focus_tree = {
	id = czech_focus
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = CZE
			has_dlc = "Death or Dishonor"
			
		}
	}
	default = no
	focus = {
		id = CZE_fortification_studies
		icon = GFX_goal_generic_construct_military
		cost = 10.00
		x = 3
		y = 0
			ai_will_do = {
					factor = 200
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_ideas = CZE_fortification_focus
				}

	}
	focus = {
		id = CZE_industrial_legacy
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		x = 9
		y = 0
			ai_will_do = {
					factor = 250
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_ideas = CZE_industrial_legacy_idea
				}

	}
	focus = {
		id = CZE_balanced_2
		icon = GFX_goal_generic_construction
		cost = 10.00
		x = 9
		y = 2
			ai_will_do = {
					factor = 240
				}
			available = {
					CZE = {
							controls_state = 9
						}
					CZE = {
							controls_state = 71
						}
				}
			bypass = {

}
		prerequisite = {
			focus = CZE_balanced_1
		}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					9 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					71 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_political_direction
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10.00
		x = 19
		y = 0
			ai_will_do = {
					factor = 90
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_political_power = 120
				}

	}
	focus = {
		id = CZE_german_leanings
		icon = GFX_goal_generic_propaganda
		cost = 10.00
		x = 32
		y = 1
			ai_will_do = {
					factor = 40
					modifier = {
							factor = 0
							has_completed_focus = CZE_go_left
						}
					modifier = {
							factor = 0
							has_completed_focus = CZE_democratic_bastion
						}
				}
			available = {
					GER = { exists = yes is_subject = no }
					GER = { NOT = { has_war_with = CZE } }
}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					GER = {
							add_opinion_modifier = {
									target = CZE
									modifier = CZE_german_leanings
								}
						}
				}

	}
	focus = {
		id = CZE_military_research_institute
		icon = GFX_focus_CZE_military_research_institute
		cost = 10.00
		x = 38
		y = 0
			ai_will_do = {
					factor = 90
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					army_experience = 10
				}

	}
	focus = {
		id = CZE_military_aeronautical_institute
		icon = GFX_focus_CZE_military_aeronautical_institute
		cost = 10.00
		x = 46
		y = 0
			ai_will_do = {
					factor = 90
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					air_experience = 10
				}

	}
	focus = {
		id = CZE_access_to_the_sea
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 10.00
		x = 53
		y = 0
			ai_will_do = {
					factor = 30
				}
			available = {
					any_owned_state = {
							is_coastal = yes
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					navy_experience = 25
				}

	}
	focus = {
		id = CZE_sudeten_1
		icon = GFX_goal_generic_construct_military
		cost = 10.00
		prerequisite = {
			focus = CZE_fortification_studies
		}
		x = 0
		y = 1
		relative_position_id = CZE_fortification_studies
			ai_will_do = {
					factor = 90
					modifier = {
							factor = 0.5
							is_in_faction_with = GER
						}
					modifier = {
							factor = 1.5
							is_in_faction = no
						}
				}
			available = {
					CZE = {
							controls_state = 69
						}
				}
			bypass = {
					NOT = {
							69 = {
									any_province_building_level = {
											province = {
													all_provinces = yes
													limit_to_border = yes
												}
											building = bunker
											level < 3
										}
								}
							9 = {
									any_province_building_level = {
											province = {
													id = 445
													id = 494
													limit_to_border = yes
												}
											building = bunker
											level < 3
										}
								}
							74 = {
									any_province_building_level = {
											province = {
													id = 421
													id = 6485
													id = 3414
													id = 3583
													limit_to_border = yes
												}
											building = bunker
											level < 3
										}
								}
							70 = {
									any_province_building_level = {
											province = {
													id = 9539
													id = 9692
													limit_to_border = yes
												}
											building = bunker
											level < 3
										}
								}
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					army_experience = 5
					if = {
							limit = {
									controls_state = 69
								}
							69 = {
									set_building_level = {
											type = bunker
											level = 3
											province = {
													all_provinces = yes
													limit_to_border = yes
													level < 3
												}
										}
								}
						}
					if = {
							limit = {
									controls_state = 9
								}
							9 = {
									set_building_level = {
											type = bunker
											level = 3
											province = {
													id = 445
													id = 494
													limit_to_border = yes
													level < 3
												}
										}
								}
						}
					if = {
							limit = {
									controls_state = 74
								}
							74 = {
									set_building_level = {
											type = bunker
											level = 3
											province = {
													id = 421
													id = 6485
													id = 3414
													id = 3583
													limit_to_border = yes
													level < 3
												}
										}
								}
						}
					if = {
							limit = {
									controls_state = 70
								}
							70 = {
									set_building_level = {
											type = bunker
											level = 3
											province = {
													id = 9539
													id = 9692
													limit_to_border = yes
													level < 3
												}
										}
								}
						}
					swap_ideas = {
							add_idea = CZE_fortification_focus2
							remove_idea = CZE_fortification_focus
						}
				}

	}
	focus = {
		id = CZE_fallback_line
		icon = GFX_goal_generic_fortify_city
		cost = 10.00
		prerequisite = {
			focus = CZE_fortification_studies
		}
		x = 1
		y = 1
			ai_will_do = {
					factor = 60
					modifier = {
							factor = 0.5
							is_in_faction_with = GER
						}
				}
			available = {
					CZE = {
							controls_state = 9
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					army_experience = 5
					9 = {
							add_building_construction = {
									type = bunker
									province = 6440
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 6418
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 6592
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 9414
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 3462
									level = 3
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_sudeten_2
		icon = GFX_goal_generic_construct_military
		cost = 10.00
		prerequisite = {
			focus = CZE_sudeten_1
		}
		x = 3
		y = 2
			ai_will_do = {
					factor = 90
					modifier = {
							factor = 0.5
							is_in_faction_with = GER
						}
					modifier = {
							factor = 1.5
							is_in_faction = no
						}
				}
			available = {
					CZE = {
							controls_state = 69
						}
				}
			bypass = {
					NOT = {
							69 = {
									any_province_building_level = {
											province = {
													all_provinces = yes
													limit_to_border = yes
												}
											building = bunker
											level < 5
										}
								}
							9 = {
									any_province_building_level = {
											province = {
													id = 445
													id = 494
													limit_to_border = yes
												}
											building = bunker
											level < 5
										}
								}
							74 = {
									any_province_building_level = {
											province = {
													id = 421
													id = 6485
													id = 3414
													id = 3583
													limit_to_border = yes
												}
											building = bunker
											level < 5
										}
								}
							70 = {
									any_province_building_level = {
											province = {
													id = 9539
													id = 9692
													limit_to_border = yes
												}
											building = bunker
											level < 5
										}
								}
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					army_experience = 5
					if = {
							limit = {
									controls_state = 69
								}
							69 = {
									set_building_level = {
											type = bunker
											level = 5
											province = {
													all_provinces = yes
													limit_to_border = yes
													level < 5
												}
										}
								}
						}
					if = {
							limit = {
									controls_state = 9
								}
							9 = {
									set_building_level = {
											type = bunker
											level = 5
											province = {
													id = 445
													id = 494
													limit_to_border = yes
													level < 5
												}
										}
								}
						}
					if = {
							limit = {
									controls_state = 74
								}
							74 = {
									set_building_level = {
											type = bunker
											level = 5
											province = {
													id = 421
													id = 6485
													id = 3414
													id = 3583
													limit_to_border = yes
													level < 5
												}
										}
								}
						}
					if = {
							limit = {
									controls_state = 70
								}
							70 = {
									set_building_level = {
											type = bunker
											level = 5
											province = {
													id = 9539
													id = 9692
													limit_to_border = yes
													level < 5
												}
										}
								}
						}
					swap_ideas = {
							add_idea = CZE_fortification_focus3
							remove_idea = CZE_fortification_focus2
						}
				}

