focus_tree = {

	id = Greenland_focus_tree_NV

	country = {
		factor = 0

		modifier = {
			add = 15
			tag = GRN
		}
	}

	########
	##AIR###
	########

	focus = {
		id = BUL_expand_Kangerlussuaq_airport
		icon = air_production
		x = 16
		y = 0
		cost = 8

		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			random_owned_state = {
				prioritize = { 101 }
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_air_safety_reforms
		text = generic_air_safety_reforms
		icon = bombs
		x = 0
		y = 1
		relative_position_id = BUL_expand_Kangerlussuaq_airport
		cost = 8

		prerequisite = {
			focus = BUL_expand_Kangerlussuaq_airport
		}

		completion_reward = {
			air_experience = 15
			add_ideas = generic_air_force_safety_reforms
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_air_force_military_school
		text = generic_air_force_military_school
		icon = air_defense
		x = 0
		y = 1
		relative_position_id = GRN_air_safety_reforms
		cost = 8

		prerequisite = {
			focus = GRN_air_safety_reforms
		}

		completion_reward = {
			add_ideas = idea_focus_air_force_military_school
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_air_bases_2
		text = generic_air_bases_2
		icon = air_production
		x = 0
		y = 1
		relative_position_id = GRN_air_force_military_school
		cost = 8

		prerequisite = {
			focus = GRN_air_force_military_school
		}

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 0
					}
				}
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 0
					}
				}
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = BUL_acquire_fighters
		icon = airforce
		x = 2
		y = 1
		relative_position_id = BUL_expand_Kangerlussuaq_airport
		cost = 8

		prerequisite = {
			focus = BUL_expand_Kangerlussuaq_airport
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			if = {
				limit = {
					NOT = {has_dlc = "By Blood Alone"}
				}
				add_equipment_to_stockpile = {
					type = fighter_equipment_2
					amount = 50
					producer = DEN
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = medium_plane_airframe_1
					amount = 50
					producer = DEN
				}
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_fighter_research
		text = POL_fighter_research
		icon = fighter
		x = 0
		y = 1
		relative_position_id = BUL_acquire_fighters
		cost = 8

		prerequisite = {
			focus = BUL_acquire_fighters
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.3
				uses = 2
				category = light_fighter
			}
		}
	}

	focus = {
		id = GRN_fighter_production
		text = generic_fighter_production
		icon = fighter2
		x = 0
		y = 1
		relative_position_id = GRN_fighter_research
		cost = 8

		prerequisite = {
			focus = GRN_fighter_research
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			add_ideas = idea_focus_generic_fighter_focus
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = BUL_acquire_bombers
		icon = airforce
		x = -2
		y = 1
		relative_position_id = BUL_expand_Kangerlussuaq_airport
		cost = 8

		prerequisite = {
			focus = BUL_expand_Kangerlussuaq_airport
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			if = {
				limit = {
					NOT = {has_dlc = "By Blood Alone"}
				}
				add_equipment_to_stockpile = {
					type = tac_bomber_equipment_1
					amount = 40
					producer = DEN
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = uav_plane_airframe_0
					amount = 40
					producer = DEN
				}
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_bomber_research
		text = POL_bomber_research
		icon = bomber
		x = 0
		y = 1
		relative_position_id = BUL_acquire_bombers
		cost = 8

		prerequisite = {
			focus = BUL_acquire_bombers
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 0.4
				uses = 2
				category = heavy_air
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_bomber_production
		text =  generic_bomber_production
		icon = bombs2
		x = 0
		y = 1
		relative_position_id = GRN_bomber_research
		cost = 8

		prerequisite = {
			focus = GRN_bomber_research
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			add_ideas = idea_focus_generic_bomber_focus
		}

		ai_will_do = {
			factor = 8
		}
	}

	#########
	##NAVY###
	#########
	focus = {
		id = GRN_coast_guard_expansions
		icon = battleships
		x = 10
		y = 0
		cost = 8

