focus_tree = {
	id = LUX_focus_tree
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = LUX
		}
	}
	continuous_focus_position = { x = 50 y = 1065 }
	default = no
	focus = {
		id = lux_protect_the_plot
		icon = GFX_focus_rom_royal_dictatorship
		cost = 10,00
		x = 23
		y = 0
		completion_reward = {
			custom_effect_tooltip = lux_unlock_shadow_supply
		}
	}
	focus = {
		id = lux_the_great_plot
		icon = GFX_goal_generic_position_armies
		cost = 10,00
		x = 4
		y = 0
			completion_reward = {
					LUX = {
							add_ideas = lux_the_great_plot
							custom_effect_tooltip = lux_the_great_plot_decisions
						}
				}

	}
	focus = {
		id = lux_control_gibraltar
		icon = GFX_focus_generic_refit_civilian_ships
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 8
		y = 2
			completion_reward = {
				118 = {
					transfer_state_to = LUX 
					add_core_of = LUX
				}
				add_equipment_to_stockpile = {
					type = convoy_1
					amount = 50
				}
			}

	}
	focus = {
		id = lux_control_panama
		icon = GFX_focus_mex_redeem_aztlan
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 9
		y = 1
		completion_reward = {
			685 = {
				transfer_state_to = LUX 
				add_core_of = LUX
			}
			add_equipment_to_stockpile = {
				type = convoy_1
				amount = 50
			}
		}

	}
	focus = {
		id = lux_control_suez
		icon = GFX_focus_POL_develop_polish_shipbuilding
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 10
		y = 2
		completion_reward = {
			446 = {
				transfer_state_to = LUX 
				add_core_of = LUX
			}
			add_equipment_to_stockpile = {
				type = convoy_1
				amount = 50
			}
		}

	}
	focus = {
		id = lux_control_trade
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10,00
		prerequisite = {
			focus = lux_control_panama
		}
		prerequisite = {
			focus = lux_control_suez
		}
		prerequisite = {
			focus = lux_control_gibraltar
		}
		x = 9
		y = 3
		completion_reward = {
			add_ideas = lux_world_trade_controller
			custom_effect_tooltip = lux_buy_resource_contracts_tooltip
		}
	}
	focus = {
		id = lux_papal_blessing
		icon = GFX_focus_usa_focus_on_europe
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 1
		y = 1
		completion_reward = {
			custom_effect_tooltip = lux_papal_blessing_tooltip
		}
	}
	focus = {
		id = lux_san_marino
		icon = GFX_focus_usa_focus_on_europe
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 2
		y = 2
		completion_reward = {
			custom_effect_tooltip = lux_san_marino_tooltip
		}
	}
	focus = {
		id = lux_atlantic_foothold
		icon = GFX_focus_generic_africa_naval
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 0
		y = 2
			completion_reward = {
					LUX = {
							transfer_state = 783
							transfer_state = 695
							transfer_state = 696
							hidden_effect = {
									add_state_core = 783
									add_state_core = 695
									add_state_core = 696
								}
						}
				}

	}
	focus = {
		id = lux_andorra
		icon = GFX_focus_usa_focus_on_europe
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 3
		y = 1
		completion_reward = {
			custom_effect_tooltip = lux_andorra_tooltip
		}
	}
	focus = {
		id = lux_malta
		icon = GFX_focus_usa_focus_on_europe
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 4
		y = 2
			completion_reward = {
					LUX = {
							hidden_effect = {
								add_state_core = 116
							}
							transfer_state = 116
						}
				}

	}
	focus = {
		id = lux_arabian_city_states
		icon = GFX_focus_usa_focus_on_asia
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 5
		y = 1
			completion_reward = {
					LUX = {
						hidden_effect = {
							add_state_core = 765
							add_state_core = 656
						}
						transfer_state = 765
						transfer_state = 656
							
					}
				}

	}
	focus = {
		id = lux_concession_cities
		icon = GFX_focus_usa_focus_on_asia
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 6
		y = 2
			completion_reward = {
					LUX = {
						hidden_effect = {
							add_state_core = 728
							add_state_core = 326
							add_state_core = 729
							add_state_core = 743
						}
						transfer_state = 728
						transfer_state = 326
						transfer_state = 729
						transfer_state = 743
					}
				}

