@tier1_cp_cap_increase = 10
@tier2_cp_cap_increase = 20
@tier3_cp_cap_increase = 30

@tier1_cp_cost = 0
@tier2_cp_cost = 0
@tier3_cp_cost = 0

@experience_gain_low = 0.03
@experience_gain_medium = 0.06
@experience_gain_high = 0.08

@chief_experience_gain_low = 0.20
@chief_experience_gain_medium = 0.30
@chief_experience_gain_high = 0.40

@army_chief_factor_1 = 0.42
@army_chief_factor_2 = 0.68
@army_chief_factor_3 = 0.84

@navy_chief_factor_1 = 0.31
@navy_chief_factor_2 = 0.57
@navy_chief_factor_3 = 0.73

@air_chief_factor_1 = 0.10
@air_chief_factor_2 = 0.13
@air_chief_factor_3 = 0.16

@army_command_factor_1 = 0.42
@army_command_factor_2 = 0.64
@army_command_factor_3 = 0.86

@navy_command_factor_1 = 0.41
@navy_command_factor_2 = 0.62
@navy_command_factor_3 = 0.83

@air_command_factor_1 = 0.40
@air_command_factor_2 = 0.60
@air_command_factor_3 = 0.80
leader_traits = {
herr_major = {
		random = no
		neutrality_drift = 0.05
		political_advisor_cost_factor = 0.1
		trade_laws_cost_factor = 0.1
		mobilization_laws_cost_factor = 0.1
		ai_will_do = {
			factor = 1
		}
	}
	spaher_schmulke = {
		sprite = 5
		random = no
		mobilization_speed = 0.1
		army_morale_factor = 0.25
		conscription_factor = 0.1
		experience_gain_army = @chief_experience_gain_high
		army_experience = 0.4
		
		command_cap = @tier3

		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				command_power < @tier3
			}
	}
	}
	idioten = {
		sprite = 5
		random = no
		army_infantry_attack_factor = 0.15
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				command_power < @tier3
			}
	}
	}
	bolvanen = {
		sprite = 5
		random = no
		army_infantry_defence_factor = 0.15
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				command_power < @tier3
			}
	}
	}
	iron_arap = {
		sprite = 5
		random = no
		army_speed_factor = 0.1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				command_power < @tier3
			}
	}
	}
	mer_bangi = {
	random = no
	sprite = 10
		production_speed_buildings_factor = 0.05
		trade_opinion_factor = 0.25
		}
	krebs = { 
	sprite = 13
	stability_factor = 0.1
	political_power_factor = 0.10
	}

	first_fool_of_republic = {
		random = no
		democratic_drift = 0.01
		research_speed_factor = 0.05
	}
	baba_hero = {
		sprite = 13
		random = no
		consumer_goods_factor = -0.1
		political_power_factor = -0.10
	}
	man_of_bar = {
		sprite = 13
		random = no
		political_power_factor = 0.10
		war_support_factor = -0.05
	}
	intel = {
		sprite = 13
		random = no
		stability_factor = 0.1
	}
	alfa_medved = {
		sprite = 5
		random = no
		out_of_supply_factor = -0.09
		experience_gain_army = @chief_experience_gain_high
	}
	morak_of_freedom = {
	sprite = 3
		random = no
		convoy_raiding_efficiency_factor = 0.2
		experience_gain_navy = @chief_experience_gain_high
		}
	komandante = {
		random = no
		production_speed_arms_factory_factor = 0.15
		production_speed_fuel_silo_factor = 0.15
		political_power_factor = -0.5
		}
	nina = {
	sprite = 13
	random = no
	political_advisor_cost_factor = 0.2
	political_power_factor = 0.5
	}
	master_of_klizma = {
	sprite = 13
	random = no
	army_morale_factor = 0.15
		conscription_factor = 0.05
	}
	botanik = {
	sprite = 13
	random = no
	research_speed_factor = 0.2
	}
	kombat = {
	sprite = 5
	random = no
	mobilization_speed = 0.25
		experience_gain_army = @chief_experience_gain_high

		command_cap = @tier3

		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				command_power < @tier3
			}
	}
	}
	prapor = {
	sprite = 5
	random = no
	army_infantry_attack_factor = 0.15
	army_infantry_defence_factor = 0.15
	}
	mineralnyi = { #gensek
	stability_factor = 0.1
	communism_drift = 0.01
	}
	red_angel = { #Silnobabova
	sprite = 13
	war_support_factor = -0.1
	political_power_factor = 0.1
	}
	shtudent = { #Shizoslavin
	sprite = 13
	research_speed_factor = 0.1
	}
	craft_master = {#Yaitsezhimov
	sprite = 13
	production_speed_arms_factory_factor = 0.1
	production_speed_industrial_complex_factor = 0.1
	}
	saboteur = { # Doigrales
		sprite = 9
		special_forces_attack_factor = 0.15
		special_forces_cap_flat = 10
		
	}
	hard_infantry_man = { #Gigitoshvili
	sprite = 5
	army_infantry_attack_factor = 0.1
	army_infantry_defence_factor = 0.1
	}
	suplay_mul = { #Abobarskiy
	sprite = 5
	out_of_supply_factor = -0.2 
	}
	shmarshal = {#Sheiseman
	sprite = 5
	max_dig_in = 7
	#experience_gain_army = @experience_gain_high

		command_cap = @tier3

		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				command_power < @tier3
			}
		}
	}
	Lovely_wife = { #Gulchatai
	sprite = 13
	stability_weekly = 0.002
	}
	kanzler_nordafrk = { #Ritter von Shitter
	sprite = 13
	neutrality_drift = 0.05
	war_support_factor = 0.1
	}
	protector_nordafrk = { #Rexmann
	sprite = 13
	neutrality_drift = 0.05
	}
	kaputwerke = {
		random = no

		equipment_bonus = {
			if = {
	limit = {
		has_dlc = "No Step Back"
		has_dlc = "Gotterdammerung"
	}
                     }
					land_cruiser_chassis = {
					build_cost_ic = -0.2
					instant = yes
				}
			else = {
			super_heavy_tank_equipment = {
			        build_cost_ic = -0.2
					instant = yes
				}
				
				}
				}

		ai_will_do = {
			factor = 1
		}
	}
	broiler_aircraft = {
		random = no
		equipment_bonus = {
			if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
                     }
					medium_plane_airframe = {
					build_cost_ic = -0.2
					instant = yes
				}
			else = {
			heavy_fighter = {
			        build_cost_ic = -0.2
					instant = yes
				}
				tactical_bomber = {
				build_cost_ic = -0.2
					instant = yes
				}
		}

		ai_will_do = {
			factor = 1
		}
	}
	}
	afro_lab = {
		random = no
        research_speed_factor = 0.1
		ai_will_do = {
			factor = 1
		}
	}
	
	soldaten_waffe = {
		random = no
        equipment_bonus = {
			infantry_weapons = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
		ai_will_do = {
			factor = 1
		}
	}
	berta_waffe = {
		random = no
       equipment_bonus = {
			artillery_weapons = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
		ai_will_do = {
			factor = 1
		}
	}

	}
}
