add_namespace = russia
add_namespace = russ

#Kursk Submarine Disaster
country_event = {
	id = russia.1
	title = russia.1.t
	desc = russia.1.d
	picture = GFX_report_event_kursk_sinking

	fire_only_once = yes

	trigger = {
		tag = SOV
		date > 2000.8.10
		date < 2001.1.1
		not = { has_country_flag = sov_kursk_sinking }
	}

	immediate = {
		set_country_flag = sov_kursk_sinking
	}

	option = {	#Horrible!
		name = russia.1.o1
		navy_experience = 2
		add_stability = -0.02
		add_political_power = -10
		add_popularity = {
			ideology = reactionary
			popularity = -0.03
		}
		news_event = {
			hours = 6
			id = news.50
		}
	}
}

#Belarus: Russia offers Union State
country_event = {
	id = russia.2
	title = russia.2.t
	desc = russia.2.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {
		name = russia.2.o1
		ai_chance = {
			factor = 75
		}
		SOV = { puppet = BLR }
		SOV = { country_event = { id = russia.3 } }
	}

	option = {
		name = russia.2.o2
		ai_chance = {
			factor = 25
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}
		SOV = { add_opinion_modifier = { target = BLR modifier = large_decrease } }
		SOV = { country_event = { id = russia.4 } }
	}
}

#Belarus accepts!
country_event = {
	id = russia.3
	title = russia.3.t
	desc = russia.3.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {
		name = russia.3.o1
		effect_tooltip = {
			puppet = BLR
		}
		every_country = {
			limit = {
				is_in_faction_with = SOV
				NOT = { tag = SOV }
				NOT = { tag = BLR }
			}
			country_event = russia.5
		}
	}
}

#Belarus refuses!
country_event = {
	id = russia.4
	title = russia.4.t
	desc = russia.4.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {
		name = russia.4.o1
		effect_tooltip = {
			add_opinion_modifier = { target = BLR modifier = large_decrease }
		}
	}
}

#Faction members (not Belarus): Russian imperialism
country_event = {
	id = russia.5
	title = russia.5.t
	desc = russia.5.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {	#We will turn our back on Russia
		name = russia.5.o1
		ai_chance = {
			factor = 75
		}
		SOV = { remove_from_faction = ROOT }
		set_country_flag = left_CSTO
	}

	option = {	#Loyalty must stay in place
		name = russia.5.o2
		ai_chance = {
			factor = 25
		}
		add_political_power = -100
	}
}

#ABK/SOS: Southern Strategy
country_event = {
	id = russia.6
	title = russia.6.t
	desc = russia.6.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {
		name = russia.6.o1
		army_experience = 5
		navy_experience = 5
		air_experience = 5
		add_political_power = 50
	}
}

#Ukraine: Russia invades Crimea!
country_event = {
	id = russia.7
	title = russia.7.t
	desc = russia.7.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {	#We shall stand down.
		name = russia.7.o1
		ai_chance = {
			factor = 75
		}
		SOV = { country_event = { id = russia.8 } }
		SOV = { transfer_state = 137 }
	}

	option = { #We will stand and fight!
		name = russia.7.o2
		ai_chance = {
			factor = 25
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}
			SOV = {
				declare_war_on = {
					target = UKR
					type = take_state_focus
					generator = { 137 }
				}
			}
	}
}

#Russia: Ukraine folds Crimea.
country_event = {
	id = russia.8
	title = russia.8.t
	desc = russia.8.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {	#Excellent
		name = russia.8.o1
		effect_tooltip = {
			SOV = { transfer_state = 137 }
		}
		add_named_threat = {
			threat = 6
			name = threat_SOV_annexiation_of_crimea
		}
		hidden_effect = {
			add_opinion_modifier = {
				target = SOV
				modifier = annexed_ukraine
			}
			add_opinion_modifier = {
				target = SOV
				modifier = annexed_ukraine_trade
			}
			add_opinion_modifier = {
				target = UKR
				modifier = annexed_ukraine_trade
			}
		}
	}
}

#Russia: Ukraine resists.
country_event = {
	id = russia.9
	title = russia.9.t
	desc = russia.9.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {	#They know very well what the consequence is.
		name = russia.9.o1
		declare_war_on = {
			target = UKR
			type = take_state_focus
			generator = { 137 }
		}
	}
}

