focus_tree = {
	id = ger_civwar_focus_tree
	country = {
		
        factor = 0
	modifier = {
			add = 10
			OR = {
                tag = GHM
                tag = GHH
                tag = GSP
                tag = GHG
            }
		}
    }
    default = no
	continuous_focus_position = { x = 2000 y = 1500 }

 ### GENERIC FOCUSES FOR ALL LEADER

    focus = {
        id = ger_civwar_focus_start
		text = ger_civwar_focus_start
		icon = GFX_focus_GER_subdue_the_wehrmacht_historical
		cost = 0.6
		x = 5
		y = 0
		completion_reward = {
            add_political_power = -50
		}
				
		ai_will_do = {
			factor = 25
		}
    }

    focus = {
        id = ger_civwar_focus_armory
		text = ger_civwar_focus_armory
		icon = GFX_focus_SWE_lynx_armored_car
		cost = 4
		completion_reward = {
            add_equipment_to_stockpile = {
                type = infantry_equipment
                amount = 950
            }
            add_equipment_to_stockpile = {
                type = motorized_equipment
                amount = 200
            }
            add_stability = -0.045
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_start
	
        x = -2
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_start
        }
    }

    focus = {
        id = ger_civwar_focus_mobilise_economy
		text = ger_civwar_focus_mobilise_economy
		icon = GFX_focus_generic_military_industry
		cost = 5
		completion_reward = {
            add_equipment_to_stockpile = {
                type = infantry_equipment 
                amount = 2500
            }
            add_equipment_to_stockpile = {
                type = motorized_equipment 
                amount = 100
            }
            add_stability = -0.045
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_start
	
        x = 2
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_start
        }
    }

    focus = {
        id = ger_civwar_focus_companies_BORMANN
		text = ger_civwar_companies_BORMANN
		icon = GFX_focus_GER_kdf_wagen
		cost = 3
        allow_branch = {
            original_tag = GHM
        }
		completion_reward = {
            add_equipment_to_stockpile = {
                type = mechanized_equipment 
                amount = 300
            }
            add_equipment_to_stockpile = {
                type = motorized_equipment 
                amount = 500
            }
            add_political_power = 50
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_start
	
        x = 0
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_start
        }
    }

    focus = {
        id = ger_civwar_focus_totheeast_SPEER
		text = ger_civwar_focus_totheeast_SPEER
		icon = GFX_focus_GER_eastern_grand_duchies
		cost = 2.25
        allow_branch = {
            original_tag = GSP
        }
		completion_reward = {
            add_equipment_to_stockpile = {
                type = mechanized_equipment 
                amount = 300
            }
            add_equipment_to_stockpile = {
                type = motorized_equipment 
                amount = 500
            }
            add_political_power = 50
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_start
	
        x = 0
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_start
        }
    }

    focus = {
        id = ger_civwar_focus_mobilise_workers
		text = ger_civwar_focus_mobilise_workers
		icon = GFX_focus_generic_limited_social_mobilization
		cost = 3.2
		completion_reward = {
            add_stability = -0.05
            add_manpower = 10000
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_armory
	
        x = 0
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_armory
        }
    }

    focus = {
        id = ger_civwar_focus_mobilise_austria
		text = ger_civwar_focus_mobilise_austria
		icon = GFX_focus_AUS_economic_resuscitation
		cost = 3.4

        available = {
            controls_state = 4
            controls_state = 152
            controls_state = 153
            controls_state = 976
        }

		completion_reward = {
            add_manpower = 7000
            add_equipment_to_stockpile = {
                type = infantry_equipment 
                amount = 7000
            }
            add_stability = -0.045
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_mobilise_economy

        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_mobilise_economy
        }
    }

    focus = {
        id = ger_civwar_focus_mobilise_brothers
		text = ger_civwar_focus_mobilise_brothers
		icon = GFX_focus_GER_brothers_in_arms
		cost = 3.4

        available = {
            controls_state = 4
            controls_state = 152
            controls_state = 153
            controls_state = 976
        }

		completion_reward = {
            add_stability = -0.03

            if = {
                limit = {
                    original_tag = GHM
                }
                add_manpower = 12000
            }
            else = {
                every_state = {
                    limit = {
                        is_core_of = AUS
                    }
                    add_core_of = ROOT
                }
            }
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_mobilise_austria
	
