focus_tree = {
	id = netherlands_focus
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = HOL
			has_dlc = "Man the Guns"
			
		}
	}
	default = no
	
	continuous_focus_position = { x = 100 y = 1250 }
	focus = {
		id = HOL_obtain_foreign_colonial_investments
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		x = 4
		y = 0
			available = {
					NOT = {
							has_war_with = USA
						}
					NOT = {
							has_war_with = ENG
						}
					any_country = {
							OR = {
									original_tag = HOL
									is_subject_of = HOL
								}
							has_full_control_of_state = 335
							has_full_control_of_state = 672
							has_full_control_of_state = 334
						}
					has_full_control_of_state = 695
					has_full_control_of_state = 309
				}
			bypass = {

}
			available_if_capitulated = yes
			completion_reward = {
					unlock_decision_category_tooltip = HOL_obtain_foreign_colonial_investments
					custom_effect_tooltip = HOL_obtain_foreign_colonial_investments_tt
				}

	}
	focus = {
		id = HOL_abandon_the_gold_standard
		icon = GFX_focus_hol_abandon_the_gold_standard
		cost = 10
		x = 16
		y = 0
			available_if_capitulated = yes
			completion_reward = {
					HOL_de_crisisjaren_level_down = yes
				}

	}
	focus = {
		id = HOL_form_new_government
		icon = GFX_goal_generic_improve_relations
		cost = 10
		x = 43
		y = 0
			bypass = {
					has_capitulated = yes
				}
			available_if_capitulated = yes
			completion_reward = {
					country_event = {
							id = mtg_netherlands.10
							hours = 6
						}
					effect_tooltip = {
							set_party_name = {
									ideology = democratic
									long_name = HOL_CHU_party_long
									name = HOL_CHU_party
								}
							promote_character = {
									character = HOL_dirk_jan_de_geer
									ideology = conservatism
								}
							remove_ideas = HOL_weak_government
						}
				}

	}
	focus = {
		id = HOL_the_western_possessions
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = HOL_obtain_foreign_colonial_investments
		}
		x = 1
		y = 1
			available = {
					has_full_control_of_state = 695
					has_full_control_of_state = 309
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					695 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					309 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_expand_curacao_oil_refineries
		icon = GFX_goal_generic_oil_refinery
		cost = 10
		prerequisite = {
			focus = HOL_the_western_possessions
		}
		x = 0
		y = 2
			available = {
					has_full_control_of_state = 695
					OR = {
							threat > 0.2
							has_war = yes
						}
					OR = {
							GER = {
									is_in_faction_with = ROOT
								}
							AND = {
									USA = {
											NOT = {
													has_war_with = ROOT
												}
										}
									ENG = {
											NOT = {
													has_war_with = ROOT
												}
										}
								}
						}
					OR = {
							has_idea = free_trade
							has_idea = export_focus
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					custom_effect_tooltip = HOL_expand_curacao_oil_refineries_tt
					695 = {
							add_resource = {
									type = oil
									amount = 16
								}
							if = {
									limit = {
											695 = {
													free_building_slots = {
															building = industrial_complex
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 1
											instant_build = yes
										}
									add_building_construction = {
											type = synthetic_refinery
											level = 1
											instant_build = yes
										}
								}
						}
					add_tech_bonus = {
							name = HOL_expand_curacao_oil_refineries
							bonus = 0.75
							uses = 2
							category = synth_resources
						}
				}

	}
	focus = {
		id = HOL_open_second_paranam_bauxite_mine
		icon = GFX_focus_generic_aluminum
		cost = 10
		prerequisite = {
			focus = HOL_expand_curacao_oil_refineries
		}
		x = 0
		y = 3
			available = {
					has_full_control_of_state = 309
					OR = {
							has_war = yes
							GER = {
									is_in_faction_with = ROOT
								}
							AND = {
									USA = {
											has_war = yes
											NOT = {
													has_war_with = ROOT
												}
										}
									ENG = {
											has_war = yes
											NOT = {
													has_war_with = ROOT
												}
										}
								}
						}
					OR = {
							has_idea = free_trade
							has_idea = export_focus
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					309 = {
							add_resource = {
									type = aluminium
									amount = 24
								}
							if = {
									limit = {
											309 = {
													free_building_slots = {
															building = industrial_complex
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = industrial_complex
											level = 1
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_antilles_defenses
		icon = GFX_goal_generic_construct_military
		cost = 5
		prerequisite = {
			focus = HOL_the_western_possessions
		}
		x = 2
		y = 2
			available = {
					has_full_control_of_state = 695
				}
			available_if_capitulated = yes
			completion_reward = {
					695 = {
							add_building_construction = {
									type = coastal_bunker
									level = 2
									province = 153
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 1
									instant_build = yes
								}
							add_building_construction = {
									type = air_base
									level = 1
									instant_build = yes
								}
							add_building_construction = {
									type = naval_base
									level = 1
									province = 153
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_the_crown_jewel_colony
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = HOL_obtain_foreign_colonial_investments
		}
		x = 6
		y = 1
			available = {
					OR = {
							AND = {
									has_full_control_of_state = 335
									has_full_control_of_state = 672
								}
							any_other_country = {
									is_subject_of = HOL
									has_full_control_of_state = 335
									has_full_control_of_state = 672
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					335 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					672 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					if = {
							limit = {
									INS = {
											is_subject_of = HOL
											has_full_control_of_state = 335
											has_full_control_of_state = 672
										}
								}
							INS = {
									add_autonomy_ratio = {
											value = -0.01
											localization = HOL_the_crown_jewel_colony
										}
								}
						}
				}

	}
	focus = {
		id = HOL_reinforce_java
		icon = GFX_goal_generic_construct_military
		cost = 5
		prerequisite = {
			focus = HOL_the_crown_jewel_colony
		}
		x = 4
		y = 2
			available = {
					OR = {
							has_full_control_of_state = 335
							any_other_country = {
									is_subject_of = HOL
									has_full_control_of_state = 335
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					335 = {
							add_building_construction = {
									type = coastal_bunker
									level = 2
									province = 7381
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 1
									province = 7381
									instant_build = yes
								}
							add_building_construction = {
									type = coastal_bunker
									level = 2
									province = 4608
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 1
									province = 4608
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 1
									instant_build = yes
								}
						}
					if = {
							limit = {
									INS = {
											is_subject_of = HOL
											has_full_control_of_state = 335
										}
								}
							INS = {
									add_autonomy_ratio = {
											value = -0.01
											localization = HOL_reinforce_java
										}
								}
						}
				}

	}
	focus = {
		id = HOL_the_foundations_of_defense
		icon = GFX_focus_hol_the_foundations_of_defense
		cost = 10
		prerequisite = {
			focus = HOL_antilles_defenses
		}
		prerequisite = {
			focus = HOL_reinforce_java
		}
		x = 3
		y = 3
			available = {
					OR = {
							has_full_control_of_state = 335
							any_other_country = {
									is_subject_of = HOL
									has_full_control_of_state = 335
								}
						}
					has_full_control_of_state = 695
					custom_trigger_tooltip = {
							tooltip = HOL_pre_empt_venezuelan_aggression_tt
							NOT = {
									OR = {
											has_idea = HOL_shell_shocked_spectator_1
											has_idea = HOL_shell_shocked_spectator_2
											has_idea = HOL_shell_shocked_spectator_3
											has_idea = HOL_shell_shocked_spectator_4
											has_idea = HOL_shell_shocked_spectator_5
										}
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = HOL_the_foundations_of_defense
					335 = {
							custom_effect_tooltip = HOL_the_foundations_of_defense_tt
							hidden_effect = {
									add_building_construction = {
											type = naval_base
											level = 7
											province = 4608
											instant_build = yes
										}
								}
						}
					695 = {
							add_building_construction = {
									type = naval_base
									level = 1
									province = 153
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_colonial_shipbuilding
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = HOL_the_foundations_of_defense
		}
		x = 2
		y = 4
			available = {
					controls_state = 335
					controls_state = 672
					controls_state = 334
					controls_state = 673
					controls_state = 667
					controls_state = 309
				}
			available_if_capitulated = yes
			completion_reward = {
					335 = {
							if = {
									limit = {
											335 = {
													free_building_slots = {
															building = dockyard
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = dockyard
											level = 1
											instant_build = yes
										}
								}
						}
					672 = {
							if = {
									limit = {
											672 = {
													free_building_slots = {
															building = dockyard
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = dockyard
											level = 1
											instant_build = yes
										}
								}
						}
					334 = {
							if = {
									limit = {
											334 = {
													free_building_slots = {
															building = dockyard
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = dockyard
											level = 1
											instant_build = yes
										}
								}
						}
					673 = {
							if = {
									limit = {
											673 = {
													free_building_slots = {
															building = dockyard
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = dockyard
											level = 1
											instant_build = yes
										}
								}
						}
					667 = {
							if = {
									limit = {
											667 = {
													free_building_slots = {
															building = dockyard
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = dockyard
											level = 1
											instant_build = yes
										}
								}
						}
					309 = {
							if = {
									limit = {
											309 = {
													free_building_slots = {
															building = dockyard
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = dockyard
											level = 1
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_curtail_colonial_autonomy
		icon = GFX_focus_generic_treaty
		cost = 10
		prerequisite = {
			focus = HOL_the_foundations_of_defense
		}
		x = 4
		y = 4
			available = {
					country_exists = INS
					NOT = {
							has_completed_focus = HOL_oranje_boven
						}
					INS = {
							is_subject_of = HOL
						}
				}
			bypass = {
					INS = {
							exists = no
						}
					owns_state = 335
				}
			available_if_capitulated = yes
			completion_reward = {
					add_timed_idea = {
							idea = HOL_curtail_colonial_autonomy_overlord
							days = 545
						}
					INS = {
							add_timed_idea = {
									idea = HOL_curtail_colonial_autonomy_subject
									days = 545
								}
							hidden_effect = {
									country_event = {
											id = mtg_netherlands.21
											hours = 6
										}
								}
						}
				}

	}
	focus = {
		id = HOL_continue_the_war_in_batavia
		icon = GFX_focus_hol_continue_the_war_in_batavia
		cost = 5
		prerequisite = {
			focus = HOL_curtail_colonial_autonomy
		}
		x = 4
		y = 5
			available = {
					has_capitulated = yes
					NOT = {
							has_completed_focus = HOL_oranje_boven
						}
					OR = {
							INS = {
									is_subject_of = HOL
									has_autonomy_state = autonomy_integrated_puppet
									compare_autonomy_progress_ratio < 0.6
									has_full_control_of_state = 335
								}
							has_full_control_of_state = 335
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_ANNEXATION }
			completion_reward = {
					activate_decision = HOL_relocate_government_to_batavia
					custom_effect_tooltip = HOL_continue_the_war_in_batavia_tt
					effect_tooltip = {
							remove_ideas = HOL_curtail_colonial_autonomy_overlord
							INS = {
									every_unit_leader = {
											set_nationality = HOL
										}
								}
							annex_country = {
									target = INS
									transfer_troops = yes
								}
							every_state = {
									limit = {
											is_core_of = INS
										}
									add_compliance = 70
								}
							set_capital = {
									state = 335
								}
						}
				}

	}
	focus = {
		id = HOL_a_western_capital
		icon = GFX_focus_generic_industry_3
		cost = 10
		prerequisite = {
			focus = HOL_continue_the_war_in_batavia
		}
		x = 3
		y = 6
			available = {
					has_full_control_of_state = 335
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					335 = {
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							if = {
									limit = {
											335 = {
													free_building_slots = {
															building = industrial_complex
															size > 2
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 3
									add_building_construction = {
											type = industrial_complex
											level = 3
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_expand_the_colonial_army
		icon = GFX_focus_generic_military_academy
		cost = 10
		prerequisite = {
			focus = HOL_continue_the_war_in_batavia
		}
		x = 5
		y = 6
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_MANPOWER }
			completion_reward = {
					add_ideas = HOL_expand_the_colonial_army
					every_state = {
							limit = {
									is_core_of = INS
								}
							add_state_modifier = {
									modifier = {
											local_non_core_manpower = 0.2
										}
								}
						}
				}

	}
	focus = {
		id = HOL_the_east_indies_war_machine
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = HOL_a_western_capital
		}
		prerequisite = {
			focus = HOL_expand_the_colonial_army
		}
		x = 4
		y = 7
			available = {
					has_full_control_of_state = 335
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					335 = {
							if = {
									limit = {
											335 = {
													free_building_slots = {
															building = arms_factory
															size > 2
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 3
									add_building_construction = {
											type = arms_factory
											level = 3
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_java
		icon = GFX_focus_generic_industry_2
		cost = 10
		prerequisite = {
			focus = HOL_the_crown_jewel_colony
		}
		x = 6
		y = 2
			available = {
					OR = {
							has_full_control_of_state = 335
							any_other_country = {
									is_subject_of = HOL
									has_full_control_of_state = 335
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					335 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							if = {
									limit = {
											335 = {
													free_building_slots = {
															building = industrial_complex
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									INS = {
											is_subject_of = HOL
											has_full_control_of_state = 335
										}
								}
							INS = {
									add_autonomy_ratio = {
											value = -0.025
											localization = HOL_java
										}
								}
						}
				}

	}
	focus = {
		id = HOL_borneo_and_the_grote_oost
		icon = GFX_focus_generic_industry_1
		cost = 10
		prerequisite = {
			focus = HOL_java
		}
		x = 5
		y = 3
			available = {
					OR = {
							AND = {
									has_full_control_of_state = 667
									has_full_control_of_state = 334
									has_full_control_of_state = 668
									has_full_control_of_state = 673
								}
							any_other_country = {
									is_subject_of = HOL
									has_full_control_of_state = 667
									has_full_control_of_state = 334
									has_full_control_of_state = 668
									has_full_control_of_state = 673
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					667 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					334 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					668 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					673 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							if = {
									limit = {
											673 = {
													free_building_slots = {
															building = industrial_complex
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = industrial_complex
											level = 1
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									INS = {
											is_subject_of = HOL
											has_full_control_of_state = 667
											has_full_control_of_state = 334
											has_full_control_of_state = 668
											has_full_control_of_state = 673
										}
								}
							INS = {
									add_autonomy_ratio = {
											value = -0.05
											localization = HOL_borneo_and_the_grote_oost
										}
								}
						}
				}

	}
	focus = {
		id = HOL_prepare_for_our_return
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = HOL_the_east_indies_war_machine
		}
		x = 5
		y = 8
			available = {

}
			bypass = {
					controls_state = 7
					controls_state = 35
					controls_state = 36
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					335 = {
							if = {
									limit = {
											335 = {
													free_building_slots = {
															building = dockyard
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = dockyard
											level = 1
											instant_build = yes
										}
								}
						}
					672 = {
							if = {
									limit = {
											672 = {
													free_building_slots = {
															building = dockyard
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = dockyard
											level = 1
											instant_build = yes
										}
								}
						}
					add_ideas = HOL_prepare_for_our_return
					add_tech_bonus = {
							name = HOL_prepare_for_our_return
							bonus = 1.0
							uses = 1
							category = marine_tech
						}
				}

