focus_tree = {
	id = BUL_focus_tree
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = BUL
		}
	}
	default = no
	focus = {
		id = bul_balkan_ambitions
		icon = GFX_focus_generic_little_entente
		cost = 10,00
		x = 3
		y = 0
			completion_reward = {
					create_faction = bul_faction_neutrality_name
					add_ideas = bul_preparation_for_war
					BUL = {
							set_variable = {
									diplomatic_failure_times = 0
								}
							set_variable = {
									diplomatic_success_times = 0
								}
							set_variable = {
									used_secret_energy_times = 0
								}
						}
					ROM = {
							add_ideas = bul_balkan_affairs
							set_country_flag = opposes_bulgaria
						}
					YUG = {
							add_ideas = bul_balkan_affairs
							set_country_flag = opposes_bulgaria
						}
					GRE = {
							add_ideas = bul_balkan_affairs
							set_country_flag = opposes_bulgaria
						}
					HUN = {
							add_ideas = bul_balkan_affairs
							set_country_flag = ignores_bulgaria
						}
					ALB = {
							add_ideas = bul_balkan_affairs
							set_country_flag = ignores_bulgaria
						}
					TUR = {
							add_ideas = bul_balkan_affairs
						}
				}

	}
	focus = {
		id = bul_energy_experiments
		icon = GFX_focus_research
		cost = 10,00
		x = 9
		y = 0
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = bul_real_politics
		icon = GFX_goal_unknown
		cost = 10,00
		x = 31
		y = 0
			allow_branch = {
					always = no
				}

	}
	focus = {
		id = bul_zero_hour
		icon = GFX_goal_generic_attack_allies
		cost = 1,00
		prerequisite = {
			focus = bul_balkan_ambitions
		}
		x = 3
		y = 2
			completion_reward = {
					BUL = {
							remove_ideas = bul_preparation_for_war
							create_faction = bul_faction_neutrality_name
						}
					hidden_effect = {
							BUL = {
									country_event = {
											id = boris.60
										}
								}
						}
				}

	}
	focus = {
		id = bul_balkan_federation
		icon = GFX_goal_generic_national_unity
		cost = 10,00
		prerequisite = {
			focus = bul_zero_hour
		}
		mutually_exclusive = {
			focus = bul_sofia_pact
			focus = bul_bulgarian_empire
		}
		x = 0
		y = 3
			available = {
					has_country_flag = has_won_balkan_war
				}
			completion_reward = {
					set_country_flag = balkan_affairs_ongoing
					custom_effect_tooltip = bul_balkan_federation_tooltip
					custom_effect_tooltip = bul_balkan_federation_tooltip_2
					
					hidden_effect = {
							set_autonomy = {
								target = ROM
								autonomous_state = autonomy_dominion
							}
							set_autonomy = {
								target = YUG
								autonomous_state = autonomy_dominion
							}
							set_autonomy = {
								target = GRE
								autonomous_state = autonomy_dominion
							}
							set_autonomy = {
								target = ALB
								autonomous_state = autonomy_dominion
							}
							set_autonomy = {
								target = HUN
								autonomous_state = autonomy_dominion
							}
						}
				}

	}
	focus = {
		id = bul_sofia_pact
		icon = GFX_focus_hol_the_foundations_of_defense
		cost = 10,00
		prerequisite = {
			focus = bul_zero_hour
		}
		mutually_exclusive = {
			focus = bul_balkan_federation
			focus = bul_bulgarian_empire
		}
		x = 3
		y = 3
			available = {
					has_country_flag = has_won_balkan_war
				}
		completion_reward = {
			set_country_flag = sofia_pact_ongoing
		}
	}
	focus = {
		id = bul_bulgarian_empire
		icon = GFX_focus_BUL_guardians_of_the_balkans
		cost = 10,00
		prerequisite = {
			focus = bul_zero_hour
		}
		mutually_exclusive = {
			focus = bul_balkan_federation
			focus = bul_sofia_pact
		}
		x = 6
		y = 3
			available = {
					has_country_flag = has_won_balkan_war
				}
			completion_reward = {
					BUL = {
						hidden_effect = {
							add_state_core = 77
							add_state_core = 106
							add_state_core = 803
							add_state_core = 731
							add_state_core = 184
						}
						transfer_state = 77
						add_state_core = 106
						add_state_core = 803
						add_state_core = 731
						add_state_core = 184
						341 = {
							if = {
								limit = {
									OR = {
										owner = { is_puppet_of = BUL }
									}
								}
								transfer_state_to = BUL
							}
						}
						737 = {
							if = {
								limit = {
									OR = {
										owner = { is_puppet_of = BUL }
									}
								}
								transfer_state_to = BUL
							}
						}

