### search_filters = {FOCUS_FILTER_POLITICAL}
### search_filters = {FOCUS_FILTER_RESEARCH}
### search_filters = {FOCUS_FILTER_INDUSTRY}
### search_filters = {FOCUS_FILTER_STABILITY}
### search_filters = {FOCUS_FILTER_WAR_SUPPORT}
### search_filters = {FOCUS_FILTER_MANPOWER}
### search_filters = {FOCUS_FILTER_ANNEXATION}
### search_filters = {FOCUS_FILTER_USA_CONGRESS}

focus_tree = {
	id = usa_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = USA
		}
		
		modifier = {
			add = 10
			original_tag = USA
		}
	}
	continuous_focus_position = { x = 50 y = 1600 }
	default = no
#	focus = {
#		id = USA_
#		#icon = GFX_
#		prerequisite = { focus = }
#		mutually_exclusive = { focus =  }
#		x = -3
#		y = 0
#		relative_position_id = 
#
#		cost = 10
#
#		ai_will_do = {
#			factor = 1
#		}
#
#		available = {
#
#		}
#		
#		bypass = {
#
#		}
#
#		cancel_if_invalid = yes
#		continue_if_invalid = no
#		available_if_capitulated = no
#
#		complete_tooltip = {
#
#		}
#
#		completion_reward = {
#
#		}
#	}

	focus = {
		id = USA_continue_the_new_deal
		icon = GFX_focus_ARG_the_american_push
		x = 2
		y = 0
		

		cost = 10

		ai_will_do = {
			factor = 1
		}

		

		available = {
			has_government = democratic
		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_political_power = 150
			hidden_effect = {
				if = {
					limit = {
						has_game_rule = {
							rule = obsolete_focus_branches_visibility
							option = HIDE
						}
					}
					mark_focus_tree_layout_dirty = yes
				}
			}
		}
	}

	
#	#   # ## #  
#   # #  # #  # 
# # # ###  #### 
# # # #    #  # 
 # #  #    #  # 

	focus = {
		id = USA_wpa
		icon = GFX_focus_BRA_rio_protocol
		prerequisite = { focus = USA_continue_the_new_deal }
		relative_position_id = USA_continue_the_new_deal
		x = 0
		y = 1

		

		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_political_power = 150
		}
	}
	focus = {
		id = USA_agricultural_adjustment_act
		icon = GFX_focus_BRA_coffee_crisis
		x = -1
		y = 1
		prerequisite = { focus = USA_wpa }
		relative_position_id = USA_wpa
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {
			congress_medium_support_trigger = yes
			has_government = democratic
		}
		
		bypass = {
			not = {
				OR = {
					has_idea = great_depression
					has_idea = great_depression_2
					has_idea = great_depression_3
				}
			}
		}

		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			USA_great_depression_level_down = yes
			set_country_flag = { flag = USA_great_depression_cooldown value = 1 days = 230 }
			USA_congress_medium_opposition = yes
			custom_effect_tooltip = USA_great_depression_cooldown_tt
			unlock_decision_tooltip = { decision = USA_pay_farm_subsidies show_effect_tooltip = yes }
		}
	}
	focus = {
		id = USA_fair_labour_standards_act
		icon = GFX_focus_BRA_reach_out_to_military_dem
		x = -1
		y = 2
		prerequisite = { focus = USA_agricultural_adjustment_act }
		relative_position_id = USA_wpa
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {
			congress_medium_support_trigger = yes
			has_government = democratic
			not = { has_country_flag = USA_great_depression_cooldown }
		}
		
		bypass = {
			not = {
				OR = {
					has_idea = great_depression
					has_idea = great_depression_2
					has_idea = great_depression_3
				}
			}
		}

		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			USA_great_depression_level_down = yes
			set_country_flag = { flag = USA_great_depression_cooldown value = 1 days = 230 }
			custom_effect_tooltip = USA_great_depression_cooldown_tt
			USA_congress_medium_opposition = yes
		}
	}
	focus = {
		id = USA_federal_housing_act
		icon = GFX_focus_usa_guarantee_the_american_dream
		x = 0
		y = 3
		prerequisite = { focus = USA_arsenal_of_democracy }
		prerequisite = { focus = USA_fair_labour_standards_act }
		relative_position_id = USA_wpa
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {
			congress_medium_support_trigger = yes
			has_government = democratic
			not = { has_country_flag = USA_great_depression_cooldown }
		}
		
