focus_tree = {
	id = usa_focus
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = USA
		}
	}
	default = no
		continuous_focus_position = { x = 210 y = 1700 }
	
	focus = {
		id = USA_continue_the_new_deal
		icon = GFX_focus_generic_self_management
		cost = 7
		mutually_exclusive = {
			focus = USA_reestablish_the_gold_standard
		}
		x = 7
		y = 0
			offset = {
					x = -12
					y = 0
					trigger = {
							not = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_political_power = 150
				}

	}
	focus = {
		id = USA_reestablish_the_gold_standard
		icon = GFX_focus_usa_reestablish_the_gold_standard
		cost = 7
		mutually_exclusive = {
			focus = USA_continue_the_new_deal
		}
		x = 23
		y = 0
			offset = {
					x = -12
					y = 0
					trigger = {
							not = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			available = {
					NOT = {
							has_country_leader = {
									character = USA_franklin_delano_roosevelt
								}
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_timed_idea = {
							idea = USA_gold_standard
							days = 1095
						}
					USA_congress_small_opposition = yes
				}

	}
	focus = {
		id = USA_war_department
		icon = GFX_goal_generic_army_doctrines
		cost = 7
		x = 51
		y = 0
			offset = {
					x = -26
					y = 0
					trigger = {
							not = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_war_department
				}

	}
	focus = {
		id = USA_suspend_the_presecution
		icon = GFX_focus_generic_diplomatic_treaty
		cost = 7
		prerequisite = {
			focus = USA_continue_the_new_deal
		}
		x = 4
		y = 1
			ai_will_do = {
					factor = 1
				}
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_stability = -0.05
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = earl_browder
					if = {
							limit = {
									is_ai = yes
									OR = {
											has_country_flag = USA_AI_RANDOM_COMMUNIST
											has_game_rule = {
													rule = USA_ai_behavior
													option = COMMUNIST
												}
										}
								}
							add_ideas = earl_browder
						}
				}

	}
	focus = {
		id = USA_union_representation_act
		icon = GFX_focus_usa_union_representation_act
		cost = 7
		prerequisite = {
			focus = USA_suspend_the_presecution
		}
		x = 4
		y = 2
			ai_will_do = {
					factor = 1
				}
			available = {
					congress_high_support_trigger = yes
					OR = {
							has_idea_with_trait = communist_revolutionary
							has_government = communism
							AND = {
									has_country_leader = {
											character = USA_franklin_delano_roosevelt
											ruling_only = yes
										}
									OR = {
											has_idea = great_depression
											has_idea = great_depression_2
											has_idea = great_depression_3
										}
								}
						}
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									not = {
											congress_high_support_trigger = yes
										}
								}
							add_stability = -0.05
						}
					USA_return_majority = yes
					if = {
							limit = {
									has_country_flag = mtg_usa_civil_war_fascists_1
									not = {
											has_country_flag = mtg_usa_civil_war_fascists_2
										}
								}
							country_event = mtg_usa_civil_war_fascists.2
							custom_effect_tooltip = mtg_usa_civil_war_warning_tt
						}
					else_if = {
							limit = {
									not = {
											has_country_flag = mtg_usa_civil_war_fascists_1
										}
								}
							country_event = mtg_usa_civil_war_fascists.1
							custom_effect_tooltip = mtg_usa_civil_war_warning_tt
						}
					hidden_effect = {
							if = {
									limit = {
											has_country_flag = mtg_usa_civil_war_fascists_2
											has_war = no
											not = {
													has_country_flag = mucwf4
												}
										}
									country_event = mtg_usa_civil_war_fascists.4
								}
						}
				}

	}
	focus = {
		id = USA_accumulated_wealth_tax_act
		icon = GFX_focus_rom_parties_end
		cost = 7
		prerequisite = {
			focus = USA_union_representation_act
		}
		x = 4
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
					OR = {
							has_idea_with_trait = communist_revolutionary
							has_government = communism
							AND = {
									has_country_leader = {
											character = USA_franklin_delano_roosevelt
											ruling_only = yes
										}
									OR = {
											has_idea = great_depression
											has_idea = great_depression_2
											has_idea = great_depression_3
										}
								}
						}
					congress_high_support_trigger = yes
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					add_timed_idea = {
							idea = USA_accumulated_wealth_tax_act
							days = 1095
						}
					if = {
							limit = {
									communism > 0.3
									not = {
											has_government = communism
										}
								}
							USA_congress_medium_opposition = yes
						}
					else_if = {
							limit = {
									communism < 0.3
									not = {
											has_government = communism
										}
								}
							USA_congress_large_opposition = yes
							add_popularity = {
									ideology = communism
									popularity = 0.05
								}
						}
					USA_great_depression_level_down = yes
				}

	}
	focus = {
		id = USA_old_age_pension_act
		icon = GFX_goal_generic_consumer_goods
		cost = 7
		prerequisite = {
			focus = USA_accumulated_wealth_tax_act
		}
		x = 4
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {
					congress_medium_support_trigger = yes
					OR = {
							has_idea_with_trait = communist_revolutionary
							has_government = communism
							has_global_flag = USA_civil_war_fired
						}
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					add_stability = 0.1
					USA_congress_small_opposition = yes
				}

	}
	focus = {
		id = USA_guarantee_the_american_dream
		icon = GFX_focus_usa_guarantee_the_american_dream
		cost = 7
		prerequisite = {
			focus = USA_old_age_pension_act
		}
		x = 4
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_war_support = 0.1
				}

	}
	focus = {
		id = USA_worker_management_act
		icon = GFX_goal_generic_production
		cost = 7
		prerequisite = {
			focus = USA_guarantee_the_american_dream
		}
		x = 3
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {
					congress_high_support_trigger = yes
					OR = {
							has_idea_with_trait = communist_revolutionary
							has_government = communism
							has_war_with = CSA
							has_global_flag = USA_civil_war_fired
						}
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_worker_management_act
					if = {
							limit = {
									communism > 0.3
									not = {
											has_government = communism
										}
								}
							USA_congress_medium_opposition = yes
						}
					else_if = {
							limit = {
									communism < 0.3
									not = {
											has_government = communism
										}
								}
							USA_congress_large_opposition = yes
							add_popularity = {
									ideology = communism
									popularity = 0.05
								}
						}
					USA_great_depression_level_down = yes
				}

	}
	focus = {
		id = USA_democratic_socialism
		icon = GFX_focus_generic_soviet_politics
		cost = 7
		prerequisite = {
			focus = USA_worker_management_act
		}
		x = 3
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {
					communism > 0.30
				}
			bypass = {
					has_government = communism
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					set_politics = {
							ruling_party = communism
							elections_allowed = yes
						}
					add_popularity = {
							ideology = communism
							popularity = 0.10
						}
					hidden_effect = {
							if = {
									limit = {
											has_war = no
											has_country_flag = mtg_usa_civil_war_fascists_2
											not = {
													has_country_flag = mucwf4
												}
										}
									country_event = mtg_usa_civil_war_fascists.4
								}
						}
				}

	}
	focus = {
		id = USA_secure_china
		icon = GFX_focus_chi_cooperation_with_the_communists
		cost = 7
		prerequisite = {
			focus = USA_democratic_socialism
		}
		x = 4
		y = 8
			ai_will_do = {
					factor = 1
				}
			available = {
					has_government = communism
					is_subject = no 
					is_in_faction = no
					NOT = { has_completed_focus = USA_unholy_alliance }
					not = { has_war_with = event_target:WTT_communist_china }
					OR = { is_faction_leader = yes 
					             event_target:WTT_communist_china = {
									is_faction_leader = yes
								}
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									event_target:WTT_communist_china = {
											is_faction_leader = yes
										}
								}
							event_target:WTT_communist_china = {
									country_event = generic.2
								}
						}
					else_if = {
							limit = {
									is_faction_leader = yes
								}
							event_target:WTT_communist_china = {
									country_event = generic.5
								}
						}
				}

	}
	focus = {
		id = USA_liberty_for_the_philippines
		icon = GFX_goal_generic_alliance
		cost = 7
		prerequisite = {
			focus = USA_democratic_socialism
		}
		x = 2
		y = 8
			ai_will_do = {
					factor = 1
				}
			available = {
					has_government = communism
					communism > 0.50
					country_exists = "PHI"
				}
			bypass = {
					"PHI" = {
							not = {
									is_subject_of = ROOT
								}
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									"PHI" = {
											is_subject_of = ROOT
										}
								}
							set_autonomy = {
									target = "PHI"
									autonomy_state = autonomy_free
								}
						}
					if = {
							limit = {
									is_faction_leader = yes
								}
							add_to_faction = "PHI"
						}
				}

	}
	focus = {
		id = USA_militia_organization_act
		icon = GFX_focus_secret_rearmament
		cost = 7
		prerequisite = {
			focus = USA_guarantee_the_american_dream
		}
		x = 5
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {
					congress_high_support_trigger = yes
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_militia_organization_act
					USA_congress_small_opposition = yes
				}

	}
	focus = {
		id = USA_wpa
		icon = GFX_goal_generic_production
		cost = 7
		prerequisite = {
			focus = USA_continue_the_new_deal
		}
		x = 8
		y = 1
			available_if_capitulated = yes
			completion_reward = {
					add_political_power = 150
				}

	}
	focus = {
		id = USA_office_of_scientific_research_and_development
		icon = GFX_focus_research
		cost = 7
		prerequisite = {
			focus = USA_suspend_the_presecution
			focus = USA_wpa
		}
		x = 6
		y = 2
			ai_will_do = {
					factor = 1
				}
            available = { amount_research_slots < 6 }
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = USA_communal_property_act
		icon = GFX_goal_generic_construct_civ_factory
		cost = 7
		prerequisite = {
			focus = USA_worker_management_act
		}
		prerequisite = {
			focus = USA_militia_organization_act
		}
		x = 7
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {
					congress_high_support_trigger = yes
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									communism > 0.3
									not = {
											has_government = communism
										}
								}
							USA_congress_medium_opposition = yes
						}
					else_if = {
							limit = {
									communism < 0.3
									not = {
											has_government = communism
										}
								}
							USA_congress_large_opposition = yes
						}
					USA_great_depression_level_down = yes
					unlock_decision_tooltip = {
							decision = USA_communal_domain
							show_effect_tooltip = yes
						}
				}

	}
	focus = {
		id = USA_reintegration
		icon = GFX_goal_generic_intelligence_exchange
		cost = 7
		prerequisite = {
			focus = USA_communal_property_act
		}
		x = 7
		y = 8
			ai_will_do = {
					factor = 1
				}
			available = {
					OR = {
						has_war_with = CSA
						has_global_flag = USA_civil_war_fired
		               	378 = { NOT = { is_core_of = ROOT } }
			            358 = { NOT = { is_core_of = ROOT } } 
			            395 = { NOT = { is_core_of = ROOT } } 
			            375 = { NOT = { is_core_of = ROOT } } 
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_political_power = 300
					add_timed_idea = {
							idea = idea_URG_rapid_industrialization
							days = 365
						}
					unlock_decision_tooltip = {
							decision = USA_readmit_state
							show_effect_tooltip = yes
						}
				}

	}
	focus = {
		id = USA_reach_out_to_the_ware_group
		icon = GFX_goal_generic_propaganda
		cost = 7
		prerequisite = {
			focus = USA_wpa
		}
		x = 8
		y = 2
			ai_will_do = {
					factor = 25
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = harry_white
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = victor_perlo
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = whittaker_chambers
				}

	}
	focus = {
		id = USA_agricultural_adjustment_act
		icon = GFX_goal_generic_consumer_goods
		cost = 7
		prerequisite = {
			focus = USA_reach_out_to_the_ware_group
		}
		x = 8
		y = 3
			ai_will_do = {
					factor = 25
				}
			available = {
					congress_medium_support_trigger = yes
					has_government = democratic
				}
			bypass = {
					not = {
							OR = {
									has_idea = great_depression
									has_idea = great_depression_2
									has_idea = great_depression_3
								}
						}
				}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					USA_great_depression_level_down = yes
					set_country_flag = {
							flag = USA_great_depression_cooldown
							value = 1
							days = 300
						}
					USA_congress_medium_opposition = yes
					custom_effect_tooltip = USA_great_depression_cooldown_tt
					unlock_decision_tooltip = {
							decision = USA_pay_farm_subsidies
							show_effect_tooltip = yes
						}
				}