		completion_reward = {
			hidden_effect = {
				DEN = { #Denmark needs to have this design or else the ships from them won't spawn
					create_equipment_variant = {
						name = "Thetis class"
						type = ship_hull_light_1
						name_group = DEN_DD_HISTORICAL
						parent_version = 0
						modules = {
							fixed_ship_battery_slot = ship_light_battery_1
							fixed_ship_anti_air_slot = empty
							fixed_ship_fire_control_system_slot = ship_fire_control_system_0
							fixed_ship_radar_slot = empty
							fixed_ship_engine_slot = light_ship_engine_2
							fixed_ship_torpedo_slot = ship_torpedo_1
							mid_1_custom_slot = ship_mine_layer_1
							rear_1_custom_slot = ship_depth_charge_1
						}
					}
				}
				create_equipment_variant = { #this is so player can create their own ships fast
					name = "Thetis class"
					type = ship_hull_light_1
					name_group = DEN_DD_HISTORICAL
					parent_version = 0
					modules = {
						fixed_ship_battery_slot = ship_light_battery_1
						fixed_ship_anti_air_slot = empty
						fixed_ship_fire_control_system_slot = ship_fire_control_system_0
						fixed_ship_radar_slot = empty
						fixed_ship_engine_slot = light_ship_engine_2
						fixed_ship_torpedo_slot = ship_torpedo_1
						mid_1_custom_slot = ship_mine_layer_1
						rear_1_custom_slot = ship_depth_charge_1
					}
				}
			}
			create_ship = { type = ship_hull_light_1 equipment_variant = "Thetis class" creator = DEN }
			create_ship = { type = ship_hull_light_1 equipment_variant = "Thetis class" creator = DEN }
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_expand_the_Nuuk_port
		icon = navy
		x = -1
		y = 1
		relative_position_id = GRN_coast_guard_expansions
		cost = 8

		prerequisite = {
			focus = GRN_coast_guard_expansions
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = dockyard
						size < 1
						include_locked = yes
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			random_owned_state = {
				prioritize = { 101 }
				limit = {
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_Sisimiut_naval_university
		icon = naval_doctrine
		x = 1
		y = 1
		relative_position_id = GRN_coast_guard_expansions
		cost = 8

		prerequisite = {
			focus = GRN_coast_guard_expansions
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			lower_effects_of_GRN_uneducated_population = yes
			add_ideas = GRN_Sisimiut_naval_university
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 1
				category = naval_doctrine
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_naval_focus
		text = generic_naval_focus
		icon = navy2
		x = -1
		y = 1
		cost = 8
		relative_position_id = GRN_Sisimiut_naval_university

		prerequisite = {
			focus = GRN_Sisimiut_naval_university
		}

		prerequisite = {
			focus = GRN_expand_the_Nuuk_port
		}

		available = {
			any_state = {
				is_coastal = yes
				is_owned_by = ROOT
				is_controlled_by = ROOT
			}
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 1
				category = naval_doctrine
			}
			navy_experience = 35
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_reinforce_the_coast

		prerequisite = { focus = GRN_naval_focus }
		icon = coastal_fort
		relative_position_id = GRN_naval_focus
		x = 0
		y = 1
		cost = 8

		available = {
			101 = {
				is_owned_by = GRN
			}
		}

		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			101 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
					}
				}
				add_building_construction = {
					type = coastal_bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
					}
				}
			}
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 1
				category = artillery
			}
		}
	}

	focus = {
		id = GRN_Marines
		icon = amphibious_assault
		x = 0
		y = 1
		relative_position_id = GRN_reinforce_the_coast
		cost = 8

		prerequisite = {
			focus = GRN_reinforce_the_coast
		}

		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			hidden_effect = {
				division_template = {
					name = "marine regiment"
					priority = 1
					#division_names_group = DEN_INF_01
					regiments = {
						marine = { x = 0 y = 0 }
						marine = { x = 0 y = 1 }
						marine = { x = 0 y = 2 }
					}
					support = {
						recon = { x = 0 y = 0 }
					}
				}
			}
			random_owned_controlled_state = {
				limit = { ROOT = { has_full_control_of_state = PREV } }
				prioritize = { 101 }
				create_unit = {
					division = "name = \"marine division 1\" division_template = \"marine regiment\" start_experience_factor = 1.0"
					owner = GRN
				}
			}
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 1
				category = marine_tech
			}
		}
		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_carriers
		text = POL_carriers
		icon = carriers
		x = 0
		y = 2
		relative_position_id = GRN_Marines
		cost = 8

		prerequisite = {
			focus = GRN_Marines
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.35
				uses = 3
				category = cv_tech
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_dockyard2
		text = generic_dockyards_2
		icon = naval_dockyards
		x = 0
		y = 1
		relative_position_id = GRN_carriers
		cost = 15

		prerequisite = {
			focus = GRN_carriers
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = dockyard
						size < 1
						include_locked = yes
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			random_owned_state = {
				prioritize = { 101 }
				limit = {
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_submarine_research
		text = POL_submarine_research
		icon = submarines
		x = -2
		y = 1
		relative_position_id = GRN_reinforce_the_coast
		cost = 8

		prerequisite = {
			focus = GRN_reinforce_the_coast
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 2
				category = ss_tech
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_improve_our_small_ships
		text = ENG_improve_our_small_ships
		icon = cruisers
		x = 0
		y = 1
		relative_position_id = GRN_submarine_research
		cost = 8

		mutually_exclusive = {
			focus = GRN_improve_our_large_ships
		}

		prerequisite = {
			focus = GRN_submarine_research
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_ideas = ENG_small_ship_project
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_flexible_navy
		text = flexible_navy
		icon = wolf_packs
		prerequisite = {
			focus = GRN_improve_our_small_ships
		}
		x = 0
		y = 1
		relative_position_id = GRN_improve_our_small_ships
		cost = 8

