#	Example:
#
#	example_dynamic_modifier = {
	#		icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified
	#		enable = { always = yes } #optional, the modifier won't apply if not enabled
	#		remove_trigger = { always = no } #optional, will remove the modifier if true
	#
	#		# list of modifiers
	#		fuel_cost = 321
	#		max_fuel = var_max_fuel # will be taken from a variable
	#	}
#
#
#	In a script file:
#
#	effect = {
	#		add_dynamic_modifier = {
		#			modifier = example_dynamic_modifier
		#			scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope)
		#			days = 14 # optional, will be removed after this many days passes
		#		}
	#	}
#
#	can be added to countries, states or unit leaders
#	will only updated daily, unless forced by force_update_dynamic_modifier effect
warlord_modifier = {
	enable = {  }

	icon = GFX_modifiers_tur_kurdish_rebellion

	recruitable_population_factor = -0.75
	local_building_slots_factor = -0.25
	state_production_speed_buildings_factor = -0.75

}
National_Crisis_modifier = {
	enable = {  }

	icon = GFX_modifiers_tur_kurdish_rebellion

	stability_factor = crisis_factor_neg
	production_factory_max_efficiency_factor = crisis_factor_neg
	production_speed_buildings_factor = crisis_factor_neg
}
Military_Disorganization_modifier = {
	enable = {  }

	icon = GFX_modifiers_tur_kurdish_rebellion

	war_support_factor = KMT_Military_Penalty
	army_morale_factor = KMT_Military_Penalty
	army_org_factor = KMT_Military_Penalty
	experience_gain_air_factor = KMT_Military_Penalty
	experience_gain_army = KMT_Military_Penalty
	experience_gain_navy_factor = KMT_Military_Penalty
}
alcoholism = {
	icon = "GFX_idea_alcoholism"
	enable = { original_tag = SOV }

	# list of modifiers
	war_support_factor = alcoholism_factor
	decryption_factor = alcoholism_factor
	production_factory_max_efficiency_factor = alcoholism_factor
}
consumer_goods_spending = {
	icon = "GFX_idea_consumer_goods_spending"
	enable = {
	}

	# list of modifiers
	consumer_goods_expected_value = CG_CG
	research_speed_factor = CG_Research
	production_factory_max_efficiency_factor = CG_Effiency
}

clergy_tolerance = {
	icon = "GFX_idea_Clergy_Tolerance"
	enable = {  }

	# list of modifiers
	political_power_gain = clergy_persecution_negative
	drift_defence_factor = clergy_persecution_negative
	trade_opinion_factor = clergy_persecution_negative

	stability_factor = clergy_persecution_factor
	MONTHLY_POPULATION = clergy_persecution_factor
}

kmt_national_crisis = {
	#icon = "GFX_idea_soviet_repression"
	enable = {  }

	# list of modifiers
	political_power_gain = crisis_factor_neg
	stability_factor = crisis_factor_neg
	encryption = crisis_factor_neg
	production_factory_efficiency_gain_factor = crisis_factor_neg		#-0.01 Per Tick
	research_speed_factor = crisis_factor_neg
}
kmt_repression = {
	icon = "GFX_idea_soviet_repression"
	enable = {  }

	# list of modifiers
	political_power_gain = gulag_factor_five
	stability_factor = gulag_factor_five	#0.05 Per Tick
	encryption = gulag_factor_five

	MONTHLY_POPULATION = gulag_factor_neg	#-0.01 Per Tick
	production_factory_efficiency_gain_factor = gulag_factor_neg		#-0.01 Per Tick

