capital = 64

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_oob = "GER_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_oob = "GER_1936_nsb"
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "GER_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			aa_cannon_1 = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			basic_small_airframe = 1
			iw_medium_airframe = 1
			basic_medium_airframe = 1
			iw_large_airframe = 1
		}
	else = {
		set_air_oob = "GER_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			fighter1 = 1
			early_bomber = 1
			tactical_bomber1 = 1
			strategic_bomber1 = 1
			CAS1 = 1
			naval_bomber1 = 1
		}
	}
}

starting_train_buffer = 2
set_fuel_ratio = 0.8

# starting_truck_buffer = 0.8

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1		
	tech_engineers = 1
	tech_mountaineers = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	basic_train = 1
	mobile_warfare = 1
	trade_interdiction = 1
	formation_flying = 1
	synth_oil_experiments = 1
	fuel_silos = 1
	fuel_refining = 1
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		engine_tech_1 = 1
	}
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		basic_heavy_cruiser = 1
		early_battleship = 1
		basic_battleship = 1
		early_battlecruiser = 1
		transport = 1
	}
	set_naval_oob = "GER_1936_naval"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		panzerschiffe = 1
		pre_dreadnoughts = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		mtg_transport = 1
		basic_torpedo = 1
		improved_ship_torpedo_launcher = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_depth_charges = 1
		sonar = 1
		basic_cruiser_armor_scheme = 1
	}
	set_naval_oob = "GER_1936_naval_mtg"
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_variable = { var = ger_gateway_to_europe_influence value = 0 }

set_variable = { var = wehrmacht_anger value = 0 }
set_variable = { var = ss_anger value = 0 }
set_research_slots = 4
set_convoys = 200
set_stability = 0.75 
set_war_support = 0.3


1939.1.1 = {
	add_named_threat = { threat = 40 name = 1939_bookmark_threat }
	set_war_support = 0.7

	add_political_power = 100
	add_command_power = 100
	
	#adding ministers
	add_ideas = {
		henschel
		ig_faben
		heinrich_himmler
		gerd_von_rundstedt
		GER_autarky_idea

		#laws
		war_economy
		extensive_conscription
	}
	
	
	
	set_autonomy = {
		target = SLO
		autonomous_state = autonomy_puppet
	}
	set_autonomy = {
		target = BLR
		autonomous_state = autonomy_puppet
	}
	set_autonomy = {
		target = NOR
		autonomous_state = autonomy_puppet
	}
	set_autonomy = {
		target = HOL
		autonomous_state = autonomy_puppet
	}
	set_autonomy = {
		target = ITA
		autonomous_state = autonomy_puppet
	}
	set_autonomy = {
		target = CRO
		autonomous_state = autonomy_puppet
	}
	
	give_military_access = SLO

	set_country_flag = GER_constructed_the_westwall
	add_ideas = autarkic_economy
	
	complete_national_focus = GER_construct_the_reichsautobahn
	complete_national_focus = GER_institute_price_controls
	complete_national_focus = GER_party_chancellor_bormann
	complete_national_focus = GER_accelerate_the_rearmament_program
	complete_national_focus = GER_kdf_wagen_factories
	complete_national_focus = GER_develop_modern_maneuver_warfare
	complete_national_focus = GER_adopt_new_panzer_doctrine
	unlock_national_focus = GER_coal_liquefaction
	complete_national_focus = GER_establish_buna_werke
	complete_national_focus = GER_expanding_the_luftwaffe
	complete_national_focus = GER_aeronautical_research_institute
	complete_national_focus = GER_concentrated_armament_program
	complete_national_focus = GER_panzer_troops_school
	complete_national_focus = GER_ascension_of_goebbels
	complete_national_focus = GER_reorganize_the_wehrmacht
	complete_national_focus = GER_advanced_panzer_research
	complete_national_focus = GER_bribe_senior_officers
	complete_national_focus = GER_befriend_japan

	# ONES THAT HAVE TO BE HANDELED MANUALLY
	unlock_national_focus = GER_remilitarize_the_rhineland
	unlock_national_focus = GER_anti_comintern_pact
	unlock_national_focus = GER_fortify_the_vaterland
	unlock_national_focus = GER_anschluss
	unlock_national_focus = GER_demand_sudetenland
	unlock_national_focus = GER_first_vienna_award
	unlock_national_focus = GER_fate_of_czechoslovakia
	unlock_national_focus = GER_reassert_eastern_claims
	unlock_national_focus = GER_danzig_or_war
	unlock_national_focus = GER_the_four_year_plan
	unlock_national_focus = GER_develop_heraeus_facilities
	unlock_national_focus = GER_legion_condor

	# Autarkic economy 
	#unlock_national_focus = GER_autarky_efforts

	set_global_flag = end_of_czechoslovakia
	set_global_flag = olympics_1936
	set_variable = { var = GER_mefo_bill_counter value = 90 }

	#BUILDINGS
	

	set_technology = {
		interwar_artillery = 1
		interwar_antitank = 1
		infantry_weapons2 = 1
		improved_infantry_weapons = 1
		support_weapons = 1
		support_weapons2 = 1
		paratroopers = 1
		