	}
	focus = {
		id = lux_influence_india
		icon = GFX_focus_usa_focus_on_asia
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 7
		y = 1
			completion_reward = {
					LUX = {
						hidden_effect = {
							add_state_core = 320
							add_state_core = 321
						}
						transfer_state = 320
						transfer_state = 321
					}
				}

	}
	focus = {
		id = lux_plan_prepared
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10,00
		prerequisite = {
			focus = lux_papal_blessing
		}
		prerequisite = {
			focus = lux_san_marino
		}
		prerequisite = {
			focus = lux_andorra
		}
		prerequisite = {
			focus = lux_arabian_city_states
		}
		prerequisite = {
			focus = lux_malta
		}
		prerequisite = {
			focus = lux_concession_cities
		}
		prerequisite = {
			focus = lux_influence_india
		}
		x = 4
		y = 3
		completion_reward = {
			
		}
	}
	focus = {
		id = lux_ally_boris
		icon = GFX_focus_BUL_power_to_the_tsar
		cost = 10,00
		prerequisite = {
			focus = lux_plan_prepared
		}
		mutually_exclusive = {
			focus = lux_oppose_boris
		}
		x = 3
		y = 4

	}
	focus = {
		id = lux_oppose_boris
		icon = GFX_focus_BUL_oppose_the_royal_dictatorship
		cost = 10,00
		prerequisite = {
			focus = lux_plan_prepared
		}
		mutually_exclusive = {
			focus = lux_ally_boris
		}
		x = 5
		y = 4

	}
	focus = {
		id = lux_emperor_of_empires
		icon = GFX_focus_spa_strengthen_the_supreme_reality_of_spain
		cost = 10,00
		prerequisite = {
			focus = lux_plan_prepared
		}
		x = 4
		y = 5
		completion_reward = {
			custom_effect_tooltip = lux_emperor_of_empires_tooltip
			add_ideas = lux_emperor_of_empires_idea
			mark_focus_tree_layout_dirty = yes
		}
	}
	focus = {
		id = lux_oligarchic_coup
		icon = GFX_focus_chi_mission_to_the_us
		cost = 10,00
		prerequisite = {
			focus = lux_emperor_of_empires
		}
		allow_branch = {
			has_completed_focus = lux_emperor_of_empires
		}
		available = {
			has_political_power > 300
			USA = { neutrality > 0.5 }
			network_national_coverage = {
				target = USA
				value > 70
			}
			network_strength = {
				target = USA
				value > 70
			}
		}
		x = 2
		y = 7
		completion_reward = {
			USA = {
				set_politics = {
					ruling_party = neutrality
				}
			}
			LUX = {
				add_political_power = -100
				puppet = {
					target = USA
					end_wars = yes
				}
			}
		}

