ideas = {
	country = {
		DB_FRA_the_leader_of_COMMIE1 = {
			picture = the_leader_of_COMMIE
			allowed = { always = no }
			allowed_civil_war = { always = no }
			modifier = {
				stability_factor = 0.05
				political_power_gain = 1
				drift_defence_factor = 0.5
			}
		}

		FRA_the_leader_of_socialist_world = {
			picture = the_leader_of_COMMIE
			allowed = { always = no }
			allowed_civil_war = { always = no }
			modifier = {
				army_core_defence_factor = 0.15
				local_non_core_manpower = 0.5
				stability_factor = 0.1
				war_support_factor = 0.1
				political_power_gain = 1.5
				drift_defence_factor = 1
				send_volunteer_size = 12
			}
		}

		DB_FRA_the_interional_column1 = {
			picture = the_interional_column
			name = DB_FRA_the_interional_column
			modifier = {
				send_volunteer_size = 3
				training_time_army_factor = -0.2
			}
		}

		DB_FRA_the_interional_column2 = {
			picture = the_interional_column
			name = DB_FRA_the_interional_column
			modifier = {
				send_volunteer_size = 5
				training_time_army_factor = -0.25
			}
		}

		DB_FRA_vangurad_of_revolution = {
			picture = vangurad_of_revolution
			allowed = { always = no }
			allowed_civil_war = { always = no }
			modifier = {
				political_power_factor = 0.05
				command_power_gain = 0.05
				army_org_factor = 0.05
				experience_loss_factor = -0.1
			}
		}

		DB_FRA_vangurad_of_revolution_1 = {
			picture = vangurad_of_revolution
			modifier = {
				political_power_factor = 0.05
				command_power_gain = 0.1
				army_org_factor = 0.1
				experience_loss_factor = -0.1
			}
			targeted_modifier = {
				tag = GER
				attack_bonus_against = 0.1
				defense_bonus_against = 0.05
			}
		}
		
		DB_FRA_vangurad_of_revolution_2 = {
			picture = vangurad_of_revolution
			allowed = { always = no }
			allowed_civil_war = { always = no }
			modifier = {
				political_power_factor = 0.1
				command_power_gain = 0.05
				army_org_factor = 0.05
				training_time_army_factor = -0.1
				experience_loss_factor = -0.25
			}
			targeted_modifier = {
				tag = GER
				attack_bonus_against = 0.05
				defense_bonus_against = 0.05
			}
		}

		DB_FRA_vangurad_of_revolution_3 = {
			picture = vangurad_of_revolution
			allowed = { always = no }
			allowed_civil_war = { always = no }
			modifier = {
				political_power_factor = 0.2
				command_power_gain = 0.05
				army_org_factor = 0.05
				experience_loss_factor = -0.1
				boost_ideology_mission_factor = 1
			}
			targeted_modifier = {
				tag = GER
				defense_bonus_against = 0.05
			}
		}

		DB_FRA_futhrism_f = {
			picture = DB_FRA_futhrism_pic
			name = DB_FRA_futhrism
			modifier = {
				stability_factor = 0.025
				political_power_factor = 0.1
				research_speed_factor = 0.025
			}
		}

		FRA_renseignements_generaux_lar_up = {
			name = FRA_renseignements_generaux_lar
			picture = generic_spy_intel
			modifier = {
				operative_slot = 3
				intelligence_agency_defense = 1
				agency_upgrade_time = -0.33
			}
		}

		FRA_synd_radi_leadership_buff = {
			picture = generic_syndicalism_drift_bonus
			modifier = {
				stability_factor = 0.025
				war_support_factor = 0.025
				industrial_capacity_factory = 0.1
				production_factory_max_efficiency_factor = 0.05
				mobilization_speed = 0.25
				research_speed_factor = 0.05
			}
		}

		###
		DB_FRA_eco_reform1 = {
			picture = DB_FRA_eco_reform1
			modifier = {
				POLITICAL_POWER_COST = 1
				industrial_capacity_factory = -0.15
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = -0.1
				production_factory_max_efficiency_factor = -0.1
				production_factory_efficiency_gain_factor = -0.1
			}
		}
		DB_FRA_eco_reform2 = {
			picture = DB_FRA_eco_reform2
			modifier = {
				POLITICAL_POWER_COST = 0.5
				industrial_capacity_factory = -0.1
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = -0.05
				production_factory_max_efficiency_factor = -0.05
				production_factory_efficiency_gain_factor = -0.05
			}
		}
		DB_FRA_eco_reform_jaco1 = {
			picture = DB_FRA_eco_reform_jaco
			name = DB_FRA_eco_reform_jaco
			modifier = {
				political_power_factor = 0.15
				production_speed_buildings_factor = 0.025
				production_factory_max_efficiency_factor = 0.025
			}
		}
		DB_FRA_eco_reform_jaco2 = {
			picture = DB_FRA_eco_reform_jaco
			name = DB_FRA_eco_reform_jaco
			modifier = {
				political_power_factor = 0.15
				production_speed_buildings_factor = 0.025
				production_factory_max_efficiency_factor = 0.025
				production_speed_infrastructure_factor = 0.05
			}
		}
		DB_FRA_eco_reform_jaco3 = {
			picture = DB_FRA_eco_reform_jaco
			name = DB_FRA_eco_reform_jaco
			modifier = {
				political_power_factor = 0.1
				production_speed_buildings_factor = 0.035
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = -0.025
				production_factory_max_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = -0.05
				production_speed_infrastructure_factor = 0.05
			}
		}
		DB_FRA_eco_reform_jaco4 = {
			picture = DB_FRA_eco_reform_jaco
			name = DB_FRA_eco_reform_jaco
			modifier = {
				industrial_capacity_factory = 0.05
				political_power_factor = 0.05
				production_speed_buildings_factor = 0.05
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = -0.05
				production_factory_max_efficiency_factor = 0.075
				production_factory_efficiency_gain_factor = -0.05
				production_speed_infrastructure_factor = 0.075
			}
		}
		DB_FRA_eco_reform_jaco5 = {
			picture = DB_FRA_eco_reform_jaco
			name = DB_FRA_eco_reform_jaco
			modifier = {
				industrial_capacity_factory = 0.1
				political_power_factor = -0.05
				production_speed_buildings_factor = 0.1
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = -0.1
				production_factory_max_efficiency_factor = 0.15
				production_factory_efficiency_gain_factor = -0.1
				production_speed_infrastructure_factor = 0.1
			}
		}
		DB_FRA_eco_reform_jaco_planned_eco_comm = {
			picture = DB_FRA_eco_reform_jaco_planned_eco_comm
			modifier = {
				global_building_slots_factor = 0.125
				production_speed_infrastructure_factor = 0.1
				production_speed_rail_way_factor = 0.25
			}
		}
		DB_FRA_eco_reform_jaco_mechanized_farming = {
			picture = DB_FRA_eco_reform_jaco_mechanized_farming
			modifier = {
				consumer_goods_factor = -0.1
				supply_consumption_factor = -0.05
				OUT_OF_SUPPLY_FACTOR = -0.05
				monthly_population = 0.025
			}
		}
		DB_FRA_eco_reform_jaco_end = {
			picture = DB_FRA_eco_reform_jaco_end
			modifier = {
				industrial_capacity_factory = 0.1
				political_power_factor = -0.1
				production_speed_buildings_factor = 0.15
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = -0.15
				production_factory_max_efficiency_factor = 0.2
				production_factory_efficiency_gain_factor = -0.15
				production_speed_infrastructure_factor = 0.2
			}
		}

		DB_FRA_eco_reform_sore1 = {
			picture = DB_FRA_eco_reform_sore
			name = DB_FRA_eco_reform_sore
			modifier = {
				political_power_factor = 0.15
				production_speed_arms_factory_factor = 0.025
				local_resources_factor = 0.025
			}
		}
		DB_FRA_eco_reform_sore2 = {
			picture = DB_FRA_eco_reform_sore
			name = DB_FRA_eco_reform_sore
			modifier = {
				political_power_factor = 0.1
				production_speed_arms_factory_factor = 0.05
				local_resources_factor = 0.035
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.025
				production_factory_max_efficiency_factor = 0.025
				production_factory_efficiency_gain_factor = 0.05
			}
		}
		DB_FRA_eco_reform_sore3 = {
			picture = DB_FRA_eco_reform_sore
			name = DB_FRA_eco_reform_sore
			modifier = {
				political_power_factor = 0.1
				production_speed_arms_factory_factor = 0.1
				local_resources_factor = 0.05
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.05
				production_factory_max_efficiency_factor = 0.025
				production_factory_efficiency_gain_factor = 0.075
				industrial_capacity_factory = -0.025
			}
		}
		DB_FRA_eco_reform_sore4 = {
			picture = DB_FRA_eco_reform_sore
			name = DB_FRA_eco_reform_sore
			modifier = {
				political_power_factor = 0.05
				production_speed_arms_factory_factor = 0.1
				local_resources_factor = 0.1
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.05
				production_factory_max_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.1
				industrial_capacity_factory = -0.05
			}
		}
		DB_FRA_eco_reform_sore5 = {
			picture = DB_FRA_eco_reform_sore
			name = DB_FRA_eco_reform_sore
			modifier = {
				political_power_factor = 0.05
				production_speed_arms_factory_factor = 0.15
				local_resources_factor = 0.125
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.1
				production_factory_max_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.125
				industrial_capacity_factory = -0.075
			}
		}
		DB_FRA_eco_reform_sore_revo_war_industry = {
			picture = DB_FRA_eco_reform_sore_revo_war_industry
			modifier = {
				production_speed_arms_factory_factor = 0.1
				mobilization_speed = 0.25
				SURRENDER_LIMIT = 0.2
			}
		}
		DB_FRA_eco_reform_sore_no_class_coop = {
			picture = DB_FRA_eco_reform_sore_no_class_coop
			modifier = {
				required_garrison_factor = -0.15
				compliance_growth = 0.15
				RESISTANCE_DECAY = 0.15
				war_support_factor = 0.05
				non_core_manpower = 0.1
			}
		}
		DB_FRA_eco_reform_sore_end = {
			picture = DB_FRA_eco_reform_sore_end
			modifier = {
				political_power_factor = 0.05
				production_speed_arms_factory_factor = 0.25
				local_resources_factor = 0.15
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.15
				production_factory_max_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.15
				industrial_capacity_factory = -0.1
			}
		}

