ideas = {
	hidden_ideas = {
		ICE_travel_guide = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
			
			}

			removal_cost = -1
			research_bonus = {
				air_equipment = 0.15
			}

			modifier = {
				
			}
		}
		
	}
	country = {
		ICE_the_icelandic_economy_modifier_fake_idea = {
			name = ICE_the_icelandic_economy_modifier
			allowed = {
				always = no
			}

			picture = tur_balkan_central_bank_wealthy_greece

			allowed_civil_war = {
				always = yes
			}
			available = {
			}

			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = -0.1
				production_factory_max_efficiency_factor = -0.1
				research_speed_factor = -0.1
				industrial_capacity_factory = -0.1
				industrial_capacity_dockyard = -0.1
			}
		}
		ICE_general_strike = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}
			on_remove = {
				add_timed_idea = {
					idea = ICE_dissent_in_the_working_class
					days = 365
				}
			}


			removal_cost = -1

			modifier = {
				consumer_goods_factor = 0.15
				industrial_capacity_factory = -0.15
				production_speed_buildings_factor = -0.15
			}
		}
		ICE_international_brigades = {
			allowed = {
				always = no
			}
			picture = MEX_revolutionary_army

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}
			rule = {
				can_send_volunteers = yes 
			}

			removal_cost = -1

			modifier = {
				weekly_manpower = 1000 #This is still 10% the size of a military spirit they can get as communist anyway...
				send_volunteer_divisions_required = -0.5
				send_volunteer_size = 2
			}
		}
		ICE_dissent_in_the_working_class = {
			allowed = {
				always = no
			}
			picture = ICE_general_strike

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				communism_drift = 0.05
				political_power_factor = -0.1
				stability_weekly = -0.01
			}
		}
		ICE_christian_x = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				NOT = { has_government = communism }
				NOT = { has_government = fascism }
			}

			removal_cost = -1

			modifier = {
				neutrality_drift = 0.01
				army_core_defence_factor = 0.05
			}
		}
		ICE_christian_x_worse = {
			name = ICE_christian_x
			picture = ICE_christian_x
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				NOT = { has_government = communism }
				NOT = { has_government = fascism }
			}

			removal_cost = -1

			modifier = {
				stability_factor = -0.05
				army_core_defence_factor = 0.05
			}
		}
		ICE_knud_i = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				NOT = { has_government = communism }
			}

			removal_cost = -1

			modifier = {
				political_power_factor = -0.1
				army_core_defence_factor = 0.1
				drift_defence_factor = 0.1
			}
		}
		ICE_marine_corps = {
			picture = generic_reserve_divisions
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				special_forces_min = 24
				special_forces_out_of_supply_factor = -0.1
				modifier_army_sub_unit_marines_attack_factor = 0.1
			}
		}
		ICE_conscription_idea = {
			picture = SWE_varnplikt
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				conscription = 0.02
				weekly_manpower = 500
			}
		}
		ICE_professional_army_idea = {
			picture = MEX_politicised_army_2
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				army_attack_factor = 0.1
				army_defence_factor = 0.1
				conscription = 0.01
			}
		}
		ICE_civil_defence_organization = {
			picture = YUG_federal_defense_council
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				spotting_chance = 0.05
				air_detection = 0.05
				static_anti_air_hit_chance_factor = 0.05 
				tech_air_damage_factor = -0.05
				conscription_factor = 0.1
			}
		}
		ICE_thungur_hnifur = {
			picture = ICE_thungur_hnifur
			name = ICE_thungur_hnifur_idea
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				special_forces_cap = 0.25
			}
		}
		ICE_thungur_hnifur_para = {
			picture = ICE_thungur_hnifur
			name = ICE_thungur_hnifur_idea
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				special_forces_cap = 0.15
				modifier_army_sub_unit_paratrooper_attack_factor = 0.1
				modifier_army_sub_unit_paratrooper_max_org_factor= 0.1
			}
		}
		ICE_thungur_hnifur_mountaineer = {
			picture = ICE_thungur_hnifur
			name = ICE_thungur_hnifur_idea
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				special_forces_cap = 0.15
				modifier_army_sub_unit_mountaineers_defence_factor = 0.1
				modifier_army_sub_unit_mountaineers_speed_factor = 0.1
			}
		}
		ICE_thungur_hnifur_marines = {
			picture = ICE_thungur_hnifur
			name = ICE_thungur_hnifur_idea
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				special_forces_cap = 0.15
				modifier_army_sub_unit_marines_attack_factor = 0.1
				modifier_army_sub_unit_marines_defence_factor = 0.1
			}
		}
			
