focus_tree = {

	id = Thai_focus

	country = {
		factor = 0

		modifier = {
			add = 20
			original_tag = SIA
		}
	}

	initial_show_position = {
		focus = SIA_2001_election
	}
	continuous_focus_position = { x = 0 y = 1500 }

	@Political_tree_super_duper_far_left = 9
	@Political_tree_super_far_left = 10
	@Political_tree_far_left = 11
	@Political_tree_left = 12
	@Political_tree_center = 13
	@Political_tree_right = 14
	@Political_tree_far_right = 15
	@Political_tree_super_far_right = 16
	@Political_tree_super_duper_far_right = 16
	@Red_left = 1
	@Red_center = 2
	@Red_right = 3
	@Democary_Center = 4
	@yellow_left = 5
	@yellow_center = 6
	@yellow_right = 7

	@Junta_left = 9
	@Junta_center = 10
	@Junta_right = 11
	@Changes_Center = 12
	@Royal_left = 13
	@Royal_center = 14
	@Royal_right = 15

	@Industrial_tree_far_left = 23
	@Industrial_tree_left = 23
	@Industrial_tree_center = 24
	@Industrial_tree_right = 25
	@Industrial_tree_far_right = 26
	@Industrial_tree_super_far_right = 27

	@Rebuild_tree_far_left = 17
	@Rebuild_tree_left = 18
	@Rebuild_tree_center = 19
	@Rebuild_tree_right = 20
	@Rebuild_tree_far_right = 21

	@Military_tree_far_left = 30
	@Military_tree_left = 31
	@Military_tree_center = 32
	@Military_tree_right = 33
	@Military_tree_far_right = 34
	shared_focus = GEN_modernize_the_airforce
	shared_focus = GEN_modernize_the_navy

	focus = {
		id = SIA_2001_election
		icon = GFX_SIA_Thailand_Election
		x = @Political_tree_center
		y = 0
		cost = 2

		completion_reward = {
			add_political_power = 100
			add_stability = 0.02
		}

		ai_will_do = {
			factor = 1000
		}
	}

	focus = {
		id = SIA_Thaksinomics
		icon = GFX_SIA_Thaksin_Shinawatra
		x = @Political_tree_far_left
		y = 1
		cost = 10

		prerequisite = {
			focus = SIA_2001_election
		}


		completion_reward = {
			890 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Healthcare
		icon = GFX_SIA_30-baht_Scheme
		x = @Political_tree_center
		y = 1
		cost = 10

		prerequisite = {
			focus = SIA_2001_election
		}


		completion_reward = {
			add_political_power = 50
			add_ideas = idea_SIA_Healthcare

		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_OTOP
		icon = GFX_SIA_One_Tambon_One_Product
		x = @Political_tree_far_left
		y = 2
		cost = 10

		prerequisite = {
			focus = SIA_Thaksinomics
		}


		completion_reward = {
			890 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			891 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			892 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			724 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_ASI
		icon = GFX_SIA_ASI_Thailand
		x = @Political_tree_center
		y = 2
		cost = 10
		available = {
			has_tech = radio
		}
		prerequisite = {
			focus = SIA_Healthcare
		}


		completion_reward = {
			add_ideas = idea_SIA_ASI
			890 = {
				add_building_construction = {
					type = radar_station
					level = 1
					instant_build = yes
				}
			}
			891 = {
				add_building_construction = {
					type = radar_station
					level = 1
					instant_build = yes
				}
			}
			289 = {
				add_building_construction = {
					type = radar_station
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_South_Problems
		icon = GFX_goal_generic_demand_territory
		x = @Political_tree_far_right
		y = 1
		cost = 10

		prerequisite = {
			focus = SIA_2001_election
		}


		completion_reward = {
			custom_effect_tooltip = SIA_South_Thailand_tooltip
			#SIA = {
				#  country_event = { id = Thailand.4}
				#}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_2006_election
		icon = GFX_SIA_Thailand_Election
		x = @Political_tree_center
		y = 3
		cost = 2

