### search_filters = {FOCUS_FILTER_POLITICAL}
### search_filters = {FOCUS_FILTER_RESEARCH}
### search_filters = {FOCUS_FILTER_INDUSTRY}
### search_filters = {FOCUS_FILTER_STABILITY}
### search_filters = {FOCUS_FILTER_WAR_SUPPORT}
### search_filters = {FOCUS_FILTER_MANPOWER}
### search_filters = {FOCUS_FILTER_ANNEXATION}

focus_tree = {
	id = british_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = ENG
		}
	}
	default = no

	focus = {
		id = crypto_bomb_focus
		available = {
				has_war_with = GER
				POL = {
					NOT = { is_in_faction_with = GER } #We assume POL will help vs Germany unless they are allied to them
				}
		}
		
		icon = GFX_focus_generic_cryptologic_bomb
		x = 0
		y = 0
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				add_tech_bonus = {
					name = codebreaking_bonus
					bonus = 1.0
					uses = 3
					category = decryption_tech
					category = computing_tech
				}
			}
			else = {
				hidden_effect = {
					set_technology = { lar_decryption_bonus_tech = 1 }
				}
				custom_effect_tooltip = lar_decryption_bonus_tt
			}
		}
	}
	
	focus = {
		id = tizard_mission_focus
		available = {				
			has_government = democratic
			any_other_country = {
				has_war_with = ROOT
				NOT = { has_government = democratic }
				num_of_factories > 30
			}
			NOt = {
				has_war_with = USA
			}
		} 
		prerequisite = { focus = crypto_bomb_focus }
		prerequisite = { focus = radar_focus }
		icon = GFX_goal_generic_scientific_exchange
		x = 0
		y = 3
		relative_position_id = crypto_bomb_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}
		search_filters = {FOCUS_FILTER_RESEARCH}	
		completion_reward = {
			USA = {
				country_event = {
					id = britain.1
					hours = 12
				}	
			}
			custom_effect_tooltip = if_they_accept
			effect_tooltip = {
				add_breakthrough_progress = {
					specialization = specialization_air
					value = 0.75
				}
				add_tech_bonus = {
					name = tizard_mission_focus
					bonus = 0.5 # was 1
					category = light_fighter
				}
				add_tech_bonus = {
					name = tizard_mission_focus
					bonus = 0.5 # was 1
					uses = 1 # was 2
					category = radar_tech
				}
				custom_effect_tooltip =  generic_skip_one_line_tt
				USA = {
					add_breakthrough_progress = {
						specialization = specialization_air
						value = 0.75
					}
					add_tech_bonus = {
						name = tizard_mission_focus
						uses = 1
						bonus = 1
						category = light_fighter
					}
				}
			}
		}
	}
	focus = {
		id = maud_focus
		available = { is_in_faction_with = USA }
		prerequisite = { focus = tizard_mission_focus }
		icon = GFX_focus_wonderweapons
		x = 0
		y = 1
		relative_position_id = tizard_mission_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {

			add_breakthrough_progress = {
				specialization = specialization_nuclear
				value = 0.75
			}

			add_tech_bonus = {
				name = maud_focus
				bonus = 0.75 # was 1
				uses = 1
				category = nuclear
			}

		}
	}
	
	
	focus = {
		id = limited_rearmament_focus
		icon = GFX_goal_generic_build_tank
		x = 5
		y = 0
		cost = 10

		available_if_capitulated = yes
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
				set_state_flag = ENG_limited_rearmament_focus_2IC
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
				set_state_flag = ENG_limited_rearmament_focus_2IC
			} 
		}
	}
	focus = {
		id = ENG_expand_the_secret_intelligence_service_focus 

		prerequisite = { focus = ENG_steady_as_she_goes focus = uk_empire_focus  }

		icon = GFX_focus_generic_secret_service_agency

		x = -1
		y = 1
		relative_position_id = ENG_steady_as_she_goes

		cost = 5

		available_if_capitulated = no

		completion_reward = {

			add_ideas = ENG_mi6_ns

		}
	}
	focus = {
		id = ENG_motorized_focus
		prerequisite = { focus = limited_rearmament_focus }
		available = { 			
		}
		icon = GFX_goal_generic_army_motorized
		x = 0
		y = 1
		relative_position_id = limited_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1.0
				uses = 1
				category = motorized_equipment
			}
		}
	}

	focus = {
		id = ENG_tank_focus
		prerequisite = { focus = ENG_motorized_focus }
		icon = GFX_goal_generic_army_tanks
		x = 0
		y = 1
		relative_position_id = ENG_motorized_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}
		available = {
			or = {
				date > 1942.01.01
			    if = {
			      date > 1941.01.01
				  USA = {
				  exists = no
			      }
			    }
			}
	    }
		search_filters = {FOCUS_FILTER_RESEARCH}
		available_if_capitulated = yes
		
		completion_reward = {
			add_tech_bonus = {
			bonus = 2.0
		    uses = 2
			category = artillery
		 }
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1.0
				uses = 2
				category = armor
			}
			if = {
				limit = { 
					not = {
						has_tech = amphibious_drive 
					}
				}
				set_technology = { amphibious_drive = 1 }				
			}
		}
	}
	
	focus = {
		id = air_defense_focus
		prerequisite = { focus = limited_rearmament_focus }
		available = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				OR = {
					threat > 0.05
					has_war = yes
					has_idea = ENG_no_further_appeasement_idea
					NOT = { has_government = democratic }
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				OR = {
					threat > 0.05
					has_war = yes
					NOT = { has_government = democratic }
				}
			}
		}

		continue_if_invalid = yes
		available_if_capitulated = yes

		icon = GFX_goal_generic_construct_military
		x = -4
		y = 1
		relative_position_id = limited_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		bypass = {
			custom_trigger_tooltip =  {
				tooltip = air_defense_focus_bypass_tt
				NOT = {
					any_owned_state = {
						free_building_slots = {
							building = anti_air_building
							size > 0
						}
					}
				}
			}
		}

		complete_tooltip = {
			air_experience = 25
			if = {
				limit = { has_country_flag = air_defense_focus_built_max }
				custom_effect_tooltip = air_defense_focus_tt			
			}
			if = {
				limit = { NOT = { has_country_flag = air_defense_focus_built_max } }
				every_state = {
					limit = { has_state_flag = ENG_air_defense_focus_built_2 }
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
				}
			}
		}

