focus_tree = {
	id = modern_australia
	country = {
		factor = 0
		#modifier = {
		#	add = 10
		#	tag = AST
		#}
	}
	

	### STARTING FOCUS ###
	continuous_focus_position = { x = 1000 y = 1300 }
	
	focus = {
		id = AST_crossroads
		icon = GFX_focus_generic_self_management
		x = 25
		y = 0
		cost = 5
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_political_power = 150
			add_stability = 0.05
		}
	}

	### DEMOCRATIC PATH ###

	focus = {
		id = AST_political_discourse
		icon = GFX_focus_generic_diplomatic_treaty
		prerequisite = { focus = AST_crossroads }
		x = 10
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 100
			add_stability = 0.05
		}
	}

	focus = {
		id = AST_preserve_democracy
		icon = GFX_goal_support_democracy
		prerequisite = { focus = AST_political_discourse }
		mutually_exclusive = { focus = AST_workers_revolution focus = AST_nationalist_surge }
		x = 2
		y = 2
		cost = 5
		completion_reward = {
			add_popularity = { ideology = democratic popularity = 0.15 }
			add_political_power = 50
		}
	}

	# Labor Path
	focus = {
		id = AST_labor_government
		icon = GFX_focus_generic_workers_and_farmers_rise
		prerequisite = { focus = AST_preserve_democracy }
		mutually_exclusive = { focus = AST_liberal_government }
		x = 0
		y = 3
		cost = 5
		completion_reward = {
			add_ideas = labor_reforms
			add_political_power = 50
		}
	}

	focus = {
		id = AST_strengthen_unions
		icon = GFX_focus_eng_concessions_to_the_trade_unions
		prerequisite = { focus = AST_labor_government }
		x = -1
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = strong_unions
			add_stability = 0.05
		}
	}

	focus = {
		id = AST_public_works
		icon = GFX_focus_generic_industry_1
		prerequisite = { focus = AST_labor_government }
		x = 1
		y = 4
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_state_industry
		icon = GFX_focus_generic_industry_3
		prerequisite = { focus = AST_strengthen_unions focus = AST_public_works }
		x = 0
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = state_industry
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}

	# Liberal Path
	focus = {
		id = AST_liberal_government
		icon = GFX_focus_ARG_defense_and_democracy
		prerequisite = { focus = AST_preserve_democracy }
		mutually_exclusive = { focus = AST_labor_government }
		x = 4
		y = 3
		cost = 5
		completion_reward = {
			add_ideas = liberal_reforms
			add_political_power = 50
		}
	}

	focus = {
		id = AST_deregulation
		icon = GFX_focus_generic_treaty
		prerequisite = { focus = AST_liberal_government }
		x = 3
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = deregulated_economy
			add_stability = -0.05
			add_political_power = 50
		}
	}

	focus = {
		id = AST_foreign_investment
		icon = GFX_focus_generic_american_investments
		prerequisite = { focus = AST_liberal_government }
		x = 5
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = foreign_investments
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
		}
	}

	focus = {
		id = AST_private_sector
		icon = GFX_focus_generic_industry_2
		prerequisite = { focus = AST_deregulation focus = AST_foreign_investment }
		x = 4
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = privatized_industry
			add_political_power = 50
		}
	}

	# Shared Democratic Path
	focus = {
		id = AST_constitutional_reform
		icon = GFX_focus_generic_constitution
		prerequisite = { focus = AST_state_industry focus = AST_private_sector }
		x = 2
		y = 6
		cost = 5
		completion_reward = {
			add_political_power = 150
			add_stability = 0.10
		}
	}

	focus = {
		id = AST_republican_path
		icon = GFX_focus_generic_democratic_drift
		prerequisite = { focus = AST_constitutional_reform }
		mutually_exclusive = { focus = AST_monarchy_path }
		x = 1
		y = 7
		cost = 5
		completion_reward = {
			add_ideas = australian_republic
			add_stability = -0.10
			add_political_power = 100
		}
	}

	focus = {
		id = AST_monarchy_path
		icon = GFX_focus_generic_royal_crown
		prerequisite = { focus = AST_constitutional_reform }
		mutually_exclusive = { focus = AST_republican_path }
		x = 3
		y = 7
		cost = 5
		completion_reward = {
			add_ideas = constitutional_monarchy
			add_stability = 0.15
		}
	}

