
category = 
{
 name = "RKPlus_Voices"
 soundeffects = {
   	OGT_infantry_idle
    OGT_infantry_neutral_combat
    OGT_infantry_positive_combat
    OGT_infantry_retreat
    OGT_infantry_move_out

    OBG_infantry_idle
    OBG_infantry_neutral_combat
    OBG_infantry_positive_combat
    OBG_infantry_retreat
    OBG_infantry_move_out

	OLB_infantry_idle
    OLB_infantry_neutral_combat
    OLB_infantry_positive_combat
    OLB_infantry_retreat
    OLB_infantry_move_out

    OIC_infantry_idle
    OIC_infantry_neutral_combat
    OIC_infantry_positive_combat
    OIC_infantry_retreat
    OIC_infantry_move_out

    OSP_infantry_idle
    OSP_infantry_neutral_combat
    OSP_infantry_positive_combat
    OSP_infantry_retreat
    OSP_infantry_move_out

    OGB_infantry_idle
    OGB_infantry_neutral_combat
    OGB_infantry_positive_combat
    OGB_infantry_retreat
    OGB_infantry_move_out

    OFN_infantry_idle
    OFN_infantry_neutral_combat
    OFN_infantry_positive_combat
    OFN_infantry_retreat
    OFN_infantry_move_out

    ODN_infantry_idle
    ODN_infantry_neutral_combat
    ODN_infantry_positive_combat
    ODN_infantry_retreat
    ODN_infantry_move_out

    OSW_infantry_idle
    OSW_infantry_neutral_combat
    OSW_infantry_positive_combat
    OSW_infantry_retreat
    OSW_infantry_move_out

    ONW_infantry_idle
    ONW_infantry_neutral_combat
    ONW_infantry_positive_combat
    ONW_infantry_retreat
    ONW_infantry_move_out

    OUA_infantry_idle
    OUA_infantry_neutral_combat
    OUA_infantry_positive_combat
    OUA_infantry_retreat
    OUA_infantry_move_out

    OST_infantry_idle
    OST_infantry_neutral_combat
    OST_infantry_positive_combat
    OST_infantry_retreat
    OST_infantry_move_out

    OMK_infantry_idle
    OMK_infantry_neutral_combat
    OMK_infantry_positive_combat
    OMK_infantry_retreat
    OMK_infantry_move_out

    OKS_infantry_idle
    OKS_infantry_neutral_combat
    OKS_infantry_positive_combat
    OKS_infantry_retreat
    OKS_infantry_move_out

    OAB_infantry_idle
    OAB_infantry_neutral_combat
    OAB_infantry_positive_combat
    OAB_infantry_retreat
    OAB_infantry_move_out

    OBL_infantry_idle
    OBL_infantry_neutral_combat
    OBL_infantry_positive_combat
    OBL_infantry_retreat
    OBL_infantry_move_out

    OCR_infantry_idle
    OCR_infantry_neutral_combat
    OCR_infantry_positive_combat
    OCR_infantry_retreat
    OCR_infantry_move_out

    OGC_infantry_idle
    OGC_infantry_neutral_combat
    OGC_infantry_positive_combat
    OGC_infantry_retreat
    OGC_infantry_move_out

    OMD_infantry_idle
    OMD_infantry_neutral_combat
    OMD_infantry_positive_combat
    OMD_infantry_retreat
    OMD_infantry_move_out
	
	ORR_infantry_idle
    ORR_infantry_neutral_combat
    ORR_infantry_positive_combat
    ORR_infantry_retreat
    ORR_infantry_move_out

    OHG_infantry_idle
    OHG_infantry_neutral_combat
    OHG_infantry_positive_combat
    OHG_infantry_retreat
    OHG_infantry_move_out

    OSV_infantry_idle
    OSV_infantry_neutral_combat
    OSV_infantry_positive_combat
    OSV_infantry_retreat
    OSV_infantry_move_out

    OTB_infantry_idle
    OTB_infantry_neutral_combat
    OTB_infantry_positive_combat
    OTB_infantry_retreat
    OTB_infantry_move_out

    OSE_infantry_idle
    OSE_infantry_neutral_combat
    OSE_infantry_positive_combat
    OSE_infantry_retreat
    OSE_infantry_move_out

    OOZ_infantry_idle
    OOZ_infantry_neutral_combat
    OOZ_infantry_positive_combat
    OOZ_infantry_retreat
    OOZ_infantry_move_out

    OPH_infantry_idle
    OPH_infantry_neutral_combat
    OPH_infantry_positive_combat
    OPH_infantry_retreat
    OPH_infantry_move_out

    OPR_infantry_idle
    OPR_infantry_neutral_combat
    OPR_infantry_positive_combat
    OPR_infantry_retreat
    OPR_infantry_move_out

    OPS_infantry_idle
    OPS_infantry_neutral_combat
    OPS_infantry_positive_combat
    OPS_infantry_retreat
    OPS_infantry_move_out

    OPZ_infantry_idle
    OPZ_infantry_neutral_combat
    OPZ_infantry_positive_combat
    OPZ_infantry_retreat
    OPZ_infantry_move_out

    OQB_infantry_idle
    OQB_infantry_neutral_combat
    OQB_infantry_positive_combat
    OQB_infantry_retreat
    OQB_infantry_move_out

    OSA_infantry_idle
    OSA_infantry_neutral_combat
    OSA_infantry_positive_combat
    OSA_infantry_retreat
    OSA_infantry_move_out

    OSC_infantry_idle
    OSC_infantry_neutral_combat
    OSC_infantry_positive_combat
    OSC_infantry_retreat
    OSC_infantry_move_out

    OSD_infantry_idle
    OSD_infantry_neutral_combat
    OSD_infantry_positive_combat
    OSD_infantry_retreat
    OSD_infantry_move_out

    OML_infantry_idle
    OML_infantry_neutral_combat
    OML_infantry_positive_combat
    OML_infantry_retreat
    OML_infantry_move_out

    OSF_infantry_idle
    OSF_infantry_neutral_combat
    OSF_infantry_positive_combat
    OSF_infantry_retreat
    OSF_infantry_move_out

    OSI_infantry_idle
    OSI_infantry_neutral_combat
    OSI_infantry_positive_combat
    OSI_infantry_retreat
    OSI_infantry_move_out

    OVD_infantry_idle
    OVD_infantry_neutral_combat
    OVD_infantry_positive_combat
    OVD_infantry_retreat
    OVD_infantry_move_out

	OVE_infantry_idle
    OVE_infantry_neutral_combat
    OVE_infantry_positive_combat
    OVE_infantry_retreat
    OVE_infantry_move_out

    OWF_infantry_idle
    OWF_infantry_neutral_combat
    OWF_infantry_positive_combat
    OWF_infantry_retreat
    OWF_infantry_move_out

    OEF_infantry_idle
    OEF_infantry_neutral_combat
    OEF_infantry_positive_combat
    OEF_infantry_retreat
    OEF_infantry_move_out
	
	ONA_infantry_idle
    ONA_infantry_neutral_combat
    ONA_infantry_positive_combat
    ONA_infantry_retreat
    ONA_infantry_move_out
	
	OKR_infantry_idle
    OKR_infantry_neutral_combat
    OKR_infantry_positive_combat
    OKR_infantry_retreat
    OKR_infantry_move_out
	
	OBZ_infantry_idle
    OBZ_infantry_neutral_combat
    OBZ_infantry_positive_combat
    OBZ_infantry_retreat
    OBZ_infantry_move_out
	
	OSB_infantry_idle
    OSB_infantry_neutral_combat
    OSB_infantry_positive_combat
    OSB_infantry_retreat
    OSB_infantry_move_out
	
	OCW_infantry_idle
    OCW_infantry_neutral_combat
    OCW_infantry_positive_combat
    OCW_infantry_retreat
    OCW_infantry_move_out
	
	OJP_infantry_idle
    OJP_infantry_neutral_combat
    OJP_infantry_positive_combat
    OJP_infantry_retreat
    OJP_infantry_move_out
	
	OMC_infantry_idle
    OMC_infantry_neutral_combat
    OMC_infantry_positive_combat
    OMC_infantry_retreat
    OMC_infantry_move_out
	
	OCS_infantry_idle
    OCS_infantry_neutral_combat
    OCS_infantry_positive_combat
    OCS_infantry_retreat
    OCS_infantry_move_out
	
	OMG_infantry_idle
    OMG_infantry_neutral_combat
    OMG_infantry_positive_combat
    OMG_infantry_retreat
    OMG_infantry_move_out
	
	OFO_infantry_idle
    OFO_infantry_neutral_combat
    OFO_infantry_positive_combat
    OFO_infantry_retreat
    OFO_infantry_move_out
	
	OFC_infantry_idle
    OFC_infantry_neutral_combat
    OFC_infantry_positive_combat
    OFC_infantry_retreat
    OFC_infantry_move_out
	
	OTK_infantry_idle
    OTK_infantry_neutral_combat
    OTK_infantry_positive_combat
    OTK_infantry_retreat
    OTK_infantry_move_out
	
	OMX_infantry_idle
    OMX_infantry_neutral_combat
    OMX_infantry_positive_combat
    OMX_infantry_retreat
    OMX_infantry_move_out
	
