focus_tree = {
	id = per
	continuous_focus_position = { x = 0 y = 1000 }
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = PER
		}
	}
	initial_show_position = {
		focus = PER_islam1
	}

	focus = {
		id = PER_embargo1
		icon = embargo
		#text = "Discuss the Embargoes"
		cost = 7.2		x = 15
		y = 0

		completion_reward = {
			add_political_power = 100
			swap_ideas = {
				remove_idea = per_recovering_economy
				add_idea = per_recovering_economy_2
			}
		}
	}

	focus = {
		id = PER_embargo2
		icon = intelligence_exchange
		#text = "Hatemi Reforms"
		cost = 7.2
		prerequisite = {
			focus = PER_embargo1
		}
		relative_position_id = PER_embargo1		x = 0
		y = 1

		completion_reward = {
			add_political_power = 50
			add_stability = 0.05
			swap_ideas = {
				remove_idea = per_recovering_economy_2
				add_idea = per_recovering_economy_3
			}		}
	}
	#Against the Embargo
	focus = {
		id = PER_against_the_embargo
		icon = embargo
		#text = "Fight Unemployment"
		cost = 7.2

		x = 0
		y = 2
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
		prerequisite = {
			focus = PER_embargo4

			focus = PER_embargo3
		}
		relative_position_id = PER_embargo2
		completion_reward = {

			add_tech_bonus = {
				name = industry_bonus
				bonus = 1.0
				uses = 1
				category = industry
			}
			swap_ideas = {
				remove_idea = ROM_unemployment_crisis
				add_idea = ROM_unemployment_crisis_2
			}
			swap_ideas = {
				remove_idea = per_recovering_economy_4
				add_idea = per_recovering_economy_5
			}
		}
	}

	#Ministry of Energy
	focus = {
		id = PER_ministry_of_energy
		icon =oil_trade
		#text = "Ministry of Energy"
		cost = 7.2

		x = -1
		y = 1
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
		relative_position_id = PER_against_the_embargo

		prerequisite = { focus = PER_against_the_embargo  }
		completion_reward = { unlock_decision_tooltip = PER_energy2
			unlock_decision_tooltip = PER_energy3
			unlock_decision_tooltip = PER_energy4
			unlock_decision_tooltip = PER_energy1}
	}

	#Ministry of Roads and Urban Development
	focus = {
		id = PER_ministry_of_roads_and_urban_development
		icon = GFX_focus_SOV_the_road_of_life
		#text = "Ministry of Roads and Urban Development"
		cost = 7.2

		x = 1
		y = 1
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
		relative_position_id = PER_against_the_embargo

		prerequisite = { focus = PER_against_the_embargo  }
		completion_reward = { unlock_decision_tooltip = PER_Ministery_roads1
			unlock_decision_tooltip = PER_Ministery_roads2
			unlock_decision_tooltip = PER_Ministery_roads3
		}
	}

	#Build Up Dockyard
	focus = {
		id = PER_build_up_dockyard
		icon = navy
		#text = "Build Up Dockyards"
		cost = 7.2		x = 2
		y = 2
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
		relative_position_id = PER_against_the_embargo

		prerequisite = { focus = PER_ministry_of_energy} prerequisite = { focus = PER_ministry_of_roads_and_urban_development  }
		completion_reward = { random_owned_state = {
				limit = {
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Kish Island Tourism
	focus = {
		id = PER_kish_island_tourism
		icon = PER_pers2
		#text = "Kish Island Tourism"
		cost = 7.2		x = -2
		y = 2
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
		relative_position_id = PER_against_the_embargo

		prerequisite = { focus = PER_ministry_of_roads_and_urban_development} prerequisite = {  focus = PER_ministry_of_energy  }
		completion_reward = {			add_ideas = ROM_tourism_industry

		}
	}
	#Support for Our Own Technology Companies
	focus = {
		id = PER_support_for_our_own_technology_companies
		icon = industry_civilian
		#text = "Fund Local Research"
		cost = 7.2

		x = 0
		y = 3
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
		relative_position_id = PER_against_the_embargo

		prerequisite = { focus = PER_build_up_dockyard  focus = PER_kish_island_tourism  }
		completion_reward = {
			add_ideas = civilian_industry_project
			remove_ideas = ROM_unemployment_crisis_2		}
	}
	#Nuclear Technology
	focus = {
		id = PER_nuclear_technology
		icon = nuclear_weapons
		#text = "Into the Atomic Age"
		cost = 15

		x = 0
		y = 4
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
		relative_position_id = PER_against_the_embargo

		prerequisite = { focus = PER_support_for_our_own_technology_companies  }
		completion_reward = {
			unlock_decision_tooltip = Bushehr-I
			if = {
				limit = { NOT = { has_tech = atomic_research } }
				set_technology = { atomic_research = 1 }
			}
			else = {
				add_tech_bonus = {
					name = tech_bonus
					bonus = 0.8
					uses = 1
					category = nuclear
				}
			}
		}
	}
	#--------------------------------- - - - ------------------ - - - ----------------------------------- - - -----------------------------------------
	focus = {
		id = PER_muhafiz
		icon = PER_pers1
		#text = "Guards of Islam"
		cost = 7.2

		x = 80
		y = 0

		completion_reward = {
			army_experience = 75
			navy_experience = 75
			air_experience = 75
			add_ideas = per_guardians
		}
	}	focus = {
		id = PER_muhafiz2
		icon = navy
		#text = "Islamic Revolutionary Guard Corps Navy"
		cost = 7.2

		x = -9
		y = 1
		prerequisite = { focus =PER_muhafiz }
		relative_position_id = PER_muhafiz

		completion_reward = {
			navy_experience = 25
			add_doctrine_cost_reduction = {
				name = nav_doctrine_bonus
				cost_reduction = 0.75
				uses = 2
				category = naval_doctrine
			}
		}
	}

	focus = {
		id = PER_muhafiz3
		icon = GFX_focus_generic_destroyer
		#text = "Corvettes of the New Generation"
		cost = 7.2

		x = -12
		y = 2
		prerequisite = { focus =PER_muhafiz2  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_tech_bonus = {
				name = CAN_destroyer_effort
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = dd_tech
			}
		}
	}

	focus = {
		id = PER_muhafiz4
		icon = battleships
		#text = "Modernise our Destroyers"
		cost = 7.2

		x = -13
		y = 3
		prerequisite = { focus =PER_muhafiz3  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_tech_bonus = {
				name = CAN_heavy_cruiser_effort
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = ca_tech
			}
		}
	}

	focus = {
		id = PER_muhafiz5
		icon = navy2
		#text = "Fund Frigate Research"
		cost = 7.2

		x = -11
		y = 3
		prerequisite = { focus =PER_muhafiz3  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_tech_bonus = {
				name = CAN_light_cruiser_effort
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = cl_tech
			}
		}
	}

	focus = {
		id = PER_muhafiz6
		icon = anti_submarine
		#text = "Degauss Ship Hulls"
		cost = 7.2

		x = -12
		y = 4
		prerequisite = { focus =PER_muhafiz4  }
		prerequisite = { focus =PER_muhafiz5  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_ideas = LAT_degauss_ship_hulls
		}
	}

	focus = {
		id = PER_muhafiz7
		icon = merchant_fleet
		#text = "Establish A Merchant Fleet"
		cost = 7.2

		x = -6
		y = 2
		prerequisite = { focus =PER_muhafiz2  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_ideas = HUN_merchant_fleet

		}
	}

	focus = {
		id = PER_muhafiz8
		icon = GFX_focus_generic_navy_battleship2
		#text = "Improve the Landing Crafts"
		cost = 7.2

		x = -5
		y = 3
		prerequisite = { focus =PER_muhafiz7  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_equipment_to_stockpile = {
				type = convoy
				amount = 50
			}
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 1
				category = tp_tech
			}
		}
	}

	focus = {
		id = PER_muhafiz9
		icon = create_submarine
		#text = "Develop Submarine Models"
		cost = 7.2

		x = -7
		y = 3
		prerequisite = { focus =PER_muhafiz7  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = ss_tech
			}
		}
	}

	focus = {
		id = PER_muhafiz10
		icon = wolf_packs
		#text = "Hit And Run"
		cost = 7.2

		x = -6
		y = 4
		prerequisite = { focus =PER_muhafiz8  }
		prerequisite = { focus =PER_muhafiz9  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_ideas = BUL_attack_and_run_tactics

		}
	}

	focus = {
		id = PER_muhafiz11
		icon = amphibious_assault
		#text = "Hire Ship Makers"
		cost = 7.2

		x = -9
		y = 2
		prerequisite = { focus =PER_muhafiz2  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_ideas = naval_production_bonus2