	}
	focus = {
		id = lux_restore_spanish_monarchy
		icon = GFX_focus_spa_supremacy_of_the_communion
		cost = 10,00
		prerequisite = {
			focus = lux_emperor_of_empires
		}
		allow_branch = {
			has_completed_focus = lux_emperor_of_empires
		}
		available = {
			has_political_power > 300
			SPR = { neutrality > 0.7 }
		}
		x = 4
		y = 7
		completion_reward = {
			SPR = {
				set_politics = {
					ruling_party = neutrality
				}
			}
			LUX = {
				add_political_power = -100
				puppet = {
					target = SPR
					end_wars = yes
				}
			}
		}
	}
	focus = {
		id = lux_reestablish_kaiser
		icon = GFX_focus_ger_return_of_the_kaiser
		cost = 10,00
		prerequisite = {
			focus = lux_emperor_of_empires
		}
		available = {
			has_political_power > 300
			GER = { neutrality > 0.7 }
		}
		allow_branch = {
			has_completed_focus = lux_emperor_of_empires
		}
		x = 6
		y = 7
		completion_reward = {
			GER = {
				set_politics = {
					ruling_party = neutrality
				}
			}
			LUX = {
				add_political_power = -100
				puppet = {
					target = GER
					end_wars = yes
				}
			}
		}
	}
	focus = {
		id = lux_restore_french_monarchy
		icon = GFX_focus_fra_french_union
		cost = 10,00
		prerequisite = {
			focus = lux_emperor_of_empires
		}
		allow_branch = {
			has_completed_focus = lux_emperor_of_empires
		}
		available = {
			has_political_power > 300
			FRA = { neutrality > 0.7 }
		}
		x = 3
		y = 6
		completion_reward = {
			FRA = {
				set_politics = {
					ruling_party = neutrality
				}
			}
			LUX = {
				add_political_power = -100
				puppet = {
					target = FRA
					end_wars = yes
				}
			}
		}
	}
	focus = {
		id = lux_empower_british_monarch
		icon = GFX_focus_eng_god_save_the_king
		cost = 10,00
		prerequisite = {
			focus = lux_emperor_of_empires
		}
		allow_branch = {
			has_completed_focus = lux_emperor_of_empires
		}
		available = {
			has_political_power > 300
			ENG = { neutrality > 0.7 }
		}
		x = 1
		y = 6
		completion_reward = {
			ENG = {
				set_politics = {
					ruling_party = neutrality
				}
			}
			LUX = {
				add_political_power = -100
				puppet = {
					target = ENG
					end_wars = yes
				}
			}
		}
	}
	focus = {
		id = lux_restore_italian_monarchy
		icon = GFX_focus_ITA_the_new_emperor_of_ethiopia
		cost = 10,00
		prerequisite = {
			focus = lux_emperor_of_empires
		}
		allow_branch = {
			has_completed_focus = lux_emperor_of_empires
		}
		available = {
			has_political_power > 300
			ITA = { neutrality > 0.5 }
			network_strength = {
				state = 2
				value > 99
			}
		}
		x = 5
		y = 6
		completion_reward = {
			ITA = {
				set_politics = {
					ruling_party = neutrality
				}
			}
			LUX = {
				add_political_power = -100
				puppet = {
					target = ITA
					end_wars = yes
				}
			}
		}
	}
	focus = {
		id = lux_new_tsar
		icon = GFX_focus_SOV_zemsky_sobor
		cost = 10,00
		prerequisite = {
			focus = lux_emperor_of_empires
		}
		allow_branch = {
			has_completed_focus = lux_emperor_of_empires
		}
		available = {
			has_political_power > 300
			SOV = { communism < 0.3 }
			network_national_coverage = {
				target = SOV
				value > 50
			}
			network_strength = {
				state = 219
				value > 99
			}
			network_strength = {
				state = 195
				value > 99
			}
		}
		x = 7
		y = 6
		completion_reward = {
			SOV = {
				set_politics = {
					ruling_party = neutrality
				}
			}
			LUX = {
				add_political_power = -100
				puppet = {
					target = SOV
					end_wars = yes
				}
			}
		}
	}
	focus = {
		id = lux_mysterious_relations
		icon = GFX_focus_LUX_mystery_relations
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 14
		y = 5
		completion_reward = {
			mark_focus_tree_layout_dirty = yes
		}
	}
	focus = {
		id = lux_glass_blowers
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = lux_mysterious_relations
		}
		allow_branch = {
			has_completed_focus = lux_mysterious_relations
		}
		x = 13
		y = 6
		completion_reward = {
			custom_effect_tooltip = lux_glass_blowers_tooltip
		}
		
	}
	focus = {
		id = lux_clay_kneaders
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = lux_mysterious_relations
		}
		allow_branch = {
			has_completed_focus = lux_mysterious_relations
		}
		x = 11
		y = 6

	}
	focus = {
		id = lux_pig_herds
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = lux_mysterious_relations
		}
		allow_branch = {
			has_completed_focus = lux_mysterious_relations
		}
		x = 15
		y = 6

	}
	focus = {
		id = lux_zog
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = lux_mysterious_relations
		}
		allow_branch = {
			has_completed_focus = lux_mysterious_relations
		}
		x = 17
		y = 6

	}
	focus = {
		id = lux_reptiloids
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = lux_mysterious_relations
		}
		allow_branch = {
			has_completed_focus = lux_mysterious_relations
		}
		x = 10
		y = 7

	}
	focus = {
		id = lux_massons
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = lux_mysterious_relations
		}
		allow_branch = {
			has_completed_focus = lux_mysterious_relations
		}
		x = 18
		y = 7

