BVR_cuteness = {

	BVR_cute = {
		icon = GFX_decision_cute_felix

		available = {

		}

		cost = 50

		visible = {
			has_government = adorablex
			check_variable = { cuteness < 100 }
		}

		days_remove = 30

		fire_only_once = no

		ai_will_do = {
			factor = 40
		}

		complete_effect = { 

		}

		remove_effect = {
			add_to_variable = {
				var = cuteness
				value = 5
			}
			custom_effect_tooltip = cuteness_5_tooltip
			if = {
				limit = {
					check_variable = { cuteness > 100 }
				}
				set_variable = { cuteness = 100 }
			}
		}
	}

	BVR_cuteness_training_programs = {
		icon = GFX_decision_clean

		available = {

		}

		cost = 150

		visible = {
			has_government = adorablex
			check_variable = { cuteness < 100 }
		}

		days_remove = 90

		fire_only_once = no

		ai_will_do = {
			factor = 40
		}

		modifier = { 
			army_org_factor = -0.25
		}

		remove_effect = {
			add_to_variable = {
				var = cuteness
				value = 20
			}
			custom_effect_tooltip = cuteness_20_tooltip
			if = {
				limit = {
					check_variable = { cuteness > 100 }
				}
				set_variable = { cuteness = 100 }
			}
		}
	}

	BVR_industrial_reorganization = {
		icon = GFX_decision_industrialization_programs

		cost = 150

		visible = {
			has_government = adorablex
			check_variable = { cuteness < 100 }
		}

		days_remove = 120

		fire_only_once = no

		ai_will_do = {
			factor = 40
		}

		modifier = { 
			political_power_cost = 0.65
			production_speed_buildings_factor = -0.15 
		}

		remove_effect = {
			add_to_variable = {
				var = cuteness
				value = 10
			}
			custom_effect_tooltip = cuteness_10_tooltip
			if = {
				limit = {
					check_variable = { cuteness > 100 }
				}
				set_variable = { cuteness = 100 }
			}
		}
	}

	BVR_mandate_cute_clothing = {
		icon = GFX_decision_cute_clothing_mandate

		cost = 100

		visible = {
			has_government = adorablex
			check_variable = { cuteness < 100 }
		}

		fire_only_once = yes

		ai_will_do = {
			factor = 80
		}

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = 10
			}
			if = {
				limit = {
					check_variable = { cuteness > 100 }
				}
				set_variable = { cuteness = 100 }
			}
			custom_effect_tooltip = cuteness_10_tooltip
		}

	}

	BVR_mandate_cute_flowers_in_hair = {
		icon = GFX_decision_flower

		cost = 50

		visible = {
			has_government = adorablex
			check_variable = { cuteness < 100 }
		}

		fire_only_once = yes

		ai_will_do = {
			factor = 80
		}

		complete_effect = { 
			add_war_support = -0.05
			add_to_variable = {
				var = cuteness
				value = 15
			}
			if = {
				limit = {
					check_variable = { cuteness > 100 }
				}
				set_variable = { cuteness = 100 }
			}
			custom_effect_tooltip = cuteness_15_tooltip
		}

	}

	BVR_mandate_pretty_boots = {
		icon = GFX_decision_boots

		cost = 50

		visible = {
			has_government = adorablex
			check_variable = { cuteness < 100 }
		}

		fire_only_once = yes

		ai_will_do = {
			factor = 80
		}

		days_remove = 90

		modifier = {
			consumer_goods_factor = 0.10
		}

		remove_effect = { 
			add_to_variable = {
				var = cuteness
				value = 20
			}
			if = {
				limit = {
					check_variable = { cuteness > 100 }
				}
				set_variable = { cuteness = 100 }
			}
			custom_effect_tooltip = cuteness_20_tooltip
		}

	}

	BVR_encourage_militarism = {
		icon = GFX_decision_cute_astolfo

		available = {

		}

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
		}

		days_remove = 120

		fire_only_once = yes

		modifier = {
			army_attack_factor = 0.025
		}

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
			add_war_support = 0.025
		}

		remove_effect = {
			add_manpower = 5000
			add_war_support = 0.025
		}
	}

	BVR_industrialization_effort = {
		icon = GFX_decision_cute_factories

		available = {

		}

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
		}

		days_remove = 120

		fire_only_once = yes

		modifier = {
			production_speed_industrial_complex_factor = 0.10
		}

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
		}

		remove_effect = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
			        type = industrial_complex
			        level = 1
			        instant_build = yes
			    }
			}
		}
	}

	BVR_expand_factory_zoning = {
		icon = GFX_decision_cute_factory

		available = {

		}

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
		}

		days_remove = 120

		fire_only_once = yes

		modifier = {
			production_speed_arms_factory_factor = 0.10
		}

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
		}

		remove_effect = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
			        type = arms_factory
			        level = 1
			        instant_build = yes
			    }
			}
		}
	}

