

focus_tree = {
	id = centralafrican_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = CAE 
		}
	}
	
	default = no
	
	continuous_focus_position = { x = 100 y = 1500 }

	focus = {
	    id = ekonomika
		icon = GFX_focus_generic_africa_factory
		x = 4
		y = 2
		cost = 4
        relative_position_id = x
		prerequisite = { focus = x }
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH }
		
		available_if_capitulated = yes

		completion_reward = {
			add_dynamic_modifier = { modifier = CAE_wunder_modifier  }
		}
  
		ai_will_do = {
			factor = 100
			
		}
	}
	
	focus = {
		id = CAE_e_l_s
		prerequisite = { focus = ekonomika }
		relative_position_id = ekonomika
		icon = GFX_focus_SWE_landsverk
		x = -3
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_industrial_line_change_production_efficiency_factor = 0.1
					tooltip = line_change_production_efficiency_factor_tt
				}
				
			
		}
	}
	
	focus = {
		id = CAE_e_l_l_1
		prerequisite = { focus = CAE_e_l_s }
		relative_position_id = CAE_e_l_s
		icon = GFX_focus_SOV_organize_wreckers
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_industrial_production_factory_max_efficiency_factor = 0.1
					tooltip = production_factory_max_efficiency_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_l_l_2
		prerequisite = { focus = CAE_e_l_l_1 }
		relative_position_id = CAE_e_l_l_1
		icon = GFX_focus_GER_prioritize_the_four_year_plan
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_industrial_production_factory_efficiency_gain_factor = 0.1
					tooltip = production_factory_efficiency_gain_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_l_l_3
		prerequisite = { focus = CAE_e_l_l_2 }
		relative_position_id = CAE_e_l_l_2
		icon = GFX_focus_generic_military_industry
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_industrial_production_factory_start_efficiency_factor = 0.1
					tooltip = production_factory_start_efficiency_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_l_r_1
		prerequisite = { focus = CAE_e_l_s }
		relative_position_id = CAE_e_l_s
		icon = GFX_focus_AFG_a_modern_economy
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_mod_conversion_cost_civ_to_mil_factor = -0.1
					tooltip = conversion_cost_civ_to_mil_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_l_r_2
		prerequisite = { focus = CAE_e_l_r_1 }
		relative_position_id = CAE_e_l_r_1
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			
				add_to_variable = {
					CAE_industrial_production_speed_dockyard_factor = 0.1
					tooltip = production_speed_dockyard_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_l_r_3
		prerequisite = { focus = CAE_e_l_r_2 }
		relative_position_id = CAE_e_l_r_2
		icon = GFX_focus_generic_reorient_production
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_industrial_production_speed_arms_factory_factor = 0.1
					tooltip = production_speed_arms_factory_factor_tt
				}
				
		}
	}
	
	focus = {
		id = CAE_e_l_f
		prerequisite = { focus = CAE_e_l_r_3 }
		prerequisite = { focus = CAE_e_l_l_3 }
		relative_position_id = CAE_e_l_r_3
		icon = GFX_focus_generic_africa_production
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_industrial_industrial_capacity_factory = 0.1
					tooltip = industrial_capacity_factory_tt
				}
			add_to_variable = {
					CAE_industrial_industrial_capacity_dockyard = 0.1
					tooltip = industrial_capacity_dockyard_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_c_1
		prerequisite = { focus = ekonomika }
		relative_position_id = ekonomika
		icon = GFX_goal_generic_production
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 1
				category = industry
			}
		}
	}
	focus = {
		id = CAE_e_c_2
		prerequisite = { focus = CAE_e_c_1 }
		relative_position_id = CAE_e_c_1
		icon = GFX_goal_generic_production2
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 1
				category = cat_production
			}
		}
	}
	focus = {
		id = CAE_e_c_3
		prerequisite = { focus = CAE_e_c_2 }
		relative_position_id = CAE_e_c_2
		icon = GFX_goal_generic_construction
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 1
				category = construction_tech
			}
		}
	}
	focus = {
		id = CAE_e_c_4
		prerequisite = { focus = CAE_e_c_3 }
		relative_position_id = CAE_e_c_3
		icon = GFX_goal_generic_oil_refinery
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_tech_bonus = {
				name = GER_coal_liquefaction
				bonus = 1
				uses = 1
				category = synth_resources
			}
		}
	}
	
		
	focus = {
		id = CAE_e_r_s
		prerequisite = { focus = ekonomika }
		relative_position_id = ekonomika
		icon = GFX_goal_generic_construct_civ_factory
		x = 3
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_production_speed_industrial_complex_factor = 0.1
					tooltip = production_speed_industrial_complex_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_r_l_1
		prerequisite = { focus = CAE_e_r_s }
		relative_position_id = CAE_e_r_s
		icon = GFX_focus_generic_mining_industry
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_recovering_economy_modifier_local_resources_factor = 0.1
					tooltip = local_resources_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_r_l_2
		prerequisite = { focus = CAE_e_r_l_1 }
		relative_position_id = CAE_e_r_l_1
		icon = GFX_focus_PER_establish_opec
		x = 0
		y = 1
		