	OMY_infantry_idle
    OMY_infantry_neutral_combat
    OMY_infantry_positive_combat
    OMY_infantry_retreat
    OMY_infantry_move_out
	
	OCD_infantry_idle
    OCD_infantry_neutral_combat
    OCD_infantry_positive_combat
    OCD_infantry_retreat
    OCD_infantry_move_out
	
	OET_infantry_idle
    OET_infantry_neutral_combat
    OET_infantry_positive_combat
    OET_infantry_retreat
    OET_infantry_move_out
	
	ONH_infantry_idle
    ONH_infantry_neutral_combat
    ONH_infantry_positive_combat
    ONH_infantry_retreat
    ONH_infantry_move_out
	
	OCB_infantry_idle
    OCB_infantry_neutral_combat
    OCB_infantry_positive_combat
    OCB_infantry_retreat
    OCB_infantry_move_out
	
	OCX_infantry_idle
    OCX_infantry_neutral_combat
    OCX_infantry_positive_combat
    OCX_infantry_retreat
    OCX_infantry_move_out
	
	OEY_infantry_idle
    OEY_infantry_neutral_combat
    OEY_infantry_positive_combat
    OEY_infantry_retreat
    OEY_infantry_move_out
	
	OMF_infantry_idle
    OMF_infantry_neutral_combat
    OMF_infantry_positive_combat
    OMF_infantry_retreat
    OMF_infantry_move_out
	
	ONC_infantry_idle
    ONC_infantry_neutral_combat
    ONC_infantry_positive_combat
    ONC_infantry_retreat
    ONC_infantry_move_out
	
	OIE_infantry_idle
    OIE_infantry_neutral_combat
    OIE_infantry_positive_combat
    OIE_infantry_retreat
    OIE_infantry_move_out
	
	OAR_infantry_idle
    OAR_infantry_neutral_combat
    OAR_infantry_positive_combat
    OAR_infantry_retreat
    OAR_infantry_move_out

    SHC_infantry_idle
    SHC_infantry_neutral_combat
    SHC_infantry_positive_combat
    SHC_infantry_retreat
    SHC_infantry_move_out

    RBG_infantry_idle
    RBG_infantry_neutral_combat
    RBG_infantry_positive_combat
    RBG_infantry_retreat
    RBG_infantry_move_out

    RGC_infantry_idle
    RGC_infantry_neutral_combat
    RGC_infantry_positive_combat
    RGC_infantry_retreat
    RGC_infantry_move_out

    RBL_infantry_idle
    RBL_infantry_neutral_combat
    RBL_infantry_positive_combat
    RBL_infantry_retreat
    RBL_infantry_move_out

    RNT_infantry_idle
    RNT_infantry_neutral_combat
    RNT_infantry_positive_combat
    RNT_infantry_retreat
    RNT_infantry_move_out

    RDN_infantry_idle
    RDN_infantry_neutral_combat
    RDN_infantry_positive_combat
    RDN_infantry_retreat
    RDN_infantry_move_out

    RNW_infantry_idle
    RNW_infantry_neutral_combat
    RNW_infantry_positive_combat
    RNW_infantry_retreat
    RNW_infantry_move_out

    RBM_infantry_idle
    RBM_infantry_neutral_combat
    RBM_infantry_positive_combat
    RBM_infantry_retreat
    RBM_infantry_move_out

    RGV_infantry_idle
    RGV_infantry_neutral_combat
    RGV_infantry_positive_combat
    RGV_infantry_retreat
    RGV_infantry_move_out

    RUA_infantry_idle
    RUA_infantry_neutral_combat
    RUA_infantry_positive_combat
    RUA_infantry_retreat
    RUA_infantry_move_out

    ROT_infantry_idle
    ROT_infantry_neutral_combat
    ROT_infantry_positive_combat
    ROT_infantry_retreat
    ROT_infantry_move_out

    RMK_infantry_idle
    RMK_infantry_neutral_combat
    RMK_infantry_positive_combat
    RMK_infantry_retreat
    RMK_infantry_move_out

    RDW_infantry_idle
    RDW_infantry_neutral_combat
    RDW_infantry_positive_combat
    RDW_infantry_retreat
    RDW_infantry_move_out

    RTK_infantry_idle
    RTK_infantry_neutral_combat
    RTK_infantry_positive_combat
    RTK_infantry_retreat
    RTK_infantry_move_out

    RKS_infantry_idle
    RKS_infantry_neutral_combat
    RKS_infantry_positive_combat
    RKS_infantry_retreat
    RKS_infantry_move_out

    RSV_infantry_idle
    RSV_infantry_neutral_combat
    RSV_infantry_positive_combat
    RSV_infantry_retreat
    RSV_infantry_move_out

    RHG_infantry_idle
    RHG_infantry_neutral_combat
    RHG_infantry_positive_combat
    RHG_infantry_retreat
    RHG_infantry_move_out

    RRO_infantry_idle
    RRO_infantry_neutral_combat
    RRO_infantry_positive_combat
    RRO_infantry_retreat
    RRO_infantry_move_out

    RTS_infantry_idle
    RTS_infantry_neutral_combat
    RTS_infantry_positive_combat
    RTS_infantry_retreat
    RTS_infantry_move_out

    RBA_infantry_idle
    RBA_infantry_neutral_combat
    RBA_infantry_positive_combat
    RBA_infantry_retreat
    RBA_infantry_move_out

    RSB_infantry_idle
    RSB_infantry_neutral_combat
    RSB_infantry_positive_combat
    RSB_infantry_retreat
    RSB_infantry_move_out
	
	RCR_infantry_idle
    RCR_infantry_neutral_combat
    RCR_infantry_positive_combat
    RCR_infantry_retreat
    RCR_infantry_move_out
	
	RAB_infantry_idle
    RAB_infantry_neutral_combat
    RAB_infantry_positive_combat
    RAB_infantry_retreat
    RAB_infantry_move_out

    RUK_infantry_idle
    RUK_infantry_neutral_combat
    RUK_infantry_positive_combat
    RUK_infantry_retreat
    RUK_infantry_move_out

    RSC_infantry_idle
    RSC_infantry_neutral_combat
    RSC_infantry_positive_combat
    RSC_infantry_retreat
    RSC_infantry_move_out

    RWL_infantry_idle
    RWL_infantry_neutral_combat
    RWL_infantry_positive_combat
    RWL_infantry_retreat
    RWL_infantry_move_out

    RCW_infantry_idle
    RCW_infantry_neutral_combat
    RCW_infantry_positive_combat
    RCW_infantry_retreat
    RCW_infantry_move_out

    RFC_infantry_idle
    RFC_infantry_neutral_combat
    RFC_infantry_positive_combat
    RFC_infantry_retreat
    RFC_infantry_move_out

    RIE_infantry_idle
    RIE_infantry_neutral_combat
    RIE_infantry_positive_combat
    RIE_infantry_retreat
    RIE_infantry_move_out

    RSW_infantry_idle
    RSW_infantry_neutral_combat
    RSW_infantry_positive_combat
    RSW_infantry_retreat
    RSW_infantry_move_out

    RFD_infantry_idle
    RFD_infantry_neutral_combat
    RFD_infantry_positive_combat
    RFD_infantry_retreat
    RFD_infantry_move_out

    RSP_infantry_idle
    RSP_infantry_neutral_combat
    RSP_infantry_positive_combat
    RSP_infantry_retreat
    RSP_infantry_move_out

    RBQ_infantry_idle
    RBQ_infantry_neutral_combat
    RBQ_infantry_positive_combat
    RBQ_infantry_retreat
    RBQ_infantry_move_out

    RAG_infantry_idle
    RAG_infantry_neutral_combat
    RAG_infantry_positive_combat
    RAG_infantry_retreat
    RAG_infantry_move_out

    RPT_infantry_idle
    RPT_infantry_neutral_combat
    RPT_infantry_positive_combat
    RPT_infantry_retreat
    RPT_infantry_move_out

    RWS_infantry_idle
    RWS_infantry_neutral_combat
    RWS_infantry_positive_combat
    RWS_infantry_retreat
    RWS_infantry_move_out

    RES_infantry_idle
    RES_infantry_neutral_combat
    RES_infantry_positive_combat
    RES_infantry_retreat
    RES_infantry_move_out

    RNH_infantry_idle
    RNH_infantry_neutral_combat
    RNH_infantry_positive_combat
    RNH_infantry_retreat
    RNH_infantry_move_out

    RTU_infantry_idle
    RTU_infantry_neutral_combat
    RTU_infantry_positive_combat
    RTU_infantry_retreat
    RTU_infantry_move_out

    RAU_infantry_idle
    RAU_infantry_neutral_combat
    RAU_infantry_positive_combat
    RAU_infantry_retreat
    RAU_infantry_move_out

    RNF_infantry_idle
    RNF_infantry_neutral_combat
    RNF_infantry_positive_combat
    RNF_infantry_retreat
    RNF_infantry_move_out

    RMA_infantry_idle
    RMA_infantry_neutral_combat
    RMA_infantry_positive_combat
    RMA_infantry_retreat
    RMA_infantry_move_out

    RSF_infantry_idle
    RSF_infantry_neutral_combat
    RSF_infantry_positive_combat
    RSF_infantry_retreat
    RSF_infantry_move_out

