focus_tree = {
	id = romanian_focus
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ROM
			has_dlc = "Death or Dishonor"
			
		}
	}
	
	continuous_focus_position = { x = 60 y = 1200 }
	
	default = no
	focus = {
		id = ROM_danubian_transport_network
		icon = GFX_goal_generic_construct_infrastructure
		cost = 7
		x = 6
		y = 0
			ai_will_do = {
					factor = 70
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {
					random_state = {
							limit = {
									has_state_flag = ROM_danubian_transport_network_Inf
								}
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					random_state = {
							limit = {
									has_state_flag = ROM_danubian_transport_network_Inf_2
								}
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					random_state = {
							limit = {
									has_state_flag = ROM_danubian_transport_network_Inf_3
								}
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
				}
			completion_reward = {
					random_owned_controlled_state = {
							prioritize = { 46 }
							limit = {
									free_building_slots = {
											building = infrastructure
											size > 0
										}
								}
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							set_state_flag = ROM_danubian_transport_network_Inf
						}
					random_owned_controlled_state = {
							prioritize = { 81 }
							limit = {
									free_building_slots = {
											building = infrastructure
											size > 0
										}
								}
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							set_state_flag = ROM_danubian_transport_network_Inf_2
						}
					random_owned_controlled_state = {
							prioritize = { 82 }
							limit = {
									free_building_slots = {
											building = infrastructure
											size > 0
										}
								}
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							set_state_flag = ROM_danubian_transport_network_Inf_3
						}
				}

	}
	focus = {
		id = ROM_institute_royal_dictatorship
		icon = GFX_focus_rom_royal_dictatorship
		cost = 7
		x = 20
		y = 0
			ai_will_do = {
					factor = 9
				}
			available = { is_subject = no }
			bypass = {	is_subject = yes }
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
		completion_reward = {
			add_political_power = 250
			create_country_leader = {
				name = "Carol II"
				desc = "POLITICS_CAROL_II_DESC"
				picture = GFX_Portrait_romania_Carol_II				
				expire = "1965.1.1"
				ideology = despotism
				traits = { 	hedonist }
				id = 550
			}
			set_politics = { ruling_party = neutrality elections_allowed = no }
			set_political_party = {
				ideology = neutrality
				popularity = 30
			}
			remove_ideas = neutrality_idea
			add_timed_idea = { idea = ROM_king_carol_ii_hedonist days = 1095 }
			hidden_effect = { country_event = DOD_romania.80 }
		}

	}
	focus = {
		id = ROM_army_maneuvers
		icon = GFX_goal_generic_army_doctrines
		cost = 7
		x = 35
		y = 0
			ai_will_do = {
					factor = 9
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					army_experience = 25
				}

	}
	focus = {
		id = ROM_expand_the_galati_shipyards
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 7
		x = 39
		y = 0
			ai_will_do = {
					factor = 3
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {
					navy_experience = 25
					random_state = {
							limit = {
									has_state_flag = ROM_expand_the_galati_shipyards_AB
								}
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
						}
				}
			completion_reward = {
					navy_experience = 25
					random_owned_controlled_state = {
							limit = {
									ROOT = {
											has_full_control_of_state = PREV
										}
									free_building_slots = {
											building = dockyard
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
							set_state_flag = ROM_expand_the_galati_shipyards_AB
						}
				}

	}
	focus = {
		id = ROM_civil_works
		icon = GFX_goal_generic_construction
		cost = 7
		x = 4
		y = 0
			ai_will_do = {
					factor = 80
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_civil_works
							bonus = 1.0
							uses = 2
							category = industry
						}
				}

	}
	focus = {
		id = ROM_revise_the_constitution
		icon = GFX_goal_generic_forceful_treaty
		cost = 7
		prerequisite = {
			focus = ROM_institute_royal_dictatorship
		}
		x = 0
		y = 1
		relative_position_id = ROM_institute_royal_dictatorship
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {
					custom_trigger_tooltip = {
							tooltip = ROM_carol_not_leader_trigger
							NOT = { has_country_leader = { id = 550 }
							}
					}
			}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
               add_country_leader_trait = camarilla_leader
			   add_ideas = ROM_the_sentinel_of_the_motherland
			   add_stability = -0.05
			   add_war_support = -0.05
			   add_political_power = 100
			}

	}
	focus = {
		id = ROM_agrarian_reform
		icon = GFX_goal_generic_consumer_goods
		cost = 7
		prerequisite = {
			focus = ROM_civil_works
		}
		prerequisite = {
			focus = ROM_danubian_transport_network
		}
		x = 5
		y = 1
			ai_will_do = {
					factor = 75
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_timed_idea = { idea = ROM_agrarian_reform days = 730 }
				}

	}
	focus = {
		id = ROM_the_royal_foundation
		icon = GFX_focus_research
		cost = 7
		prerequisite = {
			focus = ROM_agrarian_reform
		}
		x = 5
		y = 2
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = ROM_malaxa
		icon = GFX_goal_generic_construct_civ_factory
		cost = 7
		prerequisite = {
			focus = ROM_the_royal_foundation
		}
		x = 5
		y = 3
			ai_will_do = {
					factor = 65
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
			 add_ideas = idea_PAR_recovering_economy
					random_owned_controlled_state = {
							limit = {
									ROOT = {
											has_full_control_of_state = PREV
										}
									free_building_slots = {
											building = industrial_complex
											size > 1
											include_locked = yes
										}
									is_core_of = ROOT
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
							set_state_flag = ROM_malaxa_IC
						}
				}

	}
	focus = {
		id = ROM_hunedoara_steel_works
		icon = GFX_goal_generic_construct_civilian
		cost = 7
		prerequisite = {
			focus = ROM_malaxa
		}
		x = 4
		y = 4
			ai_will_do = {
					factor = 50
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									ROOT = {
											has_full_control_of_state = PREV
										}
									free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
							set_state_flag = ROM_hunedoara_steel_works_IC
							add_resource = {
									type = steel
									amount = 21
								}
						}
				}

	}
	focus = {
		id = ROM_invest_in_the_iar
		icon = GFX_goal_generic_construct_military
		cost = 7
		prerequisite = {
			focus = ROM_malaxa
		}
		x = 6
		y = 4
			ai_will_do = {
					factor = 45
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {
					random_state = {
							limit = {
									has_state_flag = ROM_invest_in_the_iar_AF1
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
				}
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									ROOT = {
											has_full_control_of_state = PREV
										}
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = ROM_invest_in_the_iar_AF1
						}
					custom_effect_tooltip = available_designer
					show_ideas_tooltip = ROM_iar
				}

	}
	focus = {
		id = ROM_expand_ploiesti_oil_production
		icon = GFX_goal_generic_oil_refinery
		cost = 7
		prerequisite = {
			focus = ROM_hunedoara_steel_works
		}
		prerequisite = {
			focus = ROM_invest_in_the_iar
		}
		x = 5
		y = 5
			ai_will_do = {
					factor = 30
				}
			available = {
					has_full_control_of_state = 46
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					46 = {
							add_resource = {
									type = oil
									amount = 24
								}
						}
				}

	}
	focus = {
		id = ROM_expand_the_university_of_bucharest
		icon = GFX_focus_research
		cost = 7
		prerequisite = {
			focus = ROM_expand_ploiesti_oil_production
		}
		x = 5
		y = 6
			ai_will_do = {
					factor = 35
				}
			available = {
					num_of_factories > 50
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = ROM_exploit_the_baita_mines
		icon = GFX_goal_generic_construction2
		cost = 7
		prerequisite = {
			focus = ROM_expand_the_university_of_bucharest
		}
		x = 5
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_exploit_the_baita_mines
				}

	}
	focus = {
		id = ROM_flexible_foreign_policy
		icon = GFX_goal_generic_improve_relations
		cost = 7
		prerequisite = {
			focus = ROM_revise_the_constitution
		}
		mutually_exclusive = {
			focus = ROM_his_majestys_loyal_government
		}
		x = 13
		y = 2
			ai_will_do = {
					factor = 15
				}
			available = {
					is_subject = no
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = ROM_flexible_foreign_policy
					set_rule = { can_send_volunteers = yes }
				}

