propaganda_efforts = {

#extra units
	jap_defeat_chi = {

		icon = generic_ignite_civil_war
		
		allowed = { original_tag = JAP }

		available = {
			original_tag = JAP
			num_of_factories > 50
			date > 1938.2.2
			date < 1942.1.1
			has_civil_war = no
			is_subject = no
			is_ai = yes
			OR = { has_war_with = CHI has_war_with = PRC }
		}

		visible = {  
			original_tag = JAP
			is_ai = yes
			date < 1942.1.1
		}

		fire_only_once = yes
		
		cost = 50

		
		complete_effect = { 
              division_template = {
	              name = "Assault Infantry"					
	              division_names_group = JAP_INF_01
		              regiments = {
	              		infantry = { x = 0 y = 0 }
	              		infantry = { x = 0 y = 1 }
	              		infantry = { x = 0 y = 2 }
						infantry = { x = 0 y = 3 }
	                 	infantry = { x = 1 y = 0 }
	              		infantry = { x = 1 y = 1 }
	              		infantry = { x = 1 y = 2 }
						infantry = { x = 1 y = 3 }
						artillery_brigade = { x = 2 y = 0 }
	              	}
	              	support = {
	              		engineer = { x = 0 y = 0 }
	              		artillery = { x = 0 y = 1 }
						recon = { x = 0 y = 2 }
	              	}
				}
				division_template = {
				name = "Assault Rukusentai"					
	              division_names_group = JAP_MAR_01
		              regiments = {
	              		marine = { x = 0 y = 0 }
	              		marine = { x = 0 y = 1 }
	              		marine = { x = 0 y = 2 }
						marine = { x = 0 y = 3 }
	                 	infantry = { x = 1 y = 0 }
	              		infantry = { x = 1 y = 1 }
	              		infantry = { x = 1 y = 2 }
						infantry = { x = 1 y = 3 }
	              	}
	              	support = {
	              		engineer = { x = 0 y = 0 }
	              		artillery = { x = 0 y = 1 }
						recon = { x = 0 y = 2 }
	              	}
				}
				capital_scope = {
				create_unit = {
					division = "division_template = \"Assault Infantry\" start_experience_factor = 0.5 start_equipment_factor = 0.85" 
					owner = ROOT
					count = 15
				}

				create_unit = {
					division = "division_template = \"Assault Rukusentai\" start_experience_factor = 0.5 start_equipment_factor = 0.85" 
					owner = ROOT
					count = 12
				}
			}	
		}
		ai_will_do = {
			factor = 700
		}
	}


	raj_must_stay_against_jap = {

		icon = generic_ignite_civil_war
		
		allowed = { original_tag = RAJ }

		available = {
			original_tag = RAJ
			num_of_factories > 10
			surrender_progress > 0.3
			date > 1938.6.6
			date < 1945.1.1
			has_civil_war = no
			is_subject = no
			is_ai = yes
		}

		visible = {  
			original_tag = RAJ
			is_ai = yes
			date > 1938.6.6
			date < 1945.1.1
		}

		fire_only_once = yes
		
		cost = 20

		days_remove = 0
		
		complete_effect = { 
		      add_manpower = 100000
			  add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 2000 } 
              division_template = {
	              name = "Indian Reserve"					
		              regiments = {
	              		infantry = { x = 0 y = 0 }
	              		infantry = { x = 0 y = 1 }
	              		infantry = { x = 0 y = 2 }
	                 	infantry = { x = 1 y = 0 }
	              		infantry = { x = 1 y = 1 }
	              		infantry = { x = 1 y = 2 }
	              	}
	              	support = {
	              		engineer = { x = 0 y = 0 }
	              		artillery = { x = 0 y = 1 }
	              	}
				}
				capital_scope = {
				create_unit = {
					division = "division_template = \"Indian Reserve\" start_experience_factor = 0.3 start_equipment_factor = 0.8" 
					owner = ROOT
					count = 15
				}
		    }
	    }
		ai_will_do = {
			factor = 700
		}
	}

	chi_must_stay_against_jap = {

		icon = generic_ignite_civil_war
		
		allowed = { original_tag = CHI }

		available = {
			original_tag = CHI
			has_war_with = JAP
			JAP = { is_ai = no }
			num_of_factories > 5
			surrender_progress > 0.35
			date > 1936.6.6
			date < 1940.2.2
			has_civil_war = no
			is_subject = no
			is_ai = yes
		}

		visible = {  
			original_tag = CHI
			is_ai = yes
			date < 1941.2.2
		}

		fire_only_once = yes
		
		cost = 10

		
		complete_effect = { 
		      add_manpower = 100000
			  add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 5000 } 
			  add_equipment_to_stockpile = { type = artillery_equipment_1 amount = 400 } 
			  add_equipment_to_stockpile = { type = support_equipment_1 amount = 400 } 
              add_equipment_to_stockpile = { type = train_equipment_1 amount = 5 }	
              division_template = {
	                  name = "Infantry Reserve"					
		              regiments = {
	              		infantry = { x = 0 y = 0 }
	              		infantry = { x = 0 y = 1 }
	              		infantry = { x = 0 y = 2 }
						infantry = { x = 0 y = 3 }
	                 	infantry = { x = 1 y = 0 }
	              		infantry = { x = 1 y = 1 }
	              		infantry = { x = 1 y = 2 }
						infantry = { x = 1 y = 3 }
	              	}
	              	support = {
	              		engineer = { x = 0 y = 0 }
	              		artillery = { x = 0 y = 1 }
	              	}
				}
				random_owned_controlled_state = {
					limit = {
						is_core_of = CHI
						is_fully_controlled_by = CHI
					}
					prioritize = { 750 } # Central China
				    create_unit = {
					     division = "division_template = \"Infantry Reserve\" start_experience_factor = 0.2 start_equipment_factor = 0.8" 
					     owner = ROOT
					     count = 12
				    }
		        }
	    }
		ai_will_do = {
			factor = 700
		}
	}
	
