capital = 295 # Leopoldville/Kinshaasa

set_oob = "COG_1936"

# Starting tech
set_technology = {
	infantry_weapons = 1
	tech_support = 1
	tech_trucks = 1
	basic_train = 1
	armored_car1 = 1
	gw_artillery = 1
	interwar_antitank = 1
	tech_engineers = 1
}

### Set Base Values ###
set_war_support = 0.4 
set_stability = 0.35

### 1936 Modifiers Setup ###
IF = {
	limit = {
		has_dlc = "Gotterdammerung"
	}

	# Set Flags
	set_cosmetic_tag = COG_belgian_congo # The Belgian Congo
	set_global_flag = COG_no_jft_done  # No focuses have yet to be completed in the JFT

	### Set National Spirits ###
	add_ideas = {
		COG_the_invisible_roof
		COG_vast_decentralized_state_idea
	}

	### Set dynamic modifiers ###
	add_dynamic_modifier = {
		modifier = COG_force_publique
	}

	# The Force Publique Modifier
	set_variable = { BEL.COG_force_publique_army_leader_cost_factor = 1.0 }
	set_variable = { BEL.COG_force_publique_acclimatization_hot_climate_gain_factor = 0.15 }
	set_variable = { BEL.COG_force_publique_command_power_gain_mult = -0.5 }
	set_variable = { BEL.COG_force_publique_max_command_power = -50 }
	set_variable = { BEL.COG_force_publique_army_core_defence_factor = 0.05 }
	set_variable = { BEL.COG_force_publique_equipment_capture_factor = 0.1 }
	set_variable = { BEL.COG_force_publique_supply_consumption_factor = -0.05 }
	set_variable = { BEL.COG_force_publique_resistance_target = -0.05 }
	set_variable = { BEL.COG_force_publique_autonomy_gain = -0.2 }
	set_variable = { BEL.COG_force_publique_conscription_factor = 0 }
	set_variable = { BEL.COG_force_publique_army_core_attack_factor = 0 }
	set_variable = { BEL.COG_force_publique_army_attack_factor = 0 }
	set_variable = { BEL.COG_force_publique_army_defence_factor = 0 }
	set_variable = { BEL.COG_force_publique_conscription = 0 }
	set_variable = { BEL.COG_force_publique_air_training_xp_gain_factor = 0 }
	set_variable = { BEL.COG_force_publique_production_speed_air_base_factor = 0 }
	set_variable = { BEL.COG_force_publique_experience_loss_factor = 0 }
	set_variable = { BEL.COG_force_publique_army_morale_factor = 0 }

	# The Model Colony Modifier
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_political_power_factor = -0.1 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_war_support_factor = -0.05 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_production_speed_buildings_factor = 0.03 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_democratic_drift = 0.01 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_autonomy_gain_global_factor = 0.00 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_research_speed_factor = 0.01 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_consumer_goods_factor = 0.0 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_local_resources_factor = 0.0 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_stability_factor = 0.0 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_production_speed_industrial_complex_factor = 0.0 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_autonomy_gain = 0.0 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_trade_laws_cost_factor = 0.0 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_production_speed_infrastructure_factor = 0.0 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_production_speed_supply_node_factor = 0.0 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_industrial_capacity_dockyard = 0.0 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_cic_to_overlord_factor = 0.0 }
	set_variable = { BEL.COG_belgian_congo_colonial_dynamic_modifier_mic_to_overlord_factor = 0.0 }

	# The Armée Nationale Congolaise Modifier
	set_variable = { COG_armee_nationale_congolaise_modifier_army_leader_cost_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_acclimatization_hot_climate_gain_factor = 0.0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_command_power_gain_mult = 0.0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_max_command_power = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_army_core_defence_factor = 0.0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_equipment_capture_factor = 0.0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_supply_consumption_factor = 0.0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_resistance_target = 0.0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_autonomy_gain = 0.0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_conscription_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_army_core_attack_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_army_attack_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_army_defence_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_conscription = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_air_training_xp_gain_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_production_speed_air_base_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_experience_loss_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_army_morale_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_experience_gain_navy = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_spotting_chance = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_experience_gain_air = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_experience_gain_army = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_recon_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_ground_attack_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_industrial_capacity_factory = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_army_org_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_non_core_manpower = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_cas_damage_reduction = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_dig_in_speed_factor = 0 }
	set_variable = { COG_armee_nationale_congolaise_modifier_training_time_factor = 0 }