	#
	#
	#
	#
	#

	# Unite the Forces

	#
	#
	#
	#
	#

	BVR_mandate_kindness = {
		icon = GFX_decision_kindness

		cost = 100

		visible = {
			has_government = adorablex
			check_variable = { cuteness < 100 }
			has_decision = BVR_unite_the_adorable_forces
		}

		fire_only_once = yes

		ai_will_do = {
			factor = 80
		}

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = 20
			}
			if = {
				limit = {
					check_variable = { cuteness > 100 }
				}
				set_variable = { cuteness = 100 }
			}
			custom_effect_tooltip = cuteness_20_tooltip
		}

	}

	BVR_recruit_tomboy_generals = {
		icon = GFX_decision_cute_tomboy

		custom_cost_trigger = {
			check_variable = { cuteness > 9 }
		}
		custom_cost_text = decision_cost_cute_10

		visible = {
			tag = BVR
			has_government = adorablex
			has_decision = BVR_unite_the_adorable_forces
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -10
			}
			army_experience = 30
			add_field_marshal_role = {
				Character = BVR_crusch
				traits = { brilliant_strategist politically_connected organizer }
				skill = 5
				attack_skill = 3
				defense_skill = 4
				planning_skill = 7
				logistics_skill = 4
			}
			add_corps_commander_role = {
			    Character = BVR_ryuko
			    traits = { trait_reckless urban_assault_specialist }
				skill = 6
				attack_skill = 7
				defense_skill = 3
				planning_skill = 4
				logistics_skill = 5
			}
			add_corps_commander_role = {
			    Character = BVR_waltera_white
			    traits = { trait_engineer winter_specialist organizer }
				skill = 4
				attack_skill = 4
				defense_skill = 1
				planning_skill = 4
				logistics_skill = 4
			}
		}
	}

	BVR_incorporate_tomboy_forces = {
		icon = GFX_decision_tomboy2

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
			has_decision = BVR_unite_the_adorable_forces
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
			add_manpower = 2500
			add_equipment_to_stockpile = {
			    type = infantry_equipment
			    amount = 2500
			    producer = ROOT
			}
			add_war_support = 0.05
		}
	}

	BVR_raise_tomboy_elites = {
		icon = GFX_decision_tomboy3

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
			has_decision = BVR_unite_the_adorable_forces
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
			division_template = {
				name = "Tomboy Elite"
				is_locked = yes
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
					infantry = { x = 0 y = 3 }
					infantry = { x = 0 y = 4 }
					artillery_brigade = { x = 2 y = 0 }
					artillery_brigade = { x = 1 y = 0 }
					artillery_brigade = { x = 1 y = 1 }
				}

				support = {
					
				}
			}
			random_owned_controlled_state = {
				create_unit = {
				    division = "name = \"Tomboy First\" division_template = \"Tomboy Elite\" start_experience_factor = 0.3"
				    owner = ROOT
				}
				create_unit = {
				    division = "name = \"Tomboy Second\" division_template = \"Tomboy Elite\" start_experience_factor = 0.3"
				    owner = ROOT
				}
				create_unit = {
				    division = "name = \"Tomboy Third\" division_template = \"Tomboy Elite\" start_experience_factor = 0.3"
				    owner = ROOT
				}
			}
		}
	}

	BVR_cooperative_training = {
		icon = GFX_decision_cooperative_training

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
			has_decision = BVR_unite_the_adorable_forces
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.75
				uses = 1
				category = land_doctrine
			}
		}
	}

	BVR_open_mindset = {
		icon = GFX_decision_open_mindset

		custom_cost_trigger = {
			check_variable = { cuteness > 9 }
		}
		custom_cost_text = decision_cost_cute_10

		visible = {
			has_government = adorablex
			has_decision = BVR_unite_the_adorable_forces
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -10
			}
			add_political_power = 150
		}
	}

	#
	#
	#
	#
	#

	# A More Perfect Pink

	#
	#
	#
	#
	#

	BVR_mandate_cleanliness = {
		icon = GFX_decision_clean

		cost = 100

		visible = {
			has_government = adorablex
			check_variable = { cuteness < 100 }
			has_decision = BVR_a_more_perfect_pink
		}

		fire_only_once = yes

		ai_will_do = {
			factor = 80
		}

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = 20
			}
			if = {
				limit = {
					check_variable = { cuteness > 100 }
				}
				set_variable = { cuteness = 100 }
			}
			custom_effect_tooltip = cuteness_20_tooltip
		}

