GRC_grecha_balance = {
	DEBUG_get_grecha = {
		priority = 1
		visible = {
			is_debug = yes
		}
		ai_will_do = {
			base = 0
			modifier = {
				add = 1
				NOT = { has_full_control_of_state = 550 } #ERITREA
				power_balance_value = {
					id = GRC_world_balance
					value < 0.5
				}
			}
		}
		days_re_enable = 30
		
		complete_effect = {
			add_power_balance_value = {
				id = GRC_world_balance
				value = 1
				tooltip_side = my_bop_side_tt_grech
			}
		}
	}
	
	send_guns = {
		priority = 1
		visible = {
			always = yes
		}
		ai_will_do = {
			base = 0
			modifier = {
				add = 1
				NOT = { has_full_control_of_state = 550 } #ERITREA
				power_balance_value = {
					id = GRC_world_balance
					value < 0.5
				}
			}
		}
		days_re_enable = 30
		
		complete_effect = {
			add_power_balance_value = {
				id = GRC_world_balance
				value = 0.1
				tooltip_side = my_bop_side_tt_grech
			}
			
			add_equipment_to_stockpile = {
				type = infantry_equipment 
				amount = -1000
			}
		}
	}
		
	send_industry = {
		priority = 1
		visible = {
			always = yes
		}
		
		available = {
			NOT = { has_idea = grecha_spendings }
		}
		ai_will_do = {
			base = 0
			modifier = {
				add = 1
				NOT = { has_full_control_of_state = 550 } #ERITREA
				power_balance_value = {
					id = GRC_world_balance
					value < 0.5
				}
			}
		}
		days_re_enable = 30
		
		complete_effect = {
			add_power_balance_value = {
				id = GRC_world_balance
				value = 0.2
				tooltip_side = my_bop_side_tt_grech
			}
			
			add_timed_idea = {
				idea = my_idea
				days = 90
			}
			
		}
	}
	
	send_political_power = {
		priority = 1
		visible = {
			always = yes
		}
		
		complete_effect = {
			add_power_balance_value = {
				id = GRC_world_balance
				value = 0.2
				tooltip_side = my_bop_side_tt_grech
			}
			
			add_political_power = -100
		}
	}
}