	### COMMUNIST PATH ###

	focus = {
		id = AST_socialist_resurgence
		icon = GFX_focus_prc_agrarian_socialism
		prerequisite = { focus = AST_political_discourse }
		mutually_exclusive = { focus = AST_preserve_democracy focus = AST_nationalist_surge }
		x = 10
		y = 2
		cost = 5
		completion_reward = {
			add_popularity = { ideology = communism popularity = 0.15 }
			add_political_power = 50
		}
	}

	# Modern Social Democratic Path
	focus = {
		id = AST_democratic_socialism
		icon = GFX_focus_generic_socialist_constitution
		prerequisite = { focus = AST_socialist_resurgence }
		mutually_exclusive = { focus = AST_revolutionary_socialism }
		x = 8
		y = 3
		cost = 5
		completion_reward = {
			add_ideas = modern_social_democracy
			add_stability = 0.05
		}
	}

	focus = {
		id = AST_green_new_deal
		icon = GFX_focus_generic_industry_1
		prerequisite = { focus = AST_democratic_socialism }
		x = 7
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = green_economy
			add_political_power = 50
		}
	}

	focus = {
		id = AST_social_housing
		icon = GFX_focus_generic_low_cost_housing
		prerequisite = { focus = AST_democratic_socialism }
		x = 9
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = housing_program
			add_stability = 0.05
		}
	}

	focus = {
		id = AST_universal_basic_income
		icon = GFX_focus_generic_social_welfare
		prerequisite = { focus = AST_social_housing }
		x = 9
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = ubi_program
			add_stability = 0.10
			add_political_power = -50
		}
	}

	focus = {
		id = AST_climate_action
		icon = GFX_focus_generic_industry_1
		prerequisite = { focus = AST_green_new_deal }
		x = 7
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = green_revolution
			add_stability = 0.05
		}
	}

	focus = {
		id = AST_social_democracy_triumph
		icon = GFX_focus_generic_socialist_constitution
		prerequisite = { focus = AST_climate_action focus = AST_universal_basic_income }
		x = 8
		y = 6
		cost = 5
		completion_reward = {
			add_ideas = modern_socialism
			add_stability = 0.15
			add_political_power = 100
		}
	}

	# Revolutionary Socialist Path
	focus = {
		id = AST_revolutionary_socialism
		icon = GFX_focus_SWE_socialist_reforms
		prerequisite = { focus = AST_socialist_resurgence }
		mutually_exclusive = { focus = AST_democratic_socialism }
		x = 12
		y = 3
		cost = 5
		completion_reward = {
			add_ideas = revolutionary_movement
			add_political_power = -50
		}
	}

	focus = {
		id = AST_seize_resources
		icon = GFX_focus_generic_industry_3
		prerequisite = { focus = AST_revolutionary_socialism }
		x = 11
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = nationalized_resources
			add_stability = -0.10
		}
	}

	focus = {
		id = AST_workers_councils
		icon = GFX_focus_generic_socialist_science
		prerequisite = { focus = AST_revolutionary_socialism }
		x = 13
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = workplace_democracy
			add_political_power = 50
		}
	}

	focus = {
		id = AST_anticapitalist_economy
		icon = GFX_focus_generic_industry_3
		prerequisite = { focus = AST_seize_resources }
		x = 11
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = planned_economy
			add_political_power = 50
		}
	}

	focus = {
		id = AST_international_revolution
		icon = GFX_focus_generic_strike_at_democracy
		prerequisite = { focus = AST_workers_councils }
		x = 13
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = world_revolution
			add_war_support = 0.10
		}
	}

	focus = {
		id = AST_peoples_republic
		icon = GFX_focus_generic_support_communism
		prerequisite = { focus = AST_anticapitalist_economy focus = AST_international_revolution }
		x = 12
		y = 6
		cost = 5
		completion_reward = {
			add_ideas = socialist_state
			add_stability = 0.10
			add_war_support = 0.15
		}
	}
	### FASCIST PATH ###

	focus = {
		id = AST_nationalist_surge
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		prerequisite = { focus = AST_political_discourse }
		mutually_exclusive = { focus = AST_preserve_democracy focus = AST_socialist_resurgence }
		x = 18
		y = 2
		cost = 5
		completion_reward = {
			add_popularity = { ideology = fascist popularity = 0.15 }
			add_political_power = 50
		}
	}

