YUG_communist = {
	name = "Yugoslavian communist plan"
	desc = ""

	allowed = {
		original_tag = YUG
		has_dlc = "Death or Dishonor"
	}
	enable = {
		OR = {
			has_country_flag = YUG_AI_RANDOM_COMMUNIST
			has_game_rule = {
				rule = YUG_ai_behavior
				option = COMMUNIST
			}
		}
	}
	abort = {
		
	}

	ai_national_focuses = {
		YUG_industrialization_program
		YUG_expand_the_mining_industry
		YUG_rare_minerals_exploitation
		YUG_exploit_the_pannonian_deposits

		YUG_form_peasant_councils

		YUG_develop_civilian_industry
		YUG_develop_military_industry
		
		YUG_army_modernization
		YUG_supremacy_of_defense
		YUG_army_maneuvers
		YUG_local_militias
		YUG_purchase_foreign
		YUG_coastal_defense
		YUG_expand_the_split_shipyards
		
        YUG_abolish_the_monarchy
		YUG_yugoslavian_path_to_communism
		YUG_reinforce_old_alliances

		YUG_improve_serbian_rail_network
		YUG_evolution
		YUG_serbian_steel
		YUG_expand_the_university_of_belgrad
		
        YUG_pan_slavic_workers_congress
		YUG_establish_the_banovina_of_croatia
		YUG_ban_slovene_nationalist_parties
		YUG_concessions_for_macedonians
		YUG_all_yugoslavian_regiments

		YUG_ikarus
	    YUG_expand_the_sarajevo_arsenals
		YUG_expand_the_university_of_zagreb
		YUG_improve_light_industry
		
	}

	research = {

	}

	ideas = {
		
	}

	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		
	}

}

YUG_democratic = {
	name = "Yugoslavian devolution plan"
	desc = "Yugoslavia will devolve the union into autonomous states."

	allowed = {
		original_tag = YUG
		has_dlc = "Death or Dishonor"
	}
	enable = {
		OR = {
			has_country_flag = YUG_AI_RANDOM_DEMOCRATIC
			has_game_rule = {
				rule = YUG_ai_behavior
				option = DEMOCRATIC
			}
		}
	}
	abort = {
		
	}

	ai_national_focuses = {
	    YUG_industrialization_program
		YUG_expand_the_mining_industry
		YUG_rare_minerals_exploitation
		YUG_exploit_the_pannonian_deposits
		
		YUG_develop_civilian_industry
		YUG_develop_military_industry
		
		YUG_western_focus
		YUG_attract_allied_capital
		
		YUG_army_modernization
		YUG_supremacy_of_defense
		YUG_army_maneuvers
		YUG_local_militias
	
		YUG_coronation
		YUG_end_the_regency
		YUG_royal_wedding
		YUG_reinforce_old_alliances
	}

	research = {

	}

	ideas = {
		
	}

	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		
	}

}

YUG_fascist = {
	name = "Yugoslavian fascist plan"
	desc = ""

	allowed = {
		original_tag = YUG
		has_dlc = "Death or Dishonor"
	}
	enable = {
		OR = {
			has_country_flag = YUG_AI_RANDOM_FASCIST
			has_game_rule = {
				rule = YUG_ai_behavior
				option = FASCIST
			}
		}
	}
	abort = {
		
	}

	ai_national_focuses = {
	    YUG_industrialization_program
		YUG_expand_the_mining_industry
		YUG_rare_minerals_exploitation
		YUG_exploit_the_pannonian_deposits
		
		YUG_develop_civilian_industry
		YUG_develop_military_industry
		
		YUG_western_focus
		YUG_attract_axis_capital
		YUG_join_axis
		YUG_friendship_treaty_with_italy
		YUG_invite_german_military_mission
		
		YUG_army_modernization
		YUG_supremacy_of_defense
		YUG_army_maneuvers
		YUG_local_militias
		
        YUG_improve_serbian_rail_network
		YUG_evolution
		YUG_serbian_steel
		YUG_expand_the_university_of_belgrad
		
        YUG_surrender_italian_claims

		YUG_establish_the_banovina_of_croatia
		YUG_ban_slovene_nationalist_parties
		YUG_concessions_for_macedonians
		YUG_all_yugoslavian_regiments
	}

	research = {

	}

	ideas = {
		
	}

	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		
	}

}

