focus_tree = {

	id = HUN_focus

	initial_show_position = {
		focus = HUN_Zrinyi_26_program
	}
	shared_focus = EURO_Shared_Focus

	continuous_focus_position = { x = 50 y = 2300 }

	country = {
		factor = 0

		modifier = {
			add = 20
			original_tag = HUN
		}
	}

	focus = {
		id = HUN_Zrinyi_26_program
		icon = tank2
		x = 18
		y = 0
		cost = 8

		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Janos_Ader
			add_ideas = HUN_rearmament
			add_offsite_building = { type = arms_factory level = 1 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Hungarian_army
		icon = military_sphere
		x = 0
		y = 1
		relative_position_id = HUN_Zrinyi_26_program
		cost = 8

		prerequisite = {
			focus = HUN_Zrinyi_26_program
		}

		completion_reward = {
			army_experience = 35
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_introduce_conscription
		icon = infantry_axis
		x = -1
		y = 1
		relative_position_id = HUN_Hungarian_army
		cost = 8

		prerequisite = {
			focus = HUN_Hungarian_army
		}

		mutually_exclusive = {
			focus = HUN_professtional_army
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cat_mass_assault
			}
			law_change_tax_conscription_increase = yes
		}
	}

	focus = {
		id = HUN_professtional_army
		icon = military_mission
		x = 1
		y = 1
		relative_position_id = HUN_Hungarian_army
		cost = 8

		mutually_exclusive = {
			focus = HUN_introduce_conscription
		}

		prerequisite = {
			focus = HUN_Hungarian_army
		}

		completion_reward = {
			add_ideas = HUN_professional_army_idea
			add_doctrine_cost_reduction = {
				cost_reduction = 0.25
				uses = 2
				category = cat_mobile_warfare
			}
			add_doctrine_cost_reduction = {
				cost_reduction = 0.25
				uses = 2
				category = cat_superior_firepower
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_standardized_artillery
		icon = artillery2
		x = -2
		y = 1
		relative_position_id = HUN_introduce_conscription
		cost = 8

		prerequisite = {
			focus = HUN_introduce_conscription
			focus = HUN_professtional_army
		}

		completion_reward = {
			add_equipment_to_stockpile = {
				type = artillery_equipment_2
				amount = 250
				producer = HUN
			}
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = artillery
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_war_games
		icon = army_doctrine
		x = 0
		y = 1
		relative_position_id = HUN_professtional_army
		cost = 8

		prerequisite = {
			focus = HUN_introduce_conscription
			focus = HUN_professtional_army
		}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.6
				uses = 2
				category = land_doctrine
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_refrom_the_general_staff
		icon = army_officers
		x = 0
		y = 1
		relative_position_id = HUN_war_games
		cost = 8

		prerequisite = {
			focus = HUN_war_games
		}

		completion_reward = {
			add_ideas = HUN_reformed_general_staff
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_light_infantry_divisions_doctrine
		icon = small_arms5
		x = 0
		y = 1
		relative_position_id = HUN_refrom_the_general_staff
		cost = 8

		prerequisite = {
			focus = HUN_refrom_the_general_staff
		}

		completion_reward = {
			custom_effect_tooltip = HUN_light_infantry_divisions_doctrine_tech_tt
			custom_effect_tooltip = HUN_light_infantry_divisions_doctrine_unit_tt
			hidden_effect = {
				if = {
					limit = { has_tech = tech_engineers }
					division_template = {
						name = "Light Division"
						priority = 2

						regiments = {
							infantry = { x = 0 y = 0 }
							infantry = { x = 0 y = 1 }
							infantry = { x = 0 y = 2 }

							infantry = { x = 1 y = 0 }
							infantry = { x = 1 y = 1 }
							infantry = { x = 1 y = 2 }
						}
						support = {
							recon = { x = 0 y = 0 }
							artillery = { x = 0 y = 1 }
							engineer = { x = 0 y = 1 }
						}
					}
					else = {
						division_template = {
							name = "Light Division"
							priority = 2

							regiments = {
								infantry = { x = 0 y = 0 }
								infantry = { x = 0 y = 1 }
								infantry = { x = 0 y = 2 }

								infantry = { x = 1 y = 0 }
								infantry = { x = 1 y = 1 }
								infantry = { x = 1 y = 2 }
							}
							support = {
								recon = { x = 0 y = 0 }
								artillery = { x = 0 y = 1 }
								engineer = { x = 0 y = 1 }
							}
						}
					}
				}
				random_owned_controlled_state = {
					prioritize = { 43 }
					limit = { ROOT = { has_full_control_of_state = PREV } }
					create_unit = {
						division = "name = \"1. Light Division\" division_template = \"Light Division\" start_experience_factor = 1.0"
						owner = HUN
					}
				}
			}
			hidden_effect = { set_technology = { HUN_light_infantry_tech = 1 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_light_tank_research
		icon = tank_prototype
		x = 5
		y = 1
		relative_position_id = HUN_introduce_conscription
		cost = 8

		prerequisite = {
			focus = HUN_introduce_conscription
			focus = HUN_professtional_army
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cat_light_armor
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_further_tank_research
		icon = tank
		x = -1
		y = 1
		relative_position_id = HUN_light_tank_research
		cost = 8

		prerequisite = {
			focus = HUN_light_tank_research
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = armor
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_motorized_effort
		icon = GFX_focus_generic_truck
		x = 1
		y = 1
		relative_position_id = HUN_light_tank_research
		cost = 8

		prerequisite = {
			focus = HUN_light_tank_research
		}

		completion_reward = {
			add_ideas = HUN_motorization
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_mechanization
		icon = motorized
		x = 1
		y = 1
		relative_position_id = HUN_further_tank_research
		cost = 8

		prerequisite = {
			focus = HUN_further_tank_research
		}

		prerequisite = {
			focus = HUN_motorized_effort
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cat_mechanized_equipment
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_anti_tank_development
		icon = artillery3
		x = 0
		y = 1
		relative_position_id = HUN_standardized_artillery
		cost = 8

		prerequisite = {
			focus = HUN_standardized_artillery
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cat_anti_tank
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_retire_old_soviet_guns
		icon = small_arms3
		x = 0
		y = 1
		relative_position_id = HUN_introduce_conscription
		cost = 8

		prerequisite = {
			focus = HUN_introduce_conscription
			focus = HUN_professtional_army
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = infantry_weapons
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_support_our_troops
		icon = GFX_goal_Field_Equipment
		x = 0
		y = 1
		relative_position_id = HUN_retire_old_soviet_guns
		cost = 8

		prerequisite = {
			focus = HUN_retire_old_soviet_guns
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = support_tech
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_increase_wepons_production
		icon = small_arms2
		x = -2
		y = 1
		relative_position_id = HUN_support_our_troops
		cost = 8

		prerequisite = {
			focus = HUN_anti_tank_development
		}

		prerequisite = {
			focus = HUN_support_our_troops
		}

		completion_reward = {
			add_ideas = HUN_increased_wepons_production
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_special_forces
		icon = special_forces
		x = 0
		y = 1
		relative_position_id = HUN_support_our_troops
		cost = 8

		prerequisite = {
			focus = HUN_anti_tank_development
		}

		prerequisite = {
			focus = HUN_support_our_troops
		}

		completion_reward = {
			add_ideas = LAT_special_forces
			custom_effect_tooltip = HUN_special_forces_tt
			hidden_effect = {
				division_template = {
					name = "Mountaineers Division"
					priority = 2
					regiments = {
						mountaineers = { x = 0 y = 0 }
						mountaineers = { x = 0 y = 1 }
						mountaineers = { x = 0 y = 2 }

						mountaineers = { x = 1 y = 0 }
						mountaineers = { x = 1 y = 1 }
						mountaineers = { x = 1 y = 2 }

						mountaineers = { x = 2 y = 0 }
						mot_artillery_brigade = { x = 2 y = 1 }
						mot_artillery_brigade = { x = 2 y = 2 }
					}
					support = {
						engineer = { x = 0 y = 0 }
						recon = { x = 0 y = 1 }
					}
				}
				random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 43 }
					create_unit = {
						division = "name = \"Grenadier Division Hunyadi\" division_template = \"Special Forces Division\" start_experience_factor = 1.0"
						owner = HUN
					}
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Hungarian_mass_assult
		icon = skull
		x = -1
		y = 1
		relative_position_id = HUN_light_infantry_divisions_doctrine
		cost = 8

		available = {
			has_completed_focus = HUN_introduce_conscription
		}

		mutually_exclusive = {
			focus = HUN_leagacy_of_Turan
		}

		prerequisite = {
			focus = HUN_light_infantry_divisions_doctrine
			focus = HUN_increase_wepons_production
			focus = HUN_special_forces
			focus = HUN_mechanization
		}

		completion_reward = {
			add_ideas = HUN_Hungarian_mass_assult
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_leagacy_of_Turan
		icon = tank
		x = 1
		y = 1
		relative_position_id = HUN_light_infantry_divisions_doctrine
		cost = 8

		mutually_exclusive = {
			focus = HUN_Hungarian_mass_assult
		}

		available = {
			has_completed_focus = HUN_professtional_army
		}

		prerequisite = {
			focus = HUN_light_infantry_divisions_doctrine
			focus = HUN_increase_wepons_production
			focus = HUN_special_forces
			focus = HUN_mechanization
		}

		completion_reward = {
			add_ideas = HUN_leagacy_of_Turan
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_subsidy_military_university
		icon = research
		x = -1
		y = 1
		relative_position_id = HUN_leagacy_of_Turan
		cost = 8

		prerequisite = {
			focus = HUN_leagacy_of_Turan
			focus = HUN_Hungarian_mass_assult
		}

		completion_reward = {
			add_research_slot = 1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Hungarian_airofrce
		icon = airforce
		x = -10
		y = 1
		relative_position_id = HUN_Zrinyi_26_program
		cost = 8

		prerequisite = {
			focus = HUN_Zrinyi_26_program
		}

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
			air_experience = 35
		}
	}

	focus = {
		id = HUN_NASAMS
		icon = air_defense
		x = 0
		y = 1
		relative_position_id = HUN_Hungarian_airofrce
		cost = 8

		prerequisite = {
			focus = HUN_Hungarian_airofrce
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				technology = interwar_antiair
				technology = antiair1
				technology = antiair2
				technology = antiair3
				technology = antiair4
				technology = antiair5
				technology = antiair6
				technology = antiair7
				technology = antiair8
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_heavy_bomber_development
		icon = bomber
		x = -2
		y = 1
		relative_position_id = HUN_Hungarian_airofrce
		cost = 8

		prerequisite = {
			focus = HUN_Hungarian_airofrce
		}

		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 1.0
				uses = 1
				category = cat_strategic_bomber
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_fighter_competition
		icon = fighter
		x = 2
		y = 1
		relative_position_id = HUN_Hungarian_airofrce
		cost = 8

		prerequisite = {
			focus = HUN_Hungarian_airofrce
		}

		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 1.0
				uses = 1
				category = light_fighter
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Fighter_primacy
		icon = fighter2
		x = 1
		y = 1
		relative_position_id = HUN_NASAMS
		cost = 8

		mutually_exclusive = {
			focus = HUN_bomber_promacy
		}

		prerequisite = {
			focus = HUN_fighter_competition
		}

		prerequisite = {
			focus = HUN_NASAMS
		}

		completion_reward = {
			add_ideas = HUN_Fighter_primacy
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_bomber_promacy
		icon = GFX_goal_generic_air_bomber
		x = -1
		y = 1
		relative_position_id = HUN_NASAMS
		cost = 8