	fin_need_army = {

		icon = generic_ignite_civil_war
		
		allowed = { original_tag = FIN }

		available = {
			original_tag = FIN
		    capital_scope = { is_fully_controlled_by = ROOT }
			num_of_factories > 10
			date > 1938.2.2
			date < 1940.2.2
			has_civil_war = no
			is_subject = no
			is_ai = yes
		}

		visible = {  
			original_tag = FIN
			is_ai = yes
			date < 1940.2.2
		}

		fire_only_once = yes
		
		cost = 15

		days_remove = 0
		
		complete_effect = { 
		      add_manpower = 500000
              division_template = {
	              name = "Reservi"					
	              division_names_group = FIN_INF_01
		              regiments = {
	              		infantry = { x = 0 y = 0 }
	              		infantry = { x = 0 y = 1 }
	              		infantry = { x = 0 y = 2 }
						infantry = { x = 0 y = 3 }
	                 	infantry = { x = 1 y = 0 }
	              		infantry = { x = 1 y = 1 }
	              		infantry = { x = 1 y = 2 }
						infantry = { x = 1 y = 3 }
	              	}
	              	support = {
	              		engineer = { x = 0 y = 0 }
	              		artillery = { x = 0 y = 1 }
						recon = { x = 0 y = 2 }
	              	}
				}
				capital_scope = {
				create_unit = {
					division = "division_template = \"Reservi\" start_experience_factor = 0.25 start_equipment_factor = 0.85" 
					owner = ROOT
					count = 12
				}
			}	
		}
		ai_will_do = {
			factor = 700
		}
	}


	ger_tiger_div = {

		icon = generic_ignite_civil_war
		
		allowed = { original_tag = GER }

		available = {
			original_tag = GER
			has_civil_war = no
			is_subject = no
			is_ai = yes
			date > 1943.2.2
			date < 1945.2.2
			num_of_factories > 50
		}

		visible = {  
			original_tag = GER
			date < 1945.2.2
			is_ai = yes
		}

		fire_only_once = yes
		
		cost = 15

		days_remove = 0
		
		complete_effect = {
			create_equipment_variant = {
					name = "Pz.VI H1 Tiger"
					type = heavy_tank_chassis_2
					allow_without_tech = yes 
					parent_version = 0
					modules = {
						main_armament_slot = tank_heavy_cannon
						turret_type_slot = tank_heavy_three_man_tank_turret
						suspension_type_slot = tank_interleaved_suspension
						armor_type_slot = tank_welded_armor
						engine_type_slot = tank_gasoline_engine
						special_type_slot_1 = tank_radio_2
						special_type_slot_2 = smoke_launchers
					}
					upgrades = {
						tank_nsb_engine_upgrade = 11
						tank_nsb_armor_upgrade = 12
					}
			}
			create_equipment_variant = {
				name = "Pz. IV H"
				type = medium_tank_chassis_2
				allow_without_tech = yes 
				parent_version = 0
					modules = {
							main_armament_slot = tank_medium_cannon_2
							turret_type_slot = tank_medium_three_man_tank_turret
							suspension_type_slot = tank_bogie_suspension
							armor_type_slot = tank_welded_armor
							engine_type_slot = tank_gasoline_engine
							special_type_slot_1 = tank_radio_1
							special_type_slot_2 = smoke_launchers
							special_type_slot_3 = armor_skirts
					}
					upgrades = {
						tank_nsb_engine_upgrade = 8
						tank_nsb_armor_upgrade = 10
					}
			}		
              division_template = {
	            name = "Heavy Panzer Division"				
	            division_names_group = GER_Arm_01
	            regiments = {
		              heavy_armor = { x = 0 y = 0 }		
		              heavy_armor = { x = 0 y = 1 }
		              heavy_armor = { x = 0 y = 2 }	
		              heavy_armor = { x = 0 y = 3 }						  
		              heavy_armor = { x = 1 y = 0 }			
		              heavy_armor = { x = 1 y = 1 }	
		              heavy_armor = { x = 1 y = 2 }	
		              medium_armor = { x = 2 y = 0 }			
		              medium_armor = { x = 2 y = 1 }	
		              medium_armor = { x = 2 y = 2 }							  
		              motorized = { x = 3 y = 0 }		
		              motorized = { x = 3 y = 1 }
		              motorized = { x = 3 y = 2 }					  
					  mot_artillery_brigade = { x = 4 y = 0 }				
                   }					  
		           support = {
				        signal_company = { x = 0 y = 0 } 	
				        light_tank_recon = { x = 0 y = 1 } 	
			         	maintenance_company = { x = 0 y = 2 } 		 		
	                }
                 }
				capital_scope = {
				create_unit = {
					division = "division_template = \"Heavy Panzer Division\" start_experience_factor = 0.8 start_equipment_factor = 0.8" 
					owner = ROOT
					count = 15
				}
			}	
		}
		ai_will_do = {
			factor = 7000
		}
	}
	