	}

	BVR_authorize_more_cute_production = {
		icon = GFX_decision_newfashion

		custom_cost_trigger = {
			check_variable = { cuteness > 19 }
		}
		custom_cost_text = decision_cost_cute_20

		days_remove = -1

		visible = {
			has_government = adorablex
			has_decision = BVR_a_more_perfect_pink
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -20
			}
			custom_effect_tooltip = better_socks_technology
		}
	}

	BVR_export_cuteness = {
		icon = GFX_decision_export_cuteness

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
			has_decision = BVR_a_more_perfect_pink
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
			every_neighbor_country = {
				limit = {
					NOT = {
						has_government = adorablex
					}
				}
				add_stability = -0.05
				add_popularity = {
				    ideology = adorablex
				    popularity = 0.10
				}
			}
		}
	}

	BVR_cute_city_designs = {
		icon = GFX_decision_city_new

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
			has_decision = BVR_a_more_perfect_pink
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
			        type = industrial_complex
			        level = 2
			        instant_build = yes
			    }
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
			        type = industrial_complex
			        level = 2
			        instant_build = yes
			    }
			}
		}
	}

	#
	#
	#
	#
	#

	# The Great [Country] Pagent

	#
	#
	#
	#
	#

	BVR_mandate_pagent_participation = {
		icon = GFX_decision_mandate_part

		cost = 100

		visible = {
			has_government = adorablex
			check_variable = { cuteness < 100 }
			has_decision = BVR_the_great_country_pagent
		}

		fire_only_once = yes

		ai_will_do = {
			factor = 80
		}

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = 20
			}
			if = {
				limit = {
					check_variable = { cuteness > 100 }
				}
				set_variable = { cuteness = 100 }
			}
			custom_effect_tooltip = cuteness_20_tooltip
		}

	}

	BVR_pagents_every_week = {
		icon = GFX_decision_everyweek

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
			has_decision = BVR_the_great_country_pagent
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
			add_war_support = 0.05
			add_political_power = 150
		}
	}

	#
	#
	#
	#
	#

	# Ultimate Cuteness

	#
	#
	#
	#
	#

	BVR_the_silly_parade = {
		icon = GFX_decision_silly_parade

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
			has_decision = BVR_ultimate_cuteness
		}

		fire_only_once = no

		days_remove = 60

		modifier = {
			army_org_factor = 0.10
			army_attack_factor = 0.10
		}

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
		}
	}

	BVR_the_scary_parade = {
		icon = GFX_decision_scary_parade

		custom_cost_trigger = {
			check_variable = { cuteness > 4 }
		}
		custom_cost_text = decision_cost_cute_5

		visible = {
			has_government = adorablex
			has_decision = BVR_ultimate_cuteness
		}

		fire_only_once = no

		days_remove = 60

		modifier = {
			army_defence_factor = 0.10
			dig_in_speed_factor = 0.10
			army_speed_factor = 0.10
		}

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -5
			}
		}
	}

	#
	#
	#
	#
	#

	# Advancement

	#
	#
	#
	#
	#

	BVR_unite_the_adorable_forces = {
		icon = GFX_decision_cuteness_upgrade

		custom_cost_trigger = {
			check_variable = { cuteness > 49 }
		}
		custom_cost_text = decision_cost_cute_50

		days_remove = -1

		visible = {
			tag = BVR
			has_government = adorablex
		}

		modifier = {
			stability_factor = 0.05
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -50
			}
			custom_effect_tooltip = cuteness_upgrade_decision
			country_event = fbavaria.81
		}
	}

	BVR_a_more_perfect_pink = {
		icon = GFX_decision_cuteness_upgrade

		custom_cost_trigger = {
			check_variable = { cuteness > 49 }
		}
		custom_cost_text = decision_cost_cute_50

		days_remove = -1

		visible = {
			tag = BVR
			has_government = adorablex
			has_decision = BVR_unite_the_adorable_forces
		}

		modifier = {
			war_support_factor = 0.05
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -50
			}
			custom_effect_tooltip = cuteness_upgrade_decision
			country_event = fbavaria.82
		}
	}

	BVR_the_great_country_pagent = {
		icon = GFX_decision_cuteness_upgrade

		custom_cost_trigger = {
			check_variable = { cuteness > 49 }
		}
		custom_cost_text = decision_cost_cute_50

		days_remove = -1

		visible = {
			tag = BVR
			has_government = adorablex
			has_decision = BVR_a_more_perfect_pink
		}

		modifier = {
			political_power_cost = 0.15
			justify_war_goal_time = -0.3
			supply_factor = 0.10
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -50
			}
			custom_effect_tooltip = cuteness_upgrade_decision
			country_event = fbavaria.83
		}
	}