	}
	focus = {
		id = HOL_sumatra
		icon = GFX_focus_generic_industry_2
		cost = 10
		prerequisite = {
			focus = HOL_java
		}
		x = 7
		y = 3
			available = {
					OR = {
							has_full_control_of_state = 672
							any_other_country = {
									is_subject_of = HOL
									has_full_control_of_state = 672
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					672 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							if = {
									limit = {
											672 = {
													free_building_slots = {
															building = industrial_complex
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									INS = {
											is_subject_of = HOL
											has_full_control_of_state = 672
										}
								}
							INS = {
									add_autonomy_ratio = {
											value = -0.025
											localization = HOL_sumatra
										}
								}
						}
				}

	}
	focus = {
		id = HOL_continue_the_public_works
		icon = GFX_goal_generic_construction
		cost = 10
		prerequisite = {
			focus = HOL_abandon_the_gold_standard
		}
		x = 16
		y = 1
			available = {
					has_full_control_of_state = 7
				}
			bypass = {
					NOT = {
							controls_state = 7
						}
					NOT = {
							controls_state = 35
						}
					NOT = {
							controls_state = 36
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_continue_the_public_works
							bonus = 1.0
							uses = 1
							category = industry
						}
					35 = {
							if = {
									limit = {
											35 = {
													free_building_slots = {
															building = industrial_complex
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = industrial_complex
											level = 1
											instant_build = yes
										}
								}
						}
					HOL_de_crisisjaren_level_down = yes
				}

	}
	focus = {
		id = HOL_the_zuiderzee_works
		icon = GFX_focus_hol_the_zuiderzee_works
		cost = 15
		prerequisite = {
			focus = HOL_continue_the_public_works
		}
		x = 11
		y = 2
			available = {
					has_full_control_of_state = 7
					has_full_control_of_state = 36
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_the_zuiderzee_works
							bonus = 1.0
							ahead_reduction = 2
							uses = 2
							category = industry
						}
					7 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					36 = {
							add_extra_state_shared_building_slots = 4
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
						}
					HOL_de_crisisjaren_level_down = yes
					hidden_effect = {
							news_event = {
									id = mtg_news.47
									days = 1
								}
						}
				}

	}
	focus = {
		id = HOL_make_use_of_our_riches
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = HOL_the_zuiderzee_works
		}
		x = 9
		y = 3
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_make_use_of_our_riches
							bonus = 1.0
							uses = 2
							category = excavation_tech
						}
					add_ideas = HOL_make_use_of_our_riches
				}

	}
	focus = {
		id = HOL_expand_the_ijmuiden_steel_mill
		icon = GFX_focus_generic_steel
		cost = 10
		prerequisite = {
			focus = HOL_make_use_of_our_riches
		}
		x = 8
		y = 4
			available = {
					has_full_control_of_state = 7
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					7 = {
							add_resource = {
									type = steel
									amount = 16
								}
							if = {
									limit = {
											7 = {
													free_building_slots = {
															building = industrial_complex
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_friesland_agricultural_impetus
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		prerequisite = {
			focus = HOL_make_use_of_our_riches
		}
		x = 10
		y = 4
			available = {
					has_full_control_of_state = 36
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_ideas = HOL_friesland_agricultural_impetus
					36 = {
							if = {
									limit = {
											36 = {
													free_building_slots = {
															building = industrial_complex
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_expand_the_amsterdam_petroleum_harbor
		icon = GFX_goal_generic_oil_refinery
		cost = 5
		prerequisite = {
			focus = HOL_the_zuiderzee_works
		}
		x = 11
		y = 3
			available = {
					has_full_control_of_state = 7
					7 = {
							free_building_slots = {
									building = fuel_silo
									size > 1
									include_locked = yes
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					7 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = fuel_silo
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_philips_focus
		icon = GFX_focus_hol_philips
		cost = 10
		prerequisite = {
			focus = HOL_the_zuiderzee_works
		}
		x = 13
		y = 3
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					custom_effect_tooltip = HOL_philips_focus_tt
					add_tech_bonus = {
							name = HOL_philips_focus
							bonus = 1.0
							uses = 1
							category = electronics
						}
					add_tech_bonus = {
							name = HOL_philips_focus
							bonus = 1.0
							ahead_reduction = 2
							uses = 1
							category = electronics
						}
				}

	}
	focus = {
		id = HOL_develop_the_randstad
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = HOL_philips_focus
		}
		mutually_exclusive = {
			focus = HOL_develop_the_zandstad
		}
		x = 12
		y = 4
			available = {
					has_full_control_of_state = 7
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_develop_the_randstad
							bonus = 1.0
							uses = 1
							category = concentrated_industry_category
						}
					7 = {
							if = {
									limit = {
											7 = {
													free_building_slots = {
															building = industrial_complex
															size > 2
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 3
									add_building_construction = {
											type = industrial_complex
											level = 3
											instant_build = yes
										}
								}
						}
					36 = {
							if = {
									limit = {
											36 = {
													free_building_slots = {
															building = industrial_complex
															size > 0
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = industrial_complex
											level = 1
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_develop_the_zandstad
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = HOL_philips_focus
		}
		mutually_exclusive = {
			focus = HOL_develop_the_randstad
		}
		x = 14
		y = 4
			available = {
					has_full_control_of_state = 35
					has_full_control_of_state = 36
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_develop_the_randstad
							bonus = 1.0
							uses = 1
							category = dispersed_industry_category
						}
					35 = {
							if = {
									limit = {
											35 = {
													free_building_slots = {
															building = industrial_complex
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
					36 = {
							if = {
									limit = {
											36 = {
													free_building_slots = {
															building = industrial_complex
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_expand_RD_facilities
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = HOL_develop_the_randstad
			focus = HOL_develop_the_zandstad
		}
		x = 13
		y = 5
			available_if_capitulated = yes
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = HOL_the_maastunnel
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = HOL_continue_the_public_works
		}
		x = 22
		y = 2
			available = {
					has_full_control_of_state = 7
					has_full_control_of_state = 35
				}
			bypass = {
					NOT = {
							controls_state = 7
						}
					NOT = {
							controls_state = 35
						}
					NOT = {
							controls_state = 36
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					7 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					35 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					HOL_de_crisisjaren_level_down = yes
				}

	}
	focus = {
		id = HOL_finish_the_noordoostpolder
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = HOL_continue_the_public_works
		}
		x = 24
		y = 2
			available = {
					has_full_control_of_state = 36
				}
			bypass = {
					NOT = {
							controls_state = 7
						}
					NOT = {
							controls_state = 35
						}
					NOT = {
							controls_state = 36
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					36 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
						}
					HOL_de_crisisjaren_level_down = yes
				}

	}
	focus = {
		id = HOL_expand_the_artillerieinrichtingen
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = HOL_the_maastunnel
			focus = HOL_finish_the_noordoostpolder
		}
		x = 23
		y = 3
			available = {
					has_full_control_of_state = 7
				}
			bypass = {
					NOT = {
							controls_state = 7
						}
					NOT = {
							controls_state = 35
						}
					NOT = {
							controls_state = 36
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					custom_effect_tooltip = HOL_expand_the_artillerieinrichtingen_tt
					7 = {
							if = {
									limit = {
											7 = {
													free_building_slots = {
															building = arms_factory
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = arms_factory
											level = 2
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_overturn_military_budget_cuts
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = HOL_expand_the_artillerieinrichtingen
		}
		x = 23
		y = 4
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_WAR_SUPPORT }
			completion_reward = {
					army_experience = 5
					add_war_support = 0.1
				}

	}
	focus = {
		id = HOL_appoint_new_supreme_commander
		icon = GFX_focus_generic_military_mission
		cost = 10
		prerequisite = {
			focus = HOL_overturn_military_budget_cuts
		}
		x = 16
		y = 5
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					army_experience = 10
					add_doctrine_cost_reduction = {
							name = HOL_appoint_new_supreme_commander
							cost_reduction = 0.5
							uses = 2
							category = land_doctrine
						}
					retire_character = HOL_izaak_reijnders
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = HOL_henri_winkelman
					custom_effect_tooltip = HOL_appoint_new_supreme_commander_tt
					hidden_effect = {
							add_field_marshal_role = {
									character = "HOL_henri_winkelman"
									traits = { defensive_doctrine  trait_cautious  unyielding_defender }
									skill = 4
									attack_skill = 2
									defense_skill = 4
									planning_skill = 4
									logistics_skill = 3
								}
						}
				}

	}
	focus = {
		id = HOL_war_on_pacifism
		icon = GFX_focus_hol_war_on_pacifism
		cost = 10
		prerequisite = {
			focus = HOL_overturn_military_budget_cuts
		}
		x = 20
		y = 5
			available = {
			       OR = {
					threat > 0.15
					fascism > 0.20
					neutrality > 0.20
					communism > 0.20
					}
				}
			cancel_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					unlock_decision_category_tooltip = HOL_war_on_pacifism
					custom_effect_tooltip = HOL_war_on_pacifism_tt
				}

	}
	focus = {
		id = HOL_secret_staff_talks
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = HOL_appoint_new_supreme_commander
		}
		prerequisite = {
			focus = HOL_war_on_pacifism
		}
		x = 18
		y = 6
			available = {
					threat > 0.15
					OR = {
							GER = {
									has_added_tension_amount > 10
								}
							ENG = {
									has_added_tension_amount > 10
								}
							FRA = {
									has_added_tension_amount > 10
								}
						}
					has_war = no
				}
			allow_branch = {
					always = yes
				}
			offset = {
					x = -1
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Death or Dishonor"
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					unlock_decision_category_tooltip = HOL_secret_staff_talks
					custom_effect_tooltip = HOL_secret_staff_talks_tt
				}

	}
	focus = {
		id = HOL_strategic_bombing_defense
		icon = GFX_focus_generic_air_defense
		cost = 10
		prerequisite = {
			focus = HOL_overturn_military_budget_cuts
		}
		x = 23
		y = 5
			available = {
					has_full_control_of_state = 7
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					air_experience = 25
					add_doctrine_cost_reduction = {
							name = HOL_strategic_bombing_defense
							cost_reduction = 0.5
							uses = 1
							category = air_doctrine
						}
					7 = {
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_prepare_naval_expansion
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = HOL_overturn_military_budget_cuts
		}
		x = 28
		y = 5
			available = {
					OR = {
							has_full_control_of_state = 7
							has_full_control_of_state = 35
							has_full_control_of_state = 36
						}
				}
			available_if_capitulated = yes
			complete_tooltip = {
					every_state = {
							limit = {
									has_state_flag = HOL_prepare_naval_expansion_3DY
								}
							add_extra_state_shared_building_slots = 3
							add_building_construction = {
									type = dockyard
									level = 3
									instant_build = yes
								}
						}
				}
			completion_reward = {
					navy_experience = 25
					random_owned_controlled_state = {
							limit = {
									NOT = {
											state = 7
										}
									free_building_slots = {
											building = dockyard
											size > 2
											include_locked = yes
										}
									is_core_of = ROOT
								}
							add_extra_state_shared_building_slots = 3
							add_building_construction = {
									type = dockyard
									level = 3
									instant_build = yes
								}
							set_state_flag = HOL_prepare_naval_expansion_3DY
						}
				}

	}
	focus = {
		id = HOL_expand_the_mld
		icon = GFX_goal_generic_air_doctrine
		cost = 10
		prerequisite = {
			focus = HOL_strategic_bombing_defense
			focus = HOL_prepare_naval_expansion
		}
		x = 24
		y = 6
			available = {
					OR = {
							has_full_control_of_state = 335
							any_other_country = {
									is_subject_of = ROOT
									has_full_control_of_state = 335
								}
						}
				}
			bypass = {
					335 = {
							OWNER = {
									NOT = {
											OR = {
													TAG = ROOT
													is_subject_of = ROOT
												}
										}
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					air_experience = 25
					add_doctrine_cost_reduction = {
							name = HOL_expand_the_mld
							cost_reduction = 0.5
							uses = 1
							category = air_doctrine
						}
					335 = {
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_protect_the_mainland
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = HOL_expand_the_mld
		}
		mutually_exclusive = {
			focus = HOL_protect_the_colonies
		}
		x = 23
		y = 7
			bypass = {
					OR = {
							NOT = {
									controls_state = 7
								}
							NOT = {
									controls_state = 35
								}
							NOT = {
									controls_state = 36
								}
						}
					NOT = {
							focus_progress = {
									focus = HOL_protect_the_colonies
									progress > 0
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_protect_the_mainland
							bonus = 1.0
							uses = 1
							category = light_fighter
						}
				}

	}
	focus = {
		id = HOL_protect_the_colonies
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = HOL_expand_the_mld
		}
		mutually_exclusive = {
			focus = HOL_protect_the_mainland
		}
		x = 25
		y = 7
			bypass = {
					custom_trigger_tooltip = {
							tooltip = netherlands_has_no_colonies_tt
							NOT = {
									OR = {
											controls_state = 335
											any_country = {
													is_subject_of = HOL
													controls_state = 335
												}
										}
									OR = {
											controls_state = 672
											any_country = {
													is_subject_of = HOL
													controls_state = 672
												}
										}
									OR = {
											controls_state = 334
											any_country = {
													is_subject_of = HOL
													controls_state = 334
												}
										}
									OR = {
											controls_state = 673
											any_country = {
													is_subject_of = HOL
													controls_state = 673
												}
										}
									OR = {
											controls_state = 667
											any_country = {
													is_subject_of = HOL
													controls_state = 667
												}
										}
									OR = {
											controls_state = 309
											any_country = {
													is_subject_of = HOL
													controls_state = 309
												}
										}
								}
							NOT = {
									focus_progress = {
											focus = HOL_protect_the_mainland
											progress > 0
										}
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_protect_the_colonies
							bonus = 1
							uses = 1
							category = naval_bomber
						}
				}

	}
	focus = {
		id = HOL_modernize_the_air_fleet
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = HOL_protect_the_mainland
			focus = HOL_protect_the_colonies
		}
		x = 24
		y = 8
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_timed_idea = {
							idea = HOL_modernize_the_air_fleet
							days = 365
						}
				}

	}
	focus = {
		id = HOL_longer_range_models
		icon = GFX_goal_generic_air_bomber
		cost = 10
		prerequisite = {
			focus = HOL_modernize_the_air_fleet
		}
		x = 23
		y = 9
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_longer_range_models
							bonus = 1
							uses = 2
							category = cat_heavy_fighter
							category = tactical_bomber
						}
				}

