--Military
NDefines.NMilitary.BASE_DIVISION_BRIGADE_GROUP_COST = 0
NDefines.NMilitary.BASE_DIVISION_BRIGADE_CHANGE_COST = 0
NDefines.NMilitary.BASE_DIVISION_SUPPORT_SLOT_COST = 0
NDefines.NMilitary.MAX_ARMY_EXPERIENCE = 999
NDefines.NMilitary.MAX_NAVY_EXPERIENCE = 999
NDefines.NMilitary.MAX_AIR_EXPERIENCE = 999
--Production
NDefines.NProduction.EQUIPMENT_MODULE_ADD_XP_COST = 0
NDefines.NProduction.EQUIPMENT_MODULE_REPLACE_XP_COST = 0
NDefines.NProduction.EQUIPMENT_MODULE_CONVERT_XP_COST = 0
NDefines.NProduction.EQUIPMENT_MODULE_REMOVE_XP_COST = 0
NDefines.NIndustrialOrganisation.DESIGN_TEAM_CHANGE_XP_COST = 1
NDefines.NProduction.CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 10
NDefines.NProduction.RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 10
NDefines.NNavy.CARRIER_STACK_PENALTY = 6
--Game
NDefines.NGame.LAG_DAYS_FOR_LOWER_SPEED = 60
NDefines.NGame.LAG_DAYS_FOR_PAUSE = 25
NDefines.NCountry.EVENT_PROCESS_OFFSET = 27
NDefines_Graphics.NGraphics.CAPITAL_ICON_CUTOFF = 800
NDefines_Graphics.NGraphics.DRAW_MAP_OBJECTS_CUTOFF = 250
NDefines_Graphics.NGraphics.MAP_BUILDINGS_SHRINK_DISTANCE = 100
NDefines_Graphics.NGraphics.MAPICON_GROUP_PASSES = 10
NDefines.NNavy.NAVAL_MINES_IN_REGION_MAX = 1
NDefines.NOperatives.AGENCY_CREATION_FACTORIES = 0
NDefines.NNavy.NAVAL_DOCTRINE_DESIGN_COST = 0 
NDefines.NNavy.NAVAL_DOCTRINE_DESIGN_CHANGE_COST = 0
NDefines.NFocus.MAX_SAVED_FOCUS_PROGRESS = 15
NDefines.NGame.COMBAT_LOG_MAX_MONTHS = 6
NDefines.NGame.GAME_SPEED_SECONDS = { 0.35, 0.15, 0.1, 0.035, 0.0 }
NDefines.NDiplomacy.BASE_SEND_ATTACHE_COST = 50
NDefines.NDiplomacy.BASE_TRUCE_PERIOD = 30
NDefines.NDiplomacy.DIPLOMACY_ACCEPT_ATTACHE_OPINION_PENALTY = -50