_factor_tooltip: "$materiel_manufacturer_cost_factor$: $RIGHT|-=%0$"
 industrial_concern_cost_factor_tooltip: "$industrial_concern_cost_factor$: $RIGHT|-=%0$"

 monthly_population_tooltip: "$MODIFIER_GLOBAL_MONTHLY_POPULATION$: $RIGHT|=%+1$"

 conscription_tooltip: "$MODIFIER_CONSCRIPTION_FACTOR$: $RIGHT|H%$"
 conscription_factor_tooltip: "$MODIFIER_CONSCRIPTION_TOTAL_FACTOR$: $RIGHT|%+=0$"
 weekly_manpower_tooltip: "$MODIFIER_WEEKLY_MANPOWER$: $RIGHT|+=0$"
 non_core_manpower_tooltip: "$MODIFIER_GLOBAL_NON_CORE_MANPOWER$: $RIGHT|+=%2$"
 mobilization_speed_tooltip: "$MODIFIER_MOBILIZATION_SPEED$: $RIGHT|+=%2$"

 army_strength_factor_tooltip: "$MODIFIER_ARMY_STRENGTH$: $RIGHT|+=%2$"

 army_org_tooltip: "$MODIFIER_ARMY_ORG$: $RIGHT|+=1$"
 army_org_factor_tooltip: "$MODIFIER_ARMY_ORG_FACTOR$: $RIGHT|+=%1$"
 army_org_regain_tooltip: "$MODIFIER_ARMY_ORG_REGAIN$: $RIGHT|+=%2$"
 org_loss_when_moving_tooltip: "$MODIFIER_ORG_LOSS_WHEN_MOVING$: $RIGHT|-=%1$"
 org_loss_at_low_org_factor_tooltip: "$MODIFIER_ORG_LOSS_AT_LOW_ORG_FACTOR$: $RIGHT|-=%2$"
 army_morale_tooltip: "$MODIFIER_ARMY_MORALE$: $RIGHT|+=1$"
 army_morale_factor_tooltip: "$MODIFIER_ARMY_MORALE_FACTOR$: $RIGHT|+=%1$"

 modifier_army_sub_unit_militia_attack_factor_tooltip: "$modifier_army_sub_unit_militia_attack_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_militia_defence_factor_tooltip: "$modifier_army_sub_unit_militia_defence_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_militia_max_org_factor_tooltip: "$modifier_army_sub_unit_militia_max_org_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_militia_speed_factor_tooltip: "$modifier_army_sub_unit_cavalry_speed_factor$: $RIGHT|+=%1$"

 modifier_army_sub_unit_irregular_attack_factor_tooltip: "$modifier_army_sub_unit_irregular_infantry_attack_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_irregular_defence_factor_tooltip: "$modifier_army_sub_unit_irregular_infantry_defence_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_irregular_max_org_factor_tooltip: "$modifier_army_sub_unit_irregular_infantry_max_org_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_irregular_speed_factor_tooltip: "$modifier_army_sub_unit_cavalry_speed_factor$: $RIGHT|+=%1$"

 modifier_army_sub_unit_armored_car_attack_factor_tooltip: "$modifier_army_sub_unit_armored_car_attack_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_armored_car_defence_factor_tooltip: "$modifier_army_sub_unit_armored_car_defence_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_armored_car_max_org_factor_tooltip: "$modifier_army_sub_unit_armored_car_max_org_factor$: $RIGHT|+=%2$"
 modifier_army_sub_unit_armored_car_speed_factor_tooltip: "$modifier_army_sub_unit_cavalry_speed_factor$: $RIGHT|+=%1$"

 navy_org_tooltip: "$MODIFIER_NAVY_ORG$: $RIGHT|+=1$"
 navy_org_factor_tooltip: "$MODIFIER_NAVY_ORG_FACTOR$: $RIGHT|+=%1$"
 naval_morale_tooltip: "$MODIFIER_NAVAL_MORALE$: $RIGHT|+=1$"
 naval_morale_factor_tooltip: "$MODIFIER_NAVAL_MORALE_FACTOR$: $RIGHT|+=%1$"
 navy_max_range_factor_tooltip: "$MODIFIER_NAVY_MAX_RANGE_FACTOR$: $RIGHT|+=%1$"

 army_xp_gain_tooltip: "$MODIFIER_XP_GAIN_ARMY$: $RIGHT|+=$ $MOD_DAILY$"
 army_xp_gain_factor_tooltip: "$MODIFIER_XP_GAIN_ARMY_FACTOR$: $RIGHT|+=%1$"
 navy_xp_gain_tooltip: "$MODIFIER_XP_GAIN_ARMY$: $RIGHT|+=$ $MOD_DAILY$"
 navy_xp_gain_factor_tooltip: "$MODIFIER_XP_GAIN_ARMY_FACTOR$: $RIGHT|+=%1$"
 air_xp_gain_tooltip: "$MODIFIER_XP_GAIN_AIR$: $RIGHT|+=$ $MOD_DAILY$"
 air_xp_gain_factor_tooltip: "$MODIFIER_XP_GAIN_AIR_FACTOR$: $RIGHT|+=%1$"

 terrain_trait_xp_gain_factor_tooltip: "$MODIFIER_TERRAIN_TRAIT_XP_GAIN_FACTOR$: $RIGHT|+=%2$"

 training_time_factor_tooltip: "$MODIFIER_TRAINING_TIME_FACTOR$: $RIGHT|Y=%1$"
 training_time_army_factor_tooltip: "$MODIFIER_TRAINING_TIME_ARMY_FACTOR$: $RIGHT|Y=%1$"
 special_forces_training_time_factor_tooltip: "$MODIFIER_SPECIAL_FORCES_TRAINING_TIME_FACTOR$: $RIGHT|-=%1$"

 experience_gain_factor_tooltip: "$MODIFIER_XP_GAIN_FACTOR$: $RIGHT|+=%1$"

 experience_gain_army_unit_factor_tooltip: "$MODIFIER_XP_GAIN_ARMY_UNIT_FACTOR$: $RIGHT|+=%1$"
 experience_gain_navy_unit_factor_tooltip: "$MODIFIER_XP_GAIN_NAVY_UNIT_FACTOR$: $RIGHT|+=%1$"

 army_unit_xp_gain_tooltip: "$MODIFIER_XP_GAIN_ARMY_UNIT$: $RIGHT|+=$ $MOD_DAILY$"
 army_unit_xp_gain_factor_tooltip: "$MODIFIER_XP_GAIN_ARMY_UNIT_FACTOR$: $RIGHT|+=%1$"
 navy_unit_xp_gain_tooltip: "$MODIFIER_XP_GAIN_NAVY_UNIT$: $RIGHT|+=$ $MOD_DAILY$"
 navy_unit_xp_gain_factor_tooltip: "$MODIFIER_XP_GAIN_NAVY_UNIT_FACTOR$: $RIGHT|+=%1$"