	}
	focus = {
		id = USA_federal_housing_act
		icon = GFX_goal_generic_construct_civilian
		cost = 7
		prerequisite = {
			focus = USA_agricultural_adjustment_act
		}
		x = 8
		y = 4
			ai_will_do = {
					factor = 25
				}
			available = {
					congress_medium_support_trigger = yes
					has_government = democratic
					not = {
							has_country_flag = USA_great_depression_cooldown
						}
					OR = {
							threat > 0.6
							date > 1938.1.1
							has_war = yes
						}
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			complete_tooltip = {
					every_owned_state = {
							limit = {
									has_state_flag = USA_federal_housing_act
								}
							add_extra_state_shared_building_slots = 1
						}
				}
			completion_reward = {
					USA_great_depression_level_down = yes
					USA_congress_medium_opposition = yes
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									is_core_of = ROOT
								}
							add_extra_state_shared_building_slots = 1
							set_state_flag = USA_federal_housing_act
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									is_core_of = ROOT
									not = {
											has_state_flag = USA_federal_housing_act
										}
								}
							add_extra_state_shared_building_slots = 1
							set_state_flag = USA_federal_housing_act
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									is_core_of = ROOT
									not = {
											has_state_flag = USA_federal_housing_act
										}
								}
							add_extra_state_shared_building_slots = 1
							set_state_flag = USA_federal_housing_act
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									is_core_of = ROOT
									not = {
											has_state_flag = USA_federal_housing_act
										}
								}
							add_extra_state_shared_building_slots = 1
							set_state_flag = USA_federal_housing_act
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									is_core_of = ROOT
									not = {
											has_state_flag = USA_federal_housing_act
										}
								}
							add_extra_state_shared_building_slots = 1
							set_state_flag = USA_federal_housing_act
						}
				}

	}
	focus = {
		id = USA_fair_labour_standards_act
		icon = GFX_focus_eng_concessions_to_the_trade_unions
		cost = 7
		prerequisite = {
			focus = USA_federal_housing_act
		}
		x = 8
		y = 5
			ai_will_do = {
					factor = 50
				}
			available = {
					congress_medium_support_trigger = yes
					has_government = democratic
					not = {
							has_country_flag = USA_great_depression_cooldown
						}
					OR = {
							threat > 0.6
							date > 1938.1.1
							has_war = yes
						}
				}
			bypass = {
					not = {
							OR = {
									has_idea = great_depression
									has_idea = great_depression_2
									has_idea = great_depression_3
								}
						}
				}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					USA_great_depression_level_down = yes
					set_country_flag = {
							flag = USA_great_depression_cooldown
							value = 1
							days = 300
						}
					custom_effect_tooltip = USA_great_depression_cooldown_tt
					USA_congress_medium_opposition = yes
				}

	}
	focus = {
		id = USA_limited_intervention
		icon = GFX_goal_generic_territory_or_war
		cost = 7
		prerequisite = {
			focus = USA_continue_the_new_deal
			focus = USA_reestablish_the_gold_standard
		}
		mutually_exclusive = {
			focus = USA_neutrality_act
		}
		x = 11
		y = 1
			continue_if_invalid = yes
			ai_will_do = {
					factor = 0
				}
			available_if_capitulated = no
			cancel_if_invalid = no
			continue_if_invalid = yes
			available = {
					congress_high_support_trigger = yes
					OR = {
							threat > 0.10
							has_war = yes
						}
				}
			bypass = {

}
			completion_reward = {
					if = {
							limit = {
									NOT = {
											has_idea = undisturbed_isolation
										}
								}
							add_political_power = 100
						}
					if = {
							limit = {
									has_idea = undisturbed_isolation
								}
							add_ideas = isolation
						}
					hidden_effect = {
							every_other_country = {
									limit = {
											is_major = yes
											has_government = ROOT
										}
									ROOT = {
											add_ai_strategy = {
													type = support
													id = PREV
													value = 10
												}
											add_ai_strategy = {
													type = alliance
													id = PREV
													value = 5
												}
										}
								}
						}
					add_timed_idea = {
							idea = USA_limited_intervention
							days = 2190
						}
					USA_congress_medium_opposition = yes
					if = {
							limit = {
									has_war_support < 0.4
									has_war_support > 0.2
								}
							add_stability = -0.05
						}
					else_if = {
							limit = {
									has_war_support < 0.2
								}
							add_stability = -0.15
						}
					custom_effect_tooltip = USA_limited_intervention_tt
					hidden_effect = {
							news_event = {
									id = mtg_news.4
									days = 3
								}
						}
					set_rule = {
							can_send_volunteers = yes
						}
				}

	}
	focus = {
		id = USA_war_propaganda
		icon = GFX_goal_generic_propaganda
		cost = 7
		prerequisite = {
			focus = USA_limited_intervention
		}
		x = 11
		y = 2
			available = {

}
			bypass = {

}
			available_if_capitulated = yes
			continue_if_invalid = yes
			#ai_will_do = {
			# factor = 1
			#}
			completion_reward = {
					add_war_support = 0.1
					if = {
							limit = {
									has_war_support < 0.4
								}
							USA_congress_small_opposition = yes
						}
					navy_experience = 25
					army_experience = 25
					air_experience = 25
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									dockyard > 0
									free_building_slots = {
											building = dockyard
											size > 0
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = dockyard
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = USA_focus_on_europe
		icon = GFX_focus_usa_focus_on_europe
		cost = 7
		prerequisite = {
			focus = USA_war_propaganda
		}
		x = 10
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
					any_other_country = {
							num_of_factories > 25
							NOT = {
									has_government = ROOT
								}
							capital_scope = {
									is_on_continent = europe
								}
							has_added_tension_amount > 5
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					unlock_decision_category_tooltip = USA_intervention_mandate
					custom_effect_tooltip = USA_intervention_mandate_tt
					hidden_effect = {
							every_other_country = {
									limit = {
											is_major = yes
											capital_scope = {
													is_on_continent = europe
												}
											not = {
													has_government = ROOT
												}
										}
									ROOT = {
											add_ai_strategy = {
													type = contain
													id = PREV
													value = 100
												}
										}
								}
						}
				}

	}
	focus = {
		id = USA_focus_on_asia
		icon = GFX_focus_usa_focus_on_asia
		cost = 7
		prerequisite = {
			focus = USA_war_propaganda
		}
		x = 12
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
					any_other_country = {
							num_of_factories > 15
							NOT = {
									has_government = ROOT
								}
							capital_scope = {
									is_on_continent = asia
								}
							has_added_tension_amount > 5
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					unlock_decision_category_tooltip = USA_intervention_mandate
					custom_effect_tooltip = USA_intervention_mandate_tt
				}

	}
	focus = {
		id = USA_war_powers_act
		icon = GFX_goal_generic_forceful_treaty
		cost = 7
		prerequisite = {
			focus = USA_focus_on_europe
			focus = USA_focus_on_asia
		}
		x = 11
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {
					OR = {
							congress_high_support_trigger = yes
							has_war = yes
						}
					OR = {
							threat > 0.35
							has_war_support > 0.35
						}
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					add_timed_idea = {
							idea = USA_war_powers_act
							days = 720
						}
					hidden_effect = {
							news_event = {
									id = mtg_news.5
									days = 3
									random = 6
								}
						}
				}

	}
	focus = {
		id = USA_black_chamber
		icon = GFX_goal_generic_military_deal
		cost = 7
		prerequisite = {
			focus = USA_war_powers_act
		}
		x = 11
		y = 5
			available = {
					has_war_support > 0.4
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					unlock_decision_category_tooltip = USA_intervention_mandate
					custom_effect_tooltip = USA_intervention_mandate_tt
				}

	}
	focus = {
		id = USA_neutrality_act
		icon = GFX_goal_generic_neutrality_focus
		cost = 7
		prerequisite = {
			focus = USA_continue_the_new_deal
			focus = USA_reestablish_the_gold_standard
		}
		mutually_exclusive = {
			focus = USA_limited_intervention
		}
		x = 17
		y = 1
			ai_will_do = {
					factor = 1
				}
			available = {
					congress_low_support_trigger = yes
					democratic > 0.80
					threat > 0.05
					NOT = {
							has_idea_with_trait = fascist_demagogue
						}
					NOT = {
							has_idea_with_trait = communist_revolutionary
						}
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					add_political_power = 300
					add_timed_idea = {
							idea = USA_neutrality_act
							days = 2190
						}
					if = {
							limit = {
									has_war_support < 0.4
								}
							USA_congress_small_support = yes
						}
					if = {
							limit = {
									NOT = {
											has_idea = undisturbed_isolation
										}
								}
							add_political_power = 100
						}
					if = {
							limit = {
									has_idea = undisturbed_isolation
								}
							add_ideas = isolation
						}
					custom_effect_tooltip = USA_lend_lease_act_neutrality_tt
					hidden_effect = {
							news_event = {
									id = mtg_news.3
									days = 3
									random = 5
								}
						}
				}

	}
	focus = {
		id = USA_arsenal_of_democracy
		icon = GFX_goal_support_democracy
		cost = 7
		prerequisite = {
			focus = USA_neutrality_act
		}
		x = 17
		y = 2
			ai_will_do = {
					factor = 1
				}
			available = {
					OR = {
							has_war = yes
							has_war_support > 0.2
							threat > 0.2
						}
				}
			bypass = {
					AND = {
							custom_trigger_tooltip = {
									tooltip = production_effort_tt
									all_owned_state = {
											free_building_slots = {
													building = industrial_complex
													size < 2
													include_locked = yes
												}
										}
								}
							custom_trigger_tooltip = {
									tooltip = naval_effort_tt
									all_owned_state = {
											free_building_slots = {
													building = dockyard
													size < 2
													include_locked = yes
												}
										}
								}
						}
				}
			complete_tooltip = {
					air_experience = 25
					navy_experience = 25
					army_experience = 25
					every_state = {
							limit = {
									has_state_flag = USA_arsenal_of_democracy_3AF
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
				}
			completion_reward = {
					navy_experience = 25
					army_experience = 25
					air_experience = 25
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = USA_arsenal_of_democracy_3AF
						}
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = USA_arsenal_of_democracy_3AF
						}
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									dockyard > 0
									free_building_slots = {
											building = dockyard
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
							set_state_flag = USA_arsenal_of_democracy_3AF
						}
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									dockyard > 0
									free_building_slots = {
											building = dockyard
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
							set_state_flag = USA_arsenal_of_democracy_3AF
						}
				}

	}
	focus = {
		id = USA_military_construction
		icon = GFX_goal_generic_build_tank
		cost = 7
		prerequisite = {
			focus = USA_war_propaganda
			focus = USA_arsenal_of_democracy
		}
		x = 14
		y = 3
			available = {
					OR = {
							has_war = yes
							AND = {
									has_war_support > 0.25
									threat > 0.25
								}
						}
				}
			continue_if_invalid = yes
			available_if_capitulated = yes
			completion_reward = {
					army_experience = 25
					random_owned_controlled_state = {
							limit = {
									arms_factory > 0
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
									OR = {
											region = 117
											region = 118
											region = 119
											region = 120
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = USA_military_construction_5MF
						}
					random_owned_controlled_state = {
							limit = {
									arms_factory > 0
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
									OR = {
											region = 117
											region = 118
											region = 119
											region = 120
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = USA_military_construction_5MF
						}
					random_owned_controlled_state = {
							limit = {
									arms_factory > 0
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
									OR = {
											region = 117
											region = 118
											region = 119
											region = 120
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = USA_military_construction_5MF
						}
				}