						custom_effect_tooltip = bul_bulgarian_empire_tooltip
						hidden_effect = {
							set_autonomy = {
								target = ROM
								autonomous_state = integrated_puppet
							}
							set_autonomy = {
								target = YUG
								autonomous_state = integrated_puppet
							}
							set_autonomy = {
								target = GRE
								autonomous_state = integrated_puppet
							}
							set_autonomy = {
								target = ALB
								autonomous_state = integrated_puppet
							}
							set_autonomy = {
								target = HUN
								autonomous_state = integrated_puppet
							}
						}
					}
				}

	}
	focus = {
		id = bul_three_friends
		icon = GFX_goal_support_fourth_int
		cost = 10,00
		prerequisite = {
			focus = bul_balkan_federation
			focus = bul_sofia_pact
		}
		available = {
			has_idea = BUL_Dimitrov 
		}
		x = 0
		y = 4
		completion_reward = {
			add_country_leader_role = {
				character = BUL_boris_iii
				promote_leader = yes
				country_leader = {
					ideology = leninism
					traits = { secret_energy_of_tsar_boris }
				}
			}
			set_politics = {
				ruling_party = communism
			}
		}
	}
	focus = {
		id = bul_will_of_tsar
		icon = GFX_focus_generic_military_dictatorship
		cost = 10,00
		prerequisite = {
			focus = bul_bulgarian_empire
			focus = bul_sofia_pact
		}
		x = 6
		y = 4
		completion_reward = {
			add_country_leader_role = {
				character = BUL_boris_iii
				promote_leader = yes
				country_leader = {
					ideology = fascism
					traits = { secret_energy_of_tsar_boris }
				}
			}
			set_politics = {
				ruling_party = fascism
			}
		}
	}
	focus = {
		id = bul_italian_question
		icon = GFX_focus_befriend_italy
		cost = 10,00
		prerequisite = {
			focus = bul_sofia_pact
			focus = bul_balkan_federation
			focus = bul_bulgarian_empire
		}
		x = 3
		y = 4
			completion_reward = {
					ITA = {
							country_event = {
									hours = 2
									id = boris.301
								}
						}
				}

	}
	focus = {
		id = bul_yug
		icon = GFX_goal_generic_major_war
		cost = 10,00
		prerequisite = {
			focus = bul_balkan_ambitions
		}
		x = 4
		y = 1
			bypass = {
					has_completed_focus = bul_zero_hour
				}
			completion_reward = {
					BUL = {
							country_event = {
									id = boris.29
								}
						}
				}

	}
	focus = {
		id = bul_alb
		icon = GFX_goal_generic_dangerous_deal
		cost = 10,00
		prerequisite = {
			focus = bul_balkan_ambitions
		}
		x = 0
		y = 1
			bypass = {
					has_completed_focus = bul_zero_hour
				}
			completion_reward = {
					BUL = {
							country_event = {
									id = boris.7
								}
						}
				}

	}
	focus = {
		id = bul_rom
		icon = GFX_focus_rom_abdicate
		cost = 10,00
		prerequisite = {
			focus = bul_balkan_ambitions
		}
		x = 1
		y = 2
			bypass = {
					has_completed_focus = bul_zero_hour
				}
			completion_reward = {
					BUL = {
							country_event = {
									id = boris.21
								}
						}
				}

	}
	focus = {
		id = bul_hun
		icon = GFX_goal_generic_military_deal
		cost = 10,00
		prerequisite = {
			focus = bul_balkan_ambitions
		}
		x = 2
		y = 1
			bypass = {
					has_completed_focus = bul_zero_hour
				}
			completion_reward = {
					BUL = {
							country_event = {
									id = boris.1
								}
						}
					custom_effect_tooltip = bul_hun_tooltip_1
				}

	}
	focus = {
		id = bul_gre
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10,00
		prerequisite = {
			focus = bul_balkan_ambitions
		}
		x = 6
		y = 1
			bypass = {
					has_completed_focus = bul_zero_hour
				}
			completion_reward = {
					BUL = {
							country_event = {
									id = boris.36
								}
						}
				}