	ger_pz_div = {

		icon = generic_ignite_civil_war
		
		allowed = { original_tag = GER }

		available = {
			original_tag = GER
		    capital_scope = { is_fully_controlled_by = ROOT }
			has_civil_war = no
			is_ai = yes
			date > 1939.1.1
			date < 1943.6.6
			num_of_factories > 75
			is_subject = no
		}

		visible = {  
			original_tag = GER
			num_of_factories > 50
			is_ai = yes
			date < 1943.6.6
		}

		fire_only_once = yes
		
		cost = 10

		days_remove = 0
		
		complete_effect = {
              add_manpower = 250000
			  add_equipment_to_stockpile = { type = motorized_equipment_1 amount = 1500 }
			  add_equipment_to_stockpile = { type = artillery_equipment_1 amount = 1000 }
			  
			create_equipment_variant = {
				name = "Panzer III E"
				type = medium_tank_chassis_1
				allow_without_tech = yes 
				parent_version = 0
					modules = {
						main_armament_slot = tank_medium_cannon
						turret_type_slot = tank_medium_two_man_tank_turret
						suspension_type_slot = tank_bogie_suspension
						armor_type_slot = tank_welded_armor
						engine_type_slot = tank_gasoline_engine
						special_type_slot_1 = tank_radio_1
						special_type_slot_2 = smoke_launchers
					}
					upgrades = {
						tank_nsb_engine_upgrade = 6
					    tank_nsb_armor_upgrade = 7
					}
			}
            division_template = {
	            name = "Sturm Panzer-Division"				
	            division_names_group = GER_Arm_01
	            regiments = {
		              medium_armor = { x = 0 y = 0 }		
		              medium_armor = { x = 0 y = 1 }
		              medium_armor = { x = 0 y = 2 }		
		              medium_armor = { x = 1 y = 0 }			
		              medium_armor = { x = 1 y = 1 }	
		              medium_armor = { x = 1 y = 2 }			
		              medium_armor = { x = 2 y = 0 }			
		              medium_armor = { x = 2 y = 1 }	
		              medium_armor = { x = 2 y = 2 }							  
		              motorized = { x = 3 y = 0 }		
		              motorized = { x = 3 y = 1 }
		              motorized = { x = 3 y = 2 }		
					  mot_artillery_brigade = { x = 4 y = 0 }		
                   }					  
		           support = {
				        signal_company = { x = 0 y = 0 } 	
				        light_tank_recon = { x = 0 y = 1 } 	 		
	                }
                }
			division_template = {
	            name = "Grenadier-Division"				
	            division_names_group = GER_Inf_01
	            regiments = {
		              infantry = { x = 0 y = 0 }		
		              infantry = { x = 0 y = 1 }
		              infantry = { x = 0 y = 2 }		
		              infantry = { x = 1 y = 0 }			
		              infantry = { x = 1 y = 1 }	
		              infantry = { x = 1 y = 2 }			
		              infantry = { x = 2 y = 0 }			
		              infantry = { x = 2 y = 1 }	
		              infantry = { x = 2 y = 2 }							  
		              artillery_brigade = { x = 3 y = 0 }			
                   }					  
		           support = {
				        engineer = { x = 0 y = 0 } 	
				        recon = { x = 0 y = 1 } 							
	                }
                }
				 
			capital_scope = {
				create_unit = {
					division = "division_template = \"Sturm Panzer-Division\" start_experience_factor = 0.8 start_equipment_factor = 0.8" 
					owner = ROOT
					count = 20
				}
				
				create_unit = {
					division = "division_template = \"Grenadier-Division\" start_experience_factor = 0.4 start_equipment_factor = 0.8" 
					owner = ROOT
					count = 35
				}
				
		    }
		}
		ai_will_do = {
			factor = 7000
		}
	}
	
	
	sov_counter_offensive = {
		icon = generic_ignite_civil_war
		
		allowed = { original_tag = SOV }

		available = {
			original_tag = SOV
			is_ai = yes
			has_civil_war = no
			num_of_factories > 50
			date > 1939.1.1
			date < 1943.1.1
			has_war = yes
			OR = {
			  surrender_progress > 0.2
			  date > 1942.2.2
			}
		}

		visible = {  
			original_tag = SOV
			is_ai = yes
			date < 1943.1.1
		}

		fire_only_once = yes
		
		cost = 10

		days_remove = 0
		
		complete_effect = {
			    add_manpower = 100000
                add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 30000 } 
				add_equipment_to_stockpile = { type = motorized_equipment_1 amount = 1500 } 	
				add_equipment_to_stockpile = { type = artillery_equipment_1 amount = 1000 } 				
				add_equipment_to_stockpile = { type = support_equipment_1 amount = 1000 }
				add_equipment_to_stockpile = { type = anti_air_equipment_1 amount = 500 }
				add_equipment_to_stockpile = { type = anti_tank_equipment_1 amount = 250 }
                add_equipment_to_stockpile = { type = train_equipment_1 amount = 15 }	