	}
	focus = {
		id = HOL_unsinkable_aircraft_carriers
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = HOL_modernize_the_air_fleet
		}
		x = 25
		y = 9
			available = {
					OR = {
							AND = {
									has_full_control_of_state = 335
									has_full_control_of_state = 672
									has_full_control_of_state = 673
									has_full_control_of_state = 334
									has_full_control_of_state = 667
									has_full_control_of_state = 668
									has_full_control_of_state = 738
									has_full_control_of_state = 669
								}
							any_other_country = {
									is_subject_of = HOL
									has_full_control_of_state = 335
									has_full_control_of_state = 672
									has_full_control_of_state = 673
									has_full_control_of_state = 334
									has_full_control_of_state = 667
									has_full_control_of_state = 668
									has_full_control_of_state = 738
									has_full_control_of_state = 669
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					335 = {
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
						}
					672 = {
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
						}
					673 = {
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
						}
					334 = {
							add_building_construction = {
									type = air_base
									level = 1
									instant_build = yes
								}
						}
					667 = {
							add_building_construction = {
									type = air_base
									level = 1
									instant_build = yes
								}
						}
					668 = {
							add_building_construction = {
									type = air_base
									level = 1
									instant_build = yes
								}
						}
					738 = {
							add_building_construction = {
									type = air_base
									level = 1
									instant_build = yes
								}
						}
					669 = {
							add_building_construction = {
									type = air_base
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_aviatic_aspirations
		icon = GFX_goal_generic_build_airforce
		cost = 10
		prerequisite = {
			focus = HOL_longer_range_models
			focus = HOL_unsinkable_aircraft_carriers
		}
		mutually_exclusive = {
			focus = HOL_naval_heritage
		}
		x = 24
		y = 10
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					air_experience = 25
					add_doctrine_cost_reduction = {
							name = HOL_aviatic_aspirations
							cost_reduction = 0.5
							uses = 2
							category = air_doctrine
						}
					HOL_domestic_jet_engine_designs_level_up = yes
				}

	}
	focus = {
		id = HOL_cornerstone_of_colonial_defense
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = HOL_prepare_naval_expansion
		}
		x = 28
		y = 6
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = HOL_cornerstone_of_colonial_defense
							cost_reduction = 0.5
							uses = 3
							category = naval_doctrine
						}
				}

	}
	focus = {
		id = HOL_rely_on_submarines
		icon = GFX_goal_generic_navy_submarine
		cost = 10
		prerequisite = {
			focus = HOL_cornerstone_of_colonial_defense
		}
		mutually_exclusive = {
			focus = HOL_modernize_the_cruiser_fleet
		}
		x = 27
		y = 7
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_rely_on_submarines
							bonus = 1
							uses = 2
							category = ss_tech
						}
				}

	}
	focus = {
		id = HOL_modernize_the_cruiser_fleet
		icon = GFX_focus_generic_cruiser2
		cost = 10
		prerequisite = {
			focus = HOL_cornerstone_of_colonial_defense
		}
		mutually_exclusive = {
			focus = HOL_rely_on_submarines
		}
		x = 29
		y = 7
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_modernize_the_cruiser_fleet
							bonus = 1
							ahead_reduction = 2
							uses = 2
							category = cl_tech
							category = ca_tech
						}
				}

	}
	focus = {
		id = HOL_the_battlecruiser_plan
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = HOL_rely_on_submarines
			focus = HOL_modernize_the_cruiser_fleet
		}
		x = 28
		y = 8
			available = {
					GER = {
							AND = {
									country_exists = GER
									has_opinion = {
											target = HOL
											value > 74
										}
								}
						}
				}
			bypass = {
					has_war_with = GER
				}
			available_if_capitulated = yes
			completion_reward = {
					effect_tooltip = {
							set_technology = {
									basic_ship_hull_heavy = 1
									antiair2 = 1
									improved_fire_control_system = 1
								}
							create_equipment_variant = {
									name = "Design 1047 Battlecruiser"
									type = ship_hull_heavy_2
									parent_version = 0
									modules = {
											fixed_ship_battery_slot = ship_heavy_battery_1
											fixed_ship_anti_air_slot = ship_anti_air_2
											fixed_ship_fire_control_system_slot = ship_fire_control_system_2
											fixed_ship_radar_slot = empty
											fixed_ship_engine_slot = heavy_ship_engine_2
											fixed_ship_secondaries_slot = dp_ship_secondaries_1
											fixed_ship_armor_slot = ship_armor_bb_1
											front_1_custom_slot = ship_heavy_battery_1
											mid_1_custom_slot = ship_anti_air_2
											mid_2_custom_slot = dp_ship_secondaries_1
											rear_1_custom_slot = ship_heavy_battery_1
										}
								}
						}
					custom_effect_tooltip = HOL_the_battlecruiser_plan_tt
					GER = {
							country_event = {
									id = mtg_netherlands.7
									hours = 6
								}
						}
				}

	}
	focus = {
		id = HOL_air_cover_for_the_new_fleet
		icon = GFX_goal_generic_navy_carrier
		cost = 10
		prerequisite = {
			focus = HOL_the_battlecruiser_plan
		}
		x = 27
		y = 9
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_air_cover_for_the_new_fleet
							bonus = 1
							uses = 2
							category = cv_tech
						}
				}

	}
	focus = {
		id = HOL_escorts_for_the_new_fleet
		icon = GFX_focus_generic_destroyer
		cost = 10
		prerequisite = {
			focus = HOL_the_battlecruiser_plan
		}
		x = 29
		y = 9
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_escorts_for_the_new_fleet
							bonus = 1
							ahead_reduction = 2
							uses = 2
							category = dd_tech
						}
				}

	}
	focus = {
		id = HOL_naval_heritage
		icon = GFX_goal_generic_build_navy
		cost = 10
		prerequisite = {
			focus = HOL_air_cover_for_the_new_fleet
			focus = HOL_escorts_for_the_new_fleet
		}
		mutually_exclusive = {
			focus = HOL_aviatic_aspirations
		}
		x = 28
		y = 10
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					navy_experience = 50
					add_doctrine_cost_reduction = {
							name = HOL_naval_heritage
							cost_reduction = 0.5
							uses = 2
							category = naval_doctrine
						}
					add_ideas = HOL_naval_heritage
				}

	}
	focus = {
		id = HOL_gateway_to_europe
		icon = GFX_focus_hol_gateway_to_europe
		cost = 10
		prerequisite = {
			focus = HOL_form_new_government
		}
		x = 32
		y = 1
			bypass = {
					OR = {
							has_war_with = GER
							has_war_with = ENG
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL }
			completion_reward = {
					add_political_power = 120
					unlock_decision_category_tooltip = HOL_gateway_to_europe_hol_category
					custom_effect_tooltip = HOL_gateway_to_europe_tt
				}

	}
	focus = {
		id = HOL_cave_to_the_germans
		icon = GFX_goal_generic_trade
		cost = 5
		prerequisite = {
			focus = HOL_gateway_to_europe
		}
		mutually_exclusive = {
			focus = HOL_maintain_trade_neutrality
			focus = HOL_cave_to_the_british
		}
		x = 30
		y = 2
			available = {
					custom_trigger_tooltip = {
							tooltip = HOL_cave_to_the_germans2_tt
							check_variable = {
									var = GER.ger_gateway_to_europe_influence
									value = 25
									compare = greater_than_or_equals
								}
						}
					custom_trigger_tooltip = {
							tooltip = HOL_cave_to_the_germans_tt
							check_variable = {
									var = ger_temp_trade_influence
									value = 15
									compare = greater_than_or_equals
								}
						}
				}
			bypass = {
					OR = {
							GER = {
									NOT = {
											has_government = fascism
										}
								}
							GER = {
									exists = no
								}
							GER = {
									has_completed_focus = GER_oppose_hitler
								}
							has_war_with = ENG
						}
					NOT = {
							OR = {
									focus_progress = {
											focus = HOL_cave_to_the_british
											progress > 0
										}
									focus_progress = {
											focus = HOL_maintain_trade_neutrality
											progress > 0
										}
								}
						}
				}
			cancel_if_invalid = no
			available_if_capitulated = yes
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 100
							is_historical_focus_on = no
							GER = {
									is_ai = no
								}
							check_variable = {
									var = ger_temp_trade_influence
									value = 15
									compare = greater_than_or_equals
								}
						}
				}
			search_filters = { FOCUS_FILTER_POLITICAL }
			completion_reward = {
					effect_tooltip = {
							GER = {
									custom_effect_tooltip = HOL_trade_influence_tt
									add_political_power = HOL.gateway_to_europe_influence_pp_total
								}
						}
					add_ideas = free_trade
					add_timed_idea = {
							idea = HOL_caved_to_the_germans
							days = 1095
						}
					GER = {
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_caved_to_the_germans_ger
								}
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_caved_to_the_germans_ger_trade
								}
							if = {
									limit = {
											INS = {
													is_subject_of = HOL
												}
										}
									add_opinion_modifier = {
											target = INS
											modifier = HOL_caved_to_the_germans_ger_trade
										}
								}
						}
					ENG = {
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_caved_to_the_germans_eng
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.10
									hours = 6
								}
						}
				}

	}
	focus = {
		id = HOL_maintain_trade_neutrality
		icon = GFX_goal_generic_positive_trade_relations
		cost = 5
		prerequisite = {
			focus = HOL_gateway_to_europe
		}
		mutually_exclusive = {
			focus = HOL_cave_to_the_germans
			focus = HOL_cave_to_the_british
		}
		x = 32
		y = 2
			available = {
					custom_trigger_tooltip = {
							tooltip = HOL_maintain_trade_neutrality2_tt
							check_variable = {
									var = ENG.eng_gateway_to_europe_influence
									value = 50
									compare = greater_than_or_equals
								}
							check_variable = {
									var = GER.ger_gateway_to_europe_influence
									value = 50
									compare = greater_than_or_equals
								}
						}
					custom_trigger_tooltip = {
							tooltip = HOL_maintain_trade_neutrality_tt
							check_variable = {
									var = eng_temp_trade_influence
									value = 5
									compare = less_than_or_equals
								}
							check_variable = {
									var = eng_temp_trade_influence
									value = -5
									compare = greater_than_or_equals
								}
						}
					NOT = {
							has_war_with = ENG
						}
					NOT = {
							has_war_with = GER
						}
				}
			bypass = {
					OR = {
							GER = {
									NOT = {
											has_government = fascism
										}
								}
							ENG = {
									NOT = {
											has_government = democratic
										}
								}
						}
					NOT = {
							OR = {
									focus_progress = {
											focus = HOL_cave_to_the_british
											progress > 0
										}
									focus_progress = {
											focus = HOL_cave_to_the_germans
											progress > 0
										}
								}
						}
				}
			cancel_if_invalid = no
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL }
			completion_reward = {
					ROOT = {
							custom_effect_tooltip = HOL_trade_influence_tt
							add_political_power = gateway_to_europe_influence_pp_total
						}
					add_opinion_modifier = {
							target = GER
							modifier = HOL_essential_dutch_trade
						}
					GER = {
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_maintained_trade_neutrality
								}
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_essential_dutch_trade
								}
						}
					add_opinion_modifier = {
							target = ENG
							modifier = HOL_essential_dutch_trade
						}
					ENG = {
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_maintained_trade_neutrality
								}
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_essential_dutch_trade
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.12
									hours = 6
								}
						}
				}

	}
	focus = {
		id = HOL_cave_to_the_british
		icon = GFX_goal_generic_trade
		cost = 5
		prerequisite = {
			focus = HOL_gateway_to_europe
		}
		mutually_exclusive = {
			focus = HOL_cave_to_the_germans
			focus = HOL_maintain_trade_neutrality
		}
		x = 34
		y = 2
			available = {
					custom_trigger_tooltip = {
							tooltip = HOL_cave_to_the_british2_tt
							check_variable = {
									var = ENG.eng_gateway_to_europe_influence
									value = 25
									compare = greater_than_or_equals
								}
						}
					custom_trigger_tooltip = {
							tooltip = HOL_cave_to_the_british_tt
							check_variable = {
									var = eng_temp_trade_influence
									value = 15
									compare = greater_than_or_equals
								}
						}
				}
			bypass = {
					OR = {
							ENG = {
									NOT = {
											has_government = democratic
										}
								}
							ENG = {
									exists = no
								}
							has_war_with = GER
						}
					NOT = {
							OR = {
									focus_progress = {
											focus = HOL_maintain_trade_neutrality
											progress > 0
										}
									focus_progress = {
											focus = HOL_cave_to_the_germans
											progress > 0
										}
								}
						}
				}
			cancel_if_invalid = no
			available_if_capitulated = yes
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 100
							is_historical_focus_on = no
							ENG = {
									is_ai = no
								}
							check_variable = {
									var = eng_temp_trade_influence
									value = 15
									compare = greater_than_or_equals
								}
						}
				}
			search_filters = { FOCUS_FILTER_POLITICAL }
			completion_reward = {
					effect_tooltip = {
							ENG = {
									custom_effect_tooltip = HOL_trade_influence_tt
									add_political_power = HOL.gateway_to_europe_influence_pp_total
								}
						}
					add_ideas = limited_exports
					add_timed_idea = {
							idea = HOL_caved_to_the_british
							days = 1095
						}
					GER = {
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_caved_to_the_british_ger
								}
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_caved_to_the_british_ger_trade
								}
							if = {
									limit = {
											INS = {
													is_subject_of = HOL
												}
										}
									add_opinion_modifier = {
											target = INS
											modifier = HOL_caved_to_the_british_ger_trade
										}
								}
						}
					ENG = {
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_caved_to_the_british_eng
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.11
									hours = 6
								}
						}
				}

	}
	focus = {
		id = HOL_volk_en_vaderland
		icon = GFX_goal_support_fascism
		cost = 10
		prerequisite = {
			focus = HOL_form_new_government
		}
		mutually_exclusive = {
			focus = HOL_legacy_of_the_de_zeven_provincien_mutiny
			focus = HOL_unity_through_democracy
			focus = HOL_oranje_boven
		}
		x = 36
		y = 1
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_WAR_SUPPORT  FOCUS_FILTER_POLITICAL }
			completion_reward = {
					add_timed_idea = {
							idea = HOL_volk_en_vaderland
							days = 1095
						}
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = HOL_meinout_rost_van_tonningen
				}

	}
	focus = {
		id = HOL_de_jeugdstorm
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10
		prerequisite = {
			focus = HOL_volk_en_vaderland
		}
		x = 36
		y = 2
			available = {
			      	 fascism > 0.20
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL  FOCUS_FILTER_WAR_SUPPORT }
			completion_reward = {
					add_popularity = {
							ideology = fascism
							popularity = 0.05
						}
					add_war_support = 0.05
					add_ideas = HOL_de_jeugdstorm
				}

	}
	focus = {
		id = HOL_strength_over_blood
		icon = GFX_focus_generic_support_the_left_right
		cost = 10
		prerequisite = {
			focus = HOL_de_jeugdstorm
		}
		x = 36
		y = 3
			available = {
					has_government = fascism
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_WAR_SUPPORT }
			completion_reward = {
					remove_ideas = HOL_aloof_neutrality
					add_war_support = 0.1
					if = {
							limit = {
									has_idea = HOL_weak_government
								}
							remove_ideas = HOL_weak_government
						}
				}

