leader_planning_skills = {

	### NAVY ###
	1 = {
		cost = 100
		type = navy
		modifier = {
			naval_hit_chance = 0.01
			naval_coordination = 0.01
		}
	}

	2 = {
		cost = 200
		type = navy
		modifier = {
			naval_hit_chance = 0.02
			naval_coordination = 0.02
		}
	}

	3 = {
		cost = 400
		type = navy
		modifier = {
			naval_hit_chance = 0.03
			naval_coordination = 0.03
		}
	}

	4 = {
		cost = 800
		type = navy
		modifier = {
			naval_hit_chance = 0.04
			naval_coordination = 0.04
		}
	}

	5 = {
		cost = 1600
		type = navy
		modifier = {
			naval_hit_chance = 0.05
			naval_coordination = 0.05
		}
	}

	6 = {
		cost = 3200
		type = navy
		modifier = {
			naval_hit_chance = 0.06
			naval_coordination = 0.06
		}
	}

	7 = {
		cost = 6400
		type = navy
		modifier = {
			naval_hit_chance = 0.07
			naval_coordination = 0.07
		}
	}

	8 = {
		cost = 12800
		type = navy
		modifier = {
			naval_hit_chance = 0.08
			naval_coordination = 0.08
		}
	}

	9 = {
		cost = 25600
		type = navy
		modifier = {
			naval_hit_chance = 0.09
			naval_coordination = 0.09
		}
	}

	10 = {
		cost = 51200
		type = navy
		modifier = {
			naval_hit_chance = 0.10
			naval_coordination = 0.10
		}
	}

	### Corps Commander ###
	1 = {
		cost = 100
		type = corps_commander
		modifier = {
			planning_speed = 0.02
			max_planning = 0.01
			recon_factor = 0.01
		}
	}
		
	2 = {
		cost = 200
		type = corps_commander
		modifier = {
			planning_speed = 0.04
			max_planning = 0.02
			recon_factor = 0.02
		}
	}
	
	
	3 = {
		cost = 400
		type = corps_commander
		modifier = {
			planning_speed = 0.06
			max_planning = 0.03
			recon_factor = 0.03
		}
	}
	
	4 = {
		cost = 800
		type = corps_commander
		modifier = {
			planning_speed = 0.08
			max_planning = 0.04
			recon_factor = 0.04
		}
	}
	
	5 = {
		cost = 1600
		type = corps_commander
		modifier = {
			planning_speed = 0.1
			max_planning = 0.05
			recon_factor = 0.05
		}
	}

	6 = {
		cost = 3200
		type = corps_commander
		modifier = {
			planning_speed = 0.12
			max_planning = 0.06
			recon_factor = 0.06
		}
	}

	7 = {
		cost = 6400
		type = corps_commander
		modifier = {
			planning_speed = 0.14
			max_planning = 0.07
			recon_factor = 0.07
		}
	}

	8 = {
		cost = 12800
		type = corps_commander
		modifier = {
			planning_speed = 0.16
			max_planning = 0.08
			recon_factor = 0.08
		}
	}

	9 = {
		cost = 25600
		type = corps_commander
		modifier = {
			planning_speed = 0.18
			max_planning = 0.09
			recon_factor = 0.09
		}
	}
	
	10 = {
		cost = 51200
		type = corps_commander
		modifier = {
			planning_speed = 0.2
			max_planning = 0.1
			recon_factor = 0.1
		}
	}
	
	### Field Marshal ###
	1 = {
		cost = 100
		type = field_marshal
		modifier = {
			max_planning = 0.02
			planning_speed = 0.01
		}
	}
	
	
	2 = {
		cost = 200
		type = field_marshal
		modifier = {
			max_planning = 0.04
			planning_speed = 0.02
		}
	}
	
	
	3 = {
		cost = 400
		type = field_marshal
		modifier = {
			max_planning = 0.06
			planning_speed = 0.03
		}
	}
	
	4 = {
		cost = 800
		type = field_marshal
		modifier = {
			max_planning = 0.08
			planning_speed = 0.04
		}
	}
	
	5 = {
		cost = 1600
		type = field_marshal
		modifier = {
			max_planning = 0.10
			planning_speed = 0.05
		}
	}

	6 = {
		cost = 3200
		type = field_marshal
		modifier = {
			max_planning = 0.12
			planning_speed = 0.06
		}
	}	

	7 = {
		cost = 6400
		type = field_marshal
		modifier = {
			max_planning = 0.14
			planning_speed = 0.07
		}
	}	

	8 = {
		cost = 12800
		type = field_marshal
		modifier = {
			max_planning = 0.16
			planning_speed = 0.08
		}
	}	

	9 = {
		cost = 25600
		type = field_marshal
		modifier = {
			max_planning = 0.18
			planning_speed = 0.09
		}
	}
	
	10 = {
		cost = 51200
		type = field_marshal
		modifier = {
			max_planning = 0.2
			planning_speed = 0.1
		}
	}
}