leader_attack_skills = {

	### NAVY ###
	1 = {
		cost = 100
		type = navy
		modifier = {
			naval_damage_factor = 0.01
		}
	}

	2 = {
		cost = 200
		type = navy
		modifier = {
			naval_damage_factor = 0.02
		}
	}

	3 = {
		cost = 400
		type = navy
		modifier = {
			naval_damage_factor = 0.03
		}
	}

	4 = {
		cost = 800
		type = navy
		modifier = {
			naval_damage_factor = 0.04
		}
	}

	5 = {
		cost = 1600
		type = navy
		modifier = {
			naval_damage_factor = 0.05
		}
	}

	6 = {
		cost = 3200
		type = navy
		modifier = {
			naval_damage_factor = 0.06
		}
	}

	7 = {
		cost = 6400
		type = navy
		modifier = {
			naval_damage_factor = 0.08
		}
	}

	8 = {
		cost = 12800
		type = navy
		modifier = {
			naval_damage_factor = 0.10
		}
	}

	9 = {
		cost = 25600
		type = navy
		modifier = {
			naval_damage_factor = 0.12
		}
	}

	10 = {
		cost = 51200
		type = navy
		modifier = {
			naval_damage_factor = 0.15
		}
	}

	### Corps Commander ###
	1 = {
		cost = 100
		type = corps_commander
		modifier = {
			offence = 0.01
			breakthrough_factor = 0.01
		}
	}
		
	2 = {
		cost = 200
		type = corps_commander
		modifier = {
			offence = 0.02
			breakthrough_factor = 0.02
		}
	}
	
	
	3 = {
		cost = 400
		type = corps_commander
		modifier = {
			offence = 0.03
			breakthrough_factor = 0.03
		}
	}
	
	4 = {
		cost = 800
		type = corps_commander
		modifier = {
			offence = 0.04
			breakthrough_factor = 0.04
		}
	}
	
	5 = {
		cost = 1600
		type = corps_commander
		modifier = {
			offence = 0.05
			breakthrough_factor = 0.05
		}
	}

	6 = {
		cost = 3200
		type = corps_commander
		modifier = {
			offence = 0.06
			breakthrough_factor = 0.06
		}
	}

	7 = {
		cost = 6400
		type = corps_commander
		modifier = {
			offence = 0.08
			breakthrough_factor = 0.07
		}
	}

	8 = {
		cost = 12800
		type = corps_commander
		modifier = {
			offence = 0.1
			breakthrough_factor = 0.08
		}
	}

	9 = {
		cost = 25600
		type = corps_commander
		modifier = {
			offence = 0.12
			breakthrough_factor = 0.09
		}
	}
	
	10 = {
		cost = 51200
		type = corps_commander
		modifier = {
			offence = 0.15
			breakthrough_factor = 0.10
		}
	}
	
	
	### Field Marshal ###
	1 = {
		cost = 100
		type = field_marshal
		modifier = {
			offence = 0.01
		}
	}
	
	
	2 = {
		cost = 200
		type = field_marshal
		modifier = {
			offence = 0.02
		}
	}
	
	
	3 = {
		cost = 400
		type = field_marshal
		modifier = {
			offence = 0.03
		}
	}
	
	4 = {
		cost = 800
		type = field_marshal
		modifier = {
			offence = 0.04
		}
	}
	
	5 = {
		cost = 1600
		type = field_marshal
		modifier = {
			offence = 0.05
		}
	}

	6 = {
		cost = 3200
		type = field_marshal
		modifier = {
			offence = 0.06
		}
	}	

	7 = {
		cost = 6400
		type = field_marshal
		modifier = {
			offence = 0.08
		}
	}	

	8 = {
		cost = 12800
		type = field_marshal
		modifier = {
			offence = 0.1
		}
	}	

	9 = {
		cost = 25600
		type = field_marshal
		modifier = {
			offence = 0.12
		}
	}	
	
	10 = {
		cost = 51200
		type = field_marshal
		modifier = {
			offence = 0.15
		}
	}
}
