SIA_Occupied_Lands = {
	SIA_religious_seperatists = {
		icon = generic_oppression
		cost = 150

		fire_only_once = yes

		ai_will_do = {
			factor = 1000
		}

		visible = {
			has_completed_focus = SIA_South_Problems
		}
		days_remove = 30
		complete_effect = {
			add_stability = -0.05
		}
		remove_effect = {
			add_stability = 0.05
			add_political_power = 50
			swap_ideas = {
				remove_idea = idea_SIA_Southern_Insurgancy
				add_idea = idea_SIA_Southern_Insurgancy1
			}
		}
	}
	SIA_end_cartels = {
		icon = generic_oppression
		cost = 100
		available = {
			has_idea = idea_SIA_Southern_Insurgancy1
		}
		fire_only_once = yes

		ai_will_do = {
			factor = 1000
		}

		visible = {
			has_completed_focus = SIA_South_Problems
		}
		days_remove = 30
		complete_effect = {
			add_ideas = idea_SIA_Cartels_Fight_Back
		}
		remove_effect = {
			add_stability = 0.05
			army_experience = 25
			remove_ideas = idea_SIA_Cartels_Fight_Back
			swap_ideas = {
				remove_idea = idea_SIA_Southern_Insurgancy1
				add_idea = idea_SIA_Southern_Insurgancy2
			}
		}
	}
	SIA_end_piracy = {
		cost = 50
		available = {
			has_idea = idea_SIA_Southern_Insurgancy2
		}
		fire_only_once = yes

		ai_will_do = {
			factor = 1000
		}

		visible = {
			has_completed_focus = SIA_South_Problems
		}
		days_remove = 30
		complete_effect = {
			navy_experience = 25
		}
		remove_effect = {
			navy_experience = 25
			swap_ideas = {
				remove_idea = idea_SIA_Southern_Insurgancy2
				add_idea = idea_SIA_Southern_Insurgancy3
			}
		}
	}
	SIA_Intergrate_Core = {
		cost = 50
		available = {
			has_idea = idea_SIA_Southern_Insurgancy3
		}
		fire_only_once = yes

		ai_will_do = {
			factor = 1000
		}

		visible = {
			has_completed_focus = SIA_South_Problems
		}
		days_remove = 90
		complete_effect = {
		}
		remove_effect = {
			remove_ideas = idea_SIA_Southern_Insurgancy3
			SIA = {
				724 ={
					add_core_of = SIA
				}
			}
		}
	}
}

SIA_Water_Nations = {
	SIA_operation_tiger = {
		icon = generic_oppression
		cost = 100

		fire_only_once = yes

		ai_will_do = {
			factor = 100
		}

		visible = {
			has_completed_focus = SIA_Water_Nation
		}
		days_remove = 30
		complete_effect = {
			add_command_power = -10
		}
		remove_effect = {
			add_war_support = 0.05
			declare_war_on = {
				target = MAL
				type = annex_everything
			}
		}
	}
	SIA_operation_Kommodo = {
		icon = generic_oppression
		cost = 100

		fire_only_once = yes

		ai_will_do = {
			factor = 98
		}

		visible = {
			has_completed_focus = SIA_Water_Nation
		}
		days_remove = 30
		complete_effect = {
			add_command_power = -10
		}
		remove_effect = {
			add_war_support = 0.05
			declare_war_on = {
				target = INS
				type = annex_everything
			}
		}
	}
	SIA_operation_Carabao = {
		icon = generic_oppression
		cost = 100

		fire_only_once = yes

		ai_will_do = {
			factor = 98
		}

		visible = {
			has_completed_focus = SIA_Water_Nation
		}
		days_remove = 30
		complete_effect = {
			add_command_power = -10
		}
		remove_effect = {
			add_war_support = 0.05
			declare_war_on = {
				target = PHI
				type = annex_everything
			}
		}
	}
}