 command_abilities_cost_factor_tooltip: "$MODIFIER_COMMAND_ABILITIES_COST_FACTOR$: $RIGHT|-=%2$"
 command_power_gain_tooltip: "$MODIFIER_COMMAND_POWER_GAIN$: $RIGHT|+=2$"
 command_power_gain_mult_tooltip: "$MODIFIER_COMMAND_POWER_GAIN_MULT$: $RIGHT|+=%0$"
 max_command_power_tooltip: "$MODIFIER_MAX_COMMAND_POWER$: $RIGHT|+=0$"
 max_command_power_mult_tooltip: "$MODIFIER_MAX_COMMAND_POWER_MULT$: $RIGHT|+=%0$"

 land_doctrine_cost_factor_tooltip: "$MODIFIER_LAND_DOCTRINE_COST_FACTOR$: $RIGHT|-=%2$"
 air_doctrine_cost_factor_tooltip: "$MODIFIER_AIR_DOCTRINE_COST_FACTOR$: $RIGHT|-=%2$"
 naval_doctrine_cost_factor_tooltip: "$MODIFIER_NAVAL_DOCTRINE_COST_FACTOR$: $RIGHT|-=%2$"

 army_spirit_category_type_cost_factor_tooltip: "$army_spirit_category_type_cost_factor$: $RIGHT|-=%0$"
 air_spirit_category_type_cost_factor_tooltip: "$air_spirit_category_type_cost_factor$: $RIGHT|-=%0$"
 navy_spirit_category_type_cost_factor_tooltip: "$navy_spirit_category_type_cost_factor$: $RIGHT|-=%0$"

 army_speed_factor_tooltip: "$MODIFIER_ARMY_SPEED_FACTOR$: $RIGHT|+=%$"
 army_attack_speed_tooltip: "$MODIFIER_ARMY_ATTACK_SPEED_FACTOR$: $RIGHT|+=%$"
 army_speed_factor_for_controller_tooltip: "$MODIFIER_ARMY_SPEED_FACTOR_FOR_CONTROLLER$: $RIGHT|+=%$"
 enemy_army_speed_factor_tooltip: "$MODIFIER_ENEMY_ARMY_SPEED_FACTOR$: $RIGHT|-=%$"

 army_attack_factor_tooltip: "$MODIFIERS_ARMY_ATTACK_FACTOR$: $RIGHT|+=%1$"
 breakthrough_factor_tooltip: "$MODIFIER_BREAKTHROUGH$: $RIGHT|+=%$"
 army_defence_tooltip: "$MODIFIERS_ARMY_DEFENCE_FACTOR$: $RIGHT|+=%1$"
 army_core_attack_tooltip: "$MODIFIERS_ARMY_CORE_ATTACK_FACTOR$: $RIGHT|+=%1$"
 army_core_defence_tooltip: "$MODIFIERS_ARMY_CORE_DEFENCE_FACTOR$: $RIGHT|+=%1$"
 land_night_attack_tooltip: "$MODIFIER_LAND_NIGHT_ATTACK$: $RIGHT|+=%1$"
 army_attack_against_major_factor_tooltip: "$MODIFIERS_ARMY_ATTACK_AGAINST_MAJOR_FACTOR$: $RIGHT|+=%1$"

 army_infantry_attack_factor_tooltip: "$MODIFIER_ARMY_INFANTRY_ATTACK_FACTOR$: $RIGHT|+=%1$"
 army_infantry_defence_factor_tooltip: "$MODIFIER_ARMY_INFANTRY_DEFENCE_FACTOR$: $RIGHT|+=%1$"

 army_armor_attack_factor_tooltip: "$MODIFIERS_ARMY_ARMOR_ATTACK_FACTOR$: $RIGHT|+=%1$"
 army_armor_defence_factor_tooltip: "$MODIFIERS_ARMY_ARMOR_DEFENCE_FACTOR$: $RIGHT|+=%1$"
 army_armor_speed_factor_tooltip: "$MODIFIER_ARMY_ARMOR_SPEED_FACTOR$: $RIGHT|+=%1$"

 cavalry_attack_factor_tooltip: "$MODIFIER_CAVALRY_ATTACK_FACTOR$: $RIGHT|+=%1$"
 cavalry_defence_factor_tooltip: "$MODIFIER_CAVALRY_DEFENCE_FACTOR$: $RIGHT|+=%1$"
 cavalry_speed_factor_tooltip: "$modifier_army_sub_unit_cavalry_speed_factor$: $RIGHT|+=%1$"

 motorized_attack_factor_tooltip: "$MODIFIER_MOTORIZED_ATTACK_FACTOR$: $RIGHT|+=%1$"
 motorized_defence_factor_tooltip: "$MODIFIER_MOTORIZED_DEFENCE_FACTOR$: $RIGHT|+=%1$"

 mechanized_attack_factor_tooltip: "$MODIFIER_MECHANIZED_ATTACK_FACTOR$: $RIGHT|+=%1$"
 mechanized_defence_factor_tooltip: "$MODIFIER_MECHANIZED_DEFENCE_FACTOR$: $RIGHT|+=%1$"

 army_artillery_attack_factor_tooltip: "$MODIFIERS_ARMY_ARTILLERY_ATTACK_FACTOR$: $RIGHT|+=%1$"
 army_artillery_defence_factor_tooltip: "$MODIFIERS_ARMY_ARTILLERY_DEFENCE_FACTOR$: $RIGHT|+=%1$"

 special_forces_attack_factor_tooltip: "$MODIFIER_SPECIAL_FORCES_ATTACK_FACTOR$: $RIGHT|+=%1$"
 special_forces_defence_factor_tooltip: "$MODIFIER_SPECIAL_FORCES_DEFENCE_FACTOR$: $RIGHT|+=%1$"

 unit_assault_battalion_design_cost_factor_tooltip: "$blackshirt_assault_battalion$ Unit Design Cost: $RIGHT|-=%2$"

 recon_factor_tooltip: "$MODIFIER_RECON_FACTOR$: $RIGHT|+=%1$"
 recon_factor_while_entrenched_tooltip: "$MODIFIER_RECON_FACTOR_WHILE_ENTRENCHED$: $RIGHT|+=%1$"

 land_reinforce_rate_tooltip: "$MODIFIER_LAND_REINFORCE_RATE$: $RIGHT|+=%1$"

 cas_damage_reduction_tooltip: "$MODIFIER_CAS_DAMAGE_REDUCTION$: $RIGHT|+=%1$"

 land_bunker_effectiveness_factor_tooltip: "$MODIFIER_LAND_BUNKER_EFFECTIVENESS_FACTOR$: $RIGHT|+=%0$"
 coastal_bunker_effectiveness_factor_tooltip: "$MODIFIER_COASTAL_BUNKER_EFFECTIVENESS_FACTOR$: $RIGHT|+=%0$"

 attrition_tooltip: "$MODIFIER_ATTRITION$: $RIGHT|-=%1$"

 winter_attrition_factor_tooltip: "$MODIFIER_WINTER_ATTRITION_FACTOR$: $RIGHT|-=%1$"