			create_equipment_variant = {
				name = "T-34/76(1941)"
				type = medium_tank_chassis_2
				allow_without_tech = yes 
				parent_version = 0
					modules = {
						main_armament_slot = tank_medium_cannon_2
						turret_type_slot = tank_medium_two_man_tank_turret
						suspension_type_slot = tank_christie_suspension
						armor_type_slot = tank_welded_armor
						engine_type_slot = tank_diesel_engine
						special_type_slot_1 = sloped_armor
						special_type_slot_2 = tank_radio_1
					}
					upgrades = { tank_nsb_engine_upgrade = 10 tank_nsb_armor_upgrade = 8 }
			}
			create_equipment_variant = {
						name = "KV-1(1941)"
						type = heavy_tank_chassis_2
						allow_without_tech = yes 
						parent_version = 0
						modules = {
							main_armament_slot = tank_medium_cannon
							turret_type_slot = tank_heavy_two_man_tank_turret
							suspension_type_slot = tank_torsion_bar_suspension
							armor_type_slot = tank_cast_armor
							engine_type_slot = tank_diesel_engine
							special_type_slot_1 = tank_radio_1
						}
						upgrades = { tank_nsb_engine_upgrade = 9 tank_nsb_armor_upgrade = 9 }
			 }
              division_template = {
                name = "Tyazolaya Tankovaya Diviziya"	
            	division_names_group = SOV_ARM_04
	            regiments = {
		              heavy_armor = { x = 0 y = 0 }		
		              heavy_armor = { x = 0 y = 1 }
		              heavy_armor = { x = 0 y = 2 }		
		              heavy_armor = { x = 1 y = 0 }			
		              heavy_armor = { x = 1 y = 1 }	
		              heavy_armor = { x = 1 y = 2 }		
		              heavy_armor = { x = 2 y = 0 }			
		              heavy_armor = { x = 2 y = 1 }	
		              heavy_armor = { x = 2 y = 2 }						  
		              motorized = { x = 3 y = 0 }		
		              motorized = { x = 3 y = 1 }	
		              motorized = { x = 3 y = 2 }	
                      motorized = { x = 3 y = 3 }					  
					}
		           support = {
		               light_tank_recon = { x = 0 y = 0 } 		
			           maintenance_company = { x = 0 y = 1 }
	                }
              }
              division_template = {
                name = "Reserve Tankovaya Diviziya"	
            	division_names_group = SOV_ARM_04
	            regiments = {
		              medium_armor = { x = 0 y = 0 }		
		              medium_armor = { x = 0 y = 1 }
		              medium_armor = { x = 0 y = 2 }		
		              medium_armor = { x = 1 y = 0 }			
		              medium_armor = { x = 1 y = 1 }	
		              medium_armor = { x = 1 y = 2 }	
		              medium_armor = { x = 2 y = 0 }			
		              medium_armor = { x = 2 y = 1 }	
		              medium_armor = { x = 2 y = 2 }	
		              motorized = { x = 3 y = 0 }		
		              motorized = { x = 3 y = 1 }	
		              motorized = { x = 3 y = 2 }	
                      motorized = { x = 3 y = 3 }		
					}
		           support = {
		               light_tank_recon = { x = 0 y = 0 } 		
			           maintenance_company = { x = 0 y = 1 }
	                }
                 }
		capital_scope = {
				create_unit = {
					division = "division_template = \"Tyazolaya Tankovaya Diviziya\" start_experience_factor = 0.5 start_equipment_factor = 0.8" 
					owner = ROOT
					count = 4
				}
				create_unit = {
					division = "division_template = \"Reserve Tankovaya Diviziya\" start_experience_factor = 0.2 start_equipment_factor = 0.8" 
					owner = ROOT
					count = 6
				}
				
		   }
		}
		ai_will_do = {
			factor = 700
		}
	}

     sov_final_offensive = {

		icon = generic_ignite_civil_war
		
		allowed = { original_tag = SOV }

		available = {
			original_tag = SOV
			is_ai = yes
			has_civil_war = no
			num_of_factories > 50
			has_war = yes
			surrender_progress < 0.9
			is_subject = no 
			OR = {
			   surrender_progress > 0.25
			   date > 1943.1.1
			}
			date > 1942.6.6
			date < 1946.1.1
		}

		visible = {  
			original_tag = SOV
			is_ai = yes
			date < 1946.1.1
		}

		fire_only_once = yes
		
		cost = 15

		
		complete_effect = {
			  add_manpower = 250000
			  	create_equipment_variant = {
					name = "T-34/85 mod.1944"
					type = medium_tank_chassis_2
					allow_without_tech = yes 
					parent_version = 0
						modules = {
							main_armament_slot = tank_high_velocity_cannon_2
							turret_type_slot = tank_medium_three_man_tank_turret
							suspension_type_slot = tank_christie_suspension
							armor_type_slot = tank_welded_armor
							engine_type_slot = tank_diesel_engine
							special_type_slot_1 = sloped_armor
							special_type_slot_2 = tank_radio_1
						}
						upgrades = {
								tank_nsb_engine_upgrade = 11
								tank_nsb_armor_upgrade = 7
							}
						}
				create_equipment_variant = {
							name = "T-70M mod.1943"
							type = light_tank_chassis_3
							allow_without_tech = yes 
							parent_version = 0
							modules = {
								main_armament_slot = tank_small_cannon
								turret_type_slot = tank_light_two_man_tank_turret
								suspension_type_slot = tank_torsion_bar_suspension
								armor_type_slot = tank_welded_armor
								engine_type_slot = tank_diesel_engine
								special_type_slot_1 = tank_radio_1
								special_type_slot_2 = sloped_armor
							}
							upgrades = {
									tank_nsb_engine_upgrade = 6
									tank_nsb_armor_upgrade = 8
								}
				}
				
