--Game
NDefines.NGame.COMBAT_LOG_MAX_MONTHS = 6 --12
NDefines.NGame.LAG_DAYS_FOR_LOWER_SPEED = 60 --10
NDefines.NGame.LAG_DAYS_FOR_PAUSE = 100 --25
NDefines.NGame.GAME_SPEED_SECONDS = { 1000.0, 0.25, 0.1, 0.03, 0.0 } --{2.0, 0.5, 0.2, 0.1, 0.0}

NDefines.NMilitary.BASE_DIVISION_BRIGADE_GROUP_COST = 0;
NDefines.NMilitary.BASE_DIVISION_BRIGADE_CHANGE_COST = 0;
NDefines.NMilitary.BASE_DIVISION_SUPPORT_SLOT_COST = 0;
NDefines.NMilitary.MIN_DIVISION_BRIGADE_HEIGHT = 5	-- ����� 5 ������ � ������� ������� �������
NDefines.NMilitary.MAX_ARMY_EXPERIENCE = 9999;
NDefines.NMilitary.MAX_NAVY_EXPERIENCE = 9999;
NDefines.NMilitary.MAX_AIR_EXPERIENCE  = 9999;
NDefines.NMilitary.UNIT_LEADER_ASSIGN_TRAIT_COST = 0 -- теперь прожатие способностей не стоят командного ресурса
NDefines.NMilitary.FIELD_MARSHAL_DIVISIONS_CAP = 500;
NDefines.NMilitary.CORPS_COMMANDER_DIVISIONS_CAP = 500;
NDefines.NMilitary.ENCIRCLED_DISBAND_MANPOWER_FACTOR = 0;
NDefines.NMilitary.DEPLOY_TRAINING_MAX_LEVEL = 2;

NDefines.NIndustrialOrganisation.DESIGN_TEAM_CHANGE_XP_COST = 1

NDefines.NNavy.INITIAL_ALLOWED_DOCKYARD_RATIO_FOR_REPAIRS = 1.0

NDefines.NProduction.MIN_POSSIBLE_TRAINING_MANPOWER = 9999999;
NDefines.NProduction.MINIMUM_NUMBER_OF_FACTORIES_TAKEN_BY_CONSUMER_GOODS_PERCENT = 0.0
NDefines.NProduction.EQUIPMENT_MODULE_ADD_XP_COST = 0.0            -- XP cost for adding a new equipment module in an empty slot when creating an equipment variant.
NDefines.NProduction.EQUIPMENT_MODULE_REPLACE_XP_COST = 0.0        -- XP cost for replacing one equipment module with an unrelated module when creating an equipment variant.
NDefines.NProduction.EQUIPMENT_MODULE_CONVERT_XP_COST = 0.0        -- XP cost for converting one equipment module to a related module when creating an equipment variant.
NDefines.NProduction.EQUIPMENT_MODULE_REMOVE_XP_COST = 0.0         -- XP cost for removing an equipment module and leaving the slot empty when creating an equipment variant.
NDefines.NProduction.BASE_LICENSE_IC_COST = 0;
NDefines.NProduction.LICENSE_IC_COST_YEAR_INCREASE = 0;
NDefines.NProduction.MIN_LICENSE_ACTIVE_DAYS = 1 
NDefines.NProduction.CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 10


---Diplomacy
NDefines.NDiplomacy.TRUCE_PERIOD_AFTER_KICKING_FROM_FACTION = 0
NDefines.NDiplomacy.NUM_DAYS_TO_ENABLE_KICKING_NEW_MEMBERS_OF_FACTION = 0
NDefines.NDiplomacy.NUM_DAYS_TO_ENABLE_REINVITE_KICKED_NATIONS = 0
NDefines.NDiplomacy.FRONT_IS_DANGEROUS = 0

---AI
NDefines.NAI.DIPLOMACY_ACCEPT_ATTACHE_BASE = 100
NDefines.NAI.DIPLOMACY_ACCEPT_ATTACHE_OPINION_TRASHHOLD = 0
NDefines.NAI.DIPLOMACY_ACCEPT_ATTACHE_OPINION_PENALTY = 0

--Country

NDefines.NCountry.SPECIAL_FORCES_CAP_MIN = 168 --24

--Agency Upgrade
NDefines.NOperatives.AGENCY_CREATION_DAYS = 15						-- Number of days needed to create an intelligence agency
NDefines.NOperatives.AGENCY_UPGRADE_DAYS = 30						-- Number of days needed to upgrade an intelligence agency
NDefines.NOperatives.AGENCY_CREATION_FACTORIES = 0					-- Number of factories used to create an intelligence agency

NDefines.NAir.AIR_WING_ATTACK_LOGISTICS_NO_TRUCK_DISRUPTION_FACTOR = 0.1;  --урон по грузовикам (ванила 0,2)
NDefines.NAir.AIR_WING_ATTACK_LOGISTICS_TRUCK_DAMAGE_FACTOR = 0.2; -- урон по грузовикам (ванила 0,5)