		#doctrines
		delay = 1
		elastic_defence = 1
		armored_spearhead = 1
		schwerpunk = 1
		blitzkrieg = 1
		convoy_interdiction_ti = 1
		unrestricted_submarine_warfare = 1
		raider_patrols = 1
		#air
		formation_flying = 1		
		dive_bombing = 1
		direct_ground_support = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		cavity_magnatron = 1
		mechanical_computing = 1
		computing_machine = 1
		basic_encryption = 1
		basic_decryption = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		oil_processing = 1
		fuel_refining2 = 1
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
		dispersed_industry3 = 1
		dispersed_industry4 = 1

	}

	complete_special_project = {
		project = sp:sp_air_radar
		scientist = GER_konrad_zuse
		state = 62
	}

	if = {
		limit = {
			NOT = {
				has_dlc = "No Step Back"
			}
		}
		set_technology = {
			basic_medium_tank = 1 
			improved_medium_tank = 1
			advanced_medium_tank = 1
			improved_heavy_tank = 1
			advanced_heavy_tank = 1
		}
		set_oob = "GER_1939"
	}
	if = {
		limit = {
			
			has_dlc = "No Step Back"
			
		}
		set_technology = {
			basic_medium_tank_chassis = 1 
			improved_medium_tank_chassis = 1
		}
		set_oob = "GER_1939_nsb"
	}
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		set_technology = {
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			improved_battleship = 1
			early_carrier = 1
			basic_carrier = 1
			improved_carrier = 1
		}
		set_naval_oob = "GER_1939_naval_legacy"
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			improved_ship_hull_cruiser = 1
			basic_ship_hull_heavy = 1
			early_ship_hull_carrier = 1
			basic_ship_hull_carrier = 1
			improved_heavy_battery = 1
			basic_heavy_armor_scheme = 1
		}
		set_naval_oob = "GER_1939_naval_mtg"
	}
	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_air_oob = "GER_1939_air_bba"
		else = {
			set_air_oob = "GER_1945_air_legacy"
			set_technology = {
				CAS2 = 1
				fighter2 = 1
				heavy_fighter1 = 1
			}
		}
	}
}

set_politics = {
	ruling_party = fascism
	last_election = "1933.3.5"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 0
	fascism = 100
	communism = 0
}

create_faction = Axis
add_to_faction = GER


add_ideas = {
	sour_loser
	general_staff
	limited_exports
	limited_conscription
	partial_economic_mobilisation
}
add_ideas = GER_mefo_bills_1

activate_mission = GER_mefo_bills_mission

recruit_character = GER_wilhelm_pieck
recruit_character = GER_konrad_adenauer
recruit_character = GER_adolf_hitler
recruit_character = GER_albert_kesselring
recruit_character = GER_alfred_jodl
recruit_character = GER_alfred_saalwachter
recruit_character = GER_erhard_milch
recruit_character = GER_erich_bey
recruit_character = GER_erich_raeder
recruit_character = GER_erich_von_manstein
recruit_character = GER_ernst_udet
recruit_character = GER_ernsteberhard_hell
recruit_character = GER_erwin_rommel
recruit_character = GER_erwin_von_witzleben
recruit_character = GER_ewald_von_kleist
recruit_character = GER_fedor_von_bock
recruit_character = GER_felix_steiner
recruit_character = GER_ferdinand_schorner
recruit_character = GER_franz_halder
recruit_character = GER_friedrich_paulus
recruit_character = GER_friedrich_schulz
recruit_character = GER_georg_von_kuchler
recruit_character = GER_georghans_reinhardt
recruit_character = GER_gerd_von_rundstedt
recruit_character = GER_hermann_goring
recruit_character = GER_gotthard_heinrici
recruit_character = GER_gunther_lutjens
recruit_character = GER_gunther_von_kluge
recruit_character = GER_hasso_von_manteuffel
recruit_character = GER_heinz_guderian
recruit_character = GER_heisenberg
recruit_character = GER_hermann_boehm
recruit_character = GER_hermann_hoth
recruit_character = GER_hugo_sperrle
recruit_character = GER_johannes_blaskowitz
recruit_character = GER_karl_donitz
recruit_character = GER_kurt_student
recruit_character = GER_ludwig_beck
recruit_character = GER_maximilian_von_weichs
recruit_character = GER_otto_ciliax
recruit_character = GER_paul_hausser
recruit_character = GER_ritter_von_greim
recruit_character = GER_sepp_dietrich
recruit_character = GER_viktor_schutze
recruit_character = GER_von_braun
recruit_character = GER_walter_kruger
recruit_character = GER_walter_model
recruit_character = GER_walther_von_brauchitsch
recruit_character = GER_walther_wever
recruit_character = GER_werner_von_fritsch
recruit_character = GER_wilhelm_keitel
recruit_character = GER_wilhelm_list
recruit_character = GER_wilhelm_marschall

recruit_character = GER_wilhelm_ritter_von_leeb
recruit_character = GER_wolfram_von_richthofen

recruit_character = GER_heinrich_himmler
recruit_character = GER_walther_funk
recruit_character = GER_hjalmar_schacht
recruit_character = GER_julius_leber
recruit_character = GER_albert_speer
recruit_character = GER_hans_oster
recruit_character = GER_theodor_heuss
recruit_character = GER_fritz_todt
recruit_character = GER_joachim_von_ribbentrop
recruit_character = GER_ernst_thalmann
recruit_character = GER_rudolf_hess
recruit_character = GER_martin_bormann
recruit_character = GER_wilhelm_canaris
recruit_character = GER_joseph_goebbels
recruit_character = GER_konstantin_von_neurath
recruit_character = GER_alfred_hugenberg
recruit_character = GER_kurt_schumacher
recruit_character = GER_wilhelm_ii
recruit_character = GER_wilhelm_iii
recruit_character = GER_victoria
recruit_character = GER_august_von_mackensen


