characters={


	BVR_the_assembly={
		name = "The Assembly"
		portraits={
			civilian={
				large="gfx/leaders/BVR/portrait_assembly.png"
			}
		}
		country_leader={
			ideology=cutenessology
			traits={ diverse_assembly }
			expire="1965.1.1.1"
		}
	}

	BVR_astopprecht={
		name = "Astopprecht"
		portraits={
			civilian={
				large="gfx/leaders/BVR/portrait_astolfo.png"
			}
			army={
				large="gfx/leaders/BVR/armor_astolfo.png"
				small="GFX_idea_astolfo"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = astolfo
			allowed = {
				original_tag = BVR
			}
			traits = {
				national_idol
			}
		}
	}

	BVR_felix={
		name = "Felix von Wittelsbach"
		portraits={
			civilian={
				large="gfx/leaders/BVR/portrait_felix.png"
			}
			army={
				large="gfx/leaders/BVR/portrait_felix_general.png"
				small="GFX_idea_felix"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = felix
			allowed = {
				original_tag = BVR
			}
			traits = {
				concert_planner
			}
		}
		field_marshal = {
			traits = { politically_connected media_personality ranger infantry_officer }
			skill = 2
			attack_skill = 3
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 2
		}
	}

	BVR_nagisa={
		name = "Nagisa"
		portraits={
			civilian={
				large="gfx/leaders/BVR/portrait_nagisa.png"
				small="GFX_idea_nagisa"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = nagisa
			allowed = {
				original_tag = BVR
			}
			traits = {
				silent_workboy
			}
		}
	}

	BVR_hideri={
		name = "Hideri"
		portraits={
			civilian={
				large="gfx/leaders/BVR/portrait_hideri.png"
				small="GFX_idea_hideri"
			}
			army={
				large="gfx/leaders/BVR/portrait_hideri.png"
				small="GFX_idea_hideri"
			}
		}
		advisor={
			slot = navy_chief
			idea_token = hideri
			allowed = {
				original_tag = BVR
			}
			traits = {
				navy_chief_decisive_battle_2
			}
			cost = 100
			ai_will_do = {
				factor = 0.100
			}
		}
		
		navy_leader={
			traits={ navy_career_officer battleship_adherent }
			skill=5
			attack_skill=6
			defense_skill=3
			maneuvering_skill=3
			coordination_skill=4
		}
	}

	BVR_tetra={
		name = "Tetra"
		portraits={
			army={
				large="gfx/leaders/BVR/portrait_tetra.png"
				small="GFX_idea_tetora"
			}
		}
		field_marshal = {
			traits = { brilliant_strategist skilled_staffer }
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
		}
	}

	BVR_ivan={
		name = "Ivan"
		portraits={
			army={
				large="gfx/leaders/BVR/armor_ivan.png"
				small="GFX_idea_ivan"
			}
		}
		field_marshal = {
			traits = { offensive_doctrine urban_assault_specialist trait_engineer }
			skill = 4
			attack_skill = 4
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 3
		}
	}

	BVR_crusch={
		name = "Crusch von Cutesmarck"
		portraits={
			army={
				large="gfx/leaders/BVR/portrait_crusch.png"
				small="GFX_idea_crusch"
			}
		}
	}

	BVR_ryuko={
		name = "Ryuko Heartmann"
		portraits={
			army={
				large="gfx/leaders/BVR/portrait_ryuko.png"
			}
		}
	}

	BVR_waltera_white ={
		name = "Waltera White"
		portraits={
			army={
				large="gfx/leaders/BVR/portrait_ashakey.png"
			}
		}
	}

	BVR_putin={
		name = "Purple Guy"
		portraits={
			army={
				small="GFX_idea_lean"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = lean
			allowed = {
				original_tag = BVR
			}
			traits = {
				boss_baby
			}
		}
	}

	BVR_squidward={
		name = "Squidward"
		portraits={
			army={
				small="GFX_idea_squid"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = squid
			allowed = {
				original_tag = BVR
			}
			traits = {
				squid_gamer
			}
		}
	}

	BVR_bob={
		name = "Bob"
		portraits={
			army={
				small="GFX_idea_hshakey"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = bob
			allowed = {
				original_tag = BVR
			}
			traits = {
				businessman
			}
		}
	}

	BVR_patricia_star={
		name = "Patricia Star"
		portraits={
			army={
				small="GFX_idea_patricia"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = patricia
			allowed = {
				original_tag = BVR
			}
			traits = {
				hottest_girl_around
			}
		}
	}

	BVR_Kinuhata={
		name = "Kinuhata"
		portraits={
			army={
				small="GFX_idea_kinuhata"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = kinuhata
			allowed = {
				original_tag = BVR
			}
			traits = {
				tomboy_spokesperson
			}
		}
	}