	BVR_ultimate_cuteness = {
		icon = GFX_decision_cuteness_upgrade

		custom_cost_trigger = {
			check_variable = { cuteness > 49 }
		}
		custom_cost_text = decision_cost_cute_50

		days_remove = -1

		visible = {
			tag = BVR
			has_government = adorablex
			has_decision = BVR_the_great_country_pagent
		}

		modifier = {
			political_power_cost = 0.25
			research_speed_factor = 0.10
			opinion_gain_monthly_factor = 0.50
			equipment_capture_factor = 0.15
			intel_network_gain_factor = 0.20
			initiative_factor = 0.10
		}

		fire_only_once = yes

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = -50
			}
			custom_effect_tooltip = cuteness_upgrade_decision
			country_event = fbavaria.84
		}
	}






	# MISC and DEBUG

	BVR_open_dating_gui = {
		icon = nothing

		available = {
			has_completed_focus = BVR_the_best_diplomacy
		}

		visible = {
			NOT = {
				has_global_flag = dating_gui_open
			}
			has_completed_focus = BVR_the_best_diplomacy
			has_government = adorablex
		}

		fire_only_once = no

		complete_effect = { 
			set_variable = { datingLeader = 0 }
			set_variable = { conf_box_var = 0 }
			hidden_effect = {	
				random_list = {
					8 = {
						set_variable = { tip_var = 1 }
					}
					8 = {
						set_variable = { tip_var = 2 }
					}
					8 = {
						set_variable = { tip_var = 3 }
					}
					8 = {
						set_variable = { tip_var = 4 }
					}
					8 = {
						set_variable = { tip_var = 5 }
					}
					8 = {
						set_variable = { tip_var = 6 }
					}
					8 = {
						set_variable = { tip_var = 7 }
					}
					8 = {
						set_variable = { tip_var = 8 }
					}
					8 = {
						set_variable = { tip_var = 9 }
					}
					8 = {
						set_variable = { tip_var = 10 }
					}
					8 = {
						set_variable = { tip_var = 11 }
					}
					12 = {
						set_variable = { tip_var = 12 }
					}
				}
				set_country_flag = dating_gui_open
			}
		}

	}

	BVR_core_germany = {
		icon = GFX_decision_cute_felix

		available = {
			has_full_control_of_state = 64
			has_full_control_of_state = 58
			has_full_control_of_state = 55
		}

		cost = 150

		visible = {
			OR = {
				has_full_control_of_state = 64
				has_full_control_of_state = 58
				has_full_control_of_state = 55
			}
			has_completed_focus = BVR_the_prime_femboy
			has_government = adorablex
		}

		days_remove = 360

		fire_only_once = yes

		ai_will_do = {
			factor = 400
		}

		complete_effect = { 
			every_state = {
				limit = {
					is_core_of = GER
				}
				add_compliance = 30
			}
		}

		remove_effect = {
			every_state = {
				limit = {
					is_core_of = GER
				}
				add_core_of = BVR
			}
		}
	}

	debug_max_cuteness = {

		visible = {
			has_government = adorablex
			is_debug = yes
		}

		fire_only_once = no

		complete_effect = { 
			add_to_variable = {
				var = cuteness
				value = 100
			}
		}
	}
}

BVR_femboy_russia = {

	BVR_send_ivan_to_russia = {
		icon = GFX_decision_cute_felix

		available = {
			
		}

		cost = 50

		visible = {
			tag = BVR
			NOT = {
				has_global_flag = FEM_RUSSIA_STARTED
			}
			NOT = {
				has_country_flag = ivan_in_russia
			}
			has_government = adorablex
		}

		fire_only_once = yes

		complete_effect = { 
			BVR_ivan = {
				retire = yes
			}
			add_to_variable = {
				var = femboyukr
				value = 20
			}
			if = {
				limit = {
					check_variable = { femboyukr > 100 }
				}
				set_variable = { femboyukr = 100 }
			}
			custom_effect_tooltip = ukrsup20
			set_global_flag = ivan_in_russia
		}

	}

	BVR_ukraine_campaigns = {
		icon = GFX_decision_ukr_propaganda

		cost = 25

		visible = {
			tag = BVR
			NOT = {
				has_global_flag = FEM_RUSSIA_STARTED
			}
			has_government = adorablex
		}

		days_remove = 40

		fire_only_once = no

		complete_effect = { 
			hidden_effect = {
				if = {
					limit = {
						country_exists = SOV
						NOT = {
							country_exists = UKR
						}
						check_variable = { femboyukr > 20 }
					}
					SOV = {
						country_event = {
						    id = fbavaria.63
						}
					}
				}
			}