#NEW PEOPLE WW
recruit_character = GER_werner_von_blomberg
recruit_character = GER_oswald_lutz
recruit_character = GER_rolf_carls
recruit_character = GER_helmuth_wilberg
recruit_character = GER_josef_kammhuber
recruit_character = GER_robert_knauss
recruit_character = GER_alfred_becker
recruit_character = GER_walter_dornberger
recruit_character = GER_alfred_rosenberg
recruit_character = GER_reinhard_heydrich
recruit_character = GER_leni_riefenstahl
recruit_character = GER_franz_seldte
recruit_character = GER_hanns_kerrl
recruit_character = GER_ludwig_erhard
recruit_character = GER_paul_von_lettow_vorbeck # He is "new"
recruit_character = GER_carl_friedrich_goerdeler
recruit_character = GER_wilhelm_iv
recruit_character = GER_eva_braun

#SCIENTISTS
recruit_character = GER_peter_adolf_thiessen
recruit_character = GER_gustav_ludwig_hertz
recruit_character = GER_eduard_grote
recruit_character = GER_ferdinand_porsche 
recruit_character = GER_erwin_aders
recruit_character = GER_hermann_burkhardt
recruit_character = GER_ulrich_gabler
recruit_character = GER_hans_von_ohain
recruit_character = GER_max_kramer
recruit_character = GER_kurt_tank
recruit_character = GER_helmuth_walter
recruit_character = GER_manfred_von_ardenne
recruit_character = GER_konrad_zuse

if = {
	limit = {
		has_dlc = "Gotterdammerung"
	}
	recruit_character = GER_jurgen_von_blumenthal
	recruit_character = GER_hans_vogel
	recruit_character = GER_adolf_friedrich_von_mecklenburg
	recruit_character = GER_wilhelm_von_gayl
	recruit_character = GER_andreas_hermes
	recruit_character = GER_hans_luther
	recruit_character = GER_hermann_erhardt
	recruit_character = GER_dietrich_bonhoeffer
	recruit_character = GER_oberste_heeresleitung_character
	recruit_character = GER_franz_ritter_von_epp
	recruit_character = GER_walter_ulbricht
	recruit_character = GER_wilhelm_zaisser
	recruit_character = GER_otto_ruhle
	recruit_character = GER_hermann_duncker
	recruit_character = GER_august_thalheimer
	recruit_character = GER_heinrich_brandler
	recruit_character = GER_bernhard_bastlein
	recruit_character = GER_vincenz_muller
	recruit_character = GER_hans_kahle
	recruit_character = GER_hans_marchwitza
	recruit_character = GER_arno_von_lenski
	recruit_character = GER_otto_strasser
	recruit_character = GER_otto_grotewohl

	recruit_character = GER_henrich_focke #Heli Scientist
}

if = {
	limit = {
		OR = {
			has_dlc = "Gotterdammerung"
			has_dlc = "No Step Back"
		}
	}
	recruit_character = GER_karl_heinrich_emil_becker #Artillery Scientist
}

# Recruiting Starting Operatives
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	# Recruit operatives
	GER_create_operative_nikolaus_ritter = yes
	GER_create_operative_erich_gimpel = yes
	GER_create_operative_fritz_duquesne = yes
}


#if = {
#	limit = {
#		has_dlc = "Waking the Tiger"
#	}
#	recruit_character = GER_carl_friedrich_goerdeler
#}


1945.1.1 = {

	oob = "GER_1945_1_12"

	set_fuel_ratio = 0.6

	army_experience = 500
	air_experience = 500
	navy_experience = 500

	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		set_technology = {
			basic_medium_tank_chassis = 1 
			improved_medium_tank_chassis = 1
			advanced_medium_tank_chassis = 1
			improved_heavy_tank_chassis = 1
			advanced_heavy_tank_chassis = 1
			engine_tech_2 = 1
			engine_tech_3 = 1
			armor_tech_1 = 1
			armor_tech_2 = 1
			armor_tech_3 = 1
			advanced_light_tank_chassis = 1
			super_heavy_tank_chassis = 1
		}
	}

	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_air_oob = "GER_1945_1_12_air_bba"
			set_technology = {
			improved_small_airframe = 1
			advanced_small_airframe = 1
			modern_small_airframe = 1
			improved_medium_airframe = 1
			advanced_medium_airframe = 1
			basic_large_airframe = 1
			improved_large_airframe = 1
			survivability_studies = 1
			aa_hmg = 1
			aa_cannon_1 = 1
			aa_cannon_2 = 1
			engines_3 = 1
			engines_4 = 1
			range_improvements = 1
			bba_early_transport_plane = 1
			bba_improved_transport_plane = 1
			armor_piercing_bombs = 1
			heavy_bombs = 1
			photo_reconnaisance = 1
			air_torpedoe_1 = 1
			air_torpedoe_2 = 1
			aa_cannon_3 = 1
			sp_centrifugal_jet_tech = 1
			modern_medium_airframe = 1
		}
		else = {
			set_air_oob = "GER_1945_1_12_air_legacy"
		}
	}

