focus_tree = {
	
	id = sweden_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 20
			original_tag = SWE
		}
	}
	initial_show_position = {
		focus = SWE_consolidation_of_ministries
	}
	
	continuous_focus_position = { x = 40 y = 1900 }
	
	
	focus = {
		id = SWE_consolidation_of_ministries
		icon = GFX_goal_support_democracy
		
		x = 7
		y = 0
		
		cost = 5

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = {}
		
		mutually_exclusive = {}
		
		available = {date > 2002.09.15}
		
		bypass = {}
		
		completion_reward = {
		add_political_power = 100
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_new_economic_reforms
		icon = GFX_goal_generic_national_unity
		
		x = 3
		y = 1
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_consolidation_of_ministries }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = social_liberal
		has_government = social_democrat
		has_government = progressive
		has_government = democratic_socialist
		has_government = communist } }
		
		bypass = {}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_economic_downturn
		 add_idea = SWE_economic_downturn_leftist_fix
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_question_capitalism
		icon = GFX_focus_ITA_il_sol_dell_avvenire
		
		x = 1
		y = 2
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_new_economic_reforms }
		
		mutually_exclusive = { focus = SWE_welfare_and_markets }
		
		available = {
		OR = {
		has_government = social_democrat
		has_government = progressive
		has_government = democratic_socialist
		has_government = communist } }
		
		bypass = { OR = { has_government = democratic_socialist has_government = communist } }
		
		completion_reward = {
			custom_effect_tooltip = SWE_rightist_opposition
		add_popularity = {
		 ideology = democratic_socialist
		 popularity = 0.05
		}
		add_popularity = {
		 ideology = communist
		 popularity = 0.05
		}
		hidden_effect = {
		 if = {
		 limit = { 
		  set_temp_variable = { SWE_rw_support = party_popularity@market_liberal }
		  add_to_temp_variable = { SWE_rw_support = party_popularity@conservative }
		  check_variable = { SWE_rw_support > 0.35 } }
		country_event = { id = reworked_sweden.25 hours = 1 }
		 } 
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_push_for_more_regulations
		icon = GFX_goal_generic_soviet_construction
		
		x = 0
		y = 3
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_question_capitalism }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = social_democrat
		has_government = progressive
		has_government = democratic_socialist
		has_government = communist } }
		
		bypass = { OR = { has_government = democratic_socialist has_government = communist } }
		
		completion_reward = {
			custom_effect_tooltip = SWE_rightist_opposition
		add_popularity = {
		 ideology = democratic_socialist
		 popularity = 0.05
		}
		add_popularity = {
		 ideology = communist
		 popularity = 0.05
		}
		hidden_effect = {
		if = {
		 limit = { 
		  set_temp_variable = { SWE_rw_support = party_popularity@market_liberal }
		  add_to_temp_variable = { SWE_rw_support = party_popularity@conservative }
		  check_variable = { SWE_rw_support > 0.35 } }
		country_event = { id = reworked_sweden.26 hours = 1 } }}  
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_promote_socialism_in_the_military
		icon = GFX_focus_SOV_builder_of_the_red_army
		
		x = 2
		y = 3
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_question_capitalism }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = social_democrat
		has_government = progressive
		has_government = democratic_socialist
		has_government = communist } }
		
		bypass = { OR = { has_government = democratic_socialist has_government = communist } }
		
		completion_reward = {
			custom_effect_tooltip = SWE_rightist_opposition
		add_popularity = {
		 ideology = democratic_socialist
		 popularity = 0.05
		}
		add_popularity = {
		 ideology = communist
		 popularity = 0.05
		}
		hidden_effect = {
		if = {
		 limit = { 
		  set_temp_variable = { SWE_rw_support = party_popularity@market_liberal }
		  add_to_temp_variable = { SWE_rw_support = party_popularity@conservative }
		  check_variable = { SWE_rw_support > 0.35 } }
		country_event = { id = reworked_sweden.27 hours = 1 } }  
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_abandon_capitalism
		icon = GFX_focus_generic_soviet_politics
		
		x = 1
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_push_for_more_regulations }
		prerequisite = { focus = SWE_promote_socialism_in_the_military }
		
		mutually_exclusive = {}
		
		available = {
		OR = {custom_trigger_tooltip = {
		tooltip = SWE_abandon_capitalism_trigger_tooltip
		set_temp_variable = { SWE_lw_support = party_popularity@democratic_socialist }
		  add_to_temp_variable = { SWE_lw_support = party_popularity@communist }
		  check_variable = { SWE_lw_support > 0.5 } }
		has_stability < 0.5
		  }
		  }
		
		bypass = {
		OR = { has_government = democratic_socialist has_government = communist }
		}
		
		completion_reward = {
			custom_effect_tooltip = remember_previous_warnings
		add_popularity = {
		 ideology = democratic_socialist
		 popularity = 0.05
		}
		add_popularity = {
		 ideology = communist
		 popularity = 0.05
		}
		country_event = { id = reworked_sweden.28 hours = 1 }
		hidden_effect = {
		if = {
		 limit = { OR = {
		  set_temp_variable = { SWE_rw_support = party_popularity@market_liberal }
		  add_to_temp_variable = { SWE_rw_support = party_popularity@conservative }
		  check_variable = { SWE_rw_support > 0.4 } has_stability < 0.35 } }
		country_event = { id = reworked_sweden.27 hours = 1 } }
		 }  
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_keep_the_monarchy
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		
		x = 0
		y = 5
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_abandon_capitalism }
		