		}

		remove_effect = {
			add_to_variable = {
				var = femboyukr
				value = 5
			}
			custom_effect_tooltip = ukrsup5
			if = {
				limit = {
					check_variable = { femboyukr > 100 }
				}
				set_variable = { femboyukr = 100 }
			}
		}
	}

	BVR_caucasus_campaign = {
		icon = GFX_decision_cau_propaganda

		cost = 25

		visible = {
			tag = BVR
			NOT = {
				has_global_flag = FEM_RUSSIA_STARTED
			}
			has_government = adorablex
		}

		days_remove = 40

		fire_only_once = no

		complete_effect = { 

		}

		remove_effect = {
			add_to_variable = {
				var = femboycau
				value = 5
			}
			custom_effect_tooltip = causup5
			if = {
				limit = {
					check_variable = { femboycau > 100 }
				}
				set_variable = { femboycau = 100 }
			}
		}
	}

	BVR_russian_femboy_investments = {
		icon = GFX_decision_cau_propaganda

		cost = 25

		visible = {
			tag = BVR
			NOT = {
				has_global_flag = FEM_RUSSIA_STARTED
			}
			has_government = adorablex
		}

		days_remove = 90

		days_re_enable = 30

		fire_only_once = no

		complete_effect = { 

		}

		modifier = {
			consumer_goods_factor = 0.05
		}

		remove_effect = {
			add_to_variable = {
				var = femboycau
				value = 10
			}
			add_to_variable = {
				var = femboyukr
				value = 10
			}
			custom_effect_tooltip = ukrcausup10
			if = {
				limit = {
					check_variable = { femboycau > 100 }
				}
				set_variable = { femboycau = 100 }
			}
			if = {
				limit = {
					check_variable = { femboyukr > 100 }
				}
				set_variable = { femboyukr = 100 }
			}
		}
	}

	BVR_debug_spawn_pat = {
		available = {
			is_debug = yes
		}

		visible = {
			is_debug = yes
		}

		complete_effect = { 
			every_state = {
				limit = {
					is_core_of = UKR
				}
				add_core_of = PAT
			}
			
			PAT = {
				add_state_core = 137
				add_state_core = 234
				add_state_core = 233
				add_state_core = 826
				add_state_core = 231
				add_state_core = 230
				add_state_core = 229
				add_state_core = 235
				add_state_core = 232
				add_state_core = 238
				add_state_core = 827
				add_state_core = 828
				add_state_core = 821
			}
			SOV = {
				release = UKR
			}
			PAT = {
				annex_country = {
				    target = UKR
				    transfer_troops = yes
				}
				transfer_state = 137
				transfer_state = 234
				transfer_state = 233
				transfer_state = 826
				transfer_state = 231
				transfer_state = 230
				transfer_state = 229
				transfer_state = 235
				transfer_state = 232
				transfer_state = 238
				transfer_state = 827
				transfer_state = 828
				transfer_state = 821
				set_variable = { PAT.cuteness = 35 }
				add_ideas = BVR_average
			}
			PAT = {
				add_equipment_to_stockpile = {
				    type = convoy
				    amount = 100
				    producer = PAT
				}
				inherit_technology = BVR
				set_research_slots = 3
				delete_unit_template_and_units = {
				    division_template = "Strelkovaya Diviziya"
				    disband = yes 
				}
				delete_unit_template_and_units = {
				    division_template = "Motostrelkovaya Diviziya"
				    disband = yes 
				}
				delete_unit_template_and_units = {
				    division_template = "NKVD Pogranichnaya Diviziya"
				    disband = yes 
				}
				delete_unit_template_and_units = {
				    division_template = "Vozdushno-Desantnaya Brigada"
				    disband = yes 
				}
				load_oob = "PAT_1936"
			}
			BVR = {
				country_event = {
				    id = pinkrussia.1
				}
			}
			SOV = {
				country_event = {
				    id = pinkrussia.1
				}
			}
			set_global_flag = FEM_RUSSIA_STARTED
		}

	}

	BVR_takeover_sevastapol = {
		icon = GFX_decision_femboy_ship

		available = {
			check_variable = { femboyukr > 49 }
			check_variable = { femboycau > 49 }
			has_country_flag = ivan_in_russia
			SOV = {
				owns_state = 137
			}
			has_government = adorablex
		}

		cost = 150

		visible = {
			tag = BVR
			NOT = {
				has_global_flag = FEM_RUSSIA_STARTED
			}
		}

		days_remove = 30

		fire_only_once = no

		remove_effect = {
			custom_effect_tooltip = final_femboy_russia_tooltip
			hidden_effect = {
				every_state = {
					limit = {
						is_core_of = UKR
					}
					add_core_of = PAT
				}
				
