focus_tree = {

	id = iceland_focus

	country = {
		factor = 0

		modifier = {
			add = 20
			original_tag = ICE
		}
	}
	shared_focus = EURO_Shared_Focus
	continuous_focus_position = { x = 2400 y = 50 }

	#Invest in the Fishing Industry

	focus = {
		id = ICE_invest_in_the_fishing_industry
		icon = naval_dockyards

		x = 0
		y = 0

		cost = 10

		prerequisite = {}

		mutually_exclusive = {
			focus = ICE_make_concessions_to_britain
		}

		available = {
			has_full_control_of_state = 100
		}

		bypass = {}

		completion_reward = {
			navy_experience = 5
			100 = { add_extra_state_shared_building_slots = 1 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_make_concessions_to_britain
		icon = align_to_britain

		x = 2
		y = 0
		relative_position_id = ICE_invest_in_the_fishing_industry

		cost = 10

		prerequisite = {}

		mutually_exclusive = {
			focus = ICE_invest_in_the_fishing_industry
		}

		available = {}

		bypass = {}

		completion_reward = {
			add_political_power = -25
			add_war_support = -0.05
			ENG = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
				add_opinion_modifier = {
					target = ROOT
					modifier = economic_mission
				}
			}
		}

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

	focus = {
		id = ICE_develop_reykjavik_suburbs
		icon = GFX_goal_Road_Construction

		x = 1
		y = 1
		relative_position_id = ICE_invest_in_the_fishing_industry

		cost = 10

		prerequisite = {
			focus = ICE_invest_in_the_fishing_industry
			focus = ICE_make_concessions_to_britain
		}

		mutually_exclusive = {}

		available = {
			has_full_control_of_state = 100
		}

		bypass = {}

		completion_reward = {
			100 = { add_extra_state_shared_building_slots = 1 }
			100 = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			100 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_industrial_investments
		icon = industry_civilian

		x = 0
		y = 2
		relative_position_id = ICE_invest_in_the_fishing_industry

		cost = 10

		prerequisite = {
			focus = ICE_develop_reykjavik_suburbs
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			add_tech_bonus = {
				name = industry_bonus
				bonus = 0.5
				uses = 3
				category = industry
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_fund_the_university_of_reykjavik
		icon = research

		x = 2
		y = 2
		relative_position_id = ICE_invest_in_the_fishing_industry

		cost = 10

		prerequisite = {
			focus = ICE_develop_reykjavik_suburbs
		}

		mutually_exclusive = {}

		available = {
			has_full_control_of_state = 100
		}

		bypass = {}

		completion_reward = {
			add_research_slot = 1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_develop_the_cement_industry
		icon = construction

		x = 0
		y = 3
		relative_position_id = ICE_invest_in_the_fishing_industry

		cost = 10

		prerequisite = {
			focus = ICE_industrial_investments
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_fund_holar_university_college
		icon = scientific_exchange

		x = 2
		y = 3
		relative_position_id = ICE_invest_in_the_fishing_industry

		cost = 10

		prerequisite = {
			focus = ICE_fund_the_university_of_reykjavik
		}

		mutually_exclusive = {}

		available = {
			has_full_control_of_state = 100
		}

		bypass = {}

		completion_reward = {
			add_ideas = scientific_advances2
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_additional_equipment_for_reykjavik_harbor
		icon = GFX_focus_POL_develop_polish_shipbuilding

		x = 0
		y = 4
		relative_position_id = ICE_invest_in_the_fishing_industry

		cost = 10

		prerequisite = {
			focus = ICE_develop_the_cement_industry
		}

		mutually_exclusive = {}

		available = {
			has_full_control_of_state = 100
		}

		bypass = {}

		completion_reward = {
			100 = { add_extra_state_shared_building_slots = 1 }
			100 = {
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			100 = {
				add_building_construction = {
					type = coastal_bunker
					province = 12674
					level = 1
					instant_build = yes
				}
			}
			100 = {
				add_building_construction = {
					type = naval_base
					province = 12674
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_invest_in_the_aluminium_industry
		icon = GFX_focus_generic_aluminum

		x = 2
		y = 4
		relative_position_id = ICE_invest_in_the_fishing_industry

		cost = 10

		prerequisite = {
			focus = ICE_develop_the_cement_industry
		}

		mutually_exclusive = {}

		available = {
			has_full_control_of_state = 100
		}

		bypass = {}

		completion_reward = {
			100 = {
				add_resource = {
					type = aluminium
					amount = 30
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_further_aluminium_investments
		icon = construction3

		x = 2
		y = 5
		relative_position_id = ICE_invest_in_the_fishing_industry

		cost = 10

		prerequisite = {
			focus = ICE_invest_in_the_aluminium_industry
		}

		mutually_exclusive = {}

		available = {
			has_full_control_of_state = 100
		}

		bypass = {}

		completion_reward = {
			100 = {
				add_resource = {
					type = aluminium
					amount = 38
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	#Affirm the Status Quo

	focus = {
		id = ICE_affirm_the_status_quo
		icon = GFX_goal_generic_neutrality_focus

		x = 4
		y = 0

		cost = 10

		prerequisite = {}

		mutually_exclusive = {
			focus = ICE_the_militarization_of_iceland
		}

		available = {
			is_in_faction = yes
			is_faction_leader = no
			has_democratic_form_of_government = yes
		}

		bypass = {}

		completion_reward = {
			add_political_power = 150
			every_country = {
				limit = {
					NOT = { original_tag = ICE }
					is_in_faction_with = ICE
					has_democratic_form_of_government = yes
					is_puppet = no
				}
				add_opinion_modifier = {
					target = ICE
					modifier = NATO_commitment
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_bolster_the_coast_guard
		icon = navy2

		x = -1
		y = 1
		relative_position_id = ICE_affirm_the_status_quo

		cost = 10

		prerequisite = {
			focus = ICE_affirm_the_status_quo
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			navy_experience = 50
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_defensive_emergency_plans
		icon = entente

		x = 1
		y = 1
		relative_position_id = ICE_affirm_the_status_quo

		cost = 10

		prerequisite = {
			focus = ICE_affirm_the_status_quo
		}

		mutually_exclusive = {}

		available = {
			OR = { has_war = yes threat > 0.7 }
		}

		bypass = {}

		completion_reward = {
			add_ideas = limited_conscription
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_construct_additional_motorways
		icon = GFX_goal_Road_Construction

		x = 0
		y = 2
		relative_position_id = ICE_affirm_the_status_quo

		cost = 10

		prerequisite = {
			focus = ICE_bolster_the_coast_guard
			focus = ICE_defensive_emergency_plans
		}

		mutually_exclusive = {}

		available = {
			has_full_control_of_state = 100
		}

		bypass = {}

		completion_reward = {
			100 = {
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_approach_the_eu
		icon = align_to_europe

		x = 0
		y = 3
		relative_position_id = ICE_affirm_the_status_quo

		cost = 10

		prerequisite = {
			focus = ICE_construct_additional_motorways
		}

		mutually_exclusive = {
			focus = ICE_maintain_economic_distance
		}

		available = {
			has_war = no
			NOT = { has_government = reactionary }
			NOT = { has_government = nationalist }
			NOT = { has_country_leader = { character = ICE_sigmundur_david_gunnlaugsson } }
			OR = { NOT = { has_government = market_liberal } has_country_leader = { character = ICE_pirate_party } }
		}

		bypass = {
			has_idea = idea_eu_member
		}

		completion_reward = {
			EU_membership_application = yes
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_maintain_economic_distance
		icon = industry_civilian