    REF_infantry_idle
    REF_infantry_neutral_combat
    REF_infantry_positive_combat
    REF_infantry_retreat
    REF_infantry_move_out

    RMG_infantry_idle
    RMG_infantry_neutral_combat
    RMG_infantry_positive_combat
    RMG_infantry_retreat
    RMG_infantry_move_out

    RIT_infantry_idle
    RIT_infantry_neutral_combat
    RIT_infantry_positive_combat
    RIT_infantry_retreat
    RIT_infantry_move_out

    RSZ_infantry_idle
    RSZ_infantry_neutral_combat
    RSZ_infantry_positive_combat
    RSZ_infantry_retreat
    RSZ_infantry_move_out

    RPR_infantry_idle
    RPR_infantry_neutral_combat
    RPR_infantry_positive_combat
    RPR_infantry_retreat
    RPR_infantry_move_out

    RID_infantry_idle
    RID_infantry_neutral_combat
    RID_infantry_positive_combat
    RID_infantry_retreat
    RID_infantry_move_out

    RIN_infantry_idle
    RIN_infantry_neutral_combat
    RIN_infantry_positive_combat
    RIN_infantry_retreat
    RIN_infantry_move_out

    ROS_infantry_idle
    ROS_infantry_neutral_combat
    ROS_infantry_positive_combat
    ROS_infantry_retreat
    ROS_infantry_move_out

    ROZ_infantry_idle
    ROZ_infantry_neutral_combat
    ROZ_infantry_positive_combat
    ROZ_infantry_retreat
    ROZ_infantry_move_out

    RQU_infantry_idle
    RQU_infantry_neutral_combat
    RQU_infantry_positive_combat
    RQU_infantry_retreat
    RQU_infantry_move_out

    RCD_infantry_idle
    RCD_infantry_neutral_combat
    RCD_infantry_positive_combat
    RCD_infantry_retreat
    RCD_infantry_move_out

    RAM_infantry_idle
    RAM_infantry_neutral_combat
    RAM_infantry_positive_combat
    RAM_infantry_retreat
    RAM_infantry_move_out

    RCS_infantry_idle
    RCS_infantry_neutral_combat
    RCS_infantry_positive_combat
    RCS_infantry_retreat
    RCS_infantry_move_out

    RPZ_infantry_idle
    RPZ_infantry_neutral_combat
    RPZ_infantry_positive_combat
    RPZ_infantry_retreat
    RPZ_infantry_move_out

    RMX_infantry_idle
    RMX_infantry_neutral_combat
    RMX_infantry_positive_combat
    RMX_infantry_retreat
    RMX_infantry_move_out

    RCB_infantry_idle
    RCB_infantry_neutral_combat
    RCB_infantry_positive_combat
    RCB_infantry_retreat
    RCB_infantry_move_out

    RCL_infantry_idle
    RCL_infantry_neutral_combat
    RCL_infantry_positive_combat
    RCL_infantry_retreat
    RCL_infantry_move_out

    RBZ_infantry_idle
    RBZ_infantry_neutral_combat
    RBZ_infantry_positive_combat
    RBZ_infantry_retreat
    RBZ_infantry_move_out

    RGT_infantry_idle
    RGT_infantry_neutral_combat
    RGT_infantry_positive_combat
    RGT_infantry_retreat
    RGT_infantry_move_out

    REC_infantry_idle
    REC_infantry_neutral_combat
    REC_infantry_positive_combat
    REC_infantry_retreat
    REC_infantry_move_out

    RWC_infantry_idle
    RWC_infantry_neutral_combat
    RWC_infantry_positive_combat
    RWC_infantry_retreat
    RWC_infantry_move_out

    RMO_infantry_idle
    RMO_infantry_neutral_combat
    RMO_infantry_positive_combat
    RMO_infantry_retreat
    RMO_infantry_move_out

    RMC_infantry_idle
    RMC_infantry_neutral_combat
    RMC_infantry_positive_combat
    RMC_infantry_retreat
    RMC_infantry_move_out
	
	RKR_infantry_idle
    RKR_infantry_neutral_combat
    RKR_infantry_positive_combat
    RKR_infantry_retreat
    RKR_infantry_move_out
	
	RJA_infantry_idle
    RJA_infantry_neutral_combat
    RJA_infantry_positive_combat
    RJA_infantry_retreat
    RJA_infantry_move_out
	
	RPO_infantry_idle
    RPO_infantry_neutral_combat
    RPO_infantry_positive_combat
    RPO_infantry_retreat
    RPO_infantry_move_out
	
	RAD_infantry_idle
    RAD_infantry_neutral_combat
    RAD_infantry_positive_combat
    RAD_infantry_retreat
    RAD_infantry_move_out
	
	RUL_infantry_idle
    RUL_infantry_neutral_combat
    RUL_infantry_positive_combat
    RUL_infantry_retreat
    RUL_infantry_move_out
	
	RCX_infantry_idle
    RCX_infantry_neutral_combat
    RCX_infantry_positive_combat
    RCX_infantry_retreat
    RCX_infantry_move_out
	
	REY_infantry_idle
    REY_infantry_neutral_combat
    REY_infantry_positive_combat
    REY_infantry_retreat
    REY_infantry_move_out
	
	RGL_infantry_idle
    RGL_infantry_neutral_combat
    RGL_infantry_positive_combat
    RGL_infantry_retreat
    RGL_infantry_move_out
	
	RSD_infantry_idle
    RSD_infantry_neutral_combat
    RSD_infantry_positive_combat
    RSD_infantry_retreat
    RSD_infantry_move_out
	
	RWF_infantry_idle
    RWF_infantry_neutral_combat
    RWF_infantry_positive_combat
    RWF_infantry_retreat
    RWF_infantry_move_out
	
	RTZ_infantry_idle
    RTZ_infantry_neutral_combat
    RTZ_infantry_positive_combat
    RTZ_infantry_retreat
    RTZ_infantry_move_out
	
	RZA_infantry_idle
    RZA_infantry_neutral_combat
    RZA_infantry_positive_combat
    RZA_infantry_retreat
    RZA_infantry_move_out
	
	RPE_infantry_idle
    RPE_infantry_neutral_combat
    RPE_infantry_positive_combat
    RPE_infantry_retreat
    RPE_infantry_move_out
	
	RBD_infantry_idle
    RBD_infantry_neutral_combat
    RBD_infantry_positive_combat
    RBD_infantry_retreat
    RBD_infantry_move_out
	
	RTN_infantry_idle
    RTN_infantry_neutral_combat
    RTN_infantry_positive_combat
    RTN_infantry_retreat
    RTN_infantry_move_out
	
	RBE_infantry_idle
    RBE_infantry_neutral_combat
    RBE_infantry_positive_combat
    RBE_infantry_retreat
    RBE_infantry_move_out
	
	RCA_infantry_idle
    RCA_infantry_neutral_combat
    RCA_infantry_positive_combat
    RCA_infantry_retreat
    RCA_infantry_move_out
	
	RFL_infantry_idle
    RFL_infantry_neutral_combat
    RFL_infantry_positive_combat
    RFL_infantry_retreat
    RFL_infantry_move_out
	
	RTX_infantry_idle
    RTX_infantry_neutral_combat
    RTX_infantry_positive_combat
    RTX_infantry_retreat
    RTX_infantry_move_out
	
	RNP_infantry_idle
    RNP_infantry_neutral_combat
    RNP_infantry_positive_combat
    RNP_infantry_retreat
    RNP_infantry_move_out
	
	ROB_infantry_idle
    ROB_infantry_neutral_combat
    ROB_infantry_positive_combat
    ROB_infantry_retreat
    ROB_infantry_move_out
	
	RND_infantry_idle
    RND_infantry_neutral_combat
    RND_infantry_positive_combat
    RND_infantry_retreat
    RND_infantry_move_out
	
	RST_infantry_idle
    RST_infantry_neutral_combat
    RST_infantry_positive_combat
    RST_infantry_retreat
    RST_infantry_move_out
	
	RSK_infantry_idle
    RSK_infantry_neutral_combat
    RSK_infantry_positive_combat
    RSK_infantry_retreat
    RSK_infantry_move_out
	
	RIC_infantry_idle
    RIC_infantry_neutral_combat
    RIC_infantry_positive_combat
    RIC_infantry_retreat
    RIC_infantry_move_out
	
	RFG_infantry_idle
    RFG_infantry_neutral_combat
    RFG_infantry_positive_combat
    RFG_infantry_retreat
    RFG_infantry_move_out
	
	RBT_infantry_idle
    RBT_infantry_neutral_combat
    RBT_infantry_positive_combat
    RBT_infantry_retreat
    RBT_infantry_move_out
	
	HOK_infantry_idle
	HOK_infantry_neutral_combat
	HOK_infantry_positive_combat
	HOK_infantry_retreat
	HOK_infantry_move_out
	
	SEI_infantry_idle
	SEI_infantry_neutral_combat
	SEI_infantry_positive_combat
	SEI_infantry_retreat
	SEI_infantry_move_out
	
	TOU_infantry_idle
	TOU_infantry_neutral_combat
	TOU_infantry_positive_combat
	TOU_infantry_retreat
	TOU_infantry_move_out
	