		DB_FRA_eco_reform_synd1 = {
			picture = DB_FRA_eco_reform_synd
			name = DB_FRA_eco_reform_synd
			modifier = {
				political_power_factor = 0.15
				production_speed_industrial_complex_factor = 0.025
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.025
			}
		}
		DB_FRA_eco_reform_synd2 = {
			picture = DB_FRA_eco_reform_synd
			name = DB_FRA_eco_reform_synd
			modifier = {
				political_power_factor = 0.15
				production_speed_industrial_complex_factor = 0.05
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.025
				research_speed_factor = 0.025
			}
		}
		DB_FRA_eco_reform_synd3 = {
			picture = DB_FRA_eco_reform_synd
			name = DB_FRA_eco_reform_synd
			modifier = {
				political_power_factor = 0.1
				production_speed_industrial_complex_factor = 0.1
				research_speed_factor = 0.05
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.05
				production_factory_max_efficiency_factor = -0.025
				production_factory_efficiency_gain_factor = 0.025
			}
		}
		DB_FRA_eco_reform_synd4 = {
			picture = DB_FRA_eco_reform_synd
			name = DB_FRA_eco_reform_synd
			modifier = {
				political_power_factor = 0.1
				production_speed_industrial_complex_factor = 0.1
				research_speed_factor = 0.075
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.1
				production_factory_max_efficiency_factor = -0.05
				production_factory_efficiency_gain_factor = 0.05
				industrial_capacity_factory = 0.05
			}
		}
		DB_FRA_eco_reform_synd5 = {
			picture = DB_FRA_eco_reform_synd
			name = DB_FRA_eco_reform_synd
			modifier = {
				political_power_factor = 0.1
				production_speed_industrial_complex_factor = 0.15
				research_speed_factor = 0.1
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.15
				production_factory_max_efficiency_factor = -0.05
				production_factory_efficiency_gain_factor = 0.1
				industrial_capacity_factory = 0.1
			}
		}
		DB_FRA_eco_reform_synd_worker_club = {
			picture = DB_FRA_eco_reform_synd_worker_club
			modifier = {
				stability_factor = 0.05
				production_factory_efficiency_gain_factor = 0.05
				political_power_factor = 0.05
			}
		}
		DB_FRA_eco_reform_synd_negotiate_production = {
			picture = DB_FRA_eco_reform_synd_labour_heaven
			modifier = {
				production_factory_efficiency_gain_factor = 0.05
				research_speed_factor = 0.025
				production_speed_buildings_factor = 0.1
			}
		}
		DB_FRA_eco_reform_synd_end = {
			picture = DB_FRA_eco_reform_synd_end
			modifier = {
				political_power_factor = 0.1
				production_speed_industrial_complex_factor = 0.3
				research_speed_factor = 0.15
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.25
				production_factory_max_efficiency_factor = -0.1
				production_factory_efficiency_gain_factor = 0.2
				industrial_capacity_factory = 0.2
			}
		}