		cost = 4 

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_fyp_fuel_gain_factor_from_states = 0.1
					tooltip = fuel_gain_factor_from_states_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_r_l_3
		prerequisite = { focus = CAE_e_r_l_2 }
		relative_position_id = CAE_e_r_l_2
		icon = GFX_focus_PER_increase_oil_sales
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_fyp_production_oil_factor = 0.1
					tooltip = production_oil_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_r_r_1
		prerequisite = { focus = CAE_e_r_s }
		relative_position_id = CAE_e_r_s
		icon = GFX_goal_generic_construction2
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_production_speed_infrastructure_factor = 0.1
					tooltip = production_speed_infrastructure_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_r_r_2
		prerequisite = { focus = CAE_e_r_r_1 }
		relative_position_id = CAE_e_r_r_1
		icon = GFX_goal_generic_construct_infrastructure
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_production_speed_rail_way_factor = 0.1
					tooltip = production_speed_rail_way_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_r_r_3
		prerequisite = { focus = CAE_e_r_r_2 }
		relative_position_id = CAE_e_r_r_2
		icon = GFX_focus_generic_reinforcing_the_supply_network
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_production_speed_supply_node_factor = 0.1
					tooltip = production_speed_supply_node_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_e_r_f
		prerequisite = { focus = CAE_e_r_r_3 }
		prerequisite = { focus = CAE_e_r_l_3 }
		relative_position_id = CAE_e_r_r_3
		icon = GFX_goal_generic_scientific_exchange
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_eco_modifier = yes
			add_to_variable = {
					CAE_industrial_research_speed_factor = 0.1
					tooltip = research_speed_factor_tt
				}
		}
	}

	
	
	
	focus = {
		id = army
		icon = GFX_focus_GER_glory_to_the_imperial_army
		#icon = GFX_focus_CAE_schmulke
		x = -7
		y = 1
		relative_position_id = meeting
		cost = 4

		search_filters = { FOCUS_FILTER_INDUSTRY  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 101
		}

		bypass = {
			
		}

		
		completion_reward = {
			add_dynamic_modifier = { modifier = CAE_army_modifier  }
			hidden_effect = {country_event = { id = redux.4 }}
		}
	}
	
	focus = {
		id = CAE_a_l_s
		prerequisite = { focus = army }
		relative_position_id = army
		icon = GFX_focus_NORDIC_dem_navy
		x = -4
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = cae_land_doc_bonus
				cost_reduction = 0.5
				uses = 3
				category = naval_doctrine
                    }		
			
		}
	}
	
	focus = {
		id = CAE_a_l_l_1
		prerequisite = { focus = CAE_a_l_s }
		relative_position_id = CAE_a_l_s
		icon = GFX_goal_generic_navy_anti_submarine
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_screening_efficiency = 0.1
					tooltip = screening_efficiency_tt
				}
		}
	}
	
	focus = {
		id = CAE_a_l_l_2
		prerequisite = { focus = CAE_a_l_l_1 }
		prerequisite = { focus = CAE_a_l_r_1 }
		relative_position_id = CAE_a_l_l_1
		icon = GFX_focus_NORDIC_dem_selector_navy
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.33
				uses = 4
				category = naval_equipment
			}
		}
	}
	
	focus = {
		id = CAE_a_l_l_3
		prerequisite = { focus = CAE_a_l_l_2 }
		relative_position_id = CAE_a_l_l_2
		icon = GFX_goal_generic_navy_submarine
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_convoy_raiding_efficiency_factor = 0.1
					tooltip = convoy_raiding_efficiency_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_a_l_r_1
		prerequisite = { focus = CAE_a_l_s }
		relative_position_id = CAE_a_l_s
		icon = GFX_goal_generic_navy_battleship
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_navy_max_range_factor = 0.1
					tooltip = navy_max_range_factor_tt
				}
		}
	}
	
	
	
	focus = {
		id = CAE_a_l_r_3
		prerequisite = { focus = CAE_a_l_l_2 }
		relative_position_id = CAE_a_l_l_2
		icon = GFX_focus_GER_panzerschiff
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_army_modifier = yes
			add_to_variable = {
					CAE_military_naval_hit_chance = 0.1
					tooltip = naval_hit_chance_tt
				}
				