		x = 2
		y = 3
		relative_position_id = ICE_affirm_the_status_quo

		cost = 10

		prerequisite = {
			focus = ICE_construct_additional_motorways
		}

		mutually_exclusive = {
			focus = ICE_approach_the_eu
		}

		available = {
			has_war = no
		}

		bypass = {}

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_invite_european_scientists
		icon = tech_sharing

		x = 0
		y = 4
		relative_position_id = ICE_affirm_the_status_quo

		cost = 10

		prerequisite = {
			focus = ICE_approach_the_eu
		}

		mutually_exclusive = {}

		available = {
			has_completed_focus = ICE_fund_holar_university_college
			has_idea = idea_eu_member
		}

		bypass = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = scientific_advances2
				add_idea = scientific_advances3
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_further_economic_growth
		icon = GFX_focus_mex_privatisation

		x = 2
		y = 4
		relative_position_id = ICE_affirm_the_status_quo

		cost = 10

		prerequisite = {
			focus = ICE_maintain_economic_distance
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	#The Militarization of Iceland

	focus = {
		id = ICE_the_militarization_of_iceland
		icon = military_sphere

		x = 8
		y = 0

		cost = 10

		prerequisite = {}

		mutually_exclusive = {
			focus = ICE_affirm_the_status_quo
		}

		available = {
			is_puppet = no
		}

		bypass = {}

		completion_reward = {
			add_political_power = -100
			100 = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes }
			}
		}

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

	focus = {
		id = ICE_reassure_nato
		icon = align_to_nato

		x = -1
		y = 1
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_the_militarization_of_iceland
		}

		mutually_exclusive = {
			focus = ICE_leave_nato
		}

		available = {
			is_in_faction_with = USA
		}

		bypass = {}

		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 3000
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = support_equipment_1
				amount = 300
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = motorized_equipment_1
				amount = 200
				producer = USA
			}
			every_country = {
				limit = {
					NOT = { original_tag = ICE }
					is_in_faction_with = ICE
					has_democratic_form_of_government = yes
					is_puppet = no
				}
				add_opinion_modifier = {
					target = ICE
					modifier = NATO_commitment
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_leave_nato
		icon = attack_nato

		x = 1
		y = 1
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_the_militarization_of_iceland
		}

		mutually_exclusive = {
			focus = ICE_reassure_nato
		}

		available = {
			is_in_faction = yes
		}

		bypass = {
			is_in_faction = no
		}

		completion_reward = {
			add_political_power = 100
			every_country = {
				limit = {
					is_in_faction_with = ICE
					is_faction_leader = yes
				}
				remove_from_faction = ICE
			}
		}

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

	focus = {
		id = ICE_create_the_icelandic_army
		icon = infantry_commonwealth

		x = 4
		y = 1
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_the_militarization_of_iceland
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			army_experience = 25
			random_owned_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes }
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_create_the_icelandic_navy
		icon = navy

		x = 6
		y = 1
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_the_militarization_of_iceland
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			navy_experience = 25
			random_owned_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes }
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_create_the_icelandic_air_force
		icon = airforce

		x = 8
		y = 1
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_the_militarization_of_iceland
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			air_experience = 25
			random_owned_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes }
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_icelandic_panzer_forces
		icon = tank

		x = -2
		y = 2
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_reassure_nato
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			add_tech_bonus = {
				name = tank_bonus
				bonus = 1
				category = armor
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_fortress_iceland
		icon = military_fort

		x = 1
		y = 2
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_leave_nato
		}

		mutually_exclusive = {
			focus = ICE_international_outreach
		}

		available = {}

		bypass = {}

		completion_reward = {
			army_experience = 50
			add_ideas = defensive_preparations3
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_international_outreach
		icon = alliance_purple

		x = 3
		y = 2
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_leave_nato
		}

		mutually_exclusive = {
			focus = ICE_fortress_iceland
		}

		available = {}

		bypass = {}

		completion_reward = {
			add_political_power = 75
			set_rule = { can_create_factions = yes }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_conscription
		icon = entente

		x = 6
		y = 2
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_create_the_icelandic_air_force
		}
		prerequisite = {
			focus = ICE_create_the_icelandic_army
		}
		prerequisite = {
			focus = ICE_create_the_icelandic_navy
		}

		mutually_exclusive = {}

		available = {}

		bypass = {
			NOT = { has_idea = disarmed_nation }
			NOT = { has_idea = volunteer_only }
		}

		completion_reward = {
			add_ideas = limited_conscription
			custom_effect_tooltip = ICE_oob_loading
			load_oob = "ICE_conscripts"
		}


		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_icelandic_militias
		icon = GFX_goal_Military_Training

		x = 1
		y = 3
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_fortress_iceland
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			if = {
				limit = {
					has_idea = additional_recruits2
				}
				swap_ideas = {
					remove_idea = additional_recruits2
					add_idea = additional_recruits5
				}
			}
			if = {
				limit = {
					NOT = { has_idea = additional_recruits2 }
				}
				add_ideas = additional_recruits2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_propose_an_alliance_to_sweden
		icon = align_to_sweden

		x = 3
		y = 4
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_international_outreach
		}

		mutually_exclusive = { focus = ICE_join_csto focus = ICE_chinese_alliance }

		available = {
			has_completed_focus = ICE_befriend_sweden
			NOT = { has_war_with = SWE }
			country_exists = SWE
			OR = {
				SWE = { is_puppet = no }
				SWE = { is_puppet_of = ICE }
			}
		}

		bypass = {
			SWE = { is_in_faction = yes }
		}

		completion_reward = {
			SWE = { country_event = { id = iceland.1 hours = 2 } }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_befriend_russia
		icon = align_to_russia

		x = 5
		y = 3
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 5

		prerequisite = {
			focus = ICE_international_outreach
		}

		mutually_exclusive = {}

		available = {
			country_exists = SOV
			NOT = { has_war_with = SOV }
			OR = {
				is_puppet = no
				is_puppet_of = SOV
			}
			OR = {
				SOV = { is_puppet = no }
				SOV = { is_puppet_of = ROOT }
			}
		}

		bypass = {}

		completion_reward = {
			SOV = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_join_csto
		icon = align_to_russia

		x = 5
		y = 4
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_befriend_russia
		}

		mutually_exclusive = { focus = ICE_propose_an_alliance_to_sweden focus = ICE_chinese_alliance }

		available = {
			NOT = { has_war_with = SOV }
			country_exists = SOV
			SOV = { is_faction_leader = yes }

