equipments = {

	ship_hull_submarine = {
		year = 1922

		can_be_produced = {
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				NOT = {
					has_idea = BUL_army_restrictions_aat
				}
			}
			else = {
				NOT = {
					has_idea = BUL_army_restrictions
				}
			}
		}

		is_archetype = yes
		is_buildable = no
		type = submarine
		group_by = archetype
		
		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}
		
		interface_category = interface_category_other_ships

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
		}
		
		module_count_limit = {
			category = ship_radar
			count < 2
		}
		
		default_modules = {
			fixed_ship_torpedo_slot = empty
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 20
		naval_speed = 8
		reliability = 0.6
		
		naval_range = 1500
		
		max_strength = 25
		

		fuel_consumption = 1
		
		build_cost_ic = 700
		resources = {
			#oil = 1
			steel = 2
		}
		
		manpower = 100
		
		naval_supremacy_factor = 0.8
		naval_weather_penalty_factor = 1.1
	}

	ship_hull_submarine_1 = {
		abbreviation = "heb"		  
		year = 1922

		archetype = ship_hull_submarine
		priority = 1400
		
		module_slots = inherit
		can_convert_from = { ship_hull_submarine_1 }
	}

	ship_hull_submarine_2 = {
		abbreviation = "hec"			  
		year = 1936

		archetype = ship_hull_submarine
		priority = 1400
		parent = ship_hull_submarine_1
		module_slots = {
			fixed_ship_torpedo_slot = inherit 
			fixed_ship_engine_slot = inherit
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_radar
				}
			}
		}

		default_modules = {
			rear_1_custom_slot = empty
		}
		sub_visibility = 18
		naval_speed = 8
		reliability = 0.65

		naval_range = 2000
		max_strength = 35
		

		
		build_cost_ic = 800
		resources = {
			steel = 3
		}
		type = { 
			submarine
		}
		can_convert_from = { ship_hull_submarine_1 ship_hull_submarine_2 }
	}

	ship_hull_submarine_3 = {
	abbreviation = "hed"		  
		year = 1940

		archetype = ship_hull_submarine
		priority = 1400
		parent = ship_hull_submarine_2
		module_slots = {
			fixed_ship_torpedo_slot = inherit 
			fixed_ship_engine_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
					ship_sub_coating
				}
			}
			rear_1_custom_slot = front_1_custom_slot
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		sub_visibility = 16
		naval_speed = 9
		reliability = 0.8
		lg_attack = 0.1
		anti_air_attack = 0.1
		
		naval_range = 2500
		
		max_strength = 40


		
		build_cost_ic = 900
		resources = {
			steel = 4
		}
		type = { 
			submarine
		}	
		can_convert_from = { ship_hull_submarine_3 }
	}
	ship_hull_submarine_4 = {
		abbreviation = "hee"	  
		year = 1944

		archetype = ship_hull_submarine
		priority = 1400
		parent = ship_hull_submarine_3
		module_slots = {
			fixed_ship_torpedo_slot = inherit 
			fixed_ship_engine_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
				}
			}
			rear_1_custom_slot = front_1_custom_slot
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		sub_visibility = 16
		naval_speed = 9
		reliability = 0.85

		naval_range = 3500
		lg_attack = 0.1
		anti_air_attack = 0.1
		max_strength = 45
		

		
		build_cost_ic = 1000
		resources = {
			steel = 4
			chromium = 1
		}
		type = { 
			submarine
		}	
		can_convert_from = { ship_hull_submarine_3 ship_hull_submarine_4 }
	}

	ship_hull_cruiser_submarine = {
		abbreviation = "hef"			  
		year = 1940
		model = ship_hull_cruiser_submarine
		archetype = ship_hull_submarine

		priority = 50
		module_slots = {
			fixed_ship_torpedo_slot = inherit 
			fixed_ship_engine_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
					ship_light_battery_sub
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
					ship_sub_coating
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_extra_fuel_tank
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		sub_visibility = 19
		naval_speed = 8
		reliability = 0.75
		
		naval_range = 3000
		lg_attack = 0.1
		anti_air_attack = 0.1
		max_strength = 45


		
		build_cost_ic = 950
		resources = {
			steel = 4
			chromium = 1
		}
		type = { 
			submarine
		}	
	}
	
	ship_hull_fleet_submarine = {
		abbreviation = "hefs"
		year = 1942
		model = ship_hull_fleet_submarine
		archetype = ship_hull_submarine
		priority = 2600
		module_slots = {
			fixed_ship_torpedo_slot = inherit 
			fixed_ship_engine_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
					ship_sub_coating
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_extra_fuel_tank
					ship_rocket
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}

