sp_land_qwert = {
	specialization = specialization_land
	icon = GFX_sp_land_flamethrower_tank ### Automatically hooked-in since the GFX ID matches the project ID.

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 1
	}

	visible = {
	CAE = {
	has_completed_focus = meeting
	}
	}
	
	allowed = {
	original_tag = CAE
    }
	breakthrough_cost = {
		specialization_land = 5
	}
	
	prototype_time = sp_time.prototype.medium

	complexity = sp_complexity.insane
	
	project_output = {
		project_output = {
		enable_equipments = {
			testsp_1
		}

		enable_subunits = {
			testsp_unit
		}
	}
	}
	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_resource_scarcity
	}
}