		}
	}
	
	focus = {
		id = CAE_marines
		prerequisite = { focus = CAE_a_l_r_3 }
		prerequisite = { focus = CAE_a_l_l_3 }
		relative_position_id = CAE_a_l_r_3
		icon = GFX_SOV_naval_infantry_ccp_2d_sov_compatibility
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
		custom_effect_tooltip = CAE_libery_marines_tt
		
		hidden_effect={
		load_oob = "CAE_libery_marines"	
		}
		}
	}
	
	focus = {
		id = CAE_a_c_s
		prerequisite = { focus = army  }
		relative_position_id = army
		icon = GFX_goal_generic_small_arms
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = cae_land_doc_bonus
				cost_reduction = 0.5
				uses = 3
				category = land_doctrine
                    }
		}
	}
	
	focus = {
		id = CAE_a_c_l_1
		prerequisite = { focus = CAE_a_c_s }
		relative_position_id = CAE_a_c_s
		icon = GFX_focus_AFG_adopt_nufus
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_org_loss_when_moving = -0.1
					tooltip = org_loss_when_moving_tt
				}
		}
	}
	focus = {
		id = CAE_a_c_l_2
		prerequisite = { focus = CAE_a_c_l_1 }
		prerequisite = { focus = CAE_a_c_r_1 }
		relative_position_id = CAE_a_c_l_1
		icon = GFX_focus_chi_army_reform
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.33
				uses = 4
				category = infantry_weapons
			}
		}
	}
	focus = {
		id = CAE_a_c_l_3
		prerequisite = { focus = CAE_a_c_l_2 }
		relative_position_id = CAE_a_c_l_2
		icon = GFX_focus_generic_supply_line
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}
		
		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_supply_factor = 0.1
					tooltip = supply_factor_tt
				}
		}
	}
	focus = {
		id = CAE_a_c_r_1
		prerequisite = { focus = CAE_a_c_s }
		relative_position_id = CAE_a_c_s
		icon = GFX_focus_generic_radio_communication
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_coordination_bonus = 0.1
					tooltip = coordination_bonus_tt
				}
		}
	}
	

	focus = {
		id = CAE_a_c_r_3
		prerequisite = { focus = CAE_a_c_l_2 }
		relative_position_id = CAE_a_c_l_2 
		icon = GFX_focus_AFG_against_kabul
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_army_morale_factor = 0.1
					tooltip = army_morale_factor_tt
				}
		}
	}
	focus = {
		id = CAE_motorization
		prerequisite = { focus = CAE_a_c_l_3 }
		prerequisite = { focus = CAE_a_c_r_3 }
		relative_position_id = CAE_a_c_l_3
		icon = GFX_focus_generic_truck
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
		custom_effect_tooltip = CAE_motor_unit_tt
	
		hidden_effect={
			load_oob = "CAE_1936_moto"
		}
		
		}
	}
	
		
	focus = {
		id = CAE_a_r_s
		prerequisite = { focus = army }
		relative_position_id = army
		icon = GFX_goal_generic_build_airforce
		x = 4
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = cae_land_doc_bonus
				cost_reduction = 0.5
				uses = 3
				category = air_doctrine
                    }
		}
	}
	
	focus = {
		id = CAE_a_r_l_1
		prerequisite = { focus = CAE_a_r_s }
		relative_position_id = CAE_a_r_s
		icon = GFX_goal_generic_air_naval_bomber
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_air_nav_efficiency = 0.1
					tooltip = air_nav_efficiency_tt
				}
		}
	}
	
	focus = {
		id = CAE_a_r_l_2
		prerequisite = { focus = CAE_a_r_l_1 }
		prerequisite = { focus = CAE_a_r_r_1 }
		relative_position_id = CAE_a_r_l_1
		icon = GFX_focus_generic_air_research_boost
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.33
				uses = 4
				category = air_equipment
			}
		}
	}
	
	focus = {
		id = CAE_a_r_l_3
		prerequisite = { focus = CAE_a_r_l_2 }
		relative_position_id = CAE_a_r_l_2
		icon = GFX_focus_generic_air_defense
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_air_range_factor = 0.1
					tooltip = air_range_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_a_r_r_1
		prerequisite = { focus = CAE_a_r_s }
		relative_position_id = CAE_a_r_s
		icon = GFX_focus_generic_cas_aircraft
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_air_cas_efficiency = 0.1
					tooltip = air_cas_efficiency_tt
				}
		}
	}
	

	focus = {
		id = CAE_a_r_r_3
		prerequisite = { focus = CAE_a_r_l_2 }
		relative_position_id = CAE_a_r_l_2
		icon = GFX_goal_generic_air_fighter
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}
		completion_reward = {
			CAE_modify_army_modifier = yes
			add_to_variable = {
					CAE_military_air_agility_factor = 0.1
					tooltip = air_agility_factor_tt
				}
		}
	}
	
	focus = {
		id = CAE_a_r_f
		prerequisite = { focus = CAE_a_r_r_3 }
		prerequisite = { focus = CAE_a_r_l_3 }
		relative_position_id = CAE_a_r_r_3
		icon = GFX_focus_generic_paratrooper
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			custom_effect_tooltip = CAE_Aerosturmtruppe_tt
		hidden_effect = {
			load_oob = CAE_Aerosturmtruppe
			}
		}
	}