}
kmt_military_penalty = {
	#icon = "GFX_idea_cpsu_party_strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	army_morale_factor = KMT_Military_Penalty
	army_org_factor = KMT_Military_Penalty
	conscription_factor = KMT_Military_Penalty
}
kmt_party_strength = {
	icon = "GFX_idea_kmt_party_strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = kmt_strength_pp

	drift_defence_factor = kmt_strength_stability
	stability_factor = kmt_strength_stability
}
SED_party_strength = {
	icon = "GFX_idea_Communist_Party_of_The_Soviet_Union_Strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = cpsu_strength_pp

	drift_defence_factor = cpsu_strength_stability
	stability_factor = cpsu_strength_stability
}
cpsu_party_strength = {
	icon = "GFX_idea_Communist_Party_of_The_Soviet_Union_Strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = cpsu_strength_pp

	drift_defence_factor = cpsu_strength_stability
	stability_factor = cpsu_strength_stability
}
personality_cult_strength = {
	#icon = "GFX_idea_kwp_strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = personality_cult_pp
	conscription_factor = personality_cult_pp

	research_speed_factor = personality_cult_neg

	drift_defence_factor = personality_cult_strength
	war_support_factor = personality_cult_strength
}
kwp_party_strength = {
	#icon = "GFX_idea_kwp_strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = kwp_strength_pp

	research_speed_factor = kwp_strength_research

	drift_defence_factor = kwp_strength_stability
	stability_factor = kwp_strength_stability
}

comecon_integration = {

	research_speed_factor = comecon_research

	political_power_gain = comecon_PP

	production_factory_max_efficiency_factor = comecon_effiency

	production_speed_buildings_factor = comecon_building


}

federation_european_union = {

	icon = "GFX_idea_comecon_merger"

	license_tech_difference_speed = global.federation_european_union_alpha #+5% per country in it

	license_purchase_cost = global.federation_european_union_alpha	#+5% per country in it

	license_production_speed = global.federation_european_union_alpha	#+5% per country in it

	research_speed_factor = global.federation_european_union_theta	#+0.5% per country in it

	#farm_output = global.federation_european_union_food #+0.01 per country

	production_speed_buildings_factor = global.federation_european_union_gamma	#+1% per country in it

	production_factory_max_efficiency_factor = global.federation_european_union_delta	#+0.25% per country in it

	army_leader_start_level = global.federation_european_union_leader_level_increase

	consumer_goods_expected_value = global.federation_european_consumer_goods_cost

	trade_opinion_factor = global.federation_european_union_phi #5% per country

	political_power_gain = global.federation_european_union_beta #-0.25% per country

}
Slavic_Nationalism = {
	enable = { original_tag = SOV }
	icon = "GFX_idea_Soviet_Repression"

	# list of modifiers
	stability_factor = slavic_nat_factor_neg				#-0.02 Per Tick
	political_power_gain = 	slavic_nat_factor		#0.02 Per Tick

	MONTHLY_POPULATION = slavic_nat_factor	#0.02 Per Tick

}
soviet_repression = {
	icon = "GFX_idea_Soviet_Repression"
	enable = {  }

	# list of modifiers
	political_power_gain = gulag_factor_five
	stability_factor = gulag_factor_five	#0.05 Per Tick
	encryption = gulag_factor_five

	MONTHLY_POPULATION = gulag_factor_neg	#-0.01 Per Tick
	production_factory_efficiency_gain_factor = gulag_factor_neg		#-0.01 Per Tick

}
Stasi_Dynamic_Idea = {


	icon = "GFX_idea_KGB"
	#lis of modifier

	agency_upgrade_time = KGB_Upgrade
	intel_network_gain_factor = KGB_network
	root_out_resistance_effectiveness_factor = KGB_Resistance
	intelligence_agency_defense = KGB_Defense
	stability_weekly = KBG_Stability

}
KGB_Dynamic_Idea = {


	icon = "GFX_idea_KGB"
	#lis of modifier

	agency_upgrade_time = KGB_Upgrade
	intel_network_gain_factor = KGB_network
	root_out_resistance_effectiveness_factor = KGB_Resistance
	intelligence_agency_defense = KGB_Defense
	stability_weekly = KBG_Stability

}
Soviet_Zaibatsus = {
	enable = { original_tag = SOV }
	icon = "GFX_idea_soviet_zaibatsu"