	}
	focus = {
		id = HOL_join_germany
		icon = GFX_focus_chi_mission_to_germany
		cost = 10
		prerequisite = {
			focus = HOL_strength_over_blood
		}
		mutually_exclusive = {
			focus = HOL_the_netherlands_first
		}
		x = 34
		y = 4
			available = {
					GER = {
							has_government = fascism
						}
					NOT = {
							has_war_with = GER
						}
				}
			bypass = {
					is_in_faction_with = GER
					NOT = {
							focus_progress = {
									focus = HOL_the_netherlands_first
									progress > 0
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					GER = {
							country_event = {
									id = generic.2
									hours = 6
								}
						}
				}

	}
	focus = {
		id = HOL_the_netherlands_first
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = HOL_strength_over_blood
		}
		mutually_exclusive = {
			focus = HOL_join_germany
		}
		x = 38
		y = 4
			available = {
					NOT = {
							is_in_faction_with = GER
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_WAR_SUPPORT }
			completion_reward = {
			
					set_rule = {
							can_create_factions = yes
							can_send_volunteers = yes 
						}
						create_faction = HOL_volk_en_vaderland
					add_war_support = 0.1
				}

	}
	focus = {
		id = HOL_placate_the_japanese
		icon = GFX_focus_chi_collaboration_with_the_japanese
		cost = 10
		prerequisite = {
			focus = HOL_join_germany
			focus = HOL_the_netherlands_first
		}
		x = 36
		y = 5
			available = {
					JAP = {
							has_government = fascism
						}
					NOT = {
							has_war_with = JAP
						}
					OR = {
							AND = {
									controls_state = 335
									controls_state = 672
									controls_state = 334
									controls_state = 673
									controls_state = 667
								}
							any_country = {
									is_subject_of = HOL
									controls_state = 335
									controls_state = 672
									controls_state = 334
									controls_state = 673
									controls_state = 667
								}
						}
				}
			bypass = {
					has_war_with = JAP
					NOT = {
							OR = {
									AND = {
											controls_state = 335
											controls_state = 672
											controls_state = 334
											controls_state = 673
											controls_state = 667
											controls_state = 309
										}
									any_country = {
											is_subject_of = HOL
											controls_state = 335
											controls_state = 672
											controls_state = 334
											controls_state = 673
											controls_state = 667
											controls_state = 309
										}
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					country_event = {
							id = mtg_netherlands.11
							hours = 6
						}
				}

	}
	focus = {
		id = HOL_the_united_netherlands
		icon = GFX_focus_hol_united_netherlands
		cost = 10
		prerequisite = {
			focus = HOL_the_netherlands_first
		}
		x = 38
		y = 5
			available = {
					is_subject = no
					has_stability > 0.4
					has_war_support > 0.4
					has_army_manpower = {
							size > 70000
						}
					NOT = {
							is_in_faction_with = BEL
						}
					NOT = {
							is_in_faction_with = LUX
						}
					custom_trigger_tooltip = {
							tooltip = HOL_pre_empt_venezuelan_aggression_tt
							NOT = {
									OR = {
											has_idea = HOL_shell_shocked_spectator_1
											has_idea = HOL_shell_shocked_spectator_2
											has_idea = HOL_shell_shocked_spectator_3
											has_idea = HOL_shell_shocked_spectator_4
											has_idea = HOL_shell_shocked_spectator_5
										}
								}
						}
				}
			bypass = {
					has_full_control_of_state = 6
					has_full_control_of_state = 34
					has_full_control_of_state = 8
				}
			will_lead_to_war_with = BEL
			will_lead_to_war_with = LUX
			available_if_capitulated = yes
			completion_reward = {
					create_wargoal = {
							type = annex_everything
							target = BEL
							expire = 365
						}
					create_wargoal = {
							type = annex_everything
							target = LUX
							expire = 365
						}
				}

	}
	focus = {
		id = HOL_implement_the_program
		icon = GFX_goal_generic_military_sphere
		cost = 10
		prerequisite = {
			focus = HOL_the_united_netherlands
		}
		x = 38
		y = 6
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_STABILITY  FOCUS_FILTER_POLITICAL }
			completion_reward = {
					add_ideas = HOL_implement_the_program
					add_stability = 0.05
					add_popularity = {
							ideology = fascism
							popularity = 0.05
						}
					if = {
							limit = {
									has_idea = extensive_conscription
								}
							add_ideas = service_by_requirement
						}
					else_if = {
							limit = {
									has_idea = limited_conscription
								}
							add_ideas = extensive_conscription
						}
					else_if = {
							limit = {
									has_idea = volunteer_only
								}
							add_ideas = limited_conscription
						}
					else_if = {
							limit = {
									has_idea = disarmed_nation
								}
							add_ideas = volunteer_only
						}
					if = {
							limit = {
									has_idea = partial_economic_mobilisation
								}
							add_ideas = war_economy
						}
					else_if = {
							limit = {
									has_idea = low_economic_mobilisation
								}
							add_ideas = partial_economic_mobilisation
						}
					else_if = {
							limit = {
									has_idea = civilian_economy
								}
							add_ideas = low_economic_mobilisation
						}
					else_if = {
							limit = {
									has_idea = isolation
								}
							add_ideas = civilian_economy
						}
				}

	}
	focus = {
		id = HOL_assume_the_naval_burden
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 10
		prerequisite = {
			focus = HOL_implement_the_program
		}
		x = 38
		y = 7
			available = {
					has_full_control_of_state = 7
					has_full_control_of_state = 36
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_ideas = HOL_assume_the_naval_burden
					7 = {
							if = {
									limit = {
											7 = {
													free_building_slots = {
															building = dockyard
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
						}
					35 = {
							if = {
									limit = {
											36 = {
													free_building_slots = {
															building = dockyard
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
						}
					36 = {
							if = {
									limit = {
											36 = {
													free_building_slots = {
															building = dockyard
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_taking_back_french_flanders
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = HOL_assume_the_naval_burden
		}
		available = {
					is_subject = no
					has_stability > 0.4
					has_war_support > 0.4
					has_army_manpower = {
							size > 70000
						}
		}
		x = 37
		y = 8
			available_if_capitulated = yes
			completion_reward = {
									add_state_claim = 29
					random_other_country = {
							limit = {
									owns_state = 29
									has_full_control_of_state = 29
								}
							HOL = {
									create_wargoal = {
											type = take_state_focus
											generator = { 29 }
											target = PREV
											expire = 365
										}
								}
						}
				}

	}
	focus = {
		id = HOL_taking_back_our_old_colonies
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = HOL_assume_the_naval_burden
		}
		x = 39
		y = 8
			available = {
					is_subject = no
					has_stability > 0.4
					has_war_support > 0.4
					has_army_manpower = {
							size > 70000
						}
					NOT = {
							is_in_faction_with = FRA
						}
					NOT = {
							is_in_faction_with = ENG
						}
					NOT = {
							is_in_faction_with = SAF
						}
				}
			bypass = {
				}
			will_lead_to_war_with = FRA
			will_lead_to_war_with = ENG
			will_lead_to_war_with = SAF
			available_if_capitulated = yes
			completion_reward = {
					add_state_claim = 694
					add_state_claim = 308
					add_state_claim = 691
					add_state_claim = 687
					add_state_claim = 310
					add_state_claim = 274
					add_state_claim = 681
					add_state_claim = 275
					add_state_claim = 719
					add_state_claim = 422
					create_wargoal = {
							type = take_state_focus
							generator = { 694  310 }
							expire = 365
							target = FRA
						}
					create_wargoal = {
							type = take_state_focus
							generator = { 308  691  687  274  422 }
							expire = 365
							target = ENG
						}
					create_wargoal = {
							type = take_state_focus
							generator = { 681  275  719 }
							expire = 365
							target = SAF
						}
				}

	}
	focus = {
		id = HOL_imperial_ambitions
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		prerequisite = {
			focus = HOL_taking_back_french_flanders
			focus = HOL_taking_back_our_old_colonies
		}
		x = 38
		y = 9
			available = {
					NOT = {
							is_in_faction_with = USA
						}
					is_subject = no
					has_stability > 0.4
					has_war_support > 0.4
					has_army_manpower = {
							size > 90000
						}
				}
			bypass = {
				}
			will_lead_to_war_with = USA
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY  FOCUS_FILTER_WAR_SUPPORT }
			completion_reward = {
					add_ideas = HOL_imperial_ambitions
					add_war_support = 0.1
					add_state_claim = 357
					add_state_claim = 358
					add_state_claim = 359
					add_state_claim = 361
					create_wargoal = {
							type = take_state_focus
							generator = { 357  358  359  361 }
							target = USA
							expire = 365
						}
				}

	}
	focus = {
		id = HOL_legacy_of_the_de_zeven_provincien_mutiny
		icon = GFX_focus_hol_legacy_of_the_de_zeven_provincien_mutiny
		cost = 10
		prerequisite = {
			focus = HOL_form_new_government
		}
		mutually_exclusive = {
			focus = HOL_oranje_boven
			focus = HOL_volk_en_vaderland
			focus = HOL_unity_through_democracy
		}
		x = 43
		y = 1
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL }
			completion_reward = {
					add_timed_idea = {
							idea = HOL_legacy_of_the_de_zeven_provincien_mutiny
							days = 1095
						}
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = HOL_saul_de_groot
					hidden_effect = {
							if = {
									limit = {
											ENG = {
													NOT = {
															has_government = communism
														}
												}
										}
									ENG = {
											add_ai_strategy = {
													type = alliance
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = befriend
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = protect
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = antagonize
													id = ROOT
													value = 200
												}
										}
								}
							if = {
									limit = {
											USA = {
													NOT = {
															has_government = communism
														}
												}
										}
									USA = {
											add_ai_strategy = {
													type = alliance
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = befriend
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = protect
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = antagonize
													id = ROOT
													value = 200
												}
										}
								}
							if = {
									limit = {
											FRA = {
													NOT = {
															has_government = communism
														}
												}
										}
									FRA = {
											add_ai_strategy = {
													type = alliance
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = befriend
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = protect
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = antagonize
													id = ROOT
													value = 200
												}
										}
								}
						}
				}

	}
	focus = {
		id = HOL_red_is_the_new_orange
		icon = GFX_goal_tfv_burn_the_royal_portraits
		cost = 10
		prerequisite = {
			focus = HOL_legacy_of_the_de_zeven_provincien_mutiny
		}
		x = 43
		y = 2
			available = {
			       communism > 0.20
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_WAR_SUPPORT  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					remove_ideas = HOL_wilhelmina
					add_war_support = 0.1
					add_ideas = HOL_red_is_the_new_orange
					if = {
							limit = {
									has_idea = HOL_weak_government
								}
							remove_ideas = HOL_weak_government
						}
				}

	}
	focus = {
		id = HOL_decolonization
		icon = GFX_goal_tfv_saf_anti_colonialist_crusade
		cost = 10
		prerequisite = {
			focus = HOL_red_is_the_new_orange
		}
		x = 43
		y = 3
			available = {
					has_government = communism
					OR = {
							CRC = {
									is_subject_of = HOL
								}
							695 = {
									is_fully_controlled_by = HOL
								}
							SUR = {
									is_subject_of = HOL
								}
							309 = {
									is_fully_controlled_by = HOL
								}
							custom_trigger_tooltip = {
									tooltip = HOL_decolonization_tt2
									AND = {
											672 = {
													is_fully_controlled_by = HOL
												}
											335 = {
													is_fully_controlled_by = HOL
												}
											334 = {
													is_fully_controlled_by = HOL
												}
											667 = {
													is_fully_controlled_by = HOL
												}
											673 = {
													is_fully_controlled_by = HOL
												}
											668 = {
													is_fully_controlled_by = HOL
												}
											738 = {
													is_fully_controlled_by = HOL
												}
											669 = {
													is_fully_controlled_by = HOL
												}
										}
								}
							AND = {
									INS = {
											is_subject_of = HOL
										}
									custom_trigger_tooltip = {
											tooltip = HOL_decolonization_tt1
											672 = {
													is_fully_controlled_by = INS
												}
											335 = {
													is_fully_controlled_by = INS
												}
											334 = {
													is_fully_controlled_by = INS
												}
											667 = {
													is_fully_controlled_by = INS
												}
											673 = {
													is_fully_controlled_by = INS
												}
											668 = {
													is_fully_controlled_by = INS
												}
											738 = {
													is_fully_controlled_by = INS
												}
											669 = {
													is_fully_controlled_by = INS
												}
										}
								}
						}
				}
			bypass = {
					NOT = {
							OR = {
									672 = {
											is_owned_by = HOL
										}
									335 = {
											is_owned_by = HOL
										}
									334 = {
											is_owned_by = HOL
										}
									667 = {
											is_owned_by = HOL
										}
									673 = {
											is_owned_by = HOL
										}
									668 = {
											is_owned_by = HOL
										}
									738 = {
											is_owned_by = HOL
										}
									669 = {
											is_owned_by = HOL
										}
									695 = {
											is_owned_by = HOL
										}
									309 = {
											is_owned_by = HOL
										}
								}
						}
					NOT = {
							OR = {
									CRC = {
											is_subject_of = HOL
										}
									SUR = {
											is_subject_of = HOL
										}
									INS = {
											is_subject_of = HOL
										}
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL  FOCUS_FILTER_MANPOWER  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					if = {
							limit = {
									672 = {
											is_fully_controlled_by = HOL
										}
									335 = {
											is_fully_controlled_by = HOL
										}
									334 = {
											is_fully_controlled_by = HOL
										}
									667 = {
											is_fully_controlled_by = HOL
										}
									673 = {
											is_fully_controlled_by = HOL
										}
									668 = {
											is_fully_controlled_by = HOL
										}
									738 = {
											is_fully_controlled_by = HOL
										}
									669 = {
											is_fully_controlled_by = HOL
										}
								}
							INS = {
									every_unit_leader = {
											set_nationality = HOL
										}
								}
							release = INS
							hidden_effect = {
									INS = {
											drop_cosmetic_tag = yes
											retire_country_leader = yes
										}
								}
						}
					if = {
							limit = {
									INS = {
											is_subject_of = HOL
										}
									672 = {
											is_fully_controlled_by = INS
										}
									335 = {
											is_fully_controlled_by = INS
										}
									334 = {
											is_fully_controlled_by = INS
										}
									667 = {
											is_fully_controlled_by = INS
										}
									673 = {
											is_fully_controlled_by = INS
										}
									668 = {
											is_fully_controlled_by = INS
										}
									738 = {
											is_fully_controlled_by = INS
										}
									669 = {
											is_fully_controlled_by = INS
										}
								}
							hidden_effect = {
									INS = {
											drop_cosmetic_tag = yes
											retire_country_leader = yes
										}
								}
							set_autonomy = {
									target = INS
									autonomy_state = autonomy_free
								}
						}
					set_province_name = {
							id = 7381
							name = "Jakarta"
						}
					set_province_name = {
							id = 4608
							name = "Surabaya"
						}
					if = {
							limit = {
									OR = {
											CRC = {
													is_subject_of = HOL
												}
											695 = {
													is_fully_controlled_by = HOL
												}
										}
								}
							release = CRC
						}
					if = {
							limit = {
									OR = {
											SUR = {
													is_subject_of = HOL
												}
											309 = {
													is_fully_controlled_by = HOL
												}
										}
								}
							release = SUR
						}
					add_stability = -0.1
					add_political_power = 150
					add_manpower = 150000
					add_timed_idea = {
							idea = HOL_redirected_investments
							days = 365
						}
					custom_effect_tooltip = HOL_decolonization_tt
					hidden_effect = {
							division_template = {
									name = "KNIL Divisie"
									priority = 1
									division_names_group = INS_INF_01
									regiments = {
											infantry = {
													x = 0
													y = 0
												}
											infantry = {
													x = 0
													y = 1
												}
											infantry = {
													x = 0
													y = 2
												}
											infantry = {
													x = 1
													y = 0
												}
											infantry = {
													x = 1
													y = 1
												}
											infantry = {
													x = 1
													y = 2
												}
											infantry = {
													x = 2
													y = 0
												}
											infantry = {
													x = 2
													y = 1
												}
											infantry = {
													x = 2
													y = 2
												}
										}
								}
							7 = {
									create_unit = {
											division = "name = \"1. KNIL Divisie 'Java'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5"
											owner = HOL
										}
									create_unit = {
											division = "name = \"2. KNIL Divisie 'Java'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5"
											owner = HOL
										}
									create_unit = {
											division = "name = \"3. KNIL Divisie 'Java'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5"
											owner = HOL
										}
									create_unit = {
											division = "name = \"4. KNIL Divisie 'Sumatra'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5"
											owner = HOL
										}
									create_unit = {
											division = "name = \"5. KNIL Divisie 'Sumatra'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5"
											owner = HOL
										}
									create_unit = {
											division = "name = \"6. KNIL Divisie 'Borneo'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5"
											owner = HOL
										}
									create_unit = {
											division = "name = \"7. KNIL Divisie 'Borneo'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5"
											owner = HOL
										}
									create_unit = {
											division = "name = \"8. KNIL Divisie 'Celebes'\" division_template = \"KNIL Divisie\" start_experience_factor = 0.5"
											owner = HOL
										}
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.50
									days = 1
								}
						}
				}