 acclimatization_hot_climate_gain_factor_tooltip: "$MODIFIER_ACCLIMATIZATION_HOT_CLIMATE_GAIN_FACTOR$: $RIGHT|+=%1$"
 acclimatization_cold_climate_gain_factor_tooltip: "$MODIFIER_ACCLIMATIZATION_COLD_CLIMATE_GAIN_FACTOR$: $RIGHT|+=%1$"

 air_home_defence_factor_tooltip: "$MODIFIER_AIR_HOME_DEFENCE_FACTOR$: $RIGHT|+=%0$"
 air_ace_generation_chance_factor_tooltip: "$MODIFIER_AIR_ACE_GENERATION_CHANCE_FACTOR$: $RIGHT|+=%2$"
 ace_effectiveness_factor_tooltip: "$MODIFIER_ACE_EFFECTIVENESS_FACTOR$: $RIGHT|+=%1$"

 air_attack_factor_tooltip: "$MODIFIER_AIR_ATTACK_FACTOR$: $RIGHT|+=%1$"
 air_defence_factor_tooltip: "$MODIFIER_AIR_DEFENCE_FACTOR$: $RIGHT|+=%1$"
 air_range_factor_tooltip: "$MODIFIER_AIR_RANGE_FACTOR$: $RIGHT|+=%0$"
 air_agility_factor_tooltip: "$MODIFIER_AIR_AGILITY_FACTOR$: $RIGHT|+=%0$"
 air_accidents_factor_tooltip: "$MODIFIER_AIR_ACCIDENTS_FACTOR$: $RIGHT|-=%1$"

 air_night_penalty_tooltip: "$MODIFIER_AIR_NIGHT_PENALTY$: $RIGHT|-=%2$"
 air_strategic_bomber_night_penalty_tooltip: "$MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY$: $RIGHT|-=%2$"

 air_bombing_targetting_tooltip: "$MODIFIER_AIR_BOMBING_TARGETTING$: $RIGHT|+=%1$"
 air_strategic_bomber_bombing_factor_tooltip: "$MODIFIER_STRATEGIC_BOMBER_BOMBING_FACTOR$: $RIGHT|+=%1$"
 ground_attack_factor_tooltip: "$MODIFIER_GROUND_ATTACK_FACTOR$: $RIGHT|+=%1$"
 port_strike_tooltip: "$MODIFIER_PORT_STRIKE_ATTACK_FACTOR$: $RIGHT|+=%1$"

 air_mission_efficiency_tooltip: "$MODIFIER_AIR_MISSION_EFFICIENCY$: $RIGHT|+=%1$"
 air_escort_efficiency_tooltip: "$MODIFIER_AIR_ESCORT_EFFICIENCY$: $RIGHT|+=%0$"
 air_superiority_efficiency_tooltip: "$MODIFIER_AIR_SUPERIORITY_EFFICIENCY$: $RIGHT|+=%0$"
 air_intercept_efficiency_tooltip: "$MODIFIER_AIR_INTERCEPT_EFFICIENCY$: $RIGHT|+=%0$"
 air_cas_efficiency_tooltip: "$MODIFIER_AIR_CAS_EFFICIENCY$: $RIGHT|+=%0$"
 air_close_air_support_org_damage_factor_tooltip: "$MODIFIER_AIR_CAS_ORG_DAMAGE_FACTOR$: $RIGHT|+=%0$"
 air_nav_efficiency_tooltip: "$MODIFIER_AIR_NAV_EFFICIENCY$: $RIGHT|+=%0$"

 air_weather_penalty_tooltip: "$MODIFIER_AIR_WEATHER_PENALTY$: $RIGHT|-=%2$"
 air_cas_present_factor_tooltip: "$MODIFIER_AIR_CAS_PRESENT_FACTOR$: $RIGHT|+=%0$"
 air_power_projection_factor_tooltip: "$MODIFIER_AIR_POWER_PROJECTION_FACTOR$: $RIGHT|+=%0$"
 army_bonus_air_superiority_factor_tooltip: "$MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR$: $RIGHT|+=%2$"
 air_superiority_bonus_in_combat_tooltip: "$MODIFIER_AIR_SUPERIORITY_BONUS_IN_COMBAT$: $RIGHT|+=%1$"
 air_mission_xp_gain_factor_tooltip: "$MODIFIER_AIR_MISSION_XP_FACTOR$: $RIGHT|+=%0$"
 air_training_xp_gain_factor_tooltip: "$MODIFIER_AIR_TRAINING_XP_FACTOR$: $RIGHT|+=%0$"
 air_untrained_pilots_penalty_factor_tooltip: "$MODIFIER_AIR_UNTRAINED_PILOTS_PENALTY_FACTOR$: $RIGHT|-=%0$"
 air_wing_xp_loss_when_killed_factor_tooltip: "$MODIFIER_AIR_WING_XP_LOSS_WHEN_KILLED_FACTOR$: $RIGHT|-=%0$"
 enemy_army_bonus_air_superiority_factor_tooltip: "$MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR$: $RIGHT|-=%2$"

 strategic_bomb_visibility_tooltip: "$MODIFIER_STRAT_BOMBING_VISIBILITY$: $RIGHT|-=%0$"

 air_paradrop_agility_factor_tooltip: "$MODIFIER_PARADROP_AGILITY_FACTOR$: $RIGHT|+=%2$"
 air_paradrop_attack_factor_tooltip: "$MODIFIER_PARADROP_ATTACK_FACTOR$: $RIGHT|+=%2$"
 air_paradrop_defence_factor_tooltip: "$MODIFIER_PARADROP_DEFENCE_FACTOR$: $RIGHT|+=%2$"
 paradrop_organization_factor_tooltip: "$MODIFIER_PARADROP_ORGANIZATION_FACTOR$: $RIGHT|+=%1$"
 extra_paratrooper_supply_grace_tooltip: "$MODIFIER_PARATROOPER_EXTRA_SUPPLY_GRACE$: $RIGHT|+=1$ $MOD_HOUR$"

 refit_ic_cost_tooltip: "$MODIFIER_INDUSTRIAL_REFIT_IC_COST_FACTOR$: $RIGHT|-=%0$"
 refit_speed_tooltip: "$MODIFIER_INDUSTRIAL_REFIT_SPEED_FACTOR$: $RIGHT|+=%0$"
 repair_speed_factor_tooltip: "$MODIFIER_REPAIR_SPEED_FACTOR$: $RIGHT|+=%0$"

 positioning_tooltip: "$MODIFIER_POSITIONING$: $RIGHT|+=%1$"
 naval_detection_tooltip: "$MODIFIER_NAVAL_DETECTION$: $RIGHT|+=%0$"
 spotting_chance_tooltip: "$MODIFIER_SPOTTING_CHANCE_FACTOR$: $RIGHT|+=%0$"
 screening_efficiency_tooltip: "$MODIFIER_SCREENING_EFFICIENCY$: $RIGHT|+=%1$"
 screening_without_screens_tooltip: "$MODIFIER_SCREENING_WITHOUT_SCREENS$: $RIGHT|+=%1$"
 strike_force_movement_org_loss_tooltip: "$MODIFIER_STRIKE_FORCE_MOVING_ORG$: $RIGHT|-=%2$"
 ships_at_battle_start_tooltip: "$MODIFIER_SHIPS_AT_BATTLE_START_FACTOR$: $RIGHT|H%$"
 sortie_efficiency_tooltip: "$CARRIER_SORTIE_EFFICIENCY_FACTOR$: $RIGHT|+=%0$"
 naval_has_potf_in_combat_attack_tooltip: "$MODIFIER_NAVAL_HAS_POTF_IN_COMBAT_ATTACK$: $RIGHT|+=%2$"
 naval_has_potf_in_combat_defense_tooltip: "$MODIFIER_NAVAL_HAS_POTF_IN_COMBAT_DEFENSE$: $RIGHT|+=%2$"

