characters={
	SHC_Leader={
		name= "Great Leader"
		portraits={
			civilian={
				large=GFX_Portrait_Shocker_Great_Leader
			}
		}
		country_leader={
			ideology=nazism
			expire="1965.1.1.1"
			id=-1
		}
		field_marshal = {
            traits = { brilliant_strategist harsh_leader }
            skill = 5
            attack_skill = 4
            defense_skill = 4
            planning_skill = 5
            logistics_skill = 3
        }
	}
	SHC_BeardedLizardMan = {
	    name= "Bearded Lizard Man"
		portraits={
			army={
				large=GFX_Portrait_Shocker_BeardedLizardMan
			}
		}
		corps_commander={
			traits={ war_hero trait_reckless }
			skill=2
			attack_skill=4
			defense_skill=2
			planning_skill=2
			logistics_skill=1
		}
	}
	
	SHC_Ganikoumoru = {
	    name= "Ganikoumoru"
		portraits={
			army={
				large=GFX_Portrait_Shocker_Ganikoumoru
			}
		}
		corps_commander={
			traits={ armor_officer offensive_doctrine }
			skill=4
			attack_skill=4
			defense_skill=1
			planning_skill=4
			logistics_skill=2
		}
	}
	
	SHC_Garaganda = {
	    name= "Garaganda"
		portraits={
			army={
				large=GFX_Portrait_Shocker_Garaganda
			}
		}
		corps_commander={
			traits={ old_guard infantry_officer }
			skill=4
			attack_skill=3
			defense_skill=2
			planning_skill=2
			logistics_skill=3
		}
	}
	
	SHC_Hilchameleon = {
	    name= "Hilchameleon"
		portraits={
			army={
				large=GFX_Portrait_Shocker_Hilchameleon
			}
		}
		corps_commander={
			traits={ trait_cautious inflexible_strategist trickster }
			skill=3
			attack_skill=3
			defense_skill=2
			planning_skill=5
			logistics_skill=3
		}
	}
	
	SHC_Ika_Devil = {
	    name= "Ika Devil"
		portraits={
			army={
				large=GFX_Portrait_Shocker_Ika_Devil
			}
		}
		corps_commander={
			traits={ old_guard infantry_officer }
			skill=5
			attack_skill=4
			defense_skill=3
			planning_skill=2
			logistics_skill=2
		}
	}
	
	SHC_Jaguarman = {
	    name= "Jaguarman"
		portraits={
			army={
				large=GFX_Portrait_Shocker_Jaguarman
			}
		}
		corps_commander={
			traits={ trait_reckless armor_officer politically_connected }
			skill=3
			attack_skill=3
			defense_skill=1
			planning_skill=3
			logistics_skill=2
		}
	}
	
	SHC_Zanjioh = {
	    name= "Zanjioh"
		portraits={
			army={
				large=GFX_Portrait_Shocker_Zanjioh
			}
		}
		corps_commander={
			traits={ commando infantry_officer }
			skill=4
			attack_skill=2
			defense_skill=1
			planning_skill=4
			logistics_skill=4
		}
	}
	
	SHC_Golden_Wolf_Man = {
	    name= "Golden Wolf Man"
		portraits={
			army={
				large=GFX_Portrait_Shocker_Golden_Wolf_Man
			}
		}
		corps_commander={
			traits={ desert_fox infantry_officer }
			skill=5
			attack_skill=4
			defense_skill=2
			planning_skill=3
			logistics_skill=2
		}
	}
	
	SHC_KameBazooka = {
	    name= "KameBazooka"
		portraits={
			army={
				large=GFX_Portrait_Shocker_KameBazooka
			}
		}
		navy_leader={
			traits={ navy_career_officer seawolf }
			skill=5
			attack_skill=5
			defense_skill=3
			maneuvering_skill=3
			coordination_skill=5
		}
	}
	
	SHC_Siomaneking = {
	    name= "Siomaneking"
		portraits={
			army={
				large=GFX_Portrait_Shocker_Siomaneking
			}
		}
		navy_leader={
			traits={ navy_career_officer seawolf }
			skill=4
			attack_skill=3
			defense_skill=2
			maneuvering_skill=4
			coordination_skill=5
		}
	}
	
	SHC_GeneralShadow = {
		name = "General Shadow"
		portraits = {
			army = {
				large="GFX_Portrait_BlackSatan_GeneralShadow"
			}
		}
		corps_commander = {
			skill = 5
			attack_skill = 3
			defense_skill = 2
			planning_skill = 4
			logistics_skill = 2
			traits = { trickster }
			visible = {
				has_global_flag = generalshadow_called
			}
		}
	}
	
	SHC_GeneralJark = {
		name = "General Jark"
		portraits = {
			army = {
				large="GFX_Portrait_Crisis_Jark"
			}
		}
		corps_commander = {
			skill = 5
			attack_skill = 4
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 3
			traits = { old_guard infantry_officer }
			visible = {
				has_global_flag = generaljark_called
			}
		}
	}
	