	}
	focus = {
		id = USA_lend_lease_act
		icon = GFX_focus_generic_treaty
		cost = 7
		prerequisite = {
			focus = USA_arsenal_of_democracy
		}
		x = 16
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
					if = {
							limit = {
									has_war_support > 0.4
								}
							congress_medium_support_trigger = yes
						}
					else = {
							congress_high_support_trigger = yes
						}
					democratic > 0.80
					threat > 0.15
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					add_timed_idea = {
							idea = USA_lend_lease_act_dummy
							days = 365
						}
					if = {
							limit = {
									has_war_support > 0.6
									has_war = no
								}
							USA_congress_small_support = yes
						}
					else_if = {
							limit = {
									has_war_support > 0.4
									has_war = no
								}
							USA_congress_small_opposition = yes
						}
					else_if = {
							limit = {
									has_war_support < 0.4
									has_war = no
								}
							USA_congress_large_opposition = yes
						}
					else = {
							USA_congress_medium_opposition = yes
						}
					every_other_country = {
							limit = {
									num_of_factories > 5
									has_defensive_war = yes
									NOT = {
											has_war_with = USA
										}
									NOT = {
											has_government = fascism
										}
								}
							ROOT = {
									add_ai_strategy = {
											type = support
											id = PREV
											value = 50
										}
								}
							add_equipment_to_stockpile = {
									type = infantry_equipment_0
									amount = 150
									producer = USA
								}
						}
				}

	}
	focus = {
		id = USA_USACE_projects
		icon = GFX_goal_generic_production
		cost = 7
		prerequisite = {
			focus = USA_arsenal_of_democracy
		}
		x = 17
		y = 4
			available = {
					congress_low_support_trigger = yes
					OR = {
							has_war_support > 0.35
							threat > 0.35
							has_war = yes
						}
				}
			continue_if_invalid = yes
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									arms_factory > 0
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
									OR = {
											region = 117
											region = 118
											region = 119
											region = 120
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = USA_USACE_projects_3AF
						}
					random_owned_controlled_state = {
							limit = {
									arms_factory > 0
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
									OR = {
											region = 117
											region = 118
											region = 119
											region = 120
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = USA_USACE_projects_3AF
						}
					random_owned_controlled_state = {
							limit = {
									arms_factory > 0
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
									OR = {
											region = 117
											region = 118
											region = 119
											region = 120
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							set_state_flag = USA_USACE_projects_3AF
						}
					air_experience = 25
					navy_experience = 25
					army_experience = 25
				}

	}
	focus = {
		id = USA_the_giant_wakes
		icon = GFX_goal_generic_construct_civ_factory
		cost = 3
		prerequisite = {
			focus = USA_war_powers_act
			focus = USA_USACE_projects
		}
		x = 14
		y = 5
			available = {
					OR = {
							any_enemy_country = {
									num_of_factories > 70
								}
							any_other_country = {
									has_government = ROOT
									num_of_factories > 70
									surrender_progress > 0.05
								}
							any_other_country = {
									NOT = {
											has_government = ROOT
										}
									num_of_factories > 400
								}
							date > 1940.1.1
							threat > 0.99
						}
				}
			continue_if_invalid = yes
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			bypass = {
					has_idea = USA_homeland_defense
				}
			completion_reward = {
					add_political_power = 100
					if = {
							limit = {
									NOT = {
											has_idea = undisturbed_isolation
										}
									NOT = {
											has_idea = isolation
										}
									NOT = {
											has_country_flag = USA_the_giant_wakes_added_civ_eco
										}
								}
							add_political_power = 100
						}
					if = {
							limit = {
									OR = {
											has_idea = isolation
											has_idea = undisturbed_isolation
											has_country_flag = USA_the_giant_wakes_added_civ_eco
										}
								}
							add_ideas = low_economic_mobilisation
							set_country_flag = USA_the_giant_wakes_added_civ_eco
						}
				}

	}
	focus = {
		id = USA_scientist_haven
		icon = GFX_focus_research
		cost = 7
		prerequisite = {
			focus = USA_the_giant_wakes
		}
		x = 17
		y = 6
			available_if_capitulated = yes
			available = {
					has_stability > 0.80
					threat > 0.3
					OR = {
							AND = {
									has_government = democratic
									democratic > 0.80
								}
							AND = {
									has_government = communism
									has_completed_focus = USA_worker_management_act
								}
							AND = {
									OR = {
											has_government = neutrality
											has_government = fascism
										}
									has_completed_focus = USA_national_employment_strategy
								}
						}
				}
			completion_reward = {
					add_research_slot = 1
					add_tech_bonus = {
							name = USA_scientist_haven
							bonus = 0.5
							uses = 1
							category = rocketry
						}
					add_tech_bonus = {
							name = USA_scientist_haven
							bonus = 0.5
							uses = 1
							category = jet_technology
						}
					add_tech_bonus = {
							name = USA_scientist_haven
							bonus = 0.5
							uses = 1
							category = electronics
						}
				}

	}
	focus = {
		id = USA_us_ussr_economic_cooperation
		icon = GFX_goal_generic_soviet_construction
		cost = 7
		prerequisite = {
			focus = USA_the_giant_wakes
		}
		x = 12
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {
					not = {
							has_war_with = SOV
						}
					threat > 0.25
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					SOV = {
							add_to_tech_sharing_group = USA_SOV_tech_group
							random_owned_controlled_state = {
									limit = {
											is_core_of = SOV
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
							random_owned_controlled_state = {
									limit = {
											is_core_of = SOV
											free_building_slots = {
													building = industrial_complex
													size > 1
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 2
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
					add_to_tech_sharing_group = USA_SOV_tech_group
				}

	}
	focus = {
		id = USA_manhattan_project
		icon = GFX_focus_wonderweapons
		cost = 7
		prerequisite = {
			focus = USA_scientist_haven
		}
		x = 17
		y = 7
			available_if_capitulated = yes
			completion_reward = {
					IF = {
							limit = {
									NOT = {
											has_tech = atomic_research
										}
								}
							add_tech_bonus = {
									name = USA_manhattan_project
									bonus = 0.5
									uses = 1
									category = nuclear
								}
							add_breakthrough_progress = {
									specialization = specialization_nuclear
									value = 0.5
								}
							add_ideas = USA_manhattan_project_ns
						}
					ELSE = {
							add_breakthrough_progress = {
									specialization = specialization_nuclear
									value = 1
								}
							add_ideas = USA_manhattan_project_ns
						}
				}

	}
	focus = {
		id = USA_adjusted_compensation_act
		icon = GFX_goal_generic_consumer_goods
		cost = 7
		prerequisite = {
			focus = USA_reestablish_the_gold_standard
		}
		x = 19
		y = 1
			ai_will_do = {
					factor = 25
				}
			available = {
					congress_medium_support_trigger = yes
					has_government = democratic
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					add_timed_idea = {
							idea = USA_adjusted_compensation_payment
							days = 365
						}
					USA_great_depression_level_down = yes
					if = {
							limit = {
									not = {
											congress_medium_support_trigger = yes
										}
								}
							USA_congress_small_opposition = yes
						}
				}

	}
	focus = {
		id = USA_protectionist_tariffs
		icon = GFX_goal_generic_defence
		cost = 7
		prerequisite = {
			focus = USA_adjusted_compensation_act
		}
		x = 19
		y = 2
			ai_will_do = {
					factor = 1
				}
			available = {
					has_government = democratic
					not = {
							has_country_flag = USA_great_depression_cooldown
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					USA_great_depression_level_down = yes
					if = {
							limit = {
									has_idea = free_trade
								}
							add_ideas = export_focus
						}
					set_country_flag = {
							flag = USA_great_depression_cooldown
							value = 1
							days = 300
						}
					custom_effect_tooltip = USA_great_depression_cooldown_tt
				}

	}
	focus = {
		id = USA_labour_management_relations_act
		icon = GFX_focus_generic_military_academy
		cost = 7
		prerequisite = {
			focus = USA_protectionist_tariffs
		}
		x = 18
		y = 3
			ai_will_do = {
					factor = 25
				}
			available = {
					congress_medium_support_trigger = yes
					has_government = democratic
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_labour_management_relations_act
					if = {
							limit = {
									communism < 0.1
								}
							USA_congress_small_opposition = yes
						}
					else = {
							USA_congress_medium_opposition = yes
						}
				}

	}
	focus = {
		id = USA_income_tax_reform
		icon = GFX_goal_generic_intelligence_exchange
		cost = 7
		prerequisite = {
			focus = USA_protectionist_tariffs
		}
		x = 20
		y = 3
			ai_will_do = {
					factor = 25
				}
			available = {
					congress_high_support_trigger = yes
					not = {
							has_country_flag = USA_great_depression_cooldown
						}
					OR = {
							threat > 0.5
							date > 1938.1.1
							has_war = yes
						}
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					USA_great_depression_level_down = yes
					USA_congress_medium_opposition = yes
					unlock_decision_tooltip = {
							decision = USA_give_tax_break
							show_effect_tooltip = yes
						}
				}

	}
	focus = {
		id = USA_america_first
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = USA_reestablish_the_gold_standard
		}
		x = 25
		y = 1
			ai_will_do = {
					factor = 1
				}
			allow_branch = {
					has_dlc = "Man the Guns"
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = charles_coughlin
					add_popularity = {
							ideology = fascism
							popularity = 0.05
						}
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = USA_william_regnery
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = USA_joseph_patterson
					if = {
							limit = {
									is_ai = yes
									OR = {
											has_country_flag = USA_AI_RANDOM_FASCIST
											has_game_rule = {
													rule = USA_ai_behavior
													option = FASCIST
												}
										}
								}
							add_ideas = charles_coughlin
						}
				}

	}
	focus = {
		id = USA_national_prosperity_program
		icon = GFX_goal_generic_consumer_goods
		cost = 7
		prerequisite = {
			focus = USA_america_first
		}
		x = 25
		y = 2
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_stability = 0.10
				}

	}
	focus = {
		id = USA_de_regulate_the_banking_sector
		icon = GFX_focus_generic_industry_2
		cost = 7
		prerequisite = {
			focus = USA_national_prosperity_program
		}
		x = 24
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_banking_sector_deregulation
				}

	}
	focus = {
		id = USA_institute_of_american_sciences
		icon = GFX_focus_research
		cost = 7
		prerequisite = {
			focus = USA_income_tax_reform
			focus = USA_de_regulate_the_banking_sector
		}
		x = 21
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = { amount_research_slots < 6 }
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = USA_privatize_the_TVA
		icon = GFX_focus_generic_industry_1
		cost = 7
		prerequisite = {
			focus = USA_income_tax_reform
			focus = USA_de_regulate_the_banking_sector
		}
		x = 23
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					368 = {
							add_extra_state_shared_building_slots = 2
						}
					add_timed_idea = {
							idea = USA_privatization
							days = 730
						}
				}

	}
	focus = {
		id = USA_ally_with_the_silver_shirts
		icon = GFX_focus_generic_diplomatic_treaty
		cost = 7
		prerequisite = {
			focus = USA_national_prosperity_program
		}
		x = 26
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
					fascism > 0.05
				}
			bypass = {
					has_government = fascism
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					USA_congress_medium_support = yes
					unlock_decision_tooltip = {
							decision = USA_beat_up_opposition
							show_effect_tooltip = yes
						}
					if = {
							limit = {
									has_country_flag = mtg_usa_civil_war_democrats_1
									not = {
											has_country_flag = mtg_usa_civil_war_democrats_2
										}
								}
							country_event = mtg_usa_civil_war_democrats.2
							custom_effect_tooltip = mtg_usa_civil_war_warning_tt
						}
					else_if = {
							limit = {
									not = {
											has_country_flag = mtg_usa_civil_war_democrats_1
										}
								}
							country_event = mtg_usa_civil_war_democrats.1
							custom_effect_tooltip = mtg_usa_civil_war_warning_tt
						}
				}

