TUR_uretim_pland = {

	TUR_uretim_pland_1 = {
		icon = economy
		cost = 75
		
		visible = {

			original_tag = TUR
		}
		days_remove = 10
		fire_only_once = yes
		modifier = {
		}
		complete_effect  = {
			swap_ideas = {
				add_idea = tur_uretim_odak_2
				remove_idea = tur_uretim_odak
			}
		}
	}
	
	TUR_uretim_pland_2 = {
		icon = resource_production
		cost = 75
		
		available = {
			controls_state = 355
		}
		highlight_states = {
			highlight_state_targets = {
				state = 355
			}
		}
		visible = {

			original_tag = TUR
		}
		days_remove = 120
		fire_only_once = yes

		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}

		remove_effect = {
				
			355 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = recycling_center
					instant_build = yes
					level = 2
				}
			}
		}
	}
	TUR_uretim_pland_3 = {

		icon = resource_production
		cost = 75
		available = {
			controls_state = 350
		}
		highlight_states = {
			highlight_state_targets = {
				state = 350
			}
		}
		visible = {

			original_tag = TUR
		}
		days_remove = 120
		fire_only_once = yes

		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}

		remove_effect = {
			350 = {
				add_building_construction = {
					type = synthetic_refinery
					instant_build = yes
					level = 2
				}
				add_extra_state_shared_building_slots = 2
			}
		}
	}
}

TUR_yatirim_pland = {

	TUR_yatirim_pland_0 = {
		icon = economy
		cost = 75
		
		visible = {

			original_tag = TUR
		}
		days_remove = 10
		fire_only_once = yes
		modifier = {
		}
		complete_effect  = {
			swap_ideas = {
				add_idea = tur_tuketim_odak_2
				remove_idea = tur_tuketim_odak
			}
		}
	}
	
	TUR_yatirim_pland_7 = {
		icon = resource_production
		cost = 75
		available = {
			controls_state = 350
		}
		highlight_states = {
			highlight_state_targets = {
				state = 350
			}
		}
		visible = {

			original_tag = TUR
		}
		days_remove = 120
		fire_only_once = yes

		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}

		remove_effect = {
			350 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = synthetic_refinery
					instant_build = yes
					level = 1
				}
			}
		}
	}

	TUR_yatirim_pland_1 = {
		icon = economy
		cost = 75
		available = {
			controls_state = 348
		}
		highlight_states = {
			highlight_state_targets = {
				state = 348
			}
		}
		visible = {
			original_tag = TUR
		}
		days_remove = 120
		fire_only_once = yes

		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}

		remove_effect = {
			348 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 2
				}
			}
		}

		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.02
			}
			add_stability = 0.01
		}
	}
	TUR_yatirim_pland_4 = {
		icon = economy
		cost = 75
		available = {
			controls_state = 340
		}
		highlight_states = {
			highlight_state_targets = {
				state = 340
			}
		}
		visible = {

			original_tag = TUR
		}
		days_remove = 120
		fire_only_once = yes

		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}

		remove_effect = {
			340 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 2
				}
			}
		}

		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.02
			}
			add_stability = 0.01
		}
	}
	TUR_yatirim_pland_2 = {
		icon = industry
		cost = 75
		available = {
			controls_state = 339
		}
		visible = {
			original_tag = TUR
		}
		highlight_states = {
			highlight_state_targets = {
				state = 339
			}
		}
		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}
		days_remove = 120
		fire_only_once = yes
		remove_effect = {
			339 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 2
				}
			}
		}
		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01
		}
	}

	TUR_yatirim_pland_3 = {
		icon = industry
		cost = 75
		available = {
			controls_state = 998
		}
		visible = {

			original_tag = TUR
		}
		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}
		highlight_states = {
			highlight_state_targets = {
				state = 998
			}
		}
		days_remove = 120
		fire_only_once = yes
		remove_effect = {
			998 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 2
				}
			}
		}
		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01

		}
	}
	
	TUR_yatirim_pland_5 = {
		icon = industry
		cost = 75
		available = {
			controls_state = 341
		}
		visible = {

			original_tag = TUR
		}
		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}
		highlight_states = {
			highlight_state_targets = {
				state = 341
			}
		}
		days_remove = 120
		fire_only_once = yes
		remove_effect = {
			341 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 2
				}
			}
		}
		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01

		}
	}
	
	TUR_yatirim_pland_6 = {
		icon = industry
		cost = 75
		available = {
			controls_state = 49
		}
		visible = {

			original_tag = TUR
		}
		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}
		highlight_states = {
			highlight_state_targets = {
				state = 49
			}
		}
		days_remove = 120
		fire_only_once = yes
		remove_effect = {
			49 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 2
				}
			}
		}
		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01

		}
	}
}
TUR_balance_of_power_1_category = {

	TUR_judic_immunaty = {
	
		icon = generic_operation
		
		fire_only_once = yes
		
		days_remove = 15
		
		allowed = {
			original_tag = TUR
		}
		
		available = {
		}

		cost = 75
		complete_effect = {
			add_power_balance_value = {
				id = TUR_power_balance_1
				value = -0.25
			}	
		}
		remove_effect = {
			add_stability = 0.08
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	TUR_judic_hold = {
	
		icon = generic_scorched_earth
		
		fire_only_once = yes
		
		days_remove = 15
		
		allowed = {
			original_tag = TUR
		}

		cost = 75
		
		complete_effect = {
			add_power_balance_value = {
				id = TUR_power_balance_1
				value = 0.25
			}	
		}
		
			remove_effect = {
			add_stability = -0.08
		add_command_power = 15			
		}

		ai_will_do = {
			factor = 0
			
		}
	}
	
	TUR_ways_east = {
	
		icon = generic_army_support
		
		fire_only_once = yes
		
		days_remove = 30
		
		allowed = {
			original_tag = TUR
		}
		
		available = {
		}

		cost = 75
		complete_effect = {
			add_power_balance_value = {
				id = TUR_power_balance_1
				value = 0.25
			}	
		}
		remove_effect = {
			every_country = {
				limit = {
					is_in_faction_with = PRC
				}
				increase_trade_influence_by_3 = yes
			}
			every_country = {
				limit = {
					is_in_faction_with = SOV
				}
				increase_trade_influence_by_3 = yes
			}
			random_owned_state = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 0
		}
	}
	