 naval_accidents_chance_tooltip: "$MODIFIER_NAVAL_ACCIDENTS_CHANCE$: $RIGHT|-=%2$"
 navy_visibility_tooltip: "$MODIFIER_NAVAL_VISIBILITY_FACTOR$: $RIGHT|-=%2$"
 naval_hit_chance_tooltip: "$MODIFIER_NAVAL_HIT_CHANCE$: $RIGHT|+=%0$"
 naval_speed_factor_tooltip: "$MODIFIER_NAVAL_SPEED$: $RIGHT|+=%0$"
 naval_retreat_chance_tooltip: "$MODIFIER_NAVAL_RETREAT_CHANCE$: $RIGHT|+=%0$"
 naval_retreat_chance_after_initial_combat_tooltip: "$MODIFIER_NAVAL_RETREAT_CHANCE_AFTER_INITIAL_COMBAT$: $RIGHT|+=%0$"
 naval_retreat_speed_tooltip: "$MODIFIER_NAVAL_RETREAT_SPEED$: $RIGHT|+=%0$"
 naval_retreat_speed_after_initial_combat_tooltip: "$MODIFIER_NAVAL_RETREAT_SPEED_AFTER_INITIAL_COMBAT$: $RIGHT|+=%0$"

 convoy_escort_efficiency_factor_tooltip: "$MODIFIER_MISSION_CONVOY_ESCORT_EFFICIENCY$: $RIGHT|+=%2$"
 convoy_raiding_efficiency_factor_tooltip: "$MODIFIER_CONVOY_RAIDING_EFFICIENCY_FACTOR$: $RIGHT|+=%2$"
 naval_torpedo_screen_penetration_factor_tooltip: "$MODIFIER_NAVAL_TORPEDO_SCREEN_PENETRATION_FACTOR$: $RIGHT|+=%2$"
 naval_torpedo_hit_chance_factor_tooltip: "$MODIFIER_NAVAL_TORPEDO_HIT_CHANCE_FACTOR$: $RIGHT|+=%2$"
 naval_critical_score_chance_factor_tooltip: "$MODIFIER_NAVAL_CRITICAL_SCORE_CHANCE_FACTOR$: $RIGHT|+=%2$"

 naval_strike_attack_factor_tooltip: "$MODIFIER_NAVAL_STRIKE_ATTACK_FACTOR$: $RIGHT|+=%0$"
 naval_strike_targetting_factor_tooltip: "$MODIFIER_NAVAL_STRIKE_TARGETTING_FACTOR$: $RIGHT|+=%0$"
 naval_strike_agility_factor_tooltip: "$MODIFIER_NAVAL_STRIKE_AGILITY_FACTOR$: $RIGHT|+=%0$"

 navy_anti_air_attack_factor_tooltip: "$MODIFIER_NAVY_ANTI_AIR_ATTACK_FACTOR$: $RIGHT|+=%2$"

 navy_submarine_attack_factor_tooltip: "$MODIFIER_NAVY_SUBMARINE_ATTACK_FACTOR$: $RIGHT|+=%2$"
 navy_submarine_defence_factor_tooltip: "$MODIFIER_NAVY_SUBMARINE_DEFENCE_FACTOR$: $RIGHT|+=%2$"
 navy_submarine_detection_factor_tooltip: "$MODIFIERS_SUBMARINE_DETECTION_FACTOR$: $RIGHT|+=%2$"
 sub_retreat_speed_tooltip: "$MODIFIER_SUB_RETREAT_SPEED$: $RIGHT|+=%0$"

 navy_capital_ship_attack_factor_tooltip: "$MODIFIER_NAVY_CAPITAL_SHIP_ATTACK_FACTOR$: $RIGHT|+=%2$"
 navy_capital_ship_defence_factor_tooltip: "$MODIFIER_NAVY_CAPITAL_SHIP_DEFENCE_FACTOR$: $RIGHT|+=%2$"
 navy_screen_attack_factor_tooltip: "$MODIFIER_NAVY_SCREEN_ATTACK_FACTOR$: $RIGHT|+=%2$"
 navy_screen_defence_factor_tooltip: "$MODIFIER_NAVY_SCREEN_DEFENCE_FACTOR$: $RIGHT|+=%2$"

 naval_coordination_tooltip: "$MODIFIER_NAVAL_COORDINATION$: $RIGHT|+=%0$"

 mines_planting_by_fleets_factor_tooltip: "$MODIFIER_MINES_PLANTING_BY_FLEETS_FACTOR$: $RIGHT|+=%0$"
 mines_sweeping_by_fleets_factor_tooltip: "$MODIFIER_MINES_SWEEPING_BY_FLEETS_FACTOR$: $RIGHT|+=%0$"
 naval_mine_hit_chance_tooltip: "$MODIFIER_NAVAL_MINE_HIT_CHANCE$: $RIGHT|-=%2$"
 naval_mines_damage_factor_tooltip: "$MODIFIER_NAVAL_MINES_DAMAGE_FACTOR$: $RIGHT|+=%0$"

 naval_invasion_capacity_tooltip: "$MODIFIER_NAVAL_INVASION_CAPACITY$: $RIGHT|+=0$"
 amphibious_invasion_tooltip: "$MODIFIER_AMPHIBIOUS_INVASION$: $RIGHT|+=%1$"
 invasion_preparation_tooltip: "$MODIFIER_NAVAL_INVASION_PREPARATION$: $RIGHT|-=%1$"
 naval_invasion_prep_speed_tooltip: "$MODIFIER_NAVAL_INVASION_PREPARATION_SPEED$: $RIGHT|+=%1$"
 extra_marine_supply_grace_tooltip: "$MODIFIER_MARINE_EXTRA_SUPPLY_GRACE$: $RIGHT|+=1$ $MOD_HOUR$"

 no_supply_grace_tooltip: "$MODIFIER_NO_SUPPLY_GRACE$: $RIGHT|+=1$ $MOD_HOUR$"
 special_forces_no_supply_grace_tooltip: "$MODIFIER_SPECIAL_FORCES_NO_SUPPLY_GRACE$: $RIGHT|+=1$ $MOD_HOUR$"