		mutually_exclusive = { focus = SWE_abolish_the_monarchy }
		
		available = {
		NOT = { has_civil_war = yes has_government = communist has_country_flag = Carl_XVI_Gustaf_defection }
		}
		
		bypass = {
		
		}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_king_carl_gustaf
		 add_idea = SWE_king_carl_gustaf_of_socialism
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_abolish_the_monarchy
		icon = GFX_focus_rom_abdicate
		
		x = 2
		y = 5
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_abandon_capitalism }
		
		mutually_exclusive = { focus = SWE_keep_the_monarchy }
		
		available = {
		NOT = { has_civil_war = yes }
		NOT = { has_completed_focus = SWE_assimilate_norwegians }
		}
		
		bypass = {
		
		}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_king_carl_gustaf
		 add_idea = SWE_revolutionary_republicanism
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_nya_folkhemmet
		icon = GFX_goal_generic_consumer_goods
		
		x = 1
		y = 6
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_keep_the_monarchy focus = SWE_abolish_the_monarchy }
		
		mutually_exclusive = { }
		
		available = {
		OR = { has_government = democratic_socialist has_government = communist }
		}
		
		bypass = {
		
		}
		
		completion_reward = {
		remove_ideas = {
		 SWE_economic_downturn_leftist_fix
		 }
		remove_ideas = { 
		 SWE_strain_of_welfare_state
		}
		add_ideas = {
		 SWE_nya_folkhemmet_idea
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_nordas
		icon = GFX_focus_ETH_callout_to_the_world
		
		x = 1
		y = 7
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_nya_folkhemmet }
		
		mutually_exclusive = { }
		
		available = {
		OR = { has_government = democratic_socialist has_government = communist }
		}
		
		bypass = {
		
		}
		
		completion_reward = {
		custom_effect_tooltip = unlock_nordas_decisions
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_welfare_and_markets
		icon = GFX_focus_generic_the_giant_wakes
		
		x = 5
		y = 2
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_new_economic_reforms }
		
		mutually_exclusive = { focus = SWE_question_capitalism }
		
		available = {
		OR = {
		has_government = social_democrat
		has_government = progressive
		has_government = social_liberal } }
		
		bypass = { }
		
		completion_reward = {
		add_popularity = {
		 ideology = social_democrat
		 popularity = 0.05
		}
		add_ideas = { SWE_nordic_economic_model }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_equality_before_the_law
		icon = GFX_goal_generic_neutrality_focus
		
		x = 5
		y = 3
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_welfare_and_markets }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = social_democrat
		has_government = progressive
		has_government = social_liberal } }
		
		bypass = { }
		
		completion_reward = {
		add_political_power = 100
		add_stability = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_spending_priorities
		icon = GFX_focus_usa_reestablish_the_gold_standard
		
		x = 5
		y = 5
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_equality_before_the_law }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = social_democrat
		has_government = progressive
		has_government = social_liberal } }
		
		bypass = { }
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_strain_of_welfare_state
		 add_idea = SWE_high_quality_welfare
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_heavy_investment
		icon = GFX_goal_generic_intelligence_exchange
		
		x = 5
		y = 6
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_spending_priorities }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = social_democrat
		has_government = progressive
		has_government = social_liberal } }
		
		bypass = { }
		
		completion_reward = {
		remove_ideas = { SWE_economic_downturn_leftist_fix }
		add_timed_idea = {
		 idea = SWE_heavy_investment_idea
		 days = 365 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_free_the_market
		icon = GFX_focus_mex_privatisation
		
		x = 11
		y = 1
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_consolidation_of_ministries }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = market_liberal
		has_government = conservative
		has_government = reactionary
		has_government = monarchist
		has_government = nationalist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_economic_downturn
		 add_idea = SWE_economic_downturn_rightist_fix
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_to_free_the_people
		icon = GFX_focus_generic_support_the_left_right
		
		x = 9
		y = 2
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_free_the_market }
		
		mutually_exclusive = { focus = SWE_but_protect_it }
		
		available = {
		OR = {
		has_government = market_liberal
		has_government = conservative } }
		
		bypass = {}
		
		completion_reward = {
		add_popularity = {
		 ideology = market_liberal
		 popularity = 0.05
		}
		swap_ideas = {
		 remove_idea = SWE_economic_downturn_rightist_fix
		 add_idea = SWE_economic_downturn_libertarian_fix
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_support_small_business
		icon = GFX_goal_generic_improve_relations
		
		x = 9
		y = 3
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_to_free_the_people }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = market_liberal
		has_government = conservative } }
		
		bypass = {}
		
		completion_reward = {
		add_ideas = { SWE_small_business_favors }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_trade_to_our_advantage
		icon = GFX_goal_generic_positive_trade_relations
		
		x = 9
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_support_small_business }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = market_liberal
		has_government = conservative } }
		
		bypass = {}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_economic_downturn_libertarian_fix
		 add_idea = SWE_beneficial_trades
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_prioritize_nordic_trade
		icon = GFX_focus_generic_scandinavian_alliance
		
		x = 8
		y = 6
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_trade_to_our_advantage }
		
		mutually_exclusive = { focus = SWE_prioritize_outside_trade }
		
		available = {
		OR = {
		has_government = market_liberal
		has_government = conservative } }
		
