focus_tree = {
	id = british_focus
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ENG
		}
	}
	default = no
	
		continuous_focus_position = { x = 50 y = 1200 }
	focus = {
		id = limited_rearmament_focus
		icon = GFX_goal_generic_build_tank
		cost = 7
		x = 5
		y = 0
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
			add_offsite_building = { type = industrial_complex level = 4 }
			}

	}
	focus = {
		id = uk_empire_focus
		icon = GFX_goal_generic_national_unity
		cost = 7
		mutually_exclusive = {
			focus = ENG_revisit_colonial_policy
		}
		x = 26
		y = 0
			available = {
					NOT = {
							has_government = communism
						}
					num_subjects > 0
					OR = {
					has_completed_focus = ENG_steady_as_she_goes
					has_completed_focus = ENG_god_save_the_king
					has_completed_focus = ENG_move_to_secure_the_dominions
					date > 1938.1.1
					threat > 0.75
					}
				}
			offset = {
					x = -2
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 3
					modifier = {
							factor = 0
							has_completed_focus = ENG_concessions_to_the_trade_unions
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					add_stability = 0.1
					custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_2
				}

	}
	focus = {
		id = ENG_revisit_colonial_policy
		icon = GFX_goal_tfv_saf_anti_colonialist_crusade
		cost = 7
		mutually_exclusive = {
			focus = uk_empire_focus
		}
		x = 36
		y = 0
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			available = {
					is_subject = no
					OR = {
							has_government = democratic
							has_government = communism
						}
					OR = {
					has_completed_focus = ENG_steady_as_she_goes
					has_completed_focus = ENG_concessions_to_the_trade_unions
					has_completed_focus = ENG_the_british_path_to_fascism
					date > 1938.1.1
					threat > 0.75
					}
					NOT = { has_completed_focus = ENG_appeal_to_imperial_loyalists }
					NOT = { has_completed_focus = ENG_global_defense }
				}
			continue_if_invalid = yes
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					has_completed_focus = ENG_global_defense
					has_country_leader = {
					    character = ENG_winston_churchill
					    ruling_only = yes
					}
				}
			}
		}	
			completion_reward = {
					add_stability = -0.05
					add_popularity = {
							ideology = communism
							popularity = 0.05
						}
					add_political_power = 100
					custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_2
					hidden_effect = {
							news_event = {
									id = mtg_news.14
									days = 1
								}
						}
				}

	}
	focus = {
		id = ENG_steady_as_she_goes
		icon = GFX_goal_support_democracy
		cost = 7
		mutually_exclusive = {
			focus = ENG_a_change_in_course
		}
		x = 47
		y = 0
			available = {
					if = {
							limit = {
									NOT = {
											has_country_flag = ENG_abdication_crisis_changed_mind
										}
								}
							NOT = {
									has_country_flag = edward_viii_refused_to_abdicate_flag
								}
						}
				}
			cancel_if_invalid = yes
			offset = {
					x = -7
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 2
					modifier = {
							factor = 0
							OR = {
									has_country_flag = ENG_abdication_crisis_normal_marriage
									has_country_flag = ENG_abdication_crisis_morganatic_marriage
								}
						}
				}
			completion_reward = {
					add_timed_idea = {
							idea = ENG_steady_as_she_goes_idea
							days = 365
						}
				}

	}
	focus = {
		id = ENG_a_change_in_course
		icon = GFX_focus_generic_strike_at_democracy2
		cost = 7
		mutually_exclusive = {
			focus = ENG_steady_as_she_goes
		}
		x = 65
		y = 0
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			available = {

}
			ai_will_do = {
					factor = 0
				}
			completion_reward = {
					add_timed_idea = {
							idea = ENG_a_change_in_course_idea
							days = 365
						}
					every_other_country = {
						limit = {
							is_subject_of = ENG
							OR = { tag = JOR tag = OMA tag = KUW tag = PAL }
						}
						ROOT = { set_autonomy = { target = PREV autonomy_state = autonomy_free } }
						leave_faction = yes
						drop_cosmetic_tag = yes
					}
					hidden_effect = {
							POL = {
									add_ai_strategy = {
											type = alliance
											id = ENG
											value = -200
										}
								}
							POL = {
									add_ai_strategy = {
											type = befriend
											id = ENG
											value = -200
										}
								}
							add_ai_strategy = {
									type = alliance
									id = POL
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = POL
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = POL
									value = -200
								}
							add_ai_strategy = {
									type = alliance
									id = FRA
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = FRA
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = FRA
									value = -200
								}
							add_ai_strategy = {
									type = alliance
									id = HOL
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = HOL
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = HOL
									value = -200
								}
							add_ai_strategy = {
									type = alliance
									id = BEL
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = BEL
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = BEL
									value = -200
								}
							add_ai_strategy = {
									type = alliance
									id = LUX
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = LUX
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = LUX
									value = -200
								}
							add_ai_strategy = {
									type = alliance
									id = DEN
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = DEN
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = DEN
									value = -200
								}
							add_ai_strategy = {
									type = alliance
									id = NOR
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = NOR
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = NOR
									value = -200
								}
							add_ai_strategy = {
									type = alliance
									id = CZE
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = CZE
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = CZE
									value = -200
								}
						}
				}

	}
	focus = {
		id = crypto_bomb_focus
		icon = GFX_focus_generic_cryptologic_bomb
		cost = 7
		prerequisite = {
			focus = limited_rearmament_focus
		}
		x = 0
		y = 1
			available = {
					any_other_country = {
							has_war_with = ROOT
							NOT = {
									has_government = democratic
								}
							num_of_factories > 50
						}
				}
			#We assume POL will help vs Germany unless they are allied to them
			bypass = {
				}
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				add_tech_bonus = {
					name = codebreaking_bonus
					bonus = 1.0
					uses = 3
					category = decryption_tech
					category = computing_tech
				}
			}
			else = {
				hidden_effect = {
					set_technology = { lar_decryption_bonus_tech = 1 }
				}
				custom_effect_tooltip = lar_decryption_bonus_tt
			}
				}

	}
	focus = {
		id = tizard_mission_focus
		icon = GFX_goal_generic_scientific_exchange
		cost = 7
		prerequisite = {
			focus = crypto_bomb_focus
		}
		x = 0
		y = 1
		relative_position_id = crypto_bomb_focus
			available = {
					has_government = democratic
					any_other_country = {
							has_war_with = ROOT
							NOT = {
									has_government = democratic
								}
							num_of_factories > 70
						}
					NOt = {
							has_war_with = USA
						}
					USA = {
							has_government = ROOT
							has_war = no
							NOT = {
									OR = {
											has_idea = undisturbed_isolation
											has_idea = isolation
										}
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					USA = {
							country_event = britain.1
						}
				}

	}
	focus = {
		id = maud_focus
		icon = GFX_focus_wonderweapons
		cost = 7
		prerequisite = {
			focus = tizard_mission_focus
		}
		x = 0
		y = 3
			available = {
					is_in_faction_with = USA
				}
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = maud_focus
							bonus = 1.0
							uses = 1
							category = nuclear
						}
				}

	}
	focus = {
		id = uk_industrial_focus
		text = industrial_effort
		icon = GFX_goal_generic_construct_civ_factory
		cost = 7
		prerequisite = {
			focus = limited_rearmament_focus
		}
		x = 3
		y = 1
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					every_owned_state = {
							limit = {
									is_core_of = ROOT
									state_population > 500000
								}
							add_extra_state_shared_building_slots = 1
						}
					add_tech_bonus = {
							name = industrial_bonus
							bonus = 0.75
							uses = 3
							category = industry
						}
				}

	}
	focus = {
		id = shadow_scheme_focus
		icon = GFX_goal_generic_construct_mil_factory
		cost = 7
		prerequisite = {
			focus = uk_industrial_focus
		}
		x = 2
		y = 2
			available = {
					if = {
							limit = { has_dlc = "Man the Guns"	}
							OR = {  threat > 0.2  has_idea = ENG_no_further_appeasement_idea NOT = {	has_government = democratic	} }
						}
					if = {
							limit = { NOT = { has_dlc = "Man the Guns" } }
							OR = { threat > 0.2 NOT = { has_government = democratic } }
						}
				}
			continue_if_invalid = yes
			available_if_capitulated = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					custom_effect_tooltip = shadow_scheme_focus_tt
				}

	}
	focus = {
		id = royal_ordinance_focus
		icon = GFX_goal_generic_construct_mil_factory
		cost = 7
		prerequisite = {
			focus = shadow_scheme_focus
		}
		x = 2
		y = 3
			available = {
					if = {
							limit = {
									has_dlc = "Man the Guns"
								}
							OR = {
									any_other_country = { has_war_with = ROOT is_major = yes  }
									has_idea = ENG_no_further_appeasement_idea
									AND = { threat > 0.35 NOT = { has_government = democratic } }
								}
						}
					if = {
							limit = {
									NOT = { has_dlc = "Man the Guns" }
							}
							OR = {
									any_other_country = {
										has_war_with = ROOT
										is_major = yes 
										}
									AND = { threat > 0.35 NOT = { has_government = democratic } }
								}
						}
				}
			#at war with major or ger in rhineland or high threat
			ai_will_do = {
					factor = 1
				}
			continue_if_invalid = yes
			bypass = { }
			complete_tooltip = {
					every_state = {
							limit = {
									has_state_flag = royal_ordinance_focus_2AF
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
				}
			completion_reward = {
					add_tech_bonus = {
							name = royal_ordinance_focus
							uses = 3
							bonus = 0.75
							category = artillery
						}
					random_owned_controlled_state = {
							limit = {
									is_in_home_area = yes
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = royal_ordinance_focus_2AF
						}
					random_owned_controlled_state = {
							limit = {
									is_in_home_area = yes
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = royal_ordinance_focus_2AF
						}
					random_owned_controlled_state = {
							limit = {
									is_in_home_area = yes
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = royal_ordinance_focus_2AF
						}
					random_owned_controlled_state = {
							limit = {
									is_in_home_area = yes
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = royal_ordinance_focus_2AF
						}
				}

	}
	focus = {
		id = uk_extra_tech_slot
		text = extra_tech_slot
		icon = GFX_focus_research
		cost = 7
		prerequisite = {
			focus = uk_industrial_focus
		}
		x = 4
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = radar_focus
		icon = GFX_goal_generic_radar
		cost = 7
		prerequisite = {
			focus = uk_extra_tech_slot
		}
		x = 4
		y = 3
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					air_experience = 25
					add_tech_bonus = {
							name = radar_focus
							bonus = 1.0
							uses = 2
							category = radar_tech
						}
				}

	}
	focus = {
		id = UK_secret_focus
		icon = GFX_goal_generic_secret_weapon
		cost = 7
		prerequisite = {
			focus = royal_ordinance_focus
		}
		prerequisite = {
			focus = radar_focus
		}
		x = 3
		y = 4
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = UK_secret_focus
							bonus = 1.0
							uses = 1
							category = electronics
						}
					add_tech_bonus = {
							name = UK_secret_focus
							bonus = 1.0
							uses = 1
							category = rocketry
						}
					add_tech_bonus = {
							name = UK_secret_focus
							bonus = 1.0
							uses = 1
							category = nuclear
						}
				}

	}
	focus = {
		id = general_rearmament_focus
		icon = GFX_goal_generic_consumer_goods
		cost = 7
		prerequisite = {
			focus = limited_rearmament_focus
		}
		x = 10
		y = 1
			available = {
					if = {
							limit = {
									has_dlc = "Man the Guns"
								}
							OR = {
									threat > 0.1
									has_war = yes
									has_idea = ENG_no_further_appeasement_idea
									NOT = {
											has_government = democratic
										}
								}
						}
					if = {
							limit = {
									NOT = {
											has_dlc = "Man the Guns"
										}
								}
							OR = {
									threat > 0.10
									has_war = yes
									NOT = {
											has_government = democratic
										}
								}
						}
				}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_timed_idea = {
							idea = british_austerity_idea
							days = 730
						}
				}

	}
	focus = {
		id = ENG_chiefs_of_staff_committee
		icon = GFX_focus_eng_chiefs_of_staff_committee
		cost = 7
		prerequisite = {
			focus = general_rearmament_focus
		}
		x = 10
		y = 2
			available = {

}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = ENG_chiefs_of_staff_committee_idea
					add_tech_bonus = {
							name = ENG_chiefs_of_staff_committee
							uses = 1
							bonus = 0.5
							category = support_tech
						}
				}

	}
	focus = {
		id = air_rearmament_focus
		icon = GFX_goal_generic_air_doctrine
		cost = 7
		prerequisite = {
			focus = ENG_chiefs_of_staff_committee
		}
		x = 7
		y = 3
			ai_will_do = {
					factor = 3
				}
			bypass = {
					custom_trigger_tooltip = {
							tooltip = air_focus_bypass_tt
							NOT = {
									any_owned_state = {
											free_building_slots = {
													building = air_base
													size > 1
												}
										}
								}
						}
				}
			complete_tooltip = {
					every_state = {
							limit = {
									has_state_flag = air_rearmament_focus_2AirBase
								}
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
						}
				}
			completion_reward = {
					air_experience = 25
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = air_base
											size > 1
										}
									OR = {
											region = 1
											region = 2
										}
								}
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
							set_state_flag = air_rearmament_focus_2AirBase
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = air_base
											size > 1
										}
									OR = {
											region = 1
											region = 2
										}
								}
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
							set_state_flag = air_rearmament_focus_2AirBase
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = air_base
											size > 1
										}
									OR = {
											region = 1
											region = 2
											region = 3
										}
								}
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
							set_state_flag = air_rearmament_focus_2AirBase
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = air_base
											size > 1
										}
									OR = {
											region = 1
											region = 2
											region = 3
										}
								}
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
							set_state_flag = air_rearmament_focus_2AirBase
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = air_base
											size > 1
										}
									OR = {
											region = 1
											region = 2
											region = 3
										}
								}
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
							set_state_flag = air_rearmament_focus_2AirBase
						}
					if = {
							limit = {
									NOT = {
											any_owned_state = {
													free_building_slots = {
															building = air_base
															size > 1
														}
													OR = {
															region = 1
															region = 2
															region = 3
														}
												}
										}
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = air_base
													size > 1
												}
										}
									add_building_construction = {
											type = air_base
											level = 2
											instant_build = yes
										}
									set_state_flag = air_rearmament_focus_2AirBase
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = air_base
													size > 1
												}
										}
									add_building_construction = {
											type = air_base
											level = 2
											instant_build = yes
										}
									set_state_flag = air_rearmament_focus_2AirBase
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = air_base
													size > 1
												}
										}
									add_building_construction = {
											type = air_base
											level = 2
											instant_build = yes
										}
									set_state_flag = air_rearmament_focus_2AirBase
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = air_base
													size > 1
												}
										}
									add_building_construction = {
											type = air_base
											level = 2
											instant_build = yes
										}
									set_state_flag = air_rearmament_focus_2AirBase
								}
						}
				}

	}
	focus = {
		id = air_defense_focus
		icon = GFX_goal_generic_construct_military
		cost = 7
		prerequisite = {
			focus = radar_focus
		}
		prerequisite = {
			focus = air_rearmament_focus
		}
		x = 6
		y = 4
			available = {
					if = {
							limit = {
									has_dlc = "Man the Guns"
								}
							OR = {
									threat > 0.1
									has_war = yes
									has_idea = ENG_no_further_appeasement_idea
									NOT = {
											has_government = democratic
										}
								}
						}
					if = {
							limit = {
									NOT = {
											has_dlc = "Man the Guns"
										}
								}
							OR = {
									threat > 0.1
									has_war = yes
									NOT = {
											has_government = democratic
										}
								}
						}
				}
			continue_if_invalid = yes
			available_if_capitulated = yes
			ai_will_do = {
					factor = 1
				}
			bypass = {
					custom_trigger_tooltip = {
							tooltip = air_defense_focus_bypass_tt
							NOT = {
									any_owned_state = {
											free_building_slots = {
													building = anti_air_building
													size > 0
												}
										}
								}
						}
				}
			complete_tooltip = {
					air_experience = 25
					if = {
							limit = {
									has_country_flag = air_defense_focus_built_max
								}
							custom_effect_tooltip = air_defense_focus_tt
						}
					if = {
							limit = {
									NOT = {
											has_country_flag = air_defense_focus_built_max
										}
								}
							every_state = {
									limit = {
											has_state_flag = ENG_air_defense_focus_built_2
										}
									add_building_construction = {
											type = anti_air_building
											level = 2
											instant_build = yes
										}
								}
						}
				}
			completion_reward = {
					air_experience = 25
					if = {
							limit = {
									NOT = {
											OR = {
													123 = {
															free_building_slots = {
																	building = anti_air_building
																	size > 1
																}
														}
													125 = {
															free_building_slots = {
																	building = anti_air_building
																	size > 1
																}
														}
													127 = {
															free_building_slots = {
																	building = anti_air_building
																	size > 1
																}
														}
												}
										}
									NOT = {
											any_owned_state = {
													free_building_slots = {
															building = anti_air_building
															size > 1
														}
													OR = {
															region = 1
															region = 2
															region = 3
														}
												}
										}
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = anti_air_building
													size > 1
												}
										}
									add_building_construction = {
											type = anti_air_building
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_air_defense_focus_built_2
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = anti_air_building
													size > 1
												}
										}
									add_building_construction = {
											type = anti_air_building
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_air_defense_focus_built_2
								}
						}
					if = {
							limit = {
									NOT = {
											OR = {
													123 = {
															free_building_slots = {
																	building = anti_air_building
																	size > 1
																}
														}
													125 = {
															free_building_slots = {
																	building = anti_air_building
																	size > 1
																}
														}
													127 = {
															free_building_slots = {
																	building = anti_air_building
																	size > 1
																}
														}
												}
										}
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = anti_air_building
													size > 1
												}
											OR = {
													region = 1
													region = 2
													region = 3
												}
										}
									add_building_construction = {
											type = anti_air_building
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_air_defense_focus_built_2
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = anti_air_building
													size > 1
												}
											OR = {
													region = 1
													region = 2
													region = 3
												}
										}
									add_building_construction = {
											type = anti_air_building
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_air_defense_focus_built_2
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = anti_air_building
													size > 1
												}
											OR = {
													region = 1
													region = 2
													region = 3
												}
										}
									add_building_construction = {
											type = anti_air_building
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_air_defense_focus_built_2
								}
						}
					if = {
							limit = {
									OR = {
											123 = {
													free_building_slots = {
															building = anti_air_building
															size > 1
														}
												}
											125 = {
													free_building_slots = {
															building = anti_air_building
															size > 1
														}
												}
											127 = {
													free_building_slots = {
															building = anti_air_building
															size > 1
														}
												}
										}
								}
							custom_effect_tooltip = air_defense_focus_tt
							hidden_effect = {
									123 = {
											add_building_construction = {
													type = anti_air_building
													level = 5
													instant_build = yes
												}
										}
									125 = {
											add_building_construction = {
													type = anti_air_building
													level = 5
													instant_build = yes
												}
										}
									127 = {
											add_building_construction = {
													type = anti_air_building
													level = 5
													instant_build = yes
												}
										}
									set_country_flag = air_defense_focus_built_max
								}
						}
				}

	}
	focus = {
		id = aircraft_production_focus
		icon = GFX_goal_generic_air_production
		cost = 7
		prerequisite = {
			focus = air_defense_focus
		}
		x = 5
		y = 5
			ai_will_do = {
					factor = 3
				}
			available_if_capitulated = yes
			completion_reward = {
			if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				add_tech_bonus = {
					name = aircraft_production_focus
					bonus = 0.75
					uses = 2
					category = plane_modules_tech
				}
			}
					add_timed_idea = {
							idea = british_fighter_discount
							days = 1095
						}
				}

	}
	focus = {
		id = uk_small_arms_focus
		icon = GFX_goal_generic_production2
		cost = 7
		prerequisite = {
			focus = ENG_chiefs_of_staff_committee
		}
		x = 10
		y = 3
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = british_arms_discount
				}

	}
	focus = {
		id = ENG_special_air_service
		icon = GFX_focus_eng_special_air_service
		cost = 7
		prerequisite = {
			focus = air_rearmament_focus
		}
		prerequisite = {
			focus = uk_small_arms_focus
		}
		x = 8
		y = 4
			available = {

}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_doctrine_cost_reduction  = {
							name = land_doc_bonus
							cost_reduction = 0.5
							uses = 2
							category = land_doctrine
						}
					add_ideas = ENG_special_air_service_idea
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = ENG_david_stirling
						if = {
							limit = {
									has_dlc = "Arms Against Tyranny"
								}
							add_potential_special_forces_tree = yes
							add_doctrine_cost_reduction = {
				name = ENG_parachute_regiments
				cost_reduction = 0.5
				uses = 3
				category = special_forces_doctrine
								}
						}
				}

	}
	focus = {
		id = ENG_motorized_focus
		icon = GFX_goal_generic_army_motorized
		cost = 7
		prerequisite = {
			focus = uk_small_arms_focus
		}
		x = 10
		y = 4
			available = {

}
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = armor_bonus
							bonus = 1.0
							uses = 1
							category = motorized_equipment
						}
				}

	}
	focus = {
		id = ENG_tank_focus
		icon = GFX_goal_generic_army_tanks
		cost = 7
		prerequisite = {
			focus = ENG_motorized_focus
		}
		x = 10
		y = 5
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = armor_bonus
							bonus = 1.0
							uses = 1
							category = armor
						}
				}

	}
	focus = {
		id = naval_rearmament_focus
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 7
		prerequisite = {
			focus = ENG_chiefs_of_staff_committee
		}
		x = 13
		y = 3
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			bypass = {
					custom_trigger_tooltip = {
							tooltip = naval_effort_tt
							NOT = {
									any_owned_state = {
											free_building_slots = {
													building = dockyard
													size > 1
													include_locked = yes
												}
										}
								}
						}
				}
			complete_tooltip = {
					every_state = {
							limit = {
									has_state_flag = ENG_naval_rearmament_focus_1dockyard
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
						}
				}
			completion_reward = {
					navy_experience = 50
					random_owned_controlled_state = {
							limit = {
									is_coastal = yes
									free_building_slots = {
											building = dockyard
											size > 1
											include_locked = yes
										}
									is_core_of = ROOT
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
							set_state_flag = ENG_naval_rearmament_focus_1dockyard
						}
					random_owned_controlled_state = {
							limit = {
									is_coastal = yes
									free_building_slots = {
											building = dockyard
											size > 1
											include_locked = yes
										}
									is_core_of = ROOT
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
							set_state_flag = ENG_naval_rearmament_focus_1dockyard
						}
					random_owned_controlled_state = {
							limit = {
									is_coastal = yes
									free_building_slots = {
											building = dockyard
											size > 1
											include_locked = yes
										}
									is_core_of = ROOT
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
							set_state_flag = ENG_naval_rearmament_focus_1dockyard
						}
				}

	}
	focus = {
		id = uk_amphibious_focus
		icon = GFX_goal_generic_amphibious_assault
		cost = 7
		prerequisite = {
			focus = uk_small_arms_focus
		}
		prerequisite = {
			focus = naval_rearmament_focus
		}
		x = 12
		y = 4
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = uk_amphibious_focus
							bonus = 1.0
							uses = 1
							category = marine_tech
						}
					add_tech_bonus = {
							name = uk_amphibious_focus
							bonus = 1.0
							uses = 2
							category = tp_tech
						}
				}

	}
	focus = {
		id = uk_waves_focus
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 7
		prerequisite = {
			focus = naval_rearmament_focus
		}
		x = 13
		y = 5
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_doctrine_cost_reduction  = {
							name = uk_waves_focus
							cost_reduction = 0.5
							uses = 5
							category = naval_doctrine
						}
				}

	}
	focus = {
		id = uk_convoy_focus
		icon = GFX_goal_generic_navy_cruiser
		cost = 7
		prerequisite = {
			focus = uk_waves_focus
		}
		x = 12
		y = 6
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_timed_idea = {
							idea = british_convoy_discount
							days = 1095
						}
				}

	}
	focus = {
		id = ENG_expand_the_repair_yards
		icon = GFX_goal_generic_production
		cost = 7
		prerequisite = {
			focus = uk_waves_focus
		}
		x = 14
		y = 6
			ai_will_do = {
					factor = 1
				}
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			available_if_capitulated = yes
			complete_tooltip = {
					every_state = {
							limit = {
									has_state_flag = ENG_expand_the_repair_yards_2dockyard
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
						}
				}
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									is_coastal = yes
									free_building_slots = {
											building = dockyard
											size > 1
											include_locked = yes
										}
									is_core_of = ROOT
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
							set_state_flag = ENG_expand_the_repair_yards_2dockyard
						}
					add_timed_idea = {
							idea = ENG_expand_the_repair_yards
							days = 1095
						}
				}

