sov_fabriki = {
	enable = { always = yes }
	icon = GFX_modifiers_generic_military_plans
	local_building_slots_factor = 0.50
}

FRA_fabriki = {
	enable = { always = yes }
	icon = GFX_modifiers_generic_military_plans
	local_building_slots_factor = -5
}

SOV_agitprop_dynamic_modifier = {
	enable = { always = yes }
	
	icon = GFX_focus_focus_fra_liberte_egalite_solidarite
	
	consumer_goods_factor = SOV_agitprop_consumer_goods_factor
	research_speed_factor = SOV_agitprop_research_speed_factor
	industrial_capacity_factory = SOV_agitprop_industrial_capacity_factory
	industrial_capacity_dockyard = SOV_agitprop_industrial_capacity_dockyard
	production_speed_buildings_factor = SOV_agitprop_production_speed_buildings_factor	
	
	production_speed_supply_node_factor = SOV_agitprop_production_speed_supply_node_factor	
	production_speed_rail_way_factor = SOV_agitprop_production_speed_rail_way_factor
	supply_consumption_factor = SOV_agitprop_supply_consumption_factor
	
	political_power_factor = SOV_agitprop_political_power_factor
	command_power_gain_mult = SOV_agitprop_command_power_gain_mult
}


SOV_le_defens = {
	enable = { always = yes }
	
	icon = GFX_focus_SOV_father_of_nations
	
	army_core_defence_factor = SOV_le_defens_army_defence_factor
	surrender_limit = SOV_le_defens_surrender_limit
	
}

SIA_Principles = {
	enable = { always = yes }

	icon = GFX_idea_supreme_power 
	
	stability_factor = 0.1
	
	political_power_factor = SIA_Principles_Political_Power
	army_core_attack_factor = SIA_Principles_Attack
    army_core_defence_factor = SIA_Principles_Defense
	consumer_goods_factor = SIA_Principles_Consumer_Goods
	conscription_factor = SIA_Principles_Recruitable
	compliance_growth = SIA_Principles_Compliance
	research_speed_factor = SIA_Principles_Research
}

GER_Egypt_offensive = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	army_defence_factor = 0.10
	army_attack_factor = 0.10
}

JAP_offensive = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	army_defence_factor = 0.10
	army_attack_factor = 0.10
}

USA_days_d_and_haski = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	army_defence_factor = 0.10
	army_attack_factor = 0.10
}

nastup = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_decision_generic_tank
	
	army_defence_factor = 0.10
	army_attack_factor = 0.10
	supply_factor = 0.1
	out_of_supply_factor = -0.1
	supply_consumption_factor = -0.05
}

JAP_ocupant = {
	enable = { always = yes }

	icon = GFX_decision_revolt

	local_resources_factor = -0.30
	resistance_target = 0.25
    resistance_damage_to_garrison = 0.2
	#compliance_gain = -0.05
	supply_factor = -0.15
	local_factories = -0.35
}
                