				create_equipment_variant = {
						name = "KV-8S(1943)"
						type = heavy_tank_flame_chassis_2
						allow_without_tech = yes 
						parent_version = 0
						modules = {
							main_armament_slot = flamethrower
							turret_type_slot = tank_heavy_two_man_tank_turret
							suspension_type_slot = tank_torsion_bar_suspension
							armor_type_slot = tank_welded_armor
							engine_type_slot = tank_diesel_engine
							special_type_slot_1 = secondary_turret_small_cannon
						}
						upgrades = {
							tank_nsb_engine_upgrade = 8
							tank_nsb_armor_upgrade = 9
							}
				    }
			create_equipment_variant = {
					name = "IS-2 mod.1944"
					type = heavy_tank_chassis_3
					allow_without_tech = yes 
					parent_version = 0
					modules = {
						main_armament_slot = tank_heavy_cannon_2
						turret_type_slot = tank_heavy_three_man_tank_turret
						suspension_type_slot = tank_torsion_bar_suspension
						armor_type_slot = tank_welded_armor
						engine_type_slot = tank_diesel_engine
						special_type_slot_1 = tank_radio_2
						special_type_slot_2 = sloped_armor
						special_type_slot_3 = empty
						}
					upgrades = {
						tank_nsb_engine_upgrade = 12
						tank_nsb_armor_upgrade = 10
						}
				}			
               create_equipment_variant = {
							name = "La-5F(1943)"
							type = small_plane_airframe_2
							allow_without_tech = yes 
							parent_version = 0
							modules = {
				                fixed_main_weapon_slot = aircraft_cannon_1_2x
				                engine_type_slot = engine_3_1x
				                special_type_slot_1 = armor_plate_small
				                special_type_slot_2 = drop_tanks
							}
							icon = "GFX_SOV_fighter2_medium"
				}
               division_template = {
                name = "Guard Tankovaya Diviziya"	
            	division_names_group = SOV_ARM_03
	            regiments = {
		              heavy_armor = { x = 0 y = 0 }		
		              heavy_armor = { x = 0 y = 1 }
		              heavy_armor = { x = 0 y = 2 }		
					  heavy_armor = { x = 0 y = 3 }
		              heavy_armor = { x = 1 y = 0 }			
		              heavy_armor = { x = 1 y = 1 }	
		              heavy_armor = { x = 1 y = 2 }		
		              medium_armor = { x = 2 y = 0 }			
		              medium_armor = { x = 2 y = 1 }	
		              medium_armor = { x = 2 y = 2 }								  
		              motorized = { x = 3 y = 0 }		
		              motorized = { x = 3 y = 1 }	
		              motorized = { x = 3 y = 2 }		
		              motorized = { x = 3 y = 3 }	  
					}
		           support = {
		               light_tank_recon = { x = 0 y = 0 } 		
			           heavy_flame_tank = { x = 0 y = 1 }
				       logistics_company = { x = 0 y = 2 }
					   signal_company = { x = 0 y = 3 }
	                }
                 }
               division_template = {
                name = "Guard Tankoviy Korpus"	
            	division_names_group = SOV_ARM_03
	            regiments = {
		              heavy_armor = { x = 0 y = 0 }		
		              heavy_armor = { x = 0 y = 1 }
		              heavy_armor = { x = 0 y = 2 }		
					  heavy_armor = { x = 0 y = 3 }
		              heavy_armor = { x = 1 y = 0 }			
		              heavy_armor = { x = 1 y = 1 }	
		              heavy_armor = { x = 1 y = 2 }		
		              heavy_armor = { x = 1 y = 3 }							  
		              medium_armor = { x = 2 y = 0 }			
		              medium_armor = { x = 2 y = 1 }	
		              medium_armor = { x = 2 y = 2 }		
		              medium_armor = { x = 2 y = 3 }							  
		              mechanized = { x = 3 y = 0 }		
		              mechanized = { x = 3 y = 1 }	
		              mechanized = { x = 3 y = 2 }		
		              mechanized = { x = 3 y = 3 }	
					}
		           support = {
		               light_tank_recon = { x = 0 y = 0 } 		
			           maintenance_company = { x = 0 y = 1 }
				       logistics_company = { x = 0 y = 2 }
					   heavy_flame_tank = { x = 0 y = 3 }
					   signal_company = { x = 0 y = 4 } 	
	                }
                 }
				capital_scope = {
				 create_unit = {
					division = "division_template = \"Guard Tankovaya Diviziya\" start_experience_factor = 0.5 start_equipment_factor = 0.85" 
					owner = ROOT
					count = 6
				 }
				 create_unit = {
					division = "division_template = \"Guard Tankoviy Korpus\" start_experience_factor = 0.5 start_equipment_factor = 0.85" 
					owner = ROOT
					count = 6
				 }
				}
                add_equipment_to_stockpile = { type = infantry_equipment_1 amount = 25000 }
				add_equipment_to_stockpile = { type = infantry_equipment_2 amount = 25000 } 
				add_equipment_to_stockpile = { type = motorized_equipment_1 amount = 3000 } 	
				add_equipment_to_stockpile = { type = artillery_equipment_1 amount = 2500 } 				
				add_equipment_to_stockpile = { type = support_equipment_1 amount = 2500 }
				add_equipment_to_stockpile = { type = anti_air_equipment_1 amount = 1000 }
				add_equipment_to_stockpile = { type = anti_tank_equipment_1 amount = 1000 }
                add_equipment_to_stockpile = { type = train_equipment_1 amount = 25 }				
				add_equipment_to_stockpile = { type = medium_tank_chassis_2 variant_name  = "T-34/85 mod.1944" amount = 4000 } 
				add_equipment_to_stockpile = { type = light_tank_chassis_3 variant_name  = "T-70M mod.1943" amount = 700 } 
				add_equipment_to_stockpile = { type = small_plane_airframe_2 variant_name  = "La-5F(1943)" amount = 105 } 
		}
		ai_will_do = {
			factor = 9999
		}
	} 
	
