YUG_historical = {
	name = "Yugoslavian historical plan"
	desc = ""

	allowed = {
		original_tag = YUG
		has_dlc = "Death or Dishonor"
	}
	enable = {
		OR = {
			AND = {
				is_historical_focus_on = yes
				has_game_rule = {
					rule = YUG_ai_behavior
					option = DEFAULT
				}
			}
			has_country_flag = YUG_AI_RANDOM_HISTORICAL
			has_game_rule = {
				rule = YUG_ai_behavior
				option = HISTORICAL
			}
		}
	}
	abort = {
		
	}

	ai_national_focuses = {
	    YUG_industrialization_program
		YUG_expand_the_mining_industry
		YUG_rare_minerals_exploitation
		YUG_exploit_the_pannonian_deposits
		
		YUG_develop_civilian_industry
		YUG_develop_military_industry
		
		YUG_western_focus
		YUG_attract_allied_capital
		
        YUG_improve_serbian_rail_network
		YUG_evolution
		YUG_serbian_steel
		YUG_expand_the_university_of_belgrad
		
		YUG_establish_the_banovina_of_croatia
		YUG_ban_slovene_nationalist_parties
		YUG_concessions_for_macedonians
		YUG_all_yugoslavian_regiments
		
		YUG_army_modernization
		YUG_supremacy_of_defense
		YUG_army_maneuvers
		YUG_local_militias
		YUG_purchase_foreign
		YUG_coastal_defense
		YUG_expand_the_split_shipyards
		YUG_coronation
		YUG_end_the_regency
		YUG_royal_wedding
		YUG_reinforce_old_alliances
		
		YUG_ikarus
	    YUG_expand_the_sarajevo_arsenals
		YUG_expand_the_university_of_zagreb
		YUG_improve_light_industry

	}

	research = {
	}

	ideas = {
		
	}

	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		
	}

}