		bypass = {}
		
		completion_reward = {
		remove_ideas = { SWE_strain_of_welfare_state }
		SWE = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = industrial_complex
		level = 1
		instant_build = yes } } }
		NOR = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = industrial_complex
		level = 1
		instant_build = yes } } 
		add_opinion_modifier = {
		target = SWE
		modifier = small_increase } }
		DEN = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = industrial_complex
		level = 1
		instant_build = yes } } 
		add_opinion_modifier = {
		target = SWE
		modifier = small_increase } }
		FIN = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = industrial_complex
		level = 1
		instant_build = yes } } 
		add_opinion_modifier = {
		target = SWE
		modifier = small_increase } }
		ICE = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = industrial_complex
		level = 1
		instant_build = yes } } 
		add_opinion_modifier = {
		target = SWE
		modifier = small_increase } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_prioritize_outside_trade
		icon = GFX_focus_chi_mission_to_the_us
		
		x = 10
		y = 6
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_trade_to_our_advantage }
		
		mutually_exclusive = { focus = SWE_prioritize_nordic_trade }
		
		available = {
		OR = {
		has_government = market_liberal
		has_government = conservative } }
		
		bypass = {}
		
		completion_reward = {
		remove_ideas = { SWE_strain_of_welfare_state }
		SWE = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
		type = industrial_complex
		level = 1
		instant_build = yes }
		add_building_construction = {
		type = arms_factory
		level = 1
		instant_build = yes } } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_earn_farmers_support
		icon = GFX_focus_ITA_grande_rivolta_rurale
		
		x = 7
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_equality_before_the_law focus = SWE_support_small_business }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = progressive
		has_government = social_democrat
		has_government = social_liberal
		has_government = market_liberal
		has_government = conservative } }
		
		bypass = {}
		
		completion_reward = {
		add_ideas = { SWE_support_from_farmers }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_patriotic_democracy
		icon = GFX_focus_generic_military_mission
		
		x = 7
		y = 5
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_earn_farmers_support }
		
		mutually_exclusive = {}
		
		available = {
		OR = {
		has_government = progressive
		has_government = social_democrat
		has_government = social_liberal
		has_government = market_liberal
		has_government = conservative } }
		
		bypass = {}
		
		completion_reward = {
		add_war_support = 0.05
    hidden_effect ={
        every_neighbor_country = {
            limit = {
                OR = {
                    has_government = monarchist
                    has_government = nationalist
                    has_government = fascist
                    has_government = reactionary
                    has_government = islamist
                    has_government = democratic_socialist
                    has_government = communist
                }
            }
            ROOT = {
                add_war_support = 0.05
            }
        }          
    }
    custom_effect_tooltip = add_war_support_bad_ideology_tt
}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_anti_communist_rule
		icon = GFX_goal_anti_comintern_pact
		
		x = 13
		y = 0
		
		cost = 1

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = {}
		
		mutually_exclusive = {}
		
		available = { has_civil_war = yes 
		NOT = { 
		 has_government = social_democrat 
		 has_government = democratic_socialist 
		 has_government = communist } }
		
		bypass = {}
		
		completion_reward = {
		add_popularity = {
		 ideology = monarchist
		 popularity = 0.1
		}
		add_popularity = {
		 ideology = nationalist
		 popularity = 0.1
		}
		add_popularity = {
		 ideology = fascist
		 popularity = 0.05
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_but_protect_it
		icon = GFX_focus_generic_self_management
		
		x = 13
		y = 2
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_free_the_market 
		focus = SWE_anti_communist_rule }
		
		mutually_exclusive = { focus = SWE_to_free_the_people }
		
		available = {
		OR = {
		has_government = conservative
		has_government = reactionary
		has_government = monarchist
		has_government = nationalist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		add_popularity = {
		 ideology = conservative
		 popularity = 0.05
		}
		swap_ideas = {
		 remove_idea = SWE_economic_downturn_rightist_fix
		 add_idea = SWE_economic_downturn_protectionist_fix
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_hylla_kungen
		icon = GFX_focus_generic_monarchy_2
		
		x = 12
		y = 3
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_but_protect_it}
		
		mutually_exclusive = { focus = SWE_glorify_military }
		
		available = {
		OR = {
		has_government = conservative
		has_government = reactionary
		has_government = monarchist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		add_popularity = {
		 ideology = monarchist
		 popularity = 0.05
		}
		add_stability = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_pro_monarchist_companies
		icon = GFX_focus_generic_industry_3
		
		x = 12
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_hylla_kungen}
		
		mutually_exclusive = { }
		
		available = {
		OR = {
		has_government = conservative
		has_government = reactionary
		has_government = monarchist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		add_popularity = {
		 ideology = monarchist
		 popularity = 0.05
		}
		remove_ideas = SWE_strain_of_welfare_state
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = industrial_complex
		level = 1
		instant_build = yes } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_glorify_military
		icon = GFX_focus_ETH_ecole_militaire_haile_selassie_1er
		
		x = 14
		y = 3
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_but_protect_it}
		
		mutually_exclusive = { focus = SWE_hylla_kungen }
		
		available = {
		OR = {
		has_government = conservative
		has_government = reactionary
		has_government = nationalist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		add_popularity = {
		 ideology = nationalist
		 popularity = 0.05
		}
		add_war_support = 0.05
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_confront_corporations
		icon = GFX_focus_generic_annex_country
		
		x = 14
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_glorify_military}
		
		mutually_exclusive = { }
		
		available = {
		OR = {
		has_government = conservative
		has_government = reactionary
		has_government = nationalist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		add_popularity = {
		 ideology = nationalist
		 popularity = 0.05
		}
		swap_ideas = {
		 remove_idea = SWE_strain_of_welfare_state
		 add_idea = SWE_corporate_welfare
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_anti_socialist_action
		icon = GFX_focus_ger_bulwark_against_bolshevism
		
		x = 13
		y = 5
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_pro_monarchist_companies focus = SWE_confront_corporations }
		