			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 1
				category = naval_equipment
			}
		}
	}

	focus = {
		id = PER_muhafiz12
		icon = GFX_focus_generic_mine_warfare
		#text = "Mine The Persian Gulf"
		cost = 7.2

		x = -9
		y = 3
		prerequisite = { focus =PER_muhafiz11  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 1.0
				uses = 1
				category = naval_mines
			}
			add_mines = { region = 203 amount = 100 }
		}
	}

	focus = {
		id = PER_muhafiz13
		icon = navy2
		#text = "A Robust Fleet" #taken from their wikipedia page
		cost = 7.2

		x = -9
		y = 4
		prerequisite = { focus =PER_muhafiz12  }
		relative_position_id = PER_muhafiz

		completion_reward = {
			add_ideas = GEN_a_great_navy

		}
	}

	focus = {
		id = PER_muhafiz14
		icon = bombs2
		#text = "Modern Torpedos"
		cost = 7.2

		x = -10
		y = 5
		prerequisite = { focus =PER_muhafiz13  }
		prerequisite = { focus =PER_muhafiz6  }

		relative_position_id = PER_muhafiz

		completion_reward = {
			add_ideas = LIT_modern_torpedos

		}
	}

	focus = {
		id = PER_muhafiz15
		icon = submarines
		#text = "Expand Submarine Production"
		cost = 7.2

		x = -8
		y = 5
		prerequisite = { focus =PER_muhafiz13  }
		prerequisite = { focus =PER_muhafiz10  }

		relative_position_id = PER_muhafiz

		completion_reward = {
			add_ideas = LIT_Submarine_Production_Focus

		}
	}

	focus = {
		id = PER_muhafiz16
		icon = naval_doctrine
		#text = "A Modern Doctrine for a Modern Navy"
		cost = 7.2

		x = -12
		y = 6
		prerequisite = { focus =PER_muhafiz14  }

		relative_position_id = PER_muhafiz

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.5
				uses = 2
				category = naval_doctrine
			}
		}
	}

	focus = {
		id = PER_muhafiz17
		icon = naval_doctrine
		#text = "Examine The Admiralty"
		cost = 7.2

		x = -6
		y = 6
		prerequisite = { focus =PER_muhafiz15  }

		relative_position_id = PER_muhafiz

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.5
				uses = 2
				category = naval_doctrine
			}
		}
	}

	focus = {
		id = PER_muhafiz18
		icon = carriers
		#text = "Our Own Carrier"
		cost = 7.2

		x = 0
		y = 3
		prerequisite = { focus =PER_muhafiz15  }
		prerequisite = { focus =PER_muhafiz14  }		relative_position_id = PER_muhafiz13

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 3.0
				uses = 1
				category = cv_tech
			}
		}
	}

	focus = {
		id = PER_muhafiz19
		icon = bordobereli
		#text = "Lessons from the Past"
		cost = 7.2

		x = 0
		y = 1
		prerequisite = { focus =PER_muhafiz }
		relative_position_id = PER_muhafiz

		completion_reward = {
			army_experience = 50
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}

	focus = {
		id = PER_muhafiz20
		icon = GFX_focus_generic_truck
		#text = "Army Motorisation"
		cost = 7.2

		x = -2
		y = 1
		prerequisite = { focus =PER_muhafiz19 }
		relative_position_id = PER_muhafiz19

		completion_reward = {
			add_equipment_to_stockpile = {
				type = motorized_equipment_1
				amount = 100
				producer = PER

			}
		}
	}

	focus = {
		id = PER_muhafiz21
		icon = tank_prototype
		#text = "Improve the Armour"
		cost = 7.2

		x = -3
		y = 2
		prerequisite = { focus =PER_muhafiz20 }
		relative_position_id = PER_muhafiz19

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = armor
			}
		}
	}

	focus = {
		id = PER_muhafiz22
		icon = motorized
		cost = 7.2
		#text = HUN_mechanization

		x = -1
		y = 2
		prerequisite = { focus =PER_muhafiz20 }
		relative_position_id = PER_muhafiz19

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cat_mechanized_equipment
			}
		}
	}

	focus = {
		id = PER_muhafiz23
		icon = GFX_goal_generic_army_tanks
		cost = 7.2
		#text = "From under the Sea"

		x = -1
		y = 1
		prerequisite = { focus =PER_muhafiz21 }
		prerequisite = { focus =PER_muhafiz8 }

		relative_position_id = PER_muhafiz21

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				technology = amphibious_mechanized_infantry1
				technology = amphibious_mechanized_infantry2
			}
		}
	}

	focus = {
		id = PER_muhafiz24
		icon = artillery3
		cost = 7.2
		#text = "Modern Firepower"

		x = 1
		y = 1
		prerequisite = { focus =PER_muhafiz21 }
		prerequisite = { focus =PER_muhafiz22 }

		relative_position_id = PER_muhafiz21

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				uses = 2
				bonus = 0.8
				category = artillery
			}
		}
	}

	focus = {
		id = PER_muhafiz25
		icon = army_doctrine
		cost = 7.2
		#text = "Tabriz Exercise"

		x = 0
		y = 1
		prerequisite = { focus =PER_muhafiz24 }
		relative_position_id = PER_muhafiz24

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.7
				uses = 2
				category = land_doctrine
			}
		}
	}

	focus = {
		id = PER_muhafiz26
		icon = air_defense
		cost = 7.2
		#text = "Establish the Air Defence Force"

		x = 2
		y = 1
		prerequisite = { focus =PER_muhafiz24 }
		relative_position_id = PER_muhafiz24

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				technology = interwar_antiair
				technology = antiair1
				technology = antiair2
				technology = antiair3
				technology = antiair4
				technology = antiair5
				technology = antiair6
				technology = antiair7
				technology = antiair8
			}
		}
	}

	focus = {
		id = PER_muhafiz27
		icon = artillery
		cost = 7.2
		#text = "Anti-Tank Effort"

		x = -2
		y = 1
		prerequisite = { focus =PER_muhafiz24 }
		relative_position_id = PER_muhafiz24

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				uses = 2
				bonus = 0.8
				category = cat_anti_tank
			}
		}
	}

	focus = {
		id = PER_muhafiz28
		icon = small_arms2
		#text = POL_modernize_our_weponary
		cost = 7.2

		x = 2
		y = 1
		prerequisite = { focus =PER_muhafiz19 }
		relative_position_id = PER_muhafiz19

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = infantry_weapons
			}
		}
	}

	focus = {
		id = PER_muhafiz29
		icon = GFX_focus_generic_license_production
		#text = "Innovations in Warfare"
		cost = 7.2

		x = 1
		y = 1
		prerequisite = { focus =PER_muhafiz28 }
		relative_position_id = PER_muhafiz28

		completion_reward = {
			add_ideas = FRA_innovation_of_warfare

		}
	}

	focus = {
		id = PER_muhafiz30
		icon = motorized
		#text = "Cult of Speed"
		cost = 7.2

		x = -1
		y = 1
		prerequisite = { focus =PER_muhafiz28 }
		relative_position_id = PER_muhafiz28

		completion_reward = {
			add_ideas = GEN_cult_of_speed

		}
	}

	focus = {
		id = PER_muhafiz31
		icon = small_arms5
		#text = HUN_increase_wepons_production
		cost = 7.2

		x = 0
		y = 2
		prerequisite = { focus =PER_muhafiz29 }
		prerequisite = { focus =PER_muhafiz30 }

		relative_position_id = PER_muhafiz28

		completion_reward = {
			add_ideas = HUN_increased_wepons_production

		}
	}

	focus = {
		id = PER_muhafiz32
		icon = tank
		#text = "Tank Quality Upgrade"
		cost = 7.2

		x = -2
		y = 2
		prerequisite = { focus =PER_muhafiz22 }
		prerequisite = { focus =PER_muhafiz30 }

		relative_position_id = PER_muhafiz28

		completion_reward = {
			add_ideas = GEN_tank_quality_upgrade

		}
	}

	focus = {
		id = PER_muhafiz33
		icon = army_doctrine
		#text = "Gulf Exercise"
		cost = 7.2

		x = 0
		y = 3
		prerequisite = { focus =PER_muhafiz31 }

		relative_position_id = PER_muhafiz28

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}

	focus = {
		id = PER_modernize_the_airforce
		icon = airforce
		#text = "Modernize The Airforce"
		x = 10
		y = 1
		cost = 5		prerequisite = { focus =PER_muhafiz }
		relative_position_id = PER_muhafiz

		completion_reward = {
			air_experience = 75
		}
	}

	focus = {
		id = PER_american_fighters
		icon = GFX_goal_america_plane
		x = 0
		y = 1
		#text = "American Fighters"

		relative_position_id = PER_modernize_the_airforce
		cost = 7.2

		bypass = {
			OR = {
				USA = {
					exists = no
				}
				has_war_with = USA
			}
		}

		available = {
			NOT = { has_war_with = USA }
			USA = {
				exists = yes
			}
		}

		prerequisite = {
			focus = PER_modernize_the_airforce
		}

		completion_reward = {
			if = {
				limit = {
					NOT = {has_dlc = "By Blood Alone"}
				}
				add_equipment_to_stockpile = {
					type = fighter_equipment_3
					amount = 35
					producer = USA
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = medium_plane_airframe_1
					amount = 30
					producer = USA
				}
			}
		}
	}

	focus = {
		id = PER_Russian_bombers
		icon = GFX_focus_mig_plane
		#text = "Russian Bombers"
		x = -2
		y = 1
		relative_position_id = PER_modernize_the_airforce
		cost = 7.2

		bypass = {
			OR = {
				SOV = {
					exists = no
				}
				has_war_with = SOV
			}
		}

		available = {
			NOT = { has_war_with = SOV }
			SOV = {
				exists = yes
			}
		}

