equipments = {

	ship_hull_heavy = {
		year = 1922

		can_be_produced = {
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				NOT = {
					has_idea = BUL_army_restrictions_aat
				}
			}
			else = {
				NOT = {
					has_idea = BUL_army_restrictions
				}
			}
		}

		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		
		upgrades = {
			ship_reliability_upgrade
			ship_engine_upgrade
			ship_armor_upgrade
			ship_gun_upgrade
		}


		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery }
			}
			fixed_ship_anti_air_slot = {
				required = yes
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_anti_air
					ship_secondaries
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
		}
		
		module_count_limit = {
			category = ship_radar
			count < 2
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 1
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 2.5
		
		armor_value = 0

		
		surface_detection = 20
		sub_detection = 1
		surface_visibility = 22
		naval_speed = 10
		reliability = 0.8
		
		naval_range = 2000
		
		max_strength = 200

		fuel_consumption = 46
		
		build_cost_ic = 4000
		resources = {
			steel = 4
			chromium = 2	
		}

		manpower = 1200
		
		naval_supremacy_factor = 1
		naval_weather_penalty_factor = 1.1
	}
	###Special snowflake hull

	ship_hull_pre_dreadnought = {
		abbreviation = "hcb"
		year = 1905
		visual_tech_level_addition = 0
		archetype = ship_hull_heavy

		visual_level = 0
		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries	
					ship_airplane_launcher
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_airplane_launcher
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 2000 
		
		max_strength = 180
		naval_speed = 7
		fuel_consumption = 40
		reliability = 0.7
		build_cost_ic = 3500
		resources = {
			steel = 4
			chromium = 1	
		}

		manpower = 1200
		can_convert_from = { ship_hull_heavy_1 ship_hull_pre_dreadnought }
	}
	ship_hull_heavy_1 = {
		abbreviation = "hcc"
		year = 1922
		archetype = ship_hull_heavy
		priority = 1100
		parent = ship_hull_pre_dreadnought
		visual_level = 0
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries 	ship_dp_secondaries }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries	
					ship_airplane_launcher
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_airplane_launcher
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}

		naval_range = 2000
		
		max_strength = 200
		reliability = 0.7
		fuel_consumption = 46
		
		build_cost_ic = 6000
		
		can_convert_from = { ship_hull_heavy_1 ship_hull_pre_dreadnought }
	}

	ship_hull_heavy_2 = {
		abbreviation = "hcd"
		year = 1936

		archetype = ship_hull_heavy
		priority = 1100
		parent = ship_hull_heavy_1
		visual_level = 1
		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_secondaries
					ship_dp_secondaries	   
					ship_airplane_launcher
				}
			}
		}

		default_modules = {
			rear_1_custom_slot = empty
		}
		naval_range = 2500
		
		max_strength = 220
		reliability = 0.85
		fuel_consumption = 47
		naval_speed = 11
		build_cost_ic = 7000
		resources = {
			steel = 5
			chromium = 2	
		}

		manpower = 1200
		
		can_convert_from = { ship_hull_heavy_1 ship_hull_heavy_2 }
	}

	ship_hull_heavy_3 = {
		abbreviation = "hce"
		year = 1940

		archetype = ship_hull_heavy
		priority = 1100
		parent = ship_hull_heavy_2
		visual_level = 1
		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries	   
					ship_airplane_launcher
					ship_heavy_battery
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_airplane_launcher
					ship_dp_secondaries
				}
			}
			mid_3_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_airplane_launcher
					ship_dp_secondaries
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_airplane_launcher
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
			
		}
		naval_range = 3000
		naval_speed = 12
		max_strength = 240
		reliability = 0.9
		fuel_consumption = 48
		build_cost_ic = 8000
		resources = {
			steel = 6
			chromium = 2	
		}

		manpower = 1300
		
		can_convert_from = {  ship_hull_heavy_3 }
	}

	ship_hull_heavy_4 = {
		abbreviation = "hcf"
		year = 1944

		archetype = ship_hull_heavy
		priority = 1100
		parent = ship_hull_heavy_3
		visual_level = 1
		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
					ship_heavy_battery
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_airplane_launcher
					ship_dp_secondaries
				}
			}
			mid_3_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_airplane_launcher
					ship_dp_secondaries
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_secondaries
   					ship_dp_secondaries
					ship_airplane_launcher
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 3500
		
		max_strength = 260
		naval_speed = 13
		fuel_consumption = 49
		reliability = 0.95
		build_cost_ic = 9000
		resources = {
			steel = 6
			chromium = 3
			rubber = 1		
		}

		manpower = 1300
		can_convert_from = { ship_hull_heavy_3 ship_hull_heavy_4 }
	}

	ship_hull_heavy_modern = {
		abbreviation = "hcf"
		year = 1951
		archetype = ship_hull_heavy
		model = ship_hull_modern_super_battleship
		priority = 1500
		parent = ship_hull_heavy_4
		visual_level = 1
		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					heavy_ship_engine
					heavy_ship_nuclear_engine
				}
			}
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
					ship_heavy_battery
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 4000
		