				PAT = {
					add_state_core = 137
					add_state_core = 234
					add_state_core = 233
					add_state_core = 826
					add_state_core = 231
					add_state_core = 230
					add_state_core = 229
					add_state_core = 235
					add_state_core = 232
					add_state_core = 238
					add_state_core = 827
					add_state_core = 828
					add_state_core = 821
					set_variable = { PAT.cuteness = 35 }
					add_ideas = BVR_average
					transfer_state = 137
					inherit_technology = BVR
				set_research_slots = 3
					delete_unit_template_and_units = {
					    division_template = "Strelkovaya Diviziya"
					    disband = yes 
					}
					delete_unit_template_and_units = {
					    division_template = "Motostrelkovaya Diviziya"
					    disband = yes 
					}
					delete_unit_template_and_units = {
					    division_template = "NKVD Pogranichnaya Diviziya"
					    disband = yes 
					}
					delete_unit_template_and_units = {
					    division_template = "Vozdushno-Desantnaya Brigada"
					    disband = yes 
					}

					add_manpower = 200000
					load_oob = "PAT_1936"
					add_equipment_to_stockpile = {
					    type = convoy
					    amount = 100
					    producer = PAT
					}
				}
				BVR = {
					country_event = {
					    id = pinkrussia.1
					}
				}
				SOV = {
					country_event = {
					    id = pinkrussia.1
					}
				}
				set_global_flag = FEM_RUSSIA_STARTED
			}
		}
	}

	BVR_the_southern_revolution = {
		icon = GFX_decision_revolution_south

		available = {
			check_variable = { femboyukr > 99 }
			check_variable = { femboycau > 99 }
			has_country_flag = ivan_in_russia
			NOT = {
				country_exists = UKR
			}
			SOV = {
				owns_state = 137
				has_war = no
			}
		}

		cost = 150

		visible = {
			tag = BVR
			NOT = {
				has_global_flag = FEM_RUSSIA_STARTED
			}
			has_government = adorablex
		}

		days_remove = 30

		fire_only_once = no

		complete_effect = { 

		}

		remove_effect = {
			custom_effect_tooltip = final_femboy_russia_tooltip
			hidden_effect = {
				every_state = {
					limit = {
						is_core_of = UKR
					}
					add_core_of = PAT
				}
				
				PAT = {
					add_state_core = 137
					add_state_core = 234
					add_state_core = 233
					add_state_core = 826
					add_state_core = 231
					add_state_core = 230
					add_state_core = 229
					add_state_core = 235
					add_state_core = 232
					add_state_core = 238
					add_state_core = 827
					add_state_core = 828
					add_state_core = 821
				}
				SOV = {
					release = UKR
				}
				PAT = {
					annex_country = {
					    target = UKR
					    transfer_troops = yes
					}
					transfer_state = 137
					transfer_state = 234
					transfer_state = 233
					transfer_state = 826
					transfer_state = 231
					transfer_state = 230
					transfer_state = 229
					transfer_state = 235
					transfer_state = 232
					transfer_state = 238
					transfer_state = 827
					transfer_state = 828
					transfer_state = 821
					set_variable = { PAT.cuteness = 35 }
					add_ideas = BVR_average
				}
				PAT = {
					add_equipment_to_stockpile = {
					    type = convoy
					    amount = 100
					    producer = PAT
					}
					inherit_technology = BVR
				set_research_slots = 3
					delete_unit_template_and_units = {
					    division_template = "Strelkovaya Diviziya"
					    disband = yes 
					}
					delete_unit_template_and_units = {
					    division_template = "Motostrelkovaya Diviziya"
					    disband = yes 
					}
					delete_unit_template_and_units = {
					    division_template = "NKVD Pogranichnaya Diviziya"
					    disband = yes 
					}
					delete_unit_template_and_units = {
					    division_template = "Vozdushno-Desantnaya Brigada"
					    disband = yes 
					}
					load_oob = "PAT_1936"
				}
				BVR = {
					country_event = {
					    id = pinkrussia.1
					}
				}
				SOV = {
					country_event = {
					    id = pinkrussia.1
					}
				}
				set_global_flag = FEM_RUSSIA_STARTED
			}
		}
	}