		bypass = {

		}

		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		complete_tooltip = {
			every_owned_state = {
				limit = {
					has_state_flag = USA_federal_housing_act
				}
				add_extra_state_shared_building_slots = 1
			}
		}
		search_filters = {FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			USA_great_depression_level_down = yes
			USA_congress_medium_opposition = yes
			custom_effect_tooltip = federal_housing_tt
			hidden_effect = {
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
						is_core_of = ROOT
					}
					add_extra_state_shared_building_slots = 1
					set_state_flag = USA_federal_housing_act
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
						is_core_of = ROOT
						not = { has_state_flag = USA_federal_housing_act }
					}
					add_extra_state_shared_building_slots = 1
					set_state_flag = USA_federal_housing_act
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
						is_core_of = ROOT
						not = { has_state_flag = USA_federal_housing_act }
					}
					add_extra_state_shared_building_slots = 1
					set_state_flag = USA_federal_housing_act
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
						is_core_of = ROOT
						not = { has_state_flag = USA_federal_housing_act }
					}
					add_extra_state_shared_building_slots = 1
					set_state_flag = USA_federal_housing_act
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
						is_core_of = ROOT
						not = { has_state_flag = USA_federal_housing_act }
					}
					add_extra_state_shared_building_slots = 1
					set_state_flag = USA_federal_housing_act
				}
			}
		}
	}
	focus = {
		id = USA_office_of_scientific_research_and_development
		icon = GFX_focus_ARG_develop_the_electricity_sector
		x = -3
		y = 1
		prerequisite = { focus = USA_continue_the_new_deal }
		relative_position_id = USA_continue_the_new_deal
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = USA_rubber_reserve_company
		icon = GFX_focus_GER_south_east_asian_natural_wealth
		prerequisite = { focus = USA_office_of_scientific_research_and_development }
		available = {
			has_war_with = JAP
		}
		x = 0
		y = 2
		relative_position_id = USA_office_of_scientific_research_and_development
		cost = 5
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = USA_rubber_reserve_company
				bonus = 1.0
				uses = 5
				category = synth_resources
			}
			random_core_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = synthetic_refinery
					level = 3
					instant_build = yes
				}
			}
			random_core_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = synthetic_refinery
					level = 3
					instant_build = yes
				}
			}
			random_core_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = synthetic_refinery
					level = 3
					instant_build = yes
				}
			}
			random_core_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = synthetic_refinery
					level = 3
					instant_build = yes
				}
			}
			random_core_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = synthetic_refinery
					level = 3
					instant_build = yes
				}
			}
			random_core_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = synthetic_refinery
					level = 3
					instant_build = yes
				}
			}
		}
	}
#   ### #   # ### ### ### ###      ### #  # ### ### ###  #   # ### #  # ### ###  ##  #  # 
#    #  ## ##  #   #  #   #  #      #  ## #  #  #   #  # #   # #   ## #  #   #  #  # ## # 
#    #  # # #  #   #  ##  #  #      #  # ##  #  ##  ###   # #  ##  # ##  #   #  #  # # ## 
#    #  #   #  #   #  #   #  #      #  #  #  #  #   #  #  # #  #   #  #  #   #  #  # #  # 
### ### #   # ###  #  ### ###      ### #  #  #  ### #  #   #   ### #  #  #  ###  ##  #  # 



	focus = {
		id = USA_scientist_haven
		icon = GFX_focus_ARG_strengthening_the_concordancia
		prerequisite = { focus = USA_continue_the_new_deal }
		x = 3
		y = 1
		relative_position_id = USA_continue_the_new_deal

		
		

		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes
		available = {
			has_government = democratic
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = USA_manhattan_project
		icon = GFX_focus_wonderweapons
		prerequisite = { focus = USA_scientist_haven }
		
		x = 0
		y = 2
		relative_position_id = USA_scientist_haven
		cost = 5
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes

		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {

			IF = {
				limit = {
					NOT = {
						has_tech = atomic_research
					}
				}
			add_tech_bonus = {
				name = USA_manhattan_project
				bonus = 1.0
				uses = 1
				category = nuclear
			}
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 0.5
				}
				add_ideas = USA_manhattan_project_ns
			}
			ELSE = {
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 1
				}
				add_ideas = USA_manhattan_project_ns
			}
		}
	}

	focus = {
		id = USA_neutrality_act
		icon = GFX_goal_generic_neutrality_focus
		x = 1
		y = 2
		prerequisite = { focus = USA_wpa }
		relative_position_id = USA_continue_the_new_deal

		

		cost = 10

		ai_will_do = {
			factor = 1
		}

		


		available = {
			congress_low_support_trigger = yes
			democratic > 0.95
			NOT = { has_idea_with_trait = fascist_demagogue }
			NOT = { has_idea_with_trait = communist_revolutionary }
		}
		
		bypass = {

		}

		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			add_political_power = 200
			add_war_support = -0.05
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				add_ideas = USA_neutrality_act_aat
				hidden_effect = {
					add_relation_rule_override = {
						can_access_market = no
						trigger = trade_partner_not_at_war
						usage_desc = trade_partner_not_at_war_tt
					}
				}
			}
			else = {
				add_ideas = USA_neutrality_act
			}
			
			if = {
				limit = {
					has_war_support < 0.4
				}
				USA_congress_small_support = yes
			}

			
			custom_effect_tooltip = USA_lend_lease_act_neutrality_tt
			hidden_effect = {
				news_event = { id = mtg_news.3 days = 3 random_days = 5 }
				set_country_flag = USA_passed_neutrality_pact_flag
			}
			hidden_effect = {
				if = {
					limit = {
						has_game_rule = {
							rule = obsolete_focus_branches_visibility
							option = HIDE
						}
					}
					mark_focus_tree_layout_dirty = yes
				}
			}
			