	}
	focus = {
		id = HOL_mobilize_the_masses
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = HOL_decolonization
		}
		x = 43
		y = 4
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_MANPOWER }
			completion_reward = {
					add_ideas = HOL_mobilize_the_masses
				}

	}
	focus = {
		id = HOL_affirm_loyalty_to_moscow
		icon = GFX_focus_chi_mission_to_the_soviet_union
		cost = 10
		prerequisite = {
			focus = HOL_mobilize_the_masses
		}
		mutually_exclusive = {
			focus = HOL_join_the_french
			focus = HOL_bastion_of_true_communism
		}
		x = 41
		y = 5
			available = {
					NOT = {
							has_war_with = SOU
						}
					SOU = {
							has_government = communism
						}
				}
			bypass = {
					is_in_faction_with = SOU
					NOT = {
							OR = {
									focus_progress = {
											focus = HOL_join_the_french
											progress > 0
										}
									focus_progress = {
											focus = HOL_bastion_of_true_communism
											progress > 0
										}
								}
						}
				}
			dynamic = yes
			available_if_capitulated = yes
			completion_reward = {
					SOU = {
							country_event = {
									id = generic.2
									hours = 6
								}
						}
					remove_ideas = HOL_aloof_neutrality
				}

	}
	focus = {
		id = HOL_bastion_of_true_communism
		icon = GFX_focus_generic_join_comintern
		cost = 10
		prerequisite = {
			focus = HOL_mobilize_the_masses
		}
		mutually_exclusive = {
			focus = HOL_affirm_loyalty_to_moscow
			focus = HOL_join_the_french
		}
		x = 45
		y = 5
			available = {
					NOT = {
							is_in_faction_with = SOV
						}
					NOT = {
							is_in_faction_with = FRA
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_WAR_SUPPORT }
			completion_reward = {
					set_rule = {
							can_create_factions = yes
						}
					add_war_support = 0.3
					add_ideas = HOL_bastion_of_true_communism
					remove_ideas = HOL_aloof_neutrality
					
					set_rule = {
							can_send_volunteers = yes
							can_create_factions = yes
						}
					create_faction = HOL_bastion_of_true_communism
					hidden_effect = {
							SOV = {
									add_ai_strategy = {
											type = alliance
											id = ROOT
											value = -200
										}
									add_ai_strategy = {
											type = befriend
											id = ROOT
											value = -200
										}
									add_ai_strategy = {
											type = protect
											id = ROOT
											value = -200
										}
									add_ai_strategy = {
											type = antagonize
											id = ROOT
											value = 200
										}
								}
							if = {
									limit = {
											FRA = {
													has_government = communism
												}
										}
									FRA = {
											add_ai_strategy = {
													type = alliance
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = befriend
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = protect
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = antagonize
													id = ROOT
													value = 200
												}
										}
								}
						}
				}

	}
	focus = {
		id = HOL_socialist_industrial_support
		icon = GFX_goal_generic_soviet_construction
		cost = 10
		prerequisite = {
			focus = HOL_affirm_loyalty_to_moscow
			focus = HOL_bastion_of_true_communism
		}
		x = 43
		y = 6
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_offsite_building = {
							type = arms_factory
							level = 4
						}
				}

	}
	focus = {
		id = HOL_enemies_on_all_fronts
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = HOL_bastion_of_true_communism
		}
		x = 45
		y = 6
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_MANPOWER }
			completion_reward = {
					add_ideas = HOL_enemies_on_all_fronts
				}

	}
	focus = {
		id = HOL_bring_socialism_south
		icon = GFX_goal_generic_war_with_comintern
		cost = 10
		prerequisite = {
			focus = HOL_socialist_industrial_support
		}
		prerequisite = {
			focus = HOL_enemies_on_all_fronts
		}
		x = 44
		y = 7
			available = {
					is_subject = no
					has_stability > 0.4
					has_war_support > 0.4
					has_army_manpower = {
							size > 50000
						}
					NOT = {
							is_in_faction_with = BEL
						}
					NOT = {
							is_in_faction_with = LUX
						}
					custom_trigger_tooltip = {
							tooltip = HOL_pre_empt_venezuelan_aggression_tt
							NOT = {
									OR = {
											has_idea = HOL_shell_shocked_spectator_1
											has_idea = HOL_shell_shocked_spectator_2
											has_idea = HOL_shell_shocked_spectator_3
											has_idea = HOL_shell_shocked_spectator_4
											has_idea = HOL_shell_shocked_spectator_5
										}
								}
						}
				}
			bypass = {
					has_full_control_of_state = 6
					has_full_control_of_state = 34
					has_full_control_of_state = 8
				}
			will_lead_to_war_with = BEL
			will_lead_to_war_with = LUX
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_WAR_SUPPORT }
			completion_reward = {
					add_war_support = 0.1
					create_wargoal = {
							type = puppet_wargoal_focus
							target = BEL
							expire = 365
						}
					create_wargoal = {
							type = puppet_wargoal_focus
							target = LUX
							expire = 365
						}
				}

	}
	focus = {
		id = HOL_pre_empt_western_intervention
		icon = GFX_goal_generic_occupy_start_war
		cost = 10
		prerequisite = {
			focus = HOL_bring_socialism_south
		}
		x = 44
		y = 8
			available = {
					is_subject = no
					has_stability > 0.4
					has_war_support > 0.4
					has_army_manpower = {
							size > 70000
						}
					OR = {
							ENG = {
									NOT = {
											has_government = communism
										}
								}
							FRA = {
									NOT = {
											has_government = communism
										}
								}
							USA = {
									NOT = {
											has_government = communism
										}
								}
						}
					OR = {
							NOT = {
									is_in_faction_with = ENG
								}
							NOT = {
									is_in_faction_with = FRA
								}
							NOT = {
									is_in_faction_with = USA
								}
						}
				}
			will_lead_to_war_with = ENG
			will_lead_to_war_with = FRA
			will_lead_to_war_with = USA
			ai_will_do = {
					base = 0
					modifier = {
							add = 1
							OR = {
									AND = {
											NOT = {
													is_in_faction_with = USA
												}
											USA = {
													has_war = yes
												}
											strength_ratio = {
													tag = USA
													ratio = 0.5
												}
										}
									AND = {
											NOT = {
													is_in_faction_with = ENG
												}
											ENG = {
													has_war = yes
												}
											strength_ratio = {
													tag = ENG
													ratio = 0.7
												}
										}
									AND = {
											NOT = {
													is_in_faction_with = FRA
												}
											FRA = {
													has_war = yes
												}
											strength_ratio = {
													tag = FRA
													ratio = 0.9
												}
										}
								}
						}
				}
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									ENG = {
											NOT = {
													has_government = communism
												}
											NOT = {
													is_in_faction_with = HOL
												}
										}
								}
							create_wargoal = {
									type = puppet_wargoal_focus
									target = ENG
									expire = 365
								}
						}
					if = {
							limit = {
									FRA = {
											NOT = {
													has_government = communism
												}
											NOT = {
													is_in_faction_with = HOL
												}
										}
								}
							create_wargoal = {
									type = puppet_wargoal_focus
									target = FRA
									expire = 365
								}
						}
					if = {
							limit = {
									USA = {
											NOT = {
													has_government = communism
												}
											NOT = {
													is_in_faction_with = HOL
												}
										}
								}
							create_wargoal = {
									type = puppet_wargoal_focus
									target = USA
									expire = 365
								}
						}
				}

	}
	focus = {
		id = HOL_join_the_french
		icon = GFX_focus_chi_reach_out_to_france
		cost = 10
		prerequisite = {
			focus = HOL_mobilize_the_masses
		}
		mutually_exclusive = {
			focus = HOL_affirm_loyalty_to_moscow
			focus = HOL_bastion_of_true_communism
		}
		x = 47
		y = 5
			available = {
					NOT = {
							has_war_with = FRA
						}
					FRA = {
							OR = {
									has_completed_focus = FRA_humanite_unie
									has_completed_focus = FRA_loyalty_to_the_cause
									has_completed_focus = FRA_anti_fascist_coalition
								}
							has_government = ROOT
							is_faction_leader = yes
						}
				}
			bypass = {
					is_in_faction_with = FRA
					NOT = {
							OR = {
									focus_progress = {
											focus = HOL_affirm_loyalty_to_moscow
											progress > 0
										}
									focus_progress = {
											focus = HOL_bastion_of_true_communism
											progress > 0
										}
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					FRA = {
							country_event = {
									id = generic.2
									hours = 6
								}
						}
					remove_ideas = HOL_aloof_neutrality
					hidden_effect = {
							if = {
									limit = {
											SOV = {
													has_government = communism
												}
										}
									SOV = {
											add_ai_strategy = {
													type = alliance
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = befriend
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = protect
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = antagonize
													id = ROOT
													value = 200
												}
										}
								}
						}
				}

	}
	focus = {
		id = HOL_french_military_mission
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = HOL_join_the_french
		}
		x = 47
		y = 7
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					army_experience = 25
					add_doctrine_cost_reduction = {
							name = HOL_french_military_mission
							cost_reduction = 0.5
							uses = 2
							category = land_doctrine
						}
					add_ideas = HOL_french_military_mission
				}

	}
	focus = {
		id = HOL_haven_of_tolerance
		icon = GFX_goal_support_communism
		cost = 10
		prerequisite = {
			focus = HOL_bring_socialism_south
			focus = HOL_french_military_mission
		}
		x = 46
		y = 8
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_STABILITY  FOCUS_FILTER_WAR_SUPPORT  FOCUS_FILTER_MANPOWER }
			completion_reward = {
					add_stability = 0.1
					add_war_support = 0.05
					add_ideas = HOL_haven_of_tolerance
				}

	}
	focus = {
		id = HOL_oranje_boven
		icon = GFX_focus_hol_oranje_boven
		cost = 10
		prerequisite = {
			focus = HOL_form_new_government
		}
		mutually_exclusive = {
			focus = HOL_unity_through_democracy
			focus = HOL_legacy_of_the_de_zeven_provincien_mutiny
			focus = HOL_volk_en_vaderland
		}
		x = 50
		y = 1
			available = {
					NOT = {
							has_completed_focus = HOL_curtail_colonial_autonomy
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL }
			completion_reward = {
					add_ideas = HOL_oranje_boven_1
				}

	}
	focus = {
		id = HOL_symbol_of_resistance
		icon = GFX_focus_generic_support_the_left_right
		cost = 10
		
			available = {
			   neutrality > 0.10
			}
			
		prerequisite = {
			focus = HOL_oranje_boven
		}
		x = 50
		y = 2
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL }
			completion_reward = {
					swap_ideas = {
							remove_idea = HOL_oranje_boven_1
							add_idea = HOL_oranje_boven_2
						}
				}

	}
	focus = {
		id = HOL_unity_through_democracy
		icon = GFX_goal_support_democracy
		cost = 10
		prerequisite = {
			focus = HOL_form_new_government
		}
		mutually_exclusive = {
			focus = HOL_oranje_boven
			focus = HOL_legacy_of_the_de_zeven_provincien_mutiny
			focus = HOL_volk_en_vaderland
		}
		x = 56
		y = 1
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_STABILITY  FOCUS_FILTER_POLITICAL }
			completion_reward = {
					add_war_support = 0.05
					add_timed_idea = {
							idea = HOL_unity_through_democracy
							days = 1095
						}
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = HOL_willem_schermerhorn
					hidden_effect = {
							if = {
									limit = {
											ENG = {
													has_government = democratic
												}
										}
									ENG = {
											add_ai_strategy = {
													type = alliance
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = befriend
													id = ROOT
													value = -200
												}
											add_ai_strategy = {
													type = protect
													id = ROOT
													value = -200
												}
										}
								}
						}
				}

	}
	focus = {
		id = HOL_replace_the_defeatist_government
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = HOL_oranje_boven
			focus = HOL_unity_through_democracy
		}
		x = 52
		y = 2
			available = {
			      OR = {
					has_war = yes
			        neutrality > 0.20
					threat > 0.50
					}
				}
			bypass = {
					has_government = neutrality
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL  FOCUS_FILTER_WAR_SUPPORT }
			completion_reward = {
					country_event = {
							id = mtg_netherlands.14
						}
					set_rule = {
							can_send_volunteers = yes
						}
					effect_tooltip = {
							add_popularity = {
									ideology = democratic
									popularity = -0.10
								}
							HOL_pieter_sjoerds_gerbrandy = {
									promote_character = {
											ideology = conservatism
										}
								}
							retire_country_leader = yes
							if = {
									limit = {
											has_idea = HOL_weak_government
										}
									remove_ideas = HOL_weak_government
								}
						}
				}

