# This file must be evaluated after the file(s) defining the archetypes being duplicated.
# The equipment attributes alias, type, variant_name, and derived_variant_name are not duplicated.

duplicate_archetypes = {

	# light_tank
	
	light_tank_aa_chassis = {
		archetype = light_tank_chassis
		type = { armor anti_air }

		for_each = {
			# For each duplicated equipment type (excluding the archetype), set variant_name by taking what would be
			# used as the localization key (the name of the type) and run a find-and-replace on it.
			# Example: light_tank_aa_chassis_1 gets variant_name light_tank_aa_equipment_1.
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	light_tank_artillery_chassis = {
		archetype = light_tank_chassis
		type = { armor artillery }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	light_tank_destroyer_chassis = {
		archetype = light_tank_chassis
		type = { armor anti_tank }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	light_tank_amphibious_chassis = {
		archetype = light_tank_chassis
		type = { armor amphibious }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	light_tank_flame_chassis = {
		archetype = light_tank_chassis
		type = { armor flame }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	# medium_tank

	medium_tank_aa_chassis = {
		archetype = medium_tank_chassis
		type = { armor anti_air }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	medium_tank_artillery_chassis = {
		archetype = medium_tank_chassis
		type = { armor artillery }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	medium_tank_destroyer_chassis = {
		archetype = medium_tank_chassis
		type = { armor anti_tank }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	medium_tank_amphibious_chassis = {
		archetype = medium_tank_chassis
		type = { armor amphibious }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	medium_tank_flame_chassis = {
		archetype = medium_tank_chassis
		type = { armor flame }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	# heavy_tank

	heavy_tank_aa_chassis = {
		archetype = heavy_tank_chassis
		type = { armor anti_air }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }

		}
	}

	heavy_tank_artillery_chassis = {
		archetype = heavy_tank_chassis
		type = { armor artillery }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	heavy_tank_destroyer_chassis = {
		archetype = heavy_tank_chassis
		type = { armor anti_tank }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	heavy_tank_amphibious_chassis = {
		archetype = heavy_tank_chassis
		type = { armor amphibious }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	heavy_tank_flame_chassis = {
		archetype = heavy_tank_chassis
		type = { armor flame }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	# superheavy tank

	super_heavy_tank_aa_chassis = {
		archetype = super_heavy_tank_chassis
		type = { armor anti_air }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	super_heavy_tank_artillery_chassis = {
		archetype = super_heavy_tank_chassis
		type = { armor artillery }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	super_heavy_tank_destroyer_chassis = {
		archetype = super_heavy_tank_chassis
		type = { armor anti_tank }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	# modern tank

	modern_tank_aa_chassis = {
		archetype = modern_tank_chassis
		type = { armor anti_air }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	modern_tank_artillery_chassis = {
		archetype = modern_tank_chassis
		type = { armor artillery }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}

	modern_tank_destroyer_chassis = {
		archetype = modern_tank_chassis
		type = { armor anti_tank }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
		}
	}
}

equipments = {

	# WW1 tank
	gw_tank_equipment = {
		year = 1914
	
		archetype = light_tank_chassis
		priority = 5
		visual_level = 0
		
		upgrades = {  # no upgrades for GW tank :'(
		}

		#Misc Abilities
		maximum_speed = 5

		#Defensive Abilities
		defense = 4
		breakthrough = 15
		armor_value = 10

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 4
		ap_attack = 10
		air_attack = 0
		reliability = 0.60
		
		build_cost_ic = 6 #gw tanks are clunky
		fuel_consumption = 1.8
	}

	light_tank_equipment_1 = {
		year = 1934
		
		archetype = light_tank_chassis
		parent = gw_tank_equipment
		priority = 10
		visual_level = 0
		is_convertable = yes
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		#Defensive Abilities
		defense = 5
		breakthrough = 20
		hardness = 0.7
		armor_value = 15

		#Offensive Abilities
		soft_attack = 8
		hard_attack = 4
		ap_attack = 15
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 6
		
		build_cost_ic = 8
		resources = {
			#oil = 1
			steel = 2
		}
		
		can_convert_from = { 
			light_tank_equipment_1 
		}
		fuel_consumption = 2.2
	}

	light_tank_equipment_2 = {
		year = 1936
		
		archetype = light_tank_chassis
		parent = light_tank_equipment_1
		priority = 10
		visual_level = 1
		is_convertable = yes