	TUR_east_armexp = {
	
		icon = generic_nationalism
		
		fire_only_once = yes
		
		days_remove = 30
		
		allowed = {
			original_tag = TUR
		}
		
		available = {
			
		}

		cost = 75
		
		complete_effect = {
			add_power_balance_value = {
				id = TUR_power_balance_1
				value = 0.25
			}
			army_experience = 25
			air_experience = 25
		}

		ai_will_do = {
			factor = 0
			
		}
	}
	
	TUR_ust_kapat = {
	
		icon = generic_prepare_civil_war
		
		fire_only_once = yes
		
		days_remove = 30
		
		allowed = {
			original_tag = TUR
		}
		
		available = {
			
		}

		cost = 75
		complete_effect = {
			add_power_balance_value = {
				id = TUR_power_balance_1
				value = 0.3
			}}
		remove_effect = {
			add_war_support = 0.02
			army_experience = 10
		}

		ai_will_do = {
			factor = 0
			
		}
	}
	
	TUR_leavethe_nato = {
	
		icon = oppression
		
		fire_only_once = yes
		
		days_remove = 5
		
		allowed = {
			original_tag = TUR
		}
		
		available = {
			
		}

		cost = 75
		
		complete_effect = {
			add_power_balance_value = {
				id = TUR_power_balance_1
				value = 0.3
			}}
		remove_effect = {
		leave_faction = yes

			add_war_support = 0.02
			add_stability =0.1
		}

		ai_will_do = {
			factor = 0
		}
	}
}

TUR_milgem_decisions = {
	TUR_milgem_decisions_1 = {
		icon = mefo
		cost = 50
		available = {
		}
		
		days_remove = 15
		fire_only_once = yes

		complete_effect  = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = naval_equipment
			}
		}
	}
	
	TUR_milgem_decisions_2 = {
		icon = military_buildup
		cost = 150
		available = {
		}
		
		days_remove = 365
		fire_only_once = yes

		complete_effect  = {
			set_technology = {
			improved_ship_torpedo_launcher = 1
			}
			create_equipment_variant = { 
				name = "Ada-Class"
				type = ship_hull_light_2
				parent_version = 0
				modules = {
					fixed_ship_battery_slot = ship_light_battery_2
					fixed_ship_anti_air_slot = ship_anti_air_1
					fixed_ship_fire_control_system_slot = ship_fire_control_system_0
					fixed_ship_radar_slot = ship_sonar_1
					fixed_ship_engine_slot = light_ship_engine_2
					fixed_ship_torpedo_slot = ship_torpedo_2
					mid_1_custom_slot = ship_torpedo_2
					rear_1_custom_slot = ship_torpedo_2
				}
				obsolete = no
			}
		}
		remove_effect  = {
			create_ship = { type = ship_hull_light_2 equipment_variant = "Ada-Class" creator = TUR name = "TCG Heybeliada" }
			create_ship = { type = ship_hull_light_2 equipment_variant = "Ada-Class" creator = TUR name = "TCG Büyükada"}
		}
	}
	
	TUR_milgem_decisions_3 = {
		icon = tank
		cost = 150
		available = {
		}
		
		days_remove = 15
		fire_only_once = yes

		complete_effect  = {
		
		add_ideas = milgem_amphibi
		}
	}
}
TUR_operasyonlar = {
	TUR_operasyonlar_1 = {
		icon = infiltrate_state
		cost = 50
		available = {
		}
		highlight_states = {
			highlight_state_targets = {
				state = 1180
			}
		}
		days_remove = 15
		fire_only_once = yes

		remove_effect = {
			country_event = olay.46

			start_border_war = {
				change_state_after_war = no
				attacker = {
					state = 827
					num_provinces = 12029
					on_win = tur_border_conflict.2
					on_lose = tur_border_conflict.3
					on_cancel = tur_border_conflict.4
				}

				defender = {
					state = 1180
					num_provinces = 7140
					on_win = tur_border_conflict.3
					on_lose = tur_border_conflict.2
					on_cancel = tur_border_conflict.4
				}
			}
		}
		complete_effect  = {
			add_threat = 1
			add_popularity = {
				ideology = ROOT
				popularity = 0.02
			}
			add_stability = 0.02
			add_war_support = 0.02
		}
	}
	TUR_operasyonlar_2 = {
		icon = infiltrate_state
		cost = 50
		available = {
		}
		highlight_states = {
			highlight_state_targets = {
				state = 1003
			}
		}
		days_remove = 15
		fire_only_once = yes

		remove_effect = {
			country_event = olay.46

			start_border_war = {
				change_state_after_war = no
				attacker = {
					state = 350
					num_provinces = 15606
					on_win = tur_border_conflict.5
					on_lose = tur_border_conflict.6
					on_cancel = tur_border_conflict.7
				}

				defender = {
					state = 1003
					num_provinces = 13325
					on_win = tur_border_conflict.6
					on_lose = tur_border_conflict.5
					on_cancel = tur_border_conflict.7
				}
			}
		}
		complete_effect  = {
			add_threat = 1
			add_popularity = {
				ideology = ROOT
				popularity = 0.02
			}
			add_stability = 0.02
			add_war_support = 0.02
		}
	}
	TUR_operasyonlar_3 = {
		icon = infiltrate_state
		cost = 50
		available = {
		}
		highlight_states = {
			highlight_state_targets = {
				state = 677
			}
		}
		days_remove = 15
		fire_only_once = yes

		remove_effect = {
			country_event = olay.46

			start_border_war = {
				change_state_after_war = no
				attacker = {
					state = 344
					num_provinces = 15621
					on_win = tur_border_conflict.8
					on_lose = tur_border_conflict.9
					on_cancel = tur_border_conflict.10
				}

				defender = {
					state = 677
					num_provinces = 15569
					on_win = tur_border_conflict.9
					on_lose = tur_border_conflict.8
					on_cancel = tur_border_conflict.10
				}
			}
		}
		complete_effect  = {
			add_threat = 1
			add_popularity = {
				ideology = ROOT
				popularity = 0.02
			}
			add_stability = 0.02
			add_war_support = 0.02
		}
	}