	usa_army_boost_need_win_all = {

		icon = generic_ignite_civil_war
		
		allowed = { original_tag = USA }

		available = {
			original_tag = USA
			is_ai = yes
		    capital_scope = { is_fully_controlled_by = ROOT }
			has_civil_war = no
			is_subject = no
			num_of_factories > 100
			has_war = yes
			date > 1942.6.6
			date < 1945.2.2
		}

		visible = {  
			original_tag = USA
			date < 1945.2.2
			is_ai = yes
		}

		fire_only_once = yes
		
		cost = 1
		
		complete_effect = { 
		    add_manpower = 250000
			add_war_support = 0.1
			add_stability = 0.1
			   	create_equipment_variant = {
					name = "M4A3(75) Sherman"
					type = medium_tank_chassis_2
					allow_without_tech = yes 
					parent_version = 0
						modules = {
							main_armament_slot = tank_medium_cannon
							turret_type_slot = tank_medium_three_man_tank_turret
							suspension_type_slot = tank_bogie_suspension
							armor_type_slot = tank_welded_armor
							engine_type_slot = tank_gasoline_engine
							special_type_slot_1 = smoke_launchers
							special_type_slot_2 = tank_radio_2
						}
						upgrades = {
								tank_nsb_engine_upgrade = 8
								tank_nsb_armor_upgrade = 7
							}
						}
				create_equipment_variant = {
					name = "M4A2(75) Sherman"
					type = medium_tank_chassis_2
					allow_without_tech = yes 
					parent_version = 0
						modules = {
							main_armament_slot = tank_medium_cannon
							turret_type_slot = tank_medium_three_man_tank_turret
							suspension_type_slot = tank_bogie_suspension
							armor_type_slot = tank_welded_armor
							engine_type_slot = tank_gasoline_engine
							special_type_slot_1 = smoke_launchers
							special_type_slot_2 = tank_radio_1
						}
						upgrades = {
								tank_nsb_engine_upgrade = 8
								tank_nsb_armor_upgrade = 7
							}
						}
                     create_equipment_variant = {
							name = "M5 Stuart"
							type = light_tank_chassis_1
							parent_version = 0
							modules = {
								main_armament_slot = tank_small_cannon
								turret_type_slot = tank_light_two_man_tank_turret
								suspension_type_slot = tank_bogie_suspension
								armor_type_slot = tank_welded_armor
								engine_type_slot = tank_gasoline_engine 
								special_type_slot_1 = tank_radio_1
								special_type_slot_2 = sloped_armor
							}
							upgrades = {
									tank_nsb_engine_upgrade = 6
									tank_nsb_armor_upgrade = 7
								}
						}
						
						   create_equipment_variant = {
									name = "P-51C(1942)"
									type = small_plane_airframe_2
									parent_version = 0
			                        modules = {
				                       	fixed_main_weapon_slot = heavy_mg_4x
				                        fixed_auxiliary_weapon_slot_1 = light_mg_2x
				                        engine_type_slot = engine_3_1x
				                        special_type_slot_1 = armor_plate_small
			                        }
									icon = "GFX_USA_fighter3_medium"
								}	
							create_equipment_variant = {
									name = "P-47D(1942)"
									type = small_plane_cas_airframe_2
									parent_version = 0
			                        modules = {
			                            	fixed_main_weapon_slot = bomb_locks
				                            fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
											fixed_auxiliary_weapon_slot_2 = empty
				                            engine_type_slot = engine_3_1x
			                               	special_type_slot_1 = armor_plate_small
											special_type_slot_2 = drop_tanks
			                        }
									icon = "GFX_USA_heavy_fighter2_medium"
								}	

						
				add_equipment_to_stockpile = { type = medium_tank_chassis_2 variant_name  = "M4A3(75) Sherman" amount = 2500 } 
				add_equipment_to_stockpile = { type = medium_tank_chassis_2 variant_name  = "M4A2(75) Sherman" amount = 2500 } 
				add_equipment_to_stockpile = { type = light_tank_chassis_1 variant_name  = "M5 Stuart" amount = 3500 } 
				add_equipment_to_stockpile = { type = small_plane_cas_airframe_2 variant_name  = "P-47D(1942)" amount = 290 } 
				add_equipment_to_stockpile = { type = small_plane_airframe_2 variant_name  = "P-51C(1942) " amount = 190 }
                add_equipment_to_stockpile = { type = infantry_equipment_1 amount = 25000 }
				add_equipment_to_stockpile = { type = artillery_equipment_2 amount = 5000 } 
                add_equipment_to_stockpile = { type = motorized_equipment_1 amount = 5000 } 				
				add_equipment_to_stockpile = { type = support_equipment_1 amount = 5000 }
				add_equipment_to_stockpile = { type = anti_air_equipment_1 amount = 1500 }
				add_equipment_to_stockpile = { type = anti_tank_equipment_1 amount = 1500 }
			   