	}
	focus = {
		id = uk_battleship_focus
		icon = GFX_goal_generic_navy_battleship
		cost = 7
		prerequisite = {
			focus = ENG_expand_the_repair_yards
		}
		mutually_exclusive = {
			focus = uk_carrier_focus
		}
		x = 12
		y = 7
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					navy_experience = 25
					add_tech_bonus = {
							name = uk_battleship_focus
							bonus = 1.0
							uses = 2
							category = bb_tech
						}
				}

	}
	focus = {
		id = ENG_vanguard
		icon = GFX_focus_generic_navy_battleship2
		cost = 7
		prerequisite = {
			focus = uk_battleship_focus
		}
		x = 12
		y = 8
			ai_will_do = {
					factor = 1
				}
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			available = {
					date > 1942.2.2
				}
			available_if_capitulated = yes
			completion_reward = {
					navy_experience = 25
					create_equipment_variant = {
							name = "Vanguard Mod.1942"
							type = ship_hull_heavy_3
							parent_version = 0
							modules = {
									fixed_ship_battery_slot = ship_heavy_battery_2
									fixed_ship_anti_air_slot = ship_anti_air_3
									fixed_ship_fire_control_system_slot = ship_fire_control_system_3
									fixed_ship_radar_slot = ship_radar_2
									fixed_ship_engine_slot = heavy_ship_engine_3
									fixed_ship_secondaries_slot = dp_ship_secondaries_1
									fixed_ship_armor_slot = ship_armor_bb_3
									front_1_custom_slot = ship_heavy_battery_2
									mid_1_custom_slot = ship_heavy_battery_2
									mid_2_custom_slot = dp_ship_secondaries_1
									mid_3_custom_slot = dp_ship_secondaries_1
									rear_1_custom_slot = ship_heavy_battery_2
								}
						}
					add_equipment_production = {
							equipment = {
									type = ship_hull_heavy_3
									creator = "ENG"
									version_name = "Vanguard Mod.1942"
								}
							requested_factories = 1
							progress = 0.80
							amount = 1
						}
				}

	}
	focus = {
		id = uk_carrier_focus
		icon = GFX_goal_generic_navy_carrier
		cost = 7
		prerequisite = {
			focus = ENG_expand_the_repair_yards
		}
		mutually_exclusive = {
			focus = uk_battleship_focus
		}
		x = 14
		y = 7
			ai_will_do = {
					factor = 0.25
				}
			available_if_capitulated = yes
			completion_reward = {
					navy_experience = 25
					add_tech_bonus = {
							name = uk_carrier_focus
							bonus = 1.0
							uses = 2
							category = cv_tech
						}
				}

	}
	focus = {
		id = uk_destroyer_focus
		icon = GFX_focus_generic_destroyer
		cost = 7
		prerequisite = {
			focus = ENG_expand_the_repair_yards
		}
		x = 16
		y = 7
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}	
				mio:ENG_yarrow_shipbuilders_organization = {
					add_mio_size = 1
				}
			}
					add_tech_bonus = {
							name = dd_bonus
							bonus = 1.0
							uses = 1
							category = dd_tech
						}
				}

	}
	focus = {
		id = ENG_a_s_warfare
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 7
		prerequisite = {
			focus = uk_destroyer_focus
		}
		x = 15
		y = 8
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			completion_reward = {
					add_tech_bonus = {
							name = ENG_asw_warfare
							bonus = 1.0
							ahead_reduction = 2
							uses = 2
							category = asw_tech
						}
				}

	}
	focus = {
		id = uk_colonial_focus
		icon = GFX_focus_research2
		cost = 7
		prerequisite = {
			focus = uk_empire_focus
		}
		x = 26
		y = 1
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = { ENG_colonial_elite }
				}

	}
	focus = {
		id = uk_asia_focus
		icon = GFX_goal_generic_construct_civilian
		cost = 7
		prerequisite = {
			focus = uk_colonial_focus
		}
		x = 19
		y = 2
			available = {
					threat > 0.10
					336 = {
							CONTROLLER = {
									OR = {
											tag = ENG
											is_subject_of = ENG
										}
								}
						}
					326 = {
							CONTROLLER = {
									OR = {
											tag = ENG
											is_subject_of = ENG
										}
								}
						}
				}
			available_if_capitulated = yes
			bypass = {
					336 = {
							free_building_slots = {
									building = dockyard
									size < 1
									include_locked = yes
								}
						}
					326 = {
							free_building_slots = {
									building = industrial_complex
									size < 1
									include_locked = yes
								}
						}
				}
			completion_reward = {
					if = {
							limit = {
									has_idea = ENG_fortify_the_empire_1
								}
							swap_ideas = {
									remove_idea = ENG_fortify_the_empire_1
									add_idea = ENG_fortify_the_empire_2
								}
						}
					if = {
							limit = {
									NOT = {
											has_idea = ENG_fortify_the_empire_1
										}
									NOT = {
											has_idea = ENG_fortify_the_empire_2
										}
								}
							add_ideas = ENG_fortify_the_empire_1
						}
					336 = {
							if = {
									limit = {
											CONTROLLER = {
													OR = {
															tag = ENG
															is_subject_of = ENG
														}
												}
											OWNER = {
													OR = {
															tag = ENG
															is_subject_of = ENG
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = dockyard
											level = 1
											instant_build = yes
										}
								}
						}
					326 = {
							if = {
									limit = {
											CONTROLLER = {
													OR = {
															tag = ENG
															is_subject_of = ENG
														}
												}
											OWNER = {
													OR = {
															tag = ENG
															is_subject_of = ENG
														}
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = industrial_complex
											level = 1
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = uk_burma_focus
		icon = GFX_goal_generic_construct_infrastructure
		cost = 7
		prerequisite = {
			focus = uk_asia_focus
		}
		x = 17
		y = 3
			available = {
					is_subject = no
					CHI = {
							has_war_with = JAP
							NOT = {
									has_war_with = ENG
								}
						}
					JAP = {
							NOT = {
									is_in_faction_with = ENG
								}
						}
				}
			bypass = {
					CHI = {
							exists = no
						}
				}
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			bypass = {
					640 = {
							free_building_slots = {
									building = infrastructure
									size < 1
								}
						}
					325 = {
							free_building_slots = {
									building = infrastructure
									size < 1
								}
						}
					601 = {
							free_building_slots = {
									building = infrastructure
									size < 2
								}
							free_building_slots = {
									building = air_base
									size < 1
								}
							free_building_slots = {
									building = arms_factory
									size < 1
									include_locked = yes
								}
						}
				}
			completion_reward = {
					640 = {
							if = {
									limit = {
											OR = {
													ENG = {
															controls_state = 640
														}
													any_other_country = {
															is_in_faction_with = ENG
															controls_state = 640
														}
												}
										}
									add_building_construction = {
											type = infrastructure
											level = 2
											instant_build = yes
										}
									add_building_construction = {
											type = air_base
											level = 2
											instant_build = yes
										}
								}
						}
					325 = {
							if = {
									limit = {
											OR = {
													CHI = {
															controls_state = 325
														}
													any_other_country = {
															is_in_faction_with = CHI
															controls_state = 640
														}
												}
										}
									add_building_construction = {
											type = infrastructure
											level = 2
											instant_build = yes
										}
									add_building_construction = {
											type = air_base
											level = 2
											instant_build = yes
										}
								}
						}
					601 = {
							if = {
									limit = {
											OR = {
													CHI = {
															controls_state = 601
														}
													any_other_country = {
															is_in_faction_with = CHI
															controls_state = 601
														}
												}
										}
									add_building_construction = {
											type = infrastructure
											level = 2
											instant_build = yes
										}
									add_building_construction = {
											type = air_base
											level = 1
											instant_build = yes
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = arms_factory
											level = 1
											instant_build = yes
										}
								}
						}
					add_war_support = 0.05
					if = {
							limit = {
									has_dlc = "Waking the Tiger"
								}
							unlock_decision_tooltip = CHI_expand_the_burma_road
						}
					CHI = {
							add_opinion_modifier = {
									target = ENG
									modifier = burma_road_good
								}
							country_event = britain.4
						}
					YUN = {
							add_opinion_modifier = {
									target = ENG
									modifier = burma_road_good
								}
							country_event = britain.5
						}
					JAP = {
							add_opinion_modifier = {
									target = ENG
									modifier = burma_road_bad
								}
						}
				}

	}
	focus = {
		id = singapore_focus
		icon = GFX_goal_generic_fortify_city
		cost = 7
		prerequisite = {
			focus = uk_asia_focus
		}
		x = 19
		y = 3
			available = {
					336 = {
							CONTROLLER = {
									OR = {
											tag = ENG
											is_subject_of = ENG
										}
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					navy_experience = 25
					336 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = coastal_bunker
									level = 3
									province = 12299
									instant_build = yes
								}
							if = {
									limit = {
											CONTROLLER = {
													NOT = {
															tag = ENG
														}
												}
										}
									CONTROLLER = {
											add_autonomy_ratio = {
													value = -0.02
													localization = singapore_focus
												}
										}
								}
						}
				}

	}
	focus = {
		id = sp_landward_forts_focus
		icon = GFX_goal_generic_construct_military
		cost = 7
		prerequisite = {
			focus = singapore_focus
		}
		x = 19
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {
					336 = {
							CONTROLLER = {
									OR = {
											tag = ENG
											is_subject_of = ENG
										}
								}
						}
				}
			available_if_capitulated = yes
			bypass = {
					336 = {
							free_building_slots = {
									building = anti_air_building
									size < 2
								}
						}
				}
			completion_reward = {
					336 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = bunker
									level = 4
									province = 12299
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 2
									instant_build = yes
								}
							if = {
									limit = {
											CONTROLLER = {
													NOT = {
															tag = ENG
														}
												}
										}
									CONTROLLER = {
											add_autonomy_ratio = {
													value = -0.02
													localization = sp_landward_forts_focus
												}
										}
								}
						}
				}

	}
	focus = {
		id = peninsular_focus
		icon = GFX_goal_generic_construction2
		cost = 7
		prerequisite = {
			focus = sp_landward_forts_focus
		}
		x = 19
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {
					336 = {
							CONTROLLER = {
									OR = {
											tag = ENG
											is_subject_of = ENG
										}
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					336 = {
							add_building_construction = {
									type = bunker
									level = 3
									province = 7329
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 3
									province = 4310
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 3
									province = 7342
									instant_build = yes
								}
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
							if = {
									limit = {
											CONTROLLER = {
													NOT = {
															tag = ENG
														}
												}
										}
									CONTROLLER = {
											add_autonomy_ratio = {
													value = -0.02
													localization = peninsular_focus
												}
										}
								}
						}
				}

	}
	focus = {
		id = hongkong_focus
		icon = GFX_goal_generic_fortify_city
		cost = 7
		prerequisite = {
			focus = uk_asia_focus
		}
		x = 21
		y = 3
			ai_will_do = {
					factor = 0.25
				}
			available = {
					326 = {
							CONTROLLER = {
									OR = {
											tag = ENG
											is_subject_of = ENG
										}
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					navy_experience = 25
					326 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = coastal_bunker
									level = 3
									province = 10062
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = hk_landward_forts_focus
		icon = GFX_goal_generic_construct_military
		cost = 7
		prerequisite = {
			focus = hongkong_focus
		}
		x = 21
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {
					326 = {
							CONTROLLER = {
									OR = {
											tag = ENG
											is_subject_of = ENG
										}
								}
						}
				}
			available_if_capitulated = yes
			bypass = {
					326 = {
							free_building_slots = {
									building = anti_air_building
									size < 2
								}
						}
				}
			completion_reward = {
					326 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = bunker
									level = 4
									province = 10062
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 2
									instant_build = yes
								}
									add_dynamic_modifier = {
											modifier = ENG_extra_defence_battery
											scope = ENG
										}
						}
				}

	}
	focus = {
		id = hk_air_focus
		icon = GFX_goal_generic_construct_civilian
		cost = 7
		prerequisite = {
			focus = hk_landward_forts_focus
		}
		x = 21
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {
					326 = {
							CONTROLLER = {
									OR = {
											tag = ENG
											is_subject_of = ENG
										}
								}
						}
				}
			available_if_capitulated = yes
			bypass = {
					326 = {
							free_building_slots = {
									building = anti_air_building
									size < 2
								}
							free_building_slots = {
									building = air_base
									size < 2
								}
						}
				}
			completion_reward = {
					326 = {
							add_building_construction = {
									type = anti_air_building
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = air_base
									level = 4
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = uk_sanction_japan_focus
		icon = GFX_goal_generic_trade
		cost = 7
		prerequisite = {
			focus = uk_burma_focus
			focus = peninsular_focus
			focus = hk_air_focus
		}
		x = 19
		y = 6
			available = {
					is_subject = no
					JAP = {
							ENG_focus_available_embargo_sanction = yes
						}
					has_government = democratic
				}
			bypass = {
					has_war_with = JAP
				}
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					JAP = {
							add_opinion_modifier = {
									target = ENG
									modifier = embargo
								}
							add_opinion_modifier = {
									target = ENG
									modifier = sanctions_relations
								}
						}
				}

	}
	focus = {
		id = uk_mediterranean_focus
		icon = GFX_goal_generic_construct_military
		cost = 7
		prerequisite = {
			focus = uk_colonial_focus
		}
		x = 24
		y = 2
			available = {
					threat > 0.15
					447 = {
							CONTROLLER = {
									OR = {
											tag = ENG
											is_subject_of = ENG
										}
								}
						}
				}
			completion_reward = {
					if = {
							limit = {
									has_idea = ENG_fortify_the_empire_1
								}
							swap_ideas = {
									remove_idea = ENG_fortify_the_empire_1
									add_idea = ENG_fortify_the_empire_2
								}
						}
					if = {
							limit = {
									NOT = {
											has_idea = ENG_fortify_the_empire_1
										}
									NOT = {
											has_idea = ENG_fortify_the_empire_2
										}
								}
							add_ideas = ENG_fortify_the_empire_1
						}
					447 = {
							add_building_construction = {
									type = coastal_bunker
									level = 3
									province = 4076
									instant_build = yes
								}
							add_building_construction = {
									type = naval_base
									level = 2
									province = 4076
									instant_build = yes
								}
							add_building_construction = {
									type = air_base
									level = 3
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = uk_rock_focus
		icon = GFX_goal_generic_construct_military
		cost = 7
		prerequisite = {
			focus = uk_mediterranean_focus
		}
		x = 23
		y = 3
			available = {
					118 = {
							is_owned_and_controlled_by = ENG
						}
				}
			completion_reward = {
					118 = {
							add_building_construction = {
									type = bunker
									level = 4
									province = 4135
									instant_build = yes
								}
							add_building_construction = {
									type = coastal_bunker
									level = 1
									province = 4135
									instant_build = yes
								}
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 2
									instant_build = yes
								}
									add_dynamic_modifier = {
											modifier = ENG_extra_defence_battery
											scope = ENG
										}
						}
				}

	}
	focus = {
		id = uk_spain_focus
		icon = GFX_goal_generic_demand_territory
		cost = 7
		prerequisite = {
			focus = uk_rock_focus
		}
		x = 23
		y = 4
			available = {
					any_other_country = {
							original_tag = SPR
							exists = yes
							has_war = no
							NOT = {
									is_in_faction_with = ENG
								}
						}
					NOT = {
							has_government = communism
						}
				}
			#SPA/SPR not in a faction
			#prerequisite = { focus = uk_carrier_focus }
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					if = {
							limit = {
									has_government = democratic
								}
							every_other_country = {
									limit = {
											original_tag = SPR
										}
									add_opinion_modifier = {
											target = ENG
											modifier = democratic_leanings_good
										}
									add_timed_idea = {
											idea = democratic_influence
											days = 1095
										}
									country_event = {
											id = generic.1
										}
									every_other_country = {
											limit = {
													NOT = {
															has_government = democratic
														}
													num_of_factories > 50
												}
											add_opinion_modifier = {
													target = PREV
													modifier = democratic_leanings_bad
												}
										}
								}
						}
					if = {
							limit = {
									has_government = fascism
								}
							every_other_country = {
									limit = {
											original_tag = SPR
										}
									add_opinion_modifier = {
											target = ENG
											modifier = fascism_leanings_good
										}
									add_timed_idea = {
											idea = fascist_influence
											days = 1095
										}
									country_event = {
											id = generic.1
										}
									every_other_country = {
											limit = {
													NOT = {
															has_government = fascism
														}
													num_of_factories > 50
												}
											add_opinion_modifier = {
													target = PREV
													modifier = fascism_leanings_bad
												}
										}
								}
						}
					if = {
							limit = {
									has_government = neutrality
								}
							every_other_country = {
									limit = {
											original_tag = SPR
										}
									add_opinion_modifier = {
											target = ENG
											modifier = neutrality_leanings_good
										}
									add_timed_idea = {
											idea = neutrality_influence
											days = 1095
										}
									country_event = {
											id = generic.1
										}
									every_other_country = {
											limit = {
													NOT = {
															has_government = fascism
														}
													num_of_factories > 50
												}
											add_opinion_modifier = {
													target = PREV
													modifier = neutrality_leanings_bad
												}
										}
								}
						}
					hidden_effect = {
							news_event = {
									hours = 5
									id = news.224
								}
						}
				}

	}
	focus = {
		id = uk_malta_focus
		icon = GFX_goal_generic_construct_military
		cost = 7
		prerequisite = {
			focus = uk_mediterranean_focus
		}
		x = 25
		y = 3
			available = {
					116 = {
							is_owned_and_controlled_by = ENG
						}
				}
			available_if_capitulated = yes
			# Needs province based trigger to work properly
			#bypass = {
			# 116 = {
			#  free_building_slots = {
			#   building = coastal_bunker
			#   size < 2
			#  }
			#  free_building_slots = {
			#   building = air_base
			#   size < 1
			#  }
			# }
			#}
			completion_reward = {
					116 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = coastal_bunker
									level = 2
									province = 12003
									instant_build = yes
								}
							add_building_construction = {
									type = air_base
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 2
									instant_build = yes
								}
									add_dynamic_modifier = {
											modifier = ENG_extra_defence_battery
											scope = ENG
										}
						}
				}

	}
	focus = {
		id = uk_protect_suez
		icon = GFX_goal_generic_defence
		cost = 7
		prerequisite = {
			focus = uk_rock_focus
			focus = uk_malta_focus
		}
		x = 25
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {
					447 = {
							CONTROLLER = {
									OR = {
											tag = ENG
											is_subject_of = ENG
										}
								}
						}
				}
			available_if_capitulated = yes
			# Needs province based trigger to work properly
			#bypass = {
			# 447 = {
			#  free_building_slots = {
			#   building = coastal_bunker
			#   size < 1
			#  }
			#  free_building_slots = {
			#   building = naval_base
			#   size < 1
			#  }
			#  free_building_slots = {
			#   building = air_base
			#   size < 1
			#  }
			#  free_building_slots = {
			#   building = bunker
			#   size < 1
			#  }
			# }
			#}
			completion_reward = {
					447 = {
							add_building_construction = {
									type = coastal_bunker
									level = 2
									province = 4076
									instant_build = yes
								}
							add_building_construction = {
									type = air_base
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									level = 2
									province = 1071
									instant_build = yes
								}
							add_building_construction = {
									type = anti_air_building
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = uk_balkan_strategy
		icon = GFX_goal_generic_improve_relations
		cost = 7
		prerequisite = {
			focus = uk_spain_focus
			focus = uk_protect_suez
		}
		x = 24
		y = 5
			available = {
					has_government = democratic
					is_subject = no
				}
			bypass = {
					NOT = {
							country_exists = YUG
							country_exists = GRE
							country_exists = ROM
							country_exists = BUL
							country_exists = HUN
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					every_country = {
							limit = {
									OR = {
											tag = YUG
											tag = GRE
											tag = ROM
										}
									NOT = {
											OR = {
													AND = {
															is_in_faction_with = GER
															GER = {
																	has_government = fascism
																}
														}
													AND = {
															is_in_faction_with = ITA
															ITA = {
																	has_government = fascism
																}
														}
												}
										}
								}
							country_event = {
									id = generic.19
								}
							add_offsite_building = {
									type = arms_factory
									level = 2
								}
						}
					YUG = {
							add_opinion_modifier = {
									target = ENG
									modifier = balkan_strategy_good
								}
						}
					GRE = {
							add_opinion_modifier = {
									target = ENG
									modifier = balkan_strategy_good
								}
						}
					ROM = {
							add_opinion_modifier = {
									target = ENG
									modifier = balkan_strategy_good
								}
						}
					BUL = {
							add_opinion_modifier = {
									target = ENG
									modifier = balkan_strategy_bad
								}
						}
					HUN = {
							add_opinion_modifier = {
									target = ENG
									modifier = balkan_strategy_bad
								}
						}
					hidden_effect = {
							news_event = {
									hours = 6
									id = news.228
								}
						}
					if = {
							limit = {
									has_dlc = "Death or Dishonor"
								}
							country_event = {
									id = DOD_yugoslavia.40
									days = 5
								}
						}
				}

	}
	focus = {
		id = uk_greece_focus
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = uk_balkan_strategy
		}
		x = 22
		y = 6
			available = {
					is_subject = no
					GRE = {
							exists = yes
							has_war = no
							NOT = {
									is_in_faction_with = ENG
								}
						}
					NOT = {
							has_government = communism
						}
				}
			completion_reward = {
					if = {
							limit = {
									has_government = democratic
								}
							GRE = {
									add_opinion_modifier = {
											target = ENG
											modifier = democratic_leanings_good
										}
									add_timed_idea = {
											idea = democratic_influence
											days = 1095
										}
									country_event = {
											id = generic.1
										}
								}
							every_other_country = {
									limit = {
											NOT = {
													has_government = democratic
												}
											num_of_factories > 50
										}
									add_opinion_modifier = {
											target = GRE
											modifier = democratic_leanings_bad
										}
								}
						}
					if = {
							limit = {
									has_government = fascism
								}
							GRE = {
									add_opinion_modifier = {
											target = ENG
											modifier = fascism_leanings_good
										}
									add_timed_idea = {
											idea = fascist_influence
											days = 1095
										}
									country_event = {
											id = generic.1
										}
								}
							every_other_country = {
									limit = {
											NOT = {
													has_government = fascism
												}
											num_of_factories > 50
										}
									add_opinion_modifier = {
											target = GRE
											modifier = fascism_leanings_bad
										}
								}
						}
					if = {
							limit = {
									has_government = neutrality
								}
							GRE = {
									add_opinion_modifier = {
											target = ENG
											modifier = neutrality_leanings_good
										}
									add_timed_idea = {
											idea = neutrality_influence
											days = 1095
										}
									country_event = {
											id = generic.1
										}
								}
							every_other_country = {
									limit = {
											NOT = {
													has_government = neutrality
												}
											num_of_factories > 50
										}
									add_opinion_modifier = {
											target = GRE
											modifier = neutrality_leanings_bad
										}
								}
						}
					hidden_effect = {
							news_event = {
									hours = 6
									id = news.226
								}
						}
				}

	}
	focus = {
		id = uk_turkey_focus
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = uk_balkan_strategy
		}
		x = 26
		y = 6
			available = {
					is_subject = no
					TUR = {
							exists = yes
							has_war = no
							NOT = {
									is_in_faction_with = ENG
								}
							is_subject = no
						}
					NOT = {
							has_government = communism
						}
				}
			#TUR not in a faction
			#prerequisite = { focus = uk_battleship_focus }
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					if = {
							limit = {
									has_government = democratic
								}
							TUR = {
									add_opinion_modifier = {
											target = ENG
											modifier = democratic_leanings_good
										}
									add_timed_idea = {
											idea = democratic_influence
											days = 1095
										}
									country_event = {
											id = generic.1
										}
								}
							every_other_country = {
									limit = {
											NOT = {
													has_government = democratic
												}
											num_of_factories > 50
										}
									add_opinion_modifier = {
											target = TUR
											modifier = democratic_leanings_bad
										}
								}
						}
					if = {
							limit = {
									has_government = fascism
								}
							TUR = {
									add_opinion_modifier = {
											target = ENG
											modifier = fascism_leanings_good
										}
									add_timed_idea = {
											idea = fascist_influence
											days = 1095
										}
									country_event = {
											id = generic.1
										}
								}
							every_other_country = {
									limit = {
											NOT = {
													has_government = fascism
												}
											num_of_factories > 50
										}
									add_opinion_modifier = {
											target = TUR
											modifier = fascism_leanings_bad
										}
								}
						}
					if = {
							limit = {
									has_government = neutrality
								}
							TUR = {
									add_opinion_modifier = {
											target = ENG
											modifier = neutrality_leanings_good
										}
									add_timed_idea = {
											idea = neutrality_influence
											days = 1095
										}
									country_event = {
											id = generic.1
										}
								}
							every_other_country = {
									limit = {
											NOT = {
													has_government = neutrality
												}
											num_of_factories > 30
										}
									add_opinion_modifier = {
											target = TUR
											modifier = neutrality_leanings_bad
										}
								}
						}
					hidden_effect = {
							news_event = {
									hours = 6
									id = news.225
								}
						}
				}