		prerequisite = {
			focus = PER_modernize_the_airforce
		}

		completion_reward = {
			if = {
				limit = {
					NOT = {has_dlc = "By Blood Alone"}
				}
				add_equipment_to_stockpile = {
					type = tac_bomber_equipment_1
					amount = 20
					producer = ROOT
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = uav_plane_airframe_0
					amount = 20
					producer = ROOT
				}
			}
		}
	}

	focus = {
		id = PER_Chinese_CAS
		icon = GFX_goal_china_plane
		#text = "Chinese CAS"

		x = 2
		y = 1
		relative_position_id = PER_modernize_the_airforce
		cost = 7.2

		bypass = {
			OR = {
				PRC = {
					exists = no
				}
				has_war_with = PRC
			}
		}

		available = {
			NOT = { has_war_with = PRC }
			PRC = {
				exists = yes
			}
		}

		prerequisite = {
			focus = PER_modernize_the_airforce
		}

		completion_reward = {
			if = {
				limit = {
					NOT = {has_dlc = "By Blood Alone"}
				}
				add_equipment_to_stockpile = {
					type = CAS_equipment_2
					amount = 45
					producer = PRC
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = small_plane_airframe_1
					amount = 45
					producer = PRC
				}
			}
		}
	}

	focus = {
		id = PER_analize_new_planes
		icon = GFX_focus_generic_copy_plane_designs
		#text = "Analize New Planes"

		x = -1
		y = 1
		relative_position_id = PER_american_fighters
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_Chinese_CAS
		}

		prerequisite = {
			focus = PER_Russian_bombers
		}

		prerequisite = {
			focus = PER_american_fighters
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 2
				category = air_equipment
			}
		}
	}

	focus = {
		id = PER_utalize_the_new_planes
		icon = air_doctrine
		#text = "Utalize The New Planes"

		x = 1
		y = 1
		relative_position_id = PER_american_fighters
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_Chinese_CAS
		}

		prerequisite = {
			focus = PER_Russian_bombers
		}

		prerequisite = {
			focus = PER_american_fighters
		}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = tech_bonus
				cost_reduction = 0.15
				uses = 2
				category = air_doctrine
			}
		}
	}

	focus = {
		id = PER_strategic_air_base_locations
		icon = air_production
		#text = "Air Base Expansions"

		x = -1
		y = 1
		relative_position_id = PER_utalize_the_new_planes
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_analize_new_planes
		}

		prerequisite = {
			focus = PER_utalize_the_new_planes
		}

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_bomb_them
		icon = bombs2
		#text = "Bomb Them!"

		x = 2
		y = 1
		relative_position_id = PER_utalize_the_new_planes
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_analize_new_planes
		}

		prerequisite = {
			focus = PER_utalize_the_new_planes
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = tactical_bomber
			}
		}
	}

	focus = {
		id = PER_lighter_bombs
		icon = fighter2
		#text = "Lighter Bombs"

		x = 0
		y = 1
		relative_position_id = PER_bomb_them
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_bomb_them
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cat_strategic_bomber
			}
		}
	}

	focus = {
		id = PER_transport_ourselfs
		icon = GFX_focus_generic_cas_aircraft
		#text = "Balance Between the two"

		x = 0
		y = 1
		relative_position_id = PER_lighter_bombs
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_lighter_bombs
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = medium_air
			}
		}
	}

	focus = {
		id = PER_Bomb_the_sea
		icon = naval_bomber
		#text = "Bomb The Sea"

		x = 2
		y = 2
		relative_position_id = PER_bomb_them
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_bomb_them
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = naval_bomber
			}
		}
	}

	focus = {
		id = PER_bomb_everything
		icon = Bomber2
		#text = "Bomb Everything"

		x = 0
		y = 1
		relative_position_id = PER_transport_ourselfs
		cost = 1

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_transport_ourselfs
		}

		prerequisite = {
			focus = PER_Bomb_the_sea
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cat_strategic_bomber
			}
		}
	}

	focus = {
		id = PER_fight_them_with_fighters
		icon = fighter2
		#text = "Fight Them With Fighters"

		x = -4
		y = 1
		relative_position_id = PER_utalize_the_new_planes
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_analize_new_planes
		}

		prerequisite = {
			focus = PER_utalize_the_new_planes
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = light_fighter
			}
		}
	}
	focus = {
		id = PER_closer_air_support
		icon = support_the_army
		#text = "Supporting the Army"

		x = 0
		y = 1
		relative_position_id = PER_fight_them_with_fighters
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_fight_them_with_fighters
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cas_bomber
			}
		}
	}

	focus = {
		id = PER_scout_the_skies
		icon = fighter
		#text = "Scout The Skies"

		x = 0
		y = 1
		relative_position_id = PER_closer_air_support
		cost = 7.2

		bypass = {
			OR = {
				NOT = {has_dlc = "La Resistance"}
				has_dlc = "By Blood Alone"
			}
			
		}

		available = {

		}

		prerequisite = {
			focus = PER_closer_air_support
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cat_scout_plane
			}
		}
	}

	focus = {
		id = PER_see_everything
		icon = radar
		#text = "See Everything"

		x = -2
		y = 2
		relative_position_id = PER_fight_them_with_fighters
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_fight_them_with_fighters
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = radar_tech
			}
		}
	}

	focus = {
		id = PER_best_aces
		icon = military_mission
		#text = "Best Aces"

		x = 0
		y = 1
		relative_position_id = PER_scout_the_skies
		cost = 7.2

		bypass = {

		}

		available = {

		}

		prerequisite = {
			focus = PER_see_everything
		}

		prerequisite = {
			focus = PER_scout_the_skies
		}

		completion_reward = {
			add_ideas = GEN_aces
		}
	}

	focus = {
		id = PER_develop_anti_air_artillery
		icon = air_defense
		#text = "Anti-Air Artillery"

		x = -1
		y = 1
		relative_position_id = PER_strategic_air_base_locations
		cost = 7.2

		prerequisite = {
			focus = PER_strategic_air_base_locations
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				technology = interwar_antiair
				technology = antiair1
				technology = antiair2
				technology = antiair3
				technology = antiair4
				technology = antiair5
				technology = antiair6
				technology = antiair7
				technology = antiair8
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = PER_troops_from_the_air
		icon = paratroopers
		#text = "Troops From The Air"

		x = 1
		y = 1
		relative_position_id = PER_strategic_air_base_locations
		cost = 7.2

		prerequisite = {
			focus = PER_strategic_air_base_locations
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = para_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = PER_air_safety_reforms
		icon = bombs
		#text = "Air Safety Reforms"

		x = -1
		y = 1
		relative_position_id = PER_troops_from_the_air
		cost = 7.2

		prerequisite = {
			focus = PER_develop_anti_air_artillery
		}

		prerequisite = {
			focus = PER_troops_from_the_air
		}

		completion_reward = {
			add_ideas = generic_air_force_safety_reforms
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = PER_art_of_a_deal
		icon = major_alliance
		#text = "Art Of a Deal"

		x = -1
		y = 1
		relative_position_id = PER_air_safety_reforms
		cost = 7.2

		prerequisite = {
			focus = PER_air_safety_reforms
		}		completion_reward = {
			add_ideas = ROM_acquire_licenses
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = PER_increase_local_airplane_production
		icon = air_production
		#text = "Increase Local Airplane Production"

		x = 1
		y = 1
		relative_position_id = PER_air_safety_reforms
		cost = 7.2

		prerequisite = {
			focus = PER_air_safety_reforms
		}		completion_reward = {
			add_ideas = ROM_local_development
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = PER_air_force_military_school
		icon = train_air_people
		#text = "Airforce Military School"

		x = 1
		y = 1
		relative_position_id = PER_art_of_a_deal
		cost = 7.2

		prerequisite = {
			focus = PER_art_of_a_deal
		}

		prerequisite = {
			focus = PER_best_aces
			focus = PER_bomb_everything
		}

		prerequisite = {
			focus = PER_increase_local_airplane_production
		}		completion_reward = {
			add_ideas = idea_focus_air_force_military_school
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = PER_pilot_traning_program
		#text = HUN_pilot_traning_program
		icon = air_expert
		x = 0
		y = 1
		relative_position_id = PER_air_force_military_school
		cost = 7.2

		prerequisite = {
			focus = PER_air_force_military_school
		}		completion_reward = {
			add_doctrine_cost_reduction = {
				name = tech_bonus
				cost_reduction = 0.2
				uses = 2
				category = air_doctrine
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = PER_reach_the_light_speed
		icon = rocketry
		#text = "Reach The Light Speed"

		x = 1
		y = 1
		relative_position_id = PER_pilot_traning_program
		cost = 7.2

		prerequisite = {
			focus = PER_pilot_traning_program
		}

		completion_reward = {
			add_tech_bonus = {
				name = jet_rocket_bonus
				ahead_reduction = 1
				uses = 2
				category = rocketry
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = PER_wepons_for_the_3rd_world_war
		#text = HUN_wepons_for_the_3rd_world_war
		icon = nuclear_weapons
		x = -1
		y = 1
		relative_position_id = PER_reach_the_light_speed
		cost = 7.2

