
	focus_tree = { 
	
	id = LIT_democratic_tree
	
	country = {
		factor = 0
		
		modifier = {
			add = 40
			tag = LIT
		}
	}
	
	focus = {
		id = LIT_defence_programs
		icon = defence_program
		x = 76
		y = 0
		cost = 6

		available = {
		OR = {
		has_completed_focus = LIT_the_elections
		has_completed_focus = LIT_cards_played_right
		}
		}
		
		completion_reward = {
		add_ideas = LIT_better_defences
		army_experience = 15
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_superior_firepower
		icon = A_Buikus
		x = -3
		y = 1
		cost = 6
        relative_position_id = LIT_defence_programs

        mutually_exclusive = {
		focus  = LIT_mobile_warfare
		}
		
		mutually_exclusive = {
		focus  = LIT_grand_battle_plan
		}
	   
	    prerequisite = {
		focus = LIT_defence_programs
		}

		completion_reward = { 
		add_tech_bonus = {
			name = tech_bonus
			bonus = 1.0
			uses = 2
			category = cat_superior_firepower
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_support_role_of_artillery
		icon = artillery3
		x = 0
		y = 1
		cost = 6
        relative_position_id = LIT_superior_firepower

        prerequisite = {
		focus = LIT_superior_firepower
		}

		completion_reward = { 
		swap_ideas = { 
					remove_idea = LIT_better_defences
					add_idea = LIT_support_role_of_artillery
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_LITART_project
		icon = LITART_program
		x = -2
		y = 1
		cost = 6
        relative_position_id = LIT_superior_firepower

        prerequisite = {
		focus = LIT_superior_firepower
		}

		completion_reward = { 
		custom_effect_tooltip = LIT_spawn_artillery
			hidden_effect = {
					division_template = {
						name = "Project LITART Division"
						priority = 2
						regiments = {
							infantry = { x = 0 y = 0 }
							infantry = { x = 0 y = 1 }
							infantry = { x = 0 y = 2 }
				
		    	   		 	mot_artillery_brigade = { x = 1 y = 0 }
							mot_artillery_brigade = { x = 1 y = 1 }
							mot_artillery_brigade = { x = 1 y = 2 }
				
		    	   		 	mot_artillery_brigade = { x = 2 y = 0 }
							mot_artillery_brigade = { x = 2 y = 1 }
							mot_artillery_brigade = { x = 2 y = 2 }
						}
						support = {
							engineer = { x = 0 y = 0 }
							recon = { x = 0 y = 1 }
						}
					}
	random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 96 }
					create_unit = {
						division = "name = \"General Romualdas Giedraitis Artillery Battalion\" division_template = \"Project LITART Division\" start_experience_factor = 1.0" 
						owner = LIT
					}
				}
		}
	  }
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_supply_troops_with_anti_air
		icon = GFX_focus_generic_air_defense
		x = 2
		y = 1
		cost = 6
        relative_position_id = LIT_LITART_project

        prerequisite = {
		focus = LIT_support_role_of_artillery
		}
		
		prerequisite = {
		focus = LIT_LITART_project
		}

		completion_reward = { 
		swap_ideas = { 
					remove_idea = LIT_support_role_of_artillery
					add_idea = LIT_support_role_of_artillery_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_mobile_warfare
		icon = AurelijusMotiejunas
		x = 0
		y = 1
		cost = 6
        relative_position_id = LIT_defence_programs

        mutually_exclusive = {
		focus = LIT_superior_firepower
		}
		
		mutually_exclusive = {
		focus  = LIT_grand_battle_plan
		}
	   
	    prerequisite = {
		focus = LIT_defence_programs
		}

		completion_reward = { 
		add_tech_bonus = {
			name = tech_bonus
			bonus = 1.0
			uses = 2
			category = cat_mobile_warfare
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_outmanuver_the_enemy
		icon = motorized
		x = -1
		y = 1
		cost = 6
        relative_position_id = LIT_mobile_warfare

	    prerequisite = {
		focus = LIT_mobile_warfare
		}

		completion_reward = { 
		every_unit_leader = {
		add_attack = 1
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_strenghten_the_iron_wolf
		icon = iron_wolf
		x = 1
		y = 1
		cost = 6
        relative_position_id = LIT_mobile_warfare

	    prerequisite = {
		focus = LIT_mobile_warfare
		}

		completion_reward = { 
		swap_ideas = { 
					remove_idea = LIT_better_defences
					add_idea = LIT_stronger_iron_wolf
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_our_own_tanks
		icon = lithuanian_tank
		x = -1
		y = 1
		cost = 6
        relative_position_id = LIT_strenghten_the_iron_wolf

	    prerequisite = {
		focus = LIT_outmanuver_the_enemy
		}
		
		prerequisite = {
		focus = LIT_strenghten_the_iron_wolf
		}

		completion_reward = { 
		custom_effect_tooltip = LIT_spawn_tank
		add_tech_bonus = {
				name = tank_bonus
				bonus = 1.0
				uses = 2
				category = armor
			}
		hidden_effect = {
		division_template = {
								name = "Armored Division"
								priority = 2
								regiments = {
									modern_armor = { x = 0 y = 0 }
									modern_armor = { x = 0 y = 1 }
						
				    	   		 	modern_armor = { x = 1 y = 0 }
									modern_armor = { x = 1 y = 1 }
						
				    	   		 	motorized = { x = 2 y = 0 }
									motorized = { x = 2 y = 1 }

				    	   		 	motorized = { x = 3 y = 0 }
									motorized = { x = 3 y = 1 }
								}
								support = {
									engineer = { x = 0 y = 0 }
									artillery = { x = 0 y = 1 }
									recon = { x = 0 y = 2 }
								}
							}
		random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 96 }
					create_unit = {
						division = "name = \"Armored Division\" division_template = \"Armored Division\" start_experience_factor = 0.7" 
						owner = LIT
					}
				}
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_grand_battle_plan
		icon = MindaugasPetkevicius
		x = 3
		y = 1
		cost = 6
        relative_position_id = LIT_defence_programs

        mutually_exclusive = {
		focus  = LIT_mobile_warfare
		}

		mutually_exclusive = {
		focus = LIT_superior_firepower
		}
		
		prerequisite = {
		focus = LIT_defence_programs
		}

		completion_reward = { 
		add_tech_bonus = {
			name = tech_bonus
			bonus = 1.0
			uses = 2
			category = cat_grand_battle_plan
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_modern_day_trenches
		icon = construction2
		x = 0
		y = 1
		cost = 6
        relative_position_id = LIT_grand_battle_plan

        prerequisite = {
		focus = LIT_grand_battle_plan
		}

		completion_reward = { 
		swap_ideas = { 
					remove_idea = LIT_better_defences
					add_idea = LIT_better_defences_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_light_infantry_focus
		icon = small_arms5
		x = 2
		y = 1
		cost = 6
        relative_position_id = LIT_grand_battle_plan

        prerequisite = {
		focus = LIT_grand_battle_plan
		}

		completion_reward = { 
		custom_effect_tooltip = HUN_light_infantry_divisions_doctrine_tech_tt
			custom_effect_tooltip = HUN_light_infantry_divisions_doctrine_unit_tt
			hidden_effect = {
				if = {
					limit = { has_tech = tech_engineers }
					division_template = {
						name = "Aukštaitija Light Infantry Brigade"
						priority = 2
		
						regiments = {
							infantry = { x = 0 y = 0 }
							infantry = { x = 0 y = 1 }
							infantry = { x = 0 y = 2 }
				
		    	   		 	infantry = { x = 1 y = 0 }
							infantry = { x = 1 y = 1 }
							infantry = { x = 1 y = 2 }
						}
						support = {
							recon = { x = 0 y = 0 }
							artillery = { x = 0 y = 1 }
							engineer = { x = 0 y = 1 }
						}
					}
					else = {
						division_template = {
							name = "Aukštaitija Light Infantry Brigade"
							priority = 2
			
							regiments = {
								infantry = { x = 0 y = 0 }
								infantry = { x = 0 y = 1 }
								infantry = { x = 0 y = 2 }
					
			    	   		 	infantry = { x = 1 y = 0 }
								infantry = { x = 1 y = 1 }
								infantry = { x = 1 y = 2 }
							}
							support = {
								recon = { x = 0 y = 0 }
								artillery = { x = 0 y = 1 }
								engineer = { x = 0 y = 1 }
							}
						}					
					}
				}	
				random_owned_controlled_state = {
					prioritize = { 96 }
					limit = { ROOT = { has_full_control_of_state = PREV } }
					create_unit = {
						division = "name = \"1. Light Division\" division_template = \"Aukštaitija Light Infantry Brigade\" start_experience_factor = 1.0" 
						owner = LIT
					}
				}
			}
			hidden_effect = { set_technology = { HUN_light_infantry_tech = 1 } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_a_plan_for_everything
		icon = army_logistics
		x = 0
		y = 1
		cost = 6
        relative_position_id = LIT_modern_day_trenches

        prerequisite = {
		focus = LIT_light_infantry_focus
		}
		
		prerequisite = {
		focus = LIT_modern_day_trenches
		}

		completion_reward = { 
		swap_ideas = { 
					remove_idea = LIT_better_defences_2
					add_idea = LIT_better_defences_3
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_increase_conscription
		icon = increase_numbers
		x = 1
		y = 1
		cost = 6
        relative_position_id = LIT_our_own_tanks

        mutually_exclusive = {
		focus = LIT_a_profesional_army
		}
		
		prerequisite = {
		focus = LIT_supply_troops_with_anti_air
		focus = LIT_a_plan_for_everything
		focus = LIT_our_own_tanks
		}

		completion_reward = { 
		add_ideas = LIT_increased_conscription
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_a_profesional_army
		icon = military_mission
		x = -1
		y = 1
		cost = 6
        relative_position_id = LIT_our_own_tanks

        mutually_exclusive = {
		focus = LIT_increase_conscription
		}
		
		prerequisite = {
		focus = LIT_supply_troops_with_anti_air
		focus = LIT_a_plan_for_everything
		focus = LIT_our_own_tanks
		}

		completion_reward = { 
		add_ideas = LIT_army_profesionalism
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_finish_the_three_step_plan
		icon = three_step_program
		x = 1
		y = 1
		cost = 6
        relative_position_id = LIT_a_profesional_army

		prerequisite = {
		focus = LIT_a_profesional_army
		focus = LIT_increase_conscription
		}

		completion_reward = { 
		add_tech_bonus = {
				name = tech_bonus
				bonus = 3.0
				uses = 1
				category = logistics_tech
			}
		add_ideas = LIT_the_three_step_program
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_modern_rifle_designs
		icon = rifle_design
		x = 3
		y = 1
		cost = 6
        relative_position_id = LIT_a_profesional_army

		prerequisite = {
		focus = LIT_a_profesional_army
		focus = LIT_increase_conscription
		}

		completion_reward = { 
		add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 2
				category = infantry_weapons
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_modenize_our_firepower
		icon = artillery2
		x = -1
		y = 1
		cost = 6
        relative_position_id = LIT_a_profesional_army

		prerequisite = {
		focus = LIT_a_profesional_army
		focus = LIT_increase_conscription
		}

		completion_reward = { 
		add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 2
				category = artillery
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_towards_mechanization
		icon = GFX_focus_generic_truck
		x = -1
		y = 1
		cost = 6
        relative_position_id = LIT_finish_the_three_step_plan

		prerequisite = {
		focus = LIT_modenize_our_firepower
		}
		
		prerequisite = {
		focus = LIT_finish_the_three_step_plan
		}
		
		prerequisite = {
		focus = LIT_modern_rifle_designs
		}
		completion_reward = { 
		add_tech_bonus = {
				name = tech_bonus
				bonus = 1.0
				uses = 1
			    category = motorized_equipment
			}
		add_tech_bonus = {
				name = tech_bonus
				bonus = 1.0
				uses = 1
			    category = cat_mechanized_equipment
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_centralized_basic_army
		icon = GFX_goal_continuous_reduce_training_time
		x = 1
		y = 1
		cost = 6
        relative_position_id = LIT_finish_the_three_step_plan

		prerequisite = {
		focus = LIT_modenize_our_firepower
		}
		
		prerequisite = {
		focus = LIT_finish_the_three_step_plan
		}
		
		prerequisite = {
		focus = LIT_modern_rifle_designs
		}
		completion_reward = { 
		add_ideas = LIT_centralized_traning
		add_doctrine_cost_reduction = {
			name = armydoctrine_bonus
			cost_reduction = 0.5
			uses = 1
			category = land_doctrine
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_train_generals
		icon = army_officers
		x = -1
		y = 1
		cost = 6
        relative_position_id = LIT_centralized_basic_army

		prerequisite = {
		focus = LIT_centralized_basic_army
		}
		
		prerequisite = {
		focus = LIT_towards_mechanization
		}
		
		completion_reward = { 
		every_unit_leader = {
			    add_logistics = 1
				add_planning = 1
                add_defense = 1
				add_attack = 1
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_air_force_maintenance
		icon = repair_the_air_force
		x = 66
		y = 0
		cost = 6

		available = {
		OR = {
		has_completed_focus = LIT_the_elections
		has_completed_focus = LIT_cards_played_right
		}
		}
		
		completion_reward = {
		add_ideas = LIT_air_force_maintenance_idea
		air_experience = 15
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_an_independent_air_force
		icon = litthuanian_air_force
		x = 1
		y = 1
		cost = 6
		relative_position_id = LIT_air_force_maintenance

        mutually_exclusive = {
		focus = LIT_rely_on_our_allies
		}
		
		available = {
	    
		}
		
		prerequisite = {
		focus = LIT_air_force_maintenance
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_air_force_maintenance_idea
					add_idea = LIT_air_force_maintenance_idea_3
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_train_them_here
		icon = train_air_people
		x = 1
		y = 1
		relative_position_id = LIT_an_independent_air_force 
		cost = 6
		
		prerequisite = {
		focus = LIT_an_independent_air_force

		}
		
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_air_force_maintenance_idea_3
					add_idea = LIT_air_force_maintenance_idea_4
				}
		add_tech_bonus = {
				name = air_doc_bonus
				bonus = 1.0
				uses = 1
				category = air_doctrine
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_local_development
		icon = plane_designs
		x = 0
		y = 2
		relative_position_id = LIT_train_them_here 
		cost = 6
		
		prerequisite = {
		focus = LIT_train_them_here

		}
		
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_air_force_maintenance_idea_4
					add_idea = LIT_air_force_maintenance_idea_5
				}
		add_tech_bonus = {
				name = air_doc_bonus
				bonus = 1.0
				uses = 1
				category = air_doctrine
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_create_an_aviation_industry
		icon = POL_air_industry
		x = 1
		y = 1
		relative_position_id = LIT_train_them_here 
		cost = 6
		
		prerequisite = {
		focus = LIT_train_them_here

		}
		
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_nationalise_LINOKSA
		icon = acquire_alluminum
		x = 1
		y = 1
		relative_position_id = LIT_create_an_aviation_industry 
		cost = 6
		
		prerequisite = {
		focus = LIT_create_an_aviation_industry

		}
		
		
		completion_reward = {
		random_owned_state = {
		add_resource = { type = aluminium amount = 12 }
		}	
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_rely_on_our_allies
		icon = plane_deal
		x = -1
		y = 1
		cost = 6
		relative_position_id = LIT_air_force_maintenance

        available = {
		is_in_faction = yes
		is_faction_leader = no
		}
		
		mutually_exclusive = {
		focus = LIT_an_independent_air_force
		}
		
		prerequisite = {
		focus = LIT_air_force_maintenance
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_air_force_maintenance_idea
					add_idea = LIT_air_force_maintenance_idea_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_foreign_air_force_experts
		icon = air_expert
		x = -1
		y = 1
		relative_position_id = LIT_rely_on_our_allies 
		cost = 6
		
		prerequisite = {
		focus = LIT_rely_on_our_allies

		}
		
		
		completion_reward = {
		add_tech_bonus = {
				name = air_doc_bonus
				bonus = 1.0
				uses = 2
				category = air_doctrine
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_buy_their_planes
		icon = buy_fighter
		x = -1
		y = 1
		relative_position_id = LIT_foreign_air_force_experts 
		cost = 6
		