		search_filters = {  FOCUS_FILTER_RESEARCH }

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = sub_op_bonus
				bonus = 0.5
				uses = 2
				category = trade_interdiction_tree
			}
		}
	}

	focus = {
		id = GRN_cruisers_research
		text = POL_cruisers_research
		icon = cruisers
		x = 2
		y = 1
		relative_position_id = GRN_reinforce_the_coast
		cost = 8

		prerequisite = {
			focus = GRN_reinforce_the_coast
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.35
				uses = 3
				category = ca_tech
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_improve_our_large_ships
		text = ENG_improve_our_large_ships
		icon = battleships
		x = 0
		y = 1
		relative_position_id = GRN_cruisers_research
		cost = 8

		mutually_exclusive = {
			focus = GRN_improve_our_small_ships
		}

		prerequisite = {
			focus = GRN_cruisers_research
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			add_ideas = ENG_large_ship_project
		}

		ai_will_do = {
			factor = 8
		}
	}


	focus = {
		id = GRN_large_navy
		text = large_navy
		icon = navy2
		prerequisite = {
			focus = GRN_improve_our_large_ships
		}
		x = 0
		y = 1
		relative_position_id = GRN_improve_our_large_ships
		cost = 8

		search_filters = {   FOCUS_FILTER_RESEARCH }

		available_if_capitulated = yes


		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}

		completion_reward = {
			add_tech_bonus = {
				name = fleet_in_being_bonus
				bonus = 1.0
				uses = 2
				category = fleet_in_being_tree
			}
		}
	}

	#########
	##ARMY###
	#########

	focus = {
		id = GRN_military_budget_reavluation
		icon = army_logistics
		x = 5
		y = 0
		cost = 8


		completion_reward = {
			add_offsite_building = { type = arms_factory level = 1 }
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_strenghten_Sirius_Dog_Sled_Patrol
		icon = infantry_allies
		x = -1
		y = 1
		relative_position_id = GRN_military_budget_reavluation
		cost = 8

		prerequisite = {
			focus = GRN_military_budget_reavluation
		}

		completion_reward = {
			add_ideas = GRN_Greenlandian_army
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 1
				category = recon_tech
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_strenghten_the_Danish_garrison
		icon = infantry_commonwealth
		x = 1
		y = 1
		relative_position_id = GRN_military_budget_reavluation
		cost = 8

		prerequisite = {
			focus = GRN_military_budget_reavluation
		}

		completion_reward = {
			add_manpower = 500
			division_template = {
				name = "Dansk garnison"
				priority = 2
				#division_names_group = DEN_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
				}
				support = {
					engineer = { x = 0 y = 0 }
					recon = { x = 0 y = 1 }
				}
			}
			random_owned_controlled_state = {
				limit = { ROOT = { has_full_control_of_state = PREV } }
				prioritize = { 10 }
				create_unit = {
					division = "name = \"Dansk garnison 2\" division_template = \"Dansk garnison\" start_experience_factor = 1.0"
					owner = GRN
				}
			}
		}
		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_our_first_military_university
		icon = research
		x = -1
		y = 1
		relative_position_id = GRN_strenghten_the_Danish_garrison
		cost = 8

		prerequisite = {
			focus = GRN_strenghten_Sirius_Dog_Sled_Patrol
		}

		prerequisite = {
			focus = GRN_strenghten_the_Danish_garrison
		}

		completion_reward = {
			lower_effects_of_GRN_uneducated_population = yes
			upgrade_GRN_army = yes
			add_research_slot = 1
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_Greenlandian_tanks
		icon = tank
		x = 0
		y = 1
		relative_position_id = GRN_our_first_military_university
		cost = 8

		prerequisite = {
			focus = GRN_our_first_military_university
		}

		completion_reward = {
			add_tech_bonus = {
				name = tank_bonus
				bonus = 0.5
				uses = 2
				category = armor
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_mobile_warfare
		text = POL_mobile_warfare
		icon = motorized
		x = -1
		y = 1
		relative_position_id = GRN_Greenlandian_tanks
		cost = 8

		prerequisite = {
			focus = GRN_Greenlandian_tanks
		}

		mutually_exclusive = {
			focus = GRN_superior_firepower
		}

		completion_reward = {
			upgrade_GRN_army = yes
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 2
				category = cat_mobile_warfare
			}
		}
	}

	focus = {
		id = GRN_superior_firepower
		text = POL_superior_firepower
		icon = artillery3
		x = 1
		y = 1
		relative_position_id = GRN_Greenlandian_tanks
		cost = 8