		prerequisite = {
			focus = PER_reach_the_light_speed
		}

		prerequisite = {
			focus = PER_reach_the_light_speed
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				ahead_reduction = 1
				uses = 2
				category = nuclear
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	#-------------------------------- - - - ------------------ - - - ----------------------------------- - - -----------------------------------------

	focus = {
		id = PER_islam1
		icon = kuran
		#text = "Support The Islamic Revolution"
		cost = 7.2

		mutually_exclusive = {
			focus = PER_against1
			focus= PER_pip0
			focus = PER_pehlevi1
		}
		x = 27
		y = 0

		completion_reward = {
			add_political_power = 100

			swap_ideas = {
				remove_idea = PER_islamic_Revolution
				add_idea = PER_islamic_Revolution2
			}
		}
		ai_will_do = {
			factor = 20
			modifier = {
				factor = 2000
				is_historical_focus_on = yes
			}
		}
	}

	focus = {
		id = PER_islam2
		icon = PER_pers3
		#text = "Khamanei as the Leader"
		cost = 7.2
		relative_position_id = PER_islam1

		prerequisite = {
			focus = PER_islam1
		}
		x = 0
		y = 1

		completion_reward = {
			add_political_power = 200

			add_popularity = {

				ideology = islamist

				popularity = 0.05

			}
			remove_ideas = per_Political_crisis

		}
	}

	focus = {
		id = PER_islam3
		icon = align_to_csto
		#text = "Work with the Eastern Bloc"
		cost = 7.2
		relative_position_id = PER_islam2

		prerequisite = {
			focus = PER_islam2
		}
		x = 3
		y = 1

		completion_reward = {
			add_political_power = 75

			418 = {
				add_resource = { type = tungsten amount = 32 }}

			PRC = {
				add_opinion_modifier = {
					target = PER
					modifier = declaration_of_friendship
				}
			}
			SOV = {
				add_opinion_modifier = {
					target = PER
					modifier = declaration_of_friendship
				}
			}
			PRC = {
				increase_trade_influence_by_3 = yes
				add_opinion_modifier = {
					target = PER
					modifier = economic_mission

				}

			}
			every_country = {
				limit = { is_in_faction_with = SOV
				}
				increase_trade_influence_by_3 = yes
				add_opinion_modifier = {
					target = PER
					modifier = long_term_trade_partner
				}
			}
		}
	}
	focus = {
		id = PER_islam4
		icon = GFX_focus_generic_industry_2
		#text = "Expand the Arsenals"
		cost = 7.2
		relative_position_id = PER_islam3

		prerequisite = {
			focus = PER_islam3
		}
		x = -1
		y = 1

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}

			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}

			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}

			}
		}
	}

	focus = {
		id = PER_islam5
		icon = industry_military
		#text = "National Aircraft Factory"
		cost = 7.2
		relative_position_id = PER_islam3

		prerequisite = {
			focus = PER_islam4
		}
		x = -1
		y =2

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}

			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}

			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}

			}
		}
	}

	focus = {
		id = PER_islam6
		icon = production
		#text = "Expand the Arms Industry"
		cost = 7.2
		relative_position_id = PER_islam3

		prerequisite = {
			focus = PER_islam5
		}
		x = -1
		y =3

		completion_reward = {
			add_ideas = military_industry_project4

		}
	}

	focus = {
		id = PER_islam7
		icon = GFX_focus_generic_modernize_industry
		#text = "Incentives to Civilian Companies"
		cost = 7.2
		relative_position_id = PER_islam3

		prerequisite = {
			focus = PER_islam3
		}
		x = 1
		y = 1

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_islam8
		icon = GFX_goal_Russia_Factory
		#text = "Invite Russian Companies"
		cost = 7.2
		relative_position_id = PER_islam3

		prerequisite = {
			focus = PER_islam7
		}
		x = 1
		y = 2

		completion_reward = {
			add_political_power = 100

			SOV = {
				add_opinion_modifier = {
					target = PER
					modifier = declaration_of_friendship
				}
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_islam9
		icon = GFX_goal_generic_consumer_goods
		#text = "Develop the Consumer Goods Industrt"
		cost = 7.2
		relative_position_id = PER_islam3

		prerequisite = {
			focus = PER_islam8
		}
		x = 1
		y = 3

		completion_reward = {
			add_ideas = civilian_industry_project4

		}
	}

	focus = {
		id = PER_islam10
		icon = air_production
		#text = "Chinese Air Bases"
		cost = 7.2
		relative_position_id = PER_islam3

		prerequisite = {
			focus = PER_islam9
		}
		prerequisite = {
			focus = PER_islam6
		}
		x = 0
		y = 4

		completion_reward = {
			PRC = {
				add_opinion_modifier = {
					target = PER
					modifier = declaration_of_friendship
				}
			}
			418 = {
				add_building_construction = {
					type = air_base
					level = 4
					instant_build = yes
				}

			}
		}
	}

	focus = {
		id = PER_islam11
		icon = research
		#text = "Nuclear Agreement with the Russians"
		cost = 15
		relative_position_id = PER_islam3		prerequisite = {
			focus = PER_islam10
		}
		x = 0
		y = 5

		completion_reward = {
			add_political_power = 100

			add_research_slot = 1
			SOV = {
				add_opinion_modifier = {
					target = PER
					modifier = declaration_of_friendship
				}
			}
			add_tech_bonus = {
				name = tech_bonus
				ahead_reduction = 1
				uses = 2
				category = nuclear
			}
		}
	}

	focus = {
		id = PER_islam12
		icon = GFX_focus_eng_move_to_secure_the_dominions
		#text = "Intervene in Protests"
		cost = 7.2
		relative_position_id = PER_islam2

		prerequisite = {
			focus = PER_islam2
		}
		x = -3
		y = 1

		completion_reward = {
			add_political_power = 175
			add_stability = 0.03
		}
	}

	focus = {
		id = PER_islam13
		icon = GFX_goal_generic_secret_weapon
		#text = "The Kurdish Problem"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam12
		}
		x = -1
		y = 1

		completion_reward = {
			country_event = persia.1
		}
	}

	focus = {
		id = PER_islam14
		icon = PER_strength
		#text = "Strengthen the Tabriz"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam13
		}
		x = -1
		y = 2

		completion_reward = {
			419 = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_islam15
		icon = PER_islamic_militias
		#text = "Islamic Militias"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam14
		}
		x = -1
		y = 3

		completion_reward = {
			add_ideas = BUL_Islamic_militias

		}
	}
	focus = {
		id = PER_islam16
		icon = GFX_focus_generic_combined_arms
		#text = "Support Hezbollah"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam12
		}
		x = 1
		y = 1

		completion_reward = {
			unlock_decision_category_tooltip = PER_support_hezb

		}
	}

	focus = {
		id = PER_islam17
		icon = rioters
		#text = "Support the Houthis"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam16
		}
		x = 1
		y = 2

		completion_reward = {
			unlock_decision_category_tooltip = PER_support_houthis

		}
	}

	focus = {
		id = PER_islam18
		icon = jihad
		#text = "Attack on American Bases"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam17
		}
		x = 1
		y = 3

		completion_reward = {
			add_political_power = 120
			add_stability = 0.03
			USA = {
				add_opinion_modifier = {
					target = PER
					modifier = terrorist_menace
				}
			}
		}
	}

	focus = {
		id = PER_islam19
		icon = irredentism
		#text = "Protect Jerusalem"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam18
		}
		prerequisite = {
			focus = PER_islam15
		}
		x = 0
		y = 4

		completion_reward = {
			unlock_decision_category_tooltip = PER_support_hamas

		}
	}

	focus = {
		id = PER_islam20
		icon = pakalligne
		#text = "Iraqi Shiite Militias"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam19
		}
		x = 0
		y = 5

		completion_reward = {
			unlock_decision_category_tooltip = PER_support_SCIRI

		}
	}

	focus = {
		id = PER_islam21
		icon = war2
		#text = "Against UAE"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam20
		}

		x = -1
		y = 6

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = UAE
			}
		}
	}

	focus = {
		id = PER_islam22
		icon = attack_saudi_arabia
		#text = "Destroy the American Puppet!"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam20
		}

		x = 1
		y = 6

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SAU
			}
		}
	}

	focus = {
		id = PER_islam23
		icon = spread_islamic_revolution
		#text = "Spread Allah's Words"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam21
		}
		prerequisite = {
			focus = PER_islam22
		}

		x = 0
		y = 7

		completion_reward = {
			add_stability = 0.05
			every_country = {
				limit = { is_neighbor_of = PER}
				add_popularity = {
					ideology = islamist
					popularity = 0.1
				}
			}
		}
	}

	focus = {
		id = PER_islam24
		icon = jihad_thingy
		#text = "Declare Jihad"
		cost = 7.2
		relative_position_id = PER_islam12

		prerequisite = {
			focus = PER_islam23
		}
		x = 0
		y = 8

		completion_reward = {
			fourth_estate_islamist_increase = yes
			add_ideas = idea_focus_generic_jihad
			#Trigger the global news event.
			news_event = news.2
			#If the faction is not ideal, leave it.
			every_country = {
				limit = {
					is_in_faction_with = USA