		prerequisite = {
		focus = LIT_foreign_air_force_experts
		}
		
		
		completion_reward = {
		add_equipment_to_stockpile = {
				type = tac_bomber_equipment_1
				amount = 10
				producer = ROOT
			}
		add_equipment_to_stockpile = {
				type = CAS_equipment_2 
				amount = 15
				producer = ROOT
			}
		add_equipment_to_stockpile = { 
				type = fighter_equipment_3 
				amount = 20
				producer = ROOT
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_purchase_their_designes
		icon = buy_designes
		x = -1
		y = 1
		relative_position_id = LIT_buy_their_planes 
		cost = 6
		
		prerequisite = {
		focus = LIT_buy_their_planes
		}
		
		
		completion_reward = {
		add_ideas = ROM_acquire_licenses
		}
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_air_bases_for_our_allies
		icon = air_production
		x = 0
		y = 2
		relative_position_id = LIT_foreign_air_force_experts 
		cost = 6
		
		prerequisite = {
		focus = LIT_foreign_air_force_experts

		}
		
		
		completion_reward = {
		random_owned_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_modern_fighters
		icon = fighter
		x = 1
		y = 1
		relative_position_id = LIT_rely_on_our_allies 
		cost = 6
		
		prerequisite = {
		focus = LIT_rely_on_our_allies
		focus = LIT_an_independent_air_force
		}
		
		
		completion_reward = {
		add_tech_bonus = {
			name = dd_bonus
			bonus = 1.0
			uses = 1
			category = light_fighter
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_establish_the_adf
		icon = LIT_adf
		x = 1
		y = 1
		relative_position_id = LIT_modern_fighters 
		cost = 6
		
		prerequisite = {
		focus = LIT_modern_fighters
		}
		
		
		completion_reward = {
		add_Ideas = LIT_adf
		add_tech_bonus = {
				name = tech_bonus
				bonus = 1.0
				uses = 1
				technology = interwar_antiair
			    technology = antiair1
			    technology = antiair2
			    technology = antiair3
			    technology = antiair4
			    technology = antiair5
			    technology = antiair6
			    technology = antiair7
			    technology = antiair8
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_support_the_army
		icon = support_the_army
		x = -1
		y = 1
		relative_position_id = LIT_modern_fighters 
		cost = 6
		
		prerequisite = {
		focus = LIT_modern_fighters
		}
		
		
		completion_reward = {
		add_tech_bonus = {
				name = cas_bomber
				bonus = 1.0
				uses = 1
				category = cas_bomber
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_design_new_bombers
		icon = bomber
		x = 1
		y = 1
		relative_position_id = LIT_support_the_army 
		cost = 6
		
		prerequisite = {
		focus = LIT_support_the_army
		}

		prerequisite = {
		focus = LIT_establish_the_adf
		}
		
		completion_reward = {
		add_tech_bonus = {
				name = bomber_bonus
				bonus = 3.0
				uses = 1
				category = heavy_air
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_utalize_the_power_plant
		icon = nuclear_weapons
		x = 0
		y = 1
		relative_position_id = LIT_design_new_bombers 
		cost = 6
		
		available = {
		threat > 0.25
		has_completed_focus = LIT_build_nuclear_power_plant
		}
		
		prerequisite = {
		focus = LIT_design_new_bombers
		}

		prerequisite = {
		focus = LIT_nationalise_LINOKSA
		focus = LIT_purchase_their_designes
		}

		prerequisite = {
		focus = LIT_local_development
		focus = LIT_air_bases_for_our_allies
		}
		
		completion_reward = {
		add_tech_bonus = {
				name = bomber_bonus
				bonus = 3.0
				uses = 1
				category = nuclear
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_navy_modernization_plan
		icon = GFX_goal_generic_build_navy
		x = 54
		y = 0
		cost = 6

		available = {
		OR = {
		has_completed_focus = LIT_the_elections
		has_completed_focus = LIT_cards_played_right
		}
		}
		
		completion_reward = {
		add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 1
				category = naval_equipment
			}
		add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 1
				category = naval_doctrine
	    }	
		navy_experience = 15
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_an_actuall_navy
		icon = naval_doctrine
		x = -4
		y = 1
		cost = 6
		relative_position_id = LIT_navy_modernization_plan

        prerequisite = {
		focus = LIT_navy_modernization_plan
		}
		
		mutually_exclusive = {
		focus = LIT_bolster_the_coast_guard
		}

		completion_reward = {
		custom_effect_tooltip = available_chief_of_navy
		show_ideas_tooltip = Stasys_Laucys 
		custom_effect_tooltip = available_chief_of_navy
		show_ideas_tooltip = Audrius_Venckunas 
		navy_experience = 35
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_asw
		icon = anti_submarine
		x = -1
		y = 1
		relative_position_id = LIT_an_actuall_navy 
		cost = 6
		
		prerequisite = {
		focus = LIT_an_actuall_navy
		}
		
		
		completion_reward = {
		add_ideas = LIT_asw_idea
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_our_own_carrier
		icon = carriers
		x = 0
		y = 1
		relative_position_id = LIT_asw 
		cost = 6
		
		prerequisite = {
		focus = LIT_asw
		}
		
		
		completion_reward = {
		unlock_decision_category_tooltip = LIT_creating_a_carrier
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_fund_dockyard_expansion
		icon = naval_dockyards
		x = 1
		y = 1
		relative_position_id = LIT_an_actuall_navy 
		cost = 6
		
		available = {
	    owns_state = 188
	}
		
		prerequisite = {
		focus = LIT_an_actuall_navy
		}
		
		
		completion_reward = {
		188 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_mass_ship_production
		icon = GFX_focus_generic_refit_civilian_ships
		x = 0
		y = 1
		relative_position_id = LIT_fund_dockyard_expansion 
		cost = 6
		
		prerequisite = {
		focus = LIT_fund_dockyard_expansion
		}
		
		
		completion_reward = {
		add_ideas = LIT_expanded_ship_production
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_the_grand_navy_of_lithuania
		icon = grand_navy
		x = -1
		y = 1
		relative_position_id = LIT_mass_ship_production 
		cost = 6
		
		prerequisite = {
		focus = LIT_mass_ship_production
		}
		
		prerequisite = {
		focus = LIT_our_own_carrier
		}

		completion_reward = {
		add_ideas = GEN_a_great_navy
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_bolster_the_coast_guard
		icon = lithuanian_coast_guard
		x = 4
		y = 1
		cost = 6
		relative_position_id = LIT_navy_modernization_plan

		prerequisite = {
		focus = LIT_navy_modernization_plan
		}
		
		mutually_exclusive = {
		focus = LIT_an_actuall_navy
		}
		
		completion_reward = {
		custom_effect_tooltip = available_chief_of_navy
		show_ideas_tooltip = juozapas_algis_leisis 
		navy_experience = 35
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_patrol_ships
		icon = navy
		x = 0
		y = 2
		relative_position_id = LIT_navy_modernization_plan 
		cost = 6
		
		prerequisite = {
		focus = LIT_an_actuall_navy
		focus = LIT_bolster_the_coast_guard
		}
		
		
		completion_reward = {
		add_tech_bonus = {
			name = dd_bonus
			bonus = 0.5
			uses = 2
			category = dd_tech
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	 focus = {
		id = LIT_new_submarines
		icon = submarines
		x = -1
		y = 1
		relative_position_id = LIT_patrol_ships 
		cost = 6
		
		prerequisite = {
		focus = LIT_patrol_ships
		}
		
		
		completion_reward = {
		add_tech_bonus = {
			name = tech_bonus
			bonus = 0.5
			uses = 2
			category = ss_tech
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

     focus = {
		id = LIT_standarised_torpedos
		icon = bombs2
		x = 1
		y = 1
		relative_position_id = LIT_new_submarines 
		cost = 6
		
		prerequisite = {
		focus = LIT_new_and_better_frigates
		}
		
		prerequisite = {
		focus = LIT_new_submarines
		}
		
		
		completion_reward = {
		add_ideas = LIT_modern_torpedos
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_lithuanian_marines
		icon = amphibious_assault
		x = 1
		y = 1
		relative_position_id = LIT_standarised_torpedos 
		cost = 6
		
		prerequisite = {
		focus = LIT_the_grand_navy_of_lithuania
		focus = LIT_fortify_the_coast
		}

		prerequisite = {
		focus = LIT_standarised_torpedos
		}
		
		completion_reward = {
		add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 2
				category = marine_tech
	    }	
		}
		
		ai_will_do = {
			factor = 10
		}
	}

     focus = {
		id = LIT_live_tranings
		icon = wolf_packs
		x = -1
		y = 1
		relative_position_id = LIT_standarised_torpedos 
		cost = 6
		
		prerequisite = {
		focus = LIT_the_grand_navy_of_lithuania
		focus = LIT_fortify_the_coast
		}
		
		prerequisite = {
		focus = LIT_standarised_torpedos
		}
		
		completion_reward = {
		add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 2
				category = naval_doctrine
	    }	
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_new_and_better_frigates
		icon = battleships
		x = 1
		y = 1
		relative_position_id = LIT_patrol_ships 
		cost = 6
		
		prerequisite = {
		focus = LIT_patrol_ships
		}
		
		
		completion_reward = {
		add_tech_bonus = {
			name = tech_bonus
			bonus = 0.5
			uses = 2
			category = cl_tech
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_buy_ships
		icon = buy_ship
		x = 1
		y = 1
		relative_position_id = LIT_bolster_the_coast_guard 
		cost = 6
		
		prerequisite = {
			focus = LIT_bolster_the_coast_guard
		}
		
		
		completion_reward = {
		unlock_decision_category_tooltip = LIT_deals_on_ships_category
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_kickstart_submarine_production
		icon = create_submarine
		x = -1
		y = 1
		relative_position_id = LIT_bolster_the_coast_guard 
		cost = 6
		
		prerequisite = {
			focus = LIT_bolster_the_coast_guard
		}
		
		
		completion_reward = { 
        add_ideas = LIT_Submarine_Production_Focus
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_trade_comes_first
		icon = trade_deal
		x = 0
		y = 1
		relative_position_id = LIT_kickstart_submarine_production 
		cost = 6
		
		prerequisite = {
			focus = LIT_kickstart_submarine_production
		}
		
		
		completion_reward = { 
        add_ideas = convoy_focus
		}
		
		ai_will_do = {
			factor = 10
		}
	}

     focus = {
		id = LIT_mine_the_baltic_sea
		icon = GFX_focus_generic_mine_warfare
		x = 0
		y = 1
		relative_position_id = LIT_buy_ships 
		cost = 6
		
		prerequisite = {
			focus = LIT_buy_ships
		}
		
		
		completion_reward = { 
        add_tech_bonus = {
				name = tech_bonus
			    bonus = 1.0
			    uses = 1
				category = naval_mines
			}
			add_mines = { region = 206 amount = 100 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_fortify_the_coast
		icon = coastal_fort
		x = -1
		y = 1
		relative_position_id = LIT_mine_the_baltic_sea 
		cost = 6
		
		available = {
		has_full_control_of_state = 189
		has_full_control_of_state = 188
		}
		
		prerequisite = {
		focus = LIT_trade_comes_first
		}
		
		prerequisite = {
			focus = LIT_mine_the_baltic_sea
		}
		
		
		completion_reward = { 
        188 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
					}
				}
				add_building_construction = {
					type = coastal_bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
					}
				}
			}
		189 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
					}
				}
				add_building_construction = {
					type = coastal_bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
					}
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_the_elections
		icon = cooler_elections
		x = 24
		y = 0
		cost = 28.8
		
		bypass = {
		has_country_flag = LIT_the_government_fell
		}
		
		select_effect = {
			 country_event = { #start of chaos
                          id = LIT_events.1
                          days = 2
                          random = 80
                     }
		}
		
		completion_reward = {
		custom_effect_tooltip = LIT_our_future_will_be_decided_tt
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = LIT_work_with_adamkus
		icon = align_to_adamus
		x = -3
		y = 2
		relative_position_id = LIT_the_elections 
		cost = 6
		
		available = {
		}
		
		prerequisite = {
			focus = LIT_elect_lfgu
			focus = LIT_keep_tslkd
		}
		
		
		completion_reward = {
			unlock_decision_category_tooltip = LIT_adamkus_reforms_category
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Valdas_Adamkus
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_ns_secures_power
		icon = align_to_ns
		x = 9
		y = 1
		relative_position_id = LIT_the_elections 
		cost = 5
		
		mutually_exclusive = {
		focus = LIT_choose_ulnds
		}
		
		mutually_exclusive = {
		focus = LIT_elect_lfgu
		}
		
		mutually_exclusive = {
		focus = LIT_keep_tslkd
		}
		
		available = {
		NOT = { has_country_flag = LIT_the_government_fell  }
		}
		
		prerequisite = {
			focus = LIT_the_elections
		}
		
		
		completion_reward = {
		set_politics = {
				ruling_party = nationalist
				elections_allowed = yes
			}
			add_popularity = {
				ideology = nationalist
				popularity = 0.25
			}
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				add = 10
				has_game_rule = {
					rule = LIT_ai_behavior
					option = LIT_NATIONALIST
				}
			}
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

	 focus = {
		id = LIT_take_back_the_state
		icon = seize_government
		x = -2
		y = 1
		relative_position_id = LIT_ns_secures_power 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_ns_secures_power
		}
		
		
		completion_reward = {
		add_stability = 0.05
		add_political_power = 50
		add_popularity = {
				ideology = nationalist
				popularity = 0.05
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_integrate_the_lcp
		icon = major_alliance 
		x = 2
		y = 1
		relative_position_id = LIT_ns_secures_power 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_ns_secures_power
		}
		
		
		completion_reward = {
		custom_effect_tooltip = available_political_advisor
		show_ideas_tooltip = Naglis_Puteikis 
		add_political_power = -25
		add_popularity = {
				ideology = nationalist
				popularity = 0.05
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_power_to_the_people
		icon = peoples_vote
		x = -2
		y = 1
		relative_position_id = LIT_integrate_the_lcp 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_take_back_the_state
		}
		
		prerequisite = {
			focus = LIT_integrate_the_lcp
		}
		
		
		completion_reward = {
		add_ideas = LIT_direct_democracy
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_close_the_borders
		icon = city_fort
		x = -2
		y = 1
		relative_position_id = LIT_power_to_the_people 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_power_to_the_people
		}
		
		completion_reward = {
        add_stability = 0.1
		add_ideas = immigration_policy_strict_regulations
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_natural_family_helps_country_surivive
		icon = constitution
		x = 0
		y = 1
		relative_position_id = LIT_close_the_borders 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_close_the_borders
		}
		
		completion_reward = {
        add_stability = 0.05
		add_ideas = idea_focus_family_values
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_cultural_education
		icon = cultural_education
		x = 0
		y = 1
		relative_position_id = LIT_natural_family_helps_country_surivive 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_honur_our_christian_legacy
		}
		
		prerequisite = {
			focus = LIT_natural_family_helps_country_surivive
		}
		
		completion_reward = {
        add_research_slot = 1
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_to_stop_populations_decline
		icon = growing_population
		x = -4
		y = 1
		relative_position_id = LIT_power_to_the_people 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_power_to_the_people
		}
		
		completion_reward = {
        hidden_effect = { remove_ideas = population_growth_decline }
			add_ideas = population_growth_stagnation
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_honur_our_christian_legacy
		icon = christianity
		x = 0
		y = 1
		relative_position_id = LIT_to_stop_populations_decline 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_to_stop_populations_decline
		}
		
		completion_reward = {
        add_ideas = LIT_legacy_of_the_christian_civilization
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_blame_it_on_the_west
		icon = attack_america
		x = 0
		y = 1
		relative_position_id = LIT_power_to_the_people 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_power_to_the_people
		}
		
		completion_reward = {
        add_stability = 0.05
		add_popularity = {
				ideology = nationalist
				popularity = 0.05
			}
	    add_ideas = limited_exports
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_anti_globalism
		icon = embargo
		x = 0
		y = 1
		relative_position_id = LIT_blame_it_on_the_west 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_blame_it_on_the_west
		}
		
		completion_reward = {
        add_ideas = LIT_cutting_ties_with_the_west
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_threat_in_the_east
		icon = attack_russia
		x = 0
		y = 1
		relative_position_id = LIT_anti_globalism 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_anti_globalism
		}
		
