sub_units = {
	carrier = {
		sprite = carrier
		map_icon_category = ship
		priority = 10
		active = yes
		type = { 
			#capital_ship
			carrier 
		}
		need = { ship_hull_carrier = 1 }

		
		supply_consumption = 0.1
		
		max_organisation = 45
		
		critical_parts = { destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1
		
		hit_profile_mult = 1.25
		surface_detection = -0.3
		sub_detection = -0.3
	}
}
