##########################
# asian_gfx #
##########################

entity = {
	name = "asian_gfx_light_armor_entity"
	clone = "JAP_light_armor_entity"
}

entity = {
	name = "asian_gfx_medium_armor_entity"
	clone = "SOV_medium_armor_entity"
}


entity = {
	name = "asian_gfx_heavy_armor_entity"
	clone = "commonwealth_gfx_heavy_armor_entity"
}

entity = {
	name = "asian_gfx_super_heavy_armor_entity"
	clone = "SOV_super_heavy_armor_entity"
}

entity = {
	name = "asian_gfx_modern_armor_entity"
	clone = "SOV_modern_armor_entity"
}

##########################
# southamerican_gfx #
##########################

entity = {
	name = "southamerican_gfx_light_armor_entity"
	clone = "GER_light_armor_entity"
}

entity = {
	name = "southamerican_gfx_medium_armor_entity"
	clone = "FRA_medium_armor_entity"
}

entity = {
	name = "southamerican_gfx_heavy_armor_entity"
    clone = "commonwealth_gfx_heavy_armor_entity"
}

entity = {
	name = "southamerican_gfx_modern_armor_entity"
    clone = "ENG_modern_armor_entity"
}

##########################
# western_european_gfx #
##########################

entity = {
	name = "western_european_gfx_light_armor_entity"
    clone = "FRA_light_armor_entity"
}

entity = {
	name = "western_european_gfx_medium_armor_entity"
    clone = "commonwealth_gfx_medium_armor_entity"

}

entity = {
	name = "western_european_gfx_heavy_armor_entity"
    clone = "commonwealth_gfx_heavy_armor_entity"
}

entity = {
	name = "western_european_gfx_modern_armor_entity"
	clone = "ENG_modern_armor_entity"
}

##########################
# eastern_european_gfx #
##########################

entity = {
	name = "eastern_european_gfx_light_armor_entity"
	clone = "SOV_light_armor_entity"
}

entity = {
	name = "eastern_european_gfx_medium_armor_entity"
	clone = "SOV_medium_armor_entity"
}

entity = {
	name = "eastern_european_gfx_heavy_armor_entity"
	clone = "SOV_heavy_armor_entity"
}

entity = {
	name = "eastern_european_gfx_super_heavy_armor_entity"
	clone = "SOV_super_heavy_armor_entity"
}

entity = {
	name = "eastern_european_gfx_modern_armor_entity"
	clone = "SOV_modern_armor_entity"
}


##########################
# middle_eastern_gfx #
##########################

entity = {
	name = "middle_eastern_gfx_light_armor_entity"
	clone = "commonwealth_gfx_light_armor_entity"
}

entity = {
	name = "middle_eastern_gfx_medium_armor_entity"
	clone = "ITA_medium_armor_entity"
}

entity = {
	name = "middle_eastern_gfx_heavy_armor_entity"
	clone = "SOV_heavy_armor_entity"
}

entity = {
	name = "middle_eastern_gfx_modern_armor_entity"
	clone = "SOV_heavy_armor_entity"
}


##########################
# african_gfx #
##########################

entity = {
	name = "african_gfx_light_armor_entity"
	clone = "commonwealth_gfx_light_armor_entity"
}

entity = {
	name = "african_gfx_medium_armor_entity"
	clone = "ITA_medium_armor_entity"
}

entity = {
	name = "african_gfx_heavy_armor_entity"
	clone = "SOV_heavy_armor_entity"
}

entity = { 
	name = "african_gfx_infantry_entity"
	clone = "ETH_infantry_entity"
}

# MILITIA 

entity = { 
	clone = "HUN_militia_alt_2_entity"
	name = "western_european_gfx_militia_entity"
}

entity = { 
	clone = "HUN_militia_entity"
	name = "eastern_european_gfx_militia_entity"
}

#DDR 
entity = { 
	clone = "SOV_infantry_entity"
	name = "DDR_infantry_entity"
}
entity = { 
	clone = "SOV_infantry_2_entity"
	name = "DDR_infantry_2_entity"
}
entity = { 
	clone = "SOV_infantry_3_entity"
	name = "DDR_infantry_3_entity"
}
entity = {
	name = "DDR_light_armor_entity"
	clone = "SOV_light_armor_entity"
}
entity = {
	name = "DDR_medium_armor_entity"
	clone = "SOV_medium_armor_entity"
}

#CSA
entity = { 
	clone = "USA_infantry_entity"
	name = "CSA_infantry_entity"
}
entity = { 
	clone = "USA_infantry_2_entity"
	name = "CSA_infantry_2_entity"
}
entity = { 
	clone = "USA_infantry_3_entity"
	name = "CSA_infantry_3_entity"
}
entity = {
	name = "CSA_light_armor_entity"
	clone = "USA_light_armor_entity"
}
entity = {
	name = "CSA_medium_armor_entity"
	clone = "USA_medium_armor_entity"
}

entity = {
	name = "CSA_heavy_armor_entity"
	clone = "USA_heavy_armor_entity"
}


# Centurion

entity = {
	name = "commonwealth_gfx_modern_armor_entity"
	clone = "ENG_modern_armor_entity"
}