		mutually_exclusive = {
			focus = HUN_Fighter_primacy
		}

		prerequisite = {
			focus = HUN_NASAMS
		}

		prerequisite = {
			focus = HUN_heavy_bomber_development
		}

		completion_reward = {
			add_ideas = HUN_bomber_promacy
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_strategic_destruction
		icon = bombs2
		x = -2
		y = 1
		relative_position_id = HUN_bomber_promacy
		cost = 8

		prerequisite = {
			focus = HUN_bomber_promacy
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 1.0
				uses = 2
				category = cat_strategic_destruction
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_battlefield_support
		icon = air_defense
		x = 2
		y = 1
		relative_position_id = HUN_Fighter_primacy
		cost = 8

		prerequisite = {
			focus = HUN_Fighter_primacy
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 1.0
				uses = 2
				category = cat_battlefield_support
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_CAS_research
		icon = GFX_focus_usa_escort_fighters
		x = 0
		y = 1
		relative_position_id = HUN_Fighter_primacy
		cost = 8

		prerequisite = {
			focus = HUN_bomber_promacy
			focus = HUN_Fighter_primacy
		}

		completion_reward = {
			add_tech_bonus = {
				name = cas_bomber
				bonus = 1.0
				uses = 1
				category = cas_bomber
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_light_bomber_development
		icon = bombs
		x = 0
		y = 1
		relative_position_id = HUN_bomber_promacy
		cost = 8

		prerequisite = {
			focus = HUN_bomber_promacy
			focus = HUN_Fighter_primacy
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = tactical_bomber
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_pilot_traning_program
		icon = air_doctrine
		x = -1
		y = 1
		relative_position_id = HUN_CAS_research
		cost = 8

		prerequisite = {
			focus = HUN_light_bomber_development
			focus = HUN_CAS_research
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 1.0
				uses = 2
				category = air_doctrine
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_europes_finest_pilot
		icon = military_mission
		x = 2
		y = 1
		relative_position_id = HUN_pilot_traning_program
		cost = 8

		prerequisite = {
			focus = HUN_pilot_traning_program
		}

		completion_reward = {
			add_ideas = HUN_europes_finest_pilot
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_paratroopers_development
		icon = paratroopers
		x = 0
		y = 1
		relative_position_id = HUN_pilot_traning_program
		cost = 8

		prerequisite = {
			focus = HUN_pilot_traning_program
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = para_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_develop_rocketery
		icon = rocketry
		x = -2
		y = 1
		relative_position_id = HUN_pilot_traning_program
		cost = 8

		prerequisite = {
			focus = HUN_pilot_traning_program
		}

		completion_reward = {
			add_tech_bonus = {
				name = jet_rocket_bonus
				ahead_reduction = 1
				uses = 2
				category = rocketry
				category = jet_technology
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_wepons_for_the_3rd_world_war
		icon = nuclear_weapons
		x = 0
		y = 1
		relative_position_id = HUN_paratroopers_development
		cost = 8

		prerequisite = {
			focus = HUN_paratroopers_development
		}

		prerequisite = {
			focus = HUN_europes_finest_pilot
		}

		prerequisite = {
			focus = HUN_develop_rocketery
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				ahead_reduction = 1
				uses = 2
				category = nuclear
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_modernize_the_river_fleet
		icon = navy
		x = 10
		y = 1
		relative_position_id = HUN_Zrinyi_26_program
		cost = 8

		prerequisite = {
			focus = HUN_Zrinyi_26_program
		}

		completion_reward = {
			#set_technology = {
				#	modern_river_fleet = 1
				#}
			custom_effect_tooltip = HUN_modern_river_fleet_tt
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_the_Hungarian_navy
		icon = navy2
		x = 12
		y = 1
		relative_position_id = HUN_Zrinyi_26_program
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}
		prerequisite = {
			focus = HUN_Zrinyi_26_program
		}

		completion_reward = {
			navy_experience = 60
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_a_grand_fleet
		icon = GFX_goal_continuous_naval_production
		x = -2
		y = 1
		relative_position_id = HUN_the_Hungarian_navy
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		mutually_exclusive = {
			focus = HUN_destroy_their_trades
		}

		mutually_exclusive = {
			focus = HUN_support_from_the_air
		}

		prerequisite = {
			focus = HUN_the_Hungarian_navy
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = fleet_in_being_tree
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_support_from_the_air
		icon = GFX_goal_generic_air_naval_bomber
		x = 0
		y = 1
		relative_position_id = HUN_the_Hungarian_navy
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		mutually_exclusive = {
			focus = HUN_a_grand_fleet
		}

		mutually_exclusive = {
			focus = HUN_destroy_their_trades
		}

		prerequisite = {
			focus = HUN_the_Hungarian_navy
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cat_base_strike
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_destroy_their_trades
		icon = embargo
		x = 2
		y = 1
		relative_position_id = HUN_the_Hungarian_navy
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		mutually_exclusive = {
			focus = HUN_support_from_the_air
		}

		mutually_exclusive = {
			focus = HUN_a_grand_fleet
		}

		prerequisite = {
			focus = HUN_the_Hungarian_navy
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = trade_interdiction_tree
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_build_dockyards
		icon = naval_dockyards
		x = 1
		y = 1
		relative_position_id = HUN_support_from_the_air
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = dockyard
						size < 1
						include_locked = yes
					}
				}
			}
		}

		prerequisite = {
			focus = HUN_support_from_the_air
			focus = HUN_a_grand_fleet
			focus = HUN_destroy_their_trades
		}

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_hire_ship_making_experts
		icon = create_submarine
		x = -1
		y = 1
		relative_position_id = HUN_support_from_the_air
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}


		prerequisite = {
			focus = HUN_support_from_the_air
			focus = HUN_a_grand_fleet
			focus = HUN_destroy_their_trades
		}

		completion_reward = {
			add_ideas = naval_production_bonus3
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_destroyers_research
		icon = cruisers
		x = 2
		y = 1
		relative_position_id = HUN_hire_ship_making_experts
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_build_dockyards
		}

		prerequisite = {
			focus = HUN_hire_ship_making_experts
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = ca_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_frigate_research
		icon = navy2
		x = 0
		y = 1
		relative_position_id = HUN_destroyers_research
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_destroyers_research
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cl_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_carrier_development
		icon = carriers
		x = 0
		y = 1
		relative_position_id = HUN_frigate_research
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_frigate_research
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = cv_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_destroy_the_undersea_rats
		icon = anti_submarine
		x = 0
		y = 1
		relative_position_id = HUN_carrier_development
		cost = 8

		mutually_exclusive = {
			focus = HUN_attack_and_run_tactics
		}

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_carrier_development
		}

		completion_reward = {
			add_ideas = HUN_anti_submarin_warfare
		}

		ai_will_do = {
			factor = 10
		}
	}


	focus = {
		id = HUN_modern_submarines
		icon = submarines
		x = 0
		y = 1
		relative_position_id = HUN_hire_ship_making_experts
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_build_dockyards
		}

		prerequisite = {
			focus = HUN_hire_ship_making_experts
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = ss_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_corrvete_development
		icon = battleships
		x = 0
		y = 1
		relative_position_id = HUN_modern_submarines
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_modern_submarines
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = dd_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_create_marines
		icon = amphibious_assault
		x = 0
		y = 1
		relative_position_id = HUN_corrvete_development
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_corrvete_development
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = marine_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_attack_and_run_tactics
		text = BUL_attack_and_run_tactics
		icon = wolf_packs
		x = 0
		y = 1
		relative_position_id = HUN_create_marines
		cost = 8

		mutually_exclusive = {
			focus = HUN_destroy_the_undersea_rats
		}

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_create_marines
		}

		completion_reward = {
			add_ideas = BUL_attack_and_run_tactics
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_establish_a_merchant_fleet
		icon = GFX_goal_generic_trade
		x = -3
		y = 1
		relative_position_id = HUN_hire_ship_making_experts
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_build_dockyards
		}

		prerequisite = {
			focus = HUN_hire_ship_making_experts
		}

		completion_reward = {
			add_ideas = HUN_merchant_fleet
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_prepare_ships_for_our_traders
		icon = GFX_goal_generic_amphibious_assault
		x = -1
		y = 1
		relative_position_id = HUN_establish_a_merchant_fleet
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_establish_a_merchant_fleet
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.8
				uses = 2
				category = tp_tech
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_transport_fleet
		icon = trade_deal
		x = 1
		y = 1
		relative_position_id = HUN_establish_a_merchant_fleet
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_establish_a_merchant_fleet
		}

		completion_reward = {
			add_equipment_to_stockpile = {
				type = convoy
				amount = 150
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_expand_the_fishing_industry
		icon = navy
		x = -1
		y = 1
		relative_position_id = HUN_transport_fleet
		cost = 8

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}

		prerequisite = {
			focus = HUN_transport_fleet
		}

		prerequisite = {
			focus = HUN_prepare_ships_for_our_traders
		}

		completion_reward = {
			swap_ideas = {
				remove_idea = HUN_merchant_fleet
				add_idea = HUN_merchant_fleet_2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_M4_motorway
		icon = infrastructure
		x = 0
		y = 0
		cost = 8

		completion_reward = {
			random_owned_state = {
				prioritize = { 43 }
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				prioritize = { 154 }
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_fill_the_road_gaps
		icon = infrastructure
		x = 0
		y = 1
		relative_position_id = HUN_M4_motorway
		cost = 8

		prerequisite = {
			focus = HUN_M4_motorway
		}

		completion_reward = {
			every_owned_state = {
				limit = {
					is_controlled_by = ROOT
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_expand_ironworks
		icon = GFX_focus_generic_steel
		x = 0
		y = 1
		relative_position_id = HUN_fill_the_road_gaps
		cost = 8

		prerequisite = {
			focus = HUN_fill_the_road_gaps
		}

		completion_reward = {
			random_owned_state = {
				prioritize = { 155 }
				add_resource = { type = steel amount = 10 }
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_expand_ALUFERR
		icon = GFX_focus_generic_aluminum
		x = 0
		y = 1
		relative_position_id = HUN_expand_ironworks
		cost = 8

		prerequisite = {
			focus = HUN_expand_ironworks
		}

		completion_reward = {
			random_owned_state = {
				prioritize = { 43 }
				add_resource = { type = aluminium amount = 30 }
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_more_modern_tools
		icon = production
		x = 0
		y = 1
		relative_position_id = HUN_expand_ALUFERR
		cost = 8

		prerequisite = {
			focus = HUN_expand_ALUFERR
		}

		completion_reward = {
			add_tech_bonus = {
				name = industry_bonus
				bonus = 0.8
				uses = 2
				category = industry
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_subsidy_farmers
		icon = agriculture
		x = 2
		y = 1
		relative_position_id = HUN_M4_motorway
		cost = 8

		prerequisite = {
			focus = HUN_M4_motorway
		}

		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Torgyan_Jozsef
			add_stability = 0.05
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_develop_the_national_arms_industry
		icon = military_fort
		x = 0
		y = 1
		relative_position_id = HUN_subsidy_farmers
		cost = 8

		prerequisite = {
			focus = HUN_subsidy_farmers
		}

		completion_reward = {
			add_ideas = HUN_developed_arms_industry
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_militarise_ganz
		icon = industry_military
		x = 0
		y = 1
		relative_position_id = HUN_develop_the_national_arms_industry
		cost = 8

		prerequisite = {
			focus = HUN_develop_the_national_arms_industry
		}

		completion_reward = {
			custom_effect_tooltip = available_designer
			show_ideas_tooltip = ganz_mavag
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_save_PEG
		icon = industry_military
		x = 0
		y = 1
		relative_position_id = HUN_militarise_ganz
		cost = 8

