sub_units = {

	armored_car = {
		#sprite = light_armor
		sprite = armored_car
		map_icon_category = armored
		priority = 501
		ai_priority = 200
		active = yes
		
		type = {
			motorized
		}
		
		group = mobile
		
		categories = {
			category_front_line
            category_all_infantry
			category_army
			category_cavalry
		}


		combat_width = 2

		need = {
			armored_car_equipment = 40
		}
		manpower = 500
		max_organisation = 35
		default_morale = 0.2
		training_time = 120
		max_strength = 12
		weight = 0.8
		supply_consumption = 0.15

		#WE GOOD AT SUPPRESS 
		suppression = 5

		hills = 	{
		    attack = -0.1
		}
		mountain = 	{
		    attack = -0.2
			movement = -0.05
		}

		forest = {
		    attack = -0.15
			movement = -0.05
		}
		jungle = {
		    attack = -0.2
			movement = -0.1
		}
		marsh = {
		    attack = -0.25
			movement = -0.1
			defence = -0.05
		}
		
		urban = {
		    attack = -0.2
			movement = -0.05
			defence = -0.05
		}
		
		river = { 
		    attack = -0.25
			movement = -0.1
			defence = -0.05
		}
		amphibious = { 
		    attack = -0.35
			movement = -0.1
			defence = -0.05
		}		
		desert = {
		    attack = 0.15			
			defence = 0.2
			movement = 0.05
		}
		plains = {
		    attack = 0.05	
			defence = 0.05
			movement = 0.05
		}
	}
}
