focus_tree = {

	id = TRA_focus

	country = {
		factor = 0

		modifier = {
			add = 20
			original_tag = TRA
		}
	}

	# Days cost in time
	@Time_10_days = 1.5
	@Time_15_days = 2.2
	@Time_20_days = 2.9
	@Time_25_days = 3.7
	@Time_30_days = 4.4
	@Time_35_days = 5
	@Time_40_days = 5.8
	@Time_45_days = 6.5
	@Time_50_days = 7.2
	@Time_55_days = 7.9
	@Time_60_days = 8.6
	@Time_65_days = 9.4
	@Time_70_days = 10
	@Time_75_days = 10.8
	@Time_80_days = 11.5
	@Time_85_days = 12.2
	@Time_90_days = 12.9
	@Time_95_days = 13.6
	@Time_100_days = 14.4
	@Time_110_days = 15.8
	@Time_115_days = 16.5
	@Time_120_days = 17.2
	@Time_125_days = 17.9
	@Time_130_days = 18.6
	@Time_135_days = 19.3
	@Time_140_days = 20
	@Time_145_days = 20.8
	@Time_150_days = 21.5
	@Time_155_days = 22.2
	@Time_160_days = 22.9
	@Time_165_days = 23.6
	@Time_170_days = 24.4
	@Time_175_days = 25

	###############################
	###                         ###
	### Transnistria Focus Tree ###
	###                         ###
	###############################

	focus = {
		id = TRA_Beginning_of_a_Nation
		icon = GFX_goal_Transnistria_State
		x = 6
		y = 0
		cost = @Time_70_days

		completion_reward = {
			add_political_power = 150
		}

		ai_will_do = {
			factor = 10
		}
	}

	#######################
	### Industrial Path ###
	#######################

	focus = {
		id = TRA_Basic_Industry
		icon = GFX_goal_Civil_Industry
		x = 2
		y = 1
		cost = @Time_70_days

		prerequisite = {
			focus = TRA_Beginning_of_a_Nation
		}

		completion_reward = {
			add_tech_bonus = {
				name = industry_bonus
				bonus = 1 # 100%
				uses = 2
				category = industry
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Education_Reform
		icon = GFX_focus_generic_treaty
		x = 0
		y = 2
		cost = @Time_45_days

		prerequisite = {
			focus = TRA_Basic_Industry
		}

		completion_reward = {
			add_ideas = TRA_Education_Reform
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Research_Incentives
		icon = GFX_goal_generic_scientific_exchange
		x = 0
		y = 3
		cost = @Time_45_days

		prerequisite = {
			focus = TRA_Education_Reform
		}

		completion_reward = {
			add_ideas = TRA_Census_Reform
			swap_ideas = {
				remove_idea = TRA_Education_Reform
				add_idea = TRA_Research_Support
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Infrastructure_Development
		icon = GFX_goal_Road_Construction
		x = 2
		y = 2
		cost = @Time_70_days

		prerequisite = {
			focus = TRA_Basic_Industry
		}

		completion_reward = {
			857 = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Hosuing_Development_Project
		icon = GFX_goal_City_Construction
		x = 2
		y = 3
		cost = @Time_100_days

		prerequisite = {
			focus = TRA_Infrastructure_Development
		}

		completion_reward = {
			857 = {
				add_extra_state_shared_building_slots = 2
				add_manpower = 5000
			}
			857 = {
				add_extra_state_shared_building_slots = 2
				add_manpower = 5000
			}
			857 = {
				add_extra_state_shared_building_slots = 2
				add_manpower = 5000
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Expand_Civilian_Industry
		icon = GFX_goal_generic_construct_civ_factory
		x = 4
		y = 2
		cost = @Time_35_days

		prerequisite = {
			focus = TRA_Basic_Industry
		}

		completion_reward = {
			857 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Support_Local_Companies
		icon = GFX_focus_generic_the_giant_wakes
		x = 4
		y = 3
		cost = @Time_35_days

		prerequisite = {
			focus = TRA_Expand_Civilian_Industry
		}

		completion_reward = {
			857 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Expand_Research_Department
		icon = GFX_focus_research2
		x = 2
		y = 4
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Research_Incentives
		}
		prerequisite = {
			focus = TRA_Support_Local_Companies
		}

		completion_reward = {
			add_research_slot = 1
		}

		ai_will_do = {
			factor = 10
		}
	}

	##############################
	### Domestic Policies Path ###
	##############################

	focus = {
		id = TRA_Recruit_More_Administrators
		icon = GFX_goal_generic_intelligence_exchange
		x = 6
		y = 1
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Beginning_of_a_Nation
		}

		completion_reward = {
			add_political_power = 15
			add_war_support = 0.05 # 5%
			add_stability = 0.05 # 5%
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Invest_in_Public_Services
		icon = GFX_goal_generic_construct_civilian
		x = 6
		y = 4
		cost = @Time_70_days