		}
	}
	
	focus = {
		id = USA_arsenal_of_democracy
		icon = GFX_goal_support_democracy
		prerequisite = { focus = USA_neutrality_act }
		x = 0
		y = 1
		relative_position_id = USA_neutrality_act

		

		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			democratic > 0.95
		}
		bypass = {
			AND = {
				custom_trigger_tooltip =  {
					tooltip = production_effort_tt
					all_owned_state = {
						free_building_slots = {
							building = industrial_complex
							size < 3
							include_locked = yes
						}
					}
				}
				custom_trigger_tooltip =  {
					tooltip = naval_effort_tt
					all_owned_state = {
						free_building_slots = {
							building = dockyard
							size < 3
							include_locked = yes
						}
					}
				}			
			}
		}
		complete_tooltip = {
			navy_experience = 50
			army_experience = 50
			air_experience = 10
			every_state = {
				limit = { has_state_flag = USA_arsenal_of_democracy_3AF }
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			navy_experience = 50
			army_experience = 50
			air_experience = 10
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					dockyard > 0
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					dockyard > 0
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
		}
	}
	focus = {
		id = USA_the_giant_wakes
		icon = GFX_focus_SWE_landsverk
		prerequisite = { focus = USA_federal_housing_act }
		available = {
				has_war = yes
		}
		continue_if_invalid = yes
		x = 0
		y = 1
		relative_position_id = USA_federal_housing_act
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = tot_economic_mobilisation
			unlock_decision_tooltip = {
					decision = women_in_the_workforce
					show_effect_tooltip = yes # default is no
					show_modifiers = yes # default is no
				} 
				activate_decision = women_in_the_workforce
		}
	}
	focus = {
		id = USA_wartime_industry
		icon = GFX_focus_CHL_domestic_production_of_the_willys_mb
		prerequisite = { focus = USA_the_giant_wakes }
		x = 0
		y = 2
		relative_position_id = USA_the_giant_wakes
		cost = 5
		ai_will_do = {
			factor = 1
		}
		available_if_capitulated = yes
		available = {
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = victor_perlo
			add_ideas = wartime_industry_focus
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = available_designer
			show_ideas_tooltip = USA_general_motors
		}
	}
	

	focus = {
		id = USA_military_construction
		icon = GFX_goal_generic_build_tank
		prerequisite = { focus = USA_military_construction2 }
		
		available = {
			date > 1941.6.1
		}

		continue_if_invalid = yes
		available_if_capitulated = yes

		x = 1
		y = 1
		relative_position_id = USA_military_construction2
		cost = 10

		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			every_state = {
				limit = { 
						is_core_of = USA
						free_building_slots = {
							building = arms_factory
							size > 1
							include_locked = yes
						}
					}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			every_state = {
					limit = { 
						is_core_of = USA
						free_building_slots = {
							building = infrastructure
							size > 1
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}		
		}
	}

	focus = {
		id = USA_military_construction2
		icon = GFX_focus_SOV_merge_plants
		prerequisite = { focus = USA_the_giant_wakes }
		
		available = {
			date > 1941.1.1
		}

		continue_if_invalid = yes
		available_if_capitulated = yes

		x = 1
		y = 1
		relative_position_id = USA_the_giant_wakes
		cost = 5

		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_ideas = usa_delat_cap_cap_jap
		}
	}

	focus = {
		id = USA_USACE_projects
		icon = GFX_focus_NOR_the_stumbling_storting
		prerequisite = { focus = USA_the_giant_wakes }
		available = {
		}

		continue_if_invalid = yes
		
		x = -1
		y = 1
		relative_position_id = USA_the_giant_wakes
		cost = 10
		
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_tech_bonus = {
				name = SOV_industrial_modernization
				ahead_reduction = 2
				bonus = 1.0
				uses = 3
				category = industry
			}
			air_experience = 50
			navy_experience = 50
			army_experience = 10			
		}
	}

	focus = {
		id = USA_USACE_projects2
		icon = GFX_focus_generic_university_3
		prerequisite = { focus = USA_USACE_projects }
		available = {
		}

		continue_if_invalid = yes
		
		x = -1
		y = 1
		relative_position_id = USA_USACE_projects
		cost = 20
		
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			set_technology = {
				    night_vision = 1
					mechanised_infantry3 = 1
					amphibious_mechanized_infantry_2 = 1
					rocket_artillery = 1
					rocket_artillery2 = 1
					rocket_artillery3 = 1
					rocket_artillery4 = 1
				}		
		}
	}

#   #  ##  ###      ###  #    ##  #  #  ## 
#   # #  # #  #     #  # #   #  # ## # #   
# # # #### ###      ###  #   #### # ##  #  
# # # #  # #  #     #    #   #  # #  #   # 
 # #  #  # #  #     #    ### #  # #  # ##  

 	focus = {
		id = USA_war_plans_division
		icon = GFX_goal_generic_position_armies
		x = 10
		y = 0
		