 required_garrison_factor_tooltip: "$MODIFIER_REQUIRED_GARRISON_FACTOR$: $RIGHT|-=%0$"
 intel_network_gain_tooltip: "$MODIFIER_INTEL_NETWORK_GAIN$: $RIGHT|+=1$"
 intel_network_gain_factor_tooltip: "$MODIFIER_INTEL_NETWORK_GAIN_FACTOR$: $RIGHT|+=%0$"
 enemy_intel_network_gain_factor_over_occupied_tag_tooltip: "$MODIFIER_ENEMY_INTEL_NETWORK_GAIN_FACTOR_OVER_OCCUPIED_TAG$: $RIGHT|-=%0$"
 local_intel_to_enemies_tooltip: "$MODIFIER_LOCAL_INTEL_TO_ENEMIES$: $RIGHT|-=%0$"

 local_building_slots_tooltip: "$MODIFIER_LOCAL_BUILDING_SLOTS$: $RIGHT|+=0$"
 local_building_slots_factor_tooltip: "$MODIFIER_LOCAL_BUILDING_SLOTS_FACTOR$: $RIGHT|+=%0$"
 local_factories_tooltip: "$MODIFIER_LOCAL_FACTORIES$: $RIGHT|+=%0$"
 local_factory_sabotage_tooltip: "$MODIFIER_LOCAL_FACTORY_SABOTAGE$: $RIGHT|-=%0$"

 local_manpower_tooltip: "$MODIFIER_LOCAL_MANPOWER$: $RIGHT|+=%0$"
 local_non_core_manpower_tooltip: "$MODIFIER_LOCAL_NON_CORE_MANPOWER$: $RIGHT|+=%0$"
 recruitable_population_tooltip: "$MODIFIER_RECRUITABLE_POPULATION$: $RIGHT|+=%2$"
 recruitable_population_factor_tooltip: "$MODIFIER_RECRUITABLE_POPULATION_FACTOR$: $RIGHT|+=%2$"

 local_org_regain_tooltip: "$MODIFIER_LOCAL_ORG_REGAIN$: $RIGHT|+=%2$"

 local_supplies_tooltip: "$MODIFIER_LOCAL_SUPPLIES$: $RIGHT|+=%0$"
 local_supplies_for_controller_tooltip: "$MODIFIER_LOCAL_SUPPLIES_FOR_CONTROLLER$: $RIGHT|+=%0$"
 enemy_local_supplies_tooltip: "$MODIFIER_ENEMY_LOCAL_SUPPLIES$: $RIGHT|-=%0$"
 local_supply_impact_factor_tooltip: "$MODIFIER_LOCAL_SUPPLY_IMPACT$: $RIGHT|-=%0$"
 local_non_core_supply_impact_factor_tooltip: "$MODIFIER_LOCAL_NON_CORE_SUPPLY_IMPACT$: $RIGHT|-=%0$"

 enemy_attrition_tooltip: "$MODIFIER_ENEMY_ATTRITION$: $RIGHT|+=%1$"
 truck_attrition_tooltip: "$MODIFIER_TRUCK_ATTRITION$: $RIGHT|-=%2$"
 truck_attrition_factor_tooltip: "$MODIFIER_TRUCK_ATTRITION_FACTOR$: $RIGHT|-=%0$"
 enemy_truck_attrition_factor_tooltip: "$MODIFIER_ENEMY_TRUCK_ATTRITION_FACTOR$: $RIGHT|+=%0$"

 equipment_capture_for_controller_tooltip: "$MODIFIER_EQUIPMENT_CAPTURE_FOR_CONTROLLER$: $RIGHT|+=%1$"
 equipment_capture_factor_for_controller_tooltip: "$MODIFIER_EQUIPMENT_CAPTURE_FACTOR_FOR_CONTROLLER$: $RIGHT|+=%1$"

 local_resources_tooltip: "$MODIFIER_LOCAL_RESOURCES$: $RIGHT|+=%0$"

 state_resources_factor_tooltip: "$MODIFIER_STATE_RESOURCES_FACTOR$: $RIGHT|+=%0$"
 state_resource_aluminium_tooltip: "$state_resource_aluminium$: $RIGHT|+=0$"
 state_resource_chromium_tooltip: "$state_resource_chromium$: $RIGHT|+=0$"
 state_resource_oil_tooltip: "$state_resource_oil$: $RIGHT|+=0$"
 state_resource_rubber_tooltip: "$state_resource_rubber$: $RIGHT|+=0$"
 state_resource_steel_tooltip: "$state_resource_steel$: $RIGHT|+=0$"
 state_resource_tungsten_tooltip: "$state_resource_tungsten$: $RIGHT|+=0$"

 state_resource_cost_aluminium_tooltip: "$state_resource_cost_aluminium$: $RIGHT|-=0$"
 state_resource_cost_chromium_tooltip: "$state_resource_cost_chromium$: $RIGHT|-=0$"
 state_resource_cost_oil_tooltip: "$state_resource_cost_oil$: $RIGHT|-=0$"
 state_resource_cost_rubber_tooltip: "$state_resource_cost_rubber$: $RIGHT|-=0$"
 state_resource_cost_steel_tooltip: "$state_resource_cost_steel$: $RIGHT|-=0$"
 state_resource_cost_tungsten_tooltip: "$state_resource_cost_tungsten$: $RIGHT|-=0$"

 temporary_state_resource_aluminium_tooltip: "$temporary_state_resource_aluminium$: $RIGHT|+=0$"
 temporary_state_resource_chromium_tooltip: "$temporary_state_resource_chromium$: $RIGHT|+=0$"
 temporary_state_resource_oil_tooltip: "$temporary_state_resource_oil$: $RIGHT|+=0$"
 temporary_state_resource_rubber_tooltip: "$temporary_state_resource_rubber$: $RIGHT|+=0$"
 temporary_state_resource_steel_tooltip: "$temporary_state_resource_steel$: $RIGHT|+=0$"
 temporary_state_resource_tungsten_tooltip: "$temporary_state_resource_tungsten$: $RIGHT|+=0$"

 state_production_speed_buildings_factor: "$MODIFIER_STATE_PRODUCTION_SPEED_BUILDINGS_FACTOR$: $RIGHT|+=%0$"
 state_production_speed_facility_factor: "$MODIFIER_STATE_PRODUCTION_SPEED_FACILITY_FACTOR$: $RIGHT|+=%2$"

