bm_sp_combat_drugs_animal_testing = {
	icon = GFX_bm_combat_drugs

	army_attack_factor = 0.05
	breakthrough_factor = 0.05
	land_night_attack = 0.20
	org_loss_when_moving = 0.05
	land_reinforce_rate = -0.01
}
bm_sp_combat_drugs_human_testing = {
	icon = GFX_bm_combat_drugs

	army_attack_factor = 0.10
	breakthrough_factor = 0.10
	land_night_attack = 0.20
	org_loss_when_moving = 0.10
	land_reinforce_rate = -0.02
	coordination_bonus = -0.05
	army_morale_factor = 0.05
}

bm_sp_hydraulic_fracturing_dynamic_modifier = {
	icon = GFX_bm_hydraulic_fracturing

	fuel_gain_factor = 0.50
	base_fuel_gain_factor = 0.30
}

bm_industry_efficiency_mil_dynamic_modifier = {
	icon = GFX_bm_industry_efficiency_mil

	production_speed_arms_factory_factor = 0.20
	production_factory_efficiency_gain_factor = 0.05
	line_change_production_efficiency_factor = 0.05
	production_lack_of_resource_penalty_factor = -0.05 
	industrial_capacity_factory = 0.03
}
bm_industry_efficiency_civ_dynamic_modifier = {
	icon = GFX_bm_industry_efficiency_civ

	production_speed_industrial_complex_factor = 0.20
	consumer_goods_factor = -0.05
	industry_repair_factor = 0.10
	industry_air_damage_factor = -0.05
	cic_construction_boost_factor = 0.07
}

bm_sp_naval_mobilization_dynamic_modifier = {
	icon = GFX_bm_naval_mobilization

	production_speed_dockyard_factor = NAVAL_MOBILIZATION_production_speed_dockyard_factor
	industrial_capacity_dockyard = NAVAL_MOBILIZATION_industrial_capacity_dockyard
	repair_speed_factor = NAVAL_MOBILIZATION_repair_speed_factor
	refit_speed = NAVAL_MOBILIZATION_refit_speed
}

bm_seismic_exploration_dynamic_modifier = {
	icon = GFX_bm_seismic_exploration_techniques

	local_resources_factor = 0.20
	production_lack_of_resource_penalty_factor = -0.10
}