	BVR_the_femboy_coup = {
		icon = GFX_decision_femboy_hat

		available = {
			check_variable = { femboyukr > 49 }
			country_exists = UKR
			has_country_flag = ivan_in_russia
		}

		cost = 150

		visible = {
			tag = BVR
			NOT = {
				has_global_flag = FEM_RUSSIA_STARTED
			}
			has_government = adorablex
		}

		days_remove = 30

		fire_only_once = no

		complete_effect = { 

		}

		remove_effect = {
			custom_effect_tooltip = final_femboy_russia_tooltip
			hidden_effect = {
				every_state = {
					limit = {
						is_core_of = UKR
					}
					add_core_of = PAT
				}
				PAT = {
					add_state_core = 137
					add_state_core = 234
					add_state_core = 233
					add_state_core = 826
					add_state_core = 231
					add_state_core = 230
					add_state_core = 229
					add_state_core = 235
					add_state_core = 232
					add_state_core = 238
					add_state_core = 827
					add_state_core = 828
					add_state_core = 821
					inherit_technology = BVR
				set_research_slots = 3
					annex_country = {
					    target = UKR
					    transfer_troops = yes
					}
					set_variable = { PAT.cuteness = 35 }
					add_ideas = BVR_average
				}
				BVR = {
					country_event = {
					    id = pinkrussia.1
					}
				}
				SOV = {
					country_event = {
					    id = pinkrussia.1
					}
				}
				set_global_flag = FEM_RUSSIA_STARTED
				hidden_effect = {
					PAT = {
						add_equipment_to_stockpile = {
						    type = convoy
						    amount = 100
						    producer = PAT
						}
						inherit_technology = BVR
				set_research_slots = 3
						delete_unit_template_and_units = {
						    division_template = "Strelkovaya Diviziya"
						    disband = yes 
						}
						delete_unit_template_and_units = {
						    division_template = "Motostrelkovaya Diviziya"
						    disband = yes 
						}
						delete_unit_template_and_units = {
						    division_template = "NKVD Pogranichnaya Diviziya"
						    disband = yes 
						}
						delete_unit_template_and_units = {
						    division_template = "Vozdushno-Desantnaya Brigada"
						    disband = yes 
						}
						load_oob = "PAT_1936"
					}
				}
			}
		}
	}
}


BVR_cute_comrades = {

	BVR_switch_to_russia = {
		icon = GFX_decision_cute_felix

		visible = {
			OR = {
				tag = BVR
				tag = TYR
			}
			country_exists = PAT
			is_ai = no
			has_government = adorablex
			PAT = {
				has_government = adorablex
				is_ai = yes
			}
		}

		fire_only_once = no

		complete_effect = { 
			PAT = {
				change_tag_from = ROOT
			}
		}
	}

	BVR_switch_to_germany = {
		icon = GFX_decision_cute_felix

		visible = {
			OR = {
				tag = PAT
				tag = TYR
			}
			country_exists = BVR
			is_ai = no
			has_government = adorablex
			BVR = {
				has_government = adorablex
				is_ai = yes
			}
		}

		fire_only_once = no

		complete_effect = { 
			BVR = {
				change_tag_from = ROOT
			}
		}
	}

	BVR_switch_to_tyrol = {
		icon = GFX_decision_cute_felix

		visible = {
			OR = {
				tag = BVR
				tag = PAT
			}
			country_exists = TYR
			is_ai = no
			has_government = adorablex
			TYR = {
				has_government = adorablex
				is_ai = yes
			}
		}

		fire_only_once = no

		complete_effect = { 
			TYR = {
				change_tag_from = ROOT
			}
		}
	}
}

PAT_holy_order = {
	PAT_holy_inquisition = {
		icon = GFX_decision_cute_felix

		visible = {
			tag = PAT
		}

		fire_only_once = no

		cost = 50

		days_remove = 30

		days_re_enable = 60

		complete_effect = { 
			
		}

		modifier = {
			army_org_factor = -0.15
		}

		remove_effect = { 
			add_manpower = -1500
			add_stability = 0.05
		}
	}

	PAT_build_sevastapol_order_hq = {
		icon = GFX_decision_cute_factories


		visible = {
			tag = PAT
			has_completed_focus = PAT_the_holy_order_of_headpats
		}

		available = {
			owns_state = 137
		}

		fire_only_once = yes

		cost = 75

		days_remove = 50

		complete_effect = { 
			
		}

		remove_effect = { 
			137 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
			        type = industrial_complex
			        level = 2
			        instant_build = yes
			    }
			}
			add_resource = {
			    type = steel
			    amount = 25
			    state = 137
			}
		}
	}

	PAT_build_kiev_order_hq = {
		icon = GFX_decision_cute_factories


		visible = {
			tag = PAT
			has_completed_focus = PAT_the_holy_order_of_headpats
		}

		available = {
			owns_state = 202
		}

		fire_only_once = yes

		cost = 75

		days_remove = 50

		complete_effect = { 
			
		}

		remove_effect = {
			add_stability = 0.05
			202 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
			        type = industrial_complex
			        level = 2
			        instant_build = yes
			    }
			}
		}
	}