		sub_visibility = 19
		naval_speed = 9
		reliability = 0.8
		lg_attack = 0.1
		anti_air_attack = 0.1
		
		naval_range = 4000
		
		max_strength = 50


		
		build_cost_ic = 1100
		resources = {
			steel = 4
			chromium = 1
		}
		type = { 
			submarine
		}	
	}
	ship_hull_midget_submarine = {
		abbreviation = "ssm"
		year = 1940

		archetype = ship_hull_submarine
		priority = 1500
		module_slots = {
			fixed_ship_engine_slot = inherit
			fixed_ship_torpedo_slot = inherit #TODO_Manu: Could have a new Torpedo module for Midget Subs with lower stats
			#rear_1_custom_slot = { #TODO_Manu: Potentially delete, this can cause Subs with 0 attack
			#	allowed_module_categories = {
			#		ship_torpedo_sub
			#		ship_mine_layer_sub
			#	}
			#}
		}

		default_modules = {
			#rear_1_custom_slot = empty #TODO_Manu: Possibly delete, see comment above
			fixed_ship_torpedo_slot = inherit 
			fixed_ship_engine_slot = inherit
		}
		
		sub_visibility = 20
		naval_speed = 8.5
		reliability = 0.7
		
		naval_range = 750
		
		max_strength = 15

		manpower = 10

		
		build_cost_ic = 650
		resources = {
			steel = 2
		}
	}
	
	ship_hull_nuclear_submarine = {
		abbreviation = "hefns"
		year = 1954
		model = ship_hull_nuclear_powered_submarine
		archetype = ship_hull_submarine
		priority = 2800
		module_slots = {
			fixed_ship_torpedo_slot = inherit 
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_nuclear_engine }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_coating
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_airplane_launcher
					ship_nuclear_rocket
					ship_rocket
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = sub_ship_nuclear_engine_1
		}
		
		sub_visibility = 18
		naval_speed = 9
		reliability = 0.8
		
		naval_range = 5000
		
		manpower = 400
		max_strength = 50


		
		build_cost_ic = 1350
		resources = {
			steel = 4
			chromium = 2
		}
	}
	submarine_1 = {
		year = 1922

		archetype = ship_hull_submarine
		priority = 1200
		
		module_slots = inherit
		
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}

		lg_armor_piercing = 0
		lg_attack = 0 # Their main weapon is torpedo_attack.
		torpedo_attack = 2
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 25
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 35
		naval_speed = 8
		reliability = 0.60
		
		naval_range = 2000
		
		max_strength = 20
		

		fuel_consumption = 1
		
		build_cost_ic = 700
		resources = {
			#oil = 1
			steel = 2
		}
		
		manpower = 200
	}
	
	submarine_2 = {
		year = 1936

		archetype = ship_hull_submarine
		priority = 1200
		parent = submarine_1
		module_slots = inherit
		
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = ship_torpedo_sub_2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 35
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 25
		naval_speed = 8
		reliability = 0.65

		naval_range = 3000
		
		max_strength = 30
		

		
		build_cost_ic = 700
		resources = {
			#oil = 1
			steel = 3
		}
		type = { 
			submarine
		}		
	}
	
	submarine_3 = {
		year = 1940

		archetype = ship_hull_submarine
		priority = 1200
		parent = submarine_2
		module_slots = inherit
		
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_3
			fixed_ship_engine_slot = sub_ship_engine_3
			rear_1_custom_slot = ship_torpedo_sub_3
		}
		
		surface_detection = 45
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15
		naval_speed = 8
		reliability = 0.75
		
		naval_range = 4000
		
		max_strength = 40


		
		build_cost_ic = 800
		resources = {
			#oil = 2
			steel = 4
		}
		type = { 
			submarine
		}		
	}
	
	submarine_4 = {
		year = 1944

		archetype = ship_hull_submarine
		priority = 1200
		parent = submarine_3
		module_slots = inherit
		
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_4
			fixed_ship_engine_slot = sub_ship_engine_4
			rear_1_custom_slot = ship_torpedo_sub_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 60
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 10
		naval_speed = 8
		reliability = 0.80

		naval_range = 4500
		
		max_strength = 50
		

		
		build_cost_ic = 900
		resources = {
			#oil = 2
			steel = 4
			chromium = 1
		}
		type = { 
			submarine
		}		
	}

	cruiser_submarine = {
		year = 1938

		archetype = ship_hull_submarine
		priority = 2500
		visual_level = 0
		interface_category = interface_category_other_ships
		model = ship_hull_cruiser_submarine
		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = no
				allowed_module_categories = { sub_ship_engine }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
					ship_sub_coating
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_extra_fuel_tank
				}
			}
		}
		
	