		completion_reward = {
        	unlock_decision_category_tooltip = LIT_preparations_for_a_war_with_russia_category
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_global_lithuania_programme
		icon = you_are_going_to_lithuania
		x = -1
		y = 1
		relative_position_id = LIT_threat_in_the_east 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_threat_in_the_east
		}
		
		completion_reward = {
        every_owned_state = {
				limit = {
					is_controlled_by = ROOT
				}
			add_extra_state_shared_building_slots = 2
			add_manpower = 50000
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_free_other_balts
		icon = align_to_baltic_states
		x = 1
		y = 1
		relative_position_id = LIT_threat_in_the_east 
		cost = 10
		
		available = {
	    
	    }
		
		prerequisite = {
		focus = LIT_cultural_education
		}

		prerequisite = {
		focus = LIT_poverty_is_no_more
		}
		
		prerequisite = {
			focus = LIT_threat_in_the_east
		}
		
		will_lead_to_war_with = EST
		will_lead_to_war_with = LAT
		completion_reward = {
		create_wargoal = {
				type = puppet_wargoal_focus
				target = EST
			}
		create_wargoal = {
				type = puppet_wargoal_focus
				target = LAT
			}
		}
		
		ai_will_do = {
			factor = 5 #ai less likely to attack other Baltic nations
		}
	}

	focus = {
		id = LIT_train_the_people
		icon = infantry_japan
		x = -2
		y = 1
		relative_position_id = LIT_global_lithuania_programme 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_global_lithuania_programme
		}
		
		completion_reward = {
        add_ideas = POL_partisant_warfare_idea_2
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_and_the_borders_too
		icon = defence
		x = 0
		y = 1
		relative_position_id = LIT_train_the_people 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_train_the_people
		}
		
		completion_reward = {
        add_ideas = ENG_defensive_constructions_idea
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_disporas_investments
		icon = intelligence_exchange
		x = 0
		y = 1
		relative_position_id = LIT_global_lithuania_programme 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_global_lithuania_programme
		}
		
		completion_reward = {
        random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_we_only_want_peace
		icon = neutrality
		x = 0
		y = 1
		relative_position_id = LIT_disporas_investments 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_disporas_investments
		}
		
		completion_reward = {
        add_stability = 0.05
		add_ideas = neutrality_idea  
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_we_shall_survive
		icon = protect_lithuania
		x = -1
		y = 1
		relative_position_id = LIT_we_only_want_peace 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_we_only_want_peace
		}
		
        prerequisite = {
		focus = LIT_and_the_borders_too
		}

		
		completion_reward = {
	    add_ideas = LIT_lithuania_forever
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_a_modern_economy
		icon = production2
		x = 2
		y = 1
		relative_position_id = LIT_power_to_the_people 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_power_to_the_people
		}
		
		completion_reward = {
		 add_tech_bonus = {
				name = industry_bonus
				bonus = 0.5
				uses = 2
				category = industry
	    }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_establish_the_vnif
		icon = subsidy_lithuania
		x = 0
		y = 1
		relative_position_id = LIT_a_modern_economy 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_a_modern_economy
		}
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_tax_reforms
		icon = reform_taxes
		x = 4
		y = 1
		relative_position_id = LIT_power_to_the_people 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_power_to_the_people
		}
		
		completion_reward = {
		add_ideas = LIT_reformed_taxes
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_pro_lithuanian_economics
		icon = support_lithuanian_companies
		x = 0
		y = 1
		relative_position_id = LIT_tax_reforms 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_tax_reforms
		}
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_poverty_is_no_more
		icon = industry_democratic2
		x = -2
		y = 1
		relative_position_id = LIT_pro_lithuanian_economics 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_establish_the_vnif
		}
		
		prerequisite = {
			focus = LIT_pro_lithuanian_economics
		}
		
		completion_reward = {
		add_ideas = LIT_poverty_eradicated
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_keep_tslkd
		icon = align_to_tslkd
		x = 0
		y = 1
		relative_position_id = LIT_the_elections 
		cost = 5
		
		mutually_exclusive = {
		focus = LIT_ns_secures_power	
		}
	   
	    mutually_exclusive = {
		focus = LIT_choose_ulnds
		}
		
		mutually_exclusive = {
		focus = LIT_elect_lfgu
		}

		available = {
		NOT = { has_country_flag = LIT_the_government_fell  }
		}
		
		prerequisite = {
			focus = LIT_the_elections
		}
		
		
		completion_reward = {
			add_popularity = {
				ideology = conservative
				popularity = 0.5
			}
		}
		
		ai_will_do = {
			factor = 10
	}
	}
     focus = {
		id = LIT_choose_ulnds
		icon = align_to_ulnds
		x = 20		
		y = 1
		relative_position_id = LIT_the_elections 
		cost = 5
		
        mutually_exclusive = {
		focus = LIT_keep_tslkd
		}
		
		mutually_exclusive = {
		focus = LIT_ns_secures_power	
		}
		
		mutually_exclusive = {
		focus = LIT_elect_lfgu
		}

		available = {
		NOT = { has_country_flag = LIT_the_government_fell  }
		}
		
		prerequisite = {
			focus = LIT_the_elections
		}
		
		
		completion_reward = {
			LIT = { country_event = LIT_events.20 }
			set_politics = {
				ruling_party = fascist
				elections_allowed = yes
			}
			add_popularity = {
				ideology = fascist
				popularity = 0.3
			}
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	 }
     focus = {
		id = LIT_support_workers
		icon = production
		x = 2
		y = 1
		relative_position_id = LIT_choose_ulnds 
		cost = 3
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_choose_ulnds
		}
		
		
		completion_reward = {
		custom_effect_tooltip = LIT_lower_effect_of_crisis
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		LIT_stabilise_the_nation = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}

   focus = {
		id = LIT_stop_their_protests
		icon = demand_sudetenland
		x = -2
		y = 1
		relative_position_id = LIT_choose_ulnds 
		cost = 3 
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_choose_ulnds
		}
		
		
		completion_reward = {
		custom_effect_tooltip = LIT_lower_effect_of_crisis
		random_owned_state = {
			add_manpower = -5000	
			}
		add_political_power = 10
		add_popularity = {
				ideology = fascist
				popularity = 0.01
			}
		LIT_stabilise_the_nation = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_srenghten_the_police
		icon = strenghten_lit_police
		x = -1
		y = 1
		relative_position_id = LIT_stop_their_protests 
		cost = 3 
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_stop_their_protests
		}
		
		
		completion_reward = {
		custom_effect_tooltip = LIT_lower_effect_of_crisis
		random_owned_state = {
			add_manpower = -5000	
			}
		add_ideas = LIT_stronger_police
		LIT_stabilise_the_nation = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}
   
   focus = {
		id = LIT_kick_them_out_of_seimas
		icon = GFX_focus_CZE_german_puppet
		x = 0
		y = 1
		relative_position_id = LIT_choose_ulnds 
		cost = 3 
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_choose_ulnds
		}
		
		
		completion_reward = {
		custom_effect_tooltip = LIT_lower_effect_of_crisis
		add_popularity = {
				ideology = fascist
				popularity = 0.03
			}
		LIT_stabilise_the_nation = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_or_else
		icon = demand_territory2
		x = 1
		y = 1
		relative_position_id = LIT_kick_them_out_of_seimas 
		cost = 3 
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_kick_them_out_of_seimas
		}
		
		
		completion_reward = {
		custom_effect_tooltip = LIT_lower_effect_of_crisis
		custom_effect_tooltip = available_political_advisor
		show_ideas_tooltip = Monika_Navickiene 
		custom_effect_tooltip = available_political_advisor
		show_ideas_tooltip = Irena_Degutiene 
		LIT_stabilise_the_nation = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_teach_them_a_lesson
		icon = GFX_focus_generic_conspiracy
		x = -1
		y = 1
		relative_position_id = LIT_kick_them_out_of_seimas 
		cost = 3 
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_kick_them_out_of_seimas
		}
		
		
		completion_reward = {
		custom_effect_tooltip = LIT_lower_effect_of_crisis
		add_popularity = { ideology = democratic_socialist popularity = -0.005 }
		add_popularity = { ideology = progressive popularity = -0.005 }
		add_popularity = { ideology = social_democrat popularity = -0.005 }
		add_popularity = { ideology = social_liberal popularity = -0.005 }
		add_popularity = { ideology = market_liberal popularity = -0.005 }
		add_popularity = { ideology = conservative popularity = -0.005 }
		add_popularity = { ideology = reactionary popularity = -0.005 }
		LIT_stabilise_the_nation = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}

   focus = {
		id = LIT_the_true_enemy
		icon = attack_israel
		x = 1
		y = 1
		relative_position_id = LIT_support_workers 
		cost = 3 
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_support_workers
		}
		
		
		completion_reward = {
		custom_effect_tooltip = LIT_lower_effect_of_crisis
		add_political_power = 10
		LIT_stabilise_the_nation = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_demonize_the_polish
		icon = attack_poland
		x = 0
		y = 1
		relative_position_id = LIT_or_else 
		cost = 3 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_teach_them_a_lesson
		}
		
		prerequisite = {
			focus = LIT_srenghten_the_police
		}
		
		prerequisite = {
			focus = LIT_the_true_enemy
		}
		
		prerequisite = {
			focus = LIT_or_else
		}
		
		
		completion_reward = {
		custom_effect_tooltip = LIT_lower_effect_of_crisis
		add_war_support = 0.03
		add_political_power = 10
		LIT_stabilise_the_nation = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_break_their_spirits
		icon = destroy_establishment
		x = -2
		y = 1
		relative_position_id = LIT_or_else 
		cost = 3 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_teach_them_a_lesson
		}
		
		prerequisite = {
			focus = LIT_srenghten_the_police
		}
		
		prerequisite = {
			focus = LIT_the_true_enemy
		}
		
		prerequisite = {
			focus = LIT_or_else
		}
		
		
		completion_reward = {
		custom_effect_tooltip = LIT_lower_effect_of_crisis
		add_war_support = 0.03
		add_political_power = 10
		LIT_stabilise_the_nation = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_one_party_state
		icon = puppet_government
		x = -1
		y = 1
		relative_position_id = LIT_demonize_the_polish 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_demonize_the_polish
		}
		
		prerequisite = {
			focus = LIT_break_their_spirits
		}
		
		completion_reward = {
		unlock_decision_category_tooltip = LIT_take_back_the_country_category
		custom_effect_tooltip = LIT_lower_effect_of_crisis
		swap_ideas = { 
					remove_idea = LIT_stronger_police
					add_idea = LIT_one_party_state_idea
				}
		LIT_stabilise_the_nation = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_concessions_to_the_army
		icon = fascist_concesions_to_army
		x = -3
		y = 1
		relative_position_id = LIT_one_party_state 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_one_party_state
		}
		
		completion_reward = {
		add_ideas = LIT_loyal_army
		}
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_keep_them_in_check
		icon = arrest_fascist_soldier
		x = 0
		y = 1
		relative_position_id = LIT_concessions_to_the_army 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_concessions_to_the_army
		}
		
		completion_reward = {
		add_tech_bonus = {
				name = industry_bonus
				bonus = 1.0
				uses = 2
				category = military_police_tech
	    }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_national_mobilization
		icon = fascist_moblization
		x = -2
		y = 1
		relative_position_id = LIT_concessions_to_the_army 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_concessions_to_the_army
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_loyal_army
					add_idea = LIT_the_people_are_reaady
				}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_revive_lsp
		icon = fascist_spy
		x = -4
		y = 1
		relative_position_id = LIT_concessions_to_the_army 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_concessions_to_the_army
		}
		
		completion_reward = {
		add_ideas = LIT_lsp
		}
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_learn_from_napoleonic_warfare
		icon = fascist_napoleonic_warfare
		x = 2
		y = 1
		relative_position_id = LIT_revive_lsp 
		cost = 6 
		
		available = {
	    
	}
		mutually_exclusive = {
		focus = LIT_bring_back_the_lla
		}
		
		prerequisite = {
			focus = LIT_national_mobilization
		}
		
		prerequisite = {
			focus = LIT_keep_them_in_check
		}
		
		prerequisite = {
			focus = LIT_revive_lsp
		}
		
		completion_reward = {
		add_ideas = LIT_lessons_from_napolonic_warfare
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_bring_back_the_lla
		icon = fascist_partisant_warfare
		x = 4
		y = 1
		relative_position_id = LIT_revive_lsp 
		cost = 6 
		
		available = {
	    
	}
		mutually_exclusive = {
		focus = LIT_learn_from_napoleonic_warfare
		}
		
		prerequisite = {
			focus = LIT_national_mobilization
		}
		
		prerequisite = {
			focus = LIT_keep_them_in_check
		}
		
		prerequisite = {
			focus = LIT_revive_lsp
		}
		
		completion_reward = {
		add_ideas = POL_partisant_warfare_idea_2
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_lithuanian_endsig
		icon = fascist_mass_mobilization
		x = 0
		y = 1
		relative_position_id = LIT_bring_back_the_lla 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
		focus = LIT_learn_from_napoleonic_warfare
		focus = LIT_bring_back_the_lla
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_the_people_are_reaady
					add_idea = LIT_the_people_are_reaady_2
				}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_lithuania_for_lithuanians
		icon = lithuania_for_lithuanians
		x = 3
		y = 1
		relative_position_id = LIT_one_party_state 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_one_party_state
		}
		
		completion_reward = {
		add_war_support = 0.05
		add_political_power = 75
		add_stability = 0.075
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_the_ministery_of_propaganda
		icon = fascist_ministry_of_propaganda
		x = 0
		y = 1
		relative_position_id = LIT_lithuania_for_lithuanians 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_lithuania_for_lithuanians
		}
		
		completion_reward = {
		add_ideas = LIT_propaganda_ministry
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_dont_let_1940_repeat_itself
		icon = protect_lithuania_from_russia
		x = 2
		y = 1
		relative_position_id = LIT_lithuania_for_lithuanians 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_lithuania_for_lithuanians
		}
		
		completion_reward = {
		unlock_decision_category_tooltip = LIT_preparations_for_a_war_with_russia_category
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_reform_catholicism
		icon = fascist_lithuanian_catholicism
		x = 4
		y = 1
		relative_position_id = LIT_lithuania_for_lithuanians 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_lithuania_for_lithuanians
		}
		
		completion_reward = {
		add_popularity = {
				ideology = fascist
				popularity = 0.05
			}
		add_political_power = 45
		add_stability = 0.1
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_kick_out_misbehaving_non_lithuanians
		icon = fascism_kick_them_out
		x = 0
		y = 1
		relative_position_id = LIT_the_ministery_of_propaganda 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
		focus = LIT_reform_catholicism
		}
		
		prerequisite = {
		focus = LIT_dont_let_1940_repeat_itself
		}
		
		prerequisite = {
			focus = LIT_the_ministery_of_propaganda
		}
		
		completion_reward = {
		every_owned_state = {
				limit = {
					is_controlled_by = ROOT
				}
				add_manpower = -35000	
				add_extra_state_shared_building_slots = 1
			}
		add_stability = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_and_lithuanize_the_rest
		icon = lithuanize_people
		x = 2
		y = 1
		relative_position_id = LIT_the_ministery_of_propaganda 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
		focus = LIT_reform_catholicism
		}
		
		prerequisite = {
		focus = LIT_dont_let_1940_repeat_itself
		}
		
		prerequisite = {
		focus = LIT_the_ministery_of_propaganda
		}
		
		completion_reward = {
		add_ideas = LIT_Lithuanization
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_cult_of_personality
		icon = cult_of_Murza
		x = -2
		y = 1
		relative_position_id = LIT_and_lithuanize_the_rest 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
		focus = LIT_and_lithuanize_the_rest
		}
		
		prerequisite = {
		focus = LIT_kick_out_misbehaving_non_lithuanians
		}
		
		completion_reward = {
		add_country_leader_trait = nationalist_symbol
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_create_the_ldt
		icon = fascist_hard_working_worker
		x = 0
		y = 1
		relative_position_id = LIT_one_party_state 
		cost = 6 
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_one_party_state
		}
		
		completion_reward = {
		add_Ideas = LIT_ldt
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_seize_foreigners_properities
		icon = seize_foreign_assets
		x = -1
		y = 1
		relative_position_id = LIT_create_the_ldt 
		cost = 6
		