		
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			custom_effect_tooltip = available_chief_of_army
			show_ideas_tooltip = walter_krueger
			unlock_decision_category_tooltip = USA_war_plans
		}
	}
	
	focus = {
		id = USA_intervention_in_europe
		icon = GFX_goal_generic_territory_or_war
		x = -2
		y = 1
		prerequisite = { focus = USA_war_plans_division }
		relative_position_id = USA_war_plans_division
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = USA_intervention_in_europe
		}
	}
	focus = {
		id = USA_war_plan_silver
		icon = GFX_focus_attack_italy
		x = -1
		y = 1
		prerequisite = { focus = USA_intervention_in_europe }
		mutually_exclusive = { }
		relative_position_id = USA_intervention_in_europe
		cost = 10

		ai_will_do = {
			factor = 1
		}
	
		available = {
			
		}
			
		bypass = {
	
		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			IF = {
				limit = {
					has_dlc = "La Resistance"
				}
				USA_create_joe_savoldi_operative = yes
			}
			unlock_decision_tooltip = { decision = USA_execute_war_plan_silver show_effect_tooltip = yes show_modifiers = yes }
		}
	}
	focus = {
		id = USA_war_plan_black
		icon = GFX_focus_attack_germany
		prerequisite = { focus = USA_intervention_in_europe }
		available = {
		}

		continue_if_invalid = yes
		available_if_capitulated = yes

		x = 1
		y = 1
		relative_position_id = USA_intervention_in_europe
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		completion_reward = {
			GER = {
				add_opinion_modifier = { target = USA modifier = war_plan_black }
			}
			IF = {
				limit = {
					has_dlc = "La Resistance"
				}
				USA_create_william_sebold_operative = yes
			}
			unlock_decision_tooltip = { decision = USA_execute_war_plan_black show_effect_tooltip = yes show_modifiers = yes }
		}
	}
	focus = {
		id = USA_destroyers_for_bases
		icon = GFX_goal_generic_navy_cruiser
		prerequisite = { focus = USA_intervention_in_europe }
		available = {
			country_exists = GER
			is_subject = no
			ENG = {
				NOT = { is_in_faction_with = GER }
			}
			ENG = {
				has_government = ROOT
				has_war = yes
				not = { has_war_with = ROOT }
				any_enemy_country = {
					is_major = yes
				}
			}
		}
		bypass = {
			NOT = { 696 = { is_controlled_by = ENG } }
			NOT = { 331 = { is_controlled_by = ENG } }
			NOT = { 308 = { is_controlled_by = ENG } } 
			NOT = { 693 = { is_controlled_by = ENG } } 
			NOT = { 689 = { is_controlled_by = ENG } } 
			NOT = { 691 = { is_controlled_by = ENG } } 
			ENG = { exists = no }
		}

		x = -1
		y = 1
		relative_position_id = USA_war_plan_black
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		search_filters = {FOCUS_FILTER_ANNEXATION}
		completion_reward = {
			ENG = {
				custom_effect_tooltip = needs_approval
				country_event = { id = usa.4 days = 1 }
			}
			
			effect_tooltip = {
				custom_effect_tooltip = USA_destroyers_for_bases_tt
				transfer_state = 696
				transfer_state = 331
				transfer_state = 308
				transfer_state = 693
				transfer_state = 689
				transfer_state = 691
				
			}
		}
	}
	
	focus = {
		id = USA_intervention_in_asia
		icon = GFX_goal_generic_major_war
		x = 2
		y = 1
		prerequisite = { focus = USA_war_plans_division }
		relative_position_id = USA_war_plans_division
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			show_unit_leaders_tooltip = USA_alexander_vandegrift
		}
	}
	focus = {
		id = USA_war_plan_orange
		icon = GFX_focus_attack_japan
		prerequisite = { focus = USA_intervention_in_asia }
		available = {
			
		}
		continue_if_invalid = yes
		available_if_capitulated = yes

		x = 0
		y = 1
		relative_position_id = USA_intervention_in_asia
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}


		completion_reward = {
			JAP = {
				add_opinion_modifier = { target = USA modifier = war_plan_orange }
			}
			unlock_decision_tooltip = { decision = USA_execute_war_plan_orange show_effect_tooltip = yes show_modifiers = yes }
		}
	}
	focus = {
		id = USA_defense_of_the_pacific
		icon = GFX_focus_SWE_let_fly_all_guns
		prerequisite = { focus = USA_war_plan_orange }
		available = {
			JAP = {
				exists = yes
				NOT = { has_government = ROOT }
			}
		}
		will_lead_to_war_with = JAP
		x = 0
		y = 2
		relative_position_id = USA_intervention_in_asia
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		completion_reward = {
			650 = {
				#Fortify naval bases
				add_building_construction = {
					type = coastal_bunker
					province = 13067
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					province = 13067
					level = 2
					instant_build = yes
				}
			}
			631 = {
				#Fortify naval bases
				add_building_construction = {
					type = coastal_bunker
					province = 13052
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					province = 13052
					level = 2
					instant_build = yes
				}
			}
			632 = {
				#Fortify naval bases
				add_building_construction = {
					type = coastal_bunker
					province = 13047
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					province = 13047
					level = 2
					instant_build = yes
				}
			}
			638 = {
				#Fortify naval bases
				add_building_construction = {
					type = coastal_bunker
					province = 12140
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					province = 12140
					level = 2
					instant_build = yes
				}
			}
			642 = {
				#Fortify naval bases
				add_building_construction = {
					type = coastal_bunker
					province = 13050
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					province = 13050
					level = 2
					instant_build = yes
				}
			}
		}
	}