		completion_reward = {
			air_experience = 25
			if = {
				limit = {
					NOT = {
						OR = {
							123 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
							125 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
							127 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
						}
					}
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = anti_air_building
								size > 1
							}
							OR = {
								region = 1
								region = 2
								region = 3
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = anti_air_building
							size > 1
						}
					}
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_air_defense_focus_built_2
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = anti_air_building
							size > 1
						}			
					}
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_air_defense_focus_built_2
				}
			}
			if = {
				limit = {
					NOT = {
						OR = {
							123 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
							125 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
							127 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = anti_air_building
							size > 1
						}
						OR = {
							region = 1
							region = 2
							region = 3
						}
					}
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_air_defense_focus_built_2
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = anti_air_building
							size > 1
						}
						OR = {
							region = 1
							region = 2
							region = 3
						}						
					}
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_air_defense_focus_built_2
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = anti_air_building
							size > 1
						}
						OR = {
							region = 1
							region = 2
							region = 3
						}						
					}
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_air_defense_focus_built_2
				}
			}			
			if = {
				limit = {
					OR = {
						123 = {
							free_building_slots = {
								building = anti_air_building
								size > 1
							}
						}
						125 = {
							free_building_slots = {
								building = anti_air_building
								size > 1
							}
						}
						127 = {
							free_building_slots = {
								building = anti_air_building
								size > 1
							}
						}
					}
				}
				custom_effect_tooltip = air_defense_focus_tt
				hidden_effect = {
					123 = {
						add_building_construction = {
							type = anti_air_building
							level = 5
							instant_build = yes
						}
					}
					125 = {
						add_building_construction = {
							type = anti_air_building
							level = 5
							instant_build = yes
						}
					}
					127 = {
						add_building_construction = {
							type = anti_air_building
							level = 5
							instant_build = yes
						}
					}
					set_country_flag = air_defense_focus_built_max
				}
			}
		}
	}

	focus = {
		id = radar_focus
		prerequisite = { focus = air_defense_focus }
		icon = GFX_goal_generic_radar
		x = 0
		y = 1
		relative_position_id = air_defense_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			air_experience = 25
			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.75
			}
			add_tech_bonus = {
				name = radar_focus
				bonus = 1
				uses = 1 # was 3
				category = radar_tech
			}
		}
	}
	
	focus = {
		id = shadow_scheme_focus

		prerequisite = { focus = limited_rearmament_focus }

		available = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				OR = {
					threat > 0.05
					has_war = yes
					has_idea = ENG_no_further_appeasement_idea
					NOT = { has_government = democratic }
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				OR = {
					threat > 0.05
					has_war = yes
					NOT = { has_government = democratic }
				}
			}
		}

		continue_if_invalid = yes
		available_if_capitulated = yes
		
		icon = GFX_goal_generic_construct_mil_factory

		x = -2
		y = 1
		relative_position_id = limited_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		search_filters = { FOCUS_FILTER_INDUSTRY }	

		completion_reward = {
			custom_effect_tooltip = shadow_scheme_focus_tt
			IF = {
				limit = {
					NOT = {
						has_idea = ENG_prepare_for_the_inevitable_idea
					}
				}
				custom_effect_tooltip = generic_skip_one_line_tt
			add_ideas = wartime_industry_focus	
			}
			ELSE = {
				custom_effect_tooltip = generic_skip_one_line_tt
				swap_ideas = {
					remove_idea = ENG_prepare_for_the_inevitable_idea
					add_idea = ENG_prepare_for_the_inevitable_and_wartime_industry_idea
				}	
			}
		}
	}

	focus = {
		id = uk_industrial_focus
		text = industrial_effort
		prerequisite = { focus = shadow_scheme_focus }
		icon = GFX_goal_generic_construct_civ_factory
		x = 0
		y = 1
		relative_position_id = shadow_scheme_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}	

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 2
				category = industry
			}
		}
	}

	focus = {
		id = uk_extra_tech_slot
		text = extra_tech_slot
		icon = GFX_focus_research
		prerequisite = { focus = air_rearmament_focus }
		prerequisite = { focus = naval_rearmament_focus }
		x = 2
		y = 1
		relative_position_id = air_rearmament_focus
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = ENG_vickers_experimental_facility_focus 

		prerequisite = { focus = uk_extra_tech_slot2 }
		prerequisite = { focus = air_rearmament_focus }

		dynamic = yes

		available = {
		} 

		icon = GFX_focus_generic_aircraft_production

		x = 2
		y = 2
		
		relative_position_id = uk_industrial_focus

		cost = 5

		available_if_capitulated = no

		completion_reward = {

			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.5
			}
			add_breakthrough_progress = {
				specialization = specialization_land
				value = 0.5
			}

			custom_effect_tooltip = generic_skip_one_line_tt
			
					128 = {
						add_building_construction = {
							type = air_facility
							level = 1
							instant_build = yes
							province = 11333 # South London
						}
					}

		}
	}

	focus = {
		id = uk_extra_tech_slot2
		icon = GFX_focus_research
		prerequisite = { focus = uk_industrial_focus }
		prerequisite = { focus = ENG_tank_focus }
		x = 1
		y = 1
		relative_position_id = uk_industrial_focus
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_research_slot = 1
		}
	}
	
	focus = {
		id = general_rearmament_focus
		prerequisite = { focus = limited_rearmament_focus }
		available = {
			OR = {
			    GER = {has_completed_focus = GER_anschluss}	
			    JAP = {has_completed_focus = JAP_intervene_in_china}
				ITA = {has_war_with = GRE}
				ITA = {has_war_with = Yug}	
			}
		}

		continue_if_invalid = yes

		icon = GFX_goal_generic_consumer_goods
		x = 4
		y = 1
		relative_position_id = limited_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}	
		completion_reward = {
			add_ideas = british_austerity_idea
		}
	}

	focus = {
		id = ENG_special_air_service
		prerequisite = { focus = general_rearmament_focus }
		available = { 
			
		}

		continue_if_invalid = yes

		icon = GFX_focus_eng_special_air_service
		x = -1
		y = 1
		relative_position_id = general_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_ideas = ENG_special_air_service_idea
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = ENG_david_stirling
		}
	}
	
	focus = {
		id = royal_ordinance_focus
		available = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				OR = {
					any_other_country = {
						has_war_with = ROOT
						num_of_factories > 30
					}
					GER = {
						has_completed_focus = GER_remilitarize_the_rhineland
					}
					threat > 0.2
					has_idea = ENG_no_further_appeasement_idea
					NOT = { has_government = democratic }
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				OR = {
					any_other_country = {
						has_war_with = ROOT
						num_of_factories > 30
					}
					GER = {
						has_completed_focus = GER_remilitarize_the_rhineland
					}
					threat > 0.2
					NOT = { has_government = democratic }
				}
			}
		} #at war with major or ger in rhineland or high threat
		prerequisite = { focus = uk_industrial_focus }
		icon = GFX_goal_generic_construct_mil_factory
		x = -1
		y = 1
		relative_position_id = uk_industrial_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		continue_if_invalid = yes

		bypass = {
			custom_trigger_tooltip =  {
				tooltip = production_effort_tt
				NOT = {
					any_owned_state = {
						is_in_home_area = yes
						free_building_slots = {
							building = arms_factory
							size > 1
							include_locked = yes
						}
					}
				}
			}
		}
		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = royal_ordinance_focus_2AF }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			
		}