	
		
	
	focus = {
		id = CAE_war_strategy
		icon = GFX_goal_generic_territory_or_war
		x = 0
		y = 1
		relative_position_id = CAE_motorization
		
		
		available = {
			
			
		}
		
		bypass = {
           #
		}
		
		cost = 6
		prerequisite = { focus = CAE_marines focus = CAE_motorization focus = CAE_a_r_f }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			CAE = {
			add_state_core = 550
			add_state_core = 559
			add_state_core = 844
			add_state_core = 450
			add_state_core = 451
			add_state_core = 663
			}
			custom_effect_tooltip = CAE_wargoal_focus_tt
		}
		
	}
	 
	 
	
	focus = {
		id = CAE_uchenye
		
		icon = GFX_focus_generic_industrialists
		x = 7
		y = 1
		relative_position_id = meeting
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
			recruit_character = CAE_Karl_von_Herrlange
			recruit_character = CAE_Albert_Poshle
			hidden_effect = {country_event = { id = novel.3 }}
		}
	}
focus = {
		id = CAE_naval_lab
		prerequisite = { focus = CAE_uchenye }
		icon = GFX_focus_generic_refit_civilian_ships
		x = -4
		y = 1
		relative_position_id = CAE_uchenye
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
			297 = {
				add_building_construction = { type = naval_facility province = 8244 level = 1 instant_build = yes }
		}
		}
	} 
	
	focus = {
		id = CAE_big_torpeditz
		prerequisite = { focus = CAE_naval_lab }
		relative_position_id = CAE_naval_lab
		icon = GFX_focus_generic_naval_discipline
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_ideas = torpeditz
		}
	}
	focus = {
		id = CAE_convoys
		prerequisite = { focus = CAE_naval_lab }
		relative_position_id = CAE_naval_lab
		icon = GFX_goal_generic_navy_cruiser
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_ideas = speedconvoy
		}
	}
	focus = {
		id = CAE_dropships
		prerequisite = { focus = CAE_convoys }
		prerequisite = { focus = CAE_big_torpeditz }
		relative_position_id = CAE_big_torpeditz
		icon = GFX_focus_generic_naval_invasion
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_ideas = CAE_dropship
		}
	}
focus = {
		id = CAE_torpedocarrier
		prerequisite = { focus = CAE_dropships }
		icon = GFX_focus_generic_navy_battleship2
		x = -1
		y = 1
		relative_position_id = CAE_dropships
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
			complete_special_project = {
			project = sp:sp_naval_torpedo_cruiser
			scientist = CAE_Albert_Poshle
			state = 297
		}
		}
	}
	focus = {
		id = CAE_big_submarines
		prerequisite = { focus = CAE_dropships }
		icon = GFX_focus_generic_midget_submarines
		x = 1
		y = 1
		relative_position_id = CAE_dropships
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
			complete_special_project = {
			project = sp:sp_naval_cruiser_submarine
			scientist = CAE_Albert_Poshle
			state = 297
		}
		}
	}
	focus = {
		id = CAE_megaship
		prerequisite = { focus = CAE_torpedocarrier }
		prerequisite = { focus = CAE_big_submarines }
		relative_position_id = CAE_big_submarines
		icon = GFX_goal_generic_navy_battleship
		x = -1
		y = 1
		
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
		complete_special_project = {
			project = sp:sp_naval_super_heavy_battleship
			scientist = CAE_Albert_Poshle
			state = 297
		}
		}
		}
		focus = {
		id = CAE_jungle_troops
		prerequisite = { focus = CAE_uchenye }
		relative_position_id = CAE_uchenye
		icon = GFX_focus_generic_jungle_training
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			if = {
				limit = {
					NOT = { has_tech = TOA_jungle_pioneers_support_tech }
				}
				set_technology = { TOA_jungle_pioneers_support_tech = 1 }
			}
		}
	}
focus = {
		id = gas_weapons
		prerequisite = { focus = CAE_jungle_troops }
		icon = GFX_focus_gas_weaponsCAE
		x = -1
		y = 1
		relative_position_id = CAE_jungle_troops
		cost = 4

		search_filters = { FOCUS_FILTER_INDUSTRY  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 100
		}

		bypass = {
			
		}

		
		completion_reward = {
			add_ideas = gasidea
		}
	}
	
	focus = {
		id = bigfritz
		prerequisite = { focus = CAE_jungle_troops }
		icon = GFX_focus_bigfritzCAE
		x = 1
		y = 1
		relative_position_id = CAE_jungle_troops
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 100
		}

		bypass = {
			
		}

		
		completion_reward = {
			add_ideas = fritzidea
		}
	}
	focus = {
		id = kaput
		prerequisite = { focus = bigfritz }
		prerequisite = { focus = gas_weapons }
		icon = GFX_focus_more_kaputCAE
		x = -1
		y = 1
		relative_position_id = bigfritz
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 1000
		}

		bypass = {
			
		}

		
		completion_reward = {
			  if = {
			  limit = { has_dlc = "Gotterdammerung"	}
			  swap_ideas = { remove_idea = ironkaput_nsb1 add_idea = ironkaput_nsb2 }
			  else = {
				swap_ideas = { remove_idea = ironkaput_1 add_idea = ironkaput_2 }
				}
				}
			