		prerequisite = {
			focus = HUN_militarise_ganz
		}

		completion_reward = {
			custom_effect_tooltip = available_designer
			show_ideas_tooltip = FEG
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_develop_the_automotive_industry
		icon = motorized
		x = -2
		y = 1
		relative_position_id = HUN_M4_motorway
		cost = 8

		prerequisite = {
			focus = HUN_M4_motorway
		}

		completion_reward = {
			custom_effect_tooltip = available_designer
			show_ideas_tooltip = Ikarus
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_expand_Szazhalombatta_rafinery
		icon = oil_trade
		x = 0
		y = 1
		relative_position_id = HUN_develop_the_automotive_industry
		cost = 8

		prerequisite = {
			focus = HUN_develop_the_automotive_industry
		}

		completion_reward = {
			custom_effect_tooltip = available_industrial_concern
			show_ideas_tooltip = Molgroup
			random_owned_state = {
				prioritize = { 88 }
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = synthetic_refinery
					level = 1
					instant_build = yes
				}
			}
			modify_building_resources = {
				building = synthetic_refinery
				resource = oil
				amount = 1
			}
			modify_building_resources = {
				building = synthetic_refinery
				resource = rubber
				amount = 1
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_invest_in_consumer_goods_industry
		icon = consumer_goods
		x = 0
		y = 1
		relative_position_id = HUN_expand_Szazhalombatta_rafinery
		cost = 8

		prerequisite = {
			focus = HUN_expand_Szazhalombatta_rafinery
		}

		completion_reward = {
			custom_effect_tooltip = available_industrial_concern
			show_ideas_tooltip = Dreher_Breweries
			add_ideas = GEN_expanded_consumer_goods_industry
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_finish_Paks_nuclear_power_plant
		icon = nuclear_weapons
		x = 0
		y = 1
		relative_position_id = HUN_invest_in_consumer_goods_industry
		cost = 20

		available = {
			NOT = {
				has_idea = national_development_undeveloped
				has_global_flag = DPTS_disable_nukes
			}
		}

		bypass = {
			has_global_flag = DPTS_disable_nukes
		}

		prerequisite = {
			focus = HUN_invest_in_consumer_goods_industry
		}

		select_effect = {
			add_timed_idea = {
				idea = HUN_building_Nuclear_power_plant
				days = 140
			}
		}

		completion_reward = {
			custom_effect_tooltip = HUN_building_power_plant_tt
			show_ideas_tooltip = HUN_building_Nuclear_power_plant
			if = {
				limit = { NOT = { has_tech = atomic_research } }
				set_technology = { atomic_research = 1 }
			}
			else = {
				add_tech_bonus = {
					name = tech_bonus
					bonus = 0.8
					uses = 1
					category = nuclear
				}
			}
			add_offsite_building = { type = nuclear_reactor level = 1 }
			custom_effect_tooltip = available_theorist
			show_ideas_tooltip = Kobor_Gyorgy
		}

		ai_will_do = {
			factor = 1 #ai won't get nuclear as fast as the player
		}
	}

	focus = {
		id = HUN_expand_university
		icon = research
		x = 0
		y = 1
		relative_position_id = HUN_more_modern_tools
		cost = 8

		prerequisite = {
			focus = HUN_finish_Paks_nuclear_power_plant
			focus = HUN_save_PEG
			focus = HUN_more_modern_tools
		}

		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = borhy_laszlo
			add_research_slot = 1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_cooperate_with_the_Turkish_council
		icon = meetingoftheturanempire
		x = 97
		y = 0
		cost = 8

		available = {
			TUR = { has_government = fascist }
		}

		mutually_exclusive = {
			focus = HUN_future_of_Hungary
		}

		completion_reward = {
			add_opinion_modifier = { target = TUR modifier = has_expressed_loyalty }
			TUR = { add_opinion_modifier = { target = HUN modifier = has_expressed_loyalty } }
		}

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

	focus = {
		id = HUN_a_Turkish_goverment
		icon = align_to_turkey
		x = 0
		y = 1
		cost = 10
		relative_position_id = HUN_cooperate_with_the_Turkish_council

		prerequisite = {
			focus = HUN_cooperate_with_the_Turkish_council
		}

		available = {
			TUR = { is_faction_leader = yes }
			is_in_faction_with = TUR
		}

		completion_reward = {
			set_politics = {
				ruling_party = nationalist
				elections_allowed = yes
			}
			fourth_estate_nationalist_increase = yes
			add_popularity = {
				ideology = nationalist
				popularity = 0.35
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Turkish_investors
		icon = TUR_civil
		x = 3
		y = 1
		cost = 8
		relative_position_id = HUN_a_Turkish_goverment

		prerequisite = {
			focus = HUN_a_Turkish_goverment
		}

		available = {
			TUR = { is_faction_leader = yes }
			is_in_faction_with = TUR
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Turkish_immigrants
		icon = nordic_resistance_movement
		x = 0
		y = 1
		cost = 8
		relative_position_id = HUN_Turkish_investors

		prerequisite = {
			focus = HUN_Turkish_investors
		}

		available = {
			TUR = { is_faction_leader = yes }
			is_in_faction_with = TUR
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_manpower = 35000
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_manpower = 35000
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_manpower = 35000
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_manpower = 35000
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_manpower = 35000
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Turkish_military_advisors
		icon = army_doctrine
		x = 2
		y = 1
		cost = 8
		relative_position_id = HUN_Turkish_investors

		prerequisite = {
			focus = HUN_Turkish_investors
		}

		available = {
			TUR = { is_faction_leader = yes }
			is_in_faction_with = TUR
		}

		completion_reward = {
			add_ideas = HUN_foreign_military_advisors
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_pro_Turkish_movies
		icon = propaganda
		x = 0
		y = 1
		cost = 8
		relative_position_id = HUN_a_Turkish_goverment

		prerequisite = {
			focus = HUN_a_Turkish_goverment
		}

		available = {
			TUR = { is_faction_leader = yes }
			is_in_faction_with = TUR
		}

		completion_reward = {
			fourth_estate_nationalist_increase = yes
			add_popularity = {
				ideology = nationalist
				popularity = 0.1
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_seize_non_islamic_properties
		icon = seize_property
		x = 1
		y = 1
		cost = 8
		relative_position_id = HUN_pro_Turkish_movies

		prerequisite = {
			focus = HUN_pro_Turkish_movies
		}

		available = {
			TUR = { is_faction_leader = yes }
			is_in_faction_with = TUR
		}

		completion_reward = {
			add_stability = -0.1
			every_owned_state = {
				limit = {
					is_controlled_by = ROOT
				}
				add_extra_state_shared_building_slots = 3
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_pro_Islamic_propaganda
		icon = align_to_pakistan
		x = 0
		y = 1
		cost = 8
		relative_position_id = HUN_seize_non_islamic_properties

		prerequisite = {
			focus = HUN_seize_non_islamic_properties
		}

		available = {
			TUR = { is_faction_leader = yes }
			is_in_faction_with = TUR
		}

		completion_reward = {
			fourth_estate_nationalist_increase = yes
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Pavel_Stanchev
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_re_education
		icon = scientific_exchange
		x = -1
		y = 1
		cost = 8
		relative_position_id = HUN_pro_Turkish_movies

		prerequisite = {
			focus = HUN_pro_Turkish_movies
		}

		available = {
			TUR = { is_faction_leader = yes }
			is_in_faction_with = TUR
		}

		completion_reward = {
			add_ideas = HUN_re_education
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_invite_Turkish_Ajatollah
		icon = research
		x = 0
		y = 1
		cost = 8
		relative_position_id = HUN_re_education

		prerequisite = {
			focus = HUN_re_education
		}

		available = {
			TUR = { is_faction_leader = yes }
			is_in_faction_with = TUR
		}

		completion_reward = {
			add_ideas = HUN_re_education
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Turkish_Hungary
		icon = align_to_turkey
		x = 1
		y = 1
		cost = 8
		relative_position_id = HUN_invite_Turkish_Ajatollah

		prerequisite = {
			focus = HUN_invite_Turkish_Ajatollah
		}

		prerequisite = {
			focus = HUN_pro_Islamic_propaganda
		}

		available = {
			TUR = { is_faction_leader = yes }
			is_in_faction_with = TUR
		}

		completion_reward = {
			add_stability = 0.1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_future_of_Hungary
		icon = HUN_future_of_hungary
		x = 45
		y = 0
		cost = 8

		mutually_exclusive = {
			focus = HUN_cooperate_with_the_Turkish_council
		}

		completion_reward = {
			add_political_power = 65
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_against_Orban
		icon = ban_fascism
		x = 8
		y = 1
		relative_position_id = HUN_future_of_Hungary
		cost = 8

		mutually_exclusive = {
			focus = HUN_KDNP_coalition
		}

		prerequisite = {
			focus = HUN_future_of_Hungary
		}

		completion_reward = {
			add_popularity = {
				ideology = conservative
				popularity = -0.2
			}
		}

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

	focus = {
		id = HUN_communism_on_rise
		icon = communism
		x = 39
		y = 1
		relative_position_id = HUN_against_Orban
		cost = 8

		mutually_exclusive = {
			focus = HUN_protect_Hungarian_democracy
		}

		mutually_exclusive = {
			focus = HUN_nationalism_on_rise
		}

		mutually_exclusive = {
			focus = HUN_revive_monarchist_sentiments
		}

		prerequisite = {
			focus = HUN_against_Orban
		}

		completion_reward = {
			fourth_estate_communist_increase = yes
			add_popularity = {
				ideology = communist
				popularity = 0.2
			}
		}

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

	focus = {
		id = HUN_communist_revlotuion
		icon = attack_monarchy
		x = 0
		y = 1
		relative_position_id = HUN_communism_on_rise
		cost = 8

		prerequisite = {
			focus = HUN_communism_on_rise
		}

		completion_reward = {
			random_country = {
				limit = {
					is_in_faction_with = HUN
					is_faction_leader = yes
				}
				remove_from_faction = HUN
			}
			set_politics = {
				ruling_party = communist
				elections_allowed = no
			}
			fourth_estate_communist_increase = yes
			add_popularity = {
				ideology = communist
				popularity = 0.2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_MSZMPs_coup
		icon = GFX_focus_spr_masters_of_our_own_fate
		x = 2
		y = 1
		relative_position_id = HUN_communist_revlotuion
		cost = 8

		mutually_exclusive = {
			focus = HUN_strenghten_Munkaspart_position
		}
		prerequisite = {
			focus = HUN_communist_revlotuion
		}

		completion_reward = {
			set_party_name = {
				ideology = communist
				long_name = HUN_communist_party_stalinist_long
				name = HUN_communist_party_stalinist
			}
			promote_character = HUN_tamas_hirschler
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_cult_of_personality
		icon = national_unity_red
		x = 0
		y = 1
		relative_position_id = HUN_MSZMPs_coup
		cost = 8

		prerequisite = {
			focus = HUN_MSZMPs_coup
		}

		completion_reward = {
			add_country_leader_trait = nationalist_symbol
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_full_nationalization
		icon = seize_property
		x = 0
		y = 1
		relative_position_id = HUN_cult_of_personality
		cost = 10

		prerequisite = {
			focus = HUN_cult_of_personality
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_centrally_planned_economy
		icon = industry_communist
		x = 0
		y = 1
		relative_position_id = HUN_full_nationalization
		cost = 10

		prerequisite = {
			focus = HUN_full_nationalization
		}

		completion_reward = {
			add_ideas = SOV_economy_central_planned
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_ban_all_anti_Hungarian_parties
		icon = ban_fascism
		x = 0
		y = 1
		relative_position_id = HUN_centrally_planned_economy
		cost = 8