		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_in_home_area = yes
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = royal_ordinance_focus_2AF
			}
			random_owned_controlled_state = {
				limit = {
					is_in_home_area = yes
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = royal_ordinance_focus_2AF
			}
			random_owned_controlled_state = {
				limit = {
					is_in_home_area = yes
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = royal_ordinance_focus_2AF
			}
		}
	}
	
	focus = {
		id = uk_small_arms_focus
		prerequisite = { focus = royal_ordinance_focus }
		icon = GFX_goal_generic_production2
		x = 0
		y = 1
		relative_position_id = royal_ordinance_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_ideas = british_arms_discount
		}
	}

	focus = {
		id = UK_secret_focus
		prerequisite = { focus = royal_ordinance_focus }
		prerequisite = { focus = maud_focus }
		icon = GFX_goal_generic_secret_weapon
		x = -1
		y = 2
		relative_position_id = royal_ordinance_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {

			add_ideas = generic_secret_weapons_ns
			add_tech_bonus = {
				name = UK_secret_focus
				bonus = 0.5 # was 1
				uses = 1 # was 2
				category = rocketry
			}
			add_tech_bonus = {
				name = UK_secret_focus
				bonus = 0.5 # was 1
				uses = 1
				category = nuclear
			}
		}
	}

	focus = {
		id = air_rearmament_focus
		prerequisite = { focus = general_rearmament_focus }
		icon = GFX_goal_generic_air_doctrine
		x = -2
		y = 2
		relative_position_id = general_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 3
		}

		completion_reward = {
			air_experience = 25
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
					OR = {
						region = 1
						region = 2
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				set_state_flag = air_rearmament_focus_2AirBase
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
					OR = {
						region = 1
						region = 2
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}			
				set_state_flag = air_rearmament_focus_2AirBase
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
					OR = {
						region = 1
						region = 2
						region = 3
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}			
				set_state_flag = air_rearmament_focus_2AirBase
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
					OR = {
						region = 1
						region = 2
						region = 3
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}			
				set_state_flag = air_rearmament_focus_2AirBase
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
					OR = {
						region = 1
						region = 2
						region = 3
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}			
				set_state_flag = air_rearmament_focus_2AirBase
			}

			if = {
				limit = {
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = air_base
								size > 1
							}
							OR = {
								region = 1
								region = 2
								region = 3
							}
						}			
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}			
					set_state_flag = air_rearmament_focus_2AirBase
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}			
					set_state_flag = air_rearmament_focus_2AirBase
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}			
					set_state_flag = air_rearmament_focus_2AirBase
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}			
					set_state_flag = air_rearmament_focus_2AirBase
				}
			}
		}
	}

	focus = {
		id = ENG_chiefs_of_staff_committee
		prerequisite = { focus = ENG_special_air_service }
		prerequisite = { focus = uk_amphibious_focus }
		available = { 
			
		}

		continue_if_invalid = yes

		icon = GFX_focus_eng_chiefs_of_staff_committee
		x = 1
		y = 1
		relative_position_id = ENG_special_air_service
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			navy_experience = 50
			air_experience = 50
			add_ideas = ENG_chiefs_of_staff_committee_idea
			add_potential_special_forces_tree = yes
			
		}
	}

	focus = {
		id = fighter_command_focus
		prerequisite = { focus = air_rearmament_focus }
		icon = GFX_goal_generic_air_fighter
		x = -1
		y = 2
		relative_position_id = air_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 3
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				air_experience = 25
				add_tech_bonus = {
					name = fighter_command_focus
					bonus = 1.0
					uses = 2
					category = light_fighter
					category = cat_heavy_fighter
				}
			}
			else_if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				air_experience = 25
				add_tech_bonus = {
					name = fighter_command_focus
					bonus = 1.0
					uses = 1
					category = light_fighter
					category = cat_heavy_fighter
				}
				add_doctrine_cost_reduction = {
					name = ENG_fighter_command_focus #land_doc_bonus
					cost_reduction = 0.5
					uses = 1
					category = air_doctrine
				}
			}
		}
	}
	focus = {
		id = bomber_command_focus
		prerequisite = { focus = air_rearmament_focus }
		icon = GFX_goal_generic_air_bomber
		x = 0
		y = 1
		relative_position_id = air_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				air_experience = 25
				add_tech_bonus = {
					name = bomber_command_focus
					bonus = 1.0
					uses = 2
					category = cat_strategic_bomber
					category = tactical_bomber
				}
			}
			else_if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				air_experience = 25
				add_tech_bonus = {
					name = bomber_command_focus
					bonus = 1.0
					uses = 1
					category = cat_strategic_bomber
					category = tactical_bomber
				}
				add_doctrine_cost_reduction = {
					name = ENG_bomber_command_focus #land_doc_bonus
					cost_reduction = 0.5
					uses = 1
					category = air_doctrine
				}
			}
		}
	}
	focus = {
		id = coastal_command_focus
		prerequisite = { focus = air_rearmament_focus }
		icon = GFX_goal_generic_air_naval_bomber
		x = 1
		y = 2
		relative_position_id = air_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				air_experience = 25
				add_tech_bonus = {
					name = coastal_command_focus
					bonus = 1.0
					uses = 2
					category = naval_bomber
					category = cas_bomber
				}
			}
			else_if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				air_experience = 25
				add_tech_bonus = {
					name = coastal_command_focus
					bonus = 1.0
					uses = 1
					category = naval_bomber
					category = cas_bomber
				}
				add_doctrine_cost_reduction = {
					name = ENG_coastal_command_focus #land_doc_bonus
					cost_reduction = 0.5
					uses = 1
					category = air_doctrine
				}
			}
		}
	}
	focus = {
		id = aircraft_production_focus
		prerequisite = { focus = fighter_command_focus focus = bomber_command_focus focus = coastal_command_focus }
		icon = GFX_goal_generic_air_production
		x = 1
		y = 1
		relative_position_id = fighter_command_focus
		cost = 10
		ai_will_do = {
			factor = 3
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_ideas = british_fighter_discount
		}
	}
	focus = {
		id = uk_jet_focus
		prerequisite = { focus = aircraft_production_focus }
		icon = GFX_goal_generic_build_airforce
		x = 0
		y = 1
		relative_position_id = aircraft_production_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = { FOCUS_FILTER_RESEARCH }
		completion_reward = {

			add_breakthrough_progress = {
				specialization = specialization_air
				value = 1
			}

			add_tech_bonus = {
				name = uk_jet_focus
				bonus = 1.0
				uses = 2 # was 4 
				category = jet_technology
			}