		ICE_home_defence_corps = {
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				conscription = 0.02
				weekly_manpower = 500
			}
		}
		ICE_civilian_fleet = {
			picture = generic_the_london_naval_treaty
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			equipment_bonus = {
	            convoy = {
	                build_cost_ic = -0.1
					instant = yes
	            }
			}

			modifier = {
				transport_capacity = -0.1
			}
		}
		ICE_fishing_industry = {
			picture = eng_steady_as_she_goes
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				consumer_goods_factor = -0.05
				supply_factor = 0.1
			}
		}
		ICE_fishing_industry_2 = {
			picture = eng_steady_as_she_goes
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			available = {
				
			}

			removal_cost = -1

			modifier = {
				consumer_goods_factor = -0.05
				supply_factor = 0.1
				production_speed_buildings_factor = 0.05
			}
		}
		ICE_compensation_purchase_idea = {
			picture = SPR_relocate_the_gold_reserves
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.05
			}
		}
		ICE_compensation_sale_idea = {
			picture = SPR_relocate_the_gold_reserves
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.1
			}
		}
		ICE_greyshirts = {
			picture = generic_manpower_bonus
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				conscription = 0.025
				weekly_manpower = 500
			}
		}
		ICE_hosting_american_soldiers = {
			picture = generic_infantry_bonus
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					OR = {
						is_subject_of = USA
						is_in_faction_with = USA
					}
					OR = {
						has_government = democratic
						has_government = neutrality
					}
				}
			}

			removal_cost = -1
			
			modifier = {
				weekly_manpower = 1000
			}
		}
		ICE_viking_spirit = {
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.05
				political_power_gain = 0.1
			}
		}

		ICE_viking_spirit_odin = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.05
				stability_factor = 0.1
				research_speed_factor = 0.05
				political_power_gain = 0.15
			}
		}

		ICE_viking_spirit_thor = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				political_power_gain = 0.15
				army_attack_factor = 0.15
				army_attack_speed_factor = 0.05
			}
		}

		ICE_viking_spirit_aegir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.05
				political_power_gain = 0.15
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
			}
		}

		ICE_viking_spirit_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				political_power_gain = 0.15
				army_org_factor = 0.1
				army_attack_factor = 0.1
			}
		}

		ICE_viking_spirit_freja = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				stability_factor = 0.05
				conscription = 0.01
				conscription_factor = 0.05
				war_support_factor = 0.05
				political_power_gain = 0.1
			}
		}

		ICE_viking_spirit_odin_thor = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				stability_factor = 0.1
				research_speed_factor = 0.05
				political_power_gain = 0.1
				army_attack_factor = 0.1
				army_attack_speed_factor = 0.05
			}
		}

		ICE_viking_spirit_odin_aegir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.05
				stability_factor = 0.1
				research_speed_factor = 0.05
				political_power_gain = 0.15
				industrial_capacity_dockyard = 0.15
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
			}
		}

		ICE_viking_spirit_odin_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				stability_factor = 0.1
				research_speed_factor = 0.05
				political_power_gain = 0.15
				army_org_factor = 0.1
				army_attack_factor = 0.1
			}
		}

		ICE_viking_spirit_odin_freja = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.05
				stability_factor = 0.15
				research_speed_factor = 0.05
				political_power_gain = 0.15
				conscription = 0.01
				conscription_factor = 0.05
			}
		}

		ICE_viking_spirit_aegir_thor = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				political_power_gain = 0.15
				industrial_capacity_dockyard = 0.15
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
				army_attack_factor = 0.15
				army_attack_speed_factor = 0.05
			}
		}

		ICE_viking_spirit_fenrir_thor = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.15
				political_power_gain = 0.15
				army_attack_factor = 0.15
				army_attack_speed_factor = 0.05
				army_org_factor = 0.1
			}
		}

		ICE_viking_spirit_freja_thor = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				political_power_gain = 0.15
				army_attack_factor = 0.15
				army_attack_speed_factor = 0.05
				stability_factor = 0.05
				conscription = 0.01
				conscription_factor = 0.05
			}
		}

		ICE_viking_spirit_aegir_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				political_power_gain = 0.15
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
				army_org_factor = 0.1
				army_attack_factor = 0.1
			}
		}

