characters={

	TSK_hilmi_Ozkok={
		name="Hilmi Özkök"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/generals/Hilmi_Ozkok.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = hilmi_Ozkok
			ledger = army
			allowed = {
				original_tag = TUR
			}
			traits = {
				army_regrouping_3
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		field_marshal={
			traits={ old_guard defensive_doctrine }
			skill=2
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
		}
	}
	TSK_Cetin_dogan={
		name="Çetin Doğan"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/generals/Cetin_Dogan.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = Cetin_dogan
			ledger = army
			allowed = {
				original_tag = TUR
			}
			traits = {
				army_chief_maneuver_1
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		field_marshal={
			traits={ old_guard inspirational_leader }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
		}
	}
	TSK_isik_kosaner={
		name="Işık Koşaner"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/generals/Isik_Kosaner.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = isik_kosaner
			allowed = {
				original_tag = TUR
			}
			traits = {
				army_logistics_1
			}
			cost = 100
			ai_will_do = {
				factor = 1
			}
		}
		corps_commander={
			traits={ trait_engineer }
			skill=2
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
		}
	}
	TSK_aytac_yalman={
		name="Aytaç Yalman"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/generals/Aytac_Yalman.dds"
			}
		}
		corps_commander={
			traits={ trait_mountaineer }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
		}
	}
	TSK_Ilker_basbug={
		name="İlker Başbuğ"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/generals/Ilker_Basbug.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = ilker_basbug
			allowed = {
				original_tag = TUR
			}
			traits = {
				army_infantry_2
			}
			cost = 100
			ai_will_do = {
				factor = 1
			}
		}
		corps_commander={
			traits={ trait_engineer }
			skill=3
			attack_skill=3
			defense_skill=2
			planning_skill=2
			logistics_skill=3
			legacy_id=-1
		}
	}
	TSK_yasar_buyukanit={
		name="Yaşar Büyükanıt"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/generals/Yasar_Buyukanit.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = yasar_buyukanit
			allowed = {
				original_tag = TUR
			}
			traits = {
				army_chief_maneuver_1
			}
			cost = 100
			ai_will_do = {
				factor = 1
			}
		}
		corps_commander={
			traits={ panzer_leader }
			skill=2
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
		}
	}
	TSK_ilhami_erdil={
		name="Ilhami Erdil"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/generals/Ilhami_Erdil.dds"
			}
		}
		navy_leader={
			traits={ old_guard_navy superior_tactician }
			skill=2
			attack_skill=1
			defense_skill=1
			maneuvering_skill=1
			coordination_skill=1
			legacy_id=-1
		}
	}
	TSK_Ozden_Ornek={
		name="Özden Örnek"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/generals/Ozden_Ornek.dds"
			}
		}
		navy_leader={
			traits={ seawolf }
			skill=1
			attack_skill=1
			defense_skill=1
			maneuvering_skill=1
			coordination_skill=1
			legacy_id=-1
		}
	}
	TSK_salih_zeki_Colak={
		name="Salih Zeki Çolak"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/Portrait_Salih_Zeki_Colak.dds"
			}
		}
		advisor={
			slot = air_chief
			idea_token = zeki_colak
			ledger = air
			allowed = {
				original_tag = TUR
			}
			traits = {
				air_air_combat_training_1
			}
			cost = 100
			ai_will_do = {
				factor = 1
			}
		}
		corps_commander={
			traits={ ambusher scavenger }
			skill=2
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
		}
	}
	TSK_ismail_metin_temel={
		name="Ismail Metin Temel"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/Portrait_Ismail_Metin_Temel.dds"
			}
		}
		corps_commander={
			traits={ panzer_leader }
			skill=2
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
		}
	}

	TSK_zekai_aksakalli={
		name="Zekai Aksakallı"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/Portrait_Zekai_Aksakalli.dds"
			}
		}
		corps_commander={
			traits={ commando urban_assault_specialist }
			skill=3
			attack_skill=2
			defense_skill=1
			planning_skill=1
			logistics_skill=3
			legacy_id=-1
		}
	}
	TSK_abidin_Unal={
		name="Abidin Ünal"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
			army={
				large="gfx/leaders/TUR/Portrait_Abidin_Uenal.dds"
			}
		}
		corps_commander={
			traits={ commando ranger }
			skill=2
			attack_skill=2
			defense_skill=1
			planning_skill=1
			logistics_skill=2
			legacy_id=-1
		}
	}
}