              division_template = {
	              name = "US Marine Division"					
	              division_names_group = USA_MAR_01
		              regiments = {
	              		marine = { x = 0 y = 0 }
	              		marine = { x = 0 y = 1 }
	              		marine = { x = 0 y = 2 }
	                 	marine = { x = 1 y = 0 }
	              		marine = { x = 1 y = 1 }
	              		marine = { x = 1 y = 2 }
		                marine = { x = 2 y = 0 }
	              		marine = { x = 2 y = 1 }
	              		marine = { x = 2 y = 2 }
						artillery_brigade = { x = 3 y = 0 }
	              	}
	              	support = {
	              		engineer = { x = 0 y = 0 }
			            logistics_company = { x = 0 y = 1 }
						recon = { x = 0 y = 2 }
	              	}
				}
				
			  division_template = {
	              name = "US Armored Division"					
	              division_names_group = USA_ARM_01
		              regiments = {
	              		medium_armor = { x = 0 y = 0 }
	              		medium_armor = { x = 0 y = 1 }
	              		medium_armor = { x = 0 y = 2 }
	                 	medium_armor = { x = 1 y = 0 }
	              		medium_armor = { x = 1 y = 1 }
	              		medium_armor = { x = 1 y = 2 }
	                 	medium_armor = { x = 2 y = 0 }
	              		medium_armor = { x = 2 y = 1 }
	              		medium_armor = { x = 2 y = 2 }
						motorized = { x = 3 y = 0 }		
		                motorized = { x = 3 y = 1 }
		                motorized = { x = 3 y = 2 }
						mot_artillery_brigade = { x = 4 y = 0 }	
	              	}
	              	support = {
				        signal_company = { x = 0 y = 0 } 	
				        light_tank_recon = { x = 0 y = 1 } 	
			         	maintenance_company = { x = 0 y = 2 } 	
				        logistics_company = { x = 0 y = 3 } 
	              	}
				}
				
				
			capital_scope = {
			    create_unit = {
					division = "division_template = \"US Armored Division\" start_experience_factor = 0.75 start_equipment_factor = 0.5" 
					owner = ROOT
					count = 15
				}
				create_unit = {
					division = "division_template = \"US Marine Division\" start_experience_factor = 0.75 start_equipment_factor = 0.5" 
					owner = ROOT
					count = 15
				}
			}
	    }
		ai_will_do = {
			factor = 200
		}
	}
	
	usa_army_late_heavy = {

		icon = generic_ignite_civil_war
		
		allowed = { original_tag = USA }

		available = {
			original_tag = USA
			is_ai = yes
			is_subject = no
		    capital_scope = { is_fully_controlled_by = ROOT }
			has_civil_war = no
			num_of_factories > 100
			date > 1945.4.4
			date < 1947.6.6
		}

		visible = {  
			original_tag = USA
			date < 1947.6.6
			is_ai = yes
		}

		fire_only_once = yes
		
		cost = 5

		days_remove = 0
		
		complete_effect = { 
			create_equipment_variant = {
					name = "M26A4 Super Pershing"
					type = heavy_tank_chassis_3
					allow_without_tech = yes 
					parent_version = 0
					modules = {
						main_armament_slot = tank_heavy_cannon_2
						turret_type_slot = tank_heavy_three_man_tank_turret
						suspension_type_slot = tank_torsion_bar_suspension
						armor_type_slot = tank_welded_armor
						engine_type_slot = tank_diesel_engine
						special_type_slot_1 = tank_radio_2
						special_type_slot_2 = sloped_armor
						special_type_slot_3 = smoke_launchers
					}
					upgrades = { tank_nsb_engine_upgrade = 11 tank_nsb_armor_upgrade = 8 }
				}	

			  division_template = {
	              name = "US Heavy Armored Division"					
	              division_names_group = USA_ARM_01
	            regiments = {
		              heavy_armor = { x = 0 y = 0 }		
		              heavy_armor = { x = 0 y = 1 }
		              heavy_armor = { x = 0 y = 2 }	
		              heavy_armor = { x = 0 y = 3 }						  
		              heavy_armor = { x = 1 y = 0 }			
		              heavy_armor = { x = 1 y = 1 }	
		              heavy_armor = { x = 1 y = 2 }	
		              heavy_armor = { x = 1 y = 3 }	
		              medium_armor = { x = 2 y = 0 }			
		              medium_armor = { x = 2 y = 1 }	
		              medium_armor = { x = 2 y = 2 }							  
		              mechanized = { x = 3 y = 0 }		
		              mechanized = { x = 3 y = 1 }
		              mechanized = { x = 3 y = 2 }	
                      mechanized = { x = 3 y = 3 }					  	
		              mot_anti_air_brigade = { x = 4 y = 0 }			
                   }					  
		           support = {
				        signal_company = { x = 0 y = 0 } 	
				        light_tank_recon = { x = 0 y = 1 } 	
			         	maintenance_company = { x = 0 y = 2 } 							
	                }
			}
					
			capital_scope = {
			    create_unit = {
					division = "division_template = \"US Heavy Armored Division\" start_experience_factor = 0.75 start_equipment_factor = 0.75" 
					owner = ROOT
					count = 12
				}
			}
	    }
		ai_will_do = {
			factor = 200
		}
	}


