equipments = {

	artillery_equipment = {
		year = 1934

		is_archetype = yes
		picture = archetype_artillery_equipment		
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			ART_reliability_upgrade
			ART_SA_upgrade
			ART_HA_upgrade
			ART_defence_upgrade
		}

		#Misc Abilities
		reliability = 0.8
		maximum_speed = 4.5

		#Defensive Abilities
		defense = 4
		breakthrough = 16
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 16
		hard_attack = 2
		ap_attack = 4
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 0.75
		
		build_cost_ic = 3.5
		resources = {
			steel = 1
		}
	}

	artillery_equipment_1 = {
		year = 1934

		archetype = artillery_equipment
		priority = 50
		visual_level = 0
		
		can_convert_from = { 
			artillery_equipment_1
		}
		reliability = 0.75
	}
	
	artillery_equipment_2 = {
		year = 1940

		archetype = artillery_equipment
		parent = artillery_equipment_1
		priority = 50
		visual_level = 1

		#Defensive Abilities
		defense = 6
		breakthrough = 20
		
		#Offensive Abilities
		soft_attack = 24
		hard_attack = 6
		ap_attack = 8
		
		can_convert_from = { 
			artillery_equipment_1
			artillery_equipment_2
		}
		
		build_cost_ic = 5
		resources = {
			steel = 1
		}
	}
	
	artillery_equipment_3 = {
		year = 1943

		archetype = artillery_equipment
		parent = artillery_equipment_2
		priority = 50
		visual_level = 2
		
		#Defensive Abilities
		defense = 8
		breakthrough = 24
		
		#Offensive Abilities
		soft_attack = 28
		hard_attack = 8
		ap_attack = 10
		
		
		can_convert_from = { 
			artillery_equipment_3
		}
		
		build_cost_ic = 7.5
		resources = {
			steel = 2
			tungsten = 1
		}
	}

	# Nebelwerfers!
	rocket_artillery_equipment = {
		year = 1942

		is_archetype = yes
		picture = archetype_rocket_artillery_equipment		
		type = { 
			artillery
			motorized
			rocket
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			ART_reliability_upgrade
			ART_SA_upgrade
			ART_HA_upgrade
			ART_defence_upgrade
		}
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4.5

		#Defensive Abilities
		defense = 4
		breakthrough = 24
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 22
		hard_attack = 8
		ap_attack = 8
		air_attack = 0
		
		build_cost_ic = 6.5
		resources = {
			steel = 1
			tungsten = 1
		}
	}
	
	rocket_artillery_equipment_1 = {
		year = 1940

		archetype = rocket_artillery_equipment
		priority = 60
		visual_level = 0
		
		can_convert_from = { 
			rocket_artillery_equipment_1
		}
	}
	
	rocket_artillery_equipment_2 = {
		year = 1945

		archetype = rocket_artillery_equipment
		parent = rocket_artillery_equipment_1
		priority = 60
		visual_level = 1
		
		defense = 6
		breakthrough = 28
		hard_attack = 8
		soft_attack = 28
		ap_attack = 8
		
		can_convert_from = { 
			rocket_artillery_equipment_1
			rocket_artillery_equipment_2
		}
		
		build_cost_ic = 8
		resources = {
			steel = 2
			tungsten = 1
		}
	}
	
	#Katyusha 
	motorized_rocket_equipment = {
		year = 1934

		is_archetype = yes
		picture = archetype_motorized_rocket_equipment			
		type = { 
			artillery
			motorized
			rocket
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
	     upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 8.5
		reliability = 0.8

		#Defensive Abilities
		defense = 8
		breakthrough = 28
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 28
		hard_attack = 10
		ap_attack = 10
		air_attack = 0
		
        fuel_capacity = 350
		fuel_consumption = 0.5
		build_cost_ic = 10
		resources = {
			rubber = 1
			tungsten = 1
			steel = 3
		}
	}
	
	motorized_rocket_equipment_1 = {
		year = 1939

		archetype = motorized_rocket_equipment
		priority = 70
		visual_level = 0
		
		can_convert_from = { 
             motorized_rocket_equipment_1
		}
	}
	
	###################################
	######## SPECIAL PROJECTS #########
	###################################

	super_heavy_artillery_equipment = {
		year = 1936

		is_archetype = yes
		picture = archetype_artillery_equipment		
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			ART_reliability_upgrade
			ART_SA_upgrade
			ART_HA_upgrade
		}

		max_military_factories = 10

		#Misc Abilities
		reliability = 0.75

		#Defensive Abilities
		defense = 5
		breakthrough = 32
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 26
		hard_attack = 10
		ap_attack = 10
		air_attack = 0

		fuel_consumption = 0.2

		additional_collateral_damage = 150

		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 20
		resources = {
			steel = 3
			tungsten = 2
		}
	}

	super_heavy_artillery_equipment_1 = {
		year = 1936

		archetype = super_heavy_artillery_equipment
		priority = 50
		module_slots = inherit
		visual_level = 0
		
		can_convert_from = { 
            super_heavy_artillery_equipment_1
		}
	}

	self_propelled_super_heavy_artillery_equipment = {
		year = 1936

		is_archetype = yes
		picture = archetype_artillery_equipment		
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype
		
		interface_category = interface_category_land

		max_military_factories = 10
		
	     upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		reliability = 0.75

		#Defensive Abilities
		defense = 6
		breakthrough = 34
		hardness = 0.1
		armor_value = 10

		#Offensive Abilities
		soft_attack = 28
		hard_attack = 12
		ap_attack = 12
		air_attack = 0

		fuel_consumption = 0.4

		additional_collateral_damage = 150

		#Space taken in convoy
		lend_lease_cost = 10
		
		build_cost_ic = 35

		resources = {
			tungsten = 2
			steel = 3
			chromium = 1
		}
	}

	self_propelled_super_heavy_artillery_equipment_1 = {
		year = 1936

		archetype = self_propelled_super_heavy_artillery_equipment
		priority = 50
		visual_level = 0
		
		can_convert_from = { 
            self_propelled_super_heavy_artillery_equipment_1
		}
	}
}