		prerequisite = {
		focus = LIT_create_the_ldt
		}
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_public_works
		icon = fascist_public_works
		x = 0
		y = 1
		relative_position_id = LIT_seize_foreigners_properities 
		cost = 6
		
		prerequisite = {
		focus = LIT_seize_foreigners_properities
		}
		
		completion_reward = {
		every_owned_state = {
				limit = {
					is_controlled_by = ROOT
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
			}
		swap_ideas = { 
					remove_idea = LIT_ldt
					add_idea = LIT_ldt_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_militarize_the_economy
		icon = GFX_goal_generic_construct_mil_factory
		x = 1
		y = 1
		relative_position_id = LIT_create_the_ldt 
		cost = 6
		
		prerequisite = {
		focus = LIT_create_the_ldt
		}
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_education_and_indoctrination
		icon = education_and_indoctrination
		x = 0
		y = 1
		relative_position_id = LIT_militarize_the_economy 
		cost = 6
		
		prerequisite = {
		focus = LIT_militarize_the_economy
		}
		
		completion_reward = {
		add_research_slot = 1
		add_popularity = {
				ideology = fascist
				popularity = 0.05
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_economic_revival
		icon = economic_revivial
		x = -1
		y = 1
		relative_position_id = LIT_education_and_indoctrination 
		cost = 6
		
		prerequisite = {
		focus = LIT_public_works
		}
		
		prerequisite = {
		focus = LIT_education_and_indoctrination
		}
		
		completion_reward = {
		add_offsite_building = { type = arms_factory level = 1 }
		add_offsite_building = { type = industrial_complex level = 1 }
		swap_ideas = { 
					remove_idea = LIT_ldt_2
					add_idea = LIT_a_powerful_economy
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_assert_our_claims
		icon = demand_sudetenland
		x = 0
		y = 1
		relative_position_id = LIT_economic_revival 
		cost = 6
		
		prerequisite = {
		focus = LIT_lithuanian_endsig
		focus = LIT_cult_of_personality
		}
		
		prerequisite = {
		focus = LIT_economic_revival
		}
		
		completion_reward = {
		add_ideas = LIT_lithuanias_rightful_claims
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_back_to_the_reich
		icon = align_to_germany2
		x = 2
		y = 1
		relative_position_id = LIT_assert_our_claims 
		cost = 6
		
		available = {
		GER = {
		has_government = fascist
		is_faction_leader = yes
		}
		}
		prerequisite = {
		focus = LIT_assert_our_claims
		}
		
        mutually_exclusive = {
		focus = LIT_marry_france_diplomaticly
		}
		
		mutually_exclusive = {
		focus = LIT_on_our_own
		}

		completion_reward = {
		GER = { country_event = LIT_events.21 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_marry_france_diplomaticly
		icon = align_to_france
		x = -2
		y = 1
		relative_position_id = LIT_assert_our_claims 
		cost = 6
		
		available = {
		FRA = {
		has_government = fascist
		is_faction_leader = yes
		}
		}
		prerequisite = {
		focus = LIT_assert_our_claims
		}
		
        mutually_exclusive = {
		focus = LIT_back_to_the_reich
		}
		
		mutually_exclusive = {
		focus = LIT_on_our_own
		}

		completion_reward = {
		FRA = { country_event = LIT_events.21 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_on_our_own
		icon = Lithuanian_superiority
		x = 0
		y = 1
		relative_position_id = LIT_assert_our_claims 
		cost = 6
		
		available = {
		has_government = fascist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_assert_our_claims
		}

		mutually_exclusive = {
		focus = LIT_back_to_the_reich
		}
		
		mutually_exclusive = {
		focus = LIT_marry_france_diplomaticly
		}
		
		completion_reward = {
		add_political_power = 50
		set_rule = { can_create_factions = yes }
		set_rule = {
				can_join_factions = no
			}
			 create_faction = LIT_the_lithuanian_sphere
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_an_act_of_mercy
		icon = major_alliance
		x = -1
		y = 1
		relative_position_id = LIT_on_our_own 
		cost = 6
		
		bypass = {
		NOT = { country_exists = LAT } 
		NOT = { country_exists = EST } 
		}
		
		mutually_exclusive = {
		focus = LIT_baltic_for_lithuania
		}
		
		available = {
		has_government = fascist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_back_to_the_reich
		focus = LIT_on_our_own
		focus = LIT_marry_france_diplomaticly
		}

		will_lead_to_war_with = EST
		will_lead_to_war_with = LAT
		completion_reward = {
		add_political_power = -150
		EST = { country_event = LIT_events.22 }
		LAT = { country_event = LIT_events.22 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_baltic_for_lithuania
		icon = war2
		x = 1
		y = 1
		relative_position_id = LIT_on_our_own 
		cost = 6
		
		mutually_exclusive = {
		focus = LIT_an_act_of_mercy
		}
		
		bypass = {
		NOT = { country_exists = LAT } 
		NOT = { country_exists = EST } 
		}
		
		available = {
		has_government = fascist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_back_to_the_reich
		focus = LIT_on_our_own
		focus = LIT_marry_france_diplomaticly
		}

		will_lead_to_war_with = EST
		will_lead_to_war_with = LAT
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = EST
			}
		create_wargoal = {
				type = annex_everything
				target = LAT
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_baltic_states_under_a_one_flag
		icon = lithuanian_baltic
		x = -1
		y = 1
		relative_position_id = LIT_baltic_for_lithuania 
		cost = 10
		
		bypass = {
		}
		
		available = {
		NOT = { country_exists = LAT } 
		NOT = { country_exists = EST } 
		has_government = fascist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_baltic_for_lithuania
		focus = LIT_an_act_of_mercy
		}

		completion_reward = {
	     add_war_support = 0.06
		 add_stability = 0.05
		 add_political_power = 50
		 every_state = {
					limit = { is_core_of = LAT }
					add_core_of = LIT
				}
	     every_state = {
					limit = { is_core_of = EST }
					add_core_of = LIT
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_retake_belarus
		icon = war2_green
		x = -1
		y = 1
		relative_position_id = LIT_baltic_states_under_a_one_flag 
		cost = 6
		
		bypass = {
		NOT = { country_exists = BLR } 
		}
		
		available = {
		has_government = fascist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_baltic_states_under_a_one_flag
		}

		will_lead_to_war_with = BLR
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = BLR
			}
		every_state = {
					limit = { is_core_of = BLR }
					add_core_of = LIT
				}
		}
		ai_will_do = {
			factor = 10
		}
	}

     focus = {
		id = LIT_a_revange_for_the_1569
		icon = attack_poland
		x = 1
		y = 1
		relative_position_id = LIT_baltic_states_under_a_one_flag 
		cost = 6
		
		bypass = {
		NOT = { country_exists = POL } 
		}
		
		available = {
		has_government = fascist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_baltic_states_under_a_one_flag
		}

		will_lead_to_war_with = POL
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = POL
			}
		97 = {
			add_core_of = LIT
				}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_put_the_bear_to_sleep
		icon = attack_russia
		x = -1
		y = 1
		relative_position_id = LIT_a_revange_for_the_1569 
		cost = 6
		
		bypass = {
		NOT = { country_exists = SOV } 
		}
		
		available = {
		has_government = fascist
		is_subject = no
		has_war = no
		}
		
		prerequisite = {
		focus = LIT_retake_belarus
		}
		
		prerequisite = {
		focus = LIT_a_revange_for_the_1569
		}

		will_lead_to_war_with = SOV
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = SOV
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

     focus = {
		id = LIT_countinue_privatization
		icon = industry_democratic2
		x = 1
		y = 1
		relative_position_id = LIT_keep_tslkd 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_keep_tslkd
		}
		
		
		completion_reward = {
		add_timed_idea = {
				idea = LIT_privatization_countinues
				days = 365
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_tax_breaks_for_our_companies
		icon = grow_lithuanian_companies
		x = 0
		y = 1
		relative_position_id = LIT_countinue_privatization 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_countinue_privatization
		}
		
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
}

    focus = {
		id = LIT_fully_open
		icon = trade_deal
		x = 0
		y = 1
		relative_position_id = LIT_tax_breaks_for_our_companies 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_tax_breaks_for_our_companies
		}
		
		
		completion_reward = {
		add_stability = 0.05
		add_ideas = free_trade
		}
		
		ai_will_do = {
			factor = 10
		}
}
	
     focus = {
		id = LIT_a_strong_lithuania
		icon = militarized_lithuania
		x = 2
		y = 1
		relative_position_id = LIT_fully_open 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_fully_open
		}
		
		
		completion_reward = {
		add_ideas = LIT_lithuania_stands_strong
		}
		
		ai_will_do = {
			factor = 10
		}
}

	focus = {
		id = LIT_reduce_regulations
		icon = renounce_treaty
		x = 0
		y = 1
		relative_position_id = LIT_fully_open 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_fully_open
		}
		
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
}
	
	focus = {
		id = LIT_unite_our_party
		icon = self_management
		x = -1
		y = 1
		relative_position_id = LIT_keep_tslkd 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_keep_tslkd
		}
		
		
		completion_reward = {
		remove_country_leader_trait = cabinet_crisis
		add_timed_idea = {
				idea = LIT_the_government_stands_united
				days = 365
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_our_biggest_enemy
		icon = burn_dlp
		x = 0
		y = 1
		relative_position_id = LIT_unite_our_party 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_unite_our_party
		}
		
		
		completion_reward = {
		add_country_leader_trait = destroyer_of_the_left
		}
		
		ai_will_do = {
			factor = 10
		}
	}


    focus = {
		id = LIT_spread_lithuanian_nationalism
		icon = propaganda
		x = 0
		y = 1
		relative_position_id = LIT_our_biggest_enemy 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_our_biggest_enemy
		}
		
		
		completion_reward = {
		add_country_leader_trait = nationalist_symbol
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_family_values
		icon = demand_territory
		x = 0
		y = 1
		relative_position_id = LIT_spread_lithuanian_nationalism 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_spread_lithuanian_nationalism
		}
		
		
		completion_reward = {
		add_stability = 0.05
		add_ideas = idea_focus_family_values
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_support_ycl
		icon = military_mission
		x = -2
		y = 1
		relative_position_id = LIT_spread_lithuanian_nationalism 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_spread_lithuanian_nationalism
		}
		
		
		completion_reward = {
		add_political_power = 50
		add_stability = 0.05
		add_manpower = 15000
		add_popularity = {
				ideology = conservative
				popularity = 0.1
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_teach_our_traditions
		icon = defence
		x = 1
		y = 1
		relative_position_id = LIT_family_values 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_reduce_regulations
		}
		
		prerequisite = {
			focus = LIT_family_values
		}
		
		
		completion_reward = {
		add_stability = 0.05
		add_research_slot = 1
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_elect_lfgu
		icon = align_to_lfgu
		x = -8
		y = 1
		relative_position_id = LIT_the_elections 
		cost = 5
		
		mutually_exclusive = {
		focus = LIT_choose_ulnds
		}
		
		mutually_exclusive = {
		focus = LIT_ns_secures_power	
		}

		mutually_exclusive = {
		focus = LIT_keep_tslkd
		}
		
		available = {
		NOT = { has_country_flag = LIT_the_government_fell  }
		}
		
		prerequisite = {
			focus = LIT_the_elections
		}
		
		
		completion_reward = {
		set_politics = {
				ruling_party = progressive
				elections_allowed = yes
			}
			add_popularity = {
				ideology = progressive
				popularity = 0.5
			}
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

    focus = {
		id = LIT_local_food_act
		icon = bread_law_idk
		x = 2
		y = 1
		relative_position_id = LIT_elect_lfgu 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_elect_lfgu
		}
		
		
		completion_reward = {
		random_owned_state = {
			add_extra_state_shared_building_slots = 1
			add_manpower = 50000
		}
		random_owned_state = {
			add_extra_state_shared_building_slots = 1
			add_manpower = 50000
		}
		add_stability = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_education_in_the_rural_areas
		icon = tech_sharing
		x = 2
		y = 2
		relative_position_id = LIT_local_food_act 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_strenghten_the_unions
		}
		
		prerequisite = {
			focus = LIT_local_food_act
		}
		
		
		completion_reward = {
		add_research_slot = 1
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_establish_the_tpi
		icon = neutrality
		x = -2
		y = 1
		relative_position_id = LIT_elect_lfgu 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_elect_lfgu
		}
		
		
		completion_reward = {
		add_ideas = LIT_tpi
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_environmentalism
		icon = leftism
		x = -2
		y = 2
		relative_position_id = LIT_establish_the_tpi 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
	    focus = LIT_develop_poorer_areas
		}
		
		prerequisite = {
		focus = LIT_establish_the_tpi
		}
		
		
		completion_reward = {
		add_ideas = LIT_tpi
		}
		
		ai_will_do = {
			factor = 10
		}
	}


	focus = {
		id = LIT_create_the_tept
		icon = production
		x = 0
		y = 1
		relative_position_id = LIT_elect_lfgu 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_elect_lfgu
		}
		
		
		completion_reward = {
		add_ideas = LIT_tept
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_develop_poorer_areas
		icon = GFX_goal_City_Construction
		x = -1
		y = 1
		relative_position_id = LIT_create_the_tept 
		cost = 6
		
		available = {
	    owns_state = 11
	}

		prerequisite = {
			focus = LIT_create_the_tept
		}
		
		
		completion_reward = {
		11 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_strenghten_the_unions
		icon = support_lithuanian_trade_union
		x = 1
		y = 1
		relative_position_id = LIT_create_the_tept 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_create_the_tept
		}
		
		
		completion_reward = {
		add_ideas = LIT_supported_unions
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = LIT_innovations_in_agriculture
		icon = innovation_in_agriculture
		x = -3
		y = 1
		relative_position_id = LIT_strenghten_the_unions 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_develop_poorer_areas
		}
		
		prerequisite = {
		focus = LIT_strenghten_the_unions
		}
		
		completion_reward = {
	    add_tech_bonus = {
				name = industry_bonus
				bonus = 0.5
				uses = 2
				category = industry
	    }	
		}
		
		ai_will_do = {
			factor = 10
		}
	}

     focus = {
		id = LIT_create_the_rpb
		icon = money
		x = 1
		y = 1
		relative_position_id = LIT_strenghten_the_unions 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_develop_poorer_areas
		}
		
		prerequisite = {
		focus = LIT_strenghten_the_unions
		}
		
		completion_reward = {
	    random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
	    random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_our_culture
		icon = LIT_drinks
		x = -1
		y = 1
		relative_position_id = LIT_strenghten_the_unions 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_develop_poorer_areas
		}
		
		prerequisite = {
		focus = LIT_strenghten_the_unions
		}
		
		completion_reward = {
	    add_popularity = {
				ideology = progressive
				popularity = 0.1
			}
		add_political_power = 50
		add_stability = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_harmony_beetwen_humans_and_earth
		icon = in_the_world_stage
		x = -1
		y = 1
		relative_position_id = LIT_our_culture 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_innovations_in_agriculture
		}
		
		prerequisite = {
		focus = LIT_environmentalism
		}
		
		prerequisite = {
		focus = LIT_education_in_the_rural_areas
		}
		
		prerequisite = {
		focus = LIT_create_the_rpb
		}
		
		prerequisite = {
		focus = LIT_our_culture
		}
		
		completion_reward = {
	    swap_ideas = { 
					remove_idea = LIT_environmentalism_idea
					add_idea = LIT_environmentalism_idea_2 
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_principals_of_agranism_and_technocracy
		icon = agrarian_technocracy
		x = 1
		y = 1
		relative_position_id = LIT_harmony_beetwen_humans_and_earth 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_harmony_beetwen_humans_and_earth
		}
		
		prerequisite = {
		focus = LIT_decentralisation
		}
		
		completion_reward = {
	    add_ideas = LIT_principals_of_agrarian_technocracy
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_decentralisation
		icon = local_management
		x = 1
		y = 1
		relative_position_id = LIT_our_culture 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_innovations_in_agriculture
		}
		
