characters={
	PAT_ivan={
		name = "The Pat-Triarch"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_the_patriarch.png"
			}
			army={
				large="gfx/leaders/PAT/portrait_the_patriarch.png"
				small="GFX_idea_ivan"
			}
		}
		country_leader={
			ideology=cutenessology
			traits={
				a_modern_macbeth
				the_great_pretender
			}
			expire="1965.1.1.1"
		}
		advisor={
			cost = 150
			slot = army_chief
			ledger = army
			idea_token = thepat
			allowed = {
				original_tag = PAT
			}
			traits = {
				army_chief_offensive_1
			}
		}
		field_marshal = {
			traits = { offensive_doctrine urban_assault_specialist trait_engineer }
			skill = 4
			attack_skill = 4
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 3
		}
	}

	PAT_doctor={
		name = "Plague Doctor"
		portraits={
			army={
				large="gfx/leaders/PAT/portrait_plague_doctor.png"
				small="GFX_idea_plague_doctor"
			}
		}
		field_marshal = {
			traits = { brilliant_strategist armor_officer }
			skill = 4
			attack_skill = 2
			defense_skill = 2
			planning_skill = 4
			logistics_skill = 4
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = doctor
			allowed = {
				original_tag = PAT
			}
			traits = {
				army_armored_1
			}
		}
	}

	PAT_link={
		name = "Sultana Zelda?"
		portraits={
			army={
				large="gfx/leaders/TUR/portrait_link.png"
				small="GFX_idea_link"
			}
		}
	}

	PAT_general1={
		name = "Natalia"
		portraits={
			army={
				large="gfx/leaders/PAT/pink_russia_general1.png"
				small="GFX_idea_pink_general1"
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = natalia
			allowed = {
				original_tag = PAT
			}
			traits = {
				army_regrouping_2
			}
		}
	}

	PAT_general2={
		name = "Anastasia"
		portraits={
			army={
				large="gfx/leaders/PAT/pink_russia_general2.png"
				small="GFX_idea_pink_general2"
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
		advisor={
			cost = 150
			slot = high_command
			ledger = army
			idea_token = ana
			allowed = {
				original_tag = PAT
			}
			traits = {
				army_logistics_2
			}
		}
	}

	PAT_general3={
		name = "Lev the Extravagant"
		portraits={
			army={
				large="gfx/leaders/PAT/pink_russia_general3.png"
				small="GFX_idea_pink_general3"
			}
		}
		corps_commander = {
			traits = { }
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 1
		}
		advisor={
			cost = 150
			slot = high_command
			ledger = army
			idea_token = lev
			allowed = {
				original_tag = PAT
			}
			traits = {
				army_entrenchment_2
			}
		}
	}

	

	

	#Gospels Normal (These are also generals)

	PAT_gospel_beauty={
		name = "The Gospel of Beauty"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = gospel_beauty
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_beauty
			}
		}
		corps_commander = {
			traits = { infantry_officer }
			skill = 4
			attack_skill = 5
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
		}
	}

	PAT_gospel_love={
		name = "The Gospel of Love"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = gospel_love
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_love
			}
		}
		corps_commander = {
			traits = { }
			skill = 3
			attack_skill = 1
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
		}
	}

	PAT_gospel_hope={
		name = "The Gospel of Hope"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = gospel_hope
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_hope
			}
		}
		corps_commander = {
			traits = { }
			skill = 4
			attack_skill = 2
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 2
		}
	}

	PAT_gospel_diligence={
		name = "The Gospel of Diligence"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = gospel_diligence
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_diligence
			}
		}
		corps_commander = {
			traits = { armor_officer }
			skill = 3
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
		}
	}

	PAT_gospel_peace={
		name = "The Gospel of Peace"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = gospel_peace
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_peace
			}
		}
	}

	#Evil Gospels

	PAT_gospel_ambition={
		name = "The Gospel of Ambition"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel_e"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = gospel_ambition
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_ambition
			}
		}
	}

	PAT_gospel_lust={
		name = "The Gospel of Lust"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel_e"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = gospel_lust
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_lust
			}
		}
	}

	PAT_gospel_death={
		name = "The Gospel of Death"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel_e"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = gospel_death
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_death
			}
		}
	}

	PAT_gospel_greed={
		name = "The Gospel of Greed"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel_e"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = gospel_greed
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_greed
			}
		}
	}

	#Holy Gospels

	PAT_gospel_knowledge={
		name = "The Gospel of Knowledge"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel_h"
			}
		}
		advisor={
			cost = 450
			slot = political_advisor
			idea_token = gospel_knowledge
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_knowledge
			}
		}
	}

	PAT_gospel_strength={
		name = "The Gospel of Strength"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel_h"
			}
		}
		advisor={
			cost = 450
			slot = political_advisor
			idea_token = gospel_strength
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_strength
			}
		}
	}

	PAT_gospel_courage={
		name = "The Gospel of Courage"
		portraits={
			civilian={
				large="gfx/leaders/PAT/portrait_gospel.png"
				small="GFX_idea_gospel_h"
			}
		}
		advisor={
			cost = 450
			slot = political_advisor
			idea_token = gospel_courage
			allowed = {
				original_tag = PAT
			}
			traits = {
				pat_trait_courage
			}
		}
	}

	#Theorist

		PAT_STOLAS={
		name="Stolas"
		portraits={
			army={
				small="GFX_idea_stolas"
			}
		}
		advisor={
			cost = 250
			slot = theorist
			idea_token = stolas
			ledger = army
			allowed = {
			}
			traits = {
				blitzkrieg_theorist
			}
			ai_will_do = {
				factor = 1.000
				modifier = {
					factor = 0.000
				}
			}
		}
	}

	PAT_RINGO={
		name="Ringo"
		portraits={
			army={
				small="GFX_idea_ringo"
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = ringo
			ledger = army
			allowed = {
			}
			traits = {
				military_theorist
			}
		}
	}

	PAT_KENJIROU={
		name="Kenjirou"
		portraits={
			army={
				small="GFX_idea_kenjirou"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = kenjirou
			ledger = air
			allowed = {
			}	
			traits = {
				assault_avaition
			}
		}
	}

	PAT_HAKU={
		name="Haku"
		portraits={
			army={
				small="GFX_idea_haku"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = haku
			ledger = navy
			allowed = {
			}
			traits = { naval_theorist }
		}		
	}

	PAT_FISHEYE={
		name="Fish Eye"
		portraits={
			army={
				small="GFX_idea_fish_eye"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = fisheye
			ledger = air
			allowed = {
			}
			traits = { air_warfare_theorist }
		}
	}

	PAT_DIO={
		name="Dio"
		portraits={
			army={
				small="GFX_idea_dio"
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = dio
			ledger = navy
			allowed = {
			}
			
			traits = {
				superior_firepower_expert
			}
		}
	}

	PAT_CUTE_TREE={
		name="Cute Tree"
		portraits={
			army={
				small="GFX_idea_cute_tree"
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = cutetree
			ledger = army
			allowed = {
			}
			research_bonus = {
				nuclear = 0.200
			}
			traits = {
				nuclear_scientist
			}
		}
	}
}