	# Authoritarian Conservative Path
	focus = {
		id = AST_traditional_values
		icon = GFX_focus_generic_monarchy_1
		prerequisite = { focus = AST_nationalist_surge }
		mutually_exclusive = { focus = AST_alt_right_movement }
		x = 16
		y = 3
		cost = 5
		completion_reward = {
			add_ideas = conservative_values
			add_stability = 0.10
		}
	}

	focus = {
		id = AST_border_security
		icon = GFX_focus_generic_coastal_fort
		prerequisite = { focus = AST_traditional_values }
		x = 15
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = strict_immigration
			add_political_power = 50
		}
	}

	focus = {
		id = AST_military_investment
		icon = GFX_focus_generic_military_mission
		prerequisite = { focus = AST_traditional_values }
		x = 17
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = military_modernization
			army_experience = 50
		}
	}

	focus = {
		id = AST_surveillance_state
		icon = GFX_focus_generic_military_academy
		prerequisite = { focus = AST_border_security }
		x = 15
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = total_surveillance
			add_stability = 0.10
		}
	}

	focus = {
		id = AST_military_industrial_complex
		icon = GFX_focus_generic_industry_2
		prerequisite = { focus = AST_military_investment }
		x = 17
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = military_industry
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_secure_nation
		icon = GFX_goal_generic_fortify_city
		prerequisite = { focus = AST_surveillance_state focus = AST_military_industrial_complex }
		x = 16
		y = 6
		cost = 5
		completion_reward = {
			add_ideas = fortress_australia
			add_war_support = 0.15
		}
	}

	# Right-Wing Populist Path
	focus = {
		id = AST_alt_right_movement
		icon = GFX_goal_support_fascism
		prerequisite = { focus = AST_nationalist_surge }
		mutually_exclusive = { focus = AST_traditional_values }
		x = 20
		y = 3
		cost = 5
		completion_reward = {
			add_ideas = populist_movement
			add_war_support = 0.10
		}
	}

	focus = {
		id = AST_anti_globalization
		icon = GFX_focus_generic_support_the_left_right
		prerequisite = { focus = AST_alt_right_movement }
		x = 19
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = economic_nationalism
			add_stability = -0.05
		}
	}

	focus = {
		id = AST_cyber_warfare
		icon = GFX_focus_generic_military_academy
		prerequisite = { focus = AST_alt_right_movement }
		x = 21
		y = 4
		cost = 5
		completion_reward = {
			add_ideas = cyber_capabilities
			add_research_slot = 1
		}
	}

	focus = {
		id = AST_information_warfare
		icon = GFX_focus_generic_military_academy
		prerequisite = { focus = AST_cyber_warfare }
		x = 21
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = cyber_warfare
			add_political_power = 50
		}
	}

	focus = {
		id = AST_economic_autarky
		icon = GFX_focus_generic_industry_1
		prerequisite = { focus = AST_anti_globalization }
		x = 19
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = autarky
			add_stability = -0.05
			add_political_power = 100
		}
	}

	focus = {
		id = AST_regional_hegemony
		icon = GFX_focus_generic_strike_at_democracy2
		prerequisite = { focus = AST_information_warfare focus = AST_economic_autarky }
		x = 20
		y = 6
		cost = 5
		completion_reward = {
			add_ideas = regional_power
			add_war_support = 0.15
		}
	}

	# Shared Fascist Endgame
	focus = {
		id = AST_new_order
		icon = GFX_focus_FIN_national_fanatism
		prerequisite = { focus = AST_secure_nation focus = AST_regional_hegemony }
		x = 18
		y = 7
		cost = 5
		completion_reward = {
			add_ideas = nationalist_triumph
			add_stability = 0.15
			add_war_support = 0.15
		}
	}

	### MILITARY BRANCH - MAIN ###
	
	focus = {
		id = AST_armed_forces
		prerequisite = { focus = AST_crossroads }
		x = 29
		y = 1
		cost = 5
		completion_reward = {
			army_experience = 25
			navy_experience = 25
			air_experience = 25
		}
	}