#Ukraine: Novorossiya rises against us!
country_event = {
	id = russia.10
	title = russia.10.t
	desc = russia.10.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {
		name = russia.10.o1
		NOV = { transfer_state = 227 }
		NOV = { transfer_state = 228 }
		NOV = { load_oob = "NOV_2016" }
		NOV = {
			declare_war_on = {
				target = UKR
				type = annex_everything
			}
		}
		hidden_effect = { set_global_flag = sov_nov_rose_flag }
	}
}

country_event = {
	id = russia.11
	title = russia.11.t
	desc = russia.11.desc
	picture = GFX_event_sov_nedovolstvo
	fire_only_once = yes

	trigger = {
		original_tag = SOV
		focus_progress = {
			focus = SOV_preparation_for_the_revolution
			progress > 0.1
		}
		NOT = {
			has_government = communist
		}
	}

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = russia.11.a
		ai_chance = {
			base = 100
		}
		add_stability = -0.1
	}
}

country_event = {
	id = russia.20
	title = russia.20.t
	desc = russia.20.desc
	picture = GFX_event_sov_sovet_vlast
	fire_only_once = yes
	is_triggered_only = yes

	option = {
		name = russia.20.a
		ai_chance = {
			base = 100
		}
		news_event = {
			hours = 6
			id = news.811
		}
	}
}

country_event = {
	id = russia.35
	title = russia.35.t
	desc = russia.35.desc
	picture = GFX_event_sov_kaz2
	fire_only_once = yes

	trigger = {
		original_tag = SOV
		#has_completed_focus = SOV_shtab
		always = no
	}

	mean_time_to_happen = {
		days = 2
	}

	option = {
		name = russia.35.a
		ai_chance = {
			base = 100
		}
		create_field_marshal = {
			name = "Timur Bogdanovich"
			picture = "generals/Timur_Bogdanovich.dds"
			traits = { logistics_wizard unyielding_defender politically_connected }
			skill = 4
		}
		create_corps_commander = {
			name = "Danil Polivanov"
			picture = "generals/Danil_Polivanov.dds"
			traits = { adaptable winter_specialist }
			skill = 2
		}
		create_corps_commander = {
			name = "Yaroslav Brodovich"
			picture = "generals/Yaroslav_Brodovich.dds"
			traits = { old_guard trait_engineer urban_assault_specialist fortress_buster }
			skill = 3
		}
		create_corps_commander = {
			name = "Dmitry Nokiforov"
			picture = "generals/Dmitry_Nokiforov.dds"
			traits = { panzer_leader combined_arms_expert skirmisher }
			skill = 2
		}
		create_corps_commander = {
			name = "Fedor Baturin"
			picture = "generals/Fedor_Baturin.dds"
			traits = { camouflage_expert paratrooper  }
			skill = 2
		}
	}
}
#Thailand asking for liscence
country_event = {
	id = russia.99
	title = russia.99.t
	desc = russia.99.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {
		name = russia.99.o1
		ai_chance = {
			factor = 99
		}
		create_production_license = {
			target = SIA
			equipment = {
				type = modern_tank_equipment_3
			}
			cost_factor = 0
		}
	}

	option = {
		name = russia.99.o2
		ai_chance = {
			factor = 1
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}
	}
}
#Asking china if they can join their faction
country_event = {
	id = russia.100
	title = russia.100.t
	desc = russia.100.d
	picture = GFX_report_event_russian_flag

	is_triggered_only = yes

	option = {
		name = russia.100.o1
		ai_chance = {
			factor = 99
		}
		SOV = {
			add_to_faction = PRC
		}
	}

	option = {
		name = russia.100.o2
		ai_chance = {
			factor = 1
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}
	}
}