	}
	focus = {
		id = USA_manifest_destiny
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = USA_de_regulate_the_banking_sector
		}
		prerequisite = {
			focus = USA_ally_with_the_silver_shirts
		}
		x = 25
		y = 4
			available = {
					has_war_support > 0.15
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = USA_world_police
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									free_building_slots = {
											building = arms_factory
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									is_core_of = ROOT
									dockyard > 0
									free_building_slots = {
											building = dockyard
											size > 1
											include_locked = yes
										}
								}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = USA_recruit_the_free_corps
		icon = GFX_focus_usa_recruit_the_free_corps
		cost = 7
		prerequisite = {
			focus = USA_manifest_destiny
		}
		x = 27
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = military_youth_focus
					unlock_decision_tooltip = USA_raise_the_free_corps
					custom_effect_tooltip = USA_raise_the_free_corps_tt
				}

	}
	focus = {
		id = USA_extend_the_chinese_exclusion_acts
		icon = GFX_goal_generic_forceful_treaty
		cost = 7
		prerequisite = {
			focus = USA_recruit_the_free_corps
		}
		x = 26
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {
					congress_low_support_trigger = yes
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					add_political_power = 100
					add_popularity = {
							ideology = fascism
							popularity = 0.01
						}
					USA_congress_large_support = yes
					event_target:WTT_current_china_leader = {
							add_opinion_modifier = {
									modifier = USA_extend_the_chinese_exclusion_acts
									target = ROOT
								}
						}
				}

	}
	focus = {
		id = USA_send_lindbergh_to_germany
		icon = GFX_focus_chi_mission_to_germany
		cost = 7
		prerequisite = {
			focus = USA_recruit_the_free_corps
		}
		x = 28
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					air_experience = 75
					custom_effect_tooltip = available_chief_of_airforce
					show_ideas_tooltip = USA_charles_lindbergh
					GER = {
							air_experience = 25
							random_owned_controlled_state = {
									limit = {
											is_core_of = GER
											free_building_slots = {
													building = industrial_complex
													size > 0
													include_locked = yes
												}
										}
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = industrial_complex
											level = 1
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = USA_work_with_the_bund
		icon = GFX_goal_generic_dangerous_deal
		cost = 7
		prerequisite = {
			focus = USA_send_lindbergh_to_germany
		}
		x = 28
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {
					not = {
							has_war_with = GER
						}
				}
			bypass = {
					has_civil_war = yes
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_manpower = 25000
					GER = {
							add_opinion_modifier = {
									target = ROOT
									modifier = USA_work_with_the_bund
								}
						}
					set_country_flag = MTG_work_with_the_bund
					custom_effect_tooltip = USA_work_with_the_bund_tt
			GER = {
	            add_manpower = 50000
				add_war_support = 0.01
				every_state = {
				limit = { is_core_of = GER }
				random_select_amount = 5
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				}
			}
		}

	}
	focus = {
		id = USA_selective_training_act
		icon = GFX_focus_generic_military_mission
		cost = 7
		prerequisite = {
			focus = USA_war_department
		}
		x = 47
		y = 1
			ai_will_do = {
					factor = 1
				}
			available = {
					if = {
							limit = {
									threat < 0.5
									has_war = no
								}
							congress_high_support_trigger = yes
						}
					else = {
							congress_low_support_trigger = yes
						}
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									has_idea = disarmed_nation
								}
							add_ideas = volunteer_only
						}
					else = {
							add_political_power = 150
						}
					if = {
							limit = {
									has_war_support < 0.1
								}
							set_war_support = 0.1
						}
					if = {
							limit = {
									has_war_support < 0.4
								}
							USA_congress_medium_opposition = yes
						}
				}

	}
	focus = {
		id = USA_war_plans_division
		icon = GFX_goal_generic_position_armies
		cost = 7
		prerequisite = {
			focus = USA_selective_training_act
		}
		x = 37
		y = 2
			offset = {
					x = -26
					y = 0
					trigger = {
							not = {
									has_dlc = "Man the Guns"
								}
						}
				}
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_named_threat = {
							threat = 1
							name = USA_war_plans_division
						}
					custom_effect_tooltip = available_chief_of_army
					show_ideas_tooltip = walter_krueger
					unlock_decision_category_tooltip = USA_war_plans
				}

	}
	focus = {
		id = USA_intervention_in_the_americas
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7
		prerequisite = {
			focus = USA_war_plans_division
		}
		x = 30
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
					threat > 0.15
					has_army_manpower = {
							size > 250000
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					set_rule = {
							can_send_volunteers = yes
						}
					add_timed_idea = {
							idea = USA_intervention_in_the_americas
							days = 1095
						}
				}

	}
	focus = {
		id = USA_intervention_in_europe
		icon = GFX_goal_generic_territory_or_war
		cost = 7
		prerequisite = {
			focus = USA_war_plans_division
		}
		x = 33
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
					threat > 0.25
					has_army_manpower = {
							size > 250000
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_timed_idea = {
							idea = USA_intervention_in_europe
							days = 1095
						}
				}

	}
	focus = {
		id = USA_war_plan_gold
		icon = GFX_focus_attack_france
		cost = 7
		prerequisite = {
			focus = USA_intervention_in_europe
		}
		x = 32
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {
					FRA = {
							has_added_tension_amount > 10
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_gold
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_war_plan_silver
		icon = GFX_focus_attack_italy
		cost = 7
		prerequisite = {
			focus = USA_intervention_in_europe
		}
		x = 34
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {
					ITA = {
							has_added_tension_amount > 10
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_silver
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_war_plan_green
		icon = GFX_focus_attack_mexico
		cost = 7
		prerequisite = {
			focus = USA_war_plans_division
		}
		x = 36
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_green
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_war_plan_crimson
		icon = GFX_focus_attack_canada
		cost = 7
		prerequisite = {
			focus = USA_war_plans_division
		}
		x = 38
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_crimson
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_war_plan_red
		icon = GFX_focus_attack_britain
		cost = 7
		prerequisite = {
			focus = USA_intervention_in_europe
		}
		x = 39
		y = 4
			available = {
																								#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
#ai_will_do = # factor = #ai_will_do = # factor = 1
#ai_will_do = # factor = 1
#ai_will_do = {
# factor = 1
}
			#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
			#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
			#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
			#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
			#ai_will_do = # factor = #ai_will_do = # factor = 1
			#ai_will_do = # factor = 1
			#ai_will_do = {
			# factor = 1
			#}
			available_if_capitulated = yes
			available = {
					ENG = {
							has_added_tension_amount > 10
						}
				}
			completion_reward = {
					ENG = {
							add_opinion_modifier = {
									target = USA
									modifier = war_plan_red
								}
						}
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_red
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_war_plan_ruby
		icon = GFX_focus_attack_india
		cost = 7
		prerequisite = {
			focus = USA_war_plan_red
		}
		x = 38
		y = 5
			ai_will_do = {
					factor = 1
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_ruby
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_war_plan_scarlet_garnet
		icon = GFX_focus_attack_australia
		cost = 7
		prerequisite = {
			focus = USA_war_plan_red
		}
		x = 40
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_scarlet_garnet
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_intervention_in_asia
		icon = GFX_goal_generic_major_war
		cost = 7
		prerequisite = {
			focus = USA_war_plans_division
		}
		x = 43
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
					threat > 0.15
					has_army_manpower = {
							size > 400000
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					create_corps_commander = {
							name = "Alexander Vandegrift"
							gfx = GFX_portrait_usa_alexander_vandegrift
							skill = 3
							attack_skill = 3
							defense_skill = 1
							planning_skill = 3
							logistics_skill = 3
							traits = { naval_invader }
						}
				}

	}
	focus = {
		id = USA_defense_of_the_pacific
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 7
		prerequisite = {
			focus = USA_intervention_in_asia
		}
		x = 43
		y = 4
			available = {
					JAP = {
							exists = yes
							NOT = {
									has_government = ROOT
								}
						}
				}
			will_lead_to_war_with = JAP
			ai_will_do = {
					factor = 25
				}
			completion_reward = {
					650 = {
							add_building_construction = {
									type = coastal_bunker
									province = 13067
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = naval_base
									province = 13067
									level = 2
									instant_build = yes
								}
						}
					631 = {
							add_building_construction = {
									type = coastal_bunker
									province = 13052
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = naval_base
									province = 13052
									level = 2
									instant_build = yes
								}
						}
					632 = {
							add_building_construction = {
									type = coastal_bunker
									province = 13047
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = naval_base
									province = 13047
									level = 2
									instant_build = yes
								}
						}
					638 = {
							add_building_construction = {
									type = coastal_bunker
									province = 12140
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = naval_base
									province = 12140
									level = 2
									instant_build = yes
								}
						}
					642 = {
							add_building_construction = {
									type = coastal_bunker
									province = 13050
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = naval_base
									province = 13050
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = USA_war_plan_yellow
		icon = GFX_focus_attack_china
		cost = 7
		prerequisite = {
			focus = USA_defense_of_the_pacific
		}
		x = 42
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_yellow
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_war_plan_orange
		icon = GFX_focus_attack_japan
		cost = 7
		prerequisite = {
			focus = USA_defense_of_the_pacific
		}
		x = 44
		y = 5
			available = {

}
			continue_if_invalid = yes
			available_if_capitulated = yes
			ai_will_do = {
					factor = 15
				}
			available = {
					JAP = {
							has_added_tension_amount > 10
						}
				}
			completion_reward = {
					JAP = {
							add_opinion_modifier = {
									target = USA
									modifier = war_plan_orange
								}
						}
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_orange
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_louisiana_maneuvers
		icon = GFX_goal_generic_cavalry
		cost = 7
		prerequisite = {
			focus = USA_selective_training_act
		}
		x = 46
		y = 2
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					army_experience = 25
					add_doctrine_cost_reduction = {
							name = USA_louisiana_maneuvers
							cost_reduction = 0.5
							uses = 2
							category = land_doctrine
						}
				}

	}
	focus = {
		id = USA_support_rock_island
		icon = GFX_goal_generic_army_artillery
		cost = 7
		prerequisite = {
			focus = USA_louisiana_maneuvers
		}
		x = 45
		y = 3
			ai_will_do = {
					factor = 5
				}
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = USA_support_rock_island
							uses = 1
							bonus = 0.5
							category = support_tech
						}
					add_tech_bonus = {
							name = USA_support_rock_island
							uses = 1
							bonus = 0.5
							category = artillery
						}
				}

	}
	focus = {
		id = USA_army_of_the_united_states
		icon = GFX_focus_generic_little_entente
		cost = 7
		prerequisite = {
			focus = USA_selective_training_act
		}
		x = 49
		y = 2
			ai_will_do = {
					factor = 1
				}
			available = {
					threat > 0.20
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_timed_idea = {
							idea = USA_army_of_the_united_states
							days = 730
						}
				}

	}
	focus = {
		id = USA_womens_armed_service_integration_act
		icon = GFX_focus_generic_treaty
		cost = 7
		prerequisite = {
			focus = USA_army_of_the_united_states
		}
		prerequisite = {
			focus = USA_louisiana_maneuvers
		}
		x = 47
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {
					congress_medium_support_trigger = yes
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_womens_armed_service_integration_act
				}

	}
	focus = {
		id = USA_tank_experiments
		icon = GFX_goal_generic_army_tanks
		cost = 7
		prerequisite = {
			focus = USA_womens_armed_service_integration_act
		}
		prerequisite = {
			focus = USA_support_rock_island
		}
		x = 46
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = USA_tank_experiments
							uses = 2
							bonus = 0.5
							category = armor
						}
				}

	}
	focus = {
		id = USA_armored_infantry
		icon = GFX_goal_generic_build_tank
		cost = 7
		prerequisite = {
			focus = USA_tank_experiments
		}
		x = 46
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = USA_armored_infantry
							uses = 2
							bonus = 0.5
							category = motorized_equipment
						}
				}