		prerequisite = {
			focus = HUN_centrally_planned_economy
		}

		completion_reward = {
			fourth_estate_communist_increase = yes
			add_popularity = {
				ideology = communist
				popularity = 0.2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_revive_mkis
		icon = military_mission
		x = 2
		y = 1
		relative_position_id = HUN_centrally_planned_economy
		cost = 8

		prerequisite = {
			focus = HUN_centrally_planned_economy
		}

		completion_reward = {
			add_ideas = HUN_mkis
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_proletariats_dictatorship
		icon = communism5
		x = 0
		y = 1
		relative_position_id = HUN_ban_all_anti_Hungarian_parties
		cost = 8

		prerequisite = {
			focus = HUN_ban_all_anti_Hungarian_parties
		}

		prerequisite = {
			focus = HUN_revive_mkis
		}

		completion_reward = {
			fourth_estate_communist_increase = yes
			add_political_power = 120
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_strenghten_Munkaspart_position
		icon = communism3
		x = -2
		y = 1
		relative_position_id = HUN_communist_revlotuion
		cost = 8

		mutually_exclusive = {
			focus = HUN_MSZMPs_coup
		}

		prerequisite = {
			focus = HUN_communist_revlotuion
		}

		completion_reward = {
			add_political_power = 100
			add_stability = 0.1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_beacon_of_the_revlution
		icon = communism11
		x = 2
		y = 1
		relative_position_id = HUN_strenghten_Munkaspart_position
		cost = 8

		prerequisite = {
			focus = HUN_strenghten_Munkaspart_position
			focus = HUN_MSZMPs_coup
		}

		completion_reward = {
			add_ideas = HUN_beacon_of_the_revlution
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_agricultural_collectivization
		icon = GFX_focus_prc_agrarian_socialism
		x = 0
		y = 1
		relative_position_id = HUN_beacon_of_the_revlution
		cost = 8

		prerequisite = {
			focus = HUN_beacon_of_the_revlution
		}

		completion_reward = {
			random_owned_state = {
				add_manpower = 40000
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				add_manpower = 40000
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_revive_AVH
		icon = special_forces
		x = 0
		y = 1
		relative_position_id = HUN_agricultural_collectivization
		cost = 8

		prerequisite = {
			focus = HUN_agricultural_collectivization
		}

		completion_reward = {
			add_ideas = HUN_AVH
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Kadarism
		icon = communism3
		x = 0
		y = 1
		relative_position_id = HUN_strenghten_Munkaspart_position
		cost = 8

		prerequisite = {
			focus = HUN_strenghten_Munkaspart_position
		}

		completion_reward = {
			add_ideas = HUN_Hungarian_Thaw
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_new_nem
		icon = trade_deal2
		x = 0
		y = 1
		relative_position_id = HUN_Kadarism
		cost = 8

		prerequisite = {
			focus = HUN_Kadarism
		}

		completion_reward = {
			add_ideas = HUN_NEM
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_legacy_of_Nagy
		icon = Nagy
		x = 0
		y = 1
		relative_position_id = HUN_new_nem
		cost = 8

		prerequisite = {
			focus = HUN_new_nem
		}

		completion_reward = {
			add_country_leader_trait = nationalist_symbol
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_concessions_to_trade_unions
		icon = concessions
		x = 0
		y = 1
		relative_position_id = HUN_legacy_of_Nagy
		cost = 8

		prerequisite = {
			focus = HUN_legacy_of_Nagy
		}

		completion_reward = {
			add_ideas = HUN_alliance_with_trade_unions
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_communism_with_human_face
		icon = communism2
		x = -2
		y = 1
		relative_position_id = HUN_legacy_of_Nagy
		cost = 8

		prerequisite = {
			focus = HUN_legacy_of_Nagy
		}

		completion_reward = {
			add_ideas = HUN_communism_with_human_face
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_free_elections
		icon = elections
		x = 0
		y = 1
		relative_position_id = HUN_concessions_to_trade_unions
		cost = 8

		prerequisite = {
			focus = HUN_communism_with_human_face
		}

		prerequisite = {
			focus = HUN_concessions_to_trade_unions
		}

		completion_reward = {
			set_politics = {
				ruling_party = communist
				elections_allowed = yes
			}
			fourth_estate_communist_increase = yes
			add_popularity = {
				ideology = communist
				popularity = 0.3
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_spread_the_revolution
		icon = fourth_international
		x = 0
		y = 3
		relative_position_id = HUN_revive_AVH
		cost = 8

		prerequisite = {
			focus = HUN_free_elections
			focus = HUN_proletariats_dictatorship
		}

		prerequisite = {
			focus = HUN_revive_AVH
		}

		completion_reward = {
			664 = { add_core_of = ROOT }
			73 = { add_core_of = ROOT }
			76 = { add_core_of = ROOT }
			84 = { add_core_of = ROOT }
			82 = { add_core_of = ROOT }
			45 = { add_core_of = ROOT }
			109 = { add_core_of = ROOT }
			add_ideas = HUN_spread_the_revolution
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_protect_Hungarian_democracy
		icon = HUN_protect_hungarian_democracy
		x = 25
		y = 1
		relative_position_id = HUN_against_Orban
		cost = 8

		mutually_exclusive = {
			focus = HUN_communism_on_rise
		}

		mutually_exclusive = {
			focus = HUN_nationalism_on_rise
		}

		mutually_exclusive = {
			focus = HUN_revive_monarchist_sentiments
		}

		prerequisite = {
			focus = HUN_against_Orban
		}

		completion_reward = {
			add_stability = 0.05
			add_political_power = 50
			add_popularity = {
				ideology = conservative
				popularity = -0.1
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_organize_emergency_elections
		icon = national_unity
		x = 0
		y = 1
		relative_position_id = HUN_protect_Hungarian_democracy
		cost = 10

		prerequisite = {
			focus = HUN_protect_Hungarian_democracy
		}

		completion_reward = {
			add_political_power = -100
			add_stability = 0.1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = Elect_UK
		icon = neutrality
		x = 6
		y = 1
		relative_position_id = HUN_organize_emergency_elections
		cost = 5

		mutually_exclusive = {
			focus = HUN_elect_LMP
		}

		prerequisite = {
			focus = HUN_organize_emergency_elections
		}

		completion_reward = {
			fourth_estate_reactionary_increase = yes
			add_popularity = {
				ideology = reactionary
				popularity = 0.25
			}
			set_politics = {
				ruling_party = reactionary
				elections_allowed = yes
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_The_3rd_way
		icon = attack_democracy2
		x = -1
		y = 1
		relative_position_id = Elect_UK
		cost = 8

		prerequisite = {
			focus = Elect_UK
		}

		completion_reward = {
			fourth_estate_reactionary_increase = yes
			add_popularity = {
				ideology = reactionary
				popularity = 0.2
			}
			add_political_power = -100
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_reach_an_agreement
		icon = major_alliance
		x = 1
		y = 1
		relative_position_id = Elect_UK
		cost = 8

		prerequisite = {
			focus = Elect_UK
		}

		completion_reward = {
			add_stability = 0.1
			add_political_power = -100
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_a_new_start_for_Hungary
		icon = austria_hungary
		x = -1
		y = 1
		relative_position_id = HUN_reach_an_agreement
		cost = 8

		prerequisite = {
			focus = HUN_reach_an_agreement
		}

		prerequisite = {
			focus = HUN_The_3rd_way
		}

		completion_reward = {
			add_stability = 0.1
			add_political_power = 100
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_keeping_our_promises
		icon = constitution
		x = 0
		y = 1
		relative_position_id = HUN_a_new_start_for_Hungary
		cost = 8

		prerequisite = {
			focus = HUN_a_new_start_for_Hungary
		}

		completion_reward = {
			add_stability = 0.1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_sustainable_development
		icon = production
		x = 0
		y = 1
		relative_position_id = HUN_keeping_our_promises
		cost = 8

		prerequisite = {
			focus = HUN_keeping_our_promises
		}

		completion_reward = {
			add_ideas = HUN_sustainable_development
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_unpoliticalise_TV2
		icon = propaganda
		x = 0
		y = 1
		relative_position_id = HUN_sustainable_development
		cost = 8

		prerequisite = {
			focus = HUN_sustainable_development
		}

		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Pavel_Stanchev
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_push_liberal_reforms
		icon = libertarianism
		x = 2
		y = 1
		relative_position_id = HUN_a_new_start_for_Hungary
		cost = 8

		prerequisite = {
			focus = HUN_a_new_start_for_Hungary
		}

		completion_reward = {
			add_ideas = HUN_Liberalization
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_free_the_market
		icon = trade_deal
		x = 0
		y = 1
		relative_position_id = HUN_push_liberal_reforms
		cost = 8

		prerequisite = {
			focus = HUN_push_liberal_reforms
		}

		completion_reward = {
			add_ideas = ENG_liberal_economics_idea
			add_ideas = free_trade
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = UK_support_SMEs
		icon = money
		x = 0
		y = 1
		relative_position_id = HUN_free_the_market
		cost = 10

		prerequisite = {
			focus = HUN_free_the_market
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_push_leftist_reforms
		icon = industry_democratic3
		x = -2
		y = 1
		relative_position_id = HUN_a_new_start_for_Hungary
		cost = 8

		prerequisite = {
			focus = HUN_a_new_start_for_Hungary
		}

		completion_reward = {
			add_ideas = HUN_reformed_welfare
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_invite_some_immigrants
		icon = nordic_resistance_movement
		x = 0
		y = 1
		relative_position_id = HUN_push_leftist_reforms
		cost = 8

		prerequisite = {
			focus = HUN_push_leftist_reforms
		}

		completion_reward = {
			add_ideas = HUN_imigrants
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_green_reforms
		icon = agriculture
		x = 0
		y = 1
		relative_position_id = HUN_invite_some_immigrants
		cost = 8

		prerequisite = {
			focus = HUN_invite_some_immigrants
		}

		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Nagy_Istvan
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_complete_fusion
		icon = national_greatness
		x = 0
		y = 1
		relative_position_id = HUN_unpoliticalise_TV2
		cost = 8

		prerequisite = {
			focus = UK_support_SMEs
		}

		prerequisite = {
			focus = HUN_unpoliticalise_TV2
		}

		prerequisite = {
			focus = HUN_green_reforms
		}

		completion_reward = {
			add_stability = 0.1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_elect_LMP
		icon = leftism
		x = -6
		y = 1
		relative_position_id = HUN_organize_emergency_elections
		cost = 5

		mutually_exclusive = {
			focus = Elect_UK
		}

		prerequisite = {
			focus = HUN_organize_emergency_elections
		}

		completion_reward = {
			fourth_estate_progressive_increase = yes
			add_popularity = {
				ideology = progressive
				popularity = 0.25
			}
			set_politics = {
				ruling_party = progressive
				elections_allowed = yes
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_focus_on_diplomacy
		icon = alliance_blue
		x = 0
		y = 2
		relative_position_id = HUN_organize_emergency_elections
		cost = 8

		prerequisite = {
			focus = HUN_elect_LMP
			focus = Elect_UK
		}

		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Peter_Szijjarto
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_reafirm_nato
		icon = align_to_nato
		x = -2
		y = 1
		relative_position_id = HUN_focus_on_diplomacy
		cost = 8

		available = {
			is_in_faction_with = USA
		}

		mutually_exclusive = {
			focus = HUN_leave_nato
		}

		prerequisite = {
			focus = HUN_focus_on_diplomacy
		}

		completion_reward = {
			every_country = {
				limit = { is_in_faction_with = NOR }
				add_opinion_modifier = {
					target = NOR
					modifier = reaffirmed_NATO
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_leave_nato
		icon = attack_nato
		x = 0
		y = 1
		relative_position_id = HUN_focus_on_diplomacy
		cost = 8