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_mobilise_austria
        }
    }

    focus = {
        id = ger_civwar_focus_raids
		text = ger_civwar_focus_raids
		icon = GFX_focus_AUS_raid_military_storages
		cost = 3.4
		completion_reward = {
            add_equipment_to_stockpile = {
                type = infantry_equipment 
                amount = 450
            }
            every_enemy_country = {
                add_equipment_to_stockpile = {
                    type = infantry_equipment 
                    amount = -450
                }
            }
            add_political_power = -120
            add_war_support = 0.03
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_mobilise_economy
	
        x = 0
        y = 2
        
        prerequisite = {
            focus = ger_civwar_focus_mobilise_economy
        }
    }

    focus = {
        id = ger_civwar_focus_nationalisation
		text = ger_civwar_focus_nationalisation
		icon = GFX_focus_GER_combined_arms_historical
		cost = 4.5
		completion_reward = {
            random_owned_state = {
                remove_building = {
                    type = industrial_complex
                    level = 4
                }
                add_building_construction = {
                    type = arms_factory
                    level = 1
                    instant_build = yes
                }
            }
            random_owned_state = {
                remove_building = {
                    type = industrial_complex
                    level = 4
                }
                add_building_construction = {
                    type = arms_factory
                    level = 1
                    instant_build = yes
                }
            }
            add_stability = -0.025
            add_war_support = -0.05
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_mobilise_economy
	
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_mobilise_economy
        }
    }

    focus = {
        id = ger_civwar_focus_ariism_HEYDRICH
		text = ger_civwar_focus_ariism_HEYDRICH
		icon = GFX_focus_GER_autarky_ambitions
		cost = 4.5
        allow_branch = {
            original_tag = GHH
        }
		completion_reward = {
            random_owned_state = {
                add_building_construction = {
                    type = industrial_complex
                    level = 2
                    instant_build = yes
                }
            }
            random_owned_state = {
                add_building_construction = {
                    type = industrial_complex
                    level = 1
                    instant_build = yes
                }
            }
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_nationalisation
	
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_nationalisation
        }
    }

    focus = {
        id = ger_civwar_focus_women
		text = ger_civwar_focus_women
		icon = GFX_focus_generic_women_in_military
		cost = 2.9
		completion_reward = {
            add_ideas = COG_women_in_the_military_idea
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_mobilise_workers
	
        x = -1  
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_mobilise_workers
        }
    }

    focus = {
        id = ger_civwar_focus_schneller #БЫСТРЕЕ БЛ№№№Ь
		text = ger_civwar_focus_schneller
		icon = GFX_focus_GER_wunderwaffe
		cost = 2.2
		completion_reward = {
            add_ideas = GER_schneller
            add_war_support = -0.15
		}
				
		ai_will_do = {
			factor = 20
		}
        
        relative_position_id = ger_civwar_focus_women
	
        x = 3
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_women
        }
        prerequisite = {
            focus = ger_civwar_focus_raids
        }
    }

    focus = {
        id = ger_civwar_focus_students_SPEER
		text = ger_civwar_focus_students_SPEER
		icon = GFX_focus_GER_tend_to_the_future
		cost = 3
        allow_branch = {
            original_tag = GSP
        }
		completion_reward = {
            add_stability = 0.1
            add_war_support = 0.075
		}
				
		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_focus_mobilise_workers
	
        x = 1  
        y = 1
        
        prerequisite = {
            focus = ger_civwar_focus_mobilise_workers
        }
    }
 # BORMANN FOCUS BRANCH
    focus = {
        id = ger_civwar_bormann_start
		text = ger_civwar_bormann_start
		icon = GFX_focus_GER_a_strong_successor
		cost = 0.75
		x = 12
		y = 0
        allow_branch = {
            original_tag = GHM
        }
		completion_reward = {
            add_ideas = GER_bormann_start
		}
				
		ai_will_do = {
			factor = 1000
		}
    }

    focus = {
        id = ger_civwar_bormann_nsdap
		text = ger_civwar_bormann_nsdap
		icon = GFX_focus_GER_strengthen_the_proletarian_international
		cost = 2.1
		completion_reward = { 
            add_ideas = GER_bormann_nsdap
		}

        mutually_exclusive = {
            focus = ger_civwar_bormann_militarisation
        }