	#list of modifiers

	political_power_gain = zaibatsu_strong # -0.05 tick
	consumer_goods_expected_value = zaibatsu_cg # 0.03 tick

	production_factory_max_efficiency_factor = zaibatsu_effiency #0.02 tick
	trade_opinion_factor = zaibatsu_effiency
	research_speed_factor = zaibatsu_research #0.02 tick


}
Soviet_Agriculture = {
	enable = { original_tag = SOV }
	icon = "GFX_idea_Soviet_Agriculture_Status"

	#List of modifiers # Shows inefficencies and  improvements # Helps industry under Stalin

	production_speed_buildings_factor = Soviet_Agriculture_robbed_positive					#makes industry better +0.02 per tick
	#production_speed_agri_industrial_complex_factor = Soviet_Agriculture_robbed_negative 	#debuff should be always larger than buff -0.04
	min_export = Soviet_Agriculture_Export 													#only under stalin increased exports -0.02 per tick starting from 10%
	stability_factor = Soviet_Agriculture_Stability											#Stability tick +0.04 models black market

	political_power_gain = Soviet_Agriculture_PP											#Undoing collectivization has its downsides
	production_factory_max_efficiency_factor = Soviet_Agriculture_efficiency					#downside of investing in agriculture without reforms -0.01, about black market and inefficencies
	# can't be set here
	#farmBonus = Soviet_Agriculture_farmBonus												#Food output efficiency

}
UK_Intelligence = {
	enable = { original_tag = ENG }
	icon = "GFX_idea_KGB"

	#List of modifiers around the Intel can be expanded##

	agency_upgrade_time = SIS_Upgrade
	intelligence_agency_defense = SIS_Defense
}
NHS_Debt = {
	enable = { original_tag = ENG }
	icon = "GFX_idea_Soviet_Agriculture_Status"

	#List of Modifiers, simply Consumer Goods since the NHS effects are used in a normal Idea##
	consumer_goods_expected_value = UK_NHS_Deficit
}

Soviet_Labor_Shortage = {
	enable = { original_tag = SOV }
	icon = "GFX_idea_Labor_Shortages_Issues"

	#List of Modifiers
	production_factory_max_efficiency_factor = Labor_Shortage_Efficiency # + 0.02 tick coping with it
	production_speed_buildings_factor = Labor_Shortage #Models lack of labor going up through the cold war
}

KPO_party_strength = {
	icon = "GFX_idea_Communist_Party_of_The_Soviet_Union_Strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = cpsu_strength_pp

	drift_defence_factor = cpsu_strength_stability
	stability_factor = cpsu_strength_stability
}
KKE_party_strength = {
	icon = "GFX_idea_Communist_Party_of_The_Soviet_Union_Strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = cpsu_strength_pp

	drift_defence_factor = cpsu_strength_stability
	stability_factor = cpsu_strength_stability
}
MCP_party_strength = {
	icon = "GFX_idea_Communist_Party_of_The_Soviet_Union_Strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = cpsu_strength_pp

	drift_defence_factor = cpsu_strength_stability
	stability_factor = cpsu_strength_stability
}
PZPR_party_strength = {
	icon = "GFX_idea_Communist_Party_of_The_Soviet_Union_Strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = cpsu_strength_pp

	drift_defence_factor = cpsu_strength_stability
	stability_factor = cpsu_strength_stability
}
TKP_party_strength = {
	icon = "GFX_idea_Communist_Party_of_The_Soviet_Union_Strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = cpsu_strength_pp

	drift_defence_factor = cpsu_strength_stability
	stability_factor = cpsu_strength_stability
}
PKK_party_strength = {
	icon = "GFX_idea_Communist_Party_of_The_Soviet_Union_Strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = cpsu_strength_pp

	drift_defence_factor = cpsu_strength_stability
	stability_factor = cpsu_strength_stability
}
CPC_party_strength = {
	icon = "GFX_idea_Communist_Party_of_The_Soviet_Union_Strength"
	enable = {  }

	# list of modifiers	## Party strong = less reforms more stability

	political_power_gain = cpsu_strength_pp

	drift_defence_factor = cpsu_strength_stability
	stability_factor = cpsu_strength_stability
}