## russian guides

country_event = {
	id = russ.1
	title = russ.1.t
	desc = russ.1.desc
	picture = GFX_event_sov_initial
	fire_only_once = yes

	is_triggered_only = yes

	option = {
		name = russ.1.a
		ai_chance = {
			base = 100
		}
		hidden_effect = {
		249 = { add_dynamic_modifier = { modifier = Separatist_sentiments_modiefer } }
		651 = { add_dynamic_modifier = { modifier = Separatist_sentiments_modiefer } }
		237 = { add_dynamic_modifier = { modifier = Separatist_sentiments_modiefer } }
		remove_ideas = {
    		SOV_fsb_fake_idea
    		SOV_economy_fake_idea
			SOV_army_fake_idea
		}
set_variable = { sov_economy_pp_gain_factor = -0.3 } #-0 (+02)
set_variable = { sov_economy_CG = 0.25 } #0 ( +01 ) (мигранты -01 -- +005)
set_variable = { sov_economy_civ_cons_spd = -0.4 } #-02
set_variable = { sov_economy_prodout = -0.1 } #005 (+005)
set_variable = { sov_economy_prodcap = -0.2 } #-015 (+015)
set_variable = { sov_economy_resspeed = -0.1 } #05 (7)
set_variable = { sov_economy_min_exp = 0.3 } #0 (-01)
set_variable = { sov_economy_pop = -0.35 } # -01 (+01)
set_variable = { sov_economy_mil_cons_spd = 0 } #01 (015)
set_variable = { sov_economy_const_slots = 0 } # 02
set_variable = { sov_def_war_stab_fct = 0 } #-04 (-02)
set_variable = { sov_off_war_stab_fct = 0 } #-04 (-02)
set_variable = { sov_nat_drift = 0 } #
set_variable = { sov_economy_conv_spd = 0 } # 0 стаба 70 (+10 мигранты)-(+10) # воен 70 (+30)

add_dynamic_modifier = {
	modifier = sovrus_economy
}


#2
set_variable = { sov_army_exgain = -0.15 } #-005
set_variable = { sov_army_tr_time = 0.2 } #+00
set_variable = { sov_army_reinf_rate = -0.02 } #+001
set_variable = { sov_army_attacking_spd = -0.3 } #005 (-005)
set_variable = { sov_army_land_dctr_cost = 0.9 } #00
set_variable = { sov_army_air_eff = -0.3 } # +005
set_variable = { sov_army_air_exp = -0.3 } # +005
set_variable = { sov_army_supply_cons = 0.3 } # 0
set_variable = { sov_army_winter_attr = 0.2 } #-01
set_variable = { sov_army_coord_bonus = -0.3 } # 01
set_variable = { sov_army_org = -0.1 } # 0
set_variable = { sov_army_recon = -0.35 } #-005
set_variable = { sov_army_art_attack = 0.1 } #025
set_variable = { sov_army_art_def = 0.1 } # 025
set_variable = { sov_army_mech_attack = 0 } # 005
set_variable = { sov_army_mech_def = 0 } #005
set_variable = { sov_army_specs_cap = 0 } # 015 ( +015 )
set_variable = { sov_army_specs_tr_time = 0 } # -005
set_variable = { sov_army_specs_attack = 0 } # 01 ( +005 )
set_variable = { sov_army_ground_attack_fct = 0 } # 01
set_variable = { sov_army_exp_loss_in_combat = 0 } # -01
set_variable = { sov_army_conscription = 0 } # 003
set_variable = { sov_cas_dam_reduction = 0 } # 02
set_variable = { sov_mob_speed_fct = 0 } # 03
set_variable = { sov_army_adv_cost_fct = 0.75 } # 0

add_dynamic_modifier = {
	modifier = sovrus_army
}

#3

set_variable = { sov_fsb_civ_int = 30 } #01 (-20)
set_variable = { sov_fsb_army_int = 30 } #01
set_variable = { sov_fsb_navy_int = 30 } # 01
set_variable = { sov_fsb_int_gain_fct = -0.3 } # 01
set_variable = { sov_fsb_unt_from_cmbt = 0 } # 0
set_variable = { sov_fsb_countrdef = 0 } # 03
set_variable = { sov_fsb_op_slots = 0 } # 0

add_dynamic_modifier = {
	modifier = sovrus_fsb
}
		}
	}
}

## migrant question

country_event = {
	id = russ.2
	title = russ.2.t
	desc = russ.2.desc
	picture = GFX_event_sov_migrants
	fire_only_once = yes

	is_triggered_only = yes

	option = { # allow all migrants
		name = russ.2.a
		ai_chance = {
			base = 30
		}
		custom_effect_tooltip = RCO_CG_decrease_10_TT
		add_stability = -0.2
		add_to_variable = { sov_economy_CG = -0.1 }
	}

	option = { # visa
		name = russ.2.b
		ai_chance = {
			base = 40
		}
		custom_effect_tooltip = RCO_CG_decrease_5_TT
		add_to_variable = { sov_economy_CG = -0.05 }
	}

	option = { # hard control
		name = russ.2.c
		ai_chance = {
			base = 30
		}
		custom_effect_tooltip = RCO_CG_increase_5_TT
		add_stability = 0.1
		custom_effect_tooltip = RCO_maxprod_increase_15_TT
		add_to_variable = { sov_economy_CG = 0.05 }
		add_to_variable = { sov_economy_prodcap = 0.15 }
	}
}

