shared_focus = {
	id = LIC_the_status_quo_remains
	icon = LIC_mario
	x = 15
	y = 0
	cost = 8

	available = {
		has_government = conservative
	}

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		#LIC_increase_government_approval_var_by_10 = yes
		add_political_power = 50
	}
}

shared_focus = {
	id = LIC_focus_on_becks_legacy
	icon = LIC_beck
	x = 0
	y = 1
	cost = 8
	relative_position_id = LIC_the_status_quo_remains

	prerequisite = {
		focus = LIC_the_status_quo_remains
	}

	available = {
		has_government = conservative
	}

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		add_political_power = 75
	}
}

shared_focus = {
	id = LIC_taking_care_of_diplomatic_matters
	icon = LIC_beck
	x = 0
	y = 1
	cost = 8
	relative_position_id = LIC_focus_on_becks_legacy

	prerequisite = {
		focus = LIC_focus_on_becks_legacy
	}

	available = {
		has_government = conservative
	}

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		add_political_power = 75
	}
}

shared_focus = {
	id = LIC_in_the_alps
	icon = LIC_beck
	x = -2
	y = 1
	cost = 8
	relative_position_id = LIC_taking_care_of_diplomatic_matters

	prerequisite = {
		focus = LIC_taking_care_of_diplomatic_matters
	}

	available = {
		has_government = conservative
	}

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		add_political_power = 75
	}
}

shared_focus = {
	id = LIC_establish_an_army
	icon = GFX_focus_generic_combined_arms
	x = 7
	y = 0
	cost = 8

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		#add_ideas = LIC_building_an_army
	}
}

shared_focus = {
	id = LIC_implement_swiss_system
	icon = GFX_focus_SOV_mobilization_plan
	x = 2
	y = 1
	relative_position_id = LIC_establish_an_army

	prerequisite = {
		focus = LIC_establish_an_army
	}

	cost = 8

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		hidden_effect = {
			division_template = {
				name = "Militia"
				priority = 1
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
				}
				support = {
				}
			}
		}
		random_owned_controlled_state = {
			limit = { ROOT = { has_full_control_of_state = PREV } }
			create_unit = {
				division = "name = \"Militia\" division_template = \"Militia\" start_experience_factor = 0.2"
				owner = LIC
			}
		}
	}
}

shared_focus = {
	id = LIC_buy_foreign_arms_factories
	icon = GFX_Arms_Industry
	x = 0
	y = 1
	relative_position_id = LIC_implement_swiss_system

	prerequisite = {
		focus = LIC_implement_swiss_system
	}

	cost = 8

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		add_offsite_building = { type = arms_factory level = 1 }
	}
}

shared_focus = {
	id = LIC_increase_role_of_women_in_the_army
	icon = GFX_focus_generic_women_in_military
	x = -2
	y = 1
	relative_position_id = LIC_implement_swiss_system

	prerequisite = {
		focus = LIC_implement_swiss_system
	}

	cost = 8

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		#swap_ideas = {
			#				remove_idea = LIC_building_an_army
			#				add_idea = LIC_building_an_army_2
			#			}
	}
}

shared_focus = {
	id = LIC_mountain_training
	icon = GFX_focus_GRE_a_land_of_mountains
	x = 2
	y = 1
	relative_position_id = LIC_implement_swiss_system

	prerequisite = {
		focus = LIC_implement_swiss_system
	}

	cost = 8

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		add_tech_bonus = {
			name = special_bonus
			bonus = 1.0
			uses = 2
			technology = tech_mountaineers
			technology = tech_mountaineers2
		}
		custom_effect_tooltip = GRE_mountain_training_effect
		hidden_effect = { set_technology = { mountain_warfare = 1 } }
	}
}

shared_focus = {
	id = LIC_fighting_for_the_principality
	icon = GFX_Focus_generic_manpower
	x = -2
	y = 1
	relative_position_id = LIC_mountain_training

	prerequisite = {
		focus = LIC_buy_foreign_arms_factories
	}

	prerequisite = {
		focus = LIC_mountain_training
	}

	prerequisite = {
		focus = LIC_increase_role_of_women_in_the_army
	}

	cost = 8

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		add_manpower = 2500
		#swap_ideas = {
			#				remove_idea = LIC_building_an_army_2
			#				add_idea = LIC_for_the_principality
			#			}
	}
}

shared_focus = {
	id = LIC_prepare_fortifications
	icon = GFX_goal_generic_military_sphere
	x = -1
	y = 1
	relative_position_id = LIC_establish_an_army

	prerequisite = {
		focus = LIC_establish_an_army
	}

	cost = 8

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {

	}
}

shared_focus = {
	id = LIC_anti_air_defences
	icon = GFX_goal_generic_military_spheregoal_generic_military_spheregoal_generic_military_sphere
	x = -1
	y = 1
	relative_position_id = LIC_prepare_fortifications

	prerequisite = {
		focus = LIC_prepare_fortifications
	}

	cost = 8

	ai_will_do = {
		factor = 1000
	}
	completion_reward = {
		random_owned_state = {
			add_building_construction = {
				type = anti_air
				level = 1
				instant_build = yes
			}
		}
	}
}