		}
	}

	focus = {
		id = naval_rearmament_focus
		prerequisite = { focus = general_rearmament_focus }
		icon = GFX_goal_generic_construct_naval_dockyard 
		x = 2
		y = 2
		relative_position_id = general_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			navy_experience = 25
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
				set_state_flag = ENG_naval_rearmament_focus_1dockyard
			}
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
				set_state_flag = ENG_naval_rearmament_focus_1dockyard
			}
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
				set_state_flag = ENG_naval_rearmament_focus_1dockyard
			}
		}
	}

	

	focus = {
		id = ENG_secure_the_imperial_shipping_routes
		prerequisite = { focus = naval_rearmament_focus }
		prerequisite = { focus = uk_colonial_focus  }
		icon = GFX_focus_generic_cruiser2
		x = 2
		y = 1

		relative_position_id = naval_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = ENG_secure_the_imperial_shipping_routes
				bonus = 1.0
				uses = 2
				category = cl_tech
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			add_ideas = ENG_secure_the_imperial_shipping_routes
		}
	}

	focus = {
		id = uk_destroyer_focus
		prerequisite = { focus = naval_rearmament_focus }
		icon = GFX_focus_generic_destroyer
		x = -1
		y = 2
		relative_position_id = naval_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = dd_bonus
				bonus = 1.0
				uses = 2
				category = dd_tech
			}
		}
	}

	focus = {
		id = ENG_a_s_warfare
		prerequisite = { focus = uk_destroyer_focus }
		prerequisite = { focus = coastal_command_focus }
		icon = GFX_goal_generic_navy_anti_submarine
		x = -1
		y = 1
		relative_position_id = uk_destroyer_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		allow_branch = {
			has_dlc = "Man the Guns"
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = ENG_asw_warfare
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = asw_tech
			}	
		}
	}

	focus = {
		id = uk_convoy_focus
		prerequisite = { focus = uk_destroyer_focus }
		icon = GFX_goal_generic_navy_cruiser
		x = 0
		y = 2
		relative_position_id = uk_destroyer_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = british_convoy_discount
		}
	}

	focus = {
		id = uk_waves_focus
		prerequisite = { focus = naval_rearmament_focus }
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 0
		y = 1
		relative_position_id = naval_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = uk_waves_focus
				cost_reduction = 0.5
				uses = 3
				category = naval_doctrine
			}
		}
	}
	focus = {
		id = uk_carrier_focus
		prerequisite = { focus = uk_waves_focus }
		icon = GFX_goal_generic_navy_carrier
		x = 0
		y = 2
		relative_position_id = uk_waves_focus
		cost = 5
		ai_will_do = {
			factor = 0.25
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			navy_experience = 25
			add_tech_bonus = {
				name = uk_carrier_focus
				bonus = 1.0
				uses = 2
				category = cv_tech
			}
			
		}
	}
	focus = {
		id = uk_battleship_focus
		prerequisite = { focus = naval_rearmament_focus }
		icon = GFX_goal_generic_navy_battleship
		x = 1
		y = 2
		relative_position_id = naval_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			navy_experience = 25
			add_tech_bonus = {
				name = uk_battleship_focus
				bonus = 1.0
				uses = 2
				category = bb_tech
			}
		}
	}
	focus = {
		id = uk_amphibious_focus
		prerequisite = { focus = general_rearmament_focus }
		icon = GFX_goal_generic_amphibious_assault
		x = 1
		y = 1
		relative_position_id = general_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes	
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = uk_amphibious_focus
				bonus = 1.0
				uses = 1
				category = marine_tech
			}
			add_tech_bonus = {
				name = uk_amphibious_focus
				bonus = 1.0
				uses = 2
				category = tp_tech
			}
			add_doctrine_cost_reduction = {
				name = ENG_parachute_regiments
				cost_reduction = 0.5
				uses = 2
				category = special_forces_doctrine
			}
		}
	}

	focus = {
		id = ENG_expand_the_repair_yards
		prerequisite = { focus = limited_rearmament_focus }
		icon = GFX_goal_generic_production
		x = 2
		y = 1
		relative_position_id = limited_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}

		allow_branch = {
			has_dlc = "Man the Guns"
		}

		available_if_capitulated = yes

		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = ENG_expand_the_repair_yards_2dockyard }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}

		completion_reward = {
			add_ideas = ENG_expand_the_repair_yards
		}
	}

	focus = {
		id = ENG_vanguard
		prerequisite = { focus = uk_battleship_focus }
		icon = GFX_focus_generic_navy_battleship2
		x = 0
		y = 2
		relative_position_id = uk_battleship_focus
		cost = 2
		ai_will_do = {
			factor = 1
		}

		allow_branch = {
			has_dlc = "Man the Guns"
		}

		available = {
			date > 1942.1.1
			has_tech = advanced_ship_hull_heavy
			has_full_control_of_state = 133
			#has_tech = improved_heavy_battery
			#has_tech = dp_light_battery_3
			#has_tech = antiair5
		}

		available_if_capitulated = yes

		completion_reward = {
			navy_experience = 25
			create_equipment_variant = {
				name = "Vanguard"
				type = ship_hull_heavy_4
				parent_version = 0
				modules = {
					fixed_ship_battery_slot = ship_heavy_battery_3
					fixed_ship_anti_air_slot = ship_anti_air_4
					fixed_ship_fire_control_system_slot = ship_fire_control_system_3
					fixed_ship_radar_slot = ship_radar_3
					fixed_ship_engine_slot = heavy_ship_engine_4
					fixed_ship_secondaries_slot = dp_ship_secondaries_3
					fixed_ship_armor_slot = ship_armor_bb_3
					front_1_custom_slot = ship_heavy_battery_3
					mid_1_custom_slot = ship_anti_air_4
					mid_2_custom_slot = dp_ship_secondaries_3
					mid_3_custom_slot = ship_airplane_launcher_2
					rear_1_custom_slot = ship_heavy_battery_3
				}
			}
			if = {
				limit = {
					NOT = { has_government = communism }
				}
				133 = {
					custom_effect_tooltip = ENG_vanguard_tt_hms
				}
				hidden_effect = { load_oob = "ENG_vanguard_hms" }
			}
			if = {
				limit = {
					has_government = communism
				}
				133 = {
					custom_effect_tooltip = ENG_vanguard_tt_communism
				}
				hidden_effect = { load_oob = "ENG_vanguard_communist" }
			}
		}
	}
	