## new conctitution

country_event = {
	id = russ.3
	title = russ.3.t
	desc = russ.3.desc
	picture = GFX_event_sov_constitution
	fire_only_once = yes

	is_triggered_only = yes

	option = { # reactionary
		name = russ.3.a
		complete_national_focus = SOV_keep_system
	}

	option = { # nationalist
		name = russ.3.b
		set_politics = { 
			ruling_party = nationalist
			long_name = SOV_putin_nationalist_party_long
    		name = SOV_putin_nationalist_party_short
	 	}
		complete_national_focus = SOV_drift_to_nationalism
	}
}

## propose non agression pact

country_event = {
	id = russ.4
	title = russ.4.t
	desc = russ.4.desc
	picture = GFX_event_sov_initial
	

	is_triggered_only = yes

	option = { # ok
		name = russ.4.a
		SOV = {
					diplomatic_relation = {
    				country = PREV
    				relation = non_aggression_pact
   					active = yes
					}
			}
				add_opinion_modifier = {
					modifier = declaration_of_friendship
					target = SOV
				}
		SOV = { country_event = { id = russ.15 } }
	}

	option = { # no
		name = russ.4.b
		SOV = {
				add_opinion_modifier = {
					target = PREV
					modifier = loyal_to_our_enemy
				}
			}
			SOV = { country_event = { id = russ.14 } }
	}
}

## propose mutal defence pact

country_event = {
	id = russ.5
	title = russ.5.t
	desc = russ.5.desc
	picture = GFX_event_sov_initial

	is_triggered_only = yes

	option = { # ok
		name = russ.5.a
		SOV = {
					diplomatic_relation = {
    				country = PREV
    				relation = guarantee
   					active = yes
					}
			}
				add_opinion_modifier = {
					modifier = declaration_of_friendship
					target = SOV
				}
					diplomatic_relation = {
    				country = SOV
    				relation = guarantee
   					active = yes
					}
			SOV = {
				add_opinion_modifier = {
					modifier = declaration_of_friendship
					target = PREV
				}
		}
		SOV = { country_event = { id = russ.15 } }
	}

	option = { # no
		name = russ.5.b
		SOV = {
				add_opinion_modifier = {
					target = PREV
					modifier = loyal_to_our_enemy
				}
			}
			SOV = { country_event = { id = russ.14 } }
	}
}

## help prk

country_event = {
	id = russ.6
	title = russ.6.t
	desc = russ.6.desc
	picture = GFX_event_sov_initial
	fire_only_once = yes

	is_triggered_only = yes

	option = { # ok
		name = russ.6.a
		SOV = {
					diplomatic_relation = {
    				country = PREV
    				relation = non_aggression_pact
   					active = yes
					}
			}
				add_opinion_modifier = {
					modifier = declaration_of_friendship
					target = SOV
				}
			add_stability = 0.2
			add_timed_idea = {
    		idea = SOV_recent_help_idea
    		days = 180
			}
			send_equipment = {
    			equipment = infantry_equipment_1
    			amount = 2000
    			target = SOV
			}
			send_equipment = {
    			equipment = artillery_equipment_1
    			amount = 500
    			target = SOV
			}  		
		SOV = { country_event = { id = russ.7 } }
	}

	option = { # no
		name = russ.6.b
		SOV = {
				add_opinion_modifier = {
					target = PREV
					modifier = loyal_to_our_enemy
				}
			}
			SOV = { country_event = { id = russ.7 } }
	}
}