		DB_FRA_eco_reform_anar1 = {
			picture = DB_FRA_eco_reform_anar
			name = DB_FRA_eco_reform_anar
			modifier = {
				political_power_factor = 0.05
				production_factory_efficiency_gain_factor = 0.025
				consumer_goods_factor = -0.05
			}
		}
		DB_FRA_eco_reform_anar2 = {
			picture = DB_FRA_eco_reform_anar
			name = DB_FRA_eco_reform_anar
			modifier = {
				political_power_factor = 0.05
				stability_factor = -0.025
				production_factory_efficiency_gain_factor = 0.025
				consumer_goods_factor = -0.1
				INDUSTRY_FREE_REPAIR_FACTOR = 0.05
			}
		}
		DB_FRA_eco_reform_anar3 = {
			picture = DB_FRA_eco_reform_anar
			name = DB_FRA_eco_reform_anar
			modifier = {
				political_power_factor = -0.05
				stability_factor = -0.05
				monthly_population = 0.025
				production_factory_efficiency_gain_factor = 0.05
				consumer_goods_factor = -0.2
				INDUSTRY_FREE_REPAIR_FACTOR = 0.1
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.05
				production_factory_max_efficiency_factor = 0.05
			}
		}
		DB_FRA_eco_reform_anar4 = {
			picture = DB_FRA_eco_reform_anar
			name = DB_FRA_eco_reform_anar
			modifier = {
				political_power_factor = -0.1
				stability_factor = -0.075
				consumer_goods_factor = -0.3
				monthly_population = 0.075
				INDUSTRY_FREE_REPAIR_FACTOR = 0.2
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.075
				production_factory_max_efficiency_factor = 0.025
				production_factory_efficiency_gain_factor = 0.05
				industrial_capacity_factory = 0.025
			}
		}
		DB_FRA_eco_reform_anar5 = {
			picture = DB_FRA_eco_reform_anar
			name = DB_FRA_eco_reform_anar
			modifier = {
				political_power_factor = -0.15
				stability_factor = -0.1
				consumer_goods_factor = -0.4
				monthly_population = 0.1
				INDUSTRY_FREE_REPAIR_FACTOR = 0.3
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.1
				production_factory_max_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.1
				industrial_capacity_factory = 0.05
			}
		}
		DB_FRA_eco_reform_anar_worker_farmer_comm = {
			picture = DB_FRA_eco_reform_anar_humanitariaism_soc
			modifier = {
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.025
				stability_factor = 0.025
				local_resources_factor = 0.05
				monthly_population = 0.05
			}
		}
		DB_FRA_eco_reform_anar_socialist_market = {
			picture = DB_FRA_eco_reform_anar_socialist_market
			modifier = {
				industrial_capacity_factory = 0.025
				consumer_goods_factor = -0.1
				production_factory_efficiency_gain_factor = 0.05
			}
		}
		DB_FRA_eco_reform_anar_end = {
			picture = DB_FRA_eco_reform_anar_end
			modifier = {
				political_power_factor = -0.3
				stability_factor = -0.25
				consumer_goods_factor = -0.5
				monthly_population = 0.15
				INDUSTRY_FREE_REPAIR_FACTOR = 0.5
				PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.15
				production_factory_max_efficiency_factor = 0.1
				production_factory_efficiency_gain_factor = 0.15
				industrial_capacity_factory = 0.1
			}
		}
		DB_FRA_eco_malpractice_industry1 = {
			picture = DB_FRA_eco_malpractice_industry
			name = DB_FRA_eco_malpractice_industry
			modifier = {
				production_speed_infrastructure_factor = -0.1
				production_speed_arms_factory_factor = -0.1
				production_speed_industrial_complex_factor = -0.1
				industrial_capacity_factory = -0.1
			}
		}
		DB_FRA_eco_malpractice_industry2 = {
			picture = DB_FRA_eco_malpractice_industry
			name = DB_FRA_eco_malpractice_industry
			modifier = {
				production_speed_infrastructure_factor = -0.075
				production_speed_arms_factory_factor = -0.075
				production_speed_industrial_complex_factor = -0.075
				industrial_capacity_factory = -0.075
			}
		}
		DB_FRA_eco_malpractice_industry3 = {
			picture = DB_FRA_eco_malpractice_industry
			name = DB_FRA_eco_malpractice_industry
			modifier = {
				production_speed_infrastructure_factor = -0.05
				production_speed_arms_factory_factor = -0.05
				production_speed_industrial_complex_factor = -0.05
				industrial_capacity_factory = -0.05
			}
		}
		DB_FRA_eco_malpractice_industry4 = {
			picture = DB_FRA_eco_malpractice_industry
			name = DB_FRA_eco_malpractice_industry
			modifier = {
				production_speed_infrastructure_factor = -0.025
				production_speed_arms_factory_factor = -0.025
				production_speed_industrial_complex_factor = -0.025
				industrial_capacity_factory = -0.025
			}
		}
		DB_FRA_eco_malpractice_industry5 = {
			picture = DB_FRA_eco_malpractice_industry
			name = DB_FRA_eco_malpractice_industry
			modifier = {
				production_speed_infrastructure_factor = 0
				production_speed_arms_factory_factor = 0
				production_speed_industrial_complex_factor = 0
				industrial_capacity_factory = 0
			}
		}
		DB_FRA_eco_better_industry = {
			picture = DB_FRA_eco_better_industry
			modifier = {
				stability_factor = 0.05
				production_speed_infrastructure_factor = 0.025
				production_speed_arms_factory_factor = 0.025
				production_speed_industrial_complex_factor = 0.025
				industrial_capacity_factory = 0.025
			}
		}
		DB_FRA_eco_malpractice_agriculture1 = {
			picture = DB_FRA_eco_malpractice_agriculture
			name = DB_FRA_eco_malpractice_agriculture
			modifier = {
				consumer_goods_factor = 0.25
				local_resources_factor = -0.1
				conscription_factor = -0.25
				OUT_OF_SUPPLY_FACTOR = 0.1
				supply_consumption_factor = 0.1
			}
		}
		DB_FRA_eco_malpractice_agriculture2 = {
			picture = DB_FRA_eco_malpractice_agriculture
			name = DB_FRA_eco_malpractice_agriculture
			modifier = {
				consumer_goods_factor = 0.15
				local_resources_factor = -0.05
				conscription_factor = -0.1
				OUT_OF_SUPPLY_FACTOR = 0.05
				supply_consumption_factor = 0.05
			}
		}
		DB_FRA_eco_malpractice_agriculture3 = {
			picture = DB_FRA_eco_malpractice_agriculture
			name = DB_FRA_eco_malpractice_agriculture
			modifier = {
				consumer_goods_factor = 0
				local_resources_factor = 0
				conscription_factor = 0
				OUT_OF_SUPPLY_FACTOR = 0
				supply_consumption_factor = 0
			}
		}
		DB_FRA_eco_better_agriculture = {
			picture = DB_FRA_eco_better_agriculture
			modifier = {
				stability_factor = 0.05
				consumer_goods_factor = -0.05
				local_resources_factor = 0.05
				monthly_population = 0.01
				OUT_OF_SUPPLY_FACTOR = -0.05
				supply_consumption_factor = -0.05
			}
		}
		DB_FRA_eco_malpractice_innovation1 = {
			picture = DB_FRA_eco_malpractice_innovation
			name = DB_FRA_eco_malpractice_innovation
			modifier = {
				research_speed_factor = -0.1
				local_resources_factor = -0.1
				production_factory_max_efficiency_factor = -0.1
				production_factory_efficiency_gain_factor = -0.1
			}
		}
		DB_FRA_eco_malpractice_innovation2 = {
			picture = DB_FRA_eco_malpractice_innovation
			name = DB_FRA_eco_malpractice_innovation
			modifier = {
				research_speed_factor = -0.05
				local_resources_factor = -0.05
				production_factory_max_efficiency_factor = -0.05
				production_factory_efficiency_gain_factor = -0.05
			}
		}
		DB_FRA_eco_malpractice_innovation3 = {
			picture = DB_FRA_eco_malpractice_innovation
			name = DB_FRA_eco_malpractice_innovation
			modifier = {
				research_speed_factor = -0.025
				local_resources_factor = -0.025
				production_factory_max_efficiency_factor = -0.025
				production_factory_efficiency_gain_factor = -0.025
			}
		}
		DB_FRA_eco_malpractice_innovation4 = {
			picture = DB_FRA_eco_malpractice_innovation
			name = DB_FRA_eco_malpractice_innovation
			modifier = {
				research_speed_factor = 0
				local_resources_factor = 0
				production_factory_max_efficiency_factor = 0
				production_factory_efficiency_gain_factor = 0
			}
		}
		DB_FRA_eco_better_innovation = {
			picture = DB_FRA_eco_better_innovation
			modifier = {
				stability_factor = 0.05
				research_speed_factor = 0.025
				local_resources_factor = 0.025
				production_factory_max_efficiency_factor = 0.025
				production_factory_efficiency_gain_factor = 0.025
			}
		}
		DB_FRA_revo_synthetic_refinery = {
			picture = DB_FRA_revo_synthetic_refinery
			modifier = {
				production_speed_synthetic_refinery_factor = 0.25
				fuel_gain_factor = 0.15
			}
		}
		DB_FRA_rubber_solutions = {
			picture = DB_FRA_rubber_solutions
			research_bonus = {
				synth_resources = 0.15
			}
			modifier = {
				PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR = -0.15
			}
		}
		DB_FRA_develop_domestic_resources = {
			picture = DB_FRA_develop_domestic_resources
			research_bonus = {
				synth_resources = 0.2
			}
			modifier = {
				local_resources_factor = 0.1
				production_speed_synthetic_refinery_factor = 0.3
				FUEL_GAIN_FACTOR_FROM_STATE = 0.2
				PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR = -0.2
				fuel_gain_factor = 0.2
			}
		}
		DB_FRA_neo_enlightenment = {
			picture = DB_FRA_neo_enlightenment
			modifier = {
				political_power_factor = 0.1
				stability_factor = 0.05
				war_support_factor = 0.05
				industrial_capacity_factory = 0.1
			}
		}
		DB_FRA_learn_from_foreign_techn = {
			picture = DB_FRA_learn_from_foreign_techn
			modifier = {
				political_power_factor = -0.1
				production_factory_max_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.1
			}
		}
		DB_FRA_technical_develop_comm = {
			picture = DB_FRA_technical_develop_comm
			modifier = {
				political_power_factor = 0.05
				research_speed_factor = 0.1
			}
			research_bonus = {
				industry = 0.1
				electronics = 0.1
			}
		}
		##### 军事线
		