		}
	}
	focus = {
		id = CAE_15tonn
		prerequisite = { focus = kaput }
		relative_position_id = kaput
		icon = GFX_goal_generic_army_artillery2
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
		if = {
		limit = {
		NOT = { has_tech = bombarda_tech } 
		}
			set_technology = {bombarda_tech = 1}
		}	
		hidden_effect = {country_event = { id = novel.1 }}
		}
	}
	focus = {
		id = CAE_splunger
		prerequisite = { focus = kaput }
		relative_position_id = kaput
		icon = GFX_focus_generic_railway_gun
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			if = {
		limit = {
		NOT = { has_tech = railway_gun } 
		}
			set_technology = {railway_gun = 1}
		}
		hidden_effect = {country_event = { id = redux.23 }}
		}
	}
	
	focus = {
		id = CAE_desert_war
		prerequisite = { focus = CAE_15tonn }
		prerequisite = { focus = CAE_splunger }
		relative_position_id = CAE_splunger
		icon = GFX_focus_PER_desert_training
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_ideas = desert_war
		}
	}
	
	focus = {
		id = CAE_air_lab
		prerequisite = { focus = CAE_uchenye }
		icon = GFX_focus_generic_air_bases
		x = 4
		y = 1
		relative_position_id = CAE_uchenye
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
				774 = {
				add_building_construction = { type = air_facility province = 2081 level = 1 instant_build = yes }
		}
		}
	}
	
	focus = {
		id = CAE_paradroopers
		prerequisite = { focus = CAE_air_lab }
		relative_position_id = CAE_air_lab
		icon = GFX_focus_generic_long_range_aircraft
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_ideas = tranplanes
		}
	}
	
	focus = {
		id = broiler
		prerequisite = { focus = CAE_air_lab }
		icon = GFX_focus_GER_amerikabomber
		x = 1
		y = 1
		relative_position_id = CAE_air_lab
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
			add_ideas = broiler
		}
	}
	focus = {
		id = CAE_roketry
		prerequisite = { focus = broiler }
		prerequisite = { focus = CAE_paradroopers }
		relative_position_id = broiler
		icon = GFX_focus_generic_cryptologic_bomb
		x = -1
		y = 1
		
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
		if = {
		limit = {
		NOT = { has_tech = experimental_rockets } 
		}
			set_technology = {experimental_rockets = 1}
		}
		if = {
		limit = {
		NOT = { has_tech = rocket_engines } 
		}
			set_technology = {rocket_engines = 1}
		}
		}
	}
	focus = {
		id = CAE_frauidea
		prerequisite = { focus = CAE_roketry }
		relative_position_id = CAE_roketry
		icon = GFX_focus_generic_jet_planes
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1
				uses = 1
				category = jet_technology
			}
		}
	}
	focus = {
		id = frautech
		prerequisite = { focus = CAE_roketry }
		icon = GFX_focus_rocketry
		x = 1
		y = 1
		relative_position_id = CAE_roketry
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
		if = {
		limit = {
		NOT = { has_tech = frau_rocket_tech } 
		}
			set_technology = {frau_rocket_tech = 1}
		}
			
		}
	}
	
	focus = {
		id = CAE_radio_to_berlin
		prerequisite = { focus = frautech }
		prerequisite = { focus = CAE_frauidea }
		icon = GFX_goal_generic_radar
		x = -1
		y = 1
		relative_position_id = frautech
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
			complete_special_project = {
			project = sp:sp_air_radar
			scientist = CAE_Karl_von_Herrlange
			state = 774
		}
		}
	}
	
	focus = {
		id = CAE_atomic_hart
		prerequisite = { focus = CAE_megaship }
		prerequisite = { focus =  }
		prerequisite = { focus = CAE_radio_to_berlin }
		relative_position_id = kaput
		icon = GFX_goal_generic_secret_weapon
		x = 0
		y = 3
		
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			772 = {
				add_building_construction = { type = nuclear_facility province = 2081 level = 1 instant_build = yes }
		}
		}
	}
		
