technologies = {
	bm_sp_canine_technology = {
		allow = { always = no }
		start_year = 1930

		root_out_resistance_effectiveness_factor = 0.05
		enemy_operative_capture_chance_factor = 0.05
		resistance_target = -0.05
	}

	bm_sp_enhanced_cipher_technology_1 = {
		allow = { always = no }
		start_year = 1930

		intelligence_agency_defense = 0.3
		crypto_strength = 1
	}
	bm_sp_enhanced_cipher_technology_2 = {
		allow = { always = no }
		start_year = 1930

		intel_network_gain_factor = 0.20
		operation_cost = -0.20
	}

	bm_sp_mobile_dockyard_technology = {
		allow = { always = no }
		start_year = 1930

		repair_speed_factor = 0.25
		navy_max_range_factor = 0.05
	}

	bm_sp_night_vision_technology = {
		allow = { always = no }
		start_year = 1930

		land_night_attack = 0.12
		naval_night_attack = 0.10
		air_night_penalty = -0.10
	}

	bm_sp_penicillin_technology = {
		allow = { always = no }
		start_year = 1930

		attrition = -0.08
		army_morale_factor = 0.08
		land_reinforce_rate = 0.02
		supply_factor = -0.10
	}

	bm_sp_cluster_bomb_technology = {
		allow = { always = no }
		start_year = 1930

		enable_equipment_modules = {
			bm_cluster_bomb_1
		}
	}
	bm_sp_napalm_bomb_technology = {
		allow = { always = no }
		start_year = 1930

		enable_equipment_modules = {
			bm_napalm_bomb_1
		}
	}

	bm_personal_body_armor_reinforced_tech = {
		allow = { always = no }
		start_year = 1930

		engineer = {
			max_strength = 16.0
			casualty_trickleback = 0.10
			supply_consumption = 0.13
			battalion_mult = {
				category = category_light_infantry
				default_morale = 0.10
			}
			urban = {
				movement = -0.1
			}
		}			
	}
	bm_personal_body_armor_lightweight_tech = {
		allow = { always = no }
		start_year = 1930

		engineer = {
			max_strength = 10.0
			casualty_trickleback = 0.05
			supply_consumption = 0.08
			battalion_mult = {
				category = category_light_infantry
				default_morale = 0.05
			}
			urban = {
				movement = -0.05
			}
		}		
	}
}