	BVR_Moxxie={
		name = "Moxxie"
		portraits={
			army={
				large="gfx/leaders/BVR/portrait_moxxie.png"
				small="GFX_idea_moxxie"
			}
		}
		advisor={
			cost = 150
			slot = political_advisor
			idea_token = moxxie
			allowed = {
				original_tag = BVR
			}
			traits = {
				professional_karen
			}
		}
		corps_commander={
			traits={ armor_officer }
			skill=2
			attack_skill=3
			defense_skill=1
			planning_skill=2
			logistics_skill=1
		}
	}

	BVR_link={
		name = "Zelda?"
		portraits={
			army={
				large="gfx/leaders/BVR/portrait_link.png"
				small="GFX_idea_link"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = link
			allowed = {
				original_tag = BVR
			}
			traits = { army_infantry_1 }
		}
		corps_commander={
			traits={ infantry_officer desert_fox }
			skill=3
			attack_skill=3
			defense_skill=2
			planning_skill=2
			logistics_skill=1
		}
	}

	BVR_Mariya={
		name = "Mariya Shidou"
		portraits={
			army={
				large="gfx/leaders/BVR/portrait_shidou.png"
				small="GFX_idea_mariya"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = mariya
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_chief_offensive_1
			}
		}
		corps_commander={
			traits={ hill_fighter trickster }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
		}
	}

	BVR_Saika={
		name = "Saika"
		portraits={
			army={
				large="gfx/leaders/BVR/portrait_saika.png"
				small="GFX_idea_saika"
			}
		}
		advisor={
			cost = 150
			slot = high_command
			ledger = army
			idea_token = saika
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_regrouping_2
			}
		}
		corps_commander={
			traits={ }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
		}
	}

	BVR_Luigi={
		name = "Luigi"
		portraits={
			army={
				small="GFX_idea_luigi"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = luigi
			allowed = {
				original_tag = BVR
			}
			traits = {
				air_tactical_bombing_2
			}
		}
	}


	BVR_pink_sun_gwyndolin={
		name = "Pink Sun Gwyndolin"
		portraits={
			army={
				large="gfx/leaders/BVR/portrait_dark_sun.png"
			}
		}
		corps_commander={
			traits={ }
			skill=2
			attack_skill=2
			defense_skill=1
			planning_skill=3
			logistics_skill=1
		}
	}

	#Theorist

	BVR_STOLAS={
		name="Stolas"
		portraits={
			army={
				small="GFX_idea_stolas"
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = stolas
			ledger = army
			allowed = {
			}
			traits = {
				blitzkrieg_theorist
			}
			ai_will_do = {
				factor = 1.000
				modifier = {
					factor = 0.000
				}
			}
		}
	}

	BVR_RINGO={
		name="Ringo"
		portraits={
			army={
				small="GFX_idea_ringo"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = ringo
			ledger = army
			allowed = {
			}
			traits = {
				military_theorist
			}
		}
	}

	BVR_KENJIROU={
		name="Kenjirou"
		portraits={
			army={
				small="GFX_idea_kenjirou"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = kenjirou
			ledger = air
			allowed = {
			}	
			traits = {
				assault_avaition
			}
		}
	}

	BVR_HAKU={
		name="Haku"
		portraits={
			army={
				small="GFX_idea_haku"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = haku
			ledger = navy
			allowed = {
			}
			traits = { naval_theorist }
		}		
	}

	BVR_FISHEYE={
		name="Fish Eye"
		portraits={
			army={
				small="GFX_idea_fish_eye"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = fisheye
			ledger = air
			allowed = {
			}
			traits = { air_warfare_theorist }
		}
	}

	BVR_DIO={
		name="Dio"
		portraits={
			army={
				small="GFX_idea_dio"
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = dio
			ledger = navy
			allowed = {
			}
			
			traits = {
				superior_firepower_expert
			}
		}
	}

	BVR_CUTE_TREE={
		name="Cute Tree"
		portraits={
			army={
				small="GFX_idea_cute_tree"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = cutetree
			ledger = army
			allowed = {
			}
			research_bonus = {
				nuclear = 0.250
			}
			traits = {
				nuclear_scientist
			}
		}
	}


	# Generals

	BVR_king={
		name = "King of Catmen"
		portraits={
			army={
				large="gfx/leaders/BVR/potrait_king_of_catmen.png"
				small="GFX_idea_king_of_catmen"
			}
		}
		corps_commander={
			traits={ }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
		}
	}

	BVR_whi={
		name = "Rudolf Von Whiskers"
		portraits={
			army={
				large="gfx/leaders/BVR/potrait_von_whiskers.png"
				small="GFX_idea_von_whi"
			}
		}
		corps_commander={
			traits={ organizer }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
		}
	}