		#Misc Abilities
		maximum_speed = 7

		#Defensive Abilities
		defense = 7
		breakthrough = 26
		armor_value = 25

		#Offensive Abilities
		soft_attack = 10
		hard_attack = 6
		ap_attack = 25
		air_attack = 0
		
		build_cost_ic = 10
		fuel_consumption = 2.4
		resources = {
			#oil = 1
			steel = 2
		}
		can_convert_from = { 
			light_tank_equipment_2 
		}
	}

	light_tank_equipment_3 = {
		year = 1941
	
		archetype = light_tank_chassis
		parent = light_tank_equipment_2
		priority = 10
		visual_level = 2
		is_convertable = yes

		#Misc Abilities
		maximum_speed = 8

		#Defensive Abilities
		defense = 9
		breakthrough = 34
		armor_value = 40

		#Offensive Abilities
		soft_attack = 14
		hard_attack = 10
		ap_attack = 40
		
		build_cost_ic = 14
		fuel_consumption = 2.6
		resources = {
			#oil = 2
			tungsten = 1
			steel = 3
		}
		can_convert_from = { 
			light_tank_equipment_3 
		}
	}

	light_tank_artillery_equipment_1 = {
		year = 1934

		archetype = light_tank_artillery_chassis
		family = light_tank_equipment_1
		priority = 20
		visual_level = 0
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		#Defensive Abilities
		defense = 4
		breakthrough = 1
		hardness = 0.6
		armor_value = 10

		#Offensive Abilities
		soft_attack = 12
		hard_attack = 2
		ap_attack = 4
		air_attack = 0		
		
		build_cost_ic = 6
		resources = {
			#oil = 1
			steel = 2
		}
		fuel_consumption = 2.2
		
		can_convert_from = { 
			light_tank_equipment_1 
            artillery_equipment_1
		}
	}

	light_tank_artillery_equipment_2 = {
		year = 1936

		archetype = light_tank_artillery_chassis
		parent = light_tank_artillery_equipment_1
		family = light_tank_equipment_2
		priority = 20
		visual_level = 1
		can_convert_from = { 
			light_tank_equipment_1 
			light_tank_equipment_2
            artillery_equipment_1
		}
		
		#Misc Abilities
		maximum_speed = 7

		#Defensive Abilities
		defense = 6
		breakthrough = 2
		armor_value = 20

		#Offensive Abilities
		soft_attack = 16
		hard_attack = 3
		ap_attack = 8
		
		build_cost_ic = 8
		fuel_consumption = 2.4
		resources = {
			steel = 2
			#oil = 1
			tungsten= 1
		}
	}

	light_tank_artillery_equipment_3 = {
		year = 1941

		archetype = light_tank_artillery_chassis
		parent = light_tank_artillery_equipment_2
		family = light_tank_equipment_3
		priority = 20
		visual_level = 2
		can_convert_from = { 
			light_tank_equipment_2
			light_tank_equipment_3
            artillery_equipment_2
		}
		
		#Misc Abilities
		maximum_speed = 8

		#Defensive Abilities
		defense = 8
		breakthrough = 4
		armor_value = 30

		#Offensive Abilities
		soft_attack = 24
		hard_attack = 6
		ap_attack = 20
		
		build_cost_ic = 12
		fuel_consumption = 2.6
		resources = {
			steel = 3
			#oil = 2
			tungsten = 1
		}
	}

	light_tank_destroyer_equipment_1 = {
		year = 1934

		archetype = light_tank_destroyer_chassis
		family = light_tank_equipment_1
		priority = 40
		visual_level = 0
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_at_upgrade
		}

		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		#Defensive Abilities
		defense = 6
		breakthrough = 1
		hardness = 0.7
		armor_value = 10

		#Offensive Abilities
		soft_attack = 2
		hard_attack = 8
		ap_attack = 40
		air_attack = 0
		
		build_cost_ic = 6
		resources = {
			#oil = 1
			steel = 2
			tungsten = 1
		}
		fuel_consumption = 2.2
		
		can_convert_from = { 
			light_tank_equipment_1 
            anti_tank_equipment_1
		}
	}

	light_tank_destroyer_equipment_2 = {
		year = 1936

		archetype = light_tank_destroyer_chassis
		parent = light_tank_destroyer_equipment_1
		family = light_tank_equipment_2
		priority = 40
		visual_level = 1
		can_convert_from = { 
			light_tank_equipment_1 
			light_tank_equipment_2
            anti_tank_equipment_1
		}
		
		#Misc Abilities
		maximum_speed = 7


		#Defensive Abilities
		defense = 8
		breakthrough = 2
		armor_value = 20

		#Offensive Abilities
		soft_attack = 4
		hard_attack = 10
		ap_attack = 45
		
		build_cost_ic = 8
		fuel_consumption = 2.4
		resources = {
			#oil = 1
			steel = 2
			tungsten = 1
		}
	}

	light_tank_destroyer_equipment_3 = {
		year = 1941

		archetype = light_tank_destroyer_chassis
		parent = light_tank_destroyer_equipment_2
		family = light_tank_equipment_3
		priority = 40
		visual_level = 2
		can_convert_from = { 
			light_tank_equipment_2
			light_tank_equipment_3
            anti_tank_equipment_2
		}