		available = {
			date > 2001.04.02
		}
		prerequisite = {
			focus = SIA_South_Problems
			focus = SIA_OTOP
		}
		completion_reward = {
			add_political_power = 100
			add_stability = 0.02
			SIA = {
				country_event = { id = Thailand.2 }
			}
		}

		ai_will_do = {
			factor = 1000
		}
	}
	focus = {
		id = SIA_democracy
		icon = GFX_goal_support_democracy
		x = @Democary_Center
		y = 4
		cost = 10
		mutually_exclusive = {
			focus = SIA_New_Government
		}
		mutually_exclusive = {
			focus = SIA_Return_of_King
		}
		prerequisite = {
			focus = SIA_2006_election
		}
		completion_reward = {
			add_political_power = 100
			SIA = {
				country_event = { id = Thailand.3}
			}
		}

		ai_will_do = {
			factor = 1000
		}
	}
	##### Red Shirts side
	focus = {
		id = SIA_Red_shirts
		icon = national_greatness
		x = @Red_center
		y = 5
		cost = 10
		mutually_exclusive = {
			focus = SIA_Yellow_shirts
		}
		prerequisite = {
			focus = SIA_democracy
		}
		completion_reward = {

		}

		ai_will_do = {
			factor = 1000
		}
	}
	focus = {
		id = SIA_Undermine_Military
		icon = GFX_SIA_Royal_Thai_Armed_Forces_Broken
		x = @Red_left
		y = 6
		cost = 10

		prerequisite = {
			focus = SIA_Red_shirts
		}
		completion_reward = {
			fourth_estate_democratic_socialist_increase = yes
			swap_ideas = {
				remove_idea = limited_conscription
				add_idea = volunteer_only
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Exile_Yellow
		icon = GFX_focus_renounce_the_treaty_of_trianon
		x = @Red_right
		y = 6
		cost = 10

		prerequisite = {
			focus = SIA_Red_shirts
		}
		completion_reward = {
			fourth_estate_market_liberal_decrease = yes
			add_stability = -0.10
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_End_RTAF
		icon = GFX_focus_generic_military_mission
		x = @Red_left
		y = 7
		cost = 10

		prerequisite = {
			focus = SIA_Undermine_Military
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = idea_SIA_RTAF
				add_idea = idea_SIA_TTDF
			}
			complete_national_focus = SIA_Thai_Armed_Forces
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Kingslayer
		icon = GFX_goal_tfv_sever_ties_with_uk
		x = @Red_right
		y = 7
		cost = 10

		prerequisite = {
			focus = SIA_Exile_Yellow
		}
		completion_reward = {
			remove_ideas = idea_SIA_Royal_lineage
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Science_within_borders
		icon = GFX_focus_research
		x = @Red_center
		y = 8
		cost = 10

		prerequisite = {
			focus = SIA_Kingslayer
		}
		prerequisite = {
			focus = SIA_End_RTAF
		}
		completion_reward = {
			add_ideas = idea_SIA_Science_borders
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Fortress_Thailand
		icon = GFX_goal_generic_construct_military
		x = @Red_left
		y = 9
		cost = 10

		prerequisite = {
			focus = SIA_Science_within_borders
		}
		completion_reward = {
			289= {
				add_building_construction = {
					type = coastal_bunker
					level = 5
					province = 7408
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 7587
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 4348
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 10193
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 4566
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 7559
					instant_build = yes
				}
			}
			890= {
				add_building_construction = {
					type = bunker
					level = 2
					province = 7312
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 1253
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 7675
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 10371
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 1990
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 4496
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 8045
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 7531
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 12345
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Stand_alone
		icon = GFX_goal_Isolationism
		x = @Red_right
		y = 9
		cost = 10

		prerequisite = {
			focus = SIA_Science_within_borders
		}
		completion_reward = {
			add_political_power = 100
			add_ideas = idea_SIA_own_world
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Unstoppable_Red_shirts
		icon = GFX_goal_generic_dangerous_deal
		x = @Red_center
		y = 10
		cost = 10