 state_production_speed_air_base_factor_tooltip: "$modifier_state_production_speed_air_base_factor$: $RIGHT|+=%2$"
 state_production_speed_anti_air_building_factor_tooltip: "$modifier_state_production_speed_anti_air_building_factor$: $RIGHT|+=%2$"
 state_production_speed_arms_factory_factor_tooltip: "$modifier_state_production_speed_arms_factory_factor$: $RIGHT|+=%2$"
 state_production_speed_bunker_factor_tooltip: "$modifier_state_production_speed_bunker_factor$: $RIGHT|+=%2$"
 state_production_speed_coastal_bunker_factor_tooltip: "$modifier_state_production_speed_coastal_bunker_factor$: $RIGHT|+=%2$"
 state_production_speed_dockyard_factor_tooltip: "$modifier_state_production_speed_dockyard_factor$: $RIGHT|+=%2$"
 state_production_speed_fuel_silo_factor_tooltip: "$modifier_state_production_speed_fuel_silo_factor$: $RIGHT|+=%2$"
 state_production_speed_industrial_complex_factor_tooltip: "$modifier_state_production_speed_industrial_complex_factor$: $RIGHT|+=%2$"
 state_production_speed_infrastructure_factor_tooltip: "$modifier_state_production_speed_infrastructure_factor$: $RIGHT|+=%2$"
 state_production_speed_naval_base_factor_tooltip: "$modifier_state_production_speed_naval_base_factor$: $RIGHT|+=%2$"
 state_production_speed_nuclear_reactor_factor_tooltip: "$modifier_state_production_speed_nuclear_reactor_factor$: $RIGHT|+=%2$"
 state_production_speed_radar_station_factor_tooltip: "$modifier_state_production_speed_radar_station_factor$: $RIGHT|+=%2$"
 state_production_speed_rail_way_factor_tooltip: "$modifier_state_production_speed_rail_way_factor$: $RIGHT|+=%2$"
 state_production_speed_rocket_site_factor_tooltip: "$modifier_state_production_speed_rocket_site_factor$: $RIGHT|+=%2$"
 state_production_speed_supply_node_factor_tooltip: "$modifier_state_production_speed_supply_node_factor$: $RIGHT|+=%2$"
 state_production_speed_synthetic_refinery_factor_tooltip: "$modifier_state_production_speed_synthetic_refinery_factor$: $RIGHT|+=%2$"

 civilian_intel_factor_tooltip: "$MODIFIER_CIVILIAN_INTEL_FACTOR$: $RIGHT|+=%0$"
 army_intel_factor_tooltip: "$MODIFIER_ARMY_INTEL_FACTOR$: $RIGHT|+=%0$"
 navy_intel_factor_tooltip: "$MODIFIER_NAVY_INTEL_FACTOR$: $RIGHT|+=%0$"
 airforce_intel_factor_tooltip: "$MODIFIER_AIRFORCE_INTEL_FACTOR$: $RIGHT|+=%0$"

 civilian_intel_to_others_tooltip: "$MODIFIER_CIVILIAN_INTEL_TO_OTHERS$: $RIGHT|-=%%1$"
 army_intel_to_others_tooltip: "$MODIFIER_ARMY_INTEL_TO_OTHERS$: $RIGHT|-=%%1$"
 navy_intel_to_others_tooltip: "$MODIFIER_NAVY_INTEL_TO_OTHERS$: $RIGHT|-=%%1$"
 airforce_intel_to_others_tooltip: "$MODIFIER_AIRFORCE_INTEL_TO_OTHERS$: $RIGHT|-=%%1$"

 totalist_drift_tooltip: "$totalist_drift$: $RIGHT|+=$"
 syndicalist_drift_tooltip: "$syndicalist_drift$: $RIGHT|+=$"
 radical_socialist_drift_tooltip: "$radical_socialist_drift$: $RIGHT|+=$"
 social_democrat_drift_tooltip: "$social_democrat_drift$: $RIGHT|+=$"
 social_liberal_drift_tooltip: "$social_liberal_drift$: $RIGHT|+=$"
 market_liberal_drift_tooltip: "$market_liberal_drift$: $RIGHT|+=$"
 social_conservative_drift_tooltip: "$social_conservative_drift$: $RIGHT|+=$"
 authoritarian_democrat_drift_tooltip: "$authoritarian_democrat_drift$: $RIGHT|+=$"
 paternal_autocrat_drift_tooltip: "$paternal_autocrat_drift$: $RIGHT|+=$"
 national_populist_drift_tooltip: "$national_populist_drift$: $RIGHT|+=$"

### check_variable Tooltips ###
 more_owned_states_than_tooltip: "Больше регионов, чем $RIGHT|Y0$"
 fewer_owned_states_than_tooltip: "Меньше регионов, чем $RIGHT|Y0$"

### Scripted Loc ###
 empty: ""

 loc_empire: "империя"
 loc_empire_cap: "Империя"
 loc_kingdom: "королевство"
 loc_kingdom_cap: "Королевство"
 loc_republic: "республика"
 loc_republic_cap: "Республика"
 loc_state: "государство"
 loc_state_cap: "Государство"
 
 loc_king: "Король"
 loc_queen: "Королева"
 loc_duke: "Герцог"
 loc_duchess: "Герцогиня"
 loc_emperor: "Император"
 loc_empress: "Императрица"
 loc_kaiser: "Кайзер"
 loc_kaiserin: "Кайзерина"
 loc_tsar: "Царь"
 loc_tsarina: "Царица"
 loc_hetman: "Гетман"
 loc_hetmanka: "Гетманка"
 loc_emir: "Эмир"
 loc_emira: "Эмира"
 loc_sultan: "Султан"
 loc_sultana: "Султана"
 loc_shah: "Шах"
 loc_shahbanu: "Шахбану"
 loc_khan: "Хан"
 loc_khatun: "Хатун"
 loc_nizam: "Низам"
 loc_mwami: "Мвами"
 loc_boqor: "Бокор"
 loc_boqorad: "Бокорад"

 loc_pope: "Папа"
 loc_catholicos: "Католикос"
 loc_imam: "Имам"

 loc_regent: "Регент"

 loc_president: "Президент"
 loc_prime_minister: "Премьер-министр"
 loc_chairman: "Председатель"

 loc_royal: "королевский"
 loc_royal_cap: "Королевский"
 loc_royal_with_space: "$loc_royal$ "
 loc_royal_cap_with_space: "$loc_royal_cap$ "

 loc_imperial: "имперский"
 loc_imperial_cap: "имперский"
 loc_imperial_with_space: "$loc_imperial$ "
 loc_imperial_cap_with_space: "$loc_imperial_cap$ "

 loc_republican: "республиканский"
 loc_republican_cap: "республиканский"
 loc_republican_with_space: "$loc_republican$ "
 loc_republican_cap_with_space: "$loc_republican_cap$ "

 loc_has: "имеет"
 loc_have: "имеют"

 loc_the: ""
 loc_the_with_space: "$loc_the$ "

 loc_its: "своё"
 loc_their: "его"
 loc_theirs: "их"

 loc_and: "и"
 loc_and_space_before: " $loc_and$"
 loc_and_space_after: "$loc_and$ "
 loc_and_space_both: " $loc_and$ "
 
 TRIGGER_NO: "£GFX_trigger_no"
 TRIGGER_YES: "£GFX_trigger_yes"

### Custom Cost Tooltips (for use in decisions) ###
 CP_5: "£command_power §H5§!"
 CP_5_blocked: "£command_power §R5§!"
 CP_5_tooltip: "Принятие решения стоит $CP_5_blocked$"

 CP_10: "£command_power §H10§!"
 CP_10_blocked: "£command_power §R10§!"
 CP_10_tooltip: "Принятие решения стоит $CP_10_blocked$"

 CP_15: "£command_power §H15§!"
 CP_15_blocked: "£command_power §R15§!"
 CP_15_tooltip: "Принятие решения стоит $CP_15_blocked$"