		mutually_exclusive = {
			focus = HUN_reafirm_nato
		}

		available = {
			is_in_faction_with = USA
		}

		bypass = {
			is_in_faction = no
		}

		prerequisite = {
			focus = HUN_focus_on_diplomacy
		}

		completion_reward = {
			random_country = {
				limit = {
					is_in_faction_with = NOR
					is_faction_leader = yes
				}
				remove_from_faction = NOR
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_join_russia
		icon = align_to_russia
		x = 0
		y = 1
		relative_position_id = HUN_leave_nato
		cost = 8

		mutually_exclusive = {
			focus = HUN_join_poland
		}

		available = {
			SOV = {
				has_democratic_form_of_government = yes
				is_faction_leader = yes
			}
		}

		prerequisite = {
			focus = HUN_leave_nato
		}

		completion_reward = {
			SOV = {country_event = HUN_events.12 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_join_poland
		icon = align_to_poland
		x = 2
		y = 1
		relative_position_id = HUN_leave_nato
		cost = 8

		mutually_exclusive = {
			focus = HUN_join_russia
		}

		available = {
			POL = {
				has_democratic_form_of_government = yes
				is_faction_leader = yes
			}
		}

		prerequisite = {
			focus = HUN_leave_nato
		}

		completion_reward = {
			POL = {country_event = HUN_events.12 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_foreign_military_advisors
		icon = army_officers
		x = 0
		y = 2
		relative_position_id = HUN_reafirm_nato
		cost = 8

		available = {
			is_in_faction = yes
		}

		prerequisite = {
			focus = HUN_reafirm_nato
			focus = HUN_join_poland
			focus = HUN_join_russia
		}

		completion_reward = {
			add_ideas = HUN_foreign_military_advisors
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_strategic_air_bases
		icon = air_production
		x = 0
		y = 1
		relative_position_id = HUN_foreign_military_advisors
		cost = 8

		available = {
			is_in_faction = yes
		}

		prerequisite = {
			focus = HUN_foreign_military_advisors
		}

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_to_save_the_world
		icon = in_the_world_stage
		x = 0
		y = 1
		relative_position_id = HUN_elect_LMP
		cost = 8

		prerequisite = {
			focus = HUN_elect_LMP
		}

		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Nagy_Istvan
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_implement_pollution_tax
		icon = fight_pollution
		x = 1
		y = 1
		relative_position_id = HUN_to_save_the_world
		cost = 8

		prerequisite = {
			focus = HUN_to_save_the_world
		}

		completion_reward = {
			add_ideas = HUN_pollution_tax
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_LMP
		icon = destroy_establishment
		x = -1
		y = 1
		relative_position_id = HUN_to_save_the_world
		cost = 8

		prerequisite = {
			focus = HUN_to_save_the_world
		}

		completion_reward = {
			fourth_estate_progressive_increase = yes
			add_popularity = {
				ideology = progressive
				popularity = 0.2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_green_liberalist_economic_policies
		icon = consumer_goods
		x = 1
		y = 1
		relative_position_id = HUN_LMP
		cost = 8

		prerequisite = {
			focus = HUN_implement_pollution_tax
		}

		prerequisite = {
			focus = HUN_LMP
		}

		completion_reward = {
			fourth_estate_progressive_increase = yes
			swap_ideas = {
				remove_idea = HUN_pollution_tax
				add_idea = HUN_green_liberalism
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_invite_imigrants
		icon = nordic_resistance_movement
		x = -4
		y = 1
		relative_position_id = HUN_green_liberalist_economic_policies
		cost = 8

		prerequisite = {
			focus = HUN_green_liberalist_economic_policies
		}

		completion_reward = {
			add_ideas = HUN_imigrants
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_jobs_for_the_immigrants
		icon = industry_communist
		x = 0
		y = 1
		relative_position_id = HUN_invite_imigrants
		cost = 10

		prerequisite = {
			focus = HUN_invite_imigrants
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_house_the_immigrants
		icon = GFX_focus_usa_guarantee_the_american_dream
		x = -2
		y = 1
		relative_position_id = HUN_invite_imigrants
		cost = 8

		prerequisite = {
			focus = HUN_invite_imigrants
		}

		completion_reward = {
			every_owned_state = {
				limit = {
					is_controlled_by = ROOT
				}
				add_extra_state_shared_building_slots = 3
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_create_TFCBD
		icon = military_mission
		x = -2
		y = 1
		relative_position_id = HUN_green_liberalist_economic_policies
		cost = 8

		prerequisite = {
			focus = HUN_green_liberalist_economic_policies
		}

		completion_reward = {
			add_ideas = HUN_TFCBD
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_support_ecological_farms
		icon = agrarian_reform
		x = 0
		y = 1
		relative_position_id = HUN_green_liberalist_economic_policies
		cost = 8

		prerequisite = {
			focus = HUN_green_liberalist_economic_policies
		}

		completion_reward = {
			add_political_power = 50
			add_stability = 0.02
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_tax_big_buisness #!!!!
		icon = seize_property
		x = 2
		y = 1
		relative_position_id = HUN_green_liberalist_economic_policies
		cost = 8

		prerequisite = {
			focus = HUN_green_liberalist_economic_policies
		}

		completion_reward = {
			add_offsite_building = { type = industrial_complex level = 2 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_green_hungary
		icon = leftism
		x = 0
		y = 1
		relative_position_id = HUN_support_ecological_farms
		cost = 8

		prerequisite = {
			focus = HUN_support_ecological_farms
		}

		prerequisite = {
			focus = HUN_create_TFCBD
		}

		prerequisite = {
			focus = HUN_tax_big_buisness
		}

		completion_reward = {
			add_stability = 0.1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_nationalism_on_rise
		icon = fascism
		x = 11
		y = 1
		relative_position_id = HUN_against_Orban
		cost = 8

		mutually_exclusive = {
			focus = HUN_communism_on_rise
		}

		mutually_exclusive = {
			focus = HUN_protect_Hungarian_democracy
		}

		mutually_exclusive = {
			focus = HUN_revive_monarchist_sentiments
		}

		prerequisite = {
			focus = HUN_against_Orban
		}

		completion_reward = {
			fourth_estate_fascist_increase = yes
			add_ideas = idea_focus_generic_neo_fascist_doctrine
			add_popularity = {
				ideology = fascist
				popularity = 0.15
			}
		}

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
	}

	focus = {
		id = HUN_MNAs_coup
		icon = fascism2
		x = 0
		y = 1
		relative_position_id = HUN_nationalism_on_rise
		cost = 8

		prerequisite = {
			focus = HUN_nationalism_on_rise
		}

		completion_reward = {
			random_country = {
				limit = {
					is_in_faction_with = HUN
					is_faction_leader = yes
				}
				remove_from_faction = HUN
			}
			set_politics = {
				ruling_party = fascist
				elections_allowed = yes
			}
			fourth_estate_fascist_increase = yes
			add_popularity = {
				ideology = fascist
				popularity = 0.25
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_statism
		icon = capitalist_attack
		x = 4
		y = 1
		relative_position_id = HUN_MNAs_coup
		cost = 8

		prerequisite = {
			focus = HUN_MNAs_coup
		}

		completion_reward = {
			add_country_leader_trait = economic_intervensionalist
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_green_policies
		icon = agriculture
		x = -1
		y = 1
		relative_position_id = HUN_statism
		cost = 8

		prerequisite = {
			focus = HUN_statism
		}

		completion_reward = {
			add_political_power = 50
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Nagy_Istvan
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_support_small_and_medium_companies
		icon = industry_democratic2
		x = 1
		y = 1
		relative_position_id = HUN_statism
		cost = 10

		prerequisite = {
			focus = HUN_statism
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_seize_Jewish_propertiy
		icon = seize_property
		x = 0
		y = 1
		relative_position_id = HUN_green_policies
		cost = 8

		prerequisite = {
			focus = HUN_green_policies
		}

		prerequisite = {
			focus = HUN_support_small_and_medium_companies
		}

		completion_reward = {
			add_offsite_building = { type = industrial_complex level = 2 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_wage_union
		icon = money
		x = 2
		y = 1
		relative_position_id = HUN_green_policies
		cost = 8

		prerequisite = {
			focus = HUN_green_policies
		}

		prerequisite = {
			focus = HUN_support_small_and_medium_companies
		}

		completion_reward = {
			add_ideas = HUN_better_wages
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_establish_the_national_guard
		icon = entente
		x = 0
		y = 1
		relative_position_id = HUN_MNAs_coup
		cost = 8

		prerequisite = {
			focus = HUN_MNAs_coup
		}

		completion_reward = {
			add_ideas = HUN_national_guard
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_a_deal_with_the_Hungarists
		icon = molotov_ribbentrop_pact
		x = -1
		y = 1
		relative_position_id = HUN_establish_the_national_guard
		cost = 8

		prerequisite = {
			focus = HUN_establish_the_national_guard
		}

		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Ekrem_Kemal_Gyorgy
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Gabor_vona
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_introduce_3_strike_law
		icon = GFX_goal_continuous_suppression
		x = 1
		y = 1
		relative_position_id = HUN_establish_the_national_guard
		cost = 8

		prerequisite = {
			focus = HUN_establish_the_national_guard
		}

		completion_reward = {
			add_ideas = HUN_3_strike_law
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_establish_Jobboldali
		icon = research
		x = 0
		y = 1
		relative_position_id = HUN_a_deal_with_the_Hungarists
		cost = 8

		prerequisite = {
			focus = HUN_introduce_3_strike_law
		}

		prerequisite = {
			focus = HUN_a_deal_with_the_Hungarists
		}

		completion_reward = {
			add_ideas = HUN_Jobboldali
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_pro_nationalist_propaganda
		icon = propaganda
		x = 2
		y = 1
		relative_position_id = HUN_a_deal_with_the_Hungarists
		cost = 8

		prerequisite = {
			focus = HUN_introduce_3_strike_law
		}

		prerequisite = {
			focus = HUN_a_deal_with_the_Hungarists
		}

		completion_reward = {
			add_country_leader_trait = nationalist_symbol
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Pavel_Stanchev
			add_war_support = 0.15
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_mobilize_the_youth
		icon = military_mission
		x = -1
		y = 1
		relative_position_id = HUN_pro_nationalist_propaganda
		cost = 8

		prerequisite = {
			focus = HUN_establish_Jobboldali
		}

		prerequisite = {
			focus = HUN_pro_nationalist_propaganda
		}

		completion_reward = {
			swap_ideas = {
				remove_idea = HUN_national_guard
				add_idea = HUN_national_guard_2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_align_the_reich
		icon = align_to_germany2
		x = -1
		y = 1
		relative_position_id = HUN_mobilize_the_youth
		cost = 8

		mutually_exclusive = {
			focus = HUN_on_our_own
		}

		available = {
			GER = { has_government = fascist
				is_faction_leader = yes
			}
		}

		prerequisite = {
			focus = HUN_mobilize_the_youth
		}

		completion_reward = {
			GER = {country_event = HUN_events.12 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_on_our_own
		icon = demand_territory2
		x = 1
		y = 1
		relative_position_id = HUN_mobilize_the_youth
		cost = 8

		mutually_exclusive = {
			focus = HUN_align_the_reich
		}

		available = {
		}

		prerequisite = {
			focus = HUN_mobilize_the_youth
		}

		completion_reward = {
			set_rule = { can_create_factions = yes }
			create_faction = HUN_the_Hungarian_sphere
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_revive_monarchist_sentiments
		icon = monarchy
		x = 0
		y = 1
		relative_position_id = HUN_against_Orban
		cost = 8