	}
	focus = {
		id = CZE_hungarian_line
		icon = GFX_goal_generic_construct_military
		cost = 10.00
		prerequisite = {
			focus = CZE_sudeten_2
		}
		x = 1
		y = 3
			ai_will_do = {
					factor = 60
					modifier = {
							factor = 0.5
							is_in_faction_with = GER
						}
					modifier = {
							factor = 0.5
							is_in_faction_with = HUN
						}
					modifier = {
							factor = 0.5
							HUN = {
									exists = no
								}
						}
				}
			available = {
					CZE = {
							controls_state = 664
						}
					CZE = {
							controls_state = 73
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					army_experience = 5
					664 = {
							add_building_construction = {
									type = bunker
									province = 3565
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 3716
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 6561
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 6573
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 9537
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 11679
									level = 3
									instant_build = yes
								}
						}
					73 = {
							add_building_construction = {
									type = bunker
									province = 11691
									level = 3
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 3548
									level = 3
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_sudeten_3
		icon = GFX_goal_generic_construct_military
		cost = 10.00
		prerequisite = {
			focus = CZE_sudeten_2
		}
		x = 3
		y = 3
			ai_will_do = {
					factor = 80
					modifier = {
							factor = 0.5
							is_in_faction_with = GER
						}
					modifier = {
							factor = 1.5
							is_in_faction = no
						}
				}
			available = {
					CZE = {
							controls_state = 69
						}
				}
			bypass = {
					NOT = {
							69 = {
									any_province_building_level = {
											province = {
													all_provinces = yes
													limit_to_border = yes
												}
											building = bunker
											level < 7
										}
								}
							9 = {
									any_province_building_level = {
											province = {
													id = 445
													id = 494
													limit_to_border = yes
												}
											building = bunker
											level < 7
										}
								}
							74 = {
									any_province_building_level = {
											province = {
													id = 421
													id = 6485
													id = 3414
													id = 3583
													limit_to_border = yes
												}
											building = bunker
											level < 7
										}
								}
							70 = {
									any_province_building_level = {
											province = {
													id = 9539
													id = 9692
													limit_to_border = yes
												}
											building = bunker
											level < 7
										}
								}
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					army_experience = 5
					if = {
							limit = {
									controls_state = 69
								}
							69 = {
									set_building_level = {
											type = bunker
											level = 7
											province = {
													all_provinces = yes
													limit_to_border = yes
													level < 7
												}
										}
								}
						}
					if = {
							limit = {
									controls_state = 9
								}
							9 = {
									set_building_level = {
											type = bunker
											level = 7
											province = {
													id = 445
													id = 494
													limit_to_border = yes
													level < 7
												}
										}
								}
						}
					if = {
							limit = {
									controls_state = 74
								}
							74 = {
									set_building_level = {
											type = bunker
											level = 7
											province = {
													id = 421
													id = 6485
													id = 3414
													id = 3583
													limit_to_border = yes
													level < 7
												}
										}
								}
						}
					if = {
							limit = {
									controls_state = 70
								}
							70 = {
									set_building_level = {
											type = bunker
											level = 7
											province = {
													id = 9539
													id = 9692
													limit_to_border = yes
													level < 7
												}
										}
								}
						}
					swap_ideas = {
							add_idea = CZE_fortification_focus4
							remove_idea = CZE_fortification_focus3
						}
				}

	}
	focus = {
		id = CZE_internal_redoubts
		icon = GFX_goal_generic_fortify_city
		cost = 10.00
		prerequisite = {
			focus = CZE_fortification_studies
		}
		x = 5
		y = 1
			ai_will_do = {
					factor = 60
				}
			available = {
					CZE = {
							controls_state = 9
						}
					CZE = {
							controls_state = 70
						}
					CZE = {
							controls_state = 75
						}
					CZE = {
							controls_state = 664
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					army_experience = 5
					664 = {
							add_building_construction = {
									type = bunker
									province = 6573
									level = 2
									instant_build = yes
								}
						}
					70 = {
							add_building_construction = {
									type = bunker
									province = 9692
									level = 2
									instant_build = yes
								}
						}
					75 = {
							add_building_construction = {
									type = bunker
									province = 3569
									level = 2
									instant_build = yes
								}
						}
					9 = {
							add_building_construction = {
									type = bunker
									province = 6418
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 11542
									level = 3
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_polish_line
		icon = GFX_goal_generic_construct_military
		cost = 10.00
		prerequisite = {
			focus = CZE_sudeten_2
		}
		x = 5
		y = 3
			ai_will_do = {
					factor = 50
					modifier = {
							factor = 0.25
							is_in_faction_with = POL
						}
				}
			available = {
					CZE = {
							controls_state = 71
						}
					CZE = {
							controls_state = 72
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					army_experience = 5
					72 = {
							add_building_construction = {
									type = bunker
									province = 9567
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 9551
									level = 2
									instant_build = yes
								}
						}
					71 = {
							add_building_construction = {
									type = bunker
									province = 581
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 3550
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 3581
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 6604
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = bunker
									province = 11554
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_favor_czechs_1
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = CZE_industrial_legacy
		}
		mutually_exclusive = {
			focus = CZE_balanced_1
		}
		x = 7
		y = 1
			ai_will_do = {
					factor = 40
					modifier = {
							factor = 2
							has_completed_focus = CZE_go_right
						}
					modifier = {
							factor = 2
							has_completed_focus = CZE_german_leanings
						}
				}
			available = {
					CZE = {
							controls_state = 9
						}
					CZE = {
							controls_state = 75
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					9 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
						}
					75 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_favor_czechs_2
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = CZE_favor_czechs_1
		}
		x = 7
		y = 2
			ai_will_do = {
					factor = 80
				}
			available = {
					CZE = {
							controls_state = 9
						}
					CZE = {
							controls_state = 75
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					9 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
						}
					75 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_favor_czechs_3
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = CZE_favor_czechs_2
		}
		x = 7
		y = 3
			ai_will_do = {
					factor = 80
				}
			available = {
					CZE = {
							controls_state = 9
						}
					CZE = {
							controls_state = 75
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					9 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
						}
					75 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_balanced_3
		icon = GFX_goal_generic_construction
		cost = 10.00
		prerequisite = {
			focus = CZE_balanced_2
		}
		x = 9
		y = 3
			ai_will_do = {
					factor = 240
				}
			available = {
					CZE = {
							controls_state = 9
						}
					CZE = {
							controls_state = 73
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					9 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					73 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_bonus_research_slot_1
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = CZE_favor_czechs_3
			focus = CZE_balanced_3
		}
		x = 8
		y = 4
			ai_will_do = {
					factor = 100
				}
			available = {
					num_of_factories > 40
					amount_research_slots < 5
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_research_slot = 1
					custom_effect_tooltip = CZE_war_college_effect_tt
				}