		prerequisite = {
		focus = LIT_environmentalism
		}
		
		prerequisite = {
		focus = LIT_education_in_the_rural_areas
		}
		
		prerequisite = {
		focus = LIT_create_the_rpb
		}
		
		prerequisite = {
		focus = LIT_our_culture
		}
		
		completion_reward = {
	    add_ideas = LIT_decentralisation_idea
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_nordic_baltic_eight
		icon = nordic_council3
		x = 4
		y = 1
		relative_position_id = LIT_principals_of_agranism_and_technocracy 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_teach_our_traditions
		focus = LIT_principals_of_agranism_and_technocracy
		}
		
		completion_reward = {
	    unlock_decision_category_tooltip = LIT_nordic_council_cooperation_category
		add_opinion_modifier = {
					target = DEN
					modifier = declaration_of_friendship
				}
		add_opinion_modifier = {
					target = FIN
					modifier = declaration_of_friendship
				}
		add_opinion_modifier = {
					target = NOR
					modifier = declaration_of_friendship
				}
		add_opinion_modifier = {
					target = SWE
					modifier = declaration_of_friendship
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_remember_russian_occupation
		icon = attack_russia
		x = -1
		y = 1
		relative_position_id = LIT_nordic_baltic_eight 
		cost = 6
		
		available = {
	    
	    }
		
		prerequisite = {
		focus = LIT_nordic_baltic_eight
		}
		
		completion_reward = {
		add_ideas = LIT_anti_russian_sentiments
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = Lit_friends_in_the_white_house
		icon = align_to_america2
		x = -3
		y = 1
		relative_position_id = LIT_nordic_baltic_eight 
		cost = 6
		
		available = {
	    NOT = { has_war_with = USA }
	    }
		
		prerequisite = {
		focus = LIT_nordic_baltic_eight
		}
		
		completion_reward = {
		USA = {
		add_opinion_modifier = {
					target = LIT
					modifier = declaration_of_friendship
				}
		}
		add_opinion_modifier = {
					target = USA
					modifier = declaration_of_friendship
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
     focus = {
		id = LIT_forgive_and_forgot
		icon = align_to_poland2
		x = 1
		y = 1
		relative_position_id = Lit_friends_in_the_white_house 
		cost = 6
		
		available = {
	    NOT = { has_war_with = POL }
	    }
		
		prerequisite = {
		focus = LIT_remember_russian_occupation
		focus = Lit_friends_in_the_white_house
		}
		
		completion_reward = {
		POL = {
		add_opinion_modifier = {
					target = LIT
					modifier = declaration_of_friendship
				}
		}
		add_opinion_modifier = {
					target = POL
					modifier = declaration_of_friendship
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_european_friends
		icon = align_to_europe
		x = 1
		y = 1
		relative_position_id = LIT_forgive_and_forgot 
		cost = 6
		
		available = {
			has_idea = idea_eu_member
		}
		
		prerequisite = {
		focus = LIT_remember_russian_occupation
		}
		
		prerequisite = {
		focus = LIT_forgive_and_forgot
		}
		
		completion_reward = {
		every_country = {
				limit = { has_idea = idea_eu_member }
				add_opinion_modifier = {
					target = LIT
					modifier = european_commitment
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

     focus = {
		id = LIT_prepare_for_attack_from_belarus
		icon = defence
		x = -1
		y = 1
		relative_position_id = LIT_forgive_and_forgot 
		cost = 6
		
		available = {
			has_idea = idea_eu_member
		}
		
		prerequisite = {
		focus = Lit_friends_in_the_white_house
		}
		
		prerequisite = {
		focus = LIT_forgive_and_forgot
		}
		
		completion_reward = {
		96 = {
				add_building_construction = {
					type = bunker
					province = 6281
					level = 1
					instant_build = yes
				}
			}
		96 = {
				add_building_construction = {
					type = bunker
					province = 9274
					level = 1
					instant_build = yes
				}
			}
		96 = {
				add_building_construction = {
					type = bunker
					province = 3320
					level = 1
					instant_build = yes
				}
			}
		96 = {
				add_building_construction = {
					type = bunker
					province = 9295
					level = 1
					instant_build = yes
				}
			}
		11 = {
				add_building_construction = {
					type = bunker
					province = 11498
					level = 1
					instant_build = yes
				}
			}
		11 = {
				add_building_construction = {
					type = bunker
					province = 11226
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_support_ba
		icon = dangerous_laws
		x = 1
		y = 1
		relative_position_id = LIT_nordic_baltic_eight 
		cost = 6
		
		available = {
	    NOT = { has_war_with = LAT }
		NOT = { has_war_with = EST }
	    }
		
		prerequisite = {
		focus = LIT_nordic_baltic_eight
		}
		
		completion_reward = {
		add_opinion_modifier = {
					target = LAT
					modifier = declaration_of_friendship
				}
		add_opinion_modifier = {
					target = EST
					modifier = declaration_of_friendship
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_bolster_NGPA
		icon = industry_military
		x = 1
		y = 1
		relative_position_id = LIT_support_ba 
		cost = 6
		
		available = {
	    has_completed_focus = LIT_establish_NGPA 
		}
		
		prerequisite = {
		focus = LIT_priotarise_defence
		focus = LIT_support_ba
		}
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_prepare_the_people
		icon = lithuanian_nationalist_propaganda
		x = 1
		y = 1
		relative_position_id = LIT_bolster_NGPA 
		cost = 6
		
		available = {
		}
		
		prerequisite = {
		focus = LIT_priotarise_defence
		}
		
		prerequisite = {
		focus = LIT_bolster_NGPA
		}
		
		completion_reward = {
		add_manpower = 15000
		add_war_support = 0.15
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_fortify_kalinigrad_border
		icon = city_fort
		x = -1
		y = 1
		relative_position_id = LIT_bolster_NGPA 
		cost = 6
		
		available = {
		}
		
		prerequisite = {
		focus = LIT_support_ba
		}
		
		prerequisite = {
		focus = LIT_bolster_NGPA
		}
		
		completion_reward = {
		188 = {
				add_building_construction = {
					type = bunker
					province = 3288
					level = 2
					instant_build = yes
				}
			}
			189 = {
				add_building_construction = {
					type = bunker
					province = 3337
					level = 2
					instant_build = yes
				}
			}
		189 = {
				add_building_construction = {
					type = bunker
					province = 6407
					level = 2
					instant_build = yes
				}
			}
		189 = {
				add_building_construction = {
					type = bunker
					province = 6407
					level = 2
					instant_build = yes
				}
			}
		189 = {
				add_building_construction = {
					type = bunker
					province = 11312
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_priotarise_defence
		icon = military_sphere
		x = 3
		y = 1
		relative_position_id = LIT_nordic_baltic_eight 
		cost = 6
		
		available = {
	    
	    }
		
		prerequisite = {
		focus = LIT_nordic_baltic_eight
		}
		
		completion_reward = {
		every_unit_leader = {
				add_planning = 1
                add_defense = 1
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_lithuania_shall_survive
		icon = protect_lithuania
		x = 0
		y = 4
		relative_position_id = LIT_nordic_baltic_eight 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
		focus = LIT_european_friends
		}
		
        prerequisite = {
		focus = LIT_prepare_for_attack_from_belarus
		}

		prerequisite = {
		focus = LIT_fortify_kalinigrad_border
		}
		
		prerequisite = {
		focus = LIT_prepare_the_people
		}
		
		completion_reward = {
	    add_ideas = LIT_lithuania_forever
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_russian_financial_crisis
		icon = ruble_down
		x = 5
		y = 0
		cost = 6
		
		available = {
		OR = {
		has_completed_focus = LIT_the_elections
		has_completed_focus = LIT_cards_played_right
		}
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_fallen_exports
					add_idea = LIT_fallen_exports_2 
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_join_wto
		icon = align_to_wto
		x = -1
		y = 1
		relative_position_id = LIT_russian_financial_crisis 
		cost = 6
		
		available = {
		NOT = { has_completed_focus = LIT_end_of_lithuania_as_we_know_it }
		}
		
		mutually_exclusive = {
		focus = LIT_move_towards_autarky
		}

		prerequisite = {
			focus = LIT_russian_financial_crisis
		}
		
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_fallen_exports_2
					add_idea = LIT_wto_membership 
				}  
		}
		
		ai_will_do = {
			factor = 10
		}
	}
focus = {
		id = LIT_move_towards_autarky
		icon = embargo
		x = 1
		y = 1
		relative_position_id = LIT_russian_financial_crisis 
		cost = 6
		
		mutually_exclusive = {
		focus = LIT_join_wto
		}
		
		prerequisite = {
			focus = LIT_russian_financial_crisis
		}
		
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_fallen_exports_2
					add_idea = LIT_autarky_idea 
				}  
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

focus = {
		id = LIT_pass_the_law_on_food
		icon = agriculture
		x = -4
		y = 1
		relative_position_id = LIT_move_towards_autarky 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_move_towards_autarky
		    focus = LIT_join_wto
		}
		
		
		completion_reward = {
		add_ideas = LIT_quality_food
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_build_nuclear_power_plant
		icon = nuclear_weapons
		x = 0
		y = 2
		relative_position_id = LIT_pass_the_law_on_food 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_pass_the_law_on_food
		}
		
		
		completion_reward = {
		unlock_decision_tooltip = LIT_build_the_Visaginas_power_plant
		if = {
				limit = { NOT = { has_tech = atomic_research } }
				set_technology = { atomic_research = 1 }
				}
				else = {
					add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 1
				category = nuclear
			}
	    }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_create_Klaipeda_LNG_FSRU
		icon = oil_production
		x = -1
		y = 1
		relative_position_id = LIT_pass_the_law_on_food 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_pass_the_law_on_food
		}
		
		
		completion_reward = {
		random_owned_state = {
			prioritize = { 88 } 
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
					type = synthetic_refinery
					level = 1
					instant_build = yes
				    }
			}
			modify_building_resources = {
        	   building = synthetic_refinery
        	   resource = oil
        	   amount = 1
        	}
			modify_building_resources = {
        	   building = synthetic_refinery
        	   resource = rubber
        	   amount = 1
        	}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_establish_NGPA
		icon = military_fort
		x = -1
		y = 1
		relative_position_id = LIT_create_Klaipeda_LNG_FSRU 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_create_Klaipeda_LNG_FSRU
		}
		
		
		completion_reward = {
		custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Jonas_Klimantavicius 
		random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_steel_in_the_south
		icon = industry_steel
		x = 0
		y = 1
		relative_position_id = LIT_move_towards_autarky 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_move_towards_autarky
		    focus = LIT_join_wto
		}
		
		
		completion_reward = {
		random_owned_state = {
			    prioritize = { 189 }
				add_resource = { type = steel amount = 15 }
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_oil_in_the_west
		icon = oil_trade
		x = -2
		y = 1
		relative_position_id = LIT_move_towards_autarky 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_move_towards_autarky
		    focus = LIT_join_wto
		}
		
		
		completion_reward = {
		random_owned_state = {
				add_resource = { type = oil amount = 15 }
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_infrastructure_effort
		icon = infrastructure
		x = -1
		y = 1
		relative_position_id = LIT_steel_in_the_south 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_steel_in_the_south
		    focus = LIT_oil_in_the_west
		}
		
		
		completion_reward = {
		unlock_decision_tooltip = LIT_A12_highway
		unlock_decision_tooltip = LIT_A8_highway
		unlock_decision_tooltip = LIT_A5_highway
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_encourage_recycling
		icon = recycling
		x = -1
		y = 1
		relative_position_id = LIT_infrastructure_effort 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_infrastructure_effort
		}
		
		
		completion_reward = {
		unlock_decision_tooltip = LIT_establish_UAB
		unlock_decision_tooltip = LIT_expand_NEAUSTIMA
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_a_new_industrial_park
		icon = industry_civilian
		x = 1
		y = 1
		relative_position_id = LIT_infrastructure_effort 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_infrastructure_effort
		}
		
		
		completion_reward = {
		add_offsite_building = { type = industrial_complex level = 1 }
		add_ideas = LIT_the_Kruonis_industrial_park
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_university_expansions
		icon = research
		x = -1
		y = 1
		relative_position_id = LIT_a_new_industrial_park 
		cost = 6
		
		available = {
	    
	}
		prerequisite = {
			focus = LIT_build_nuclear_power_plant
			focus = LIT_expand_the_manufacturies
		}
		
		prerequisite = {
			focus = LIT_encourage_recycling
		}
		
		prerequisite = {
			focus = LIT_a_new_industrial_park
		}
		
		
		completion_reward = {
		add_research_slot = 1
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_support_the_fishing_industry
		icon = navy
		x = 2
		y = 1
		relative_position_id = LIT_move_towards_autarky 
		cost = 6
		
		available = {
	    owns_state = 189
	}
		
		prerequisite = {
			focus = LIT_move_towards_autarky
		    focus = LIT_join_wto
		}
		
		
		completion_reward = {
		189 = {
			add_extra_state_shared_building_slots = 1
			add_manpower = 50000
			add_building_construction = {
				type = naval_base
				level = 2
				province = 6314
				instant_build = yes
			}
		}
		188 = {
			add_extra_state_shared_building_slots = 1
			add_manpower = 50000
			add_building_construction = {
				type = naval_base
				level = 2
				province = 3288
				instant_build = yes
			}
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_create_an_automobile_industry
		icon = motorized
		x = 1
		y = 1
		relative_position_id = LIT_support_the_fishing_industry 
		cost = 6
		
		available = {
	   
	}
		
		prerequisite = {
			focus = LIT_support_the_fishing_industry
		}
		
		
		completion_reward = {
		add_ideas = idea_focus_generic_motorized_focus
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_expand_dockyard
		icon = naval_dockyards
		x = 1
		y = 1
		relative_position_id = LIT_create_an_automobile_industry 
		cost = 6
		
		available = {
	    owns_state = 188
	}
		
		prerequisite = {
			focus = LIT_create_an_automobile_industry
		}
		
		
		completion_reward = {
		188 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_expand_the_manufacturies
		icon = production2
		x = 0
		y = 2
		relative_position_id = LIT_support_the_fishing_industry 
		cost = 6
		
		available = {
	    
	}
		
		prerequisite = {
			focus = LIT_support_the_fishing_industry
		}
		
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
}

focus = {
		id = LIT_end_of_lithuania_as_we_know_it
		icon = burn_lithuania
		x = 24
		y = 12
		cost = 4
		
		available = {
		OR = {
		has_government = monarchist
		has_government = communist
		has_government = islamist
		}
		}
		
		completion_reward = {
		LIT = { country_event = LIT_events.10 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_back_to_the_past
		icon = romuva_leader
		x = 4
		y = 1
		relative_position_id = LIT_end_of_lithuania_as_we_know_it 
		cost = 4
		
    
		mutually_exclusive = {
		focus = LIT_the_revolution_strikes_back
		}
		
		mutually_exclusive = {
		focus = LIT_legitimize_the_regnecy
		}
		
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
			focus = LIT_end_of_lithuania_as_we_know_it
		}
		
		
		completion_reward = {
			LIT = { country_event = LIT_events.18 }
			add_popularity = {
				ideology = islamist
				popularity = 0.05
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_like_reds_did_to_us
		icon = guilotine_for_sinners
		x = -1
		y = 1
		relative_position_id = LIT_back_to_the_past 
		cost = 4
		
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
			focus = LIT_back_to_the_past
		}
		
		
		completion_reward = {
		LIT_fix_crisis_effect = yes
		add_popularity = {
				ideology = communist
				popularity = -0.1
			}
		every_owned_state = {
				limit = {
					is_controlled_by = ROOT
				}
				add_manpower = -25000
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_spread_our_religion
		icon = spread_paganism
		x = 1
		y = 1
		relative_position_id = LIT_back_to_the_past 
		cost = 4
		
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
			focus = LIT_back_to_the_past
		}
		
		
		completion_reward = {
		LIT_fix_crisis_effect = yes
		add_popularity = {
				ideology = communist
				popularity = -0.1
			}
		add_political_power = 15
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_paganise_the_conservatives
		icon = anschluss
		x = 0
		y = 1
		relative_position_id = LIT_spread_our_religion 
		cost = 4
		