}

TUR_kuzey_kibris = {
	TUR_kuzey_kibris_1 = {
		icon = infiltrate_state
		cost = 155
		available = {
		}
		highlight_states = {
			highlight_state_targets = {
				state = 836
			}
		}
		days_remove = 360
		fire_only_once = yes

		complete_effect = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = advisor_denktas
			add_threat = 5
		}
		remove_effect = {
			set_country_flag = denktas_kibris
			add_state_core = 836
			transfer_state = 836
			annex_country = {
				target = NCY
				transfer_troops = yes
			}
		}
	}
	
	TUR_kuzey_kibris_2 = {
		icon = navy
		cost = 75
		available = {
		}
		highlight_states = {
			highlight_state_targets = {
				state = 345
			}
		}
		days_remove = 120
		fire_only_once = yes

		complete_effect = {
		}
		remove_effect = {
			345 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}
	TUR_kuzey_kibris_3 = {
		icon = navy
		cost = 75
		available = {
		}
		highlight_states = {
			highlight_state_targets = {
				state = 344
			}
		}
		days_remove = 120
		fire_only_once = yes

		complete_effect = {
		}
		remove_effect = {
			344 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}
	TUR_kuzey_kibris_4 = {
		icon = navy
		cost = 75
		available = {
		}
		highlight_states = {
			highlight_state_targets = {
				state = 827
			}
		}
		days_remove = 120
		fire_only_once = yes

		complete_effect = {
		}
		remove_effect = {
			827 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}
	TUR_kuzey_kibris_5 = {
		icon = navy
		cost = 75
		available = {
		}
		highlight_states = {
			highlight_state_targets = {
				state = 836
			}
		}
		days_remove = 120
		fire_only_once = yes

		complete_effect = {
		}
		remove_effect = {
			836 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}


}

TUR_national_debt_cat = {
	TUR_debt_arms_open = {
		icon = politics
		cost = 0
		available = { has_country_flag = arms_debt
		}
		visible = {
			original_tag = TUR
			NOT = { has_country_flag = TUR_disabled_debt_stuff_flag }
			NOT = {
				OR = {
					has_idea = TUR_Turkish_national_debt_1
					has_idea = TUR_Turkish_national_debt_2
				}
			}
			NOT = {
				has_idea = TUR_Turkish_national_debt_19
				has_idea = TUR_Turkish_national_debt_20
			}
			NOT = { has_country_flag = open_arms_debt}
		}


		complete_effect = {
			set_country_flag = open_arms_debt
		}
		remove_effect = {
		}
	}

	TUR_debt_arms_close = {
		icon = politics
		cost = 0
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_arms_debt
		}
		complete_effect = {
			clr_country_flag = open_arms_debt
		}
		remove_effect = {
		}
	}
	TUR_debt_arms_1 = {
		icon = army_reform
		cost = 35
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_arms_debt
		}
		modifier = {
			civilian_factory_use = 2
		}
		days_remove = 30
		complete_effect = {
			TUR_increase_national_debt = yes
			add_equipment_to_stockpile = {
				type = infantry_equipment_2
				amount = 500
				producer = USA
			}
		}
		remove_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_2
				amount = 500
				producer = USA
			}
		}
	}

	TUR_debt_arms_2 = {
		icon = military_plan
		cost = 35
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_arms_debt
		}
		modifier = {
			civilian_factory_use = 2
		}
		days_remove = 30
		complete_effect = {
			TUR_increase_national_debt = yes
			add_equipment_to_stockpile = {
				type = light_mechanized_equipment_2
				amount = 350
				producer = USA
			}
		}
		remove_effect = {
			add_equipment_to_stockpile = {
				type = light_mechanized_equipment_2
				amount = 350
				producer = USA
			}
		}
	}

	TUR_debt_arms_3 = {
		icon = tank
		cost = 75
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_arms_debt
		}
		modifier = {
			civilian_factory_use = 2
		}
		days_remove = 30
		complete_effect = {
			TUR_increase_national_debt = yes
			add_equipment_to_stockpile = {
				type = modern_tank_chassis_3
				amount = 100
				producer = GER
			}
		}
		remove_effect = {
			add_equipment_to_stockpile = {
				type = modern_tank_chassis_3
				amount = 100
				producer = GER
			}
		}
	}

	TUR_debt_arms_4 = {
		icon = air_force
		cost = 75
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_arms_debt
		}
		modifier = {
			civilian_factory_use = 2
		}
		days_remove = 30
		complete_effect = {
			if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				TUR_increase_national_debt = yes
				add_equipment_to_stockpile = {
					type = medium_plane_airframe_1
					amount = 10
					producer = USA
				}
			}
			else_if = {

				TUR_increase_national_debt = yes
				add_equipment_to_stockpile = {
					type = fighter_equipment_3
					amount = 10
					producer = USA
					}}
		}
		remove_effect = {
			if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				TUR_increase_national_debt = yes
				add_equipment_to_stockpile = {
					type = medium_plane_airframe_1
					amount = 10
					producer = USA
				}
			}
			else_if = {

				add_equipment_to_stockpile = {
					type = fighter_equipment_3
					amount = 10
					producer = USA
					}}
		}
	}
	TUR_debt_arms_5 = {
		icon = army_reform
		cost = 35
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_arms_debt
		}
		modifier = {
			civilian_factory_use = 0
		}
		available = {
			has_equipment = {
				infantry_equipment > 500
			}
		}
		days_remove = 30
		complete_effect = {
			TUR_decrease_national_debt = yes
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = -500
				producer = TUR
			}
		}
		remove_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = -500
				producer = TUR
			}
		}
	}


	TUR_debt_arms_6 = {
		icon = military_plan
		cost = 35
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_arms_debt
		}
		modifier = {
			civilian_factory_use = 0
		}
		available = {
			has_equipment = {
				light_mechanized_equipment_2 > 350
			}
		}
		days_remove = 30
		complete_effect = {
			TUR_decrease_national_debt = yes
			add_equipment_to_stockpile = {
				type = light_mechanized_equipment_2
				amount = -350
				producer = TUR
			}
		}
		remove_effect = {
			add_equipment_to_stockpile = {
				type = light_mechanized_equipment_2
				amount = -350
				producer = TUR
			}
		}
	}