		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_bormann_start
	
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_bormann_start
        }
    }

    focus = {
        id = ger_civwar_bormann_militarisation
		text = ger_civwar_bormann_militarisation
		icon = GFX_focus_GER_support_the_proletarian_uprising
		cost = 2.1
		completion_reward = {
            add_stability = -0.1
            add_war_support = -0.075
            add_manpower = 3000
		}

        mutually_exclusive = {
            focus = ger_civwar_bormann_nsdap
        }

		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_bormann_start
	
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_bormann_start
        }
    }

    focus = {
        id = ger_civwar_bormann_loyality
		text = ger_civwar_bormann_loyality
		icon = GFX_focus_GER_the_supreme_leader
		cost = 2.2
		completion_reward = {
            add_stability = 0.25
            add_political_power = -55
		}

		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_bormann_start
	
        x = 0
        y = 2
        
        prerequisite = {
            focus = ger_civwar_bormann_start
        }
    }

    focus = {
        id = ger_civwar_bormann_ugar
		text = ger_civwar_bormann_ugar
		icon = GFX_focus_GER_realpolitik
		cost = 2.2
		completion_reward = {
            add_war_support = 0.1
            hidden_effect = {
                load_oob = GHM_2
            }
            custom_effect_tooltip = 3_divisions_tt
		}

		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_bormann_loyality
	
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_bormann_loyality
        }
    }

    focus = {
        id = ger_civwar_bormann_wartax
		text = ger_civwar_bormann_wartax
		icon = GFX_focus_SWI_issue_war_bonds
		cost = 2.2
		completion_reward = {
            add_stability = -0.05
            every_owned_state = {
                remove_building = {
                    type = industrial_complex
                    level = 2
                }
                add_building_construction = {
                    type = arms_factory
                    level = 1
                    instant_build = yes
                }
            }
		}

		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_bormann_loyality
	
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_bormann_loyality
        }
    }

    focus = {
        id = ger_civwar_bormann_sindicat
		text = ger_civwar_bormann_sindicat
		icon = GFX_focus_generic_diplomatic_treaty
		cost = 2.2
		completion_reward = {
            add_war_support = 0.25
            add_political_power = -100
            add_ideas = GER_bormann_sindicat
		}

		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_bormann_loyality
	
        x = 0
        y = 2
        
        prerequisite = {
            focus = ger_civwar_bormann_loyality
        }
    }

    focus = {
        id = ger_civwar_bormann_loans
		text = ger_civwar_bormann_loans
		icon = GFX_focus_generic_monetary_union
		cost = 3.2
		completion_reward = {
            random_owned_state = {
                add_building_construction = {
                    type = arms_factory
                    level = 1
                    instant_build = yes
                }
            }
            random_owned_state = {
                add_building_construction = {
                    type = arms_factory
                    level = 1
                    instant_build = yes
                }
            }
            random_owned_state = {
                add_building_construction = {
                    type = arms_factory
                    level = 1
                    instant_build = yes
                }
            }
            random_owned_state = {
                add_building_construction = {
                    type = arms_factory
                    level = 1
                    instant_build = yes
                }
            }
            add_political_power = -50
		}

		ai_will_do = {
			factor = 25
		}
        
        relative_position_id = ger_civwar_bormann_sindicat
	
        x = 0
        y = 1
        
        prerequisite = {
            focus = ger_civwar_bormann_sindicat
        }
    }

    # GORING FOCUS BRANCH
    focus = {
        id = ger_civwar_goring_start
		text = ger_civwar_goring_start
		icon = GFX_focus_GER_airforce
		cost = 0.75
		x = 12
		y = 0
        allow_branch = {
            original_tag = GHG
        }
		completion_reward = {
            add_ideas = GER_goring_start

			create_equipment_variant = {
			name = "Hess 11" #
			type = small_plane_airframe_2
			allow_without_tech = yes #For tooltip purposes, doesn't affect anything really
			modules = {
					fixed_main_weapon_slot = heavy_mg_4x
					fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
					fixed_auxiliary_weapon_slot_2 = bomb_locks
					engine_type_slot = engine_3_1x
					special_type_slot_1 = drop_tanks
			    }
			}
		}
				
		ai_will_do = {
			factor = 1000
		}
    }

    focus = {
        id = ger_civwar_goring_propaganda
		text = ger_civwar_goring_propaganda
		icon = GFX_focus_GER_ascension_of_goebbels
		cost = 4.75
		completion_reward = {
            add_ideas = GER_massive_propaganda
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_goring_start
        
