lux_decision_shadow_supply = {

	lux_support_eq_1 = {
		
		icon = decision_generic_nationalism
		
		cost = 100

		days_re_enable = 90

		available = { NOT = { has_country_flag = lux_delivery_cooldown } }
		
		ai_will_do = {
			base = 0
			modifier = {
				factor = 0
				has_political_power < 500
			}
			modifier = {
				add = 10
				has_equipment = { support_equipment < 500 }
			}
		}
		
		complete_effect = {
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 40
			}
		}
	}
	
	lux_support_eq_2 = {
		
		icon = decision_generic_nationalism
		
		cost = 250

		days_re_enable = 90

		ai_will_do = {
			base = 0
			modifier = {
				factor = 0
				has_political_power < 500
			}
			modifier = {
				add = 20
				has_equipment = { support_equipment < 300 }
			}
		}
		
		complete_effect = {
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 80
			}
		}
	}
	
	lux_support_eq_3 = {
		
		icon = decision_generic_nationalism
		
		cost = 600

		days_re_enable = 180

		ai_will_do = {
			base = 0
			modifier = {
				factor = 0
				has_political_power < 500
			}
			modifier = {
				add = 30
				has_equipment = { support_equipment < 100 }
			}
		}
		
		complete_effect = {
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 240
			}
		}
	}
	
		
	lux_motorized_equipment = {
		
		icon = decision_generic_nationalism
		days_re_enable = 90
		cost = 150
		
		complete_effect = {
			add_equipment_to_stockpile = {
				type = motorized_equipment_1
				amount = 50
			}
		}
	}
	
	#has_tech = infantry_weapons = infantry_equipment_0
	#has_tech = infantry_weapons1 = infantry_equipment_1
	#has_tech = improved_infantry_weapons = infantry_equipment_2
	#has_tech = advanced_infantry_weapons = infantry_equipment_3
	
	lux_infantry_1 = {
		
		icon = decision_generic_nationalism
		days_re_enable = 360
		cost = 125
		
		available = {
			has_tech = infantry_weapons1
			NOT = { has_country_flag = equipment_delivery_cooldown }
		}
		
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 1000
			}
		}
	}
	
	lux_infantry_2 = {
		
		icon = decision_generic_nationalism
		days_re_enable = 360
		cost = 175
		
		available = {
			has_tech = improved_infantry_weapons
			NOT = { has_country_flag = equipment_delivery_cooldown }
		}
		
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_2
				amount = 1000
			}
		}
	}
	
	lux_infantry_3 = {
		
		icon = decision_generic_nationalism
		days_re_enable = 360
		cost = 225
		
		available = {
			has_tech = advanced_infantry_weapons
			NOT = { has_country_flag = equipment_delivery_cooldown }
		}
		
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_3
				amount = 1000
			}
		}
	}
	
	lux_infantry_eq_GER = {
		
		icon = decision_generic_nationalism
		days_re_enable = 90
		cost = 50
		
		available = {
			OR = {
				GER = { has_war = no }
				has_completed_focus = lux_trade_ger
			}
			GER = { NOT = { has_wargoal_against = LUX } }
		}
		
		complete_effect = {
			if = {
				limit = {
					GER = { has_tech = advanced_infantry_weapons }
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment_3
					amount = 500
					producer = GER
				}
			}
			else_if = {
				limit = {
					GER = { has_tech = improved_infantry_weapons }
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment_2
					amount = 500
					producer = GER
				}
			}
			else_if = {
				limit = {
					GER = { has_tech = infantry_weapons1 }
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment_1
					amount = 500
					producer = GER
				}
			}
			
		}
	}
	
	lux_infantry_eq_FRA = {
		
		icon = decision_generic_nationalism
		days_re_enable = 60
		cost = 50
		
		available = {
			OR = {
				34 = { NOT = { is_controlled_by = GER } }
				28 = { NOT = { is_controlled_by = GER } }
			}
		}
		
		complete_effect = {
			if = {
				limit = {
					FRA = { has_tech = advanced_infantry_weapons }
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment_3
					amount = 250
					producer = FRA
				}
			}
			else_if = {
				limit = {
					FRA = { has_tech = improved_infantry_weapons }
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment_2
					amount = 250
					producer = FRA
				}
			}
			else_if = {
				limit = {
					FRA = { has_tech = infantry_weapons1 }
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment_1
					amount = 250
					producer = FRA
				}
			}
			
		}
	}
	
	lux_infantry_eq_SOV = {
		
		icon = decision_generic_nationalism
		days_re_enable = 60
		cost = 50
		
		available = {
			has_government = communism
		}
		
		complete_effect = {
			if = {
				limit = {
					SOV = { has_tech = advanced_infantry_weapons }
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment_3
					amount = 250
					producer = FRA
				}
			}
			else_if = {
				limit = {
					SOV = { has_tech = improved_infantry_weapons }
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment_2
					amount = 250
					producer = FRA
				}
			}
			else_if = {
				limit = {
					SOV = { has_tech = infantry_weapons1 }
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment_1
					amount = 250
					producer = FRA
				}
			}
			
		}
	}
	
}