# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	cavalry = {
		abbreviation = "CAV"	  
		sprite = cavalry
		map_icon_category = other
		priority = 599
		ai_priority = 200
		active = yes
		cavalry = yes

		type = { infantry }
		
		group = mobile
		
		categories = {
			category_front_line
			category_cavalry  
			category_army
		}

		
		combat_width = 2
		
		#Size Definitions
		max_organisation = 50
		max_strength = 15
		default_morale = 0.25
		manpower = 1000
		
		#Misc Abilities
		maximum_speed = 0.5
		training_time = 120		
		weight = 0.5
		
		supply_consumption = 0.12
		
		#Offensive Abilities
		suppression = 2.5
	
		need = {
			infantry_equipment = 75
		}

		forest = {
			movement = -0.05
		}

		mountain = {
			movement = -0.05
		}

		jungle = {
			movement = -0.05
		}

		urban = {
			attack = -0.05
			movement = -0.05
		}
		river = {
			attack = -0.05
			movement = -0.10
		}
		amphibious = {
			attack = -0.05
			movement = -0.10
		}
		
		desert = {
		    attack = 0.05				
			defence = 0.05
			movement = 0.05
		}
		plains = {
		    attack = 0.05				
			defence = 0.05
			movement = 0.05
		}
	}
	
	
	camelry = {
		sprite = camelry
		map_icon_category = other
		priority = 599
		ai_priority = 200
		active = no
		cavalry = yes

		type = { infantry }
		
		group = mobile
		
		categories = {
			category_front_line
			category_army
		}
		
		combat_width = 2
		
		#Size Definitions
		max_organisation = 50
		max_strength = 15
		default_morale = 0.25
		manpower = 1000

		#Misc Abilities
		maximum_speed = 0.3
		training_time = 120		
		weight = 0.5

		
		supply_consumption = 0.12
		


		#Offensive Abilities
		suppression = 2
	
		need = {
			infantry_equipment = 75
		}

		forest = {
			movement = -0.05
		}

		mountain = {
			movement = -0.05
		}

		jungle = {
			movement = -0.05
		}

		urban = {
			attack = -0.05
			movement = -0.05
		}
		river = {
			attack = -0.05
			movement = -0.10
		}
		amphibious = {
			attack = -0.05
			movement = -0.10
		}
		
		desert = {
			attack = 0.1
			defence = 0.1
			movement = 0.1
		}
	}

	elephantry = {
		abbreviation = "ELE"
		sprite = elephantry
		map_icon_category = other
		priority = 599
		ai_priority = 200
		active = no
		cavalry = yes

		type = { infantry }
		
		group = mobile
		
		categories = {
			category_front_line
			category_cavalry
			category_army
		}
		
		combat_width = 2
		
		#Size Definitions
		max_organisation = 30
		max_strength = 15
		default_morale = 0.2
		manpower = 700

		#Misc Abilities
		maximum_speed = 0.2
		training_time = 180		
		weight = 0.8
		
		supply_consumption = 0.12

		#Offensive Abilities
		suppression = 1.5

		defense = -0.25
		soft_attack = -0.25
		hard_attack = -0.25

		breakthrough = 0.15
	
		need = {
			infantry_equipment = 120
			artillery_equipment = 35
		}

		hills = 	{
		    attack = -0.15
			movement = -0.15
			defence = -0.15
		}
		mountain = 	{
		    attack = -0.25
			movement = -0.15
			defence = -0.15
		}

		forest = {
		    attack = -0.15
			movement = -0.15
			defence = -0.15
		}
		jungle = {
		    attack = -0.25
			movement = -0.15
			defence = -0.15
		}
		
		urban = {
		    attack = -0.3
			movement = -0.15
			defence = -0.15
		}
		
		marsh = {
		    attack = -0.4
			movement = -0.2
			defence = -0.2
		}
		river = { 
		    attack = -0.5
			movement = -0.2
			defence = -0.2
		}
		amphibious = { 
		    attack = -0.7
			movement = -0.2
			defence = -0.4
		}	
	}
}