		max_strength = 500
		naval_speed = 14
		fuel_consumption = 80
		reliability = 0.95
		build_cost_ic = 4000
		resources = {
			tungsten = 2
			steel = 6
			chromium = 3
		}

		manpower = 1200
		
		can_convert_from = { ship_hull_heavy_modern }
	}

	ship_hull_super_heavy_1 = {
		abbreviation = "hcg"
		year = 1940

		archetype = ship_hull_heavy
		visual_level = 1
		priority = 1100
		can_convert_from = { ship_hull_super_heavy_1 }
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_super_heavy_battery }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries 	ship_dp_secondaries }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_super_heavy_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_super_heavy_battery
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
				}
			}
			mid_3_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_super_heavy_battery
					ship_airplane_launcher
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries 
					ship_super_heavy_battery
					ship_airplane_launcher
				}
			}
		}

		default_modules = {
			fixed_ship_armor_slot = ship_armor_shbb
			fixed_ship_battery_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 4000
		naval_speed = 11
		max_strength = 500
		fuel_consumption = 90
		reliability = 0.95
		build_cost_ic = 7000
		resources = {
			steel = 7
			chromium = 3
			rubber = 1	
		}
		manpower = 1500
	}

	battleship_1 = { 
		year = 1922
		archetype = ship_hull_heavy
		priority = 1100
		visual_level = 0
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery }
			}
			fixed_ship_anti_air_slot = {
				required = yes
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries 	ship_dp_secondaries }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
		}
		
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_anti_air_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 4
		surface_visibility = 30
		naval_speed = 10
		reliability = 0.8

		naval_range = 3000
		
		max_strength = 200

		fuel_consumption = 60
		
		build_cost_ic = 4500
		resources = {
			steel = 4
			chromium = 2	
		}

		manpower = 1200
	}
	
	battleship_2 = {
		year = 1936
		visual_level = 1
		archetype = ship_hull_heavy
		priority = 1100
		parent = battleship_1
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_anti_air_2
			mid_1_custom_slot = ship_secondaries_2
			mid_2_custom_slot = ship_secondaries_2
			rear_1_custom_slot = ship_heavy_battery_2
		}
		hg_armor_piercing = 0
		hg_attack = 0

		lg_armor_piercing = 0
		lg_attack = 0

		torpedo_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 14
		sub_detection = 4
		surface_visibility = 30
		naval_speed = 10
		reliability = 0.85

		naval_range = 4000

		max_strength = 220		


		build_cost_ic = 4900
		resources = {
			steel = 5
			chromium = 2	
		}
		manpower = 1300
		
	}
	
	battleship_3 = {
		year = 1940
		visual_level = 1
		archetype = ship_hull_heavy
		priority = 1100
		parent = battleship_2
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_3
			fixed_ship_anti_air_slot = ship_anti_air_3
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bb_3
			front_1_custom_slot = ship_anti_air_3
			mid_1_custom_slot = ship_secondaries_2
			mid_2_custom_slot = ship_secondaries_2
			rear_1_custom_slot = ship_heavy_battery_3
		}
		hg_armor_piercing = 0
		hg_attack = 0

		lg_armor_piercing = 0
		lg_attack = 0

		torpedo_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 18
		sub_detection = 4
		surface_visibility = 30
		naval_speed = 10
		reliability = 0.9

		naval_range = 5000
		
		max_strength = 240
		

		
		build_cost_ic = 5400
		resources = {
			steel = 5
			chromium = 2
			rubber = 1		
		}
		manpower = 1400

	}
	
	battleship_4 = {
		year = 1944
		visual_level = 1
		archetype = ship_hull_heavy
		priority = 1100
		parent = battleship_3
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_4
			fixed_ship_anti_air_slot = ship_anti_air_4
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_3
			fixed_ship_secondaries_slot = dp_ship_secondaries
			fixed_ship_armor_slot = ship_armor_bb_3
			front_1_custom_slot = ship_anti_air_4
			mid_1_custom_slot = dp_ship_secondaries_2
			mid_2_custom_slot = dp_ship_secondaries_2
			rear_1_custom_slot = ship_heavy_battery_4
		}
		hg_armor_piercing = 0
		hg_attack = 0

		lg_armor_piercing = 0
		lg_attack = 1

		torpedo_attack = 0

		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 24
		sub_detection = 4
		surface_visibility = 30
		naval_speed = 10
		reliability = 0.95

		naval_range = 6000
		
		max_strength = 260
		

		
		build_cost_ic = 6000
		resources = {
			steel = 6
			chromium = 3
			rubber = 1		
		}
		manpower = 1500
		
	}


	SH_battleship_1 = {
		year = 1936
		visual_level = 0
		archetype = ship_hull_heavy
		priority = 1100
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_super_heavy_battery }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_super_heavy_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_super_heavy_battery
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_super_heavy_battery
					ship_airplane_launcher
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_super_heavy_battery
					ship_airplane_launcher
				}
			}
		}
		default_modules = {
			fixed_ship_battery_slot = ship_super_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_3
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_3
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_shbb
			front_1_custom_slot = ship_anti_air_3
			mid_1_custom_slot = ship_secondaries_2
			mid_2_custom_slot = ship_secondaries_2
			rear_1_custom_slot = ship_super_heavy_battery_1
		}
		hg_armor_piercing = 0
		hg_attack = 0