	}
	focus = {
		id = USA_main_battle_tanks
		icon = GFX_focus_generic_combined_arms
		cost = 7
		prerequisite = {
			focus = USA_armored_infantry
		}
		x = 47
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					IF = {
							limit = {
									has_dlc = "Arms Against Tyranny"
								}
							custom_effect_tooltip = available_mio_tt
							show_mio_tooltip = USA_detroit_arsenal_organization
							mio:USA_detroit_arsenal_organization = {
									add_mio_size = 6
								}
						}
					ELSE = {
							custom_effect_tooltip = available_designer
							show_ideas_tooltip = detroit_arsenal
						}
				}

	}
	focus = {
		id = USA_tank_destroyer_doctrine
		icon = GFX_focus_usa_tank_destroyer_doctrine
		cost = 7
		prerequisite = {
			focus = USA_armored_infantry
		}
		x = 45
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					IF = {
							limit = {
									has_dlc = "Arms Against Tyranny"
								}
							custom_effect_tooltip = available_mio_tt
							show_mio_tooltip = USA_tank_destroyer_board_organization
							mio:USA_tank_destroyer_board_organization = {
									add_mio_size = 4
								}
						}
					ELSE = {
							custom_effect_tooltip = available_designer
							show_ideas_tooltip = tank_destroyer_board
						}
				}

	}
	focus = {
		id = USA_first_special_service_force
		icon = GFX_goal_generic_special_forces
		cost = 7
		prerequisite = {
			focus = USA_army_of_the_united_states
		}
		x = 49
		y = 3
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = special_bonus
							bonus = 0.5
							uses = 2
							technology = paratroopers2
							technology = paratroopers3
							technology = tech_mountaineers2
							technology = tech_mountaineers3
							technology = tech_engineers2
							technology = tech_engineers3
							technology = tech_recon2
							technology = tech_recon3
						}
				}

	}
	focus = {
		id = USA_airborne_divisions
		icon = GFX_focus_generic_paratrooper
		cost = 7
		prerequisite = {
			focus = USA_first_special_service_force
		}
		x = 48
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_airborne_divisions
					if = {
							limit = {
									has_dlc = "Arms Against Tyranny"
								}
							add_potential_special_forces_tree = yes
							add_doctrine_cost_reduction = {
									name = USA_airborne_divisions
									cost_reduction = 0.2
									uses = 2
									category = special_forces_doctrine
								}
						}
				}

	}
	focus = {
		id = USA_air_war_plans_division
		icon = GFX_goal_generic_build_airforce
		cost = 7
		prerequisite = {
			focus = USA_war_department
		}
		x = 52
		y = 1
			available_if_capitulated = yes
			completion_reward = {
					air_experience = 25
					add_doctrine_cost_reduction = {
							name = USA_air_war_plans_division
							cost_reduction = 0.5
							uses = 2
							category = air_doctrine
						}
					add_timed_idea = {
							idea = air_war_plans_division_focus
							days = 1095
						}
				}

	}
	focus = {
		id = USA_air_support
		icon = GFX_goal_generic_air_fighter
		cost = 7
		prerequisite = {
			focus = USA_air_war_plans_division
		}
		x = 51
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					air_experience = 25
					add_timed_idea = {
							idea = air_support_focus
							days = 1095
						}
				}

	}
	focus = {
		id = USA_CAS
		text = CAS_effort
		icon = GFX_goal_generic_CAS
		cost = 7
		prerequisite = {
			focus = USA_air_support
		}
		x = 51
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = CAS_effort
							uses = 1
							bonus = 1.0
							category = cas_bomber
						}
				}

	}
	focus = {
		id = USA_us_army_airforce
		icon = GFX_focus_generic_strike_at_democracy1
		cost = 7
		prerequisite = {
			focus = USA_first_special_service_force
		}
		prerequisite = {
			focus = USA_CAS
		}
		x = 50
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = USA_us_army_airforce
							uses = 2
							cost_reduction = 0.5
							category = air_doctrine
						}
				}

	}
	focus = {
		id = USA_strategic_bombing
		icon = GFX_goal_generic_occupy_start_war
		cost = 7
		prerequisite = {
			focus = USA_air_war_plans_division
		}
		x = 53
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					air_experience = 25
					add_timed_idea = {
							idea = strategic_bombing_focus
							days = 1095
						}
				}

	}
	focus = {
		id = USA_escort_fighters
		icon = GFX_focus_usa_escort_fighters
		cost = 7
		prerequisite = {
			focus = USA_strategic_bombing
		}
		x = 53
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = USA_escort_fighters
							bonus = 1.5
							uses = 1
							category = cat_heavy_fighter
						}
				}

	}
	focus = {
		id = USA_TAC
		icon = GFX_goal_generic_air_doctrine
		cost = 7
		prerequisite = {
			focus = USA_CAS
			focus = USA_escort_fighters
		}
		x = 52
		y = 4
			available_if_capitulated = yes
			completion_reward = {
					air_experience = 25
					add_tech_bonus = {
							name = USA_TAC
							uses = 1
							bonus = 1.0
							category = tactical_bomber
						}
				}

	}
	focus = {
		id = USA_combined_bomber_offensive
		icon = GFX_goal_generic_air_bomber
		cost = 7
		prerequisite = {
			focus = USA_strategic_bombing
		}
		x = 55
		y = 3
			available = {
					has_war = yes
					OR = {
							is_in_faction_with = GER
							is_in_faction_with = JAP
							is_in_faction_with = ITA
							is_in_faction_with = SOV
							is_in_faction_with = FRA
							is_in_faction_with = ENG
							any_enemy_country = {
									ic_ratio = {
											tag = ROOT
											ratio > 1.25
										}
								}
						}
				}
			#ai_will_do = {
			# factor = 1
			#}
			available_if_capitulated = yes
			completion_reward = {
					air_experience = 25
					add_tech_bonus = {
							name = USA_combined_bomber_offensive
							bonus = 1.0
							uses = 1
							category = heavy_air
						}
					add_ideas = combined_bomber_offensive
				}

	}
	focus = {
		id = USA_us_air_force
		icon = GFX_goal_generic_build_airforce
		cost = 7
		prerequisite = {
			focus = USA_escort_fighters
		}
		prerequisite = {
			focus = USA_combined_bomber_offensive
		}
		x = 54
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_us_air_force
				}

	}
	focus = {
		id = USA_build_the_pentagon
		icon = GFX_focus_usa_build_the_pentagon
		cost = 7
		prerequisite = {
			focus = USA_war_department
		}
		x = 56
		y = 1
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_the_pentagon
				}

	}
	focus = {
		id = USA_department_of_defense
		icon = GFX_goal_generic_military_sphere
		cost = 7
		prerequisite = {
			focus = USA_build_the_pentagon
		}
		x = 56
		y = 2
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					swap_ideas = {
							remove_idea = USA_war_department
							add_idea = USA_department_of_defense
						}
				}

	}
	focus = {
		id = USA_two_ocean_navy_act
		icon = GFX_focus_generic_navy_battleship2
		cost = 7
		prerequisite = {
			focus = USA_war_department
		}
		x = 62
		y = 1
			ai_will_do = {
					factor = 1
				}
			available = {
					if = {
							limit = {
									threat < 0.5
									has_war = no
								}
							congress_high_support_trigger = yes
						}
					else = {
							congress_low_support_trigger = yes
						}
					controls_state = 378
					controls_state = 358
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			complete_tooltip = {
					378 = {
							add_extra_state_shared_building_slots = 5
							add_building_construction = {
									type = dockyard
									level = 5
									instant_build = yes
								}
						}
					358 = {
							add_extra_state_shared_building_slots = 5
							add_building_construction = {
									type = dockyard
									level = 5
									instant_build = yes
								}
						}
				}
			completion_reward = {
					if = {
							limit = {
									has_war_support < 0.4
								}
							USA_congress_medium_opposition = yes
						}
					if = {
							limit = {
									378 = {
											free_building_slots = {
													building = dockyard
													size > 4
													include_locked = yes
												}
										}
								}
							378 = {
									add_extra_state_shared_building_slots = 5
									add_building_construction = {
											type = dockyard
											level = 5
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									358 = {
											free_building_slots = {
													building = dockyard
													size > 4
													include_locked = yes
												}
										}
								}
							358 = {
									add_extra_state_shared_building_slots = 5
									add_building_construction = {
											type = dockyard
											level = 5
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = USA_expand_the_USMC
		icon = GFX_goal_generic_special_forces
		cost = 7
		prerequisite = {
			focus = USA_build_the_pentagon
		}
		prerequisite = {
			focus = USA_two_ocean_navy_act
		}
		x = 58
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = USA_expand_the_USMC
							bonus = 1.0
							uses = 1
							technology = marines
							technology = marines2
						}
				}

	}
	focus = {
		id = USA_amphibious_operations
		icon = GFX_goal_generic_amphibious_assault
		cost = 7
		prerequisite = {
			focus = USA_expand_the_USMC
		}
		x = 57
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = USA_amphibious_operations
							bonus = 1.0
							uses = 2
							category = tp_tech
						}
				}

	}
	focus = {
		id = USA_liberty_ships
		icon = GFX_goal_generic_amphibious_assault
		cost = 7
		prerequisite = {
			focus = USA_expand_the_USMC
		}
		x = 59
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_timed_idea = {
							idea = liberty_ships_focus
							days = 1095
						}
				}

	}
	focus = {
		id = USA_fund_the_navy
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 7
		prerequisite = {
			focus = USA_build_the_pentagon
		}
		prerequisite = {
			focus = USA_two_ocean_navy_act
		}
		x = 60
		y = 2
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_doctrine_cost_reduction = {
							name = USA_fund_the_navy
							uses = 3
							cost_reduction = 0.5
							category = naval_doctrine
						}
				}

	}
	focus = {
		id = USA_bureau_of_ships
		icon = GFX_goal_generic_build_navy
		cost = 7
		prerequisite = {
			focus = USA_two_ocean_navy_act
		}
		x = 62
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					navy_experience = 25
					IF = {
							limit = {
									has_dlc = "Arms Against Tyranny"
								}
							mio:USA_norfolk_naval_yard_organization = {
									add_mio_size = 1
								}
							mio:USA_electric_boat_company_organization = {
									add_mio_size = 1
								}
							mio:USA_brooklyn_naval_yard_organization = {
									add_mio_size = 1
								}
							mio:USA_newport_news_shipbuilding_organization = {
									add_mio_size = 1
								}
						}
					add_ideas = bureau_of_ships_focus
				}

	}
	focus = {
		id = USA_maritime_commission
		icon = GFX_goal_generic_production2
		cost = 7
		prerequisite = {
			focus = USA_bureau_of_ships
		}
		x = 62
		y = 3
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_timed_idea = {
							idea = USA_maritime_commission
							days = 1095
						}
				}

	}
	focus = {
		id = USA_battleship_primacy
		icon = GFX_goal_generic_navy_battleship
		cost = 7
		prerequisite = {
			focus = USA_maritime_commission
		}
		mutually_exclusive = {
			focus = USA_carrier_primacy
		}
		x = 58
		y = 4
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = USA_battleship_primacy
							bonus = 1.5
							uses = 1
							category = bb_tech
						}
				}

	}
	focus = {
		id = USA_carrier_primacy
		icon = GFX_goal_generic_navy_carrier
		cost = 7
		prerequisite = {
			focus = USA_maritime_commission
		}
		mutually_exclusive = {
			focus = USA_battleship_primacy
		}
		x = 60
		y = 4
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = USA_carrier_primacy
							bonus = 1.5
							uses = 1
							category = cv_tech
						}
				}

	}
	focus = {
		id = USA_advanced_basing
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 7
		prerequisite = {
			focus = USA_maritime_commission
		}
		x = 62
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					638 = {
							add_building_construction = {
									type = naval_base
									province = 12140
									level = 2
									instant_build = yes
								}
						}
					if = {
							limit = {
									327 = {
											CONTROLLER = {
													is_subject_of = ROOT
												}
										}
								}
							327 = {
									add_building_construction = {
											type = naval_base
											province = 10265
											level = 2
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = USA_magic
		icon = GFX_goal_generic_radar
		cost = 7
		prerequisite = {
			focus = USA_advanced_basing
		}
		x = 62
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_magic
				}