		}

		bypass = {
		}

		completion_reward = {
			SOV = { country_event = { id = iceland.9 hours = 2 } }
		}

		ai_will_do = {
			factor = 10
		}
	}


	focus = {
		id = ICE_invite_finland
		icon = align_to_finland

		x = 3
		y = 5
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_propose_an_alliance_to_sweden
		}

		mutually_exclusive = {}

		available = {
			has_completed_focus = ICE_befriend_finland
			is_faction_leader = yes
			NOT = { has_war_with = FIN }
			country_exists = FIN
		}

		bypass = {}

		completion_reward = {
			FIN = { country_event = { id = iceland.2 hours = 2 } }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_befriend_china
		icon = align_to_china

		x = 7
		y = 3
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 5

		prerequisite = {
			focus = ICE_international_outreach
		}

		mutually_exclusive = {}

		available = {
			country_exists = PRC
			NOT = { has_war_with = PRC }
			OR = {
				is_puppet = no
				is_puppet_of = PRC
			}
			OR = {
				PRC = { is_puppet = no }
				PRC = { is_puppet_of = ROOT }
			}
		}

		bypass = {}

		completion_reward = {
			PRC = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_chinese_alliance
		icon = align_to_china

		x = 7
		y = 4
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_befriend_china
		}

		mutually_exclusive = { focus = ICE_join_csto focus = ICE_propose_an_alliance_to_sweden }

		available = {
			NOT = { has_war_with = PRC }
			country_exists = PRC
			PRC = { is_faction_leader = yes }
		}

		bypass = {
		}

		completion_reward = {
			PRC = { country_event = { id = iceland.10 hours = 2 } }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_north_sea_interests
		icon = molotov_ribbentrop_pact

		x = 0
		y = 4
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_fortress_iceland focus = ICE_reassure_nato focus = ICE_international_outreach
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			add_ideas = political_power_bonus2
			if = {
				limit = {
					has_idea = additional_recruits2
				}
				swap_ideas = {
					remove_idea = additional_recruits2
					add_idea = additional_recruits5
				}
			}
			if = {
				limit = {
					NOT = { has_idea = additional_recruits2 }
				}
				add_ideas = additional_recruits2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_militarize_the_coast_guard
		icon = GFX_goal_generic_amphibious_assault

		x = -1
		y = 5
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_north_sea_interests
		}

		mutually_exclusive = {}

		available = {
			has_completed_focus = ICE_create_the_icelandic_navy
		}

		bypass = {}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			navy_experience = 25
			add_political_power = 50
			add_doctrine_cost_reduction = {
				name = naval_doc_bonus
				cost_reduction = 0.3
				uses = 1
				category = naval_doctrine
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_demand_the_faroe_islands
		icon = attack_faroe_islands

		x = 1
		y = 5
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_north_sea_interests
		}

		mutually_exclusive = {}

		available = {
			OR = {
				FAI = { is_puppet = no }
				FAI = { exists = no }
			}
			337 = {
				owner = { NOT = { is_in_faction_with = ICE } }
			}
		}

		bypass = {
			OR = {
				337 = { is_owned_by = ICE }
				337 = { owner = { is_puppet_of = ICE } }
			}
		}

		completion_reward = {
			if = {
				limit = {
					337 = {
						owner = {
							OR = {
								has_autonomy_state = autonomy_dominion
								has_autonomy_state = autonomy_colony
								has_autonomy_state = autonomy_puppet
								has_autonomy_state = autonomy_integrated_puppet
							}
						}
					}
				}
				337 = {
					owner = {
						overlord = { country_event = { id = iceland.3 hours = 2 } }
					}
				}
			}
			if = {
				limit = {
					337 = {
						owner = {
							NOT = { has_autonomy_state = autonomy_dominion }
							NOT = { has_autonomy_state = autonomy_colony }
							NOT = { has_autonomy_state = autonomy_puppet }
							NOT = { has_autonomy_state = autonomy_integrated_puppet }
						}
					}
				}
				337 = {
					owner = { country_event = { id = iceland.3 hours = 2 } }
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_icelandic_warship_production
		icon = cruisers

		x = -1
		y = 6
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_militarize_the_coast_guard
		}

		mutually_exclusive = {}

		available = {}

		bypass = {}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = naval_doc_bonus
				cost_reduction = 0.3
				uses = 2
				category = naval_doctrine
			}
			add_tech_bonus = {
				name = submarine_bonus
				bonus = 0.4
				category = ss_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_demand_greenlandic_independence
		icon = align_to_greenland

		x = 1
		y = 6
		relative_position_id = ICE_the_militarization_of_iceland

		cost = 10

		prerequisite = {
			focus = ICE_demand_the_faroe_islands
		}

		mutually_exclusive = {}

		available = {
			GRN = { NOT = { is_in_faction_with = ICE is_subject_of = ICE } }
			OR = {
				GRN = { exists = no }
				GRN = {
					OR = {
						has_autonomy_state = autonomy_dominion
						has_autonomy_state = autonomy_colony
						has_autonomy_state = autonomy_puppet
						has_autonomy_state = autonomy_integrated_puppet
					}
				}
			}
		}

		bypass = {
			country_exists = GRN
			OR = { owns_state = 101 GRN = { OR = { is_subject = no is_subject_of = ICE } } }
		}

		completion_reward = {
			if = {
				limit = {
					country_exists = GRN
					GRN = {
						OR = {
							has_autonomy_state = autonomy_dominion
							has_autonomy_state = autonomy_colony
							has_autonomy_state = autonomy_puppet
							has_autonomy_state = autonomy_integrated_puppet
						}
					}
				}
				GRN = { overlord = { country_event = { id = iceland.6 } } }
			}
			if = {
				limit = { GRN = { exists = no } }
				101 = { owner = { country_event = { id = iceland.6 } } }
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	#Path of War
	focus = {
		id = ICE_destroy_denmark
		icon = attack_denmark

		x = 8
		y = 7

		cost = 10

		prerequisite = { focus = ICE_demand_greenlandic_independence }
		prerequisite = { focus = ICE_militarize_the_coast_guard }

		mutually_exclusive = {}

		available = {
			DEN = { NOT = { is_in_faction_with = ICE is_subject_of = ICE } }
			DEN = { exists = yes }
		}

		bypass = {
			OR = { ICE = { owns_state = 37 owns_state = 99 owns_state = 887}
				DEN = { is_subject_of = ICE } DEN = { is_in_faction_with = ICE } }
		}

		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = DEN }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_neutralize_norway
		icon = attack_norway

		x = 7
		y = 8

		cost = 10

		prerequisite = { focus = ICE_destroy_denmark }

		mutually_exclusive = {}

		available = {
			OR = { ICE = { owns_state = 37 owns_state = 99 owns_state = 887}
				DEN = { is_subject_of = ICE } DEN = { is_in_faction_with = ICE } }
			NOR = { NOT = { is_in_faction_with = ICE is_subject_of = ICE } }
			NOR = { exists = yes }
		}

		bypass = {
			OR = { ICE = { owns_state = 110 owns_state = 142 owns_state = 960 owns_state = 143 owns_state = 144 }
				NOR = { is_subject_of = ICE } NOR = { is_in_faction_with = ICE } }
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = NOR }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_icelandic_scandinavia
		icon = attack_sweden

		x = 7
		y = 9

		cost = 10

		prerequisite = { focus = ICE_neutralize_norway }

		mutually_exclusive = { focus = ICE_danish_scandinavia focus = ICE_invite_estonia }

		available = {
			OR = { ICE = { owns_state = 110 owns_state = 142 owns_state = 960 owns_state = 143 owns_state = 144 }
				NOR = { is_subject_of = ICE } NOR = { is_in_faction_with = ICE } }
			NOT = { country_exists = DEN }
			OR= { SWE = { exists = yes NOT = { is_in_faction_with = ICE is_subject_of = ICE } } }
		}

		bypass = {
			OR = { owns_state = 141 owns_state = 140 owns_state = 138
				SWE = { is_subject_of = ICE } SWE = { is_in_faction_with = ICE } }
			OR = { owns_state = 111 owns_state = 145 owns_state = 149
				FIN = { is_subject_of = ICE } FIN = { is_in_faction_with = ICE } }
			OR = { owns_state = 13 owns_state = 840
				EST = { is_subject_of = ICE } EST = { is_in_faction_with = ICE } }
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SWE }
			create_wargoal = {
				type = annex_everything
				target = FIN }
			create_wargoal = {
				type = annex_everything
				target = EST }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_danish_scandinavia
		icon = align_to_denmark

		x = 5
		y = 9

		cost = 10

		prerequisite = { focus = ICE_neutralize_norway }

		mutually_exclusive = { focus = ICE_icelandic_scandinavia focus = ICE_invite_estonia }