	#focus = {
	#	id = uk_embargo_focus
	#	available = { threat > 0.1 }
	#	icon = GFX_goal_support_democracy
	#	x = 12
	#	y = 0
	#	cost = 10
	#	ai_will_do = {
	#		factor = 1
	#	}	
	#	completion_reward = {
	#		every_other_country = {
	#			limit = { NOT = { has_government = democratic } }
	#			add_opinion_modifier = { target = ENG modifier = minor_sanctions }
	#			add_opinion_modifier = { target = ENG modifier = minor_sanctions_relations } 
	#		}
	#	}
	#}

	### EMPIRE ###

	focus = {
		id = uk_empire_focus 
		available = {

		} 
		icon = GFX_goal_generic_national_unity
		x = 16
		y = 0

		cost = 5
		ai_will_do = {
			factor = 1
		}	

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_stability = 0.1
			custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_2
		}
	}

	focus = {
		id = uk_service_focus 
		prerequisite = { focus = uk_empire_focus }
		available = {
			
		} 
		icon = GFX_goal_generic_position_armies
		x = -1
		y = 1
		
		relative_position_id = uk_empire_focus
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			army_experience = 800
			navy_experience = 250
			air_experience = 25
			add_ideas = ENG_service_overseas_idea
		}
	}

	focus = {
		id = ENG_Trans_African_Railway
		prerequisite = { focus = uk_commonwealth_focus }
		available = {
		    AND = {
			    907 = {
				    CONTROLLER = {
					    OR = {
						    tag = ENG
						    is_in_faction_with = ENG
					    }
					}
				}
			    456 = {
				    CONTROLLER = {
					    OR = {
						    tag = ENG
						    is_in_faction_with = ENG
					    }
					}
				}
			    886 = {
				    CONTROLLER = {
					    OR = {
						    tag = ENG
						    is_in_faction_with = ENG
					    }
					}
				}
			    884 = {
				    CONTROLLER = {
					    OR = {
						    tag = ENG
						    is_in_faction_with = ENG
					    }
					}
				}
			    771 = {
				    CONTROLLER = {
					    OR = {
						    tag = ENG
						    is_in_faction_with = ENG
					    }
					}
				}				
			}			 			 
		} 
		
		icon = GFX_goal_generic_construct_infrastructure
		x = 2
		y = 1

		relative_position_id = uk_commonwealth_focus
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
            build_railway = { 
			    level  = 2
                path = { 11999 10844 8105 }
            }
            build_railway = {
			    level  = 2			
                path = { 12806 1914 12887 12800 10877 2096}
            }
            build_railway = { 
			    level  = 2			
                path = { 2096 8223 12929 12989}
            }
            build_railway = { 
			    level  = 2			
                path = { 5160 12929}
            }	
            build_railway = { 
			    level  = 2			
                path = { 5160 12929}
            }
            build_railway = { 
			    level  = 2			
                path = { 12989 3854 4171 8144}
            }	
			
			
            build_railway = { 
			    level  = 2			
                path = {8144 2176 10988 1846 10594 191}
            }				
		}
	}

	focus = {
		id = ENG_Central_African_Railway
		prerequisite = { focus = ENG_Trans_African_Railway }
		available = {
		        AND = {
			        295 = {
				        CONTROLLER = {
					        OR = {
						        tag = ENG
						        is_in_faction_with = ENG
					        }
					    }
					}
			        774 = {
				        CONTROLLER = {
					        OR = {
						        tag = ENG
						        is_in_faction_with = ENG
					        }
					    }
					}
			        272 = {
				        CONTROLLER = {
					        OR = {
						        tag = ENG
						        is_in_faction_with = ENG
					        }
					    }
					}	
			        779 = {
				        CONTROLLER = {
					        OR = {
						        tag = ENG
						        is_in_faction_with = ENG
					        }
					    }
					}					
				}								 
		} 
		
		icon = GFX_focus_generic_railroad
		x = 0
		y = 1

		relative_position_id = ENG_Trans_African_Railway
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
            build_railway = { 
			    level  = 2
                path = {12806 7925 2016 8084 10739 5060 1473 4978 4897 2081 }
            }
            build_railway = { 
			    level  = 2
                path = {2081 7963 8109 5028 4972 }
            }	
            build_railway = { 
			    level  = 2
                path = {6039 7978 4889 8109}
            }
            build_railway = { 
			    level  = 2
                path = {4972 1969 2025 12900 2050}
            }	
            build_railway = { 
			    level  = 2
                path = {1969 1932 12817 12874 10919}
            }	
            build_railway = { 
			    level  = 2
                path = {10919 1951}
            }	
            build_railway = { 
			    level  = 2
                path = {12874 13212 8039 8096 7983 12794 4927 12751 10829 2012}
            }
            build_railway = { 
			    level  = 1
                path = {2012 8015 12710 4948}
            }	
            build_railway = { 
			    level  = 2
                path = {4989 13213 7972 8015}
            }		
            build_railway = { 
			    level  = 2
                path = {1909 12802 2012}
            }
            build_railway = { 
			    level  = 2
                path = {1909 2038}
            }	
            build_railway = { 
			    level  = 2
                path = {7959 5039 5070 8065 7983}
            }	
            build_railway = { 
			    level  = 2
                path = {3854 9962}
            }
            build_railway = { 
			    level  = 2
                path = {9962 1181 10766 8048 8016 }
            }	
            build_railway = { 
			    level  = 2
                path = {8016 12775 5175}
            }				
		}
	}
	
