ARM_power_balance_decision_category = {
	icon = GFX_decision_category_power_struggle

	# picture =


	priority = 15
	allowed = {
		original_tag = ARM
	}
	#visible ={
	#	NOT = {has_country_flag = ARM_no_gui}
	#}
	#scripted_gui = arm_corruption_scripted_gui
	visible = {
		always = yes
	}
}
ARM_coup_categories = {
	icon = GFX_decision_onmap_recruit_operative

	# picture =


	priority = 1000
	allowed = {
		original_tag = ARM
	}
	visible ={
	}
}