	KZN_infantry_idle
	KZN_infantry_neutral_combat
	KZN_infantry_positive_combat
	KZN_infantry_retreat
	KZN_infantry_move_out
	
	TRK_infantry_idle
	TRK_infantry_neutral_combat
	TRK_infantry_positive_combat
	TRK_infantry_retreat
	TRK_infantry_move_out
	
	TRC_infantry_idle
	TRC_infantry_neutral_combat
	TRC_infantry_positive_combat
	TRC_infantry_retreat
	TRC_infantry_move_out
	
	WRS_infantry_idle
	WRS_infantry_neutral_combat
	WRS_infantry_positive_combat
	WRS_infantry_retreat
	WRS_infantry_move_out
	
	SBI_infantry_idle
	SBI_infantry_neutral_combat
	SBI_infantry_positive_combat
	SBI_infantry_retreat
	SBI_infantry_move_out
	
	WRA_infantry_idle
	WRA_infantry_neutral_combat
	WRA_infantry_positive_combat
	WRA_infantry_retreat
	WRA_infantry_move_out
 }
  compressor = 
 {
	enabled = yes
	pregain = 0.0
	postgain = 2.0
	ratio = 10.0
	threshold = -10.0
	attacktime = 0.030
	releasetime = 1.2
 }
}

########## RK+

soundeffect = 
{
    name = "OGT_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OGT_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OGT_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OGT_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OGT_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OBG_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OBG_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OBG_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OBG_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OBG_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OLB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OLB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OLB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OLB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OLB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OIC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OIC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OIC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OIC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OIC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OSP_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OSP_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSP_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSP_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSP_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OGB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OGB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OGB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OGB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OGB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OFN_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OFN_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OFN_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OFN_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OFN_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "ODN_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "ODN_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ODN_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ODN_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ODN_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OSW_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OSW_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSW_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSW_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSW_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "ONW_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "ONW_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONW_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONW_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONW_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OUA_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OUA_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OUA_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OUA_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OUA_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OST_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OST_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OST_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OST_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OST_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OMK_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OMK_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMK_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMK_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMK_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OKS_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OKS_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OKS_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OKS_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OKS_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OAB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OAB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OAB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OAB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OAB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OBL_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OBL_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OBL_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OBL_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OBL_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OCR_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OCR_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCR_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCR_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCR_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OGC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OGC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OGC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OGC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OGC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OMD_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OMD_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMD_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMD_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMD_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "ORR_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "ORR_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ORR_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ORR_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ORR_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OHG_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OHG_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OHG_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OHG_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OHG_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OSV_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OSV_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSV_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSV_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSV_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}

###################################

soundeffect = 
{
    name = "OTK_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OTK_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OTK_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OTK_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OTK_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OSB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OSB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OIE_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OIE_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OIE_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OIE_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OIE_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OCW_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OCW_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCW_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCW_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCW_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OFC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OFC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OFC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OFC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OFC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OAR_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OAR_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OAR_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OAR_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OAR_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OBZ_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OBZ_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OBZ_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OBZ_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OBZ_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OCB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OCB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OCD_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OCD_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCD_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCD_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCD_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OCS_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OCS_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCS_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCS_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCS_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OCX_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OCX_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCX_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCX_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OCX_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OET_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OET_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OET_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OET_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OET_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OEY_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OEY_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OEY_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OEY_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OEY_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OFO_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OFO_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OFO_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OFO_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OFO_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OJP_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OJP_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OJP_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OJP_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OJP_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OKR_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OKR_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OKR_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OKR_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OKR_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OMF_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OMF_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMF_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMF_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMF_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OMC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OMC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OTB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OTB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OTB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OTB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OTB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OMG_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OMG_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMG_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMG_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMG_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OMX_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OMX_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMX_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMX_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMX_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OMY_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OMY_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMY_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMY_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OMY_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "ONA_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "ONA_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONA_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONA_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONA_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "ONC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "ONC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "ONH_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "ONH_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONH_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONH_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ONH_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OSE_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OSE_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSE_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSE_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSE_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OOZ_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OOZ_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OOZ_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OOZ_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OOZ_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OPH_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OPH_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPH_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPH_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPH_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OPR_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OPR_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPR_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPR_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPR_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OPS_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OPS_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPS_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPS_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPS_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OPZ_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OPZ_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPZ_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPZ_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OPZ_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OQB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OQB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OQB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OQB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OQB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OSA_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OSA_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSA_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSA_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSA_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OSC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OSC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OSD_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OSD_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSD_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSD_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSD_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OML_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OML_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OML_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OML_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OML_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OSF_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OSF_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSF_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSF_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSF_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OSI_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OSI_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSI_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSI_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OSI_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OVD_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OVD_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OVD_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OVD_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OVD_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OVE_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OVE_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OVE_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OVE_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OVE_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OWF_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OWF_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OWF_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OWF_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OWF_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "OEF_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "OEF_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OEF_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OEF_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "OEF_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RBG_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RBG_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBG_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBG_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBG_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RGC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RGC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RBL_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RBL_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBL_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBL_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBL_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RNT_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RNT_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNT_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNT_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNT_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RDN_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RDN_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RDN_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RDN_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RDN_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RNW_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RNW_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNW_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNW_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNW_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RBM_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RBM_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBM_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBM_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBM_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RGV_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RGV_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGV_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGV_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGV_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RUA_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RUA_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RUA_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RUA_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RUA_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "ROT_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "ROT_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROT_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROT_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROT_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RMK_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RMK_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMK_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMK_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMK_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RDW_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RDW_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RDW_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RDW_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RDW_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RTK_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RTK_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTK_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTK_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTK_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RKS_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RKS_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RKS_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RKS_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RKS_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RSV_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RSV_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSV_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSV_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSV_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RHG_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RHG_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RHG_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RHG_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RHG_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}

################################

soundeffect = 
{
    name = "RRO_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RRO_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RRO_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RRO_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RRO_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RTS_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RTS_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTS_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTS_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTS_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RBA_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RBA_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBA_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBA_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBA_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RCR_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RCR_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCR_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCR_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCR_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RSB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RSB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RAB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RAB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RUK_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RUK_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RUK_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RUK_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RUK_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RSC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RSC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RWL_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RWL_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWL_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWL_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWL_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RCW_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RCW_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCW_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCW_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCW_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RFC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RFC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RIE_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RIE_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIE_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIE_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIE_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RSW_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RSW_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSW_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSW_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSW_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RFD_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RFD_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFD_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFD_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFD_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RSP_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RSP_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSP_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSP_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSP_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RBQ_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RBQ_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBQ_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBQ_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBQ_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RAG_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RAG_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAG_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAG_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAG_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RPT_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RPT_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPT_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPT_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPT_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RWS_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RWS_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWS_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWS_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWS_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RES_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RES_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RES_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RES_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RES_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RNH_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RNH_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNH_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNH_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNH_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RTU_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RTU_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTU_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTU_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTU_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RAU_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RAU_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAU_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAU_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAU_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RNF_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RNF_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNF_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNF_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNF_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RMA_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RMA_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMA_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMA_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMA_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RSF_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RSF_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSF_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSF_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSF_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "REF_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "REF_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "REF_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "REF_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "REF_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RMG_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RMG_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMG_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMG_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMG_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RIT_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RIT_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIT_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIT_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIT_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RSZ_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RSZ_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSZ_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSZ_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSZ_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RPR_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RPR_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPR_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPR_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPR_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RID_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RID_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RID_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RID_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RID_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RIN_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RIN_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIN_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIN_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIN_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "ROS_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "ROS_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROS_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROS_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROS_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "ROZ_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "ROZ_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROZ_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROZ_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROZ_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RQU_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RQU_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RQU_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RQU_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RQU_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RCD_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RCD_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCD_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCD_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCD_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RAM_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RAM_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAM_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAM_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAM_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RCS_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RCS_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCS_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCS_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCS_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RPZ_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RPZ_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPZ_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPZ_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPZ_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RMX_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RMX_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMX_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMX_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMX_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RCB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RCB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RCL_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RCL_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCL_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCL_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCL_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RBZ_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RBZ_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBZ_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBZ_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBZ_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RGT_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RGT_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGT_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGT_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGT_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "REC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "REC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "REC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "REC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "REC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RWC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RWC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RMO_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RMO_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMO_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMO_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMO_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RMC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RMC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RMC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RKR_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RKR_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RKR_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RKR_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RKR_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RJA_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RJA_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RJA_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RJA_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RJA_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RPO_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RPO_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPO_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPO_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPO_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RAD_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RAD_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAD_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAD_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RAD_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RUL_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RUL_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RUL_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RUL_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RUL_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RCX_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RCX_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCX_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCX_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCX_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "REY_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "REY_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "REY_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "REY_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "REY_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RGL_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RGL_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGL_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGL_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RGL_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RSD_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RSD_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSD_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSD_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSD_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RWF_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RWF_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWF_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWF_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RWF_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RTZ_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RTZ_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTZ_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTZ_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTZ_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RZA_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RZA_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RZA_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RZA_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RZA_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RPE_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RPE_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPE_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPE_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RPE_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RBD_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RBD_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBD_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBD_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBD_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RTN_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RTN_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTN_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTN_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTN_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RBE_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RBE_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBE_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBE_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBE_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RCA_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RCA_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCA_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCA_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RCA_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RFL_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RFL_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFL_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFL_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFL_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RTX_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RTX_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTX_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTX_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RTX_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RNP_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RNP_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNP_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNP_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RNP_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "ROB_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "ROB_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROB_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROB_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "ROB_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "RND_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RND_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RND_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RND_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RND_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}