		prerequisite = {
			focus = TRA_Recruit_More_Administrators
		}

		completion_reward = {
			add_ideas = TRA_Public_Service_Investment
			857 = {
				add_extra_state_shared_building_slots = 2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	#########################################
	### Diplomacy with Russia Path (Army) ###
	#########################################

	focus = {
		id = TRA_Invite_Russian_Planners
		icon = GFX_goal_Friends_with_Russia
		x = 10
		y = 1
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Beginning_of_a_Nation
		}

		completion_reward = {
			add_offsite_building = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 1 # 100%
				uses = 1
				category = land_doctrine
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Invite_Russian_Military_Advisors
		icon = GFX_focus_RAJ_indian_gentlemen_offcers
		x = 9
		y = 2
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Invite_Russian_Planners
		}

		completion_reward = {
			add_ideas = TRA_Russian_Military_Advisors
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Russian_Military_Doctrine
		icon = GFX_goal_Russian_Air_Doctrine
		x = 9
		y = 4
		cost = @Time_65_days

		prerequisite = {
			focus = TRA_Invite_Russian_Military_Advisors
		}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 1 # 100%
				uses = 2
				category = land_doctrine
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Weapons_from_Russia
		icon = GFX_goal_generic_build_tank
		x = 10
		y = 3
		cost = @Time_70_days

		prerequisite = {
			focus = TRA_Invite_Russian_Planners
		}

		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 5000
			}
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 250
			}
			add_equipment_to_stockpile = {
				type = artillery_equipment_1
				amount = 500
			}
			add_manpower = 10000
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Expand_Army_Training
		icon = GFX_goal_generic_allies_build_infantry
		x = 11
		y = 2
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Invite_Russian_Planners
		}

		completion_reward = {
			army_experience = 25
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Domestic_Arms_Production
		icon = GFX_goal_generic_small_arms
		x = 11
		y = 4
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Expand_Army_Training
		}

		completion_reward = {
			add_tech_bonus = {
				name = infantry_tech
				bonus = 0.75
				uses = 2
				category = infantry_weapons
			}
			add_ideas = TRA_Domestic_Arms_Production
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Army_Recruitment_Program
		icon = GFX_goal_Military_Training
		x = 10
		y = 5
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Russian_Military_Doctrine
		}
		prerequisite = {
			focus = TRA_Domestic_Arms_Production
		}

		completion_reward = {
			add_ideas = TRA_New_Army_Recruitment_Program
		}

		ai_will_do = {
			factor = 10
		}
	}

	##################################
	### Economic & Nationhood Path ###
	##################################

	focus = {
		id = TRA_Improved_Economy
		icon = GFX_goal_Generic_Civil_Industry_2
		x = 4
		y = 5
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Expand_Research_Department
			focus = TRA_Invest_in_Public_Services
		}

		completion_reward = {
			add_ideas = TRA_Industrial_Development_Program
			857 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Expand_Military_Industry
		icon = GFX_goal_generic_construct_mil_factory
		x = 7
		y = 5
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Invest_in_Public_Services
		}

		completion_reward = {
			857 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Transnistrian_Pride
		icon = GFX_goal_Transnistria_Pride
		x = 7
		y = 6
		cost = @Time_70_days

		prerequisite = {
			focus = TRA_Improved_Economy
			focus = TRA_Expand_Military_Industry
			focus = TRA_Army_Recruitment_Program
		}

		completion_reward = {
			remove_ideas = partially_recognized_state
			add_ideas = TRA_Transnistrian_Pride
		}

		ai_will_do = {
			factor = 10
		}
	}

	########################
	### Naval Focus Tree ###
	########################

	focus = {
		id = TRA_Beginning_of_a_Fleet
		icon = GFX_goal_generic_build_navy
		x = 13
		y = 1
		cost = @Time_50_days

		completion_reward = {
			navy_experience = 15
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Small_Ship_Program
		icon = GFX_goal_generic_navy_cruiser
		x = 13
		y = 2
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Beginning_of_a_Fleet
		}

		completion_reward = {
			add_tech_bonus = {
				name = destroyer_bonus
				bonus = 0.5 # 50%
				uses = 1
				category = dd_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Basic_Dockyards
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 14
		y = 3
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Small_Ship_Program
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = TRA_Russian_Naval_Doctrine
		icon = GFX_goal_Russian_Naval_Doctrine
		x = 13
		y = 4
		cost = @Time_50_days

		prerequisite = {
			focus = TRA_Small_Ship_Program
		}

		completion_reward = {
			add_tech_bonus = {
				name = naval_doc_bonus
				bonus = 1 # 100%
				uses = 2
				category = naval_doctrine
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
}