	}
	focus = {
		id = bul_tur
		icon = GFX_goal_generic_forceful_treaty
		cost = 10,00
		prerequisite = {
			focus = bul_balkan_ambitions
		}
		x = 5
		y = 2
			bypass = {
					has_completed_focus = bul_zero_hour
				}
			completion_reward = {
					BUL = {
							country_event = {
									id = boris.44
								}
						}
				}

	}
	focus = {
		id = bul_expanded_experiments
		icon = GFX_focus_research2
		cost = 15,00
		prerequisite = {
			focus = bul_energy_experiments
		}
		x = 9
		y = 1
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = bul_advanced_experiments
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 20,00
		prerequisite = {
			focus = bul_expanded_experiments
		}
		x = 9
		y = 2
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = bul_cryptic_researches
		icon = GFX_goal_continuous_research
		cost = 25,00
		prerequisite = {
			focus = bul_advanced_experiments
		}
		x = 9
		y = 3
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = bul_advanced_cryptic_researches
		icon = GFX_goal_unknown
		cost = 30,00
		prerequisite = {
			focus = bul_cryptic_researches
		}
		x = 9
		y = 4
		completion_reward = {
			custom_effect_tooltip = bul_advanced_cryptic_researches_tooltip
		}
	}
	focus = {
		id = bul_radioelectronics
		icon = GFX_goal_generic_radar
		cost = 10,00
		prerequisite = {
			focus = bul_energy_experiments
		}
		x = 11
		y = 1
			completion_reward = {
					if = {
							limit = {
									has_tech = radio_detection
								}
							48 = {
									add_building_construction = {
											type = radar_station
											level = 1
											instant_build = yes
										}
								}
						}
					else = {
							add_tech_bonus = {
									bonus = 1
									uses = 3
									category = electronics
								}
						}
				}

	}
	focus = {
		id = bul_intel_investment
		icon = GFX_goal_generic_propaganda
		cost = 10,00
		prerequisite = {
			focus = bul_expanded_experiments
		}
		x = 11
		y = 2

	}
	focus = {
		id = bul_rocket_engines
		icon = GFX_focus_rocketry
		cost = 10,00
		prerequisite = {
			focus = bul_advanced_experiments
		}
		x = 11
		y = 3
			completion_reward = {
					if = {
							limit = {
									has_tech = experimental_rockets
								}
							48 = {
									hidden_effect = {
											add_extra_state_shared_building_slots = 1
										}
									add_building_construction = {
											type = rocket_site
											level = 1
											instant_build = yes
										}
								}
						}
					else = {
							add_tech_bonus = {
									bonus = 1
									uses = 1
									technology = experimental_rockets
								}
						}
				}

	}
	focus = {
		id = bul_nuclear_power
		icon = GFX_focus_wonderweapons
		cost = 5,00
		prerequisite = {
			focus = bul_cryptic_researches
		}
		x = 11
		y = 4
			completion_reward = {
					if = {
							limit = {
									has_tech = experimental_rockets
								}
							hidden_effect = {
									add_extra_state_shared_building_slots = 1
								}
							48 = {
									add_building_construction = {
											type = nuclear_reactor
											level = 1
											instant_build = yes
										}
								}
						}
					else = {
							add_tech_bonus = {
									bonus = 1
									uses = 2
									category = nuclear
								}
						}
				}

