sub_units = {

	anti_tank = {
		abbreviation = "AT"			 
		sprite = anti_tank
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes
		affects_speed = no
			
		group = support
		
		type = {
			infantry
			support
		}
		
		categories = {
			category_support_battalions
			category_army
		}


		combat_width = 0

		need = {
			anti_tank_equipment = 15
		}
		manpower = 300
		max_organisation = 10
		default_morale = 0.1
		max_strength = 1
		training_time = 90
		weight = 0.1

		can_be_parachuted = yes
		
		supply_consumption = 0.06

		# Support nerfs to combat abilities
		defense = -0.35
		breakthrough = -0.35
		soft_attack = -0.35
		hard_attack = -0.35
		ap_attack = -0.35
	}
}