	}
	focus = {
		id = uk_commonwealth_focus
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		cost = 7
		prerequisite = {
			focus = uk_colonial_focus
		}
		x = 30
		y = 2
			available = {
					OR = {
							CAN = {
									is_in_faction_with = ENG
								}
							SAF = {
									is_in_faction_with = ENG
								}
							RAJ = {
									is_in_faction_with = ENG
								}
							AST = {
									is_in_faction_with = ENG
								}
							NZL = {
									is_in_faction_with = ENG
								}
						}
				}
			bypass = {
					NOT = {
							AND = {
									CAN = {
											is_in_faction_with = ENG
										}
									SAF = {
											is_in_faction_with = ENG
										}
									RAJ = {
											is_in_faction_with = ENG
										}
									AST = {
											is_in_faction_with = ENG
										}
									NZL = {
											is_in_faction_with = ENG
										}
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					CAN = {
							if = {
									limit = {
											is_in_faction_with = ENG
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_commonwealth_ties
										}
								}
						}
					AST = {
							if = {
									limit = {
											is_in_faction_with = ENG
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_commonwealth_ties
										}
								}
						}
					RAJ = {
							if = {
									limit = {
											is_in_faction_with = ENG
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_commonwealth_ties
										}
								}
						}
					NZL = {
							if = {
									limit = {
											is_in_faction_with = ENG
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_commonwealth_ties
										}
								}
						}
					SAF = {
							if = {
									limit = {
											is_in_faction_with = ENG
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_commonwealth_ties
										}
								}
						}
				}

	}
	focus = {
		id = ENG_secure_the_imperial_shipping_routes
		icon = GFX_focus_generic_cruiser2
		cost = 7
		prerequisite = {
			focus = uk_commonwealth_focus
		}
		x = 27
		y = 3
			offset = {
					x = -1
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = ENG_secure_the_imperial_shipping_routes
							bonus = 1.0
							uses = 2
							category = cl_tech
						}
					add_ideas = ENG_secure_the_imperial_shipping_routes
				}

	}
	focus = {
		id = uk_service_focus
		icon = GFX_goal_generic_position_armies
		cost = 7
		prerequisite = {
			focus = ENG_secure_the_imperial_shipping_routes
		}
		x = 27
		y = 4
			available = {

}
			offset = {
					x = 2
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			available_if_capitulated = yes
			completion_reward = {
					army_experience = 5
					navy_experience = 25
					air_experience = 25
					add_ideas = ENG_service_overseas_idea
				}

	}
	focus = {
		id = ENG_british_commonwealth_air_training_plan
		icon = GFX_goal_generic_air_fighter2
		cost = 7
		prerequisite = {
			focus = uk_service_focus
		}
		x = 27
		y = 5
			ai_will_do = {
					factor = 3
				}
			available = {
					OR = {
							CAN = {
									is_in_faction_with = ENG
								}
							SAF = {
									is_in_faction_with = ENG
								}
							RAJ = {
									is_in_faction_with = ENG
								}
							AST = {
									is_in_faction_with = ENG
								}
							NZL = {
									is_in_faction_with = ENG
								}
						}
				}
			bypass = {

}
			completion_reward = {
					add_timed_idea = {
							idea = ENG_british_commonwealth_air_training_plan
							days = 1460
						}
					every_country = {
							limit = {
									is_subject_of = ROOT
									NOT = {
											original_tag = SAF
										}
								}
							add_timed_idea = {
									idea = ENG_british_commonwealth_air_training_plan
									days = 1460
								}
						}
					SAF = {
							if = {
									limit = {
											is_subject_of = ROOT
										}
									add_timed_idea = {
											idea = ENG_joint_air_training_scheme
											days = 1460
										}
								}
						}
				}

	}
	focus = {
		id = uk_canada_focus
		icon = GFX_goal_generic_construct_civ_factory
		cost = 7
		prerequisite = {
			focus = uk_commonwealth_focus
		}
		x = 29
		y = 3
			available = {
					is_subject = no
					is_in_faction_with = CAN
				}
			bypass = {
					OR = {
							CAN = {
									exists = no
								}
							CAN = {
									custom_trigger_tooltip = {
											tooltip = construction_effort_tt
											all_owned_state = {
													free_building_slots = {
															building = industrial_complex
															size < 1
															include_locked = yes
														}
												}
										}
									custom_trigger_tooltip = {
											tooltip = naval_effort_tt
											all_owned_state = {
													free_building_slots = {
															building = dockyard
															size < 1
															include_locked = yes
														}
												}
										}
								}
						}
				}
			available_if_capitulated = yes
			complete_tooltip = {
					CAN = {
							add_opinion_modifier = {
									target = ENG
									modifier = aided_industry
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_canada_focus_2IC
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_canada_focus_1IC
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_canada_focus_1dockyard
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
							add_autonomy_ratio = {
									value = -0.2
									localization = uk_canada_focus
								}
						}
				}
			completion_reward = {
					CAN = {
							add_opinion_modifier = {
									target = ENG
									modifier = aided_industry
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_canada_focus_2IC
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_canada_focus_1IC
								}
							random_owned_controlled_state = {
									limit = {
											is_coastal = yes
											free_building_slots = {
													building = dockyard
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_canada_focus_1dockyard
								}
							random_owned_controlled_state = {
									limit = {
											is_coastal = yes
											free_building_slots = {
													building = dockyard
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_canada_focus_1dockyard
								}
							add_autonomy_ratio = {
									value = -0.20
									localization = uk_canada_focus
								}
						}
				}

	}
	focus = {
		id = uk_australia_focus
		icon = GFX_goal_generic_construct_civilian
		cost = 7
		prerequisite = {
			focus = uk_commonwealth_focus
		}
		x = 31
		y = 3
			available = {
					is_subject = no
					is_in_faction_with = AST
				}
			bypass = {
					OR = {
							AST = {
									exists = no
								}
							AST = {
									custom_trigger_tooltip = {
											tooltip = construction_effort_tt
											all_owned_state = {
													free_building_slots = {
															building = industrial_complex
															size < 1
															include_locked = yes
														}
												}
										}
									custom_trigger_tooltip = {
											tooltip = naval_effort_tt
											all_owned_state = {
													free_building_slots = {
															building = dockyard
															size < 1
															include_locked = yes
														}
												}
										}
								}
						}
				}
			available_if_capitulated = yes
			complete_tooltip = {
					AST = {
							add_opinion_modifier = {
									target = ENG
									modifier = aided_industry
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_australia_focus_1IC
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_australia_focus_2dockyards
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_australia_focus_1dockyard
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
							add_autonomy_ratio = {
									value = -0.10
									localization = uk_australia_focus
								}
						}
				}
			completion_reward = {
					AST = {
							add_opinion_modifier = {
									target = ENG
									modifier = aided_industry
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_australia_focus_1IC
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_australia_focus_1IC
								}
							random_owned_controlled_state = {
									limit = {
											is_coastal = yes
											free_building_slots = {
													building = dockyard
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_australia_focus_2dockyards
								}
							random_owned_controlled_state = {
									limit = {
											is_coastal = yes
											free_building_slots = {
													building = dockyard
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_australia_focus_1dockyard
								}
							add_autonomy_ratio = {
									value = -0.2
									localization = uk_australia_focus
								}
						}
				}

	}
	focus = {
		id = uk_new_zealand_focus
		icon = GFX_goal_generic_construction
		cost = 7
		prerequisite = {
			focus = uk_canada_focus
			focus = uk_australia_focus
		}
		x = 29
		y = 4
			available = {
					is_subject = no
					is_in_faction_with = NZL
				}
			bypass = {
					OR = {
							NZL = {
									exists = no
								}
							NZL = {
									custom_trigger_tooltip = {
											tooltip = construction_effort_tt
											all_owned_state = {
													free_building_slots = {
															building = industrial_complex
															size < 1
															include_locked = yes
														}
												}
										}
									custom_trigger_tooltip = {
											tooltip = naval_effort_tt
											all_owned_state = {
													free_building_slots = {
															building = dockyard
															size < 1
															include_locked = yes
														}
												}
										}
								}
						}
				}
			available_if_capitulated = yes
			complete_tooltip = {
					NZL = {
							add_opinion_modifier = {
									target = ENG
									modifier = aided_industry
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_new_zealand_focus_1IC
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_new_zealand_focus_2dockyards
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_new_zealand_focus_1dockyard
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
							add_autonomy_ratio = {
									value = -0.20
									localization = uk_new_zealand_focus
								}
						}
				}
			completion_reward = {
					NZL = {
							add_opinion_modifier = {
									target = ENG
									modifier = aided_industry
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_new_zealand_focus_1IC
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_new_zealand_focus_1IC
								}
							random_owned_controlled_state = {
									limit = {
											is_coastal = yes
											free_building_slots = {
													building = dockyard
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_new_zealand_focus_2dockyards
								}
							random_owned_controlled_state = {
									limit = {
											is_coastal = yes
											free_building_slots = {
													building = dockyard
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_new_zealand_focus_1dockyard
								}
							add_autonomy_ratio = {
									value = -0.20
									localization = uk_new_zealand_focus
								}
						}
				}

	}
	focus = {
		id = uk_south_africa_focus
		icon = GFX_goal_generic_construct_civ_factory
		cost = 7
		prerequisite = {
			focus = uk_canada_focus
			focus = uk_australia_focus
		}
		x = 31
		y = 4
			available = {
					is_subject = no
					is_in_faction_with = SAF
				}
			bypass = {
					OR = {
							SAF = {
									exists = no
								}
							SAF = {
									custom_trigger_tooltip = {
											tooltip = construction_effort_tt
											all_owned_state = {
													free_building_slots = {
															building = industrial_complex
															size < 1
															include_locked = yes
														}
												}
										}
									custom_trigger_tooltip = {
											tooltip = naval_effort_tt
											all_owned_state = {
													free_building_slots = {
															building = dockyard
															size < 1
															include_locked = yes
														}
												}
										}
								}
						}
				}
			available_if_capitulated = yes
			complete_tooltip = {
					SAF = {
							add_opinion_modifier = {
									target = ENG
									modifier = aided_industry
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_south_africa_focus_2IC
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_south_africa_focus_1IC
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_south_africa_focus_1dockyard
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
								}
							add_autonomy_ratio = {
									value = -0.20
									localization = uk_south_africa_focus
								}
						}
				}
			completion_reward = {
					SAF = {
							add_opinion_modifier = {
									target = ENG
									modifier = aided_industry
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_south_africa_focus_2IC
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_south_africa_focus_1IC
								}
							random_owned_controlled_state = {
									limit = {
											is_coastal = yes
											free_building_slots = {
													building = dockyard
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_south_africa_focus_1dockyard
								}
							random_owned_controlled_state = {
									limit = {
											is_coastal = yes
											free_building_slots = {
													building = dockyard
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = dockyard
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_south_africa_focus_1dockyard
								}
							add_autonomy_ratio = {
									value = -0.20
									localization = uk_south_africa_focus
								}
						}
				}

	}
	focus = {
		id = ENG_imperial_conference
		icon = GFX_goal_generic_national_unity
		cost = 7
		prerequisite = {
			focus = uk_south_africa_focus
			focus = uk_new_zealand_focus
		}
		x = 29
		y = 5
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			available = {
					CAN = {
							OR = {
									AND = {
											is_subject_of = ENG
											has_government = ROOT
										}
									exists = no
								}
						}
					SAF = {
							OR = {
									AND = {
											is_subject_of = ENG
											has_government = ROOT
										}
									exists = no
								}
						}
					AST = {
							OR = {
									AND = {
											is_subject_of = ENG
											has_government = ROOT
										}
									exists = no
								}
						}
					NZL = {
							OR = {
									AND = {
											is_subject_of = ENG
											has_government = ROOT
										}
									exists = no
								}
						}
				}
			bypass = {
					CAN = {	exists = no	}
					SAF = { exists = no	}
					RAJ = {
							OR = { exists = no
									NOT = {
											is_subject_of = ENG
										}
								}
						}
					AST = { exists = no }
					NZL = { exists = no }
					NOT = {
							any_state = {
									OR = {
											is_core_of = ENG
											is_core_of = CAN
											is_core_of = SAF
											is_core_of = AST
											is_core_of = NZL
										}
									OWNER = {
											NOT = {
													tag = ENG
												}
										}
								}
						}
				}
			continue_if_invalid = no
			ai_will_do = {
					factor = 1
				}
			#modifier = {
			# factor = 0
			#}
			completion_reward = {
					add_political_power = 300
					every_country = {
							limit = {
									OR = {
											tag = ENG
											AND = {
													is_subject_of = ENG
													tag = CAN
												}
											AND = {
													is_subject_of = ENG
													tag = SAF
												}
											AND = {
													is_subject_of = ENG
													tag = RAJ
												}
											AND = {
													is_subject_of = ENG
													tag = AST
												}
											AND = {
													is_subject_of = ENG
													tag = NZL
												}
										}
								}
							country_event = {
									id = mtg_britain.82
									hours = 6
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.13
									days = 1
								}
						}
					custom_effect_tooltip = ENG_imperial_conference_tt
					custom_effect_tooltip = ENG_indian_autonomy_tt
				}

	}
	focus = {
		id = ENG_imperial_federation
		icon = GFX_focus_eng_imperial_federation
		cost = 7
		prerequisite = {
			focus = ENG_imperial_conference
		}
		x = 29
		y = 6
		available = {
		    date > 1942.1.1
			has_stability > 0.5
			has_war_support > 0.5
			surrender_progress < 0.05
			if = {
				limit = {
					has_dlc = "Together for Victory"
					has_dlc = "Death or Dishonor"
				}
				CAN = {
					OR = {
						AND = {
							is_subject_of = ENG
							OR = {
								has_autonomy_state = autonomy_integrated_puppet
								has_autonomy_state = autonomy_reichskommissariat
							}
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = CAN
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				SAF = {
					OR = {
						AND = {
							is_subject_of = ENG
							OR = {
								has_autonomy_state = autonomy_integrated_puppet
								has_autonomy_state = autonomy_reichskommissariat
							}
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = SAF
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				if = {
					limit = {
						RAJ = { has_country_flag = ENG_accepted_federation }
					}
					RAJ = {
						OR = {
							AND = {
								is_subject_of = ENG
								OR = {
									has_autonomy_state = autonomy_integrated_puppet
									has_autonomy_state = autonomy_reichskommissariat
									ROOT = { has_country_leader_with_trait = viceroy_emeritus }
								}
							}
							AND = {
								exists = no
								NOT = {
									any_state = {
										is_core_of = RAJ
										NOT = { state = 320 }
										NOT = { state = 321 }
										NOT = { is_owned_by = ROOT }
									}
								}
							}
						}
					}
				}
				AST = {
					OR = {
						AND = {
							is_subject_of = ENG
							OR = {
								has_autonomy_state = autonomy_integrated_puppet
								has_autonomy_state = autonomy_reichskommissariat
							}
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = AST
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				NZL = {
					OR = {
						AND = {
							is_subject_of = ENG
							OR = {
								has_autonomy_state = autonomy_integrated_puppet
								has_autonomy_state = autonomy_reichskommissariat
							}
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = NZL
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
			}
			else_if = {
				limit = {
					has_dlc = "Together for Victory"
					NOT = { has_dlc = "Death or Dishonor" }
				}
				CAN = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_autonomy_state = autonomy_integrated_puppet
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = CAN
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				SAF = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_autonomy_state = autonomy_integrated_puppet
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = SAF
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				if = {
					limit = {
						RAJ = { has_country_flag = ENG_accepted_federation }
					}
					RAJ = {
						OR = {
							AND = {
								is_subject_of = ENG
								has_autonomy_state = autonomy_integrated_puppet
							}
							AND = {
								exists = no
								NOT = {
									any_state = {
										is_core_of = RAJ
										NOT = { state = 320 }
										NOT = { state = 321 }
										NOT = { is_owned_by = ROOT }
									}
								}
							}
						}
					}
				}
				AST = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_autonomy_state = autonomy_integrated_puppet
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = AST
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				NZL = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_autonomy_state = autonomy_integrated_puppet
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = NZL
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
			}
			else_if = {
				limit = {
					NOT = { has_dlc = "Together for Victory" }
					has_dlc = "Death or Dishonor"
					has_government = fascism
				}
				CAN = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_autonomy_state = autonomy_reichskommissariat
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = CAN
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				SAF = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_autonomy_state = autonomy_reichskommissariat
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = SAF
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				if = {
					limit = {
						RAJ = { has_country_flag = ENG_accepted_federation }
					}
					RAJ = {
						OR = {
							AND = {
								is_subject_of = ENG
								has_autonomy_state = autonomy_reichskommissariat
							}
							AND = {
								exists = no
								NOT = {
									any_state = {
										is_core_of = RAJ
										NOT = { state = 320 }
										NOT = { state = 321 }
										NOT = { is_owned_by = ROOT }
									}
								}
							}
						}
					}
				}
				AST = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_autonomy_state = autonomy_reichskommissariat
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = AST
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				NZL = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_autonomy_state = autonomy_reichskommissariat
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = NZL
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
			}
			else = {
				CAN = {
					OR = {
						AND = {
							is_subject_of = ENG
							compare_autonomy_progress_ratio < 0.1
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = CAN
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				SAF = {
					OR = {
						AND = {
							is_subject_of = ENG
							compare_autonomy_progress_ratio < 0.1
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = SAF
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				if = {
					limit = {
						RAJ = { has_country_flag = ENG_accepted_federation }
					}
					RAJ = {
						OR = {
							AND = {
								is_subject_of = ENG
								compare_autonomy_progress_ratio < 0.1
							}
							AND = {
								exists = no
								NOT = {
									any_state = {
										is_core_of = RAJ
										NOT = { state = 320 }
										NOT = { state = 321 }
										NOT = { is_owned_by = ROOT }
									}
								}
							}
						}
					}
				}
				AST = {
					OR = {
						AND = {
							is_subject_of = ENG
							compare_autonomy_progress_ratio < 0.1
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = AST
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
				NZL = {
					OR = {
						AND = {
							is_subject_of = ENG
							compare_autonomy_progress_ratio < 0.1
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = NZL
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
			}
			if = {
				limit = {
					OR = {
						CAN = { exists = yes }
						SAF = { exists = yes }
						AST = { exists = yes }
						NZL = { exists = yes }
					}
				}
				has_country_flag = ENG_dominions_accepted_federation
			}
		}
			ai_will_do = {
					factor = 1
				}

		completion_reward = {
			add_stability = -0.15
			add_war_support = -0.15
			add_state_core = 468
			add_state_core = 285
			add_state_core = 681
			if = {
				limit = {
					RAJ = {
						NOT = { is_subject_of = ENG }
					}
				}
				set_cosmetic_tag = ENG_imperial_federation_unified
				news_event = { id = mtg_news.8 days = 1 }
			}
			if = {
				limit = {
					RAJ = {
						is_subject_of = ENG
					}
				}
				set_cosmetic_tag = ENG_imperial_federation_india_unified
				news_event = { id = mtg_news.9 days = 1 }
			}
			CAN = {
				every_unit_leader = {
					set_nationality = ENG
				}
			}
			annex_country = {
			    target = CAN
			    transfer_troops = yes
			}
			every_state = {
				limit = {
					is_core_of = CAN
					NOT = { state = 468 }
				}
				add_claim_by = ENG
				add_compliance = 15
			}
			SAF = {
				every_unit_leader = {
					set_nationality = ENG
				}
			}
			annex_country = {
			    target = SAF
			    transfer_troops = yes
			}
			if = {
				limit = {
					SAF = { has_completed_focus = SAF_police_windhoek }
				}
				every_state = {
					limit = {
						is_core_of = SAF
						NOT = { state = 275 }
						NOT = { state = 681 }
					}
					add_claim_by = ENG
				add_compliance = 15
				}
			}
			if = {
				limit = {
					RAJ = { has_country_flag = ENG_accepted_federation }
				}
				RAJ = {
					every_unit_leader = {
						set_nationality = ENG
					}
				}
				annex_country = {
				    target = RAJ
				    transfer_troops = yes
				}
				if = {
					limit = {
						ROOT = { has_country_leader_with_trait = viceroy_emeritus }
					}
					custom_effect_tooltip = viceroy_emeritus_downside_tt
					every_state = {
						limit = { 
							OR = {
								is_owned_by = ROOT
								is_owned_by = RAJ #For the tooltip
							}
							is_core_of = RAJ 
							NOT = { is_core_of = ROOT }
						}
						add_resistance = 10
					}
				}
			}
			AST = {
				every_unit_leader = {
					set_nationality = ENG
				}
			}
			annex_country = {
			    target = AST
			    transfer_troops = yes
			}
			every_state = {
				limit = {
					is_core_of = AST
					NOT = { state = 285 }
				}
				add_claim_by = ENG
				add_compliance = 15
			}
			NZL = {
				every_unit_leader = {
					set_nationality = ENG
				}
			}
			annex_country = {
			    target = NZL
			    transfer_troops = yes
			}
			every_state = {
				limit = {
					is_core_of = NZL
				}
				add_claim_by = ENG
				add_compliance = 15
			}
			MAL = {
				every_unit_leader = {
					set_nationality = ENG
				}
			}
			annex_country = {
			    target = MAL
			    transfer_troops = yes
			}
			every_state = {
				limit = {
					is_core_of = MAL
				}
				add_claim_by = ENG
				add_compliance = 15
			}
		}
	}
	focus = {
		id = uk_india_focus
		icon = GFX_goal_generic_construct_civ_factory
		cost = 7
		prerequisite = {
			focus = uk_south_africa_focus
			focus = uk_new_zealand_focus
		}
		x = 31
		y = 5
			available = {
					is_subject = no
					is_in_faction_with = RAJ
				}
			available_if_capitulated = yes
			bypass = {
					RAJ = {
							custom_trigger_tooltip = {
									tooltip = construction_effort_tt
									all_owned_state = {
											free_building_slots = {
													building = industrial_complex
													size < 1
													include_locked = yes
												}
										}
								}
						}
				}
			complete_tooltip = {
					RAJ = {
							add_opinion_modifier = {
									target = ENG
									modifier = aided_industry
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_india_focus_2IC
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
							every_state = {
									limit = {
											has_state_flag = ENG_uk_india_focus_1IC
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
							add_autonomy_ratio = {
									value = -0.20
									localization = uk_india_focus
								}
						}
				}
			completion_reward = {
					RAJ = {
							add_opinion_modifier = {
									target = ENG
									modifier = aided_industry
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_india_focus_2IC
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_india_focus_2IC
								}
							random_owned_controlled_state = {
									limit = {
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
									set_state_flag = ENG_uk_india_focus_1IC
								}
							add_autonomy_ratio = {
									value = -0.20
									localization = uk_india_focus
								}
						}
				}

	}
	focus = {
		id = uk_free_india_focus
		icon = GFX_goal_generic_improve_relations
		cost = 7
		prerequisite = {
			focus = uk_india_focus
		}
		mutually_exclusive = {
			focus = ENG_indian_autonomy
		}
		x = 31
		y = 6
		available = {
			if = {
				limit = { has_dlc = "Together for Victory" }
				OR = {
					AND = {
						date > 1942.10.01
						RAJ = {
							is_subject_of = ENG
							has_war = no
							surrender_progress < 0.15
						}
					}
					AND = {
						NOT = { has_government = democratic }
						RAJ = {
							is_subject_of = ENG
							has_war = no
						}
					}
				}
				else = {				
					has_global_flag = indian_national_army_setup
					has_government = democratic
					RAJ = {
						is_puppet_of = ENG
					}
				}
			}
		} 
			
			available_if_capitulated = yes
		completion_reward = {
			if = {
				limit = { has_dlc = "Together for Victory" }
				ROOT = {
					set_autonomy = {
						target = RAJ
						autonomy_state = autonomy_free
					}
				}
				else = {					
					set_global_flag = indian_independence_promised
					add_timed_idea = { idea = indian_independence_promised_idea days = 1460 }
					RAJ = {
						remove_ideas = RAJ_azad_hind
					}				
				}
			}
		}