	}
	focus = {
		id = CZE_balanced_1
		icon = GFX_goal_generic_construction
		cost = 10.00
		prerequisite = {
			focus = CZE_industrial_legacy
		}
		mutually_exclusive = {
			focus = CZE_favor_czechs_1
		}
		x = 9
		y = 1
			ai_will_do = {
					factor = 240
				}
			available = {
					CZE = {
							controls_state = 9
						}
					CZE = {
							controls_state = 70
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					9 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					70 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_united_population
		icon = GFX_goal_tripartite_pact
		cost = 15.00
		prerequisite = {
			focus = CZE_balanced_3
			focus = CZE_favor_czechs_3
		}
		x = 10
		y = 4
			ai_will_do = {
					factor = 240
				}
			available = {
			 OR = {
               has_completed_focus = CZE_balanced_1
			   threat > 0.35
			   }
}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					if = {
							limit = {
									has_idea = CZE_divided_nation
								}
							remove_ideas = CZE_divided_nation
						}
				}

	}
	focus = {
		id = CZE_arms_exports_1
		icon = GFX_goal_generic_production
		cost = 10.00
		prerequisite = {
			focus = CZE_industrial_legacy
		}
		x = 11
		y = 1
			ai_will_do = {
					factor = 120
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
			        POL = {
			        add_equipment_to_stockpile = { type = light_tank_equipment_1 amount = 25 producer = CZE }
			        add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 200 producer = CZE }
					}
					ROM = {
			        add_equipment_to_stockpile = { type = light_tank_equipment_1 amount = 25 producer = CZE }
			        add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 200 producer = CZE }
					}
					YUG = {
			        add_equipment_to_stockpile = { type = light_tank_equipment_1 amount = 25 producer = CZE }
			        add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 200 producer = CZE }
					}
					add_ideas = CZE_export_focus1
				}

	}
	focus = {
		id = CZE_arms_exports_2
		icon = GFX_goal_generic_production
		cost = 10.00
		prerequisite = {
			focus = CZE_arms_exports_1
		}
		x = 11
		y = 2
			ai_will_do = {
					factor = 120
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					swap_ideas = {
							remove_idea = CZE_export_focus1
							add_idea = CZE_export_focus2
						}
				}

	}
	focus = {
		id = CZE_arms_exports_3
		icon = GFX_goal_generic_production
		cost = 10.00
		prerequisite = {
			focus = CZE_arms_exports_2
		}
		x = 11
		y = 3
			ai_will_do = {
					factor = 120
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					swap_ideas = {
							remove_idea = CZE_export_focus2
							add_idea = CZE_export_focus3
						}
				}

	}
	focus = {
		id = CZE_go_left
		icon = GFX_focus_generic_soviet_politics
		cost = 10.00
		prerequisite = {
			focus = CZE_political_direction
		}
		mutually_exclusive = {
			focus = CZE_democratic_bastion
			focus = CZE_go_right
		}
		x = 16
		y = 1
			ai_will_do = {
					factor = 30
					modifier = {
							factor = 0
							has_completed_focus = CZE_go_right
						}
					modifier = {
							factor = 0
							has_completed_focus = CZE_german_leanings
						}
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_political_power = 100
					add_timed_idea = {
							idea = POL_authoritarianism_focus
							days = 180
						}
					every_other_country = {
							limit = {
									has_government = communism
									num_of_factories > 30
								}
							add_opinion_modifier = {
									target = ROOT
									modifier = FRA_leftist_rhetoric_communism
								}
						}
					every_other_country = {
							limit = {
									has_government = democratic
									num_of_factories > 30
								}
							add_opinion_modifier = {
									target = ROOT
									modifier = FRA_leftist_rhetoric_democratic
								}
						}
					every_other_country = {
							limit = {
									has_government = fascism
									num_of_factories > 30
								}
							add_opinion_modifier = {
									target = ROOT
									modifier = FRA_leftist_rhetoric_fascism
								}
						}
				}

	}
	focus = {
		id = CZE_communist_support
		icon = GFX_focus_generic_soviet_politics
		cost = 10.00
		prerequisite = {
			focus = CZE_go_left
		}
		x = 16
		y = 2
			ai_will_do = {
					factor = 80
				}
			available = {
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_timed_idea = {
							idea = internationalism
							days = 1095
						}
				}

	}
	focus = {
		id = CZE_join_comintern
		icon = GFX_goal_support_communism
		cost = 10.00
		prerequisite = {
			focus = CZE_communist_support
		}
		mutually_exclusive = {
			focus = CZE_czech_socialism
		}
		x = 15
		y = 3
			ai_will_do = {
					factor = 100
				}
			available = {
					communism > 0.5
					SOV = {
							has_government = communism
						}
					is_in_faction = no
					NOT = {
							any_other_country = {
									is_in_faction_with = SOV
									has_war_with = CZE
								}
						}
				}
			bypass = {
					is_in_faction_with = SOV
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {
}
			completion_reward = {
			       add_ideas = military_youth_focus
					SOV = {
							country_event = {
									hours = 1
									id = czech.1
								}
						}
				}

