#check resistance_modifiers.txt for example


compliance_15 = {
	type = core_compliance_modifier
	icon = "GFX_occupation_compliance_modifier_strip:1"
	small_icon = "GFX_occupation_compliance_modifier_small_strip:1"
	threshold = 15
	margin = 3
	state_modifier = {
		required_garrison_factor = -0.05
	}
}
compliance_25 = {
	type = core_compliance_modifier
	icon = "GFX_occupation_compliance_modifier_strip:2"
	small_icon = "GFX_occupation_compliance_modifier_small_strip:2"
	threshold = 30
	margin = 3
	state_modifier = {
		local_non_core_manpower = 0.05
	}
}
compliance_40 = {
	type = core_compliance_modifier
	icon = "GFX_occupation_compliance_modifier_strip:3"
	small_icon = "GFX_occupation_compliance_modifier_small_strip:3"
	threshold = 45
	margin = 3
	
	
	state_modifier = {
		local_factories = 0.3
		local_resources = 0.3
	}
}
compliance_60 = {
	type = core_compliance_modifier
	icon = "GFX_occupation_compliance_modifier_strip:4"
	small_icon = "GFX_occupation_compliance_modifier_small_strip:4"
	threshold = 60
	margin = 3
	
	state_modifier = {
		local_non_core_manpower = 0.1
	}
}
compliance_80 = {
	type = core_compliance_modifier
	icon = "GFX_occupation_compliance_modifier_strip:5"
	small_icon = "GFX_occupation_compliance_modifier_small_strip:5"
	threshold = 85
	margin = 3
	
	visible = {
		has_dlc = "La Resistance"
	}
	state_modifier = {
		local_factories = 0.15
		local_resources = 0.15
		local_non_core_manpower = 0.15
	}
}