		available = {
			OR = { ICE = { owns_state = 110 owns_state = 142 owns_state = 960 owns_state = 143 owns_state = 144 }
				NOR = { is_subject_of = ICE } NOR = { is_in_faction_with = ICE } }
			DEN = { is_subject_of = ICE }
			OR= { SWE = { exists = yes NOT = { is_in_faction_with = ICE is_subject_of = ICE } } }
		}

		bypass = {
			OR = { owns_state = 141 owns_state = 140 owns_state = 138
				SWE = { is_subject_of = ICE } SWE = { is_in_faction_with = ICE } }
			OR = { owns_state = 111 owns_state = 145 owns_state = 149
				FIN = { is_subject_of = ICE } FIN = { is_in_faction_with = ICE } }
			OR = { owns_state = 13 owns_state = 840
				EST = { is_subject_of = ICE } EST = { is_in_faction_with = ICE } }
		}

		completion_reward = {
			DEN = { add_ideas = ICE_Icelandic_garrison_aid }
			every_state = { limit = { is_core_of = SWE } add_claim_by = DEN }
			every_state = { limit = { is_core_of = FIN } add_claim_by = DEN }
			every_state = { limit = { is_core_of = EST } add_claim_by = DEN }
			create_wargoal = {
				type = annex_everything
				target = SWE }
			create_wargoal = {
				type = annex_everything
				target = FIN }
			create_wargoal = {
				type = annex_everything
				target = EST }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_invite_estonia
		icon = align_to_estonia

		x = 3
		y = 9

		cost = 10

		prerequisite = {
			focus = ICE_neutralize_norway
		}

		mutually_exclusive = { focus = ICE_icelandic_scandinavia focus = ICE_danish_scandinavia }

		available = {
			has_completed_focus = ICE_befriend_the_baltic_states
			is_faction_leader = yes
			NOT = { has_war_with = EST }
			country_exists = EST
		}

		bypass = {}

		completion_reward = {
			EST = { country_event = { id = iceland.2 hours = 2 } }
		}

		ai_will_do = {
			factor = 10
		}
	}


	focus = {
		id = ICE_invade_isles
		icon = attack_britain

		x = 9
		y = 8

		cost = 10

		prerequisite = { focus = ICE_destroy_denmark }

		mutually_exclusive = {}

		available = {
			OR = { ICE = { owns_state = 37 owns_state = 99 owns_state = 887}
				DEN = { is_subject_of = ICE } DEN = { is_in_faction_with = ICE } }
			OR= { ENG = { exists = yes NOT = { is_in_faction_with = ICE is_subject_of = ICE } }
				IRE = { exists = yes NOT = { is_in_faction_with = ICE is_subject_of = ICE } } }
		}

		bypass = {
			OR = { owns_state = 126 owns_state = 133 owns_state = 122
				ENG = { is_subject_of = ICE } ENG = { is_in_faction_with = ICE } }
			OR = { owns_state = 119 owns_state = 113
				IRE = { is_subject_of = ICE } IRE = { is_in_faction_with = ICE } }
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = ENG }
			create_wargoal = {
				type = annex_everything
				target = IRE }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_crush_canada
		icon = attack_canada

		x = 9
		y = 9

		cost = 10

		prerequisite = { focus = ICE_invade_isles }

		mutually_exclusive = {}

		available = {
			OR = { owns_state = 126 owns_state = 133 owns_state = 122
				ENG = { is_subject_of = ICE } ENG = { is_in_faction_with = ICE } }
			OR = { owns_state = 119 owns_state = 113
				IRE = { is_subject_of = ICE } IRE = { is_in_faction_with = ICE } }
			CAN = { exists = yes NOT = { is_in_faction_with = ICE is_subject_of = ICE } }
		}

		bypass = {
			OR = { ICE = { owns_state = 331 owns_state = 332 owns_state = 464 owns_state = 465 }
				CAN = { is_subject_of = ICE } CAN = { is_in_faction_with = ICE } }
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = CAN }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_conquer_europe
		icon = attack_europe

		x = 5
		y = 10

		cost = 10

		prerequisite = { focus = ICE_invite_estonia focus = ICE_danish_scandinavia focus = ICE_icelandic_scandinavia }
		prerequisite = { focus = ICE_crush_canada }

		mutually_exclusive = {}

		available = {
			OR = { owns_state = 141 owns_state = 140 owns_state = 138
				DEN = { owns_state = 141 owns_state = 140 owns_state = 138 }
				SWE = { is_subject_of = ICE } SWE = { is_in_faction_with = ICE } }
			OR = { owns_state = 111 owns_state = 145 owns_state = 149
				DEN = { owns_state = 111 owns_state = 145 owns_state = 149 }
				FIN = { is_subject_of = ICE } FIN = { is_in_faction_with = ICE } }
			OR = { owns_state = 13 owns_state = 840
				DEN = { owns_state = 13 owns_state = 840 }
				EST = { is_subject_of = ICE } EST = { is_in_faction_with = ICE } }
			OR = { owns_state = 126 owns_state = 133 owns_state = 122
				ENG = { is_subject_of = ICE } ENG = { is_in_faction_with = ICE } }
			OR = { owns_state = 119 owns_state = 113
				IRE = { is_subject_of = ICE } IRE = { is_in_faction_with = ICE } }
		}

		bypass = {

		}

		completion_reward = {
			every_country = {
				limit = {
					is_in_europe = yes
				}
				ICE = {
					create_wargoal = {
						type = puppet_wargoal_focus
						target = PREV
					}
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_turkish_revenge
		icon = attack_turkey

		x = 5
		y = 11

		cost = 10

		prerequisite = { focus = ICE_conquer_europe }

		mutually_exclusive = {}

		available = {

		}

		bypass = {

		}

		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = MOR }
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ALG }
			create_wargoal = {
				type = puppet_wargoal_focus
				target = TUN }
			create_wargoal = {
				type = puppet_wargoal_focus
				target = LBA }
			create_wargoal = {
				type = puppet_wargoal_focus
				target = EGY }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_claim_new_england
		icon = GFX_focus_spa_the_war_of_vengeance

		x = 9
		y = 10

		cost = 5

		prerequisite = { focus = ICE_crush_canada }

		mutually_exclusive = {}

		available = {
			OR = { ICE = { owns_state = 331 owns_state = 332 owns_state = 464 owns_state = 465 }
				CAN = { is_subject_of = ICE } CAN = { is_in_faction_with = ICE } }
		}

		bypass = {}

		completion_reward = {
			792 = { add_claim_by = ICE }
			793 = { add_claim_by = ICE }
			794 = { add_claim_by = ICE }
			357 = { add_claim_by = ICE }
			795 = { add_claim_by = ICE }
			1090 = { add_claim_by = ICE }
		}

		ai_will_do = {
			factor = 10
		}
	}

	#Diplomatic Tree

	focus = {
		id = ICE_nordic_cooperation_programs
		icon = nordic_council

		x = 20
		y = 0

		cost = 5

		prerequisite = {}

		mutually_exclusive = {}

		available = {
			OR = {
				NOT = { country_exists = SWE }
				NOT = { has_war_with = SWE }
			}
			OR = {
				NOT = { country_exists = FIN }
				NOT = { has_war_with = FIN }
			}
			OR = {
				NOT = { country_exists = DEN }
				NOT = { has_war_with = DEN }
			}
			OR = {
				NOT = { country_exists = NOR }
				NOT = { has_war_with = NOR }
			}
		}