	}
	focus = {
		id = lux_rich_families
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = lux_mysterious_relations
		}
		allow_branch = {
			has_completed_focus = lux_mysterious_relations
		}
		x = 12
		y = 7
		completion_reward = {
			custom_effect_tooltip = lux_rich_families_tooltip
			USA = {
				add_popularity = {
					ideology = neutrality
					popularity = 0.2
				}
			}
		}
	}
	focus = {
		id = lux_illuminati
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = lux_mysterious_relations
		}
		allow_branch = {
			has_completed_focus = lux_mysterious_relations
		}
		x = 16
		y = 7

	}
	focus = {
		id = lux_swiss_gold
		icon = GFX_goal_unknown
		cost = 10,00
		prerequisite = {
			focus = lux_mysterious_relations
		}
		allow_branch = {
			has_completed_focus = lux_mysterious_relations
		}
		x = 14
		y = 7
		completion_reward = {
			
		}

	}
	focus = {
		id = lux_move_pawns
		icon = GFX_focus_eng_move_to_secure_the_dominions
		cost = 10,00
		prerequisite = {
			focus = lux_the_great_plot
		}
		x = 14
		y = 1
			completion_reward = {
					LUX = {
							add_ideas = lux_move_pawns_idea
						}
				}

	}
	focus = {
		id = lux_french_elections
		icon = GFX_focus_chi_reach_out_to_france
		cost = 10,00
		prerequisite = {
			focus = lux_move_pawns
		}
		x = 12
		y = 2
		completion_reward = {
			country_event = { id = luxemburg.16 }
		}
	}
	focus = {
		id = lux_british_elections
		icon = GFX_focus_chi_british_cooperation
		cost = 10,00
		prerequisite = {
			focus = lux_move_pawns
		}
		x = 13
		y = 3
		completion_reward = {
			country_event = { id = luxemburg.19 }
		}
	}
	focus = {
		id = lux_american_elections
		icon = GFX_focus_chi_mission_to_the_us
		cost = 10,00
		prerequisite = {
			focus = lux_move_pawns
		}
		x = 14
		y = 2
		
		completion_reward = {
			country_event = luxemburg.15
		}
	}
	focus = {
		id = lux_chinese_war
		icon = GFX_focus_chi_united_front
		cost = 10,00
		prerequisite = {
			focus = lux_move_pawns
		}
		x = 15
		y = 3
		completion_reward = {
			country_event = { id = luxemburg.20 }
		}
	}
	focus = {
		id = lux_spainish_civil_war
		icon = GFX_focus_intervention_spain_republic
		cost = 10,00
		prerequisite = {
			focus = lux_move_pawns
		}
		x = 16
		y = 2
		completion_reward = {
			if = {
				limit = { has_global_flag = spanish_civil_war }
				country_event = { id = luxemburg.18 }
			}
			else = {
				country_event = { id = luxemburg.17 }
			}
		}
	}
	focus = {
		id = lux_peace_ger
		icon = GFX_goal_generic_dangerous_deal
		cost = 10,00
		prerequisite = {
			focus = lux_protect_the_plot
		}
		mutually_exclusive = {
			focus = lux_prepare_defences
			focus = lux_sabotage_ger
		}
		x = 19
		y = 1
		completion_reward = {
			diplomatic_relation = {
				country = GER
				relation = non_aggression_pact
				active = yes
			}
		}
	}
	focus = {
		id = lux_befriend_minors
		icon = GFX_focus_hun_assassinate_horthy
		cost = 10,00
		prerequisite = {
			focus = lux_peace_ger
		}
		x = 18
		y = 2

	}
	focus = {
		id = lux_befriend_italy
		icon = GFX_focus_ger_assassinate_mussolini
		cost = 10,00
		prerequisite = {
			focus = lux_befriend_minors
		}
		x = 18
		y = 3

	}
	focus = {
		id = lux_trade_ger
		icon = GFX_focus_generic_german_trade
		cost = 10,00
		prerequisite = {
			focus = lux_peace_ger
		}
		x = 20
		y = 2
		completion_reward = {
		
