leader_traits = {

	dapper = {
		random = no
		political_power_factor = 0.10
		stability_factor = 0.10

		ai_will_do = { factor = 1 }
	}

	irresistible = {
		random = no
		subjects_autonomy_gain = -0.5
		conscription = 0.05

		ai_will_do = { factor = 1 }
	}

	slick = {
		random = no
		justify_war_goal_time = -0.20
		political_advisor_cost_factor = -0.25

		ai_will_do = { factor = 1 }
	}

	Experienced_diplomat = {
		random = no
		opinion_gain_monthly_factor = 0.3

		ai_will_do = { factor = 1 }
	}

	diverse_assembly = {
		random = no
		political_power_cost = 0.50
		adorablex_drift = -0.05

		ai_will_do = { factor = 1 }
	}

	real_catboy = {
		random = no
		production_speed_arms_factory_factor = 0.15
		army_speed_factor = 0.05

		ai_will_do = { factor = 1 }
	}

	fake_catboy = {
		random = no
		political_power_factor = 0.10
		army_speed_factor = 0.03

		ai_will_do = { factor = 1 }
	}

	pink_hair = {
		stability_factor = -0.05
		political_advisor_cost_factor = -0.15
		compliance_growth_on_our_occupied_states = 0.10
	}

	pink_haired_king = {
		political_advisor_cost_factor = -0.35
		justify_war_goal_time = -0.40
	}


	brown_haired_king = {
		political_advisor_cost_factor = -0.25
		justify_war_goal_time = -0.40
	}

	empress_of_japan = {
		army_attack_factor = 0.20
		justify_war_goal_time = -0.40
		naval_has_potf_in_combat_attack = 0.20
	}

	beautiful = {
		political_power_factor = 0.10
	}

	patron_of_fashion = {
		operative_slot = 1
	}

	artistic_enthusiast = {
		production_speed_buildings_factor = 0.05
	}

	trait_the_holy_one = {
		equipment_bonus = {
			armor = {
				soft_attack = 0.10
				hard_attack = 0.05
			}
		}
	}

	skillshot_adc = {
		army_speed_factor = 0.10
		army_attack_factor = 0.05
	}

	cocky_archaelogist = {
		political_power_factor = 0.10
		army_defence_factor = -0.05
	}

	strategically_cute = {
		political_power_factor = 0.15
		stability_factor = -0.025
	}

	dangerous_and_deadly = {
		army_attack_factor = 0.10
	}

	king_of_the_revolution = {
		war_support_factor = 0.10
		intel_network_gain_factor = 0.10
		conscription_factor = 0.15
	}

	a_modern_macbeth = {
		war_support_factor = 0.15
		political_power_gain = 0.35
	}

	the_great_pretender = {
		conscription_factor = -0.35
		experience_gain_army = 0.10
	}

	twink = {
		opinion_gain_monthly = 0.10
		political_power_factor = 0.10
	}








	#Advisors 

	silent_workboy = {
		sprite = 13
		random = yes
		political_power_factor = 0.15

		ai_will_do = {
			factor = 1
		}
	}

	national_idol = {
		sprite = 13
		random = yes
		stability_factor = 0.10
		army_attack_factor = 0.05

		ai_will_do = {
			factor = 1
		}
	}

	concert_planner = {
		sprite = 13
		random = yes
		consumer_goods_factor = -0.05

		ai_will_do = {
			factor = 1
		}
	}

	businessman = {
		sprite = 13
		random = yes
		production_speed_industrial_complex_factor = 0.15
		communism_drift = -0.01

		ai_will_do = {
			factor = 1
		}
	}

	squid_gamer = {
		sprite = 13
		random = yes
		monthly_population = -0.10
		production_speed_arms_factory_factor = 0.20
		consumer_goods_factor = -0.03

		ai_will_do = {
			factor = 1
		}
	}

	boss_baby = {
		sprite = 13
		random = yes
		fascism_drift = 0.01
		political_power_factor = 0.10
		war_support_factor = 0.10

		ai_will_do = {
			factor = 1
		}
	}

	hottest_girl_around = {
		sprite = 13
		random = yes

		resistance_damage_to_garrison = -0.25 
		foreign_subversive_activites = -0.3
		non_core_manpower = 0.02
		
		ai_will_do = {
			factor = 1
		}
	}

	tomboy_spokesperson = {

		stability_factor = 0.05
		conscription_factor = 0.10

		sprite = 13
		random = yes
		
		ai_will_do = {
			factor = 1
		}
	}

	professional_karen = {

		production_factory_max_efficiency_factor = 0.05
		army_speed_factor = 0.05
		political_power_gain = -0.15

		sprite = 13
		random = yes
		
		ai_will_do = {
			factor = 1
		}
	}


	#
	#
	#Pink Russia Gospels
	#
	#

	#Normal

	pat_trait_beauty = {

		political_power_gain = -0.05
		stability_factor = 0.20

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	pat_trait_love = {

		opinion_gain_monthly = 5
		trade_opinion_factor = 0.10
		subjects_autonomy_gain = -1

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	pat_trait_hope = {

		war_support_factor = 0.05
		political_power_gain = 0.15

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	pat_trait_peace = {

		war_support_factor = -0.20
		production_factory_max_efficiency_factor = 0.10

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	pat_trait_diligence = {

		equipment_capture_factor = 0.20
		surrender_limit = 0.10
		production_factory_efficiency_gain_factor = 0.05

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	#Evil

	pat_trait_ambition = {

		justify_war_goal_time = -0.50
		war_support_factor = 0.15
		stability_factor = -0.25
		army_attack_factor = 0.05
		political_power_gain = 0.05

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	pat_trait_lust = {

		subjects_autonomy_gain = -5
		political_power_gain = -0.50
		army_speed_factor = 0.10
		trade_opinion_factor = 0.10

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	pat_trait_greed = {

		consumer_goods_factor = -0.10
		army_org_factor = -0.20
		production_factory_efficiency_gain_factor = -0.10
		civilian_factory_use = -3

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	pat_trait_death = {

		monthly_population = -0.05
		conscription_factor = -0.50
		research_speed_factor = -0.10

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	#Holy

	pat_trait_knowledge = {

		research_speed_factor = 0.25

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	pat_trait_strength = {

		army_org_factor = 0.15

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

	pat_trait_courage = {

		war_support_weekly = 0.01

		sprite = 13
		random = no
		
		ai_will_do = {
			factor = 1
		}
	}

}