	}
	focus = {
		id = ENG_indian_autonomy
		icon = GFX_focus_generic_self_management
		cost = 7
		prerequisite = {
			focus = uk_india_focus
		}
		mutually_exclusive = {
			focus = uk_free_india_focus
		}
		x = 33
		y = 6
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			available = {
					is_subject = no
					RAJ = { is_subject_of = ENG surrender_progress < 0.2 }
				}
			continue_if_invalid = no
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					RAJ = {
							add_timed_idea = {
									idea = ENG_indian_autonomy_RAJ_idea
									days = 730
								}
						}
					custom_effect_tooltip = ENG_indian_autonomy_tt
				}

	}
	focus = {
		id = ENG_guide_the_colonies
		icon = GFX_focus_chi_british_cooperation
		cost = 7
		prerequisite = {
			focus = ENG_revisit_colonial_policy
		}
		x = 36
		y = 1
			available = {
					is_subject = no
					num_subjects > 0
				}
			bypass = {
					num_subjects < 1
				}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 150
				}
			completion_reward = {
					add_political_power = 50
					CAN = {
							if = {
									limit = {
											is_subject_of = ENG
										}
									add_stability = 0.05
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_guiding_the_colonies
										}
									add_ideas = ENG_guided_by_britain_1
									hidden_effect = {
											country_event = {
													id = mtg_britain.17
													hours = 6
												}
										}
								}
						}
					SAF = {
							if = {
									limit = {
											is_subject_of = ENG
										}
									add_stability = 0.05
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_guiding_the_colonies
										}
									add_ideas = ENG_guided_by_britain_1
									hidden_effect = {
											country_event = {
													id = mtg_britain.17
													hours = 6
												}
										}
								}
						}
					AST = {
							if = {
									limit = {
											is_subject_of = ENG
										}
									add_stability = 0.05
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_guiding_the_colonies
										}
									add_ideas = ENG_guided_by_britain_1
									hidden_effect = {
											country_event = {
													id = mtg_britain.17
													hours = 6
												}
										}
								}
						}
					NZL = {
							if = {
									limit = {
											is_subject_of = ENG
										}
									add_stability = 0.05
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_guiding_the_colonies
										}
									add_ideas = ENG_guided_by_britain_1
									hidden_effect = {
											country_event = {
													id = mtg_britain.17
													hours = 6
												}
										}
								}
						}
					MAL = {
							if = {
									limit = {
											is_subject_of = ENG
										}
									add_stability = 0.05
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_guiding_the_colonies
										}
									add_ideas = ENG_guided_by_britain_2
									hidden_effect = {
											country_event = {
													id = mtg_britain.17
													hours = 6
												}
										}
								}
						}
				}

	}
	focus = {
		id = ENG_towards_dominion_independence
		icon = GFX_goal_tfv_sever_ties_with_uk
		cost = 7
		prerequisite = {
			focus = ENG_guide_the_colonies
		}
		x = 36
		y = 2
		available = { 
			is_subject = no
			OR = {
				CAN = { is_subject_of = ENG }
				SAF = { is_subject_of = ENG }
				AST = { is_subject_of = ENG }
				NZL = { is_subject_of = ENG }
			}
		}
		bypass = {
			OR = {
				AND = {
					CAN = { is_subject = no }
					SAF = { is_subject = no }
					AST = { is_subject = no }
					NZL = { is_subject = no }
				}
				has_completed_focus = ENG_bring_the_dominions_back_into_the_fold
			}
		}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 150
				}
			completion_reward = {
					add_political_power = 50
					add_manpower = 50000
					
					UKU = {
					      add_state_core = 447
					      add_state_core = 446
					      add_state_core = 453
						  add_state_core = 907
						  add_state_core = 456
						  add_state_core = 454
						  }
						release = UKU
						every_owned_state = {
							        limit = {
									   is_controlled_by = ENG
									   OR = {
										 is_on_continent = africa
										 is_on_continent = oceania
										 is_on_continent = pacific
										 is_on_continent = middle_east
										 is_on_continent = south_america
										 }
										 NOT = { is_core_of  = YEM }
								    } 
									UKU = {
										transfer_state = 455
										transfer_state = 454
										transfer_state = 116
										transfer_state = 183
										transfer_state = PREV
									}
								}
								
					hidden_effect = {
                       transfer_units_fraction= {
	                        target = UKU 
	                        size = 0.02
	                        stockpile_ratio = 0.02
	                        army_ratio = 0.02
	                        navy_ratio = 0.02
	                        air_ratio = 0.02
						}
						UKU = {
							add_manpower = 500000
                            add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 15000 }  
                            add_equipment_to_stockpile = { type = support_equipment amount = 2500 } 
                            add_equipment_to_stockpile = { type = artillery_equipment amount = 2500 } 
						}
			            every_state= {
				             teleport_armies = {
		    	              limit = { tag = ROOT }
					         to_state_array = controlled_core_states
				            }
			            }
						UKU = {
			            every_state= {  teleport_armies = {  limit = { tag = UKU }  to_state_array = controlled_core_states } }
					    every_owned_state = {
							limit = { is_controlled_by = UKU NOT = { is_core_of = UKU } }
							add_compliance = 50
						    }						
					     } 
                    }						
					
			CAN = {
				if = {
					limit = {
						is_subject_of = ENG
						has_idea = ENG_guided_by_britain_1
					}
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_1
						add_idea = ENG_guided_by_britain_2
					}
					hidden_effect = { country_event = { id =  mtg_britain.18 hours = 6 } }
				}
			}
			SAF = {
				if = {
					limit = {
						is_subject_of = ENG
						has_idea = ENG_guided_by_britain_1
					}
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_1
						add_idea = ENG_guided_by_britain_2
					}
					hidden_effect = { country_event = { id =  mtg_britain.18 hours = 6 } }
				}
			}
			AST = {
				if = {
					limit = {
						is_subject_of = ENG
						has_idea = ENG_guided_by_britain_1
					}
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_1
						add_idea = ENG_guided_by_britain_2
					}
					hidden_effect = { country_event = { id =  mtg_britain.18 hours = 6 } }
				}
			}
			NZL = {
				if = {
					limit = {
						is_subject_of = ENG
						has_idea = ENG_guided_by_britain_1
					}
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_1
						add_idea = ENG_guided_by_britain_2
					}
					hidden_effect = { country_event = { id =  mtg_britain.18 hours = 6 } }
				}
			}
		}

	}
	focus = {
		id = ENG_self_government_for_the_mediterranean
		icon = GFX_focus_generic_self_management
		cost = 7
		prerequisite = {
			focus = uk_commonwealth_focus
			focus = ENG_towards_dominion_independence
		}
		x = 34
		y = 3
			available = {
					OR = {
							AND = {
									date > 1942.2.2
									has_war = no
								}
							has_completed_focus = ENG_towards_dominion_independence
						}
					is_subject = no
					OR = {
							has_full_control_of_state = 116
							has_full_control_of_state = 183
						}
				}
			bypass = {
					NOT = {
							AND = {
									owns_state = 116
									owns_state = 183
								}
						}
				}
			continue_if_invalid = no
			ai_will_do = {
					factor = 150
					modifier = {
							factor = 0
							NOT = {
									has_completed_focus = ENG_towards_dominion_independence
								}
						}
				}
			completion_reward = {
					add_political_power = 25
					add_manpower = 10000
					if = {
							limit = {
									has_full_control_of_state = 116
								}
							release = MLT
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = MLT
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = MLT
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											MLT = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 183
								}
							release = CYP
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = CYP
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = CYP
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											CYP = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
				}

	}
	focus = {
		id = ENG_withdraw_from_contested_territories
		icon = GFX_goal_generic_position_armies
		cost = 7
		prerequisite = {
			focus = ENG_towards_dominion_independence
		}
		x = 36
		y = 3
		available = { 
			is_subject = no
			OR = {
				has_full_control_of_state = 659
				has_full_control_of_state = 326
				has_full_control_of_state = 332
				has_full_control_of_state = 331
				has_full_control_of_state = 119
				has_full_control_of_state = 118
				has_full_control_of_state = 906
			}
		}
		bypass = {
			NOT = {
				OR = {
					owns_state = 659
					owns_state = 326
					owns_state = 332
					owns_state = 331
					owns_state = 119
					owns_state = 118
					owns_state = 906
				}
			}
		}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 150
				}
			completion_reward = {
			add_stability = -0.05
			add_manpower = 25000
			if = {
				limit = {
					has_full_control_of_state = 659
				}
				YEM = {
					transfer_state = 659
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
				659 = {
					add_core_of = FSA
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 906
				}
				YEM = {
					transfer_state = 906
					IF = {
						limit = {
							YEM = { NOT = { has_opinion_modifier = ENG_returned_our_territory} }
						}
						add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 992
				}
				YEM = {
					transfer_state = 992
					IF = {
						limit = {
							YEM = { NOT = { has_opinion_modifier = ENG_returned_our_territory} }
						}
						add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
					}
				}
			}
			if = {
				limit = {
					RAJ = {
						has_full_control_of_state = 992
						is_subject_of = ROOT
					}
				}
				YEM = {
					transfer_state = 992
					IF = {
						limit = {
							YEM = { NOT = { has_opinion_modifier = ENG_returned_our_territory} }
						}
						add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
						add_opinion_modifier = { target = RAJ modifier = ENG_returned_our_territory }
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 326
				}
				event_target:WTT_current_china_leader = {
					transfer_state = 326
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 332
				}
				CAN = {
					transfer_state = 332
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 331
				}
				CAN = {
					transfer_state = 331
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 299
					has_full_control_of_state = 720
				}
				ARG = {
					transfer_state = 299
					299 = { add_core_of = ARG }
					transfer_state = 720
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 119
				}
				IRE = {
					transfer_state = 119
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 118
				}
				random_other_country = {
					limit = {
						original_tag = SPR
						if = {
							limit = {
								country_exists = SPD
							}
							tag = SPD
						}
						else_if = {
							limit = {
								country_exists = SPA
							}
							tag = SPA
						}
						else_if = {
							limit = {
								country_exists = SPB
							}
							tag = SPB
						}
						else_if = {
							limit = {
								country_exists = SPC
							}
							tag = SPC
						}
					}
					transfer_state = 118
					118 = { add_core_of = PREV }
					if = {
						limit = {
							NOT = { has_global_flag = scw_over }
						}
						every_other_country = {
							limit = {
								original_tag = SPR
								exists = yes
							}
							118 = { add_core_of = PREV }
						}
					}
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
		}
	}
	focus = {
		id = ENG_self_government_for_the_americas
		icon = GFX_focus_generic_self_management
		cost = 7
		prerequisite = {
			focus = ENG_withdraw_from_contested_territories
		}
		x = 36
		y = 5
			available = {
					is_subject = no
					OR = {
							has_full_control_of_state = 311
							has_full_control_of_state = 690
							has_full_control_of_state = 693
							has_full_control_of_state = 689
							has_full_control_of_state = 691
							has_full_control_of_state = 692
							has_full_control_of_state = 308
							has_full_control_of_state = 687
						}
				}
			bypass = {
					NOT = {
							AND = {
									owns_state = 311
									owns_state = 690
									owns_state = 693
									owns_state = 689
									owns_state = 691
									owns_state = 692
									owns_state = 308
									owns_state = 687
								}
						}
				}
			continue_if_invalid = no
			ai_will_do = {
					factor = 150
				}
			completion_reward = {
					add_political_power = 50
					add_manpower = 50000
					if = {
							limit = {
									has_full_control_of_state = 311
								}
							release = BLZ
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = BLZ
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = BLZ
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											BLZ = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 690
									has_full_control_of_state = 693
								}
							release = BAH
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = BAH
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = BAH
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											BAH = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 689
								}
							release = JAM
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = JAM
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = JAM
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											JAM = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 691
								}
							release = TRI
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = TRI
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = TRI
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											TRI = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 692
									has_full_control_of_state = 308
								}
							release = BAS
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = BAS
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = BAS
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											BAS = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 687
								}
							release = GYA
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = GYA
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = GYA
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											GYA = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
				}

	}
	focus = {
		id = ENG_self_government_for_asia
		icon = GFX_focus_generic_self_management
		cost = 7
		prerequisite = {
			focus = ENG_towards_dominion_independence
		}
		x = 38
		y = 3
		available = { 
			is_subject = no
			OR = {
				has_full_control_of_state = 422
				has_full_control_of_state = 281
				has_full_control_of_state = 636
				has_full_control_of_state = 643
				has_full_control_of_state = 639
				has_full_control_of_state = 725
				has_full_control_of_state = 711
				has_full_control_of_state = 712
				OR = {
					RAJ = {
						is_subject_of = ENG
						has_full_control_of_state = 640
						has_full_control_of_state = 288
					}
					BRM = {
						is_subject_of = ENG
						has_full_control_of_state = 640
						has_full_control_of_state = 288
					}
					RAJ = { NOT = { is_subject_of = ENG } }
					ENG = {
						has_full_control_of_state = 640
						has_full_control_of_state = 288
					}
				}
			}
		}
		bypass = {
			NOT = {
				AND = {
					owns_state = 422
					owns_state = 281
					owns_state = 636
					owns_state = 643
					owns_state = 639
					owns_state = 725
					owns_state = 711
					owns_state = 712
					OR = {
						RAJ = {
							is_subject_of = ENG
							owns_state = 640
							owns_state = 288
						}
						BRM = {
							is_subject_of = ENG
							owns_state = 640
							owns_state = 288
						}
						RAJ = { is_subject = no }
						ENG = {
							owns_state = 640
							owns_state = 288
						}
					}
				}
			}
		}

		continue_if_invalid = no

		cost = 10
		ai_will_do = {
			factor = 1
		}
		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER}	
		completion_reward = {
			add_political_power = 75
			add_manpower = 75000
			if = {
				limit = {
					has_full_control_of_state = 422
				}
				release = SRL
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = SRL autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = SRL
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						SRL = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 281
				}
				release = MLD
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = MLD autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = MLD
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						MLD = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 636
					has_full_control_of_state = 643
					has_full_control_of_state = 639
					has_full_control_of_state = 725
				}
				release = FIJ
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = FIJ autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = FIJ
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						FIJ = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					RAJ = {
						has_full_control_of_state = 640
						has_full_control_of_state = 288
						is_subject = yes
					}
				}
				RAJ = { release = BRM }
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = BRM autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = BRM
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BRM = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_dlc = "Together for Victory"
					MAL = {
						is_subject_of = ENG
						NOT = { has_autonomy_state = autonomy_dominion }
					}
				}
				set_autonomy = { target = MAL autonomy_state = autonomy_dominion }
			}
			MAL = {
				drop_cosmetic_tag = yes
				retire_country_leader = yes
			}
			if = {
				limit = {
					has_dlc = "Together for Victory"
					BRM = {
						is_subject_of = ENG
						NOT = { has_autonomy_state = autonomy_dominion }
					}
				}
				set_autonomy = { target = BRM autonomy_state = autonomy_dominion }
			}
			BRM = {
				drop_cosmetic_tag = yes
				retire_country_leader = yes
			}
			RAJ = {
				transfer_state = 733
			}
			AST = {
				transfer_state = 711
				transfer_state = 712
			}
		}
	}
	focus = {
		id = ENG_foundations_for_an_indian_state
		icon = GFX_focus_RAJ_all_india_forward_bloc
		cost = 7
		prerequisite = {
			focus = ENG_self_government_for_asia
		}
		x = 38
		y = 4
		available = {
			is_subject = no
			OR = {
				RAJ = { is_subject_of = ENG }
				hidden_trigger = { 
					if = {
						limit = {
							has_dlc = "Graveyard of Empires"
							has_event_target = UK_INDIA
						} 
						event_target:UK_INDIA = { is_subject_of = ENG } 
					}
				}
			}
		}
		bypass = {
			RAJ = { is_subject = no }
				if = {
					limit = {
						has_dlc = "Graveyard of Empires"
						has_event_target = UK_INDIA
					}

					event_target:UK_INDIA = {
						exists = no
						NOT = { is_subject_of = ROOT }
					}
				}
			}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 150
				}
		complete_tooltip = {
			RAJ = {
				every_state = {
					limit = { has_state_flag = ENG_foundations_for_an_indian_state_2IC }
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
		}
		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_STABILITY FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_political_power = 200
			IF = {
				limit = {
					has_dlc = "Graveyard of Empires"
					has_event_target = UK_INDIA
					event_target:UK_INDIA = {
						exists = yes
					}
				}
				event_target:UK_INDIA = {
					IF = {
						limit = { is_subject_of = ENG }
						add_stability = 0.05
						add_opinion_modifier = { target = ENG modifier = 	ENG_guiding_the_colonies }
						add_ideas = ENG_guided_by_britain_raj_1
						hidden_effect = { country_event = { id = mtg_britain.19 hours 	= 6 } }
						random_owned_controlled_state = {
							limit = {
								free_building_slots = {
									building = industrial_complex
									size > 1
									include_locked = yes
								}
								is_core_of = PREV
							}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
								type = industrial_complex
								level = 2
								instant_build = yes
							}
							set_state_flag = ENG_foundations_for_an_indian_state_2IC
						}
						random_owned_controlled_state = {
							limit = {
								free_building_slots = {
									building = industrial_complex
									size > 1
									include_locked = yes
								}
								is_core_of = PREV
							}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
								type = industrial_complex
								level = 2
								instant_build = yes
							}
							set_state_flag = ENG_foundations_for_an_indian_state_2IC
						}
					}
				}
			}
			RAJ = {
				if = {
					limit = { is_subject_of = ENG }
					add_stability = 0.05
					add_opinion_modifier = { target = ENG modifier = ENG_guiding_the_colonies }
					add_ideas = ENG_guided_by_britain_raj_1
					hidden_effect = { country_event = { id = mtg_britain.19 hours = 6 } }
					random_owned_controlled_state = {
						limit = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
							is_core_of = PREV
						}
						add_extra_state_shared_building_slots = 2
						add_building_construction = {
							type = industrial_complex
							level = 2
							instant_build = yes
						}
						set_state_flag = ENG_foundations_for_an_indian_state_2IC
					}
					random_owned_controlled_state = {
						limit = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
							is_core_of = PREV
						}
						add_extra_state_shared_building_slots = 2
						add_building_construction = {
							type = industrial_complex
							level = 2
							instant_build = yes
						}
						set_state_flag = ENG_foundations_for_an_indian_state_2IC
					}
				}
			}
		}

	}
	focus = {
		id = ENG_towards_indian_independence
		icon = GFX_goal_tfv_sever_ties_with_uk
		cost = 7
		prerequisite = {
			focus = ENG_foundations_for_an_indian_state
		}
		x = 38
		y = 5
		available = { 
			is_subject = no
			if = {
				limit = {
					has_dlc = "Graveyard of Empires"
					has_event_target = UK_INDIA
				}
				event_target:UK_INDIA = {
					is_subject_of = ROOT
				}
			}
			else = {
				RAJ = { is_subject_of = ENG }
			}
			hidden_trigger = {
					if = {
						limit = {
							has_dlc = "Graveyard of Empires"
							has_event_target = UK_INDIA
						}
						event_target:UK_INDIA = { is_subject_of = ENG }
					}
				}
			}
		bypass = {
			OR = {
				RAJ = { is_subject = no }
				has_completed_focus = ENG_reclaim_the_jewel_in_the_crown
			}
			if = {
					limit = {
						has_dlc = "Graveyard of Empires"
						has_event_target = UK_INDIA
					}
					event_target:UK_INDIA = {
						exists = no
						NOT = { is_subject_of = ROOT }
					}
				}
			}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 125
				}
		completion_reward = {
			add_political_power = 150
			add_manpower = 150000

			IF = {
				limit = {
					has_dlc = "Graveyard of Empires"
					has_event_target = UK_INDIA
					event_target:UK_INDIA = {
						exists = yes
					}
				}
				event_target:UK_INDIA = { 
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_RAJ_1
						add_idea = ENG_guided_by_britain_RAJ_2
					}
					drop_cosmetic_tag = yes
					retire_country_leader = yes
					hidden_effect = { country_event = { id = mtg_britain.21 hours = 6 } }
				}
			}

			IF = {
				limit = {
					has_event_target = UK_INDIA
					event_target:UK_INDIA = {
						exists = yes
					}
				}
				RAJ = {
				remove_ideas = ENG_guided_by_britain_RAJ_1
			}
		}

			ELSE = {
				RAJ = {
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_RAJ_1
						add_idea = ENG_guided_by_britain_RAJ_2
					}
					hidden_effect = { country_event = { id = mtg_britain.21  hours = 6 	} }
				}
			}

			if = {
				limit = {
					country_exists = PAK
				}
				PAK = {
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_RAJ_1
						add_idea = ENG_guided_by_britain_RAJ_2
					}
					hidden_effect = { country_event = { id = mtg_britain.21  hours = 6 } }
				}
			}
			if = {
				limit = {
					country_exists = BAN
				}
				BAN = {
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_RAJ_1
						add_idea = ENG_guided_by_britain_RAJ_2
					}
					hidden_effect = { country_event = { id = mtg_britain.21  hours = 6 } }
				}
			}
			if = {
				limit = {
					has_dlc = "Together for Victory"
					NOT = { has_dlc = "Graveyard of Empires" }
					RAJ = {
						is_subject = yes
						NOT = { has_autonomy_state = autonomy_dominion }
					}
				}
				set_autonomy = { target = RAJ autonomy_state = autonomy_dominion }
			}



			if = {
				limit = {
					has_dlc = "Together for Victory"
					BAN = {
						is_subject = yes
						NOT = { has_autonomy_state = autonomy_dominion }
					}
				}
				set_autonomy = { target = BAN autonomy_state = autonomy_dominion }
			}
			if = {
				limit = {
					has_dlc = "Together for Victory"
					PAK = {
						is_subject = yes
						NOT = { has_autonomy_state = autonomy_dominion }
					}
				}
				set_autonomy = { target = PAK autonomy_state = autonomy_dominion }
			}
			if = {
				limit = {
					NOT = { has_dlc = "Graveyard of Empires" }
				}
				RAJ = {
					drop_cosmetic_tag = yes
					retire_country_leader = yes
				}
			}

		}
	}
	focus = {
		id = ENG_the_three_nation_solution
		icon = GFX_focus_RAJ_two_nation_theory
		cost = 7
		prerequisite = {
			focus = ENG_foundations_for_an_indian_state
		}
		x = 40
		y = 5
			available = {
					is_subject = no
					RAJ = {
							is_subject_of = ENG
						}
				}
			bypass = { }
			continue_if_invalid = yes
			ai_will_do = {
					factor = 150
				}
		completion_reward = {
			RAJ = {
				if = {
					limit = {
						has_full_control_of_state = 444
						has_full_control_of_state = 443
						has_full_control_of_state = 445
						has_full_control_of_state = 440
						has_full_control_of_state = 442
						has_full_control_of_state = 441
						has_full_control_of_state = 430
					}
					effect_tooltip = {
						add_opinion_modifier = { target = ENG modifier = ENG_three_nation_solution }
						release = BAN
						ENG = { set_autonomy = { target = BAN autonomy_state = autonomy_colony } }
						BAN = {
							add_ideas = ENG_guided_by_britain_raj_1
							hidden_effect = {
								set_politics = {
									ruling_party = democratic
									last_election = "1936.1.1"
									election_frequency = 48
									elections_allowed = yes
								}
								set_popularities = {
									democratic = 65
									fascism = 10
									communism =  2
									neutrality = 23
								}
								every_other_country = {
									limit = {
										has_war_with = ENG
									}
									BAN = {
										add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
									}
								}
							}
						}
						release = PAK
						ENG = { set_autonomy = { target = PAK autonomy_state = autonomy_colony } }
						PAK = {
							add_ideas = ENG_guided_by_britain_raj_1
							hidden_effect = {
								set_politics = {
									ruling_party = neutrality
									last_election = "1935.11.14"
									election_frequency = 48
									elections_allowed = no
								}
								set_popularities = {
									democratic = 17
									fascism = 2
									communism = 1
									neutrality = 80
								}
								every_other_country = {
									limit = {
										has_war_with = ENG
									}
									PAK = {
										add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
									}
								}
							}
						}
					}
					hidden_effect = {
						country_event = { id = mtg_britain.20 hours = 6 }
					}
				}
			}
		}

	}
	focus = {
		id = ENG_global_defense
		icon = GFX_focus_eng_global_defense
		cost = 7
		prerequisite = {
			focus = ENG_steady_as_she_goes
		}
		mutually_exclusive = {
			focus = ENG_home_defence
		}
		x = 43
		y = 1
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			available = {