		}
		
	}
	focus = {
		id = lux_danzig
		icon = GFX_focus_POL_clamp_down_on_danzig
		cost = 10,00
		prerequisite = {
			focus = lux_trade_ger
		}
		x = 20
		y = 3
		completion_reward = {
			LUX = {
				transfer_state = 85
				add_state_core = 85
			}
		}
	}
	focus = {
		id = lux_german_coup
		icon = GFX_focus_SOV_womens_fascist_movement
		cost = 10,00
		prerequisite = {
			focus = lux_peace_ger
		}
		available = {
			LUX = {
				network_national_coverage = {
					target = GER
					value > 60
				}
				network_strength = {
					target = GER
					value > 90
				}
			}
		}
		x = 19
		y = 4
		completion_reward = {
			custom_effect_tooltip = lux_german_coup_tooltip
			LUX = {
				puppet = GER
			}
			GER = {
				set_politics = {
					ruling_party = fascism
				}
				#country_event = { id = germany.71 }
				
				create_country_leader = {
					name = LUX_german_coup_officer
					desc = "POLITICS_MOHAMMED_ZAHIR_SHAH_DESC"
					picture = GFX_portrait_GER_walter_model
					expire = "1965.1.1"
					ideology = nazism
					traits = { }
				}
				add_country_leader_role = {
					character = LUX_german_coup_officer
					promote_leader = yes
					country_leader = {
						ideology = fascism_type
						expire = "1965.1.1.1"
						traits = {  }
					}
				}
				
			}
			
		}
	}
	focus = {
		id = lux_prepare_defences
		icon = GFX_goal_generic_defence
		cost = 10,00
		prerequisite = {
			focus = lux_protect_the_plot
		}
		mutually_exclusive = {
			focus = lux_peace_ger
			focus = lux_sabotage_ger
		}
		x = 23
		y = 1
		completion_reward = {
			add_timed_idea = {
				idea = lux_bunker_construction
				days = 360
			} 
		}
		
	}
	focus = {
		id = lux_sign_NAP
		icon = GFX_goal_generic_forceful_treaty
		cost = 10,00
		prerequisite = {
			focus = lux_prepare_defences
			focus = lux_peace_ger
		}
		x = 21
		y = 4
		completion_reward = {
			diplomatic_relation = {
				country = GER
				relation = non_aggression_pact
				active = yes
			}
			
			GER = {
				remove_wargoal = {
					type = all
					target = LUX
				}
			}
		}
	}
	focus = {
		id = lux_raise_army
		icon = GFX_goal_generic_small_arms
		cost = 10,00
		prerequisite = {
			focus = lux_prepare_defences
		}
		available = { has_full_control_of_state = 8 }
		x = 22
		y = 2
		completion_reward = {
			division_template = {
				name = "Urban Guard"
				priority = 1
				division_names_group = LUX_GAR_01  
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
					infantry = { x = 0 y = 3 }
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }
					infantry = { x = 1 y = 3 }
					infantry = { x = 2 y = 0 }
					infantry = { x = 2 y = 1 }
					infantry = { x = 2 y = 2 }
					infantry = { x = 2 y = 3 }
					infantry = { x = 3 y = 0 }
					infantry = { x = 3 y = 1 }
					infantry = { x = 3 y = 2 }
					infantry = { x = 3 y = 3 }
					infantry = { x = 4 y = 0 }
					infantry = { x = 4 y = 1 }
					infantry = { x = 4 y = 2 }
					infantry = { x = 4 y = 3 }
					
				}
				support = {
					engineer = { x = 0 y = 0 }
					artillery = { x = 0 y = 1 }
				}
			}
			8 = {
				create_unit = {
					division = "division_template = \"Urban Guard\" start_experience_factor = 0.30"
					owner = LUX
					count = 8
				}
			}
		}
	}
	focus = {
		id = lux_recruit_officers
		icon = GFX_focus_generic_military_mission
		cost = 10,00
		prerequisite = {
			focus = lux_raise_army
		}
		x = 22
		y = 3
			completion_reward = {
					recruit_character = LUX_defence_genius
					recruit_character = LUX_cunning_plan
					custom_effect_tooltip = lux_recruit_officers_tooltip
					hidden_effect = {
							add_ace = {
									name = "Robert"
									surname = "Luxemburg"
									callsign = "Ace"
									type = fighter_genius
									is_female = no
								}
							add_ace = {
									name = "Nils"
									surname = "Luxemburg"
									callsign = "Ace"
									type = fighter_genius
									is_female = no
								}
							add_ace = {
									name = "Matren"
									surname = "Luxemburg"
									callsign = "Ace"
									type = fighter_genius
									is_female = no
								}
							add_ace = {
									name = "Hild"
									surname = "Luxemburg"
									callsign = "Ace"
									type = fighter_genius
									is_female = no
								}
							add_ace = {
									name = "Bowler"
									surname = "Luxemburg"
									callsign = "Ace"
									type = fighter_genius
									is_female = no
								}
						}
				}

