ideas = {
	country = {
		ZHR_railway_crash_2 = {
			cancel = { has_country_flag = remove_idea }
			modifier = {
				consumer_goods_expected_value = 0.2
				production_speed_buildings_factor = -0.15
				industrial_capacity_factory = -0.15
				industrial_capacity_dockyard = -0.15
				production_factory_efficiency_gain_factor = -0.25
				production_factory_max_efficiency_factor = -0.2
				stability_factor = -0.1
			}
		}
		ZHR_gastev_five_years_plan_idea = {
			removal_cost = -1
			picture = ZHR_gastev_factory
			cancel = { has_country_flag = remove_idea }
			modifier = {
				production_speed_buildings_factor = 0.1
				production_speed_infrastructure_factor = 0.15
				production_factory_max_efficiency_factor = 0.15
				production_factory_efficiency_gain_factor = 0.1
				consumer_goods_factor = -0.1
			}
		}


		ZHR_gastev_golden_ratio_idea = {
			removal_cost = -1
			picture = ZHR_gastev_spooky_face
			cancel = { has_country_flag = remove_idea }
			modifier = {
				stability_factor = 0.05
				war_support_factor = -0.025
				research_speed_factor = 0.07
			}
		}

		ZHR_gastev_edem_idea = {
			removal_cost = -1
			picture = ZHR_gastev_spooky_face
			cancel = { has_country_flag = remove_idea }
			modifier = {
				stability_factor = -0.025
				war_support_factor = 0.05
				monthly_population = 0.1
				conscription_factor = 0.15
			}
		}
		
		ZHR_beurau_of_guardians_idea = {
			removal_cost = -1
			picture = ZHR_gastev_guardian
			cancel = { has_country_flag = remove_idea }
			modifier = {
				weekly_manpower = -100
				compliance_growth = -0.05
				resistance_growth = -0.05
				resistance_target = -0.15
				resistance_damage_to_garrison = -0.2
			}
		}

		ZHR_square_idea = {
			removal_cost = -1
			picture = ZHR_gastev_perfected_geometry
			cancel = { has_country_flag = remove_idea }
			modifier = {
				production_factory_efficiency_gain_factor = 0.05
				economy_cost_factor = 0.10
				military_industrial_organization_design_team_assign_cost = -0.3
				industrial_concern_cost_factor = -0.3
			}
		}
		ZHR_technosocialism_idea = {
			removal_cost = -1
			picture = ZHR_gastev_tower
			cancel = { has_country_flag = remove_idea }
			modifier = {
				recruitable_population_factor = 0.015
				experience_loss_factor = -0.085
				production_speed_buildings_factor = 0.05
				land_doctrine_cost_factor = -0.05
				conversion_cost_civ_to_mil_factor = -0.1
				conversion_cost_mil_to_civ_factor = -0.1
			}
		}
		
		ZHR_one_state_conquest_idea = {
			removal_cost = -1
			picture = ZHR_gastev_march
			cancel = { has_country_flag = remove_idea }
			modifier = {
				justify_war_goal_time = -0.15
				conscription_factor = 0.05
				training_time_army_factor = -0.05
			}
		}
		ZHR_one_state_conquest_2_idea = {
			removal_cost = -1
			picture = ZHR_gastev_march
			cancel = { has_country_flag = remove_idea }
			modifier = {
				justify_war_goal_time = -0.3
				conscription_factor = 0.1
				training_time_army_factor = -0.1
			}
		}
		ZHR_one_state_conquest_3_idea = {
			removal_cost = -1
			picture = ZHR_gastev_march
			cancel = { has_country_flag = remove_idea }
			modifier = {
				justify_war_goal_time = -0.45
				conscription_factor = 0.15
				training_time_army_factor = -0.15
			}
		}
		ZHR_one_state_conquest_4_idea = {
			removal_cost = -1
			picture = ZHR_gastev_march
			cancel = { has_country_flag = remove_idea }
			modifier = {
				justify_war_goal_time = -0.6
				conscription_factor = 0.2
				training_time_army_factor = -0.2
			}
		}
		ZHR_one_state_conquest_5_idea = {
			removal_cost = -1
			picture = ZHR_gastev_march
			cancel = { has_country_flag = remove_idea }
			modifier = {
				justify_war_goal_time = -0.75
				conscription_factor = 0.25
				training_time_army_factor = -0.25
			}
		}
		ZHR_iron_tubes_symphony_idea = {
			removal_cost = -1
			picture = ZHR_gastev_spooky_face
			cancel = { has_country_flag = remove_idea }
			modifier = {
				production_speed_infrastructure_factor = 0.1
				line_change_production_efficiency_factor = 0.1
				production_speed_arms_factory_factor = 0.1
			}
		}
		ZHR_human_culture_idea = {
			removal_cost = -1
			picture = ZHR_gastev_spooky_face
			cancel = { has_country_flag = remove_idea }
			modifier = {
				conscription = 0.02
				army_speed_factor = 0.1
				stability_weekly = 0.002
			}
		}
		ZHR_gastev_bunker_building_idea = {
			removal_cost = -1
			picture = ZHR_gastev_robot_head
			cancel = { has_country_flag = remove_idea }
			modifier = {
				production_speed_bunker_factor = 0.2
				production_speed_anti_air_building_factor = 0.1
				army_defence_factor = 0.1
			}
			research_bonus = {
				air_equipment = -0.25
			}
		}
		ZHR_gastev_kill_diavol_idea = {
			removal_cost = -1
			picture = ZHR_gastev_building
			cancel = { has_country_flag = remove_idea }
			modifier = {
				defensive_war_stability_factor = 0.1
				offensive_war_stability_factor = 0.1
				command_power_gain = 0.1
				experience_gain_army_unit_factor = 0.1
				production_factory_efficiency_gain_factor = 0.05
				mobilization_speed = 0.05 
			}
		}


	}

}