	}
	
	focus = {
		id = ROM_crack_down_on_extremism
		icon = GFX_goal_generic_political_pressure
		prerequisite = { focus = ROM_flexible_foreign_policy }
		x = 12
		y = 3

		cost = 5

		ai_will_do = {
			factor = 9
		}

		available = {
			OR = { is_subject = no is_subject_of = GER }
			OR = { 
			date > 1940.1.1
			AND = { is_in_faction_with = GER has_completed_focus = ROM_iron_guard }
			}
			NOT = { has_completed_focus = ROM_national_christian_party }
			NOT = { has_completed_focus = ROM_force_abdication }
		}

		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
			ROM_ion_antonescu = { #Making Antonescu into a Country leader and removing him from his other roles. 
				add_country_leader_role = {
					country_leader = {
						expire = "1965.1.1"
						ideology = fascism_ideology
						traits = {
							ROM_conductor
						}
					}
					promote_leader = yes
				}
				remove_advisor_role = { slot = army_chief }
			}
			set_party_name = { 
			    ideology = fascism
			    long_name = ROM_fascism_party_long
			    name = ROM_fascism_party
			}
			hidden_effect = { retire_character = ROM_corneliu_codreanu }
		}
	}
	
	focus = {
		id = ROM_a_deal_with_the_devil
		icon = GFX_goal_generic_dangerous_deal
		cost = 7
		prerequisite = {
			focus = ROM_flexible_foreign_policy
		}
		x = 9
		y = 3
			ai_will_do = {
					factor = 5
				}
			available = {
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_popularity = {
							ideology = communism
							popularity = 0.05
						}
					add_opinion_modifier = {
							target = SOV
							modifier = ROM_a_deal_with_the_devil
						}
					SOV = {
							add_opinion_modifier = {
									target = ROOT
									modifier = ROM_a_deal_with_the_devil
								}
						}
				}

	}
	focus = {
		id = ROM_appoint_soviet_friendly_government
		icon = GFX_goal_support_communism
		cost = 7
		prerequisite = {
			focus = ROM_a_deal_with_the_devil
		}
		x = 9
		y = 4
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							has_war_with = SOV
						}
				}
				
			available = {
			  OR = {
				is_subject = no
				AND = {
				is_puppet_of = SOV
				SOV = { has_government = communism }
				}
				}
				NOT = { has_idea = collectivist_ethos_focus }
				NOT = { has_idea = liberty_ethos_focus }
			   OR = {
				any_allied_country = {
				      AND = {
					     NOT = {
				         has_government = democratic
				         has_government = fascism
				         has_government = neutrality
						 }
				         num_of_factories > 120
					  }
				   }
				   is_in_faction = no
				}
			    NOT = { has_completed_focus = ROM_join_axis }
			    NOT = { has_completed_focus = ROM_join_allies }
			}
			
			bypass = {
			}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
				add_timed_idea = {
						idea = collectivist_ethos_focus
						days = 365
				}
					if = {
							limit = {
									has_idea = ROM_constitutional_guarantees
								}
							remove_ideas = ROM_constitutional_guarantees
							else = {
									if = {
											limit = {
													has_idea = ROM_iron_guard
												}
											remove_ideas = ROM_iron_guard
											else = {
													custom_effect_tooltip = ROM_appoint_soviet_friendly_government_tooltip
												}
										}
								}
						}
					if = {
							limit = {
									NOT = {
											has_idea = ROM_flexible_foreign_policy_2
										}
								}
							swap_ideas = {
									remove_idea = ROM_flexible_foreign_policy
									add_idea = ROM_flexible_foreign_policy_2
								}
						}
					add_popularity = {
							popularity = 0.25
							ideology = communism
						}
					add_opinion_modifier = {
							modifier = ROM_appoint_soviet_friendly_government
							target = SOV
						}
					SOV = {
							add_opinion_modifier = {
									modifier = ROM_appoint_soviet_friendly_government
									target = ROOT
								}
						}
				}

	}
	focus = {
		id = ROM_basing_rights_for_soviet_union
		icon = GFX_focus_generic_soviet_politics
		cost = 7
		prerequisite = {
			focus = ROM_appoint_soviet_friendly_government
		}
		x = 8
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {
					is_in_faction = no
					SOV = { has_government = communism is_subject = no NOT = { has_war_with = ROM } }
				}
			bypass = {
				is_in_faction = yes
			    OR = {
				 is_in_faction_with = SOV
                 has_war_with = SOV
				 SOV = { OR = { exists = no is_puppet = yes } }
				}
			}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					SOV = { country_event = DOD_romania.30 }
			}

	}
	focus = {
		id = ROM_securitate
		icon = GFX_focus_generic_support_the_left_right
		cost = 7
		prerequisite = {
			focus = ROM_appoint_soviet_friendly_government
		}
		x = 10
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {
           communism > 0.2
}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					set_politics = { ruling_party = communism elections_allowed = no }
					add_ideas = ROM_securitate
						  custom_effect_tooltip = ROM_appoint_allied_friendly_government_tooltip
					      if = {
							limit = {
									has_idea = ROM_the_sentinel_of_the_motherland
								}
							     remove_ideas = ROM_the_sentinel_of_the_motherland
						  }
					     if = {
							limit = {
									has_idea = ROM_constitutional_guarantees
								}
							remove_ideas = ROM_constitutional_guarantees
							}
							if = {
								limit = {
										has_idea = ROM_iron_guard
									}
								remove_ideas = ROM_iron_guard
							}
				}

	}
	focus = {
		id = ROM_form_peasant_militias
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = ROM_basing_rights_for_soviet_union
			focus = ROM_securitate
		}
		x = 9
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_a_deal_with_the_devil_2
				}

	}
	focus = {
		id = ROM_romanian_volunteer_brigades
		icon = GFX_goal_generic_military_sphere
		cost = 7
		prerequisite = {
			focus = ROM_form_peasant_militias
		}
		x = 9
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_romanian_volunteer_brigades
				}

	}
	focus = {
		id = ROM_join_comintern
		icon = GFX_focus_generic_join_comintern
		cost = 7
		prerequisite = {
			focus = ROM_romanian_volunteer_brigades
		}
		x = 9
		y = 8
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							SOV = {
									has_capitulated = yes
								}
						}
				}
			available = {
					threat > 0.25
					SOV = {
							is_faction_leader = yes
						}
					is_in_faction = no
					NOT = {
							has_war_with = SOV
						}
					is_subject = no
					NOT = {
							any_other_country = {
									is_in_faction_with = SOV
									has_war_with = ROM
								}
						}
				}
			bypass = {
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
			154 = { add_claim_by = ROOT }
			764 = { add_claim_by = ROOT }
			73 = { add_claim_by = ROOT }
			if = { limit = { NOT = { is_in_faction_with = SOV } NOT = { has_war_with = SOV } } 
			     SOV = { country_event = generic.2 }
				}
			}

	}
	focus = {
		id = ROM_invite_german_advisors
		icon = GFX_goal_generic_axis_build_infantry
		cost = 7
		prerequisite = {
			focus = ROM_flexible_foreign_policy
		}
		x = 14
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
				}
			bypass = {
							has_war_with = GER

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					custom_effect_tooltip = ROM_invite_german_advisors_tt
					hidden_effect = {
							diplomatic_relation = {
									country = GER
									relation = military_access
									active = yes
								}
						}
					add_to_tech_sharing_group = ROM_invite_german_advisors_tech_group
					GER = {
							add_to_tech_sharing_group = ROM_invite_german_advisors_tech_group
						}
				}

	}
	focus = {
		id = ROM_trade_treaty_with_germany
		icon = GFX_goal_generic_trade
		cost = 7
		prerequisite = {
			focus = ROM_invite_german_advisors
		}
		x = 14
		y = 4
			ai_will_do = {
					factor = 9
				}
			available = {
				}
			bypass = {
							has_war_with = GER

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_popularity = {
							ideology = fascism
							popularity = 0.05
						}
					add_opinion_modifier = {
							target = GER
							modifier = ROM_trade_treaty_with_germany
						}
					GER = {
							add_opinion_modifier = {
									target = ROOT
									modifier = ROM_trade_treaty_with_germany
								}
						}
					if = {
							limit = {
									has_idea = free_trade
								}
							add_political_power = 100
						}
					else = {
							add_ideas = free_trade
						}
				}