#   #  ##  ###      ###  ### ###   ##  ###  ### #   # ### #  # ### 
#   # #  # #  #     #  # #   #  # #  # #  #  #  ## ## #   ## #  #  
# # # #### ###      #  # ##  ###  #### ###   #  # # # ##  # ##  #  
# # # #  # #  #     #  # #   #    #  # #  #  #  #   # #   #  #  #  
 # #  #  # #  #     ###  ### #    #  # #  #  #  #   # ### #  #  #  


	focus = {
		id = USA_war_department
		icon = GFX_goal_generic_army_doctrines
		x = 11
		y = 0
		relative_position_id = USA_war_plans_division
		
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = USA_war_department
		}
	}
	focus = {
		id = USA_selective_training_act
		icon = GFX_focus_generic_infiltration
		x = -5
		y = 1
		prerequisite = { focus = USA_war_department }
		relative_position_id = USA_war_department
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {
		#	if = {
		#		limit = {
		#			threat < 0.5
		#			has_war = no
		#		}
		#		congress_high_support_trigger = yes
		#	}
		#	else = {
		#		congress_low_support_trigger = yes
		#	}
		}
		
		bypass = {

		}

		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_MANPOWER FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			if = {
				limit = {
					OR = {
						has_idea = disarmed_nation
						has_idea = volunteer_only
					}
				}
				add_ideas = limited_conscription
			}
			else = {
				add_political_power = 150
			}
			if = {
				limit = {
					has_war_support < 0.1
				}
				set_war_support = 0.1
			}
			if = {
				limit = {
					has_war_support < 0.4 
				}
				USA_congress_medium_opposition = yes
			}
		}
	}
	focus = {
		id = USA_first_special_service_force
		icon = GFX_goal_generic_special_forces
		prerequisite = { focus = USA_selective_training_act }
		x = -1
		y = 1
		relative_position_id = USA_selective_training_act
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = special_bonus
				bonus = 1.0
				uses = 1
				technology = paratroopers
				technology = paratroopers2
				technology = tech_mountaineers
				technology = tech_mountaineers2
				technology = tech_engineers
				technology = tech_engineers2
				technology = tech_engineers3
				technology = tech_recon
				technology = tech_recon2
				technology = tech_recon3
			}
		}
	}
	focus = {
		id = USA_louisiana_maneuvers
		icon = GFX_goal_generic_cavalry
		x = 1
		y = 1
		prerequisite = { focus = USA_selective_training_act }
		relative_position_id = USA_selective_training_act
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			army_experience = 20
			add_doctrine_cost_reduction = {
				name = USA_louisiana_maneuvers
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = USA_airborne_divisions
		icon = GFX_focus_generic_paratrooper
		x = -2
		y = 2
		prerequisite = { focus = USA_first_special_service_force }
		relative_position_id = USA_selective_training_act
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = USA_airborne_divisions
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
			add_potential_special_forces_tree = yes
			add_doctrine_cost_reduction = {
				name = USA_airborne_divisions
				cost_reduction = 0.25
				uses = 2
				category = special_forces_doctrine
				}
			}
		}
	}
	focus = {
		id = USA_army_of_the_united_states
		icon = GFX_focus_generic_little_entente
		x = 3
		y = 1
		prerequisite = { focus = USA_selective_training_act }
		relative_position_id = USA_selective_training_act
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = USA_army_of_the_united_states
		}
	}
	focus = {
		id = USA_womens_armed_service_integration_act
		icon = GFX_focus_generic_treaty
		x = 2
		y = 2
		prerequisite = { focus = USA_army_of_the_united_states }
		prerequisite = { focus = USA_louisiana_maneuvers }
		relative_position_id = USA_selective_training_act
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {
			congress_medium_support_trigger = yes
		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_MANPOWER}
		completion_reward = {
			add_ideas = USA_womens_armed_service_integration_act
		}
	}
	
	focus = {
		id = USA_support_rock_island
		icon = GFX_focus_SMB_mountain_guns
		x = 5
		y = 1
		relative_position_id = USA_selective_training_act
		cost = 10
		prerequisite = { focus = USA_selective_training_act }
		ai_will_do = {
			factor = 5
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = USA_support_rock_island
				uses = 2
				bonus = 1.0
				category = artillery
				category = support_tech
			}
		}
	}

