mio_policy_land_armor_welding_specialists = {
	icon = GFX_mio_policy_welding_specialists
	allowed = {
		OR = {
			has_mio_equipment_type = armor
			has_mio_equipment_type = mio_cat_eq_all_tank_destroyers
			has_mio_equipment_type = mio_cat_eq_all_tank_howitezer
		} 	
	}
	available = { has_mio_size > 3 }
	equipment_bonus = {
		same_as_mio = {
			armor_value = 0.05
		}
	}
	production_bonus = {
		same_as_mio = {
			production_efficiency_gain_factor = 0.05
		}
	}
}

mio_policy_land_casting_specialists = {
	icon = GFX_mio_policy_casting_specialists
	allowed = { 
		OR = {
			has_mio_equipment_type = mio_cat_eq_all_medium_tank
			has_mio_equipment_type = mio_cat_eq_all_heavy_tank
		} 
	}
	available = { has_mio_size > 7 }
	equipment_bonus = {
		same_as_mio = {
			build_cost_ic = 0.05
			armor_value = 0.05
			defense = 0.15
		}
	}
}

mio_policy_land_heavy_gantry_cranes = {
	icon = GFX_mio_policy_heavy_gantry_cranes_land
	allowed = { 
		OR = {
			has_mio_equipment_type = armor
			has_mio_equipment_type = railway_gun
			has_mio_equipment_type = train
			has_mio_equipment_type = mio_cat_eq_all_medium_tank
			has_mio_equipment_type = mio_cat_eq_all_heavy_tank
		} 
	 }
	available = { has_mio_size > 7 }
	production_bonus = {
		same_as_mio = {
			production_efficiency_gain_factor = 0.15
		}
	}
}

mio_policy_land_factory_applied_camouflage  = {
	icon = GFX_mio_policy_factory_applied_camouflage
	allowed = { 
		OR = {
			has_mio_equipment_type = infantry_equipment
			has_mio_equipment_type = support_equipment
			
			has_mio_equipment_type = motorized_equipment
			has_mio_equipment_type = mechanized_equipment
			has_mio_equipment_type = motorized_rocket_equipment
			
			has_mio_equipment_type = anti_tank_equipment
			has_mio_equipment_type = anti_air_equipment
			has_mio_equipment_type = rocket_artillery_equipment
			has_mio_equipment_type = artillery_equipment

			has_mio_equipment_type = armor
			has_mio_equipment_type = mio_cat_eq_all_medium_tank
			has_mio_equipment_type = mio_cat_eq_all_heavy_tank
			
			has_mio_equipment_type = mio_cat_eq_all_tank_destroyers
			has_mio_equipment_type = mio_cat_eq_all_tank_howitezer
		} 
	 }
	available = { has_mio_size > 5 }
	equipment_bonus = {
		same_as_mio = {
			defense = 0.05
			breakthrough = 0.05
		}
	}
}

mio_policy_land_cutting_corners  = {
	icon = GFX_mio_policy_cutting_corners
	allowed = { 
		OR = {
			has_mio_equipment_type = armor
			has_mio_equipment_type = mio_cat_eq_all_medium_tank
			has_mio_equipment_type = mio_cat_eq_all_heavy_tank
			
			has_mio_equipment_type = mio_cat_eq_all_tank_destroyers
			has_mio_equipment_type = mio_cat_eq_all_tank_howitezer
		} 
	 }
	available = { has_mio_size > 5 }
	equipment_bonus = {
		same_as_mio = {
			build_cost_ic = -0.05
			soft_attack = -0.05
			hard_attack = -0.05
			armor_value = -0.05
			
			reliability = -0.05
			breakthrough = -0.05
			defense = -0.05
		}
	}
}