	}
	focus = {
		id = lux_small_village_surronded_by_roman_legoins
		icon = GFX_goal_generic_fortify_city
		cost = 10,00
		prerequisite = {
			focus = lux_prepare_defences
		}
		x = 24
		y = 2
		completion_reward = {
			add_ideas = lux_ger_bonus
		}
	}
	focus = {
		id = lux_city_defence_company
		icon = GFX_focus_spa_the_spanish_miracle
		cost = 10,00
		prerequisite = {
			focus = lux_small_village_surronded_by_roman_legoins
		}
		x = 24
		y = 3
		completion_reward = {
			custom_effect_tooltip = lux_city_defence_company_tooltip
		}
	}
	focus = {
		id = lux_sabotage_ger
		icon = GFX_focus_attack_germany
		cost = 10,00
		prerequisite = {
			focus = lux_protect_the_plot
		}
		mutually_exclusive = {
			focus = lux_peace_ger
			focus = lux_prepare_defences
		}
		x = 27
		y = 1
		completion_reward = {
			add_ideas = lux_millitary_operations
		}
	}
	focus = {
		id = lux_invest_in_maginot
		icon = GFX_goal_generic_construct_military
		cost = 10,00
		prerequisite = {
			focus = lux_prepare_defences
			focus = lux_sabotage_ger
		}
		x = 25
		y = 4
		completion_reward = {
			FRA = {
				complete_national_focus = FRA_fortification_focus
				custom_effect_tooltip = n_slash_tooltip
				complete_national_focus = FRA_alpine_forts
				custom_effect_tooltip = n_slash_tooltip
			}
			LUX = { country_event = { id = luxemburg.21 } }
		}
	}
	focus = {
		id = lux_arm_austria
		icon = GFX_focus_DEN_limited_regulations
		cost = 10,00
		prerequisite = {
			focus = lux_sabotage_ger
		}
		mutually_exclusive = {
			focus = lux_sabotage_austria
		}
		x = 26
		y = 2
		completion_reward = {
			AUS = {
				every_owned_state = {
					add_building_construction = {
						type = bunker
						level = 10
						instant_build = yes
						province = {
							all_provinces = yes
							limit_to_border_country = GER
						}
					}
				}
				random_owned_controlled_state = {
					prioritize = { 4 }
					create_unit = {
						division = "division_template = \"Infanterie Division\" start_experience_factor = 1.0"
						owner = AUS
						count = 12
					}
				}
			}
			GER = {
				unlock_national_focus = GER_anschluss
				country_event = { days = 365 id = germany.29 }
			}
		}
	}
	focus = {
		id = lux_sabotage_austria
		icon = GFX_focus_DEN_heavy_regulations
		cost = 10,00
		prerequisite = {
			focus = lux_sabotage_ger
		}
		mutually_exclusive = {
			focus = lux_arm_austria
		}
		x = 28
		y = 2
		completion_reward = {
			AUS = {
				every_owned_controlled_state = {
					remove_building = {
						type = infrastructure 
						level = 2
					}
					remove_building = {
						type = arms_factory
						level = 2
					}
					remove_building = {
						type = industrial_complex 
						level = 2
					}
				}
				every_country_division = {
					random_list = {
						70 = {
							destroy_unit = yes
						}
						30 = {
						}
					}
				}
			}
			YUG = { country_event = { days = 30 id = luxemburg.7 } }
			CZE = { country_event = { days = 30 id = luxemburg.7 } }
			SWI = { country_event = { days = 30 id = luxemburg.7 } }
			LUX = { country_event = { days = 30 id = luxemburg.7 } }
		}