		bypass = {}

		completion_reward = {
			add_political_power = 100
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_befriend_norway
		icon = align_to_norway

		x = -2
		y = 1
		relative_position_id = ICE_nordic_cooperation_programs

		cost = 5

		prerequisite = {
			focus = ICE_nordic_cooperation_programs
		}

		mutually_exclusive = {}

		available = {
			country_exists = NOR
			NOT = { has_war_with = NOR }
			OR = {
				is_puppet = no
				is_puppet_of = NOR
			}
			OR = {
				NOR = { is_puppet = no }
				NOR = { is_puppet_of = ROOT }
			}
		}

		bypass = {}

		completion_reward = {
			NOR = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_befriend_sweden
		icon = align_to_sweden

		x = 0
		y = 1
		relative_position_id = ICE_nordic_cooperation_programs

		cost = 5

		prerequisite = {
			focus = ICE_nordic_cooperation_programs
		}

		mutually_exclusive = {}

		available = {
			country_exists = SWE
			NOT = { has_war_with = SWE }
			OR = {
				is_puppet = no
				is_puppet_of = SWE
			}
			OR = {
				SWE = { is_puppet = no }
				SWE = { is_puppet_of = ROOT }
			}
		}

		bypass = {}

		completion_reward = {
			SWE = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_befriend_finland
		icon = align_to_finland

		x = 2
		y = 1
		relative_position_id = ICE_nordic_cooperation_programs

		cost = 5

		prerequisite = {
			focus = ICE_nordic_cooperation_programs
		}

		mutually_exclusive = {}

		available = {
			country_exists = FIN
			NOT = { has_war_with = FIN }
			OR = {
				is_puppet = no
				is_puppet_of = FIN
			}
			OR = {
				FIN = { is_puppet = no }
				FIN = { is_puppet_of = ROOT }
			}
		}

		bypass = {}

		completion_reward = {
			FIN = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_befriend_denmark
		icon = align_to_denmark

		x = -1
		y = 2
		relative_position_id = ICE_nordic_cooperation_programs

		cost = 5

		prerequisite = {
			focus = ICE_befriend_norway
			focus = ICE_befriend_sweden
		}

		mutually_exclusive = {}

		available = {
			country_exists = DEN
			NOT = { has_war_with = DEN }
			OR = {
				is_puppet = no
				is_puppet_of = DEN
			}
			OR = {
				DEN = { is_puppet = no }
				DEN = { is_puppet_of = ROOT }
			}
		}

		bypass = {}

		completion_reward = {
			DEN = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_befriend_the_baltic_states
		icon = align_to_baltic_states

		x = 2
		y = 2
		relative_position_id = ICE_nordic_cooperation_programs

		cost = 5

		prerequisite = {
			focus = ICE_befriend_finland
		}

		mutually_exclusive = {}

		available = {
			AND = {
				country_exists = EST
				NOT = { has_war_with = EST }
				OR = {
					is_puppet = no
					is_puppet_of = EST
				}
				OR = {
					EST = { is_puppet = no }
					EST = { is_puppet_of = ROOT }
				}
			}
			AND = {
				country_exists = LAT
				NOT = { has_war_with = LAT }
				OR = {
					is_puppet = no
					is_puppet_of = LAT
				}
				OR = {
					LAT = { is_puppet = no }
					LAT = { is_puppet_of = ROOT }
				}
			}
			AND = {
				country_exists = LIT
				NOT = { has_war_with = LIT }
				OR = {
					is_puppet = no
					is_puppet_of = LIT
				}
				OR = {
					LIT = { is_puppet = no }
					LIT = { is_puppet_of = ROOT }
				}
			}
		}

		bypass = {}

		completion_reward = {
			EST = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
			LAT = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
			LIT = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_befriend_france
		icon = align_to_france

		x = -2
		y = 3
		relative_position_id = ICE_nordic_cooperation_programs

		cost = 5

		prerequisite = {
			focus = ICE_befriend_denmark
		}

		mutually_exclusive = {}

		available = {
			country_exists = FRA
			NOT = { has_war_with = FRA }
			OR = {
				is_puppet = no
				is_puppet_of = FRA
			}
			OR = {
				FRA = { is_puppet = no }
				FRA = { is_puppet_of = ROOT }
			}
		}

		bypass = {}

		completion_reward = {
			FRA = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_befriend_germany
		icon = align_to_germany

		x = 0
		y = 3
		relative_position_id = ICE_nordic_cooperation_programs

		cost = 5

		prerequisite = {
			focus = ICE_befriend_denmark
		}

		mutually_exclusive = {}

		available = {
			country_exists = GER
			NOT = { has_war_with = GER }
			OR = {
				is_puppet = no
				is_puppet_of = GER
			}
			OR = {
				GER = { is_puppet = no }
				GER = { is_puppet_of = ROOT }
			}
		}

		bypass = {}

		completion_reward = {
			GER = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_befriend_the_netherlands
		icon = align_to_netherlands

		x = 0
		y = 4
		relative_position_id = ICE_nordic_cooperation_programs

		cost = 5

		prerequisite = {
			focus = ICE_befriend_germany
		}

		mutually_exclusive = {}

		available = {
			country_exists = HOL
			NOT = { has_war_with = HOL }
			OR = {
				is_puppet = no
				is_puppet_of = HOL
			}
			OR = {
				HOL = { is_puppet = no }
				HOL = { is_puppet_of = ROOT }
			}
		}

		bypass = {}

		completion_reward = {
			HOL = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	#Bank collapse
	focus = {
		id = ICE_nationalize_glitnir
		icon = self_management

		x = 25
		y = 0

		cost = 5

		allow_branch = { has_country_flag = ICE_broken_economy }

		prerequisite = { }

		mutually_exclusive = {}

		available = {
			has_country_flag = ICE_broken_economy
		}

		bypass = {}

		completion_reward = {
			add_political_power = 100
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_restore_bank_faith
		icon = national_unity

		x = 25
		y = 1

		cost = 5

		prerequisite = { focus = ICE_nationalize_glitnir }

		mutually_exclusive = {}

		available = {
			has_country_flag = ICE_broken_economy
		}

		bypass = {}

		completion_reward = {
			add_stability = 0.05
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_FME_control
		icon = secret_service

		x = 25
		y = 2

		cost = 10

		prerequisite = { focus = ICE_restore_bank_faith }

		mutually_exclusive = {}

		available = {
			has_country_flag = ICE_broken_economy
		}

		bypass = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = ICE_aftermath_of_2008
				add_idea = ICE_aftermath_of_2008_2 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_new_banks
		icon = central_management

		x = 24
		y = 3

		cost = 5

		prerequisite = { focus = ICE_FME_control }

		mutually_exclusive = {}

		available = {
			has_country_flag = ICE_broken_economy
		}

		bypass = {}

		completion_reward = {
			add_political_power = -50
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_liquidate_old_banks
		icon = GFX_goal_Trade_Deal

		x = 26
		y = 3

		cost = 5

		prerequisite = { focus = ICE_FME_control }

		mutually_exclusive = {}

		available = {
			has_country_flag = ICE_broken_economy
		}

		bypass = {}

		completion_reward = {
			100 = {
				remove_building = {
					type = industrial_complex
					level = 1 } }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_capital_controls
		icon = construction

		x = 25
		y = 4

		cost = 10

		prerequisite = { focus = ICE_new_banks }
		prerequisite = { focus = ICE_liquidate_old_banks }

		mutually_exclusive = {}

		available = {
			has_country_flag = ICE_broken_economy
		}

		bypass = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = ICE_aftermath_of_2008_2
				add_idea = ICE_aftermath_of_2008_3 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_foreign_debt_package
		icon = GFX_goal_generic_intelligence_exchange