		#Misc Abilities
		maximum_speed = 8

		#Defensive Abilities
		defense = 10
		breakthrough = 3
		armor_value = 35

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 16
		ap_attack = 70
		
		build_cost_ic = 12
		fuel_consumption = 2.6
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
		}
	}


	light_tank_aa_equipment_1 = {
		year = 1934

		archetype = light_tank_destroyer_chassis
		family = light_tank_equipment_1
		priority = 30
		visual_level = 0
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}

		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		#Defensive Abilities
		defense = 4
		breakthrough = 1
		hardness = 0.7
		armor_value = 10

		#Offensive Abilities
		soft_attack = 4
		hard_attack = 4
		ap_attack = 10
		air_attack = 10
		
		build_cost_ic = 6
		resources = {
			#oil = 1
			steel = 2
		}
		fuel_consumption = 2.2
		
		can_convert_from = { 
			light_tank_equipment_1 
            anti_air_equipment_1
		}
	}

	light_tank_aa_equipment_2 = {
		year = 1936

		archetype = light_tank_destroyer_chassis
		parent = light_tank_aa_equipment_1
		family = light_tank_equipment_2
		priority = 30
		visual_level = 1
		can_convert_from = { 
			light_tank_equipment_1 
			light_tank_equipment_2
            anti_air_equipment_1
		}
		
		#Misc Abilities
		maximum_speed = 7

		#Defensive Abilities
		defense = 6
		breakthrough = 2
		armor_value = 15

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 6
		ap_attack = 15
		air_attack = 12
		
		build_cost_ic = 8
		fuel_consumption = 2.4
		resources = {
			#oil = 1
			steel = 2
		}
	}

	light_tank_aa_equipment_3 = {
		year = 1941

		archetype = light_tank_destroyer_chassis
		parent = light_tank_aa_equipment_2
		family = light_tank_equipment_3
		priority = 30
		visual_level = 2
		can_convert_from = { 
			light_tank_equipment_2
			light_tank_equipment_3
            anti_air_equipment_2
		}
		
		#Misc Abilities
		maximum_speed = 8

		#Defensive Abilities
		defense = 8
		breakthrough = 3.0
		armor_value = 25

		#Offensive Abilities
		soft_attack = 8
		hard_attack = 8
		ap_attack = 25
		air_attack = 16
		
		build_cost_ic = 12
		fuel_consumption = 2.6
		resources = {
			#oil = 2
			steel = 3
			tungsten = 1
		}
	}

	# 1939
	medium_tank_equipment_1 = {
		year = 1939

		archetype = medium_tank_chassis
		priority = 50
		visual_level = 0
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		#Defensive Abilities
		defense = 6
		breakthrough = 30
		hardness = 0.8
		armor_value = 50

		#Offensive Abilities
		soft_attack = 14
		hard_attack = 12
		ap_attack = 50
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 12
		
		build_cost_ic = 16
		resources = {
			#oil = 1
			tungsten = 1
			steel = 2
		}
		fuel_consumption = 3.4
		
		is_convertable = yes
		can_convert_from = { 
			medium_tank_equipment_1 
		}	
	}

	# 1941
	medium_tank_equipment_2 = {
		year = 1941

		archetype = medium_tank_chassis
		parent = medium_tank_equipment_1
		priority = 50
		visual_level = 1
		is_convertable = yes
						
		#Misc Abilities
		maximum_speed = 8
		reliability = 0.75

		#Defensive Abilities
		defense = 7
		breakthrough = 38
		armor_value = 70

		#Offensive Abilities
		soft_attack = 18
		hard_attack = 16
		ap_attack = 70
		air_attack = 0

		build_cost_ic = 18
		fuel_consumption = 3.6
		resources = {
			#oil = 1
			tungsten = 1
			steel = 2
			rubber = 1
		}
		can_convert_from = { 
			medium_tank_equipment_2 
		}		
	}

	# 1943
	medium_tank_equipment_3 = {
		year = 1943

		archetype = medium_tank_chassis
		parent = medium_tank_equipment_2
		priority = 50
		visual_level = 2
		is_convertable = yes
		
