wra_gulag_category = {
	wra_gulag_expand = {
		
		icon = GFX_decision_generic_merge_plant_materiel
		
		priority = 15
		
		fire_only_once = no
		
		ai_will_do = {
			factor = 100
		}
		
		days_re_enable = 6
		
		allowed = { original_tag = WRA }
		
		cost = 60
		
		available = {
			custom_trigger_tooltip = { tooltip = WRA_gulag_100 	
			check_variable = { WRA_gulag_influence < 100 }	
			}
		}
		
		days_remove = 14
		
		complete_effect = {
			add_to_variable = { WRA_gulag_influence = 10 }
			custom_effect_tooltip = WRA_gulag_influence_plus
			WRA_gulag_var = yes
		}
		
		remove_effect = {
			add_to_variable = { WRA_gulag_power = 5 }
			custom_effect_tooltip = WRA_gulag_power_plus
			WRA_gulag_var = yes
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			add_manpower = -1000
		}
		
		
	}
	
	wra_gulag_recources = {
	
		icon = GFX_decision_steel
		
		priority = 14
		
		fire_only_once = no
		
		ai_will_do = {
			factor = 100
		}
		
		days_re_enable = 10
		
		allowed = { original_tag = WRA }
		
		cost = 35
		
		available = {
			custom_trigger_tooltip = { tooltip = WRA_gulag_100 	
			check_variable = { WRA_gulag_influence < 100 }	
			}
		}
		
		days_remove = 20
		
		complete_effect = {
			add_to_variable = { WRA_gulag_influence = 10 }
			custom_effect_tooltip = WRA_gulag_influence_plus
			WRA_gulag_var = yes
		}
		
		remove_effect = {
			add_to_variable = { WRA_gulag_power = 5 }
			custom_effect_tooltip = WRA_gulag_power_plus
			WRA_gulag_var = yes
			random_owned_state = {
				add_resource = {
					type = Steel
					amount = 2
				}
				add_resource = {
					type = Aluminium
					amount = 2
				}
			}
		}
		
		
	}
	
	wra_gulag_armies = {
	
		icon = GFX_decision_generic_military
		
		priority = 13
		
		fire_only_once = no
		
		ai_will_do = {
			factor = 100
		}
		
		days_re_enable = 1
		
		allowed = { original_tag = WRA }
		
		available = {
			custom_trigger_tooltip = { tooltip = WRA_gulag_100 	
			check_variable = { WRA_gulag_influence < 100 }	
			}
			has_army_experience > 20
		}
		
		days_remove = 10
		
		complete_effect = {
			add_to_variable = { WRA_gulag_influence = 5 }
			custom_effect_tooltip = WRA_gulag_influence_plus
			WRA_gulag_var = yes
			army_experience = -20
		}
		
		remove_effect = {
			add_to_variable = { WRA_gulag_power = 5 }
			custom_effect_tooltip = WRA_gulag_power_plus
			WRA_gulag_var = yes
		}
		
		
	}
	
	wra_gulag_deportation = {
	
		icon = GFX_decision_SWI_no_elected_president
		
		cost = 50
		
		priority = 12
		
		fire_only_once = no
		
		ai_will_do = {
			factor = 100
		}
		
		days_re_enable = 10
		
		allowed = { original_tag = WRA }
		
		available = {
			custom_trigger_tooltip = { tooltip = WRA_gulag_100 	
			check_variable = { WRA_gulag_influence < 100 }	
			}
		}
		
		days_remove = 20
		
		complete_effect = {
			add_to_variable = { WRA_gulag_power = -5 }
			custom_effect_tooltip = WRA_gulag_power_minus
			WRA_gulag_var = yes
		}
		
		remove_effect = {
			add_to_variable = { WRA_gulag_influence = -20 }
			custom_effect_tooltip = WRA_gulag_influence_minus
			WRA_gulag_var = yes
		}
		
		
	}
}