	}
	focus = {
		id = CZE_czech_socialism
		icon = GFX_focus_generic_soviet_politics
		cost = 10.00
		prerequisite = {
			focus = CZE_communist_support
		}
		mutually_exclusive = {
			focus = CZE_join_comintern
		}
		x = 17
		y = 3
			ai_will_do = {
					factor = 80
				}
			available = {
			 	communism > 0.5

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					if = {
							limit = {
									has_idea = CZE_divided_nation
								}
							remove_ideas = CZE_divided_nation
						}
					add_ideas = CZE_czech_socialism
					add_political_power = 120
				}

	}
	focus = {
		id = CZE_communism_with_a_human_face
		icon = GFX_goal_support_communism
		cost = 10.00
		prerequisite = {
			focus = CZE_czech_socialism
		}
		x = 17
		y = 4
			ai_will_do = {
					factor = 50
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_ideas = CZE_communism_with_a_human_face
				}

	}
	focus = {
		id = CZE_democratic_bastion
		icon = GFX_focus_generic_the_giant_wakes
		cost = 10.00
		prerequisite = {
			focus = CZE_political_direction
		}
		mutually_exclusive = {
			focus = CZE_go_left
			focus = CZE_go_right
		}
		x = 21
		y = 1
			ai_will_do = {
					factor = 90
					modifier = {
							factor = 0
							has_completed_focus = CZE_german_leanings
						}
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_political_power = 200
					add_ideas = CZE_democratic_bastion
				}

	}
	focus = {
		id = CZE_czechoslovak_legion
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10.00
		prerequisite = {
			focus = CZE_democratic_bastion
			focus = CZE_go_left
		}
		x = 18
		y = 2
			ai_will_do = {
					factor = 60
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					set_rule = {
							can_send_volunteers = yes
						}
					add_ideas = foreign_expeditions_focus
				}

	}
	focus = {
		id = CZE_beacon_of_liberty
		icon = GFX_goal_support_democracy
		cost = 2.00
		prerequisite = {
			focus = CZE_democratic_bastion
		}
		x = 20
		y = 2
			ai_will_do = {
					factor = 70
				}
			available = {
					democratic > 0.60
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					swap_ideas = {
							remove_idea = CZE_democratic_bastion
							add_idea = CZE_beacon_of_liberty
						}
				}

	}
	focus = {
		id = CZE_defensive_preparations
		icon = GFX_goal_generic_small_arms
		cost = 10.00
		prerequisite = {
			focus = CZE_beacon_of_liberty
		}
		x = 20
		y = 3
			ai_will_do = {
					factor = 100
				}
			available = {
					threat > 0.05
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
			        add_war_support = 0.05
					add_manpower = 50000
					add_ideas = freedom_army 
				}

	}
	focus = {
		id = CZE_trust_in_the_west
		icon = GFX_goal_generic_improve_relations
		cost = 10.00
		prerequisite = {
			focus = CZE_democratic_bastion
		}
		x = 22
		y = 2
			ai_will_do = {
					factor = 90
					modifier = {
							factor = 0
							has_completed_focus = CZE_go_right
						}
					modifier = {
							factor = 2
							has_completed_focus = CZE_go_left
						}
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_offsite_building = { type = arms_factory level = 5 }
					ENG = {
							add_opinion_modifier = {
									target = ROOT
									modifier = CZE_trust_in_the_west
								}
						}
					FRA = {
							add_opinion_modifier = {
									target = ROOT
									modifier = CZE_trust_in_the_west
								}
						}
					diplomatic_relation = {
							country = YUG
							relation = guarantee
							active = no
						}
					ROM = {
							diplomatic_relation = {
									country = CZE
									relation = guarantee
									active = no
								}
						}
				}

	}
	focus = {
		id = CZE_bonus_research_slot_2
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = CZE_trust_in_the_west
		}
		x = 22
		y = 3
			ai_will_do = {
					factor = 100
				}
			available = {
					num_of_factories > 40
				}
			bypass = {
					NOT = {
							amount_research_slots < 5
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_research_slot = 1
					custom_effect_tooltip = CZE_war_college_effect_tt
				}

	}
	focus = {
		id = CZE_strategy_decisions
		icon = GFX_goal_generic_position_armies
		cost = 10.00
		prerequisite = {
			focus = CZE_defensive_preparations
			focus = CZE_bonus_research_slot_2
		}
		x = 21
		y = 4
			ai_will_do = {
					factor = 90
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_political_power = 150
				}

	}
	focus = {
		id = CZE_go_right
		icon = GFX_focus_generic_strike_at_democracy1
		cost = 10.00
		prerequisite = {
			focus = CZE_political_direction
		}
		mutually_exclusive = {
			focus = CZE_go_left
			focus = CZE_democratic_bastion
		}
		x = 27
		y = 1
			ai_will_do = {
					factor = 40
					modifier = {
							factor = 3
							has_completed_focus = CZE_german_leanings
						}
					modifier = {
							factor = 0
							has_completed_focus = CZE_trust_in_the_west
						}
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_political_power = 50
					add_timed_idea = {
							idea = POL_authoritarianism_focus
							days = 120
						}
					every_other_country = {
							limit = {
									has_government = fascism
									num_of_factories > 30
								}
							add_opinion_modifier = {
									target = ROOT
									modifier = FRA_right_wing_rhetoric_fascism
								}
						}
					every_other_country = {
							limit = {
									has_government = democratic
									num_of_factories > 30
								}
							add_opinion_modifier = {
									target = ROOT
									modifier = FRA_right_wing_rhetoric_democratic
								}
						}
					every_other_country = {
							limit = {
									has_government = communism
									num_of_factories > 30
								}
							add_opinion_modifier = {
									target = ROOT
									modifier = FRA_right_wing_rhetoric_communism
								}
						}
				}

	}
	focus = {
		id = CZE_czech_fascism
		icon = GFX_goal_support_fascism
		cost = 10.00
		prerequisite = {
			focus = CZE_go_right
		}
		x = 27
		y = 2
			ai_will_do = {
					factor = 80
				}
			available = {
					fascism > 0.05
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_timed_idea = {
							idea = CZE_czech_fascism
							days = 1095
						}
				}