############################################

soundeffect = 
{
    name = "RST_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RST_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RST_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RST_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RST_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}

########## 

soundeffect = 
{
    name = "RSK_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RSK_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSK_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSK_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RSK_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}

########## 

soundeffect = 
{
    name = "RIC_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RIC_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIC_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIC_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RIC_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}

##################################

############################################

soundeffect = 
{
    name = "RFG_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RFG_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFG_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFG_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RFG_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}

############################################

soundeffect = 
{
    name = "RBT_infantry_idle"
    sounds = {
		sound = de_Idle_001
        sound = de_Idle_002
        sound = de_Idle_003
        sound = de_Idle_004
        sound = de_Idle_005
		sound = de_Idle_006
        sound = de_Idle_010
		sound = de_Idle_011
        sound = de_Idle_012
		sound = de_Idle_016
        sound = de_Idle_017
        sound = de_Idle_018
        sound = de_Idle_019
        sound = de_Idle_020
		sound = de_Idle_021
        sound = de_Idle_022
        sound = de_Idle_023
        sound = de_Idle_024
        sound = de_Idle_025
		sound = de_Idle_026
        sound = de_Idle_027
       	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = 
{
    name = "RBT_infantry_neutral_combat"
    sounds = {
        sound = de_Neutral_001
        sound = de_Neutral_002
        sound = de_Neutral_003
        sound = de_Neutral_004
        sound = de_Neutral_005
        sound = de_Neutral_006
        sound = de_Neutral_007
        sound = de_Neutral_008
        sound = de_Neutral_009
        sound = de_Neutral_010
        sound = de_Neutral_011
        sound = de_Neutral_012
        sound = de_Neutral_013
        sound = de_Neutral_014
        sound = de_Neutral_015
        sound = de_Neutral_016
        sound = de_Neutral_017
        sound = de_Neutral_018
        sound = de_Neutral_019
        sound = de_Neutral_020
		sound = de_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBT_infantry_positive_combat"
    sounds = {
        sound = de_Positive_001
        sound = de_Positive_002
        sound = de_Positive_003
        sound = de_Positive_007
        sound = de_Positive_008
        sound = de_Positive_009
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012
        sound = de_Positive_013
        sound = de_Positive_014
        sound = de_Positive_015
        sound = de_Positive_016
        sound = de_Positive_017
        sound = de_Positive_018
        sound = de_Positive_019
        sound = de_Positive_020
		sound = de_Positive_021
		sound = de_Positive_022
		sound = de_Positive_023
		sound = de_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBT_infantry_retreat"
    sounds = {
        sound = de_Retreat_001
        sound = de_Retreat_002
        sound = de_Retreat_003
        sound = de_Retreat_004
        sound = de_Retreat_005
        sound = de_Retreat_006
        sound = de_Retreat_007
        sound = de_Retreat_008
        sound = de_Retreat_009
        sound = de_Retreat_010
        sound = de_Retreat_011
        sound = de_Retreat_012
        sound = de_Retreat_013
        sound = de_Retreat_014
        sound = de_Retreat_015
        sound = de_Retreat_016
        sound = de_Retreat_016_alt
        sound = de_Retreat_017
        sound = de_Retreat_017_alt
        sound = de_Retreat_018
		sound = de_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "RBT_infantry_move_out"
    sounds = {
        sound = de_Positive_010
        sound = de_Positive_011
        sound = de_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}

################################

soundeffect = 
{
    name = "KZN_infantry_idle"
    sounds = {
        sound = ru_Idle_001
        sound = ru_Idle_002
        sound = ru_Idle_003
        sound = ru_Idle_004
        sound = ru_Idle_005
        sound = ru_Idle_006
        sound = ru_Idle_007
        sound = ru_Idle_008
        sound = ru_Idle_009
        sound = ru_Idle_010
        sound = ru_Idle_011
        sound = ru_Idle_012
        sound = ru_Idle_013
        sound = ru_Idle_014
        sound = ru_Idle_015
        sound = ru_Idle_016
        sound = ru_Idle_017
        sound = ru_Idle_018
        sound = ru_Idle_019
        sound = ru_Idle_020
        sound = ru_Idle_021
        sound = ru_Idle_022
        sound = ru_Idle_023
        sound = ru_Idle_024
        sound = ru_Idle_025
        sound = ru_Idle_026
        sound = ru_Idle_027
	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "KZN_infantry_neutral_combat"
    sounds = {
        sound = ru_Neutral_001
        sound = ru_Neutral_002
        sound = ru_Neutral_003
        sound = ru_Neutral_004
        sound = ru_Neutral_005
        sound = ru_Neutral_006
        sound = ru_Neutral_007
        sound = ru_Neutral_008
        sound = ru_Neutral_009
        sound = ru_Neutral_010
        sound = ru_Neutral_011
        sound = ru_Neutral_012
        sound = ru_Neutral_013
        sound = ru_Neutral_014
        sound = ru_Neutral_015
        sound = ru_Neutral_016
        sound = ru_Neutral_017
        sound = ru_Neutral_018
        sound = ru_Neutral_019
        sound = ru_Neutral_020
		sound = ru_Neutral_021

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "KZN_infantry_positive_combat"
    sounds = {
        sound = ru_Positive_001
        sound = ru_Positive_002
        sound = ru_Positive_003
        sound = ru_Positive_004
        sound = ru_Positive_005
        sound = ru_Positive_006
        sound = ru_Positive_007
        sound = ru_Positive_008
        sound = ru_Positive_009
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012
        sound = ru_Positive_013
        sound = ru_Positive_014
        sound = ru_Positive_015
        sound = ru_Positive_016
        sound = ru_Positive_017
        sound = ru_Positive_018
        sound = ru_Positive_019
        sound = ru_Positive_020
        sound = ru_Positive_021
        sound = ru_Positive_022
        sound = ru_Positive_023
        sound = ru_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "KZN_infantry_retreat"
    sounds = {
        sound = ru_Retreat_001
        sound = ru_Retreat_002
        sound = ru_Retreat_003
        sound = ru_Retreat_004
        sound = ru_Retreat_005
        sound = ru_Retreat_006
        sound = ru_Retreat_007
        sound = ru_Retreat_008
        sound = ru_Retreat_009
        sound = ru_Retreat_010
        sound = ru_Retreat_011
        sound = ru_Retreat_012
        sound = ru_Retreat_013
        sound = ru_Retreat_014
        sound = ru_Retreat_015
        sound = ru_Retreat_016
        sound = ru_Retreat_017
        sound = ru_Retreat_018
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "KZN_infantry_move_out"
    sounds = {
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "TRK_infantry_idle"
    sounds = {
        sound = ru_Idle_001
        sound = ru_Idle_002
        sound = ru_Idle_003
        sound = ru_Idle_004
        sound = ru_Idle_005
        sound = ru_Idle_006
        sound = ru_Idle_007
        sound = ru_Idle_008
        sound = ru_Idle_009
        sound = ru_Idle_010
        sound = ru_Idle_011
        sound = ru_Idle_012
        sound = ru_Idle_013
        sound = ru_Idle_014
        sound = ru_Idle_015
        sound = ru_Idle_016
        sound = ru_Idle_017
        sound = ru_Idle_018
        sound = ru_Idle_019
        sound = ru_Idle_020
        sound = ru_Idle_021
        sound = ru_Idle_022
        sound = ru_Idle_023
        sound = ru_Idle_024
        sound = ru_Idle_025
        sound = ru_Idle_026
        sound = ru_Idle_027
	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TRK_infantry_neutral_combat"
    sounds = {
        sound = ru_Neutral_001
        sound = ru_Neutral_002
        sound = ru_Neutral_003
        sound = ru_Neutral_004
        sound = ru_Neutral_005
        sound = ru_Neutral_006
        sound = ru_Neutral_007
        sound = ru_Neutral_008
        sound = ru_Neutral_009
        sound = ru_Neutral_010
        sound = ru_Neutral_011
        sound = ru_Neutral_012
        sound = ru_Neutral_013
        sound = ru_Neutral_014
        sound = ru_Neutral_015
        sound = ru_Neutral_016
        sound = ru_Neutral_017
        sound = ru_Neutral_018
        sound = ru_Neutral_019
        sound = ru_Neutral_020
		sound = ru_Neutral_021