		DB_FRA_jaco_army1 = {
			picture = DB_FRA_jaco_army
			name = DB_FRA_jaco_army
			modifier = {
				experience_gain_army_factor = 0.05
				max_planning = 0.05
			}
		}
		DB_FRA_jaco_army2 = {
			picture = DB_FRA_jaco_army
			name = DB_FRA_jaco_army
			modifier = {
				experience_gain_army_factor = 0.1
				max_planning = 0.05
				command_power_gain = 0.05
				MAX_COMMAND_POWER = 50
			}
		}
		DB_FRA_jaco_armyl1 = {
			picture = DB_FRA_jaco_army
			name = DB_FRA_jaco_army
			modifier = {
				experience_gain_army_factor = 0.1
				max_planning = 0.05
				command_power_gain = 0.05
				MAX_COMMAND_POWER = 50
				dig_in_speed_factor = 0.025
				max_dig_in_factor = 0.025
			}
		}
		DB_FRA_jaco_armyl2 = {
			picture = DB_FRA_jaco_army
			name = DB_FRA_jaco_army
			modifier = {
				experience_gain_army_factor = 0.1
				max_planning = 0.1
				command_power_gain = 0.05
				MAX_COMMAND_POWER = 50
				dig_in_speed_factor = 0.05
				max_dig_in_factor = 0.05
			}
		}
		DB_FRA_jaco_armyl3 = {
			picture = DB_FRA_jaco_army
			name = DB_FRA_jaco_army
			modifier = {
				experience_gain_army_factor = 0.15
				max_planning = 0.125
				command_power_gain = 0.05
				MAX_COMMAND_POWER = 50
				dig_in_speed_factor = 0.075
				max_dig_in_factor = 0.075
				planning_speed = 0.05
			}
		}
		DB_FRA_jaco_armyl4 = {
			picture = DB_FRA_jaco_army
			name = DB_FRA_jaco_army_end
			modifier = {
				experience_gain_army_factor = 0.15
				max_planning = 0.15
				command_power_gain = 0.05
				MAX_COMMAND_POWER = 50
				dig_in_speed_factor = 0.1
				max_dig_in_factor = 0.1
				planning_speed = 0.1
			}
		}
		##
		##
		DB_FRA_jaco_armyr1 = {
			picture = DB_FRA_jaco_army
			name = DB_FRA_jaco_army
			modifier = {
				experience_gain_army_factor = 0.1
				max_planning = 0.05
				command_power_gain = 0.05
				MAX_COMMAND_POWER = 50
				breakthrough_factor = 0.025
			}
		}
		DB_FRA_jaco_armyr2 = {
			picture = DB_FRA_jaco_army
			name = DB_FRA_jaco_army
			modifier = {
				experience_gain_army_factor = 0.1
				max_planning = 0.1
				command_power_gain = 0.05
				MAX_COMMAND_POWER = 50
				breakthrough_factor = 0.05
			}
		}
		DB_FRA_jaco_armyr3 = {
			picture = DB_FRA_jaco_army
			name = DB_FRA_jaco_army
			modifier = {
				experience_gain_army_factor = 0.15
				max_planning = 0.15
				command_power_gain = 0.05
				MAX_COMMAND_POWER = 50
				breakthrough_factor = 0.075
				planning_speed = 0.05
			}
		}
		DB_FRA_jaco_armyr4 = {
			picture = DB_FRA_jaco_army
			name = DB_FRA_jaco_army_end
			modifier = {
				experience_gain_army_factor = 0.15
				max_planning = 0.2
				command_power_gain = 0.05
				MAX_COMMAND_POWER = 50
				breakthrough_factor = 0.1
				planning_speed = 0.1
			}
		}
		######
		######
		DB_FRA_sore_army1 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army
			modifier = {
				experience_gain_army_factor = 0.05
				army_org_factor = 0.05
			}
		}
		DB_FRA_sore_armyl1 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army
			modifier = {
				experience_gain_army_factor = 0.05
				army_org_factor = 0.05
				army_infantry_attack_factor = 0.05
				army_infantry_defence_factor = 0.05
				experience_loss_factor = -0.1
			}
		}
		DB_FRA_sore_armyl2 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army
			modifier = {
				experience_gain_army_factor = 0.1
				army_org_factor = 0.05
				army_infantry_attack_factor = 0.05
				army_infantry_defence_factor = 0.05
				experience_loss_factor = -0.1
				ARMY_ORG_REGAIN = 0.05
				land_night_attack = 0.025
			}
		}
		DB_FRA_sore_armyl3 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army
			modifier = {
				experience_gain_army_factor = 0.1
				army_org_factor = 0.1
				army_infantry_attack_factor = 0.05
				army_infantry_defence_factor = 0.05
				experience_loss_factor = -0.15
				ARMY_ORG_REGAIN = 0.05
				land_night_attack = 0.025
				attrition = -0.025
				org_loss_when_moving = -0.05
				recon_factor = 0.05
			}
		}
		DB_FRA_sore_armyl4 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army
			modifier = {
				experience_gain_army_factor = 0.15
				army_org_factor = 0.15
				army_infantry_attack_factor = 0.1
				army_infantry_defence_factor = 0.1
				experience_loss_factor = -0.2
				ARMY_ORG_REGAIN = 0.05
				land_night_attack = 0.025
				attrition = -0.025
				org_loss_when_moving = -0.05
				recon_factor = 0.05
				land_reinforce_rate = 0.05
			}
		}
		DB_FRA_sore_armyl5 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army_end
			modifier = {
				experience_gain_army_factor = 0.15
				army_org_factor = 0.2
				army_infantry_attack_factor = 0.1
				army_infantry_defence_factor = 0.1
				experience_loss_factor = -0.25
				ARMY_ORG_REGAIN = 0.1
				land_night_attack = 0.05
				attrition = -0.05
				org_loss_when_moving = -0.1
				recon_factor = 0.1
				land_reinforce_rate = 0.1
			}
		}
		##
		##
		DB_FRA_sore_armyr1 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army
			modifier = {
				experience_gain_army_factor = 0.05
				army_org_factor = 0.05
				army_attack_factor = 0.025
				army_defence_factor = 0.025
				max_planning = 0.05
			}
		}
		DB_FRA_sore_armyr2 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army
			modifier = {
				experience_gain_army_factor = 0.1
				army_org_factor = 0.05
				army_attack_factor = 0.025
				army_defence_factor = 0.025
				max_planning = 0.05
				ARMY_ORG_REGAIN = 0.05
				land_night_attack = 0.025
			}
		}
		DB_FRA_sore_armyr3 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army
			modifier = {
				experience_gain_army_factor = 0.1
				army_org_factor = 0.05
				army_attack_factor = 0.025
				army_defence_factor = 0.025
				max_planning = 0.05
				ARMY_ORG_REGAIN = 0.05
				land_night_attack = 0.025
				attrition = -0.025
				org_loss_when_moving = -0.05
				recon_factor = 0.05
				land_reinforce_rate = 0.05
			}
		}
		DB_FRA_sore_armyr4 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army
			modifier = {
				experience_gain_army_factor = 0.15
				army_org_factor = 0.075
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				max_planning = 0.075
				land_reinforce_rate = 0.1
				ARMY_ORG_REGAIN = 0.05
				land_night_attack = 0.025
				attrition = -0.025
				org_loss_when_moving = -0.05
				recon_factor = 0.05
				land_reinforce_rate = 0.05
			}
		}
		DB_FRA_sore_armyr5 = {
			picture = DB_FRA_sore_army
			name = DB_FRA_sore_army_end
			modifier = {
				experience_gain_army_factor = 0.15
				army_org_factor = 0.1
				army_attack_factor = 0.075
				army_defence_factor = 0.075
				max_planning = 0.1
				land_reinforce_rate = 0.15
				ARMY_ORG_REGAIN = 0.1
				land_night_attack = 0.05
				attrition = -0.05
				org_loss_when_moving = -0.1
				recon_factor = 0.1
			}
		}
		#####
		#####
		DB_FRA_synd_army1 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army
			equipment_bonus = {
				armor = {
					soft_attack = 0.05
					hard_attack = 0.05
					instant = yes
				}
			}
			modifier = {
				experience_gain_army_factor = 0.05
			}
		}
		DB_FRA_synd_armyl1 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army
			equipment_bonus = {
				armor = {
					soft_attack = 0.05
					hard_attack = 0.05
					instant = yes
				}
			}
			modifier = {
				experience_gain_army_factor = 0.05
				army_armor_attack_factor = 0.025
				unit_light_armor_design_cost_factor = -0.5
				unit_medium_armor_design_cost_factor = -0.5
				unit_modern_armor_design_cost_factor = -0.5
				unit_heavy_armor_design_cost_factor = -0.5
				unit_mechanized_design_cost_factor = -0.5
			}
		}
		DB_FRA_synd_armyl2 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army
			equipment_bonus = {
				armor = {
					soft_attack = 0.05
					hard_attack = 0.05
					instant = yes
				}
			}
			modifier = {
				experience_gain_army_factor = 0.1
				army_armor_attack_factor = 0.05
				army_speed_factor = 0.1
				unit_light_armor_design_cost_factor = -0.5
				unit_medium_armor_design_cost_factor = -0.5
				unit_modern_armor_design_cost_factor = -0.5
				unit_heavy_armor_design_cost_factor = -0.5
				unit_mechanized_design_cost_factor = -0.5
			}
		}
		DB_FRA_synd_armyl3 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army
			equipment_bonus = {
				armor = {
					breakthrough = 0.05
					soft_attack = 0.1
					hard_attack = 0.1
					instant = yes
				}
			}
			modifier = {
				experience_gain_army_factor = 0.1
				army_armor_attack_factor = 0.075
				army_speed_factor = 0.1
				unit_light_armor_design_cost_factor = -1
				unit_medium_armor_design_cost_factor = -1
				unit_modern_armor_design_cost_factor = -1
				unit_heavy_armor_design_cost_factor = -1
				unit_mechanized_design_cost_factor = -1
			}
		}
		DB_FRA_synd_armyl4 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army
			equipment_bonus = {
				armor = {
					build_cost_ic = -0.1
					breakthrough = 0.05
					soft_attack = 0.1
					hard_attack = 0.1
					instant = yes
				}
			}
			modifier = {
				experience_gain_army_factor = 0.15
				army_armor_attack_factor = 0.1
				army_speed_factor = 0.1
				unit_light_armor_design_cost_factor = -1
				unit_medium_armor_design_cost_factor = -1
				unit_modern_armor_design_cost_factor = -1
				unit_heavy_armor_design_cost_factor = -1
				unit_mechanized_design_cost_factor = -1
			}
		}
		DB_FRA_synd_armyl5 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army_end
			equipment_bonus = {
				armor = {
					build_cost_ic = -0.2
					breakthrough = 0.05
					soft_attack = 0.1
					hard_attack = 0.1
					instant = yes
				}
			}
			modifier = {
				experience_gain_army_factor = 0.15
				army_armor_attack_factor = 0.15
				army_speed_factor = 0.15
				unit_light_armor_design_cost_factor = -1
				unit_medium_armor_design_cost_factor = -1
				unit_modern_armor_design_cost_factor = -1
				unit_heavy_armor_design_cost_factor = -1
				unit_mechanized_design_cost_factor = -1
				org_loss_when_moving = -0.1
			}
		}
		##
		##
		DB_FRA_synd_armyr1 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army
			equipment_bonus = {
				armor = {
					soft_attack = 0.05
					hard_attack = 0.05
					instant = yes
				}
			}
			research_bonus = {
				armor = 0.15
			}
			modifier = {
				experience_gain_army_factor = 0.05
				army_armor_attack_factor = 0.025
			}
		}
		DB_FRA_synd_armyr2 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army
			equipment_bonus = {
				armor = {
					soft_attack = 0.05
					hard_attack = 0.05
					instant = yes
				}
			}
			research_bonus = {
				armor = 0.15
			}
			modifier = {
				experience_gain_army_factor = 0.1
				army_armor_attack_factor = 0.05
				army_speed_factor = 0.1
			}
		}
		DB_FRA_synd_armyr3 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army
			equipment_bonus = {
				armor = {
					breakthrough = 0.05
					soft_attack = 0.1
					hard_attack = 0.1
					instant = yes
				}
			}
			research_bonus = {
				armor = 0.15
			}
			modifier = {
				experience_gain_army_factor = 0.1
				army_armor_attack_factor = 0.075
				army_speed_factor = 0.1
				unit_light_armor_design_cost_factor = -0.5
				unit_medium_armor_design_cost_factor = -0.5
				unit_modern_armor_design_cost_factor = -0.5
				unit_heavy_armor_design_cost_factor = -0.5
				unit_mechanized_design_cost_factor = -0.5
			}
		}