		mutually_exclusive = {
			focus = GRN_mobile_warfare
		}

		prerequisite = {
			focus = GRN_Greenlandian_tanks
		}

		completion_reward = {
			upgrade_GRN_army = yes
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 2
				category = cat_superior_firepower
			}
		}
	}

	focus = {
		id = GRN_create_a_tank_divsion
		icon = tank2
		x = 0
		y = 2
		relative_position_id = GRN_Greenlandian_tanks
		cost = 20

		prerequisite = {
			focus = GRN_mobile_warfare
			focus = GRN_superior_firepower
		}

		completion_reward = {
			upgrade_GRN_army = yes
			hidden_effect = {
				division_template = {
					name = "Armored Division"
					priority = 2
					#division_names_group = GRN_ARM_01
					regiments = {
						modern_armor  = { x = 0 y = 0 }
						modern_armor  = { x = 0 y = 1 }

						modern_armor  = { x = 1 y = 0 }
						modern_armor  = { x = 1 y = 1 }

						motorized = { x = 2 y = 0 }
						motorized = { x = 2 y = 1 }
					}
					support = {
						engineer = { x = 0 y = 0 }
						artillery = { x = 0 y = 1 }
					}
				}
			}
			random_owned_controlled_state = {
				limit = { ROOT = { has_full_control_of_state = PREV } }
				prioritize = { 101 }
				create_unit = {
					division = "name = \"Armored Division\" division_template = \"Armored Division\" start_experience_factor = 1.0"
					owner = GRN
				}
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_tank_quality_upgrade
		icon = skull2
		x = 0
		y = 1
		relative_position_id = GRN_create_a_tank_divsion
		cost = 8

		prerequisite = {
			focus = GRN_create_a_tank_divsion
		}

		completion_reward = {
			add_ideas = GRN_tank_quality_upgrade
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_extreme_temperature_tranings
		icon = skull
		x = -4
		y = 1
		relative_position_id = GRN_our_first_military_university
		cost = 8

		prerequisite = {
			focus = GRN_our_first_military_university
		}

		completion_reward = {
			upgrade_GRN_army = yes
			add_ideas = GRN_extreme_temperature_tranings
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_Artillery_research
		icon = artillery2
		x = 1
		y = 1
		relative_position_id = GRN_extreme_temperature_tranings

		cost = 8

		prerequisite = {
			focus = GRN_extreme_temperature_tranings
		}

		mutually_exclusive = {}

		available = {}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				uses = 2
				bonus = 0.25
				category = artillery
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_artillery_standarization_program
		icon = artillery3
		x = 0
		y = 1
		relative_position_id = GRN_Artillery_research

		cost = 8

		prerequisite = {
			focus = GRN_Artillery_research
		}

		mutually_exclusive = {focus = GRN_gun_standarization_program }

		available = {}

		completion_reward = {
			add_offsite_building = { type = arms_factory level = 1 }
			add_ideas = GRN_artillery_standarization_program
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_small_arms_research
		icon = small_arms
		x = -1
		y = 1
		relative_position_id = GRN_extreme_temperature_tranings
		cost = 8

		prerequisite = {
			focus = GRN_extreme_temperature_tranings
		}

		completion_reward = {
			add_tech_bonus = {
				name = tech_bonus
				bonus = 0.5
				uses = 2
				category = infantry_weapons
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_gun_standarization_program
		icon = small_arms2
		x = 0
		y = 1
		relative_position_id = GRN_small_arms_research
		cost = 8

		mutually_exclusive = { focus = GRN_artillery_standarization_program }

		prerequisite = {
			focus = GRN_small_arms_research
		}

		completion_reward = {
			add_offsite_building = { type = arms_factory level = 1 }
			add_ideas = GRN_gun_standarization_program
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_special_forces
		text = special_forces
		icon = special_forces
		x = 1
		y = 1
		relative_position_id = GRN_gun_standarization_program
		cost = 8

		prerequisite = {
			focus = GRN_artillery_standarization_program
			focus = GRN_gun_standarization_program
		}

		completion_reward = {
			upgrade_GRN_army = yes
			add_ideas = LAT_special_forces
		}

		ai_will_do = {
			factor = 10
		}
	}

	############
	##ECONOMY###
	############

	focus = {
		id = GRN_Greenlandian_economy
		icon = production
		x = 23
		y = 0
		cost = 8

		completion_reward = {
			add_tech_bonus = {
				name = industry_bonus
				bonus = 0.50
				uses = 2
				category = industry
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = GRN_get_more_land
		icon = align_to_greenland
		x = 1
		y = 1
		relative_position_id = GRN_Greenlandian_economy
		cost = 8

		prerequisite = {
			focus = GRN_Greenlandian_economy
		}

		completion_reward = {
			101 = {
				add_extra_state_shared_building_slots = 3
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = GRN_lower_schools_initatives
		icon = research
		x = -4
		y = 1
		relative_position_id = GRN_get_more_land
		cost = 8