	}
	focus = {
		id = ROM_appoint_german_friendly_government
		icon = GFX_goal_support_fascism
		cost = 7
		prerequisite = {
			focus = ROM_trade_treaty_with_germany
		}
		x = 14
		y = 5
			ai_will_do = {
					factor = 5
					modifier = {
							factor = 0
							has_war_with = GER
						}
				}
			available = {
			  OR = {
				is_subject = no
				AND = {
				is_puppet_of = GER
				GER = { has_government = fascism }
				}
				}
				NOT = { has_idea = collectivist_ethos_focus }
				NOT = { has_idea = liberty_ethos_focus }
			   OR = {
				any_allied_country = {
				      AND = {
					     NOT = {
				         has_government = democratic
				         has_government = communism
				         has_government = neutrality
						 }
				         num_of_factories > 120
					  }
				   }
				   is_in_faction = no
				}
					NOT = { has_completed_focus = ROM_join_allies }
					NOT = { has_completed_focus = ROM_join_comintern }
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
				add_timed_idea = {
						idea = collectivist_ethos_focus
						days = 365
				}
					if = {
							limit = {
									has_idea = ROM_securitate
								}
							remove_ideas = ROM_securitate
							else = {
									if = {
											limit = {
													has_idea = ROM_constitutional_guarantees
												}
											remove_ideas = ROM_constitutional_guarantees
											else = {
													custom_effect_tooltip = ROM_appoint_german_friendly_government_tooltip
												}
										}
								}
						}
					if = {
							limit = {
									NOT = {
											has_idea = ROM_flexible_foreign_policy_2
										}
								}
							swap_ideas = {
									remove_idea = ROM_flexible_foreign_policy
									add_idea = ROM_flexible_foreign_policy_2
								}
						}
					add_popularity = {
							popularity = 0.2
							ideology = fascism
						}
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = ROM_mihail_sturdza
					add_opinion_modifier = {
							modifier = ROM_appoint_german_friendly_government
							target = GER
						}
					GER = {
							add_opinion_modifier = {
									modifier = ROM_appoint_german_friendly_government
									target = ROOT
								}
						}
				}

	}
	
	focus = {
		id = ROM_national_christian_party
		icon = GFX_goal_generic_propaganda

		mutually_exclusive = { focus = ROM_iron_guard }

		prerequisite = {
			focus = ROM_appoint_german_friendly_government
		}
		x = 11
		y = 6

		cost = 7

		ai_will_do = {
			factor = 1
		}

		available = {
             fascism > 0.25
		}

		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			ROM_octavian_goga = {
				promote_character = {
					ideology = fascism_ideology
				}
			}
			set_party_name = {
				ideology = fascism
				long_name = ROM_fascism_party2_long
				name = ROM_fascism_party2
			}
			set_politics = { ruling_party = fascism elections_allowed = yes }
			if = {
				limit = { has_idea = ROM_the_sentinel_of_the_motherland }
				swap_ideas = {
					add_idea = ROM_national_christian_party_in_power
					remove_idea = ROM_the_sentinel_of_the_motherland
				}
				else = {
					remove_ideas = ROM_the_sentinel_of_the_motherland
					add_ideas = ROM_national_christian_party_in_power
				}
			}
			#Remove ideas or display tooltip warning that it will happen
			if = {
				limit = {
					has_idea = ROM_securitate
				}
				remove_ideas = ROM_securitate
				else = {
					if = {
						limit = {
							has_idea = ROM_constitutional_guarantees
						}
						remove_ideas = ROM_constitutional_guarantees
						else = {
							custom_effect_tooltip = ROM_appoint_german_friendly_government_tooltip_ncp
						}
					}
				}
			}
		}
	}

	
	focus = {
		id = ROM_iron_guard
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = ROM_appoint_german_friendly_government
		}
        mutually_exclusive = { focus = ROM_national_christian_party }
		x = 13
		y = 6
			ai_will_do = {
					factor = 5
				}
			available = {
                  fascism > 0.2
}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
			set_politics = { ruling_party = fascism elections_allowed = no }
					      add_ideas = ROM_iron_guard
						  custom_effect_tooltip = ROM_appoint_german_friendly_government_tooltip
					      if = {
							limit = {
									has_idea = ROM_the_sentinel_of_the_motherland
								}
									remove_ideas = ROM_the_sentinel_of_the_motherland
						  }
					     if = {
							limit = {
									has_idea = ROM_securitate
								}
							remove_ideas = ROM_securitate
							}
							if = {
								limit = {
										has_idea = ROM_constitutional_guarantees
									}
								remove_ideas = ROM_constitutional_guarantees
							}
				}

	}
	focus = {
		id = ROM_split_czechoslovakia
		icon = GFX_goal_generic_territory_or_war
		cost = 7
		prerequisite = {
			focus = ROM_license_german_equipment
		}
		x = 12
		y = 8
			will_lead_to_war_with = CZE
			ai_will_do = {
					factor = 1
				}
			available = {
					is_subject = no
					has_government = fascism
					NOT = { has_war_with = GER }
					GER = { has_government = fascism is_subject = no NOT = { has_war_with = ROM } }
					CZE = { 
					exists = yes is_subject = no
					NOT = { is_in_faction_with = ROM } }
					strength_ratio = { tag = CZE ratio > 0.75 }
					has_army_manpower = { size > 300000 }
				}
			bypass = { CZE = { exists = no } }
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
				GER = { country_event = DOD_romania.110 }
			}

	}
	focus = {
		id = ROM_german_romanian_oil_exploitation_company
		icon = GFX_goal_generic_oil_refinery
		cost = 7
		prerequisite = {
			focus = ROM_appoint_german_friendly_government
		}
		x = 15
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {
				}
			bypass = { }
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					random_owned_controlled_state = {
							limit = { ROOT = { has_full_control_of_state = PREV } }
							add_resource = { type = oil amount = 20 }
						}
					GER = {
							random_owned_controlled_state = {
									limit = { GER = { has_full_control_of_state = PREV } }
									add_resource = {
											type = oil
											amount = 4
										}
								}
						}
				}

	}
	focus = {
		id = ROM_license_german_equipment
		icon = GFX_focus_generic_license_production
		cost = 7
		prerequisite = {
			focus = ROM_german_romanian_oil_exploitation_company
		}
		x = 14
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {

					add_relation_modifier = {
							target = GER
							modifier = ROM_license_german_equipment
						}
				}

	}
	focus = {
		id = ROM_join_axis
		icon = GFX_goal_support_fascism
		cost = 7
		prerequisite = {
			focus = ROM_license_german_equipment
		}
		x = 14
		y = 8
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							GER = {
									has_capitulated = yes
								}
						}
				}
			available = {
					threat > 0.25
					GER = {
							is_faction_leader = yes
							has_government = fascism
						}
			        OR = {
					is_in_faction = no
					is_in_faction_with = GER
					}
					NOT = {
							has_war_with = GER
						}
					is_subject = no
					NOT = {
							any_other_country = {
									is_in_faction_with = GER
									has_war_with = ROM
								}
						}
				}
			bypass = {
			     OR = {
				    date > 1942.2.2
					has_war_with = GER
							any_other_country = {
									is_in_faction_with = GER
									has_war_with = ROM
								}
					}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
			192 = { add_claim_by = ROOT }
			198 = { add_claim_by = ROOT }
			197 = { add_claim_by = ROOT }
			if = { limit = { NOT = { is_in_faction_with = GER has_war_with = GER } } 
			     GER = { country_event = generic.2 }
				}
			}

	}
	focus = {
		id = ROM_force_abdication
		icon = GFX_focus_rom_abdicate
		cost = 7
		prerequisite = {
			focus = ROM_join_axis
			focus = ROM_join_comintern
		}
		x = 11
		y = 9
			ai_will_do = {
					factor = 9
				}
			available = {
					OR = {
							democratic > 0.45
							communism > 0.45
							fascism > 0.45
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					if = {
						limit = { has_country_leader = { id = 550 } }
						retire_country_leader = yes
					}
					if = {
						limit = { has_country_leader = { character = ROM_corneliu_codreanu } }
                        add_country_leader_trait = JUNO_the_permanent_leader
						add_country_leader_trait = BEL_man_with_a_plan
					}
					if = { 
						limit = { has_government = communism }
			            ROM_petru_groza = { add_trait = {  slot = political_advisor trait = BEL_man_with_a_plan } }
			        }
					
					if = {
						limit = { democratic > 0.35 }
						set_politics = { ruling_party = democratic elections_allowed = yes }
						else = {
							if = {
							limit = { communism > 0.35 }
								set_politics = { ruling_party = communism elections_allowed = no }
						    else = {
							limit = { fascism > 0.35 }
								set_politics = { ruling_party = fascism elections_allowed = no }
								}
							}
						}
					}
					swap_ideas = { add_idea = ROM_figurehead_king_michael remove_idea = ROM_king_carol_ii_hedonist }
					add_timed_idea = { idea = ROM_king_carol_emptied_accounts	days = 180 }
					hidden_effect = { news_event = { id = news.323 days = 2 }
					}
				}

