# All equipment based on light tank chassis

equipments = {

	armored_car_equipment = {
		year = 1939
	
		is_archetype = yes
		is_buildable = no
		is_convertable = yes
		picture = archetype_armored_car_equipment			
		type = armor
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			ac_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed 	= 10
		reliability 	= 0.8

		#Defensive Abilities
		defense = 10
		breakthrough = 5
		hardness = 0.65
		armor_value = 12

		#Offensive Abilities
		soft_attack = 8
		hard_attack = 4
		ap_attack = 12
		air_attack 	= 1.0

		#Space taken in convoy
		lend_lease_cost = 0.5
		
		build_cost_ic = 7.5
		resources = {
			steel = 1
		}

        fuel_capacity = 350
		fuel_consumption = 0.5
	}

	# WW1 Armored Car
	gw_armored_car_equipment = {
		year = 1914
	
		archetype = armored_car_equipment
		priority = 5
		visual_level = 0

		#Misc Abilities
		maximum_speed = 8
		reliability = 0.65

		#Defensive Abilities
		defense = 8
		breakthrough = 3
		armor_value = 8

		#Offensive Abilities
		soft_attack = 5
		hard_attack = 1
		ap_attack = 6
		air_attack = 0

		build_cost_ic = 6
		fuel_consumption = 0.5
		
		can_convert_from = { 
			gw_armored_car_equipment
		}
	}

	armored_car_equipment_1 = {
		year = 1934
		
		archetype = armored_car_equipment
		parent = gw_armored_car_equipment
		priority = 10
		visual_level = 1
		is_convertable = yes
		
		can_convert_from = { 
			gw_armored_car_equipment
			armored_car_equipment_1
		}
		
		resources = {
			rubber = 1
			steel = 2
		}
	}

	armored_car_equipment_2 = {
		year = 1941
		
		archetype = armored_car_equipment
		parent = armored_car_equipment_1
		priority = 10
		visual_level = 1
		is_convertable = yes

		#Misc Abilities
		maximum_speed = 11
		reliability = 0.75

		#Defensive Abilities
		defense = 12
		breakthrough = 8
		hardness = 0.65
		armor_value = 18

		#Offensive Abilities
		soft_attack = 11
		hard_attack = 7
		ap_attack = 30
		
		build_cost_ic = 11
		fuel_consumption = 0.7
		
		can_convert_from = { 
            armored_car_equipment_2
		}
		resources = {
			rubber = 1
			steel = 3
		}
	}

	armored_car_at_equipment = {
		#should be closer to a tank than an AT tank/SPG
		year = 1941

		archetype = armored_car_equipment
		parent = armored_car_equipment_2
		priority = 10
		visual_level = 1
		is_convertable = yes

		#Misc Abilities
		maximum_speed = 10
		reliability = 0.75

		#Defensive Abilities
		defense = 12
		breakthrough = 8
		hardness = 0.65
		armor_value = 18

		#Offensive Abilities
		soft_attack = 10
		hard_attack = 9
		ap_attack = 35
		air_attack = 0
		
		build_cost_ic = 12
		resources = {
			rubber = 1
			steel = 3
			tungsten = 1
		}
		fuel_consumption = 0.8
		
		can_convert_from = { 
           armored_car_at_equipment
		}
	}
}