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_goring_start
        }
    }

    focus = {
        id = ger_civwar_goring_strafbatalion
		text = ger_civwar_goring_strafbatalion
		icon = GFX_focus_GER_strafbataillon
		cost = 2.4
		completion_reward = {
            add_stability = -0.2
            add_war_support = -0.1
            add_manpower = 13005
            hidden_effect = {
                load_oob = GHG_2
            }
            custom_effect_tooltip = 2_divisions_tt
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_goring_start
        
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_goring_start
        }
    }

    focus = {
        id = ger_civwar_goring_veterans
		text = ger_civwar_goring_veterans
		icon = GFX_focus_SOV_mobilization_plan
		cost = 2.6
		completion_reward = {
            add_stability = -0.105
            hidden_effect = {
                load_oob = GHG_3
            }
            custom_effect_tooltip = 3_divisions_tt
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_goring_strafbatalion
        
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_goring_strafbatalion
        }
    }

    focus = {
        id = ger_civwar_goring_air
		text = ger_civwar_goring_air
		icon = GFX_goal_generic_air_fighter
		cost = 1.7
		completion_reward = {
            add_equipment_to_stockpile = {

				type = small_plane_airframe_2
				amount = 150
			}
		}
		
        mutually_exclusive = {
            focus = ger_civwar_goring_sell_air
        }

		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_goring_strafbatalion
        
        x = 0
        y = 2
        
        prerequisite = {
            focus = ger_civwar_goring_strafbatalion
        }
    }

    focus = {
        id = ger_civwar_goring_sell_air
		text = ger_civwar_goring_sell_air
		icon = GFX_focus_SMB_purchase_aircraft
		cost = 1.7
		completion_reward = {
            add_offsite_building = { type = arms_factory level = 2 }
		}
		
        mutually_exclusive = {
            focus = ger_civwar_goring_air
        }

		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_goring_propaganda
        
        x = 0
        y = 2
        
        prerequisite = {
            focus = ger_civwar_goring_propaganda
        }
    }

    focus = {
        id = ger_civwar_goring_propaganda2
		text = ger_civwar_goring_propaganda2
		icon = GFX_focus_GER_fund_the_film_department
		cost = 2.25
		completion_reward = {
            add_war_support = 0.15
            add_manpower = 1200
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_goring_propaganda
        
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_goring_propaganda
        }
    }

    focus = {
        id = ger_civwar_goring_berlin
		text = ger_civwar_goring_berlin
		icon = GFX_focus_GER_integrated_economies
		cost = 2.1

        available = {
            controls_state = 64
        }

		completion_reward = {
            add_stability = -0.01
            64 = {
                remove_building = {
                    type = arms_factory
                    level = 5
                }
            }
            58 = {
                add_extra_state_shared_building_slots = 2
                add_building_construction = {
                    type = arms_factory
                    level = 2
                    instant_build = yes
                }
            }
            61 = {
                add_extra_state_shared_building_slots  = 1
                add_building_construction = {
                    type = arms_factory
                    level = 1
                    instant_build = yes
                }
            }
            62 = {
                add_extra_state_shared_building_slots  = 1
                add_building_construction = {
                    type = arms_factory
                    level = 1
                    instant_build = yes
                }
            }
            909 = {
                add_extra_state_shared_building_slots  = 1
                add_building_construction = {
                    type = arms_factory
                    level = 1
                    instant_build = yes
                }
            }
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_goring_start
        
        x = 0
        y = 2
        
        prerequisite = {
            focus = ger_civwar_goring_start
        }
    }

 # SPEER Focus

    focus = {
        id = ger_civwar_speer_start
		text = ger_civwar_speer_start
		icon = GFX_focus_GER_ascension_of_speer
		cost = 0.75
		x = 12
		y = 0
        allow_branch = {
            original_tag = GSP
        }
		completion_reward = {
            add_ideas = GER_speer_start
		}
				
		ai_will_do = {
			factor = 1000
		}
    }

    focus = {
        id = ger_civwar_speer_tothepeople
		text = ger_civwar_speer_tothepeople
		icon = GFX_focus_GER_proletarian_solidarity
		cost = 2.25
		completion_reward = {
            add_war_support = 0.1
            add_stability = 0.04
            add_manpower = 10000
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_speer_start
        