				}
				add_opinion_modifier = {
					target = ROOT
					modifier = terrorist_menace
				}
				add_opinion_modifier = {
					target = ROOT
					modifier = terrorist_menace_trade
				}
			}
		}
	}

	focus = {
		id = PER_islam25
		icon = media_censorship
		#text = "Media Censorship"
		cost = 7.2
		relative_position_id = PER_islam2

		prerequisite = {
			focus = PER_islam12
			focus = PER_islam3

		}
		x = 0
		y = 2

		completion_reward = {
			add_political_power = 160
			add_stability = 0.04
		}
	}

	focus = {
		id = PER_islam26
		icon = self_management
		#text = "Healthcare Reform"
		cost = 7.2
		relative_position_id = PER_islam2

		prerequisite = {
			focus = PER_islam25

		}
		x = 0
		y = 3

		completion_reward = {
			add_political_power = 75
			add_ideas = USA_universal_healthcare_idea
		}
	}

	focus = {
		id = PER_islam27
		icon = scientific_exchange
		#text = "Strenghten the Ajatallah"
		cost = 7.2
		relative_position_id = PER_islam2

		prerequisite = {
			focus = PER_islam26

		}
		x = 0
		y = 4

		completion_reward = {
			add_political_power = 75
			add_ideas = GEN_Ajatollah
		}
	}

	focus = {
		id = PER_against1
		icon = demand_territory3
		#text = "Against The Islamic Revolution"
		cost = 7.2
		mutually_exclusive = {
			focus = PER_islam1
			focus = PER_pip0
			focus = PER_pehlevi1

		}
		x = 50
		y = 0

		completion_reward = {
		add_popularity = {
					ideology = conservative
					popularity = 0.05
					}	
					add_popularity = {
					ideology = islamist
					popularity = -0.1
					}
			add_ideas = tur_administrative_reforms_1
			unlock_decision_category_tooltip = PER_meclis
			add_to_variable = {
				var = PER_reformist_influance
				value = 26
			}
			add_to_variable = {
				var = PER_principlists_influance
				value = 74
			}
			add_timed_idea = {
				idea = idea_focus_generic_conservative_doctrine
				days = 1095
			}
			fourth_estate_conservative_increase = yes
		}
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

	focus = {
		id = PER_against2
		icon = demand_territory3
		#text = "Elections!"
		cost = 1.5
		prerequisite = {
			focus = PER_against1
		}
		relative_position_id = PER_against1
		available = {  custom_trigger_tooltip = {
				check_variable = { PER_reformist_influance > PER_principlists_influance }
				tooltip = PER_reformist_influance_larger_tt
				}}

		x = 0
		y = 1

		completion_reward = {

		add_popularity = {
					ideology = conservative
					popularity = 0.1
					}	
					add_popularity = {
					ideology = islamist
					popularity = -0.1
					}

			add_stability = 0.05
		}
	}
	focus = {
		id = PER_pip0
		icon = fascism5
		#text = "Fascist Propaganda"
		cost = 7.2
		mutually_exclusive = {
			focus = PER_islam1
			focus = PER_against1
			focus = PER_pehlevi1

		}
		x = 40
		y = 0

		completion_reward = {
			add_political_power = 250
			add_timed_idea = {
				idea = idea_focus_generic_neo_fascist_doctrine
				days = 1095
			}
			fourth_estate_fascist_increase = yes
			add_popularity = {
				ideology = fascist
				popularity = 0.1
			}
		}
		ai_will_do = {
			factor = 6
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}
	focus = {
		id = PER_pip1
		icon = demand_territory3
		#text = "PIP Coup "
		cost = 2
		prerequisite = {
			focus = PER_pip0
		}
		relative_position_id = PER_pip0		x = 0
		y = 1

		completion_reward = {

			add_popularity = {
				ideology = fascist
				popularity = 0.15
			}
			set_politics = {
				ruling_party = fascist
				elections_allowed = yes
			}
			remove_ideas = per_Political_crisis
			custom_effect_tooltip = PER_risk_of_civil_war
			hidden_effect = {
				random_list = {
					20 = {country_event = persia.4}
					60 = {}
				}
			}
		}
	}

	focus = {
		id = PER_pip2
		icon = fascism11
		#text = "Expand Military's Control"
		cost = 7.2
		prerequisite = {
			focus = PER_pip1
		}
		relative_position_id = PER_pip1
		available = { has_war = no}

		x = 0
		y = 1

		completion_reward = {
			add_stability = 0.02
			add_ideas =	PAK_expanded_military_control			}
	}

	focus = {
		id = PER_pip3
		icon = fascism10
		#text = "Investments in the Arms Industry"
		cost = 7.2
		prerequisite = {
			focus = PER_pip1
		}
		relative_position_id = PER_pip1

		x = -3
		y = 1

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes

				}

			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes

				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes

				}

			}
		}
	}
	focus = {
		id = PER_pip4
		icon = GFX_focus_SOV_the_road_of_life
		#text = "Fix our Roads"
		cost = 9
		prerequisite = {
			focus = PER_pip3
		}
		relative_position_id = PER_pip3

		x = -1
		y =1

		completion_reward = {
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes

				}
			}
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_pip5
		icon = central_management
		#text = "Centrally Planned Economy"
		cost = 7.2
		prerequisite = {
			focus = PER_pip3
		}
		relative_position_id = PER_pip3

		x = 1
		y = 1

		completion_reward = {
			add_ideas = GEN_economy_central_planned
		}
	}

	focus = {
		id = PER_pip6
		icon = production2
		#text = "Corporatism"
		cost = 7.2
		prerequisite = {
			focus = PER_pip5
		}
		prerequisite = {
			focus = PER_pip4
		}
		relative_position_id = PER_pip3

		x = 0
		y = 2

		completion_reward = {
			add_ideas = GEN_corporatism		}
	}

	focus = {
		id = PER_pip7
		icon = small_arms2
		#text = "Gun Funding"
		cost = 7.2
		prerequisite = {
			focus = PER_pip6
		}

		relative_position_id = PER_pip3

		x = -1
		y = 3

		completion_reward = {
			add_ideas = USA_gun_funding
		}
	}

	focus = {
		id = PER_pip8
		icon = fascism10
		#text = "Expand the Arsenals"
		cost = 7.2
		prerequisite = {
			focus = PER_pip6
		}

		relative_position_id = PER_pip3

		x = 1
		y = 3

		completion_reward = {

			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_pip9
		icon = navy
		#text = "Build Up Hormozgan Dockyard"
		cost = 7.2
		prerequisite = {
			focus = PER_pip7
		}
		prerequisite = {
			focus = PER_pip8
		}

		relative_position_id = PER_pip3

		x = 0
		y = 4

		completion_reward = {
			414 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}

			}		}
	}

	focus = {
		id = PER_pip30
		icon = production2
		#text = "Focus on the Military Industry"
		cost = 7.2
		prerequisite = {
			focus = PER_pip9
		}		relative_position_id = PER_pip3

		x = 0
		y = 5

		completion_reward = {
			add_ideas = military_industry_project4		}
	}

	focus = {
		id = PER_pip10
		icon = military_sphere
		#text = "Mass Recruitment"
		cost = 7.2
		prerequisite = {
			focus = PER_pip2
		}		relative_position_id = PER_pip2

		x = 2
		y = 1

		completion_reward = {
			add_ideas = additional_recruits5
		}
	}

	focus = {
		id = PER_pip11
		icon = wolf_packs
		#text = "Paramilitarism"
		cost = 7.2
		prerequisite = {
			focus = PER_pip2
		}		relative_position_id = PER_pip2

		x = 0
		y = 1

		completion_reward = {
			add_ideas = GEN_paramilizm
		}
	}

	focus = {
		id = PER_pip12
		icon = dangerous_laws
		#text = "Emergency Powers"
		cost = 7.2
		prerequisite = {
			focus = PER_pip1
		}

		relative_position_id = PER_pip2

		x = 2
		y = 0

		completion_reward = {
			add_country_leader_trait = emergency_powers
		}
	}

	focus = {
		id = PER_pip13
		icon = propaganda
		#text = "Pro-War Propaganda"
		cost = 7.2
		prerequisite = {
			focus = PER_pip10
		}
		prerequisite = {
			focus = PER_pip11
		}		relative_position_id = PER_pip2

		x = 1
		y = 2

		completion_reward = {
			add_war_support = 0.1
			add_stability = 0.05
		}
	}

	focus = {
		id = PER_pip14
		icon = GFX_goal_continuous_suppression
		#text = "Destroy the Partisans"
		cost = 7.2
		prerequisite = {
			focus = PER_pip13
		}

		relative_position_id = PER_pip2

		x = 0
		y = 3

		completion_reward = {
			add_ideas = ROM_anti_partisant_tactics
		}
	}

	focus = {
		id = PER_pip15
		icon = fascism12
		#text = "Symbol of the Nation"
		cost = 7.2
		prerequisite = {
			focus = PER_pip13
		}
		relative_position_id = PER_pip2

		x = 2
		y = 3

		completion_reward = {
			add_country_leader_trait = nationalist_symbol		
		}
	}

	focus = {
		id = PER_pip16
		icon = entente
		#text = "A Pure Army"
		cost = 7.2
		prerequisite = {
			focus = PER_pip14
		}
		prerequisite = {
			focus = PER_pip15
		}
		relative_position_id = PER_pip2

		x = 1
		y = 4

		completion_reward = {
			add_ideas = idea_focus_generic_army_of_purity
			fourth_estate_fascist_increase = yes
			add_war_support = 0.05