		DB_FRA_synd_armyr4 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army
			equipment_bonus = {
				armor = {
					build_cost_ic = 0.05
					reliability = 0.1
					defense = 0.1
					breakthrough = 0.1
					soft_attack = 0.2
					hard_attack = 0.2
					instant = yes
				}
			}
			research_bonus = {
				armor = 0.15
			}
			modifier = {
				experience_gain_army_factor = 0.15
				army_armor_attack_factor = 0.1
				army_speed_factor = 0.1
				unit_light_armor_design_cost_factor = -0.5
				unit_medium_armor_design_cost_factor = -0.5
				unit_modern_armor_design_cost_factor = -0.5
				unit_heavy_armor_design_cost_factor = -0.5
				unit_mechanized_design_cost_factor = -0.5
			}
		}
		DB_FRA_synd_armyr5 = {
			picture = DB_FRA_synd_army
			name = DB_FRA_synd_army_end
			equipment_bonus = {
				armor = {
					build_cost_ic = 0.1
					reliability = 0.1
					defense = 0.15
					breakthrough = 0.1
					soft_attack = 0.25
					hard_attack = 0.25
					instant = yes
				}
			}
			research_bonus = {
				armor = 0.15
			}
			modifier = {
				experience_gain_army_factor = 0.15
				army_armor_attack_factor = 0.1
				army_speed_factor = 0.15
				unit_light_armor_design_cost_factor = -0.5
				unit_medium_armor_design_cost_factor = -0.5
				unit_modern_armor_design_cost_factor = -0.5
				unit_heavy_armor_design_cost_factor = -0.5
				unit_mechanized_design_cost_factor = -0.5
				org_loss_when_moving = -0.1
			}
		}
		#####
		#####
		DB_FRA_anar_army1 = {
			picture = DB_FRA_anar_army
			name = DB_FRA_anar_army
			modifier = {
				experience_gain_army_factor = 0.05
				supply_consumption_factor = -0.05
			}
		}
		DB_FRA_anar_army2 = {
			picture = DB_FRA_anar_army
			name = DB_FRA_anar_army
			modifier = {
				experience_gain_army_factor = 0.1
				supply_consumption_factor = -0.05
				ARMY_ORG_REGAIN = 0.1
				combat_width_factor = -0.05
			}
		}
		DB_FRA_anar_armyl1 = {
			picture = DB_FRA_anar_army
			name = DB_FRA_anar_army
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
				support_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
				artillery_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
				motorized_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
				mechanized_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
			}
			modifier = {
				experience_gain_army_factor = 0.1
				supply_consumption_factor = -0.05
				ARMY_ORG_REGAIN = 0.1
				combat_width_factor = -0.05
			}
		}
		DB_FRA_anar_armyl2 = {
			picture = DB_FRA_anar_army
			name = DB_FRA_anar_army
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
				support_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
				artillery_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
				motorized_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
				mechanized_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
			modifier = {
				experience_gain_army_factor = 0.1
				supply_consumption_factor = -0.05
				ARMY_ORG_REGAIN = 0.1
				combat_width_factor = -0.05
			}
		}
		DB_FRA_anar_armyl3 = {
			picture = DB_FRA_anar_army
			name = DB_FRA_anar_army
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
				support_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
				artillery_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
				motorized_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
				mechanized_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
			}
			modifier = {
				experience_gain_army_factor = 0.15
				supply_consumption_factor = -0.075
				ARMY_ORG_REGAIN = 0.15
				combat_width_factor = -0.075
			}
		}
		DB_FRA_anar_armyl4 = {
			picture = DB_FRA_anar_army
			name = DB_FRA_anar_army_end
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.2
					instant = yes
				}
				support_equipment = {
					build_cost_ic = -0.2
					instant = yes
				}
				artillery_equipment = {
					build_cost_ic = -0.2
					instant = yes
				}
				motorized_equipment = {
					build_cost_ic = -0.2
					instant = yes
				}
				mechanized_equipment = {
					build_cost_ic = -0.2
					instant = yes
				}
			}
			modifier = {
				experience_gain_army_factor = 0.15
				supply_consumption_factor = -0.1
				ARMY_ORG_REGAIN = 0.2
				combat_width_factor = -0.1
			}
		}
		##
		##
		DB_FRA_anar_armyr1 = {
			picture = DB_FRA_anar_army
			name = DB_FRA_anar_army
			modifier = {
				experience_gain_army_factor = 0.1
				supply_consumption_factor = -0.05
				ARMY_ORG_REGAIN = 0.1
				combat_width_factor = -0.05
				motorized_attack_factor = 0.05
				motorized_defence_factor = 0.05
				mechanized_attack_factor = 0.05
				mechanized_defence_factor = 0.05
			}
		}
		DB_FRA_anar_armyr2 = {
			picture = DB_FRA_anar_army
			name = DB_FRA_anar_army
			modifier = {
				experience_gain_army_factor = 0.1
				supply_consumption_factor = -0.15
				ARMY_ORG_REGAIN = 0.1
				combat_width_factor = -0.05
				motorized_attack_factor = 0.075
				motorized_defence_factor = 0.075
				mechanized_attack_factor = 0.075
				mechanized_defence_factor = 0.075
			}
		}
		DB_FRA_anar_armyr3 = {
			picture = DB_FRA_anar_army
			name = DB_FRA_anar_army
			modifier = {
				experience_gain_army_factor = 0.15
				supply_consumption_factor = -0.15
				ARMY_ORG_REGAIN = 0.1
				combat_width_factor = -0.05
				motorized_attack_factor = 0.1
				motorized_defence_factor = 0.1
				mechanized_attack_factor = 0.1
				mechanized_defence_factor = 0.1
			}
		}
		DB_FRA_anar_armyr4 = {
			picture = DB_FRA_anar_army
			name = DB_FRA_anar_army_end
			modifier = {
				experience_gain_army_factor = 0.15
				supply_consumption_factor = -0.2
				ARMY_ORG_REGAIN = 0.15
				combat_width_factor = -0.05
				motorized_attack_factor = 0.15
				motorized_defence_factor = 0.15
				mechanized_attack_factor = 0.15
				mechanized_defence_factor = 0.15
			}
		}
		FRA_anar_land_socialization = {
			picture = FRA_anar_land_socialization_pic
			modifier = {
				consumer_goods_factor = -0.1
				conscription_factor = 0.1
				attrition = -0.05
				supply_consumption_factor = -0.1
			}
		}
		FRA_anar_city_security = {
			picture = FRA_anar_city_security_pic
			modifier = {
				stability_factor = 0.05
				modifier_army_sub_unit_militia_attack_factor = 0.15
				modifier_army_sub_unit_militia_defence_factor = 0.15
				industry_repair_factor = 0.2
				recon_factor = 0.1
				max_dig_in_factor = 0.1
				dig_in_speed_factor = 0.1
			}
		}
		#bills
		#CGT
		FRA_bills_CGT_orignal = {
			name = FRA_bills_CGT_orignal
			modifier = {
				political_power_factor = -0.1
				consumer_goods_factor = 0.05
				war_support_factor = -0.025
				production_factory_start_efficiency_factor = 0.05
				industrial_capacity_factory = 0.025
				stability_factor = 0.025
			}
		}
		FRA_bills_CGT_synd1 = {
			name = FRA_bills_CGT_synd
			modifier = {
				political_power_factor = -0.1
				consumer_goods_factor = 0.05
				war_support_factor = -0.05
				production_factory_start_efficiency_factor = 0.075
				industrial_capacity_factory = 0.05
				stability_factor = -0.025
			}
		}
		FRA_bills_CGT_synd2 = {
			name = FRA_bills_CGT_synd
			modifier = {
				political_power_factor = -0.125
				consumer_goods_factor = 0.075
				war_support_factor = -0.05
				production_factory_start_efficiency_factor = 0.1
				industrial_capacity_factory = 0.075
				stability_factor = 0.025
			}
		}
		FRA_bills_CGT_synd3 = {
			name = FRA_bills_CGT_synd
			modifier = {
				political_power_factor = -0.125
				consumer_goods_factor = 0.1
				war_support_factor = -0.075
				production_factory_start_efficiency_factor = 0.125
				industrial_capacity_factory = 0.1
				stability_factor = 0.025
			}
		}
		FRA_bills_CGT_synd4 = {
			name = FRA_bills_CGT_synd
			modifier = {
				political_power_factor = -0.15
				consumer_goods_factor = 0.15
				war_support_factor = -0.1
				production_factory_start_efficiency_factor = 0.15
				industrial_capacity_factory = 0.1
				stability_factor = 0.05
			}
		}
		FRA_bills_CGT_anar1 = {
			name = FRA_bills_CGT_anar
			modifier = {
				political_power_factor = -0.05
				consumer_goods_factor = 0.025
				war_support_factor = -0.025
				production_factory_start_efficiency_factor = 0.025
				industrial_capacity_factory = 0.015
				stability_factor = -0.025
			}
		}
		FRA_bills_CGT_anar2 = {
			name = FRA_bills_CGT_anar
			modifier = {
				political_power_factor = -0.05
				production_factory_start_efficiency_factor = 0.05
				industrial_capacity_factory = 0.025
			}
		}
		FRA_bills_CGT_anar3 = {
			name = FRA_bills_CGT_anar
			modifier = {
				political_power_factor = -0.025
				consumer_goods_factor = -0.025
				production_factory_start_efficiency_factor = 0.075
				industrial_capacity_factory = 0.05
				stability_factor = 0.025
			}
		}
		FRA_bills_CGT_anar4 = {
			name = FRA_bills_CGT_anar
			modifier = {
				consumer_goods_factor = -0.1
				production_factory_start_efficiency_factor = 0.1
				industrial_capacity_factory = 0.05
				stability_factor = 0.05
			}
		}
		FRA_bills_CGT_jaco1 = {
			name = FRA_bills_CGT_jaco
			modifier = {
				political_power_factor = -0.075
				consumer_goods_factor = 0.05
				war_support_factor = -0.05
				production_factory_start_efficiency_factor = 0.075
				industrial_capacity_factory = 0.025
				stability_factor = 0.01
			}
		}
		FRA_bills_CGT_jaco2 = {
			name = FRA_bills_CGT_jaco
			modifier = {
				political_power_factor = -0.05
				consumer_goods_factor = 0.1
				war_support_factor = -0.075
				production_factory_start_efficiency_factor = 0.1
				industrial_capacity_factory = 0.05
				stability_factor = 0.025
			}
		}
		FRA_bills_CGT_jaco3 = {
			name = FRA_bills_CGT_jaco
			modifier = {
				political_power_factor = -0.025
				consumer_goods_factor = 0.125
				war_support_factor = -0.1
				production_factory_start_efficiency_factor = 0.15
				industrial_capacity_factory = 0.1
				stability_factor = 0.05
			}
		}
		FRA_bills_CGT_jaco4 = {
			name = FRA_bills_CGT_jaco
			modifier = {
				consumer_goods_factor = 0.15
				war_support_factor = -0.15
				production_factory_start_efficiency_factor = 0.2
				industrial_capacity_factory = 0.15
				stability_factor = 0.075
			}
		}
		FRA_bills_CGT_sore1 = {
			name = FRA_bills_CGT_sore
			modifier = {
				political_power_factor = -0.025
				consumer_goods_factor = 0.05
				war_support_factor = 0.025
				production_factory_start_efficiency_factor = 0.025
				industrial_capacity_factory = 0.02
				stability_factor = 0.01
			}
		}
		FRA_bills_CGT_sore2 = {
			name = FRA_bills_CGT_sore
			modifier = {
				political_power_factor = 0.05
				consumer_goods_factor = 0.025
				war_support_factor = 0.05
				production_factory_start_efficiency_factor = 0.05
				industrial_capacity_factory = 0.05
				stability_factor = 0.025
			}
		}
		FRA_bills_CGT_sore3 = {
			name = FRA_bills_CGT_sore
			modifier = {
				political_power_factor = 0.075
				consumer_goods_factor = 0.05
				war_support_factor = 0.075
				production_factory_start_efficiency_factor = 0.075
				industrial_capacity_factory = 0.035
				stability_factor = 0.075
			}
		}
		FRA_bills_CGT_sore4 = {
			name = FRA_bills_CGT_sore
			modifier = {
				political_power_factor = 0.15
				consumer_goods_factor = 0.05
				war_support_factor = 0.1
				production_factory_start_efficiency_factor = 0.1
				industrial_capacity_factory = 0.05
				stability_factor = 0.1
			}
		}