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_speer_start
        }
    }

    focus = {
        id = ger_civwar_speer_tothecompanies
		text = ger_civwar_speer_tothecompanies
		icon = GFX_focus_GER_rally_the_industrialists
		cost = 2.25
		completion_reward = {
            add_ideas = Ger_Todt
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_speer_start
        
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_speer_start
        }
    }

    focus = {
        id = ger_civwar_speer_hoesch_benzin
		text = ger_civwar_speer_hoesch_benzin
		icon = GFX_focus_GER_subsidize_hoesch_benzin
		cost = 1.4
        available = {
            controls_state = 57
            controls_state = 51
        }

		completion_reward = {
            add_resource = {
                type = oil
                amount = 20
                state = 57
            }

            add_resource = {
                type = oil
                amount = 15
                state = 51
            }
        }
        mutually_exclusive = {
            focus = ger_civwar_speer_stahlwerke
        }

		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_speer_tothecompanies
        
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_speer_tothecompanies
        }
    }

    focus = {
        id = ger_civwar_speer_Tiger
		text = ger_civwar_speer_Tiger
		icon = GFX_focus_GER_adopt_new_panzer_doctrine_historical
		cost = 2.25
		completion_reward = {
            create_equipment_variant = {
			name = "Tiger. IV"
			type = light_tank_chassis_3
                parent_version = 1
                modules = {
                    main_armament_slot = tank_heavy_machine_gun
                }
                upgrades = {
                    tank_nsb_engine_upgrade = 2
                }
		    }
        }
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_speer_tothecompanies
        
        x = 0
        y = 2
        
        prerequisite = {
            focus = ger_civwar_speer_hoesch_benzin
            focus = ger_civwar_speer_stahlwerke
        }
    }

    focus = {
        id = ger_civwar_speer_stahlwerke
		text = ger_civwar_speer_stahlwerke
		icon = GFX_focus_GER_vereinigte_stahlwerke
		cost = 1.4

		available = {
            controls_state = 57
            controls_state = 51
        }

		completion_reward = {
            add_resource = {
                type = steel
                amount = 40
                state = 57
            }

            add_resource = {
                type = steel
                amount = 25
                state = 51
            }
        }

        mutually_exclusive = {
            focus = ger_civwar_speer_hoesch_benzin
        }

		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_speer_tothecompanies
        
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_speer_tothecompanies
        }
    }

    focus = {
        id = ger_civwar_speer_democrats_willow
		text = ger_civwar_speer_democrats_willow
		icon = GFX_focus_GER_defender_of_democracy
		cost = 2.25
		completion_reward = {
            add_popularity = {
                ideology = fascism
                popularity = -0.05
            }
            add_war_support = -0.03
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_speer_tothepeople
        
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_speer_tothepeople
        }
    }

    focus = {
        id = ger_civwar_speer_accept_communists
		text = ger_civwar_speer_accept_communists
		icon = GFX_focus_GER_the_peoples_victory
		cost = 2.5
		completion_reward = {
            add_popularity = {
                ideology = communism
                popularity = 0.15
            }
            add_manpower = 3200
            add_equipment_to_stockpile = {
                type = infantry_equipment
                amount = 500
            }
		}

        mutually_exclusive = {
            focus = ger_civwar_speer_refuse_communists
        }

		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_speer_volkssturm
        
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_speer_volkssturm
        }
    }

    focus = {
        id = ger_civwar_speer_refuse_communists
		text = ger_civwar_speer_refuse_communists
		icon = GFX_focus_GER_end_european_communism
		cost = 2.5
		completion_reward = {
            add_popularity = {
                ideology = communism
                popularity = -0.1
            }
            add_manpower = -1200
		}

        mutually_exclusive = {
            focus = ger_civwar_speer_accept_communists
        }
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_speer_volkssturm
        
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_speer_volkssturm
        }
    }

    focus = {
        id = ger_civwar_speer_volkssturm
		text = ger_civwar_speer_volkssturm
		icon = GFX_focus_GER_support_the_proletarian_uprising
		cost = 1.45
		completion_reward = {
            hidden_effect = {
                load_oob = GSP_2
            }
            custom_effect_tooltip = 3_divisions_tt
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_speer_democrats_willow
        
        x = 0
        y = 1
        
        prerequisite = {
            focus = ger_civwar_speer_democrats_willow
        }
    }

