ideologies = {
	
	democratic = {
	
		types = {
			conservatism = {}
			liberalism = {}
			socialism = {}
			populism = {
				color = { 0 0 51 }
			}			
		}
		
		dynamic_faction_names = {
			"FACTION_NAME_DEMOCRATIC_1"
			"FACTION_NAME_DEMOCRATIC_2"
			"FACTION_NAME_DEMOCRATIC_3"
			"FACTION_NAME_DEMOCRATIC_4"
			"FACTION_NAME_DEMOCRATIC_5"
			"FACTION_NAME_DEMOCRATIC_6"
		}
		
		color = { 0 65 130 }
		
		rules = {
			can_declare_war_on_same_ideology = no
			can_force_government = yes
			can_send_volunteers = no
			can_puppet = no
			can_lower_tension = yes
			can_only_justify_war_on_threat_country = yes
			can_guarantee_other_ideologies = yes
		}
		
		can_collaborate = yes
		
		can_host_government_in_exile = yes
		
		war_impact_on_world_tension = 0.25		# no major danger, remember this this the 40s!
		faction_impact_on_world_tension = 0.1
		
		modifiers = {
			generate_wargoal_tension = 1.00
			join_faction_tension = 0.8
			lend_lease_tension = 0.50
			send_volunteers_tension = 0.50
			guarantee_tension = 0.4
			annex_cost_factor = 0.5
			civilian_intel_to_others = 20.0
			army_intel_to_others = 5.0
			navy_intel_to_others = 20.0
			airforce_intel_to_others = 5
		}
		
		faction_modifiers = {
			faction_trade_opinion_factor = 0.50 #plus 50% trade opinion
		}
		ai_democratic = yes # uses the democratic AI behaviour
	}


	communism = {
	
		types = {	
			marxism = {
				color = { 200 0 0 }
			}

			leninism = {
				color = { 150 45 45 }
			}

			stalinism = {
				color = { 100 0 00 }
			}

			anti_revisionism = {
				color = { 175 75 75 }
			}

			anarchist_communism = {
				color = { 51 0 0 }
			}
		}
		
		dynamic_faction_names = {
			"FACTION_NAME_COMMUNIST_1"
			"FACTION_NAME_COMMUNIST_2"
			"FACTION_NAME_COMMUNIST_3"
			"FACTION_NAME_COMMUNIST_4"
			"FACTION_NAME_COMMUNIST_5"
		}
		
		color = { 160 0 0 }
		
		war_impact_on_world_tension = 0.75		#Commie less threatening
		faction_impact_on_world_tension = 0.5
		
		ai_communist = yes # uses the commie AI behaviour
		
		rules = {
			can_force_government = no
			can_send_volunteers = yes
			can_puppet = yes
		}
		
		can_collaborate = yes
		
		modifiers = {
			puppet_cost_factor = -0.3
			civilian_intel_to_others = 10.0
			army_intel_to_others = 7.5
			navy_intel_to_others = 12.5
			airforce_intel_to_others = 7.5
			hidden_modifier = { join_faction_tension = -0.1 }
		}
		
		faction_modifiers = {
			
		}

	}

	fascism = {
	
		types = {
			nazism = {
				color = { 0 0 0 }
			}

			gen_nazism = {
				color = { 0 0 0 }
			}

			fascism_ideology = {
				
			}

			falangism = {
				color = { 114 42 24 }
			}

			rexism = {
				color = { 150 75 0 }
			}
		}
		
		dynamic_faction_names = {
			"FACTION_NAME_FASCIST_1"
			"FACTION_NAME_FASCIST_2"
			"FACTION_NAME_FASCIST_3"
			"FACTION_NAME_FASCIST_4"
			"FACTION_NAME_FASCIST_5"
		}
		
		color = { 150 75 0 }
		
		war_impact_on_world_tension = 1.0			#evil!
		faction_impact_on_world_tension = 1.0
		
		rules = {
			can_force_government = no
			can_send_volunteers = yes
			can_puppet = yes
		}
		
		can_collaborate = yes
		
		modifiers = {
			send_volunteers_tension = 0.4
			justify_war_goal_when_in_major_war_time = -0.80
			civilian_intel_to_others = 15.0
			army_intel_to_others = 10.0
			navy_intel_to_others = 10.0
			airforce_intel_to_others = 10.0
			hidden_modifier = { join_faction_tension = -0.1 }
		}

		ai_fascist = yes # uses the fascist AI behaviour
	}
	
	neutrality = {
	
		types = {
			despotism  = {}
			oligarchism  = {}		
			moderatism = {}
			centrism = {}
			anarchism = {
				color = { 50 50 50 }
				can_be_randomly_selected = no # won't be assigned to randomly generated country leaders
			}
		}

		dynamic_faction_names = {
			"FACTION_NAME_NONALIGNED_1"
			"FACTION_NAME_NONALIGNED_2"
			"FACTION_NAME_NONALIGNED_3"
			"FACTION_NAME_NONALIGNED_4"
			"FACTION_NAME_NONALIGNED_5"
		}
		
		color = { 124 124 124 }
		
		
		war_impact_on_world_tension = 0.25		#no major danger
		faction_impact_on_world_tension = 0.1
		
		rules = {
			can_force_government = no
			can_puppet = yes
			can_send_volunteers = no
		}
		
		can_collaborate = yes
		
		modifiers = {
			#increased_influence_factor = 0.3 #30% easier to influence
			generate_wargoal_tension = 0.5
			join_faction_tension = 0.4
			lend_lease_tension = 0.4
			send_volunteers_tension = 0.4
			guarantee_tension = 0.4
			drift_defence_factor = -0.3	
			civilian_intel_to_others = 20.0
			army_intel_to_others = 10.0
			navy_intel_to_others = 20.0
			airforce_intel_to_others = 10.0
		}
		
		faction_modifiers = {
		}

		ai_neutral = yes # 
	}
}