	### MILITARY BRANCH - ARMY ###
	
	focus = {
		id = AST_army_command
		prerequisite = { focus = AST_armed_forces }
		x = 24
		y = 2
		cost = 5
		completion_reward = {
			army_experience = 50
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}

	focus = {
		id = AST_infantry_focus
		prerequisite = { focus = AST_army_command }
		x = 23
		y = 3
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 0.5
				uses = 2
				category = infantry_weapons
			}
		}
	}

	focus = {
		id = AST_armor_focus
		prerequisite = { focus = AST_army_command }
		x = 25
		y = 3
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.5
				uses = 2
				category = armor
			}
		}
	}

	focus = {
		id = AST_special_forces
		prerequisite = { focus = AST_infantry_focus }
		x = 22
		y = 4.8
		cost = 5
		completion_reward = {
			add_ideas = special_forces_expansion
			army_experience = 25
			add_tech_bonus = {
				name = special_forces_bonus
				bonus = 0.5
				uses = 2
				technology = paratroopers
				technology = marines
				technology = mountain_infantry
			}
		}
	}

	focus = {
		id = AST_mechanized_forces
		prerequisite = { focus = AST_armor_focus }
		prerequisite = { focus = AST_infantry_focus }
		x = 24
		y = 4
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = mechanized_bonus
				bonus = 0.5
				uses = 2
				category = motorized_equipment
				category = mechanized_equipment
			}
		}
	}

	focus = {
		id = AST_battle_tanks
		prerequisite = { focus = AST_mechanized_forces }
		x = 24
		y = 5.6
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.5
				uses = 2
				category = armor
			}
		}
	}

	focus = {
		id = AST_sasr_program
		prerequisite = { focus = AST_special_forces }
		x = 22
		y = 6.5
		cost = 5
		completion_reward = {
			add_ideas = sasr_elite_forces
			army_experience = 50
		}
	}

	focus = {
		id = AST_commandos
		prerequisite = { focus = AST_sasr_program }
		x = 21
		y = 8
		cost = 5
		completion_reward = {
			add_ideas = elite_commandos
		}
	}

	focus = {
		id = AST_modern_infantry
		prerequisite = { focus = AST_sasr_program }
		x = 23
		y = 8
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 0.5
				uses = 2
				category = infantry_weapons
				category = support_tech
			}
		}
	}

	focus = {
		id = AST_elite_forces
		prerequisite = { focus = AST_commandos }
		prerequisite = { focus = AST_modern_infantry }
		x = 22
		y = 9.5
		cost = 5
		completion_reward = {
			add_ideas = elite_military
			army_experience = 100
		}
	}

	focus = {
		id = AST_armored_spearhead
		prerequisite = { focus = AST_battle_tanks }
		x = 24
		y = 7
		cost = 5
		completion_reward = {
			add_ideas = armored_spearhead_doctrine
			add_tech_bonus = {
				name = mechanized_bonus
				bonus = 0.5
				uses = 2
				category = cat_mechanized_equipment
			}
		}
	}

	### MILITARY BRANCH - NAVY ###

	focus = {
		id = AST_naval_command
		prerequisite = { focus = AST_armed_forces }
		x = 29
		y = 2
		cost = 5
		completion_reward = {
			navy_experience = 50
			add_tech_bonus = {
				name = naval_doc_bonus
				bonus = 0.5
				uses = 2
				category = naval_doctrine
			}
		}
	}

	focus = {
		id = AST_surface_fleet
		prerequisite = { focus = AST_naval_command }
		x = 27
		y = 3
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = naval_bonus
				bonus = 0.5
				uses = 2
				category = naval_equipment
			}
		}
	}

	focus = {
		id = AST_helicopter_carrier
		prerequisite = { focus = AST_surface_fleet }
		x = 27
		y = 4.7
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = helicopter_carrier
				bonus = 0.5
				uses = 1
				category = naval_equipment
			}
		 }
	}

	focus = {
		id = AST_submarine_force
		prerequisite = { focus = AST_naval_command }
		x = 31
		y = 3
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = submarine_bonus
				bonus = 0.5
				uses = 2
				category = ss_tech
			}
		}
	}

	focus = {
		id = AST_carrier_program
		prerequisite = { focus = AST_naval_command }
		x = 29
		y = 3.5
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = carrier_bonus
				bonus = 0.5
				uses = 2
				category = carrier_tech
			}
		}
	}