	focus = {
		id = USA_tank_experiments
		icon = GFX_goal_generic_army_tanks
		x = 4
		y = 2
		prerequisite = { focus = USA_army_of_the_united_states }
		prerequisite = { focus = USA_support_rock_island }
		relative_position_id = USA_selective_training_act
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_land
				value = 0.5
			}
			add_tech_bonus = {
				name = USA_tank_experiments
				uses = 1
				bonus = 1.0
				category = armor
			}
			set_technology = { amphibious_drive = 1 }
		}
	}

	focus = {
		id = USA_tank_destroyer_doctrine
		icon = GFX_focus_usa_tank_destroyer_doctrine
		x = 3
		y = 3
		prerequisite = { focus = USA_tank_experiments }
		mutually_exclusive = { focus = USA_main_battle_tanks }
		relative_position_id = USA_selective_training_act
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}	
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = USA_tank_destroyer_board_organization
				mio:USA_tank_destroyer_board_organization = {
					add_mio_size = 2
				}
			}
			ELSE = {
				custom_effect_tooltip = available_designer
				show_ideas_tooltip = tank_destroyer_board
			}
			
		}
	}
	focus = {
		id = USA_main_battle_tanks
		icon = GFX_focus_generic_combined_arms
		x = 5
		y = 3
		prerequisite = { focus = USA_tank_experiments }
		mutually_exclusive = { focus = USA_tank_destroyer_doctrine }
		relative_position_id = USA_selective_training_act
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}	
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = USA_detroit_arsenal_organization
				mio:USA_detroit_arsenal_organization = {
					add_mio_size = 2
				}
			}
			ELSE = {
				custom_effect_tooltip = available_designer
				show_ideas_tooltip = detroit_arsenal
			}
		}
	}
	focus = {
		id = USA_armored_infantry
		icon = GFX_goal_generic_build_tank
		x = 4
		y = 4
		prerequisite = { focus = USA_main_battle_tanks focus = USA_tank_destroyer_doctrine }
		relative_position_id = USA_selective_training_act
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = USA_armored_infantry
				uses = 2
				bonus = 1.0
				category = motorized_equipment
			}
		}
	}
	focus = {
		id = USA_build_the_pentagon
		icon = GFX_focus_usa_build_the_pentagon
		x = 0
		y = 1
		prerequisite = { focus = USA_war_plans_division }
		relative_position_id = USA_war_plans_division
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = USA_the_pentagon
		}
	}
	focus = {
		id = USA_department_of_defense
		icon = GFX_goal_generic_military_sphere
		x = 0
		y = 1
		prerequisite = { focus = USA_war_department }
		relative_position_id = USA_war_department
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {
			has_idea = USA_war_department
		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			swap_ideas = {
				remove_idea = USA_war_department
				add_idea = USA_department_of_defense
			}
		}
	}



 ##  ### ###       ## ###  ##  ### ###  ##  #  # 
#  #  #  #  #     #   #   #  #  #   #  #  # ## # 
####  #  ###       #  ##  #     #   #  #  # # ## 
#  #  #  #  #       # #   #  #  #   #  #  # #  # 
#  # ### #  #     ##  ###  ##   #  ###  ##  #  # 

	focus = {
		id = USA_air_war_plans_division
		icon = GFX_focus_SMB_purchase_aircraft
		x = 3
		y = 1
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		prerequisite = { focus = USA_war_department }
		relative_position_id = USA_war_department
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
	
		completion_reward = {
			air_experience = 25
			add_doctrine_cost_reduction = {
				name = USA_air_war_plans_division
				cost_reduction = 0.5
				uses = 2
				category = air_doctrine
			} # REVISIT May use modifier?
			add_ideas = air_war_plans_division_focus
		}
	}

	focus = {
		id = USA_air_support
		icon = GFX_focus_SMB_special_forces_option_3
		prerequisite = { focus = USA_air_war_plans_division }
		mutually_exclusive = { focus = USA_strategic_bombing }
		x = -1
		y = 1
		relative_position_id = USA_air_war_plans_division
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes
		completion_reward = {
			air_experience = 25
			add_ideas = air_support_focus
		}
	}

	focus = {
		id = USA_strategic_bombing
		icon = GFX_focus_SWE_marauder_bombers
		prerequisite = { focus = USA_air_war_plans_division }
		mutually_exclusive = { focus = USA_air_support }
		x = 1
		y = 1
		relative_position_id = USA_air_war_plans_division
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes

		completion_reward = {
			air_experience = 25
			add_ideas = strategic_bombing_focus
		}
	}

	focus = {
		id = USA_TAC
		icon = GFX_goal_generic_air_doctrine
		prerequisite = { focus = USA_air_support }
		x = 0
		y = 2
		relative_position_id = USA_air_support
		cost = 5
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}

		completion_reward = {
			air_experience = 25
			add_tech_bonus = {
				name = USA_TAC
				uses = 1
				bonus = 1.0
				category = tactical_bomber
			}
		}
	}