	focus = {
		id = uk_mediterranean_focus 
		prerequisite = { focus = uk_colonial_focus  }
		available = {
			447 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						is_subject_of = ENG
					}
				}
			}
			116 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						is_subject_of = ENG
					}
				}
			}
			118 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						is_subject_of = ENG
					}
				}
			}
		}
		icon = GFX_goal_generic_construct_military
		x = -2
		y = 1
		relative_position_id = uk_colonial_focus 
		cost = 5
		completion_reward = {
			if = {
				limit = {
					has_idea = ENG_fortify_the_empire_1
				}
				swap_ideas = {
					remove_idea = ENG_fortify_the_empire_1
					add_idea = ENG_fortify_the_empire_2
				}
			}
			if = {
				limit = {
					NOT = { has_idea = ENG_fortify_the_empire_1 }
					NOT = { has_idea = ENG_fortify_the_empire_2 }
				}
				add_ideas = ENG_fortify_the_empire_1
			}
			116 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = coastal_bunker
					level = 2
					province = 12003
					instant_build = yes
				}
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
			447 = {
				add_building_construction = {
					type = coastal_bunker
					level = 3
					province = 4076
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					level = 2
					province = 4076
					instant_build = yes
				}
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					level = 2
					province = 4076
					instant_build = yes
				}
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 1071
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
			118 = {
				add_building_construction = {
					type = bunker
					level = 4
					province = 4135
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 4135
					instant_build = yes
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
		}
	}


	### END OF DECOLONIZATION ###
	
	focus = {
		id = uk_colonial_focus 
		prerequisite = { focus = ENG_home_defence focus = uk_service_focus  }
		icon = GFX_focus_research2
		x = 2
		y = 2
		relative_position_id = uk_service_focus
		cost = 10

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_ideas = { ENG_colonial_elite }
		}
	}

	focus = {
		id = uk_asia_focus 
		prerequisite = { focus = uk_colonial_focus }
		
		available = {
			336 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						is_subject_of = ENG
					}
				}
			}
			326 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						is_subject_of = ENG
					}
				}
			}
		}

		icon = GFX_goal_generic_construct_civilian
		x = 2
		y = 1
		relative_position_id = uk_colonial_focus
		cost = 5

		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			navy_experience = 25
			if = {
				limit = {
					has_idea = ENG_fortify_the_empire_1
				}
				swap_ideas = {
					remove_idea = ENG_fortify_the_empire_1
					add_idea = ENG_fortify_the_empire_2
				}
			}
			if = {
				limit = {
					NOT = { has_idea = ENG_fortify_the_empire_1 }
					NOT = { has_idea = ENG_fortify_the_empire_2 }
				}
				add_ideas = ENG_fortify_the_empire_1
			}
			336 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = bunker
					level = 3
					province = 7329
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 3
					province = 4310
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 3
					province = 7342
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 4
					province = 12299
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					level = 3
					province = 12299
					instant_build = yes
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
					add_building_construction = {
							type = dockyard
							level = 1
							instant_build = yes
					}
			}
			326 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = industrial_complex
							level = 1
							instant_build = yes
					}
			}
		}
	}
	
	focus = {
		id = uk_commonwealth_focus 
		prerequisite = { focus = uk_colonial_focus }

		available = {
			OR = {
				any_country = {
					original_tag = SAF
					is_in_faction_with = ROOT
				}
				any_country = {
					original_tag = RAJ
					is_in_faction_with = ROOT
				}
				any_country = {
					original_tag = AST
					is_in_faction_with = ROOT
				}
				any_country = {
					original_tag = CAN
					is_in_faction_with = ROOT
				}
				any_country = {
					original_tag = MAL
					is_in_faction_with = ROOT
				}
			}
		}

		bypass = {
			CAN = {
				exists = no
			}
			SAF = {
				exists = no
			}
			RAJ = {
				exists = no
			}
			AST = {
				exists = no
			}
			NZL = {
				exists = no
			}
			MAL = {
				exists = no
			}
			NOT = {
				any_state = {
					OR = {
						is_core_of = ENG
						is_core_of = CAN
						is_core_of = SAF
						is_core_of = AST
						is_core_of = NZL
						is_core_of = RAJ
						is_core_of = MAL
					}
					NOT = { state = 320 }
					NOT = { state = 321 }
					OWNER = {
						NOT = { tag = ENG }
					}
				}
			}
		}

		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		x = 0
		y = 1
		relative_position_id = uk_colonial_focus

		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			random_country = {
				limit = {
					original_tag = CAN
					exists = yes
					is_in_faction_with = ROOT
				}
				add_political_power = 50
				add_opinion_modifier = { target = ENG modifier = ENG_commonwealth_ties }
			}
			random_country = {
				limit = {
					original_tag = AST
					exists = yes
					is_in_faction_with = ROOT
				}
				add_political_power = 50
				add_opinion_modifier = { target = ENG modifier = ENG_commonwealth_ties }
			}
			random_country = {
				limit = {
					original_tag = RAJ
					exists = yes
					is_in_faction_with = ROOT
				}
				add_political_power = 50
				add_opinion_modifier = { target = ENG modifier = ENG_commonwealth_ties }
			}
			random_country = {
				limit = {
					original_tag = NZL
					exists = yes
					is_in_faction_with = ROOT
				}
				add_political_power = 50
				add_opinion_modifier = { target = ENG modifier = ENG_commonwealth_ties }
			}
			random_country = {
				limit = {
					original_tag = SAF
					exists = yes
					is_in_faction_with = ROOT
				}
				add_political_power = 50
				add_opinion_modifier = { target = ENG modifier = ENG_commonwealth_ties }
			}
			random_country = {
				limit = {
					original_tag = MAL
					exists = yes
					is_in_faction_with = ROOT
				}
				add_political_power = 50
				add_opinion_modifier = { target = ENG modifier = ENG_commonwealth_ties }
			}
		}
	}

	focus = {
		id = ENG_british_commonwealth_air_training_plan
		prerequisite = { focus = uk_australia_focus }
		icon = GFX_goal_generic_air_fighter2
		x = 0
		y = 1
		relative_position_id = uk_australia_focus
		cost = 5
		ai_will_do = {
			factor = 3
		}

		available = {
		}

		bypass = {
		}

		completion_reward = {
			add_ideas = ENG_british_commonwealth_air_training_plan
			custom_effect_tooltip = generic_skip_one_line_tt
			every_country = {
				limit = {
					is_subject_of = ROOT
					NOT = { original_tag = SAF }
				}
				add_ideas = ENG_british_commonwealth_air_training_plan
			}
			SAF = {
				if = {
					limit = {
						is_subject_of = ROOT
					}
					add_ideas = ENG_joint_air_training_scheme
				}
			}
		}
	}

	focus = {
		id = uk_india_focus 
		prerequisite = { focus = uk_commonwealth_focus }
		available = {
			any_country = {
				original_tag = RAJ
				is_in_faction_with = ROOT
			}
		} 
		icon = GFX_goal_generic_construct_civ_factory
		x = -2
		y = 1
		relative_position_id = uk_commonwealth_focus
		cost = 5

		available_if_capitulated = yes

		bypass = {
			RAJ = {
				custom_trigger_tooltip = {
					tooltip = construction_effort_tt
					all_owned_state = {
						free_building_slots = {
							building = industrial_complex
							size < 1
							include_locked = yes
						}
					}
				}
			}
		}
		