		#DSE
		FRA_bills_DSE_orignal = {
			modifier = {
				political_power_factor = -0.05
				stability_factor = 0.025
				drift_defence_factor = 0.05
				required_garrison_factor = -0.025
				operation_outcome = 0.05 
				operative_slot = 1
				command_power_gain = -0.01
				army_org_factor = -0.025
				mobilization_speed = -0.05
			}
		}

		FRA_bills_DSE_professional = {
			modifier = {
				stability_factor = 0.1
				drift_defence_factor = 0.15
				required_garrison_factor = -0.05
				operation_outcome = 0.15 
				operative_slot = 2
				command_power_gain = 0.05
				army_org_factor = 0.05
				mobilization_speed = 0.1
				political_power_factor = -0.1
			}
		}

		FRA_bills_DSE_professional1 = {
			modifier = {
				stability_factor = 0.15
				drift_defence_factor = 0.15
				required_garrison_factor = -0.05
				operation_outcome = 0.15 
				operative_slot = 2
				command_power_gain = 0.05
				army_org_factor = 0.15
				mobilization_speed = 0.15
				political_power_factor = -0.15
			}
		}

		FRA_bills_DSE_professional2 = {
			modifier = {
				stability_factor = 0.125
				drift_defence_factor = 0.15
				required_garrison_factor = -0.05
				operation_outcome = 0.15 
				operative_slot = 2
				command_power_gain = 0.05
				army_org_factor = 0.075
				mobilization_speed = 0.1
				political_power_factor = -0.125
			}
		}

		FRA_bills_DSE_common = {
			modifier = {
				stability_factor = 0.05
				drift_defence_factor = 0.1
				required_garrison_factor = -0.05
				operation_outcome = 0.1
				operative_slot = 1
				command_power_gain = 0.01
				army_org_factor = 0.025
				mobilization_speed = 0.05
				political_power_factor = 0.05
			}
		}

		FRA_bills_DSE_common1 = {
			modifier = {
				stability_factor = 0.1
				drift_defence_factor = 0.1
				required_garrison_factor = -0.05
				operation_outcome = 0.1
				operative_slot = 1
				command_power_gain = 0.01
				army_org_factor = 0.125
				mobilization_speed = 0.1
			}
		}

		FRA_bills_DSE_common2 = {
			modifier = {
				stability_factor = 0.075
				drift_defence_factor = 0.1
				required_garrison_factor = -0.05
				operation_outcome = 0.1
				operative_slot = 1
				command_power_gain = 0.01
				army_org_factor = 0.05
				mobilization_speed = 0.05
				political_power_factor = 0.025
			}
		}

		FRA_bills_DSE_common3 = {
			modifier = {
				stability_factor = 0.075
				drift_defence_factor = 0.1
				required_garrison_factor = -0.05
				operation_outcome = 0.1
				operative_slot = 1
				command_power_gain = 0.01
				mobilization_speed = 0.05
				political_power_factor = 0.1
			}
		}

		FRA_bills_DSE_people = {
			modifier = {
				stability_factor = 0.025
				drift_defence_factor = 0.05
				required_garrison_factor = -0.2
				operation_outcome = -0.05
				operative_slot = 1
				command_power_gain = -0.02
				army_org_factor = -0.025
				mobilization_speed = 0.1
				political_power_factor = 0.1
			}
		}

		FRA_bills_DSE_people1 = {
			modifier = {
				stability_factor = 0.05
				drift_defence_factor = 0.05
				required_garrison_factor = -0.2
				operation_outcome = -0.05
				operative_slot = 1
				command_power_gain = -0.02
				mobilization_speed = 0.1
				political_power_factor = 0.075
			}
		}

		FRA_bills_DSE_people2 = {
			modifier = {
				stability_factor = 0.05
				drift_defence_factor = 0.05
				required_garrison_factor = -0.2
				operation_outcome = -0.05
				operative_slot = 1
				command_power_gain = -0.02
				army_org_factor = -0.05
				mobilization_speed = 0.1
				political_power_factor = 0.15
			}
		}

		FRA_bills_DSE_people3 = {
			modifier = {
				stability_factor = 0.05
				drift_defence_factor = 0.1
				required_garrison_factor = -0.2
				operation_outcome = -0.05
				operative_slot = 1
				command_power_gain = -0.02
				army_org_factor = 0.05
				mobilization_speed = 0.1
				political_power_factor = 0.1
			}
		}

		FRA_bills_DSE_left = {
			modifier = {
				stability_factor = 0.05
				army_org_factor = 0.1
				mobilization_speed = 0.05
				political_power_factor = -0.05
			}
		}

		FRA_bills_DSE_middle = {
			modifier = {
				stability_factor = 0.025
				army_org_factor = 0.025
				political_power_factor = -0.025
			}
		}

		FRA_bills_DSE_right = {
			modifier = {
				stability_factor = 0.025
				army_org_factor = -0.025
				political_power_factor = 0.05
			}
		}

		FRA_bills_DSE_anar = {
			modifier = {
				stability_factor = 0.025
				army_org_factor = 0.075
				drift_defence_factor = 0.05
			}
		}

		#DA
		FRA_bills_DA_orignal = {
			modifier = {
				stability_factor = -0.025
				political_power_factor = 0.05
				research_speed_factor = 0.025
				production_factory_efficiency_gain_factor = -0.025
			}
		}

		FRA_bills_DA_left = {
			modifier = {
				stability_factor = 0.025
				political_power_factor = 0.1
				production_factory_efficiency_gain_factor = -0.05
			}
		}

		FRA_bills_DA_right = {
			modifier = {
				stability_factor = -0.05
				political_power_factor = -0.025
				research_speed_factor = 0.05
				production_factory_efficiency_gain_factor = 0.025
			}
		}