}

# Starting Convoys
set_convoys = 5

# Hiring Characters 
IF = {
	limit = {
		has_dlc = "Gotterdammerung"
	}

	# Recruiting Characters
	recruit_character = COG_pierre_ryckmans
	recruit_character = COG_joseph_kasa_vubu
	recruit_character = COG_cyrille_adoula
	recruit_character = COG_justin_kokolo
	recruit_character = COG_louis_bobozo
	recruit_character = COG_gerard_greindl
	recruit_character = COG_paul_ermens
	recruit_character = COG_auguste_gilliaert
	recruit_character = COG_emile_janssens
	recruit_character = COG_frederic_vandewalle
	recruit_character = COG_joseph_beernaert
	recruit_character = COG_armand_huyghe
	recruit_character = COG_leopold_de_koninck
	recruit_character = COG_charles_tombeur
	recruit_character = COG_fredrik_olsen
	recruit_character = COG_joris_six
	recruit_character = COG_simon_kimbangu
	recruit_character = COG_marcel_maquet
	recruit_character = COG_alexandre_safiannikoff
	recruit_character = COG_robert_de_muelenaere
	recruit_character = COG_jean_bolikango
	recruit_character = COG_patrice_lumumba
	recruit_character = COG_joseph_ileo
	recruit_character = COG_isaac_kalonji
	recruit_character = COG_pedro_vii_alfonso
	recruit_character = COG_mbop_mabiinc_mambeky
	recruit_character = COG_moe_poaty_iii
	recruit_character = COG_cristophe_gbenye
	recruit_character = RWA_yuhi_musinga
	recruit_character = COG_eugene_jungers
	recruit_character = COG_auguste_tilkens
	recruit_character = BEL_albert_de_vleeschauwer

	# Adding the Belgian Minister of Colonies as a locked advisor
	add_ideas = BEL_albert_de_vleeschauwer
}

# Setup 1936 politics 
set_politics = {
	ruling_party = neutrality
	last_election = "1936.1.1"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	neutrality = 80
	democratic = 20
}

### The 1939 Scenario ###
1939.1.1 = {
	
	## Without the DLC (They won't exist but for if they are released) ###
	IF = {
		limit = {
			NOT = {
				has_dlc = "Gotterdammerung"
			}
		}
		#generic focuses
		complete_national_focus = army_effort
		complete_national_focus = equipment_effort
		complete_national_focus = motorization_effort
		complete_national_focus = aviation_effort
		complete_national_focus = naval_effort
		complete_national_focus = flexible_navy
		complete_national_focus = industrial_effort
		complete_national_focus = construction_effort
		complete_national_focus = production_effort
	}
	IF = { ## With the DLC ##
		limit = {
			has_dlc = "Gotterdammerung"
		}

		set_oob = "COG_1939"

		# Ideology and Politics 
		set_politics = {
			ruling_party = neutrality
			last_election = "1936.1.1"
			election_frequency = 48
			elections_allowed = no
		}
		set_popularities = {
			neutrality = 70
			democratic = 25
			fascism = 0
			communism = 5
		}

		add_political_power = 600
		add_command_power = 50

		# ONES THAT CAN JUST BE COMPLETED NORMALLY
		complete_national_focus = COG_governor_general_pierre_ryckmans
		complete_national_focus = CONGO_belgian_congo
		complete_national_focus = CONGO_rawji_group
		complete_national_focus = CONGO_the_heart_of_africa
		complete_national_focus = COG_invest_in_urban_centers
		complete_national_focus = COG_strengthen_the_banque_du_congo_belge
		complete_national_focus = COG_cooperate_with_the_comite_special_du_katanga
		complete_national_focus = COG_establish_new_sabena_air_routes
		complete_national_focus = COG_closer_cooperation_with_eugene_jungers
		complete_national_focus = COG_uplift_the_apostolic_vicar_of_leopoldville
		complete_national_focus = COG_contract_the_empain_group
		complete_national_focus = COG_promote_marcel_maquet_to_provincial_commisioner
		complete_national_focus = CONGO_congo_army
		complete_national_focus = CONGO_belgian_officer_corps
		complete_national_focus = CONGO_ccci 
		complete_national_focus = CONGO_regional_specialization
		complete_national_focus = COG_improve_colonial_lawmaking
		complete_national_focus = CONGO_bakwanga_mine
		complete_national_focus = CONGO_societe_miniere_de_bakwanga

		# ONES THAT HAVE TO BE HANDELED MANUALLY
		unlock_national_focus = COG_allow_local_autonomy
		unlock_national_focus = CONGO_jungle_industry

		add_stability = 0.05
		every_owned_state = {
			limit = {
				is_core_of = ROOT
				is_controlled_by = ROOT
			}
			add_extra_state_shared_building_slots = 1
		}

		# Hires Eugene Jungers by default
		add_ideas = COG_eugene_jungers

	}
	
	# Technically won't matter if you have the DLC or not for this
	set_technology = {

		#weaponry and army
		infantry_weapons1 = 1
		support_weapons = 1
		motorised_infantry = 1
		tech_recon = 1
		tech_logistics_company = 1
		tech_field_hospital = 1
		antitank1 = 1
		interwar_artillery = 1

		#doctrines
		grand_battle_plan = 1
		trench_warfare = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		mechanical_computing = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		fuel_silos = 1
		construction1 = 1
		construction2 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
		excavation1 = 1
	}
	complete_special_project = {
		project = sp:sp_air_radar
	}
}