		mutually_exclusive = {
			focus = HUN_communism_on_rise
		}

		mutually_exclusive = {
			focus = HUN_protect_Hungarian_democracy
		}

		mutually_exclusive = {
			focus = HUN_nationalism_on_rise
		}

		prerequisite = {
			focus = HUN_against_Orban
		}

		completion_reward = {
			fourth_estate_monarchist_increase = yes
			add_ideas = idea_focus_generic_royal_doctrine
			add_popularity = {
				ideology = monarchist
				popularity = 0.1
			}
		}

		ai_will_do = {
			factor = 10
		}
	}


	focus = {
		id = HUN_esablish_a_regency
		icon = monarchy5
		x = 0
		y = 1
		relative_position_id = HUN_revive_monarchist_sentiments
		cost = 10

		prerequisite = {
			focus = HUN_revive_monarchist_sentiments
		}

		completion_reward = {
			random_country = {
				limit = {
					is_in_faction_with = HUN
					is_faction_leader = yes
				}
				remove_from_faction = HUN
			}
			promote_character = HUN_regency_council
			set_politics = {
				ruling_party = monarchist
				elections_allowed = no
			}
			fourth_estate_monarchist_increase = yes
			add_popularity = {
				ideology = monarchist
				popularity = 0.25
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_elect_a_Rochefort
		icon = HUN_elect_a_rochefort
		x = 6
		y = 1
		relative_position_id = HUN_esablish_a_regency
		cost = 5

		mutually_exclusive = {
			focus = HUN_Attilas_heir
		}

		mutually_exclusive = {
			focus = HUN_elect_a_hapbsburg
		}

		available = {

		}

		prerequisite = {
			focus = HUN_esablish_a_regency
		}

		completion_reward = {
			promote_character = HUN_karol_antoni_de_rohan-rochefort
			add_stability = 0.1
			fourth_estate_monarchist_increase = yes
			add_popularity = {
				ideology = monarchist
				popularity = 0.1
			}
			set_party_name = {
				ideology = monarchist
				long_name = HUN_monarchist_party_rochefort
				name = HUN_monarchist_party_rochefort
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_protect_catholic_values
		icon = christianity
		x = -2
		y = 1
		relative_position_id = HUN_elect_a_Rochefort
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_elect_a_Rochefort
		}

		completion_reward = {
			set_rule = { can_create_factions = yes }
			create_faction = HUN_the_catholic_kings
			add_stability = 0.1
			add_political_power = 100
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_warrior_legacy
		icon = army_doctrine
		x = 2
		y = 1
		relative_position_id = HUN_elect_a_Rochefort
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_elect_a_Rochefort
		}

		completion_reward = {
			add_ideas = FRA_innovation_of_warfare
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_expand_the_banks
		icon = Gold
		x = 0
		y = 1
		relative_position_id = HUN_elect_a_Rochefort
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_elect_a_Rochefort
		}

		completion_reward = {
			add_ideas = HUN_Banks_of_Hungary
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_appoint_an_heir
		icon = monarchy2
		x = -1
		y = 1
		relative_position_id = HUN_expand_the_banks
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_warrior_legacy
		}

		prerequisite = {
			focus = HUN_expand_the_banks
		}

		prerequisite = {
			focus = HUN_protect_catholic_values
		}

		completion_reward = {
			add_stability = 0.1
			add_political_power = 50
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_french_ties
		icon = align_to_france2
		x = 1
		y = 1
		relative_position_id = HUN_expand_the_banks
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_warrior_legacy
		}

		prerequisite = {
			focus = HUN_expand_the_banks
		}

		prerequisite = {
			focus = HUN_protect_catholic_values
		}

		completion_reward = {
			add_opinion_modifier = { target = FRA modifier = has_expressed_loyalty }
			FRA = { add_opinion_modifier = { target = HUN modifier = has_expressed_loyalty } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_polish_ties
		icon = align_to_poland2
		x = 0
		y = 1
		relative_position_id = HUN_french_ties
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_french_ties
		}

		prerequisite = {
			focus = HUN_appoint_an_heir
		}

		completion_reward = {
			add_opinion_modifier = { target = POL modifier = has_expressed_loyalty }
			POL = { add_opinion_modifier = { target = HUN modifier = has_expressed_loyalty } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Hungarian_revanchism
		icon = political_pressure_dark_green
		x = 0
		y = 2
		relative_position_id = HUN_polish_ties
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_polish_ties
			focus = HUN_align_the_reich
			focus = HUN_on_our_own
		}


		completion_reward = {
			664 = { add_core_of = ROOT }
			73 = { add_core_of = ROOT }
			76 = { add_core_of = ROOT }
			84 = { add_core_of = ROOT }
			82 = { add_core_of = ROOT }
			45 = { add_core_of = ROOT }
			109 = { add_core_of = ROOT }
			add_ideas = HUN_Hungarian_revanchism
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_subjigate_Slovakia
		icon = GFX_focus_CZE_german_puppet
		x = -1
		y = 1
		relative_position_id = HUN_Hungarian_revanchism
		cost = 8

		bypass = {
			or = {
				has_war_with = SLO
				SLO = { exists = no }
			}
		}

		mutually_exclusive = {
			focus = HUN_attack_slovakia
		}

		available = {
			NOT = { has_war_with = SLO }
			is_subject = no
			SLO = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_Hungarian_revanchism
		}

		completion_reward = {
			SLO = { country_event = { id = HUN_events.8 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_attack_slovakia
		icon = territorial_claims
		x = 1
		y = 1
		relative_position_id = HUN_Hungarian_revanchism
		cost = 8

		mutually_exclusive = {
			focus = HUN_subjigate_Slovakia
		}

		bypass = {
			or = {
				has_war_with = SLO
				SLO = { exists = no }
			}
		}

		available = {
			NOT = { has_war_with = SLO }
			is_subject = no
			SLO = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_Hungarian_revanchism
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SLO
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_demand_Vojdona
		icon = war2
		x = -1
		y = 1
		relative_position_id = HUN_subjigate_Slovakia
		cost = 8

		bypass = {
			or = {
				has_war_with = SER
				SER = { exists = no }
			}
		}

		available = {
			NOT = { has_war_with = SER }
			is_subject = no
			SER = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_attack_slovakia
			focus = HUN_subjigate_Slovakia
		}

		completion_reward = {
			SER = { country_event = { id = HUN_events.9 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_demand_croatia
		icon = war3
		x = 0
		y = 1
		relative_position_id = HUN_demand_Vojdona
		cost = 8

		bypass = {
			or = {
				has_war_with = CRO
				CRO = { exists = no }
			}
		}

		available = {
			NOT = { has_war_with = CRO }
			is_subject = no
			CRO = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_demand_Vojdona
		}

		completion_reward = {
			CRO = { country_event = { id = HUN_events.10 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_demand_Rutheina
		icon = attack_ukraine
		x = 1
		y = 1
		relative_position_id = HUN_subjigate_Slovakia
		cost = 8

		bypass = {
			or = {
				has_war_with = UKR
				UKR = { exists = no }
			}
		}

		available = {
			NOT = { has_war_with = UKR }
			is_subject = no
			UKR = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_attack_slovakia
			focus = HUN_subjigate_Slovakia
		}

		completion_reward = {
			UKR = { country_event = { id = HUN_events.1 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_demand_transylvania
		icon = transylvania
		x = 0
		y = 1
		relative_position_id = HUN_demand_Rutheina
		cost = 8

		bypass = {
			or = {
				has_war_with = ROM
				ROM = { exists = no }
			}
		}

		available = {
			NOT = { has_war_with = ROM }
			is_subject = no
			ROM = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_demand_Rutheina
		}

		completion_reward = {
			ROM = { country_event = { id = HUN_events.11 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_proclaim_the_greater_Hungary
		icon = austria_hungary
		x = -1
		y = 1
		relative_position_id = HUN_demand_transylvania
		cost = 10


		available = {
			is_subject = no
		}

		prerequisite = {
			focus = HUN_demand_croatia
		}

		prerequisite = {
			focus = HUN_demand_transylvania
		}

		completion_reward = {
			add_country_leader_trait = leader_of_the_greater_Hungary
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Attilas_heir
		icon = HUN_elect_attilas_heir
		x = 0
		y = 1
		relative_position_id = HUN_esablish_a_regency
		cost = 5

		mutually_exclusive = {
			focus = HUN_elect_a_Rochefort
		}

		mutually_exclusive = {
			focus = HUN_elect_a_hapbsburg
		}

		available = {

		}

		prerequisite = {
			focus = HUN_esablish_a_regency
		}

		completion_reward = {
			promote_character = HUN_joshua_imre_novak
			fourth_estate_monarchist_increase = yes
			add_popularity = {
				ideology = monarchist
				popularity = 0.1
			}
			add_war_support = 0.1
			set_party_name = {
				ideology = monarchist
				long_name = HUN_monarchist_party_atilla
				name = HUN_monarchist_party_atilla
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_attack_oposing_leaders
		icon = destroy_establishment
		x = -1
		y = 1
		relative_position_id = HUN_Attilas_heir
		cost = 8

		available = {

		}

		prerequisite = {
			focus = HUN_Attilas_heir
		}

		completion_reward = {
			add_political_power = 50
			fourth_estate_monarchist_increase = yes
			add_popularity = {
				ideology = monarchist
				popularity = 0.15
			}
			add_stability = 0.1
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_asserting_the_kings_power
		icon = political_pressure_blue
		x = 0
		y = 1
		relative_position_id = HUN_attack_oposing_leaders
		cost = 8

		available = {

		}

		prerequisite = {
			focus = HUN_attack_oposing_leaders
		}

		completion_reward = {
			add_country_leader_trait = autocratic_imperialist
			add_country_leader_trait = baron_of_terror
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_advisory_parlament
		icon = self_management
		x = 1
		y = 1
		relative_position_id = HUN_Attilas_heir
		cost = 8

		available = {

		}

		prerequisite = {
			focus = HUN_elect_a_Rochefort
			focus = HUN_Attilas_heir
		}

		completion_reward = {
			add_ideas = HUN_advisory_parlament_idea
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_prepare_our_people_for_war
		icon = propaganda
		x = 0
		y = 1
		relative_position_id = HUN_advisory_parlament
		cost = 8

		available = {

		}

		prerequisite = {
			focus = HUN_advisory_parlament
		}

		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Pavel_Stanchev
			add_war_support = 0.15
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Huns_not_Hungarians
		icon = monarchy3
		x = -1
		y = 1
		relative_position_id = HUN_prepare_our_people_for_war
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_asserting_the_kings_power
		}

		prerequisite = {
			focus = HUN_prepare_our_people_for_war
		}

		completion_reward = {
			set_rule = { can_create_factions = yes }
			create_faction = HUN_the_Hunic_sphere
			set_cosmetic_tag = HUN_Hunic_empire
			add_political_power = 50
			add_stability = 0.1
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Hunification
		icon = HUN_hunification
		x = 0
		y = 1
		relative_position_id = HUN_Huns_not_Hungarians
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_Huns_not_Hungarians
		}

		completion_reward = {
			add_ideas = HUN_Hunification
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_our_natural_borders
		icon = fascism3
		x = -2
		y = 1
		relative_position_id = HUN_Huns_not_Hungarians
		cost = 14.4

		available = {

		}

		prerequisite = {
			focus = HUN_Huns_not_Hungarians
		}

		completion_reward = {
			every_state = {
				limit = { is_core_of = ROM }
				add_core_of = HUN
			}
			every_state = {
				limit = { is_core_of = AUS }
				add_core_of = HUN
			}
			every_state = {
				limit = { is_core_of = POL }
				add_core_of = HUN
			}
			every_state = {
				limit = { is_core_of = LIT }
				add_core_of = HUN
			}

			every_state = {
				limit = { is_core_of = BLR }
				add_core_of = HUN
			}
			every_state = {
				limit = { is_core_of = GER }
				add_core_of = HUN
			}

			every_state = {
				limit = { is_core_of = SWI }
				add_core_of = HUN
			}

			every_state = {
				limit = { is_core_of = SLO }
				add_core_of = HUN
			}
			every_state = {
				limit = { is_core_of = CZE }
				add_core_of = HUN
			}

			every_state = {
				limit = { is_core_of = SOV }
				add_core_of = HUN
			}

			every_state = {
				limit = { is_core_of = DEN }
				add_core_of = HUN
			}
			every_state = {
				limit = { is_core_of = LIC }
				add_core_of = HUN
			}