		prerequisite = {
			focus = SIA_Stand_alone
		}
		prerequisite = {
			focus = SIA_Fortress_Thailand
		}
		completion_reward = {
			remove_ideas = idea_SIA_mass_corruption
			remove_ideas = idea_SIA_fragile_system
			fourth_estate_democratic_socialist_increase = yes
		}

		ai_will_do = {
			factor = 10
		}
	}
	##### Yellow Shirts side
	focus = {
		id = SIA_Yellow_shirts
		icon = GFX_focus_generic_the_giant_wakes
		x = @yellow_center
		y = 5
		cost = 10
		mutually_exclusive = {
			focus = SIA_Red_shirts
		}
		prerequisite = {
			focus = SIA_democracy
		}
		completion_reward = {

		}

		ai_will_do = {
			factor = 1000
		}
	}
	focus = {
		id = SIA_Talk_to_Military
		icon = GFX_goal_generic_major_alliance
		x = @yellow_left
		y = 6
		cost = 10

		prerequisite = {
			focus = SIA_Yellow_shirts
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = idea_SIA_RTAF
				add_idea = idea_SIA_NTAF
			}
			complete_national_focus = SIA_Thai_Armed_Forces
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_open_ports
		icon = GFX_goal_generic_positive_trade_relations
		x = @yellow_right
		y = 6
		cost = 10

		prerequisite = {
			focus = SIA_Yellow_shirts
		}
		completion_reward = {
			add_ideas = idea_SIA_Opened_ports
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Indochina_America
		icon = GFX_goal_generic_military_sphere
		x = @yellow_left
		y = 7
		cost = 10

		prerequisite = {
			focus = SIA_Talk_to_Military
		}
		completion_reward = {
			army_experience = 50
			add_ideas = idea_SIA_Indochina_volenteers
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Meet_Locals
		icon = GFX_goal_tripartite_pact
		x = @yellow_right
		y = 7
		cost = 10

		prerequisite = {
			focus = SIA_open_ports
		}
		completion_reward = {
			LAO = { add_opinion_modifier = { target = SIA modifier = recent_actions_positive } }
			CAM = { add_opinion_modifier = { target = SIA modifier = recent_actions_positive } }
			MAL = { add_opinion_modifier = { target = SIA modifier = recent_actions_positive } }
			VIN = { add_opinion_modifier = { target = SIA modifier = recent_actions_positive } }
			SIG = { add_opinion_modifier = { target = SIA modifier = recent_actions_positive } }
			INS = { add_opinion_modifier = { target = SIA modifier = recent_actions_positive } }
			BRU = { add_opinion_modifier = { target = SIA modifier = recent_actions_positive } }
			PHI = { add_opinion_modifier = { target = SIA modifier = recent_actions_positive } }
			BRM = { add_opinion_modifier = { target = SIA modifier = recent_actions_positive } }
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_ASEAN
		icon = GFX_goal_anschluss
		x = @yellow_center
		y = 8
		cost = 10

		prerequisite = {
			focus = SIA_Indochina_America
		}
		prerequisite = {
			focus = SIA_Meet_Locals
		}
		completion_reward = {
			create_faction = "ASEAN"
			LAO = { country_event = { id = Thailand.1 } }
			CAM = { country_event = { id = Thailand.1 } }
			MAL = { country_event = { id = Thailand.1 } }
			VIN = { country_event = { id = Thailand.1 } }
			SIG = { country_event = { id = Thailand.1 } }
			INS = { country_event = { id = Thailand.1 } }
			BRU = { country_event = { id = Thailand.1 } }
			PHI = { country_event = { id = Thailand.1 } }
			BRM = { country_event = { id = Thailand.1 } }
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_NTAF_gain_more
		icon = GFX_focus_generic_license_production
		x = @yellow_left
		y = 9
		cost = 10