		prerequisite = {
			focus = GRN_connect_the_country
		}

		prerequisite = {
			focus = GRN_get_more_land
		}

		completion_reward = {
			lower_effects_of_GRN_uneducated_population = yes
			add_ideas = scientific_advances
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_expand_the_Nuuk_university
		icon = research
		x = 0
		y = 1
		relative_position_id = GRN_lower_schools_initatives
		cost = 8

		prerequisite = {
			focus = GRN_lower_schools_initatives
		}

		completion_reward = {
			lower_effects_of_GRN_uneducated_population = yes
			add_research_slot = 1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_connect_the_country
		icon = infrastructure
		x = -1
		y = 1
		relative_position_id = GRN_Greenlandian_economy
		cost = 8

		prerequisite = {
			focus = GRN_Greenlandian_economy
		}

		completion_reward = {
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}


	focus = {
		id = GRN_expand_fishieries
		icon = battleships
		x = 2
		y = 1
		relative_position_id = GRN_get_more_land
		cost = 8

		prerequisite = {
			focus = GRN_connect_the_country
		}

		prerequisite = {
			focus = GRN_get_more_land
		}

		completion_reward = {
			101 = {
				add_extra_state_shared_building_slots = 2
				add_manpower = 5000
				add_building_construction = {
					type = naval_base
					level = 2
					instant_build = yes
					province = 12512
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_long_term_economic_planning
		icon = production2
		x = 0
		y = 1
		relative_position_id = GRN_expand_fishieries
		cost = 8

		prerequisite = {
			focus = GRN_expand_fishieries
		}

		completion_reward = {
			add_ideas = GRN_long_term_economic_planning
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_civilian_industry_focus
		icon = industry_civilian
		x = 0
		y = 1
		relative_position_id = GRN_long_term_economic_planning
		cost = 8

		mutually_exclusive = {
			focus = GRN_military_industry_focus
		}

		prerequisite = {
			focus = GRN_long_term_economic_planning
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_military_industry_focus
		icon = industry_military
		x = 2
		y = 1
		relative_position_id = GRN_long_term_economic_planning
		cost = 8

		mutually_exclusive = {
			focus = GRN_civilian_industry_focus
		}

		prerequisite = {
			focus = GRN_long_term_economic_planning
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_revise_anti_minig_laws
		icon = construction2
		x = -1
		y = 1
		relative_position_id = GRN_get_more_land
		cost = 8

		prerequisite = {
			focus = GRN_connect_the_country
		}

		prerequisite = {
			focus = GRN_get_more_land
		}

		completion_reward = {
			101 = {
				add_resource = { type = chromium amount = 12 }
				add_resource = { type = tungsten amount = 12 }
				add_extra_state_shared_building_slots = 3
				add_resource = { type = steel amount = 12 }
				add_resource = { type = oil amount = 12 }
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_focus_on_trade
		icon = trade_deal
		x = 0
		y = 1
		relative_position_id = GRN_revise_anti_minig_laws
		cost = 8

		prerequisite = {
			focus = GRN_revise_anti_minig_laws
		}

		completion_reward = {
			add_ideas = GRN_focus_on_trade
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_trade_our_oil
		icon = oil_trade
		x = -1
		y = 1
		relative_position_id = GRN_focus_on_trade
		cost = 8

		prerequisite = {
			focus = GRN_focus_on_trade
		}

		completion_reward = {
			101 = {
				add_resource = { type = oil amount = 20 }
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = GRN_further_our_excavition_programs
		icon = construction3
		x = 1
		y = 1
		relative_position_id = GRN_focus_on_trade
		cost = 15

		prerequisite = {
			focus = GRN_focus_on_trade
		}

		completion_reward = {
			101 = {
				add_resource = { type = rubber amount = 15 }
				add_resource = { type = chromium amount = 20 }
				add_resource = { type = tungsten amount = 20 }
				add_resource = { type = steel amount = 20 }
				add_resource = { type = oil amount = 5 }
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_invite_foreign_investors
		icon = concessions
		x = 2
		y = 1
		relative_position_id = GRN_further_our_excavition_programs
		cost = 10

		prerequisite = {
			focus = GRN_military_industry_focus
			focus = GRN_civilian_industry_focus
			focus = GRN_expand_the_Nuuk_university
		}

		prerequisite = {
			focus = GRN_trade_our_oil
		}

		prerequisite = {
			focus = GRN_further_our_excavition_programs
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_extra_research_slot
		text = generic_extra_research_slot
		icon = research
		x = 0
		y = 1
		relative_position_id = GRN_invite_foreign_investors
		cost = 8