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			RAJ = {
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_india_focus_2IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_india_focus_2IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_india_focus_1IC
				}
				ENG_viceroy_reduce_autonomy_effect = yes
			}
		}
	}
	
	focus = {
		id = uk_free_india_focus 
		prerequisite = { focus = uk_india_focus }
		
		icon = GFX_goal_generic_improve_relations
		x = 0
		y = 1
		relative_position_id = uk_india_focus
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			if = {
				limit = { has_dlc = "Together for Victory" }
				ROOT = {
					set_autonomy = {
						target = RAJ
						autonomy_state = autonomy_free
					}
				}
				else = {					
					set_global_flag = indian_independence_promised
					add_timed_idea = { idea = indian_independence_promised_idea days = 1460 }
					RAJ = {
						remove_ideas = RAJ_azad_hind
					}				
				}
			}
		}
	}
	
	
	focus = {
		id = uk_australia_focus 
		prerequisite = { focus = uk_commonwealth_focus }
		available = {
		}

		bypass = {
		    AST = { exists = no }
		}

		icon = GFX_goal_generic_construct_civilian
		x = 0
		y = 1
		relative_position_id = uk_commonwealth_focus
		cost = 5

		available_if_capitulated = yes

		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			AST = {
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_australia_focus_1IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_australia_focus_1IC
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_australia_focus_2dockyards
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_australia_focus_1dockyard
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_australia_focus
				}
			}
		}
	}


	


	focus = {
		id = uk_canada_focus 
		prerequisite = { focus = uk_india_focus  }
		available = {
			any_country = {
				original_tag = CAN
				is_in_faction_with = ROOT
			}
		}
		bypass = {
			OR = {
				CAN = { exists = no }
				CAN = {
					custom_trigger_tooltip = {
						tooltip = construction_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = industrial_complex
								size < 1
								include_locked = yes
							}
						}
					}
					custom_trigger_tooltip = {
						tooltip = naval_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = dockyard
								size < 1
								include_locked = yes
							}
						}
					}
				}
			}
		}
		icon = GFX_goal_generic_construct_civ_factory
		x = -1
		y = 3
		relative_position_id = uk_commonwealth_focus
		cost = 5

		available_if_capitulated = yes

		complete_tooltip = {
			random_country = {
				limit = {
					original_tag = CAN
					is_in_faction_with = ROOT
				}
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				every_state = { limit = { has_state_flag = ENG_uk_canada_focus_2IC }
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_canada_focus_1IC }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_canada_focus_1dockyard }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_canada_focus
				}
			}
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			CAN = {
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_canada_focus_2IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_canada_focus_1IC
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_canada_focus_1dockyard
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_canada_focus_1dockyard
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_canada_focus
				}
			}
		}
	}

	focus = {
		id = uk_south_africa_focus
		prerequisite = { focus = ENG_Trans_African_Railway }
		available = {
			any_country = {
				original_tag = SAF
				is_in_faction_with = ROOT
			}
		}
		bypass = {
			OR = {
				SAF = { exists = no }
				SAF = {
					custom_trigger_tooltip = {
						tooltip = construction_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = industrial_complex
								size < 1
								include_locked = yes
							}
						}
					}
					custom_trigger_tooltip = {
						tooltip = naval_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = dockyard
								size < 1
								include_locked = yes
							}
						}
					}
				}
			}
		}
		icon = GFX_goal_generic_construct_civ_factory
		x = 1
		y = 3
		relative_position_id = uk_commonwealth_focus
		cost = 5

		available_if_capitulated = yes

		complete_tooltip = {
			random_country = {
				limit = {
					original_tag = SAF
					is_in_faction_with = ROOT
				}
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				every_state = { limit = { has_state_flag = ENG_uk_south_africa_focus_2IC }
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_south_africa_focus_1IC }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_south_africa_focus_1dockyard }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_south_africa_focus
				}
			}
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			SAF = {
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_south_africa_focus_2IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_south_africa_focus_1IC
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_south_africa_focus_1dockyard
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_south_africa_focus_1dockyard
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_south_africa_focus
				}
			}
		}
	}

	

	focus = {
		id = ENG_imperial_conference
		prerequisite = { focus = uk_canada_focus }
		prerequisite = { focus = ENG_british_commonwealth_air_training_plan }
		prerequisite = { focus = uk_south_africa_focus }

		available = {
		}

		bypass = {
		}

		continue_if_invalid = no

		icon = GFX_goal_generic_national_unity

		x = 0
		y = 2
		relative_position_id = ENG_british_commonwealth_air_training_plan
		cost = 5
		ai_will_do = {
			factor = 1
			#modifier = {
			#	factor = 0
			#}
		}
		search_filters = {FOCUS_FILTER_POLITICAL}	
		completion_reward = {
			every_country = {
				limit = {
					OR = {
						tag = ENG
						AND = {
							is_subject_of = ENG
							tag = CAN
						}
						AND = {
							is_subject_of = ENG
							tag = SAF
						}
						AND = {
							is_subject_of = ENG
							tag = RAJ
						}
						AND = {
							is_subject_of = ENG
							tag = AST
						}
					}
				}
				add_timed_idea = {
					idea = ENG_imperial_conference_defense_4
					days = 365
				}
				add_timed_idea = {
					idea = ENG_imperial_conference_economy_4
					days = 365
				}
				add_war_support = 0.1
				add_political_power = -150
			}
			hidden_effect = { news_event = { id = mtg_news.13 days = 1 } }
		}
	}

	focus = {
		id = ENG_imperial_conference2
		prerequisite = { focus = ENG_imperial_conference }
		
		available = {
		}

		bypass = {
		}

		continue_if_invalid = no

		icon = GFX_focus_CHL_expand_the_forestry

		x = 0
		y = 3
		relative_position_id = ENG_british_commonwealth_air_training_plan
		cost = 20
		
		search_filters = {FOCUS_FILTER_POLITICAL}	
		completion_reward = {
			
			every_country = {
				limit = {
					OR = {
						tag = ENG
						tag = FRA
						tag = CAN
						tag = RAJ
						tag = SAF
						tag = AST
					}
					is_in_faction_with = ENG
				}
				add_ideas = ENG_Mnogo_slotov
			}
		}
	}