		mutually_exclusive = { }
		
		available = {
		OR = {
		has_government = conservative
		has_government = reactionary
		has_government = monarchist
		has_government = nationalist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		add_political_power = 100
		add_popularity = {
		 ideology = social_democrat
		 popularity = -0.1
		}
		add_popularity = {
		 ideology = democratic_socialist
		 popularity = -0.1
		}
		add_popularity = {
		 ideology = communist
		 popularity = -0.1
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_strengthen_the_regime
		icon = GFX_goal_generic_forceful_treaty
		
		x = 13
		y = 6
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_anti_socialist_action }
		
		mutually_exclusive = { }
		
		available = {
		OR = {
		has_government = conservative
		has_government = reactionary
		has_government = monarchist
		has_government = nationalist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		add_political_power = 100
		remove_ideas = SWE_economic_downturn_protectionist_fix
		add_popularity = {
		 ideology = fascist
		 popularity = 0.05
		}
		if = {
		limit = { has_completed_focus = SWE_hylla_kungen }
		add_popularity = {
		 ideology = nationalist
		 popularity = -0.1
		} }
		if = {
		limit = { has_completed_focus = SWE_glorify_military }
		add_popularity = {
		 ideology = monarchist
		 popularity = -0.1
		} }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_all_power_to_carl_gustaf
		icon = GFX_focus_generic_monarchy_1
		
		x = 11
		y = 7
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_strengthen_the_regime }
		
		mutually_exclusive = { focus = SWE_spread_the_pride }
		
		available = {
		OR = {
		has_government = conservative
		has_government = reactionary
		has_government = monarchist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		add_popularity = {
		 ideology = monarchist
		 popularity = 0.1
		}
		set_politics = {
		ruling_party = monarchist
		elections_allowed = no
		last_election = "2002.9.20"
		election_frequency = 48 }
		swap_ideas = {
		 remove_idea = SWE_king_carl_gustaf
		 add_idea = SWE_direct_rule_carl_gustaf
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_spread_the_pride
		icon = GFX_focus_generic_fascist_propaganda
		
		x = 13
		y = 7
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_strengthen_the_regime }
		
		mutually_exclusive = { focus = SWE_all_power_to_carl_gustaf focus = SWE_swedish_armed_state }
		
		available = {
		OR = {
		has_government = conservative
		has_government = reactionary
		has_government = monarchist
		has_government = nationalist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_ultranationalist_spread
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_swedish_armed_state
		icon = GFX_focus_generic_military_dictatorship
		
		x = 15
		y = 7
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_strengthen_the_regime }
		
		mutually_exclusive = { focus = SWE_spread_the_pride }
		
		available = {
		OR = {
		has_government = conservative
		has_government = reactionary
		has_government = nationalist
		has_government = fascist } }
		
		bypass = {}
		
		completion_reward = {
		add_popularity = {
		 ideology = nationalist
		 popularity = 0.1
		}
		set_politics = {
		ruling_party = nationalist
		elections_allowed = no
		last_election = "2002.9.20"
		election_frequency = 48 }
		swap_ideas = {
		 remove_idea = SWE_king_carl_gustaf
		 add_idea = SWE_military_governance
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_modernize_industries
		icon = GFX_goal_generic_production
		
		x = 18
		y = 0
		
		cost = 5

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = {}
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = industrial_complex
		level = 1
		instant_build = yes } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_invest_in_infrastructure
		icon = GFX_goal_generic_construct_infrastructure
		
		x = 18
		y = 1
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_modernize_industries }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		random_owned_controlled_state= {
		add_building_construction = {
		type = infrastructure
		level = 2
		instant_build = yes } }
		random_owned_controlled_state= {
		add_building_construction = {
		type = infrastructure
		level = 2
		instant_build = yes } }
		random_owned_controlled_state= {
		add_building_construction = {
		type = infrastructure
		level = 2
		instant_build = yes } }
		random_owned_controlled_state= {
		add_building_construction = {
		type = infrastructure
		level = 1
		instant_build = yes } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_urbanize_countryside
		icon = GFX_focus_POL_warsaw_main_station
		
		x = 17
		y = 2
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_invest_in_infrastructure }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 2 }
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_new_arms_factories
		icon = GFX_goal_generic_construct_mil_factory
		
		x = 19
		y = 2
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_invest_in_infrastructure }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = arms_factory
		level = 1
		instant_build = yes } }
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = arms_factory
		level = 1
		instant_build = yes } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_uni_status_for_miun
		icon = GFX_goal_generic_scientific_exchange
		
		x = 18
		y = 3
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_urbanize_countryside }
		prerequisite = { focus = SWE_new_arms_factories }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_research_slot = 1
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_soften_mining_regulations
		icon = GFX_focus_generic_steel
		
		x = 16
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_uni_status_for_miun }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_resource = {
		type = steel
		amount = 22
		state = 666 }
		add_resource = {
		type = tungsten
		amount = 14
		state = 141 }
		add_resource = {
		type = oil
		amount = 10
		state = 124 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_fund_old_universities
		icon = GFX_focus_research2
		
		x = 18
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_uni_status_for_miun }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = {
		bonus = 1
		uses = 1
		category = industry }
		swap_ideas = {
		 remove_idea = SWE_strong_science_base
		 add_idea = SWE_stronger_science_base
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_new_urban_age
		icon = GFX_focus_spa_the_spanish_miracle
		
		x = 20
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_uni_status_for_miun }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = industrial_complex
		level = 1
		instant_build = yes } }
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
		type = industrial_complex
		level = 1
		instant_build = yes } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = SWE_learn_from_the_world
		icon = GFX_goal_tfv_generic_tech_sharing
		
		x = 18
		y = 5
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_soften_mining_regulations }
		prerequisite = { focus = SWE_fund_old_universities }
		prerequisite = { focus = SWE_new_urban_age }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = {
		bonus = 1
		uses = 2
		category = electronics }
		}
		