		available = {
			num_of_civilian_factories > 14
		}

		prerequisite = {
			focus = GRN_invite_foreign_investors
		}

		completion_reward = {
			add_research_slot = 1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_further_scientific_advancments
		icon = research
		x = 0
		y = 1
		relative_position_id = GRN_extra_research_slot
		cost = 8

		available = {
			has_completed_focus = GRN_expand_the_Nuuk_university
		}

		available = {
			num_of_civilian_factories > 18
		}

		prerequisite = {
			focus = GRN_extra_research_slot
		}

		completion_reward = {
			swap_ideas = {
				remove_idea = scientific_advances
				add_idea = scientific_advances2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}
	############
	##POLTICS###
	############

	focus = {
		id = GRN_greenlandian_politics
		icon = align_to_greenland
		x = 34
		y = 0
		cost = 8


		completion_reward = {
			add_political_power = 100
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_Atassut
		icon = democracy
		x = 0
		y = 1
		relative_position_id = GRN_greenlandian_politics
		cost = 8

		mutually_exclusive = { focus = GRN_Siumut }

		prerequisite = { focus = GRN_greenlandian_politics }

		completion_reward = {
			add_ideas = idea_focus_generic_liberal_doctrine
			add_popularity = {
				ideology = social_liberal
				popularity = 0.4
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_help_for_small_buisnesses
		icon = concessions2
		x = 1
		y = 1
		relative_position_id = GRN_Atassut
		cost = 8

		prerequisite = {
			focus = GRN_Atassut
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_native_recrutment_program
		icon = military_mission
		x = -1
		y = 1
		relative_position_id = GRN_Atassut
		cost = 8

		prerequisite = { focus = GRN_Atassut }

		completion_reward = {
			add_ideas = GRN_native_recrutment_program
			add_manpower = 2000
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_accept_only_Danish_immigrants
		icon = concessions2
		x = 1
		y = 1
		relative_position_id = GRN_native_recrutment_program
		cost = 8

		prerequisite = {
			focus = GRN_help_for_small_buisnesses
		}

		prerequisite = {
			focus = GRN_native_recrutment_program
		}

		completion_reward = {
			add_stability = 0.1
			101 = {
				add_manpower = 20000
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_Siumut
		icon = democracy
		x = -4
		y = 1
		relative_position_id = GRN_greenlandian_politics
		cost = 8

		mutually_exclusive = { focus = GRN_Atassut }

		prerequisite = { focus = GRN_greenlandian_politics }

		completion_reward = {
			add_ideas = idea_focus_generic_social_democrat_doctrine
			add_popularity = {
				ideology = social_democrat
				popularity = 0.20
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_Import_scandinavian_social_democracy
		icon = leftism
		x = -1
		y = 1
		relative_position_id = GRN_Siumut
		cost = 8

		prerequisite = { focus = GRN_Siumut }

		completion_reward = {
			add_political_power = 50
			add_stability = 0.1
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_support_for_locals
		icon = infrastructure
		x = 1
		y = 1
		relative_position_id = GRN_Siumut
		cost = 8

		prerequisite = { focus = GRN_Siumut }

		completion_reward = {
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			add_stability = 0.05
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_welcome_more_immigrants
		icon = race_relations
		x = -1
		y = 1
		relative_position_id = GRN_support_for_locals
		cost = 8
		prerequisite = { focus = GRN_support_for_locals }
		prerequisite = { focus = GRN_Import_scandinavian_social_democracy }

		completion_reward = {
			101 = {
				add_manpower = 20000
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	##############
	##DIPLOMACY###
	##############

	focus = {
		id = GRN_foreign_policy
		icon = align_to_greenland
		x = 45
		y = 0
		cost = 8


		completion_reward = {
			add_political_power = 75
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_establish_our_own_forgein_ministry
		icon = forceful_treaty
		x = 1
		y = 1
		relative_position_id = GRN_foreign_policy
		cost = 8
		prerequisite = { focus = GRN_foreign_policy }

		mutually_exclusive = {
			focus = GRN_depend_on_Denmark
		}

		completion_reward = {
			add_ideas = GRN_our_own_forgein_ministry
			add_timed_idea = {
				idea = GRN_creating_forgein_ministry
				days = 350
			}
			remove_ideas = GRN_Danish_control_over_foreign_policy
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_depend_on_Denmark
		icon = forceful_treaty
		x = -1
		y = 1

		mutually_exclusive = {
			focus = GRN_establish_our_own_forgein_ministry
		}

		available = {
			is_subject_of = DEN
		}

		relative_position_id = GRN_foreign_policy
		cost = 8
		prerequisite = { focus = GRN_foreign_policy }

		completion_reward = {
			custom_effect_tooltip = DEN_GRN_not_independance_tt
			add_stability = 0.05
			swap_ideas = {
				remove_idea = GRN_Danish_control_over_foreign_policy
				add_idea = GRN_Danish_control_over_foreign_policy_2
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_Russian_ties
		icon = align_to_russia
		x = -3
		y = 1