	### DEMOCRATIC BRANCH - STEADY AS SHE GOES ###

	focus = {
		id = ENG_steady_as_she_goes

		cancel_if_invalid = yes

		icon = GFX_goal_support_democracy

		x = 2
		y = 0

		relative_position_id = uk_empire_focus
		cost = 5
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					has_country_flag = ENG_abdication_crisis_normal_marriage
					has_country_flag = ENG_abdication_crisis_morganatic_marriage
				}
			}
		}
		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_STABILITY}	
		completion_reward = {
			add_timed_idea = { idea = ENG_steady_as_she_goes_idea days = 365 }
		}
	}

	


	### HOME DEFENCE BRANCH

	### GERMAN WAR ###

	focus = {
		id = ENG_home_defence
		prerequisite = { focus = ENG_steady_as_she_goes }
		icon = GFX_focus_generic_home_defense
		x = 1
		y = 1

		relative_position_id = ENG_steady_as_she_goes
		cost = 10
		ai_will_do = {
			factor = 1
		}
		search_filters = {FOCUS_FILTER_WAR_SUPPORT}	
		completion_reward = {
			add_war_support = 0.05
			# Ipswich
			125 = {
				if = {
					limit = { is_controlled_by = ROOT }
					#Plymouth
					add_building_construction = {
						type = coastal_bunker
						level = 2
						province = 271
						instant_build = yes
					}
				}
			}
			# Greater London Area
			126 = {
				if = {
					limit = { is_controlled_by = ROOT }
					#London
					add_building_construction = {
						type = coastal_bunker
						level = 2
						province = 11374
						instant_build = yes
					}
				}
			}
			# Sussex
			127 = {
				if = {
					limit = { is_controlled_by = ROOT }
					#Dover
					add_building_construction = {
						type = coastal_bunker
						level = 2
						province = 3501
						instant_build = yes
					}
					#Portsmouth
					add_building_construction = {
						type = coastal_bunker
						level = 2
						province = 9458
						instant_build = yes
					}
				}								
			}
			# Cornwall
			123 = {
				if = {
					limit = { is_controlled_by = ROOT }
					#Plymouth
					add_building_construction = {
						type = coastal_bunker
						level = 2
						province = 540
						instant_build = yes
					}
				}
			}
		}
	}


	focus = {
		id = ENG_military_training_act
		available = {
			OR = {
				threat > 0.3
				has_war = yes
			}
		}

		available_if_capitulated = yes

		prerequisite = { focus = uk_service_focus  }
		icon = GFX_focus_generic_commonwealth_build_infantry
		x = 1
		y = 1
		relative_position_id = uk_service_focus 
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			remove_ideas = ENG_the_war_to_end_all_wars
			set_rule = { can_send_volunteers = yes }
		}
	}


	### END SCANDINAVIAN BRANCH ###

	focus = {
		id = ENG_prepare_for_the_inevitable
		available = {
			OR = {
				threat > 0.3
				has_war = yes
			}
		}		
		prerequisite = { focus = uk_service_focus  }

		icon = GFX_goal_generic_construction

		x = -1
		y = 1
		relative_position_id = uk_service_focus 
		cost = 10
		ai_will_do = {
			factor = 1
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}	
		completion_reward = {
			add_ideas = ENG_prepare_for_the_inevitable_idea
		}
	}
	
	focus = {
		id =ENG_guarantee_of_neutrality_of_sweden 
		prerequisite = { focus = ENG_home_defence }
		available = {
		
			date > 1941.01.01
			142 = {
				CONTROLLER = {
				    OR ={
						tag = ENG
				        is_in_faction_with = ENG
				        tag = SOV						
				    }
				}
			}
			110 = {
				CONTROLLER = {
				    OR ={
						tag = ENG
				        is_in_faction_with = ENG
						tag = SOV	
				    }
				}
			}
			143 = {
				CONTROLLER = {
				    OR ={
						tag = ENG
				        is_in_faction_with = ENG
						tag = SOV	
				    }
				}
			}
			920 = {
				CONTROLLER = {
				    OR ={
						tag = ENG
				        is_in_faction_with = ENG
				        tag = SOV
				    }
				}
			}			
		}	

		icon = GFX_focus_generic_attack_sweden
		
		x = -1
		y = 1

		relative_position_id = ENG_home_defence
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			GER = {
				remove_resource_rights = 918
			}			
		}
	}
	
	focus = {
		id =ENG_Operation_Consent
		prerequisite = { focus = ENG_home_defence }
		available = {
			and = {
				GER = { has_war_with = SOV }
				907 = {
					CONTROLLER = {
						OR ={
							tag = ENG
							is_in_faction_with = ENG					
						}
					}
				}				
				446 = {
					CONTROLLER = {
						OR ={
							tag = ENG
							is_in_faction_with = ENG					
						}
					}
				}				
				453 = {
					CONTROLLER = {
						OR ={
							tag = ENG
							is_in_faction_with = ENG					
						}
					}
				}	
				455 = {
					CONTROLLER = {
						OR ={
							tag = ENG
							is_in_faction_with = ENG					
						}
					}
				}
				454 = {
					CONTROLLER = {
						OR ={
							tag = ENG
							is_in_faction_with = ENG					
						}
					}
				}				
			}
		}	

		icon = GFX_focus_generic_attack_iran
		
		x = 1
		y = 1

		relative_position_id = ENG_home_defence
		cost = 5

		available_if_capitulated = no

		completion_reward = {
		    annex_country = { target = IRQ }
		    annex_country = { target = PER } 
		    ENG = {
                675 = { set_compliance = 100 }
                291 = { set_compliance = 100 }
                676 = { set_compliance = 100 }	
                421 = { set_compliance = 100 }	
                417 = { set_compliance = 100 }	
                412 = { set_compliance = 100 }	
                411 = { set_compliance = 100 }	
                414 = { set_compliance = 100 }	
                410 = { set_compliance = 100 }
                413 = { set_compliance = 100 }				
			}	
			
			SOV = {
			
			    transfer_state = 419
			    transfer_state = 420
			    transfer_state = 266
			    transfer_state = 416
			    transfer_state = 418
				
			    416 = { set_compliance = 200 }
			    420 = { set_compliance = 200 }
			    266 = { set_compliance = 200 }
			    418 = { set_compliance = 200 }
			    419 = { set_compliance = 200 }				
		    }
			hidden_effect = {
				news_event = { id = news_ost_west.7 }
			}
		}
	}
}
