sub_units = {

	artillery_brigade = {
		abbreviation = "ART"	  
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}

		combat_width = 1.5

		manpower = 600
		need = {
			artillery_equipment = 35
		}
		
		max_strength = 4
		max_organisation = 20
		default_morale = 0.2
		training_time = 120
		weight = 0.5
		supply_consumption = 0.13
		

		
		forest = {
			attack = -0.05
			movement = -0.1
		}

		hills = {
			attack = -0.05
			movement = -0.05
		}

		mountain = {
			attack = -0.05
			movement = -0.1
		}

		jungle = {
			attack = -0.05
			movement = -0.1
		}

		marsh = {
			attack = -0.05
			movement = -0.1
		}
		
		river = {
			attack = -0.15
			movement = -0.1
		}

		amphibious = {
			attack = -0.15
			movement = -0.1
		}
	}

	mot_artillery_brigade = {
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = yes
		
		type = {
			motorized
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
			category_mobile_and_mobile_combat_sup						
		}

		combat_width = 1.5
		transport = motorized_equipment
		manpower = 650
		essential = {
			motorized_equipment
		}
		need = {
			artillery_equipment = 35
			motorized_equipment = 25
		}
		
		max_strength = 4
		max_organisation = 20
		default_morale = 0.2
		training_time = 120
		weight = 0.5
		supply_consumption = 0.16
		

		
		forest = {
			attack = -0.05
			movement = -0.1
		}

		hills = {
			attack = -0.05
			movement = -0.05
		}

		mountain = {
			attack = -0.05
			movement = -0.1
		}

		jungle = {
			attack = -0.05
			movement = -0.1
		}

		marsh = {
			attack = -0.05
			movement = -0.1
		}
		
		river = {
			attack = -0.15
			movement = -0.1
		}

		amphibious = {
			attack = -0.15
			movement = -0.1
		}
	}
	
	rocket_artillery_brigade = {
		abbreviation = "RRT"		  
		sprite = "artillery"
		map_icon_category = infantry
		priority = 1199
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery 
		}		

		combat_width = 1.5

		need = {
			rocket_artillery_equipment = 35
		}
		
		manpower = 600
		max_organisation = 20
		default_morale = 0.2
		max_strength = 4
		training_time = 120
		weight = 0.5

		supply_consumption = 0.14
		
		
		
		forest = {
			attack = -0.05
			movement = -0.1
		}

		hills = {
			attack = -0.05
			movement = -0.05
		}

		mountain = {
			attack = -0.05
			movement = -0.1
		}

		jungle = {
			attack = -0.05
			movement = -0.1
		}

		marsh = {
			attack = -0.05
			movement = -0.1
		}
		
		river = {
			attack = -0.15
			movement = -0.1
		}

		amphibious = {
			attack = -0.15
			movement = -0.1
		}
	}

	mot_rocket_artillery_brigade = {
		abbreviation = "TRA" 
		sprite = "artillery"
		map_icon_category = infantry
		priority = 1199
		ai_priority = 100
		active = yes
		
		type = {
			motorized
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery	 
		}		

		combat_width = 1.5
		transport = motorized_equipment
		need = {
			rocket_artillery_equipment = 35
			motorized_equipment = 20
		}
		
		manpower = 650
		max_organisation = 20
		default_morale = 0.2
		max_strength = 5
		training_time = 120
		weight = 0.5

		supply_consumption = 0.16
		

		
		forest = {
			attack = -0.05
			movement = -0.1
		}

		hills = {
			attack = -0.05
			movement = -0.05
		}

		mountain = {
			attack = -0.05
			movement = -0.1
		}

		jungle = {
			attack = -0.05
			movement = -0.1
		}

		marsh = {
			attack = -0.05
			movement = -0.1
		}
		
		river = {
			attack = -0.15
			movement = -0.1
		}

		amphibious = {
			attack = -0.15
			movement = -0.1
		}
	}
	
	motorized_rocket_brigade = {
		abbreviation = "MRA"		  
		sprite = motorized
		map_icon_category = infantry
		priority = 1199
		ai_priority = 100
		active = no
		
		type = {
			artillery
			motorized
			rocket
		}

		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}		

		combat_width = 1.5

		need = {
			motorized_rocket_equipment = 35
		}
		
		manpower = 600
		max_organisation = 25
		default_morale = 0.2
		max_strength = 5
		training_time = 120
		weight = 0.5

		
		supply_consumption = 0.18
		

		
		forest = {
			attack = -0.05
			movement = -0.10
		}

		hills = {
			attack = -0.05
			movement = -0.05
		}

		mountain = {
			attack = -0.05
			movement = -0.1
		}

		jungle = {
			attack = -0.05
			movement = -0.1
		}

		marsh = {
			attack = -0.05
			movement = -0.1
		}
		
		river = {
			attack = -0.15
			movement = -0.1
		}

		amphibious = {
			attack = -0.15
			movement = -0.1
		}
	}
}