		#Misc Abilities
		maximum_speed = 9

		#Defensive Abilities
		defense = 9
		breakthrough = 44
		armor_value = 90

		#Offensive Abilities
		soft_attack = 24
		hard_attack = 22
		ap_attack = 90
		air_attack = 0
		
		build_cost_ic = 26
		fuel_consumption = 3.8
		resources = {
			tungsten = 2
			steel = 3
			rubber = 1
		}
		can_convert_from = { 
			medium_tank_equipment_3
		}		
	}

	medium_tank_artillery_equipment_1 = {
		year = 1939

		archetype = medium_tank_artillery_chassis
		family = medium_tank_equipment_1
		priority = 60
		visual_level = 0
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
				
		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		#Defensive Abilities
		defense = 5
		breakthrough = 2
		hardness = 0.7
		armor_value = 35

		#Offensive Abilities
		soft_attack = 22
		hard_attack = 4
		ap_attack = 15
		air_attack = 0

		build_cost_ic = 14
		
		resources = {
			tungsten = 2
			steel = 2
		}
		fuel_consumption = 3.4
		
		can_convert_from = { 
			medium_tank_equipment_1 
            artillery_equipment_2
		}
	}

	medium_tank_artillery_equipment_2 = {
		year = 1941

		archetype = medium_tank_artillery_chassis
		parent = medium_tank_artillery_equipment_1
		family = medium_tank_equipment_2
		priority = 60
		visual_level = 1
		can_convert_from = { 
			medium_tank_equipment_1 
			medium_tank_equipment_2
		}

		#Misc Abilities
		maximum_speed = 8

		#Defensive Abilities
		defense = 6
		breakthrough = 3
		armor_value = 50

		#Offensive Abilities
		soft_attack = 28
		hard_attack = 6
		ap_attack = 30
		
		build_cost_ic = 16
		fuel_consumption = 3.6
		resources = {
			tungsten = 2
			steel = 2
			rubber = 1
		}
	}

	medium_tank_artillery_equipment_3 = {
		year = 1943

		archetype = medium_tank_artillery_chassis
		parent = medium_tank_artillery_equipment_2
		family = medium_tank_equipment_3
		priority = 60
		visual_level = 2
		can_convert_from = { 
			medium_tank_equipment_3
		}

		#Misc Abilities
		maximum_speed = 9

		#Defensive Abilities
		defense = 8
		breakthrough = 4
		armor_value = 70

		#Offensive Abilities
		soft_attack = 32
		hard_attack = 8
		ap_attack = 35
		
		build_cost_ic = 24
		fuel_consumption = 3.8
		resources = {
			tungsten = 2
			steel = 3
			rubber = 1
		}
	}

	# 1939
	medium_tank_destroyer_equipment_1 = {
		year = 1939

		archetype = medium_tank_destroyer_chassis
		family = medium_tank_equipment_1
		priority = 80
		visual_level = 0
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_at_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		#Defensive Abilities
		defense = 8
		breakthrough = 3
		hardness = 0.8
		armor_value = 45

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 16
		ap_attack = 60
		air_attack = 0
		
		build_cost_ic = 14
		
		resources = {
			tungsten = 2
			steel = 2
		}
		fuel_consumption = 3.4
		
		can_convert_from = { 
			medium_tank_equipment_1 
            anti_tank_equipment_2
		}
	}

	# 1941
	medium_tank_destroyer_equipment_2 = {
		year = 1941

		archetype = medium_tank_destroyer_chassis
		parent = medium_tank_destroyer_equipment_1
		family = medium_tank_equipment_2
		priority = 80
		visual_level = 1
		can_convert_from = { 
			medium_tank_equipment_1 
			medium_tank_equipment_2
		}

		#Misc Abilities
		maximum_speed = 8

		#Defensive Abilities
		defense = 9
		breakthrough = 4
		armor_value = 65

		#Offensive Abilities
		soft_attack = 8
		hard_attack = 20
		ap_attack = 80
		
		build_cost_ic = 16
		fuel_consumption = 3.6
		resources = {
			tungsten = 2
			steel = 2
			rubber = 1
		}	
	}

	# 1943
	medium_tank_destroyer_equipment_3 = {
		year = 1943

		archetype = medium_tank_destroyer_chassis
		parent = medium_tank_destroyer_equipment_2
		family = medium_tank_equipment_3
		priority = 80
		visual_level = 2
		can_convert_from = { 
			medium_tank_equipment_3
		}

		#Misc Abilities
		maximum_speed = 9

		#Defensive Abilities
		defense = 11
		breakthrough = 4
		armor_value = 90

		#Offensive Abilities
		soft_attack = 12
		hard_attack = 26
		ap_attack = 105
		
		build_cost_ic = 24
		fuel_consumption = 3.8
		resources = {
			tungsten = 3
			steel = 3
			rubber = 1
		}
	}

	medium_tank_aa_equipment_1 = {
		year = 1939

		archetype = medium_tank_aa_chassis
		family = medium_tank_equipment_1
		priority = 70
		visual_level = 0
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		#Defensive Abilities
		defense = 5
		breakthrough = 2
		hardness = 0.8
		armor_value = 40