	
	
	focus = {
		id = meeting
		icon = GFX_focus_BRA_cafe_com_leite_politics
		x = 22
		y = 0
		cost = 4
		search_filters = {  FOCUS_FILTER_RESEARCH }
		mutually_exclusive = { focus = CAE_help_efiopia } 
		available_if_capitulated = yes

		completion_reward = {
			
			if = {
				limit = {
					ZUS = { 
						owns_state = 549
						controls_state = 549
					}
				}
				ZUS = {
					country_event = { id = zusulsCAE.1 }
				}
			}
			
			
		}
	}
	
	focus = {
		id = CAE_help_efiopia
		prerequisite = { focus = meeting }
		relative_position_id = meeting
		icon = GFX_focus_ETH_peacekeeping_forces
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
		create_faction = eth_cae_faction
		CAE = { add_to_faction = ETH }
			add_to_war = {
    targeted_alliance = ETH
    enemy = ITA
    hostility_reason = asked_to_join
}
		}
	}
	
	
	
	

	focus = {
		id = annex_efiopia
		prerequisite = { focus = CAE_help_efiopia  }
		icon = GFX_focus_ETH_empower_the_ras
		x = 0
		y = 1
		relative_position_id = CAE_help_efiopia
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes

		available = {
			ETH = { has_war = no is_subject = no }
			
		}
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
					ETH = {
					country_event = { id = etheopiaCAE.1 }
				}
				CAE = { 
            
			add_state_core = 835
			add_state_core = 908
			add_state_core = 836
			add_state_core = 837			
			add_state_core = 838			
			add_state_core = 839			
			add_state_core = 840			
			add_state_core = 841			
			add_state_core = 842			
			add_state_core = 843			
			add_state_core = 271
			}
		}
	}
	
	focus = {
		id = CAE_liberia
		prerequisite = { focus = annex_efiopia }
		icon = GFX_focus_CAE_Liberia
		x = 0
		y = 1
		relative_position_id = annex_efiopia
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
		CAE = {add_state_core = 298}
		
			create_wargoal = {
				target = LIB
				type = annex_everything
				expire = 0 
			}
		}
	}
	focus = {
		id = CAE_congo
		prerequisite = { focus = CAE_liberia   }
		icon = GFX_focus_CAE_Congo
		x = 0
		y = 1
		relative_position_id = CAE_liberia 
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
		if = {
		limit = {country_exists = COG}
		create_wargoal = {
				target = COG
				type = annex_everything
				expire = 0 
			}
		}
			create_wargoal = {
				target = BEL
				type = annex_everything
				expire = 0 
			}
	CAE = {
		add_state_core = 768
		add_state_core = 769
		add_state_core = 295
		add_state_core = 538
		add_state_core = 718
		add_state_core = 890
		add_state_core = 888
		add_state_core = 889
		 
		}
		}
		}
		
	
	focus = {
		id = CAE_uprising
		prerequisite = { focus = CAE_congo }
		relative_position_id = CAE_congo
		icon = GFX_focus_GER_schutztruppe
		x = 0
		y = 1 
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}
		available = {
		has_equipment = {
    infantry_equipment > 10000
		}
		}
		bypass = {
			
		}

		completion_reward = {
		custom_effect_tooltip = CAE_uprising_tt
			set_country_flag = uprising_flag
			CAE = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = -10000
				producer = CAE
			}
			}
		}
	}
	
		focus = {
		id = CAE_pressureallies
		icon = GFX_focus_CAE_Kick_british
		x = 0
		y = 1
		relative_position_id = CAE_uprising
		prerequisite = { focus = CAE_uprising }
		bypass = {
           #
		}
		
		cost = 4

		
		continue_if_invalid = yes
		available_if_capitulated = yes
		
		completion_reward = {
		if = {
		limit = {
		NOT = {
		447 = { is_owned_by = CAE }
		}
		}
		
		}
		declare_war_on = {
    target = ENG
    type = annex_everything
	}
	declare_war_on = {
    target = SAF
    type = annex_everything
	}
		custom_effect_tooltip = CAE_kick_brit_tt
	hidden_effect = {
	CAE = {
			tranfer_state = 546
			
			tranfer_state = 275
			tranfer_state = 541
	
			add_state_core = 268
			add_state_core = 543
			
			add_state_core = 771
			add_state_core = 770
			add_state_core = 269
			
			add_state_core = 552
			add_state_core = 452
			add_state_core = 447
			add_state_core = 907
			add_state_core = 456
			add_state_core = 457
			
			add_state_core = 268		
		
		add_state_core = 543
		add_state_core = 542
		add_state_core = 545
		add_state_core = 544
		
		add_state_core = 547
		add_state_core = 904
		add_state_core = 548
		add_state_core = 546
		add_state_core = 903
		add_state_core = 905
		add_state_core = 981
		
		every_state = { 
                limit = {
                 is_core_of = SAF
                }
              add_core_of = CAE
			}
			}
			
