sub_units = {
	bm_motorized_guided_anti_air = {
		abbreviation = "SAM"
		sprite = motorized
		map_icon_category = infantry
		group = mobile_combat_support

		active = yes
		affects_speed = no
		can_be_parachuted = no

		priority = 600
		ai_priority = 0

		type = {
			anti_air
			motorized
		}
		categories = {
			category_army
			category_anti_air
			category_line_artillery
			category_mobile_and_mobile_combat_sup
		}

		combat_width = 1
		training_time = 190
		max_strength = 0.6
		max_organisation = 0
		default_morale = 0.1
		manpower = 500
		weight = 0.5
		supply_consumption = 0.25
		defense = -0.4
		breakthrough = -0.4
		soft_attack = -0.4
		hard_attack = -0.4

		need = {
			bm_anti_aircraft_truck_equipment_0 = 20
			motorized_equipment = 20
		}

		essential = {
			bm_anti_aircraft_truck_equipment_0
			motorized_equipment
		}

		forest = {
			attack = -0.10
			movement = -0.5
		}

		hills = {
			movement = -0.05
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.20
			movement = -0.5
		}

		marsh = {
			attack = -0.2
			movement = -0.3
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}
}