	set_technology = { 
		interwar_artillery = 1
		interwar_antitank = 1
		infantry_weapons2 = 1
		improved_infantry_weapons = 1
		support_weapons = 1
		support_weapons2 = 1
		paratroopers = 1
		improved_infantry_weapons_2 = 1
		support_weapons3 = 1
		mechanised_infantry = 1
		mechanised_infantry2 = 1
		tech_mountaineers2 = 1
		tech_engineers2 = 1
		tech_recon2 = 1
		paratroopers2 = 1
		tech_field_hospital = 1
		tech_field_hospital2 = 1		
    	tech_signal_company = 1
    	tech_signal_company2 = 1
    	tech_logistics_company = 1
    	tech_logistics_company2 = 1
		artillery1 = 1
		artillery2 = 1
		artillery3 = 1
		artillery4 = 1
		antiair1 = 1
		antiair2 = 1
		antitank1 = 1
		antitank2 = 1
		antitank3 = 1

		#doctrines
		delay = 1
		elastic_defence = 1
		armored_spearhead = 1
		schwerpunk = 1
		blitzkrieg = 1
		kampfgruppe = 1 #MOBILE WARFARE
		volkssturm = 1
		nd_conscription = 1
#		firebrigades = 1
		convoy_interdiction_ti = 1
		unrestricted_submarine_warfare = 1
		raider_patrols = 1
		wolfpacks = 1
		capital_ship_raiders = 1
		#air
		formation_flying = 1		
		dive_bombing = 1
		direct_ground_support = 1
		formation_fighting = 1
		hunt_and_destroy = 1
		combat_unit_destruction = 1


		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		centimetric_radar = 1
		mechanical_computing = 1
		computing_machine = 1
		basic_encryption = 1
		basic_decryption = 1
		improved_computing_machine = 1
		improved_encryption = 1
		improved_decryption = 1

		#industry
		excavation1 = 1
		excavation2 = 1
		excavation3 = 1
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		assembly_line_production = 1
		synth_oil_experiments = 1
		oil_processing = 1
		rubber_processing = 1
		improved_rubber_processing = 1
		advanced_rubber_processing = 1
		fuel_refining3 = 1
		improved_oil_processing = 1
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
		dispersed_industry3 = 1
		dispersed_industry4 = 1
		improved_equipment_conversion = 1

		#1944
		experimental_rockets = 1
		rocket_engines = 1
		jet_engines = 1
		atomic_research = 1
		nuclear_reactor = 1
		advanced_infantry_weapons = 1
		advanced_infantry_weapons2 = 1
		infantry_at = 1
		infantry_at2 = 1
		tech_engineers3 = 1
		tech_recon3 = 1
		tech_military_police = 1
		tech_military_police2 = 1
		tech_military_police3 = 1
		tech_maintenance_company = 1
		tech_maintenance_company2 = 1
		tech_maintenance_company3 = 1
		tech_field_hospital3 = 1
		tech_logistics_company3 = 1
		tech_signal_company3 = 1
		rocket_artillery = 1
		rocket_artillery2 = 1
		rocket_artillery3 = 1
		rocket_artillery4 = 1
		antiair3 = 1
		antiair4 = 1
		antiair5 = 1 
		basic_fortification_tech = 1
		land_fort_tech_1 = 1
		land_fort_tech_2 = 1
		coastal_fort_tech_1 = 1
		coastal_fort_tech_2 = 1
		night_vision = 1
		support_weapons4 = 1
		marines = 1
		mechanised_infantry3 = 1
		artillery5 = 1
		antitank4 = 1
		antitank5 = 1
		streamlined_line = 1
		dispersed_industry5 = 1
		construction5 = 1
		fuel_refining4 = 1
		advanced_oil_processing = 1
		modern_oil_processing = 1
		improved_radio = 1
		advanced_radio = 1
		advanced_computing_machine = 1
		sp_rockets_improved_guidance = 1
		sp_rockets_rocket_bomber = 1
		sp_rockets_improved_rocket_bomber = 1
		sp_rockets_dual_chamber_rocket_engine_1 = 1
}

if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
		armored_car2 = 1
		armored_car3 = 1
	}
}

	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
		improved_naval_mines = 1
		basic_light_shell = 1
		basic_medium_shell = 1
		improved_depth_charges = 1
		smoke_generator = 1
		magnetic_detonator = 1
		improved_airplane_launcher = 1
        mtg_landing_craft = 1
        degaussing = 1
        fire_control_methods_1 = 1
        damage_control_2 = 1
        damage_control_1 = 1
        basic_heavy_shell = 1
        improved_heavy_battery = 1
        improved_medium_shell = 1
        improved_medium_battery = 1
        improved_light_battery = 1
        basic_submarine_snorkel = 1
        improved_ship_hull_submarine = 1
        advanced_ship_torpedo_launcher = 1
		electric_torpedo = 1
		homing_torpedo = 1
        improved_heavy_armor_scheme = 1
        improved_ship_hull_heavy = 1
        improved_ship_hull_light = 1
        improved_submarine_snorkel = 1
        improved_sonar = 1
        advanced_ship_hull_submarine = 1
        sp_aip_engine_improved_tech = 1
        basic_dp_light_battery = 1
        improved_dp_light_battery = 1
        basic_fire_control_system = 1
        improved_fire_control_system = 1
        modern_ship_torpedo_launcher = 1
		}
		set_naval_oob = "GER_1945_naval_mtg"
		else = {
			set_naval_oob = "GER_1945_naval_legacy"
		}
	}