	}
	focus = {
		id = CZE_exclude_the_slovaks
		icon = GFX_goal_generic_propaganda
		cost = 5.00
		prerequisite = {
			focus = CZE_czech_fascism
		}
		mutually_exclusive = {
			focus = CZE_national_fascism
		}
		x = 24
		y = 3
			ai_will_do = {
					factor = 40
					modifier = {
							factor = 2
							has_completed_focus = CZE_german_leanings
						}
				}
			available = {
					fascism > 0.6
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
			        add_political_power = 150
					add_stability = 0.05
					add_war_support = 0.05
					if = {
							limit = {
									has_idea = CZE_divided_nation
								}
							remove_ideas = CZE_divided_nation
							add_timed_idea = {
									idea = CZE_czech_fascism_idea
									days = 1095
								}
						}
					if = {
							limit = {
									NOT = {
											has_idea = CZE_divided_nation
										}
								}
							add_timed_idea = {
									idea = CZE_czech_fascism_idea
									days = 1095
								}
						}
					country_event = {
							days = 6
							random = 120
							id = czech.14
						}
				}

	}
	focus = {
		id = CZE_national_fascism
		icon = GFX_goal_generic_propaganda
		cost = 15.00
		prerequisite = {
			focus = CZE_czech_fascism
		}
		mutually_exclusive = {
			focus = CZE_exclude_the_slovaks
		}
		x = 26
		y = 3
			ai_will_do = {
					factor = 40
					modifier = {
							factor = 2
							has_completed_focus = CZE_german_leanings
						}
				}
			available = {
					fascism > 0.6
					NOT = {
							has_idea = CZE_divided_nation
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_political_power = 100
					add_ideas = CZE_national_fascism_idea
				}

	}
	focus = {
		id = CZE_aggressive_wars
		icon = GFX_goal_generic_political_pressure
		cost = 10.00
		prerequisite = {
			focus = CZE_exclude_the_slovaks
			focus = CZE_national_fascism
		}
		x = 25
		y = 4
			ai_will_do = {
					factor = 90
				}
			available = {
					fascism > 0.5
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_ideas = FRA_army_of_aggression_focus
				}

	}
	focus = {
		id = CZE_german_ally
		icon = GFX_goal_generic_military_deal
		cost = 10.00
		prerequisite = {
			focus = CZE_czech_fascism
		}
		mutually_exclusive = {
			focus = CZE_german_minor_ally
			focus = CZE_german_puppet
		}
		x = 28
		y = 3
			ai_will_do = {
					factor = 100
				}
			available = {
					is_in_faction = no
					GER = {
							has_government = fascism
						}
					GER = {
							exists = yes
						}
					GER = {
							is_subject = no
						}
					has_army_manpower = {
							size > 299999
						}
					NOT = {
							any_other_country = {
									is_in_faction_with = GER
									has_war_with = CZE
								}
						}
				}
			bypass = {
					is_in_faction_with = GER
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					GER = {
							country_event = {
									hours = 1
									id = czech.16
								}
						}
				}

	}
	focus = {
		id = CZE_german_minor_ally
		icon = GFX_goal_generic_dangerous_deal
		cost = 10.00
		prerequisite = {
			focus = CZE_czech_fascism
		}
		mutually_exclusive = {
			focus = CZE_german_ally
			focus = CZE_german_puppet
		}
		x = 30
		y = 3
			ai_will_do = {
					factor = 40
					modifier = {
							factor = 2
							has_completed_focus = CZE_german_leanings
						}
				}
			available = {
					is_in_faction = no
					GER = {
							has_government = fascism
						}
					GER = {
							exists = yes
						}
					GER = {
							is_subject = no
						}
					has_army_manpower = {
							size > 249999
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					custom_effect_tooltip = CZE_german_minor_ally_tt
					hidden_effect = {
							GER = {
									set_autonomy = {
											target = CZE
											autonomy_state = autonomy_satellite
										}
								}
						}
				}

	}
	focus = {
		id = CZE_the_polish_question
		icon = GFX_goal_generic_territory_or_war
		cost = 10.00
		prerequisite = {
			focus = CZE_german_ally
			focus = CZE_german_minor_ally
		}
		x = 29
		y = 4
			ai_will_do = {
					factor = 90
				}
			available = {
					has_army_manpower = {
							size > 299999
						}
					num_of_factories > 50
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					GER = {
							country_event = {
									hours = 1
									id = czech.10
								}
						}
				}

	}
	focus = {
		id = CZE_deliver_sudetenland
		icon = GFX_focus_CZE_german_puppet
		cost = 10.00
		prerequisite = {
			focus = CZE_german_leanings
		}
		x = 32
		y = 2
			ai_will_do = {
					factor = 40
				}
			available = {
					GER = { exists = yes is_subject = no }
					GER = { NOT = { has_war_with = CZE } }
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					GER = {
							country_event = {
									hours = 1
									id = czech.22
								}
						}
				}

	}
	focus = {
		id = CZE_german_puppet
		icon = GFX_focus_CZE_german_puppet
		cost = 10.00
		prerequisite = {
			focus = CZE_deliver_sudetenland
		}
		mutually_exclusive = {
			focus = CZE_german_minor_ally
			focus = CZE_german_ally
		}
		x = 32
		y = 3
			ai_will_do = {
					factor = 90
				}
			available = {
			        is_subject = no 
					is_in_faction = no
					has_capitulated = no 
					GER = { exists = yes is_subject = no }
					GER = { NOT = { has_war_with = CZE } }
				}
			bypass = {
					is_subject_of = GER
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					GER = {
							country_event = {
									hours = 1
									id = czech.19
								}
						}
				}

	}
	focus = {
		id = CZE_german_technology
		icon = GFX_goal_generic_scientific_exchange
		cost = 10.00
		prerequisite = {
			focus = CZE_german_puppet
			focus = CZE_german_ally
			focus = CZE_german_minor_ally
		}
		x = 31
		y = 4
			ai_will_do = {
					factor = 100
				}
			available = {
					GER = {
							exists = yes
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_ideas = CZE_german_millitary_cooperation_focus
				}

	}
	focus = {
		id = CZE_doctrine_bonus
		icon = GFX_goal_generic_army_doctrines
		cost = 10.00
		prerequisite = {
			focus = CZE_military_research_institute
		}
		x = 36
		y = 1
			ai_will_do = {
					factor = 100
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = land_doc_bonus
							cost_reduction = 0.5
							uses = 1
							category = land_doctrine
						}
				}

	}
	focus = {
		id = CZE_inf_and_artillery_advancement
		icon = GFX_goal_rhineland
		cost = 10.00
		prerequisite = {
			focus = CZE_doctrine_bonus
		}
		x = 36
		y = 2
			ai_will_do = {
					factor = 80
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = CZE_inf_and_artillery_advancement
							bonus = 1.0
							ahead_reduction = 2
							uses = 1
							category = infantry_weapons
						}
				}

