CAE_national_forces = {
CAE_efiop_forses = {

icon = GFX_decision_ITA_reorganize_ascari

allowed = { original_tag = CAE}

available = {
			CAE = {
					owns_state = 271
				}
		}
		
cost = 40

visible = { always = yes  }

priority = 14

fire_only_once = yes

complete_effect = { 
custom_effect_tooltip = CAE_efiopy_tt
		hidden_effect = {
			load_oob = CAE_efiopy
			}
}
is_good = yes

ai_will_do = {
factor = 1
}
}
CAE_liberia_forses = {

icon = GFX_decision_ITA_reorganize_ascari

allowed = { original_tag = CAE}

available = {
			CAE = {
					has_completed_focus = kaput
				}
		}
		
cost = 100

visible = { always = yes  }

priority = 13

fire_only_once = yes

complete_effect = { 
custom_effect_tooltip = CAE_libery_marines_tt
		hidden_effect = {
			load_oob = CAE_libery_marines
			}
}


is_good = yes

ai_will_do = {
factor = 1
}
}
CAE_saf_forses = {

icon = GFX_decision_ITA_reorganize_ascari

allowed = { original_tag = CAE}

available = {
			CAE = {
					owns_state = 275
				}
		}
		
cost = 40

visible = { always = yes  }


priority = 12

fire_only_once = yes

complete_effect = { 
custom_effect_tooltip =CAE_boers_tt
		hidden_effect = {
			load_oob = CAE_boers
			}
}


is_good = yes

ai_will_do = {
factor = 1
}
}
CAE_zusuls_forses = {

icon = GFX_decision_ITA_reorganize_ascari

allowed = { original_tag = CAE}

available = {
			CAE = {
						has_completed_focus = enlist
					}
		}
		
cost = 120

visible = { always = yes  }


priority = 11

fire_only_once = yes

complete_effect = { 
custom_effect_tooltip =CAE_zusul_brigad_tt
		hidden_effect = {
			load_oob = CAE_zusul_brigad
			}
  }



ai_will_do = {
factor = 1
}
}
}
CAE_wargoals = {
CAE_wargoal_spain = {
allowed = { original_tag = CAE}
icon = GFX_decision_generic_operation
available = {
			CAE = {has_completed_focus = CAE_war_strategy}
			
			SPA = {has_war = no}
			SPR = {has_war = no}
		}

cost = 40

visible = { always = yes  }

priority = 10
days_remove = 60
fire_only_once = yes

remove_effect = { 
custom_effect_tooltip = CAE_wargoal_spa_tt
		
		if = {
		limit = {country_exists = SPA}
			create_wargoal = {
				target = SPA
				type = puppet_wargoal_focus
				expire = 0 
			}
			}
			if = {
		limit = {country_exists = SPR}
			create_wargoal = {
				target = SPR
				type = puppet_wargoal_focus
				expire = 0 
			}
			}

}
is_good = yes

ai_will_do = {
factor = 1
}
}
CAE_wargoal_portu = {
allowed = { original_tag = CAE}
icon = GFX_decision_generic_operation
available = {
			CAE = {has_completed_focus = CAE_war_strategy}
			country_exists = POR
			
		}

cost = 40

visible = { always = yes  }

priority = 9
days_remove = 60
fire_only_once = yes

remove_effect = { 
custom_effect_tooltip = CAE_wargoal_por_tt
			if = {
		limit = {country_exists = POR}
			create_wargoal = {
				target = POR
				type = puppet_wargoal_focus
				expire = 0 
			}
			}
}

is_good = yes

ai_will_do = {
factor = 1
}
}
CAE_wargoal_italia = {
allowed = { original_tag = CAE}
icon = GFX_decision_generic_operation
available = {
			CAE = {has_completed_focus = CAE_war_strategy}
			country_exists = ITA
			
		}

cost = 40

visible = { always = yes  }

priority = 8
days_remove = 60
fire_only_once = yes

remove_effect = { 
custom_effect_tooltip = CAE_wargoal_ita_tt
			if = {
		limit = {country_exists = ITA}
			create_wargoal = {
				target = ITA
				type = puppet_wargoal_focus
				expire = 0 
			}
			}
}

is_good = yes

ai_will_do = {
factor = 1
}
}
CAE_wargoal_france = {
allowed = { original_tag = CAE}
icon = GFX_decision_generic_operation
available = {
			CAE = {has_completed_focus = CAE_war_strategy}
			country_exists = FRA
			
		}

cost = 40

visible = { always = yes  }

priority = 8
days_remove = 60
fire_only_once = yes

remove_effect = { 
custom_effect_tooltip = CAE_wargoal_fra_tt
			if = {
		limit = {country_exists = FRA}
			create_wargoal = {
				target = FRA
				type = puppet_wargoal_focus
				expire = 0 
			}
			}
}

is_good = yes

ai_will_do = {
factor = 1
}
}


}