	}
	focus = {
		id = HOL_the_only_man_in_the_dutch_government
		icon = GFX_focus_hol_the_only_man_in_the_dutch_government
		cost = 10
		prerequisite = {
			focus = HOL_symbol_of_resistance
		}
		prerequisite = {
			focus = HOL_replace_the_defeatist_government
		}
		x = 50
		y = 3
			available = {
					neutrality > 0.45
					NOT = {
							has_completed_focus = HOL_curtail_colonial_autonomy
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_STABILITY  FOCUS_FILTER_POLITICAL  FOCUS_FILTER_WAR_SUPPORT }
			completion_reward = {
					promote_character = {
							character = HOL_wilhelmina
							ideology = centrism
						}
					set_politics = {
							ruling_party = neutrality
							elections_allowed = no
						}
					remove_ideas = HOL_wilhelmina
				}

	}
	focus = {
		id = HOL_depillarization
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = HOL_the_only_man_in_the_dutch_government
		}
		x = 49
		y = 4
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_STABILITY  FOCUS_FILTER_MANPOWER }
			completion_reward = {
					add_stability = 0.1
					add_ideas = HOL_depillarization
				}

	}
	focus = {
		id = HOL_de_vernieuwing
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = HOL_the_only_man_in_the_dutch_government
		}
		x = 51
		y = 4
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL }
			completion_reward = {
					add_political_power = 300
					set_temp_variable = {
							var = ban_communism_var
							value = party_popularity@communism
						}
					multiply_temp_variable = {
							var = ban_communism_var
							value = -1
						}
					add_popularity = {
							ideology = communism
							popularity = ban_communism_var
						}
					set_temp_variable = {
							var = ban_fascism_var
							value = party_popularity@fascism
						}
					multiply_temp_variable = {
							var = ban_fascism_var
							value = -1
						}
					add_popularity = {
							ideology = fascism
							popularity = ban_fascism_var
						}
					set_temp_variable = {
							var = ban_democratic_var
							value = party_popularity@democratic
						}
					multiply_temp_variable = {
							var = ban_democratic_var
							value = -1
						}
					add_popularity = {
							ideology = democratic
							popularity = ban_democratic_var
						}
					swap_ruler_traits = {
							remove = disdain_for_politicians_1
							add = disdain_for_politicians_2
						}
				}

	}
	focus = {
		id = HOL_go_with_britain
		icon = GFX_focus_chi_british_cooperation
		cost = 10
		prerequisite = {
			focus = HOL_oranje_boven
			focus = HOL_unity_through_democracy
		}
		mutually_exclusive = {
			focus = HOL_lead_the_minor_democracies
		}
		x = 55
		y = 2
			available = {
					ENG = {
							has_government = democratic
						}
					threat > 0.25
	 	is_in_faction = no
				}
			bypass = {
					is_in_faction_with = ENG
					NOT = {
							focus_progress = {
									focus = HOL_lead_the_minor_democracies
									progress > 0
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					remove_ideas = HOL_aloof_neutrality
					ENG = {
							country_event = {
									id = generic.2
									hours = 6
								}
						}
				}

	}
	focus = {
		id = HOL_de_vaarplicht
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = HOL_replace_the_defeatist_government
			focus = HOL_go_with_britain
		}
		x = 54
		y = 3
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_MANPOWER }
			completion_reward = {
					add_ideas = HOL_de_vaarplicht
				}

	}
	focus = {
		id = HOL_ship_a_day_sinking_quotas
		icon = GFX_goal_generic_navy_submarine
		cost = 10
		prerequisite = {
			focus = HOL_de_vaarplicht
		}
		x = 54
		y = 4
			available = {
					has_war = yes
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_ship_a_day_sinking_quotas
							bonus = 1.0
							uses = 1
							category = ss_tech
						}
					add_tech_bonus = {
							name = HOL_ship_a_day_sinking_quotas
							bonus = 1.0
							uses = 1
							category = submarine_doctrine
						}
					random_unit_leader = {
							limit = {
									has_id = 981
								}
							add_attack = 1
							add_maneuver = 2
							add_coordination = 1
						}
				}

	}
	focus = {
		id = HOL_request_allied_favors
		icon = GFX_goal_generic_major_alliance
		cost = 10
		prerequisite = {
			focus = HOL_go_with_britain
		}
		x = 57
		y = 3
			available = {
					is_in_faction_with = ENG
					has_war = yes
					OR = {
							has_capitulated = no
							has_legitimacy > 40
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL }
			completion_reward = {
					add_political_power = 60
					unlock_decision_category_tooltip = HOL_request_allied_favors
					custom_effect_tooltip = HOL_request_allied_favors_tt
				}

	}
	focus = {
		id = HOL_revive_the_buffer_state_proposal
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = HOL_request_allied_favors
		}
		x = 56
		y = 4
			available = {
					is_in_faction_with = ENG
					has_war_together_with = ENG
					BEL = {
							is_in_faction_with = ROOT
							has_war_together_with = ROOT
						}
					LUX = {
							is_in_faction_with = ROOT
							has_war_together_with = ROOT
						}
					OR = {
							AND = {
									ROOT = {
											has_capitulated = no
										}
									BEL = {
											has_capitulated = yes
										}
									LUX = {
											has_capitulated = yes
										}
								}
							AND = {
									ROOT = {
											has_capitulated = yes
										}
									BEL = {
											has_capitulated = yes
										}
									LUX = {
											has_capitulated = yes
										}
									custom_trigger_tooltip = {
											tooltip = HOL_revive_the_buffer_state_proposal_tt1
											check_variable = {
													HOL.legitimacy > BEL.legitimacy
												}
										}
									custom_trigger_tooltip = {
											tooltip = HOL_revive_the_buffer_state_proposal_tt2
											check_variable = {
													HOL.legitimacy > LUX.legitimacy
												}
										}
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					ENG = {
							country_event = {
									id = mtg_netherlands.15
									hours = 6
								}
						}
				}

	}
	focus = {
		id = HOL_develop_the_south
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = HOL_revive_the_buffer_state_proposal
		}
		x = 56
		y = 5
			available = {
					has_full_control_of_state = 6
					has_full_control_of_state = 34
					has_full_control_of_state = 8
				}
			cancel_if_invalid = yes
			available_if_capitulated = no
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					6 = {
							if = {
									limit = {
											6 = {
													free_building_slots = {
															building = industrial_complex
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
					34 = {
							if = {
									limit = {
											34 = {
													free_building_slots = {
															building = arms_factory
															size > 0
															include_locked = yes
														}
												}
										}
									add_building_construction = {
											type = infrastructure
											level = 1
											instant_build = yes
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = arms_factory
											level = 1
											instant_build = yes
										}
								}
						}
					8 = {
							if = {
									limit = {
											8 = {
													free_building_slots = {
															building = industrial_complex
															size > 0
															include_locked = yes
														}
												}
										}
									add_building_construction = {
											type = infrastructure
											level = 1
											instant_build = yes
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = industrial_complex
											level = 1
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_the_singapore_conferences
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = HOL_request_allied_favors
		}
		x = 58
		y = 4
			available = {
					has_completed_focus = HOL_unity_through_democracy
					has_government = democratic
					is_in_faction_with = ENG
					is_in_faction_with = AST
					is_in_faction_with = MAL
					NOT = {
							has_war_with = USA
						}
					OR = {
							MAL = {
									has_full_control_of_state = 336
								}
							ENG = {
									has_full_control_of_state = 336
								}
						}
				}
			bypass = {
					has_war_with = JAP
					NOT = {
							has_completed_focus = HOL_oranje_boven
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = HOL_the_singapore_conferences
							cost_reduction = 0.5
							uses = 4
							category = naval_doctrine
						}
				}

	}
	focus = {
		id = HOL_american_west_indies_protectorate
		icon = GFX_focus_chi_mission_to_the_us
		cost = 10
		prerequisite = {
			focus = HOL_the_singapore_conferences
		}
		x = 58
		y = 5
			available = {
					has_war = yes
					NOT = {
							has_war_with = USA
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_WAR_SUPPORT }
			completion_reward = {
					if = {
							limit = {
									is_in_faction_with = USA
								}
							695 = {
									add_building_construction = {
											type = coastal_bunker
											level = 1
											province = 153
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 153
											instant_build = yes
										}
								}
							309 = {
									add_building_construction = {
											type = coastal_bunker
											level = 1
											province = 10906
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 10906
											instant_build = yes
										}
								}
							division_template = {
									name = "American Garrison"
									priority = 1
									division_names_group = USA_INF_01
									is_locked = yes
									regiments = {
											infantry = {
													x = 0
													y = 0
												}
											infantry = {
													x = 0
													y = 1
												}
											infantry = {
													x = 0
													y = 2
												}
											infantry = {
													x = 1
													y = 0
												}
											infantry = {
													x = 1
													y = 1
												}
											infantry = {
													x = 1
													y = 2
												}
											infantry = {
													x = 2
													y = 0
												}
											infantry = {
													x = 2
													y = 1
												}
											infantry = {
													x = 2
													y = 2
												}
											infantry = {
													x = 3
													y = 0
												}
											infantry = {
													x = 3
													y = 1
												}
											infantry = {
													x = 3
													y = 2
												}
										}
									support = {
											artillery = {
													x = 0
													y = 0
												}
											engineer = {
													x = 0
													y = 1
												}
										}
								}
							695 = {
									create_unit = {
											division = "name = \"1. American Garrison\" division_template = \"American Garrison\" start_experience_factor = 0.5"
											owner = HOL
										}
								}
							309 = {
									create_unit = {
											division = "name = \"2. American Garrison\" division_template = \"American Garrison\" start_experience_factor = 0.5"
											owner = HOL
										}
								}
						}
					if = {
							limit = {
									NOT = {
											is_in_faction_with = USA
										}
								}
							custom_effect_tooltip = HOL_american_west_indies_protectorate_tt
							effect_tooltip = {
									USA = {
											add_war_support = 0.1
											give_guarantee = HOL
										}
								}
							USA = {
									country_event = {
											id = mtg_netherlands.26
										}
								}
						}
				}

	}
	focus = {
		id = HOL_combined_chiefs_of_staff_representation
		icon = GFX_focus_generic_military_academy
		cost = 10
		prerequisite = {
			focus = HOL_american_west_indies_protectorate
		}
		x = 56
		y = 6
			available = {
					is_in_faction_with = ENG
					is_in_faction_with = USA
					has_war = yes
					OR = {
							has_capitulated = no
							has_legitimacy > 80
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = HOL_combined_chiefs_of_staff_representation
				}

	}
	focus = {
		id = HOL_zandery_military_airport
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = HOL_american_west_indies_protectorate
		}
		x = 58
		y = 6
			available = {
					is_in_faction_with = USA
					has_war = yes
					has_full_control_of_state = 309
					has_full_control_of_state = 695
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					309 = {
							add_building_construction = {
									type = air_base
									level = 8
									instant_build = yes
								}
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
						}
					695 = {
							add_building_construction = {
									type = radar_station
									level = 3
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_lead_the_minor_democracies
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = HOL_unity_through_democracy
		}
		mutually_exclusive = {
			focus = HOL_go_with_britain
		}
		x = 62
		y = 2
			available = {
					has_war = no
					is_in_faction = no
					threat > 0.25
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_POLITICAL }
			completion_reward = {
					add_political_power = 120
					remove_ideas = HOL_aloof_neutrality
					every_other_country = {
							limit = {
									capital_scope = {
											is_on_continent = europe
										}
									is_major = no
									has_government = democratic
								}
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_lead_the_minor_democracies
								}
							add_timed_idea = {
									idea = HOL_lead_the_minor_democracies
									days = 1095
								}
						}
				}

	}
	focus = {
		id = HOL_responsibility_for_our_own_defense
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = HOL_lead_the_minor_democracies
		}
		x = 62
		y = 3
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_WAR_SUPPORT  FOCUS_FILTER_MANPOWER  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_war_support = 0.05
					add_ideas = HOL_responsibility_for_our_own_defense
				}

	}
	focus = {
		id = HOL_form_the_benelux
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = HOL_responsibility_for_our_own_defense
		}
		x = 62
		y = 4
			available = {
					is_in_faction = no
					is_subject = no
				}
			available_if_capitulated = yes
			completion_reward = {
			        add_political_power = 120
					set_rule = {
							can_send_volunteers = yes
							can_create_factions = yes
						}
					create_faction = HOL_benelux
						BEL = {
					     if = {
						    limit = { is_subject = no is_in_faction = no exists = yes  }
								country_event = {
									id = generic.5
									hours = 6
							       }
						     }
					    }
						LUX = {
					     if = {
						    limit = { is_subject = no is_in_faction = no exists = yes  }
								country_event = {
									id = generic.5
									hours = 6
							       }
						     }
					    }
					hidden_effect = {
							news_event = {
									id = mtg_news.53
									days = 1
								}
						}
					if = {
							limit = {
									has_idea = HOL_weak_government
								}
							remove_ideas = HOL_weak_government
						}
					unlock_decision_tooltip = HOL_propose_benelux_unification
				}

	}
	focus = {
		id = HOL_allied_technological_developments
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 10
		prerequisite = {
			focus = HOL_the_singapore_conferences
			focus = HOL_form_the_benelux
		}
		x = 60
		y = 5
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_ideas = HOL_allied_technological_developments
				}

	}
	focus = {
		id = HOL_lessons_from_the_low_countries
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = HOL_form_the_benelux
		}
		x = 62
		y = 5
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = HOL_lessons_from_the_low_countries
				}

	}
	focus = {
		id = HOL_foundations_for_a_european_union
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = HOL_lessons_from_the_low_countries
		}
		x = 62
		y = 6
			available = {
					is_faction_leader = yes
				}
			available_if_capitulated = yes
			completion_reward = {
					set_faction_name = european_union
					every_other_country = {
							limit = {
									capital_scope = {
											is_on_continent = europe
										}
									is_major = no
									has_government = democratic
									NOT = {
											is_in_faction_with = ROOT
										}
								}
							country_event = {
									id = generic.5
									hours = 6
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.54
									days = 1
								}
						}
				}

	}
	focus = {
		id = HOL_the_continents_best_and_brightest
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 10
		prerequisite = {
			focus = HOL_foundations_for_a_european_union
		}
		x = 61
		y = 7
			available_if_capitulated = yes
			completion_reward = {
					add_to_tech_sharing_group = HOL_europe_research
					every_country = {
							limit = {
									is_in_faction_with = ROOT
								}
							add_to_tech_sharing_group = HOL_europe_research
						}
				}