		prerequisite = {
			focus = SIA_ASEAN
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = idea_SIA_NTAF
				add_idea = idea_SIA_NTAF_expanded
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_EU_style
		icon = industry_civilian2
		x = @yellow_right
		y = 9
		cost = 10

		prerequisite = {
			focus = SIA_ASEAN
		}
		completion_reward = {
			add_political_power = 150
			add_stability = 0.02
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_ASEAN_Intergration
		icon = GFX_goal_generic_national_unity
		x = @yellow_center
		y = 10
		cost = 25

		prerequisite = {
			focus = SIA_NTAF_gain_more
		}
		prerequisite = {
			focus = SIA_EU_style
		}
		completion_reward = {
			add_political_power = 100
			add_stability = 0.02
		}

		ai_will_do = {
			factor = 10
		}
	}
	##### Military Government
	focus = {
		id = SIA_New_Government
		icon = national_greatness
		x = @Junta_center
		y = 4
		cost = 2
		mutually_exclusive = {
			focus = SIA_democracy
		}
		mutually_exclusive = {
			focus = SIA_Return_of_King
		}
		prerequisite = {
			focus = SIA_2006_election
		}
		completion_reward = {

		}

		ai_will_do = {
			factor = 1000
		}
	}
	focus = {
		id = SIA_reeducation
		icon = GFX_focus_research
		x = @Junta_left
		y = 5
		cost = 10

		prerequisite = {
			focus = SIA_New_Government
		}
		completion_reward = {
			remove_ideas = idea_SIA_fragile_system
			add_war_support = 0.05
			fourth_estate_nationalist_increase = yes
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_guns_guns
		icon = GFX_goal_generic_army_artillery2
		x = @Junta_right
		y = 5
		cost = 10

		prerequisite = {
			focus = SIA_New_Government
		}
		completion_reward = {
			289 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			891 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_talk_to_king
		icon = GFX_SIA_Bhumibol_Adulyadej
		x = @Junta_left
		y = 6
		cost = 10

		prerequisite = {
			focus = SIA_reeducation
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = idea_SIA_Royal_lineage
				add_idea = idea_SIA_Royal_lineage_2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_War_Drums
		icon = GFX_focus_generic_little_entente
		x = @Junta_right
		y = 6
		cost = 10

		prerequisite = {
			focus = SIA_guns_guns
		}
		completion_reward = {
			add_ideas = idea_SIA_Drums_of_war
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Best_defence_offence
		icon = GFX_goal_generic_occupy_states_ongoing_war
		x = @Junta_center
		y = 7
		cost = 10

		prerequisite = {
			focus = SIA_War_Drums
		}
		prerequisite = {
			focus = SIA_talk_to_king
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = idea_SIA_RTAF
				add_idea = idea_SIA_TAF}
			complete_national_focus = SIA_Thai_Armed_Forces
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Look_East
		icon = attack_vietnam
		x = @Junta_left
		y = 8
		cost = 10

		prerequisite = {
			focus = SIA_Best_defence_offence
		}
		completion_reward = {
			SIA = {
				670 ={
					add_core_of = SIA
				}
				286 ={
					add_core_of = SIA
				}
				783 ={
					add_core_of = SIA
				}
				784 ={
					add_core_of = SIA
				}
				671 ={
					add_core_of = SIA
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Burma_Battle
		icon = GFX_goal_generic_attack_allies
		x = @Junta_right
		y = 8
		cost = 10

		prerequisite = {
			focus = SIA_Best_defence_offence
		}
		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = BRM
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Water_Nation
		icon = attack_philippines
		x = @Junta_center
		y = 9
		cost = 10

		prerequisite = {
			focus = SIA_Burma_Battle
		}
		prerequisite = {
			focus = SIA_Look_East
		}
		completion_reward = {
			custom_effect_tooltip = SIA_Water_nations_tooltip
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_Indochina_Jewel
		icon = GFX_goal_generic_demand_territory
		x = @Junta_center
		y = 10
		cost = 10

		prerequisite = {
			focus = SIA_Water_Nation
		}
		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SIG
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	##### The King Returns
	focus = {
		id = SIA_Return_of_King
		icon = GFX_SIA_Thai_Monarchy
		x = @Royal_center
		y = 4
		cost = 2
		mutually_exclusive = {
			focus = SIA_New_Government
		}
		mutually_exclusive = {
			focus = SIA_democracy
		}
		prerequisite = {
			focus = SIA_2006_election
		}
		completion_reward = {