			}	
		}
	
	}
	
	focus = {
		id = CAE_ourafrica
		icon = GFX_focus_CAE_war_portugal
		x = 0
		y = 1
		relative_position_id = CAE_pressureallies
		
		
		available = {
			#
			
		}
		
		bypass = {
           #
		}
		
		cost = 4
		prerequisite = { focus = CAE_pressureallies }
	

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		
		CAE = {
	 #portugal
			add_state_core = 540
			
			add_state_core = 544
			
			add_state_core = 296
			
			add_state_core = 796
			
			add_state_core = 891
		
			add_state_core = 892
			
			add_state_core = 896
			
			add_state_core = 897
			
			add_state_core = 701
			
	 create_wargoal = {
				target = POR
				type = annex_everything
				expire = 0 
			}
			
	}
		}
		
	}
	
	focus = {
		id = CAE_invade_zusuls
		icon = GFX_CAE_baron_und_kaput
		x = 0
		y = 1
		relative_position_id = CAE_ourafrica
		prerequisite = { focus = CAE_ourafrica }
		
		ai_will_do = {
			factor = 100
		}
		
		available = {
			NOT = { CAE = { has_idea =  CAEnon_agresion} }
		}
		bypass = {
           
				ZUS = {
					is_subject = yes
				}

			}
		
		
		cost = 4		

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		create_wargoal = {
				target = ZUS
				type = annex_everything
				expire = 0 
			}
		}
		ai_will_do = {
			
		}
	}
	focus = {
		id = CAE_secure_power
		prerequisite = { focus = CAE_invade_zusuls }
		
		icon = GFX_focus_CAE_secure_power
		available = {
		NOT ={
			country_exists = ZUS
			}
		}
		cancel = {
			AND = {
				has_war = no
				458 = {
					owner = {
						NOT = { tag = CAE }
						
					}
				}
				700 = {
					owner = {
						NOT = { tag = CAE }
						
					}
				}
			}
		}
		cancel_if_invalid = no
		x = 0
		y = 1
		relative_position_id = CAE_invade_zusuls
		cost = 6
		ai_will_do = {
			factor = 10
		}	
		completion_reward = {
			remove_ideas = zusul
			add_ideas = baronidea
			country_event = { id = redux.3 }
		}
	}
	
	
	
	focus = {
		id = CAE_form_african_reich
		icon = GFX_focus_CAE_form_african_reich
		x = 0
		y = 1
		relative_position_id = CAE_secure_power
		
		
		available = {
			CAE = { controls_state = 458 }
			CAE = { controls_state = 700 }
			CAE = { controls_state = 557 }
			CAE = { controls_state = 699 }
		}
		
		bypass = {

		}
		
		cost = 6
		
		
		prerequisite = { focus = CAE_secure_power }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		   country_event = { id = afrika.1 }
		}
		ai_will_do = {
			
		}
	}	
	
	focus = { 
		id = CAE_afrika_uber_alles
		icon = GFX_focus_ETH_african_union
		prerequisite = { focus = CAE_form_african_reich}
		mutually_exclusive = { focus = CAE_invade_germany focus = CAE_kaiser_way }
		available = {
				GER = { 
			OR = {
			 has_government = democratic 
			 has_government = communism 
			 }
		}
		}
		x = -2
		y = 1
		relative_position_id = CAE_form_african_reich
		cost = 10
	
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
			if = {
				limit = {
					NOT = { has_rule = can_create_factions }
				}
				set_rule = { can_create_factions = yes }
			}
			if = {
				limit = {
					is_in_faction = no
				}
				create_faction = "AllessKaput"
				add_to_faction = CAE
			}
		}
	}
	
	focus = {
		id = CAE_invade_germany
		icon = GFX_focus_attack_germany
		x = 0
		y = 1
		relative_position_id = CAE_form_african_reich
		mutually_exclusive = { focus = CAE_afrika_uber_alles focus = CAE_kaiser_way }
		prerequisite = { focus = CAE_form_african_reich}
		
		available = {
			NOT = { is_in_faction_with = GER }
			GER = { 
			OR = {
			 has_government = fascism 
			 has_government = communism 
			 }
		}
		}
		bypass = {
           #
		}
		
		cost = 10
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		     5 = {
              add_core_of = CAE
             }
			 64 = {
              add_core_of = CAE
             }
			 54 = {
              add_core_of = CAE
             }
			 59 = {
              add_core_of = CAE
             }
			 55 = {
              add_core_of = CAE
             }
			 63 = {
              add_core_of = CAE
             }
			 763 = {
              add_core_of = CAE
             }
			 61 = {
              add_core_of = CAE
             }
			 42 = {
              add_core_of = CAE
             }
			 53 = {
              add_core_of = CAE
             }
			 66 = {
              add_core_of = CAE
             }
			 52 = {
              add_core_of = CAE
             }
			 67 = {
              add_core_of = CAE
             }
			 68 = {
              add_core_of = CAE
             }
			 51 = {
              add_core_of = CAE
             }
			 65 = {
              add_core_of = CAE
             }
			 58 = {
              add_core_of = CAE
             }
			 60 = {
              add_core_of = CAE
             }
			 62 = {
              add_core_of = CAE
             }
			 56 = {
              add_core_of = CAE
             }
			 57 = {
              add_core_of = CAE
             }
			 50 = {
              add_core_of = CAE
             }
			
			create_wargoal = {
				target = GER
				type = puppet_wargoal_focus
				expire = 0 
			}
		}
		ai_will_do = {
			