	gb_army_templates = {

		icon = generic_ignite_civil_war
		
		allowed = { original_tag = ENG }

		available = {
			original_tag = ENG
			is_ai = yes
		    capital_scope = { is_fully_controlled_by = ROOT }
			has_civil_war = no
			is_subject = no
			num_of_factories > 90
			has_war = yes
			date > 1942.6.6
			date < 1945.2.2
		}

		visible = {  
			original_tag = ENG
			date < 1945.2.2
			is_ai = yes
		}

		fire_only_once = yes
		
		cost = 1

		days_remove = 0
		
		complete_effect = { 
		       add_manpower = 250000
			   
			   	create_equipment_variant = {
					name = "Cromwell Mk.IV"
					type = medium_tank_chassis_2
					allow_without_tech = yes 
					parent_version = 0
						modules = {
							main_armament_slot = tank_medium_cannon
							turret_type_slot = tank_medium_three_man_tank_turret
							suspension_type_slot = tank_christie_suspension
							armor_type_slot = tank_welded_armor
							engine_type_slot = tank_gasoline_engine
							special_type_slot_1 = smoke_launchers
							special_type_slot_2 = tank_radio_2
						}
						upgrades = {
								tank_nsb_engine_upgrade = 9
								tank_nsb_armor_upgrade = 7
							}
						}
				create_equipment_variant = {
						name = "Churchill Mk.VII"
						type = heavy_tank_chassis_2
						allow_without_tech = yes 
						parent_version = 0
						modules = {
							main_armament_slot = tank_medium_cannon
							turret_type_slot = tank_heavy_two_man_tank_turret
							suspension_type_slot = tank_torsion_bar_suspension
							armor_type_slot = tank_welded_armor
							engine_type_slot = tank_diesel_engine
							special_type_slot_1 = tank_radio_2
						}
						upgrades = {
							tank_nsb_engine_upgrade = 8
							tank_nsb_armor_upgrade = 8
							}
				    }
					create_equipment_variant = {
						name = "Churchill Crocodile"
						type = heavy_tank_flame_chassis_2
						allow_without_tech = yes 
						parent_version = 0
						modules = {
							main_armament_slot = flamethrower
							turret_type_slot = tank_heavy_two_man_tank_turret
							suspension_type_slot = tank_torsion_bar_suspension
							armor_type_slot = tank_welded_armor
							engine_type_slot = tank_diesel_engine
							special_type_slot_1 = secondary_turret_small_cannon
						}
						upgrades = {
							tank_nsb_engine_upgrade = 8
							tank_nsb_armor_upgrade = 8
							}
				    }
					
				create_equipment_variant = {
						name = "Spitfire Mk.Vc(1942)"
						type = small_plane_airframe_2
						allow_without_tech = yes 
						parent_version = 0
			              modules = {
				             fixed_main_weapon_slot = heavy_mg_2x
				             fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x
				             engine_type_slot = engine_3_1x
				             special_type_slot_1 = armor_plate_small
							 special_type_slot_2 = drop_tanks
						}
					}
              division_template = {
	              name = "Marines Commandos"					
	              division_names_group = ENG_MAR_01
		              regiments = {
	              		marine = { x = 0 y = 0 }
	              		marine = { x = 0 y = 1 }
	              		marine = { x = 0 y = 2 }
	                 	marine = { x = 1 y = 0 }
	              		marine = { x = 1 y = 1 }
	              		marine = { x = 1 y = 2 }
		                marine = { x = 2 y = 0 }
	              		marine = { x = 2 y = 1 }
	              		marine = { x = 2 y = 2 }
						artillery_brigade = { x = 3 y = 0 }
	              	}
	              	support = {
	              		engineer = { x = 0 y = 0 }
			            logistics_company = { x = 0 y = 1 }
						recon = { x = 0 y = 2 }
	              	}
				}
			  division_template = {
	              name = "Assault Tank Regiment"					
	              division_names_group = ENG_ARM_01
		              regiments = {
	              		heavy_armor = { x = 0 y = 0 }
	              		heavy_armor = { x = 0 y = 1 }
	              		heavy_armor = { x = 0 y = 2 }
	                 	heavy_armor = { x = 1 y = 0 }
	              		heavy_armor = { x = 1 y = 1 }
	              		heavy_armor = { x = 1 y = 2 }
	                 	medium_armor = { x = 2 y = 0 }
	              		medium_armor = { x = 2 y = 1 }
	              		medium_armor = { x = 2 y = 2 }
						motorized = { x = 3 y = 0 }		
		                motorized = { x = 3 y = 1 }
		                motorized = { x = 3 y = 2 }
						mot_artillery_brigade = { x = 4 y = 0 }	
	              	}
	              	support = {
				        signal_company = { x = 0 y = 0 } 	
				        light_tank_recon = { x = 0 y = 1 } 	
						heavy_flame_tank = { x = 0 y = 2 }
	              	}
				}
				
				
			capital_scope = {
			    create_unit = {
					division = "division_template = \"Assault Tank Regiment\" start_experience_factor = 0.2 start_equipment_factor = 0.85" 
					owner = ROOT
					count = 10
				}
				create_unit = {
					division = "division_template = \"Marines Commandos\" start_experience_factor = 0.75 start_equipment_factor = 0.75" 
					owner = ROOT
					count = 10
				}
			}
	    }
		ai_will_do = {
			factor = 200
		}
	}
}