}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 2
					modifier = {
							factor = 0
							has_completed_focus = ENG_revisit_colonial_policy
						}
				}
			completion_reward = {
					336 = {
							if = {
									limit = {
											OR = {
													is_controlled_by = ROOT
													AND = {
															is_controlled_by = MAL
															MAL = {
																	is_in_faction_with = ROOT
																}
														}
												}
										}
									add_building_construction = {
											type = air_base
											level = 2
											instant_build = yes
										}
									add_building_construction = {
											type = naval_base
											level = 2
											province = 12299
											instant_build = yes
										}
								}
						}
					446 = {
							if = {
									limit = {
											OR = {
													is_controlled_by = ROOT
													AND = {
															is_controlled_by = EGY
															EGY = {
																	is_in_faction_with = ROOT
																}
														}
												}
										}
									add_building_construction = {
											type = air_base
											level = 2
											instant_build = yes
										}
								}
						}
					447 = {
							if = {
									limit = {
											OR = {
													is_controlled_by = ROOT
													AND = {
															is_controlled_by = EGY
															EGY = {
																	is_in_faction_with = ROOT
																}
														}
												}
										}
									add_building_construction = {
											type = naval_base
											level = 2
											province = 4076
											instant_build = yes
										}
								}
						}
					464 = {
							if = {
									limit = {
											OR = {
													is_controlled_by = ROOT
													AND = {
															is_controlled_by = CAN
															CAN = {
																	is_in_faction_with = ROOT
																}
														}
												}
										}
									add_building_construction = {
											type = air_base
											level = 2
											instant_build = yes
										}
									add_building_construction = {
											type = naval_base
											level = 2
											province = 7361
											instant_build = yes
										}
								}
						}
					116 = {
							if = {
									limit = {
											OR = {
													is_controlled_by = ROOT
													AND = {
															is_controlled_by = MAL
															MAL = {
																	is_in_faction_with = ROOT
																}
														}
												}
										}
									add_building_construction = {
											type = air_base
											level = 1
											instant_build = yes
										}
								}
						}
					118 = {
							if = {
									limit = {
											is_controlled_by = ROOT
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 4135
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = ENG_every_man_will_do_his_duty
		icon = GFX_focus_generic_commonwealth_build_infantry
		cost = 7
		prerequisite = {
			focus = ENG_global_defense
		}
		x = 42
		y = 2
			available = {
					OR = {
							any_enemy_country = { num_of_factories > 70 }
							any_other_country = {
									NOT = { has_government = ROOT }
									num_of_factories > 350
								}
							date > 1939.1.1
							threat > 0.6
							has_war_support > 0.6
						}
				}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_war_support = -0.05
					remove_ideas = ENG_the_war_to_end_all_wars
				}

	}
	focus = {
		id = ENG_motion_of_no_confidence
		icon = GFX_focus_eng_motion_of_no_confidence
		cost = 7
		prerequisite = {
			focus = ENG_global_defense
		}
		x = 44
		y = 2
			available = {
					has_stability > 0.25
					OR = { has_war_support > 0.4 has_war = yes date > 1940.1.1 }
					OR = { 	
					has_country_leader =  { character = ENG_neville_chamberlain ruling_only = yes }
                    has_country_leader = { name = "Neville Chamberlain" ruling_only = yes }
					date > 1940.1.1 
					}
				}
		bypass = {
			OR = {
				has_country_leader =  {
					character = ENG_winston_churchill
					ruling_only = yes
				}
				has_country_leader =  {
					name = "Lord Edward Halifax"
					ruling_only = yes
				}
			}
		}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_stability = -0.05
					country_event = {
							id = mtg_britain.22
						}
				}

	}
	focus = {
		id = ENG_no_further_appeasement
		icon = GFX_focus_generic_strike_at_democracy1
		cost = 7
		prerequisite = {
			focus = ENG_every_man_will_do_his_duty
		}
		prerequisite = {
			focus = ENG_motion_of_no_confidence
		}
		x = 43
		y = 3
			available = {
					is_subject = no
					OR = { has_war_support > 0.5 has_war = yes }
				}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					custom_effect_tooltip = ENG_no_further_appeasement_tt
					hidden_effect = {
							set_rule = {
									can_declare_war_on_same_ideology = yes
								}
							set_rule = {
									can_puppet = yes
								}
						}
					    set_rule = {
							can_send_volunteers = yes
						}
					add_ideas = ENG_no_further_appeasement_idea
					hidden_effect = {
							news_event = {
									id = mtg_news.16
									days = 1
								}
						}
				}

	}
	focus = {
		id = ENG_kickstart_the_war_industry
		icon = GFX_goal_generic_construct_mil_factory
		cost = 7
		prerequisite = {
			focus = ENG_no_further_appeasement
		}
		x = 43
		y = 4
			available = {

}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			complete_tooltip = {
					every_state = {
							limit = {
									has_state_flag = kickstart_the_war_industry_2AF
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
				}
			completion_reward = {
					add_timed_idea = {
							idea = ENG_prepare_for_the_inevitable_idea
							days = 730
						}
					random_owned_controlled_state = {
							limit = {
									is_in_home_area = yes
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = kickstart_the_war_industry_2AF
						}
					random_owned_controlled_state = {
							limit = {
									is_in_home_area = yes
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = kickstart_the_war_industry_2AF
						}
				}

	}
	focus = {
		id = ENG_maintaining_imperial_integrity
		icon = GFX_focus_chi_british_cooperation
		cost = 7
		prerequisite = {
			focus = ENG_kickstart_the_war_industry
		}
		x = 43
		y = 5
			available = {
					is_subject = no
				}
			bypass = {
					NOT = {
							any_country = {
									is_subject_of = ENG
								}
						}
					NOT = {
							focus_progress = {
									focus = ENG_maintaining_the_balance_of_power
									progress > 0
								}
						}
				}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_doctrine_cost_reduction  = {
							name = naval_doc_bonus
							cost_reduction = 0.5
							uses = 3
							category = naval_doctrine
						}
					if = {
							limit = {
									has_dlc = "Together for Victory"
								}
							every_country = {
									limit = {
											is_subject_of = ENG
										}
									add_timed_idea = {
											idea = ENG_maintaining_imperial_integrity_idea
											days = 1095
										}
								}
						}
					FRA = {
							if = {
									limit = {
											NOT = {
													is_in_faction_with = ENG
												}
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_maintaining_imperial_integrity
										}
								}
						}
					ITA = {
							if = {
									limit = {
											NOT = {
													is_in_faction_with = ENG
												}
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_maintaining_imperial_integrity
										}
								}
						}
					USA = {
							if = {
									limit = {
											NOT = {
													is_in_faction_with = ENG
												}
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_maintaining_imperial_integrity
										}
								}
						}
					JAP = {
							if = {
									limit = {
											NOT = {
													is_in_faction_with = ENG
												}
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_maintaining_imperial_integrity
										}
								}
						}
				}

	}
	focus = {
		id = ENG_maintaining_the_balance_of_power
		icon = GFX_goal_generic_neutrality_focus
		cost = 7
		prerequisite = {
			focus = ENG_maintaining_imperial_integrity
		}
		x = 42
		y = 6
			available = {
					is_subject = no
				}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_doctrine_cost_reduction  = {
							name = land_doc_bonus
							cost_reduction = 0.5
							uses = 2
							category = land_doctrine
						}
					GER = {
							if = {
									limit = {
											NOT = {
													is_in_faction_with = ENG
												}
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_maintaining_the_balance_of_power_bad
										}
								}
						}
					SOV = {
							if = {
									limit = {
											NOT = {
													is_in_faction_with = ENG
												}
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_maintaining_the_balance_of_power_bad
										}
								}
						}
					every_other_country = {
							limit = {
									any_owned_state = {
											is_capital = yes
											is_on_continent = europe
										}
									has_government = democratic
									num_of_factories > 15
								}
							add_timed_idea = {
									idea = democratic_influence
									days = 365
								}
							add_opinion_modifier = {
									target = ENG
									modifier = ENG_maintaining_the_balance_of_power_good
								}
						}
					every_other_country = {
							limit = {
									any_owned_state = {
											is_capital = yes
											is_on_continent = europe
										}
									has_added_tension_amount > 0.2
									num_of_factories > 35
								}
							add_opinion_modifier = {
									target = ENG
									modifier = ENG_maintaining_the_balance_of_power_bad
								}
						}
				}

	}
	focus = {
		id = ENG_secure_the_oil_imports
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7
		prerequisite = {
			focus = ENG_maintaining_the_balance_of_power
		}
		x = 40
		y = 7
			available = {
					is_subject = no
					has_army_manpower = {
							size > 600000
						}
					threat > 0.1
					OR = {
							country_exists = IRQ
							country_exists = PER
							country_exists = HOL
							country_exists = VEN
						}
				}
			will_lead_to_war_with = IRQ
			will_lead_to_war_with = PER
			will_lead_to_war_with = HOL
			will_lead_to_war_with = VEN
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							target = IRQ
							type = puppet_wargoal_focus
							expire = 365
						}
					create_wargoal = {
							target = PER
							type = puppet_wargoal_focus
							expire = 365
						}
					if = {
							limit = {
									695 = {
											is_owned_by = HOL
										}
								}
							create_wargoal = {
									target = HOL
									type = take_state_focus
									generator = { 695 }
									expire = 365
								}
						}
					else_if = {
							limit = {
									695 = {
											is_owned_by = CRC
										}
								}
							create_wargoal = {
									target = CRC
									type = take_state_focus
									generator = { 695 }
									expire = 365
								}
						}
					add_state_claim = 489
					add_state_claim = 307
				}

	}
	focus = {
		id = ENG_continental_intervention
		icon = GFX_goal_generic_major_war
		cost = 7
		prerequisite = {
			focus = ENG_maintaining_the_balance_of_power
		}
		x = 44
		y = 7
			available = {
					is_subject = no
					has_army_manpower = {
							size > 600000
						}
					has_war = no
					num_of_factories > 120
					threat > 0.5
				}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					custom_effect_tooltip = ENG_continental_intervention_tt
					every_other_country = {
							limit = {
									any_owned_state = {
											is_capital = yes
											is_on_continent = europe
										}
									has_added_tension_amount > 0.1
									num_of_factories > 50
								}
							ENG = {
									create_wargoal = {
											target = PREV
											type = topple_government
											expire = 365
										}
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.18
									days = 1
								}
						}
				}

	}
	focus = {
		id = ENG_home_defence
		icon = GFX_focus_generic_home_defense
		cost = 7
		prerequisite = {
			focus = ENG_steady_as_she_goes
		}
		mutually_exclusive = {
			focus = ENG_global_defense
		}
		x = 52
		y = 1
			offset = {
					x = -5
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 3
				}
			completion_reward = {
					125 = {
							if = {
									limit = {
											is_controlled_by = ROOT
										}
									add_building_construction = {
											type = coastal_bunker
											level = 2
											province = 271
											instant_build = yes
										}
								}
						}
					126 = {
							if = {
									limit = {
											is_controlled_by = ROOT
										}
									add_building_construction = {
											type = coastal_bunker
											level = 2
											province = 11374
											instant_build = yes
										}
								}
						}
					127 = {
							if = {
									limit = {
											is_controlled_by = ROOT
										}
									add_building_construction = {
											type = coastal_bunker
											level = 2
											province = 3501
											instant_build = yes
										}
									add_building_construction = {
											type = coastal_bunker
											level = 2
											province = 9458
											instant_build = yes
										}
								}
						}
					123 = {
							if = {
									limit = {
											is_controlled_by = ROOT
										}
									add_building_construction = {
											type = coastal_bunker
											level = 2
											province = 540
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = ENG_issue_gasmasks
		icon = GFX_goal_generic_construct_military
		cost = 7
		prerequisite = {
			focus = ENG_home_defence
		}
		x = 51
		y = 2
			available = {
					OR = {
					    AND = { threat > 0.15 }
						has_war = yes
						date > 1938.1.1
					}
				}
			available_if_capitulated = yes
			offset = {
					x = 1
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_war_support = 0.05
				}

	}
	focus = {
		id = ENG_prepare_for_the_inevitable
		icon = GFX_goal_generic_construction
		cost = 7
		prerequisite = {
			focus = ENG_home_defence
		}
		x = 53
		y = 2
			available = {
					OR = {
					    OR = { threat > 0.35 has_war_support > 0.35 }
						has_war = yes
						date > 1939.1.1
					}
			}
			offset = {
					x = 1
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_timed_idea = {
							idea = ENG_prepare_for_the_inevitable_idea
							days = 365
						}
				}

	}
	focus = {
		id = ENG_military_training_act
		icon = GFX_focus_generic_commonwealth_build_infantry
		cost = 7
		prerequisite = {
			focus = ENG_prepare_for_the_inevitable
		}
		prerequisite = {
			focus = ENG_issue_gasmasks
		}
		x = 52
		y = 3
			available = {
					OR = {
							any_enemy_country = { num_of_factories > 70 }
							any_other_country = {
									NOT = { has_government = ROOT }
									num_of_factories > 350
								}
							date > 1939.1.1
							threat > 0.7
						}
				}
			available_if_capitulated = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					remove_ideas = ENG_the_war_to_end_all_wars
					set_rule = {
							can_send_volunteers = yes
						}
				}

	}
	focus = {
		id = uk_iraq_focus
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7
		prerequisite = {
			focus = ENG_military_training_act
		}
		x = 46
		y = 4
			available = {
					is_subject = no
					has_army_manpower = {
							size > 600000
						}
					IRQ = {
							OR = {
									communism > 0.3
									fascism > 0.3
								}
						}
				}
			#UK at war with fascist/commie. iraq is fascist/commie
			bypass = {
					IRQ = {
							exists = no
						}
				}
			will_lead_to_war_with = IRQ
			offset = {
					x = 1
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = take_state_focus
							target = IRQ
							generator = { 291 }
							expire = 365
						}
				}

	}
	focus = {
		id = uk_scandinavian_focus
		icon = GFX_goal_generic_position_armies
		cost = 7
		prerequisite = {
			focus = ENG_military_training_act
		}
		x = 49
		y = 4
			available = {
					is_subject = no
					OR = {
							SWE = {
									exists = yes
									OR = {
											communism > 0.2
											fascism > 0.2
										}
								}
							NOR = {
									exists = yes
									OR = {
											communism > 0.2
											fascism > 0.2
										}
								}
							DEN = {
									exists = yes
									OR = {
											communism > 0.2
											fascism > 0.2
										}
								}
						}
				}
			offset = {
					x = 1
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_named_threat = {
							threat = 1
							name = uk_scandinavian_focus
						}
					USA = {
							add_opinion_modifier = {
									target = ENG
									modifier = scandinavian_intervention
								}
						}
					SWE = {
							add_opinion_modifier = {
									target = ENG
									modifier = unprovoked_aggression
								}
							if = {
									limit = {
											has_war = no
											NOT = {
													is_in_faction_with = GER
												}
										}
									country_event = britain.7
								}
						}
					NOR = {
							add_opinion_modifier = {
									target = ENG
									modifier = unprovoked_aggression
								}
							if = {
									limit = {
											has_war = no
											NOT = {
													is_in_faction_with = GER
												}
										}
									country_event = britain.7
								}
						}
					DEN = {
							add_opinion_modifier = {
									target = ENG
									modifier = unprovoked_aggression
								}
						}
					FIN = {
							add_opinion_modifier = {
									target = ENG
									modifier = unprovoked_aggression
								}
						}
					hidden_effect = {
							news_event = {
									hours = 6
									id = news.222
								}
						}
				}

	}
	focus = {
		id = ENG_swedish_intervention
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7
		prerequisite = {
			focus = uk_scandinavian_focus
		}
		x = 48
		y = 5
			available = {
					has_army_manpower = {
							size > 600000
						}
					has_war = no
					SWE = {
							exists = yes
							OR = {
									communism > 0.2
									fascism > 0.2
								}
						}
				}
			will_lead_to_war_with = SWE
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = SWE
							expire = 365
						}
					if = {
							limit = {
									NOT = {
											has_idea = ENG_continuation_of_politics
										}
								}
							add_ideas = ENG_continuation_of_politics
						}
				}

	}
	focus = {
		id = ENG_danish_intervention
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7
		prerequisite = {
			focus = uk_scandinavian_focus
		}
		x = 50
		y = 5
			available = {
					has_army_manpower = {
							size > 600000
						}
					has_war = no
					DEN = {
							exists = yes
							OR = {
									communism > 0.3
									fascism > 0.3
								}
						}
				}
			will_lead_to_war_with = DEN
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = DEN
							expire = 365
						}
					if = {
							limit = {
									NOT = {
											has_idea = ENG_continuation_of_politics
										}
								}
							add_ideas = ENG_continuation_of_politics
						}
				}

	}
	focus = {
		id = ENG_benelux_intervention
		icon = GFX_goal_generic_position_armies
		cost = 7
		prerequisite = {
			focus = ENG_military_training_act
		}
		x = 53
		y = 4
			available = {
					is_subject = no
					OR = {
							BEL = {
									exists = yes
									OR = {
											communism > 0.15
											fascism > 0.15
										}
								}
							HOL = {
									exists = yes
									OR = {
											communism > 0.15
											fascism > 0.15
										}
								}
						}
				}
			offset = {
					x = 1
					y = 0
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_named_threat = {
							threat = 1
							name = ENG_benelux_intervention
						}
					USA = {
							add_opinion_modifier = {
									target = ENG
									modifier = ENG_benelux_intervention_USA
								}
						}
					BEL = {
							add_opinion_modifier = {
									target = ENG
									modifier = ENG_benelux_intervention_BEL_HOL
								}
						}
					HOL = {
							add_opinion_modifier = {
									target = ENG
									modifier = ENG_benelux_intervention_BEL_HOL
								}
						}
					hidden_effect = {
							news_event = {
									hours = 6
									id = news.223
								}
						}
				}

	}
	focus = {
		id = ENG_belgium_security
		icon = GFX_goal_generic_attack_allies
		cost = 7
		prerequisite = {
			focus = ENG_benelux_intervention
		}
		x = 52
		y = 5
			available = {
					has_war = no
					has_army_manpower = {
							size > 600000
						}
					BEL = {
							exists = yes
							OR = {
									communism > 0.25
									fascism > 0.25
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = BEL
							expire = 365
						}
					if = {
							limit = {
									NOT = {
											has_idea = ENG_continuation_of_politics
										}
								}
							add_ideas = ENG_continuation_of_politics
						}
				}

	}
	focus = {
		id = ENG_dutch_security
		icon = GFX_goal_generic_attack_allies
		cost = 7
		prerequisite = {
			focus = ENG_benelux_intervention
		}
		x = 54
		y = 5
			available = {
					has_war = no
					has_army_manpower = {
							size > 600000
						}
					HOL = {
							exists = yes
							OR = {
									communism > 0.25
									fascism > 0.25
								}
						}
				}
			will_lead_to_war_with = HOL
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = HOL
							expire = 365
						}
					if = {
							limit = {
									NOT = {
											has_idea = ENG_continuation_of_politics
										}
								}
							add_ideas = ENG_continuation_of_politics
						}
				}

	}
	focus = {
		id = ENG_embargo_germany
		icon = GFX_goal_generic_trade
		cost = 7
		prerequisite = {
			focus = ENG_military_training_act
		}
		x = 56
		y = 4
			available = {
					is_subject = no
					GER = {
							ENG_focus_available_embargo_sanction = yes
						}
				}
			bypass = {
					has_war_with = GER
				}
			available_if_capitulated = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					GER = {
							add_opinion_modifier = {
									target = ENG
									modifier = embargo
								}
							add_opinion_modifier = {
									target = ENG
									modifier = sanctions_relations
								}
						}
				}

	}
	focus = {
		id = ENG_war_with_germany
		icon = GFX_focus_attack_germany
		cost = 7
		prerequisite = {
			focus = ENG_embargo_germany
		}
		x = 56
		y = 5
			available = {
					is_subject = no
					has_army_manpower = {
							size > 600000
						}
					has_war = no
					num_of_factories > 115
					GER = {
							ENG_focus_available_war = yes
						}
				}
			bypass = {
					has_war_with = GER
				}
			will_lead_to_war_with = GER
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = GER
							expire = 365
						}
				}

	}
	focus = {
		id = ENG_the_kings_party
		icon = GFX_focus_eng_the_kings_party
		cost = 7
		prerequisite = {
			focus = ENG_a_change_in_course
		}
		mutually_exclusive = {
			focus = ENG_organize_the_blackshirts
			focus = ENG_concessions_to_the_trade_unions
		}
		x = 60
		y = 1
			available = {
					has_country_flag = edward_viii_married_wallis_simpson
					is_subject = no
					has_war = no
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					set_rule = {
							can_send_volunteers = yes
						}
					add_ideas = ENG_the_kings_party_idea
					set_party_name = {
							ideology = neutrality
							long_name = ENG_neutrality_party_kings_party_long
							name = ENG_neutrality_party_kings_party
						}
					hidden_effect = {
							kill_country_leader = yes
						}
					set_politics = {
							ruling_party = neutrality
							elections_allowed = no
						}
					add_popularity = {
							ideology = neutrality
							popularity = 0.15
						}
					remove_ideas = ENG_king_edward
					create_country_leader = {
							name = "Edward VIII"
							desc = "POLITICS_EDWARD_EDWARD_DESC"
							picture = "Portrait_Britain_Edward_VIII.dds"
							expire = "1965.1.1"
							ideology = despotism
							traits = { inexperienced_imperialist }
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.19
									days = 1
								}
						}
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = ENG_winston_churchill
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = ENG_oswald_mosley
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = ENG_david_lloyd_george
					hidden_effect = {
							add_ai_strategy = {
									type = contain
									id = GER
									value = -100
								}
						}
				}

	}
	focus = {
		id = ENG_god_save_the_king
		icon = GFX_focus_eng_god_save_the_king
		cost = 7
		prerequisite = {
			focus = ENG_the_kings_party
		}
		x = 60
		y = 2
			available = {
					is_subject = no
					OR = {
							has_government = neutrality
							has_government = fascism
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					dismantle_faction = yes
					add_named_threat = {
							threat = 5
							name = ENG_god_save_the_king
						}
					if = {
							limit = { has_country_leader = { ruling_only = yes name = "Edward VIII" } }
							add_stability = 0.15
							add_political_power = 200
							remove_country_leader_trait = inexperienced_imperialist
							add_country_leader_trait = autocratic_imperialist
							set_rule = {
									can_send_volunteers = yes
									can_create_factions = yes
								}
							create_faction = ENG_fascism
							add_to_faction = ROOT
						}
					if = {
							limit = {
									NOT = { has_country_leader = {	ruling_only = yes	name = "Edward VIII" } }
	                         }
							add_stability = 0.05
							add_political_power = 150
							set_rule = {
									can_send_volunteers = yes
									can_create_factions = yes
								}
							create_faction = ENG_fascism
							add_to_faction = ROOT
						}
				}

	}
	focus = {
		id = ENG_reassess_continental_commitments
		icon = GFX_goal_generic_position_armies
		cost = 7
		prerequisite = {
			focus = ENG_god_save_the_king
		}
		x = 60
		y = 3
			available = {
                 OR = { 
					 has_war_support > 0.35
				     has_war = yes
					 date > 1939.1.1
			    }
			}
			
			ai_will_do = {
					factor = 1
			}
			completion_reward = {
					remove_ideas = ENG_the_war_to_end_all_wars
					add_political_power = 150
					add_named_threat = {
							threat = 10
							name = ENG_reassess_continental_commitments
						}
					set_rule = {
							can_send_volunteers = yes
						}
					every_country = {
							limit = {
									NOT = {
											is_in_faction_with = ENG
										}
									num_of_factories > 50
								}
							add_opinion_modifier = {
									target = ENG
									modifier = ENG_reassessed_continental_committments_bad
								}
						}
				}

	}
	focus = {
		id = ENG_consolidate_the_british_isles
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7
		prerequisite = {
			focus = ENG_reassess_continental_commitments
		}
		x = 59
		y = 4
			available = {
					has_army_manpower = {
							size > 400000
						}
					is_subject = no
					country_exists = IRE
					NOT = {
							is_in_faction_with = IRE
						}
				}
			bypass = {
					owns_state = 113
					owns_state = 134
					owns_state = 135
					owns_state = 119
					owns_state = 122
					owns_state = 133
					owns_state = 121
					owns_state = 136
					owns_state = 120
				}
			will_lead_to_war_with = IRE
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					ENG_mosley_pacifism_level_down = yes
					every_other_country = {
							limit = {
									OR = {
											owns_state = 113
											owns_state = 134
											owns_state = 135
											owns_state = 119
											owns_state = 122
											owns_state = 133
											owns_state = 121
											owns_state = 136
											owns_state = 120
										}
								}
							ENG = {
									add_state_claim = 113
									add_state_claim = 134
									add_state_claim = 135
									create_wargoal = {
											type = annex_everything
											target = PREV
											expire = 365
										}
								}
						}
				}