	}
	focus = {
		id = USA_naval_radar
		icon = GFX_goal_generic_radar
		cost = 7
		prerequisite = {
			focus = USA_magic
		}
		x = 62
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = USA_naval_radar
							uses = 2
							bonus = 2.0
							category = radar_tech
						}
				}

	}
	focus = {
		id = USA_escort_effort
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 7
		prerequisite = {
			focus = USA_maritime_commission
		}
		mutually_exclusive = {
			focus = USA_fleet_submarines
		}
		x = 64
		y = 4
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = escort_effort_focus
				}

	}
	focus = {
		id = USA_convoy_tactics
		icon = GFX_goal_generic_navy_cruiser
		cost = 7
		prerequisite = {
			focus = USA_escort_effort
		}
		x = 64
		y = 5
			available_if_capitulated = yes
			completion_reward = {
					navy_experience = 25
					add_doctrine_cost_reduction = {
							name = USA_convoy_tactics
							cost_reduction = 0.5
							uses = 2
							category = convoy_defense_tree
						}
				}

	}
	focus = {
		id = USA_desegregate_the_armed_forces
		icon = GFX_goal_generic_small_arms
		cost = 7
		prerequisite = {
			focus = USA_the_giant_wakes
		}
		x = 10
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {
					OR = {
							communism > 0.15
							has_country_leader = {
									ruling_only = yes
									name = "Harry S. Truman"
								}
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_armed_forces_desegregation
				}

	}
	focus = {
		id = USA_full_desegregation
		icon = GFX_focus_generic_support_the_left_right
		cost = 7
		prerequisite = {
			focus = USA_militia_organization_act
		}
		prerequisite = {
			focus = USA_desegregate_the_armed_forces
		}
		mutually_exclusive = {
			focus = USA_unholy_alliance
			focus = USA_empower_the_huac
		}
		x = 10
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {
					has_government = communism
					is_subject = no
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					swap_ideas = {
							remove_idea = USA_armed_forces_desegregation
							add_idea = USA_full_desegregation
						}
					if = {
							limit = {
									not = {
											has_government = communism
										}
								}
							USA_congress_large_opposition = yes
						}
					if = {
							limit = {
									has_country_flag = mtg_usa_civil_war_fascists_1
									not = {
											has_country_flag = mtg_usa_civil_war_fascists_2
										}
								}
							country_event = mtg_usa_civil_war_fascists.2
							custom_effect_tooltip = mtg_usa_civil_war_warning_tt
						}
					else_if = {
							limit = {
									not = {
											has_country_flag = mtg_usa_civil_war_fascists_1
										}
								}
							country_event = mtg_usa_civil_war_fascists.1
							custom_effect_tooltip = mtg_usa_civil_war_warning_tt
						}
				}

	}
	focus = {
		id = USA_invite_foreign_support
		icon = GFX_goal_generic_military_deal
		cost = 7
		prerequisite = {
			focus = USA_manifest_destiny
		}
		x = 23
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_offsite_building = {
							type = arms_factory
							level = 2
						}
					unlock_decision_category_tooltip = USA_foreign_support
					custom_effect_tooltip = USA_foreign_support_tt
				}

	}
	focus = {
		id = USA_advanced_mahanian_doctrine
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 7
		prerequisite = {
			focus = USA_battleship_primacy
		}
		x = 58
		y = 5
			available_if_capitulated = yes
			completion_reward = {
					navy_experience = 25
					add_doctrine_cost_reduction = {
							name = USA_advanced_mahanian_doctrine
							cost_reduction = 0.5
							uses = 2
							category = cat_base_strike
						}
				}

	}
	focus = {
		id = USA_bureau_of_aeronautics
		icon = GFX_goal_generic_air_naval_bomber
		cost = 7
		prerequisite = {
			focus = USA_carrier_primacy
		}
		x = 60
		y = 5
			available_if_capitulated = yes
			completion_reward = {
					air_experience = 25
					navy_experience = 25
					add_tech_bonus = {
							name = USA_bureau_of_aeronautics
							bonus = 0.5
							uses = 1
							category = naval_air
						}
					add_doctrine_cost_reduction = {
							name = USA_bureau_of_aeronautics
							cost_reduction = 0.5
							uses = 2
							category = cat_base_strike
						}
				}

	}
	focus = {
		id = USA_wartime_industry
		icon = GFX_goal_generic_construct_mil_factory
		cost = 7
		prerequisite = {
			focus = USA_the_giant_wakes
		}
		x = 14
		y = 6
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			available = {
					OR = {
							surrender_progress > 0.05
							has_war_support > 0.4
							threat > 0.5
						}
				}
			completion_reward = {
					add_timed_idea = {
							idea = wartime_industry_focus
							days = 730
						}
					custom_effect_tooltip = available_designer
					show_ideas_tooltip = USA_general_motors
				}

	}
	focus = {
		id = USA_rubber_reserve_company
		icon = GFX_focus_generic_rubber
		cost = 7
		prerequisite = {
			focus = USA_military_construction
		}
		x = 14
		y = 4
			available = {
					has_tech = rubber_processing
					OR = {
							threat > 0.9
							any_enemy_country = {
									controls_state = 336
								}
							any_enemy_country = {
									controls_state = 672
								}
							any_enemy_country = {
									controls_state = 335
								}
						}
				}
			completion_reward = {
					modify_building_resources = {
							building = synthetic_refinery
							resource = rubber
							amount = 1
						}
					add_tech_bonus = {
							name = USA_rubber_reserve_company
							bonus = 0.75
							uses = 2
							technology = improved_rubber_processing
							technology = advanced_rubber_processing
							technology = modern_rubber_processing
						}
				}

	}
	focus = {
		id = USA_voter_registration_act
		icon = GFX_focus_usa_voter_registration_act
		cost = 7
		prerequisite = {
			focus = USA_invite_foreign_support
		}
		x = 22
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {
					fascism > 0.05
					congress_high_support_trigger = yes
				}
			bypass = {

}
			cancel_if_invalid = no
			continue_if_invalid = yes
			available_if_capitulated = no
			completion_reward = {
					USA_return_majority = yes
					if = {
							limit = {
									democratic > 0.75
								}
							add_stability = -0.1
						}
					if = {
							limit = {
									has_country_flag = mtg_usa_civil_war_democrats_1
									not = {
											has_country_flag = mtg_usa_civil_war_democrats_2
										}
								}
							country_event = mtg_usa_civil_war_democrats.2
							custom_effect_tooltip = mtg_usa_civil_war_warning_tt
						}
					else_if = {
							limit = {
									not = {
											has_country_flag = mtg_usa_civil_war_democrats_1
										}
								}
							country_event = mtg_usa_civil_war_democrats.1
							custom_effect_tooltip = mtg_usa_civil_war_warning_tt
						}
				}

	}
	focus = {
		id = USA_honor_the_confederacy
		icon = GFX_focus_usa_honor_the_confederacy
		cost = 7
		prerequisite = {
			focus = USA_invite_foreign_support
		}
		x = 24
		y = 6
			ai_will_do = {
					factor = 1
				}
			available = {
					OR = {
						has_civil_war = yes
						has_government = fascism
						has_government = neutrality
						fascism > 0.25
						neutrality > 0.25
					}
					NOT = { original_tag = CSA }
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_named_threat = {
							threat = 4
							name = USA_honor_the_confederacy
						}
					add_timed_idea = {
							idea = idea_URG_rapid_industrialization
							days = 365
						}
					add_political_power = 150
					add_stability = 0.05
					add_war_support = 0.05
					unlock_decision_category_tooltip = USA_honor_the_confederacy
					custom_effect_tooltip = USA_honor_the_confederacy_tt
				}

	}
	focus = {
		id = USA_eliminate_the_southern_threat
		icon = GFX_goal_generic_military_sphere
		cost = 7
		prerequisite = {
			focus = USA_national_employment_strategy
		}
		x = 21
		y = 8
			ai_will_do = {
					factor = 1
				}
			available = {
					has_army_manpower = { size > 250000 }
					has_war_support > 0.25
					MEX = { has_war = no }
					is_subject = no
				}
			bypass = {
					MEX = { OR = {	is_subject_of = ROOT exists = no } }
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					MEX = {
							country_event = mtg_usa_southern_threat.1
						}
				}

	}
	focus = {
		id = USA_seize_cuba
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7
		prerequisite = {
			focus = USA_national_employment_strategy
		}
		x = 25
		y = 8
			ai_will_do = {
					factor = 1
				}
			available = {
					has_army_manpower = { size > 250000 }
					has_war_support > 0.25
					CUB = { has_war = no }
					is_subject = no
				}
			bypass = {
					owns_state = 315
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									CUB = {
											owns_state = 315
										}
								}
							create_wargoal = {
									type = annex_everything
									target = CUB
								}
						}
					else_if = {
							limit = {
									315 = {
											CONTROLLER = {
													not = {
															is_in_faction_with = ROOT
														}
												}
										}
								}
							315 = {
									CONTROLLER = {
											ROOT = {
													create_wargoal = {
															type = take_state
															target = PREV
															generator = { 315 }
														}
												}
										}
								}
						}
				}

	}
	focus = {
		id = USA_unholy_alliance
		icon = GFX_focus_chi_mission_to_the_soviet_union
		cost = 7
		prerequisite = {
			focus = USA_us_ussr_economic_cooperation
		}
		mutually_exclusive = {
			focus = USA_full_desegregation
			focus = USA_empower_the_huac
		}
		x = 12
		y = 7
			available = {
                    is_major = yes
					is_subject = no
					is_in_faction = no
					OR = { has_government = democratic has_government = communism }
					NOT = { has_completed_focus = USA_secure_china }
					OR = {
							communism > 0.1
								GER = {
									OR = {	has_government = neutrality has_government = fascism }
									has_offensive_war = yes 
									num_of_factories > 450 }
								ENG = {
									OR = { has_government = neutrality has_government = fascism }
									has_offensive_war = yes 
									num_of_factories > 450 }
								ITA = {
									OR = { has_government = neutrality has_government = fascism }
									has_offensive_war = yes 
									num_of_factories > 450 }
								JAP = {
									OR = { has_government = neutrality has_government = fascism }
									has_offensive_war = yes 
									num_of_factories > 450 }
					            date > 1942.1.1
						}
					not = {	has_war_with = SOV }
					SOV = { 
					  is_faction_leader = yes 
					  is_subject = no
					  OR = { has_government = democratic has_government = communism }
					}
					OR = { SOV = { surrender_progress > 0.35 } date > 1942.1.1 has_government = communism }
				}
			#ai_will_do = {
			# factor = 1
			#}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					SOV = {
							country_event = generic.2
						}
				}

	}
	focus = {
		id = USA_empower_the_huac
		icon = GFX_goal_generic_war_with_comintern
		cost = 7
		prerequisite = {
			focus = USA_wartime_industry
		}
		mutually_exclusive = {
			focus = USA_unholy_alliance
			focus = USA_full_desegregation
		}
		x = 14
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {
					OR = { 
					    date > 1942.1.1
						SOV = { is_major = yes num_of_factories > 450 }
						PRC = { is_major = yes num_of_factories > 450 }
				    }
					is_subject = no
					is_major = yes
					OR = { 
					     NOT = { has_country_leader = { character = USA_franklin_delano_roosevelt ruling_only = yes } } 
						 GER = { has_government = communism } 
						 ENG = { OR = {  NOT = { has_government = democratic } surrender_progress > 0.7 } }
				    }
					NOT = { has_government = communism communism > 0.15 }
				}
			bypass = { }
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_political_power = 300
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = USA_joseph_mccarthy
					unlock_decision_tooltip = {
							decision = USA_use_huac
							show_effect_tooltip = yes
						}
				}