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
			focus = LIT_spread_our_religion
		}
		
		prerequisite = {
			focus = LIT_like_reds_did_to_us
		}
		
		
		completion_reward = {
		custom_effect_tooltip = available_political_advisor
		show_ideas_tooltip = Inga_Ruginiene
		custom_effect_tooltip = available_political_advisor
		show_ideas_tooltip = adomas_buzinskas
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_support_from_farmers
		icon = agriculture
		x = -2

		y = 1
		relative_position_id = LIT_spread_our_religion 
		cost = 4
		
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
			focus = LIT_spread_our_religion
		}
		
		prerequisite = {
			focus = LIT_like_reds_did_to_us
		}
		
		
		completion_reward = {
		LIT = { country_event = LIT_events.19 }
		add_stability = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_the_revolution_strikes_back
		icon = communism2
		x = 0
		y = 1
		relative_position_id = LIT_end_of_lithuania_as_we_know_it 
		cost = 4
		
    
		mutually_exclusive = {
		focus = LIT_back_to_the_past
		}
		
		mutually_exclusive = {
		focus = LIT_legitimize_the_regnecy
		}
		
		available = {
	    has_government = communist
	}
		
		prerequisite = {
			focus = LIT_end_of_lithuania_as_we_know_it
		}
		
		
		completion_reward = {
			LIT = { country_event = LIT_events.15 }
			add_popularity = {
				ideology = communist
				popularity = 0.05
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_crush_the_monarchists
		icon = attack_monarchy3
		x = -1
		y = 1
		relative_position_id = LIT_the_revolution_strikes_back 
		cost = 4
		
		available = {
	    has_government = communist
	}
		
		prerequisite = {
			focus = LIT_the_revolution_strikes_back
		}
		
		
		completion_reward = {
			LIT = { country_event = LIT_events.16 }
			add_popularity = {
				ideology = monarchist
				popularity = -0.1
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_support_from_the_workers
		icon = construction4
		x = 1
		y = 1
		relative_position_id = LIT_the_revolution_strikes_back 
		cost = 4
		
		available = {
	    has_government = communist
	}
		
		prerequisite = {
			focus = LIT_the_revolution_strikes_back
		}
		
		
		completion_reward = {
			LIT = { country_event = LIT_events.17 }
			add_stability = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_tea_time_with_Ruginiene
		icon = align_to_inga
		x = 0
		y = 1
		relative_position_id = LIT_support_from_the_workers 
		cost = 4
		
		available = {
	    has_government = communist
	}
		
		prerequisite = {
			focus = LIT_crush_the_monarchists
		}
		
		prerequisite = {
			focus = LIT_support_from_the_workers
		}
		
		
		completion_reward = {
		custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Inga_Ruginiene
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_bow_down_and_make_way
		icon = demand_sudetenland
		x = -2
		y = 1
		relative_position_id = LIT_support_from_the_workers 
		cost = 4
		
		available = {
	    has_government = communist
	}
		
		prerequisite = {
			focus = LIT_crush_the_monarchists
		}
		
		prerequisite = {
			focus = LIT_support_from_the_workers
		}
		
		
		completion_reward = {
		add_political_power = 15
		add_stability = 0.05
		add_popularity = {
				ideology = communist
				popularity = 0.05
			}
		every_owned_state = {
				limit = {
					is_controlled_by = ROOT
				}
				add_manpower = -5000
		}
	}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = LIT_legitimize_the_regnecy
		icon = monarchy5
		x = -4
		y = 1
		relative_position_id = LIT_end_of_lithuania_as_we_know_it 
		cost = 4
		
        mutually_exclusive = {
		focus = LIT_back_to_the_past
		}
		
		mutually_exclusive = {
		focus = LIT_the_revolution_strikes_back
		}
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
			focus = LIT_end_of_lithuania_as_we_know_it
		}
		
		
		completion_reward = {
			LIT = { country_event = LIT_events.11 }
			add_popularity = {
				ideology = monarchist
				popularity = 0.05
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_the_counter_revolution
		icon = attack_communism
		x = -1
		y = 1
		relative_position_id = LIT_legitimize_the_regnecy 
		cost = 4
		
    
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
			focus = LIT_legitimize_the_regnecy
		}
		
		
		completion_reward = {
			LIT = { country_event = LIT_events.12 }
			add_popularity = {
				ideology = communist
				popularity = -0.05
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_promise_rich_nobility_titles
		icon = money
		x = 0
		y = 1
		relative_position_id = LIT_the_counter_revolution 
		cost = 4
		
    
		available = {
	    has_government = monarchist
	}
		
        prerequisite = {
		focus = LIT_promise_a_greater_lithuania
		}

		prerequisite = {
		focus = LIT_the_counter_revolution
		}
		
		
		completion_reward = {
			LIT = { country_event = LIT_events.14 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_promise_a_greater_lithuania
		icon = lithuanian_nationalist_propaganda
		x = 1
		y = 1
		relative_position_id = LIT_legitimize_the_regnecy 
		cost = 4
		
    
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
			focus = LIT_legitimize_the_regnecy
		}
		
		
		completion_reward = {
			LIT = { country_event = LIT_events.13 }
			add_war_support = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}

     focus = {
		id = LIT_bring_nobility_back_to_lithuania
		icon = align_to_nobility
		x = 0
		y = 1
		relative_position_id = LIT_promise_a_greater_lithuania 
		cost = 4
		
    
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_the_counter_revolution
		}
		
		prerequisite = {
			focus = LIT_promise_a_greater_lithuania
		}
		
		
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Krzysztof_Jaraczewski 
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = roman_dambski 
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Elizabeth_Plater_Zyberk 
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_cards_played_right
		icon = GFX_focus_SWE_all_cards_on_deck
		x = 5
		y = 1
		relative_position_id = LIT_promise_rich_nobility_titles 
		cost = 4
		
    
		available = {
		OR = {
		has_government = monarchist
		has_government = communist
		has_government = islamist
		}
		}
		
		prerequisite = {
		focus = LIT_support_from_farmers
		focus = LIT_bow_down_and_make_way
		focus = LIT_promise_rich_nobility_titles
		}
		
		prerequisite = {
		focus = LIT_paganise_the_conservatives
		focus = LIT_tea_time_with_Ruginiene
		focus = LIT_bring_nobility_back_to_lithuania
		}
		
		
		completion_reward = {
		unlock_decision_category_tooltip = LIT_take_back_the_country_category
		LIT_fix_crisis_effect = yes
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_offer_Eberhard_the_crown
		icon = Mindaugas_the_third_goal
		x = -13
		y = 1
		relative_position_id = LIT_cards_played_right 
		cost = 6
		
        mutually_exclusive = {
		focus = LIT_laimas_destiny
		}

		mutually_exclusive = {
		focus = LIT_the_peoples_seimas
		}
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_cards_played_right
		}
		
		completion_reward = {
		create_country_leader = {
				name = "Mindaugas III"
				ideology = absolute_monarchist
				picture = "Mindaugas_the_third.dds"
		        traits = { 
	            friend_of_germany
                still_learning_lithuanian
	}
		}
		add_stability = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_learn_lithuanian
		icon = learn_lithuanian_culture
		x = 1
		y = 1
		relative_position_id = LIT_offer_Eberhard_the_crown 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_offer_Eberhard_the_crown
		}
		
		completion_reward = {
		remove_country_leader_trait = still_learning_lithuanian
		add_political_power = 50
		add_stability = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_restore_the_nobility
		icon = restore_nobility
		x = -1
		y = 1
		relative_position_id = LIT_offer_Eberhard_the_crown 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_offer_Eberhard_the_crown
		}
		
		completion_reward = {
		add_ideas = HUN_nobility  
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_enforce_absolute_monarchy
		icon = monarchy3
		x = 1
		y = 1
		relative_position_id = LIT_restore_the_nobility 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_learn_lithuanian
		}
		
		prerequisite = {
		focus = LIT_restore_the_nobility
		}
		
		completion_reward = {
		add_country_leader_trait = Absolute_monarch_weaker
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_establish_the_royal_guard
		icon = royal_guard
		x = -2
		y = 1
		relative_position_id = LIT_enforce_absolute_monarchy 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_enforce_absolute_monarchy
		}
		
		completion_reward = {
		custom_effect_tooltip = ROM_royal_guards_divisions_tt
		add_ideas = LIT_the_royal_guard	
			hidden_effect = {
					division_template = {
						name = "Royal Guard"
						priority = 2
						regiments = {
							infantry = { x = 0 y = 0 }
							infantry = { x = 0 y = 1 }
							infantry = { x = 0 y = 2 }
				
		    	   		 	infantry = { x = 1 y = 0 }
							infantry = { x = 1 y = 1 }
							infantry = { x = 1 y = 2 }
				
		    	   		 	infantry = { x = 2 y = 0 }
							mot_artillery_brigade = { x = 2 y = 1 }
							mot_artillery_brigade = { x = 2 y = 2 }
						}
						support = {
							engineer = { x = 0 y = 0 }
							recon = { x = 0 y = 1 }
						}
					}
	}	
	
	random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 10 }
					create_unit = {
						division = "name = \"Royal Guard\" division_template = \"Royal Guard\" start_experience_factor = 1.0" 
						owner = LIT
					}
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_a_shining_example
		icon = special_forces
		x = 0
		y = 2
		relative_position_id = LIT_establish_the_royal_guard 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_establish_the_royal_guard
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_the_royal_guard
					add_idea = LIT_the_royal_guard_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_the_peoples_king
		icon = monarchy
		x = 0
		y = 1
		relative_position_id = LIT_enforce_absolute_monarchy 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_enforce_absolute_monarchy
		}
		
		completion_reward = {
		add_country_leader_trait = LIT_peoples_king_trait
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_royal_education
		icon = tech_sharing
		x = -1
		y = 1
		relative_position_id = LIT_the_peoples_king 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_the_peoples_king
		}
		
		completion_reward = {
		add_popularity = {
				ideology = monarchist
				popularity = 0.05
			}
		add_research_slot = 1
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_legacy_of_mindagus_the_2
		icon = demand_territory2
		x = 1
		y = 1
		relative_position_id = LIT_the_peoples_king 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_the_peoples_king
		}
		
		completion_reward = {
		add_stability = 0.1
		add_war_support = 0.05
		add_political_power = 50
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_prepare_for_war
		icon = GFX_focus_generic_license_production
		x = -1
		y = 1
		relative_position_id = LIT_legacy_of_mindagus_the_2 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_legacy_of_mindagus_the_2
		}
		
		prerequisite = {
		focus = LIT_royal_education
		}
		
		completion_reward = {
		add_timed_idea = {
				idea = LIT_war_preparations
				days = 200
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_legacy_of_the_grand_duchy
		icon = attack_monarchist_lithuania
		x = 0
		y = 1
		relative_position_id = LIT_prepare_for_war 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_prepare_for_war
		}
		
		prerequisite = {
		focus = LIT_establish_the_ka
		}
		
		prerequisite = {
		focus = LIT_a_shining_example
		}
		
		completion_reward = {
		add_ideas = LIT_not_a_duchy_but_a_great_kingdom
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_dont_repeat_mistakes_of_the_past
		icon = political_pressure_purple
		x = -1
		y = 1
		relative_position_id = LIT_legacy_of_the_grand_duchy 
		cost = 6
		
		mutually_exclusive = {
		focus = LIT_join_the_central_powers
		}
		
		available = {
		is_subject = no
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_legacy_of_the_grand_duchy
		}

		completion_reward = {
		add_political_power = 50
		set_rule = { can_create_factions = yes }
		set_rule = {
				can_join_factions = no
			}
			 create_faction = LIT_the_lithuanian_sphere
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_reunite_with_belarus
		icon = destroy_establishment
		x = -1
		y = 1
		relative_position_id = LIT_dont_repeat_mistakes_of_the_past 
		cost = 6
		
		bypass = {
		NOT = { country_exists = BLR } 
		}
		
		available = {
		has_completed_focus = LIT_bring_baltic_back_into_the_fold
		has_government = monarchist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_dont_repeat_mistakes_of_the_past
		}

		will_lead_to_war_with = BLR
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = BLR
			}
		every_state = {
					limit = { is_core_of = BLR }
					add_core_of = LIT
				}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_the_Lublin_union_on_our_terms
		icon = attack_poland
		x = -1
		y = 1
		relative_position_id = LIT_reunite_with_belarus 
		cost = 6
		
		bypass = {
		NOT = { country_exists = POL } 
		}
		
		available = {
		has_government = monarchist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_reunite_with_belarus
		}

		will_lead_to_war_with = POL
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = POL
			}
		97 = {
			add_core_of = LIT
				}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_cruch_russia
		icon = attack_russia
		x = 1
		y = 1
		relative_position_id = LIT_the_Lublin_union_on_our_terms 
		cost = 6
		
		bypass = {
		NOT = { country_exists = SOV } 
		}
		
		available = {
		has_government = monarchist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_mass_military_build_up
		}
		
		prerequisite = {
		focus = LIT_the_Lublin_union_on_our_terms
		}

		will_lead_to_war_with = SOV
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = SOV
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
    
    focus = {
		id = LIT_mass_military_build_up
		icon = military_fort
		x = 0
		y = 2
		relative_position_id = LIT_dont_repeat_mistakes_of_the_past 
		cost = 6
		

		available = {
		is_subject = no
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_dont_repeat_mistakes_of_the_past
		}

		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_bring_baltic_back_into_the_fold
		icon = war_in_baltic
		x = 1
		y = 1
		relative_position_id = LIT_dont_repeat_mistakes_of_the_past 
		cost = 6
		
    
		available = {
	    has_government = monarchist
	}
	
		prerequisite = {
		focus = LIT_join_the_central_powers
		focus = LIT_dont_repeat_mistakes_of_the_past
		}

		bypass = {
		NOT = { country_exists = LAT } 
		NOT = { country_exists = EST } 
		}
		
		will_lead_to_war_with = EST
		will_lead_to_war_with = LAT
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = EST
			}
		create_wargoal = {
				type = annex_everything
				target = LAT
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	

	focus = {
		id = LIT_join_the_central_powers
		icon = LIT_ally_with_kaiserreich
		x = 1
		y = 1
		relative_position_id = LIT_legacy_of_the_grand_duchy 
		cost = 6
		
		available = {
		GER = {
		has_government = monarchist
		is_faction_leader = yes
		}
	    has_government = monarchist
	}
		
		mutually_exclusive = {
		focus = LIT_dont_repeat_mistakes_of_the_past
		}
		
		prerequisite = {
		focus = LIT_legacy_of_the_grand_duchy
		}

		completion_reward = {
		GER = { country_event = LIT_events.25 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_german_settlers_and_investors
		icon = german_empire_factory
		x = 1
		y = 1
		relative_position_id = LIT_bring_baltic_back_into_the_fold 
		cost = 6
		
    
		available = {
	    is_in_faction_with = GER
	    has_government = monarchist
	}
	
		prerequisite = {
		focus = LIT_join_the_central_powers
		}
		
		bypass = {
		}
		
		completion_reward = {
		 random_owned_state = {
				add_manpower = 100000
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_a_refomed_dream
		icon = national_greatness
		x = 1
		y = 1
		relative_position_id = LIT_german_settlers_and_investors 
		cost = 6
		
    
		available = {
	    is_in_faction_with = GER
	    has_government = monarchist
	}
	
		prerequisite = {
		focus = LIT_prussian_discipline
		}
		
		prerequisite = {
		focus = LIT_german_settlers_and_investors
		}
		
		bypass = {
		}
		
		completion_reward = {
		94 = {
			add_core_of = LIT
				}
		808 = {
			add_core_of = LIT
				}
		95 = {
			add_core_of = LIT
				}
		190 = {
			add_core_of = LIT
				}
		97 = {
			add_core_of = LIT
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_german_military_advisers
		icon = military_mission
		x = 1
		y = 1
		relative_position_id = LIT_join_the_central_powers 
		cost = 6
		
    
		available = {
	    is_in_faction_with = GER
	    has_government = monarchist
	}
	
		prerequisite = {
		focus = LIT_join_the_central_powers
		}
		
		bypass = {
		}
		
		completion_reward = {
		add_ideas = HUN_foreign_military_advisors
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_prussian_discipline
		icon = military_sphere
		x = 1
		y = 1
		relative_position_id = LIT_german_military_advisers 
		cost = 6
		
    
		available = {
	    is_in_faction_with = GER
	    has_government = monarchist
	}
	
		prerequisite = {
		focus = LIT_german_military_advisers
		}
		
		bypass = {
		}
		
		completion_reward = {
		add_manpower = 10000
		add_war_support = 0.1
		army_experience = 15
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_the_kings_investments
		icon = cool_subsidy_industry
		x = 2
		y = 1
		relative_position_id = LIT_enforce_absolute_monarchy 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_enforce_absolute_monarchy
		}
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_establish_the_ka
		icon = GFX_focus_generic_combined_arms
		x = 0
		y = 2
		relative_position_id = LIT_the_kings_investments 
		cost = 6
		