	}
	focus = {
		id = ROM_appoint_allied_friendly_government
		icon = GFX_goal_support_democracy
		cost = 7
		prerequisite = {
			focus = ROM_flexible_foreign_policy
		}
		x = 18
		y = 3
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							has_war_with = ENG
						}
				}
			available = {
				is_subject = no
				NOT = { has_idea = collectivist_ethos_focus }
				NOT = { has_idea = liberty_ethos_focus }
			   OR = {
				any_allied_country = {
				      AND = {
					     NOT = {
				         has_government = fascism
				         has_government = communism
				         has_government = neutrality
						 }
				         num_of_factories > 120
					  }
				   }
				   is_in_faction = no
				}
					NOT = { has_completed_focus = ROM_join_axis }
					NOT = { has_completed_focus = ROM_join_comintern }
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
				add_timed_idea = {
						idea = liberty_ethos_focus
						days = 365
				}
					if = {
							limit = {
									has_idea = ROM_iron_guard
								}
							remove_ideas = ROM_iron_guard
							else = {
									if = {
											limit = {
													has_idea = ROM_securitate
												}
											remove_ideas = ROM_securitate
											else = {
													custom_effect_tooltip = ROM_appoint_allied_friendly_government_tooltip
												}
										}
								}
						}
					if = {
							limit = {
									NOT = {
											has_idea = ROM_flexible_foreign_policy_2
										}
								}
							swap_ideas = {
									remove_idea = ROM_flexible_foreign_policy
									add_idea = ROM_flexible_foreign_policy_2
								}
						}
					add_popularity = {
							popularity = 0.2
							ideology = democratic
						}
					add_stability = -0.05
					add_opinion_modifier = {
							modifier = ROM_appoint_allied_friendly_government
							target = ENG
						}
					ENG = {
							add_opinion_modifier = {
									modifier = ROM_appoint_allied_friendly_government
									target = ROOT
								}
						}
				}

	}
	focus = {
		id = ROM_invite_foreign_motor_companies
		icon = GFX_goal_generic_army_motorized
		cost = 7
		prerequisite = {
			focus = ROM_invite_german_advisors
			focus = ROM_appoint_allied_friendly_government
		}
		x = 16
		y = 4
			ai_will_do = {
					factor = 5
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					country_event = DOD_romania.120
				}

	}
	focus = {
		id = ROM_constitutional_guarantees
		icon = GFX_goal_generic_neutrality_focus
		cost = 7
		prerequisite = {
			focus = ROM_appoint_allied_friendly_government
		}
		x = 18
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {
democratic > 0.2

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					set_politics = { ruling_party = democratic elections_allowed = yes }
					      add_ideas = ROM_constitutional_guarantees
						  custom_effect_tooltip = ROM_appoint_allied_friendly_government_tooltip
					      if = {
							limit = {
									has_idea = ROM_the_sentinel_of_the_motherland
								}
									remove_ideas = ROM_the_sentinel_of_the_motherland
						  }
					     if = {
							limit = {
									has_idea = ROM_securitate
								}
							remove_ideas = ROM_securitate
							}
							if = {
								limit = {
										has_idea = ROM_iron_guard
									}
								remove_ideas = ROM_iron_guard
							}
				}

	}
	focus = {
		id = ROM_fortify_the_borders
		icon = GFX_goal_generic_construct_military
		cost = 7
		prerequisite = {
			focus = ROM_constitutional_guarantees
		}
		x = 18
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_fortify_the_borders
				}

	}
	focus = {
		id = ROM_military_modernization
		icon = GFX_goal_generic_army_artillery
		cost = 7
		prerequisite = {
			focus = ROM_fortify_the_borders
		}
		x = 18
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_relation_modifier = {
							target = ENG
							modifier = ROM_military_modernization
						}
					if = {
							limit = {
									FRA = {
											is_in_faction_with = ENG
										}
								}
							add_relation_modifier = {
									target = FRA
									modifier = ROM_military_modernization
								}
						}
				}

	}
	focus = {
		id = ROM_handle_the_king
		icon = GFX_focus_rom_handle_king
		cost = 7
		prerequisite = {
			focus = ROM_military_modernization
		}
		x = 17
		y = 9
			ai_will_do = {
					factor = 5
				}
			available = {
					is_subject = no
					OR = {
							custom_trigger_tooltip = {
									tooltip = ROM_carol_current_leader_trigger
									has_country_leader = {
											id = 550
										}
								}
							has_government = democratic
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					if = {
							limit = {
									has_country_leader = {
											id = 550
										}
								}
							retire_country_leader = yes
						}
					if = {
							limit = {
									NOT = {
											has_government = democratic
										}
								}
							set_politics = {
									ruling_party = democratic
									elections_allowed = yes
								}
						}
					swap_ideas = {
							add_idea = ROM_king_carol_ii_handled
							remove_idea = ROM_king_carol_ii_hedonist
						}
				}

	}
	focus = {
		id = ROM_join_allies
		icon = GFX_goal_support_democracy
		cost = 7
		prerequisite = {
			focus = ROM_military_modernization
		}
		x = 19
		y = 8
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							OR = {
									ENG = {
											has_capitulated = yes
										}
									FRA = {
											has_capitulated = yes
										}
								}
						}
				}
			available = {
					threat > 0.25
					ENG = {
							is_faction_leader = yes
							has_government = democratic
						}
					is_in_faction = no
					NOT = {
							has_war_with = ENG
						}
					is_subject = no
					NOT = {
							any_other_country = {
									is_in_faction_with = ENG
									has_war_with = ROM
								}
						}
				}
			bypass = {
					is_in_faction_with = ENG
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					ENG = {
							country_event = generic.2
						}
				}

	}
	focus = {
		id = ROM_joint_allied_staff_college
		icon = GFX_goal_generic_allies_build_infantry
		cost = 7
		prerequisite = {
			focus = ROM_join_allies
		}
		x = 19
		y = 9
			ai_will_do = {
					factor = 1
				}
			available = {
					is_in_faction_with = ENG
					ENG = {
							is_faction_leader = yes
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_to_tech_sharing_group = ROM_joint_allied_staff_college_tech_group
					ENG = {
							add_to_tech_sharing_group = ROM_joint_allied_staff_college_tech_group
						}
					if = {
							limit = {
									FRA = {
											is_in_faction_with = ENG
										}
								}
							FRA = {
									add_to_tech_sharing_group = ROM_joint_allied_staff_college_tech_group
								}
						}
				}

	}
	focus = {
		id = ROM_his_majestys_loyal_government
		icon = GFX_goal_generic_propaganda
		cost = 7
		prerequisite = {
			focus = ROM_revise_the_constitution
		}
		mutually_exclusive = {
			focus = ROM_flexible_foreign_policy
		}
		x = 24
		y = 2
			ai_will_do = {
					factor = 5
				}
			available = {
					is_subject = no
					has_government = neutrality
					custom_trigger_tooltip = {
							tooltip = ROM_carol_current_leader_trigger
							has_country_leader = {
									id = 550
								}
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_political_power = 150
				}

	}
	focus = {
		id = ROM_militarize_the_sentinels
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = ROM_his_majestys_loyal_government
		}
		x = 24
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
					has_government = neutrality
				}
			bypass = { }
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					swap_ideas = {
							add_idea = ROM_the_sentinel_of_the_motherland_2
							remove_idea = ROM_the_sentinel_of_the_motherland
						}
				}

	}
	focus = {
		id = ROM_preserve_greater_romania
		icon = GFX_focus_rom_preserve_romania
		cost = 7
		prerequisite = {
			focus = ROM_militarize_the_sentinels
		}
		x = 22
		y = 4
		
		mutually_exclusive = {
			focus = ROM_balkans_dominance
		}		
			ai_will_do = {
					factor = 9
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					78 = { add_core_of = ROOT }
					add_ideas = ROM_preserve_greater_romania
				}