		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 1

		
		surface_detection = 16
		sub_detection = 4
		surface_visibility = 35
		naval_speed = 10
		reliability = 0.85
		
		naval_range = 4000
		
		max_strength = 280
		

		fuel_consumption = 80
		
		build_cost_ic = 6500
		resources = {
			steel = 6
			chromium = 3
			rubber = 2		
		}
		manpower = 1500
		
	}
	
	SH_battleship_2 = {
		year = 1944
		visual_level = 0
		archetype = ship_hull_heavy
		priority = 1100
		parent = SH_battleship_1
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_super_heavy_battery }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries  ship_dp_secondaries }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_super_heavy_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_super_heavy_battery
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries			 
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries			 
					ship_super_heavy_battery
					ship_airplane_launcher
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries								   
					ship_super_heavy_battery
					ship_airplane_launcher
				}
			}
		}
		default_modules = {
			fixed_ship_battery_slot = ship_super_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_3
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_4
			fixed_ship_secondaries_slot = dp_ship_secondaries
			fixed_ship_armor_slot = ship_armor_shbb
			front_1_custom_slot = ship_anti_air_3
			mid_1_custom_slot = ship_anti_air_3
			mid_2_custom_slot = dp_ship_secondaries_2
			mid_3_custom_slot = dp_ship_secondaries_2
			rear_1_custom_slot = ship_super_heavy_battery_1
		}
		hg_armor_piercing = 0
		hg_attack = 0

		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0

		anti_air_attack = 0
		
		armor_value = 5

		
		surface_detection = 18
		sub_detection = 4
		surface_visibility = 35
		naval_speed = 10
		reliability = 0.85
		
		naval_range = 4500

		max_strength = 300
		

		fuel_consumption = 90
		
		build_cost_ic = 7500
		resources = {
			steel = 6
			chromium = 3
			rubber = 3		
		}
		manpower = 2000
		
	}
	battle_cruiser_1 = {
		year = 1922
		visual_level = 0
		archetype = ship_hull_heavy
		priority = 1000
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0

		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 16
		sub_detection = 5
		surface_visibility = 22
		naval_speed = 11
		reliability = 0.85

		naval_range = 5000
		
		max_strength = 180
		

		fuel_consumption = 60
		
		build_cost_ic = 3000
		resources = {
			steel = 4
			chromium = 2
			rubber = 2		
		}
		
		manpower = 1100
	}
	
	battle_cruiser_2 = {
		year = 1940
		visual_level = 1
		archetype = ship_hull_heavy
		priority = 1000
		parent = battle_cruiser_1
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_3
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_3
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bc_2
			front_1_custom_slot = ship_anti_air_3
			mid_1_custom_slot = ship_secondaries_2
			mid_2_custom_slot = ship_secondaries_2
			rear_1_custom_slot = ship_heavy_battery_2
		}
		hg_armor_piercing = 0
		hg_attack = 0

		lg_armor_piercing = 0
		lg_attack = 0

		torpedo_attack = 0

		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 18
		sub_detection = 5
		surface_visibility = 24
		naval_speed = 11
		reliability = 0.85

		naval_range = 6000
		
		max_strength = 200
		


		build_cost_ic = 4000
		resources = {
			steel = 5
			chromium = 2
			rubber = 2		
		}
		manpower = 1200
	}


	modern_battleship = {
		year = 1954
		visual_level = 1
		archetype = ship_hull_heavy
		model = ship_hull_modern_super_battleship
			upgrades = {
			ship_reliability_upgrade
			ship_engine_upgrade
			ship_armor_upgrade
			ship_gun_upgrade
		}	
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries}
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_airplane_launcher
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
				}
			}
		}
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_4
			fixed_ship_anti_air_slot = ship_anti_air_3
			fixed_ship_fire_control_system_slot = ship_fire_control_system_2
			fixed_ship_radar_slot = ship_radar_2
			fixed_ship_engine_slot = heavy_ship_engine_4
			fixed_ship_secondaries_slot = dp_ship_secondaries_3
			fixed_ship_armor_slot = ship_armor_bb_3
			front_1_custom_slot = ship_anti_air_3
			mid_1_custom_slot = ship_anti_air_3
			mid_2_custom_slot = dp_ship_secondaries_2
			rear_1_custom_slot = ship_heavy_battery_4
		}		
		hg_armor_piercing = 0
		hg_attack = 0

		lg_armor_piercing = 0
		lg_attack = 1

		torpedo_attack = 0

		anti_air_attack = 0
		
		armor_value = 20

		
		surface_detection = 35
		sub_detection = 5
		surface_visibility = 25
		naval_speed = 20
		reliability = 0.9

		naval_range = 5000
		fuel_consumption = 80
		max_strength = 500

		build_cost_ic = 5000
		resources = {
			#oil = 2
			steel = 5
			chromium = 3
		}
		manpower = 2000

	}

}