	complete_special_project = {
		project = sp:sp_naval_aip_engine
		scientist = GER_konrad_zuse
		state = 61
	}
	complete_special_project = {
		project = sp:sp_air_jet_engine
		scientist = GER_konrad_zuse
		state = 61
	}
	complete_special_project = {
		project = sp:sp_land_flamethrower_tank
		scientist = GER_konrad_zuse
		state = 64
	}
	complete_special_project = {
		project = sp:sp_land_land_cruiser
		scientist = GER_konrad_zuse
		state = 64
	}

	complete_special_project = {
		project = sp:sp_rocket_interceptor
		scientist = GER_konrad_zuse
		state = 62
	}
	complete_special_project = {
		project = sp:sp_rockets_flying_bomb
		scientist = GER_konrad_zuse
		state = 62
	}
	complete_special_project = {
		project = sp:sp_land_military_engineering_vehicles
		scientist = GER_konrad_zuse
		state = 62
	}
	complete_special_project = {
		project = sp:sp_air_helicopter
		scientist = GER_konrad_zuse
		state = 62
	}

create_faction = Axis
add_to_faction = GER
add_to_faction = ITA
add_to_faction = SLO
add_to_faction = HUN
add_to_faction = CRO

add_ideas = {
	sour_loser
	general_staff
	#closed_economy
	scraping_the_barrel
	totaler_krieg_economy
	wilhelm_keitel
	ferdinand_schorner
	speer
	donitz
	heinz_guderian
	joseph_goebbels
	goering
	kurt_student
	GER_shattered_wehrmacht
	GER_endsiegmod
	GER_totalen_krieg_doctrine
	GER_scenario_volkssturm
	GER_economic_collapse
	GER_disloyalty_4
}

remove_ideas = {
	rudolf_hess
	erwin_rommel
	GER_autarky_idea
	GER_grosraumwirtschaft
	GER_atlantikwall_idea
	GER_ostwall_idea
}

set_cosmetic_tag = GER_greater_german_reich

set_global_flag = fall_of_france
set_global_flag = end_of_norway
set_global_flag = end_of_poland
set_global_flag = end_of_yugoslavia
set_global_flag = end_of_greece
set_global_flag = end_of_denmark
set_global_flag = end_of_belgium
set_global_flag = fall_of_warsaw_ger
set_global_flag = FRA_already_surrendered


recruit_character = GER_lothar_rendulic
recruit_character = GER_erich_brandenberger
recruit_character = GER_traugott_herr
recruit_character = GER_carl_hilpert
recruit_character = GER_dietrich_von_saucken
recruit_character = GER_erich_straube
recruit_character = GER_franz_böhme
recruit_character = GER_heinrich_von_vietinghoff
recruit_character = GER_georg_otto_hermann_balck
recruit_character = GER_joachim_lemelsen
recruit_character = GER_josef_harpe
recruit_character = GER_gustavadolf_von_zangen
recruit_character = GER_kurt_von_tippelskirch
recruit_character = GER_walther_nehring
recruit_character = GER_hans_krebs
recruit_character = GER_walther_wenck
#recruit_character = GER_ehrenfriedoskar_boege
#recruit_character = GER_friedrich_von_kirchensittenbach
recruit_character = GER_theodor_busse
recruit_character = GER_walther_luch
recruit_character = GER_hermann_fegelein
recruit_character = GER_hans_obstfelder
recruit_character = GER_otto_woehler

# Part of 20 July plot or KIA or relieved of command
retire_character = GER_erwin_rommel
retire_character = GER_friedrich_paulus
retire_character = GER_rudolf_hess
retire_character = GER_gunther_von_kluge
retire_character = GER_franz_halder
retire_character = GER_wilhelm_canaris
retire_character = GER_ludwig_beck
retire_character = GER_erwin_von_witzleben
retire_character = GER_wilhelm_ritter_von_leeb
retire_character = GER_erich_von_manstein #dismissed
retire_character = GER_wilhelm_list #dismissed
retire_character = GER_ewald_von_kleist #dismissed
retire_character = GER_werner_von_fritsch
retire_character = GER_walther_von_brauchitsch
retire_character = GER_fritz_todt
retire_character = GER_hjalmar_schacht
retire_character = GER_ernst_thalmann
retire_character = GER_gunther_lutjens
retire_character = GER_hugo_sperrle
retire_character = GER_erich_bey
retire_character = GER_erhard_milch
retire_character = GER_erich_raeder

retire_character = GER_reinhard_heydrich

set_stability = 0.58
set_war_support = 0.50 #to prevent mutinies event
add_command_power = 100
add_political_power = 400


    complete_national_focus = GER_increase_disparate_volkssturm_deployments
    complete_national_focus = GER_ob_west
    complete_national_focus = GER_ob_ost
    complete_national_focus = GER_scrape_the_barrel
    complete_national_focus = GER_operation_bodenplatte
    complete_national_focus = GER_relieve_budapest
    complete_national_focus = GER_battle_of_the_hurtgen_forest
    complete_national_focus = GER_operation_hannibal
    complete_national_focus = GER_trade_interdiction
    complete_national_focus = GER_fallschirmjager
    complete_national_focus = GER_uralbomber_program
    complete_national_focus = GER_salvage_captured_equipment

