characters = {

	ZUS_Leader = {
		name = ZUS_Leader
		portraits = {
			civilian={
				large = "gfx/leaders/ZUS/zusulleader.dds"
				small = "gfx/leaders/ZUS/zusulleader.dds"
			}
		}

		country_leader={
		  desk = ""
			expire = "1970.4.26"
			ideology = anarchist_communism
			traits = {
				veteran_communist
			}
		}
	}
	ZUS_Ernest_Rexmann = {
		name = ZUS_Ernest_Rexmann
		portraits = {
			civilian={
				large = ""
				small = ""
			}
		}

		country_leader={
		  desk = ""
			expire = "1970.4.26"
			ideology = despotism
			traits = {
				protector_nordafrk
			}
		}
	}

	ZUS_Agundas = {
		name = ZUS_Agundas
		
			portraits = {
			army = {
				large = "gfx/leaders/ZUS/Agundas.dds"
				small = "GFX/interface/advisors/agundas_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/ZUS/Agundas.dds"
				small = "GFX/interface/advisors/agundas_advisor.dds"
			}
    }
			idea_token = agundas
							
		corps_commander = {
			traits = { ascari_officer desert_fox } # Ascari, Nval Infantry
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 2
			legacy_id = 3004

		}
	}
	
	ZUS_Hayyas = {
		name = ZUS_Hayyas
		
			portraits = {
			army = {
				large = "gfx/leaders/ZUS/Hayyas.dds"
				small = "GFX/interface/advisors/hayyas_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/ZUS/Hayyas.dds"
				small = "GFX/interface/advisors/hayyas_advisor.dds"
			}
    }
			idea_token = hayyas
			
		corps_commander = {
			traits = { ascari_officer naval_invader  } # Ascari, Nval Infantry
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 2
			legacy_id = 3000
			
		}
	}
	
	ZUS_Suhov = {
	
		name = ZUS_Suhov
			portraits = {
			army = {
				large = "gfx/leaders/ZUS/Suhov.dds"
				small = "GFX/interface/advisors/suhov_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/ZUS/Suhov.dds"
				small = "GFX/interface/advisors/suhov_advisor.dds"
			}
    }
			idea_token = suhov
			allowed = {
				has_completed_focus = ZUS_interbrigads
				
			}
		field_marshal = {
			traits = { ascari_officer  desert_fox } # Ascari, Nval Infantry
			skill = 2
			attack_skill = 5
			defense_skill = 5
			planning_skill = 5
			logistics_skill = 5
			legacy_id = 3005
available = {
				if = {		
						has_government = communism		
				}
		}
		}
	}
	ZUS_Gulchatai = {
		name = ZUS_Gulchatai
		
			portraits = {
			army = {
				large = "gfx/leaders/ZUS/Hayyas.dds"
				small = "GFX/interface/advisors/gulchatai_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/ZUS/Hayyas.dds"
				small = "GFX/interface/advisors/gulchatai_advisor.dds"
			}
    }
			
			
		advisor={
    slot = political_advisor
			idea_token = Gulchatai
			allowed = {
				original_tag = ZUS
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = communism		
				}
		}
			traits = {
				Lovely_wife
			}
		}
	}
	ZUS_Shitter = {
		name = ZUS_Shitter
		portraits = {
			army = {
				large = "gfx/leaders/FPR/gorodok_big.dds"
				small = "GFX/interface/advisors/gorodok_small.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/gorodok_big.dds"
				small = "GFX/interface/advisors/gorodok_small.dds"
			}
		}
	advisor={
    slot = political_advisor
			idea_token = kanz
			allowed = {
				original_tag = ZUS
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = neutrality
				}
		}
		traits = {
				kanzler_nordafrk
			}
		}
	}
	ZUS_Mehmet_Dumani = {
		name = ZUS_Mehmet_Dumani
		portraits = {
			army = {
				large = "gfx/leaders/FPR/gorodok_big.dds"
				small = "GFX/interface/advisors/gorodok_small.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/gorodok_big.dds"
				small = "GFX/interface/advisors/gorodok_small.dds"
			}
		}
		advisor = {
			cost = 100
			slot = theorist
			idea_token = dumani
			ledger = army
			allowed = {
				original_tag = ZUS
			}
			traits = {
				close_air_support_proponent
			}
			
		}
		}
	ZUS_Shefarmy = {
		name = ZUS_Shefarmy
		portraits = {
			army = {
				large = "gfx/leaders/FPR/gorodok_big.dds"
				small = "GFX/interface/advisors/gorodok_small.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/gorodok_big.dds"
				small = "GFX/interface/advisors/gorodok_small.dds"
			}
		}
        advisor = {
			slot = army_chief
			idea_token = 
			ledger = army
			allowed = {
				original_tag = ZUS
			}
			
			traits = {
				army_chief_defensive_3
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
			available = {
				
		}
		}
	
		}
		
		
}