		#DSP
		FRA_bills_DSP_orignal = {
			modifier = {
				political_power_factor = -0.05
				stability_factor = -0.025
				war_support_factor = 0.05
				production_factory_max_efficiency_factor = 0.025 
				drift_defence_factor = 0.05
				research_speed_factor = 0.01
			}
		}

		FRA_bills_DSP_left1 = {
			name = FRA_bills_DSP_left
			modifier = {
				political_power_factor = -0.025
				stability_factor = 0.025
				war_support_factor = 0.05
				drift_defence_factor = 0.1
				research_speed_factor = -0.01
			}
		}

		FRA_bills_DSP_left2 = {
			name = FRA_bills_DSP_left
			modifier = {
				stability_factor = 0.05
				war_support_factor = 0.075
				production_factory_max_efficiency_factor = -0.025
				drift_defence_factor = 0.15
				research_speed_factor = -0.025
			}
		}

		FRA_bills_DSP_left3 = {
			name = FRA_bills_DSP_left
			modifier = {
				political_power_factor = 0.1
				stability_factor = 0.1
				war_support_factor = 0.1
				production_factory_max_efficiency_factor = -0.05
				drift_defence_factor = 0.3
				research_speed_factor = -0.05
			}
		}

		FRA_bills_DSP_common = {
			modifier = {
				political_power_factor = -0.025
				stability_factor = -0.025
				war_support_factor = 0.025
				production_factory_max_efficiency_factor = 0.05
				drift_defence_factor = 0.025
			}
		}

		FRA_bills_DSP_common_l1 = {
			name = FRA_bills_DSP_common_l
			modifier = {
				political_power_factor = 0.025
				war_support_factor = 0.05
				production_factory_max_efficiency_factor = 0.075
				drift_defence_factor = 0.1
				research_speed_factor = 0.025
			}
		}

		FRA_bills_DSP_common_l2 = {
			name = FRA_bills_DSP_common_l
			modifier = {
				political_power_factor = 0.05
				stability_factor = 0.025
				war_support_factor = 0.05
				production_factory_max_efficiency_factor = 0.1
				drift_defence_factor = 0.125
				research_speed_factor = 0.05
			}
		}

		FRA_bills_DSP_common_r1 = {
			name = FRA_bills_DSP_common_r
			modifier = {
				political_power_factor = -0.05
				stability_factor = -0.05
				war_support_factor = 0.05
				production_factory_max_efficiency_factor = 0.1
				research_speed_factor = 0.05
			}
		}

		FRA_bills_DSP_common_r2 = {
			name = FRA_bills_DSP_common_r
			modifier = {
				political_power_factor = -0.025
				stability_factor = -0.025
				war_support_factor = 0.05
				production_factory_max_efficiency_factor = 0.125
				drift_defence_factor = 0.025
				research_speed_factor = 0.075
			}
		}

		FRA_bills_DSP_common_m = {
			modifier = {
				political_power_factor = 0.025
				stability_factor = 0.025
				production_factory_max_efficiency_factor = 0.025
				drift_defence_factor = 0.025
				research_speed_factor = 0.025
			}
		}

		FRA_bills_DSP_right = {
			modifier = {
				political_power_factor = -0.05
				stability_factor = -0.05
				war_support_factor = 0.025
				production_factory_max_efficiency_factor = 0.05
				drift_defence_factor = 0.025
				research_speed_factor = 0.05
			}
		}

		FRA_bills_DSP_right_l1 = {
			name = FRA_bills_DSP_right_l
			modifier = {
				political_power_factor = -0.075
				stability_factor = -0.025
				war_support_factor = 0.05
				production_factory_max_efficiency_factor = 0.075
				drift_defence_factor = 0.05
				research_speed_factor = 0.075
			}
		}

		FRA_bills_DSP_right_l2 = {
			name = FRA_bills_DSP_right_l
			modifier = {
				political_power_factor = -0.025
				war_support_factor = 0.055
				production_factory_max_efficiency_factor = 0.1
				drift_defence_factor = 0.075
				research_speed_factor = 0.09
			}
		}

		FRA_bills_DSP_right_r1 = {
			name = FRA_bills_DSP_right_r
			modifier = {
				political_power_factor = -0.1
				stability_factor = -0.1
				production_factory_max_efficiency_factor = 0.1
				research_speed_factor = 0.1
			}
		}

		FRA_bills_DSP_right_r2 = {
			name = FRA_bills_DSP_right_r
			modifier = {
				political_power_factor = -0.05
				stability_factor = -0.075
				production_factory_max_efficiency_factor = 0.125
				drift_defence_factor = 0.025
				research_speed_factor = 0.115
			}
		}

		FRA_bills_DSP_right_m = {
			modifier = {
				political_power_factor = 0.05
				stability_factor = 0.025
				production_factory_max_efficiency_factor = 0.025
				drift_defence_factor = 0.025
				research_speed_factor = 0.015
			}
		}

		#WR
		FRA_bills_WR_orignal = {
			modifier = {
				stability_factor = -0.025
				political_power_factor = -0.05
				conscription_factor = 0.05
				consumer_goods_factor = -0.05
				industrial_capacity_factory = 0.025
			}
		}

		FRA_bills_WR_000 = {
			modifier = {
				stability_factor = -0.025
				political_power_factor = -0.05
				conscription_factor = 0.05
				consumer_goods_factor = -0.05
				industrial_capacity_factory = 0.025
			}
		}

		FRA_bills_WR_100 = {
			modifier = {
				stability_factor = -0.05
				political_power_factor = -0.05
				conscription_factor = 0.2
				consumer_goods_factor = -0.05
				industrial_capacity_factory = 0.025
				war_support_factor = 0.1
			}
		}

		FRA_bills_WR_010 = {
			modifier = {
				stability_factor = -0.05
				political_power_factor = 0.15
				conscription_factor = 0.05
				consumer_goods_factor = -0.05
				industrial_capacity_factory = 0.025
			}
		}

		FRA_bills_WR_001 = {
			modifier = {
				stability_factor = -0.05
				political_power_factor = -0.05
				conscription_factor = 0.05
				consumer_goods_factor = -0.1
				industrial_capacity_factory = 0.05
			}
		}

		FRA_bills_WR_110 = {
			modifier = {
				stability_factor = -0.075
				political_power_factor = 0.15
				conscription_factor = 0.2
				consumer_goods_factor = -0.05
				industrial_capacity_factory = 0.025
				war_support_factor = 0.1
			}
		}

		FRA_bills_WR_101 = {
			modifier = {
				stability_factor = -0.075
				political_power_factor = -0.05
				conscription_factor = 0.2
				consumer_goods_factor = -0.1
				industrial_capacity_factory = 0.05
				war_support_factor = 0.1
			}
		}

		FRA_bills_WR_011 = {
			modifier = {
				stability_factor = -0.075
				political_power_factor = 0.15
				conscription_factor = 0.05
				consumer_goods_factor = -0.1
				industrial_capacity_factory = 0.05
			}
		}

		FRA_bills_WR_111 = {
			modifier = {
				stability_factor = -0.1
				political_power_factor = 0.15
				conscription_factor = 0.2
				consumer_goods_factor = -0.1
				industrial_capacity_factory = 0.05
				war_support_factor = 0.1
			}
		}

		FRA_bills_WR_1 = {
			modifier = {
				stability_factor = -0.025
				conscription_factor = 0.15
				war_support_factor = 0.1
			}
		}

		FRA_bills_WR_2 = {
			modifier = {
				stability_factor = -0.025
				political_power_factor = 0.2
			}
		}

		FRA_bills_WR_3 = {
			modifier = {
				stability_factor = -0.025
				consumer_goods_factor = -0.05
				industrial_capacity_factory = 0.025
			}
		}

		#education
		FRA_bills_education_city = {
			modifier = {
				political_power_cost = 0.02
				research_speed_factor = 0.025
			}
		}

		FRA_bills_education_country = {
			modifier = {
				political_power_cost = 0.02
				stability_factor = 0.025
				production_factory_start_efficiency_factor = 0.025
			}
		}

		FRA_bills_education_all = {
			modifier = {
				political_power_cost = 0.05
				research_speed_factor = 0.025
				stability_factor = 0.025
				production_factory_start_efficiency_factor = 0.025
			}
		}

		#gift
		FRA_bills_gift_exchange = {
			modifier = {
				production_factory_efficiency_gain_factor = -0.025
				consumer_goods_factor = -0.025
			}
		}
	
		FRA_bills_gift_propoganda = {
			modifier = {
				ppolitical_power_cost = 0.02
				radical_socialist_drift = 0.01
				stability_factor = 0.01
			}
		}

		#agriculture
		FRA_bills_agriculture_gene = {
			modifier = {
				political_power_cost = 0.02
				research_speed_factor = 0.025
			}
		}

		FRA_bills_agriculture_tech = {
			modifier = {
				political_power_cost = 0.02
				production_factory_max_efficiency_factor = 0.025
			}
		}

		#war strategy
		FRA_bills_sleeping_lion1 = {
			name = FRA_bills_sleeping_lion
			modifier = {
				max_dig_in_factor = 0.25
				dig_in_speed_factor = 0.1
				army_core_defence_factor = 0.05
			}
		}

