ideas = { 
	
	country = {
	
	    SHC_isolated = {
		    picture = generic_disjointed_gov
			
			allowed = {
				tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
			
			    ai_get_ally_desire_factor = -300
				ai_join_ally_desire_factor = -300
				ai_badass_factor = 1
				join_faction_tension = 1
				
				ai_desired_divisions_factor = 1
				ai_focus_naval_factor = 1
				ai_focus_aviation_factor = 1
				ai_focus_war_production_factor = 1
			}
        }
		SHC_generals_idea = {
            picture = german_advisors
			
			allowed = {
				tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
			   	
				command_power_gain_mult = 0.8		
				max_command_power = 500
				
			}
		}
		
		SHC_generals_idea_two = {
            picture = german_advisors
			
			allowed = {
				tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
			   	
				command_power_gain_mult = 0.8		
				max_command_power = 500
				experience_gain_army = 0.5
				experience_gain_navy  = 0.5
				experience_gain_air = 0.5
				
			}
		}
		SHC_generals_idea_three = {
            picture = german_advisors
			
			allowed = {
				tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
			
				army_attack_factor = 0.50
				army_defence_factor = 0.50
				army_org_factor = 0.5
				army_morale_factor = 0.5
				out_of_supply_factor = -1
				army_speed_factor = 0.25
				army_strength_factor = 0.15
				breakthrough_factor = 0.3
				coordination_bonus = 0.25
				combat_width_factor = -0.25
				experience_loss_factor = -0.8
				max_planning_factor = 0.5
			   	
				command_power_gain_mult = 0.8		
				max_command_power = 500
				experience_gain_army = 0.5
				experience_gain_navy  = 0.5
				experience_gain_air = 0.5
				
			}
		}
		
		SHC_eagles_idea = {
            picture = generic_air_research
			
			allowed = {
				tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
			
				air_accidents_factor = -0.75
				air_ace_generation_chance_factor = 0.25
				air_mission_xp_gain_factor = 0.25
				air_weather_penalty = -0.5
				air_agility_factor = 0.3
				air_attack_factor = 0.3
				air_defence_factor = 0.3
				air_intercept_efficiency = 0.3
				air_mission_efficiency = 0.3
				
			}
		}
		SHC_amphibious_idea = {
            picture = generic_sea_focused_navy
			
			allowed = {
				tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
			
				naval_invasion_prep_speed = 1
				naval_invasion_capacity = 100
				naval_invasion_planning_bonus_speed = 0.5
				naval_invasion_penalty = -0.3
				
			}
		}
		SHC_naval_ships_idea = {
            picture = generic_navy_bonus
			
			allowed = {
				tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
			
				convoy_retreat_speed = 0.5
				convoy_raiding_efficiency_factor = 0.5
				naval_accidents_chance = -0.3
				naval_coordination = 0.25
				naval_critical_effect_factor = -0.25
				naval_damage_factor = 0.3
				naval_defense_factor  = 0.3
				naval_detection  = 0.5
				naval_hit_chance  = 0.3
				naval_morale_factor  = 0.3
				naval_retreat_speed  = 0.3
				navy_org_factor = 0.3
				navy_max_range_factor = 0.3
				repair_speed_factor = 0.5
				navy_weather_penalty = -0.3 
				navy_submarine_attack_factor = 0.3
				navy_submarine_defence_factor = 0.3
				navy_submarine_detection_factor = 0.3
			}
		}
        SHC_experimentarmy = {
            picture = generic_research_bonus
			
			allowed = {
				tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
			
			    research_speed_factor = 1
				weekly_manpower = 100000
				war_support_factor = 0.25
				political_power_gain = 0.03

			}
		}
		
		SHC_production = {
            picture = generic_economic_increase
			
			allowed = {
			    tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
			    
				consumer_goods_factor = -0.75
				production_factory_max_efficiency_factor = 0.3
				production_factory_efficiency_gain_factor = 0.3
				industrial_capacity_factory = 1
				industrial_capacity_dockyard = 1
				
				production_speed_buildings_factor = 0.75
				global_building_slots_factor = 0.3
				
			}
		}
		
		SHC_logistic = {
            picture = generic_fuel_reserves
			
			allowed = {
			    tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
			    
				extra_paratrooper_supply_grace = 128
				extra_marine_supply_grace = 128
				no_supply_grace = 120
				base_fuel_gain_factor = 0.5
				fuel_gain_factor = 0.5
				max_fuel_factor = 0.5
				
				
			}
		}
		
		SHC_world_purification_idea = {
			picture = generic_purge

			allowed = {
				tag = SHC
			}
			
			available = {

			}
			
			allowed_civil_war = {
				always = yes
			}

			
			modifier = {
				justify_war_goal_time = -1
			
				generate_wargoal_tension = 0.75
			}
		}
		
		SHC_planning_offensive_idea = {
		picture = generic_navy_bonus
			
			allowed = {
			    tag = SHC
			}
			
			available = {

			}
			
            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
				
			}
		}