sub_units = {
	military_police = {
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no
		
		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
		}

	
		combat_width = 0
	
		#Size Definitions
		max_strength = 2
		max_organisation = 30
		default_morale = 0.2
		suppression = 1.0
		manpower = 500
		training_time = 90

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.05
		can_be_parachuted = no
		
		# Important Ability
		
		# Support nerfs to combat abilities
		breakthrough = -0.25
		defense = -0.25
		soft_attack = -0.25
		hard_attack = -0.25
		air_attack = -0.25
		ap_attack = -0.25

		essential = {
			infantry_equipment
			support_equipment
		}
		
		need = {
			support_equipment = 20
			infantry_equipment = 30
		}
		same_support_type = military_police 

	}
	
	motorized_military_police = {
		abbreviation = "MMP"
		sprite = motorized_military_police
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
		}
		
	
		combat_width = 0
	
		#Size Definitions
		max_strength = 2
		max_organisation = 30
		default_morale = 0.2
		suppression = 1.0
		manpower = 400
		training_time = 120

		#Misc Abilities
		weight = 0.15
		supply_consumption = 0.05
		can_be_parachuted = yes
		
		# Important Ability
		suppression_factor = 0.15
		recon = 1 #Recon: 1

		essential = {
			infantry_equipment
			support_equipment
			motorbike_equipment
		}
		
		need = {
			support_equipment = 10
			infantry_equipment = 20 
			motorbike_equipment = 35
		}

		same_support_type = military_police # blocks adding other MP types to template
	}
}