## prk provided us with weapons

country_event = {
	id = russ.7
	title = russ.7.t
	desc = russ.7.desc
	picture = GFX_event_sov_initial
	fire_only_once = yes


	is_triggered_only = yes

	option = { # ok
		name = russ.7.a
	}
}

## subjigation ultimatum

country_event = {
	id = russ.8
	title = russ.8.t
	desc = russ.8.desc
	picture = GFX_event_sov_initial

	is_triggered_only = yes

	option = { # ok
		name = russ.8.a
		ai_chance = {
			base = 60
		}
		SOV = { puppet = PREV }
		SOV = { country_event = { id = russ.15 } }
	}

	option = { # no
		name = russ.8.b
		ai_chance = {
        			base = 0  
					modifier = { 
						is_in_faction = yes 
						add = 150
					}   
    			}
		SOV = {
				create_wargoal = {
    				type = puppet_wargoal_focus
    				target = PREV
				}
			}
			SOV = { country_event = { id = russ.14 } }
	}
}

## invitation to csto

country_event = {
	id = russ.9
	title = russ.9.t
	desc = russ.9.desc
	picture = GFX_event_sov_initial


	is_triggered_only = yes

	option = { # ok
		name = russ.9.a
		ai_chance = {
			base = 60
		}
		SOV = { add_to_faction = PREV }
		SOV = { country_event = { id = russ.15 } }
	}

	option = { # no
		name = russ.9.b
		ai_chance = {
        			base = 0  
					modifier = { 
						is_in_faction = yes 
						add = 150
					}   
    			}
		SOV = { country_event = { id = russ.14 } }
	}
}

## unification proposal

country_event = {
	id = russ.10
	title = russ.10.t
	desc = russ.10.desc
	picture = GFX_event_sov_initial
	fire_only_once = yes


	is_triggered_only = yes

	option = { # ok
		name = russ.10.a
		ai_chance = {
			base = 100
		}
		SOV = { 
				annex_country = {
    			target = ROOT
    			transfer_troops = yes
				} 
		}
	}

	option = { # no
		name = russ.10.b
		FROM = { country_event = russ.11 }
	}
}

## they dont want unification

country_event = {
	id = russ.11
	title = russ.11.t
	desc = russ.11.desc
	picture = GFX_event_sov_initial
	fire_only_once = yes


	is_triggered_only = yes

	option = { # attack them
		name = russ.11.a
		complete_national_focus = SOV_blocade_belarus
	}

	option = { # doesnt matter
		name = russ.11.b
	}
}

## invitation to csto for ukr

country_event = {
	id = russ.12
	title = russ.12.t
	desc = russ.12.desc
	picture = GFX_event_sov_initial
	fire_only_once = yes


	is_triggered_only = yes

	option = { # ok
		name = russ.12.a
		ai_chance = {
			base = 60
		}
		SOV = { add_to_faction = ROOT }
	}

	option = { # no
		name = russ.12.b
		ai_chance = {
			base = 40
		}
		SOV = { country_event = russ.13 }
	}
}

## ukr doesnt want to join csto

country_event = {
	id = russ.13
	title = russ.13.t
	desc = russ.13.desc
	picture = GFX_event_sov_initial
	fire_only_once = yes


	is_triggered_only = yes

	option = { # russian spring
		name = russ.13.a
		UKR = { country_event = { id = russia.10 } }
		unlock_national_focus = SOV_novorossiya
	}
}

## somebody refused smth

country_event = {
	id = russ.14
	title = russ.14.t
	desc = russ.14.desc
	picture = GFX_event_sov_initial


	is_triggered_only = yes

	option = { # russian spring
		name = russ.14.a
	}
}

## somebody accepted smth

country_event = {
	id = russ.15
	title = russ.15.t
	desc = russ.15.desc
	picture = GFX_event_sov_initial


	is_triggered_only = yes

	option = { # russian spring
		name = russ.15.a
	}
}

## otkazniki problem

country_event = {
	id = russ.16
	title = russ.16.t
	desc = russ.16.desc
	picture = GFX_event_tired_soldiers
	fire_only_once = yes


	is_triggered_only = yes

	option = { # ok
		name = russ.16.a

		custom_effect_tooltip = RKKA_exp_loss_in_combat_increase_20_TT
		custom_effect_tooltip = RKKA_conscprct_decrease_4_TT
		add_to_variable = { sov_army_exp_loss_in_combat = 0.2 }
		add_to_variable = { sov_army_conscription = -0.04 }
	}
}