	focus = {
		id = AST_collins_class
		prerequisite = { focus = AST_submarine_force }
		x = 31
		y = 4.7
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = sub_bonus
				bonus = 0.5
				uses = 2
				category = ss_tech
			}
		}
	}

	focus = {
		id = AST_naval_air_power
		prerequisite = { focus = AST_carrier_program }
		x = 29
		y = 6
		cost = 5
		completion_reward = {
			navy_experience = 50
			add_tech_bonus = {
				name = carrier_air_bonus
				bonus = 0.5
				uses = 2
				category = naval_air
			}
		}
	}

	focus = {
		id = AST_advanced_submarines
		prerequisite = { focus = AST_collins_class }
		x = 31
		y = 6
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = submarine_bonus
				bonus = 0.5
				uses = 2
				category = ss_tech
			}
		}
	}

	focus = {
		id = AST_amphibious_forces
		prerequisite = { focus = AST_helicopter_carrier }
		x = 27
		y = 6
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = amphibious_bonus
				bonus = 0.5
				uses = 2
				category = marines
				category = naval_equipment
			}
		}
	}

	focus = {
		id = AST_naval_dominance
		prerequisite = { focus = AST_naval_air_power }
		prerequisite = { focus = AST_advanced_submarines }
		prerequisite = { focus = AST_amphibious_forces }
		x = 27
		y = 8
		cost = 5
		completion_reward = {
			add_ideas = naval_supremacy
			navy_experience = 100
		}
	}

	### MILITARY BRANCH - AIR FORCE ###

	focus = {
		id = AST_air_command
		prerequisite = { focus = AST_armed_forces }
		x = 34
		y = 2
		cost = 5
		completion_reward = {
			air_experience = 50
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 2
				category = air_doctrine
			}
		}
	}

	focus = {
		id = AST_fighter_command
		prerequisite = { focus = AST_air_command }
		x = 33
		y = 3.5
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 0.5
				uses = 2
				category = light_fighter
			}
		}
	}

	focus = {
		id = AST_bomber_command
		prerequisite = { focus = AST_air_command }
		x = 35
		y = 3.5
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 0.5
				uses = 2
				category = tactical_bomber
			}
		}
	}

	focus = {
		id = AST_interceptor_focus
		prerequisite = { focus = AST_fighter_command }
		x = 33
		y = 5
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = interceptor_bonus
				bonus = 0.5
				uses = 2
				category = light_fighter
				category = cat_heavy_fighter
			}
		}
	}

	focus = {
		id = AST_strategic_bombing
		prerequisite = { focus = AST_bomber_command }
		x = 35
		y = 5
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = strategic_bomber_bonus
				bonus = 0.5
				uses = 2
				category = strategic_bomber
			}
		}
	}

	focus = {
		id = AST_air_supremacy
		prerequisite = { focus = AST_interceptor_focus }
		prerequisite = { focus = AST_strategic_bombing }
		x = 34
		y = 6.5
		cost = 5
		completion_reward = {
			air_experience = 50
			add_ideas = air_supremacy_focus
		}
	}

	focus = {
		id = AST_jet_program
		prerequisite = { focus = AST_air_supremacy }
		x = 33
		y = 8
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = jet_bonus
				bonus = 0.5
				uses = 2
				category = jet_technology
			}
		}
	}

	focus = {
		id = AST_radar_network
		prerequisite = { focus = AST_air_supremacy }
		x = 35
		y = 8
		cost = 5
		completion_reward = {
			add_ideas = advanced_radar
			random_owned_controlled_state = {
				add_building_construction = {
					type = radar_station
					level = 3
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_air_force_elite
		prerequisite = { focus = AST_jet_program }
		prerequisite = { focus = AST_radar_network }
		x = 34
		y = 10
		cost = 5
		completion_reward = {
			add_ideas = elite_air_force
			air_experience = 100
		}
	}

	### ECONOMIC BRANCH - MAIN ###

	focus = {
		id = AST_economic_development
		prerequisite = { focus = AST_crossroads }
		x = 44
		y = 1
		cost = 5
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.5
				uses = 2
				category = industry
			}
		}
	}