		}

		ai_will_do = {
			factor = 1000
		}
	}
	focus = {
		id = SIA_Loyalty
		icon = GFX_goal_generic_national_unity
		x = @Royal_right
		y = 5
		cost = 10

		prerequisite = {
			focus = SIA_Return_of_King
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = idea_SIA_Royal_lineage
				add_idea = idea_SIA_Royal_lineage_3
			}
			fourth_estate_monarchist_increase = yes
		}

		ai_will_do = {
			factor = 1000
		}
	}
	focus = {
		id = SIA_RTAF
		icon = GFX_focus_RAJ_indian_gentlemen_offcers
		x = @Royal_left
		y = 5
		cost = 10

		prerequisite = {
			focus = SIA_Return_of_King
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = idea_SIA_RTAF
				add_idea = idea_SIA_RTAF_3
			}
			complete_national_focus = SIA_Thai_Armed_Forces
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_the_people
		icon = GFX_goal_Power_to_the_King
		x = @Royal_right
		y = 6
		cost = 10

		prerequisite = {
			focus = SIA_Loyalty
		}
		completion_reward = {
			add_political_power = 150
			add_stability = 0.1
		}

	}
	focus = {
		id = SIA_lead
		icon = GFX_focus_generic_military_mission
		x = @Royal_left
		y = 6
		cost = 10

		prerequisite = {
			focus = SIA_RTAF
		}
		completion_reward = {
			create_corps_commander = {
				name = "Bhumibol Adulyadej"
				gfx = "GFX_RAJ_lakshmi_sahgal"
				traits = { }
				skill = 3
				female = no
				attack_skill = 3
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_demands
		icon = attack_malaysia
		x = @Royal_center
		y = 7
		cost = 10

		prerequisite = {
			focus = SIA_the_people
		}
		prerequisite = {
			focus = SIA_lead
		}
		completion_reward = {

		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_jewel
		icon = GFX_focus_hun_elect_a_king
		x = @Royal_right
		y = 8
		cost = 10

		prerequisite = {
			focus = SIA_demands
		}
		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SIG
			}
		}

		ai_will_do = {
			factor = 1000
		}
	}
	focus = {
		id = SIA_lords
		icon = GFX_goal_generic_occupy_states_ongoing_war
		x = @Royal_left
		y = 8
		cost = 10

		prerequisite = {
			focus = SIA_demands
		}
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = CAM
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = LAO
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = VIN
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = SIA_the_kingdom
		icon = GFX_focus_rom_royal_dictatorship
		x = @Royal_center
		y = 9
		cost = 10

		prerequisite = {
			focus = SIA_lords
		}
		prerequisite = {
			focus = SIA_jewel
		}
		completion_reward = {

		}

		ai_will_do = {
			factor = 10
		}
	}
	########## Industrial Tree "B"
	focus = {
		id = SIA_Bangkok_provence
		icon = GFX_goal_generic_production2
		x = @Industrial_tree_center
		y = 0
		cost = 10