		available = {
			country_exists = SOV
			NOT = { has_war_with = SOV }
		}

		relative_position_id = GRN_depend_on_Denmark
		cost = 8
		prerequisite = {
			focus = GRN_depend_on_Denmark
			focus = GRN_establish_our_own_forgein_ministry
		}

		completion_reward = {
			add_opinion_modifier = {
				target = SOV
				modifier = declaration_of_friendship
			}
			SOV = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_russian_investors
		icon = russian_ruble
		x = 0
		y = 1
		relative_position_id = GRN_Russian_ties
		cost = 8

		available = {
			NOT = { has_war_with = SOV }
			country_exists = SOV
		}

		prerequisite = {
			focus = GRN_Russian_ties
		}

		completion_reward = {
			random_owned_state = {
				prioritize = { 101 }
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_Russian_army_discipline
		icon = russian_war
		x = 0
		y = 1
		relative_position_id = GRN_russian_investors
		cost = 8

		available = {
			country_exists = SOV
			NOT = { has_war_with = SOV }
		}

		prerequisite = {
			focus = GRN_russian_investors
		}

		completion_reward = {
			add_ideas = GRN_Russian_army_discipline
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_American_ties
		icon = align_to_america
		x = -7
		y = 1

		available = {
			country_exists = USA
			NOT = { has_war_with = USA }
		}

		relative_position_id = GRN_depend_on_Denmark
		cost = 8
		prerequisite = {
			focus = GRN_depend_on_Denmark
			focus = GRN_establish_our_own_forgein_ministry
		}

		completion_reward = {
			add_opinion_modifier = {
				target = USA
				modifier = declaration_of_friendship
			}
			USA = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_American_airbases
		icon = air_production
		x = 0
		y = 1
		relative_position_id = GRN_American_ties
		cost = 8

		available = {
			country_exists = USA
			NOT = { has_war_with = USA }
		}

		prerequisite = {
			focus = GRN_American_ties
		}

		completion_reward = {
			random_owned_state = {
				prioritize = { 101 }
				limit = {
					free_building_slots = {
						building = air_base
						size > 2
					}
				}
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_Student_exhange_program
		icon = scientific_exchange
		x = 0
		y = 1
		relative_position_id = GRN_American_airbases
		cost = 8

		available = {
			country_exists = USA
			NOT = { has_war_with = USA }
		}

		prerequisite = {
			focus = GRN_American_airbases
		}

		completion_reward = {
			add_opinion_modifier = {
				target = USA
				modifier = student_exchange_programs
			}
			USA = {
				add_opinion_modifier = {
					target = GRN
					modifier = student_exchange_programs
				}
				add_ideas = GRN_Student_exhange_program
			}
			add_ideas = GRN_Student_exhange_program
		}

		ai_will_do = {
			factor = 8
		}
	}

	focus = {
		id = GRN_foreign_military_advaisors
		icon = army_officers
		x = 2
		y = 1

		available = {
			OR = {
				NOT = { has_war_with = USA }
				NOT = { has_war_with = SOV }
			}
		}

		relative_position_id = GRN_American_ties
		cost = 8
		prerequisite = {
			focus = GRN_American_ties
			focus = GRN_Russian_ties
		}

		completion_reward = {
			add_ideas = GRN_foreign_military_advaisors
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_army_traning
		icon = army_doctrine
		x = 0
		y = 1

		available = {
			OR = {
				NOT = { has_war_with = USA }
				NOT = { has_war_with = SOV }
			}
		}

		relative_position_id = GRN_foreign_military_advaisors
		cost = 8
		prerequisite = {
			focus = GRN_foreign_military_advaisors
		}

		completion_reward = {
			army_experience = 30
			add_doctrine_cost_reduction = {
				name = armydoctrine_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_corporation_with_nordic_council
		icon = nordic_council
		x = 1
		y = 1

		relative_position_id = GRN_depend_on_Denmark
		cost = 8
		prerequisite = {
			focus = GRN_depend_on_Denmark
			focus = GRN_establish_our_own_forgein_ministry
		}

		completion_reward = {
			if = {
				limit = {
					NOT = { has_war_with = ICE }
				}
				add_opinion_modifier = {
					target = ICE
					modifier = has_expressed_loyalty
				}
				ICE = {
					add_opinion_modifier = {
						target = ROOT
						modifier = has_expressed_loyalty
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = FIN }
				}
				add_opinion_modifier = {
					target = FIN
					modifier = has_expressed_loyalty
				}
				FIN = {
					add_opinion_modifier = {
						target = ROOT
						modifier = has_expressed_loyalty
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = DEN }
				}
				add_opinion_modifier = {
					target = DEN
					modifier = has_expressed_loyalty
				}
				DEN = {
					add_opinion_modifier = {
						target = ROOT
						modifier = has_expressed_loyalty
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = NOR }
				}
				add_opinion_modifier = {
					target = NOR
					modifier = has_expressed_loyalty
				}
				NOR = {
					add_opinion_modifier = {
						target = ROOT
						modifier = has_expressed_loyalty
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = SWE }
				}
				add_opinion_modifier = {
					target = SWE
					modifier = has_expressed_loyalty
				}
				SWE = {
					add_opinion_modifier = {
						target = ROOT
						modifier = has_expressed_loyalty
					}
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_Danish_ties
		icon = align_to_denmark
		x = 2
		y = 1