	}
	focus = {
		id = ENG_isolate_the_mediterranean_threat
		icon = GFX_goal_generic_forceful_treaty
		cost = 7
		prerequisite = {
			focus = ENG_consolidate_the_british_isles
		}
		x = 59
		y = 5
			available = {
					is_subject = no
					NOT = {
							is_in_faction_with = ITA
						}
				}
			bypass = {
					OR = {
							NOT = {
									country_exists = ITA
								}
							ITA = {
									is_in_faction = yes
									NOT = {
											is_in_faction_with = GER
										}
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					GER = {
							country_event = {
									id = mtg_britain.23
									hours = 6
								}
						}
				}

	}
	focus = {
		id = ENG_noninterference_treaty_with_germany
		icon = GFX_goal_generic_dangerous_deal
		cost = 7
		prerequisite = {
			focus = ENG_isolate_the_mediterranean_threat
		}
		mutually_exclusive = {
			focus = ENG_alliance_with_germany
		}
		x = 60
		y = 6
			available = {
					is_subject = no
					country_exists = GER
					NOT = {
							has_war_with = GER
						}
				}
			bypass = {
					NOT = {
							country_exists = GER
						}
					has_country_flag = ENG_germany_rejected_isolate_the_italian_threat
					has_non_aggression_pact_with = GER
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					GER = {
							country_event = {
									id = mtg_britain.30
									hours = 6
								}
						}
				}

	}
	focus = {
		id = ENG_alliance_with_germany
		icon = GFX_focus_chi_mission_to_germany
		cost = 7
		prerequisite = {
			focus = ENG_isolate_the_mediterranean_threat
		}
		mutually_exclusive = {
			focus = ENG_noninterference_treaty_with_germany
		}
		x = 58
		y = 6
			available = {
					is_subject = no
					country_exists = GER
					NOT = {
							has_war_with = GER
						}
					OR = {
							GER = {
									has_government = fascism
								}
							GER = {
									has_government = neutrality
								}
						}
					NOT = {
							has_country_flag = ENG_germany_rejected_isolate_the_italian_threat
						}
				}
			bypass = {
					is_in_faction_with = GER
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					hidden_effect = {
							set_temp_variable = {
									var = alliance_with_germany_var
									value = party_popularity@democratic
								}
							multiply_temp_variable = {
									var = alliance_with_germany_var
									value = -0.5
								}
						}
					custom_effect_tooltip = ENG_alliance_with_germany_tt
					add_stability = alliance_with_germany_var
					GER = {
							country_event = {
									id = mtg_britain.27
									hours = 6
								}
						}
				}

	}
	focus = {
		id = ENG_ceylon_forward_operating_base
		icon = GFX_goal_generic_position_armies
		cost = 7
		prerequisite = {
			focus = ENG_reassess_continental_commitments
		}
		x = 61
		y = 4
			available = {
					has_full_control_of_state = 422
				}
			bypass = {
					OR = {
							RAJ = {
									is_in_faction_with = ENG
									has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
								}
							has_completed_focus = ENG_towards_indian_independence
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					422 = {
							if = {
									limit = {
											is_controlled_by = ROOT
										}
									add_building_construction = {
											type = infrastructure
											level = 3
											instant_build = yes
										}
									add_building_construction = {
											type = air_base
											level = 5
											instant_build = yes
										}
									add_building_construction = {
											type = naval_base
											level = 5
											province = 7260
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = ENG_reclaim_the_jewel_in_the_crown
		icon = GFX_focus_RAJ_british_investors
		cost = 7
		prerequisite = {
			focus = ENG_ceylon_forward_operating_base
		}
		x = 61
		y = 5
			available = {
					has_army_manpower = {
							size > 500000
						}
					is_subject = no
				}
			bypass = {
					OR = {
							NOT = {
									country_exists = RAJ
								}
							RAJ = {
									is_in_faction_with = ENG
									has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
								}
							has_completed_focus = ENG_towards_indian_independence
						}
				}
			will_lead_to_war_with = RAJ
			will_lead_to_war_with = PAK
			will_lead_to_war_with = BAN
			will_lead_to_war_with = BRM
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					ENG_mosley_pacifism_level_down = yes
					every_state = {
							limit = {
									OR = {
											is_core_of = PAK
											is_core_of = RAJ
											is_core_of = BRM
										}
									NOT = {
											state = 321
										}
									NOT = {
											state = 320
										}
								}
							add_claim_by = ENG
						}
					if = {
							limit = {
									country_exists = RAJ
								}
							create_wargoal = {
									type = annex_everything
									target = RAJ
									expire = 365
								}
						}
					if = {
							limit = {
									country_exists = PAK
								}
							create_wargoal = {
									type = annex_everything
									target = PAK
									expire = 365
								}
						}
					if = {
							limit = {
									country_exists = BAN
								}
							create_wargoal = {
									type = annex_everything
									target = BAN
									expire = 365
								}
						}
					if = {
							limit = {
									country_exists = BRM
								}
							create_wargoal = {
									type = annex_everything
									target = BRM
									expire = 365
								}
						}
				}

	}
	focus = {
		id = ENG_imperial_conscription
		icon = GFX_focus_generic_commonwealth_build_infantry
		cost = 7
		prerequisite = {
			focus = ENG_reclaim_the_jewel_in_the_crown
		}
		x = 61
		y = 7
			available = {

}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = ENG_imperial_conscription_idea
					every_country = {
							limit = {
									is_subject_of = ENG
								}
							add_timed_idea = {
									idea = ENG_imperial_conscription_subject_idea
									days = 1095
								}
						}
				}

	}
	focus = {
		id = ENG_pre_empt_the_strategic_threat
		icon = GFX_focus_attack_japan
		cost = 7
		prerequisite = {
			focus = ENG_imperial_conscription
		}
		mutually_exclusive = {
			focus = ENG_pre_empt_the_ideological_threat
		}
		x = 61
		y = 8
			available = {
					has_army_manpower = {
							size > 600000
						}
					is_subject = no
					country_exists = JAP
					NOT = {
							is_in_faction_with = JAP
						}
					OR = {
							JAP = {
									has_government = fascism
								}
							JAP = {
									has_government = communism
								}
						}
				}
			bypass = {
					has_war_with = JAP
				}
			will_lead_to_war_with = JAP
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							has_war = yes
						}
				}
			completion_reward = {
					ENG_mosley_pacifism_level_down = yes
					create_wargoal = {
							type = puppet_wargoal_focus
							target = JAP
							expire = 365
						}
				}

	}
	focus = {
		id = ENG_organize_the_blackshirts
		icon = GFX_focus_eng_organise_the_blackshirts
		cost = 7
		prerequisite = {
			focus = ENG_a_change_in_course
		}
		mutually_exclusive = {
			focus = ENG_the_kings_party
			focus = ENG_concessions_to_the_trade_unions
		}
		x = 66
		y = 1
			available = {
					is_subject = no
					has_war = no
					if = {
							limit = {
									NOT = {
											has_country_flag = ENG_abdication_crisis_changed_mind
										}
								}
							NOT = {
									has_country_flag = edward_viii_refused_to_abdicate_flag
								}
						}
				}
			cancel_if_invalid = yes
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							OR = {
									has_country_flag = ENG_abdication_crisis_normal_marriage
									has_country_flag = ENG_abdication_crisis_morganatic_marriage
								}
						}
				}
			completion_reward = {
					add_political_power = 200
					add_timed_idea = { idea = nationalism days = 360 }
					custom_effect_tooltip = ENG_organize_the_blackshirts_tt
					hidden_effect = {
							news_event = {
									id = mtg_news.23
									days = 1
								}
							add_ai_strategy = {
									type = alliance
									id = GRE
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = GRE
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = GRE
									value = -200
								}
							add_ai_strategy = {
									type = alliance
									id = YUG
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = YUG
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = YUG
									value = -200
								}
							add_ai_strategy = {
									type = contain
									id = ITA
									value = -200
								}
							add_ai_strategy = {
									type = alliance
									id = GER
									value = -50
								}
							add_ai_strategy = {
									type = befriend
									id = GER
									value = -50
								}
							add_ai_strategy = {
									type = protect
									id = GER
									value = -50
								}
							GER = {
									add_ai_strategy = {
											type = alliance
											id = ROOT
											value = -50
										}
									add_ai_strategy = {
											type = befriend
											id = ROOT
											value = -50
										}
									add_ai_strategy = {
											type = protect
											id = ROOT
											value = -50
										}
								}
						}
				}

	}
	focus = {
		id = ENG_the_british_path_to_fascism
		icon = GFX_goal_support_fascism
		cost = 7
		prerequisite = {
			focus = ENG_organize_the_blackshirts
		}
		x = 66
		y = 2
			available = {
					is_subject = no
					has_government = fascism
                    OR = { 
					   has_war_support > 0.35
				       has_war = yes
					   date > 1938.1.1
			        }
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_named_threat = {
							threat = 4
							name = ENG_the_british_path_to_fascism
						}
					remove_ideas = ENG_the_war_to_end_all_wars
					add_stability = 0.10
					add_political_power = 300
					every_country = {
							limit = {
									OR = {
											has_government = fascism
											has_government = neutrality
										}
									NOT = {
											original_tag = ITA
										}
									capital_scope = {
											is_on_continent = europe
										}
									num_of_factories > 30
								}
							add_opinion_modifier = {
									target = ENG
									modifier = ENG_the_british_path_to_fascism
								}
						}
				}

	}
	focus = {
		id = ENG_enact_the_mosley_manifesto
		icon = GFX_goal_generic_construct_mil_factory
		cost = 7
		prerequisite = {
			focus = ENG_the_british_path_to_fascism
		}
		x = 66
		y = 3
			available = {

}
			ai_will_do = {
					factor = 1
				}
			complete_tooltip = {
					every_state = {
							limit = {
									has_state_flag = enact_the_mosley_memorandum_2IC
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
						}
					every_state = {
							limit = {
									has_state_flag = enact_the_mosley_memorandum_2AF
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
				}
			completion_reward = {
					add_timed_idea = {
							idea = ENG_the_mosley_memorandum_idea
							days = 730
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = industrial_complex
											size > 1
											include_locked = yes
										}
									is_core_of = ROOT
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
							set_state_flag = enact_the_mosley_memorandum_2IC
						}
					random_owned_controlled_state = {
							limit = {
									is_in_home_area = yes
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = enact_the_mosley_memorandum_2AF
						}
				}

	}
	focus = {
		id = ENG_appeal_to_imperial_loyalists
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		cost = 7
		prerequisite = {
			focus = ENG_reassess_continental_commitments
			focus = ENG_enact_the_mosley_manifesto
		}
		x = 63
		y = 4
			available = {
					has_army_manpower = {
							size > 350000
						}
					NOT = { has_completed_focus = ENG_revisit_colonial_policy }
					is_subject = no
					OR = {
							country_exists = CAN
							country_exists = SAF
							country_exists = AST
							country_exists = NZL
						}
				}
			bypass = {
					OR = {
							AND = {
									is_in_faction_with = CAN
									CAN = {
											has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
										}
									is_in_faction_with = SAF
									SAF = {
											has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
										}
									is_in_faction_with = AST
									AST = {
											has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
										}
									is_in_faction_with = NZL
									NZL = {
											has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
										}
								}
							has_completed_focus = ENG_towards_dominion_independence
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					ENG_mosley_pacifism_level_down = yes
					custom_effect_tooltip = ENG_appeal_to_imperial_loyalists_tt
				}

	}
	focus = {
		id = ENG_secure_the_italian_alliance
		icon = GFX_goal_generic_major_alliance
		cost = 7
		prerequisite = {
			focus = ENG_enact_the_mosley_manifesto
		}
		x = 66
		y = 4
			available = {
					is_subject = no
					country_exists = ITA
					NOT = {
							has_war_together_with = FRA
						}
					NOT = {
							has_war_with = ITA
						}
				}
			bypass = {
					ITA = {
							exists = no
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ai_strategy = {
							type = antagonize
							id = GER
							value = 200
						}
					add_ai_strategy = {
							type = alliance
							id = GER
							value = -200
						}
					add_ai_strategy = {
							type = befriend
							id = GER
							value = -200
						}
					add_ai_strategy = {
							type = protect
							id = GER
							value = -200
						}
					GER = {
							add_ai_strategy = {
									type = antagonize
									id = ROOT
									value = 200
								}
							add_ai_strategy = {
									type = alliance
									id = ROOT
									value = -200
								}
							add_ai_strategy = {
									type = befriend
									id = ROOT
									value = -200
								}
							add_ai_strategy = {
									type = protect
									id = ROOT
									value = -200
								}
						}
					if = {
							limit = {
									is_in_faction_with = FRA
									has_war = no
								}
							remove_from_faction = FRA
						}
					ITA = {
							if = {
									limit = {
											has_government = fascism
										}
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_broke_french_relations
										}
								}
						}
					ITA = {
							country_event = {
									id = mtg_britain.36
									hours = 6
								}
						}
				}

	}
	focus = {
		id = ENG_gibraltar_for_spanish_support
		icon = GFX_goal_generic_dangerous_deal
		cost = 7
		prerequisite = {
			focus = ENG_secure_the_italian_alliance
		}
		mutually_exclusive = {
			focus = ENG_pre_empt_spanish_alignment
		}
		x = 65
		y = 5
			available = {
					is_subject = no
					any_country = {
							original_tag = SPR
							has_government = fascism
							exists = yes
							NOT = {
									is_in_faction_with = ENG
								}
							has_war = yes
						}
					has_global_flag = scw_over
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					random_country = {
							limit = {
									original_tag = SPR
									has_government = fascism
								}
							country_event = {
									id = mtg_britain.40
									hours = 6
								}
						}
				}

	}
	focus = {
		id = ENG_pre_empt_spanish_alignment
		icon = GFX_goal_generic_more_territorial_claims
		cost = 7
		prerequisite = {
			focus = ENG_secure_the_italian_alliance
		}
		mutually_exclusive = {
			focus = ENG_gibraltar_for_spanish_support
		}
		x = 67
		y = 5
			available = {
					has_army_manpower = {
							size > 400000
						}
					is_subject = no
					any_country = {
							original_tag = SPR
							has_government = fascism
							exists = yes
							NOT = {
									is_in_faction_with = ENG
								}
							NOT = {
									has_war_with = ENG
								}
						}
					has_global_flag = scw_over
				}
			bypass = {
					NOT = {
							any_country = {
									original_tag = SPR
									has_government = fascism
									exists = yes
								}
						}
					has_global_flag = scw_over
				}
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							has_war = yes
						}
					modifier = {
							factor = 0
							any_country = {
									original_tag = SPR
									has_government = fascism
									exists = yes
									is_in_faction_with = GER
								}
						}
				}
			completion_reward = {
					ENG_mosley_pacifism_level_down = yes
					random_country = {
							limit = {
									original_tag = SPR
									has_government = fascism
								}
							ENG = {
									create_wargoal = {
											type = puppet_wargoal_focus
											target = PREV
											expire = 365
										}
								}
						}
				}

	}
	focus = {
		id = ENG_prevent_a_continental_hegemony
		icon = GFX_goal_generic_major_war
		cost = 7
		prerequisite = {
			focus = ENG_gibraltar_for_spanish_support
			focus = ENG_pre_empt_spanish_alignment
		}
		x = 66
		y = 6
			available = {
					is_subject = no
					has_army_manpower = {
							size > 750000
						}
					has_war = no
					country_exists = GER
					NOT = {
							is_in_faction_with = GER
						}
				}
			will_lead_to_war_with = GER
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							has_war = yes
						}
				}
			completion_reward = {
					ENG_mosley_pacifism_level_down = yes
					create_wargoal = {
							type = puppet_wargoal_focus
							target = GER
							expire = 365
						}
				}

	}
	focus = {
		id = ENG_concessions_to_the_trade_unions
		icon = GFX_focus_eng_concessions_to_the_trade_unions
		cost = 7
		prerequisite = {
			focus = ENG_a_change_in_course
		}
		mutually_exclusive = {
			focus = ENG_the_kings_party
			focus = ENG_organize_the_blackshirts
		}
		x = 71
		y = 1
			available = {
					is_subject = no
					has_war = no
					if = {
							limit = {
									NOT = {
											has_country_flag = ENG_abdication_crisis_changed_mind
										}
								}
							NOT = {
									has_country_flag = edward_viii_refused_to_abdicate_flag
								}
						}
				}
			cancel_if_invalid = yes
			ai_will_do = {
					factor = 2
					modifier = {
							factor = 0
							OR = {
									has_country_flag = ENG_abdication_crisis_normal_marriage
									has_country_flag = ENG_abdication_crisis_morganatic_marriage
								}
						}
					modifier = {
							factor = 0
							has_completed_focus = uk_empire_focus
						}
				}
			completion_reward = {
					add_stability = 0.1
					add_political_power = 150
					add_timed_idea = { idea = internationalism days = 730 }
					custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt
					custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_3
					custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_2
					hidden_effect = {
							random_list = {
									10 = {
											random_list = {
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_1
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_2
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_3
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_4
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_5
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_6
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_7
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_8
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_9
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_10
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_11
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_12
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_13
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_14
														}
													6 = {
															set_country_flag = ENG_trade_unions_demand_minister_appointment_15
														}
												}
											activate_mission = ENG_trade_unions_demand_minister_appointment_mission
										}
									10 = {
											set_country_flag = ENG_trade_unions_demand_legislation_amendment
											activate_mission = ENG_trade_unions_demand_legislation_amendment_mission
										}
									10 = {
											set_country_flag = ENG_trade_unions_demand_conscription_limitations
											activate_mission = ENG_trade_unions_demand_conscription_limitations_mission
										}
									10 = {
											set_country_flag = ENG_trade_unions_demand_workplace_safety_legislation
											activate_mission = ENG_trade_unions_demand_workplace_safety_legislation_mission
										}
									10 = {
											set_country_flag = ENG_trade_unions_demand_increase_in_paid_leave
											activate_mission = ENG_trade_unions_demand_increase_in_paid_leave_mission
										}
									10 = {
											set_country_flag = ENG_trade_unions_demand_minimum_pay_increase
											activate_mission = ENG_trade_unions_demand_minimum_pay_increase_mission
										}
									10 = {
											set_country_flag = ENG_trade_unions_demand_construction_safety_legislation
											activate_mission = ENG_trade_unions_demand_construction_safety_legislation_mission
										}
									10 = {
											set_country_flag = ENG_trade_unions_demand_mandatory_union_days
											activate_mission = ENG_trade_unions_demand_mandatory_union_days_mission
										}
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.33
									days = 1
								}
						}
				}

	}
	focus = {
		id = ENG_move_to_secure_the_dominions
		icon = GFX_focus_eng_move_to_secure_the_dominions
		cost = 7
		prerequisite = {
			focus = ENG_organize_the_blackshirts
			focus = ENG_concessions_to_the_trade_unions
		}
		x = 68
		y = 2
			available = {
					is_subject = no
					has_war = no
					OR = {
							has_government = fascism
							has_government = communism
						}
					OR = {
							RAJ = {
									is_subject_of = ENG
								}
							CAN = {
									is_subject_of = ENG
								}
							SAF = {
									is_subject_of = ENG
								}
							AST = {
									is_subject_of = ENG
								}
							NZL = {
									is_subject_of = ENG
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_political_power = 120
					custom_effect_tooltip = ENG_move_to_secure_the_dominions_tt
					if = {
							limit = {
									CAN = {
											is_subject_of = ENG
										}
								}
							CAN = {
									country_event = {
											id = mtg_britain.62
											hours = 6
										}
								}
						}
					if = {
							limit = {
									SAF = {
											is_subject_of = ENG
										}
								}
							SAF = {
									country_event = {
											id = mtg_britain.62
											hours = 6
										}
								}
						}
					if = {
							limit = {
									RAJ = {
											is_subject_of = ENG
										}
								}
							RAJ = {
									country_event = {
											id = mtg_britain.62
											hours = 6
										}
								}
						}
					if = {
							limit = {
									AST = {
											is_subject_of = ENG
										}
								}
							AST = {
									country_event = {
											id = mtg_britain.62
											hours = 6
										}
								}
						}
					if = {
							limit = {
									NZL = {
											is_subject_of = ENG
										}
								}
							NZL = {
									country_event = {
											id = mtg_britain.62
											hours = 6
										}
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.30
									days = 1
								}
						}
				}

	}
	focus = {
		id = ENG_the_fate_of_the_royal_family
		icon = GFX_goal_tfv_burn_the_royal_portraits
		cost = 7
		prerequisite = {
			focus = ENG_concessions_to_the_trade_unions
		}
		x = 70
		y = 2
			available = {
					has_government = communism
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_political_power = 50
					country_event = {
							id = mtg_britain.43
						}
				}

	}
	focus = {
		id = ENG_eliminate_the_upper_class
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = ENG_concessions_to_the_trade_unions
		}
		x = 72
		y = 2
			available = {
					has_government = communism
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_political_power = 100
					custom_effect_tooltip = ENG_eliminate_the_upper_class_tt
					country_event = {
							id = mtg_britain.45
						}
				}

	}
	focus = {
		id = ENG_for_the_good_of_the_revolution
		icon = GFX_focus_generic_soviet_politics
		cost = 7
		prerequisite = {
			focus = ENG_the_fate_of_the_royal_family
		}
		prerequisite = {
			focus = ENG_eliminate_the_upper_class
		}
		x = 71
		y = 3
			available = {
                 OR = { 
					has_war_support > 0.3
				    has_war = yes
					date > 1938.1.1
				 }
            }
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_named_threat = {
							threat = 10
							name = ENG_for_the_good_of_the_revolution
						}
					remove_ideas = ENG_the_war_to_end_all_wars
					add_timed_idea = {
							idea = ENG_for_the_good_of_the_revolution_idea
							days = 1095
						}
				}

	}
	focus = {
		id = ENG_the_british_communist_alternative
		icon = GFX_focus_generic_join_comintern
		cost = 7
		prerequisite = {
			focus = ENG_for_the_good_of_the_revolution
		}
		mutually_exclusive = {
			focus = ENG_follow_moscow
		}
		x = 70
		y = 4
			available = {
					is_subject = no
					NOT = {
							is_in_faction_with = SOV
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_stability = 0.10
					add_war_support = 0.10
					add_political_power = 150
					add_manpower = 100000
					dismantle_faction = yes
					create_faction = ENG_british_communist_alternative
					hidden_effect = { news_event = { id = mtg_news.36 days = 1 } }
					if = { 
					       limit = { has_country_leader = { name = "Harry Pollitt" ruling_only = yes } }
							retire_country_leader = yes
							create_country_leader = {
									name = "Rajani Palme Dutt"
									desc = "POLITICS_PALME_DUTT_DESC"
									picture = "Portrait_Britain_Palme_Dutt.dds"
									expire = "1965.1.1"
									ideology = leninism
									traits = { marxist_philosopher }
								}
						}
					add_ai_strategy = {
							type = alliance
							id = SOV
							value = -100
						}
					add_ai_strategy = {
							type = befriend
							id = SOV
							value = -100
						}
					add_ai_strategy = {
							type = protect
							id = SOV
							value = -100
						}
					SOV = {
							add_ai_strategy = {
									type = alliance
									id = ROOT
									value = -100
								}
							add_ai_strategy = {
									type = befriend
									id = ROOT
									value = -100
								}
							add_ai_strategy = {
									type = protect
									id = ROOT
									value = -100
								}
						}
					every_country = {
							limit = {
									is_subject = no
									NOT = {
											has_government = communism
											has_government = fascism
											original_tag = ENG
										}
									capital_scope = {
											is_on_continent = europe
										}
									num_of_factories > 30
								}
							add_timed_idea = {
									idea = communist_influence
									days = 365
								}
						}
				}