	#remove_ideas = GER_not_all_is_yet_lost
	remove_ideas = GER_mefo_bills_1

create_intelligence_agency = {
  name = "Abwehr"
  icon = "GFX_intelligence_agency_logo_ger"
}

  if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	set_autonomy = {
		target = SLO
		autonomous_state = autonomy_puppet
	    freedom_level = 0.2
	}
	set_autonomy = {
		target = CRO
		autonomous_state = autonomy_puppet
	    freedom_level = 0.2
	}
	set_autonomy = {
		target = HUN
		autonomous_state = autonomy_puppet
	    freedom_level = 0.2
	}
	set_autonomy = {
		target = HOL
		autonomous_state = autonomy_reichskommissariat
	    freedom_level = 0.2
	}
	set_autonomy = {
		target = BLR
		autonomous_state = autonomy_reichskommissariat
	    freedom_level = 0.2
	}
	set_autonomy = {
		target = NOR
		autonomous_state = autonomy_reichskommissariat
	    freedom_level = 0.2
	}
	set_autonomy = {
		target = ITA
		autonomous_state = autonomy_puppet
		freedom_level = 0.2
		}
	}

    declare_war_on = {
		target = SOV
		type = annex_everything
	}
		BLR = {
			add_to_war = {
				targeted_alliance = GER
				enemy = SOV
			}
		}
		HOL = {
			add_to_war = {
				targeted_alliance = GER
				enemy = SOV
			}
		}
		NOR = {
			add_to_war = {
				targeted_alliance = GER
				enemy = SOV
			}
		}
		HUN = {
			add_to_war = {
				targeted_alliance = GER
				enemy = SOV
			}
		}
		CRO = {
			add_to_war = {
				targeted_alliance = GER
				enemy = SOV
			}
		}
		SLO = {
			add_to_war = {
				targeted_alliance = GER
				enemy = SOV
			}
		}
		ITA = {
			add_to_war = {
				targeted_alliance = GER
				enemy = SOV
			}
		}

		# Allies/Comintern #

    	BUL = {
			add_to_war = {
				targeted_alliance = SOV
				enemy = GER
			}
		}
		ROM = {
			add_to_war = {
				targeted_alliance = SOV
				enemy = GER
			}
		}
		YUG = {
			add_to_war = {
				targeted_alliance = SOV
				enemy = GER
			}
		}
		ALB = {
			add_to_war = {
				targeted_alliance = SOV
				enemy = GER
			}
		}
		FIN = {
			add_to_war = {
				targeted_alliance = SOV
				enemy = GER
			}
		}
		MON = {
			add_to_war = {
				targeted_alliance = SOV
				enemy = GER
			}
	}

	declare_war_on = {
			target = ENG
			type = annex_everything
		}
		HOL = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
		NOR = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
		BLR = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
		BUL = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
		ROM = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
		HUN = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
		CRO = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
		MNT = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
		ITA = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
		SLO = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
		SER = {
			add_to_war = {
				targeted_alliance = GER
				enemy = ENG
			}
		}
	#
		COG = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		SYR = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		LEB = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		EGY = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		PAL = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		JOR = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		IRQ = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		PER = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		OMA = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		KUW = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		BRM = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		RD2 = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		LUX = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}

		ETH = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		CAN = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		AST = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		NZL = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		SAF = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		RAJ = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		MAL = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		INS = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		BEL = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		FRA = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		PHI = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		USA = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		MEX = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		GRE = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		TUR = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		BRA = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
		DEN = {
			add_to_war = {
				targeted_alliance = ENG
				enemy = GER
			}
		}
}

1945.3.1 = {
	oob = "GER_1945_3_6_nsb"

		### MOD ###
		unlock_national_focus = GER_increase_disparate_volkssturm_deployments
		unlock_national_focus = GER_scrape_the_barrel
		unlock_national_focus = GER_ob_ost
		unlock_national_focus = GER_relieve_budapest
		unlock_national_focus = GER_secure_the_hungarian_oil_reserves
		unlock_national_focus = GER_stemming_the_tide
		unlock_national_focus = GER_heeresgruppe_weichsel
		unlock_national_focus = GER_oder_neisse_line
		unlock_national_focus = GER_festung_breslau
		unlock_national_focus = GER_employ_aggressive_defensive_orders
		unlock_national_focus = GER_operation_solstice
		unlock_national_focus = GER_ob_west
		unlock_national_focus = GER_operation_bodenplatte
		unlock_national_focus = GER_battle_of_the_hurtgen_forest
	#	complete_national_focus = GER_battle_of_remagen
	#	complete_national_focus = GER_sonderkommando_elbe

	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_air_oob = "GER_1945_air_bba"
			set_technology = {
			improved_small_airframe = 1
			advanced_small_airframe = 1
			modern_small_airframe = 1
			improved_medium_airframe = 1
			advanced_medium_airframe = 1
			basic_large_airframe = 1
			improved_large_airframe = 1
			survivability_studies = 1
			aa_hmg = 1
			aa_cannon_1 = 1
			aa_cannon_2 = 1
			engines_3 = 1
			engines_4 = 1
			range_improvements = 1
		}
		else = {
			set_air_oob = "GER_1945_air_legacy"
		}
	}	
}