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TRK_infantry_positive_combat"
    sounds = {
        sound = ru_Positive_001
        sound = ru_Positive_002
        sound = ru_Positive_003
        sound = ru_Positive_004
        sound = ru_Positive_005
        sound = ru_Positive_006
        sound = ru_Positive_007
        sound = ru_Positive_008
        sound = ru_Positive_009
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012
        sound = ru_Positive_013
        sound = ru_Positive_014
        sound = ru_Positive_015
        sound = ru_Positive_016
        sound = ru_Positive_017
        sound = ru_Positive_018
        sound = ru_Positive_019
        sound = ru_Positive_020
        sound = ru_Positive_021
        sound = ru_Positive_022
        sound = ru_Positive_023
        sound = ru_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TRK_infantry_retreat"
    sounds = {
        sound = ru_Retreat_001
        sound = ru_Retreat_002
        sound = ru_Retreat_003
        sound = ru_Retreat_004
        sound = ru_Retreat_005
        sound = ru_Retreat_006
        sound = ru_Retreat_007
        sound = ru_Retreat_008
        sound = ru_Retreat_009
        sound = ru_Retreat_010
        sound = ru_Retreat_011
        sound = ru_Retreat_012
        sound = ru_Retreat_013
        sound = ru_Retreat_014
        sound = ru_Retreat_015
        sound = ru_Retreat_016
        sound = ru_Retreat_017
        sound = ru_Retreat_018
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TRK_infantry_move_out"
    sounds = {
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "TRC_infantry_idle"
    sounds = {
        sound = ru_Idle_001
        sound = ru_Idle_002
        sound = ru_Idle_003
        sound = ru_Idle_004
        sound = ru_Idle_005
        sound = ru_Idle_006
        sound = ru_Idle_007
        sound = ru_Idle_008
        sound = ru_Idle_009
        sound = ru_Idle_010
        sound = ru_Idle_011
        sound = ru_Idle_012
        sound = ru_Idle_013
        sound = ru_Idle_014
        sound = ru_Idle_015
        sound = ru_Idle_016
        sound = ru_Idle_017
        sound = ru_Idle_018
        sound = ru_Idle_019
        sound = ru_Idle_020
        sound = ru_Idle_021
        sound = ru_Idle_022
        sound = ru_Idle_023
        sound = ru_Idle_024
        sound = ru_Idle_025
        sound = ru_Idle_026
        sound = ru_Idle_027
	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TRC_infantry_neutral_combat"
    sounds = {
        sound = ru_Neutral_001
        sound = ru_Neutral_002
        sound = ru_Neutral_003
        sound = ru_Neutral_004
        sound = ru_Neutral_005
        sound = ru_Neutral_006
        sound = ru_Neutral_007
        sound = ru_Neutral_008
        sound = ru_Neutral_009
        sound = ru_Neutral_010
        sound = ru_Neutral_011
        sound = ru_Neutral_012
        sound = ru_Neutral_013
        sound = ru_Neutral_014
        sound = ru_Neutral_015
        sound = ru_Neutral_016
        sound = ru_Neutral_017
        sound = ru_Neutral_018
        sound = ru_Neutral_019
        sound = ru_Neutral_020
		sound = ru_Neutral_021

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TRC_infantry_positive_combat"
    sounds = {
        sound = ru_Positive_001
        sound = ru_Positive_002
        sound = ru_Positive_003
        sound = ru_Positive_004
        sound = ru_Positive_005
        sound = ru_Positive_006
        sound = ru_Positive_007
        sound = ru_Positive_008
        sound = ru_Positive_009
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012
        sound = ru_Positive_013
        sound = ru_Positive_014
        sound = ru_Positive_015
        sound = ru_Positive_016
        sound = ru_Positive_017
        sound = ru_Positive_018
        sound = ru_Positive_019
        sound = ru_Positive_020
        sound = ru_Positive_021
        sound = ru_Positive_022
        sound = ru_Positive_023
        sound = ru_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TRC_infantry_retreat"
    sounds = {
        sound = ru_Retreat_001
        sound = ru_Retreat_002
        sound = ru_Retreat_003
        sound = ru_Retreat_004
        sound = ru_Retreat_005
        sound = ru_Retreat_006
        sound = ru_Retreat_007
        sound = ru_Retreat_008
        sound = ru_Retreat_009
        sound = ru_Retreat_010
        sound = ru_Retreat_011
        sound = ru_Retreat_012
        sound = ru_Retreat_013
        sound = ru_Retreat_014
        sound = ru_Retreat_015
        sound = ru_Retreat_016
        sound = ru_Retreat_017
        sound = ru_Retreat_018
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TRC_infantry_move_out"
    sounds = {
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "WRS_infantry_idle"
    sounds = {
        sound = ru_Idle_001
        sound = ru_Idle_002
        sound = ru_Idle_003
        sound = ru_Idle_004
        sound = ru_Idle_005
        sound = ru_Idle_006
        sound = ru_Idle_007
        sound = ru_Idle_008
        sound = ru_Idle_009
        sound = ru_Idle_010
        sound = ru_Idle_011
        sound = ru_Idle_012
        sound = ru_Idle_013
        sound = ru_Idle_014
        sound = ru_Idle_015
        sound = ru_Idle_016
        sound = ru_Idle_017
        sound = ru_Idle_018
        sound = ru_Idle_019
        sound = ru_Idle_020
        sound = ru_Idle_021
        sound = ru_Idle_022
        sound = ru_Idle_023
        sound = ru_Idle_024
        sound = ru_Idle_025
        sound = ru_Idle_026
        sound = ru_Idle_027
	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "WRS_infantry_neutral_combat"
    sounds = {
        sound = ru_Neutral_001
        sound = ru_Neutral_002
        sound = ru_Neutral_003
        sound = ru_Neutral_004
        sound = ru_Neutral_005
        sound = ru_Neutral_006
        sound = ru_Neutral_007
        sound = ru_Neutral_008
        sound = ru_Neutral_009
        sound = ru_Neutral_010
        sound = ru_Neutral_011
        sound = ru_Neutral_012
        sound = ru_Neutral_013
        sound = ru_Neutral_014
        sound = ru_Neutral_015
        sound = ru_Neutral_016
        sound = ru_Neutral_017
        sound = ru_Neutral_018
        sound = ru_Neutral_019
        sound = ru_Neutral_020
		sound = ru_Neutral_021

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "WRS_infantry_positive_combat"
    sounds = {
        sound = ru_Positive_001
        sound = ru_Positive_002
        sound = ru_Positive_003
        sound = ru_Positive_004
        sound = ru_Positive_005
        sound = ru_Positive_006
        sound = ru_Positive_007
        sound = ru_Positive_008
        sound = ru_Positive_009
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012
        sound = ru_Positive_013
        sound = ru_Positive_014
        sound = ru_Positive_015
        sound = ru_Positive_016
        sound = ru_Positive_017
        sound = ru_Positive_018
        sound = ru_Positive_019
        sound = ru_Positive_020
        sound = ru_Positive_021
        sound = ru_Positive_022
        sound = ru_Positive_023
        sound = ru_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "WRS_infantry_retreat"
    sounds = {
        sound = ru_Retreat_001
        sound = ru_Retreat_002
        sound = ru_Retreat_003
        sound = ru_Retreat_004
        sound = ru_Retreat_005
        sound = ru_Retreat_006
        sound = ru_Retreat_007
        sound = ru_Retreat_008
        sound = ru_Retreat_009
        sound = ru_Retreat_010
        sound = ru_Retreat_011
        sound = ru_Retreat_012
        sound = ru_Retreat_013
        sound = ru_Retreat_014
        sound = ru_Retreat_015
        sound = ru_Retreat_016
        sound = ru_Retreat_017
        sound = ru_Retreat_018
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "WRS_infantry_move_out"
    sounds = {
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "SBI_infantry_idle"
    sounds = {
        sound = ru_Idle_001
        sound = ru_Idle_002
        sound = ru_Idle_003
        sound = ru_Idle_004
        sound = ru_Idle_005
        sound = ru_Idle_006
        sound = ru_Idle_007
        sound = ru_Idle_008
        sound = ru_Idle_009
        sound = ru_Idle_010
        sound = ru_Idle_011
        sound = ru_Idle_012
        sound = ru_Idle_013
        sound = ru_Idle_014
        sound = ru_Idle_015
        sound = ru_Idle_016
        sound = ru_Idle_017
        sound = ru_Idle_018
        sound = ru_Idle_019
        sound = ru_Idle_020
        sound = ru_Idle_021
        sound = ru_Idle_022
        sound = ru_Idle_023
        sound = ru_Idle_024
        sound = ru_Idle_025
        sound = ru_Idle_026
        sound = ru_Idle_027
	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SBI_infantry_neutral_combat"
    sounds = {
        sound = ru_Neutral_001
        sound = ru_Neutral_002
        sound = ru_Neutral_003
        sound = ru_Neutral_004
        sound = ru_Neutral_005
        sound = ru_Neutral_006
        sound = ru_Neutral_007
        sound = ru_Neutral_008
        sound = ru_Neutral_009
        sound = ru_Neutral_010
        sound = ru_Neutral_011
        sound = ru_Neutral_012
        sound = ru_Neutral_013
        sound = ru_Neutral_014
        sound = ru_Neutral_015
        sound = ru_Neutral_016
        sound = ru_Neutral_017
        sound = ru_Neutral_018
        sound = ru_Neutral_019
        sound = ru_Neutral_020
		sound = ru_Neutral_021