	TUR_take_a_loan = {

		icon = GFX_decision_hol_attract_foreign_investors

		allowed = {
			original_tag  = TUR
		}

		available = {

		}

		visible = {
			NOT = { has_country_flag = TUR_disabled_debt_stuff_flag }
			NOT = {
				has_idea = TUR_Turkish_national_debt_20
			}
		}
		fire_only_once = no

		cost = 50
		days_remove = 5
		days_re_enable = 100

		complete_effect = {
			custom_effect_tooltip = NVX_decision_returns_days_100
		}

		remove_effect = {
			custom_effect_tooltip = TUR_take_a_loan_tt
			TUR = { country_event = olay.40 }
		}
		ai_will_do = {
			factor = 1
		}
	}

	TUR_beg_for_debt_forgivness = {

		icon = GFX_decision_generic_speech

		allowed = {
			original_tag  = TUR
		}

		available = {

		}

		visible = {
			NOT = { has_country_flag = TUR_disabled_debt_stuff_flag }
			NOT = {
				OR = {
					has_idea = TUR_Turkish_national_debt_1
					has_idea = TUR_Turkish_national_debt_2
				}
			}
		}
		fire_only_once = no

		cost = 150
		days_remove = 50
		days_re_enable = 365

		modifier = {
			political_power_factor = -0.15
		}
		complete_effect = {
			custom_effect_tooltip = NVX_decision_returns_days_365
		}

		remove_effect = {
			TUR_decrease_national_debt_by_2 = yes
		}
		ai_will_do = {
			factor = 100
		}
	}

	TUR_pay_of_the_debt = {

		icon = GFX_decision_gre_paying_ifc_debt

		allowed = {
			original_tag  = TUR
		}

		available = {
			num_of_civilian_factories_available_for_projects > 3
			NOT = {
				has_idea = TUR_Turkish_national_debt_1
			}
		}


		visible = {
			NOT = { has_country_flag = TUR_disabled_debt_stuff_flag }
		}
		fire_only_once = no

		cost = 50
		days_remove = 50
		days_re_enable = 40

		modifier = {
			civilian_factory_use = 4
		}
		complete_effect = {
			custom_effect_tooltip = NVX_decision_returns_days_40
		}
		remove_effect = {
			TUR_decrease_national_debt = yes
		}
		ai_will_do = {
			factor = 100
		}
	}
}


TUR_byzan = {

	TUR_byzan_0 = {

		priority = 99

		icon = propaganda
		cost = 75

		available = {
		}

		fire_only_once = yes

		visible = {
		}
		days_remove = 30

		cancel_if_not_visible = yes

		is_good = no
		complete_effect = {
			add_stability = 0.05
		}
		remove_effect = {
			clamp_variable = { var = TUR_dial_support_value min = 0 max = 100 }
			add_to_variable = {
				TUR_dial_support_value = 20
			}
		}
	}

	TUR_byzan_1 = {

		priority = 99

		icon = industry
		cost = 75

		available = {
		}

		fire_only_once = yes

		visible = {
		}
		days_remove = 30

		cancel_if_not_visible = yes

		is_good = no
		complete_effect = {
			GRE = {
				random_owned_state = {

					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
					add_extra_state_shared_building_slots = 2
				}
			}
		}
		remove_effect = {
			add_to_variable = {
				TUR_dial_support_value = 20
			}
		}
	}

	TUR_byzan_2 = {

		priority = 99

		icon = tank
		cost = 75

		available = {
		}

		fire_only_once = yes

		visible = {
		}
		days_remove = 30

		cancel_if_not_visible = yes

		is_good = no
		complete_effect = {
			add_manpower = 25000
		}
		remove_effect = {
			add_to_variable = {
				TUR_dial_support_value = 20
			}
		}
	}

	TUR_byzan_3 = {

		priority = 99

		icon = political_discourse
		cost = 75

		available = {
		}

		fire_only_once = yes

		visible = { check_variable = { TUR_dial_support_value > 59 }
		}
		days_remove = 30

		cancel_if_not_visible = yes

		is_good = no

		remove_effect = {
			add_command_power = 30
		}
		complete_effect = {
			add_to_variable = {
				TUR_dial_support_value = 40
			}
		}
	}


}
TUR_isyanci = {
	TUR_open_turkmenland = {
		icon = politics
		cost = 0
		available = {has_country_flag = TUR_isyanci_f
		}
		visible = {
			original_tag = TUR
			NOT = { has_country_flag = open_turkmenland }
		}


		complete_effect = {
			set_country_flag = open_turkmenland
		}
		remove_effect = {
		}
	}

	TUR_close_turkmenland = {
		icon = politics
		cost = 0
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_turkmenland
		}
		complete_effect = {
			clr_country_flag = open_turkmenland
		}
		remove_effect = {
		}
	}

	TUR_turkmenland_1 = {
		icon = politics
		cost = 75
		available = {
		}
		fire_only_once = yes
		visible = {
			original_tag = TUR
			has_country_flag = open_turkmenland
		}
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_stability = 0.03
			set_country_flag = turkmen1
		}
		remove_effect = {
			country_event = olay.8
		}
	}

	TUR_turkmenland_2 = {
		icon = politics
		cost = 75
		available = {
		}
		fire_only_once = yes
		visible = {
			original_tag = TUR
			has_country_flag = open_turkmenland
		}
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_manpower = -10000
		}
		remove_effect = {
			set_country_flag = turkmen2

		}
	}

	TUR_turkmenland_3 = {
		icon = politics
		cost = 75
		available = {
			has_equipment = {
				infantry_equipment > 1000
			}
		}
		fire_only_once = yes
		visible = {
			original_tag = TUR
			has_country_flag = open_turkmenland
		}
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = -1000
				producer = TUR

			}
		}
		remove_effect = {
			set_country_flag = turkmen3

		}
	}

	TUR_turkmenland_4 = {
		icon = politics
		cost = 75
		available = {
			has_country_flag = turkmen1
			has_country_flag = turkmen2
			has_country_flag = turkmen3