	}
	focus = {
		id = bul_energetic_wonders
		icon = GFX_focus_DEN_no_regulations
		cost = 10,00
		prerequisite = {
			focus = bul_energy_experiments
		}
		x = 14
		y = 1
			completion_reward = {
					48 = {
							hidden_effect = {
									add_extra_state_shared_building_slots = 2
								}
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
						}
					801 = {
							hidden_effect = {
									add_extra_state_shared_building_slots = 1
								}
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					212 = {
							hidden_effect = {
									add_extra_state_shared_building_slots = 1
								}
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					211 = {
							hidden_effect = {
									add_extra_state_shared_building_slots = 1
								}
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					custom_effect_tooltip = bul_energetic_wonders_tooltip
					if = {
							limit = {
									has_tech = construction1
								}
							random_owned_controlled_state = {
									limit = {
											is_core_of = BUL
										}
									hidden_effect = {
											add_extra_state_shared_building_slots = 2
										}
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									has_tech = construction2
								}
							random_owned_controlled_state = {
									limit = {
											is_core_of = BUL
										}
									hidden_effect = {
											add_extra_state_shared_building_slots = 2
										}
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									has_tech = construction3
								}
							random_owned_controlled_state = {
									limit = {
											is_core_of = BUL
										}
									hidden_effect = {
											add_extra_state_shared_building_slots = 2
										}
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									has_tech = construction4
								}
							random_owned_controlled_state = {
									limit = {
											is_core_of = BUL
										}
									hidden_effect = {
											add_extra_state_shared_building_slots = 2
										}
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									has_tech = construction5
								}
							random_owned_controlled_state = {
									limit = {
											is_core_of = BUL
										}
									hidden_effect = {
											add_extra_state_shared_building_slots = 2
										}
									add_building_construction = {
											type = industrial_complex
											level = 2
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = bul_metalworks
		icon = GFX_focus_generic_steel
		cost = 10,00
		prerequisite = {
			focus = bul_expanded_experiments
		}
		prerequisite = {
			focus = bul_energetic_wonders
		}
		x = 13
		y = 2
			completion_reward = {
					add_tech_bonus = {
							bonus = 0.5
							uses = 1
							category = excavation_tech
						}
					add_resource = {
							type = steel
							amount = 8
							state = 48
						}
					add_resource = {
							type = steel
							amount = 22
							state = 212
						}
				}

	}
	focus = {
		id = bul_energy_power
		icon = GFX_focus_eng_organise_the_blackshirts
		cost = 10,00
		prerequisite = {
			focus = bul_advanced_experiments
		}
		prerequisite = {
			focus = bul_energetic_wonders
		}
		x = 14
		y = 3
		completion_reward = {
			add_stability = 0.1
			add_war_support = 0.1
		}
	}
	focus = {
		id = bul_sofian_powerplant
		icon = GFX_focus_generic_hydroelectric_energy
		cost = 10,00
		prerequisite = {
			focus = bul_energy_power
		}
		x = 13
		y = 4
			completion_reward = {
					add_ideas = bul_sofian_powerplant
				}

	}
	focus = {
		id = bul_construction_speed
		icon = GFX_goal_generic_construction
		cost = 10,00
		prerequisite = {
			focus = bul_energetic_wonders
		}
		prerequisite = {
			focus = bul_expanded_experiments
		}
		x = 15
		y = 2
			completion_reward = {
				custom_effect_tooltip = bul_construction_speed_tooltip
					add_timed_idea = {
						idea = bul_boris_two_year_plan
						days = 730
					}
				}

	}
	focus = {
		id = bul_powerrail
		icon = GFX_focus_POL_warsaw_main_station
		cost = 10,00
		prerequisite = {
			focus = bul_energy_power
		}
		prerequisite = {
			focus = bul_cryptic_researches
		}
		x = 15
		y = 4
		completion_reward = {
			add_ideas = bul_powerrail_idea
		}
	}
	focus = {
		id = bul_energetic_alchemistry
		icon = GFX_focus_generic_stockpile_fuel
		cost = 10,00
		prerequisite = {
			focus = bul_energy_experiments
		}
		x = 18
		y = 1
			completion_reward = {
					if = {
							limit = {
									has_tech = synth_oil_experiments
								}
							hidden_effect = {
									add_extra_state_shared_building_slots = 1
								}
							48 = {
									add_building_construction = {
											type = synthetic_refinery
											level = 1
											instant_build = yes
										}
								}
						}
					else = {
							add_tech_bonus = {
									bonus = 2
									ahead_reduction = 7
									uses = 4
									category = cat_synth_rubber
								}
						}
				}

	}
	focus = {
		id = bul_urbanisation
		icon = GFX_focus_generic_land_reclamation
		cost = 10,00
		prerequisite = {
			focus = bul_energetic_wonders
		}
		prerequisite = {
			focus = bul_advanced_experiments
		}
		prerequisite = {
			focus = bul_energetic_alchemistry
		}
		prerequisite = {
			focus = bul_energetic_wonders
		}
		x = 16
		y = 3
			completion_reward = {
					48 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							add_extra_state_shared_building_slots = 2
						}
					801 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							increase_state_category = yes
						}
					212 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							add_extra_state_shared_building_slots = 2
						}
					211 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							add_extra_state_shared_building_slots = 1
						}
				}