	PAT_build_baku_order_hq = {
		icon = GFX_decision_cute_factories


		visible = {
			tag = PAT
			has_completed_focus = PAT_the_holy_order_of_headpats
		}

		available = {
			owns_state = 229
		}

		fire_only_once = yes

		cost = 75

		days_remove = 50

		complete_effect = { 
			
		}

		remove_effect = { 
			229 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
			        type = industrial_complex
			        level = 2
			        instant_build = yes
			    }
			}
			add_resource = {
			    type = oil
			    amount = 25
			    state = 229
			}
		}
	}

	PAT_build_instanbul_order_hq = {
		icon = GFX_decision_cute_factories


		visible = {
			tag = PAT
			has_completed_focus = PAT_the_holy_order_of_headpats
		}

		available = {
			OR = {
				owns_state = 797
				TUR = {
					is_subject_of = PAT
					owns_state = 797
				}
			}
			has_war = no
		}

		fire_only_once = yes

		cost = 75

		days_remove = 50

		complete_effect = { 
			
		}

		remove_effect = { 
			797 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
			        type = industrial_complex
			        level = 2
			        instant_build = yes
			    }
			}
			add_state_core = 797
			add_state_core = 341
			transfer_state = 797
			transfer_state = 341
			set_province_name = {
			    id = 9833
			    name = TSARGRAD
			}
			
		}
	}

	PAT_integrate_turkey = {
		icon = GFX_decision_cute_felix

		visible = {
			tag = PAT
			797 = {
				is_core_of = PAT
			}
		}

		available = {

		}

		fire_only_once = yes

		cost = 150

		days_remove = 175

		complete_effect = { 
			add_stability = -0.10
		}

		modifier = {
			political_power_gain = -0.25
		}

		remove_effect = { 
			every_state = {
				limit = {
					is_core_of = TUR
				}
				add_core_of = PAT
			}
			if = {
				limit = {
					TUR = {
						has_country_leader = {
						    name = "Sultana Zelda?"
						    ruling_only = no
						}
					}
				}
				add_corps_commander_role = {
					Character = PAT_link
					traits={ infantry_officer }
					skill=2
					attack_skill=3
					defense_skill=2
					planning_skill=1
					logistics_skill=1
				}
			}
			if = {
				limit = {
					TUR = {
						is_subject_of = PAT
					}
				}
				annex_country = {
				    target = TUR
				    transfer_troops = yes
				}
			}
		}
	}

	PAT_rebuild_sevastapol = {
		icon = GFX_decision_cute_felix

		visible = {
			tag = PAT
			has_completed_focus = PAT_the_pink_council
			owns_state = 137
		}

		available = {
			owns_state = 137
		}

		fire_only_once = yes

		cost = 150

		days_remove = 50

		complete_effect = { 
			
		}

		remove_effect = { 
			137 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
			        type = industrial_complex
			        level = 2
			        instant_build = yes
			    }
			}
			add_resource = {
			    type = aluminium
			    amount = 50
			    state = 137
			}
			add_victory_points = {
				province = 3686
				value = 20
			}
			set_province_name = {
			    id = 3686
			    name = FEMBOYTOPIA
			}
			add_stability = 0.05
			add_equipment_to_stockpile = {
			    type = convoy
			    amount = 100
			    producer = PAT
			}
		}
	}

	PAT_the_ritual_of_war = {
		icon = GFX_decision_cute_astolfo

		visible = {
			tag = PAT
			has_completed_focus = PAT_begin_the_ritual
		}

		available = {
			owns_state = 137
		}

		fire_only_once = yes

		cost = 50

		days_remove = 10

		complete_effect = { 
			
		}

		remove_effect = { 
			add_war_support = 0.05
			add_offsite_building = { type = arms_factory level = 5 }
			add_manpower = -10000
		}
	}

	PAT_the_ritual_of_pats = {
		icon = GFX_decision_cute_astolfo

		visible = {
			tag = PAT
			has_completed_focus = PAT_begin_the_ritual
		}

		available = {
			owns_state = 137
		}

		fire_only_once = yes

		cost = 50

		days_remove = 600

		complete_effect = { 
			add_ideas = PAT_ritual_of_pats
			137 = {
				add_building_construction = {
				    type = infrastructure
				    level = 2
				    instant_build = yes
				}
			}
		}

		remove_effect = { 
			remove_ideas = PAT_ritual_of_pats
		}
	}

	PAT_takeover_ukraine = {
		icon = GFX_decision_ukr_propaganda

		visible = {
			tag = PAT
			NOT = {
				owns_state = 202
			}
			has_completed_focus = PAT_enter_ukraine
		}

		fire_only_once = yes

		cost = 200

		days_remove = 10

		complete_effect = { 
			
		}

		remove_effect = {
			SOV = {
				release = UKR
			}
			PAT = {
				annex_country = {
				    target = UKR
				    transfer_troops = yes
				}
			}
		}
	}


	
}