		}
		fire_only_once = yes
		visible = {
			original_tag = TUR
			has_country_flag = open_turkmenland
		}
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_political_power = 120
		}
		remove_effect = {
			IRQ = {
				country_event = olay.10
			}
			SYR = {
				country_event = olay.11
			}
			set_country_flag = turkmen4

		}
	}
	TUR_open_crimea = {
		icon = politics
		cost = 0
		available = { has_country_flag = crimea_op
		}
		visible = {
			original_tag = TUR
			NOT = { has_country_flag = open_crimea}
		}


		complete_effect = {
			set_country_flag = open_crimea
		}
		remove_effect = {
		}
	}

	TUR_close_crimea = {
		icon = politics
		cost = 0
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_crimea
		}
		complete_effect = {
			clr_country_flag = open_crimea
		}
		remove_effect = {
		}
	}
	TUR_crimea_1 = {
		icon = politics
		cost = 75
		available = {
		}
		fire_only_once = yes
		visible = {
			original_tag = TUR
			has_country_flag = open_crimea
		}
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_stability = 0.03
			set_country_flag = crimea1
		}
		remove_effect = {
			CRI = { add_state_core = 137
				add_state_core = 196}
		}
	}

	TUR_crimea_2 = {
		icon = politics
		cost = 75
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_crimea
		}
		fire_only_once = yes
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_manpower = -10000
		}
		remove_effect = {
			set_country_flag = crimea2

		}
	}

	TUR_crimea_3 = {
		icon = politics
		cost = 75
		available = {
			has_equipment = {
				infantry_equipment > 1000
			}
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_crimea
		}
		fire_only_once = yes
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = -1000
				producer = TUR

			}
		}
		remove_effect = {
			set_country_flag = crimea3

		}
	}

	TUR_crimea_4 = {
		icon = politics
		cost = 75
		available = {
			has_country_flag = crimea1
			has_country_flag = crimea2
			has_country_flag = crimea3

		}
		fire_only_once = yes
		visible = {
			original_tag = TUR
			has_country_flag = open_crimea
		}
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_political_power = 120
		}
		remove_effect = {
			CRI = {

				transfer_state = 137

				declare_war_on = { target = UKR type = independence_wargoal }

			}
			puppet = CRI

			set_country_flag = crimea4

		}
	}

	TUR_open_wtr = {
		icon = politics
		cost = 0
		available = { has_country_flag = wtr_op
		}
		visible = {
			original_tag = TUR
			NOT = { has_country_flag = open_wtr}
		}


		complete_effect = {
			set_country_flag = open_wtr
		}
		remove_effect = {
		}
	}

	TUR_close_wtr = {
		icon = politics
		cost = 0
		available = {
		}
		visible = {
			original_tag = TUR
			has_country_flag = open_wtr
		}
		complete_effect = {
			clr_country_flag = open_wtr
		}
		remove_effect = {
		}
	}
	TUR_wtr_1 = {
		icon = politics
		cost = 75
		available = {
		}
		fire_only_once = yes
		visible = {
			original_tag = TUR
			has_country_flag = open_wtr
		}
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_stability = 0.03
			set_country_flag = wtr1
		}
		remove_effect = {
			WTR = { add_state_core = 184
				add_state_core = 14004}
		}
	}

	TUR_wtr_2 = {
		icon = politics
		cost = 75
		available = {
		}
		fire_only_once = yes
		visible = {
			original_tag = TUR
			has_country_flag = open_wtr
		}
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_manpower = -10000
		}
		remove_effect = {
			set_country_flag = wtr2

		}
	}

	TUR_wtr_3 = {
		icon = politics
		cost = 75
		available = {
			has_equipment = {
				infantry_equipment > 1000
			}
		}
		fire_only_once = yes
		visible = {
			original_tag = TUR
			has_country_flag = open_wtr
		}
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = -1000
				producer = TUR

			}
		}
		remove_effect = {
			set_country_flag = wtr3

		}
	}

	TUR_wtr_4 = {
		icon = politics
		cost = 75
		available = {
			has_country_flag = wtr1
			has_country_flag = wtr2
			has_country_flag = wtr3

		}
		fire_only_once = yes
		visible = {
			original_tag = TUR
			has_country_flag = open_wtr
		}
		modifier = {
			civilian_factory_use = 1
		}
		days_remove = 30
		complete_effect = {
			add_political_power = 120
		}
		remove_effect = {
			WTR = {
				transfer_state = 184
				declare_war_on = { target = GRE type = independence_wargoal }

			}
			puppet = WTR

			set_country_flag = wtr4

		}
	}


}

################# baykar #########
tur_bayraktar = {
	tur_bayraktar_1 = {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
		}
		fire_only_once = yes

		days_remove = 60
		complete_effect = {
			add_stability = 0.05

		}
		remove_effect = {
			add_command_power = 15
			set_global_flag = bayraktar1
		}
	}
	tur_bayraktar_2 = {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
		}
		fire_only_once = yes

		days_remove = 60

		complete_effect = {
			add_stability = 0.05

		}
		remove_effect = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes

					}

				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes

					}

				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			set_global_flag = bayraktar2

		}
	}
	tur_bayraktar_3 = {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
		}
		fire_only_once = yes

		days_remove = 60
		complete_effect = {
			add_stability = 0.05
		
		}
		remove_effect = {
			add_political_power = 75
			set_global_flag = bayraktar3
		}
	}
	tur_bayraktar_4 = {
		icon = politics
		cost = 120
		available = {
			has_global_flag = bayraktar3
			has_global_flag = bayraktar2
			has_global_flag = bayraktar1
		}
		visible = {
			original_tag = TUR
		}
		fire_only_once = yes

		days_remove = 120

		remove_effect = {
			set_country_flag = produce_first_uav_decisions
			if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				set_technology = {
					iw_uav_airframe = 1
				}
				create_equipment_variant = {
					name = "TB-2"
					type = uav_plane_airframe_0
					modules = {
						fixed_main_weapon_slot = UAV_tank_buster_1
					}
					icon = "GFX_TUR_tactical_bomber1_medium"
				}
				add_equipment_to_stockpile = {
					type = uav_plane_airframe_0
					amount = 3
					producer = TUR
				}
			}

			else_if = {
				set_technology = {
					tactical_bomber1 = 1
				}
				add_equipment_to_stockpile = {
					type = tac_bomber_equipment_1
					amount = 3
					producer = TUR
				}
			}
			air_experience = 75
			set_global_flag = bayraktar_tech
		}
	}

	tur_bayraktar_5 = {
		icon = politics
		cost = 150
		available = {
			has_global_flag = produce_first_uav_decisions
			has_global_flag = bayraktar3
			has_global_flag = bayraktar2
			has_global_flag = bayraktar1
		}
		visible = {
			original_tag = TUR