	}
	focus = {
		id = ROM_balkans_dominance
		icon = GFX_goal_demand_sudetenland
		cost = 7
		prerequisite = {
			focus = ROM_militarize_the_sentinels
		}
		x = 26
		y = 4
		
		mutually_exclusive = {
			focus = ROM_preserve_greater_romania
		}
			ai_will_do = {
					factor = 5
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_balkans_dominance
					set_rule = {
							can_create_factions = yes
						}
				}

	}
	focus = {
		id = ROM_national_defense_industry
		icon = GFX_goal_generic_construct_mil_factory
		cost = 7
		prerequisite = {
			focus = ROM_balkans_dominance
			focus = ROM_preserve_greater_romania
		}
		x = 25
		y = 5
			ai_will_do = {
					factor = 80
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {
					random_state = {
							limit = {
									has_state_flag = ROM_national_defense_industry_AF1
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
					random_state = {
							limit = {
									has_state_flag = ROM_national_defense_industry_AF2
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
				}
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
							set_state_flag = ROM_national_defense_industry_AF1
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
							set_state_flag = ROM_national_defense_industry_AF2
						}
				}

	}
	focus = {
		id = ROM_all_parties_must_end
		icon = GFX_focus_rom_parties_end
		cost = 7
		prerequisite = {
			focus = ROM_preserve_greater_romania
			focus = ROM_balkans_dominance
		}
		x = 23
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {
					has_government = neutrality
					custom_trigger_tooltip = {
						tooltip = ROM_carol_current_leader_trigger
						has_country_leader = { id = 550 }
					}
				}
			bypass = { }
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					swap_ideas = { add_idea = ROM_king_carol_ii_handled remove_idea = ROM_king_carol_ii_hedonist }
					remove_country_leader_trait = hedonist
					add_country_leader_trait = BRA_authoritarian_populist
				}

	}
	focus = {
		id = ROM_puppet_bulgaria
		icon = GFX_goal_generic_demand_territory
		cost = 7
		prerequisite = {
			focus = ROM_all_parties_must_end
		}
		prerequisite = {
			focus = ROM_national_defense_industry
		}
		x = 24
		y = 6
			will_lead_to_war_with = BUL
			ai_will_do = {
					factor = 5
				}
			available = {
					is_subject = no
					BUL = {
							exists = yes
							NOT = {
									has_war_with = ROM
								}
						}
					strength_ratio = {
							tag = BUL
							ratio > 1.0
						}
					has_army_manpower = {
							size > 250000
						}
				}
			bypass = {
					BUL = {
							OR = {
									is_puppet_of = ROM
									exists = no
									AND = {
											has_war_with = ROM
											has_capitulated = yes
											ROM = {
													controls_state = 48
													controls_state = 212
													controls_state = 211
												}
										}
								}
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					BUL = {
							country_event = DOD_romania.40
						}
				}

	}
	focus = {
		id = ROM_divide_yugoslavia
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = ROM_balkans_dominance
		}
		x = 26
		y = 6
			will_lead_to_war_with = YUG
			ai_will_do = {
					factor = 1
				}
			available = {
					is_subject = no
					YUG = {
							exists = yes
							is_puppet = no
							NOT = {
									is_in_faction_with = ROM
								}
						}
					strength_ratio = {
							tag = YUG
							ratio > 1.0
						}
					has_army_manpower = {
							size > 300000
						}
				}
			bypass = {
					YUG = {
							has_war = yes
						}
					has_wargoal_against = YUG
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									YUG = {
											has_war = yes
										}
								}
							create_wargoal = {
									type = annex_everything
									target = YUG
								}
							else = {
									YUG = {
											country_event = DOD_romania.60
										}
								}
						}
				}

	}
	focus = {
		id = ROM_secure_greece
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7
		prerequisite = {
			focus = ROM_divide_yugoslavia
		}
		prerequisite = {
			focus = ROM_puppet_bulgaria
		}
		x = 26
		y = 7
			will_lead_to_war_with = GRE
			ai_will_do = {
					factor = 1
				}
			available = {
					is_subject = no
					GRE = {
							exists = yes
							NOT = {
									is_in_faction_with = ROM
								}
						}
					strength_ratio = {
							tag = GRE
							ratio > 1
						}
					has_army_manpower = {
							size > 300000
						}
				}
			bypass = {
					GRE = {
							OR = {
									is_puppet_of = ROM
									exists = no
								}
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = GRE
						}
				}

	}
	focus = {
		id = ROM_demand_transnistria
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7
		prerequisite = {
			focus = ROM_secure_greece
		}
		x = 25
		y = 8
			ai_will_do = {
					factor = 1
				}
			available = {
			         has_war = no
					 is_subject = no
					has_army_manpower = {
							size > 750000
						}
					192 = {
							is_owned_by = SOV
							is_controlled_by = SOV
						}
					198 = {
							is_owned_by = SOV
							is_controlled_by = SOV
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					create_wargoal = {
							type = take_state_focus
							target = SOV
							generator = { 192  198 }
						}
				}

	}
	focus = {
		id = ROM_secure_the_bosporus
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7
		prerequisite = {
			focus = ROM_secure_greece
		}
		x = 27
		y = 8
			ai_will_do = {
					factor = 1
				}
			available = {
					is_subject = no
					has_war = no
					TUR = {
							exists = yes
							NOT = {
									has_war_with = ROM
								}
						}
					strength_ratio = {
							tag = TUR
							ratio > 1.0
						}
					has_army_manpower = {
							size > 350000
						}
				}
			bypass = {
					TUR = {
							is_puppet_of = ROM
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = TUR
						}
				}

	}
	focus = {
		id = ROM_army_war_college
		icon = GFX_goal_generic_construct_military
		cost = 7
		prerequisite = {
			focus = ROM_army_maneuvers
		}
		prerequisite = {
			focus = ROM_expand_the_galati_shipyards
		}
		x = 37
		y = 1
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_army_war_college
					custom_effect_tooltip = ROM_war_college_tt
					hidden_effect = {
							create_corps_commander = {
									name = "Barbu Paraianu"
									gfx = GFX_Portrait_romania_barbu_paraianu
									traits = { infantry_officer }
									skill = 2
									attack_skill = 1
									defense_skill = 1
									planning_skill = 3
									logistics_skill = 2
								}
						}
				}

	}
	focus = {
		id = ROM_royal_guards_divisions
		icon = GFX_goal_generic_special_forces
		cost = 7
		prerequisite = {
			focus = ROM_army_war_college
		}
		x = 32
		y = 2
			ai_will_do = {
					factor = 9
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					custom_effect_tooltip = ROM_royal_guards_divisions_tt
					hidden_effect = {
							if = {
									limit = {
											has_tech = tech_recon
										}
									division_template = {
											name = "Royal Guards Division"
											priority = 2
											division_names_group = ROM_INF_01
											regiments = {
													infantry = {
															x = 0
															y = 0
														}
													infantry = {
															x = 0
															y = 1
														}
													infantry = {
															x = 0
															y = 2
														}
													infantry = {
															x = 1
															y = 0
														}
													infantry = {
															x = 1
															y = 1
														}
													infantry = {
															x = 1
															y = 2
														}
													infantry = {
															x = 2
															y = 0
														}
													artillery_brigade = {
															x = 2
															y = 1
														}
												}
											support = {
													engineer = {
															x = 0
															y = 0
														}
													recon = {
															x = 0
															y = 1
														}
												}
										}
									else = {
											division_template = {
													name = "Royal Guards Division"
													priority = 2
													division_names_group = ROM_INF_01
													regiments = {
															infantry = {
																	x = 0
																	y = 0
																}
															infantry = {
																	x = 0
																	y = 1
																}
															infantry = {
																	x = 0
																	y = 2
																}
															infantry = {
																	x = 1
																	y = 0
																}
															infantry = {
																	x = 1
																	y = 1
																}
															infantry = {
																	x = 1
																	y = 2
																}
															infantry = {
																	x = 2
																	y = 0
																}
															artillery_brigade = {
																	x = 2
																	y = 1
																}
														}
													support = {
															engineer = {
																	x = 0
																	y = 0
																}
														}
												}
										}
								}
							random_owned_controlled_state = {
									limit = {
											ROOT = {
													has_full_control_of_state = PREV
												}
										}
									prioritize = { 46 }
									create_unit = {
											division = "name = \"Royal Guards Division\" division_template = \"Royal Guards Division\" start_experience_factor = 0.5"
											owner = ROM
										}
								}
						}
				}