	}
	focus = {
		id = USA_national_employment_strategy
		icon = GFX_focus_generic_industry_3
		cost = 7
		prerequisite = {
			focus = USA_voter_registration_act
		}
		prerequisite = {
			focus = USA_honor_the_confederacy
		}
		x = 23
		y = 7
			ai_will_do = {
					factor = 1
				}
			available = {
					fascism > 0.05
					OR = { threat > 0.5 date > 1938.1.1 has_war = yes }
			        378 = { is_fully_controlled_by = ROOT }
			        358 = { is_fully_controlled_by = ROOT } 
			        395 = { is_fully_controlled_by = ROOT } 
			        375 = { is_fully_controlled_by = ROOT } 
				}
			bypass = { }
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					swap_ideas = {
							remove_idea = USA_banking_sector_deregulation
							add_idea = USA_national_employment_strategy
						}
					USA_great_depression_level_down = yes
				}

	}
	focus = {
		id = USA_the_canadian_corridor
		icon = GFX_goal_generic_position_armies
		cost = 7
		prerequisite = {
			focus = USA_national_employment_strategy
		}
		x = 23
		y = 8
			ai_will_do = {
					factor = 1
				}
			available = {
					any_other_country = {	owns_state = 473 owns_state = 471 }
					fascism > 0.10
					has_army_manpower = { size > 250000 }
					has_war_support > 0.15
					is_subject = no
				}
			bypass = {
					owns_state = 473
					owns_state = 471
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					473 = {
							CONTROLLER = {
									country_event = mtg_usa_canadian_corridor.1
								}
						}
				}

	}
	focus = {
		id = USA_north_american_dominion
		icon = GFX_goal_generic_political_pressure
		cost = 7
		prerequisite = {
			focus = USA_office_of_strategic_services
		}
		x = 13
		y = 9
			ai_will_do = {
					factor = 1
				}
			available = {
					has_war = no
					is_subject = no 
					has_army_manpower = { size > 450000 }
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					every_country = {
							limit = {
									OR = {
											original_tag = CUB
											original_tag = HAI
											original_tag = DOM
											original_tag = GUA
											original_tag = MEX
											original_tag = CAN
											original_tag = HON
											original_tag = NIC
											original_tag = PAN
											original_tag = COS
											original_tag = ELS
										}
									    not = { has_war_with = ROOT }
									    not = { is_subject_of = ROOT }
								}
							country_event = mtg_usa_north_american_dominion.1
						}
				}

	}
	focus = {
		id = USA_strategic_interests
		icon = GFX_goal_generic_more_territorial_claims
		cost = 7
		prerequisite = {
			focus = USA_eliminate_the_southern_threat
			focus = USA_the_canadian_corridor
			focus = USA_seize_cuba
		}
		x = 23
		y = 9
			ai_will_do = {
					factor = 1
				}
			available = {
					is_major = yes
					is_subject = no
					has_army_manpower = { size > 750000 }
					has_war_support > 0.5
					has_stability > 0.5
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_political_power = 150
					if = {
							limit = {
									is_in_faction = no
								}
							create_faction = USA_manifest_destiny
							set_rule = {
									can_send_volunteers = yes
									can_create_factions = yes
								}
						}
					IF = {
							limit = {
									any_other_country = {
											has_full_control_of_state = 118
											has_full_control_of_state = 326
											336 = {
													CONTROLLER = {
															OR = {
																	is_subject_of = PREV.PREV
																	tag = PREV.PREV
																}
														}
												}
										}
								}
							118 = {
									CONTROLLER = {
											country_event = mtg_usa_strategic_interests.1
										}
								}
						}
					else = {
							if = {
									limit = {
											336 = {
													CONTROLLER = {
															is_subject = no
															NOT = {
																	has_full_control_of_state = 118
																}
														}
												}
										}
									336 = {
											CONTROLLER = {
													country_event = mtg_usa_strategic_interests.1
												}
										}
									118 = {
											CONTROLLER = {
													country_event = mtg_usa_strategic_interests.1
												}
										}
									if = {
											limit = {
													336 = {
															CONTROLLER = {
																	NOT = {
																			has_full_control_of_state = 326
																		}
																}
														}
													326 = {
															CONTROLLER = {
																	NOT = {
																			has_full_control_of_state = 118
																		}
																}
														}
												}
											326 = {
													CONTROLLER = {
															country_event = mtg_usa_strategic_interests.1
														}
												}
										}
								}
							else_if = {
									limit = {
											336 = {
													CONTROLLER = {
															is_subject = yes
														}
												}
										}
									336 = {
											CONTROLLER = {
													OVERLORD = {
															country_event = mtg_usa_strategic_interests.1
														}
												}
										}
									if = {
											limit = {
													336 = {
															CONTROLLER = {
																	OVERLORD = {
																			not = {
																					controls_state = 326
																				}
																		}
																}
														}
												}
											326 = {
													CONTROLLER = {
															country_event = mtg_usa_strategic_interests.1
														}
												}
										}
									if = {
											limit = {
													336 = {
															CONTROLLER = {
																	OVERLORD = {
																			not = {
																					controls_state = 118
																				}
																		}
																}
														}
												}
											118 = {
													CONTROLLER = {
															country_event = mtg_usa_strategic_interests.1
														}
												}
										}
								}
						}
				}

	}
	focus = {
		id = USA_pacific_pacification
		icon = GFX_focus_generic_coastal_fort
		cost = 7
		prerequisite = {
			focus = USA_strategic_interests
		}
		x = 24
		y = 10
			ai_will_do = {
					factor = 1
				}
			available = {
					fascism > 0.10
					country_exists = AST
					country_exists = NZL
					is_subject = no
				}
			bypass = {
					OR = {
							AND = {
									AST = {
											is_subject_of = ROOT
										}
									NZL = {
											is_subject_of = ROOT
										}
								}
							AND = {
									AST = {
											exists = no
										}
									NZL = {
											exists = no
										}
								}
						}
				}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									AST = {
											is_subject = yes
											OVERLORD = {
													not = {
															tag = NZL
														}
													not = {
															tag = ROOT
														}
												}
										}
									NZL = {
											is_subject = no
										}
								}
							AST = {
									OVERLORD = {
											country_event = mtg_usa_pacific_pacification.1
										}
								}
							NZL = {
									country_event = mtg_usa_pacific_pacification.1
								}
						}
					else_if = {
							limit = {
									AST = {
											is_subject = no
										}
									NZL = {
											is_subject = yes
											OVERLORD = {
													not = {
															tag = AST
														}
													not = {
															tag = ROOT
														}
												}
										}
								}
							NZL = {
									OVERLORD = {
											country_event = mtg_usa_pacific_pacification.1
										}
								}
							AST = {
									country_event = mtg_usa_pacific_pacification.1
								}
						}
					else_if = {
							limit = {
									AST = {
											is_subject = yes
											OVERLORD = {
													not = {
															tag = ROOT
														}
												}
										}
									NZL = {
											is_subject = yes
											OVERLORD = {
													not = {
															tag = ROOT
														}
												}
										}
								}
							AST = {
									OVERLORD = {
											country_event = mtg_usa_pacific_pacification.1
										}
								}
							if = {
									limit = {
											AST = {
													OVERLORD = {
															NZL = {
																	OVERLORD = {
																			not = {
																					tag = PREV.PREV
																				}
																		}
																}
														}
												}
										}
									NZL = {
											OVERLORD = {
													country_event = mtg_usa_pacific_pacification.1
												}
										}
								}
						}
					else = {
							AST = {
									country_event = mtg_usa_pacific_pacification.1
								}
							NZL = {
									country_event = mtg_usa_pacific_pacification.1
								}
						}
				}

	}
	focus = {
		id = USA_secure_asia
		icon = GFX_focus_generic_strike_at_democracy1
		cost = 7
		prerequisite = {
			focus = USA_strategic_interests
		}
		x = 22
		y = 10
			ai_will_do = {
					factor = 1
				}
			available = {
					fascism > 0.10
					is_subject = no
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									SIA = {
											is_subject = no
										}
								}
							SIA = {
									country_event = mtg_usa_secure_asia.1
								}
						}
					if = {
							limit = {
									INS = {
											is_subject = yes
										}
								}
							INS = {
									OVERLORD = {
											country_event = mtg_usa_secure_asia.4
										}
								}
						}
					else = {
							INS = {
									country_event = mtg_usa_secure_asia.1
								}
						}
					if = {
							limit = {
									671 = {
											CONTROLLER = {
													is_subject = no
													controls_state = 670
													controls_state = 286
													controls_state = 741
												}
										}
								}
							671 = {
									CONTROLLER = {
											country_event = mtg_usa_secure_asia.7
										}
								}
						}
					else = {
							if = {
									limit = {
											country_exists = VIN
											VIN = {
													is_subject = no
												}
										}
									VIN = {
											country_event = mtg_usa_secure_asia.1
										}
								}
							if = {
									limit = {
											country_exists = LAO
											LAO = {
													is_subject = no
												}
										}
									LAO = {
											country_event = mtg_usa_secure_asia.1
										}
								}
							if = {
									limit = {
											country_exists = CAM
											CAM = {
													is_subject = no
												}
										}
									CAM = {
											country_event = mtg_usa_secure_asia.1
										}
								}
						}
				}

	}
	focus = {
		id = USA_pacific_decolonisation
		icon = GFX_goal_generic_national_unity
		cost = 7
		prerequisite = {
			focus = USA_liberty_for_the_philippines
			focus = USA_secure_china
		}
		x = 3
		y = 9
			ai_will_do = {
					factor = 1
				}
			available = {
					has_army_manpower = { size > 750000 }
					is_subject = no
					has_stability > 0.50
					has_war_support > 0.50
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									INS = {
											exists = yes
											is_subject = yes
										}
								}
							create_wargoal = {
									target = INS
									type = puppet_wargoal_focus
								}
						}
					if = {
							limit = {
									523 = {
											not = {
													is_owned_by = PNG
												}
										}
								}
						}
					523 = {
							OWNER = {
									ROOT = {
											create_wargoal = {
													target = PREV
													type = take_state
													generator = { 523 }
												}
										}
								}
						}
				}

	}
	focus = {
		id = USA_end_monarchism
		icon = GFX_focus_rom_abdicate
		cost = 7
		prerequisite = {
			focus = USA_full_desegregation
			focus = USA_unholy_alliance
		}
		x = 11
		y = 8
			ai_will_do = {
					factor = 1
				}
			available = {
			        is_subject = no 
					has_army_manpower = {
							size > 750000
						}
					communism > 0.1
					has_stability > 0.5
					has_war_support > 0.50
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			complete_tooltip = {

}
			completion_reward = {
					add_named_threat = {
							threat = 4
							name = USA_end_monarchism
						}
					if = {
							limit = {
									ENG = {
											not = {
													has_government = communism
												}
										}
								}
							create_wargoal = {
									target = ENG
									type = topple_government
								}
						}
					if = {
							limit = {
									GER = {
											OR = {
													has_completed_focus = GER_return_of_the_kaiser
													has_completed_focus = GER_the_monarchy_compromise
												}
										}
								}
							create_wargoal = {
									target = GER
									type = topple_government
								}
						}
					if = {
							limit = {
									HUN = {
											has_cosmetic_tag = HUN_EMPIRE
										}
								}
							create_wargoal = {
									target = HUN
									type = topple_government
								}
						}
					if = {
							limit = {
									JAP = {
											not = {
													has_government = communism
												}
											not = {
													has_government = democratic
												}
										}
								}
							create_wargoal = {
									target = JAP
									type = topple_government
								}
						}
					if = {
							limit = {
									MAN = {
											has_completed_focus = MAN_imperial_divinity
										}
								}
							create_wargoal = {
									target = MAN
									type = topple_government
								}
						}
				}