		}
		fire_only_once = yes

		days_remove = 30
		remove_effect = {
			air_experience = 50
			if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				add_equipment_to_stockpile = {
					type = uav_plane_airframe_0
					amount = 350
					producer = TUR
				}
			}

			else_if = {
				add_equipment_to_stockpile = {
					type = tac_bomber_equipment_1
					amount = 350
					producer = TUR
				}
			}
		}
	}

	tur_bayraktar_6 = {
		icon = politics
		cost = 150
		available = {
			has_global_flag = bayraktar_tech
		}
		visible = {
			original_tag = TUR

		}
		fire_only_once = yes

		days_remove = 360

		remove_effect = {
			air_experience = 50
			if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				set_technology = {
					basic_uav_airframe = 1
				}
				create_equipment_variant = {
					name = "ANKA-S"
					type = uav_plane_airframe_1
					modules = {
						fixed_main_weapon_slot = UAV_tank_buster_1
					}
					icon = "GFX_TUR_tactical_bomber2_medium"
				}
	
			}
			else_if = {
				set_technology = {
					tactical_bomber2 = 1
				}
			}
		}
	}



}
TUR_mafia = {

	TUR_mafia_1 = {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
		}
		fire_only_once = yes

		days_remove = 30

		complete_effect = {
			swap_ideas = {
				remove_idea = TUR_mafia
				add_idea  = TUR_mafia_2
			}
		}
		remove_effect = {
			set_global_flag = mafia1
		}
	}

	TUR_mafia_2 = {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
			has_global_flag = mafia1

		}
		fire_only_once = yes

		days_remove = 30

		complete_effect = {
			swap_ideas = {
				remove_idea = TUR_mafia_2
				add_idea  = TUR_mafia_3
			}
		}
		remove_effect = {
			set_global_flag = mafia2
		}
	}

	TUR_mafia_3= {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
			has_global_flag = mafia2

		}
		fire_only_once = yes

		days_remove = 30

		complete_effect = {
			swap_ideas = {
				remove_idea = TUR_mafia_3
				add_idea  = TUR_mafia_4
			}
		}
		remove_effect = {
			set_global_flag = mafia3
		}
	}

	TUR_mafia_4= {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
			has_global_flag = mafia3

		}
		fire_only_once = yes

		days_remove = 15

		remove_effect = {
			remove_ideas = TUR_mafia_4
			add_stability = 0.09
			add_political_power = 120
		}
	}

}



TUR_kabine = {

	TUR_kabine_1 = {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
		}
		fire_only_once = yes

		days_remove = 12

		complete_effect = {
			swap_ideas = {
				remove_idea = tur_administrative_reforms_1
				add_idea  = tur_administrative_reforms_2
			}
			set_global_flag = kabine1
		}
	}

	TUR_kabine_2 = {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
			has_global_flag = kabine1

		}
		fire_only_once = yes

		days_remove = 12

		complete_effect = {
			swap_ideas = {
				remove_idea = tur_administrative_reforms_2
				add_idea  = tur_administrative_reforms_3
			}
			set_global_flag = kabine2
		}
	}

	TUR_kabine_3 = {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
			has_global_flag = kabine2

		}
		fire_only_once = yes

		days_remove = 12

		complete_effect = {
			swap_ideas = {
				remove_idea = tur_administrative_reforms_3
				add_idea  = tur_administrative_reforms_4
			}
			set_global_flag = kabine3
		}
	}
	TUR_kabine_4 = {
		icon = politics
		cost = 50
		available = {
		}
		visible = {
			original_tag = TUR
			has_global_flag = kabine3

		}
		fire_only_once = yes

		days_remove = 12

		complete_effect = {
			swap_ideas = {
				remove_idea = tur_administrative_reforms_4
				add_idea  = tur_administrative_reforms_5
			}
			set_global_flag = kabine4
		}
	}

	TUR_kabine_5 = {
		icon = politics
		cost = 120
		available = {					 has_global_flag = kabine4

		}
		visible = {
			original_tag = TUR

		}
		fire_only_once = yes

		days_remove = 12

		complete_effect = {
			add_ideas = gnstff
			set_global_flag = kabine5
		}
	}

	TUR_kabine_6 = {
		icon = politics
		cost = 120
		available = {
		}
		visible = {
			original_tag = TUR
			has_global_flag = kabine5

		}
		fire_only_once = yes

		days_remove = 26

		complete_effect = {
			swap_ideas = {
				remove_idea = gnstff
				add_idea  = gnstff_1
			}
			set_global_flag = kabine6
		}
	}

	TUR_kabine_7 = {
		icon = politics
		cost = 120
		available = {
		}
		visible = {
			original_tag = TUR
			has_global_flag = kabine6

		}
		fire_only_once = yes

		days_remove = 26

		complete_effect = {
			swap_ideas = {
				remove_idea = gnstff_1
				add_idea  = gnstff_2
			}
			set_global_flag = kabine7
		}
	}

}


TUR_problem = {

	TUR_problem1 = {
		icon = propaganda

		visible = {
			original_tag = TUR
		}

		ai_will_do = {
			factor = 1
		}

		days_remove = 30
		fire_only_once = yes
		cost = 75

		modifier = {
			political_power_cost = 0.05
		}
		complete_effect = {
			swap_ideas = {
				remove_idea = kurdish_separatism
				add_idea  = kurdish_separatism_2
			}
		}
		remove_effect = {
			set_global_flag = problem1