	}
	focus = {
		id = CZE_mountain_bonus
		icon = GFX_goal_generic_special_forces
		cost = 10.00
		prerequisite = {
			focus = CZE_inf_and_artillery_advancement
		}
		x = 35
		y = 3
			ai_will_do = {
					factor = 50
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = cze_mountain_bonus
							bonus = 1.0
							ahead_reduction = 2
							uses = 1
							category = mountaineers_tech
						}
				}

	}
	focus = {
		id = CZE_support_bonus
		icon = GFX_goal_generic_army_artillery
		cost = 10.00
		prerequisite = {
			focus = CZE_inf_and_artillery_advancement
		}
		x = 37
		y = 3
			ai_will_do = {
					factor = 60
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = CZE_support_bonus
							bonus = 1.0
							uses = 2
							category = support_tech
						}
					add_tech_bonus = {
							name = CZE_support_bonus
							bonus = 1.0
							uses = 1
							technology = support_weapons2
							technology = support_weapons3
						}
				}

	}
	focus = {
		id = CZE_doctrine_bonus_2
		icon = GFX_goal_generic_army_doctrines
		cost = 10.00
		prerequisite = {
			focus = CZE_military_research_institute
		}
		x = 40
		y = 1
			ai_will_do = {
					factor = 100
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = land_doc_bonus
							cost_reduction = 0.5
							uses = 1
							category = land_doctrine
						}
				}

	}
	focus = {
		id = CZE_motorization_scheme
		icon = GFX_goal_generic_army_motorized
		cost = 10.00
		prerequisite = {
			focus = CZE_doctrine_bonus_2
		}
		x = 40
		y = 2
			ai_will_do = {
					factor = 60
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = motorized_bonus
							bonus = 3.0
							technology = motorised_infantry
						}
				}

	}
	focus = {
		id = CZE_armour_bonus_1
		icon = GFX_goal_generic_army_tanks
		cost = 10.00
		prerequisite = {
			focus = CZE_motorization_scheme
		}
		x = 39
		y = 3
			ai_will_do = {
					factor = 70
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = armor_bonus
							bonus = 1.0
							uses = 1
							category = armor
						}
				}

	}
	focus = {
		id = CZE_war_college
		icon = GFX_goal_generic_build_tank
		cost = 10.00
		prerequisite = {
			focus = CZE_support_bonus
			focus = CZE_armour_bonus_1
		}
		x = 38
		y = 4
			ai_will_do = {
					factor = 90
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_ideas = CZE_war_college_idea
					if = {
							limit = {
									NOT = {
											amount_research_slots > 4
										}
								}
							add_research_slot = 1
							custom_effect_tooltip = CZE_war_college_effect_tt
						}
				}

	}
	focus = {
		id = CZE_secret_weapons
		icon = GFX_goal_generic_radar
		cost = 10.00
		prerequisite = {
			focus = CZE_war_college
		}
		mutually_exclusive = {
			focus = CZE_nukes
		}
		x = 37
		y = 5
			ai_will_do = {
					factor = 60
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = secret_bonus
							bonus = 1.0
							uses = 3
							category = electronics
							category = jet_technology
							category = rocketry
						}
				}

	}
	focus = {
		id = CZE_armour_bonus_ii
		icon = GFX_goal_generic_army_tanks
		cost = 10.00
		prerequisite = {
			focus = CZE_motorization_scheme
		}
		x = 41
		y = 3
			ai_will_do = {
					factor = 60
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = armor_bonus
							bonus = 1.0
							uses = 1
							category = armor
						}
				}

	}
	focus = {
		id = CZE_mechanization
		icon = GFX_goal_generic_production2
		cost = 10.00
		prerequisite = {
			focus = CZE_armour_bonus_ii
		}
		x = 41
		y = 4
			ai_will_do = {
					factor = 50
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = CZE_mechanization
							bonus = 1.0
							uses = 1
							category = cat_mechanized_equipment
						}
				}

	}
	focus = {
		id = CZE_import_foreign_fighters
		icon = GFX_goal_generic_air_fighter
		cost = 10.00
		prerequisite = {
			focus = CZE_military_aeronautical_institute
		}
		x = 44
		y = 1
			ai_will_do = {
					factor = 70
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = CZE_import_foreign_fighters
							bonus = 1.0
							uses = 1
							category = light_fighter
							category = cat_heavy_fighter
						}
				}

	}
	focus = {
		id = CZE_light_fighter_focus
		icon = GFX_goal_generic_air_fighter2
		cost = 10.00
		prerequisite = {
			focus = CZE_import_foreign_fighters
		}
		mutually_exclusive = {
			focus = CZE_heavy_fighter_focus
		}
		x = 43
		y = 2
			ai_will_do = {
					factor = 70
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = CZE_light_fighter_focus
							bonus = 1.0
							uses = 1
							category = light_fighter
						}
				}

	}
	focus = {
		id = CZE_heavy_fighter_focus
		icon = GFX_goal_generic_air_fighter
		cost = 10.00
		prerequisite = {
			focus = CZE_import_foreign_fighters
		}
		mutually_exclusive = {
			focus = CZE_light_fighter_focus
		}
		x = 45
		y = 2
			ai_will_do = {
					factor = 50
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = CZE_heavy_fighter_focus
							bonus = 1.0
							uses = 1
							category = cat_heavy_fighter
						}
				}

	}
	focus = {
		id = CZE_air_is_our_sea
		icon = GFX_goal_generic_build_airforce
		cost = 10.00
		prerequisite = {
			focus = CZE_military_aeronautical_institute
		}
		x = 46
		y = 1
			ai_will_do = {
					factor = 80
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_ideas = CZE_air_focus
				}

	}
	focus = {
		id = CZE_import_foreign_bombers
		icon = GFX_goal_generic_air_bomber
		cost = 10.00
		prerequisite = {
			focus = CZE_military_aeronautical_institute
		}
		x = 48
		y = 1
			ai_will_do = {
					factor = 70
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = CZE_import_foreign_bombers
							bonus = 1.0
							uses = 1
							category = cas_bomber
							category = tactical_bomber
						}
				}

	}
	focus = {
		id = CZE_cas_focus
		icon = GFX_goal_generic_CAS
		cost = 10.00
		prerequisite = {
			focus = CZE_import_foreign_bombers
		}
		mutually_exclusive = {
			focus = CZE_tac_focus
		}
		x = 47
		y = 2
			ai_will_do = {
					factor = 70
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = CZE_cas_focus
							bonus = 1.0
							uses = 1
							category = cas_bomber
						}
				}