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 6
		ap_attack = 20
		air_attack = 14

		build_cost_ic = 14
		
		resources = {
			tungsten = 1
			steel = 2
		}
		fuel_consumption = 3.4
		
		can_convert_from = { 
			medium_tank_equipment_1
            anti_air_equipment_2
		}

	}

	medium_tank_aa_equipment_2 = {
		year = 1941

		archetype = medium_tank_aa_chassis
		parent = medium_tank_aa_equipment_1
		family = medium_tank_equipment_2
		priority = 70
		visual_level = 1
		can_convert_from = { 
			medium_tank_equipment_1 
			medium_tank_equipment_2
		}

		#Misc Abilities
		maximum_speed = 8
		
		#Defensive Abilities
		defense = 6
		breakthrough = 3
		armor_value = 50

		#Offensive Abilities
		soft_attack = 8
		hard_attack = 8
		ap_attack = 30
		air_attack = 18
		
		build_cost_ic = 16
		fuel_consumption = 3.6
		resources = {
			tungsten = 1
			steel = 2
			rubber = 1
		}
	}

	medium_tank_aa_equipment_3 = {
		year = 1943

		archetype = medium_tank_aa_chassis
		parent = medium_tank_aa_equipment_2
		family = medium_tank_equipment_3
		priority = 70
		visual_level = 2
		can_convert_from = { 
			medium_tank_equipment_3
		}
		
		#Misc Abilities
		maximum_speed = 9
		
		#Defensive Abilities
		defense = 8
		breakthrough = 4
		armor_value = 70

		#Offensive Abilities
		soft_attack = 10
		hard_attack = 10
		ap_attack = 40
		air_attack = 22
		
		build_cost_ic = 24
		fuel_consumption = 3.8
		resources = {
			tungsten = 2
			steel = 3
			rubber = 1
		}		
	}
	
	# 1934
	heavy_tank_equipment_1 = {
		year = 1934

		archetype = heavy_tank_chassis	
		priority = 90
		visual_level = 0
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 6
		reliability = 0.70

		#Defensive Abilities
		defense = 6
		breakthrough = 30
		hardness = 0.90
		armor_value = 50

		#Offensive Abilities
		soft_attack = 14
		hard_attack = 12
		ap_attack = 45
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 14
		
		build_cost_ic = 22
		resources = {
			steel = 3
			chromium = 2
		}
	
		
		is_convertable = yes
		can_convert_from = { 
			heavy_tank_equipment_1
		}	
		fuel_consumption = 4.0
	}

	# 1941
	heavy_tank_equipment_2 = {
		year = 1941

		archetype = heavy_tank_chassis
		parent = heavy_tank_equipment_1
		priority = 90
		visual_level = 1
		is_convertable = yes
		
		#Misc Abilities
		maximum_speed = 8

		#Defensive Abilities
		defense = 8
		breakthrough = 44
		armor_value = 90

		#Offensive Abilities
		soft_attack = 24
		hard_attack = 22
		ap_attack = 85
		
		build_cost_ic = 30 
		resources = {
			steel = 3
			chromium = 2
			rubber = 1
		}
		fuel_consumption = 4.2
		can_convert_from = { 
			heavy_tank_equipment_2
		}	
	}

	# 1943
	heavy_tank_equipment_3 = {
		year = 1943

		archetype = heavy_tank_chassis
		parent = heavy_tank_equipment_2
		priority = 90
		visual_level = 2
		is_convertable = yes

		#Misc Abilities
		maximum_speed = 9
		reliability = 0.75

		#Defensive Abilities
		defense = 10
		breakthrough = 52
		armor_value = 110

		#Offensive Abilities
		soft_attack = 30
		hard_attack = 28
		ap_attack = 100
		air_attack = 0
		
		
		build_cost_ic = 40
		resources = {
			steel = 4
			chromium = 3
			rubber = 1
		}
		can_convert_from = { 
			heavy_tank_equipment_3
		}
		fuel_consumption = 4.4		
	}

	heavy_tank_artillery_equipment_1 = {
		year = 1934

		archetype = heavy_tank_artillery_chassis
		family = heavy_tank_equipment_1
		can_convert_from = { 
			heavy_tank_equipment_1 
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 6
		reliability = 0.70

		#Defensive Abilities
		defense = 5
		breakthrough = 8
		hardness = 0.90
		armor_value = 40