		FRA_bills_sleeping_lion2 = {
			name = FRA_bills_sleeping_lion
			modifier = {
				max_dig_in_factor = 0.4
				dig_in_speed_factor = 0.2
				army_core_defence_factor = 0.05
				production_speed_arms_factory_factor = 0.25
				production_speed_industrial_complex_factor = 0.25
			}
		}

		FRA_bills_sleeping_lion3 = {
			name = FRA_bills_sleeping_lion 
			modifier = {
				max_dig_in_factor = 0.5
				dig_in_speed_factor = 0.3
				army_core_defence_factor = 0.1
				production_speed_arms_factory_factor = 0.25
				production_speed_industrial_complex_factor = 0.25
				army_org_regain = 0.15
			}
		}

		FRA_weakness_at_the_front = {
			picture = generic_desertion
			modifier = {
				land_reinforce_rate = -0.1
			}
			targeted_modifier = {
				tag = FRA
				attack_bonus_against = -0.1
				defense_bonus_against = -0.1
			}
		}

		FRA_operation_northrend_buff = {
			picture = SWE_coastal_support
			modifier = {
				naval_invasion_prep_speed = 0.15
				naval_invasion_capacity = 12
				invasion_preparation = -0.5
			}
		}

		FRA_alpine_surprise_attack_buff = {
			picture = SWI_spirit_of_helvetia_aggressive_peace
			modifier = {
				terrain_penalty_reduction = 0.25
				max_planning = 0.05
				special_forces_attack_factor = 0.15
				special_forces_defence_factor = 0.1
			}
		}

		FRA_antiwar_strike = {
			picture = SPR_class_war
			modifier = {
				industrial_capacity_factory = -0.1
				industrial_capacity_dockyard = -0.1
				production_speed_buildings_factor = -0.15
				industry_repair_factor = -0.25
				industry_air_damage_factor = 0.2 
			}
		}

		FRA_antiwar_strike2 = {
			name = FRA_antiwar_strike
			picture = SPR_class_war
			modifier = {
				stability_factor = -0.1
				industrial_capacity_factory = -0.15
				industrial_capacity_dockyard = -0.15
				production_speed_buildings_factor = -0.2
				industry_repair_factor = -0.25
				industry_air_damage_factor = 0.2 
			}
		}

		FRA_bills_rooster1 = {
			name = FRA_bills_rooster
			modifier = {
				max_planning = 0.1
				experience_gain_army_factor = 0.025
				army_org_factor = 0.05
			}
		}

		FRA_bills_rooster11 = {
			name = FRA_bills_rooster
			modifier = {
				max_planning = 0.1
				experience_gain_army_factor = 0.05
				army_org_factor = 0.05

				totalist_drift = 0.01
				army_attack_factor = 0.025
			}
		}

		FRA_bills_rooster12 = {
			name = FRA_bills_rooster
			modifier = {
				max_planning = 0.1
				experience_gain_army_factor = 0.05
				army_org_factor = 0.1

				army_speed_factor = 0.1
				army_morale_factor = 0.1
			}
		}

		FRA_bills_rooster2 = {
			name = FRA_bills_rooster
			modifier = {
				max_planning = 0.1
				experience_gain_army_factor = 0.075
				army_org_factor = 0.1

				totalist_drift = 0.01
				army_attack_factor = 0.015
				army_speed_factor = 0.1
				army_morale_factor = 0.1
			}
		}

		### 外交协定
		FRA_bills_france_egypt_trade_agreement = {
			name = FRA_france_egypt_trade_agreement
			modifier = {
				production_speed_buildings_factor = 0.025
				consumer_goods_factor = -0.1
			}
		}

		FRA_bills_france_egypt_cooperation = { 
			modifier = {
				production_speed_buildings_factor = 0.05
				consumer_goods_factor = -0.1

				heat_attrition_factor = -0.1
				acclimatization_hot_climate_gain_factor = 0.25
				experience_gain_army_factor = 0.05
				army_org_factor = 0.05
			}
		}

		FRA_bills_oil_partnership = {
			name = FRA_oil_partnership
			modifier = {
				production_speed_fuel_silo_factor = 0.15
				max_fuel_factor = 0.25
				fuel_gain_factor = 0.1
				supply_consumption_factor = -0.05
			}
		}

		FRA_bills_southeast_asia_trade_agreement1 = {
			name = FRA_southeast_asia_trade_agreement
			modifier = {
				consumer_goods_factor = -0.05
				local_resources_factor = 0.1
				production_factory_efficiency_gain_factor = 0.05
			}
		}

		FRA_bills_southeast_asia_trade_agreement2 = {
			name = FRA_southeast_asia_trade_agreement
			modifier = {
				consumer_goods_factor = -0.05
				local_resources_factor = 0.15
				production_factory_efficiency_gain_factor = 0.1
			}
		}

		FRA_bills_balkan_trade_agreement1 = {
			name = FRA_bills_balkan_trade_agreement
			modifier = {
				experience_gain_army_factor = 0.03
				consumer_goods_factor = -0.03
				production_speed_buildings_factor = 0.025
			}
		}

		FRA_bills_balkan_trade_agreement2 = {
			name = FRA_bills_balkan_trade_agreement
			modifier = {
				experience_gain_army_factor = 0.06
				consumer_goods_factor = -0.06
				production_speed_buildings_factor = 0.05
			}
		}

		FRA_bills_balkan_trade_agreement3 = {
			name = FRA_bills_balkan_trade_agreement
			modifier = {
				experience_gain_army_factor = 0.1
				consumer_goods_factor = -0.1
				production_speed_buildings_factor = 0.1
			}
		}

		FRA_bills_CHI_help_plan_econ1 = {
			name = FRA_CHI_help_plan
			modifier = {
				political_power_factor = 0.1
				consumer_goods_factor = 0.15
				industrial_capacity_factory = -0.025
			}
		}

		FRA_bills_CHI_help_plan_econ2 = {
			name = FRA_CHI_help_plan
			modifier = {
				consumer_goods_factor = -0.15
				industrial_capacity_factory = 0.1
				production_speed_buildings_factor = 0.05
				production_factory_start_efficiency_factor = 0.1
			}
		}

		FRA_bills_CHI_help_plan_mili = {
			name = FRA_CHI_help_plan
			modifier = {
				experience_gain_army_factor = 0.1
				command_power_gain = 0.01
				planning_speed = 0.1
				army_morale_factor = 0.15
				terrain_penalty_reduction = 0.05
			}
		}

		FRA_bills_CHI_help_plan_soc = {
			name = FRA_CHI_help_plan
			modifier = {
				political_power_factor = 0.1
				stability_factor = 0.05
				war_support_factor = 0.05
				research_speed_factor = 0.1
			}
		}

		FRA_bills_CHI_help_plan_all = {
			name = FRA_CHI_help_plan
			modifier = {
				political_power_factor = 0.05
				research_speed_factor = 0.05
				experience_gain_army_factor = 0.05
				army_morale_factor = 0.1
				consumer_goods_factor = -0.05
				industrial_capacity_factory = 0.025
			}
		}

		FRA_bills_indian_trade = {
			modifier = {
				consumer_goods_factor = -0.1
				production_factory_max_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.1
			}
		}

		FRA_german_war_reparations_fra = {
			name = FRA_german_war_reparations
			picture = generic_coins
			modifier = {
				industrial_capacity_factory = 0.15
				production_speed_buildings_factor = 0.15
				consumer_goods_factor = -0.3
				industrial_capacity_dockyard = 0.15
			}  
		}

		FRA_franco_german_relations_fra = {
			name = FRA_franco_german_relations
			picture = generic_syndicalist_worker
			modifier = {
				industrial_capacity_factory = 0.05
				production_speed_buildings_factor = 0.15
				research_speed_factor = 0.1
				industrial_capacity_dockyard = 0.05
				consumer_goods_factor = -0.1
			}
		}

		FRA_cold_war = { 
			picture = generic_neutrality_drift_bonus
			allowed = { always = no }
			modifier = {
				justify_war_goal_time = 0.5
				guarantee_cost = -0.3
				sp_tag_nuclear_power_speed_factor = 0.2
				sp_tag_rocket_speed_factor = 0.2
				send_volunteer_size = 6
				operative_slot = 4
				propaganda_mission_factor = 1.5
				boost_ideology_mission_factor = 1.5
			}
		}

		FRA_war_payout_1 = {
			name = FRA_war_payout
			picture = generic_coins
			modifier = {
				industrial_capacity_factory = 0.1
				production_speed_buildings_factor = 0.1
				consumer_goods_factor = -0.15
			}
		}

		FRA_war_payout_21 = {
			name = FRA_war_payout
			picture = generic_coins
			modifier = {
				industrial_capacity_factory = 0.05
				production_speed_buildings_factor = 0.05
				consumer_goods_factor = -0.1
			}
		}

		FRA_war_payout_22 = {
			name = FRA_war_payout
			picture = generic_coins
			modifier = {
				industrial_capacity_factory = 0.15
				production_speed_buildings_factor = 0.15
				consumer_goods_factor = -0.2
			}
		}

		FRA_war_payout_3 = {
			name = FRA_war_payout
			picture = generic_coins
			modifier = {
				industrial_capacity_factory = 0.2
				production_speed_buildings_factor = 0.2
				consumer_goods_factor = -0.3
			}
		}
	}
}
