scenario_heavy_resistance_CRO = {
	icon = GFX_modifiers_generic_resistance
	attacker_modifier = no

	army_speed_factor = -0.5
	army_core_defence_factor = -0.1
	army_morale_factor = -0.05
}

# GER FOCUS #
GER_fighting_retreat_dyn = {
	icon = GFX_unplanned_offensive

    army_core_defence_factor = 0.15
    army_speed_factor = 0.05
	attrition_for_controller = -0.1	
}

GER_battle_of_vienna_dyn = {
	icon = GFX_unplanned_offensive

	enemy_army_speed_factor = -0.15
	enemy_local_supplies = -0.1
	enemy_attrition = 0.1
}

GER_armee_ostpreussen_dyn = {
	icon = GFX_unplanned_offensive

    army_core_defence_factor = 0.15
	enemy_local_supplies = -0.05
	enemy_attrition = 0.05
}

GER_festung_ruhr_dyn = {
	icon = GFX_unplanned_offensive

	enemy_army_speed_factor = -0.15
	enemy_local_supplies = -0.1
	enemy_attrition = 0.1
}

GER_battle_of_remagen_dyn = {
	icon = GFX_unplanned_offensive

	enemy_army_speed_factor = -0.15
	enemy_local_supplies = -0.1
	enemy_attrition = 0.1
}

GER_operation_solstice_dyn = {
	icon = GFX_unplanned_offensive

    army_core_attack_factor = 0.15
    breakthrough_factor = 0.2
	enemy_local_supplies = -0.15
	enemy_attrition = 0.15
}

MOD_retreat_to_upper_luzon = {
	enable = { always = yes }

	icon = GFX_modifiers_generic_military_plans
	
	terrain_penalty_reduction = 0.15
	local_supplies = 0.1
	army_org_regain = 0.1	
}



# ASIA #

JAP_philippine_resistance = {
	enable = { always = yes }

	icon = GFX_modifiers_generic_resistance 

	remove_trigger = {
		JAP = {
			has_completed_focus = JAP_stifle_filipino_resistance 
		}
	}
	
	army_speed_factor = -0.20
	army_morale_factor = -0.15
}

JAP_chinese_military_offensive = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_generic_military_plans

	breakthrough_factor = 0.1
	army_attack_factor = 0.1
}

JAP_okinawa_defense = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_generic_military_plans

	army_defence_factor = 0.10
}

JAP_protect_korean_peninsula = {
	enable = { always = yes }

	icon = GFX_modifiers_generic_military_plans 

	remove_trigger = {
		JAP = {
			has_capitulated = yes
		}
	}
	
	army_speed_factor = -0.20
	army_morale_factor = -0.15
}

CHI_communist_holdouts = { 
	enable = { always = yes }
	
	icon = GFX_modifiers_generic_resistance

	remove_trigger = {
		JAP = {
			has_completed_focus = JAP_stifle_filipino_resistance 
		}
	}

	enemy_army_speed_factor = -0.15
	enemy_local_supplies = -0.1
	enemy_attrition = 0.1
}

#REMINDER to always update the fake NS if these numbers are altered!
JAP_army_modifier = { #Army NS
	enable = { always = yes }
	icon = GFX_png_jap_army

	army_infantry_attack_factor = JAP_military_army_infantry_attack_factor
	army_artillery_attack_factor = JAP_military_army_artillery_attack_factor
	army_armor_attack_factor = JAP_military_army_armor_attack_factor
	army_armor_speed_factor = JAP_military_army_armor_speed_factor
	org_loss_when_moving = JAP_military_org_loss_when_moving
	motorized_attack_factor = JAP_military_motorized_attack_factor
	mechanized_attack_factor = JAP_military_mechanized_attack_factor
	army_org_factor = JAP_military_army_org_factor
	planning_speed = JAP_military_planning_speed
	supply_factor = JAP_military_supply_factor
	equipment_capture = JAP_military_equipment_capture
	initiative_factor = JAP_military_initiative_factor
	army_fuel_consumption_factor = JAP_military_army_fuel_consumption_factor
	coordination_bonus = JAP_military_coordination_bonus
	air_superiority_bonus_in_combat = JAP_military_air_superiority_bonus_in_combat
	max_dig_in_factor = JAP_military_max_dig_in_factor
	army_artillery_defence_factor = GER_military_army_artillery_defence_factor
	special_forces_cap = JAP_military_special_forces_cap
	acclimatization_hot_climate_gain_factor = JAP_military_acclimatization_hot_climate_gain_factor
	acclimatization_cold_climate_gain_factor = JAP_military_acclimatization_cold_climate_gain_factor
	land_doctrine_cost_factor = JAP_military_land_doctrine_cost_factor
	experience_gain_army_factor = JAP_military_experience_gain_army_factor
	army_morale_factor = JAP_military_army_morale_factor
	mobilization_speed = JAP_military_mobilization_speed
	minimum_training_level = JAP_military_minimum_training_level
	unit_leader_as_advisor_cp_cost_factor = JAP_military_unit_leader_as_advisor_cp_cost_factor
	command_power_gain_mult = JAP_military_command_power_gain_mult
}