 CP_20: "£command_power §H20§!"
 CP_20_blocked: "£command_power §R20§!"
 CP_20_tooltip: "Принятие решения стоит $CP_20_blocked$"

 CP_25: "£command_power §H25§!"
 CP_25_blocked: "£command_power §R25§!"
 CP_25_tooltip: "Принятие решения стоит $CP_25_blocked$"

 CP_30: "£command_power §H30§!"
 CP_30_blocked: "£command_power §R30§!"
 CP_30_tooltip: "Принятие решения стоит $CP_30_blocked$"

 CP_35: "£command_power §H35§!"
 CP_35_blocked: "£command_power §R35§!"
 CP_35_tooltip: "Принятие решения стоит $CP_35_blocked$"

 CP_40: "£command_power §H40§!"
 CP_40_blocked: "£command_power §R40§!"
 CP_40_tooltip: "Принятие решения стоит $CP_40_blocked$"

 CP_45: "£command_power §H45§!"
 CP_45_blocked: "£command_power §R45§!"
 CP_45_tooltip: "Принятие решения стоит $CP_45_blocked$"

 CP_50: "£command_power §H50§!"
 CP_50_blocked: "£command_power §R50§!"
 CP_50_tooltip: "Принятие решения стоит $CP_50_blocked$"

 CP_55: "£command_power §H55§!"
 CP_55_blocked: "£command_power §R55§!"
 CP_55_tooltip: "Принятие решения стоит $CP_55_blocked$"

 CP_60: "£command_power §H60§!"
 CP_60_blocked: "£command_power §R60§!"
 CP_60_tooltip: "Принятие решения стоит $CP_60_blocked$"

 CP_65: "£command_power §H65§!"
 CP_65_blocked: "£command_power §R65§!"
 CP_65_tooltip: "Принятие решения стоит $CP_65_blocked$"

 CP_70: "£command_power §H70§!"
 CP_70_blocked: "£command_power §R70§!"
 CP_70_tooltip: "Принятие решения стоит $CP_70_blocked$"

 CP_75: "£command_power §H75§!"
 CP_75_blocked: "£command_power §R75§!"
 CP_75_tooltip: "Принятие решения стоит $CP_75_blocked$"

 CP_80: "£command_power §H80§!"
 CP_80_blocked: "£command_power §R80§!"
 CP_80_tooltip: "Принятие решения стоит $CP_80_blocked$"

 CP_85: "£command_power §H85§!"
 CP_85_blocked: "£command_power §R85§!"
 CP_85_tooltip: "Принятие решения стоит $CP_85_blocked$"

 CP_90: "£command_power §H90§!"
 CP_90_blocked: "£command_power §R90§!"
 CP_90_tooltip: "Принятие решения стоит $CP_90_blocked$"

 CP_95: "£command_power §H95§!"
 CP_95_blocked: "£command_power §R95§!"
 CP_95_tooltip: "Принятие решения стоит $CP_95_blocked$"

 CP_100: "£command_power §H100§!"
 CP_100_blocked: "£command_power §R100§!"
 CP_100_tooltip: "Принятие решения стоит $CP_100_blocked$"

 CP_80_PP_20: "£command_power §H80§! £pol_power §H20§!"
 CP_80_PP_20_blocked: "£command_power §R80§! £pol_power §R20§!"
 CP_80_PP_20_tooltip: "Принятие решения стоит $CP_80_PP_20_blocked$"

 army_xp_3: "£army_experience §H3§!"
 army_xp_3_blocked: "£army_experience §R3§!"
 army_xp_3_tooltip: "Принятие решения стоит $army_xp_3_blocked$"

 army_xp_5: "£army_experience §H5§!"
 army_xp_5_blocked: "£army_experience §R5§!"
 army_xp_5_tooltip: "Принятие решения стоит $army_xp_5_blocked$"

 army_xp_10: "£army_experience §H10§!"
 army_xp_10_blocked: "£army_experience §R10§!"
 army_xp_10_tooltip: "Принятие решения стоит $army_xp_10_blocked$"

 army_xp_15: "£army_experience §H15§!"
 army_xp_15_blocked: "£army_experience §R15§!"
 army_xp_15_tooltip: "Принятие решения стоит $army_xp_15_blocked$"

 army_xp_20: "£army_experience §H20§!"
 army_xp_20_blocked: "£army_experience §R20§!"
 army_xp_20_tooltip: "Принятие решения стоит $army_xp_20_blocked$"

 army_xp_25: "£army_experience §H25§!"
 army_xp_25_blocked: "£army_experience §R25§!"
 army_xp_25_tooltip: "Принятие решения стоит $army_xp_25_blocked$"

 army_xp_30: "£army_experience §H30§!"
 army_xp_30_blocked: "£army_experience §R30§!"
 army_xp_30_tooltip: "Принятие решения стоит $army_xp_30_blocked$"

 army_xp_35: "£army_experience §H35§!"
 army_xp_35_blocked: "£army_experience §R35§!"
 army_xp_35_tooltip: "Принятие решения стоит $army_xp_35_blocked$"

 army_xp_40: "£army_experience §H40§!"
 army_xp_40_blocked: "£army_experience §R40§!"
 army_xp_40_tooltip: "Принятие решения стоит $army_xp_40_blocked$"

 army_xp_45: "£army_experience §H45§!"
 army_xp_45_blocked: "£army_experience §R45§!"
 army_xp_45_tooltip: "Принятие решения стоит $army_xp_45_blocked$"

 army_xp_50: "£army_experience §H50§!"
 army_xp_50_blocked: "£army_experience §R50§!"
 army_xp_50_tooltip: "Принятие решения стоит $army_xp_50_blocked$"

 army_xp_55: "£army_experience §H55§!"
 army_xp_55_blocked: "£army_experience §R55§!"
 army_xp_55_tooltip: "Принятие решения стоит $army_xp_55_blocked$"

 army_xp_60: "£army_experience §H60§!"
 army_xp_60_blocked: "£army_experience §R60§!"
 army_xp_60_tooltip: "Принятие решения стоит $army_xp_60_blocked$"

 army_xp_65: "£army_experience §H65§!"
 army_xp_65_blocked: "£army_experience §R65§!"
 army_xp_65_tooltip: "Принятие решения стоит $army_xp_65_blocked$"

 army_xp_70: "£army_experience §H70§!"
 army_xp_70_blocked: "£army_experience §R70§!"
 army_xp_70_tooltip: "Принятие решения стоит $army_xp_70_blocked$"

 army_xp_75: "£army_experience §H75§!"
 army_xp_75_blocked: "£army_experience §R75§!"
 army_xp_75_tooltip: "Принятие решения стоит $army_xp_75_blocked$"

 army_xp_80: "£army_experience §H80§!"
 army_xp_80_blocked: "£army_experience §R80§!"
 army_xp_80_tooltip: "Принятие решения стоит $army_xp_80_blocked$"

 army_xp_85: "£army_experience §H85§!"
 army_xp_85_blocked: "£army_experience §R85§!"
 army_xp_85_tooltip: "Принятие решения стоит $army_xp_85_blocked$"