	}
	focus = {
		id = bul_synthetic_rubber
		icon = GFX_focus_generic_rubber
		cost = 10,00
		prerequisite = {
			focus = bul_energetic_alchemistry
		}
		prerequisite = {
			focus = bul_expanded_experiments
		}
		x = 17
		y = 2
			completion_reward = {
					hidden_effect = {
							if = {
									limit = {
											has_idea = bul_secret_energy_oil
										}
									swap_ideas = {
											remove_idea = bul_secret_energy_oil
											add_idea = bul_secret_energy_oil_rubber
										}
								}
							else = {
									if = {
											limit = {
													NOT = {
															has_idea = bul_secret_energy_oil_rubber
														}
												}
											add_ideas = bul_secret_energy_rubber
										}
								}
						}
					effect_tooltip = {
							add_ideas = bul_secret_energy_rubber
							modify_building_resources = {
									building = synthetic_refinery
									resource = rubber
									amount = 3
								}
						}
				}

	}
	focus = {
		id = bul_resources
		icon = GFX_goal_generic_construct_civilian
		cost = 10,00
		prerequisite = {
			focus = bul_energetic_alchemistry
		}
		prerequisite = {
			focus = bul_advanced_experiments
		}
		x = 18
		y = 3
		completion_reward = {
			add_ideas = bul_resources_idea
		}
	}
	focus = {
		id = bul_bulgarian_golden_age
		icon = GFX_goal_generic_consumer_goods
		cost = 10,00
		prerequisite = {
			focus = bul_energy_power
		}
		prerequisite = {
			focus = bul_resources
		}
		prerequisite = {
			focus = bul_urbanisation
		}
		x = 17
		y = 4
			completion_reward = {
					add_ideas = bul_bulgarian_wealth
				}

	}
	focus = {
		id = bul_synthetic_oil
		icon = GFX_goal_generic_oil_refinery
		cost = 10,00
		prerequisite = {
			focus = bul_expanded_experiments
		}
		prerequisite = {
			focus = bul_energetic_alchemistry
		}
		x = 19
		y = 2
			completion_reward = {
					hidden_effect = {
							if = {
									limit = {
											has_idea = bul_secret_energy_rubber
										}
									swap_ideas = {
											remove_idea = bul_secret_energy_rubber
											add_idea = bul_secret_energy_oil_rubber
										}
								}
							else = {
									if = {
											limit = {
													NOT = {
															has_idea = bul_secret_energy_oil_rubber
														}
												}
											add_ideas = bul_secret_energy_oil
										}
								}
						}
					effect_tooltip = {
							add_ideas = bul_secret_energy_oil
						}
				}

	}
	focus = {
		id = bul_military_use
		icon = GFX_focus_generic_combined_arms
		cost = 10,00
		prerequisite = {
			focus = bul_energy_experiments
		}
		x = 22
		y = 1
			completion_reward = {
					add_ideas = bul_elite_army_1
					division_template = {
							name = "Boris Assault Division"
							priority = 2
							division_names_group = BUL_INF_01
							regiments = {
									mountaineers = {
											x = 0
											y = 0
										}
									mountaineers = {
											x = 0
											y = 1
										}
									mountaineers = {
											x = 0
											y = 2
										}
									mountaineers = {
											x = 1
											y = 0
										}
									mountaineers = {
											x = 1
											y = 1
										}
									mountaineers = {
											x = 1
											y = 2
										}
									mountaineers = {
											x = 2
											y = 0
										}
									mountaineers = {
											x = 2
											y = 1
										}
									mountaineers = {
											x = 2
											y = 2
										}
									mountaineers = {
											x = 3
											y = 0
										}
								}
							support = {
									engineer = {
											x = 0
											y = 0
										}
									artillery = {
											x = 0
											y = 1
										}
									recon = {
											x = 0
											y = 2
										}
									signal_company = {
											x = 0
											y = 3
										}
								}
						}
					random_owned_controlled_state = {
							limit = {
									ROOT = {
											has_full_control_of_state = PREV
										}
								}
							prioritize = { 48 }
							create_unit = {
									division = "name = \"Boris's Elite Guard\" division_template = \"Boris Assault Division\" start_experience_factor = 1.0"
									owner = BUL
									count = 1
								}
						}
				}

	}
	focus = {
		id = bul_secret_doctrine
		icon = GFX_goal_generic_army_doctrines
		cost = 10,00
		prerequisite = {
			focus = bul_military_use
		}
		mutually_exclusive = {
			focus = bul_mass_energy_army
		}
		x = 21
		y = 2
			completion_reward = {
					army_experience = 60
					add_doctrine_cost_reduction = {
							name = land_doc_bonus
							cost_reduction = 0.5
							uses = 3
							category = land_doctrine
						}
					swap_ideas = {
							remove_idea = bul_elite_army_1
							add_idea = bul_elite_army_2
						}
				}