		completion_reward = {
			add_tech_bonus = {
				name = industry_bonus
				bonus = 0.5
				uses = 1
				category = industry
			}
		}
	}
	focus = {
		id = SIA_Trucks_roads
		icon = GFX_goal_Road_Construction
		x = @Industrial_tree_center
		y = 1
		cost = 10
		prerequisite = {
			focus = SIA_Bangkok_provence
		}
		completion_reward = {
			289 = {
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_Job_Creation
		icon = GFX_goal_generic_intelligence_exchange
		x = @Industrial_tree_left
		y = 2
		cost = 10
		prerequisite = {
			focus = SIA_Trucks_roads
		}
		completion_reward = {
			289 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_Military_Industrial
		icon = GFX_goal_generic_construct_mil_factory
		x = @Industrial_tree_left
		y = 3
		cost = 10
		prerequisite = {
			focus = SIA_Job_Creation
		}
		completion_reward = {
			289 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_Expand_Ports
		icon = GFX_goal_generic_build_navy
		x = @Industrial_tree_left
		y = 4
		cost = 10
		prerequisite = {
			focus = SIA_Job_Creation
		}
		completion_reward = {
			289 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = dockyard
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base province = 7408
					level = 4
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_Greener_World
		icon = GFX_goal_generic_intelligence_exchange
		x = @Industrial_tree_left
		y = 5
		cost = 10
		prerequisite = {
			focus = SIA_Military_Industrial
		}
		available = {
			has_tech = recycling_center_initial
		}
		completion_reward = {
			289 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = recycling_center
					level = 2
					instant_build = yes
				}
			}
		}
	}
	########## Industrial Tree "C"
	focus = {
		id = SIA_Chaing_Prospecting
		icon = GFX_goal_generic_construction2
		x = @Industrial_tree_right
		y = 2
		cost = 10
		prerequisite = {
			focus = SIA_Trucks_roads
		}
		completion_reward = {
			890 = {
				add_resource = {
					type = chromium
					amount = 5
				}
				add_resource = {
					type = steel
					amount = 15
				}
				add_resource = {
					type = tungsten
					amount = 5
				}
			}
		}
	}
	focus = {
		id = SIA_Chaing_Mapping
		icon = GFX_goal_generic_position_armies
		x = @Industrial_tree_right
		y = 3
		cost = 10
		prerequisite = {
			focus = SIA_Chaing_Prospecting
		}
		completion_reward = {
			890 = {
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_Industrial_Storage
		icon = GFX_goal_Oil_Storage
		x = @Industrial_tree_right
		y = 4
		cost = 10
		prerequisite = {
			focus = SIA_Chaing_Mapping
		}
		available = {
			has_tech = fuel_silos
		}
		completion_reward = {
			890 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = fuel_silo
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_Modern_Farmer
		icon = GFX_goal_Farm_Production
		x = @Industrial_tree_super_far_right
		y = 4
		cost = 10
		prerequisite = {
			focus = SIA_Chaing_Mapping
		}
		completion_reward = {
			890 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_Rural_Miltiary
		icon = GFX_goal_generic_construct_mil_factory
		x = @Industrial_tree_right
		y = 5
		cost = 10
		prerequisite = {
			focus = SIA_Industrial_Storage
		}
		completion_reward = {
			890 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_I_Spy
		icon = GFX_goal_generic_radar
		x = @Industrial_tree_super_far_right
		y = 5
		cost = 10
		prerequisite = {
			focus = SIA_Modern_Farmer
		}
		available = {
			has_tech = radio
		}
		completion_reward = {
			890 = {
				add_building_construction = {
					type = radar_station
					level = 1
					instant_build = yes
				}
			}
		}
	}
	########## Industrial Tree "H"
	focus = {
		id = SIA_Repair_the_damage
		icon = GFX_goal_generic_construct_civilian
		x = @Rebuild_tree_center
		y = 2
		cost = 10
		prerequisite = {
			focus = SIA_South_Problems
		}
		prerequisite = {
			focus = SIA_Trucks_roads
		}
		available = {
			724 ={
				is_core_of = SIA
			}
		}
		completion_reward = {
			add_tech_bonus = {
				name = industry_bonus
				bonus = 0.25
				uses = 2
				category = industry
			}
			add_ideas = idea_SIA_fix_broken
		}
	}
	focus = {
		id = SIA_Help_navy
		icon = GFX_goal_generic_construct_naval_dockyard
		x = @Rebuild_tree_left
		y = 3
		cost = 10
		prerequisite = {
			focus = SIA_Repair_the_damage
		}
		completion_reward = {
			724 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_HaiYai_port
		icon = GFX_goal_generic_build_navy
		x = @Rebuild_tree_left
		y = 4
		cost = 10
		prerequisite = {
			focus = SIA_provide_south_internet
			focus = SIA_Help_navy
		}
		completion_reward = {
			724 = {
				add_building_construction = {
					type = naval_base province = 7236
					level = 3
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_provide_south_internet
		icon = GFX_goal_tfv_generic_tech_sharing
		x = @Rebuild_tree_right
		y = 3
		cost = 10
		prerequisite = {
			focus = SIA_Repair_the_damage
		}
		available = {
			has_tech = radio
		}
		completion_reward = {
			724 = {
				add_building_construction = {
					type = radar_station
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_HaiYai_Fortify
		icon = GFX_goal_generic_construct_military
		x = @Rebuild_tree_right
		y = 4
		cost = 10
		prerequisite = {
			focus = SIA_provide_south_internet
			focus = SIA_Help_navy
		}

