after_wrw_category = {
	bomb_remnants = {
		visible = {
			GER = {
				has_country_flag = after_wrw
			}
		}
		
		available = {
            command_power > 20
        }
		
		cost = 0
		
		fire_only_once = yes
		
		days_remove = 35
		
		remove_effect = {
			set_global_flag = triumph_over_wrs
			
			RAH = {
				add_ideas = West_Russia
			}
			
			RUY = {
				add_ideas = West_Russia
			}
			
			RVL = {
				add_ideas = West_Russia
			}
			
			RVY = {
				add_ideas = West_Russia
			}
			
			RSA = {
				add_ideas = West_Russia
			}
			
			RGY = {
				add_ideas = West_Russia
			}
			
			TAT = {
				add_ideas = West_Russia
			}
			
			BSK = {
				add_ideas = West_Russia
			}
			
			RPM = {
				add_ideas = West_Russia
			}
			
			
		}
		
		
		ai_will_do = {
			factor = 500
		}
		
		complete_effect = {
			add_command_power = -20
		}
	}
	
	german_triumph = {
		visible = {
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		remove_effect = {
			
			hidden_effect = {
				GER = { country_event = post_war.1 }
			}
				
		}
		
		
		cost = 50
		
		ai_will_do = {
			factor = 500
		}
		
	}
	
	africa_por_ger_begin = {
		visible = {
			has_global_flag = russia_collapse
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		remove_effect = {
			set_global_flag = africa_por_ger_2
			start_border_war = {
			
			change_state_after_war = no
				
			attacker = {
				state = 545
				num_provinces = 4
				on_win = post_war.3
				on_lose = post_war.4
				on_cancel = post_war.3
			}
			
			defender = {
				state = 896
				num_provinces = 4
				on_win = post_war.4
				on_lose = post_war.3 
				on_cancel = post_war.3
			}

			}
			
		}
		
		
		cost = 50
		
		ai_will_do = {
			factor = 500
		}
		
	}
	
	africa_por_ger_continue = {
		visible = {
			GER = {
				has_global_flag = africa_por_ger_2
			}
		}
		
		fire_only_once = yes
		
		days_remove = 20
		
		remove_effect = {
			set_global_flag = africa_por_ger_3
			start_border_war = {
			
			change_state_after_war = no
				
			attacker = {
				state = 295
				num_provinces = 3
				on_win = post_war.5
				on_lose = post_war.4
				on_cancel = post_war.5
			}
			
			defender = {
				state = 540
				num_provinces = 3
			}

			}
			
		}
		
		
		cost = 50
		
		ai_will_do = {
			factor = 500
		}
		
	}
	
	africa_por_ger_final = {
		visible = {
			GER = {
				has_global_flag = africa_por_ger_3
			}
		}
		
		fire_only_once = yes
		
		days_remove = 14
		
		remove_effect = {
			set_global_flag = africa_por_ger_4
			GER = { country_event = post_war.6 }
			
		}
		
		
		cost = 25
		
		ai_will_do = {
			factor = 500
		}
		
	}
	
	preparations_swi = {
		visible = {
			AND = {
				GER = {
				has_global_flag = africa_por_ger_4
				}
			
				3 = {
					is_owned_by = SWI
					is_controlled_by = SWI
				}
			}
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		remove_effect = {
			set_global_flag = preparations_swi
			SWI = { country_event = post_war.8 }
		}
		
		
		cost = 30
		
		ai_will_do = {
			factor = 500
		}
		
	}
}