equipments = {
	#archetype
	train_equipment = {
		year = 1910
	    can_license = no
	 	is_archetype = yes
		is_buildable = no
		active = no
		type = train
		picture = archetype_train
		group_by = archetype
		sprite = train
		is_convertable = yes

		interface_category = interface_category_land

		armor_value = 2
		
		reliability = 0.7

		build_cost_ic = 65


		resources = {
			steel = 1
		}
	}
	# regular trains
	train_equipment_1 = {
		year = 1910

		archetype = train_equipment
		type = {
			train
		}

		armor_value = 1 # HP = BASE_TRAIN_HP + armor_value
		active = yes
		priority = 10
		
		armor_value = 2
		
		reliability = 0.8

		build_cost_ic = 60
		resources = {
			steel = 1
            oil = 1 
		}
		can_convert_from = { 
			train_equipment_1 
		}
	}
	# cheap trains
	train_equipment_2 = {
		year = 1940

		archetype = train_equipment
		parent = train_equipment_1
		type = {
			train
		}
		priority = 20

		armor_value = 1 
		reliability = 0.7
		air_attack = 2

		build_cost_ic = 50
		resources = {
			steel = 1
            oil = 1 
		}
		can_convert_from = { 
			train_equipment_1 
			train_equipment_2
		}
	}
	# armored trains
	train_equipment_3 = {
		year = 1936
		archetype = train_equipment
		parent = train_equipment_1
		type = {
			train
		}
		armor_value = 15 # HP = BASE_TRAIN_HP + armor_value
		reliability = 0.7
		
		priority = 30
		air_attack = 10
		build_cost_ic = 80
		resources = {
			steel = 2
            oil = 1 
		}
		can_convert_from = { 
			train_equipment_3
		}
	}
}