		completion_reward = {
			724 = {
				add_building_construction = {
					type = coastal_bunker
					level = 2
					province = 7236
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 2
					province = 7236
					instant_build = yes
				}
			}
		}
	}
	########## Industrial Tree "K"
	focus = {
		id = SIA_Khon_Refinery
		icon = GFX_goal_generic_oil_refinery
		x = @Industrial_tree_center
		y = 6
		cost = 10
		available = {
			has_tech = synth_oil_experiments
		}
		prerequisite = {
			focus = SIA_Greener_World
			focus = SIA_Rural_Miltiary
		}
		completion_reward = {
			892 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = synthetic_refinery
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_Khon_Factories
		icon = GFX_goal_generic_construct_civ_factory
		x = @Industrial_tree_center
		y = 7
		cost = 10
		prerequisite = {
			focus = SIA_Khon_Refinery
		}
		completion_reward = {
			892 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
	########## Military Tree "OTTDP"
	focus = {
		id = SIA_Thai_Armed_Forces
		icon = GFX_SIA_Royal_Thai_Armed_Forces
		x = @Military_tree_center
		y = 0
		cost = 0
		available = {
			OR = {
				has_completed_focus = SIA_End_RTAF
				has_completed_focus = SIA_Talk_to_Military
				has_completed_focus = SIA_Best_defence_offence
				has_completed_focus = SIA_RTAF
			}
		}
		completion_reward = {
		}
	}
	focus = {
		id = SIA_Build_walls
		icon = GFX_goal_generic_construct_military
		x = @Military_tree_center
		y = 1
		cost = 10
		prerequisite = {
			focus = SIA_Thai_Armed_Forces
		}
		completion_reward = {
			add_ideas = idea_SIA_build_walls
		}
	}
	focus = {
		id = SIA_New_ways_war
		icon = GFX_goal_generic_army_doctrines
		x = @Military_tree_center
		y = 2
		cost = 10
		prerequisite = {
			focus = SIA_Build_walls
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
		id = SIA_Big_Guns
		icon = GFX_goal_generic_army_artillery
		x = @Military_tree_center
		y = 3
		cost = 10
		prerequisite = {
			focus = SIA_New_ways_war
		}
		completion_reward = {
			add_tech_bonus = {
				name = land_doctrine_bonus
				bonus = 0.25
				uses = 2
				category = artillery
			}
		}
	}
	focus = {
		id = SIA_Fast_redeployments
		icon = GFX_goal_generic_army_motorized
		x = @Military_tree_center
		y = 4
		cost = 10
		prerequisite = {
			focus = SIA_Big_Guns
		}
		completion_reward = {
			add_tech_bonus = {
				name = mechanized
				bonus = 0.5
				uses = 2
				category = cat_mechanized_equipment
			}
		}
	}
	focus = {
		id = SIA_No_flyzone
		icon = GFX_goal_generic_fortify_city
		x = @Military_tree_center
		y = 5
		cost = 10
		prerequisite = {
			focus = SIA_Fast_redeployments
		}
		completion_reward = {
			289= {
				if = {
					limit = { is_controlled_by = ROOT }
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
				}
			}
			891= {
				if = {
					limit = { is_controlled_by = ROOT }
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}
	########## Military Tree "NTAF"
	focus = {
