bm_manpads_project = {
	specialization = specialization_land
	icon = GFX_sp_manpads
	project_tags = sp_tag_rocket

	breakthrough_cost = {
		specialization_land = {
			base = 1
			modifier = {
				add = -1
				has_tech = antiair5
			}
		}
	}

	resource_cost = {
		resources = {
			aluminium = 3
			tungsten = 2
		}
	}



	prototype_time = sp_time.prototype.medium
	complexity = sp_complexity.small

	allowed = {
		has_dlc = "Gotterdammerung"
	}
	available = {
		if = {
			limit = {
				FROM = {
					is_ai = yes
				}
			}
			FROM = {
				always = no
			}
		}
		else = {
			FROM = {
				has_tech = antiair3
				OR = {
					has_tech = sp_rockets_improved_guidance
					is_special_project_completed = sp:sp_rockets_ground_to_air_missile
				}
			}
		}
	}

	generic_prototype_rewards = {
		bm_progress_reward_low
		bm_progress_reward_medium
		bm_progress_loss_low
		bm_progress_loss_medium
		bm_land_breakthrough_reward_low
		bm_land_breakthrough_reward_medium
		bm_land_scientist_xp_reward_low
		bm_land_scientist_xp_reward_medium
	}

	project_output = {
		country_effects = {
			custom_effect_tooltip = {
				localization_key = bm_manpads_project_equipment_tt
				ICON = GFX_bm_manpads_eq_icon
				NAME = bm_manpads_equipment
				DESC = bm_manpads_equipment_desc
			}
			custom_effect_tooltip = bm_divider
			custom_effect_tooltip = {
				localization_key = bm_manpads_project_unit_tt
				ICON = GFX_bm_manpads_support_company_unit_icon
				NAME = bm_manpads_support_company
				DESC = bm_manpads_support_company_desc
			}			
			custom_effect_tooltip = bm_divider_2
			custom_effect_tooltip = {
				localization_key = bm_manpads_project_tip_tt
				TECH_1 = antiair5
			}
		}

		enable_equipments = {
			bm_manpads_equipment_0
		}

		enable_subunits = {
			bm_manpads_support_company
		}
	}
}