	focus = {
		id = USA_combined_bomber_offensive
		icon = GFX_goal_generic_air_bomber
		prerequisite = { focus = USA_strategic_bombing }
		available = {
			has_war = yes
			OR = {
				is_in_faction_with = GER
				is_in_faction_with = JAP
				is_in_faction_with = ITA
				is_in_faction_with = SOV
				is_in_faction_with = FRA
				is_in_faction_with = ENG
			}
		}
		x = 0
		y = 2
		relative_position_id = USA_strategic_bombing
		cost = 5
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}

		completion_reward = {
			air_experience = 25
			add_tech_bonus = {
				name = USA_combined_bomber_offensive
				bonus = 1.0
				uses = 1
				category = heavy_air
			}
			add_ideas = combined_bomber_offensive
		}
	}
	focus = {
		id = USA_escort_fighters
		icon = GFX_focus_usa_escort_fighters
		x = 0
		y = 2
		prerequisite = { focus = USA_air_support focus = USA_strategic_bombing }
		relative_position_id = USA_air_war_plans_division
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}

		completion_reward = {
			add_tech_bonus = {
				name = USA_escort_fighters
				bonus = 3.0
				uses = 1
				category = cat_heavy_fighter
			}
		}
	}
	focus = {
		id = USA_us_army_airforce
		icon = GFX_focus_generic_strike_at_democracy1
		x = -1
		y = 4
		prerequisite = { focus = USA_TAC }
		relative_position_id = USA_air_war_plans_division
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = USA_us_army_airforce
				uses = 2
				cost_reduction = 0.5
				category = air_doctrine
			}
		}
	}
	focus = {
		id = USA_us_air_force
		icon = GFX_goal_generic_build_airforce
		x = 1
		y = 4
		prerequisite = { focus = USA_combined_bomber_offensive }
		relative_position_id = USA_air_war_plans_division
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}

		completion_reward = {
			add_ideas = USA_us_air_force
		}
	}

#  #  ##  #   # #   #      ## ###  ##  ### ###  ##  #  # 
## # #  # #   #  # #      #   #   #  #  #   #  #  # ## # 
# ## ####  # #    #        #  ##  #     #   #  #  # # ## 
#  # #  #  # #    #         # #   #  #  #   #  #  # #  # 
#  # #  #   #     #       ##  ###  ##   #  ###  ##  #  # 

	focus = {
		id = USA_two_ocean_navy_act
		icon = GFX_focus_generic_navy_battleship2
		x = 9
		y = 1
		prerequisite = { focus = USA_war_department }
		relative_position_id = USA_war_department
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {
		#	if = {
		#		limit = {
		#			threat < 0.5
		#			has_war = no
		#		}
		#		congress_high_support_trigger = yes
		#	}
		#	else = {
		#		congress_low_support_trigger = yes
		#	}
		#	controls_state = 378
		#	controls_state = 358
		}

		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no

		
		search_filters = {FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			686 = {
				add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
			}
			685 = {
				add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
			}
			
		}
	}
	focus = {
		id = USA_maritime_commission
		icon = GFX_goal_generic_production2
		x = 2
		y = 1
		prerequisite = { focus = USA_two_ocean_navy_act }
		relative_position_id = USA_two_ocean_navy_act
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = USA_maritime_commission
		}
	}
	
	focus = {
		id = USA_liberty_ships
		icon = GFX_focus_POL_develop_polish_shipbuilding
		prerequisite = { focus = USA_two_ocean_navy_act }
		x = -2
		y = 1
		relative_position_id = USA_two_ocean_navy_act
		cost = 5
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = liberty_ships_focus
		}
	}

	focus = {
		id = USA_bureau_of_ships
		icon = GFX_goal_generic_build_navy
		x = 0
		y = 1
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		prerequisite = { focus = USA_two_ocean_navy_act }
		relative_position_id = USA_two_ocean_navy_act
		available_if_capitulated = yes

		completion_reward = {
			navy_experience = 50
			add_ideas = bureau_of_ships_focus
			if = {
				limit = { has_idea = bureau_of_ordnance_spirit }
				remove_ideas = bureau_of_ordnance_spirit
			}
		}
	}
	
	focus = {
		id = USA_battleship_primacy
		icon = GFX_focus_ARG_study_the_battle_of_the_river_plate
		prerequisite = { focus = USA_bureau_of_ships }
		mutually_exclusive = { focus = USA_carrier_primacy }
		x = -3
		y = 1
		relative_position_id = USA_bureau_of_ships
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}

		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			add_tech_bonus = {
				name = USA_battleship_primacy
				bonus = 1.0
				uses = 2
				category = bb_tech
			}
		}
	}

	focus = {
		id = USA_advanced_mahanian_doctrine
		icon = GFX_goal_generic_navy_doctrines_tactics
		prerequisite = { focus = USA_battleship_primacy }
		x = 0
		y = 1
		relative_position_id = USA_battleship_primacy
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes

