spriteTypes = {	

	SpriteType = {
		name = "GFX_goal_rksplus_crushukraine_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_crushukraine.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_crushukraine.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_crushukraine.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_allyukraine_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_allyukraine.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_allyukraine.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_allyukraine.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_generalplanost_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_generalplanost.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_generalplanost.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_generalplanost.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_paradiselost_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_paradiselost.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_paradiselost.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_paradiselost.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_immortalhimmler_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_immortalhimmler.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_immortalhimmler.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_immortalhimmler.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_truethousandyear_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_truethousandyear.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_truethousandyear.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_truethousandyear.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_purifyworld_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_purifyworld.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_purifyworld.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_purifyworld.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_worlddomination_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_worlddomination.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_worlddomination.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_worlddomination.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_akumanoshocker_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_akumanoshocker.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_akumanoshocker.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_akumanoshocker.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_dopant_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_dopant.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_dopant.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_dopant.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_fangire_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_fangire.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_fangire.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_fangire.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_greeed_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_greeed.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_greeed.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_greeed.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_gurongi_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_gurongi.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_gurongi.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_gurongi.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_leader_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_leader.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_leader.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_leader.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_machine_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_machine.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_machine.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_machine.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_orphnoch_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_orphnoch.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_orphnoch.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_orphnoch.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_undead_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_undead.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_undead.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_undead.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_showa_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_showa.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_showa.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_showa.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_daishocker_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_daishocker.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_daishocker.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_daishocker.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_flag_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_flag.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_flag.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_flag.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	
	SpriteType = {
		name = "GFX_goal_rksplus_shocker_starfishitler_shine"
		texturefile = "gfx/interface/goals/goal_rksplus_shocker_starfishitler.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_starfishitler.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_rksplus_shocker_starfishitler.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
}