    # Heydrich Focus

    focus = {
        id = ger_civwar_heydrich_start
		text = ger_civwar_heydrich_start
		icon = GFX_focus_GER_wunderwaffe_inner_circle
		cost = 0.75
		x = 12
		y = 0
        allow_branch = {
            original_tag = GHH
        }
		completion_reward = {
            add_ideas = GER_heydrich_start
		}
				
		ai_will_do = {
			factor = 1000
		}
    }

    focus = {
        id = ger_civwar_heydrich_holzmann
		text = ger_civwar_heydrich_holzmann
		icon = GFX_focus_GER_philipp_holzmann
		cost = 1.75

		completion_reward = {
            add_offsite_building = { type = arms_factory level = 2 }
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_heydrich_start
        
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_heydrich_start
        }
    }

    focus = {
        id = ger_civwar_heydrich_himmler
		text = ger_civwar_heydrich_himmler
		icon = GFX_focus_GER_new_reforms_in_the_wehrmacht
		cost = 2.35

		completion_reward = {
            custom_effect_tooltip = Himmler_Field_Marchal
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_heydrich_start
        
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_heydrich_start
        }
    }

    focus = {
        id = ger_civwar_heydrich_ss_upgrade
		text = ger_civwar_heydrich_ss_upgrade
		icon = GFX_focus_GER_expand_ss_security_duties
		cost = 1.35

		completion_reward = {
            add_ideas = GER_heydrich_SS
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_heydrich_himmler
        
        x = 0
        y = 1
        
        prerequisite = {
            focus = ger_civwar_heydrich_himmler
        }
    }

    focus = {
        id = ger_civwar_heydrich_ss_everywhere
		text = ger_civwar_heydrich_ss_everywhere
		icon = GFX_focus_GER_hegemony_of_the_ss
		cost = 2.35

		completion_reward = {
            hidden_effect = {
                load_oob = GHH_2
            }
            custom_effect_tooltip = GER_divisions_tt
		}
				
		ai_will_do = {
			factor = 15
		}

        relative_position_id = ger_civwar_heydrich_ss_upgrade
        
        x = 0
        y = 1
        
        prerequisite = {
            focus = ger_civwar_heydrich_ss_upgrade
        }
    }



    focus = {
        id = ger_civwar_heydrich_ukrep
		text = ger_civwar_heydrich_ukrep
		icon = GFX_focus_GER_optimize_reich_labour_service
		cost = 2.25

		completion_reward = {
            42 = {
                add_building_construction = {
                    type = bunker
                    level = 3
                    instant_build = yes
                    province = 9575
                }

                add_building_construction = {
                    type = bunker
                    level = 3
                    instant_build = yes
                    province = 3423
                }

                add_building_construction = {
                    type = bunker
                    level = 3
                    instant_build = yes
                    province = 3558
                }
            }
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_heydrich_holzmann
        
        x = 0
        y = 1
        
        prerequisite = {
            focus = ger_civwar_heydrich_holzmann
        }
    }

    focus = {
        id = ger_civwar_heydrich_abwehr
		text = ger_civwar_heydrich_abwehr
		icon = GFX_focus_GER_absorb_the_abwehr
		cost = 2.25

		completion_reward = {
            create_intelligence_agency = {
                name = "ABWEHR"
            }
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_heydrich_ukrep
        
        x = 0
        y = 1
        
        prerequisite = {
            focus = ger_civwar_heydrich_ukrep
        }
    }

    focus = {
        id = ger_civwar_heydrich_gestapo
		text = ger_civwar_heydrich_gestapo
		icon = GFX_focus_GER_expand_gestapo
		cost = 2.25

		completion_reward = {
            add_popularity = {
                ideology = fascism
                popularity = 0.05
            }
            add_war_support = 0.03
            add_manpower = -1000
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_heydrich_abwehr
        
        x = -1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_heydrich_abwehr
        }
    }

    focus = {
        id = ger_civwar_heydrich_deal137
		text = ger_civwar_heydrich_deal137
		icon = GFX_focus_GER_integration_of_puppet_economies
		cost = 2.25

		completion_reward = {
            country_event = post_war.1001
		}
				
		ai_will_do = {
			factor = 25
		}

        relative_position_id = ger_civwar_heydrich_abwehr
        
        x = 1
        y = 1
        
        prerequisite = {
            focus = ger_civwar_heydrich_abwehr
        }
    }
}