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = SWE_weapons_of_mass_destruction
		icon = GFX_focus_wonderweapons
		
		x = 18
		y = 6
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_learn_from_the_world }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = {
		bonus = 1
		uses = 2
		category = nuclear }
		add_tech_bonus = {
		bonus = 1
		uses = 1
		category = radar_tech }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_peace_in_scandinavia
		icon = GFX_goal_anschluss
		
		x = 24
		y = 0
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { }
		
		mutually_exclusive = { focus = SWE_imperial_legacy }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_political_power = 100
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_befriend_finland
		icon = GFX_focus_invite_finland
		
		x = 24
		y = 1
		
		cost = 5

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_peace_in_scandinavia }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		FIN = { 
		add_opinion_modifier = {
		target = SWE
		modifier = medium_increase } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_request_aland
		icon = GFX_focus_generic_treaty
		
		x = 24
		y = 2
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_befriend_finland }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		FIN = { country_event = { id = reworked_sweden.1 hours = 2 } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_nordic_shield
		icon = GFX_focus_generic_scandinavia_flags
		
		x = 24
		y = 3
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_request_aland }
		
		mutually_exclusive = { }
		
		available = { is_in_faction = no }
		
		bypass = {}
		
		completion_reward = {
		create_faction = NORDIC_SHIELD
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_invite_norway_ns
		icon = GFX_goal_generic_major_alliance
		
		x = 22
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_nordic_shield }
		
		mutually_exclusive = { }
		
		available = { NOR = { is_in_faction = no NOT = { has_war_with = SWE } } }
		
		bypass = {}
		
		completion_reward = {
		NOR = { country_event = { id = reworked_sweden.9 hours = 2 } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_invite_denmark_ns
		icon = GFX_goal_tripartite_pact
		
		x = 24
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_nordic_shield }
		
		mutually_exclusive = { }
		
		available = { DEN = { is_in_faction = no NOT = { has_war_with = SWE } } }
		
		bypass = {}
		
		completion_reward = {
		DEN = { country_event = { id = reworked_sweden.9 hours = 2 } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_invite_finland_ns
		icon = GFX_goal_generic_military_deal
		
		x = 26
		y = 4
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_nordic_shield }
		
		mutually_exclusive = { }
		
		available = { FIN = { is_in_faction = no NOT = { has_war_with = SWE } } }
		
		bypass = {}
		
		completion_reward = {
		FIN = { country_event = { id = reworked_sweden.9 hours = 2 } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_invite_iceland_ns
		icon = GFX_focus_generic_diplomatic_treaty
		
		x = 24
		y = 5
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_invite_norway_ns }
		prerequisite = { focus = SWE_invite_denmark_ns }
		prerequisite = { focus = SWE_invite_finland_ns }
		
		mutually_exclusive = { }
		
		available = { ICE = { is_in_faction = no NOT = { has_war_with = SWE } } }
		
		bypass = {}
		
		completion_reward = {
		ICE = { country_event = { id = reworked_sweden.9 hours = 2 } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_imperial_legacy
		icon = GFX_focus_SWE_train_the_sheltered
		
		x = 29
		y = 0
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { }
		
		mutually_exclusive = { focus = SWE_peace_in_scandinavia }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_imperialist_foreign_policy
		add_state_claim = 145
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_unite_with_norway
		icon = GFX_focus_generic_develop_norway_silhouette
		
		x = 28
		y = 1
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_imperial_legacy }
		
		mutually_exclusive = { }
		
		available = { OR = { is_ai = no has_army_manpower = { size > 49999 } } }
		
		bypass = {}
		
		completion_reward = {
		NOR = { country_event = { id = reworked_sweden.12 hours = 2 } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_assimilate_norwegians
		icon = GFX_focus_SWE_united_kingdoms_of_norway_and_sweden
		
		x = 28
		y = 2
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_unite_with_norway }
		
		mutually_exclusive = { }
		
		available = { OR = {
		110 = { is_owned_by = SWE }
		960 = { is_owned_by = SWE }
		142 = { is_owned_by = SWE }
		143 = { is_owned_by = SWE }
		144 = { is_owned_by = SWE }
		NOR = { has_autonomy_state = autonomy_integrated_puppet } } }
		
		bypass = {}
		
		completion_reward = {
		add_state_core = 110
		add_state_core = 960
		add_state_core = 142
		add_state_core = 143
		add_state_core = 144
		if = { limit = { NOR = { is_subject = yes } } annex_country = { target = NOR transfer_troops = yes } }
		if = { limit = { NOT = { has_completed_focus = SWE_abolish_the_monarchy } } set_cosmetic_tag = sweden_norway }
		if = { limit = { has_completed_focus = SWE_abolish_the_monarchy } set_cosmetic_tag = sweden_norway_republic }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_vassalize_denmark
		icon = GFX_focus_generic_develop_denmark_silhouette
		
		x = 28
		y = 3
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_assimilate_norwegians }
		
		mutually_exclusive = { }
		
		available = { OR = { is_ai = no has_army_manpower = { size > 49999 } } }
		
		bypass = {}
		
		completion_reward = {
		country_event = { id = reworked_sweden.16 hours = 1 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_fortify_finnish_border
		icon = GFX_focus_generic_fortify_finland
		