		x = 26
		y = 5

		cost = 10

		prerequisite = { focus = ICE_capital_controls }

		mutually_exclusive = {}

		available = {
			has_country_flag = ICE_broken_economy
		}

		bypass = {}

		completion_reward = {
			add_timed_idea = {
				idea = ICE_debt_package
				days = 365
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_end_of_crisis
		icon = construction3

		x = 27
		y = 6

		cost = 10

		prerequisite = { focus = ICE_foreign_debt_package }

		mutually_exclusive = {}

		available = {
			has_country_flag = ICE_broken_economy
			NOT = { has_idea = ICE_debt_package }
		}

		bypass = {}

		completion_reward = {
			remove_ideas = ICE_aftermath_of_2008_3
			clr_country_flag = ICE_broken_economy
		}

		ai_will_do = {
			factor = 10
		}
	}

	# 2003 election
	focus = {
		id = ICE_end_of_election
		icon = GFX_focus_eng_concessions_to_the_trade_unions

		x = 18
		y = 5

		cost = 10

		prerequisite = {}

		mutually_exclusive = {}

		available = { always = no }

		bypass = { OR = { date > 2003.05.21 NOT = { has_government = conservative } } }

		completion_reward = {

		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_left_green_victory
		icon = leftism

		x = 11
		y = 6

		cost = 1

		prerequisite = { focus = ICE_end_of_election }

		mutually_exclusive = {}

		available = { has_government = progressive }

		bypass = { }

		completion_reward = {
			add_popularity = { ideology = progressive popularity = 0.1 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_wealth_taxes
		icon = GFX_focus_spr_class_war

		x = 13
		y = 7

		cost = 10

		prerequisite = { focus = ICE_alliance_victory focus = ICE_left_green_victory }

		mutually_exclusive = {}

		available = { OR = { has_government = social_democrat has_government = progressive } }

		bypass = { }

		completion_reward = {
			add_political_power = 100
			add_ideas = ICE_higher_taxes
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_support_unions
		icon = GFX_focus_ITA_corpo_volontari_della_liberta

		x = 13
		y = 8

		cost = 10

		prerequisite = { focus = ICE_environmental_reglations focus = ICE_compromise_with_right focus = ICE_wealth_taxes }

		mutually_exclusive = {}

		available = { OR = { has_government = social_democrat has_government = progressive } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_union_support
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_environmental_reglations
		icon = GFX_focus_usa_guarantee_the_american_dream

		x = 11
		y = 7

		cost = 10

		prerequisite = { focus = ICE_left_green_victory }

		mutually_exclusive = {}

		available = { has_government = progressive }

		bypass = { }

		completion_reward = {
			add_stability = -0.05
			add_ideas = ICE_environmentalism
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_nationalization
		icon = GFX_focus_generic_annex_country_2

		x = 11
		y = 8

		cost = 10

		prerequisite = { focus = ICE_environmental_reglations focus = ICE_wealth_taxes }

		mutually_exclusive = {}

		available = { has_government = progressive }

		bypass = { }

		completion_reward = {
			add_stability = -0.1
			random_owned_state = { add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					} }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_alliance_victory
		icon = Social_democracy

		x = 15
		y = 6

		cost = 1

		prerequisite = { focus = ICE_end_of_election }

		mutually_exclusive = {}

		available = { has_government = social_democrat }

		bypass = { }

		completion_reward = {
			add_popularity = { ideology = social_democrat popularity = 0.1 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_compromise_with_right
		icon = GFX_goal_generic_improve_relations

		x = 15
		y = 7

		cost = 10

		prerequisite = { focus = ICE_alliance_victory }

		mutually_exclusive = {}

		available = { has_government = social_democrat NOT = { has_completed_focus = ICE_compromise_with_left } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_compromises
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_create_jobs
		icon = GFX_goal_generic_production

		x = 15
		y = 8

		cost = 10

		prerequisite = { focus = ICE_compromise_with_right focus = ICE_wealth_taxes }

		mutually_exclusive = {}

		available = { has_government = social_democrat }

		bypass = { }

		completion_reward = {
			add_political_power = -100
			random_owned_state = { add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					} }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_progressive_victory
		icon = nordic_resistance_movement

		x = 18
		y = 6

		cost = 1

		prerequisite = { focus = ICE_end_of_election }

		mutually_exclusive = {}

		available = { has_government = social_liberal }

		bypass = { }

		completion_reward = {
			add_popularity = { ideology = social_liberal popularity = 0.1 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_support_the_farmer
		icon = GFX_focus_generic_concessions

		x = 17
		y = 7

		cost = 10

		prerequisite = { focus = ICE_progressive_victory }

		mutually_exclusive = {}

		available = { has_government = social_liberal }

		bypass = { }

		completion_reward = {
			add_political_power = -50
			100 = { add_extra_state_shared_building_slots = 2 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_build_rural_schools
		icon = GFX_focus_generic_improve_the_administration

		x = 19
		y = 7

		cost = 10

		prerequisite = { focus = ICE_progressive_victory }

		mutually_exclusive = {}

		available = { has_government = social_liberal }

		bypass = { }

		completion_reward = {
			add_political_power = -50
			add_ideas = ICE_rural_schools
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_local_power
		icon = GFX_focus_generic_self_management

		x = 17
		y = 8

		cost = 10

		prerequisite = { focus = ICE_support_the_farmer focus = ICE_build_rural_schools }

		mutually_exclusive = {}

		available = { has_government = social_liberal }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_limited_federalism
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_northern_plantations
		icon = GFX_focus_generic_coffee

		x = 19
		y = 8

		cost = 10

		prerequisite = { focus = ICE_support_the_farmer focus = ICE_build_rural_schools }

		mutually_exclusive = {}

		available = { has_government = social_liberal }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_plantations
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_independence_victory
		icon = industry_democratic2

		x = 21
		y = 6

		cost = 1

		prerequisite = { focus = ICE_end_of_election }

		mutually_exclusive = {}

		available = { has_government = conservative
			date > 2003.05.21 }

		bypass = { }

		completion_reward = {
			add_popularity = { ideology = conservative popularity = 0.1 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_deregulation
		icon = GFX_focus_mex_privatisation

		x = 23
		y = 7

		cost = 10

		prerequisite = { focus = ICE_independence_victory focus = ICE_liberal_victory }

		mutually_exclusive = {}

		available = { OR = { has_government = conservative has_government = market_liberal has_government = reactionary } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_free_market
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_resist_foreign_influence
		icon = GFX_focus_RAJ_clamp_down_on_corruption

		x = 23
		y = 8

		cost = 10

		prerequisite = { focus = ICE_compromise_with_left focus = ICE_deregulation focus = ICE_redistribute_fishing_rights }

		mutually_exclusive = {}

		available = { OR = { has_government = conservative has_government = market_liberal has_government = reactionary } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_nationalism
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_compromise_with_left
		icon = GFX_goal_generic_improve_relations

		x = 21
		y = 7

		cost = 10

		prerequisite = { focus = ICE_independence_victory }

		mutually_exclusive = {}

		available = { has_government = conservative NOT = { has_completed_focus = ICE_compromise_with_right } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_compromises
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_privatization
		icon = GFX_goal_Consumer_Goods_Production

		x = 21
		y = 8

		cost = 10

		prerequisite = { focus = ICE_compromise_with_left focus = ICE_deregulation }

		mutually_exclusive = {}

		available = { has_government = conservative }

		bypass = { }

		completion_reward = {
			add_stability = -0.05
			random_owned_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
					} }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_liberal_victory
		icon = GFX_goal_demand_sudetenland