	}
	focus = {
		id = bul_mass_energy_army
		icon = GFX_goal_generic_small_arms
		cost = 10,00
		prerequisite = {
			focus = bul_military_use
		}
		mutually_exclusive = {
			focus = bul_secret_doctrine
		}
		x = 23
		y = 2
			completion_reward = {
				swap_ideas = {
							remove_idea = bul_elite_army_1
							add_idea = bul_mass_army
						}
					48 = {
							hidden_effect = {
									add_extra_state_shared_building_slots = 2
								}
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
					801 = {
							hidden_effect = {
									add_extra_state_shared_building_slots = 2
								}
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
					212 = {
							hidden_effect = {
									add_extra_state_shared_building_slots = 2
								}
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
					211 = {
							hidden_effect = {
									add_extra_state_shared_building_slots = 2
								}
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = bul_military_use_2
		icon = GFX_focus_generic_license_production
		cost = 10,00
		prerequisite = {
			focus = bul_secret_doctrine
			focus = bul_mass_energy_army
		}
		x = 22
		y = 3
			completion_reward = {
					if = {
							limit = {
									NOT = {
											has_completed_focus = bul_secret_doctrine
											has_completed_focus = bul_mass_energy_army
										}
								}
							custom_effect_tooltip = bul_military_use_2_tooltip
							effect_tooltip = {
									random_owned_controlled_state = {
											limit = {
													ROOT = {
															has_full_control_of_state = PREV
														}
												}
											prioritize = { 48 }
											create_unit = {
													division = "name = \"Boris Elite Guard\" division_template = \"Boris Assault Division\" start_experience_factor = 0.4"
													owner = BUL
													count = 4
												}
										}
									random_owned_controlled_state = {
											limit = {
													ROOT = {
															has_full_control_of_state = PREV
														}
												}
											prioritize = { 48 }
											create_unit = {
													division = "division_template = \"Pekhotna Divizija\" start_experience_factor = 0.2"
													owner = BUL
													count = 12
												}
										}
								}
						}
					if = {
							limit = {
									has_completed_focus = bul_secret_doctrine
								}
							random_owned_controlled_state = {
									limit = {
											ROOT = {
													has_full_control_of_state = PREV
												}
										}
									prioritize = { 48 }
									create_unit = {
											division = "name = \"Boris Elite Guard\" division_template = \"Boris Assault Division\" start_experience_factor = 0.3"
											owner = BUL
											count = 4
										}
								}
						}
					if = {
							limit = {
									has_completed_focus = bul_mass_energy_army
								}
							random_owned_controlled_state = {
									limit = {
											ROOT = {
													has_full_control_of_state = PREV
												}
										}
									prioritize = { 48 }
									create_unit = {
											division = "division_template = \"Pekhotna Divizija\" start_experience_factor = 0.2"
											owner = BUL
											count = 12
										}
								}
						}
				}

	}
	focus = {
		id = bul_boris_artillery
		icon = GFX_goal_generic_army_artillery2
		cost = 10,00
		prerequisite = {
			focus = bul_military_use_2
		}
		prerequisite = {
			focus = bul_energy_power
		}
		x = 21
		y = 4
			completion_reward = {
					add_ideas = bul_secret_artillery
				}

	}
	focus = {
		id = bul_air_distance
		icon = GFX_goal_generic_air_bomber
		cost = 10,00
		prerequisite = {
			focus = bul_military_use_2
		}
		prerequisite = {
			focus = bul_energy_power
		}
		x = 23
		y = 4
			completion_reward = {
					add_ideas = bul_air_range_1
				}

	}
	focus = {
		id = bul_ally_ger
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_real_politics
		}
		mutually_exclusive = {
			focus = bul_neutrality
			focus = bul_ally_sov
		}
		x = 26
		y = 1

	}
	focus = {
		id = bul_fascist_influence
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_ally_ger
		}
		x = 26
		y = 3

	}
	focus = {
		id = bul_fascist_reforms
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_fascist_influence
		}
		x = 26
		y = 4

	}
	focus = {
		id = bul_neutrality
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_real_politics
		}
		mutually_exclusive = {
			focus = bul_ally_ger
			focus = bul_ally_sov
		}
		x = 28
		y = 1