		x = 30
		y = 1
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_imperial_legacy }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		666 = {
		add_building_construction = { type = bunker level = 4 province = 6208 instant_build = yes }
		add_building_construction = { type = bunker level = 4 province = 6170 instant_build = yes }
		add_building_construction = { type = bunker level = 4 province = 61 instant_build = yes }
		add_building_construction = { type = bunker level = 4 province = 6168 instant_build = yes }
		add_building_construction = { type = bunker level = 4 province = 201 instant_build = yes }
		add_building_construction = { type = bunker level = 4 province = 9147 instant_build = yes } }
		custom_effect_tooltip = add_bunkers_tt
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_demand_aland
		icon = GFX_focus_SWE_the_aland_question
		
		x = 30
		y = 2
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_fortify_finnish_border }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		FIN = { country_event = { id = reworked_sweden.22 hours = 2 } }
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_integrate_swedish_finns
		icon = GFX_focus_SWE_finnish_integration
		
		x = 30
		y = 3
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_demand_aland }
		
		mutually_exclusive = { }
		
		available = { owns_state = 145 }
		
		bypass = {}
		
		completion_reward = {
		SWE = { add_state_core = 145 add_state_claim = 111 add_state_claim = 149 add_state_claim = 150 add_state_claim = 973 add_state_claim = 148}
		FIN = { remove_state_core = 145 }
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_improve_airfields
		icon = GFX_goal_generic_build_airforce
		
		x = 29
		y = 4
		
		cost = 5

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = {}
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		air_experience = 10
		141 = { add_building_construction = { type = air_base level = 3 instant_build = yes } }
		138 = { add_building_construction = { type = air_base level = 3 instant_build = yes } }
		666 = { add_building_construction = { type = air_base level = 2 instant_build = yes } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_advanced_pilot_education
		icon = GFX_goal_generic_air_doctrine
		
		x = 29
		y = 5
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_improve_airfields }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		air_experience = 50
		add_doctrine_cost_reduction = { cost_reduction = 0.5 uses = 2 category = air_doctrine }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_bomber_priority
		icon = GFX_goal_generic_air_bomber 
		
		x = 28
		y = 6
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_advanced_pilot_education }
		
		mutually_exclusive = { focus = SWE_cas_priority }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 2 category = cat_strategic_bomber }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_cas_priority
		icon = GFX_focus_generic_cas_aircraft
		
		x = 30
		y = 6
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_advanced_pilot_education }
		
		mutually_exclusive = { focus = SWE_bomber_priority }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 2 category = cas_bomber }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_new_fighter_planes
		icon = GFX_goal_generic_air_fighter2
		
		x = 29
		y = 7
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_bomber_priority focus = SWE_cas_priority }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 2 category = light_fighter }
		air_experience = 10
		add_doctrine_cost_reduction = { cost_reduction = 0.5 uses = 1 category = air_doctrine }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_quality_above_all_else
		icon = GFX_focus_NORDIC_com_airforce
		
		x = 29
		y = 8
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_new_fighter_planes }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_plane_quality
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_new_millenium_naval_plan
		icon = GFX_goal_generic_navy_doctrines_tactics
		
		x = 4
		y = 8
		
		cost = 5

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = {}
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_doctrine_cost_reduction = { cost_reduction = 0.5 uses = 2 category = naval_doctrine }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_north_sea_dockyards
		icon = GFX_goal_generic_construct_naval_dockyard
		
		x = 4
		y = 9
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_new_millenium_naval_plan }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		140 = {
		add_extra_state_shared_building_slots = 3
		add_building_construction = {
		type = dockyard
		level = 3
		instant_build = yes } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_prioritize_battleships
		icon = GFX_focus_generic_navy_battleship2
		
		x = 1
		y = 10
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_north_sea_dockyards }
		
		mutually_exclusive = { focus = SWE_prioritize_naval_bombers focus = SWE_prioritize_destroyers focus = SWE_prioritize_submarines}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 2 category = bb_tech }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_modern_marines
		icon = GFX_goal_generic_build_navy
		
		x = 1
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_prioritize_battleships }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 1 category = marine_tech }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_prioritize_naval_bombers
		icon = GFX_goal_generic_air_naval_bomber
		
		x = 3
		y = 10
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_north_sea_dockyards }
		
		mutually_exclusive = { focus = SWE_prioritize_battleships focus = SWE_prioritize_destroyers focus = SWE_prioritize_submarines }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 2 category = naval_bomber }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_carrier_development
		icon = GFX_goal_generic_navy_carrier
		
		x = 3
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_prioritize_naval_bombers }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 1 category = cv_tech }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_prioritize_destroyers
		icon = GFX_focus_generic_destroyer
		
		x = 5
		y = 10
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_north_sea_dockyards }
		
		mutually_exclusive = { focus = SWE_prioritize_battleships focus = SWE_prioritize_naval_bombers focus = SWE_prioritize_submarines }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 2 category = ca_tech }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_light_cruiser_development
		icon = GFX_focus_generic_cruiser2
		
		x = 5
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_prioritize_destroyers }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 1 category = cl_tech }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_prioritize_submarines
		icon = GFX_goal_generic_navy_submarine
		
		x = 7
		y = 10
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_north_sea_dockyards }
		
		mutually_exclusive = { focus = SWE_prioritize_battleships focus = SWE_prioritize_naval_bombers focus = SWE_prioritize_destroyers }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 2 category = ss_tech }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_strength_in_invisibility
		icon = GFX_goal_generic_wolf_pack
		