 army_xp_90: "£army_experience §H90§!"
 army_xp_90_blocked: "£army_experience §R90§!"
 army_xp_90_tooltip: "Принятие решения стоит $army_xp_90_blocked$"

 army_xp_95: "£army_experience §H95§!"
 army_xp_95_blocked: "£army_experience §R95§!"
 army_xp_95_tooltip: "Принятие решения стоит $army_xp_95_blocked$"

 army_xp_100: "£army_experience §H100§!"
 army_xp_100_blocked: "£army_experience §R100§!"
 army_xp_100_tooltip: "Принятие решения стоит $army_xp_100_blocked$"

 army_xp_125: "£army_experience §H125§!"
 army_xp_125_blocked: "£army_experience §R125§!"
 army_xp_125_tooltip: "Принятие решения стоит $army_xp_125_blocked$"

 army_xp_150: "£army_experience §H150§!"
 army_xp_150_blocked: "£army_experience §R150§!"
 army_xp_150_tooltip: "Принятие решения стоит $army_xp_150_blocked$"

 army_xp_175: "£army_experience §H175§!"
 army_xp_175_blocked: "£army_experience §R175§!"
 army_xp_175_tooltip: "Принятие решения стоит $army_xp_175_blocked$"

 army_xp_200: "£army_experience §H200§!"
 army_xp_200_blocked: "£army_experience §R200§!"
 army_xp_200_tooltip: "Принятие решения стоит $army_xp_200_blocked$"

 war_support3: "£war_support_texticon §H3%§!"
 war_support3_blocked: "£war_support_texticon §R3%§!"
 war_support3_tooltip: "Принятие решения стоит $war_support3_blocked$"

 war_support5: "£war_support_texticon §H5%§!"
 war_support5_blocked: "£war_support_texticon §R5%§!"
 war_support5_tooltip: "Принятие решения стоит $war_support5_blocked$"

 war_support10: "£war_support_texticon §H10%§!"
 war_support10_blocked: "£war_support_texticon §R10%§!"
 war_support10_tooltip: "Принятие решения стоит $war_support10_blocked$"

 war_support15: "£war_support_texticon §H15%§!"
 war_support15_blocked: "£war_support_texticon §R15%§!"
 war_support15_tooltip: "Принятие решения стоит $war_support15_blocked$"

 war_support20: "£war_support_texticon §H20%§!"
 war_support20_blocked: "£war_support_texticon §R20%§!"
 war_support20_tooltip: "Принятие решения стоит $war_support20_blocked$"

 stability3: "£GFX_stability_texticon §H3%§!"
 stability3_blocked: "£GFX_stability_texticon §R3%§!"
 stability3_tooltip: "Принятие решения стоит $stability3_blocked$"

 stability5: "£GFX_stability_texticon §H5%§!"
 stability5_blocked: "£GFX_stability_texticon §R5%§!"
 stability5_tooltip: "Принятие решения стоит $stability5_blocked$"

 stability10: "£GFX_stability_texticon §H10%§!"
 stability10_blocked: "£GFX_stability_texticon §R10%§!"
 stability10_tooltip: "Принятие решения стоит $stability10_blocked$"

 stability15: "£GFX_stability_texticon §H15%§!"
 stability15_blocked: "£GFX_stability_texticon §R15%§!"
 stability15_tooltip: "Принятие решения стоит $stability15_blocked$"

 stability20: "£GFX_stability_texticon §H20%§!"
 stability20_blocked: "£GFX_stability_texticon §R20%§!"
 stability20_tooltip: "Принятие решения стоит $stability20_blocked$"

 100_guns: "£rifle_texticon  §H100§!"
 100_guns_blocked: "£rifle_texticon  §R100§!"
 100_guns_tooltip: "Принятие решения стоит $100_guns_blocked$"

 150_guns: "£rifle_texticon  §H150§!"
 150_guns_blocked: "£rifle_texticon  §R150§!"
 150_guns_tooltip: "Принятие решения стоит $150_guns_blocked$"

 200_guns: "£rifle_texticon  §H200§!"
 200_guns_blocked: "£rifle_texticon  §R200§!"
 200_guns_tooltip: "Принятие решения стоит $200_guns_blocked$"

 250_guns: "£rifle_texticon  §H250§!"
 250_guns_blocked: "£rifle_texticon  §R250§!"
 250_guns_tooltip: "Принятие решения стоит $250_guns_blocked$"

 300_guns: "£rifle_texticon  §H300§!"
 300_guns_blocked: "£rifle_texticon  §R300§!"
 300_guns_tooltip: "Принятие решения стоит $300_guns_blocked$"

 500_guns: "£rifle_texticon  §H500§!"
 500_guns_blocked: "£rifle_texticon  §R500§!"
 500_guns_tooltip: "Принятие решения стоит $500_guns_blocked$"

 1000_guns: "£rifle_texticon  §H1000§!"
 1000_guns_blocked: "£rifle_texticon  §R1000§!"
 1000_guns_tooltip: "Принятие решения стоит $1000_guns_blocked$"

 2000_guns: "£rifle_texticon  §H2000§!"
 2000_guns_blocked: "£rifle_texticon  §R2000§!"
 2000_guns_tooltip: "Принятие решения стоит $2000_guns_blocked$"

 5000_guns: "£rifle_texticon  §H5000§!"
 5000_guns_blocked: "£rifle_texticon  §R5000§!"
 5000_guns_tooltip: "Принятие решения стоит $5000_guns_blocked$"

 support_100: "£support_texticon  §H100§!"
 support_100_blocked: "£support_texticon  §R100§!"
 support_100_tooltip: "Принятие решения стоит $support_100_blocked$"

 support_150: "£support_texticon  §H150§!"
 support_150_blocked: "£support_texticon  §R150§!"
 support_150_tooltip: "Принятие решения стоит $support_150_blocked$"

 support_200: "£support_texticon  §H200§!"
 support_200_blocked: "£support_texticon  §R200§!"
 support_200_tooltip: "Принятие решения стоит $support_200_blocked$"

 support_250: "£support_texticon  §H250§!"
 support_250_blocked: "£support_texticon  §R250§!"
 support_250_tooltip: "Принятие решения стоит $support_250_blocked$"
 
 manpower_500: "£manpower_texticon  §H500§!"
 manpower_500_blocked: "£manpower_texticon  §R500§!"
 manpower_500_tooltip: "Принятие решения стоит $manpower_500_blocked$"

 manpower_1000: "£manpower_texticon  §H1000§!"
 manpower_1000_blocked: "£manpower_texticon  §R1000§!"
 manpower_1000_tooltip: "Принятие решения стоит $manpower_1000_blocked$"

 manpower_5000: "£manpower_texticon  §H5000§!"
 manpower_5000_blocked: "£manpower_texticon  §R5000§!"
 manpower_5000_tooltip: "Принятие решения стоит $manpower_5000_blocked$"

 manpower_10000: "£manpower_texticon  §H10000§!"
 manpower_10000_blocked: "£manpower_texticon  §R10000§!"
 manpower_10000_tooltip: "Принятие решения стоит $manpower_10000_blocked$"
