# All infantry equipment

equipments = {

	infantry_equipment = {
		year = 1936
	
		is_archetype = yes
		picture = archetype_infantry_equipment		
		is_buildable = no
		type = infantry
		group_by = archetype
		
		interface_category = interface_category_land
		
		active = yes
		
		upgrades = {
			INF_reliability_upgrade
			INF_SA_upgrade
			INF_HA_upgrade
			INF_defence_upgrade
		}
		
		#Misc Abilities
		reliability = 0.85
		maximum_speed = 4.5

		#Defensive Abilities
		defense = 12
		breakthrough = 1
		hardness = 0
		armor_value = 0
		

		#Offensive Abilities
		soft_attack = 3
		hard_attack = 0.5
		ap_attack = 1
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 0.25
		
		build_cost_ic = 0.5
		resources = {
			steel = 1
		}
		
	}

	infantry_equipment_0 = {
		year = 1918
	
		archetype = infantry_equipment
		active = yes
		priority = 5
		visual_level = 0
		
		reliability = 0.8
	    can_license = no
		can_convert_from = { 
			infantry_equipment_0
		}
	}


	# Regular infantry  1936
	infantry_equipment_1 = {
		year = 1936
	
		archetype = infantry_equipment
		parent = infantry_equipment_0
		priority = 10
		visual_level = 1

		#Defensive Abilities
		defense = 12
		breakthrough = 1

		#Offensive Abilities
		soft_attack = 4
		hard_attack = 1
		ap_attack = 2
				
		build_cost_ic = 0.6
		
		resources = {
			steel = 1
		}
		
		can_convert_from = { 
			infantry_equipment_0
			infantry_equipment_1
		}
	}

	# Improved weapons  ~1939
	infantry_equipment_2 = {
		year = 1939
	
		archetype = infantry_equipment
		parent = infantry_equipment_1
		priority = 10
		visual_level = 2
		
		#Defensive Abilities
		defense = 15
		breakthrough = 2

		#Offensive Abilities
		soft_attack = 5
		hard_attack = 2
		ap_attack = 4
		
		can_convert_from = { 
			infantry_equipment_2
		}
		
		build_cost_ic = 0.65
		resources = {
			steel = 2
		}
	}
	
	# Advanced weapons  ~1942
	infantry_equipment_3 = {
		year = 1942
	
		archetype = infantry_equipment
		parent = infantry_equipment_2
		priority = 10
		visual_level = 3
		
		#Defensive Abilities
		defense = 16
		breakthrough = 3
 
		
		#Offensive Abilities
		soft_attack = 6
		hard_attack = 4
		ap_attack = 8
		
		
		can_convert_from = { 
			infantry_equipment_3
		}
		
		build_cost_ic = 0.7
		resources = {
			steel = 3
		}
	}
}