		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Attila_reborn
		icon = HUN_attila_reborn
		x = 2
		y = 1
		relative_position_id = HUN_Huns_not_Hungarians
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_Huns_not_Hungarians
		}

		completion_reward = {
			add_country_leader_trait = Attila_reborn
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_for_the_emperor #!!!
		icon = skull
		x = -1
		y = 1
		relative_position_id = HUN_Hunification
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_Attila_reborn
		}

		prerequisite = {
			focus = HUN_Hunification
		}

		prerequisite = {
			focus = HUN_our_natural_borders
		}

		completion_reward = {
			add_ideas = idea_focus_new_recruitment_strategies
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_militarise_our_industry
		text = POL_militarise_our_industry
		icon = industry_military
		x = 1
		y = 1
		relative_position_id = HUN_Hunification
		cost = 7.2

		available = {

		}

		prerequisite = {
			focus = HUN_Attila_reborn
		}

		prerequisite = {
			focus = HUN_Hunification
		}

		prerequisite = {
			focus = HUN_our_natural_borders
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}

			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_light_a_spark
		icon = skull2
		x = -1
		y = 1
		relative_position_id = HUN_militarise_our_industry
		cost = 10

		available = {
			is_faction_leader = yes
		}

		prerequisite = {
			focus = HUN_for_the_emperor
		}

		prerequisite = {
			focus = HUN_militarise_our_industry
		}

		completion_reward = {
			custom_effect_tooltip = you_will_be_at_war_with_all_your_neigbors
			every_neighbor_country = {
				limit = {
					NOT = { is_in_faction_with = ROOT }
				}

				HUN = {
					declare_war_on = {
						type = annex_everything
						target =  PREV
					}
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_spread_the_Hords
		icon = cavalry
		x = 0
		y = 1
		relative_position_id = HUN_light_a_spark
		cost = 28.8

		available = {
			is_faction_leader = yes
			has_war = no
			num_of_controlled_states > 5
		}

		prerequisite = {
			focus = HUN_light_a_spark
		}

		completion_reward = {
			every_country = {
				limit = {
					NOT = { is_in_faction_with = ROOT }
				}

				HUN = {
					create_wargoal = {
						type = annex_everything
						target =  PREV
					}
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_elect_a_hapbsburg
		icon = HUN_elect_a_habsburg
		x = -4
		y = 1
		relative_position_id = HUN_esablish_a_regency
		cost = 5

		mutually_exclusive = {
			focus = HUN_elect_a_Rochefort
		}

		mutually_exclusive = {
			focus = HUN_Attilas_heir
		}

		available = {
			#POL = { NOT = { has_completed_focus = POL_elect_a_Habsburg } }
			AUS = { NOT = { has_government = monarchist } }
		}

		prerequisite = {
			focus = HUN_esablish_a_regency
		}

		completion_reward = {
			promote_character = HUN_karl_II
			fourth_estate_monarchist_increase = yes
			add_popularity = {
				ideology = monarchist
				popularity = 0.1
			}
			add_war_support = 0.05
			add_stability = 0.05
			set_party_name = {
				ideology = monarchist
				long_name = HUN_monarchist_party_habsburg
				name = HUN_monarchist_party_habsburg
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_restore_the_nobility
		icon = destroy_society
		x = 1
		y = 1
		relative_position_id = HUN_elect_a_hapbsburg
		cost = 8

		available = {

		}

		prerequisite = {
			focus = HUN_elect_a_hapbsburg
		}

		completion_reward = {
			add_ideas = HUN_nobility
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_for_the_good_king_and_the_country
		icon = christianity
		x = -1
		y = 1
		relative_position_id = HUN_elect_a_hapbsburg
		cost = 8

		available = {

		}

		prerequisite = {
			focus = HUN_elect_a_hapbsburg
		}

		completion_reward = {
			add_country_leader_trait = nationalist_symbol
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_the_holy_emperor
		icon = monarchy4
		x = 1
		y = 1
		relative_position_id = HUN_for_the_good_king_and_the_country
		cost = 8

		available = {
			is_in_faction = no
			is_subject = no
		}

		prerequisite = {
			focus = HUN_for_the_good_king_and_the_country
		}

		prerequisite = {
			focus = HUN_restore_the_nobility
		}

		completion_reward = {
			set_rule = { can_create_factions = yes }
			create_faction = HUN_the_catholic_kings
			set_cosmetic_tag = holy_Hungary
			add_popularity = {
				ideology = monarchist
				popularity = 0.1
			}
			add_political_power = 100
			add_stability = 0.1
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_demand_a_referendum
		icon = align_to_austria
		x = 0
		y = 1
		relative_position_id = HUN_the_holy_emperor
		cost = 8

		bypass = {
			or = {
				has_war_with = SLO
				SLO = { exists = no }
			}
		}

		available = {
			NOT = { has_war_with = AUS }
			is_subject = no
			AUS = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_the_holy_emperor
		}

		completion_reward = {
			AUS = { country_event = { id = HUN_events.2 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_proclaim_the_restoration_of_austria_hungary
		icon = austria_hungary
		x = 0
		y = 1
		relative_position_id = HUN_demand_a_referendum
		cost = 10


		available = {
			controls_state = 152
			controls_state = 153
			controls_state = 4
			is_subject = no
		}

		prerequisite = {
			focus = HUN_demand_a_referendum
		}

		completion_reward = {
			hidden_effect = {
				news_event = { id = HUN_news.1 }
			}
			152 = { add_core_of = ROOT }
			153 = { add_core_of = ROOT }
			4 = { add_core_of = ROOT }
			69 = { add_core_of = ROOT }
			9 = { add_core_of = ROOT }
			75 = { add_core_of = ROOT }
			74 = { add_core_of = ROOT }
			72 = { add_core_of = ROOT }
			70 = { add_core_of = ROOT }
			664 = { add_core_of = ROOT }
			71 = { add_core_of = ROOT }
			73 = { add_core_of = ROOT }
			set_cosmetic_tag = austria_hungary
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_protect_Slovakia
		icon = defence
		x = -1
		y = 1
		relative_position_id = HUN_proclaim_the_restoration_of_austria_hungary
		cost = 8


		bypass = {
			or = {
				has_war_with = SLO
				SLO = { exists = no }
			}
		}
		available = {
			NOT = { has_war_with = SLO }
			is_subject = no
			SLO = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_proclaim_the_restoration_of_austria_hungary
		}

		completion_reward = {
			hidden_effect = {
				every_state = {
					limit = { is_core_of = SLO }
					add_core_of = HUN
				}
			}

			SLO = { country_event = { id = HUN_events.3 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_demand_Transylvania
		icon = transylvania
		x = 0
		y = 1
		relative_position_id = HUN_protect_Slovakia
		cost = 8


		bypass = {
			or = {
				has_war_with = ROM
				ROM = { exists = no }
			}
		}
		available = {
			NOT = { has_war_with = ROM }
			is_subject = no
			ROM = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_protect_Slovakia
		}

		completion_reward = {
			76 = { add_core_of = HUN }
			83 = { add_core_of = HUN }
			84 = { add_core_of = HUN }
			82 = { add_core_of = HUN }
			ROM = { country_event = { id = HUN_events.7 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_subjigate_Czech
		icon = GFX_goal_continuous_restrict_freedom
		x = 1
		y = 1
		relative_position_id = HUN_proclaim_the_restoration_of_austria_hungary
		cost = 8


		bypass = {
			or = {
				has_war_with = CZE
				CZE = { exists = no }
			}
		}
		available = {
			NOT = { has_war_with = CZE }
			is_subject = no
			CZE = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_proclaim_the_restoration_of_austria_hungary
		}

		completion_reward = {
			hidden_effect = {
				every_state = {
					limit = { is_core_of = CZE }
					add_core_of = HUN
				}
			}

			CZE = { country_event = { id = HUN_events.4 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_demand_galicja
		icon = GFX_goal_generic_political_pressure
		x = 0
		y = 1
		relative_position_id = HUN_subjigate_Czech
		cost = 10


		bypass = {
			UKR = { exists = no }
			POL = { exists = no }
		}
		available = {
			is_subject = no
			POL = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
			UKR = {
				OR = {
					exists = yes
					is_subject = no
				}
			}
		}

		prerequisite = {
			focus = HUN_subjigate_Czech
		}

		completion_reward = {
			UKR = { country_event = { id = HUN_events.6 } }
			POL = { country_event = { id = HUN_events.5 } }
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_protectors_of_the_balkans
		icon = GFX_focus_BUL_free_balkan_states
		x = -1
		y = 1
		relative_position_id = HUN_demand_galicja
		cost = 14.4


		bypass = {

		}

		available = {
			is_subject = no
		}

		prerequisite = {
			focus = HUN_demand_Transylvania
		}

		prerequisite = {
			focus = HUN_demand_galicja
		}

		completion_reward = {
			declare_war_on = {
				type = annex_everything
				target =  ROM
			}
			declare_war_on = {
				type = annex_everything
				target =  SER
			}
			declare_war_on = {
				type = annex_everything
				target =  MAC
			}
			declare_war_on = {
				type = annex_everything
				target =  KOS
			}
			declare_war_on = {
				type = annex_everything
				target =  CRO
			}
			declare_war_on = {
				type = annex_everything
				target =  MNT
			}
			declare_war_on = {
				type = annex_everything
				target =  BOS
			}
			declare_war_on = {
				type = annex_everything
				target =  GRE
			}
			declare_war_on = {
				type = annex_everything
				target =  ALB
			}
			declare_war_on = {
				type = annex_everything
				target =  MOL
			}
			declare_war_on = {
				type = annex_everything
				target =  TRA
			}
			declare_war_on = {
				type = annex_everything
				target =  SLV
			}
			declare_war_on = {
				type = annex_everything
				target =  TUR
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_strenghten_the_ordinate
		icon = attack_democracy
		x = -1
		y = 1
		relative_position_id = HUN_protectors_of_the_balkans
		cost = 8


		available = {
			is_subject = no
			has_war = no
		}

		prerequisite = {
			focus = HUN_protectors_of_the_balkans
		}

		completion_reward = {
			swap_ideas = {
				remove_idea = HUN_MOH
				add_idea  = HUN_MOH_2
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_dont_repeat_the_same_mistakes
		icon = self_management
		x = 1
		y = 1
		relative_position_id = HUN_protectors_of_the_balkans
		cost = 8


		available = {
			is_subject = no
			has_war = no
		}

		prerequisite = {
			focus = HUN_protectors_of_the_balkans
		}

		completion_reward = {
			add_stability = 0.1
			add_political_power = 50
			fourth_estate_monarchist_increase = yes
			add_popularity = {
				ideology = monarchist
				popularity = 0.2
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_claim_the_HRE_throne
		icon = HUN_claim_the_HRE_throne
		x = -1
		y = 1
		relative_position_id = HUN_dont_repeat_the_same_mistakes
		cost = 20