	}
	focus = {
		id = ROM_reserve_divisions
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = ROM_royal_guards_divisions
		}
		x = 30
		y = 3
			ai_will_do = {
					factor = 5
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_reserve_divisions
				}

	}
	focus = {
		id = ROM_vanatori_de_munte
		icon = GFX_goal_generic_special_forces
		cost = 7
		prerequisite = {
			focus = ROM_reserve_divisions
		}
		x = 29
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {
					has_tech = tech_mountaineers
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					custom_effect_tooltip = ROM_vanatori_de_munte_unit_tt
					hidden_effect = {
							division_template = {
									name = "Vanatori de munte"
									priority = 2
									division_names_group = ROM_MTN_01
									regiments = {
											mountaineers = {
													x = 0
													y = 0
												}
											mountaineers = {
													x = 0
													y = 1
												}
											mountaineers = {
													x = 0
													y = 2
												}
											mountaineers = {
													x = 1
													y = 0
												}
											mountaineers = {
													x = 1
													y = 1
												}
											mountaineers = {
													x = 1
													y = 2
												}
											mountaineers = {
													x = 2
													y = 0
												}
											mountaineers = {
													x = 2
													y = 1
												}
											mountaineers = {
													x = 2
													y = 2
												}
										}
									support = {
											artillery = {
													x = 0
													y = 0
												}
										}
								}
							random_owned_controlled_state = {
									limit = {
											ROOT = {
													has_full_control_of_state = PREV
												}
										}
									prioritize = { 46 }
									create_unit = {
											division = "name = \"Vanatori de munte\" division_template = \"Vanatori de munte\" start_experience_factor = 0.5"
											owner = ROM
										}
								}
						}
					add_tech_bonus = {
							name = ROM_vanatori_de_munte
							bonus = 1.0
							uses = 1
							category = mountaineers_tech
						}
				}

	}
	focus = {
		id = ROM_the_zb_53
		icon = GFX_goal_generic_small_arms
		cost = 7
		prerequisite = {
			focus = ROM_reserve_divisions
		}
		x = 31
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_the_zb_53
							bonus = 1.0
							uses = 1
							category = infantry_weapons
						}
				}

	}
	focus = {
		id = ROM_the_armored_division
		icon = GFX_goal_generic_cavalry
		cost = 7
		prerequisite = {
			focus = ROM_royal_guards_divisions
		}
		x = 34
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					custom_effect_tooltip = ROM_the_armored_division_tt
					hidden_effect = {
									division_template = {
											name = "Armored Division"
											priority = 2
											division_names_group = ROM_ARM_01
											regiments = {
													light_armor = {
															x = 0
															y = 0
														}
													light_armor = {
															x = 0
															y = 1
														}
													light_armor = {
															x = 1
															y = 0
														}
													light_armor = {
															x = 1
															y = 1
														}
													motorized = {
															x = 2
															y = 0
														}
													motorized = {
															x = 2
															y = 1
														}
													motorized = {
															x = 3
															y = 0
														}
													motorized = {
															x = 3
															y = 1
														}
												}
											support = {
													artillery = {
															x = 0
															y = 0
														}
												}
										}
								}
							random_owned_controlled_state = {
									limit = {
											ROOT = {
													has_full_control_of_state = PREV
												}
										}
									prioritize = { 46 }
									create_unit = {
											division = "name = \"Armored Division\" division_template = \"Armored Division\" start_experience_factor = 0.5"
											owner = ROM
										}
								}
						}

	}
	focus = {
		id = ROM_mobile_tank_destroyers
		icon = GFX_goal_generic_build_tank
		cost = 7
		prerequisite = {
			focus = ROM_the_armored_division
		}
		x = 33
		y = 4
			ai_will_do = {
					factor = 9
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = ROM_leonidas_works_organization
				mio:ROM_leonidas_works_organization = {
					add_mio_funds = 3000
				}
			}
			else = {
				custom_effect_tooltip = available_designer
				show_ideas_tooltip = ROM_leonidas_works
			}
				}

	}
	focus = {
		id = ROM_acquire_modern_tanks
		icon = GFX_goal_generic_army_tanks
		cost = 7
		prerequisite = {
			focus = ROM_the_armored_division
		}
		mutually_exclusive = {
			focus = ROM_acquire_licenses
		}
		x = 35
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_acquire_modern_tanks
				}

	}
	focus = {
		id = ROM_the_maresal
		icon = GFX_goal_generic_army_tanks
		cost = 7
		prerequisite = {
			focus = ROM_acquire_modern_tanks
		}
		prerequisite = {
			focus = ROM_mobile_tank_destroyers
		}
		x = 34
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_the_maresal
							bonus = 1.0
							ahead_reduction = 2
							uses = 1
							category = cat_heavy_armor
						}
				}

	}
	focus = {
		id = ROM_air_defense
		icon = GFX_goal_generic_air_doctrine
		cost = 7
		prerequisite = {
			focus = ROM_army_war_college
		}
		x = 39
		y = 2
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = ROM_air_defense
							bonus = 1.0
							uses = 2
							category = cat_operational_integrity
						}
				}

	}
	focus = {
		id = ROM_local_development
		icon = GFX_goal_generic_air_production
		cost = 7
		prerequisite = {
			focus = ROM_air_defense
		}
		x = 39
		y = 3
			ai_will_do = {
					factor = 9
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_local_development
				}

	}
	focus = {
		id = ROM_acquire_licenses
		icon = GFX_focus_generic_license_production
		cost = 7
		prerequisite = {
			focus = ROM_local_development
		}
		mutually_exclusive = {
			focus = ROM_acquire_modern_tanks
		}
		x = 37
		y = 4
			ai_will_do = {
					factor = 5
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_acquire_licenses
				}

	}
	focus = {
		id = ROM_expand_the_air_force
		icon = GFX_goal_generic_build_airforce
		cost = 7
		prerequisite = {
			focus = ROM_local_development
		}
		x = 40
		y = 4
			ai_will_do = {
					factor = 5
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {
					air_experience = 25
					random_state = {
							limit = {
									has_state_flag = ROM_expand_the_air_force_AB
								}
							add_building_construction = {
									type = air_base
									level = 3
									instant_build = yes
								}
						}
					random_state = {
							limit = {
									has_state_flag = ROM_expand_the_air_force_AB_2
								}
							add_building_construction = {
									type = air_base
									level = 3
									instant_build = yes
								}
						}
				}
			completion_reward = {
					air_experience = 25
					random_owned_controlled_state = {
							limit = {
									ROOT = {
											has_full_control_of_state = PREV
										}
									free_building_slots = {
											building = air_base
											size > 2
										}
								}
							add_building_construction = {
									type = air_base
									level = 3
									instant_build = yes
								}
							set_state_flag = ROM_expand_the_air_force_AB
						}
					random_owned_controlled_state = {
							limit = {
									ROOT = {
											has_full_control_of_state = PREV
										}
									free_building_slots = {
											building = air_base
											size > 2
										}
								}
							add_building_construction = {
									type = air_base
									level = 3
									instant_build = yes
								}
							set_state_flag = ROM_expand_the_air_force_AB_2
						}
				}