		x = 7
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_prioritize_submarines }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_invisible_death
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_new_admiral_generation
		icon = GFX_focus_NORDIC_dem_selector_navy
		
		x = 4
		y = 12
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_modern_marines focus = SWE_carrier_development focus = SWE_light_cruiser_development focus = SWE_strength_in_invisibility }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_doctrine_cost_reduction = { cost_reduction = 0.5 uses = 1 category = naval_doctrine }
		navy_experience = 30
		create_navy_leader = {
	name = "Robert Stefenson"
	traits = { superior_tactician }
    skill = 1
    attack_skill = 1
    defense_skill = 1
    maneuvering_skill = 1
    coordination_skill = 1 }
		create_navy_leader = {
	name = "Mats Sköld"
	traits = { blockade_runner }
    skill = 1
    attack_skill = 1
    defense_skill = 1
    maneuvering_skill = 1
    coordination_skill = 1 }
		create_navy_leader = {
	name = "Knut Ekström"
	traits = { concealment_expert }
    skill = 1
    attack_skill = 1
    defense_skill = 1
    maneuvering_skill = 1
    coordination_skill = 1 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_fleet_repair_stations
		icon = GFX_focus_NORDIC_com_navy
		
		x = 4
		y = 13
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_new_admiral_generation }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		141 = {
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
		type = dockyard
		level = 2
		instant_build = yes } }
		add_ideas = SWE_repair_stations
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_doctrine_plan
		icon = GFX_goal_generic_army_doctrines
		
		x = 24
		y = 8
		
		cost = 5

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = {}
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_doctrine_cost_reduction = { cost_reduction = 0.5 uses = 1 category = land_doctrine }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_swedish_arms_industry
		icon = GFX_goal_generic_construct_mil_factory
		
		x = 24
		y = 9
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_doctrine_plan }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		random_owned_controlled_state= {
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
		type = arms_factory
		level = 2
		instant_build = yes } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_army_of_defense
		icon = GFX_goal_generic_defence
		
		x = 22
		y = 10
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_swedish_arms_industry }
		
		mutually_exclusive = { focus = SWE_army_of_aggression }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_protective_army
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_organize_militias
		icon = GFX_focus_generic_manpower
		
		x = 21
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_army_of_defense }
		
		mutually_exclusive = { focus = SWE_adaptive_warriors }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_protective_army
		 add_idea = SWE_protective_army_manpower
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_modernize_guns
		icon = GFX_goal_generic_small_arms
		
		x = 21
		y = 12
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_organize_militias }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_tech_bonus = { bonus = 1 uses = 2 category = infantry_weapons }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_adaptive_warriors
		icon = GFX_focus_GRE_a_land_of_mountains
		
		x = 23
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_army_of_defense }
		
		mutually_exclusive = { focus = SWE_organize_militias }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_protective_army
		 add_idea = SWE_protective_army_terrain
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_plan_extensively
		icon = GFX_goal_generic_position_armies
		
		x = 23
		y = 12
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_adaptive_warriors }
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_protective_army_terrain
		 add_idea = SWE_protective_army_planning
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_army_of_aggression
		icon = GFX_goal_generic_territory_or_war
		
		x = 26
		y = 10
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_swedish_arms_industry }
		
		mutually_exclusive = { focus = SWE_army_of_defense }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_aggressive_army
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_prioritize_artillery
		icon = GFX_goal_generic_army_artillery2
		
		x = 25
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_army_of_aggression }
		
		mutually_exclusive = { focus = SWE_prioritize_armor }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_aggressive_army
		 add_idea = SWE_aggressive_army_artillery
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_prioritize_armor
		icon = GFX_goal_generic_build_tank
		
		x = 27
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_army_of_aggression }
		
		mutually_exclusive = { focus = SWE_prioritize_artillery }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_aggressive_army
		 add_idea = SWE_aggressive_army_armor
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_secret_police
		icon = GFX_focus_generic_secret_service_agency
		
		x = 29
		y = 10
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_swedish_arms_industry }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		create_intelligence_agency = {
		name = "Säkerhetspolisen"
		icon = GFX_intelligence_agency_logo_agency }
		add_ideas = SWE_swedish_secret_police
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_advanced_surveillance
		icon = GFX_goal_generic_radar
		
		x = 29
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_secret_police }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		141 = {
		add_building_construction = {
		type = radar_station
		level = 1
		instant_build = yes } }
		139 = {
		add_building_construction = {
		type = radar_station
		level = 1
		instant_build = yes } }
		124 = {
		add_building_construction = {
		type = radar_station
		level = 1
		instant_build = yes } }
		138 = {
		add_building_construction = {
		type = radar_station
		level = 1
		instant_build = yes } }
		140 = {
		add_building_construction = {
		type = radar_station
		level = 1
		instant_build = yes } }
		38 = {
		add_building_construction = {
		type = radar_station
		level = 1
		instant_build = yes } }
		666 = {
		add_building_construction = {
		type = radar_station
		level = 1
		instant_build = yes } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_new_commander_generation
		icon = GFX_focus_generic_military_academy
		
		x = 24
		y = 13
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_swedish_arms_industry }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_doctrine_cost_reduction = { cost_reduction = 0.5 uses = 2 category = land_doctrine }
		army_experience = 30
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_expand_female_auxiliary_service
		icon = GFX_focus_SOV_womens_fascist_movement
		
		x = 21
		y = 14
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_new_commander_generation }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_female_auxiliaries
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_longer_auxiliary_service
		icon = GFX_focus_generic_supply_line
		