	}
	focus = {
		id = ENG_reach_out_across_the_channel
		icon = GFX_goal_tripartite_pact
		cost = 7
		prerequisite = {
			focus = ENG_the_british_communist_alternative
		}
		x = 70
		y = 5
			available = {
					has_army_manpower = {
							size > 400000
						}
					is_subject = no
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					every_country = {
							limit = {
									is_subject = no
									NOT = {
											has_government = communism
											has_government = fascism
											original_tag = ENG
										}
									capital_scope = {
											is_on_continent = europe
										}
									num_of_factories > 30
								}
							add_popularity = {
									ideology = communism
									popularity = 0.05
								}
						}
					every_country = {
							limit = {
									is_subject = no
									is_in_faction = no
									OR = {
											has_government = communism
											communism > 0.35
										}
									NOT = {
											original_tag = ENG
											original_tag = SOV
										}
									capital_scope = {
											is_on_continent = europe
										}
									num_of_factories > 35
								}
							add_popularity = {
									ideology = communism
									popularity = 0.05
								}
							country_event = {
									id = generic.5
								}
						}
				}

	}
	focus = {
		id = ENG_the_one_true_revolution
		icon = GFX_focus_attack_soviet
		cost = 7
		prerequisite = {
			focus = ENG_reach_out_across_the_channel
		}
		mutually_exclusive = {
			focus = ENG_soviet_cooperation
		}
		x = 71
		y = 6
			available = {
					has_army_manpower = {
							size > 750000
						}
					is_subject = no
					country_exists = SOV
					NOT = {
							is_in_faction_with = SOV
						}
					SOV = {
							has_government = communism
						}
				}
			bypass = {
					has_war_with = SOV
				}
			will_lead_to_war_with = SOV
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = SOV
							expire = 365
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.38
									days = 1
								}
						}
				}

	}
	focus = {
		id = ENG_soviet_cooperation
		icon = GFX_focus_chi_mission_to_the_soviet_union
		cost = 7
		prerequisite = {
			focus = ENG_reach_out_across_the_channel
		}
		mutually_exclusive = {
			focus = ENG_the_one_true_revolution
		}
		x = 69
		y = 6
			available = {
					has_army_manpower = {
							size > 500000
						}
					is_subject = no
					country_exists = SOV
					NOT = {
							has_war_with = SOV
						}
					SOV = {
							has_government = communism
						}
				}
			bypass = {
					is_in_faction_with = SOV
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					if = {
							limit = {
									SOV = {
											NOT = {
													has_war_with = GER
												}
										}
								}
							SOV = {
									country_event = {
											id = mtg_britain.49
											hours = 6
										}
								}
						}
					else = {
							create_wargoal = {
									type = puppet_wargoal_focus
									target = GER
									expire = 365
								}
						}
				}

	}
	focus = {
		id = ENG_follow_moscow
		icon = GFX_goal_support_communism
		cost = 7
		prerequisite = {
			focus = ENG_for_the_good_of_the_revolution
		}
		mutually_exclusive = {
			focus = ENG_the_british_communist_alternative
		}
		x = 75
		y = 4
			available = {
					is_subject = no
					country_exists = SOV
					NOT = {
							is_in_faction_with = SOV
						}
					NOT = {
							has_war_with = SOV
						}
					SOV = {
							has_government = communism
						}
				}
			bypass = {
					is_in_faction_with = SOV
					NOT = {
							focus_progress = {
									focus = ENG_the_british_communist_alternative
									progress > 0
								}
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_stability = 0.05
					SOV = {
							country_event = {
									id = mtg_britain.52
									hours = 6
								}
						}
				}

	}
	focus = {
		id = ENG_spirit_of_the_industrial_revolution
		icon = GFX_goal_generic_soviet_construction
		cost = 7
		prerequisite = {
			focus = ENG_the_british_communist_alternative
			focus = ENG_follow_moscow
		}
		x = 74
		y = 5
			available = {

}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = ENG_spirit_of_the_industrial_revolution_idea
				}

	}
	focus = {
		id = ENG_socialist_science_pool
		icon = GFX_focus_generic_socialist_science
		cost = 7
		prerequisite = {
			focus = ENG_spirit_of_the_industrial_revolution
		}
		x = 73
		y = 6
			available = {
					is_in_faction_with = SOV
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_to_tech_sharing_group = socialist_science_pool
					every_other_country = {
							limit = {
									is_in_faction_with = ENG
								}
							add_to_tech_sharing_group = socialist_science_pool
						}
				}

	}
	focus = {
		id = ENG_tackle_fascism
		icon = GFX_focus_generic_anti_fascist_diplomacy
		cost = 7
		prerequisite = {
			focus = ENG_spirit_of_the_industrial_revolution
		}
		mutually_exclusive = {
			focus = ENG_tackle_capitalism
		}
		x = 75
		y = 6
			available = {
					is_subject = no
					OR = {
							country_exists = GER
							country_exists = ITA
						}
					OR = {
							GER = {
									has_government = fascism
								}
							ITA = {
									has_government = fascism
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					if = {
							limit = {
									GER = {
											has_government = fascism
										}
									ITA = {
											has_government = fascism
										}
								}
							add_ideas = ENG_tackle_fascism_idea_1
							GER = {
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_tackle_fascism
										}
								}
							ITA = {
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_tackle_fascism
										}
								}
						}
					if = {
							limit = {
									GER = {
											has_government = fascism
										}
									NOT = {
											ITA = {
													has_government = fascism
												}
										}
								}
							add_ideas = ENG_tackle_fascism_idea_2
							GER = {
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_tackle_fascism
										}
								}
						}
					if = {
							limit = {
									NOT = {
											GER = {
													has_government = fascism
												}
										}
									ITA = {
											has_government = fascism
										}
								}
							add_ideas = ENG_tackle_fascism_idea_3
							ITA = {
									add_opinion_modifier = {
											target = ENG
											modifier = ENG_tackle_fascism
										}
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.39
									days = 1
								}
						}
				}

	}
	focus = {
		id = ENG_preparing_the_second_front
		icon = GFX_goal_generic_amphibious_assault
		cost = 7
		prerequisite = {
			focus = ENG_tackle_fascism
		}
		x = 75
		y = 7
			available = {

}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_tech_bonus = {
							name = ENG_preparing_the_second_front
							bonus = 1.0
							uses = 1
							category = marine_tech
						}
					add_tech_bonus = {
							name = ENG_preparing_the_second_front
							bonus = 1.0
							uses = 1
							category = tp_tech
						}
				}

	}
	focus = {
		id = ENG_liberate_the_home_of_marx
		icon = GFX_focus_eng_liberate_the_home_of_marx
		cost = 7
		prerequisite = {
			focus = ENG_preparing_the_second_front
		}
		x = 75
		y = 8
			available = {
					is_subject = no
					has_army_manpower = {
							size > 750000
						}
					has_war = no
					country_exists = GER
					NOT = {
							is_in_faction_with = GER
						}
				}
			will_lead_to_war_with = GER
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = GER
							expire = 365
						}
				}

	}
	focus = {
		id = ENG_take_out_the_regia_marina
		icon = GFX_goal_generic_major_war
		cost = 7
		prerequisite = {
			focus = ENG_alliance_with_germany
			focus = ENG_noninterference_treaty_with_germany
		}
		x = 59
		y = 7
			available = {
					is_subject = no
					has_army_manpower = {
							size > 500000
						}
					has_war = no
					country_exists = ITA
					NOT = {
							is_in_faction_with = ITA
						}
				}
			will_lead_to_war_with = ITA
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = ITA
							expire = 365
						}
				}

	}
	focus = {
		id = ENG_pre_empt_the_ideological_threat
		icon = GFX_focus_attack_soviet
		cost = 7
		prerequisite = {
			focus = ENG_imperial_conscription
		}
		mutually_exclusive = {
			focus = ENG_pre_empt_the_strategic_threat
		}
		x = 59
		y = 8
			available = {
					has_army_manpower = {
							size > 750000
						}
					is_subject = no
					country_exists = SOV
					NOT = {
							is_in_faction_with = SOV
						}
					SOV = {
							has_government = communism
							num_of_factories > 120
						}
				}
			will_lead_to_war_with = SOV
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							has_war = yes
						}
				}
			completion_reward = {
					ENG_mosley_pacifism_level_down = yes
					create_wargoal = {
							type = puppet_wargoal_focus
							target = SOV
							expire = 365
						}
				}

	}
	focus = {
		id = ENG_expose_the_belly_of_the_bear
		icon = GFX_focus_eng_expose_the_belly_of_the_bear
		cost = 7
		prerequisite = {
			focus = ENG_pre_empt_the_ideological_threat
		}
		x = 59
		y = 9
			available = {
					is_subject = no
					OR = {
							country_exists = PER
							country_exists = AFG
						}
					OR = {
							NOT = {
									is_in_faction_with = PER
								}
							NOT = {
									is_in_faction_with = AFG
								}
						}
				}
			will_lead_to_war_with = PER
			will_lead_to_war_with = AFG
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					ENG_mosley_pacifism_level_down = yes
					PER = {
							if = {
									limit = {
											NOT = {
													is_in_faction_with = ENG
												}
										}
									country_event = {
											id = mtg_britain.79
											hours = 6
										}
								}
						}
					AFG = {
							if = {
									limit = {
											NOT = {
													is_in_faction_with = ENG
												}
										}
									country_event = {
											id = mtg_britain.79
											hours = 6
										}
								}
						}
				}

	}
	focus = {
		id = ENG_bring_the_dominions_back_into_the_fold
		icon = GFX_focus_eng_bring_the_dominions_back_into_the_fold
		cost = 7
		prerequisite = {
			focus = ENG_appeal_to_imperial_loyalists
		}
		x = 63
		y = 5
			available = {
					is_subject = no
					has_army_manpower = {
							size > 500000
						}
				}
			bypass = {
					OR = {
							AND = {
									NOT = {
											country_exists = CAN
										}
									NOT = {
											country_exists = SAF
										}
									NOT = {
											country_exists = AST
										}
									NOT = {
											country_exists = NZL
										}
								}
							AND = {
									is_in_faction_with = CAN
									CAN = {
											has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
										}
									is_in_faction_with = SAF
									SAF = {
											has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
										}
									is_in_faction_with = AST
									AST = {
											has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
										}
									is_in_faction_with = NZL
									NZL = {
											has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
										}
								}
							has_completed_focus = ENG_towards_dominion_independence
						}
				}
			will_lead_to_war_with = CAN
			will_lead_to_war_with = SAF
			will_lead_to_war_with = AST
			will_lead_to_war_with = NZL
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					ENG_mosley_pacifism_level_down = yes
					if = {
							limit = {
									NOT = {
											is_in_faction_with = CAN
										}
									is_ai = no
								}
							every_state = {
									limit = {
											is_core_of = CAN
										}
									add_claim_by = ENG
								}
							create_wargoal = {
									type = annex_everything
									target = CAN
									expire = 365
								}
						}
					if = {
							limit = {
									NOT = {
											is_in_faction_with = SAF
										}
									is_ai = no
								}
							every_state = {
									limit = {
											is_core_of = SAF
										}
									add_claim_by = ENG
								}
							create_wargoal = {
									type = annex_everything
									target = SAF
									expire = 365
								}
						}
					if = {
							limit = {
									NOT = {
											is_in_faction_with = AST
										}
									is_ai = no
								}
							every_state = {
									limit = {
											is_core_of = AST
										}
									add_claim_by = ENG
								}
							create_wargoal = {
									type = annex_everything
									target = AST
									expire = 365
								}
						}
					if = {
							limit = {
									NOT = {
											is_in_faction_with = NZL
										}
									is_ai = no
								}
							every_state = {
									limit = {
											is_core_of = NZL
										}
									add_claim_by = ENG
								}
							create_wargoal = {
									type = annex_everything
									target = NZL
									expire = 365
								}
						}
					custom_effect_tooltip = ENG_bring_the_dominions_back_into_the_fold_tt
				}

	}
	focus = {
		id = ENG_unite_the_anglosphere
		icon = GFX_focus_eng_unite_the_anglosphere
		cost = 7
		prerequisite = {
			focus = ENG_imperial_conscription
		}
		x = 63
		y = 8
			available = {
					has_army_manpower = {
							size > 750000
						}
					is_subject = no
					country_exists = USA
					NOT = {
							is_in_faction_with = USA
						}
				}
			will_lead_to_war_with = USA
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							has_war = yes
						}
				}
			completion_reward = {
					ENG_mosley_pacifism_level_down = yes
					if = {
							limit = {
									owns_state = 113
									owns_state = 134
									owns_state = 135
								}
							113 = {
									add_core_of = ENG
								}
							134 = {
									add_core_of = ENG
								}
							135 = {
									add_core_of = ENG
								}
						}
					create_wargoal = {
							type = annex_everything
							target = USA
							expire = 365
						}
				}

	}
	focus = {
		id = ENG_the_sun_never_sets
		icon = GFX_focus_eng_the_sun_never_sets
		cost = 7
		prerequisite = {
			focus = ENG_reclaim_the_jewel_in_the_crown
			focus = ENG_bring_the_dominions_back_into_the_fold
		}
		x = 62
		y = 6
			available = {

}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_tech_bonus = {
							name = ENG_the_sun_never_sets
							bonus = 1.0
							uses = 1
							category = dd_tech
							category = cl_tech
							category = ca_tech
							category = bb_tech
							category = cv_tech
							category = ss_tech
						}
					add_ideas = ENG_the_sun_never_sets_idea
					custom_effect_tooltip = ENG_the_sun_never_sets_tt
				}

	}
	focus = {
		id = ENG_enforce_decolonization
		icon = GFX_goal_generic_forceful_treaty
		cost = 7
		prerequisite = {
			focus = ENG_soviet_cooperation
			focus = ENG_the_one_true_revolution
		}
		x = 70
		y = 7
			available = {
					has_army_manpower = {
							size > 500000
						}
					is_subject = no
					has_completed_focus = ENG_decolonization
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					every_other_country = {
							limit = {
									OR = {
											AND = {
													NOT = {
															original_tag = PUE
														}
													owns_state = 686
													has_full_control_of_state = 686
												}
											PUE = {
													is_subject_of = PREV
												}
											"PHI" = {
													is_subject_of = PREV
												}
											AND = {
													NOT = {
															original_tag = GDL
														}
													owns_state = 694
													has_full_control_of_state = 694
												}
											AND = {
													NOT = {
															original_tag = SYR
														}
													owns_state = 677
													has_full_control_of_state = 677
													owns_state = 680
													has_full_control_of_state = 680
													owns_state = 554
													has_full_control_of_state = 554
												}
											AND = {
													NOT = {
															original_tag = LEB
														}
													owns_state = 553
													has_full_control_of_state = 553
												}
											AND = {
													NOT = {
															original_tag = MAD
														}
													owns_state = 543
													has_full_control_of_state = 543
												}
											AND = {
													owns_state = 670
													has_full_control_of_state = 670
												}
											AND = {
													owns_state = 741
													has_full_control_of_state = 741
												}
											AND = {
													owns_state = 671
													has_full_control_of_state = 671
													owns_state = 286
													has_full_control_of_state = 286
												}
											AND = {
													owns_state = 728
													has_full_control_of_state = 728
												}
											AND = {
													NOT = {
															original_tag = MOR
														}
													owns_state = 461
													has_full_control_of_state = 461
													owns_state = 462
													has_full_control_of_state = 462
												}
											AND = {
													NOT = {
															original_tag = ALG
														}
													owns_state = 459
													has_full_control_of_state = 459
													owns_state = 513
													has_full_control_of_state = 513
													owns_state = 460
													has_full_control_of_state = 460
													owns_state = 514
													has_full_control_of_state = 514
												}
											AND = {
													NOT = {
															original_tag = TUN
														}
													owns_state = 458
													has_full_control_of_state = 458
													owns_state = 665
													has_full_control_of_state = 665
												}
											AND = {
													NOT = {
															original_tag = DJI
														}
													owns_state = 268
													has_full_control_of_state = 268
												}
											AND = {
													NOT = {
															original_tag = RCG
														}
													owns_state = 772
													has_full_control_of_state = 772
												}
											AND = {
													NOT = {
															original_tag = GAB
														}
													owns_state = 539
													has_full_control_of_state = 539
												}
											AND = {
													NOT = {
															original_tag = CMR
														}
													owns_state = 773
													has_full_control_of_state = 773
												}
											AND = {
													NOT = {
															original_tag = CAR
														}
													owns_state = 660
													has_full_control_of_state = 660
												}
											AND = {
													NOT = {
															original_tag = CHA
														}
													owns_state = 774
													has_full_control_of_state = 774
													owns_state = 775
													has_full_control_of_state = 775
												}
											AND = {
													NOT = {
															original_tag = NGR
														}
													owns_state = 781
													has_full_control_of_state = 781
													owns_state = 515
													has_full_control_of_state = 515
												}
											AND = {
													NOT = {
															original_tag = DAH
														}
													owns_state = 776
													has_full_control_of_state = 776
												}
											AND = {
													NOT = {
															original_tag = TOG
														}
													owns_state = 777
													has_full_control_of_state = 777
												}
											AND = {
													NOT = {
															original_tag = VOL
														}
													owns_state = 778
													has_full_control_of_state = 778
												}
											AND = {
													NOT = {
															original_tag = IVO
														}
													owns_state = 779
													has_full_control_of_state = 779
												}
											AND = {
													NOT = {
															original_tag = GNA
														}
													owns_state = 780
													has_full_control_of_state = 780
												}
											AND = {
													NOT = {
															original_tag = MLI
														}
													owns_state = 556
													has_full_control_of_state = 556
													owns_state = 782
													has_full_control_of_state = 782
												}
											AND = {
													NOT = {
															original_tag = SEN
														}
													owns_state = 272
													has_full_control_of_state = 272
												}
											AND = {
													NOT = {
															original_tag = CAY
														}
													owns_state = 310
													has_full_control_of_state = 310
												}
											GDL = {
													is_subject_of = PREV
												}
											SYR = {
													is_subject_of = PREV
												}
											LEB = {
													is_subject_of = PREV
												}
											LAO = {
													is_subject_of = PREV
												}
											CAM = {
													is_subject_of = PREV
												}
											VIN = {
													is_subject_of = PREV
												}
											MAD = {
													is_subject_of = PREV
												}
											MOR = {
													is_subject_of = PREV
												}
											ALG = {
													is_subject_of = PREV
												}
											TUN = {
													is_subject_of = PREV
												}
											DJI = {
													is_subject_of = PREV
												}
											RCG = {
													is_subject_of = PREV
												}
											GAB = {
													is_subject_of = PREV
												}
											CMR = {
													is_subject_of = PREV
												}
											CAR = {
													is_subject_of = PREV
												}
											CHA = {
													is_subject_of = PREV
												}
											NGR = {
													is_subject_of = PREV
												}
											DAH = {
													is_subject_of = PREV
												}
											TOG = {
													is_subject_of = PREV
												}
											VOL = {
													is_subject_of = PREV
												}
											IVO = {
													is_subject_of = PREV
												}
											GNA = {
													is_subject_of = PREV
												}
											MLI = {
													is_subject_of = PREV
												}
											SEN = {
													is_subject_of = PREV
												}
											CAY = {
													is_subject_of = PREV
												}
											AND = {
													NOT = {
															original_tag = LBA
														}
													owns_state = 448
													has_full_control_of_state = 448
													owns_state = 661
													has_full_control_of_state = 661
													owns_state = 449
													has_full_control_of_state = 449
													owns_state = 662
													has_full_control_of_state = 662
													owns_state = 450
													has_full_control_of_state = 450
													owns_state = 451
													has_full_control_of_state = 451
													owns_state = 663
													has_full_control_of_state = 663
													owns_state = 273
													has_full_control_of_state = 273
												}
											AND = {
													NOT = {
															original_tag = ETH
														}
													owns_state = 271
													has_full_control_of_state = 271
												}
											AND = {
													NOT = {
															original_tag = ERI
														}
													owns_state = 550
													has_full_control_of_state = 550
												}
											AND = {
													NOT = {
															original_tag = SOM
														}
													owns_state = 559
													has_full_control_of_state = 559
												}
											LBA = {
													is_subject_of = PREV
												}
											ETH = {
													is_subject_of = PREV
												}
											ERI = {
													is_subject_of = PREV
												}
											SOM = {
													is_subject_of = PREV
												}
											AND = {
													NOT = {
															original_tag = KOR
														}
													owns_state = 527
													has_full_control_of_state = 527
													owns_state = 525
													has_full_control_of_state = 525
												}
											AND = {
													original_tag = JAP
													owns_state = 609
													has_full_control_of_state = 609
												}
											AND = {
													original_tag = JAP
													owns_state = 745
													has_full_control_of_state = 745
												}
											AND = {
													original_tag = JAP
													owns_state = 524
													has_full_control_of_state = 524
												}
											MAN = {
													is_subject_of = PREV
												}
											MEN = {
													is_subject_of = PREV
												}
											KOR = {
													is_subject_of = PREV
												}
											AND = {
													NOT = {
															original_tag = ANG
														}
													owns_state = 540
													has_full_control_of_state = 540
												}
											AND = {
													NOT = {
															original_tag = MZB
														}
													owns_state = 544
													has_full_control_of_state = 544
												}
											AND = {
													original_tag = POR
													owns_state = 729
													has_full_control_of_state = 729
												}
											AND = {
													NOT = {
															original_tag = INS
														}
													owns_state = 721
													has_full_control_of_state = 721
												}
											AND = {
													NOT = {
															original_tag = GNB
														}
													owns_state = 296
													has_full_control_of_state = 296
												}
											ANG = {
													is_subject_of = PREV
												}
											MZB = {
													is_subject_of = PREV
												}
											GNB = {
													is_subject_of = PREV
												}
											AND = {
													NOT = {
															original_tag = EQG
														}
													owns_state = 297
													has_full_control_of_state = 297
												}
											AND = {
													NOT = {
															original_tag = WES
														}
													owns_state = 699
													has_full_control_of_state = 699
												}
											AND = {
													NOT = {
															original_tag = MOR
														}
													owns_state = 783
													has_full_control_of_state = 783
												}
											AND = {
													NOT = {
															original_tag = MOR
														}
													owns_state = 290
													has_full_control_of_state = 290
												}
											EQG = {
													is_subject_of = PREV
												}
											WES = {
													is_subject_of = PREV
												}
											AND = {
													NOT = {
															original_tag = CRC
														}
													owns_state = 695
													has_full_control_of_state = 695
												}
											AND = {
													NOT = {
															original_tag = SUR
														}
													owns_state = 309
													has_full_control_of_state = 309
												}
											CRC = {
													is_subject_of = PREV
												}
											SUR = {
													is_subject_of = PREV
												}
											INS = {
													is_subject_of = PREV
												}
											AND = {
													NOT = {
															original_tag = INS
														}
													owns_state = 335
													has_full_control_of_state = 335
													owns_state = 672
													has_full_control_of_state = 672
													owns_state = 334
													has_full_control_of_state = 334
													owns_state = 673
													has_full_control_of_state = 673
													owns_state = 667
													has_full_control_of_state = 667
													owns_state = 309
													has_full_control_of_state = 309
													owns_state = 668
													has_full_control_of_state = 668
													owns_state = 738
													has_full_control_of_state = 738
													owns_state = 669
													has_full_control_of_state = 669
												}
											AND = {
													NOT = {
															original_tag = COG
														}
													owns_state = 295
													has_full_control_of_state = 295
													owns_state = 538
													has_full_control_of_state = 538
													owns_state = 718
													has_full_control_of_state = 718
												}
											COG = {
													is_subject_of = PREV
												}
										}
								}
							country_event = {
									id = mtg_britain.46
									hours = 6
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.37
									days = 1
								}
						}
				}

	}
	focus = {
		id = ENG_tackle_capitalism
		icon = GFX_focus_generic_strike_at_democracy3
		cost = 7
		prerequisite = {
			focus = ENG_spirit_of_the_industrial_revolution
		}
		mutually_exclusive = {
			focus = ENG_tackle_fascism
		}
		x = 77
		y = 6
			available = {
					is_subject = no
					country_exists = USA
					USA = {
							has_government = democratic
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = ENG_tackle_capitalism_idea
					USA = {
							add_opinion_modifier = {
									target = ENG
									modifier = ENG_tackle_capitalism
								}
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.40
									days = 1
								}
						}
				}

	}
	focus = {
		id = ENG_bermuda_invasion_launch_point
		icon = GFX_goal_generic_position_armies
		cost = 7
		prerequisite = {
			focus = ENG_tackle_capitalism
		}
		x = 77
		y = 7
			available = {
					has_full_control_of_state = 696
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					696 = {
							if = {
									limit = {
											is_controlled_by = ROOT
										}
									add_building_construction = {
											type = infrastructure
											level = 2
											instant_build = yes
										}
									add_building_construction = {
											type = air_base
											level = 5
											instant_build = yes
										}
									add_building_construction = {
											type = naval_base
											level = 5
											province = 13010
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = ENG_crush_the_dream
		icon = GFX_focus_eng_crush_the_dream
		cost = 7
		prerequisite = {
			focus = ENG_bermuda_invasion_launch_point
		}
		x = 77
		y = 8
			available = {
					is_subject = no
					has_army_manpower = {
							size > 750000
						}
					has_war = no
					NOT = {
							is_in_faction_with = USA
						}
					USA = {
							has_government = democratic
						}
				}
			will_lead_to_war_with = USA
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = USA
							expire = 365
						}
				}