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SBI_infantry_positive_combat"
    sounds = {
        sound = ru_Positive_001
        sound = ru_Positive_002
        sound = ru_Positive_003
        sound = ru_Positive_004
        sound = ru_Positive_005
        sound = ru_Positive_006
        sound = ru_Positive_007
        sound = ru_Positive_008
        sound = ru_Positive_009
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012
        sound = ru_Positive_013
        sound = ru_Positive_014
        sound = ru_Positive_015
        sound = ru_Positive_016
        sound = ru_Positive_017
        sound = ru_Positive_018
        sound = ru_Positive_019
        sound = ru_Positive_020
        sound = ru_Positive_021
        sound = ru_Positive_022
        sound = ru_Positive_023
        sound = ru_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SBI_infantry_retreat"
    sounds = {
        sound = ru_Retreat_001
        sound = ru_Retreat_002
        sound = ru_Retreat_003
        sound = ru_Retreat_004
        sound = ru_Retreat_005
        sound = ru_Retreat_006
        sound = ru_Retreat_007
        sound = ru_Retreat_008
        sound = ru_Retreat_009
        sound = ru_Retreat_010
        sound = ru_Retreat_011
        sound = ru_Retreat_012
        sound = ru_Retreat_013
        sound = ru_Retreat_014
        sound = ru_Retreat_015
        sound = ru_Retreat_016
        sound = ru_Retreat_017
        sound = ru_Retreat_018
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SBI_infantry_move_out"
    sounds = {
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

soundeffect = 
{
    name = "WRA_infantry_idle"
    sounds = {
        sound = ru_Idle_001
        sound = ru_Idle_002
        sound = ru_Idle_003
        sound = ru_Idle_004
        sound = ru_Idle_005
        sound = ru_Idle_006
        sound = ru_Idle_007
        sound = ru_Idle_008
        sound = ru_Idle_009
        sound = ru_Idle_010
        sound = ru_Idle_011
        sound = ru_Idle_012
        sound = ru_Idle_013
        sound = ru_Idle_014
        sound = ru_Idle_015
        sound = ru_Idle_016
        sound = ru_Idle_017
        sound = ru_Idle_018
        sound = ru_Idle_019
        sound = ru_Idle_020
        sound = ru_Idle_021
        sound = ru_Idle_022
        sound = ru_Idle_023
        sound = ru_Idle_024
        sound = ru_Idle_025
        sound = ru_Idle_026
        sound = ru_Idle_027
	
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "WRA_infantry_neutral_combat"
    sounds = {
        sound = ru_Neutral_001
        sound = ru_Neutral_002
        sound = ru_Neutral_003
        sound = ru_Neutral_004
        sound = ru_Neutral_005
        sound = ru_Neutral_006
        sound = ru_Neutral_007
        sound = ru_Neutral_008
        sound = ru_Neutral_009
        sound = ru_Neutral_010
        sound = ru_Neutral_011
        sound = ru_Neutral_012
        sound = ru_Neutral_013
        sound = ru_Neutral_014
        sound = ru_Neutral_015
        sound = ru_Neutral_016
        sound = ru_Neutral_017
        sound = ru_Neutral_018
        sound = ru_Neutral_019
        sound = ru_Neutral_020
		sound = ru_Neutral_021

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "WRA_infantry_positive_combat"
    sounds = {
        sound = ru_Positive_001
        sound = ru_Positive_002
        sound = ru_Positive_003
        sound = ru_Positive_004
        sound = ru_Positive_005
        sound = ru_Positive_006
        sound = ru_Positive_007
        sound = ru_Positive_008
        sound = ru_Positive_009
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012
        sound = ru_Positive_013
        sound = ru_Positive_014
        sound = ru_Positive_015
        sound = ru_Positive_016
        sound = ru_Positive_017
        sound = ru_Positive_018
        sound = ru_Positive_019
        sound = ru_Positive_020
        sound = ru_Positive_021
        sound = ru_Positive_022
        sound = ru_Positive_023
        sound = ru_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "WRA_infantry_retreat"
    sounds = {
        sound = ru_Retreat_001
        sound = ru_Retreat_002
        sound = ru_Retreat_003
        sound = ru_Retreat_004
        sound = ru_Retreat_005
        sound = ru_Retreat_006
        sound = ru_Retreat_007
        sound = ru_Retreat_008
        sound = ru_Retreat_009
        sound = ru_Retreat_010
        sound = ru_Retreat_011
        sound = ru_Retreat_012
        sound = ru_Retreat_013
        sound = ru_Retreat_014
        sound = ru_Retreat_015
        sound = ru_Retreat_016
        sound = ru_Retreat_017
        sound = ru_Retreat_018
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "WRA_infantry_move_out"
    sounds = {
        sound = ru_Positive_010
        sound = ru_Positive_011
        sound = ru_Positive_012

    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

########## 

soundeffect = 
{
    name = "TOU_infantry_idle"
    sounds = {
        sound = jp_Idle_001
        sound = jp_Idle_002
        sound = jp_Idle_003
        sound = jp_Idle_004
        sound = jp_Idle_005
        sound = jp_Idle_006
        sound = jp_Idle_007
        sound = jp_Idle_008
        sound = jp_Idle_009
        sound = jp_Idle_010
        sound = jp_Idle_011
        sound = jp_Idle_012
        sound = jp_Idle_013
        sound = jp_Idle_014
        sound = jp_Idle_015
        sound = jp_Idle_016
        sound = jp_Idle_017
        sound = jp_Idle_018
        sound = jp_Idle_019
        sound = jp_Idle_020
        sound = jp_Idle_021
        sound = jp_Idle_022
        sound = jp_Idle_023
        sound = jp_Idle_024
        sound = jp_Idle_025
        sound = jp_Idle_026
        sound = jp_Idle_027
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TOU_infantry_neutral_combat"
    sounds = {
        sound = jp_Neutral_001
        sound = jp_Neutral_002
        sound = jp_Neutral_003
        sound = jp_Neutral_004
        sound = jp_Neutral_005
        sound = jp_Neutral_006
        sound = jp_Neutral_007
        sound = jp_Neutral_008
        sound = jp_Neutral_009
        sound = jp_Neutral_010
        sound = jp_Neutral_011
        sound = jp_Neutral_012
        sound = jp_Neutral_013
        sound = jp_Neutral_014
        sound = jp_Neutral_015
        sound = jp_Neutral_016
        sound = jp_Neutral_017
        sound = jp_Neutral_018
        sound = jp_Neutral_019
        sound = jp_Neutral_020
		sound = jp_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TOU_infantry_positive_combat"
    sounds = {
        sound = jp_Positive_001
        sound = jp_Positive_002
        sound = jp_Positive_003
        sound = jp_Positive_004
        sound = jp_Positive_005
        sound = jp_Positive_006
        sound = jp_Positive_007
        sound = jp_Positive_008
        sound = jp_Positive_009
        sound = jp_Positive_010
        sound = jp_Positive_011
        sound = jp_Positive_012
        sound = jp_Positive_013
        sound = jp_Positive_014
        sound = jp_Positive_015
        sound = jp_Positive_016
        sound = jp_Positive_017
        sound = jp_Positive_018
        sound = jp_Positive_019
        sound = jp_Positive_020
        sound = jp_Positive_021
        sound = jp_Positive_022
        sound = jp_Positive_023
        sound = jp_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TOU_infantry_retreat"
    sounds = {
        sound = jp_Retreat_001
        sound = jp_Retreat_002
        sound = jp_Retreat_003
        sound = jp_Retreat_004
        sound = jp_Retreat_005
        sound = jp_Retreat_006
        sound = jp_Retreat_007
        sound = jp_Retreat_008
        sound = jp_Retreat_009
        sound = jp_Retreat_010
        sound = jp_Retreat_011
        sound = jp_Retreat_012
        sound = jp_Retreat_013
        sound = jp_Retreat_014
        sound = jp_Retreat_015
        sound = jp_Retreat_016
        sound = jp_Retreat_016_alt
        sound = jp_Retreat_017
        sound = jp_Retreat_017_alt
        sound = jp_Retreat_018
		sound = jp_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "TOU_infantry_move_out"
    sounds = {

        sound = jp_Positive_010
        sound = jp_Positive_011
        sound = jp_Positive_012
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