		x = 20
		y = 15
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_expand_female_auxiliary_service }
		
		mutually_exclusive = { focus = SWE_recruit_women }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_female_auxiliaries
		 add_idea = SWE_female_auxiliaries_serve_longer
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_recruit_women
		icon = GFX_focus_generic_women_in_military
		
		x = 22
		y = 15
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_expand_female_auxiliary_service }
		
		mutually_exclusive = { focus = SWE_longer_auxiliary_service }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		swap_ideas = {
		 remove_idea = SWE_female_auxiliaries
		 add_idea = SWE_female_auxiliaries_recruited
		 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_digging_tactic
		icon = GFX_goal_generic_construction2
		
		x = 23
		y = 14
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_new_commander_generation }
		
		mutually_exclusive = { focus = SWE_rushing_tactic }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_entrenchment_tactic
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_rushing_tactic
		icon = GFX_goal_tfv_saf_anti_colonialist_crusade
		
		x = 25
		y = 14
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_new_commander_generation }
		
		mutually_exclusive = { focus = SWE_digging_tactic }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_breakthrough_tactic
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_start_the_war_machine
		icon = GFX_focus_POL_warsaw_main_station
		
		x = 28
		y = 14
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_new_commander_generation }
		
		mutually_exclusive = { }
		
		available = { OR = { has_war = yes threat > 0.7 } }
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_started_war_economy
		custom_effect_tooltip = ending_mobilization_idea
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_reform_foreign_ministry
		icon = GFX_focus_SWE_exchange_of_holdings
		
		x = 14
		y = 9
		
		cost = 5

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = {}
		
		mutually_exclusive = {}
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_political_power = 100
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_naval_power
		icon = GFX_focus_SOV_reinforce_western_naval_bases
		
		x = 12
		y = 10
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_reform_foreign_ministry }
		prerequisite = { focus = SWE_north_sea_dockyards }
		
		mutually_exclusive = { focus = SWE_sweden_inpenetrable focus = SWE_land_power }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		navy_experience = 50
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_sweden_inpenetrable
		icon = GFX_goal_generic_fortify_city
		
		x = 14
		y = 10
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_reform_foreign_ministry }
		
		mutually_exclusive = { focus = SWE_naval_power focus = SWE_land_power }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		custom_effect_tooltip = swedish_maginot
		every_owned_state = { 
		limit = { any_neighbor_state = { owner = { is_major = yes NOT = { tag = SWE } } } }
		 add_building_construction = {
		  type = bunker
		  level = 3
		  instant_build = yes
		  province = {
           all_provinces = yes
           limit_to_border = yes
		  }
		 }
		}
		every_owned_state = { 
		 add_building_construction = {
		  type = bunker
		  level = 2
		  instant_build = yes
		  province = {
           all_provinces = yes
           limit_to_border = yes
		  }
		 }
		}
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_land_power
		icon = GFX_goal_rhineland
		
		x = 16
		y = 10
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_reform_foreign_ministry }
		prerequisite = { focus = SWE_swedish_arms_industry }
		
		mutually_exclusive = { focus = SWE_sweden_inpenetrable focus = SWE_naval_power }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		army_experience = 50
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_negotiate_with_nato
		icon = GFX_focus_generic_befriend_usa
		
		x = 12
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_naval_power focus = SWE_sweden_inpenetrable focus = SWE_land_power }
		
		mutually_exclusive = { focus = SWE_stay_neutral focus = SWE_negotiate_with_russia }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		USA = { 
		add_opinion_modifier = {
		target = SWE
		modifier = medium_increase } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_join_usa_faction
		icon = GFX_focus_SWE_approach_the_allies
		
		x = 12
		y = 12
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_negotiate_with_nato}
		
		mutually_exclusive = { }
		
		available = { is_in_faction = no }
		
		bypass = {}
		
		completion_reward = {
		USA = { country_event = nato.4 }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_stay_neutral
		icon = GFX_focus_SWI_neutrality_on_the_move
		
		x = 14
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_naval_power focus = SWE_sweden_inpenetrable focus = SWE_land_power }
		
		mutually_exclusive = { focus = SWE_negotiate_with_nato focus = SWE_negotiate_with_russia }
		
		available = { 
			NOT = { is_in_faction_with = USA}
			NOT = { is_in_faction_with = SOV}
		}
		
		bypass = {}
		
		completion_reward = {
		add_political_power = 150
		add_stability = 0.1
		add_war_support = 0.1
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_swedish_deterrence
		icon = GFX_focus_generic_self_management
		
		x = 14
		y = 12
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_stay_neutral }
		
		mutually_exclusive = { }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		add_ideas = SWE_swedish_deterrence_idea
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_negotiate_with_russia
		icon = GFX_focus_SOV_third_rome
		
		x = 16
		y = 11
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_naval_power focus = SWE_sweden_inpenetrable focus = SWE_land_power }
		
		mutually_exclusive = { focus = SWE_stay_neutral focus = SWE_negotiate_with_nato }
		
		available = {}
		
		bypass = {}
		
		completion_reward = {
		SOV = { 
		add_opinion_modifier = {
		target = SWE
		modifier = medium_increase } }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = SWE_join_csto
		icon = GFX_focus_SOV_transcaucasian_republic
		
		x = 16
		y = 12
		
		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		prerequisite = { focus = SWE_negotiate_with_russia }
		
		mutually_exclusive = { }
		
		available = { is_in_faction = no }
		
		bypass = {}
		
		completion_reward = {
		SOV = { add_to_faction = SWE }
		}
		
		ai_will_do = {
			factor = 10
		}
	}
}