		}
	}
	
	focus = { 
		id = CAE_kaiser_way
		icon = GFX_focus_ger_return_of_the_kaiser
		prerequisite = { focus = CAE_form_african_reich }
		mutually_exclusive = { focus = CAE_invade_germany focus = CAE_afrika_uber_alles }
		available = {
				GER = { has_government = neutrality }
		}
		x = 2
		y = 1
		relative_position_id = CAE_form_african_reich
		cost = 10
	
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
			CAE = {
				diplomatic_relation = {
					country = GER
					relation = guarantee
					active = yes
				}
				GER = {
				diplomatic_relation = {
					country = CAE
					relation = guarantee
					active = yes
				}
				add_ai_strategy = {
						type = alliance
						id = "CAE"
						value = 200
					}
		}
	}
	}
	}
	
	focus = {
		id = CAE_buisnes
		#prerequisite = { focus =  }
		#relative_position_id = 
		icon = GFX_goal_generic_intelligence_exchange
		x = 37
		y = 2
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}
		bypass = {
			
		}

		completion_reward = {
			add_political_power = 100
		}
	}
	
	
	
	focus = {
		id = CAE_reforms
		prerequisite = { focus = CAE_buisnes }
		relative_position_id = CAE_buisnes
		icon = GFX_focus_generic_treaty
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

			completion_reward = {
			
			add_ideas = CAE_stab_idea_1
		}
	}
	
	focus = {
		id = CAE_univer
		prerequisite = { focus = CAE_reforms }
		icon = GFX_focus_ARG_strengthening_the_concordancia
		x = 0
		y = 1
		relative_position_id = CAE_reforms
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
	
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
			swap_ideas = { remove_idea = CAE_stab_idea_1 add_idea = CAE_stab_idea_3 }
			add_tech_slot = 1
		}
	}
	
	focus = {
		id = CAE_autobahn
		prerequisite = { focus = CAE_buisnes }
		icon = GFX_focus_generic_road_investment
		x = -1
		y = 1
		relative_position_id = CAE_buisnes
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
			
			every_owned_state = { 
			limit = {
						infrastructure < 3
						state_is_fully_controlled_by_ROOT_or_subject = yes
				}
				
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
		}
	}
	} 
	
	focus = {
		id = CAE_works
		prerequisite = { focus = CAE_autobahn }
		icon = GFX_focus_BRA_amazon_colonization
		x = 0
		y = 1
		relative_position_id = CAE_autobahn
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes


		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		
		completion_reward = {
			every_owned_state = { 
			limit = { building_slots < 1 }
			add_extra_state_shared_building_slots = 2
			}
	
		}
	}
	
	focus = {
		id = CAE_foreigin
		prerequisite = { focus = CAE_univer }
		prerequisite = { focus = CAE_works }
		relative_position_id = CAE_works
		icon = GFX_goal_generic_improve_relations
		x = 1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			CAE = {
				add_opinion_modifier = { target = USA modifier = large_increase}
				add_opinion_modifier = { target = CZE modifier = large_increase}
				add_opinion_modifier = { target = SWE modifier = large_increase}
			}
		}
	}
	
	focus = {
		id = CAE_civil_facktory
		prerequisite = { focus = CAE_foreigin }
		relative_position_id = CAE_foreigin
		icon = GFX_focus_CHL_enlarge_the_textile_industries
		x = 1
		y = 1
		
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			901 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = CAE_docks
		prerequisite = { focus = CAE_civil_facktory  }
		relative_position_id = CAE_civil_facktory
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 0
		y = 1
		
		cost = 6

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			900 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = CAE_buy_planes
		prerequisite = { focus = CAE_foreigin }
		relative_position_id = CAE_foreigin
		icon = GFX_focus_generic_air_partners
		x = -1
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			
		}
	}
	
	focus = {
		id = CAE_bullet_facktory
		prerequisite = { focus = CAE_buy_planes }
		relative_position_id = CAE_buy_planes
		icon = GFX_focus_CONGO_copper_cartridges
		x = 0
		y = 1
		
		cost = 4

		search_filters = { FOCUS_FILTER  }
		
		available_if_capitulated = yes
		
		ai_will_do = {
			factor = 2
		}

		bypass = {
			
		}

		completion_reward = {
			887 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
	
	
    
	}