sub_units = {
	heavy_cruiser = {
		sprite = heavy_cruiser
		map_icon_category = ship
		priority = 6
		active = yes
		type = { capital_ship }
		need = { ship_hull_cruiser = 1 }
		
		max_organisation = 45

		
		supply_consumption = 0.07
		critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1.2
		
		hit_profile_mult = 1.3
		
		#debuff
		lg_attack = -0.5
		torpedo_attack = -0.5
		surface_detection = -0.2
		sub_detection = -0.5
		sub_attack = -0.5
		naval_range = 0.1
		build_cost_ic = 0.05
	}
}