## svr inspection

country_event = {
	id = russ.17
	title = russ.17.t
	desc = russ.17.desc
	picture = GFX_event_otkazniki
	fire_only_once = yes


	is_triggered_only = yes

	option = { # ok
		name = russ.17.a

		custom_effect_tooltip = SOV_razvedka_wait_TT
	}
}

## svr inspection 2

country_event = {
	id = russ.18
	title = russ.18.t
	desc = russ.18.desc
	picture = GFX_event_otkazniki_3
	fire_only_once = yes


	is_triggered_only = yes

	option = { # ok
		name = russ.18.a

		custom_effect_tooltip = RKKA_recon_increase_10_TT
		add_to_variable = { sov_army_recon = 0.1 }
	}
}

## mo inspection

country_event = {
	id = russ.19
	title = russ.19.t
	desc = russ.19.desc
	picture = GFX_event_otkazniki_2
	fire_only_once = yes


	is_triggered_only = yes

	option = { # ok
		name = russ.19.a

		custom_effect_tooltip = SOV_mo_wait_TT
	}
}

## mo inspection 2

country_event = {
	id = russ.20
	title = russ.20.t
	desc = russ.20.desc
	picture = GFX_evemt_otkazniki_4
	fire_only_once = yes


	is_triggered_only = yes

	option = { # ok
		name = russ.20.a

		custom_effect_tooltip = RKKA_supplcons_decrease_10_TT
		add_to_variable = { sov_army_supply_cons = -0.1 }
	}
}

## russia restored glory

country_event = {
	id = russ.21
	title = russ.21.t
	desc = russ.21.desc
	picture = GFX_event_empire_sov
	fire_only_once = yes


	is_triggered_only = yes

	option = { # ok
		name = russ.21.a

set_province_name = { id = 3568 name = "Chernigov"}
set_province_name = { id = 6495 name = "Kremenchug"}
set_province_name = { id = 11452 name = "Pavlograd"}
set_province_name = { id = 11405 name = "Zaporozhie"}
set_province_name = { id = 11437 name = "Dnepropetrovsk"}
set_province_name = { id = 11561 name = "Krivoy Rog"}
set_province_name = { id = 11683 name = "Nikolaev"}
set_province_name = { id = 3403 name = "Kirovograd"}
set_province_name = { id = 6497 name = "Belaya Tserkov"}
set_province_name = { id = 9548 name = "Chernovtsi"}
set_province_name = { id = 9520 name = "Rovno"}
set_province_name = { id = 3483 name = "Ternopol"}
set_province_name = { id = 11411 name = "Ivano-Frankovsk"}
set_province_name = { id = 11479 name = "Lvov"}
set_province_name = { id = 572 name = "Lutsk"}
set_province_name = { id = 3392 name = "Brest"}
set_province_name = { id = 11455 name = "Guriev"}
set_province_name = { id = 13586 name = "Aktyubinsk"}
set_province_name = { id = 10308 name = "Akmolinsk"}
set_province_name = { id = 10547 name = "Verniy"}
hidden_effect = {
add_state_core = 94
add_state_core = 808
add_state_core = 95
add_state_core = 206
add_state_core = 194
add_state_core = 204
add_state_core = 207
add_state_core = 241
add_state_core = 73
add_state_core = 89
add_state_core = 80
add_state_core = 1143
add_state_core = 91
add_state_core = 93
add_state_core = 199
add_state_core = 201
add_state_core = 78
add_state_core = 1325
add_state_core = 806
add_state_core = 857
add_state_core = 192
add_state_core = 198
add_state_core = 202
add_state_core = 1086
add_state_core = 203
add_state_core = 197
add_state_core = 196
add_state_core = 226
add_state_core = 200
add_state_core = 984
add_state_core = 227
add_state_core = 228
add_state_core = 221
add_state_core = 259
add_state_core = 225
add_state_core = 193
add_state_core = 1144
add_state_core = 406
add_state_core = 407
add_state_core = 804
add_state_core = 402
add_state_core = 583
add_state_core = 997
add_state_core = 1087
add_state_core = 404
add_state_core = 805
add_state_core = 589
add_state_core = 272
add_state_core = 588
add_state_core = 590
}
		mark_focus_tree_layout_dirty = yes
	}
}

## yea, im russian occupant

country_event = {
	id = russ.22
	title = russ.22.t
	desc = russ.22.desc
	picture = GFX_event_sov_russian_occupant
	fire_only_once = yes


	is_triggered_only = yes

	option = { # ok
		name = russ.22.a
	}
}