		}
	}
	TUR_problem2 = {
		icon = political_discourse

		visible = {
			original_tag = TUR
			has_global_flag = problem1

		}

		ai_will_do = {
			factor = 1
		}

		days_remove = 30
		fire_only_once = yes
		cost = 75

		modifier = {
			political_power_cost = 0.05
		}
		complete_effect = {
			swap_ideas = {
				remove_idea = kurdish_separatism_2
				add_idea  = kurdish_separatism_3
			}
		}
		remove_effect = {
			set_global_flag = problem2

		}
	}
	TUR_problem3 = {
		icon = oppression

		visible = {
			original_tag = TUR
			has_global_flag = problem2

		}

		ai_will_do = {
			factor = 1
		}

		days_remove = 30
		fire_only_once = yes
		cost = 75

		modifier = {
			political_power_cost = 0.05
		}
		remove_effect = {

			remove_ideas = kurdish_separatism_3
			add_ideas = tur_against_separatism
		}
		complete_effect = {
			add_state_core = 350
			add_state_core = 352
			add_state_core = 999

			add_political_power = 150
		}
	}

}

TUR_tfx = {

	TUR_announce_plane_project = {
		icon = GFX_decision_generic_nationalism

		available = {
		}

		visible = {
			original_tag = TUR
		}

		ai_will_do = {
			factor = 0
		}

		days_remove = 200
		fire_only_once = yes
		cost = 75

		modifier = {
			political_power_cost = 0.05
		}
		remove_effect = {
			set_global_flag = TUR_announced_plane_project
		}
		remove_effect = {
			add_war_support = 0.01
			add_stability = 0.01
		}
	}


	TUR_works_on_planes = {
		icon = GFX_decision_generic_air


		available = {
			NOT = {
				has_global_flag = TUR_state_plane_2_work
				has_global_flag = TUR_state_plane_3_work
				} }

		visible = {
			original_tag = TUR
			has_global_flag = TUR_announced_plane_project
		}

		ai_will_do = {
			factor = 0
		}
		cost = 75

		days_remove = 365
		fire_only_once = yes

		modifier = {
			political_power_cost = 0.05
			consumer_goods_expected_value = 0.02
		}
		complete_effect = {
			set_global_flag = TUR_state_plane_1_work

		}
		remove_effect = {
			add_political_power = 25
			set_global_flag = TUR_state_plane_1
			clr_global_flag = TUR_state_plane_1_work
		}
	}


	TUR_works_on_planes_2 = {
		icon = GFX_decision_generic_air


		available = {
			NOT = {
				has_global_flag = TUR_state_plane_1_work
				has_global_flag = TUR_state_plane_3_work
				} }

		visible = {
			original_tag = TUR
			has_global_flag = TUR_announced_plane_project
		}

		ai_will_do = {
			factor = 0
		}

		days_remove = 365
		fire_only_once = yes

		modifier = {
			political_power_cost = 0.05
			consumer_goods_expected_value = 0.02
		}
		cost = 75

		complete_effect = {
			set_global_flag = TUR_state_plane_2_work

		}
		remove_effect = {
			add_political_power = 25
			set_global_flag = TUR_state_plane_2
			clr_global_flag = TUR_state_plane_2_work
		}
	}

	TUR_works_on_planes_3 = {
		icon = GFX_decision_generic_air


		available = {
			NOT = {
				has_global_flag = TUR_state_plane_2_work
				has_global_flag = TUR_state_plane_1_work
				} }

		visible = {
			original_tag = TUR
			has_global_flag = TUR_announced_plane_project
		}

		ai_will_do = {
			factor = 0
		}

		days_remove = 365
		fire_only_once = yes
		cost = 75

		modifier = {
			political_power_cost = 0.05
			consumer_goods_expected_value = 0.02
		}
		complete_effect = {
			set_global_flag = TUR_state_plane_3_work

		}
		remove_effect = {
			add_political_power = 25
			set_global_flag = TUR_state_plane_3
			clr_global_flag = TUR_state_plane_3_work
		}
	}

	TUR_works_on_planes_4 = {
		icon = GFX_decision_generic_air


		available = {
		}
		days_remove = 365

		visible = {
			original_tag = TUR
			has_global_flag = TUR_state_plane_2
			has_global_flag = TUR_state_plane_3
			has_global_flag = TUR_state_plane_1
		}

		ai_will_do = {
			factor = 0
		}

		fire_only_once = yes
		cost = 75

		complete_effect = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.03
			}
			add_stability = 0.03
			add_war_support = 0.03
		}
		remove_effect = {
			if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				# set_technology = {
					# 	medium_plane_airframe_4  = 1
					# cv_medium_plane_airframe_4 = 1
					# 
			}
			else_if = {

				# set_technology = {
					# 	AS_Fighter4 = 1
					# }}
			}
		}
	}
}

TUR_kenes = {

	TUR_support = {
		icon = propaganda
		cost = 15
		available = {
		}
		visible = {
			original_tag = TUR
		}

		days_remove = 10

		complete_effect = {
			AZR = { country_event = {
					id = Turkeykenes.3131
					days = 1
				}
			}

		}
	}
	TUR_support2 = {
		icon = propaganda
		cost = 15
		available = {
		}
		visible = {
			original_tag = TUR
		}

		days_remove = 10

		complete_effect = {
			KYR = { country_event = {
					id = Turkeykenes.3131
					days = 1
				}
			}
		}

	}
	TUR_support3 = {
		icon = propaganda
		cost = 15
		available = {
		}
		visible = {
			original_tag = TUR
		}

		days_remove = 10

		complete_effect = {
			HUN = { country_event = {
					id = Turkeykenes.3131
					days = 1
				}
			}
		}

	}
	TUR_support4 = {
		icon = propaganda
		cost = 15
		available = {
		}
		visible = {
			original_tag = TUR
		}

		days_remove = 10

		complete_effect = {
			KAZ = { country_event = {
					id = Turkeykenes.3131
					days = 1
				}
			}
		}

	}
	TUR_support5 = {
		icon = propaganda
		cost = 15
		available = {
		}
		visible = {
			original_tag = TUR
		}

		days_remove = 10

		complete_effect = {
			UZB = { country_event = {
					id = Turkeykenes.3131
					days = 1
				}
			}
		}