		}
	}

	focus = {
		id = PER_pip17
		icon = fascism4
		#text = "The Resurrection of Pan-Iranism"
		cost = 7.2
		prerequisite = {
			focus = PER_pip16
		}

		relative_position_id = PER_pip2

		x = 1
		y = 5

		completion_reward = {
			every_state = {
				limit = { is_core_of = TMS }
				add_core_of = PER
			}
			create_wargoal = {
				type = annex_everything
				target = TMS
			}

		}
	}

	focus = {
		id = PER_pip18
		icon = fascism9
		#text = "Conquest of Uzbekistan"
		cost = 7.2
		prerequisite = {
			focus = PER_pip17
		}

		relative_position_id = PER_pip2

		x = 0
		y = 6

		completion_reward = {
			every_state = {
				limit = { is_core_of = UZB }
				add_core_of = PER
			}
			create_wargoal = {
				type = annex_everything
				target = UZB
			}

		}
	}

	focus = {
		id = PER_pip19
		icon = attack_pakistan
		#text = "Expand the Southern Borders"
		cost = 7.2
		prerequisite = {
			focus = PER_pip17
		}

		relative_position_id = PER_pip2

		x = 2
		y = 6

		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = PAK
				generator = { 442 444 445 }
			}
		}
	}

	focus = {
		id = PER_pip20
		icon = fascism15
		#text = "Unite with Tajikistan"
		cost = 7.2
		prerequisite = {
			focus = PER_pip18
		}
		prerequisite = {
			focus = PER_pip19
		}

		relative_position_id = PER_pip2

		x = 1
		y = 7

		completion_reward = {
			PER = { annex_country = { target = TAJ transfer_troops = yes } }
			every_state = {
				limit = { is_core_of = TAJ }
				add_core_of = PER
			}
		}
	}
	focus = {
		id = PER_pip21
		icon = attack_azerbaijan
		#text = "Solve the Problem of Azerbaijan"
		cost = 7.2
		prerequisite = {
			focus = PER_pip20
		}

		relative_position_id = PER_pip2

		x = -1
		y = 8

		completion_reward = {
			every_state = {
				limit = { is_core_of = AZR }
				add_core_of = PER
			}
			create_wargoal = {
				type = annex_everything
				target = AZR
			}
		}
	}

	focus = {
		id = PER_pip22
		icon = attack_georgia
		#text = "Access to the Black Sea"
		cost = 7.2
		prerequisite = {
			focus = PER_pip20
		}

		relative_position_id = PER_pip2

		x = 1
		y = 8

		completion_reward = {
			every_state = {
				limit = { is_core_of = GEO }
				add_core_of = PER
			}
			create_wargoal = {
				type = annex_everything
				target = GEO
			}
		}
	}

	focus = {
		id = PER_pip23
		icon = attack_armenia
		#text = "Conquest of Armenia"
		cost = 7.2
		prerequisite = {
			focus = PER_pip20
		}

		relative_position_id = PER_pip2

		x = 3
		y = 8

		completion_reward = {
			every_state = {
				limit = { is_core_of = ARM }
				add_core_of = PER
			}
			create_wargoal = {
				type = annex_everything
				target = ARM
			}
			ARM = { add_ideas = yalnizlik}
			NGK = { add_ideas = yalnizlik}

		}
	}

	focus = {
		id = PER_pip24
		icon = irredentism
		#text = "Claim Mosul and Baghdad"
		cost = 7.2
		prerequisite = {
			focus = PER_pip22
		}
		prerequisite = {
			focus = PER_pip21
		}

		relative_position_id = PER_pip2

		x = 0
		y = 9

		completion_reward = {
			add_state_claim = 815
			add_state_claim = 676
			add_state_claim = 291
			create_wargoal = {
				type = annex_everything
				target = IRQ
			}
			IRQ = { add_ideas = yalnizlik}

		}
	}

	focus = {
		id = PER_pip25
		icon = border_war
		#text = "Claim Hasakah"
		cost = 7.2
		prerequisite = {
			focus = PER_pip22
		}
		prerequisite = {
			focus = PER_pip23
		}

		relative_position_id = PER_pip2

		x = 2
		y = 9

		completion_reward = {
			add_state_claim = 814

			create_wargoal = {
				type = annex_everything
				target = SYR
			}

		}
	}

	focus = {
		id = PER_pip26
		icon = attack_afganistan
		#text = "Take Over Afghanistan"
		cost = 7.2
		prerequisite = {
			focus = PER_pip24
		}
		prerequisite = {
			focus = PER_pip25
		}

		relative_position_id = PER_pip2

		x = 1
		y = 10

		completion_reward = {
			every_state = {
				limit = { is_core_of = AFG }
				add_core_of = PER
			}
			create_wargoal = {
				type = annex_everything
				target = AFG
			}
			AFG = { add_ideas = yalnizlik}

		}
	}

	focus = {
		id = PER_pip27
		icon = attack_russia
		#text = "The Dagestan Problem"
		cost = 7.2
		prerequisite = {
			focus = PER_pip26
		}

		relative_position_id = PER_pip2

		x = -1
		y = 11

		completion_reward = {			create_wargoal = {
				type = take_state_focus
				target = SOV
				generator = { 232   }
			}
		}
	}

	focus = {
		id = PER_pip28
		icon = attack_china
		#text = "Yarkand Is Ours"
		cost = 7.2
		prerequisite = {
			focus = PER_pip26
		}

		relative_position_id = PER_pip2

		x = 3
		y = 11

		completion_reward = {			
			create_wargoal = {
				type = take_state_focus
				target = PRC
				generator = { 619   }
			}
		}
	}

	focus = {
		id = PER_pip29
		icon = attack_turkey
		#text = "Take Back Eastern Anatolia"
		cost = 7.2
		prerequisite = {
			focus = PER_pip26
		}

		relative_position_id = PER_pip2

		x = 1
		y = 11

		completion_reward = {			
			create_wargoal = {
				type = take_state_focus
				target = TUR
				generator = { 352 350 349 353   }
			}
		}
	}

	focus = {
		id = PER_mpgrm1
		icon = demand_territory3
		#text = "MPGRM"
		cost = 5
		prerequisite = {
			focus = PER_against2
		}
		relative_position_id = PER_against1		
		x = 0
		y = 2

		completion_reward = {
			country_event = persia.5
			set_politics = {
				ruling_party = conservative
				elections_allowed = yes
			}
			add_popularity = {
				ideology = conservative
				popularity = 0.1
			}	
			add_popularity = {
				ideology = islamist
				popularity = -0.1
			}
			remove_ideas = per_Political_crisis
			add_stability = 0.02
		}
	}

	focus = {
		id = PER_mpgrm2
		icon = GFX_goal_City_Construction
		#text = "Encourage Urbanization"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm1
		}
		relative_position_id = PER_mpgrm1		
		x = -2
		y = 1

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				set_state_category = city
				add_manpower = 35000
			}
		}
	}

	focus = {
		id = PER_mpgrm3
		icon = agrarian_reform
		#text = "Encourage Urbanization"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm2
		}
		relative_position_id = PER_mpgrm1		
		x = -3
		y = 2

		completion_reward = {
			add_ideas = LAT_agarian_reform

		}
	}

	focus = {
		id = PER_mpgrm4
		icon = consumer_goods
		#text = "Subsidy Businesses"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm2
		}
		relative_position_id = PER_mpgrm1		
		x = -1
		y = 2

		completion_reward = {
			add_offsite_building = { type = industrial_complex level = 2 }

		}
	}

	focus = {
		id = PER_mpgrm5
		icon = GFX_focus_SOV_the_road_of_life
		#text = "Improve Logistics"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm3
		}
		prerequisite = {
			focus = PER_mpgrm4
		}
		relative_position_id = PER_mpgrm1		
		x = -2
		y = 3

		completion_reward = {
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_mpgrm6
		icon = GFX_goal_USA_Factory
		#text = "American Aid"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm5
		}
		relative_position_id = PER_mpgrm1		
		x = -4
		y = 4

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}

			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}

			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}

			}
		}
	}

	focus = {
		id = PER_mpgrm7
		icon = army_doctrine
		#text = "American Army Advisers"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm6
		}
		relative_position_id = PER_mpgrm1	
		x = -4
		y = 5

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}

			army_experience = 100
		}
	}

	focus = {
		id = PER_mpgrm8
		icon = GFX_goal_Germany_Factory
		#text = "German Aid"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm5
		}
		relative_position_id = PER_mpgrm1		
		x = -2
		y = 4

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}

			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}

			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}

			}
		}
	}

	focus = {
		id = PER_mpgrm9
		icon = GFX_goal_continuous_non_factory_construct
		#text = "Mines to the West"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm8
		}
		relative_position_id = PER_mpgrm1		
		x = -2
		y = 5

		completion_reward = {
			add_ideas = GEN_automative_mines_idea

		}
	}

	focus = {
		id = PER_mpgrm10
		icon = GFX_goal_Britain_Factory
		#text = "British Companies"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm5
		}
		relative_position_id = PER_mpgrm1		
		x = 0
		y = 4