		x = 25
		y = 6

		cost = 1

		prerequisite = { focus = ICE_end_of_election }

		mutually_exclusive = {}

		available = { OR = { has_government = market_liberal has_government = reactionary }
			NOT = { has_country_leader = { character = ICE_pirate_party } } }

		bypass = { }

		completion_reward = {
			add_popularity = { ideology = market_liberal popularity = 0.05 }
			add_popularity = { ideology = reactionary popularity = 0.05 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_redistribute_fishing_rights
		icon = naval_dockyards

		x = 25
		y = 7

		cost = 10

		prerequisite = { focus = ICE_liberal_victory }

		mutually_exclusive = {}

		available = { OR = { has_government = market_liberal has_government = reactionary }
			NOT = { has_country_leader = { character = ICE_pirate_party } } }

		bypass = { }

		completion_reward = {
			random_owned_state = { add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
					} }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_strict_immigration
		icon = attack_europe

		x = 25
		y = 8

		cost = 10

		prerequisite = { focus = ICE_redistribute_fishing_rights focus = ICE_deregulation }

		mutually_exclusive = {}

		available = { OR = { has_government = market_liberal has_government = reactionary }
			NOT = { has_country_leader = { character = ICE_pirate_party } } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_stricter_immigration_laws
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_end_of_republic
		icon = GFX_focus_CZE_german_puppet

		x = 18
		y = 9

		cost = 1

		prerequisite = {}

		mutually_exclusive = {}

		available = { OR = {
				DEN = { has_war_with = ICE NOT = { has_completed_focus = DEN_broken_system } }
				ENG = { has_war_with = ICE  } } }

		bypass = { OR = { is_subject_of = DEN is_subject_of = ENG } }

		completion_reward = {
			if = {
				limit = { DEN = { has_war_with = ICE } }
				DEN = { country_event = { id = iceland.11 } }
			}
			if = {
				limit = { ENG = { has_war_with = ICE } }
				ENG = { country_event = { id = iceland.11 } }
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_danish_monarch
		icon = align_to_denmark

		x = 17
		y = 10

		cost = 4

		prerequisite = { focus = ICE_end_of_republic }

		mutually_exclusive = { focus = ICE_english_monarch }

		available = { is_subject_of = DEN }

		bypass = { }

		completion_reward = {
			remove_ideas = ICE_olafur_ragnar_grimsson
			create_country_leader = {
				name = "Joachim Holger Waldemar Christian"
				picture = gfx_portrait_joachim_holger_waldemar_christian
				expire = "1.1.1.1"
				ideology = absolute_monarchist }
			set_politics = {
				ruling_party = monarchist
				last_election = "1999.5.8"
				election_frequency = 48
				elections_allowed = no }
			add_popularity = {
				ideology = monarchist
				popularity = 0.3 } }

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_english_monarch
		icon = align_to_britain

		x = 19
		y = 10

		cost = 4

		prerequisite = { focus = ICE_end_of_republic }

		mutually_exclusive = { focus = ICE_danish_monarch }

		available = { is_subject_of = ENG }

		bypass = { }

		completion_reward = {
			remove_ideas = ICE_olafur_ragnar_grimsson
			create_country_leader = {
				name = "Andrew Albert Christian Edward"
				picture = gfx_portrait_andrew_albert_christian_edward
				expire = "1.1.1.1"
				ideology = absolute_monarchist }
			set_politics = {
				ruling_party = monarchist
				last_election = "1999.5.8"
				election_frequency = 48
				elections_allowed = no }
			add_popularity = {
				ideology = monarchist
				popularity = 0.3 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_royal_investments
		icon = monarchy

		x = 18
		y = 11

		cost = 10

		prerequisite = { focus = ICE_danish_monarch focus = ICE_english_monarch }

		mutually_exclusive = { }

		available = { has_government = monarchist }

		bypass = { }

		completion_reward = {
			random_owned_state = { add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					} }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_new_aristocracy
		icon = GFX_goal_Rich_Businessmen

		x = 18
		y = 12

		cost = 10

		prerequisite = { focus = ICE_royal_investments }

		mutually_exclusive = { }

		available = { has_government = monarchist }

		bypass = { }

		completion_reward = {
			add_ideas = GEF_Nobility
			if = { limit = { is_subject_of = DEN } add_opinion_modifier = {
					target = DEN
					modifier = medium_decrease } }
			if = { limit = { is_subject_of = ENG } add_opinion_modifier = {
					target = ENG
					modifier = medium_decrease } } }

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_protecting_the_king
		icon = GFX_goal_generic_defence

		x = 18
		y = 13

		cost = 10

		prerequisite = { focus = ICE_new_aristocracy }

		mutually_exclusive = { }

		available = { has_government = monarchist }

		bypass = { }

		completion_reward = {
			add_ideas = GEF_The_Royal_Guard
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_by_masters_side
		icon = GFX_focus_generic_military_mission

		x = 17
		y = 14

		cost = 10

		prerequisite = { focus = ICE_protecting_the_king }

		mutually_exclusive = { focus = ICE_remembering_history }

		available = { has_government = monarchist }

		bypass = { }

		completion_reward = {
			add_autonomy_score = { value = -500 }
			add_ideas = ICE_loyal_kingdom
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_remembering_history
		icon = demand_territory2

		x = 19
		y = 14

		cost = 10

		prerequisite = { focus = ICE_protecting_the_king }

		mutually_exclusive = { focus = ICE_by_masters_side }

		available = { has_government = monarchist }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_disloyal_subject
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_path_of_equality
		icon = GFX_goal_Overthrow_Bourgeosie

		x = 13
		y = 9

		cost = 1

		prerequisite = {}

		mutually_exclusive = {}

		available = { OR = {
				has_government = democratic_socialist has_government = communist } }

		bypass = { }

		completion_reward = {
			add_popularity = { ideology = democratic_socialist popularity = 0.05 }
			add_popularity = { ideology = communist popularity = 0.05 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_humane_conditions
		icon = GFX_focus_YUG_pan_slavic_congress

		x = 11
		y = 10

		cost = 10

		prerequisite = { focus = ICE_path_of_equality }

		mutually_exclusive = {}

		available = { OR = {
				has_government = democratic_socialist has_government = communist } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_better_conditions
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_socialist_taxation
		icon = GFX_goal_generic_forceful_treaty

		x = 15
		y = 10

		cost = 10

		prerequisite = { focus = ICE_path_of_equality }

		mutually_exclusive = {}

		available = { OR = {
				has_government = democratic_socialist has_government = communist } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_socialist_taxes
			random_owned_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
					} }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_reform_healthcare
		icon = production2

		x = 12
		y = 11

		cost = 10

		prerequisite = { focus = ICE_path_of_equality }

		mutually_exclusive = {}

		available = { OR = {
				has_government = democratic_socialist has_government = communist } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_free_healthcare
			random_owned_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
					} }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_less_work
		icon = GFX_focus_por_workers_of_iberia

		x = 14
		y = 11

		cost = 10

		prerequisite = { focus = ICE_path_of_equality }

		mutually_exclusive = {}

		available = { OR = {
				has_government = democratic_socialist has_government = communist } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_shorter_work_weeks
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_keep_parliament
		icon = democracy

		x = 12
		y = 12

		cost = 10

		prerequisite = { focus = ICE_humane_conditions }
		prerequisite = { focus = ICE_socialist_taxation }
		prerequisite = { focus = ICE_reform_healthcare }
		prerequisite = { focus = ICE_less_work }