		#Offensive Abilities
		soft_attack = 18
		hard_attack = 6
		ap_attack = 15
		air_attack = 0
		
		build_cost_ic = 20
		resources = {
			steel = 3
			chromium = 2
		}
		fuel_consumption = 4.2
		priority = 100
		visual_level = 0
	}

	heavy_tank_artillery_equipment_2 = {
		year = 1941

		archetype = heavy_tank_artillery_chassis
		parent = heavy_tank_artillery_equipment_1
		family = heavy_tank_equipment_2
		can_convert_from = { 
			heavy_tank_equipment_1 
			heavy_tank_equipment_2
		}
		priority = 100
		visual_level = 1

		#Misc Abilities
		maximum_speed = 8
		reliability = 0.75

		#Defensive Abilities
		defense = 7
		breakthrough = 56
		armor_value = 80

		#Offensive Abilities 
		soft_attack = 32
		hard_attack = 10
		ap_attack = 50
		
		build_cost_ic = 28
		fuel_consumption = 4.2
		resources = {
			steel = 3
			chromium = 2
			rubber = 1
		}
	}

	heavy_tank_artillery_equipment_3 = {
		year = 1943

		archetype = heavy_tank_artillery_chassis
		parent = heavy_tank_artillery_equipment_2
		family = heavy_tank_equipment_3
		can_convert_from = { 
			heavy_tank_equipment_2
			heavy_tank_equipment_3
		}
		priority = 100
		visual_level = 2

		#Misc Abilities
		maximum_speed = 9
		reliability = 0.8

		#Defensive Abilities
		defense = 9
		breakthrough = 60
		armor_value = 100

		#Offensive Abilities
		soft_attack = 38
		hard_attack = 12
		ap_attack = 60
		
		build_cost_ic = 38
		fuel_consumption = 4.4
		resources = {
			steel = 4
			chromium = 3
			rubber = 1
		}
	}

	heavy_tank_destroyer_equipment_1 = {
		year = 1934

		archetype = heavy_tank_destroyer_chassis
		family = heavy_tank_equipment_1
		can_convert_from = { 
			heavy_tank_equipment_1 
		}
		priority = 120
		visual_level = 0
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_at_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 6
		reliability = 0.7

		#Defensive Abilities
		defense = 8
		breakthrough = 2
		hardness = 0.90
		armor_value = 50

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 18
		ap_attack = 60
		air_attack = 0
		
		build_cost_ic = 20
		resources = {
			steel = 3
			chromium = 3
		}
		fuel_consumption = 4.0
	}

	heavy_tank_destroyer_equipment_2 = {
		year = 1941

		archetype = heavy_tank_destroyer_chassis
		parent = heavy_tank_destroyer_equipment_1
		family = heavy_tank_equipment_2
		can_convert_from = { 
			heavy_tank_equipment_1
			heavy_tank_equipment_2
		}
		priority = 120
		visual_level = 1

		#Misc Abilities
		maximum_speed = 8
		reliability = 0.75

		#Defensive Abilities
		defense = 10
		breakthrough = 6
		armor_value = 90

		#Offensive Abilities
		soft_attack = 8
		hard_attack = 24
		ap_attack = 105
		air_attack = 0
		
		build_cost_ic = 28
		fuel_consumption = 4.2
		resources = {
			steel = 3
			chromium = 3
			rubber = 1
		}
	}

	heavy_tank_destroyer_equipment_3 = {
		year = 1943

		archetype = heavy_tank_destroyer_chassis
		parent = heavy_tank_destroyer_equipment_2
		family = heavy_tank_equipment_3
		can_convert_from = { 
			heavy_tank_equipment_2
			heavy_tank_equipment_3
		}
		priority = 120
		visual_level = 2
		
		#Misc Abilities
		maximum_speed = 9
		reliability = 0.8

		#Defensive Abilities
		defense = 12
		breakthrough = 6
		armor_value = 110

		#Offensive Abilities
		soft_attack = 12
		hard_attack = 36
		ap_attack = 125
		air_attack = 0
		
		build_cost_ic = 38
		fuel_consumption = 4.4
		resources = {
			steel = 4
			chromium = 4
			rubber = 1
		}
	}

	heavy_tank_aa_equipment_1 = {
		year = 1934

		archetype = heavy_tank_aa_chassis
		family = heavy_tank_equipment_1
		can_convert_from = { 
			heavy_tank_equipment_1
		}
		priority = 110
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 6
		reliability = 0.7

		#Defensive Abilities
		defense = 5
		breakthrough = 2
		hardness = 0.85
		armor_value = 35