1945.4.1 = {
	
	recruit_character = GER_helmuth_weidling

	unlock_national_focus = GER_nerobefehl
	unlock_national_focus = GER_appoint_ernst_busch
	unlock_national_focus = GER_fuhrer_directive_72
	unlock_national_focus = GER_festung_ruhr
	unlock_national_focus = GER_fighting_retreat
	unlock_national_focus = GER_battle_of_vienna
	unlock_national_focus = GER_armee_ostpreussen
	unlock_national_focus = GER_battle_of_remagen
	unlock_national_focus = GER_sonderkommando_elbe


	if = {
		limit = { 
				NOT = {
					 has_dlc = "By Blood Alone"
			 }
	 } 
	 set_oob = "GER_1945_nsb"
	 remove_ideas = GER_not_all_is_yet_lost
	}
	 oob = "GER_1945_nsb"
}

1945.4.26 = {

	retire_character = GER_walter_model

	complete_national_focus = GER_fuhrer_directive_74
	complete_national_focus = GER_der_endsieg_beginnt
	complete_national_focus = GER_operation_clausewitz
	complete_national_focus = GER_battle_of_the_seelow_heights
	complete_national_focus = GER_battle_of_halbe
	complete_national_focus = GER_fuhrer_directive_73

	oob = "GER_1945_27_nsb"

		if = {
		limit = { has_dlc = "By Blood Alone" }
			set_air_oob = "GER_1945_27_air_bba"
			set_technology = {
			improved_small_airframe = 1
			advanced_small_airframe = 1
			modern_small_airframe = 1
			improved_medium_airframe = 1
			advanced_medium_airframe = 1
			basic_large_airframe = 1
			improved_large_airframe = 1
			survivability_studies = 1
			aa_hmg = 1
			aa_cannon_1 = 1
			aa_cannon_2 = 1
			engines_3 = 1
			engines_4 = 1
			range_improvements = 1
		}
		else = {
			set_air_oob = "GER_1945_27_air_legacy"
		}
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
		create_equipment_variant = {
			name = "Sturmgeschütz IV"
			type = medium_tank_destroyer_chassis_2
			parent_version = 1
			modules = {
				main_armament_slot = tank_high_velocity_cannon
				turret_type_slot = tank_medium_fixed_superstructure_turret
				suspension_type_slot = tank_torsion_bar_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_2
				special_type_slot_2 = empty
				special_type_slot_3 = empty
				special_type_slot_4 = empty
			}
			upgrades = {
				tank_nsb_engine_upgrade = 6
				tank_nsb_armor_upgrade = 6
			}
			icon = "GFX_GER_medium_BCC_camo"
		}
		create_equipment_variant = {
			name = "Panzer IV Ausf. G-J"
			type = medium_tank_chassis_2
			parent_version = 1
			modules = {
				main_armament_slot = tank_medium_cannon_2
				turret_type_slot = tank_medium_three_man_tank_turret
				suspension_type_slot = tank_torsion_bar_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_2
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = additional_machine_guns
				special_type_slot_4 = empty
			}
			upgrades = {
				tank_nsb_engine_upgrade = 8
				tank_nsb_armor_upgrade = 8
			}
			icon = "GFX_GER_improved_medium_tank_medium"
		}
		create_equipment_variant = {
			name = "Panther Ausf. G"
			type = medium_tank_chassis_3
			modules = {
				main_armament_slot = tank_medium_cannon_2
				turret_type_slot = tank_medium_three_man_tank_turret
				suspension_type_slot = tank_interleaved_suspension
				armor_type_slot = tank_cast_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_2
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = additional_machine_guns
				special_type_slot_4 = sloped_armor
			}
			upgrades = {
				tank_nsb_engine_upgrade = 8
				tank_nsb_armor_upgrade = 10
			}
			icon = "GFX_GER_advanced_medium_tank_medium"
		}
		create_equipment_variant = {
			name = "Tiger I Ausf. E"
			type = heavy_tank_chassis_2
			modules = {
				main_armament_slot = tank_medium_cannon_2
				turret_type_slot = tank_medium_three_man_tank_turret
				suspension_type_slot = tank_interleaved_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_2
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = additional_machine_guns
				special_type_slot_4 = empty
			}
			upgrades = {
				tank_nsb_engine_upgrade = 8
				tank_nsb_armor_upgrade = 12
			}
			icon = "GFX_GER_improved_heavy_tank_medium"
		}		
		create_equipment_variant = {
			name = "Königstiger"
			type = heavy_tank_chassis_3
			modules = {
				main_armament_slot = tank_heavy_cannon_3
				turret_type_slot = tank_heavy_three_man_tank_turret
				suspension_type_slot = tank_interleaved_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_3
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = additional_machine_guns
				special_type_slot_4 = sloped_armor
			}
			upgrades = {
				tank_nsb_engine_upgrade = 8
				tank_nsb_armor_upgrade = 11
			}
			icon = "GFX_GER_advanced_heavy_tank_medium"
		}	
}
if = {
	limit = { has_dlc = "Man the Guns" }