	}
	focus = {
		id = CZE_tac_focus
		icon = GFX_goal_generic_air_bomber
		cost = 10.00
		prerequisite = {
			focus = CZE_import_foreign_bombers
		}
		mutually_exclusive = {
			focus = CZE_cas_focus
		}
		x = 49
		y = 2
			ai_will_do = {
					factor = 30
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = CZE_tac_focus
							bonus = 1.0
							uses = 1
							category = tactical_bomber
						}
				}

	}
	focus = {
		id = CZE_rule_the_air
		icon = GFX_goal_generic_air_doctrine
		cost = 10.00
		prerequisite = {
			focus = CZE_air_is_our_sea
		}
		prerequisite = {
			focus = CZE_light_fighter_focus
			focus = CZE_heavy_fighter_focus
		}
		prerequisite = {
			focus = CZE_tac_focus
			focus = CZE_cas_focus
		}
		x = 46
		y = 3
			ai_will_do = {
					factor = 80
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = air_doc_bonus
							cost_reduction = 0.5
							uses = 3
							category = air_doctrine
						}
				}

	}
	focus = {
		id = CZE_sudden_shipyard
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10.00
		prerequisite = {
			focus = CZE_access_to_the_sea
		}
		x = 51
		y = 1
			ai_will_do = {
					factor = 70
				}
			available = {
					any_state = {
							is_controlled_by = ROOT
							is_coastal = yes
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					navy_experience = 10
					random_owned_controlled_state = {
							limit = {
									is_coastal = yes
									free_building_slots = {
											building = dockyard
											size > 2
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = dockyard
																			size > 2
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 3
							add_building_construction = {
									type = dockyard
									level = 3
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = CZE_shipbuilding_legacy
		icon = GFX_goal_generic_amphibious_assault
		cost = 10.00
		prerequisite = {
			focus = CZE_access_to_the_sea
		}
		x = 53
		y = 1
			ai_will_do = {
					factor = 40
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_ideas = CZE_naval_focus
				}

	}
	focus = {
		id = CZE_destroyer_catchup_1
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 10.00
		prerequisite = {
			focus = CZE_shipbuilding_legacy
		}
		x = 51
		y = 2
			ai_will_do = {
					factor = 20
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							bonus = 1.0
							uses = 2
							category = dd_tech
						}
				}

	}
	focus = {
		id = CZE_cruiser__catchup_1
		icon = GFX_goal_generic_navy_cruiser
		cost = 10.00
		prerequisite = {
			focus = CZE_shipbuilding_legacy
		}
		x = 53
		y = 2
			ai_will_do = {
					factor = 10
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							bonus = 1.0
							uses = 2
							category = cl_tech
							category = ca_tech
						}
				}

	}
	focus = {
		id = CZE_raiding_focus
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10.00
		prerequisite = {
			focus = CZE_destroyer_catchup_1
		}
		prerequisite = {
			focus = CZE_cruiser__catchup_1
		}
		mutually_exclusive = {
			focus = CZE_capital_focus
		}
		x = 52
		y = 3
			ai_will_do = {
					factor = 20
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = naval_doc_bonus
							bonus = 1.0
							uses = 2
							category = cat_trade_interdiction
						}
				}

	}
	focus = {
		id = CZE_battleship_catchup_1
		icon = GFX_goal_generic_navy_battleship
		cost = 10.00
		prerequisite = {
			focus = CZE_shipbuilding_legacy
		}
		x = 55
		y = 2
			ai_will_do = {
					factor = 10
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							bonus = 1.0
							uses = 2
							category = bb_tech
						}
				}

	}
	focus = {
		id = CZE_capital_focus
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10.00
		prerequisite = {
			focus = CZE_cruiser__catchup_1
		}
		prerequisite = {
			focus = CZE_battleship_catchup_1
		}
		mutually_exclusive = {
			focus = CZE_raiding_focus
		}
		x = 54
		y = 3
			ai_will_do = {
					factor = 5
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = naval_doc_bonus
							cost_reduction = 0.5
							uses = 2
							category = cat_fleet_in_being
						}
				}

	}
	focus = {
		id = CZE_the_romanian_question
		icon = GFX_goal_generic_war_with_comintern
		cost = 10.00
		prerequisite = {
			focus = CZE_the_polish_division
		}
		x = 15
		y = 5
			ai_will_do = {
					factor = 0
				}
			available = {
			        is_subject = no
					is_in_faction_with = SOV
			        has_war = no
					has_army_manpower = {
							size > 399999
						}
					num_of_factories > 60
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					SOV = {
							country_event = {
									hours = 1
									id = czech.4
								}
						}
				}

	}
	focus = {
		id = CZE_the_polish_division
		icon = GFX_goal_generic_war_with_comintern
		cost = 10.00
		prerequisite = {
			focus = CZE_join_comintern
		}
		x = 15
		y = 4
			ai_will_do = {
					factor = 0
				}
			available = {
			        is_subject = no
					is_in_faction_with = SOV
			        has_war = no
					has_army_manpower = {
							size > 399999
						}
					num_of_factories > 60
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					SOV = {
							country_event = {
									hours = 1
									id = czech.7
								}
						}
				}

	}
	focus = {
		id = CZE_hungarian_situation
		icon = GFX_goal_generic_territory_or_war
		cost = 10.00
		prerequisite = {
			focus = CZE_aggressive_wars
		}
		x = 24
		y = 5
			will_lead_to_war_with = HUN
			ai_will_do = {
					factor = 90
				}
			available = {
			        has_war = no
					has_army_manpower = {
							size > 299999
						}
					num_of_factories > 50
					NOT = {
							is_in_faction_with = HUN
						}
					HUN = {
							exists = yes
						}
				}
			bypass = {
					HUN = {
							exists = no
						}
					HUN = {
							is_subject_of = CZE
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					create_wargoal = {
							type = annex_everything
							target = HUN
						}
				}

	}
	focus = {
		id = CZE_doctrinal_innovation
		icon = GFX_goal_generic_army_doctrines
		cost = 10.00
		prerequisite = {
			focus = CZE_aggressive_wars
		}
		x = 26
		y = 5
			ai_will_do = {
					factor = 100
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			complete_tooltip = {

}
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = CZE_doctrinal_innovation
							cost_reduction = 0.75
							uses = 3
							category = land_doctrine
						}
				}