		mutually_exclusive = { focus = ICE_create_union }

		available = { has_government = democratic_socialist }

		bypass = { }

		completion_reward = {
			add_popularity = { ideology = democratic_socialist popularity = 0.1 }
			add_popularity = { ideology = communist popularity = -0.05 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_create_union
		icon = GFX_focus_generic_strike_at_democracy2

		x = 14
		y = 12

		cost = 10

		prerequisite = { focus = ICE_humane_conditions }
		prerequisite = { focus = ICE_socialist_taxation }
		prerequisite = { focus = ICE_reform_healthcare }
		prerequisite = { focus = ICE_less_work }

		mutually_exclusive = { focus = ICE_keep_parliament }

		available = { OR = {
				has_government = democratic_socialist has_government = communist } }

		bypass = { }

		completion_reward = {
			remove_ideas = ICE_olafur_ragnar_grimsson
			add_popularity = { ideology = communist popularity = party_popularity@democratic_socialist }
			add_popularity = { ideology = democratic_socialist popularity = -1 }
			set_politics = {
				ruling_party = communist
				last_election = "1999.5.8"
				election_frequency = 48
				elections_allowed = no }
			set_cosmetic_tag = ICE_union
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_path_of_pride
		icon = demand_territory2

		x = 23
		y = 9

		cost = 1

		prerequisite = {}

		mutually_exclusive = {}

		available = { OR = {
				has_government = nationalist has_government = fascist has_government = islamist } }

		bypass = { }

		completion_reward = {
			add_popularity = { ideology = nationalist popularity = 0.05 }
			add_popularity = { ideology = fascist popularity = 0.02 }
			add_popularity = { ideology = islamist popularity = 0.02 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_christian_dominance
		icon = GFX_focus_eng_move_to_secure_the_dominions

		x = 22
		y = 10

		cost = 4

		prerequisite = { focus = ICE_path_of_pride}

		mutually_exclusive = { focus = ICE_pagan_dominance }

		available = { OR = {
				has_government = nationalist has_government = fascist } }

		bypass = { }

		completion_reward = {
			add_popularity = { ideology = islamist popularity = -0.05 }
			add_ideas = ICE_christian_influence
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_pagan_dominance
		icon = GFX_focus_mex_triumph_over_the_cristeros

		x = 24
		y = 10

		cost = 4

		prerequisite = { focus = ICE_path_of_pride}

		mutually_exclusive = { focus = ICE_christian_dominance }

		available = { OR = {
				has_government = nationalist has_government = fascist has_government = islamist } }

		bypass = { }

		completion_reward = {
			add_popularity = { ideology = islamist popularity = 0.05 }
			add_ideas = ICE_pagan_influence
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_islamic_restrictions
		icon = GFX_focus_CZE_german_puppet

		x = 21
		y = 11

		cost = 10

		prerequisite = { focus = ICE_christian_dominance }

		mutually_exclusive = { }

		available = { OR = {
				has_government = nationalist has_government = fascist } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_no_new_mosques
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_radicalize_asatru
		icon = GFX_goal_generic_propaganda

		x = 25
		y = 11

		cost = 10

		prerequisite = { focus = ICE_pagan_dominance }

		mutually_exclusive = { }

		available = { OR = {
				has_government = nationalist has_government = fascist has_government = islamist } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_radicalized_heathens
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_defend_sovereignty
		icon = national_unity

		x = 23
		y = 11

		cost = 10

		prerequisite = { focus = ICE_christian_dominance focus = ICE_pagan_dominance }

		mutually_exclusive = { }

		available = { OR = {
				has_government = nationalist has_government = fascist has_government = islamist } }

		bypass = { }

		completion_reward = {
			if = { limit = { has_idea = ICE_nationalism } swap_ideas = {
					remove_idea = ICE_nationalism
					add_idea = ICE_ultranationalism } }
			if = { limit = { NOT = { has_idea = ICE_nationalism } } add_ideas = ICE_ultranationalism }
			random_owned_state = { add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
					} }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_new_currency
		icon = GFX_focus_mex_privatisation

		x = 22
		y = 12

		cost = 10

		prerequisite = { focus = ICE_defend_sovereignty }

		mutually_exclusive = { }

		available = { OR = {
				has_government = nationalist has_government = fascist has_government = islamist } }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_strengthened_krona
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_leave_schengen
		icon = attack_europe

		x = 24
		y = 12

		cost = 10

		prerequisite = { focus = ICE_defend_sovereignty }

		mutually_exclusive = { }

		available = { OR = {
				has_government = nationalist has_government = fascist has_government = islamist } }

		bypass = { }

		completion_reward = {
			add_timed_idea = {
				idea = ICE_left_schengen
				days = 90
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_nationalist_democracy
		icon = GFX_focus_eng_concessions_to_the_trade_unions

		x = 23
		y = 13

		cost = 10

		prerequisite = { focus = ICE_new_currency }
		prerequisite = { focus = ICE_leave_schengen }
		prerequisite = { focus = ICE_islamic_restrictions focus = ICE_radicalize_asatru }

		mutually_exclusive = { focus = ICE_stronger_rule focus = ICE_pagan_government }

		available = { has_government = nationalist }

		bypass = { }

		completion_reward = {
			add_ideas = ICE_nationalist_democracy_idea
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_stronger_rule
		icon = fascism

		x = 21
		y = 13

		cost = 10

		prerequisite = { focus = ICE_new_currency }
		prerequisite = { focus = ICE_leave_schengen }
		prerequisite = { focus = ICE_islamic_restrictions }

		mutually_exclusive = { focus = ICE_nationalist_democracy }

		available = { OR = { has_government = nationalist has_government = fascist } }

		bypass = { }

		completion_reward = {
			remove_ideas = ICE_olafur_ragnar_grimsson
			if = { limit = { has_country_leader = { character = ICE_helgi_helgason } }
				create_country_leader = {
					name = "Helgi Helgason"
					picture = gfx_portrait_helgi_helgason
					expire = "1.1.1.1"
					ideology = fascist_ideology }
				set_politics = {
					ruling_party = fascist
					last_election = "1999.5.8"
					election_frequency = 48
					elections_allowed = no } }

			if = { limit = { has_country_leader = { character = ICE_gudmundur_thorleifsson } }
				create_country_leader = {
					name = "Guðmundur Þorleifsson"
					picture = gfx_portrait_gudmundur_thorleifsson
					expire = "1.1.1.1"
					ideology = fascist_ideology }
				set_politics = {
					ruling_party = fascist
					last_election = "1999.5.8"
					election_frequency = 48
					elections_allowed = no } }

			swap_ideas = {
				remove_idea = ICE_ultranationalism
				add_idea = ICE_fascism } }

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = ICE_pagan_government
		icon = war

		x = 25
		y = 13

		cost = 10

		prerequisite = { focus = ICE_new_currency }
		prerequisite = { focus = ICE_leave_schengen }
		prerequisite = { focus = ICE_radicalize_asatru }

		mutually_exclusive = { focus = ICE_nationalist_democracy }

		available = { OR = { has_government = nationalist has_government = islamist } }

		bypass = { }

		completion_reward = {
			remove_ideas = ICE_olafur_ragnar_grimsson
			set_politics = {
				ruling_party = islamist
				last_election = "1999.5.8"
				election_frequency = 48
				elections_allowed = no }
			swap_ideas = {
				remove_idea = ICE_pagan_influence
				add_idea = ICE_paganist_rule } }

		ai_will_do = {
			factor = 10
		}
	}

}