	}
	focus = {
		id = lux_invest_in_cze
		icon = GFX_goal_generic_construct_military
		cost = 10,00
		prerequisite = {
			focus = lux_arm_austria
			focus = lux_sabotage_austria
		}
		x = 26
		y = 3
		completion_reward = {
			GER = {
				unlock_national_focus = GER_demand_sudetenland
				country_event = { days = 365 id = luxemburg.1 }
			}
			CZE = {
				custom_effect_tooltip = lux_invest_in_cze_bunkers
				hidden_effect = {
					complete_national_focus = CZE_fortification_studies
					complete_national_focus = CZE_internal_redoubts
					complete_national_focus = CZE_sudeten_1
					complete_national_focus = CZE_sudeten_2
					complete_national_focus = CZE_sudeten_3
				
					#We fortify against germany, not poles. Neither luxemburgian budget is unlimited!
					#complete_national_focus = CZE_fallback_line
					#complete_national_focus = CZE_hungarian_line
				}
				
				custom_effect_tooltip = lux_invest_in_cze_arms_export
				hidden_effect = {
					complete_national_focus = CZE_industrial_legacy
					complete_national_focus = CZE_arms_exports_1
					complete_national_focus = CZE_arms_exports_2
				}
				
				#build arms_factory for every industrial focus CZE_favor_czechs_ focuses
				if = {
					limit = { OR = { has_completed_focus = CZE_favor_czechs_1 has_completed_focus = CZE_balanced_1 } }
					random_owned_controlled_state = {
								limit = { is_core_of = CZE }
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							}
				}
				if = {
					limit = { OR = { has_completed_focus = CZE_favor_czechs_2 has_completed_focus = CZE_balanced_2 } }
					random_owned_controlled_state = {
								limit = { is_core_of = CZE }
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							}
				}
				if = {
					limit = { OR = { has_completed_focus = CZE_favor_czechs_3 has_completed_focus = CZE_balanced_3 } }
					random_owned_controlled_state = {
								limit = { is_core_of = CZE }
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
							}
				}
							
			}
		}
		
	}
	focus = {
		id = lux_infiltrate_balkans
		icon = GFX_focus_generic_balkan_diplomacy
		cost = 10,00
		prerequisite = {
			focus = lux_sabotage_ger
		}
		x = 27
		y = 4
		completion_reward = {
			ROM = {
				add_timed_idea = {
					idea = lux_counter_german_inflience
					days = 720
				}
			}
			YUG = {
				add_timed_idea = {
					idea = lux_counter_german_inflience
					days = 720
				}
			}
			GRE = {
				add_timed_idea = {
					idea = lux_counter_german_inflience
					days = 720
				}
			}
			HUN = {
				add_timed_idea = {
					idea = lux_counter_german_inflience
					days = 720
				}
			}
			BUL = {
				if = {
					limit = { NOT = { has_completed_focus = bul_balkan_ambitions } }
					add_timed_idea = {
						idea = lux_counter_german_inflience
						days = 720
					}
				}
			}
			
		}

	}
	focus = {
		id = lux_danish_wall
		icon = GFX_goal_generic_construct_military
		cost = 10,00
		prerequisite = {
			focus = lux_arm_austria
			focus = lux_sabotage_austria
		}
		x = 28
		y = 3
		completion_reward = {
			if = {
				limit = { DEN = { has_idea = grc_failed_bop } }
				LUX = { country_event = { id = luxemburg.13 } }
			}
			else = {
				912 = {
					add_building_construction = {
						type = bunker
						level = 10
						instant_build = yes
						province = {
							all_provinces = yes
							limit_to_border_country = GER
						}
					}
				}
			}
		}
		
	}
	focus = {
		id = lux_develop_luxemburg
		icon = GFX_focus_spa_the_spanish_miracle
		cost = 10,00
		x = 32
		y = 0

	}
	focus = {
		id = lux_academy
		icon = GFX_focus_research
		cost = 10,00
		prerequisite = {
			focus = lux_develop_luxemburg
		}
		x = 30
		y = 1
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = lux_lure_german_scientists
		icon = GFX_focus_generic_university_3
		cost = 10,00
		prerequisite = {
			focus = lux_academy
		}
		x = 30
		y = 2
		completion_reward = {
			GER = { add_ideas = lux_scientists_desert }
			LUX = { add_ideas = lux_attracted_scientists_1 }
		}