########## 

soundeffect = 
{
    name = "SEI_infantry_idle"
    sounds = {
        sound = jp_Idle_001
        sound = jp_Idle_002
        sound = jp_Idle_003
        sound = jp_Idle_004
        sound = jp_Idle_005
        sound = jp_Idle_006
        sound = jp_Idle_007
        sound = jp_Idle_008
        sound = jp_Idle_009
        sound = jp_Idle_010
        sound = jp_Idle_011
        sound = jp_Idle_012
        sound = jp_Idle_013
        sound = jp_Idle_014
        sound = jp_Idle_015
        sound = jp_Idle_016
        sound = jp_Idle_017
        sound = jp_Idle_018
        sound = jp_Idle_019
        sound = jp_Idle_020
        sound = jp_Idle_021
        sound = jp_Idle_022
        sound = jp_Idle_023
        sound = jp_Idle_024
        sound = jp_Idle_025
        sound = jp_Idle_026
        sound = jp_Idle_027
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SEI_infantry_neutral_combat"
    sounds = {
        sound = jp_Neutral_001
        sound = jp_Neutral_002
        sound = jp_Neutral_003
        sound = jp_Neutral_004
        sound = jp_Neutral_005
        sound = jp_Neutral_006
        sound = jp_Neutral_007
        sound = jp_Neutral_008
        sound = jp_Neutral_009
        sound = jp_Neutral_010
        sound = jp_Neutral_011
        sound = jp_Neutral_012
        sound = jp_Neutral_013
        sound = jp_Neutral_014
        sound = jp_Neutral_015
        sound = jp_Neutral_016
        sound = jp_Neutral_017
        sound = jp_Neutral_018
        sound = jp_Neutral_019
        sound = jp_Neutral_020
		sound = jp_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SEI_infantry_positive_combat"
    sounds = {
        sound = jp_Positive_001
        sound = jp_Positive_002
        sound = jp_Positive_003
        sound = jp_Positive_004
        sound = jp_Positive_005
        sound = jp_Positive_006
        sound = jp_Positive_007
        sound = jp_Positive_008
        sound = jp_Positive_009
        sound = jp_Positive_010
        sound = jp_Positive_011
        sound = jp_Positive_012
        sound = jp_Positive_013
        sound = jp_Positive_014
        sound = jp_Positive_015
        sound = jp_Positive_016
        sound = jp_Positive_017
        sound = jp_Positive_018
        sound = jp_Positive_019
        sound = jp_Positive_020
        sound = jp_Positive_021
        sound = jp_Positive_022
        sound = jp_Positive_023
        sound = jp_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SEI_infantry_retreat"
    sounds = {
        sound = jp_Retreat_001
        sound = jp_Retreat_002
        sound = jp_Retreat_003
        sound = jp_Retreat_004
        sound = jp_Retreat_005
        sound = jp_Retreat_006
        sound = jp_Retreat_007
        sound = jp_Retreat_008
        sound = jp_Retreat_009
        sound = jp_Retreat_010
        sound = jp_Retreat_011
        sound = jp_Retreat_012
        sound = jp_Retreat_013
        sound = jp_Retreat_014
        sound = jp_Retreat_015
        sound = jp_Retreat_016
        sound = jp_Retreat_016_alt
        sound = jp_Retreat_017
        sound = jp_Retreat_017_alt
        sound = jp_Retreat_018
		sound = jp_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SEI_infantry_move_out"
    sounds = {

        sound = jp_Positive_010
        sound = jp_Positive_011
        sound = jp_Positive_012
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

########## 

soundeffect = 
{
    name = "HOK_infantry_idle"
    sounds = {
        sound = jp_Idle_001
        sound = jp_Idle_002
        sound = jp_Idle_003
        sound = jp_Idle_004
        sound = jp_Idle_005
        sound = jp_Idle_006
        sound = jp_Idle_007
        sound = jp_Idle_008
        sound = jp_Idle_009
        sound = jp_Idle_010
        sound = jp_Idle_011
        sound = jp_Idle_012
        sound = jp_Idle_013
        sound = jp_Idle_014
        sound = jp_Idle_015
        sound = jp_Idle_016
        sound = jp_Idle_017
        sound = jp_Idle_018
        sound = jp_Idle_019
        sound = jp_Idle_020
        sound = jp_Idle_021
        sound = jp_Idle_022
        sound = jp_Idle_023
        sound = jp_Idle_024
        sound = jp_Idle_025
        sound = jp_Idle_026
        sound = jp_Idle_027
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "HOK_infantry_neutral_combat"
    sounds = {
        sound = jp_Neutral_001
        sound = jp_Neutral_002
        sound = jp_Neutral_003
        sound = jp_Neutral_004
        sound = jp_Neutral_005
        sound = jp_Neutral_006
        sound = jp_Neutral_007
        sound = jp_Neutral_008
        sound = jp_Neutral_009
        sound = jp_Neutral_010
        sound = jp_Neutral_011
        sound = jp_Neutral_012
        sound = jp_Neutral_013
        sound = jp_Neutral_014
        sound = jp_Neutral_015
        sound = jp_Neutral_016
        sound = jp_Neutral_017
        sound = jp_Neutral_018
        sound = jp_Neutral_019
        sound = jp_Neutral_020
		sound = jp_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "HOK_infantry_positive_combat"
    sounds = {
        sound = jp_Positive_001
        sound = jp_Positive_002
        sound = jp_Positive_003
        sound = jp_Positive_004
        sound = jp_Positive_005
        sound = jp_Positive_006
        sound = jp_Positive_007
        sound = jp_Positive_008
        sound = jp_Positive_009
        sound = jp_Positive_010
        sound = jp_Positive_011
        sound = jp_Positive_012
        sound = jp_Positive_013
        sound = jp_Positive_014
        sound = jp_Positive_015
        sound = jp_Positive_016
        sound = jp_Positive_017
        sound = jp_Positive_018
        sound = jp_Positive_019
        sound = jp_Positive_020
        sound = jp_Positive_021
        sound = jp_Positive_022
        sound = jp_Positive_023
        sound = jp_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "HOK_infantry_retreat"
    sounds = {
        sound = jp_Retreat_001
        sound = jp_Retreat_002
        sound = jp_Retreat_003
        sound = jp_Retreat_004
        sound = jp_Retreat_005
        sound = jp_Retreat_006
        sound = jp_Retreat_007
        sound = jp_Retreat_008
        sound = jp_Retreat_009
        sound = jp_Retreat_010
        sound = jp_Retreat_011
        sound = jp_Retreat_012
        sound = jp_Retreat_013
        sound = jp_Retreat_014
        sound = jp_Retreat_015
        sound = jp_Retreat_016
        sound = jp_Retreat_016_alt
        sound = jp_Retreat_017
        sound = jp_Retreat_017_alt
        sound = jp_Retreat_018
		sound = jp_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "HOK_infantry_move_out"
    sounds = {

        sound = jp_Positive_010
        sound = jp_Positive_011
        sound = jp_Positive_012
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 

########## 

soundeffect = 
{
    name = "SHC_infantry_idle"
    sounds = {
        sound = jp_Idle_001
        sound = jp_Idle_002
        sound = jp_Idle_003
        sound = jp_Idle_004
        sound = jp_Idle_005
        sound = jp_Idle_006
        sound = jp_Idle_007
        sound = jp_Idle_008
        sound = jp_Idle_009
        sound = jp_Idle_010
        sound = jp_Idle_011
        sound = jp_Idle_012
        sound = jp_Idle_013
        sound = jp_Idle_014
        sound = jp_Idle_015
        sound = jp_Idle_016
        sound = jp_Idle_017
        sound = jp_Idle_018
        sound = jp_Idle_019
        sound = jp_Idle_020
        sound = jp_Idle_021
        sound = jp_Idle_022
        sound = jp_Idle_023
        sound = jp_Idle_024
        sound = jp_Idle_025
        sound = jp_Idle_026
        sound = jp_Idle_027
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SHC_infantry_neutral_combat"
    sounds = {
        sound = jp_Neutral_001
        sound = jp_Neutral_002
        sound = jp_Neutral_003
        sound = jp_Neutral_004
        sound = jp_Neutral_005
        sound = jp_Neutral_006
        sound = jp_Neutral_007
        sound = jp_Neutral_008
        sound = jp_Neutral_009
        sound = jp_Neutral_010
        sound = jp_Neutral_011
        sound = jp_Neutral_012
        sound = jp_Neutral_013
        sound = jp_Neutral_014
        sound = jp_Neutral_015
        sound = jp_Neutral_016
        sound = jp_Neutral_017
        sound = jp_Neutral_018
        sound = jp_Neutral_019
        sound = jp_Neutral_020
		sound = jp_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SHC_infantry_positive_combat"
    sounds = {
        sound = jp_Positive_001
        sound = jp_Positive_002
        sound = jp_Positive_003
        sound = jp_Positive_004
        sound = jp_Positive_005
        sound = jp_Positive_006
        sound = jp_Positive_007
        sound = jp_Positive_008
        sound = jp_Positive_009
        sound = jp_Positive_010
        sound = jp_Positive_011
        sound = jp_Positive_012
        sound = jp_Positive_013
        sound = jp_Positive_014
        sound = jp_Positive_015
        sound = jp_Positive_016
        sound = jp_Positive_017
        sound = jp_Positive_018
        sound = jp_Positive_019
        sound = jp_Positive_020
        sound = jp_Positive_021
        sound = jp_Positive_022
        sound = jp_Positive_023
        sound = jp_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SHC_infantry_retreat"
    sounds = {
        sound = jp_Retreat_001
        sound = jp_Retreat_002
        sound = jp_Retreat_003
        sound = jp_Retreat_004
        sound = jp_Retreat_005
        sound = jp_Retreat_006
        sound = jp_Retreat_007
        sound = jp_Retreat_008
        sound = jp_Retreat_009
        sound = jp_Retreat_010
        sound = jp_Retreat_011
        sound = jp_Retreat_012
        sound = jp_Retreat_013
        sound = jp_Retreat_014
        sound = jp_Retreat_015
        sound = jp_Retreat_016
        sound = jp_Retreat_016_alt
        sound = jp_Retreat_017
        sound = jp_Retreat_017_alt
        sound = jp_Retreat_018
		sound = jp_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect = 
{
    name = "SHC_infantry_move_out"
    sounds = {

        sound = jp_Positive_010
        sound = jp_Positive_011
        sound = jp_Positive_012
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
########## 