	}
	focus = {
		id = HOL_pre_empt_venezuelan_aggression
		icon = GFX_goal_demand_sudetenland
		cost = 10
		prerequisite = {
			focus = HOL_colonial_shipbuilding
		}
		x = 2
		y = 5
			available = {
					is_subject = no
					has_stability > 0.4
					has_war_support > 0.4
					has_army_manpower = {
							size > 70000
						}
					custom_trigger_tooltip = {
							tooltip = HOL_pre_empt_venezuelan_aggression_tt
							NOT = {
									OR = {
											has_idea = HOL_shell_shocked_spectator_1
											has_idea = HOL_shell_shocked_spectator_2
											has_idea = HOL_shell_shocked_spectator_3
											has_idea = HOL_shell_shocked_spectator_4
											has_idea = HOL_shell_shocked_spectator_5
										}
								}
						}
					NOT = {
							has_idea = HOL_aloof_neutrality
						}
					has_global_flag = ven_claims_abc_islands
				}
			will_lead_to_war_with = VEN
			available_if_capitulated = yes
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = VEN
							expire = 365
						}
				}

	}
	focus = {
		id = HOL_liberation
		icon = GFX_focus_hol_liberation
		cost = 10
		prerequisite = {
			focus = HOL_the_east_indies_war_machine
		}
		x = 3
		y = 8
			available = {
					has_full_control_of_state = 7
					has_full_control_of_state = 35
					has_full_control_of_state = 36
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_STABILITY  FOCUS_FILTER_WAR_SUPPORT  FOCUS_FILTER_MANPOWER  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					set_capital = {
							state = 7
						}
					add_stability = 0.1
					add_war_support = 0.05
					add_manpower = 150000
					add_equipment_to_stockpile = {
							type = infantry_equipment
							amount = 10000
							producer = HOL
						}
					add_equipment_to_stockpile = {
							type = support_equipment
							amount = 500
							producer = HOL
						}
					add_ideas = HOL_liberation
					HOL_de_crisisjaren_level_down = yes
				}

	}
	focus = {
		id = HOL_fokker
		icon = GFX_focus_hol_fokker
		cost = 10
		prerequisite = {
			focus = HOL_expand_the_ijmuiden_steel_mill
		}
		x = 8
		y = 5
			available = {
					has_full_control_of_state = 7
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					custom_effect_tooltip = HOL_fokker_tt
					7 = {
							if = {
									limit = {
											7 = {
													free_building_slots = {
															building = arms_factory
															size > 2
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 3
									add_building_construction = {
											type = arms_factory
											level = 3
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_domestic_jet_engine_designs
		icon = GFX_goal_generic_build_airforce
		cost = 10
		prerequisite = {
			focus = HOL_fokker
		}
		mutually_exclusive = {
			focus = HOL_domestic_vehicle_designs
		}
		x = 8
		y = 6
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_domestic_jet_engine_designs
							bonus = 1.0
							uses = 2
							category = jet_technology
						}
					HOL_domestic_jet_engine_designs_level_up = yes
				}

	}
	focus = {
		id = HOL_daf
		icon = GFX_focus_hol_daf
		cost = 10
		prerequisite = {
			focus = HOL_friesland_agricultural_impetus
		}
		x = 10
		y = 5
			available = {
					has_full_control_of_state = 35
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					custom_effect_tooltip = HOL_daf_tt
					35 = {
							if = {
									limit = {
											35 = {
													free_building_slots = {
															building = arms_factory
															size > 2
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 3
									add_building_construction = {
											type = arms_factory
											level = 3
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_domestic_vehicle_designs
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = HOL_daf
		}
		mutually_exclusive = {
			focus = HOL_domestic_jet_engine_designs
		}
		x = 10
		y = 6
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH  FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_domestic_vehicle_designs
							bonus = 0.5
							uses = 1
							category = motorized_equipment
						}
					add_ideas = HOL_domestic_vehicle_designs
				}

	}
	focus = {
		id = HOL_continental_shipbuilding
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = HOL_naval_heritage
		}
		x = 28
		y = 11
			available = {
					has_full_control_of_state = 7
					has_full_control_of_state = 35
					has_full_control_of_state = 36
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					7 = {
							if = {
									limit = {
											7 = {
													free_building_slots = {
															building = dockyard
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
						}
					35 = {
							if = {
									limit = {
											35 = {
													free_building_slots = {
															building = dockyard
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
						}
					36 = {
							if = {
									limit = {
											36 = {
													free_building_slots = {
															building = dockyard
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = HOL_domestic_innovation
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = HOL_domestic_jet_engine_designs
			focus = HOL_domestic_vehicle_designs
		}
		x = 9
		y = 7
			available = {
					num_of_factories > 50
				}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = HOL_the_ultimate_deterrent
		icon = GFX_focus_wonderweapons
		cost = 10
		prerequisite = {
			focus = HOL_domestic_innovation
		}
		x = 9
		y = 8
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_the_ultimate_deterrent
							bonus = 1.0
							uses = 1
							category = nuclear
						}
				}

	}
	focus = {
		id = HOL_prepare_the_inundation_lines
		icon = GFX_focus_hol_prepare_the_inundation_lines
		cost = 10
		prerequisite = {
			focus = HOL_war_on_pacifism
		}
		x = 20
		y = 6
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = HOL_prepare_the_inundation_lines
					unlock_decision_category_tooltip = HOL_prepare_the_inundation_lines
					custom_effect_tooltip = HOL_prepare_the_inundation_lines_tt
				}

	}
	focus = {
		id = HOL_protect_against_britain
		icon = GFX_focus_attack_britain
		cost = 5
		prerequisite = {
			focus = HOL_further_reinforce_the_ports
		}
		mutually_exclusive = {
			focus = HOL_germany_is_the_greater_threat
		}
		x = 19
		y = 8
			available = {
					threat > 0.1
					has_full_control_of_state = 7
					has_full_control_of_state = 36
				}
			bypass = {
					has_defensive_war_with = ENG
					NOT = {
							focus_progress = {
									focus = HOL_germany_is_the_greater_threat
									progress > 0
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					7 = {
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 3314
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 1
									province = 3314
									instant_build = yes
								}
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 9498
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 1
									province = 9498
									instant_build = yes
								}
						}
					36 = {
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 6336
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 1
									province = 6336
									instant_build = yes
								}
						}
					ENG = {
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_protect_against_britain
								}
						}
				}

	}
	focus = {
		id = HOL_further_reinforce_the_ports
		icon = GFX_focus_generic_coastal_fort
		cost = 5
		prerequisite = {
			focus = HOL_prepare_the_inundation_lines
		}
		x = 19
		y = 7
			available = {
					threat > 0.15
					has_full_control_of_state = 7
					has_full_control_of_state = 36
				}
			available_if_capitulated = yes
			completion_reward = {
					7 = {
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 3314
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 1
									province = 3314
									instant_build = yes
								}
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 9498
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 1
									province = 9498
									instant_build = yes
								}
						}
					36 = {
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 6336
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 1
									province = 6336
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_southward_defenses
		icon = GFX_goal_generic_construct_military
		cost = 5
		prerequisite = {
			focus = HOL_protect_against_britain
		}
		x = 19
		y = 9
			available = {
					threat > 0.2
					has_full_control_of_state = 7
					has_full_control_of_state = 35
					has_full_control_of_state = 36
				}
			available_if_capitulated = yes
			completion_reward = {
					7 = {
							add_building_construction = {
									type = bunker
									level = 2
									province = 9498
									instant_build = yes
								}
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 3314
									instant_build = yes
								}
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 9498
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 2
									instant_build = yes
								}
						}
					35 = {
							add_building_construction = {
									type = bunker
									level = 3
									province = 11456
									instant_build = yes
								}
						}
					36 = {
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 6336
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_germany_is_the_greater_threat
		icon = GFX_focus_attack_germany
		cost = 5
		prerequisite = {
			focus = HOL_fortress_holland
		}
		mutually_exclusive = {
			focus = HOL_protect_against_britain
		}
		x = 21
		y = 8
			available = {
					threat > 0.1
					has_full_control_of_state = 7
					has_full_control_of_state = 35
					has_full_control_of_state = 36
				}
			bypass = {
					has_defensive_war_with = GER
					NOT = {
							focus_progress = {
									focus = HOL_protect_against_britain
									progress > 0
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					7 = {
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 3314
									instant_build = yes
								}
						}
					36 = {
							add_building_construction = {
									type = bunker
									level = 1
									province = 6241
									instant_build = yes
								}
						}
					35 = {
							add_building_construction = {
									type = bunker
									level = 1
									province = 11456
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 1
									province = 6500
									instant_build = yes
								}
						}
					GER = {
							add_opinion_modifier = {
									target = HOL
									modifier = HOL_germany_is_the_greater_threat
								}
						}
				}

	}
	focus = {
		id = HOL_fortress_holland
		icon = GFX_goal_generic_fortify_city
		cost = 5
		prerequisite = {
			focus = HOL_prepare_the_inundation_lines
		}
		x = 21
		y = 7
			available = {
					threat > 0.15
					has_full_control_of_state = 7
					has_full_control_of_state = 35
				}
			available_if_capitulated = yes
			completion_reward = {
					7 = {
							add_building_construction = {
									type = coastal_bunker
									level = 2
									province = 3314
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 2
									province = 9498
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 1
									province = 391
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 1
									instant_build = yes
								}
						}
					35 = {
							add_building_construction = {
									type = bunker
									level = 2
									province = 11456
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_modernize_the_grebbeline
		icon = GFX_goal_generic_construct_military
		cost = 5
		prerequisite = {
			focus = HOL_germany_is_the_greater_threat
		}
		x = 21
		y = 9
			available = {
					threat > 0.2
					has_full_control_of_state = 36
				}
			available_if_capitulated = yes
			completion_reward = {
					36 = {
							add_building_construction = {
									type = bunker
									level = 2
									province = 6241
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = HOL_modernize_our_infantry_equipment
		icon = GFX_goal_generic_small_arms
		cost = 10
		prerequisite = {
			focus = HOL_appoint_new_supreme_commander
		}
		x = 16
		y = 6
			offset = {
					x = 1
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Death or Dishonor"
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					add_tech_bonus = {
							name = HOL_modernize_our_infantry_equipment
							bonus = 0.5
							uses = 2
							category = infantry_weapons
						}
					add_tech_bonus = {
							name = HOL_modernize_our_infantry_equipment
							bonus = 0.5
							uses = 2
							category = artillery
						}
					if = {
							limit = {
									has_dlc = "Death or Dishonor"
								}
							custom_effect_tooltip = HOL_modernize_our_infantry_equipment_tt
						}
				}

	}
	focus = {
		id = HOL_production_under_license
		icon = GFX_goal_generic_production
		cost = 10
		prerequisite = {
			focus = HOL_lessons_from_the_last_war
		}
		x = 16
		y = 9
			allow_branch = {
					has_dlc = "Death or Dishonor"
				}
			available = {

}
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = HOL_production_under_license
					custom_effect_tooltip = HOL_production_under_license_tt
				}

	}
	focus = {
		id = HOL_light_tanks_for_the_colonies
		icon = GFX_goal_generic_army_tanks
		cost = 10
		prerequisite = {
			focus = HOL_modernize_our_infantry_equipment
		}
		x = 15
		y = 7
			allow_branch = {
					always = yes
				}
			offset = {
					x = -1
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Death or Dishonor"
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					if = {
							limit = {
									NOT = {
											has_completed_focus = HOL_modernize_our_infantry_equipment
										}
									NOT = {
											has_completed_focus = HOL_production_under_license
										}
									has_dlc = "Death or Dishonor"
								}
							custom_effect_tooltip = HOL_light_tanks_for_the_colonies_tt
							effect_tooltip = {
									add_tech_bonus = {
											name = HOL_light_tanks_for_the_colonies
											bonus = 1.0
											uses = 1
											category = cat_light_armor
										}
									custom_effect_tooltip = HOL_light_tanks_for_the_colonies_2tt
									add_ideas = HOL_light_tanks_for_the_colonies
								}
						}
					if = {
							limit = {
									OR = {
											has_completed_focus = HOL_modernize_our_infantry_equipment
											NOT = {
													has_dlc = "Death or Dishonor"
												}
										}
								}
							add_tech_bonus = {
									name = HOL_light_tanks_for_the_colonies
									bonus = 1.0
									uses = 1
									category = cat_light_armor
								}
						}
					if = {
							limit = {
									has_completed_focus = HOL_production_under_license
								}
							add_ideas = HOL_light_tanks_for_the_colonies
						}
				}

	}
	focus = {
		id = HOL_anti_tank_guns_for_the_continent
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = HOL_modernize_our_infantry_equipment
		}
		x = 17
		y = 7
			allow_branch = {
					always = yes
				}
			offset = {
					x = -1
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Death or Dishonor"
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					if = {
							limit = {
									NOT = {
											has_completed_focus = HOL_modernize_our_infantry_equipment
										}
									NOT = {
											has_completed_focus = HOL_production_under_license
										}
									has_dlc = "Death or Dishonor"
								}
							custom_effect_tooltip = HOL_light_tanks_for_the_colonies_tt
							effect_tooltip = {
									add_tech_bonus = {
											name = HOL_anti_tank_guns_for_the_continent
											bonus = 1.0
											uses = 1
											category = cat_anti_tank
										}
									custom_effect_tooltip = HOL_light_tanks_for_the_colonies_2tt
									add_ideas = HOL_anti_tank_guns_for_the_continent
								}
						}
					if = {
							limit = {
									OR = {
											has_completed_focus = HOL_modernize_our_infantry_equipment
											NOT = {
													has_dlc = "Death or Dishonor"
												}
										}
								}
							add_tech_bonus = {
									name = HOL_anti_tank_guns_for_the_continent
									bonus = 1.0
									uses = 1
									category = cat_anti_tank
								}
						}
					if = {
							limit = {
									has_completed_focus = HOL_production_under_license
								}
							add_ideas = HOL_anti_tank_guns_for_the_continent
						}
				}

	}
	focus = {
		id = HOL_lessons_from_the_last_war
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = HOL_light_tanks_for_the_colonies
		}
		prerequisite = {
			focus = HOL_anti_tank_guns_for_the_continent
		}
		x = 16
		y = 8
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_RESEARCH }
			completion_reward = {
					army_experience = 25
					add_doctrine_cost_reduction = {
							name = HOL_lessons_from_the_last_war
							cost_reduction = 0.5
							uses = 2
							category = land_doctrine
						}
				}

	}
	focus = {
		id = HOL_german_technological_exchange
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 10
		prerequisite = {
			focus = HOL_join_germany
		}
		x = 34
		y = 5
			available_if_capitulated = yes
			completion_reward = {
					add_to_tech_sharing_group = HOL_ger_research
					every_country = {
							limit = {
									is_in_faction_with = ROOT
								}
							add_to_tech_sharing_group = HOL_ger_research
						}
				}