		available = {
			is_subject = no
			has_war = no
		}

		prerequisite = {
			focus = HUN_dont_repeat_the_same_mistakes
		}

		prerequisite = {
			focus = HUN_strenghten_the_ordinate
		}

		completion_reward = {
			set_cosmetic_tag = HRE
			create_wargoal = {
				type = puppet_wargoal_focus
				target = GER
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = HOL
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = BEL
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = LUX
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = AUS
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = LIC
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = SWI
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_claim_the_Spanish_throne
		icon = attack_monarchy
		x = -1
		y = 1
		relative_position_id = HUN_claim_the_HRE_throne
		cost = 8


		available = {
			is_subject = no
			has_war = no
		}

		prerequisite = {
			focus = HUN_claim_the_HRE_throne
		}

		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = SPR
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_restore_the_rule_over_Italy
		icon = italian_monarchy
		x = 1
		y = 1
		relative_position_id = HUN_claim_the_HRE_throne
		cost = 8


		available = {
			is_subject = no
			has_war = no
		}

		prerequisite = {
			focus = HUN_claim_the_HRE_throne
		}

		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ITA
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_KDNP_coalition
		icon = HUN_kndp_coalition
		x = -5
		y = 1
		relative_position_id = HUN_future_of_Hungary
		cost = 8

		mutually_exclusive = {
			focus = HUN_against_Orban
		}

		prerequisite = {
			focus = HUN_future_of_Hungary
		}

		completion_reward = {
			add_ideas = Semjen_Zsolt
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Orbanism
		icon = HUN_orbanism
		x = 0
		y = 1
		relative_position_id = HUN_KDNP_coalition
		cost = 8

		prerequisite = {
			focus = HUN_KDNP_coalition
		}

		completion_reward = {
			add_ideas = HUN_orbans_starting_reforms
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_economic_liberalization
		icon = libertarianism
		x = 4
		y = 1
		relative_position_id = HUN_Orbanism
		cost = 8

		prerequisite = {
			focus = HUN_Orbanism
		}

		completion_reward = {
			swap_ideas = {
				remove_idea = HUN_orbans_starting_reforms
				add_idea = HUN_Liberalization
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_autarky
		icon = consumer_goods
		x = 0
		y = 1
		relative_position_id = HUN_economic_liberalization
		cost = 8

		prerequisite = {
			focus = HUN_economic_liberalization
		}

		completion_reward = {
			swap_ideas = {
				remove_idea = HUN_Liberalization
				add_idea = HUN_autarky
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_abolish_tuition_fees
		icon = scientific_exchange
		x = 2
		y = 1
		relative_position_id = HUN_economic_liberalization
		cost = 8

		prerequisite = {
			focus = HUN_economic_liberalization
		}

		completion_reward = {
			add_ideas = HUN_ablished_tuition_fees
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_privatiztion
		icon = local_management
		x = 0
		y = 1
		relative_position_id = HUN_abolish_tuition_fees
		cost = 8

		prerequisite = {
			focus = HUN_autarky
		}

		prerequisite = {
			focus = HUN_abolish_tuition_fees
		}

		completion_reward = {
			add_offsite_building = { type = industrial_complex level = 2 }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_agrarian_reform
		icon = agrarian_reform
		x = -2
		y = 1
		relative_position_id = HUN_abolish_tuition_fees
		cost = 8

		prerequisite = {
			focus = HUN_autarky
		}

		prerequisite = {
			focus = HUN_abolish_tuition_fees
		}

		completion_reward = {
			add_ideas = LAT_agarian_reform
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_reform_welfare
		icon = industry_democratic4
		x = 1
		y = 1
		relative_position_id = HUN_agrarian_reform
		cost = 8

		prerequisite = {
			focus = HUN_agrarian_reform
		}

		prerequisite = {
			focus = HUN_privatiztion
		}

		completion_reward = {
			add_ideas = HUN_reformed_welfare
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_establish_Fundamental_law
		icon = constitution
		x = -4
		y = 1
		relative_position_id = HUN_Orbanism
		cost = 8

		prerequisite = {
			focus = HUN_Orbanism
		}

		completion_reward = {
			add_ideas = HUN_Fundamental_Law
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_promote_Hungarian_nationalism
		icon = HUN_promote_hungarian_nationalism
		x = -1
		y = 1
		relative_position_id = HUN_establish_Fundamental_law
		cost = 8

		prerequisite = {
			focus = HUN_establish_Fundamental_law
		}

		completion_reward = {
			add_country_leader_trait = nationalist_symbol
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_increase_military_budget
		icon = military_fort
		x = 1
		y = 1
		relative_position_id = HUN_establish_Fundamental_law
		cost = 8

		prerequisite = {
			focus = HUN_establish_Fundamental_law
		}

		completion_reward = {
			add_ideas = POL_increased_military_funds
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Orbans_diplomacy
		icon = HUN_orbans_diplomacy
		x = -1
		y = 1
		relative_position_id = HUN_increase_military_budget
		cost = 8

		prerequisite = {
			focus = HUN_promote_Hungarian_nationalism
		}

		prerequisite = {
			focus = HUN_increase_military_budget
		}

		completion_reward = {
			add_political_power = 50
			add_war_support = 0.15
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_claims_on_Suthern_Slovakia
		icon = attack_slovakia
		x = -1
		y = 1
		relative_position_id = HUN_Orbans_diplomacy
		cost = 8

		prerequisite = {
			focus = HUN_Orbans_diplomacy
		}

		completion_reward = {
			664 = { add_core_of = HUN }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_bring_democract_back_to_Slovakia
		icon = democracy_slovakia
		x = 0
		y = 1
		relative_position_id = HUN_claims_on_Suthern_Slovakia
		cost = 8

		available = {
			SLO = { NOT = { has_democratic_form_of_government = yes } }
		}

		prerequisite = {
			focus = HUN_claims_on_Suthern_Slovakia
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SLO
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_claims_on_carphato_Rutheina
		icon = attack_ukraine
		x = 1
		y = 1
		relative_position_id = HUN_Orbans_diplomacy
		cost = 8

		prerequisite = {
			focus = HUN_Orbans_diplomacy
		}

		completion_reward = {
			73 = { add_core_of = HUN }
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_give_out_passport_to_people_in_carpatio_rutheina
		icon = HUN_give_out_passports_to_people_in_carpatho_ruthenia
		x = 0
		y = 1
		relative_position_id = HUN_claims_on_carphato_Rutheina
		cost = 8

		available = {
			OR = {
				SOV = {
					has_completed_focus = SOV_the_crimean_question
					NOT = { has_democratic_form_of_government = yes }
				}
			}
		}
		prerequisite = {
			focus = HUN_claims_on_carphato_Rutheina
		}

		completion_reward = {
			73 = { add_manpower = -50000}
			random_owned_state = { add_manpower = 50000	}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = HUN_referendum_in_carpatio_rutheina
		icon = HUN_referendum_in_carpatho_ruthenia
		x = 0
		y = 1
		relative_position_id = HUN_give_out_passport_to_people_in_carpatio_rutheina
		cost = 8

		available = {
			OR = {
				SOV = {
					has_completed_focus = SOV_the_crimean_question
					NOT = { has_democratic_form_of_government = yes }
				}
			}
		}
		prerequisite = {
			focus = HUN_give_out_passport_to_people_in_carpatio_rutheina
		}

		completion_reward = {
			UKR = {country_event = HUN_events.1 }
		}

		ai_will_do = {
			factor = 10
		}
	}


	focus = {
		id = HUN_increase_TV2s_budget
		icon = HUN_increase_tv2s_funding
		x = 0
		y = 1
		relative_position_id = HUN_Orbanism
		cost = 8

		prerequisite = {
			focus = HUN_Orbanism
		}

		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = Pavel_Stanchev
			add_popularity = {
				ideology = conservative
				popularity = 0.05
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_deal_with_Heinrich
		icon = HUN_deal_with_heinrich_pecina
		x = -1
		y = 1
		relative_position_id = HUN_increase_TV2s_budget
		cost = 8

		prerequisite = {
			focus = HUN_increase_TV2s_budget
		}

		completion_reward = {
			add_political_power = 100
			add_popularity = {
				ideology = conservative
				popularity = 0.1
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_Fernecs_controversy
		icon = HUN_ferenc_gyurcsanys_controversy
		x = 1
		y = 1
		relative_position_id = HUN_increase_TV2s_budget
		cost = 8

		prerequisite = {
			focus = HUN_increase_TV2s_budget
		}

		completion_reward = {
			add_stability = 0.08
			add_popularity = {
				ideology = social_democrat
				popularity = -0.15
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_further_opposition_media_buyout
		icon = money
		x = -1
		y = 1
		relative_position_id = HUN_Fernecs_controversy
		cost = 8

		prerequisite = {
			focus = HUN_deal_with_Heinrich
		}

		prerequisite = {
			focus = HUN_Fernecs_controversy
		}

		completion_reward = {
			add_timed_idea = {
				idea = HUN_media_buyout
				days = 420
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_mourn_to_the_1956_uprasing
		icon = HUN_mourn_1956_uprising
		x = -1
		y = 1
		relative_position_id = HUN_further_opposition_media_buyout
		cost = 8

		prerequisite = {
			focus = HUN_further_opposition_media_buyout
		}

		completion_reward = {
			add_stability = 0.1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_invite_other_parties_to_our_coalition
		icon = HUN_more_parties_in_coalition
		x = 1
		y = 1
		relative_position_id = HUN_further_opposition_media_buyout
		cost = 8

		prerequisite = {
			focus = HUN_further_opposition_media_buyout
		}

		completion_reward = {
			add_popularity = {
				ideology = conservative
				popularity = 0.15
			}
			add_stability = 0.05
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_opposition_is_no_more
		icon = destroy_society
		x = 0
		y = 2
		relative_position_id = HUN_further_opposition_media_buyout
		cost = 8

		prerequisite = {
			focus = HUN_invite_other_parties_to_our_coalition
		}

		prerequisite = {
			focus = HUN_mourn_to_the_1956_uprasing
		}

		completion_reward = {
			add_ideas = HUN_no_more_opposition
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = HUN_cement_Orbans_rule
		icon = HUN_cement_orbans_rule
		x = 0
		y = 1
		relative_position_id = HUN_opposition_is_no_more
		cost = 8

		prerequisite = {
			focus = HUN_opposition_is_no_more
		}

		prerequisite = {
			focus = HUN_reform_welfare
		}

		prerequisite = {
			focus = HUN_mourn_to_the_1956_uprasing
		}

		completion_reward = {
			swap_ideas = {
				remove_idea = HUN_no_more_opposition
				add_idea = HUN_no_more_opposition_2
			}
			add_country_leader_role = {
				character = HUN_viktor_orban
				promote_leader = yes
				country_leader = {
					ideology = national_conservative
				}
			}
			set_politics = {
				ruling_party = reactionary
				elections_allowed = yes
				long_name = HUN_conservative_party_long
				name = HUN_conservative_party
			}
			add_popularity = {
				ideology = reactionary
				popularity = 0.35
			}
			add_popularity = {
				ideology = conservative
				popularity = -0.35
			}
			if = {
				limit = {
					has_completed_focus = HUN_promote_Hungarian_nationalism
				}
				add_country_leader_trait = nationalist_symbol
			}
			hidden_effect = {
				remove_country_leader_role = {
					character = HUN_viktor_orban
					ideology = right_wing_conservative
				}
				promote_character = HUN_zsolt_semjen
				set_party_name = {
					ideology = conservative
					long_name = HUN_conservative_party2_long
					name = HUN_conservative_party2
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
}
