ROM_allies = {
	name = "Romanian plan to join allies"
	desc = ""

	allowed = {
		original_tag = ROM
		has_dlc = "Death or Dishonor"
	}
	enable = {
		OR = {
			has_country_flag = ROM_AI_RANDOM_DEMOCRATIC
			has_game_rule = {
				rule = ROM_ai_behavior
				option = DEMOCRATIC
			}
		}
	}
	abort = {
		
	}

	ai_national_focuses = {
	}

	research = {
		industry = 50.0
		infantry_tech = 15.0
		artillery = 8.0
		support_tech = 6.5
		air_equipment = 5.0
	}

	ideas = {
		
	}
	
	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		
	}

}

ROM_dominance = {
	name = "Romanian plan to dominante the balkans"
	desc = ""

	allowed = {
		original_tag = ROM
		has_dlc = "Death or Dishonor"
	}
	enable = {
		OR = {
			has_country_flag = ROM_AI_RANDOM_BALKAN_DOMINANCE
			has_game_rule = {
				rule = ROM_ai_behavior
				option = BALKAN_DOMINANCE
			}
		}
	}
	abort = {
		is_subject = yes
	}

	ai_national_focuses = {
	}

	research = {
		industry = 50.0
		infantry_tech = 15.0
		artillery = 8.0
		support_tech = 6.5
		air_equipment = 5.0
	}

	ideas = {
		
	}
	
	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		
	}

}

ROM_communist = {
	name = "Romanian plan to side with SOV"
	desc = ""

	allowed = {
		original_tag = ROM
		has_dlc = "Death or Dishonor"
	}
	enable = {
		OR = {
			has_country_flag = ROM_AI_RANDOM_COMMUNIST
			has_game_rule = {
				rule = ROM_ai_behavior
				option = COMMUNIST
			}
		}
	}
	abort = {
		is_subject = yes
		OVERLORD = {
			not = { has_government = communism }
		}
	}

	ai_national_focuses = {
	}

	research = {
		industry = 50.0
		infantry_tech = 15.0
		artillery = 8.0
		support_tech = 6.5
		air_equipment = 5.0
	}

	ideas = {
		
	}
	
	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		ROM_expand_the_galati_shipyards = 5
		ROM_coastal_defense_navy = 5
		ROM_modern_destroyers = 5
	}

}

