spriteTypes = {

progressbartype = {
		name = "GFX_ZZZ_Strikes_GUI"
		textureFile1 = "gfx/interface/ZZZ_generic_gui/ZZZ_GUI_Strike_Full.dds"
		textureFile2 = "gfx/interface/ZZZ_generic_gui/ZZZ_GUI_Strike_Empty.dds"
		color = { 0.0 0.0 0.0 }
		colortwo = { 0.0 0.0 0.0 }
		size = {
			x = 448
			y = 27
		}
		effectFile = "gfx/FX/progress.lua"
		horizontal = yes
	}
	
	spriteType = {
		name = "GFX_ZZZ_Strikes_GUI_frame"
		texturefile = "gfx/interface/ZZZ_generic_gui/ZZZ_GUI_Strike_Frame.dds"
	}

}