	# Army

	BVR_kirito={
		name = "Kirito"
		portraits={
			army={
				large="gfx/leaders/BVR/portrait_kirito.png"
				small="GFX_idea_kirito"
			}
		}
		advisor={
			cost = 100
			slot = army_chief
			ledger = army
			idea_token = kirito
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_artillery_2
			}
		}
		corps_commander={
			traits={ bearer_of_artillery }
			skill=2
			attack_skill=2
			defense_skill=1
			planning_skill=2
			logistics_skill=2
		}
	}

	BVR_fluffy={
		name = "Fluffy"
		portraits={
			army={
				small="GFX_idea_fluffy"
			}
		}
		advisor={
			cost = 200
			slot = army_chief
			ledger = army
			idea_token = fluffy
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_chief_offensive_3
			}
		}
	}

	BVR_jake_lakeson={
		name = "Jake Lakeson"
		portraits={
			army={
				small="GFX_jake_lakeson"
			}
		}
		advisor={
			cost = 100
			slot = army_chief
			ledger = army
			idea_token = lakeson
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_chief_planning_2
			}
		}
	}

	BVR_pinkrick={
		name = "Sir Pinkrick"
		portraits={
			army={
				small="GFX_idea_sir_pinkrick"
			}
		}
		advisor={
			cost = 100
			slot = army_chief
			ledger = army
			idea_token = pinkrick
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_chief_defensive_2
			}
		}
	}

	BVR_moderator={
		name = "Chief Inspector Moderator Guy"
		portraits={
			army={
				small="GFX_idea_chief_inspector_moderator"
			}
		}
		advisor={
			cost = 100
			slot = army_chief
			ledger = army
			idea_token = mod
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_chief_organizational_1
			}
		}
	}

	BVR_wycatt={
		name = "Wycatt"
		portraits={
			army={
				small="GFX_idea_wycatt"
			}
		}
		advisor={
			cost = 150
			slot = army_chief
			ledger = army
			idea_token = wy
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_chief_defensive_3
			}
		}
	}

	# High Command

	BVR_hc1={
		name = "Cutie Cuteheart"
		portraits={
			army={
				small="GFX_idea_highcommand_1"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = hc1
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_entrenchment_2
			}
		}
	}

	BVR_hc2={
		name = "Officer Kit"
		portraits={
			army={
				small="GFX_idea_highcommand_2"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = hc2
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_armored_1
			}
		}
	}

	BVR_hc3={
		name = "Soulless Monster"
		portraits={
			army={
				small="GFX_idea_highcommand_3"
			}
		}
		advisor={
			cost = 200
			slot = high_command
			ledger = army
			idea_token = hc3
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_armored_3
			}
		}
	}

	BVR_hc4={
		name = "Violet Fury"
		portraits={
			army={
				small="GFX_idea_highcommand_4"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = hc4
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_commando_3
			}
		}
	}

	BVR_hc5={
		name = "Doctor Castmore"
		portraits={
			army={
				small="GFX_idea_highcommand_5"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = hc5
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_cavalry_3
			}
		}
	}

	BVR_hc6={
		name = "Sir Shiny"
		portraits={
			army={
				small="GFX_idea_highcommand_6"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = hc6
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_CombinedArms_2
			}
		}
	}

	BVR_hc7={
		name = "Sir Regroup Advisor"
		portraits={
			army={
				small="GFX_idea_highcommand_7"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = hc7
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_regrouping_2
			}
		}
	}

	BVR_hc8={
		name = "John <3"
		portraits={
			army={
				small="GFX_idea_highcommand_8"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = hc8
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_concealment_3
			}
		}
	}

	BVR_hc9={
		name = "Reappear Peter"
		portraits={
			army={
				small="GFX_idea_highcommand_9"
			}
		}
		advisor={
			cost = 150
			slot = high_command
			ledger = army
			idea_token = hc9
			allowed = {
				original_tag = BVR
			}
			traits = {
				army_logistics_3
			}
		}
	}

	BVR_hc10={
		name = "Arasnow"
		portraits={
			army={
				small="GFX_idea_highcommand_10"
			}
		}
		advisor={
			cost = 100
			slot = high_command
			ledger = army
			idea_token = hc10
			allowed = {
				original_tag = BVR
			}
			traits = {
				air_bomber_interception_2
			}
		}
	}

	# Air

	BVR_wingsheart={
		name = "Wingsheart"
		portraits={
			army={
				small="GFX_idea_wingsheart"
			}
		}
		advisor={
			cost = 100
			slot = air_chief
			idea_token = wingsheart
			allowed = {
				original_tag = BVR
			}
			traits = {
				air_chief_reform_2
			}
		}
	}

	

}