		available = {
	    has_government = monarchist
	}
		
		prerequisite = {
		focus = LIT_the_kings_investments
		}
		
		completion_reward = {
		add_ideas = LIT_royal_arsenals
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_laimas_destiny
		icon = LIT_our_destiny
		x = 13
		y = 1
		relative_position_id = LIT_cards_played_right 
		cost = 6
		
        mutually_exclusive = {
		focus = LIT_offer_Eberhard_the_crown
		}
		
		mutually_exclusive = {
		focus = LIT_the_peoples_seimas
		}
		
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_cards_played_right
		}
		
		completion_reward = { #Mindaugas_the_third
		add_political_power = 50
		add_stability = 0.05
		add_war_support = 0.1
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_an_army_of_pesants
		icon = army_of_pesants
		x = 2
		y = 1
		relative_position_id = LIT_laimas_destiny 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_laimas_destiny
		}
		
		completion_reward = {
		add_ideas = LIT_the_pesants_army_idea
		custom_effect_tooltip = LIT_spawn_three_pesant_div
		hidden_effect = {
					division_template = {
						name = "Pesants"
						priority = 1
						regiments = {
							infantry = { x = 0 y = 0 }
							infantry = { x = 0 y = 1 }
							infantry = { x = 0 y = 2 }
				
		    	   		 	infantry = { x = 1 y = 0 }
							infantry = { x = 1 y = 1 }
							infantry = { x = 1 y = 2 }
				
		    	   		 	infantry = { x = 2 y = 0 }
		
						}
						support = {
						}
					}
			random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 12 }
					create_unit = {
						division = "name = \"Pesants 1\" division_template = \"Pesants\" start_experience_factor = 0.1" 
						owner = LIT
					}
				}
            random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 12 }
					create_unit = {
						division = "name = \"Pesants 2\" division_template = \"Pesants\" start_experience_factor = 0.1" 
						owner = LIT
					}
				}
				random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 12 }
					create_unit = {
						division = "name = \"Pesants 3\" division_template = \"Pesants\" start_experience_factor = 0.1" 
						owner = LIT
					}
				}
		   }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
   
    focus = {
		id = LIT_expand_the_folk_music_grup
		icon = military_deal
		x = 1
		y = 1
		relative_position_id = LIT_an_army_of_pesants 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_an_army_of_pesants
		}
	
		completion_reward =  {
		add_political_power = 50
		add_ideas = LIT_folk_music_to_soldiers
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_learn_from_the_dievs_sons
		icon = skull
		x = 1
		y = 1
		relative_position_id = LIT_expand_the_folk_music_grup 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_expand_the_folk_music_grup
		}
	
		completion_reward =  {
		army_experience = 15
		swap_ideas = { 
					remove_idea = LIT_the_pesants_army_idea
					add_idea = LIT_the_pesants_army_idea_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_spirit_of_the_Kalevelis
		icon = GFX_focus_generic_tank_production
		x = -1
		y = 1
		relative_position_id = LIT_expand_the_folk_music_grup 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_expand_the_folk_music_grup
		}
	
		completion_reward =  {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_hunt_them_down
		icon = entente
		x = 1
		y = 1
		relative_position_id = LIT_spirit_of_the_Kalevelis 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_learn_from_the_dievs_sons
		}
		
		prerequisite = {
		focus = LIT_spirit_of_the_Kalevelis
		}
	
		completion_reward =  {
		swap_ideas = { 
					remove_idea = LIT_the_pesants_army_idea_2
					add_idea = LIT_the_pesants_army_idea_3
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_war_and_thunder
		icon = war_and_thunder
		x = -1
		y = 1
		relative_position_id = LIT_hunt_them_down 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_hunt_them_down
		}
		

		completion_reward =  {
		custom_effect_tooltip = LIT_spawn_tank
		hidden_effect = {
		division_template = {
								name = "Armored Division"
								priority = 2
								regiments = {
									modern_armor = { x = 0 y = 0 }
									modern_armor = { x = 0 y = 1 }
						
				    	   		 	modern_armor = { x = 1 y = 0 }
									modern_armor = { x = 1 y = 1 }
						
				    	   		 	motorized = { x = 2 y = 0 }
									motorized = { x = 2 y = 1 }

				    	   		 	motorized = { x = 3 y = 0 }
									motorized = { x = 3 y = 1 }
								}
								support = {
									engineer = { x = 0 y = 0 }
									artillery = { x = 0 y = 1 }
									recon = { x = 0 y = 2 }
								}
							}
		random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 96 }
					create_unit = {
						division = "name = \"Armored Division\" division_template = \"Armored Division\" start_experience_factor = 0.7" 
						owner = LIT
					}
				}
		}
		swap_ideas = { 
					remove_idea = LIT_the_pesants_army_idea_3
					add_idea = LIT_the_pesants_army_idea_4
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_rebuild_the_temples
		icon = construction3
		x = -2
		y = 1
		relative_position_id = LIT_laimas_destiny 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_laimas_destiny
		}
		
		completion_reward = {
		add_ideas = LIT_Rickoyotos_are_back
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_Gabijas_protection
		icon = defence
		x = -1
		y = 1
		relative_position_id = LIT_rebuild_the_temples 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_rebuild_the_temples
		}
		
		completion_reward = {
		hidden_effect = { remove_ideas = population_growth_decline }
		add_ideas = population_growth_stagnation
		swap_ideas = { 
					remove_idea = LIT_Rickoyotos_are_back
					add_idea = LIT_Rickoyotos_are_back_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	 focus = {
		id = LIT_a_call_to_dispora
		icon = concessions
		x = -1
		y = 1
		relative_position_id = LIT_Gabijas_protection 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_Gabijas_protection
		}
		
		completion_reward = {
		random_owned_state = {
				add_manpower = 100000
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_Bangputys_spirit
		icon = coastal_fort
		x = 1
		y = 1
		relative_position_id = LIT_Gabijas_protection 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_Gabijas_protection
		}
		
		completion_reward = {
		add_ideas = LIT_to_blow_the_waves
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_ally_with_Dievturiba
		icon = national_unity
		x = -1
		y = 1
		relative_position_id = LIT_Bangputys_spirit 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_a_call_to_dispora
		}
		
		prerequisite = {
		focus = LIT_Bangputys_spirit
		}
		
		completion_reward = {
		custom_effect_tooltip = ROM_royal_guards_divisions_tt
			hidden_effect = {
					division_template = {
						name = "Volunteers"
						priority = 2
						regiments = {
							infantry = { x = 0 y = 0 }
							infantry = { x = 0 y = 1 }
							infantry = { x = 0 y = 2 }
				
		    	   		 	infantry = { x = 1 y = 0 }
							infantry = { x = 1 y = 1 }
							infantry = { x = 1 y = 2 }
				
		    	   		 	infantry = { x = 2 y = 0 }
							mot_artillery_brigade = { x = 2 y = 1 }
							mot_artillery_brigade = { x = 2 y = 2 }
						}
						support = {
							engineer = { x = 0 y = 0 }
							recon = { x = 0 y = 1 }
						}
					}	
	random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 10 }
					create_unit = {
						division = "name = \"Volunteers\" division_template = \"Volunteers\" start_experience_factor = 1.0" 
						owner = POL
					}
				}
			}
		add_timed_idea = {
				idea = LIT_allies_in_other_balts
				days = 200
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_neo_pagan_take_baltic
		icon = war_in_baltic
		x = 1
		y = 1
		relative_position_id = LIT_ally_with_Dievturiba 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_ally_with_Dievturiba
		}

		bypass = {
		NOT = { country_exists = LAT } 
		NOT = { country_exists = EST } 
		}
		
		will_lead_to_war_with = EST
		will_lead_to_war_with = LAT
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = EST
			}
		create_wargoal = {
				type = annex_everything
				target = LAT
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_return_to_the_countryside
		icon = improve_lithuanian_farms
		x = 0
		y = 1
		relative_position_id = LIT_laimas_destiny 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_laimas_destiny
		}
		
		completion_reward = {
		unlock_decision_category_tooltip = LIT_farming_category
		add_to_variable = {
				var = LIT_show_food_production_var
				value = 1
			}
		add_ideas = LIT_farming_traditions
		hidden_effect = {
			set_country_flag = LIT_returned_to_the_countryside
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_countinue_deindustrialization
		icon = destroy_factory
		x = -1
		y = 1
		relative_position_id = LIT_return_to_the_countryside 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_return_to_the_countryside
		}
		
		completion_reward = {
		random_owned_state = {
				add_manpower = 50000
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_manpower = 50000
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}



	focus = {
		id = LIT_mead_production
		icon = mead_production
		x = 1
		y = 1
		relative_position_id = LIT_return_to_the_countryside 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_return_to_the_countryside
		}
		
		completion_reward = {
		add_to_variable = {
				var = LIT_show_food_production_var
				value = 1
			}
		custom_effect_tooltip = LIT_increase_food_production_by_1
		swap_ideas = { 
					remove_idea = LIT_farming_traditions
					add_idea = LIT_farming_traditions_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_connect_the_villages
		icon = build_road
		x = -1
		y = 1
		relative_position_id = LIT_mead_production 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_countinue_deindustrialization
		focus = LIT_mead_production
		}
		
		completion_reward = {
		every_owned_state = {
				limit = {
					is_controlled_by = ROOT
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_the_wajdelota_class
		icon = wajdelota_class
		x = -1
		y = 1
		relative_position_id = LIT_connect_the_villages 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_countinue_deindustrialization
		}
		
		prerequisite = {
		focus = LIT_connect_the_villages
		}
		
		completion_reward = {
		add_popularity = {
				ideology = islamist
				popularity = 0.15
			}
		add_research_slot = 1
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_will_hence_clensing
		icon = air_production
		x = 1
		y = 1
		relative_position_id = LIT_connect_the_villages 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_mead_production
		}
		
		prerequisite = {
		focus = LIT_connect_the_villages
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_farming_traditions_2
					add_idea = LIT_farming_traditions_3
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_the_bread_basket_of_europe
		icon = european_farming
		x = -1
		y = 1
		relative_position_id = LIT_will_hence_clensing 
		cost = 6
		
    
		available = {
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_will_hence_clensing
		}
		
		prerequisite = {
		focus = LIT_the_wajdelota_class
		}
		
		completion_reward = {
		add_to_variable = {
				var = LIT_show_food_production_var
				value = 2
			}
		custom_effect_tooltip = LIT_increase_food_production_by_2
		swap_ideas = { 
					remove_idea = LIT_farming_traditions_3
					add_idea = LIT_farming_traditions_4
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_revive_the_pagan_emipre
		icon = national_greatness
		x = 0
		y = 1
		relative_position_id = LIT_the_bread_basket_of_europe 
		cost = 6
		
    
		available = {
	    NOT = { country_exists = LAT } 
		NOT = { country_exists = EST } 
	    has_government = islamist
	}
		
		prerequisite = {
		focus = LIT_war_and_thunder
		}
		
		prerequisite = {
		focus = LIT_the_bread_basket_of_europe
		}
		
		prerequisite = {
		focus = LIT_neo_pagan_take_baltic
		}
		
		completion_reward = {
		 add_war_support = 0.06
		 add_stability = 0.05
		 add_political_power = 50
		 every_state = {
					limit = { is_core_of = LAT }
					add_core_of = LIT
				}
	     every_state = {
					limit = { is_core_of = EST }
					add_core_of = LIT
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_revenge_for_christianization
		icon = renounce_treaty
		x = 1
		y = 1
		relative_position_id = LIT_revive_the_pagan_emipre 
		cost = 6
		
		bypass = {
		NOT = { country_exists = POL } 
		}
		
		available = {
		has_government = islamist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_revive_the_pagan_emipre
		}

		will_lead_to_war_with = POL
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = POL
			}
		97 = {
			add_core_of = LIT
				}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_our_rightful_land
		icon = territorial_claims
		x = -1
		y = 1
		relative_position_id = LIT_revive_the_pagan_emipre 
		cost = 6
		
		bypass = {
		NOT = { country_exists = UKR } 
		NOT = { country_exists = BLR } 
		}
		
		available = {
		has_government = islamist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_revive_the_pagan_emipre
		}

		will_lead_to_war_with = BLR
		will_lead_to_war_with = UKR
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = BLR
			}
		create_wargoal = {
				type = annex_everything
				target = UKR
			}
		every_state = {
					limit = { is_core_of = BLR }
					add_core_of = LIT
				}
		every_state = {
					limit = { is_core_of = UKR }
					add_core_of = LIT
				}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_europe_under_paganism_again
		icon = pagan_europe
		x = 1
		y = 1
		relative_position_id = LIT_our_rightful_land 
		cost = 6
		
		bypass = {
		
		}
		
		available = {
		has_government = islamist
		is_subject = no
		}
		
		prerequisite = {
		focus = LIT_our_rightful_land
		}
		
		prerequisite = {
		focus = LIT_revenge_for_christianization
		}

		completion_reward = {
		add_ideas = LIT_spreading_paganism
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_the_peoples_seimas
		icon = communist_government
		x = 0
		y = 1
		relative_position_id = LIT_cards_played_right 
		cost = 6
		
    
		available = {
	    has_government = communist
	}
		
		mutually_exclusive = {
		focus = LIT_offer_Eberhard_the_crown
		}
		
		mutually_exclusive = {
		focus = LIT_laimas_destiny
		}
		
		prerequisite = {
		focus = LIT_cards_played_right
		}
		
		completion_reward = {
		add_ideas = LIT_communist_seimas
		unlock_decision_category_tooltip = LIT_the_peoples_seimas_category
		add_to_variable = {
				var = LIT_communist_influance
				value = 50
			}
		add_to_variable = {
				var = LIT_socialist_influance
				value = 50
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_deal_with_reactionaries
		icon = question_of_reactionaries
		x = 6
		y = 1
		relative_position_id = LIT_the_peoples_seimas 
		cost = 6
		
    
		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_the_peoples_seimas
		}
		
		completion_reward = {
		LIT = { country_event = LIT_events.24 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_secret_police
		icon = red_secret_police
		x = 1
		y = 1
		relative_position_id = LIT_deal_with_reactionaries 
		cost = 6
		
    
		available = {
	    custom_trigger_tooltip = { 
		check_variable = { LIT_communist_influance > LIT_socialist_influance }
		tooltip = LIT_communist_influance_larger_tt
		}
		has_government = communist
	}
		
		mutually_exclusive = {
		focus = LIT_reconciliation
		}
		
		prerequisite = {
		focus = LIT_deal_with_reactionaries
		}
		
		completion_reward = {
		add_ideas = LIT_secret_police_idea
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_establish_gulags
		icon = GFX_focus_CZE_german_puppet
		x = 0
		y = 1
		relative_position_id = LIT_secret_police 
		cost = 6
		
    
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_secret_police
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_secret_police_idea
					add_idea = LIT_secret_police_idea_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_reconciliation
		icon = major_alliance
		x = -1
		y = 1
		relative_position_id = LIT_deal_with_reactionaries 
		cost = 6
		
        mutually_exclusive = {
		focus = LIT_secret_police
		}
		
		available = {
	    custom_trigger_tooltip = {
		check_variable = { LIT_socialist_influance > LIT_communist_influance }
		tooltip = LIT_socialist_influance_larger_tt
		}
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_deal_with_reactionaries
		}
		
		completion_reward = {
		add_ideas = LIT_reconciliation_idea
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_modern_and_popular_police
		icon = red_police_force
		x = 0
		y = 1
		relative_position_id = LIT_reconciliation 
		cost = 6
		
    
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_reconciliation
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_reconciliation_idea
					add_idea = LIT_reconciliation_idea_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_towards_a_socialist_utopia
		icon = communism5
		x = 1
		y = 2
		relative_position_id = LIT_modern_and_popular_police 
		cost = 6
		
    
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_establish_gulags
		focus = LIT_modern_and_popular_police
		}
		
		completion_reward = {
		add_manpower = 2500
		add_stability = 0.05
		add_war_support = 0.05
		add_political_power = 50
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_a_new_five_year_plan
		icon = communism8
		x = 0
		y = 1
		relative_position_id = LIT_the_peoples_seimas 
		cost = 6
		