		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = USA_advanced_mahanian_doctrine
				cost_reduction = 0.5
				uses = 1
				category = cat_base_strike
			}
		}
	}

	focus = {
		id = USA_advanced_basing
		icon = GFX_goal_generic_occupy_states_coastal
		x = 0
		y = 2
		prerequisite = { focus = USA_advanced_mahanian_doctrine }
		relative_position_id = USA_battleship_primacy
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			638 = {
				add_building_construction = {
					type = naval_base
					province = 12140
					level = 2
					instant_build = yes
				}
			}
			if = {
				limit = {
					327 = {
						CONTROLLER = {
							is_subject_of = ROOT
						}
					}
				}
				327 = {
					add_building_construction = {
						type = naval_base
						province = 10265
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = USA_carrier_primacy
		icon = GFX_goal_generic_navy_carrier
		prerequisite = { focus = USA_bureau_of_ships }
		mutually_exclusive = { focus = USA_battleship_primacy }
		x = -1
		y = 1
		relative_position_id = USA_bureau_of_ships
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes

		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			add_tech_bonus = {
				name = USA_carrier_primacy
				bonus = 1.0
				uses = 2
				category = cv_tech
			}
		}
	}

	focus = {
		id = USA_bureau_of_aeronautics
		icon = GFX_focus_SMB_blue_water_fleet
		prerequisite = { focus = USA_carrier_primacy }
		x = 0
		y = 1
		relative_position_id = USA_carrier_primacy
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes

		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = USA_bureau_of_aeronautics
				bonus = 1.0
				uses = 1
				category = naval_bomber
				category = naval_air
			}
		}
	}

	focus = {
		id = USA_naval_radar
		icon = GFX_goal_generic_radar
		x = 0
		y = 1
		prerequisite = { focus = USA_bureau_of_aeronautics }
		relative_position_id = USA_bureau_of_aeronautics
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {

			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.5
			}

			add_tech_bonus = {
				name = USA_naval_radar
				uses = 1 # was 2
				bonus = 1.0
				category = radar_tech
			}
			
		}
	}

	focus = {
		id = USA_escort_effort
		icon = GFX_focus_generic_merchant_fleet
		prerequisite = { focus = USA_bureau_of_ships }
		x = 1
		y = 1
		relative_position_id = USA_bureau_of_ships
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = escort_effort_focus
			
		}
	}

	focus = {
		id = USA_convoy_tactics
		icon = GFX_goal_generic_navy_cruiser
		prerequisite = { focus = USA_escort_effort }
		x = 0
		y = 1
		relative_position_id = USA_escort_effort
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes

		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			navy_experience = 25
			add_doctrine_cost_reduction = {
				name = USA_convoy_tactics
				cost_reduction = 0.35
				uses = 2
				category = convoy_defense_tree
			}
		}
	}
	focus = {
		id = USA_fleet_submarines
		icon = GFX_goal_generic_navy_submarine
		x = 3
		y = 1
		prerequisite = { focus = USA_bureau_of_ships }
		relative_position_id = USA_bureau_of_ships
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {
			is_special_project_completed = sp:sp_naval_cruiser_submarine
		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = USA_fleet_submarines
				bonus = 1.0
				uses = 2
				category = ss_tech
			}

			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}

			IF = {
				limit = {
					has_dlc = "Man the Guns"
				}
				add_ideas = fleet_submarine_specialization_mtg
			}
			ELSE = {
				add_ideas = fleet_submarine_specialization
			}	
		}
	}

	focus = {
		id = USA_unrestricted_submarine_warfare
		icon = GFX_goal_generic_wolf_pack
		x = 3
		y = 2
		prerequisite = { focus = USA_fleet_submarines }
		relative_position_id = USA_bureau_of_ships
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {

		}
		
		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = USA_unrestricted_submarine_warfare
		}
	}

	focus = {
		id = USA_fund_the_navy
		icon = GFX_focus_SWE_italian_destroyers
		x = 5
		y = 1
		relative_position_id = USA_two_ocean_navy_act
		cost = 10
		prerequisite = { focus = USA_two_ocean_navy_act }
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = USA_fund_the_navy
				uses = 3
				cost_reduction = 0.5
				category = naval_doctrine
			}
			463 = {
				add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
			}
		}
	}

	focus = {
		id = USA_expand_the_USMC
		icon = GFX_goal_generic_special_forces
		prerequisite = { focus = USA_first_special_service_force }
		x = 1
		y = 1
		relative_position_id = USA_first_special_service_force
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes

		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_ideas = USA_Sea_attack
			add_doctrine_cost_reduction = {
				name = USA_expand_the_USMC
				cost_reduction = 0.25
				uses = 2
				category = special_forces_doctrine
			}
			add_tech_bonus = {
				name = USA_expand_the_USMC
				bonus = 1.0
				uses = 1
				technology = marines2
				technology = marines3
			}
		}
	}

	focus = {
		id = USA_amphibious_operations
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = { focus = USA_fund_the_navy }
		x = 0
		y = 1
		relative_position_id = USA_fund_the_navy
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}

		available_if_capitulated = yes
		
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = USA_amphibious_operations
				bonus = 1.0
				uses = 2
				category = tp_tech 
			}
		}
	}

	


	
}