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 6
		ap_attack = 15
		air_attack = 10
		
		build_cost_ic = 20
		resources = {
			steel = 3
			chromium = 2
		}
		
		fuel_consumption = 4.0
		visual_level = 0
	}

	heavy_tank_aa_equipment_2 = {
		year = 1941

		archetype = heavy_tank_aa_chassis
		parent = heavy_tank_aa_equipment_1
		family = heavy_tank_equipment_2
		can_convert_from = { 
			heavy_tank_equipment_1
			heavy_tank_equipment_2
		}
		priority = 110
		visual_level = 1

		#Misc Abilities
		maximum_speed = 8
		reliability = 0.75

		#Defensive Abilities
		defense = 7
		breakthrough = 3
		armor_value = 75

		#Offensive Abilities
		soft_attack = 10
		hard_attack = 10
		ap_attack = 35
		air_attack = 20
		
		build_cost_ic = 28
		fuel_consumption = 4.2
		resources = {
			steel = 3
			chromium = 2
			rubber = 1
		}
	}

	heavy_tank_aa_equipment_3 = {
		year = 1943

		archetype = heavy_tank_aa_chassis
		parent = heavy_tank_aa_equipment_2
		family = heavy_tank_equipment_3
		can_convert_from = { 
			heavy_tank_equipment_2
			heavy_tank_equipment_3
		}
		priority = 110
		visual_level = 2
		
		#Misc Abilities
		maximum_speed = 9
		reliability = 0.8

		
		#Defensive Abilities
		defense = 9
		breakthrough = 4
		armor_value = 90

		#Offensive Abilities
		soft_attack = 14
		hard_attack = 14
		ap_attack = 45
		air_attack = 24
		
		build_cost_ic = 38
		fuel_consumption = 4.4
		resources = {
			steel = 4
			chromium = 3
			rubber = 1
		}
		
	}

	modern_tank_equipment_1 = {
		year = 1945

		archetype = modern_tank_chassis
		priority = 170
		visual_level = 0
		is_convertable = yes
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 10
		reliability = 0.75

		#Defensive Abilities
		defense = 10
		breakthrough = 52
		hardness = 0.85
		armor_value = 100

		#Offensive Abilities
		soft_attack = 28
		hard_attack = 26
		ap_attack = 100
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 12
		
		build_cost_ic = 32
		resources = {
			steel = 4
			chromium = 3
			rubber = 1
		}
		
		fuel_consumption = 4.0
		
		can_convert_from = { 
			modern_tank_equipment_1
		}	
	}

	modern_tank_artillery_equipment_1 = {
		year = 1945

		archetype = modern_tank_artillery_chassis
		priority = 180
		visual_level = 0
		can_convert_from = { 
			modern_tank_equipment_1 
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		

		#Misc Abilities
		maximum_speed = 10
		reliability = 0.8

		#Defensive Abilities
		defense = 8
		breakthrough = 16
		hardness = 0.75
		armor_value = 80

		#Offensive Abilities
		soft_attack = 40
		hard_attack = 10
		ap_attack = 50
		air_attack = 0

		build_cost_ic = 30
		
		resources = {
			steel = 4
			chromium = 3
			rubber = 1
		}
		fuel_consumption = 4.0
		
	}

	modern_tank_destroyer_equipment_1 = {
		year = 1945

		archetype = modern_tank_destroyer_chassis
		priority = 200
		visual_level = 0
		can_convert_from = { 
			modern_tank_equipment_1 
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_at_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 10
		reliability = 0.8

		#Defensive Abilities
		defense = 11
		breakthrough = 5
		hardness = 0.85
		armor_value = 100

		#Offensive Abilities
		soft_attack = 12
		hard_attack = 40
		ap_attack = 110
		air_attack = 0

		
		build_cost_ic = 30
		
		resources = {
			steel = 4
			chromium = 4
			rubber = 1
		}
		fuel_consumption = 4.0
		
	}

	modern_tank_aa_equipment_1 = {
		year = 1945

		archetype = modern_tank_aa_chassis
		priority = 190
		visual_level = 0
		can_convert_from = { 
			modern_tank_equipment_1 
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}

		#Misc Abilities
		maximum_speed = 10
		reliability = 0.8

		#Defensive Abilities
		defense = 8
		breakthrough = 5
		hardness = 0.8
		armor_value = 70

		#Offensive Abilities
		soft_attack = 12
		hard_attack = 12
		ap_attack = 50
		air_attack = 25
		
		build_cost_ic = 30
		
		resources = {
			steel = 4
			chromium = 3
			rubber = 1
		}
		fuel_consumption = 4.0
		
	}
	

	super_heavy_tank_equipment_1 = {
		year = 1943

		archetype = super_heavy_tank_chassis
		priority = 130
		visual_level = 0
		is_convertable = yes
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 9
		reliability = 0.75