		create_equipment_variant = {
			name = "Zerstörer 1936 Class"
			type = ship_hull_light_2
			name_group = GER_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
		}
		create_equipment_variant = {
			name = "Bismarck Class"
			type = ship_hull_heavy_2
			name_group = GER_BB_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_3
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_2
				fixed_ship_armor_slot = ship_armor_bb_2
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_secondaries_2
				rear_1_custom_slot = ship_heavy_battery_3
			}
		}
		create_equipment_variant = {
			name = "Graf Zeppelin Class"
			type = ship_hull_carrier_1
			name_group = GER_CV_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_deck_space
			}
		}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = ship_hull_cruiser_panzerschiff
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
        	fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_engine_slot = cruiser_ship_engine_2
			rear_1_custom_slot = ship_torpedo_1
			mid_1_custom_slot = ship_airplane_launcher_1
    	}
	}
	create_equipment_variant = {
		name = "Type 24 Class"
		type = ship_hull_light_1
		name_group = GER_TB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Zerstörer 1934 Class"
		type = ship_hull_light_2
		name_group = GER_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Zerstörer 1934A Class"
		type = ship_hull_light_2
		name_group = GER_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	create_equipment_variant = {
		name = "Type II Class"
		type = ship_hull_submarine_1
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type VII Class"
		type = ship_hull_submarine_2
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Königsberg Class"
		type = ship_hull_cruiser_2
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_medium_battery_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Emden Class"
		type = ship_hull_cruiser_1
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_light_medium_battery_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Bremse Class"
		type = ship_hull_cruiser_1
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			mid_1_custom_slot = ship_anti_air_1
			mid_2_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Leipzig Class"
		type = ship_hull_cruiser_2
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_medium_battery_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	create_equipment_variant = {
		name = "Admiral Hipper Class"
		type = ship_hull_cruiser_2
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Scharnhorst Class"
		type = ship_hull_heavy_2
		name_group = GER_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_2
		}
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = ship_hull_pre_dreadnought
		name_group = GER_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}

	create_equipment_variant = {
		name = "He 111"
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = medium_bomb_bay
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_2_2x
			special_type_slot_1 = lmg_defense_turret_2x
			special_type_slot_2 = lmg_defense_turret_2x
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
		icon = "GFX_GER_tactical_bomber1_medium"
	}
	
	create_equipment_variant = {
		name = "Ju 87"
		type = small_plane_cas_airframe_1
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_2_1x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = dive_brakes_small
		}
		icon = "GFX_GER_CAS1_medium"
	}
	create_equipment_variant = {
		name = "Do 22"
		type = small_plane_naval_bomber_airframe_1
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_2_1x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = floats
		}
		icon = "GFX_GER_naval_bomber1_medium"
	}
		create_equipment_variant = {
			name = "Bf 109 E"
			type = small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = light_mg_2x
				fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x
				engine_type_slot = engine_2_1x
				special_type_slot_1 = empty
			}
			icon = "GFX_GER_fighter1_medium"
		}
		create_equipment_variant = {
			name = "Bf 110 C"
			type = small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = light_mg_4x
				fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x
				engine_type_slot = engine_3_2x
				special_type_slot_1 = air_air_radar_1
			}
			icon = "GFX_GER_heavy_fighter1_medium"
		}

		## 1945 ##
		create_equipment_variant = {
			name = "Bf 109 G-6"
			type = small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = heavy_mg_2x
				fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x
				engine_type_slot = engine_3_1x
				special_type_slot_1 = armor_plate_small
				special_type_slot_2 = drop_tanks
			}
			icon = "GFX_GER_fighter1_medium"
		}
		create_equipment_variant = {
			name = "Fw 190 A-8"
			type = small_plane_airframe_2
			modules = {
				fixed_main_weapon_slot = heavy_mg_2x
				fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x
				fixed_auxiliary_weapon_slot_2 = aircraft_cannon_1_2x
				engine_type_slot = engine_4_1x
				special_type_slot_1 = armor_plate_small
				special_type_slot_2 = drop_tanks
				special_type_slot_3 = empty
			}
			icon = "GFX_GER_fighter2_medium"
		}
		create_equipment_variant = {
			name = "Me 262 'Schwalbe'"
			type = small_plane_airframe_4
			modules = {
				fixed_main_weapon_slot = aircraft_cannon_1_2x
				fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x
				fixed_auxiliary_weapon_slot_2 = rocket_rails
				fixed_auxiliary_weapon_slot_3 = bomb_locks
				engine_type_slot = jet_engine_2x
				special_type_slot_1 = empty
				special_type_slot_2 = empty
				special_type_slot_3 = empty
			}
			icon = "GFX_GER_jet_plane_1_medium"
		}
	create_equipment_variant = {
		name = "Ju 87 G 'Kanonenvogel'"
		type = small_plane_cas_airframe_2
		modules = {
			fixed_main_weapon_slot = bomb_locks
			fixed_auxiliary_weapon_slot_1 = tank_buster_2
			engine_type_slot = engine_4_1x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = dive_brakes_small
			special_type_slot_3 = armor_plate_small
		}
		icon = "GFX_GER_CAS1_medium"
	}
	create_equipment_variant = {
		name = "Ju 88"
		type = medium_plane_airframe_2
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = medium_bomb_bay
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_3_2x
			special_type_slot_1 = lmg_defense_turret_2x
			special_type_slot_2 = armor_plate_medium
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
		icon = "GFX_GER_tactical_bomber2_medium"
	}
	create_equipment_variant = {
		name = "Ar 234B-2 'Blitz'"
		type = medium_plane_airframe_4
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = medium_bomb_bay
			fixed_auxiliary_weapon_slot_2 = recon_camera
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = jet_engine_2x
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
		icon = "GFX_GER_jet_medium_plane_1_medium"
	}
}
