sub_units = {

	amphibious_mechanized = {
		abbreviation = "AMT"			  
		sprite = amphibious_mechanized
		map_icon_category = infantry

		priority = 610
		ai_priority = 200
		active = yes
		special_forces = yes
		marines = yes
		type = {
			mechanized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_special_forces
			category_marines
			category_mobile_and_mobile_combat_sup
		}

		combat_width = 2.0

		#Offensive Abilities
		
		#Size Definitions
		max_strength = 25
		max_organisation = 50
		default_morale = 0.3
		manpower = 800

		#Misc Abilities
		training_time = 180
		suppression = 0.5
		weight = 1
		
		
		supply_consumption = 0.16
		
		# needed since we give so much bonus to infantry even with no mech equipment
		essential = {
			infantry_equipment
			amphibious_mechanized_equipment
		}

		# this is what moves us and sets speed
		transport = amphibious_mechanized_equipment

		need = {
			amphibious_mechanized_equipment = 35
			infantry_equipment = 110
		}


		plains = {
		    attack = -0.05
			movement = -0.05
			defence = -0.05
		}
		forest = {
		    attack = -0.05
			movement = -0.05
			defence = -0.05
		}
		hills = 	{
		    attack = -0.05
			movement = -0.05
			defence = -0.05
		}
		mountain = {
		    attack = -0.05
			movement = -0.05
			defence = -0.05
		}
		jungle = {
		    attack = -0.05
			movement = -0.10
			defence = -0.05
		}
		urban = {
		    attack = -0.05
			movement = -0.05
		}
		marsh = {
			attack = 0.1
			movement = 0.05
		}
		river = {
			attack = 0.1
		}
		amphibious = {
			attack = 0.1
		}
	}
}