	}
	focus = {
		id = uk_sanction_italy_focus
		icon = GFX_goal_generic_trade
		cost = 7
		prerequisite = {
			focus = uk_balkan_strategy
		}
		x = 24
		y = 6
			available = {
					is_subject = no
					ITA = {
							ENG_focus_available_embargo_sanction = yes
						}
				}
			bypass = {
					has_war_with = ITA
				}
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					ITA = {
							add_opinion_modifier = {
									target = ENG
									modifier = embargo
								}
							add_opinion_modifier = {
									target = ENG
									modifier = sanctions_relations
								}
						}
				}

	}
	focus = {
		id = ENG_war_with_italy
		icon = GFX_focus_attack_italy
		cost = 7
		prerequisite = {
			focus = uk_sanction_italy_focus
		}
		x = 24
		y = 7
			available = {
					is_subject = no
					has_army_manpower = {
							size > 600000
						}
					has_war = no
					num_of_factories > 135
					ITA = {
							ENG_focus_available_war = yes
						}
				}
			bypass = {
					has_war_with = ITA
				}
			will_lead_to_war_with = ITA
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = ITA
							expire = 365
						}
				}

	}
	focus = {
		id = fighter_command_focus
		icon = GFX_goal_generic_air_fighter
		cost = 7
		prerequisite = {
			focus = aircraft_production_focus
		}
		x = 5
		y = 6
			ai_will_do = {
					factor = 3
				}
			available_if_capitulated = yes
			completion_reward = {
					air_experience = 25
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}	
				mio:ENG_supermarine_organization = {
					add_mio_size = 3
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				add_tech_bonus = {
					name = fighter_command_focus
					bonus = 1.0
					uses = 1
					category = light_fighter
					category = cat_heavy_fighter
				}
			}
			else_if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				add_tech_bonus = {
					name = fighter_command_focus
					bonus = 1.0
					uses = 1
					category = light_fighter
					category = cat_heavy_fighter
				}
				add_doctrine_cost_reduction = {
					name = ENG_fighter_command_focus #land_doc_bonus
					cost_reduction = 0.5
					uses = 1
					category = air_doctrine
				}
			}
		}

	}
	focus = {
		id = bomber_command_focus
		icon = GFX_goal_generic_air_bomber
		cost = 7
		prerequisite = {
			focus = coastal_command_focus
		}
		x = 7
		y = 6
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_timed_idea = {
							idea = strategic_bombing_focus
							days = 1095
						}
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}	
				mio:ENG_avro_organization = {
					add_mio_size = 2
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				air_experience = 25
				add_tech_bonus = {
					name = bomber_command_focus
					bonus = 1.0
					uses = 2
					category = cat_strategic_bomber
					category = tactical_bomber
				}
			}
			else_if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				air_experience = 25
				add_tech_bonus = {
					name = bomber_command_focus
					bonus = 1.0
					uses = 1
					category = cat_strategic_bomber
					category = tactical_bomber
				}
				add_doctrine_cost_reduction = {
					name = ENG_bomber_command_focus #land_doc_bonus
					cost_reduction = 0.5
					uses = 1
					category = air_doctrine
				}
			}
		}

	}
	focus = {
		id = coastal_command_focus
		icon = GFX_goal_generic_air_naval_bomber
		cost = 7
		prerequisite = {
			focus = air_defense_focus
		}
		x = 7
		y = 5
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					air_experience = 25
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}	
				mio:ENG_fairey_aviation_organization = {
					add_mio_size = 2
				}
				mio:ENG_de_havilland_organization = {
					add_mio_size = 2
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				add_tech_bonus = {
					name = coastal_command_focus
					bonus = 1.0
					uses = 2
					category = naval_bomber
					category = cas_bomber
				}
			}
			else_if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				add_tech_bonus = {
					name = coastal_command_focus
					bonus = 1.0
					uses = 1
					category = naval_bomber
					category = cas_bomber
				}
				add_doctrine_cost_reduction = {
					name = ENG_coastal_command_focus #land_doc_bonus
					cost_reduction = 0.5
					uses = 1
					category = air_doctrine
				}
			}
		}

	}
	focus = {
		id = uk_jet_focus
		icon = GFX_goal_generic_build_airforce
		cost = 7
		prerequisite = {
			focus = fighter_command_focus
		}
		prerequisite = {
			focus = bomber_command_focus
		}
		x = 6
		y = 7
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = uk_jet_focus
							bonus = 1.0
							uses = 2
							category = jet_technology
						}
				}

	}
	focus = {
		id = ENG_anti_non_contact_committee
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 7
		prerequisite = {
			focus = uk_destroyer_focus
		}
		x = 17
		y = 8
			ai_will_do = {
					factor = 1
				}
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = ENG_anti_non_contact_committee
							bonus = 1.0
							uses = 1
							category = naval_minelaying
						}
					add_tech_bonus = {
							name = ENG_anti_non_contact_committee
							bonus = 1.0
							uses = 1
							category = naval_minesweeping
						}
				}

	}
	focus = {
		id = ENG_anti_submarine_training_school
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 7
		prerequisite = {
			focus = ENG_a_s_warfare
		}
		prerequisite = {
			focus = ENG_anti_non_contact_committee
		}
		x = 16
		y = 9
			offset = {
					x = 0
					y = -1
					trigger = {
							NOT = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = ENG_anti_submarine_training_school
							cost_reduction = 0.5
							uses = 2
							category = convoy_defense_tree
						}
					add_timed_idea = {
							idea = ENG_anti_submarine_training_school
							days = 1095
						}
				}

	}
	focus = {
		id = ENG_self_government_for_africa
		icon = GFX_focus_generic_self_management
		cost = 7
		prerequisite = {
			focus = ENG_self_government_for_the_middle_east
		}
		x = 34
		y = 5
			available = {
					is_subject = no
					OR = {
							has_full_control_of_state = 767
							has_full_control_of_state = 551
							has_full_control_of_state = 549
							has_full_control_of_state = 269
							has_full_control_of_state = 548
							has_full_control_of_state = 547
							has_full_control_of_state = 546
							has_full_control_of_state = 771
							has_full_control_of_state = 770
							has_full_control_of_state = 545
							has_full_control_of_state = 542
							has_full_control_of_state = 558
							has_full_control_of_state = 274
							has_full_control_of_state = 700
							has_full_control_of_state = 701
						}
				}
			bypass = {
					NOT = {
							AND = {
									owns_state = 551
									owns_state = 549
									owns_state = 269
									owns_state = 548
									owns_state = 547
									owns_state = 546
									owns_state = 771
									owns_state = 770
									owns_state = 545
									owns_state = 542
									owns_state = 558
									owns_state = 274
									owns_state = 700
									owns_state = 701
								}
						}
				}
			continue_if_invalid = no
			ai_will_do = {
					factor = 150
				}
			completion_reward = {
					add_political_power = 100
					add_manpower = 100000
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 551
									has_full_control_of_state = 549
								}
							release = SUD
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = SUD
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = SUD
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											SUD = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 269
								}
							release = SOM
							if = {
									limit = {
											SOM = {
													is_subject = no
												}
										}
									if = {
											limit = {
													has_dlc = "Together for Victory"
												}
											set_autonomy = {
													target = SOM
													autonomy_state = autonomy_dominion
												}
										}
									if = {
											limit = {
													NOT = {
															has_dlc = "Together for Victory"
														}
												}
											puppet = SOM
										}
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											SOM = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 548
								}
							release = UGA
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = UGA
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = UGA
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											UGA = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 547
								}
							release = KEN
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = KEN
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = KEN
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											KEN = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 546
								}
							release = TZN
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = TZN
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = TZN
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											TZN = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 771
								}
							release = ZAM
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = ZAM
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = ZAM
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											ZAM = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 770
								}
							release = MLW
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = MLW
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = MLW
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											MLW = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 545
								}
							release = ZIM
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = ZIM
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = ZIM
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											ZIM = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 542
								}
							release = BOT
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = BOT
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = BOT
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											BOT = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 558
								}
							release = NGA
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = NGA
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = NGA
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											NGA = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 274
								}
							release = GHA
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = GHA
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = GHA
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											GHA = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 700
								}
							release = SIE
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = SIE
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = SIE
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											SIE = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
					if = {
							limit = {
									has_full_control_of_state = 701
								}
							release = GAM
							if = {
									limit = {
											has_dlc = "Together for Victory"
										}
									set_autonomy = {
											target = GAM
											autonomy_state = autonomy_dominion
										}
								}
							if = {
									limit = {
											NOT = {
													has_dlc = "Together for Victory"
												}
										}
									puppet = GAM
								}
							hidden_effect = {
									every_other_country = {
											limit = {
													has_war_with = ENG
												}
											GAM = {
													add_to_war = {
															targeted_alliance = ENG
															enemy = PREV
															hostility_reason = asked_to_join
														}
												}
										}
								}
						}
				}

	}
	focus = {
		id = ENG_self_government_for_the_middle_east
		icon = GFX_focus_generic_self_management
		cost = 7
		prerequisite = {
			focus = ENG_self_government_for_the_mediterranean
		}
		x = 34
		y = 4
		available = { 
			is_subject = no
			OR = {
				has_full_control_of_state = 454
				has_full_control_of_state = 455
				has_full_control_of_state = 453
				has_full_control_of_state = 452
				has_full_control_of_state = 447
				has_full_control_of_state = 446
				has_full_control_of_state = 907
				has_full_control_of_state = 457
				has_full_control_of_state = 456
				has_full_control_of_state = 656
				has_full_control_of_state = 765
				has_full_control_of_state = 1014
				has_full_control_of_state = 658
				has_full_control_of_state = 992
			}
		}
		bypass = {
			NOT = {
				OR = {
					owns_state = 454
					owns_state = 455
					owns_state = 453
					owns_state = 452
					owns_state = 447
					owns_state = 446
					owns_state = 907
					owns_state = 457
					owns_state = 456
					owns_state = 656
					owns_state = 765
					owns_state = 658
					owns_state = 992
					owns_state = 1014
				}
			}
		}
			continue_if_invalid = no
			ai_will_do = {
					factor = 150
				}
		completion_reward = {
			add_political_power = 50
			add_manpower = 50000
			if = {
				limit = {
					has_full_control_of_state = 454
					date < 1939.01.01
				}
				release = PAL
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = PAL autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = PAL
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						PAL = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 454
					date > 1939.01.01
				}
				release = ISR
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = ISR autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = ISR
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						ISR = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_dlc = "Together for Victory"
					PAL = {
						is_subject_of = ENG
						NOT = { has_autonomy_state = autonomy_dominion }
					}
				}
				set_autonomy = { target = PAL autonomy_state = autonomy_dominion }
				PAL = {
					drop_cosmetic_tag = yes
					retire_country_leader = yes
				}
			}
			if = {
				limit = {
					has_dlc = "Together for Victory"
					KUW = {
						is_subject_of = ENG
					}
				}
				KUW = {
					drop_cosmetic_tag = yes
				}
			}
			if = {
				limit = {
					has_dlc = "Together for Victory"
					JOR = {
						is_subject_of = ENG
					}
				}
				JOR = {
					drop_cosmetic_tag = yes
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 455
				}
				release = JOR
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = JOR autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = JOR
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						JOR = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 453
					has_full_control_of_state = 452
					has_full_control_of_state = 447
					has_full_control_of_state = 446
					has_full_control_of_state = 457
					has_full_control_of_state = 456
				}
				release = EGY
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = EGY autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = EGY
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						EGY = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 656
				}
				release = KUW
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = KUW autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = KUW
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						KUW = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 765
				}
				release = QAT
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = QAT autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = QAT
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						QAT = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 1014
				}
				release = BHR
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = BHR autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = BHR
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BHR = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 658
				}
				release = UAE
				if = {
					limit = {
						has_dlc = "Together for Victory"
					}
					set_autonomy = { target = UAE autonomy_state = autonomy_dominion }
				}
				if = {
					limit = {
						NOT = { has_dlc = "Together for Victory" }
					}
					puppet = UAE
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						UAE = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
		}

	}
	focus = {
		id = ENG_decolonization
		icon = GFX_focus_eng_decolonization
		cost = 7
		prerequisite = {
			focus = ENG_self_government_for_africa
		}
		prerequisite = {
			focus = ENG_self_government_for_the_americas
		}
		prerequisite = {
			focus = ENG_towards_indian_independence
		}
		x = 36
		y = 6
			available = {
					is_subject = no
				}
			bypass = {
					num_subjects < 1
				}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 250
				}
			completion_reward = {
					set_global_flag = ENG_decolonized
					add_stability = 0.10
					add_popularity = {
							ideology = communism
							popularity = 0.05
						}
					add_political_power = 150
					add_ideas = { ENG_colonial_elite }
					add_manpower = 100000
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									free_building_slots = {
											building = industrial_complex
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									free_building_slots = {
											building = industrial_complex
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
						}
					every_other_country = {
							limit = {
									is_subject_of = ENG
									has_idea = ENG_guided_by_britain_2
								}
							remove_ideas = ENG_guided_by_britain_2
							if = {
									limit = {
											NOT = {
													has_country_flag = ENG_remain_as_puppet
												}
										}
									ROOT = {
											set_autonomy = {
													target = PREV
													autonomy_state = autonomy_free
												}
										}
									random = {
											chance = 99
											leave_faction = yes
											remove_from_tech_sharing_group = commonwealth_research
											set_country_flag = ENG_decolonization_left_faction
											add_ai_strategy = {
													type = alliance
													id = "ENG"
													value = -200
												}
											if = {
													limit = {
															original_tag = CAN
														}
													drop_cosmetic_tag = yes
												}
										}
								}
						}
					every_other_country = {
							limit = {
									is_subject_of = ENG
									has_idea = ENG_guided_by_britain_raj_2
								}
							remove_ideas = ENG_guided_by_britain_raj_2
							if = {
									limit = {
											NOT = {
													has_country_flag = ENG_remain_as_puppet
												}
										}
									ROOT = {
											set_autonomy = {
													target = PREV
													autonomy_state = autonomy_free
												}
										}
									random = {
											chance = 99
											leave_faction = yes
											remove_from_tech_sharing_group = commonwealth_research
											set_country_flag = ENG_decolonization_left_faction
											add_ai_strategy = {
													type = alliance
													id = "ENG"
													value = -200
												}
										}
								}
							hidden_effect = {
									if = {
											limit = {
													has_dlc = "Together for Victory"
													ENG = {
															has_completed_focus = ENG_the_three_nation_solution
														}
													OR = {
															has_idea = RAJ_marginalized_muslim_community
															has_idea = RAJ_marginalized_muslim_community_angry
														}
												}
											remove_ideas = RAJ_marginalized_muslim_community
											remove_ideas = RAJ_marginalized_muslim_community_angry
											add_ideas = RAJ_marginalized_muslim_community_happy
										}
								}
						}
					every_other_country = {
							limit = {
									is_subject_of = ENG
									NOT = {
											OR = {
													tag = CAN
													tag = SAF
													tag = RAJ
													tag = AST
													tag = NZL
													tag = MAL
												}
										}
									OR = {
											has_government = ROOT
											has_government = neutrality
										}
								}
							ROOT = {
									set_autonomy = {
											target = PREV
											autonomy_state = autonomy_free
										}
								}
							random = {
									chance = 80
									leave_faction = yes
									set_country_flag = ENG_decolonization_left_faction
									add_ai_strategy = {
											type = alliance
											id = "ENG"
											value = -200
										}
								}
						}
					every_other_country = {
							limit = {
									is_subject_of = ENG
									NOT = {
											OR = {
													tag = CAN
													tag = SAF
													tag = RAJ
													tag = AST
													tag = NZL
													tag = MAL
												}
										}
									NOT = {
											OR = {
													has_government = ROOT
													has_government = neutrality
												}
										}
								}
							ROOT = {
									set_autonomy = {
											target = PREV
											autonomy_state = autonomy_free
										}
								}
							random = {
									chance = 80
									leave_faction = yes
									set_country_flag = ENG_decolonization_left_faction
									add_ai_strategy = {
											type = alliance
											id = "ENG"
											value = -200
										}
								}
						}
					if = {
							limit = {
									NOT = {
											is_in_faction_with = CAN
										}
									NOT = {
											is_in_faction_with = SAF
										}
									NOT = {
											is_in_faction_with = RAJ
										}
									NOT = {
											is_in_faction_with = AST
										}
									NOT = {
											is_in_faction_with = NZL
										}
								}
							remove_from_tech_sharing_group = commonwealth_research
						}
					if = {
							limit = {
									has_war = yes
								}
							if = {
									limit = {
											CAN = {
													has_war_together_with = ENG
													has_country_flag = ENG_decolonization_left_faction
												}
										}
									CAN = {
											create_faction = ENG_coalition_of_free_commonwealth_states
										}
								}
							else_if = {
									limit = {
											AST = {
													has_war_together_with = ENG
													has_country_flag = ENG_decolonization_left_faction
												}
										}
									AST = {
											create_faction = ENG_coalition_of_free_commonwealth_states
										}
								}
							else_if = {
									limit = {
											RAJ = {
													has_war_together_with = ENG
													has_country_flag = ENG_decolonization_left_faction
												}
										}
									RAJ = {
											create_faction = ENG_coalition_of_free_commonwealth_states
										}
								}
							else_if = {
									limit = {
											SAF = {
													has_war_together_with = ENG
													has_country_flag = ENG_decolonization_left_faction
												}
										}
									SAF = {
											create_faction = ENG_coalition_of_free_commonwealth_states
										}
								}
							else_if = {
									limit = {
											NZL = {
													has_war_together_with = ENG
													has_country_flag = ENG_decolonization_left_faction
												}
										}
									NZL = {
											create_faction = ENG_coalition_of_free_commonwealth_states
										}
								}
							else_if = {
									limit = {
											NOT = {
													CAN = {
															has_war_together_with = ENG
															has_country_flag = ENG_decolonization_left_faction
														}
												}
											NOT = {
													AST = {
															has_war_together_with = ENG
															has_country_flag = ENG_decolonization_left_faction
														}
												}
											NOT = {
													RAJ = {
															has_war_together_with = ENG
															has_country_flag = ENG_decolonization_left_faction
														}
												}
											NOT = {
													SAF = {
															has_war_together_with = ENG
															has_country_flag = ENG_decolonization_left_faction
														}
												}
											NOT = {
													NZL = {
															has_war_together_with = ENG
															has_country_flag = ENG_decolonization_left_faction
														}
												}
										}
									random_other_country = {
											limit = {
													NOT = {
															OR = {
																	tag = CAN
																	tag = SAF
																	tag = RAJ
																	tag = AST
																	tag = NZL
																}
														}
													has_country_flag = ENG_decolonization_left_faction
												}
											create_faction = ENG_coalition_of_free_commonwealth_states
										}
								}
							every_other_country = {
									limit = {
											has_country_flag = ENG_decolonization_left_faction
										}
									random_other_country = {
											limit = {
													has_country_flag = ENG_decolonization_left_faction
													is_faction_leader = yes
												}
											add_to_faction = PREV
										}
								}
						}
					clr_country_flag = ENG_switched_to_communism_civil_war_flag
					custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_2
					hidden_effect = {
							news_event = {
									id = mtg_news.15
									days = 1
								}
						}
				}

	}
	focus = {
		id = ENG_war_with_japan
		icon = GFX_focus_attack_japan
		cost = 7
		prerequisite = {
			focus = ENG_expand_the_repair_yards
		}
		prerequisite = {
			focus = uk_sanction_japan_focus
		}
		x = 19
		y = 7
			available = {
					is_subject = no
					has_army_manpower = {
							size > 600000
						}
					has_war = no
					num_of_factories > 135
					JAP = {
							ENG_focus_available_war = yes
						}
					has_government = democratic
				}
			bypass = {
					has_war_with = JAP
				}
			will_lead_to_war_with = JAP
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = JAP
							expire = 365
						}
				}

	}
	focus = {
		id = uk_china_focus
		icon = GFX_goal_generic_improve_relations
		cost = 7
		prerequisite = {
			focus = uk_burma_focus
			focus = peninsular_focus
			focus = hk_air_focus
		}
		x = 17
		y = 6
			available = {
					is_subject = no
					CHI = {
							exists = yes
						}
					has_government = democratic
				}
			cancel = {
					CHI = {
							exists = no
						}
				}
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							is_historical_focus_on = yes
						}
				}
			completion_reward = {
					event_target:WTT_current_china_leader = {
							add_offsite_building = {
									type = arms_factory
									level = 2
								}
							add_opinion_modifier = {
									target = ENG
									modifier = democratic_leanings_good
								}
							add_timed_idea = {
									idea = democratic_influence
									days = 1095
								}
							country_event = {
									id = generic.1
								}
							set_country_flag = ENG_influenced_by_britain_flag
						}
					every_other_country = {
							limit = {
									NOT = {
											has_government = democratic
										}
									num_of_factories > 30
								}
							add_opinion_modifier = {
									target = CHI
									modifier = democratic_leanings_bad
								}
						}
				}

	}
	focus = {
		id = ENG_enforce_the_naval_treaties
		icon = GFX_goal_generic_major_war
		cost = 7
		prerequisite = {
			focus = ENG_maintaining_the_balance_of_power
		}
		x = 42
		y = 7
			available = {
					is_subject = no
					has_war = no
					threat > 0.5
				}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					unlock_decision_category_tooltip = ENG_enforce_the_naval_treaties
					custom_effect_tooltip = ENG_enforce_the_naval_treaties_tt
					hidden_effect = {
							news_event = {
									id = mtg_news.17
									days = 1
								}
						}
				}

	}
	focus = {
		id = uk_iran_focus
		icon = GFX_goal_generic_forceful_treaty
		cost = 7
		prerequisite = {
			focus = uk_iraq_focus
		}
		x = 46
		y = 5
			available = {
					is_subject = no
					has_army_manpower = {
							size > 600000
						}
					PER = {
							exists = yes
							OR = {
									communism > 0.3
									fascism > 0.3
								}
						}
				}
			#UK at war with fascist/commie. iran is fascist/commie
			bypass = {
					PER = {
							exists = no
						}
				}
			will_lead_to_war_with = PER
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = take_state_focus
							target = PER
							generator = { 266 }
							expire = 365
						}
				}

	}
	focus = {
		id = ENG_embargo_ussr
		icon = GFX_goal_generic_trade
		cost = 7
		prerequisite = {
			focus = uk_iran_focus
			focus = ENG_maintaining_imperial_integrity
		}
		x = 46
		y = 6
			allow_branch = {
					always = yes
				}
			available = {
					is_subject = no
					SOV = {
							ENG_focus_available_embargo_sanction = yes
						}
				}
			bypass = {
					has_war_with = SOV
				}
			available_if_capitulated = yes
			completion_reward = {
					SOV = {
							add_opinion_modifier = {
									target = ENG
									modifier = embargo
								}
							add_opinion_modifier = {
									target = ENG
									modifier = sanctions_relations
								}
						}
				}

	}
	focus = {
		id = ENG_war_with_ussr
		icon = GFX_focus_attack_soviet
		cost = 7
		prerequisite = {
			focus = ENG_embargo_ussr
		}
		x = 46
		y = 7
			available = {
					is_subject = no
					has_army_manpower = {
							size > 600000
						}
					has_war = no
					num_of_factories > 135
					SOV = {
							ENG_focus_available_war = yes
						}
				}
			bypass = {
					has_war_with = SOV
				}
			will_lead_to_war_with = SOV
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = SOV
							expire = 365
						}
				}

	}
	focus = {
		id = ENG_norwegian_intervention
		icon = GFX_goal_generic_more_territorial_claims
		cost = 7
		prerequisite = {
			focus = uk_scandinavian_focus
		}
		x = 49
		y = 6
			available = {
					has_war = no
					has_army_manpower = {
							size > 600000
						}
					NOR = {
							exists = yes
							OR = {
									communism > 0.3
									fascism > 0.3
								}
						}
				}
			will_lead_to_war_with = NOR
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = NOR
							expire = 365
						}
					if = {
							limit = {
									NOT = {
											has_idea = ENG_continuation_of_politics
										}
								}
							add_ideas = ENG_continuation_of_politics
						}
				}

	}
}