		id = SIA_NTAF_marines
		icon = GFX_goal_generic_amphibious_assault
		x = @Military_tree_far_right
		y = 1
		cost = 10
		prerequisite = {
			focus = SIA_Thai_Armed_Forces
		}
		completion_reward = {
			army_experience = 25
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = SIA_NTAF_interventionism
		icon = GFX_goal_generic_position_armies
		x = @Military_tree_far_right
		y = 2
		cost = 10
		prerequisite = {
			focus = SIA_NTAF_marines
		}
		completion_reward = {
			add_ideas = idea_SIA_any_place
		}
	}
	focus = {
		id = SIA_NTAF_import_striker
		icon = GFX_goal_generic_army_motorized
		x = @Military_tree_far_right
		y = 3
		cost = 10
		prerequisite = {
			focus = SIA_NTAF_interventionism
		}
		completion_reward = {
			add_ideas = idea_focus_generic_motorized_focus
		}
	}
	focus = {
		id = SIA_NTAF_ASEAN_Doctorine
		icon = GFX_goal_generic_army_doctrines
		x = @Military_tree_far_right
		y = 4
		cost = 10
		prerequisite = {
			focus = SIA_NTAF_import_striker
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.25
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
		id = SIA_NTAF_world_dispute
		icon = GFX_focus_generic_strike_at_democracy1
		x = @Military_tree_far_right
		y = 5
		cost = 10
		prerequisite = {
			focus = SIA_NTAF_ASEAN_Doctorine
		}
		completion_reward = {
			add_tech_bonus = {
				name = land_doctrine_bonus
				bonus = 0.5
				uses = 2
				category = military_police_tech
			}
		}
	}
	########## Military Tree "TAF"
	focus = {
		id = SIA_TAF_modern_warfare
		icon = GFX_goal_generic_cavalry
		x = @Military_tree_far_left
		y = 1
		cost = 10
		prerequisite = {
			focus = SIA_Thai_Armed_Forces
		}
		completion_reward = {
			army_experience = 50
		}
	}
	focus = {
		id = SIA_TAF_russian_tanks
		icon = GFX_goal_generic_army_tanks
		x = @Military_tree_far_left
		y = 2
		cost = 10
		prerequisite = {
			focus = SIA_TAF_modern_warfare
		}
		completion_reward = {
			SOV = {
				country_event = { id = russia.99 }
			}
		}
	}
	focus = {
		id = SIA_TAF_call_of_duty
		icon = GFX_goal_generic_allies_build_infantry
		x = @Military_tree_far_left
		y = 3
		cost = 10
		prerequisite = {
			focus = SIA_TAF_russian_tanks
		}
		completion_reward = {
			add_ideas = idea_SIA_call_of_duty
		}
	}
	focus = {
		id = SIA_TAF_war_factory
		icon = GFX_goal_generic_construct_mil_factory
		x = @Military_tree_far_left
		y = 4
		cost = 10
		prerequisite = {
			focus = SIA_TAF_call_of_duty
		}
		completion_reward = {
			891 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SIA_TAF_Holding_it
		icon = GFX_goal_generic_construct_military
		x = @Military_tree_far_left
		y = 5
		cost = 10
		available = {
			controls_state = 286
			controls_state = 783
			controls_state = 784
			controls_state = 671
			controls_state = 871
			controls_state = 816
			controls_state = 336
			controls_state = 288
		}
		prerequisite = {
			focus = SIA_TAF_war_factory
		}
		completion_reward = {
			add_ideas = idea_SIA_holding_it
		}
	}
}