	}
	focus = {
		id = lux_lure_american_scientists
		icon = GFX_focus_generic_university_3
		cost = 10,00
		prerequisite = {
			focus = lux_lure_german_scientists
		}
		x = 30
		y = 3
		completion_reward = {
			USA = { add_ideas = lux_scientists_desert }
			LUX = {
				swap_ideas = {
					remove_idea = lux_attracted_scientists_1
					add_idea = lux_attracted_scientists_2
				}
			}
		}

	}
	focus = {
		id = lux_urbanise_1_large_town
		icon = GFX_focus_generic_industry_1
		cost = 10,00
		prerequisite = {
			focus = lux_develop_luxemburg
		}
		x = 32
		y = 1
			completion_reward = {
					LUX = { country_event = { id = luxemburg.8 } }
					8 = {
							set_state_category = large_town
							add_extra_state_shared_building_slots = 1
							add_manpower = 150000
						}
					add_victory_points = {
							province = 6583
							value = 5
						}
				}

	}
	focus = {
		id = lux_urbanise_2_city
		icon = GFX_focus_generic_industry_2
		cost = 10,00
		prerequisite = {
			focus = lux_urbanise_1_large_town
		}
		x = 32
		y = 2
			completion_reward = {
					LUX = { country_event = { id = luxemburg.9 } }
					8 = {
							set_state_category = city
							add_extra_state_shared_building_slots = 1
							add_resource = {
									type = steel
									amount = 3
								}
							add_manpower = 350000
						}
					add_victory_points = {
							province = 6583
							value = 5
						}
				}

	}
	focus = {
		id = lux_urbanise_3_large_city
		icon = GFX_focus_generic_industry_3
		cost = 10,00
		prerequisite = {
			focus = lux_urbanise_2_city
		}
		x = 32
		y = 3
			completion_reward = {
					LUX = { country_event = { id = luxemburg.10 } }
					8 = {
							set_state_category = large_city
							add_extra_state_shared_building_slots = 2
							add_resource = {
									type = steel
									amount = 3
								}
							add_manpower = 650000
						}
					add_victory_points = {
							province = 6583
							value = 10
						}
				}

	}
	focus = {
		id = lux_urbanise_4_metropolis
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10,00
		prerequisite = {
			focus = lux_urbanise_3_large_city
		}
		x = 32
		y = 4
			completion_reward = {
					LUX = { country_event = { id = luxemburg.11 } }
					8 = {
							set_state_category = metropolis
							add_extra_state_shared_building_slots = 2
							add_resource = {
									type = steel
									amount = 4
								}
							add_manpower = 950000
						}
					add_victory_points = {
							province = 6583
							value = 10
						}
				}

	}
	focus = {
		id = lux_urbanise_5_megapolis
		icon = GFX_goal_generic_soviet_construction
		cost = 10,00
		prerequisite = {
			focus = lux_urbanise_4_metropolis
		}
		x = 32
		y = 5
			completion_reward = {
					LUX = { country_event = { id = luxemburg.12 } }
					8 = {
							set_state_category = megalopolis
							add_extra_state_shared_building_slots = 3
							add_building_construction = {
									type = synthetic_refinery
									level = 1
									instant_build = yes
								}
							add_resource = {
									type = steel
									amount = 8
								}
							add_resource = {
									type = aluminium
									amount = 14
								}
							add_manpower = 1200000
						}
					add_victory_points = {
							province = 6583
							value = 15
						}
				}

	}
	focus = {
		id = lux_develop_city_states
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10,00
		prerequisite = {
			focus = lux_develop_luxemburg
		}
		x = 34
		y = 1
		completion_reward = {
			custom_effect_tooltip = lux_develop_city_states_tooltip
			every_core_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = lux_develop_city_states_2
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10,00
		prerequisite = {
			focus = lux_develop_city_states
		}
		x = 34
		y = 2
		completion_reward = {
			custom_effect_tooltip = lux_develop_city_states_2_tooltip
			every_core_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
}