	}
	focus = {
		id = ROM_iar_80
		icon = GFX_goal_generic_air_fighter
		cost = 7
		prerequisite = {
			focus = ROM_expand_the_air_force
		}
		x = 40
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
		completion_reward = {
			if = {
				limit = { NOT = { has_dlc = "By Blood Alone" } }
				if = {
					limit = {
						has_tech = fighter2
					}
					add_tech_bonus = {
						name = ROM_iar_80
						bonus = 1.0
						ahead_reduction = 1
						uses = 1
						category = light_fighter
					}
					else = {
						add_tech_bonus = {
							name = ROM_iar_80
							bonus = 1.0
							ahead_reduction = 1
							uses = 1
							technology = fighter2
						}
					}
				}
			}
			if = {
				limit = { has_dlc = "By Blood Alone" }
				if = {
					limit = {
						NOT = { has_tech = improved_small_airframe }
					}
					add_tech_bonus = {
						name = ROM_iar_80
						bonus = 1.0
						ahead_reduction = 1
						uses = 1
						technology = improved_small_airframe
					}
					create_equipment_variant = {
						name = "IAR 80A"
						type = small_plane_airframe_2
						allow_without_tech = yes #Makes no difference since appropriate tech is already researched, but it improves tooltip
						modules = {
							fixed_main_weapon_slot = light_mg_4x
							fixed_auxiliary_weapon_slot_1 = bomb_locks
							engine_type_slot = engine_2_1x
							special_type_slot_1 = empty
						}
						icon = "GFX_ROM_fighter2_medium"
					}
				}
				else = {
					create_equipment_variant = {
						name = "IAR 80B"
						type = small_plane_airframe_2
						allow_without_tech = yes #Makes no difference since appropriate tech is already researched, but it improves tooltip
						modules = {
							fixed_main_weapon_slot = light_mg_4x
							fixed_auxiliary_weapon_slot_1 = bomb_locks
							engine_type_slot = engine_2_1x
							special_type_slot_1 = empty
						}
						icon = "GFX_ROM_fighter2_medium"
					}
				}
			}
		}
	}
	focus = {
		id = ROM_air_superiority
		icon = GFX_goal_generic_air_fighter2
		cost = 7
		prerequisite = {
			focus = ROM_iar_80
		}
		mutually_exclusive = {
			focus = ROM_strategic_bomber_force
			focus = ROM_ground_support
		}
		x = 38
		y = 6
			ai_will_do = {
					factor = 9
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = ROM_air_superiority
							bonus = 1.0
							uses = 2
							category = strategic_destruction_tree
						}
				}

	}
	focus = {
		id = ROM_strategic_bomber_force
		icon = GFX_goal_generic_occupy_start_war
		cost = 7
		prerequisite = {
			focus = ROM_iar_80
		}
		mutually_exclusive = {
			focus = ROM_air_superiority
			focus = ROM_ground_support
		}
		x = 40
		y = 6
			ai_will_do = {
					factor = 5
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_strategic_bomber_force
							bonus = 1.0
							uses = 1
							category = cat_strategic_bomber
						}
				}

	}
	focus = {
		id = ROM_heavy_bombers
		icon = GFX_goal_generic_air_bomber
		cost = 7
		prerequisite = {
			focus = ROM_strategic_bomber_force
		}
		x = 40
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_heavy_bombers
							bonus = 1.0
							uses = 1
							category = cat_strategic_bomber
						}
				}

	}
	focus = {
		id = ROM_nuclear_bomb_project
		icon = GFX_focus_wonderweapons
		cost = 7
		prerequisite = {
			focus = ROM_heavy_bombers
		}
		x = 40
		y = 8
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_nuclear_bomb_project
							bonus = 1.0
							uses = 1
							category = nuclear
						}
				}

	}
	focus = {
		id = ROM_ground_support
		icon = GFX_goal_poland_goal
		cost = 7
		prerequisite = {
			focus = ROM_iar_80
		}
		mutually_exclusive = {
			focus = ROM_air_superiority
			focus = ROM_strategic_bomber_force
		}
		x = 42
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = ROM_ground_support
							cost_reduction = 0.5
							uses = 2
							category = battlefield_support_tree
						}
				}

	}
	focus = {
		id = ROM_cas
		icon = GFX_goal_generic_CAS
		cost = 7
		prerequisite = {
			focus = ROM_ground_support
		}
		x = 42
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_cas
							bonus = 1.0
							uses = 1
							category = cas_bomber
						}
				}

	}
	focus = {
		id = ROM_coastal_defense_navy
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 7
		prerequisite = {
			focus = ROM_army_war_college
		}
		x = 45
		y = 2
			ai_will_do = {
					factor = 9
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = ROM_galati_shipyard_organization
				mio:ROM_galati_shipyard_organization = {
					add_mio_funds = 1500
				}
			}

			else = {
				custom_effect_tooltip = available_designer
				show_ideas_tooltip = ROM_coastal_defense_navy_designer
			}
				}

	}
	focus = {
		id = ROM_coastal_defense_ships
		icon = GFX_goal_generic_navy_cruiser
		cost = 7
		prerequisite = {
			focus = ROM_coastal_defense_navy
		}
		x = 44
		y = 3
			ai_will_do = {
					factor = 4
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = ROM_coastal_defense_ships
					if = {
							limit = {
									has_dlc = "Man the Guns"
								}
							set_technology = {
									coastal_defense_ships = 1
								}
						}
				}

	}
	focus = {
		id = ROM_torpedo_boats
		icon = GFX_goal_generic_occupy_start_war
		cost = 7
		prerequisite = {
			focus = ROM_coastal_defense_ships
		}
		x = 43
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					swap_ideas = {
							add_idea = ROM_coastal_defense_ships_2
							remove_idea = ROM_coastal_defense_ships
						}
				}

	}
	focus = {
		id = ROM_expand_the_marine_regiment
		icon = GFX_goal_generic_amphibious_assault
		cost = 7
		prerequisite = {
			focus = ROM_coastal_defense_navy
		}
		x = 46
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_expand_the_marine_regiment
							bonus = 1.0
							uses = 2
							category = tp_tech
							category = marine_tech
						}
				}

	}
	focus = {
		id = ROM_black_sea_dominance
		icon = GFX_goal_generic_build_navy
		cost = 7
		prerequisite = {
			focus = ROM_coastal_defense_ships
		}
		prerequisite = {
			focus = ROM_expand_the_marine_regiment
		}
		x = 45
		y = 4
			ai_will_do = {
					factor = 5
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = ROM_Braila_organization
				mio:ROM_Braila_organization = {
					add_mio_size = 1
					add_mio_funds = 500
				}

			}

			else = {
				custom_effect_tooltip = available_designer
				show_ideas_tooltip = ROM_black_sea_dominance_designer
			}
				}

	}
	focus = {
		id = ROM_capital_ships
		icon = GFX_goal_generic_navy_battleship
		cost = 7
		prerequisite = {
			focus = ROM_black_sea_dominance
		}
		x = 46
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_capital_ships
							bonus = 1.0
							uses = 2
							category = ca_tech
							category = bb_tech
							category = bc_tech
						}
				}

	}
	focus = {
		id = ROM_modern_submarines
		icon = GFX_goal_generic_navy_submarine
		cost = 7
		prerequisite = {
			focus = ROM_capital_ships
		}
		mutually_exclusive = {
			focus = ROM_modern_destroyers
		}
		x = 45
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_modern_submarines
							bonus = 1.0
							uses = 1
							category = ss_tech
						}
				}

	}
	focus = {
		id = ROM_renew_the_romanian_polish_alliance
		icon = GFX_goal_anschluss
		cost = 7
		prerequisite = {
			focus = ROM_preserve_greater_romania
		}
		x = 22
		y = 6
			ai_will_do = {
					factor = 0
				}
			available = {
					POL = {
							exists = yes
							is_puppet = no
						}
					NOT = {
							has_war_with = POL
						}
					is_subject = no
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_popularity = {
							ideology = democratic
							popularity = 0.05
						}
					POL = {
							country_event = DOD_romania.1
						}
				}

	}
	focus = {
		id = ROM_the_cordon_sanitaire
		icon = GFX_goal_generic_alliance
		cost = 7
		prerequisite = {
			focus = ROM_align_hungary
		}
		x = 22
		y = 8
			ai_will_do = {
					factor = 0
				}
			available = {
					num_of_factories > 30
					has_army_manpower = {
							size > 300000
						}
					is_in_faction = no
					is_subject = no
					OR = {
							country_exists = POL
							country_exists = CZE
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					set_rule = {
							can_create_factions = yes
						}
					create_faction = ROM_CORDON_SANITAIRE_FACTION
					if = {
							limit = {
									CZE = {
											exists = yes
											has_capitulated = no
											is_subject = no
											is_in_faction = no
										}
								}
							CZE = {
									country_event = DOD_romania.10
								}
						}
					if = {
							limit = {
									POL = {
											exists = yes
											has_capitulated = no
											is_subject = no
											is_in_faction = no
										}
								}
							POL = {
									country_event = DOD_romania.10
								}
						}
					if = {
							limit = {
									POL = {
											is_faction_leader = yes
											has_capitulated = no
										}
								}
							POL = {
									country_event = generic.2
								}
						}
					hidden_effect = {
							news_event = {
									id = news.317
									days = 1
								}
						}
				}