	### ECONOMIC BRANCH - INDUSTRY ###
	
	focus = {
		id = AST_industrial_development
		prerequisite = { focus = AST_economic_development }
		x = 39
		y = 2
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_civilian_industry
		prerequisite = { focus = AST_industrial_development }
		x = 37
		y = 3
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_military_industry
		prerequisite = { focus = AST_industrial_development }
		x = 41
		y = 3
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_modern_factories
		prerequisite = { focus = AST_civilian_industry }
		x = 37
		y = 4.2
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_military_complex
		prerequisite = { focus = AST_military_industry }
		x = 41
		y = 4.2
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_industrial_revolution
		prerequisite = { focus = AST_modern_factories }
		prerequisite = { focus = AST_military_complex }
		x = 39
		y = 5.5
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.5
				uses = 2
				category = industry
				category = electronics
			}
			add_ideas = industrial_might
		}
	}

	### ECONOMIC BRANCH - RESOURCES ###

	focus = {
		id = AST_resource_exploitation
		prerequisite = { focus = AST_economic_development }
		x = 44
		y = 2
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_resource = {
					type = steel
					amount = 8
				}
			}
			random_owned_controlled_state = {
				add_resource = {
					type = aluminium
					amount = 8
				}
			}
		}
	}

	focus = {
		id = AST_mining_focus
		prerequisite = { focus = AST_resource_exploitation }
		x = 43
		y = 3.5
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_resource = {
					type = steel
					amount = 12
				}
			}
		}
	}

	focus = {
		id = AST_agriculture_focus
		prerequisite = { focus = AST_resource_exploitation }
		x = 45
		y = 3.5
		cost = 5
		completion_reward = {
			add_ideas = agricultural_development
		}
	}

	focus = {
		id = AST_uranium_mining
		prerequisite = { focus = AST_mining_focus }
		x = 43
		y = 5
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_resource = {
					type = chromium
					amount = 12
				}
			}
			add_tech_bonus = {
				name = nuclear_bonus
				bonus = 0.5
				uses = 1
				category = nuclear
			}
		}
	}

	focus = {
		id = AST_wool_industry
		prerequisite = { focus = AST_agriculture_focus }
		x = 45
		y = 5
		cost = 5
		completion_reward = {
			add_ideas = wool_exports
			add_political_power = 50
		}
	}

	focus = {
		id = AST_resource_empire
		prerequisite = { focus = AST_uranium_mining }
		prerequisite = { focus = AST_wool_industry }
		x = 44
		y = 6.5
		cost = 5
		completion_reward = {
			add_ideas = resource_exploitation
			random_owned_controlled_state = {
				add_resource = {
					type = oil
					amount = 8
				}
			}
			random_owned_controlled_state = {
				add_resource = {
					type = rubber
					amount = 8
				}
			}
		}
	}

	### ECONOMIC BRANCH - ADVANCED DEVELOPMENT ###

	focus = {
		id = AST_industrial_might
		prerequisite = { focus = AST_industrial_revolution }
		x = 39
		y = 8
		cost = 5
		completion_reward = {
			add_ideas = industrial_giant
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_military_contractors
		prerequisite = { focus = AST_industrial_revolution }
		x = 37
		y = 7
		cost = 5
		completion_reward = {
			add_ideas = military_contractors
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_synthetic_resources
		prerequisite = { focus = AST_industrial_revolution }
		x = 41
		y = 7
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = synth_resources
				bonus = 0.5
				uses = 2
				category = synth_resources
			}
		}
	}

	focus = {
		id = AST_industrial_superpower
		prerequisite = { focus = AST_industrial_might }
		x = 40
		y = 9.5
		cost = 5
		completion_reward = {
			add_ideas = industrial_superpower
			add_research_slot = 1
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 5
			}
		}
	}

	focus = {
		id = AST_outback_development
		prerequisite = { focus = AST_industrial_superpower }
		x = 40
		y = 11
		cost = 5
		completion_reward = {
			add_ideas = outback_infrastructure
			random_owned_controlled_state = {
				add_building_construction = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AST_green_revolution
		prerequisite = { focus = AST_industrial_might }
		x = 38
		y = 9.5
		cost = 5
		completion_reward = {
			add_ideas = green_technology
			add_tech_bonus = {
				name = green_bonus
				bonus = 0.5
				uses = 2
				category = industry
			}
		}
	}

	focus = {
		id = AST_smart_cities
		prerequisite = { focus = AST_green_revolution }
		x = 38
		y = 11
		cost = 5
		completion_reward = {
			add_ideas = smart_infrastructure
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
	}