	}
	focus = {
		id = bul_state_pacifism
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_neutrality
		}
		mutually_exclusive = {
			focus = bul_join_allies
		}
		x = 27
		y = 2

	}
	focus = {
		id = bul_join_allies
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_neutrality
		}
		mutually_exclusive = {
			focus = bul_state_pacifism
		}
		x = 29
		y = 2

	}
	focus = {
		id = bul_ally_sov
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_real_politics
		}
		mutually_exclusive = {
			focus = bul_ally_ger
			focus = bul_neutrality
		}
		x = 30
		y = 1

	}
	focus = {
		id = bul_communist_influence
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_ally_sov
		}
		x = 30
		y = 3

	}
	focus = {
		id = bul_communist_reforms
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_communist_influence
		}
		x = 30
		y = 4

	}
	focus = {
		id = bul_demand_dobruja
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_real_politics
		}
		x = 31
		y = 2

	}
	focus = {
		id = bul_carol_ii
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_real_politics
		}
		x = 32
		y = 1

	}
	focus = {
		id = bul_befriend_zog
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_real_politics
		}
		x = 33
		y = 2

	}
	focus = {
		id = bul_will_projection
		icon = GFX_goal_generic_secret_weapon
		cost = 10,00
		prerequisite = {
			focus = bul_advanced_cryptic_researches
		}
		x = 18
		y = 5
		completion_reward = {
			custom_effect_tooltip = bul_warning
		}
	}
	focus = {
		id = bul_supermachine
		icon = GFX_focus_ITA_ferrea_mole_ferreo_cuore
		cost = 10,00
		prerequisite = {
			focus = bul_advanced_cryptic_researches
		}
		prerequisite = {
			focus = bul_boris_artillery
		}
		x = 21
		y = 5

	}
	focus = {
		id = bul_time_machine
		icon = GFX_goal_continuous_naval_production
		cost = 10,00
		prerequisite = {
			focus = bul_advanced_cryptic_researches
		}
		x = 11
		y = 5
		completion_reward = {
			custom_effect_tooltip = bul_warning
		}
	}
	focus = {
		id = bul_lessons_of_zeppelin
		icon = GFX_focus_CZE_military_aeronautical_institute
		cost = 10,00
		prerequisite = {
			focus = bul_advanced_cryptic_researches
		}
		prerequisite = {
			focus = bul_air_distance
		}
		x = 23
		y = 5
			completion_reward = {
					swap_ideas = {
							remove_idea = bul_air_range_1
							add_idea = bul_air_range_2
						}
				}

	}
	focus = {
		id = bul_project_ventil
		icon = GFX_focus_ETH_re-convene_the_parliament
		cost = 10,00
		prerequisite = {
			focus = bul_powerrail
		}
		x = 14
		y = 5
		completion_reward = {
			custom_effect_tooltip = bul_warning
			
			set_politics = {
				ruling_party = fascism
			}
			
			set_portraits = {
				character = BUL_boris_iii 
				army = { small ="GFX_portrait_BUL_boris_1984" }
				civilian = { large ="GFX_portrait_BUL_boris_1984" }
			}
			
			#recruit_character = bul_boris_1984
			#promote_character = bul_boris_1984
		}
	}
	focus = {
		id = bul_befriend_horthy
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = bul_real_politics
		}
		x = 34
		y = 1

	}
	focus = {
		id = bul_integrate_yug
		icon = GFX_focus_BUL_bulgaria_on_the_three_seas
		cost = 50,00
		prerequisite = {
			focus = bul_bulgarian_empire
		}
		x = 5
		y = 5
		completion_reward = {
		
			every_state = {
				limit = {
					OR = {
						is_core_of = YUG
						is_core_of = ALB
					}
				}
				add_core_of = BUL
			}	
			annex_country = {
				target = YUG
				transfer_troops = yes
			}
			if = {
				limit = { has_subject = ALB }
				annex_country = {
					target = ALB
					transfer_troops = yes
				}
			}
			
		}
	}
	focus = {
		id = bul_buy_czehoslovakia
		icon = GFX_goal_generic_position_armies
		cost = 10,00
		prerequisite = {
			focus = bul_balkan_federation
		}
		x = 1
		y = 5

		completion_reward = {
			664 = {
				owner = {
					country_event = { boris. }
				}
			}
		}
	}
}