		available = {
			is_subject_of = DEN
		}

		relative_position_id = GRN_corporation_with_nordic_council
		cost = 8
		prerequisite = { focus = GRN_corporation_with_nordic_council }

		completion_reward = {
			add_opinion_modifier = {
				target = DEN
				modifier = declaration_of_friendship
			}
			DEN = {
				add_opinion_modifier = {
					target = ROOT
					modifier = declaration_of_friendship
				}
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_Expand_our_autonomy
		icon = attack_denmark
		x = 0
		y = 1

		available = {
			is_subject_of = DEN
		}

		relative_position_id = GRN_Danish_ties
		cost = 8
		prerequisite = { focus = GRN_Danish_ties }

		completion_reward = {
			add_stability = 0.05
			add_autonomy_ratio = {
				value = 0.2
				localization = Autonomy_expansions
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_NAPA
		icon = nordic_council2
		x = 0
		y = 1

		relative_position_id = GRN_corporation_with_nordic_council
		cost = 8
		prerequisite = { focus = GRN_corporation_with_nordic_council }

		completion_reward = {
			add_ideas = political_power_bonus
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_Nordic_immigrants
		icon = nordic_resistance_movement
		x = 0
		y = 1
		relative_position_id = GRN_NAPA
		cost = 20

		available = {
			has_war = no
		}

		prerequisite = {
			focus = GRN_NAPA
		}

		completion_reward = {
			101 = {
				add_manpower = 30000
			}
		}

		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_trade_with_nordic_council
		icon = trade_deal2
		x = -2
		y = 1


		relative_position_id = GRN_corporation_with_nordic_council
		cost = 8
		prerequisite = {
			focus = GRN_corporation_with_nordic_council
		}

		completion_reward = {
			if = {
				limit = {
					NOT = { has_war_with = ICE }
				}
				add_opinion_modifier = {
					target = ICE
					modifier = economic_mission
				}
				ICE = {
					increase_trade_influence_by_2 = yes
					add_opinion_modifier = {
						target = ROOT
						modifier = economic_mission
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = FIN }
				}
				add_opinion_modifier = {
					target = FIN
					modifier = economic_mission
				}
				FIN = {
					increase_trade_influence_by_2 = yes
					add_opinion_modifier = {
						target = ROOT
						modifier = economic_mission
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = DEN }
				}
				add_opinion_modifier = {
					target = DEN
					modifier = economic_mission
				}
				DEN = {
					increase_trade_influence_by_2 = yes
					add_opinion_modifier = {
						target = ROOT
						modifier = economic_mission
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = NOR }
				}
				add_opinion_modifier = {
					target = NOR
					modifier = economic_mission
				}
				NOR = {
					increase_trade_influence_by_2 = yes
					add_opinion_modifier = {
						target = ROOT
						modifier = economic_mission
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = SWE }
				}
				add_opinion_modifier = {
					target = SWE
					modifier = economic_mission
				}
				SWE = {
					increase_trade_influence_by_2 = yes
					add_opinion_modifier = {
						target = ROOT
						modifier = economic_mission
					}
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}

	focus = {
		id = GRN_economic_integration
		icon = money
		x = 0
		y = 1

		relative_position_id = GRN_trade_with_nordic_council
		cost = 15
		prerequisite = { focus = GRN_trade_with_nordic_council }

		completion_reward = {
			add_timed_idea = {
				idea = GRN_economic_integration
				days = 365
			}
			if = {
				limit = {
					NOT = { has_war_with = ICE }
				}
				ICE = {
					add_timed_idea = {
						idea = GRN_economic_integration
						days = 365
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = DEN }
				}
				DEN = {
					add_timed_idea = {
						idea = GRN_economic_integration
						days = 365
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = NOR }
				}
				NOR = {
					add_timed_idea = {
						idea = GRN_economic_integration
						days = 365
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = FIN }
				}
				FIN = {
					add_timed_idea = {
						idea = GRN_economic_integration
						days = 365
					}
				}
			}
			if = {
				limit = {
					NOT = { has_war_with = SWE }
				}
				SWE = {
					add_timed_idea = {
						idea = GRN_economic_integration
						days = 365
					}
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
}