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}

			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}

			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}

			}
		}
	}

	focus = {
		id = PER_mpgrm11
		icon = oil_trade
		#text = "Invite foreign Oil Companies"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm10
		}
		relative_position_id = PER_mpgrm1		
		x = 0
		y = 5

		completion_reward = {
			410 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = fuel_silo
					level = 2
					instant_build = yes
				}
			}
			413 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = fuel_silo
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_mpgrm12
		icon = political_pressure_blue
		#text = "Against Kurdistan"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm1
		}
		relative_position_id = PER_mpgrm1		
		x = 2
		y = 1

		completion_reward = {
			remove_from_faction = KUR
			declare_war_on = {
				target = KUR
				type = annex_everything
			}
		}
	}
	focus = {
		id = PER_mpgrm13
		icon = peace
		#text = "The Promise of Democracy to the Turks"
		cost = 8
		prerequisite = {
			focus = PER_mpgrm12
		}
		relative_position_id = PER_mpgrm1		
		x = 2
		y = 2

		completion_reward = {
			remove_from_faction = PER
			PER = { annex_country = { target = SAR transfer_troops = yes } }
			every_state = {
				limit = { is_core_of = SAR }
				add_core_of = PER
			}
		}
	}

	focus = {
		id = PER_mpgrm14
		icon = peace
		#text = "The Promise of Democracy to the Turks"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm12
		}
		relative_position_id = PER_mpgrm1		
		x = 2
		y = 2

		completion_reward = {
			remove_from_faction = PER
			PER = { annex_country = { target = SAR transfer_troops = yes } }
			every_state = {
				limit = { is_core_of = SAR }
				add_core_of = PER
			}
		}
	}

	focus = {
		id = PER_mpgrm15
		icon = research
		#text = "The New Education System"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm14
		}
		relative_position_id = PER_mpgrm1		
		x = 1
		y = 3

		completion_reward = {
			add_ideas = idea_USA_new_education_program

		}
	}

	focus = {
		id = PER_mpgrm16
		icon = self_management
		#text = "Healthcare Reform"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm14
		}
		relative_position_id = PER_mpgrm1		
		x = 3
		y = 3

		completion_reward = {
			add_ideas = USA_universal_healthcare_idea

		}
	}

	focus = {
		id = PER_mpgrm17
		icon = national_unity
		#text = "Woman's Right"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm15
		}
		prerequisite = {
			focus = PER_mpgrm16
		}
		relative_position_id = PER_mpgrm1		
		x = 2
		y = 4

		completion_reward = {

			add_political_power = 100

			add_manpower = 10000
		}
	}

	focus = {
		id = PER_mpgrm18
		icon = prisoners
		#text = "Release the Political Prisoners "
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm17
		}

		relative_position_id = PER_mpgrm1		
		x = 2
		y = 5

		completion_reward = {
			add_stability = 0.07
			add_political_power = 250
		}
	}

	focus = {
		id = PER_mpgrm19
		icon = intelligence_exchange
		#text = "Law Reform by European Standards"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm18
		}

		relative_position_id = PER_mpgrm1		
		x = 2
		y = 6

		completion_reward = {

			add_stability = 0.1

			add_political_power = 150
		}
	}

	focus = {
		id = PER_mpgrm20
		icon = nato3
		#text = "Trade Agreement with the West"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm7
		}
		prerequisite = {
			focus = PER_mpgrm9
		}
		prerequisite = {
			focus = PER_mpgrm11
		}

		relative_position_id = PER_mpgrm1		
		x = -2
		y = 6

		completion_reward = {
			every_country = {
				limit = { is_in_faction_with = USA
				}
				increase_trade_influence_by_3 = yes
				add_opinion_modifier = {
					target = PER
					modifier = long_term_trade_partner
				}
			}
		}
	}

	focus = {
		id = PER_mpgrm21
		icon = nato2
		#text = "Join NATO"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm20
		}
		prerequisite = {
			focus = PER_mpgrm19
		}		relative_position_id = PER_mpgrm1		
		x = 0
		y = 7

		completion_reward = {
			country_event = { id = nato.1 }
		}
	}

	focus = {
		id = PER_mpgrm22
		icon = apc
		#text = "NATO Equipments"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm21
		}		relative_position_id = PER_mpgrm1		
		x = 1
		y = 8

		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_2
				amount = 700
				producer = FRA
			}
			add_equipment_to_stockpile = {
				type = motorized_equipment_1
				amount = 500
				producer = GER
			}
			# add_equipment_to_stockpile = {
				# 				type = modern_tank_equipment_2
				# 				amount = 700
				# 				producer = USA
				# 			}
		}
	}

	focus = {
		id = PER_mpgrm23
		icon = nato
		#text = "NATO Exercises"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm21
		}		
		relative_position_id = PER_mpgrm1		
		x = -1
		y = 8

		completion_reward = {
			add_war_support = 0.05
			army_experience = 100
			navy_experience = 100
			air_experience = 100
		}
	}

	focus = {
		id = PER_mpgrm24
		icon = research
		#text = "Join NATO Research Team"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm23
		}
		prerequisite = {
			focus = PER_mpgrm22
		}		
		relative_position_id = PER_mpgrm1		
		x = 0
		y = 9

		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = PER_mpgrm25
		icon = attack_afganistan
		#text = "Destroy Terrorists in Afghanistan"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm23
		}
		relative_position_id = PER_mpgrm1		
		x =-1
		y = 10

		completion_reward = {
			remove_from_faction = TAL
			create_wargoal = {
				type = annex_everything
				target = TAL
			}
		}
	}

	focus = {
		id = PER_mpgrm26
		icon = attack_pakistan
		#text = "Fight With the Supporter of Terrorism"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm22
		}
		relative_position_id = PER_mpgrm1		
		x =1
		y = 10

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = PAK
			}
		}
	}

	focus = {
		id = PER_mpgrm27
		icon = GFX_goal_generic_construct_infrastructure
		#text = "Develop Infrastructure"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm26
		}
		prerequisite = {
			focus = PER_mpgrm25
		}
		available = { 
			controls_state =787
			controls_state =824
			controls_state =267
		}		
		relative_position_id = PER_mpgrm1		
		x =0
		y = 11

		completion_reward = {
			787 = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			824 = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			267 = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_mpgrm28
		icon = airforce
		#text = "Expand the Airport of Kabul"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm27
		}

		relative_position_id = PER_mpgrm1		
		x =0
		y = 12

		completion_reward = {
			267 = {
				add_building_construction = {
					type = air_base
					level =8
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_mpgrm31
		icon = attack_india
		#text = "There can only be one power here"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm28
		}

		relative_position_id = PER_mpgrm1		
		x =-2
		y = 13

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = RAJ
			}		
		}
	}

	focus = {
		id = PER_mpgrm29
		icon = attack_china
		#text = "Defeat Communism!"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm28
		}

		relative_position_id = PER_mpgrm1		
		x =0
		y = 13

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = PRC
			}		
		}
	}

	focus = {
		id = PER_mpgrm30
		icon = attack_russia
		#text = "Old Friend Is The New Enemy"
		cost = 7.2
		prerequisite = {
			focus = PER_mpgrm28
		}

		relative_position_id = PER_mpgrm1		
		x =2
		y = 13

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SOV
			}		
		}
	}

	focus = {
		id = PER_pehlevi1
		icon = monarchy2
		#text = "Pehlevi"
		cost = 7.2
		mutually_exclusive = {
			focus = PER_islam1
			focus = PER_against1
			focus = PER_pip0

		}		
		x =60
		y = 0

		completion_reward = {
			add_timed_idea = {
				idea = idea_focus_generic_royal_doctrine
				days = 1095
			}
			fourth_estate_monarchist_increase = yes
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}	focus = {
		id = PER_pehlevi2
		icon = pakalligne
		#text = "Deal With Islamists"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi1
		}

		relative_position_id = PER_pehlevi1

		x =-2
		y = 1

		completion_reward = {
			add_popularity = {
				ideology = monarchist
				popularity = 0.1
			}
			add_popularity = {
				ideology = islamist
				popularity = -0.15
			}			
		}
	}

	focus = {
		id = PER_pehlevi3
		icon = demand_territory
		#text = "Royal Propaganda"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi1
		}

		relative_position_id = PER_pehlevi1

		x =2
		y = 1

		completion_reward = {
			add_popularity = {
				ideology = monarchist
				popularity = 0.13
			}		
		}
	}	
	focus = {
		id = PER_pehlevi4
		icon = propaganda
		#text = "Deal With Army"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi2
		}

		prerequisite = {
			focus = PER_pehlevi3
		}

		relative_position_id = PER_pehlevi1

		x =0
		y = 2

		completion_reward = {
			add_popularity = {
				ideology = monarchist
				popularity = 0.2
			}		
		}
	}

	focus = {
		id = PER_pehlevi5
		icon = monarchy4
		#text = "Pahlavi Dynasty"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi4
		}		relative_position_id = PER_pehlevi1

		x =0
		y = 3

		completion_reward = {
			add_popularity = {
				ideology = monarchist
				popularity = 0.05
			}
			start_civil_war = {
				ruling_party = monarchist
				ideology = islamist
				size = 0.5
			}
			remove_ideas = per_Political_crisis