    
		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_the_peoples_seimas
		}
		
		completion_reward = {
		unlock_decision_category_tooltip = LIT_the_five_year_plan_category
		LIT = { country_event = LIT_events.23 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_mass_nationalization
		icon = seize_property
		x = 1
		y = 1
		relative_position_id = LIT_a_new_five_year_plan 
		cost = 6
		
        mutually_exclusive = {
		focus = LIT_slow_and_limited_nationalization
		}
		
		available = {
	    custom_trigger_tooltip = { 
		check_variable = { LIT_communist_influance > LIT_socialist_influance }
		tooltip = LIT_communist_influance_larger_tt
		}
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_a_new_five_year_plan
		}
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		custom_effect_tooltip = LIT_increase_communist_influance
		add_to_variable = {
				var = LIT_communist_influance
				value = 2
			}
		add_to_variable = {
				var = LIT_socialist_influance
				value = -2
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_agricultural_collectivization
		icon = agricultural_collectivization_propaganda
		x = 0
		y = 1
		relative_position_id = LIT_mass_nationalization 
		cost = 6
		
    
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_mass_nationalization
		}
		
		completion_reward = {
		add_ideas = LIT_collectivised_agrculture
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_comman_ownership
		icon = national_unity_red
		x = 2
		y = 1
		relative_position_id = LIT_mass_nationalization 
		cost = 6
		
    
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_mass_nationalization
		}
		
		completion_reward = {
		add_ideas = LIT_everyone_owns_everything
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_slow_and_limited_nationalization
		icon = communist_a_deal_with_capitalism
		x = -1
		y = 1
		relative_position_id = LIT_a_new_five_year_plan 
		cost = 6
		
        mutually_exclusive = {
		focus = LIT_mass_nationalization
		}
		
		available = {
	    custom_trigger_tooltip = {
		check_variable = { LIT_socialist_influance > LIT_communist_influance }
		tooltip = LIT_socialist_influance_larger_tt
		}
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_a_new_five_year_plan
		}
		
		completion_reward = {
		add_ideas = LIT_limited_nationalization
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		custom_effect_tooltip = LIT_increase_socialist_influance
		add_to_variable = {
				var = LIT_communist_influance
				value = -2
			}
		add_to_variable = {
				var = LIT_socialist_influance
				value = 2
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_learn_from_sme
		icon = maoism
		x = 0
		y = 1
		relative_position_id = LIT_slow_and_limited_nationalization 
		cost = 6
		
    
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_slow_and_limited_nationalization
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_limited_nationalization
					add_idea = LIT_limited_nationalization_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_keep_them_limited
		icon = industry_democratic3
		x = -2
		y = 1
		relative_position_id = LIT_slow_and_limited_nationalization 
		cost = 6
		
    
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_slow_and_limited_nationalization
		}
		
		completion_reward = {
		add_ideas = LIT_humane_capitalism
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_quality_free_education_for_all
		icon = scientific_exchange
		x = 0
		y = 1
		relative_position_id = LIT_learn_from_sme 
		cost = 6
		
    
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_keep_them_limited
		}
		
		prerequisite = {
		focus = LIT_learn_from_sme
		}
		
		completion_reward = {
		add_stability = 0.05
		add_research_slot = 1
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_education_only_for_party_members
		icon = communist_research
		x = 2
		y = 1
		relative_position_id = LIT_learn_from_sme 
		cost = 6
		
    
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_comman_ownership
		}
		
		prerequisite = {
		focus = LIT_agricultural_collectivization
		}
		
		completion_reward = {
		add_popularity = {
				ideology = communist
				popularity = 0.05
			}
		add_research_slot = 1
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_the_arsenal_of_socialism
		icon = communist_arms_factory
		x = -1
		y = 1
		relative_position_id = LIT_education_only_for_party_members 
		cost = 6
		
    
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_quality_free_education_for_all
		focus = LIT_education_only_for_party_members
		}
		
		completion_reward = {
		custom_effect_tooltip = LIT_increase_socialist_influance
		add_to_variable = {
				var = LIT_communist_influance
				value = -2
			}
		add_to_variable = {
				var = LIT_socialist_influance
				value = 2
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		add_ideas = LIT_the_arsenal_of_socialism_idea
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_liberate_the_baltic
		icon = commie_attack_baltic
		x = 0
		y = 1
		relative_position_id = LIT_the_arsenal_of_socialism 
		cost = 6
		
    
		bypass = {
		NOT = { country_exists = LAT } 
		NOT = { country_exists = EST } 
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_the_arsenal_of_socialism
		}
		
		prerequisite = {
		focus = LIT_towards_a_socialist_utopia
		}
		
		prerequisite = {
		focus = LIT_finish_building_the_red_army
		}
		
		will_lead_to_war_with = EST
		will_lead_to_war_with = LAT
		completion_reward = {
		create_wargoal = {
				type = annex_everything
				target = EST
			}
		create_wargoal = {
				type = annex_everything
				target = LAT
			}
		set_rule = { can_create_factions = yes }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_the_socialist_union_of_baltic
		icon = commie_proclaim_united_baltic
		x = 0
		y = 1
		relative_position_id = LIT_liberate_the_baltic 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		NOT = { country_exists = LAT }
		NOT = { country_exists = EST }
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_liberate_the_baltic
		}
		
		completion_reward = {
		set_cosmetic_tag = baltic
		add_war_support = 0.06
		 add_stability = 0.05
		 add_political_power = 50
		 every_state = {
					limit = { is_core_of = LAT }
					add_core_of = LIT
				}
	     every_state = {
					limit = { is_core_of = EST }
					add_core_of = LIT
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_vote_them_out
		icon = democracy_destroys_communism
		x = 2
		y = 1
		relative_position_id = LIT_the_socialist_union_of_baltic 
		cost = 6
		
    
		bypass = {
		}
		
		mutually_exclusive = {
		focus = LIT_shut_down_the_socialists
		}
		
		available = {
		custom_trigger_tooltip = {
		check_variable = { LIT_socialist_influance > LIT_communist_influance }
		tooltip = LIT_socialist_influance_larger_tt
		}
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_the_socialist_union_of_baltic
		}
		
		completion_reward = {
		set_country_flag = LIT_disable_seimas_decisions
		hidden_effect = {
		create_country_leader = {
				name = "Giedriu Grabauskas"
				ideology = marxist
				picture = "Giedriu_Grabauskas.dds"
		}
		}
		custom_effect_tooltip = LIT_socialist_will_take_full_control_tt
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_work_with_the_unions
		icon = union_cooperation
		x = 2
		y = 1
		relative_position_id = LIT_vote_them_out 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_vote_them_out
		}
		
		completion_reward = {
		add_ideas = LIT_supported_unions
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_asure_the_people
		icon = democracy
		x = 0
		y = 1
		relative_position_id = LIT_work_with_the_unions 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_work_with_the_unions
		}
		
		completion_reward = {
		add_ideas = government_system_presidential_republic
		add_ideas = immigration_policy_loose_regulations
		add_ideas = civil_liberties_limited
		add_stability = 0.1
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_economic_integration
		icon = industry_communist2
		x = 0
		y = 1
		relative_position_id = LIT_vote_them_out 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_vote_them_out
		}
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
    focus = {
		id = LIT_a_welfare_state
		icon = concessions
		x = 0
		y = 1
		relative_position_id = LIT_economic_integration 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_economic_integration
		}
		
		completion_reward = {
		add_ideas = welfare_considerable_assistance
		add_political_power = 50
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_shut_down_the_socialists
		icon = attack_democracy2
		x = -2
		y = 1
		relative_position_id = LIT_the_socialist_union_of_baltic 
		cost = 6
		
    
		bypass = {
		}
		
		mutually_exclusive = {
		focus = LIT_vote_them_out
		}
		
		available = {
		custom_trigger_tooltip = { 
		check_variable = { LIT_communist_influance > LIT_socialist_influance }
		tooltip = LIT_communist_influance_larger_tt
		}
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_the_socialist_union_of_baltic
		}
		
		completion_reward = {
		set_country_flag = LIT_disable_seimas_decisions
		hidden_effect = {
		create_country_leader = {
				name = "Mindaugas Stakvilevičius"
				ideology = leninist
				picture = "Mindaugas_Stakvilevicius.dds"
		}
		}
		custom_effect_tooltip = LIT_communist_will_take_full_control_tt
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_one_baltic_economy
		icon = control_baltic_economy
		x = -2
		y = 1
		relative_position_id = LIT_shut_down_the_socialists 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_shut_down_the_socialists
		}
		
		completion_reward = {
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_the_perfect_worker_model
		icon = industry_communist
		x = 0
		y = 1
		relative_position_id = LIT_one_baltic_economy 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_one_baltic_economy
		}
		
		completion_reward = {
		add_ideas = LIT_militarized_labour
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_you_my_party
		icon = communism3
		x = 2
		y = 1
		relative_position_id = LIT_shut_down_the_socialists 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_vote_them_out
		focus = LIT_shut_down_the_socialists
		}
		
		completion_reward = {
		add_stability = 0.1
		add_political_power = 50
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_help_comrades_abroad
		icon = communist_world
		x = 0
		y = 1
		relative_position_id = LIT_you_my_party 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_you_my_party
		}
		
		completion_reward = {
		add_ideas = LAT_help_our_fellow_revolutionaries
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_spred_the_revolution
		icon = communism5
		x = 0
		y = 1
		relative_position_id = LIT_help_comrades_abroad 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_the_perfect_worker_model
		focus = LIT_a_welfare_state
		}
		
		prerequisite = {
		focus = LIT_total_control
		focus = LIT_asure_the_people
		}
		
		prerequisite = {
		focus = LIT_help_comrades_abroad
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LAT_help_our_fellow_revolutionaries
					add_idea = LAT_help_our_fellow_revolutionaries_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_build_the_cult_of_personality
		icon = propaganda_communist
		x = 0
		y = 1
		relative_position_id = LIT_shut_down_the_socialists 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_shut_down_the_socialists
		}
		
		completion_reward = {
		add_country_leader_trait = nationalist_symbol
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_total_control
		icon = GFX_goal_generic_political_pressure
		x = 0
		y = 1
		relative_position_id = LIT_build_the_cult_of_personality 
		cost = 6
		
    
		bypass = {
		}
		
		available = {
		has_government = communist
	}
		
		prerequisite = {
		focus = LIT_build_the_cult_of_personality
		}
		
		completion_reward = {
		add_ideas = civil_liberties_totalitarian
		swap_ideas = { 
					remove_idea = LIT_secret_police_idea_2
					add_idea = LIT_secret_police_idea_3
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = LIT_purge_the_disloyal
		icon = commie_purge
		x = -6
		y = 1
		relative_position_id = LIT_the_peoples_seimas 
		cost = 6
		
    
		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_the_peoples_seimas
		}
		
		completion_reward = {
		add_timed_idea = {
				idea = POL_recent_military_purges
				days = 420
			}
		custom_effect_tooltip = LIT_increase_communist_influance
		add_to_variable = {
				var = LIT_communist_influance
				value = 2
			}
		add_to_variable = {
				var = LIT_socialist_influance
				value = -2
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_leave_the_most_competent_be
		icon = protect_general
		x = -1
		y = 1
		relative_position_id = LIT_purge_the_disloyal 
		cost = 6
		
    
		mutually_exclusive = {
		focus = LIT_a_fully_loyal_army
		}

		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_purge_the_disloyal
		}
		
		completion_reward = {
		add_ideas = LIT_the_best_shall_live
		custom_effect_tooltip = LIT_increase_socialist_influance
		add_to_variable = {
				var = LIT_communist_influance
				value = -2
			}
		add_to_variable = {
				var = LIT_socialist_influance
				value = 2
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_protect_the_people
		icon = defence
		x = 0
		y = 1
		relative_position_id = LIT_leave_the_most_competent_be 
		cost = 6
		
    
		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_leave_the_most_competent_be
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_the_best_shall_live
					add_idea = LIT_the_best_shall_live_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

    focus = {
		id = LIT_politcal_commisaries
		icon = army_officers_communist
		x = 1
		y = 1
		relative_position_id = LIT_protect_the_people 
		cost = 6
		
    
		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_for_the_revoltution
		focus = LIT_protect_the_people
		}
		
		completion_reward = {
		add_ideas = LIT_politcal_commisaries_idea
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_finish_building_the_red_army
		icon = lithuanian_red_army
		x = 0
		y = 1
		relative_position_id = LIT_politcal_commisaries 
		cost = 6
		
    
		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_politcal_commisaries
		}
		
		prerequisite = {
		focus = LIT_the_peoples_army
		focus = LIT_mistakes_of_russias_red_army
		}
		
		completion_reward = {
		custom_effect_tooltip = LIT_depends_on_your_choices_tt
		if = { 
		limit = { has_completed_focus = LIT_a_fully_loyal_army }
		swap_ideas = { 
					remove_idea = LIT_fanaticly_loyal_army_2
					add_idea = LIT_fanaticly_loyal_army_3
				}
		}
		if = { 
		limit = { has_completed_focus = LIT_leave_the_most_competent_be }
		swap_ideas = { 
					remove_idea = LIT_the_best_shall_live_3
					add_idea = LIT_the_best_shall_live_4
				}
		}
	  }
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_mistakes_of_russias_red_army
		icon = learn_from_soviet_warfare
		x = -1
		y = 1
		relative_position_id = LIT_protect_the_people 
		cost = 6
		
    
		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_protect_the_people
		}
		
		completion_reward = {
		swap_ideas = { 
					remove_idea = LIT_the_best_shall_live_2
					add_idea = LIT_the_best_shall_live_3
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}


	focus = {
		id = LIT_a_fully_loyal_army
		icon = POL_puppet_army
		x = 1
		y = 1
		relative_position_id = LIT_purge_the_disloyal 
		cost = 6
		
         mutually_exclusive = {
		focus = LIT_leave_the_most_competent_be
		}
		
		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_purge_the_disloyal
		}
		
		completion_reward = {
		add_ideas = LIT_fanaticly_loyal_army
		custom_effect_tooltip = LIT_increase_communist_influance
		add_to_variable = {
				var = LIT_communist_influance
				value = 2
			}
		add_to_variable = {
				var = LIT_socialist_influance
				value = -2
			}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = LIT_for_the_revoltution
		icon = communist_fevour
		x = 0
		y = 1
		relative_position_id = LIT_a_fully_loyal_army 
		cost = 6
		
    
		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_a_fully_loyal_army
		}
		
		completion_reward = {
		add_manpower = 15000
		swap_ideas = { 
					remove_idea = LIT_fanaticly_loyal_army
					add_idea = LIT_fanaticly_loyal_army_2
				}
		}
		
		ai_will_do = {
			factor = 10
		}
	}

focus = {
		id = LIT_the_peoples_army
		icon = communist_people
		x = 1
		y = 1
		relative_position_id = LIT_for_the_revoltution 
		cost = 6
		
    
		available = {
	    has_government = communist
	}
		
		prerequisite = {
		focus = LIT_for_the_revoltution
		}
		
		completion_reward = {
		custom_effect_tooltip = LIT_spawn_three_militia
		hidden_effect = {
					division_template = {
						name = "Militia"
						priority = 1
						regiments = {
							infantry = { x = 0 y = 0 }
							infantry = { x = 0 y = 1 }
							infantry = { x = 0 y = 2 }
				
		    	   		 	infantry = { x = 1 y = 0 }
							infantry = { x = 1 y = 1 }
							infantry = { x = 1 y = 2 }
				
		    	   		 	infantry = { x = 2 y = 0 }
		
						}
						support = {
						}
					}
			random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 12 }
					create_unit = {
						division = "name = \"Militia 1\" division_template = \"Militia\" start_experience_factor = 0.2" 
						owner = LIT
					}
				}
            random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 12 }
					create_unit = {
						division = "name = \"Militia 2\" division_template = \"Militia\" start_experience_factor = 0.2" 
						owner = LIT
					}
				}
				random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 12 }
					create_unit = {
						division = "name = \"Militia 3\" division_template = \"Militia\" start_experience_factor = 0.2" 
						owner = LIT
					}
				}
		   }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
}
