ideas = {

       country = {
         zusul_army = {
			
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_defence_factor = -0.66
                army_attack_factor = -0.66
				surrender_limit = -0.66
				training_time_factor = 0.66
				ai_desired_divisions_factor = 2
			   }
			
		}
		
		zusul_army2 = {
			
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_defence_factor = -0.33
                army_attack_factor = -0.66
				surrender_limit = -0.66
				training_time_factor = 0.66
				ai_desired_divisions_factor = 2
			   }
			
		}
			zusul_army3 = {
			
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_defence_factor = -0.33
                army_attack_factor = -0.33
				surrender_limit = -0.66
				training_time_factor = 0.66
				ai_desired_divisions_factor = 2
			   }
			
		}
			zusul_army4 = {
			
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_defence_factor = -0.33
                army_attack_factor = -0.33
				surrender_limit = -0.33
				training_time_factor = 0.66
				ai_desired_divisions_factor = 2
			   }
			
		}
		
			zusul_army5 = {
			
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_defence_factor = -0.33
                army_attack_factor = -0.33
				surrender_limit = -0.33
				training_time_factor = 0.33
				ai_desired_divisions_factor = 2
			   }
			
		}
		
		ZUS_pupet_way = {
		allowed = {
				always = yes
			}
			
			picture = ast_naval_auxiliary_patrol
			
			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
		modifier = {
				neutrality_drift = 0.1
			   }
					}
			ZUS_fight = {
			
				allowed = {
				always = yes
			}
			
			picture = por_colonial_assimilation
			
			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			
			targeted_modifier = {
				tag = CAE
				attack_bonus_against = 0.25
				defense_bonus_against = 0.25
			}
				
             }
			 ZUS_bunkerization = {
			 allowed = {
				always = yes
			}
			
			picture = generic_wall_line
			
			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			modifier = {
				production_speed_bunker_factor = 0.5
				
				bunker_max_level_terrain_limit = 1
			   }
			 }
           }
		   }