add_namespace = IRQ_flavor
#Iraq held
country_event = {
	id = IRQ_flavor.1
	title = IRQ_flavor.1.t
	desc = IRQ_flavor.1.d
	picture = GFX_report_event_iraqi_army
	is_triggered_only = yes
	fire_only_once = yes
	trigger = {
		has_war_with = USA
		tag = IRQ
	}
	immediate = {
	}
	option = {
		name = IRQ_flavor.1.o1
		ai_chance = {
			factor = 80
		}
		news_event = {
			id = fne.5
			hours = 6
		}
		add_war_support = 0.05
		add_stability = 0.03
		291 = {
			add_building_construction = {
				type = bunker
				level = 2
				instant_build = yes
				province = {
					all_provinces = yes
				}
			}
		}
		675 = {
			add_building_construction = {
				type = bunker
				level = 2
				instant_build = yes
				province = 13308
			}
		}
	}
	option = {
		name = IRQ_flavor.1.o2
		ai_chance = {
			factor = 20
		}
		trigger = {
			controls_state = 676
		}
		set_capital = {
			state = 676
		}
		add_political_power = -25
		add_stability = -0.05
		676 = {
			add_building_construction = {
				type = bunker
				level = 2
				instant_build = yes
				province = 10106
			}
		}
	}
}

#Iraqi collapse
country_event = {
	id = IRQ_flavor.2
	title = IRQ_flavor.2.t
	desc = IRQ_flavor.2.d
	picture = GFX_report_event_highway_of_death_iraq2
	is_triggered_only = yes
	fire_only_once = yes
	trigger = {
		has_war_with = USA
		tag = IRQ
		#surrender_progress < 0.5
	}
	immediate = {
	}
	option = {
		name = IRQ_flavor.2.o1
		ai_chance = {
			factor = 30
		}
		USA = {
			country_event = {
				id = USA_flavor_6
			}
		}
		white_peace = {
			tag = USA
			message = peace_IRQ
		}
		set_global_flag = iraqi_surrender
	}
	option = {
		name = IRQ_flavor.2.o2
		ai_chance = {
			factor = 70
		}
		hidden_effect = {
			news_event = {
				id = fne.6
				hours = 6
			}
		}
	}
	#Iraqi invasion of Kuwait
	country_event = {
		id = IRQ_flavor.3
		title = IRQ_flavor.3.t
		desc = IRQ_flavor.3.d
		picture = GFX_report_event_Iraqi_T-72
		is_triggered_only = yes
		fire_only_once = yes
		trigger = {
			has_war_with = USA
			tag = IRQ
		}
		immediate = {
		}
		option = {
			name = IRQ_flavor.3.o1
			declare_war_on = {
				target = KUW
				type = annex_everything
			}
		}
	}
	#Iraqi invasion of Kuwait success
	country_event = {
		id = IRQ_flavor.4
		title = IRQ_flavor.4.t
		desc = IRQ_flavor.4.d
		picture = GFX_report_event_iraqi_army
		is_triggered_only = yes
		fire_only_once = yes
		trigger = {
			has_war_with = USA
			tag = IRQ
			controls_state = 656
			controls_state = 1045
		}
		option = {
			name = IRQ_flavor.4.o1
			USA = {
				country_event = {
					id = USA_flavor.7
				}
			}
		}
	}
	#Iraqi war plan 2
	country_event = {
		id = IRQ_flavor.5
		title = IRQ_flavor.5.t
		desc = IRQ_flavor.5.d
		picture = GFX_report_event_iraqi_army2
		is_triggered_only = yes
		fire_only_once = yes
		trigger = {
			tag = IRQ
		}
		option = {
			name = IRQ_flavor.5.o1
			ai_chance = {
				factor = 75
			}
			add_ideas = irq_def
			country_event = {
				id = IRQ_flavor.1
			}
		}
		option = {
			name = IRQ_flavor.5.o2
			ai_chance = {
				factor = 25
			}
			add_ideas = irq_off
			country_event = {
				id = IRQ_flavor.1
			}
		}
	}
}

#Shock and Awe
country_event = {
	id = IRQ_flavor.9
	title = IRQ_flavor.9.t
	desc = IRQ_flavor.9.d
	picture = GFX_report_event_F16_Iraq
	is_triggered_only = yes
	fire_only_once = yes
	immediate = {
		add_timed_idea = {
			idea = shock_and_awe_IRQ_idea
			days = 14
		}
	}
	option = {
		name = IRQ_flavor.9.o1
		add_war_support = -0.025
	}
}

#################################################################################
# Iraq Kuwait Decision
#################################################################################
country_event = {
	id = IRQ_flavor.10
	title = IRQ_flavor.10.t
	desc = IRQ_flavor.10.d
	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = IRQ_flavor.10.o1
		ai_chance = {
			factor = 10
		}
		set_global_flag = IRQ_counterattack_flag
	}
	option = {
		name = IRQ_flavor.10.o2
		ai_chance = {
			factor = 90
		}
		set_global_flag = IRQ_attrition_flag
	}
}