	}
	TUR_support6 = {
		icon = propaganda
		cost = 15
		available = {
		}
		visible = {
			original_tag = TUR
		}

		days_remove = 10

		complete_effect = {
			TMS = { country_event = {
					id = Turkeykenes.3131
					days = 1
				}
			}
		}

	}
}




################# TSK #########
TUR_army_resists = {
	TUR_experience = {
		icon = army
		cost = 100
		available = {
		}
		visible = {
			original_tag = TUR
		}
		fire_only_once = yes

		days_remove = 90

		complete_effect = {
			army_experience = 50
			add_war_support = 0.005
		}

	}

	TUR_karargah = {
		icon = army
		cost = 120
		available = {
			has_war = yes
		}
		visible = {
			original_tag = TUR
		}
		fire_only_once = no

		days_remove = 180
		modifier = {
			max_planning = 0.075
			planning_speed = 0.075
		}

	}
	TUR_war = {
		icon = army
		cost = 120
		available = {
			has_war = yes
		}
		visible = {
			original_tag = TUR
		}
		fire_only_once = no

		modifier = {
			war_support_weekly = 0.002
			army_morale_factor = 0.05
			army_org_factor = 0.05
		}

		days_remove = 50
	}
	TUR_output = {
		icon = army
		cost = 220
		available = {

		}
		visible = {
			original_tag = TUR
		}
		fire_only_once = no

		modifier = {
			industrial_capacity_factory = 0.1

		}

		days_remove = 360
	}
}

################# TOKİ #########
TUR_toki = {

	TUR_toki_1 = {
		icon = economy
		cost = 75
		available = {
			controls_state = 341
		}
		highlight_states = {
			highlight_state_targets = {
				state = 341
			}
		}
		visible = {

			original_tag = TUR
		}
		days_remove = 120
		fire_only_once = yes

		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}

		remove_effect = {
			341 = {
				add_building_construction = {
					type = infrastructure
					instant_build = yes
					level = 2
				}
				}}

		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.02
			}
			add_stability = 0.01
		}
	}
	TUR_toki_7 = {
		icon = economy
		cost = 75
		available = {
			controls_state = 339
		}
		highlight_states = {
			highlight_state_targets = {
				state = 339
			}
		}
		visible = {

			original_tag = TUR
		}
		days_remove = 120
		fire_only_once = yes

		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}

		remove_effect = {
			339 = {
				add_building_construction = {
					type = infrastructure
					instant_build = yes
					level = 2
				}
				}}

		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.02
			}
			add_stability = 0.01
		}
	}
	TUR_toki_2 = {
		icon = industry
		cost = 50
		available = {
			controls_state = 998
		}
		visible = {

			original_tag = TUR
		}
		highlight_states = {
			highlight_state_targets = {
				state = 998
			}
		}
		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}
		days_remove = 120
		fire_only_once = yes
		remove_effect = {
			998 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 1
				}
			}
		}
		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01
		}
	}

	TUR_toki_3 = {
		icon = industry
		cost = 50
		available = {
			controls_state = 998
		}
		visible = {

			original_tag = TUR
		}
		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}
		highlight_states = {
			highlight_state_targets = {
				state = 998
			}
		}
		days_remove = 120
		fire_only_once = yes
		remove_effect = {
			998 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 1
				}
			}
		}
		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01

		}
	}

	TUR_toki_4 = {
		icon = industry
		cost = 50
		available = {
			controls_state = 49
		}
		visible = {

			original_tag = TUR
		}
		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}
		highlight_states = {
			highlight_state_targets = {
				state = 49
			}
		}
		days_remove = 120
		fire_only_once = yes
		remove_effect = {
			49 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 1
				}
			}
		}
		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01
		}
	}

	TUR_toki_5 = {
		icon = plant_for_dec
		cost = 150
		available = {
			controls_state = 350
		}
		visible = {

			original_tag = TUR
		}
		highlight_states = {
			highlight_state_targets = {
				state = 350
			}
		}
		days_remove = 120
		fire_only_once = yes
		remove_effect = {
			350 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 1
				}
			}
		}

		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01
			350 = {
				add_extra_state_shared_building_slots = 3
			}
		}
	}

	TUR_toki_6 = {
		icon = plant_for_dec
		cost = 150
		available = {
			controls_state = 352
		}
		visible = {

			original_tag = TUR
		}
		highlight_states = {
			highlight_state_targets = {
				state = 352
			}
		}
		days_remove = 120
		fire_only_once = yes
		remove_effect = {
			352 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					instant_build = yes
					level = 1
				}
			}
		}

		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01
			352 = {
				add_extra_state_shared_building_slots = 3
			}
		}
	}

	TUR_toki_8 = {
		icon = military_buildup
		cost = 150
		available = {
			controls_state = 348
		}
		visible = {

			original_tag = TUR
		}
		highlight_states = {
			highlight_state_targets = {
				state = 348
			}
		}
		days_remove = 200
		fire_only_once = yes
		remove_effect = {
			348 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}

		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01

		}
	}

	TUR_toki_9 = {
		icon = military_buildup
		cost = 150
		available = {
			controls_state = 348
		}
		visible = {

			original_tag = TUR
		}
		highlight_states = {
			highlight_state_targets = {
				state = 348
			}
		}
		days_remove = 200
		fire_only_once = yes
		remove_effect = {
			348 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}

		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01

		}
	}

	TUR_toki_10 = {
		icon = resource_production
		cost = 100
		available = {
			controls_state = 344
		}
		visible = {

			original_tag = TUR
		}
		highlight_states = {
			highlight_state_targets = {
				state = 344
			}
		}
		days_remove = 200
		fire_only_once = yes
		remove_effect = {
			344 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = synthetic_refinery
					level = 2
					instant_build = yes
				}
			}
		}
		modifier = {
			civilian_factory_use = 1
			political_power_cost = 0.05
		}

		complete_effect  = {
			add_popularity = {
				ideology = ROOT
				popularity = 0.01
			}
			add_stability = 0.01

		}
	}
}