	}
	focus = {
		id = CZE_nukes
		icon = GFX_focus_wonderweapons
		cost = 10.00
		prerequisite = {
			focus = CZE_war_college
		}
		mutually_exclusive = {
			focus = CZE_secret_weapons
		}
		x = 39
		y = 5
			ai_will_do = {
					factor = 40
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = nuclear_bonus
							bonus = 1.0
							ahead_reduction = 2
							uses = 1
							category = nuclear
						}
				}

	}
	focus = {
		id = CZE_an_entente_of_our_own
		icon = GFX_focus_generic_little_entente
		cost = 10.00
		prerequisite = {
			focus = CZE_communism_with_a_human_face
			focus = CZE_strategy_decisions
			focus = CZE_aggressive_wars
		}
		x = 21
		y = 5
			ai_will_do = {
					factor = 40
				}
			available = {
					is_in_faction = no
				}
			bypass = {
					is_in_faction = yes
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					set_rule = {
							can_create_factions = yes
						}
					create_faction = "CZE_little_entente"
				}

	}
	focus = {
		id = CZE_invite_yugoslavia
		icon = GFX_goal_generic_major_alliance
		cost = 10.00
		prerequisite = {
			focus = CZE_an_entente_of_our_own
		}
		x = 20
		y = 6
			ai_will_do = {
					factor = 100
				}
			available = {
					YUG = {
							is_in_faction = no
						}
					YUG = {
							exists = yes
						}
					YUG = {
							is_subject = no
						}
					CZE = {
							is_faction_leader = yes
						}
				}
			bypass = {
					OR = {
							YUG = {
									is_in_faction = yes
								}
							is_in_faction_with = FRA
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					YUG = {
							country_event = {
									hours = 1
									id = czech.25
								}
						}
				}

	}
	focus = {
		id = CZE_invite_romania
		icon = GFX_goal_generic_major_alliance
		cost = 10.00
		prerequisite = {
			focus = CZE_an_entente_of_our_own
		}
		x = 22
		y = 6
			ai_will_do = {
					factor = 100
				}
			available = {
					ROM = {
							is_in_faction = no
						}
					ROM = {
							exists = yes
						}
					ROM = {
							is_subject = no
						}
					CZE = {
							is_faction_leader = yes
						}
				}
			bypass = {
					OR = {
							ROM = {
									is_in_faction = yes
								}
							is_in_faction_with = FRA
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					ROM = {
							country_event = {
									hours = 1
									id = czech.28
								}
						}
				}

	}
	focus = {
		id = CZE_faction_tech_sharing
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 10.00
		prerequisite = {
			focus = CZE_invite_yugoslavia
			focus = CZE_invite_romania
		}
		x = 20
		y = 7
			ai_will_do = {
					factor = 50
					modifier = {
							factor = 1.5
							has_completed_focus = CZE_invite_romania
						}
					modifier = {
							factor = 1.5
							has_completed_focus = CZE_invite_yugoslavia
						}
				}
			available = {
					is_in_faction = yes
				}
			bypass = {
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_to_tech_sharing_group = little_entente_research_group
					every_country = {
							limit = {
									is_in_faction_with = CZE
								}
							add_to_tech_sharing_group = little_entente_research_group
						}
				}

	}
	focus = {
		id = CZE_security_council
		icon = GFX_goal_generic_national_unity
		cost = 10.00
		prerequisite = {
			focus = CZE_invite_yugoslavia
			focus = CZE_invite_romania
		}
		x = 22
		y = 7
			ai_will_do = {
					factor = 50
					modifier = {
							factor = 1.5
							has_completed_focus = CZE_invite_romania
						}
					modifier = {
							factor = 1.5
							has_completed_focus = CZE_invite_yugoslavia
						}
				}
			available = {
					has_army_manpower = {
							size > 249999
						}
					is_in_faction = yes
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = CZE_planning_bonus
					every_other_country = {
							limit = {
									is_in_faction_with = ROOT
								}
                            add_ideas = CZE_planning_bonus
						}
				}

	}
	focus = {
		id = CZE_deal_with_hungary
		icon = GFX_goal_generic_major_war
		cost = 10.00
		prerequisite = {
			focus = CZE_security_council
		}
		mutually_exclusive = {
			focus = CZE_rapprochement_with_hungary
		}
		x = 21
		y = 8
			ai_will_do = {
					factor = 90
				}
			available = {
			        has_war = no
					has_army_manpower = {
							size > 299999
						}
					num_of_factories > 50
					NOT = {
							is_in_faction_with = HUN
						}
					HUN = {
							exists = yes
						}
					HUN = {
							is_subject = no
						}
				}
			bypass = {
					HUN = {
							exists = no
						}
					HUN = {
							is_subject_of = CZE
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = yes
			completion_reward = {
					create_wargoal = {
							type = annex_everything
							target = HUN
						}
				}

	}
	focus = {
		id = CZE_deal_with_bulgaria
		icon = GFX_goal_generic_major_war
		cost = 10.00
		prerequisite = {
			focus = CZE_security_council
		}
		x = 23
		y = 8
			ai_will_do = {
					factor = 90
				}
			available = {
			        has_war = no
					has_army_manpower = {
							size > 399999
						}
					num_of_factories > 50
					NOT = {
							is_in_faction_with = BUL
						}
					BUL = {
							exists = yes
						}
					BUL = {
							is_subject = no
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					create_wargoal = {
							type = annex_everything
							target = BUL
						}
				}

	}
	focus = {
		id = CZE_rapprochement_with_hungary
		icon = GFX_goal_generic_military_deal
		cost = 10.00
		prerequisite = {
			focus = CZE_security_council
		}
		mutually_exclusive = {
			focus = CZE_deal_with_hungary
		}
		x = 19
		y = 8
			ai_will_do = {
					factor = 40
				}
			available = {
			        has_war = no
					has_army_manpower = {
							size > 299999
						}
					num_of_factories > 50
					NOT = {
							is_in_faction_with = HUN
						}
					HUN = {
							exists = yes
						}
					HUN = {
							is_subject = no
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					HUN = {
							country_event = {
									hours = 1
									id = czech.32
								}
						}
				}

	}
	focus = {
		id = CZE_inf_and_artillery_advancement_2
		icon = GFX_goal_generic_army_artillery2
		cost = 10.00
		prerequisite = {
			focus = CZE_mountain_bonus
		}
		x = 35
		y = 4
			ai_will_do = {
					factor = 80
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_tech_bonus = {
							name = CZE_inf_and_artillery_advancement_2
							bonus = 1.0
							ahead_reduction = 2
							uses = 1
							category = artillery
						}
				}

	}
}