	}
	focus = {
		id = HOL_beginnings_of_a_dutch_blitzkrieg
		icon = GFX_focus_generic_tank_production
		cost = 10
		prerequisite = {
			focus = HOL_german_technological_exchange
		}
		x = 34
		y = 6
			available = {
					GER = {
							OR = {
									has_tech = basic_medium_tank
									has_tech = basic_medium_tank_chassis
								}
						}
				}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
			add_equipment_to_stockpile = { type = infantry_equipment_1 amount = 2000 producer = GER }
			add_equipment_to_stockpile = { type = motorized_equipment_1 amount = 500 producer = GER }
			add_equipment_to_stockpile = { type = support_equipment_1 amount = 500 producer = GER }
			add_manpower = 25000
					if = {
							limit = {
									has_dlc = "Death or Dishonor"
								}
							if = {
									limit = {
											GER = {
													NOT = {
															has_tech = improved_medium_tank
														}
													NOT = {
															has_tech = basic_medium_tank
														}
													NOT = {
															has_tech = basic_medium_tank_chassis
														}
												}
										}
									custom_effect_tooltip = HOL_beginnings_of_a_dutch_blitzkrieg_tt_1
								}
							GER = {
									if = {
											limit = {
													has_tech = advanced_medium_tank
												}
											create_production_license = {
													target = HOL
													equipment = {
															type = medium_tank_equipment_3
														}
													cost_factor = 0
												}
											HOL = {
													add_equipment_to_stockpile = {
															type = medium_tank_equipment_3
															amount = 250
															producer = GER
														}
												}
										}
									else_if = {
											limit = {
													has_tech = improved_medium_tank
												}
											create_production_license = {
													target = HOL
													equipment = {
															type = medium_tank_equipment_2
														}
													cost_factor = 0
												}
											HOL = {
													add_equipment_to_stockpile = {
															type = medium_tank_equipment_2
															amount = 250
															producer = GER
														}
												}
										}
									else_if = {
											limit = {
													has_tech = basic_medium_tank
												}
											create_production_license = {
													target = HOL
													equipment = {
															type = medium_tank_equipment_1
														}
													cost_factor = 0
												}
											HOL = {
													add_equipment_to_stockpile = {
															type = medium_tank_equipment_1
															amount = 250
															producer = GER
														}
												}
										}
									if = {
											limit = {
													has_tech = advanced_medium_tank_chassis
												}
											create_production_license = {
													target = HOL
													equipment = {
															type = medium_tank_chassis_3
														}
													cost_factor = 0
												}
											HOL = {
													add_equipment_to_stockpile = {
															type = medium_tank_chassis_3
															amount = 250
															producer = GER
														}
												}
										}
									else_if = {
											limit = {
													has_tech = improved_medium_tank_chassis
												}
											create_production_license = {
													target = HOL
													equipment = {
															type = medium_tank_chassis_2
														}
													cost_factor = 0
												}
											HOL = {
													add_equipment_to_stockpile = {
															type = medium_tank_chassis_2
															amount = 250
															producer = GER
														}
												}
										}
									else_if = {
											limit = {
													has_tech = basic_medium_tank_chassis
												}
											create_production_license = {
													target = HOL
													equipment = {
															type = medium_tank_chassis_1
														}
													cost_factor = 0
												}
											HOL = {
													add_equipment_to_stockpile = {
															type = medium_tank_chassis_1
															amount = 250
															producer = GER
														}
												}
										}
								}
						}
					if = {
							limit = {
									NOT = {
											has_dlc = "Death or Dishonor"
										}
								}
							if = {
									limit = {
											GER = {
													NOT = {
															has_tech = improved_medium_tank
														}
													NOT = {
															has_tech = basic_medium_tank
														}
													NOT = {
															has_tech = basic_medium_tank_chassis
														}
												}
										}
									custom_effect_tooltip = HOL_beginnings_of_a_dutch_blitzkrieg_tt_2
								}
							GER = {
									if = {
											limit = {
													has_tech = advanced_medium_tank
												}
											HOL = {
													add_tech_bonus = {
															name = HOL_beginnings_of_a_dutch_blitzkrieg
															bonus = 1
															uses = 1
															technology = advanced_medium_tank
														}
													add_equipment_to_stockpile = {
															type = medium_tank_equipment_3
															amount = 250
															producer = GER
														}
												}
										}
									else_if = {
											limit = {
													has_tech = improved_medium_tank
												}
											HOL = {
													add_tech_bonus = {
															name = HOL_beginnings_of_a_dutch_blitzkrieg
															bonus = 1
															uses = 1
															technology = improved_medium_tank
														}
													add_equipment_to_stockpile = {
															type = medium_tank_equipment_2
															amount = 250
															producer = GER
														}
												}
										}
									else_if = {
											limit = {
													has_tech = basic_medium_tank
												}
											HOL = {
													add_tech_bonus = {
															name = HOL_beginnings_of_a_dutch_blitzkrieg
															bonus = 1
															uses = 1
															technology = basic_medium_tank
														}
													add_equipment_to_stockpile = {
															type = medium_tank_equipment_1
															amount = 250
															producer = GER
														}
												}
										}
									if = {
											limit = {
													has_tech = advanced_medium_tank_chassis
												}
											HOL = {
													add_tech_bonus = {
															name = HOL_beginnings_of_a_dutch_blitzkrieg
															bonus = 1
															uses = 1
															technology = advanced_medium_tank_chassis
														}
													add_equipment_to_stockpile = {
															type = medium_tank_chassis_3
															amount = 250
															producer = GER
														}
												}
										}
									else_if = {
											limit = {
													has_tech = improved_medium_tank_chassis
												}
											HOL = {
													add_tech_bonus = {
															name = HOL_beginnings_of_a_dutch_blitzkrieg
															bonus = 1
															uses = 1
															technology = improved_medium_tank_chassis
														}
													add_equipment_to_stockpile = {
															type = medium_tank_chassis_2
															amount = 250
															producer = GER
														}
												}
										}
									else_if = {
											limit = {
													has_tech = basic_medium_tank_chassis
												}
											HOL = {
													add_tech_bonus = {
															name = HOL_beginnings_of_a_dutch_blitzkrieg
															bonus = 1
															uses = 1
															technology = basic_medium_tank_chassis
														}
													add_equipment_to_stockpile = {
															type = medium_tank_chassis_1
															amount = 250
															producer = GER
														}
												}
										}
								}
						}
					add_offsite_building = {
							type = arms_factory
							level = 4
						}
				}

	}
	focus = {
		id = HOL_soviet_technical_teams
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = HOL_affirm_loyalty_to_moscow
		}
		x = 41
		y = 6
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_ideas = HOL_soviet_technical_teams
				}

	}
	focus = {
		id = HOL_making_the_ends_of_europe_meet
		icon = GFX_focus_attack_germany
		cost = 10
		prerequisite = {
			focus = HOL_soviet_technical_teams
		}
		x = 41
		y = 8
			available = {
					is_subject = no
					has_stability > 0.4
					has_war_support > 0.4
					has_army_manpower = {
							size > 70000
						}
					NOT = {
							is_in_faction_with = GER
						}
				}
			bypass = {
					has_war_with = GER
				}
			will_lead_to_war_with = GER
			available_if_capitulated = yes
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = GER
							expire = 365
						}
				}

	}
	focus = {
		id = HOL_for_the_common_good
		icon = GFX_focus_generic_socialist_science
		cost = 10
		prerequisite = {
			focus = HOL_making_the_ends_of_europe_meet
			focus = HOL_haven_of_tolerance
		}
		x = 44
		y = 9
			available_if_capitulated = yes
			completion_reward = {
					if = {
							limit = {
									NOT = {
											is_in_faction_with = SOV
										}
									NOT = {
											is_in_faction_with = FRA
										}
								}
							custom_effect_tooltip = HOL_for_the_common_good_tt
						}
					if = {
							limit = {
									is_in_faction_with = FRA
									NOT = {
											is_in_faction_with = SOV
										}
								}
							add_to_tech_sharing_group = HOL_fra_research
							every_country = {
									limit = {
											is_in_faction_with = ROOT
										}
									add_to_tech_sharing_group = HOL_fra_research
								}
						}
					if = {
							limit = {
									is_in_faction_with = SOV
								}
							add_to_tech_sharing_group = HOL_sov_research
							every_country = {
									limit = {
											is_in_faction_with = ROOT
										}
									add_to_tech_sharing_group = HOL_sov_research
								}
						}
				}

	}
	focus = {
		id = HOL_a_new_dutch_unity
		icon = GFX_goal_anschluss
		cost = 10
		prerequisite = {
			focus = HOL_royal_arms_purchases
		}
		
	available = {
	 	is_in_faction = no
	}
		x = 50
		y = 6
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_WAR_SUPPORT  FOCUS_FILTER_STABILITY }
			completion_reward = {
					set_rule = {
							can_send_volunteers = yes
							can_create_factions = yes
						}
					create_faction = HOL_benelux
			        add_manpower = 50000
					add_war_support = 0.30
					add_stability = 0.05
				}

	}
	focus = {
		id = HOL_royal_arms_purchases
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = HOL_depillarization
		}
		prerequisite = {
			focus = HOL_de_vernieuwing
		}
		x = 50
		y = 5
			available = {

}
			available_if_capitulated = yes
			search_filters = { FOCUS_FILTER_INDUSTRY }
			completion_reward = {
					add_offsite_building = {
							type = arms_factory
							level = 5
						}
				}

	}
	focus = {
		id = HOL_wilhelminism
		icon = GFX_goal_generic_dangerous_deal
		cost = 10
		prerequisite = {
			focus = HOL_a_new_dutch_unity
		}
		x = 50
		y = 7
			available = {
					OR = {
							AND = {
									has_war_with = GER
									GER = {
											has_government = fascism
										}
								}
							AND = {
									NOT = {
											has_war_with = GER
										}
									NOT = {
											any_country = {
													is_in_faction_with = GER
													has_war_with = ROOT
												}
										}
									GER = {
											has_completed_focus = GER_revive_the_kaiserreich
											is_faction_leader = yes
										}
								}
						}
				}
			bypass = {
					AND = {
							is_in_faction_with = GER
							HOL = {
									has_government = neutrality
								}
							GER = {
									has_government = neutrality
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					if = {
							limit = {
									is_in_faction = yes
									NOT = {
											has_war_with = GER
										}
									GER = {
											has_completed_focus = GER_revive_the_kaiserreich
										}
								}
							leave_faction = yes
							GER = {
									country_event = {
											id = generic.2
										}
								}
						}
					if = {
							limit = {
									is_in_faction = no
									NOT = {
											has_war_with = GER
										}
									GER = {
											has_completed_focus = GER_revive_the_kaiserreich
										}
								}
							GER = {
									country_event = {
											id = generic.2
										}
								}
						}
					if = {
							limit = {
									has_war_with = GER
									GER = {
											has_government = fascism
										}
								}
							every_country = {
									limit = {
											OR = {
													tag = ENG
													tag = USA
													tag = FRA
													tag = BEL
												}
											has_government = democratic
										}
									add_opinion_modifier = {
											target = HOL
											modifier = HOL_wilhelminism
										}
									hidden_effect = {
											add_ai_strategy = {
													type = antagonize
													id = "HOL"
													value = 200
												}
											add_ai_strategy = {
													type = befriend
													id = "HOL"
													value = -200
												}
											add_ai_strategy = {
													type = alliance
													id = "HOL"
													value = -200
												}
										}
								}
							custom_effect_tooltip = HOL_wilhelminism_tt
							hidden_effect = {
									add_ideas = HOL_german_defectors_1
								}
							division_template = {
									name = "Hare Majesteits Duitse Legioen"
									priority = 1
									division_names_group = HOL_INF_01
									is_locked = yes
									regiments = {
											infantry = {
													x = 0
													y = 0
												}
											infantry = {
													x = 0
													y = 1
												}
											infantry = {
													x = 0
													y = 2
												}
											infantry = {
													x = 1
													y = 0
												}
											infantry = {
													x = 1
													y = 1
												}
											infantry = {
													x = 1
													y = 2
												}
											infantry = {
													x = 2
													y = 0
												}
											artillery_brigade = {
													x = 2
													y = 1
												}
											artillery_brigade = {
													x = 2
													y = 2
												}
										}
									support = {
											engineer = {
													x = 0
													y = 0
												}
											recon = {
													x = 0
													y = 1
												}
											artillery = {
													x = 0
													y = 2
												}
										}
								}
							GER = {
									add_ideas = HOL_german_defectors_2
									country_event = {
											id = mtg_netherlands.70
										}
								}
						}
					if = {
							limit = {
									NOT = {
											has_war_with = GER
										}
									NOT = {
											GER = {
													has_completed_focus = GER_revive_the_kaiserreich
												}
										}
								}
							effect_tooltip = {
									every_country = {
											limit = {
													OR = {
															tag = ENG
															tag = USA
															tag = FRA
															tag = BEL
														}
													has_government = democratic
												}
											add_opinion_modifier = {
													target = HOL
													modifier = HOL_wilhelminism
												}
										}
									custom_effect_tooltip = HOL_wilhelminism_tt
									GER = {
											add_ideas = HOL_german_defectors_2
											country_event = {
													id = mtg_netherlands.71
												}
										}
								}
						}
				}

	}
	focus = {
		id = HOL_the_fourth_ally
		icon = GFX_focus_hol_the_fourth_ally
		cost = 10
		prerequisite = {
			focus = HOL_combined_chiefs_of_staff_representation
		}
		x = 56
		y = 7
			available = {
					is_in_faction_with = ENG
					is_in_faction_with = USA
					has_war = yes
					NOT = {
							has_war_with = SOV
						}
					has_full_control_of_state = 335
					has_full_control_of_state = 672
				}
			available_if_capitulated = yes
			completion_reward = {
					335 = {
							if = {
									limit = {
											335 = {
													free_building_slots = {
															building = dockyard
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
						}
					672 = {
							if = {
									limit = {
											672 = {
													free_building_slots = {
															building = dockyard
															size > 1
															include_locked = yes
														}
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
						}
					add_ideas = HOL_the_fourth_ally
				}

	}
	focus = {
		id = HOL_the_best_defense
		icon = GFX_goal_generic_major_war
		cost = 10
		prerequisite = {
			focus = HOL_foundations_for_a_european_union
		}
		x = 63
		y = 7
			available = {
					is_subject = no
					has_stability > 0.4
					has_war_support > 0.4
					has_army_manpower = {
							size > 70000
						}
					NOT = {
							is_in_faction_with = GER
						}
					NOT = {
							is_in_faction_with = ENG
						}
				}
			will_lead_to_war_with = GER
			will_lead_to_war_with = ENG
			available_if_capitulated = yes
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = GER
							expire = 365
						}
					create_wargoal = {
							type = puppet_wargoal_focus
							target = ENG
							expire = 365
						}
				}

	}
}