	}
	focus = {
		id = ROM_demand_a_western_guarantee
		icon = GFX_goal_generic_defence
		cost = 7
		prerequisite = {
			focus = ROM_fortify_the_borders
			focus = ROM_renew_the_romanian_polish_alliance
		}
		x = 20
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {
					is_subject = no
					threat > 0.35
					has_war = no
					is_in_faction = no
					NOT = { has_added_tension_amount > 15 }
					NOT = { has_war_with = ENG }
					NOT = { has_war_with = FRA }
					ENG = { is_subject = no is_major = yes has_government = democratic }
					if = {
						limit = {
							NOT = { ENG = { has_government = democratic } }
							FRA = { NOT = { is_in_faction_with = ENG } } }
							FRA = { is_subject = no is_major = yes has_government = democratic }
						}
				}
			bypass = {
				OR = {
					is_in_faction_with = ENG
					is_in_faction_with = FRA
				}
			}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					if = {
							limit = {
									OR = {
											NOT = {
													ENG = {
															has_government = democratic
														}
												}
											FRA = {
													OR = {
															NOT = {
																	is_in_faction_with = ENG
																}
															is_faction_leader = yes
														}
												}
										}
								}
							FRA = {
									country_event = DOD_romania.20
								}
						}
					if = {
							limit = {
									ENG = {
											is_faction_leader = yes
										}
								}
							ENG = {
									country_event = DOD_romania.20
								}
						}
				}

	}
	focus = {
		id = ROM_align_hungary
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = ROM_renew_the_romanian_polish_alliance
		}
		prerequisite = {
			focus = ROM_puppet_bulgaria
		}
		x = 22
		y = 7
			will_lead_to_war_with = HUN
			ai_will_do = {
					factor = 9
				}
			available = {
					is_subject = no
					HUN = {
							exists = yes
							NOT = {
									has_war_with = ROM
								}
						}
					strength_ratio = {
							tag = HUN
							ratio > 1.0
						}
					has_army_manpower = {
							size > 250000
						}
				}
			bypass = {
					HUN = {
							OR = {
									is_puppet_of = ROM
									exists = no
								}
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					HUN = {
							country_event = DOD_romania.50
						}
				}

	}
	focus = {
		id = ROM_king_michaels_coup
		icon = GFX_focus_rom_coup
		cost = 5
		prerequisite = {
			focus = ROM_force_abdication
			focus = ROM_handle_the_king
		}
		x = 14
		y = 10
			ai_will_do = {
					factor = 1
				}
			available = {
					is_subject = no
					OR = { 
					     AND = {
							has_war = yes
							surrender_progress > 0.2
							date > 1940.1.1
						 }
						 AND = {
							has_war = yes
							surrender_progress > 0.01
						    date > 1943.1.1
						  }
					 }
			}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
			unlock_decision_category_tooltip = ROM_change_sides
			create_country_leader = {
				name = "Michael I"
				desc = "POLITICS_MICHAEL_I_DESC"
				picture = GFX_Portrait_romania_michael_i				
				expire = "1965.1.1"
				ideology = liberalism
				traits = {
				}
			}
			set_politics = {
				ruling_party = democratic
				elections_allowed = yes
			}
			set_political_party = {
				ideology = democratic
				popularity = 30
			}
			if = {
				limit = {
					has_idea = ROM_king_carol_ii_hedonist
				}
				remove_ideas = ROM_king_carol_ii_hedonist
			}
			if = {
				limit = {
					has_idea = ROM_iron_guard
				}
				remove_ideas = ROM_iron_guard
			}
			if = {
				limit = {
					has_idea = ROM_securitate
				}
				remove_ideas = ROM_securitate
			}
			if = {
				limit = {
					has_idea = ROM_constitutional_guarantees
				}
				remove_ideas = ROM_constitutional_guarantees
			}
			add_manpower = 50000
			add_ideas = ROM_the_sentinel_of_the_motherland_2
			hidden_effect = {
				news_event = { id = news.322 days = 1 }
				set_country_flag = can_change_sides_dem
				set_country_flag = can_change_sides_com
				set_country_flag = can_change_sides_fas				
			}
			unlock_decision_tooltip = ROM_change_sides_to_allies
			unlock_decision_tooltip = ROM_change_sides_to_axis
			unlock_decision_tooltip = ROM_change_sides_to_commintern
			}

	}
	focus = {
		id = ROM_medium_bombers
		icon = GFX_goal_generic_air_bomber
		cost = 7
		prerequisite = {
			focus = ROM_air_superiority
		}
		x = 38
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_medium_bombers
							bonus = 1.0
							uses = 1
							category = tactical_bomber
						}
				}

	}
	focus = {
		id = ROM_acquire_fighters
		icon = GFX_goal_generic_air_fighter2
		cost = 7
		prerequisite = {
			focus = ROM_acquire_licenses
		}
		x = 37
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {
					NOT = {
							has_tech = fighter3
							has_tech = heavy_fighter3
						}
					OR = {
							GER = {
									custom_trigger_tooltip = {
											tooltip = fighter_tt
											OR = {
													is_available_fighter_ROM = yes
													is_available_heavy_fighter_ROM = yes
												}
										}
								}
							FRA = {
									custom_trigger_tooltip = {
											tooltip = fighter_tt
											OR = {
													is_available_fighter_ROM = yes
													is_available_heavy_fighter_ROM = yes
												}
										}
								}
							ITA = {
									custom_trigger_tooltip = {
											tooltip = fighter_tt
											OR = {
													is_available_fighter_ROM = yes
													is_available_heavy_fighter_ROM = yes
												}
										}
								}
							ENG = {
									custom_trigger_tooltip = {
											tooltip = fighter_tt
											OR = {
													is_available_fighter_ROM = yes
													is_available_heavy_fighter_ROM = yes
												}
										}
								}
							USA = {
									custom_trigger_tooltip = {
											tooltip = fighter_tt
											OR = {
													is_available_fighter_ROM = yes
													is_available_heavy_fighter_ROM = yes
												}
										}
								}
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					country_event = DOD_romania.150
				}

	}
	focus = {
		id = ROM_artillery_modernization
		icon = GFX_goal_generic_army_artillery2
		cost = 7
		prerequisite = {
			focus = ROM_vanatori_de_munte
		}
		prerequisite = {
			focus = ROM_the_zb_53
		}
		x = 30
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_artillery_modernization
							bonus = 1.0
							uses = 1
							category = artillery
						}
				}

	}
	focus = {
		id = ROM_modern_at_guns
		icon = GFX_goal_generic_army_artillery
		cost = 7
		prerequisite = {
			focus = ROM_artillery_modernization
		}
		mutually_exclusive = {
			focus = ROM_mountain_artillery
		}
		x = 31
		y = 6
			ai_will_do = {
					factor = 5
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_modern_at_guns
							bonus = 1.0
							uses = 2
							category = cat_anti_tank
						}
				}

	}
	focus = {
		id = ROM_mountain_artillery
		icon = GFX_goal_generic_production
		cost = 7
		prerequisite = {
			focus = ROM_artillery_modernization
		}
		mutually_exclusive = {
			focus = ROM_modern_at_guns
		}
		x = 29
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					custom_effect_tooltip = ROM_mountain_artillery_tech_tt
					hidden_effect = {
							set_technology = {
									mountain_gun = 1
								}
						}
				}

	}
	focus = {
		id = ROM_modern_destroyers
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 7
		prerequisite = {
			focus = ROM_capital_ships
		}
		mutually_exclusive = {
			focus = ROM_modern_submarines
		}
		x = 47
		y = 6
			ai_will_do = {
					factor = 5
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_modern_destroyers
							bonus = 3.0
							uses = 1
							category = dd_tech
						}
				}

	}
	focus = {
		id = ROM_torpedo_bombers
		icon = GFX_goal_generic_air_naval_bomber
		cost = 7
		prerequisite = {
			focus = ROM_expand_the_air_force
		}
		prerequisite = {
			focus = ROM_black_sea_dominance
		}
		x = 43
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ROM_torpedo_bombers
							bonus = 1.0
							uses = 1
							category = naval_bomber
						}
				}

	}
}