	### RESEARCH BRANCH - MAIN ###
	
	focus = {
		id = AST_research_direction
		prerequisite = { focus = AST_economic_development }
		x = 49
		y = 2
		cost = 5
		completion_reward = {
			add_research_slot = 1
			add_tech_bonus = {
				name = research_bonus
				bonus = 0.5
				uses = 2
				category = electronics
			}
		}
	}

	focus = {
		id = AST_military_research
		prerequisite = { focus = AST_research_direction }
		x = 48
		y = 3.5
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = military_research_bonus
				bonus = 0.5
				uses = 2
				category = military_tech
			}
		}
	}

	focus = {
		id = AST_atomic_research
		prerequisite = { focus = AST_research_direction }
		x = 50
		y = 3.5
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = nuclear_bonus
				bonus = 0.5
				uses = 1
				category = nuclear
			}
		}
	}

	focus = {
		id = AST_nuclear_program
		prerequisite = { focus = AST_atomic_research }
		x = 48
		y = 5
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = nuclear_bonus
				bonus = 0.5
				uses = 2
				category = nuclear
			}
			add_ideas = nuclear_research
		}
	}

	focus = {
		id = AST_electronics_research
		prerequisite = { focus = AST_military_research }
		x = 50
		y = 5
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				name = electronics_bonus
				bonus = 0.5
				uses = 2
				category = electronics
			}
			add_research_slot = 1
		}
	}

	focus = {
		id = AST_research_dominance
		prerequisite = { focus = AST_nuclear_program }
		prerequisite = { focus = AST_electronics_research }
		x = 49
		y = 6.5
		cost = 5
		completion_reward = {
			add_ideas = research_excellence
			add_tech_bonus = {
				name = hidden_bonus
				bonus = 0.5
				uses = 3
				category = industry
				category = electronics
				category = nuclear
			}
		}
	}

	focus = {
		id = AST_quantum_computing
		prerequisite = { focus = AST_technological_supremacy }
		x = 47
		y = 10
		cost = 5
		completion_reward = {
			add_research_slot = 1
			add_tech_bonus = {
				name = quantum_bonus
				bonus = 0.5
				uses = 2
				category = electronics
				category = computing_tech
			}
		}
	}

	focus = {
		id = AST_aerospace_program
		prerequisite = { focus = AST_technological_supremacy }
		x = 51
		y = 10
		cost = 5
		completion_reward = {
			add_ideas = aerospace_program
			add_tech_bonus = {
				name = aerospace_bonus
				bonus = 0.5
				uses = 2
				category = rocketry
				category = air_equipment
			}
		}
	}

	focus = {
		id = AST_advanced_computing
		prerequisite = { focus = AST_research_dominance }
		x = 48
		y = 7.8
		cost = 5
		completion_reward = {
			add_research_slot = 1
			add_tech_bonus = {
				name = computing_bonus
				bonus = 0.5
				uses = 2
				category = computing_tech
			}
		}
	}

	focus = {
		id = AST_space_program
		prerequisite = { focus = AST_research_dominance }
		x = 50
		y = 7.8
		cost = 5
		completion_reward = {
			add_ideas = space_program
			add_tech_bonus = {
				name = rocket_bonus
				bonus = 0.5
				uses = 2
				category = rocketry
			}
		}
	}

	focus = {
		id = AST_technological_supremacy
		prerequisite = { focus = AST_advanced_computing }
		prerequisite = { focus = AST_space_program }
		x = 49
		y = 9
		cost = 5
		completion_reward = {
			add_ideas = technological_supremacy
			add_research_slot = 1
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 4
				category = industry
				category = electronics
				category = nuclear
				category = rocketry
			}
		}
	}

	focus = {
		id = AST_future_warfare
		prerequisite = { focus = AST_quantum_computing }
		prerequisite = { focus = AST_aerospace_program }
		x = 49
		y = 11.5
		cost = 5
		completion_reward = {
			add_ideas = future_warfare
			add_tech_bonus = {
				name = future_bonus
				bonus = 0.5
				uses = 4
				category = electronics
				category = rocketry
				category = nuclear
				category = computing_tech
			}
		}
	}
}	