		ICE_viking_spirit_aegir_freja = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.05
				political_power_gain = 0.15
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
				stability_factor = 0.05
				conscription = 0.01
				conscription_factor = 0.05
			}
		}

		ICE_viking_spirit_freja_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				stability_factor = 0.05
				conscription = 0.01
				conscription_factor = 0.05
				war_support_factor = 0.1
				political_power_gain = 0.15
				army_org_factor = 0.1
				army_attack_factor = 0.1
			}
		}

		ICE_viking_spirit_odin_thor_aegir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				stability_factor = 0.1
				research_speed_factor = 0.05
				political_power_gain = 0.15
				army_attack_factor = 0.15
				army_attack_speed_factor = 0.05
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
			}
		}

		ICE_viking_spirit_odin_thor_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.15
				stability_factor = 0.1
				research_speed_factor = 0.05
				political_power_gain = 0.15
				army_attack_factor = 0.25
				army_attack_speed_factor = 0.05
				army_org_factor = 0.1
			}
		}

		ICE_viking_spirit_odin_thor_freja = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				stability_factor = 0.15
				research_speed_factor = 0.05
				political_power_gain = 0.15
				army_attack_factor = 0.15
				army_attack_speed_factor = 0.05
				conscription = 0.01
				conscription_factor = 0.05
			}
		}

		ICE_viking_spirit_aegir_thor_freja = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				political_power_gain = 0.15
				army_attack_factor = 0.15
				army_attack_speed_factor = 0.05
				stability_factor = 0.05
				conscription = 0.01
				conscription_factor = 0.05
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
			}
		}

		ICE_viking_spirit_aegir_thor_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.15
				political_power_gain = 0.15
				army_attack_factor = 0.25
				army_attack_speed_factor = 0.05
				army_org_factor = 0.1
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
			}
		}

		ICE_viking_spirit_aegir_odin_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				stability_factor = 0.1
				research_speed_factor = 0.05
				war_support_factor = 0.1
				political_power_gain = 0.15
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
				army_org_factor = 0.1
				army_attack_factor = 0.1
			}
		}

		ICE_viking_spirit_aegir_odin_freja = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.05
				stability_factor = 0.15
				research_speed_factor = 0.05
				political_power_gain = 0.15
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
				conscription = 0.01
				conscription_factor = 0.05
			}
		}

		ICE_viking_spirit_aegir_fenrir_freja = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				political_power_gain = 0.15
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
				army_org_factor = 0.1
				army_attack_factor = 0.1
				stability_factor = 0.05
				conscription = 0.01
				conscription_factor = 0.05
			}
		}

		ICE_viking_spirit_odin_fenrir_freja = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				stability_factor = 0.15
				research_speed_factor = 0.05
				political_power_gain = 0.15
				conscription = 0.01
				conscription_factor = 0.05
				army_org_factor = 0.1
				army_attack_factor = 0.1
			}
		}

		ICE_viking_spirit_thor_fenrir_freja = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.15
				stability_factor = 0.05
				conscription = 0.01
				conscription_factor = 0.05
				political_power_gain = 0.15
				army_attack_factor = 0.25
				army_attack_speed_factor = 0.05
				army_org_factor = 0.1
			}
		}

		ICE_viking_spirit_odin_thor_aegir_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.15
				stability_factor = 0.1
				research_speed_factor = 0.05
				political_power_gain = 0.15
				army_attack_factor = 0.25
				army_attack_speed_factor = 0.05
				army_org_factor = 0.1
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
			}
		}

		ICE_viking_spirit_odin_thor_aegir_freja = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				stability_factor = 0.15
				conscription = 0.01
				conscription_factor = 0.05
				research_speed_factor = 0.05
				political_power_gain = 0.15
				army_attack_factor = 0.15
				army_attack_speed_factor = 0.05
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
			}
		}

		ICE_viking_spirit_odin_thor_freja_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.15
				stability_factor = 0.15
				conscription = 0.01
				conscription_factor = 0.05
				research_speed_factor = 0.05
				political_power_gain = 0.15
				army_attack_factor = 0.25
				army_attack_speed_factor = 0.05
				army_org_factor = 0.1
			}
		}