		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			front_1_custom_slot = ship_airplane_launcher_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_torpedo_sub_1
		}

		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 25
		sub_detection = 0
		surface_visibility = 1
		reliability = 0.75
		fuel_consumption = 1


		sub_visibility = 21
		naval_speed = 10
		reliability = 0.75
		
		naval_range = 5000
		
		max_strength = 40


		
		build_cost_ic = 900
		resources = {
			steel = 3
		}
	}

	fleet_submarine = {
		year = 1940

		archetype = ship_hull_submarine
		priority = 2500
		visual_level = 0
		interface_category = interface_category_other_ships
		model = ship_hull_fleet_submarine
		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = no
				allowed_module_categories = { sub_ship_engine }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
					ship_sub_coating
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_extra_fuel_tank
				}
			}
		
		}

		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_1
			front_1_custom_slot = ship_torpedo_sub_2
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_torpedo_sub_2
		}

		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 45
		sub_detection = 0
		surface_visibility = 1
		reliability = 0.75
		fuel_consumption = 1


		sub_visibility = 17
		naval_speed = 10
		
		naval_range = 6000
		
		max_strength = 45


		
		build_cost_ic = 900
		resources = {
			steel = 4
		}
	}
	midget_submarine = {
		abbreviation = "ssm"
		year = 1940

		archetype = ship_hull_submarine
		priority = 1500
		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = no
				allowed_module_categories = { sub_ship_engine }
			}
		}
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
		}

		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0
		
		sub_visibility = 18
		naval_speed = 9
		reliability = 0.65
		fuel_consumption = 1
		naval_range = 900
		
		max_strength = 5

		manpower = 100

		
		build_cost_ic = 300
		resources = {
			steel = 1
		}
	}

	nuclear_submarine = {
		abbreviation = "ssn"
		year = 1950
		model = ship_hull_nuclear_powered_submarine
		archetype = ship_hull_submarine
		priority = 1500
		upgrades = { 
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade			
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = no
				allowed_module_categories = { sub_ship_nuclear_engine}
			}	
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_airplane_launcher
					ship_sub_coating
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_nuclear_rocket
				}
			}
		}
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_nuclear_engine_1
			front_1_custom_slot = ship_torpedo_sub_2
			mid_1_custom_slot = ship_radar_1
			rear_1_custom_slot = ship_airplane_launcher_2
			rear_2_custom_slot = ship_torpedo_sub_2
		}

		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 9
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 25
		sub_detection = 0
		surface_visibility = 1
		reliability = 0.8
		fuel_consumption = 0


		sub_visibility = 16
		naval_speed = 10
	
		
		naval_range = 7500
		
		max_strength = 50

		manpower = 400
		
		build_cost_ic = 1100
		resources = {
			steel = 4
			chromium = 1
		}	
	}

	rocket_submarine = {
		abbreviation = "ssr"
		year = 1946
		model = ship_hull_fleet_submarine
		archetype = ship_hull_submarine
		priority = 1500
		upgrades = { 
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade			
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = no
				allowed_module_categories = { sub_ship_engine }
			}	
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_airplane_launcher
					ship_sub_coating
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_rocket
				}
			}
		}
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_2
			front_1_custom_slot = ship_torpedo_sub_2
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
			rear_2_custom_slot = sub_missile_launcher
		}

		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 6
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 25
		sub_detection = 0
		surface_visibility = 1
		reliability = 0.8
		fuel_consumption = 4


		sub_visibility = 16
		naval_speed = 10
	
		
		naval_range = 6500
		
		max_strength = 50


		
		build_cost_ic = 900
		resources = {
			steel = 4
			chromium = 2
		}	
	}

	nuclear_missile_submarine = {
		abbreviation = "ssnc"
		year = 1954
		model = ship_hull_nuclear_powered_submarine
		archetype = ship_hull_submarine
		priority = 1500
		upgrades = { 
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade			
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = no
				allowed_module_categories = { sub_ship_nuclear_engine}
			}	
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_airplane_launcher
					ship_sub_coating
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_nuclear_rocket
				}
			}
		}
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_nuclear_engine_1
			front_1_custom_slot = ship_torpedo_sub_2
			mid_1_custom_slot = ship_radar_1
			rear_1_custom_slot = ship_airplane_launcher_2
			rear_2_custom_slot = slbm_launcher
		}

		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 12
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 25
		sub_detection = 0
		surface_visibility = 1
		reliability = 0.8
		fuel_consumption = 0


		sub_visibility = 15
		naval_speed = 12
	
		
		naval_range = 8000
		
		max_strength = 50

		manpower = 400
		
		build_cost_ic = 1300
		resources = {
			steel = 4
			chromium = 2
		}	
	}	
}