	SHC_ApolloGeist = {
		name = "Apollo Geist"
		portraits = {
			army = {
				large="GFX_Portrait_GOD_Apollogeist"
			}
		}
		corps_commander = {
			skill = 4
			attack_skill = 3
			defense_skill = 2
			planning_skill = 4
			logistics_skill = 2
			traits = { war_hero offensive_doctrine }
			visible = {
				has_global_flag = apollogeist_called
			}
		}
	}
	
	SHC_ShadowMoon = {
		name = "Shadow Moon"
		portraits = {
			army = {
				large="GFX_Portrait_Gorgom_ShadowMoon"
			}
		}
		corps_commander = {
			skill = 5
			attack_skill = 5
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
			traits = { war_hero commando }
			visible = {
				has_global_flag = shadowmoon_called
			}
		}
	}
	
	SHC_Doras = {
		name = "Doras"
		portraits = {
			army = {
				large="GFX_Portrait_Neonoid_Doras"
			}
		}
		corps_commander = {
			skill = 3
			attack_skill = 4
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 1
			traits = { offensive_doctrine trait_reckless }
			visible = {
				has_global_flag = doras_called
			}
		}
	}
	
	SHC_Yum_Cimil = {
		name = "Jyumenki Yum Cimil"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Yum_Cimil"
			}
		}
		corps_commander = {
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 1
			traits = { }
			visible = {
				has_global_flag = yumcimil_called
			}
		}
	}
	
	SHC_Starfish_Hitler = {
		name = "Starfish Hitler"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_StarfishHitler"
			}
		}
		corps_commander = {
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 4
			logistics_skill = 2
			traits = { harsh_leader }
			visible = {
				has_global_flag = starfishhitler_called
			}
		}
	}
	
	SHC_Crab_Fangire = {
		name = "Crab Fangire"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Crab_Fangire"
			}
		}
		corps_commander = {
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = {  }
			visible = {
				has_global_flag = fangires_called
			}
		}
	}
	
	SHC_Lion_Fangire = {
		name = "Lion Fangire"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Lion_Fangire"
			}
		}
		corps_commander = {
			skill = 3
			attack_skill = 3
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 2
			traits = { trait_reckless }
			visible = {
				has_global_flag = fangires_called
			}
		}
	}
	
	SHC_Arch_Orphnoch = {
		name = "Arch Orphnoch"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Orphnoch"
			}
		}
		corps_commander = {
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 2
			traits = { }
			visible = {
				has_global_flag = orphnoch_called
			}
		}
	}
	
	SHC_Elephant_Orphnoch = {
		name = "Elephant Orphnoch"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Elephant_Orphnoch"
			}
		}
		corps_commander = {
			skill = 2
			attack_skill = 3
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 1
			traits = { armor_officer bearer_of_artillery }
			visible = {
				has_global_flag = orphnoch_called
			}
		}
	}
	
	SHC_Daguva_Gurongi = {
		name = "N·Daguva·Zeba"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Gurongi"
			}
		}
		corps_commander = {
			skill = 4
			attack_skill = 4
			defense_skill = 3
			planning_skill = 4
			logistics_skill = 3
			traits = { inflexible_strategist }
			visible = {
				has_global_flag = gurongi_called
			}
		}
	}
	
	SHC_Gamio_Gurongi = {
		name = "N·Gamio·Zeba"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Gurongi_Gamio"
			}
		}
		corps_commander = {
			skill = 3
			attack_skill = 3
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 3
			traits = { offensive_doctrine }
			visible = {
				has_global_flag = gurongi_called
			}
		}
	}
	
	SHC_Terror_Dopant = {
		name = "Terror Dopant"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Terror"
			}
		}
		corps_commander = {
			skill = 4
			attack_skill = 5
			defense_skill = 2
			planning_skill = 4
			logistics_skill = 4
			traits = { old_guard }
			visible = {
				has_global_flag = dopant_called
			}
		}
	}
	
	SHC_Weather_Dopant = {
		name = "Weather Dopant"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Weather_Dopant"
			}
		}
		corps_commander = {
			skill = 3
			attack_skill = 4
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 2
			traits = { trickster }
			visible = {
				has_global_flag = dopant_called
			}
		}
	}
	
	SHC_Joker_Undead = {
		name = "Joker Undead"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Joker"
			}
		}
		corps_commander = {
			skill = 4
			attack_skill = 3
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 3
			traits = { infantry_officer }
			visible = {
				has_global_flag = undead_called
			}
		}
	}
	
	SHC_Kerberos_Undead = {
		name = "Kerberos"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Kerberos"
			}
		}
		corps_commander = {
			skill = 3
			attack_skill = 3
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
			traits = { armor_officer }
			visible = {
				has_global_flag = undead_called
			}
		}
	}
	
	SHC_Shocker_Greeed = {
		name = "Shocker Greeed"
		portraits = {
			army = {
				large="GFX_Portrait_Shocker_Shocker_Greeed"
			}
		}
		corps_commander = {
			skill = 7
			attack_skill = 6
			defense_skill = 5
			planning_skill = 5
			logistics_skill = 4
			traits = { war_hero }
			visible = {
				has_global_flag = greeed_called
			}
		}
	}
}