		}
	}

	focus = {
		id = PER_pehlevi6
		icon = royal_guard
		#text = "Create Royal Army"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi5
		}		
		relative_position_id = PER_pehlevi5

		x =-2
		y = 1

		completion_reward = {
			add_ideas = ROM_loyal_army
			add_political_power = 50		
		}
	}

	focus = {
		id = PER_pehlevi7
		icon = monarchy5
		#text = "The Shah of Iran"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi5
		}		
		relative_position_id = PER_pehlevi5

		x =0
		y = 1

		completion_reward = {
			add_country_leader_trait = a_King_for_the_the_people
			add_political_power = 50		
		}
	}

	focus = {
		id = PER_pehlevi8
		icon = fascism12
		#text = "We all love the Shah"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi5
		}		
		relative_position_id = PER_pehlevi5

		x =2
		y = 1

		completion_reward = {
			add_country_leader_trait = nationalist_symbol
			add_political_power = 50		
		}
	}

	focus = {
		id = PER_pehlevi9
		icon = GFX_goal_demand_sudetenland
		#text = "The Power of the Shah"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi7
		}
		prerequisite = {
			focus = PER_pehlevi6
		}		relative_position_id = PER_pehlevi5

		x =-1
		y =2

		completion_reward = {
			add_country_leader_trait = princess_of_terror
			add_political_power = 50		}
	}

	focus = {
		id = PER_pehlevi10
		icon = infantry_japan
		#text = "Imperial Honnor"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi7
		}
		prerequisite = {
			focus = PER_pehlevi8
		}		
		relative_position_id = PER_pehlevi5

		x =1
		y = 2

		completion_reward = {
			add_ideas = FRA_imperial_honor
			add_political_power = 50
		}
	}

	focus = {
		id = PER_pehlevi11
		icon = entente
		#text = "Improve the Army"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi9
		}
		relative_position_id = PER_pehlevi5

		x =-2
		y = 3

		completion_reward = {
			swap_ideas = {
				remove_idea = ROM_loyal_army
				add_idea  = ROM_loyal_army_2
			}

		}
	}

	focus = {
		id = PER_pehlevi12
		icon = military_mission
		#text = "Mass Recruitment"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi10
		}
		relative_position_id = PER_pehlevi5

		x =2
		y = 3

		completion_reward = {
			add_ideas = idea_focus_new_recruitment_strategies		
		}
	}

	focus = {
		id = PER_pehlevi13
		icon = army_doctrine
		#text = "Royal Youth"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi10
		}

		prerequisite = {
			focus = PER_pehlevi9
		}
		relative_position_id = PER_pehlevi5

		x =0
		y = 3

		completion_reward = {
			add_ideas = ROM_royal_youth_idea		
		}
	}

	focus = {
		id = PER_pehlevi14
		icon = industry_military
		#text = "Militarise Our Industry"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi11
		}

		prerequisite = {
			focus = PER_pehlevi13
		}
		relative_position_id = PER_pehlevi5

		x =-1
		y = 4

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}		
		}
	}

	focus = {
		id = PER_pehlevi15
		icon = demand_sudetenland
		#text = generic_realpolitik
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi13
		}

		prerequisite = {
			focus = PER_pehlevi12
		}
		relative_position_id = PER_pehlevi5

		x =1
		y = 4

		completion_reward = {
			add_ideas = idea_focus_generic_realpolitik
		}
	}

	focus = {
		id = PER_pehlevi16
		icon = monarchy
		#text = generic_the_values_of_old
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi15
		}		
		relative_position_id = PER_pehlevi5

		x =2
		y = 5

		completion_reward = {
			fourth_estate_monarchist_increase = yes
			add_ideas = idea_focus_generic_national_heritage		
		}
	}

	focus = {
		id = PER_pehlevi17
		icon = army_doctrine
		#text = "Royal Exercises"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi16
		}		
		relative_position_id = PER_pehlevi5

		x =2
		y = 6

		completion_reward = {
			army_experience = 50

			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}		
		}
	}

	focus = {
		id = PER_pehlevi18
		icon = GFX_focus_SOV_the_road_of_life
		#text = "Royal Roads"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi14
		}		relative_position_id = PER_pehlevi14

		x =-1
		y =1

		completion_reward = {
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = PER_pehlevi19
		icon = money
		#text = "Increased Military Wages"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi14
		}		
		relative_position_id = PER_pehlevi14

		x =1
		y =1

		completion_reward = {
			add_ideas = ROM_increased_military_wages
		}
	}

	focus = {
		id = PER_pehlevi20
		icon = industry_military
		#text = "Expand Military Production"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi14
		}		
		relative_position_id = PER_pehlevi14

		x =0
		y =2

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level =1
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level =1
					instant_build = yes
				}

			}		
		}
	}

	focus = {
		id = PER_pehlevi21
		icon = war
		#text = "Borders of the Caucasus"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi17
		}		relative_position_id = PER_pehlevi17

		x =0
		y =1

		completion_reward = {
			every_state = {
				limit = { is_core_of = AZR }
				add_core_of = PER
			}
			create_wargoal = {
				type = annex_everything
				target = AZR
			}

			every_state = {
				limit = { is_core_of = GEO }
				add_core_of = PER
			}
			create_wargoal = {
				type = annex_everything
				target = GEP
			}
			add_ideas = ROM_anti_partisant_tactics		
		}
	}

	focus = {
		id = PER_pehlevi22
		icon = GFX_goal_continuous_suppression
		#text = "Anti Partisant Warfare"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi21
		}		
		relative_position_id = PER_pehlevi17

		x =0
		y =2

		completion_reward = {
			add_ideas = ROM_anti_partisant_tactics		
		}
	}

	focus = {
		id = PER_pehlevi23
		icon = construction3
		#text = "Encourage the Supporters"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi18
		}		
		relative_position_id = PER_pehlevi18

		x =-1
		y =1

		completion_reward = {

			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_pehlevi24
		icon = destroy_society
		#text = "Restore Nobility"
		cost = 7.2

		prerequisite = {
			focus = PER_pehlevi20
		}		
		relative_position_id = PER_pehlevi20

		x =0
		y =1

		completion_reward = {
			add_ideas = HUN_nobility		
		}
	}
	focus = {
		id = PER_embargo3
		icon = global_hegemony
		#text = "Solutions To The Embargo"
		cost = 7.2
		prerequisite = {
			focus = PER_embargo2
		}
		relative_position_id = PER_embargo2

		mutually_exclusive= { focus =PER_embargo4}
		x = 3
		y = 1

		completion_reward = {
			every_country = {
				increase_trade_influence_by_2 = yes
			}
			swap_ideas = {
				remove_idea = per_recovering_economy_3
				add_idea = per_recovering_economy_4
			}
		}
	}

	focus = {
		id = PER_embargo8
		icon = construction3
		#text = "Mining Investments"
		cost = 7.2
		prerequisite = {
			focus = PER_embargo3
		}
		relative_position_id = PER_embargo3

		x = -1
		y = 1

		completion_reward = {
			add_resource = {
				type = rubber
				amount = 32
				state = 417
			}
		}
	}

	focus = {
		id = PER_embargo9
		icon = army_doctrine
		#text = "Modern Exercises"
		cost = 7.2
		prerequisite = {
			focus = PER_embargo3
		}
		relative_position_id = PER_embargo3

		x = 1
		y = 1

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = PER_embargo10
		icon = skull2
		#text = "Import Western Air Defense Systems"
		cost = 7.2
		prerequisite = {
			focus = PER_embargo8
		}
		prerequisite = {
			focus = PER_embargo9
		}
		relative_position_id = PER_embargo3

		x = 0
		y = 2

		completion_reward = {
			random_owned_state = {
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_embargo4
		icon = home_defense
		#text = "Importance of National Power"
		cost = 7.2
		prerequisite = {
			focus = PER_embargo2
		}
		relative_position_id = PER_embargo2

		mutually_exclusive= { focus =PER_embargo3}
		x = -3
		y = 1

		completion_reward = {
			add_political_power = 250
			add_war_support = 0.05
			swap_ideas = {
				remove_idea = per_recovering_economy_3
				add_idea = per_recovering_economy_4
			}
		}
	}

	focus = {
		id = PER_embargo5
		icon = air_production
		#text = "Military Airports"
		cost = 7.2
		prerequisite = {
			focus = PER_embargo4
		}
		relative_position_id = PER_embargo4

		x = -1
		y = 1

		completion_reward = {
			random_owned_state = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_embargo6
		icon = bombs2
		#text = "Bomber Effort"
		cost = 7.2
		prerequisite = {
			focus = PER_embargo4
		}
		relative_position_id = PER_embargo4

		x = 1
		y = 1

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 1
				category = tactical_bomber
			}
		}
	}

	focus = {
		id = PER_embargo7
		icon = construction
		#text = "Resources For The Aircraft"
		cost = 7.2
		prerequisite = {
			focus = PER_embargo5}
		prerequisite = {
			focus = PER_embargo6

		}
		relative_position_id = PER_embargo4

		x = 0
		y = 2

		completion_reward = {
			add_resource = {
				type = tungsten
				amount = 25
				state = 417
			}
		}
	}
}