		#Defensive Abilities
		defense = 10
		breakthrough = 62
		hardness = 0.90
		armor_value = 125

		#Offensive Abilities
		soft_attack = 31
		hard_attack = 29
		ap_attack = 120
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 15
		
		build_cost_ic = 60
		resources = {
			steel = 5
			chromium = 4
			rubber = 1
		}
		
		fuel_consumption = 5
		
	}

	super_heavy_tank_artillery_equipment_1 = {
		year = 1943

		archetype = super_heavy_tank_artillery_chassis
		priority = 140
		visual_level = 0
		can_convert_from = { 
			super_heavy_tank_equipment_1 
		}
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 9
		reliability = 0.75

		#Defensive Abilities
		defense = 9
		breakthrough = 62
		hardness = 0.90
		armor_value = 120

		#Offensive Abilities
		soft_attack = 38
		hard_attack = 10
		ap_attack = 60
		air_attack = 0
		
		build_cost_ic = 60
		resources = {
			steel = 5
			chromium = 4
			rubber = 1
		}
		fuel_consumption = 5
		
	}

	super_heavy_tank_destroyer_equipment_1 = {
		year = 1943

		archetype = super_heavy_tank_destroyer_chassis
		priority = 160
		visual_level = 0
		can_convert_from = { 
			super_heavy_tank_equipment_1 
		}
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_at_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 9
		reliability = 0.75

		#Defensive Abilities
		defense = 12
		breakthrough = 7
		hardness = 0.90
		armor_value = 120

		#Offensive Abilities
		soft_attack = 14
		hard_attack = 40
		ap_attack = 135
		air_attack = 0
		
		build_cost_ic = 60
		resources = {
			steel = 5
			chromium = 5
			rubber = 1
		}
		fuel_consumption = 5
	}


	super_heavy_tank_aa_equipment_1 = {
		year = 1943

		archetype = super_heavy_tank_aa_chassis
		priority = 150
		visual_level = 0
		can_convert_from = { 
			super_heavy_tank_equipment_1 
		}
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 9
		reliability = 0.75

		#Defensive Abilities
		defense = 9
		breakthrough = 5
		hardness = 0.85
		armor_value = 100

		#Offensive Abilities
		soft_attack = 14
		hard_attack = 14
		ap_attack = 45
		air_attack = 24
		
		build_cost_ic = 60
		resources = {
			steel = 5
			chromium = 4
			rubber = 1
		}
		fuel_consumption = 5
		
	}

	
	amphibious_tank_equipment_1 = {
		year = 1934
		
		archetype = amphibious_tank_chassis
		priority = 10
		visual_level = 0
		is_convertable = yes
		can_convert_from = { 
			light_tank_equipment_2
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 8
		reliability = 0.8

		#Defensive Abilities
		defense = 4
		breakthrough = 22
		hardness = 0.7
		armor_value = 20

		#Offensive Abilities
		soft_attack = 13
		hard_attack = 4
		ap_attack = 15
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 12
		resources = {
			steel = 2
		}

		fuel_consumption = 4
	}

	amphibious_tank_equipment_2 = {
		year = 1939
		
		archetype = amphibious_tank_chassis
		parent = amphibious_tank_equipment_1
		priority = 10
		visual_level = 1
		is_convertable = yes
		can_convert_from = { 
			medium_tank_equipment_1 
		}

		#Misc Abilities
		maximum_speed = 9
		reliability = 0.75
		#Defensive Abilities
		defense = 5
		breakthrough = 36
		hardness = 0.9
		armor_value = 80

		#Offensive Abilities
		soft_attack = 19
		hard_attack = 14
		ap_attack = 51
		air_attack = 0	
		fuel_consumption = 4
		build_cost_ic = 18
		resources = {
			steel = 2
			tungsten = 1
		}
	}
	
	### SPECIAL PROJECT ### 

	### LAND CRUISER (NO-NSB VERSION)
	land_cruiser_equipment_1 = {
		year = 1943

		archetype = land_cruiser_chassis
		priority = 2000
		visual_level = 0
		is_convertable = no

		#Misc Abilities
		maximum_speed = 8
		reliability = 0.7

		#Defensive Abilities
		defense = 30
		breakthrough = 90
		hardness = 15
		armor_value = 150

		#Offensive Abilities
		soft_attack = 65
		hard_attack = 65
		ap_attack = 120
		air_attack = 25

		#Space taken in convoy
		lend_lease_cost = 80
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}
		build_cost_ic = 400
		resources = {
			steel = 14
			chromium = 6
			tungsten = 2
		}
		
		fuel_consumption = 12
	}
	
}