	}
	focus = {
		id = USA_shatter_the_empires
		icon = GFX_goal_tfv_saf_anti_colonialist_crusade
		cost = 7
		prerequisite = {
			focus = USA_end_monarchism
		}
		x = 11
		y = 9
			ai_will_do = {
					factor = 1
				}
			available = {
					has_government = communism
					is_faction_leader = yes
					is_subject = no
					has_army_manpower = { size > 750000 }
					has_stability > 0.50
					has_war_support > 0.50
					OR = {
							ENG = {
									exists = yes
									not = {
											has_war_with = ROOT
										}
									not = {
											has_completed_focus = ENG_decolonization
										}
								}
							ITA = {
									exists = yes
									not = {
											has_war_with = ROOT
										}
									any_state = {
											is_controlled_by = ITA
											not = {
													is_core_of = ITA
												}
										}
								}
							FRA = {
									exists = yes
									not = {
											has_war_with = ROOT
										}
									any_state = {
											is_controlled_by = FRA
											not = {
													is_core_of = FRA
												}
										}
								}
							GER = {
									exists = yes
									not = {
											has_war_with = ROOT
										}
									any_state = {
											is_controlled_by = GER
											not = {
													is_core_of = GER
												}
										}
								}
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									ENG = {
											exists = yes
											not = {
													has_war_with = ROOT
												}
											not = {
													has_completed_focus = ENG_decolonization
												}
										}
								}
							every_country = {
									limit = {
											OR = {
													original_tag = ENG
													is_subject_of = ENG
												}
										}
									ROOT = {
											create_wargoal = {
													target = PREV
													type = puppet_wargoal_focus
												}
										}
								}
						}
					if = {
							limit = {
									ITA = {
											exists = yes
											not = {
													has_war_with = ROOT
												}
											any_state = {
													is_controlled_by = ITA
													not = {
															is_core_of = ITA
														}
												}
										}
								}
							every_country = {
									limit = {
											OR = {
													original_tag = ITA
													is_subject_of = ITA
												}
										}
									ROOT = {
											create_wargoal = {
													target = PREV
													type = puppet_wargoal_focus
												}
										}
								}
						}
					if = {
							limit = {
									FRA = {
											exists = yes
											not = {
													has_war_with = ROOT
												}
											any_state = {
													is_controlled_by = FRA
													not = {
															is_core_of = FRA
														}
												}
										}
								}
							every_country = {
									limit = {
											OR = {
													original_tag = FRA
													is_subject_of = FRA
												}
										}
									ROOT = {
											create_wargoal = {
													target = PREV
													type = puppet_wargoal_focus
												}
										}
								}
						}
					if = {
							limit = {
									GER = {
											exists = yes
											not = {
													has_war_with = ROOT
												}
											any_state = {
													is_controlled_by = GER
													not = {
															is_core_of = GER
														}
												}
										}
								}
							every_country = {
									limit = {
											OR = {
													original_tag = GER
													is_subject_of = GER
												}
										}
									ROOT = {
											create_wargoal = {
													target = PREV
													type = puppet_wargoal_focus
												}
										}
								}
						}
				}

	}
	focus = {
		id = USA_office_of_strategic_services
		icon = GFX_goal_generic_major_war
		cost = 7
		prerequisite = {
			focus = USA_empower_the_huac
		}
		x = 14
		y = 8
			available = {

}
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_named_threat = {
							threat = 4
							name = USA_office_of_strategic_services
						}
					add_ideas = office_of_strategic_services
				}

	}
	focus = {
		id = USA_protect_south_america
		icon = GFX_goal_generic_attack_allies
		cost = 7
		prerequisite = {
			focus = USA_office_of_strategic_services
		}
		x = 15
		y = 9
			ai_will_do = {
					factor = 1
				}
			available = {
					has_war = no
					is_subject = no 
					is_major = yes
					has_army_manpower = { size > 450000 }
					
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					every_country = {
							limit = {
									OR = {
											original_tag = BRA
											original_tag = VEN
											original_tag = COL
											original_tag = ECU
											original_tag = PRU
											original_tag = BOL
											original_tag = PAR
											original_tag = ARG
											original_tag = CHL
											original_tag = URG
										}
									    not = { has_war_with = ROOT }
									    is_subject = no 
										NOT = { has_government = communism }
								}
							country_event = mtg_usa_protect_south_america.1
						}
				}

	}
	focus = {
		id = USA_global_hegemony
		icon = GFX_focus_generic_diplomatic_treaty
		cost = 7
		prerequisite = {
			focus = USA_north_american_dominion
			focus = USA_protect_south_america
		}
		x = 14
		y = 10
			ai_will_do = {
					factor = 1
				}
			available = {
					has_war = no
					is_major = yes
					is_faction_leader = yes
					has_army_manpower = {
							size > 750000
						}
				}
			bypass = { }
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					every_other_country = {
							limit = {
								is_subject_of = ROOT 
								is_major = no
								num_of_factories > 4
							}
						    add_manpower = 1000
                            add_equipment_to_stockpile = { type = infantry_equipment_1 amount = 1000 producer = USA }
                            add_equipment_to_stockpile = { type = motorized_equipment_1 amount = 200 producer = USA }
                            add_equipment_to_stockpile = { type = support_equipment_1 amount = 200 producer = USA }
						}
					every_country = {
							limit = {
									is_major = yes is_subject = no
									not = { original_tag = USA }
									not = { has_war_with = ROOT }
								}
							ROOT = { create_wargoal = { type = puppet_wargoal_focus target = PREV } }
						}
				}

	}
	focus = {
		id = USA_reinforce_monroe_doctrine
		icon = GFX_goal_generic_positive_trade_relations
		cost = 7
		prerequisite = {
			focus = USA_intervention_in_the_americas
		}
		x = 30
		y = 4
			ai_will_do = {
					factor = 2
				}
			completion_reward = {
					custom_effect_tooltip = USA_reinforce_monroe_doctrine_tt
					unlock_decision_category_tooltip = USA_intervention_mandate
					hidden_effect = {
							CUB = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							HAI = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							DOM = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							GUA = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							ELS = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							HON = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							NIC = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							COS = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							CAN = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							MEX = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							COL = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							VEN = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							ECU = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							PRU = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							BRA = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							BOL = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							PAR = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							URG = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							ARG = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							CHL = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
							"PAN" = {
									add_opinion_modifier = {
											target = USA
											modifier = monroe_doctrine_trade
										}
								}
						}
				}

	}
	focus = {
		id = USA_war_plan_gray
		icon = GFX_goal_generic_more_territorial_claims
		cost = 7
		prerequisite = {
			focus = USA_reinforce_monroe_doctrine
		}
		x = 30
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {
					has_army_manpower = {
							size > 350000
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_gray
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_hemisphere_defense
		icon = GFX_goal_generic_defence
		cost = 7
		prerequisite = {
			focus = USA_war_plan_gray
		}
		x = 30
		y = 6
			ai_will_do = {
					factor = 1
					modifier = {
							is_historical_focus_on = yes
							factor = 0
						}
				}
			available = {
					has_army_manpower = {
							size > 400000
						}
				}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					if = {
							limit = {
									is_in_faction = no
								}
							create_faction = USA_hemisphere_defense_faction
						}
					if = {
							limit = {
									is_faction_leader = yes
								}
							every_country = {
									limit = {
											is_in_faction = no
											has_government = ROOT
											not = {
													has_war_with = ROOT
												}
											OR = {
													original_tag = CUB
													original_tag = CAN
													original_tag = MEX
													original_tag = BRA
													original_tag = ARG
													original_tag = URG
													original_tag = CHL
													original_tag = "PAN"
													original_tag = PAR
													original_tag = VEN
													original_tag = PRU
													original_tag = BOL
													original_tag = COL
													original_tag = ECU
													original_tag = HON
													original_tag = DOM
													original_tag = HAI
													original_tag = GUA
													original_tag = COS
													original_tag = ELS
													original_tag = NIC
												}
										}
									country_event = generic.5
								}
						}
				}

	}
	focus = {
		id = USA_war_plan_black
		icon = GFX_focus_attack_germany
		cost = 7
		prerequisite = {
			focus = USA_intervention_in_europe
		}
		x = 33
		y = 5
			available = {

}
			continue_if_invalid = yes
			available_if_capitulated = yes
			available = {
					GER = {
							has_added_tension_amount > 10
						}
				}
			#ai_will_do = {
			# factor = 1
			#}
			completion_reward = {
					GER = {
							add_opinion_modifier = {
									target = USA
									modifier = war_plan_black
								}
						}
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_black
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_destroyers_for_bases
		icon = GFX_goal_generic_navy_cruiser
		cost = 7
		prerequisite = {
			focus = USA_war_plan_black
		}
		x = 0
		y = 1
		relative_position_id = USA_war_plan_black
			available = {
					country_exists = GER
					is_subject = no
					ENG = {
							NOT = {
									is_in_faction_with = GER
								}
						}
					ENG = {
							has_government = ROOT
							has_war = yes
							any_enemy_country = {
									is_major = yes
								}
						}
				}
			bypass = {
					NOT = {
							696 = {
									is_controlled_by = ENG
								}
						}
					NOT = {
							331 = {
									is_controlled_by = ENG
								}
						}
					NOT = {
							308 = {
									is_controlled_by = ENG
								}
						}
					NOT = {
							693 = {
									is_controlled_by = ENG
								}
						}
					NOT = {
							689 = {
									is_controlled_by = ENG
								}
						}
					NOT = {
							691 = {
									is_controlled_by = ENG
								}
						}
					ENG = {
							exists = no
						}
				}
			#ai_will_do = {
			# factor = 1
			#}
			completion_reward = {
					ENG = {
							custom_effect_tooltip = needs_approval
							country_event = {
									id = usa.4
									days = 1
								}
						}
					effect_tooltip = {
							custom_effect_tooltip = USA_destroyers_for_bases_tt
							transfer_state = 696
							transfer_state = 331
							transfer_state = 308
							transfer_state = 693
							transfer_state = 689
							transfer_state = 691
						}
				}

	}
	focus = {
		id = USA_war_plan_white
		icon = GFX_focus_attack_soviet
		cost = 7
		prerequisite = {
			focus = USA_intervention_in_europe
		}
		x = 36
		y = 4
			available = {
																								#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
#ai_will_do = # factor = #ai_will_do = # factor = 1
#ai_will_do = # factor = 1
#ai_will_do = {
# factor = 1
}
			#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
			#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
			#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
			#ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = #ai_will_do = # factor = 1
			#ai_will_do = # factor = #ai_will_do = # factor = 1
			#ai_will_do = # factor = 1
			#ai_will_do = {
			# factor = 1
			#}
			available_if_capitulated = yes
			available = {
					SOV = {
							has_added_tension_amount > 10
						}
				}
			completion_reward = {
					SOV = {
							add_opinion_modifier = {
									target = USA
									modifier = war_plan_white
								}
						}
					unlock_decision_tooltip = {
							decision = USA_execute_war_plan_white
							show_effect_tooltip = yes
							show_modifiers = yes
						}
				}

	}
	focus = {
		id = USA_anti_bolshevist_aid
		icon = GFX_goal_generic_war_with_comintern
		cost = 7
		prerequisite = {
			focus = USA_war_plan_white
		}
		x = 36
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					custom_effect_tooltip = mtg_usa_anti_bolshevist_aid_tt
				}

	}
	focus = {
		id = USA_fleet_submarines
		icon = GFX_goal_generic_navy_submarine
		cost = 7
		prerequisite = {
			focus = USA_maritime_commission
		}
		mutually_exclusive = {
			focus = USA_escort_effort
		}
		x = 66
		y = 4
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_tech_bonus = {
							name = USA_fleet_submarines
							bonus = 1.0
							uses = 1
							category = ss_tech
						}
					if = {
							limit = {
									has_dlc = "Man the Guns"
								}
							set_technology = {
									cruiser_submarines = 1
								}
						}
				}

	}
	focus = {
		id = USA_unrestricted_submarine_warfare
		icon = GFX_goal_generic_wolf_pack
		cost = 7
		prerequisite = {
			focus = USA_fleet_submarines
		}
		x = 66
		y = 5
			ai_will_do = {
					factor = 1
				}
			available = {

}
			bypass = {

}
			cancel_if_invalid = yes
			continue_if_invalid = no
			available_if_capitulated = no
			completion_reward = {
					add_ideas = USA_unrestricted_submarine_warfare
				}

	}
}