		ICE_viking_spirit_odin_freja_aegir_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.1
				stability_factor = 0.15
				research_speed_factor = 0.05
				political_power_gain = 0.15
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
				conscription = 0.01
				conscription_factor = 0.05
				army_org_factor = 0.1
				army_attack_factor = 0.1
			}
		}

		ICE_viking_spirit_freja_thor_aegir_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.15
				stability_factor = 0.05
				conscription = 0.01
				conscription_factor = 0.05
				political_power_gain = 0.15
				army_attack_factor = 0.25
				army_attack_speed_factor = 0.05
				army_org_factor = 0.1
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
			}
		}

		ICE_viking_spirit_odin_freja_thor_aegir_fenrir = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.15
				stability_factor = 0.15
				conscription = 0.01
				conscription_factor = 0.05
				research_speed_factor = 0.05
				political_power_gain = 0.15
				army_attack_factor = 0.25
				army_attack_speed_factor = 0.05
				army_org_factor = 0.1
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
			}
		}

		ICE_viking_spirit_modern_yggdrasil = {
			name = ICE_viking_spirit
			picture = ICE_the_viking_spirit
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				justify_war_goal_time = -0.1
				war_support_factor = 0.2
				stability_factor = 0.2
				conscription = 0.01
				conscription_factor = 0.05
				research_speed_factor = 0.05
				political_power_gain = 0.3
				army_attack_factor = 0.25
				army_attack_speed_factor = 0.05
				army_org_factor = 0.1
				industrial_capacity_dockyard = 0.2
				experience_gain_navy = 0.02
				naval_detection = 0.1
				naval_morale_factor = 0.15
			}
		}




	}
	industrial_concern = {
		ICE_esso = {
			
			name = ICE_esso
			allowed = {
				original_tag = ICE
				has_dlc = "Arms Against Tyranny"
			}
			available = {
				has_completed_focus = ICE_american_investments
			}

			
			research_bonus = {
				industry = 0.1
				synth_resources = 0.1
			}
			
			traits = { refinery_concern }
			
			modifier = {
				production_oil_factor = 0.1
				country_resource_oil = 12
			}
		}
		ICE_eimskip = {
			
			allowed = {
				original_tag = ICE
				has_dlc = "Arms Against Tyranny"
			}
			available = {
				has_completed_focus = ICE_develop_icelandic_shipping
			}

			equipment_bonus = {
				convoy = {
					build_cost_ic = -0.1
					instant = yes
				}
			}

			
			research_bonus = {
				#industry = 0.05
			}
			
			traits = { ICE_shipping_concern }
			
			modifier = {
				repair_speed_factor = 0.15
				production_speed_dockyard_factor = 0.15
			}

		}
		ICE_vifilfell = {
			allowed = {
				original_tag = ICE
				has_dlc = "Arms Against Tyranny"
			}
			available = {
				has_completed_focus = ICE_american_investments
			}

			
			research_bonus = {

			}
			
			traits = { industrial_concern }
			
			modifier = {
				country_resource_aluminium = 4
				country_resource_rubber = 8
				consumer_goods_factor = -0.1
			}
		}

		ICE_siemens = {
			picture = siemens
			allowed = {
				original_tag = ICE
				has_dlc = "Arms Against Tyranny"
			}
			available = {
				has_completed_focus = ICE_research_cooperation
			}
			
			research_bonus = {
				electronics = 0.1
			}
			modifier = {
				country_resource_aluminium = 12
				country_resource_rubber = 4
			}

			traits = { electronics_concern }
		}
		ICE_landsvirkjun = {
			picture = generic_electronics_concern_3
			allowed = {
				original_tag = ICE
				has_dlc = "Arms Against Tyranny"
			}
			available = {
				has_completed_focus = ICE_state_owned_industry
			}
			
			research_bonus = {
				electronics = 0.2
				industry = 0.2
			}
			
			
			traits = { electronics_concern }
		}
		ICE_aalborg_portland = {
			name = DEN_aalborg_portland
			picture = generic_industrial_concern_2
			
			allowed = {
				original_tag = ICE
				has_dlc = "Arms Against Tyranny"
			}

			visible = {
				
			}

			available = {
				has_completed_focus = ICE_industrial_cooperation
			}
			
			research_bonus = {
				excavation_tech = 0.15
			}
			
			modifier = {
				production_lack_of_resource_penalty_factor = -0.1
				local_resources_factor = 0.1
	            industrial_factory_donations = 5
			}
			
			traits = { construction_company }
		}	
	}
}