# # possible - filters out achivements on game start so we dont have to check everything all the 
# #time
# ## happened - checks if achivement happened
# # BRUH NONE OF THESE HAVE GFX
 unique_id = NVX_GC_achievements

Operation_Tecumseh = {
	#picture = GFX_revolutionary_broadwayist_league
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		original_tag = USA
	}
	
	happened = {
	any_state = {
				is_core_of = PAK
				is_controlled_by = ROOT
			}
	}
}

Los_Pollos_Hermanos = { 
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		original_tag = CHL
	}
	
	happened = {
	has_full_control_of_state = 376 #new mexico
	}
}

Did_you_know_that_you_dont_have_rights = {
	#picture = GFX_revolutionary_broadwayist_league
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		original_tag = USA
	}
	
	happened = {
	has_completed_focus = USA_white_america
	}
}

I_am_proud_to_be_an_albanian = {
	#picture = GFX_revolutionary_broadwayist_league
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		original_tag = ALB
	}
	
	happened = {
	has_full_control_of_state = 185
	has_full_control_of_state = 1171
	has_full_control_of_state = 785
	has_full_control_of_state = 105
	}
}

Just_one_more_shot_of_vodka = {
	#picture = GFX_revolutionary_broadwayist_league
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		original_tag = POL
	}
	
	happened = {
	has_government = social_democrat
	OR = {
	FIN = { is_puppet_of = ROOT }
	any_state = {
				is_core_of = FIN
				is_controlled_by = ROOT
			}
	}
	}
}

Zolkiewski_would_be_proud = {
	#picture = GFX_revolutionary_broadwayist_league
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		original_tag = POL
	}
	
	happened = {
	has_full_control_of_state = 219
	}
}

The_Hunic_hordes = {
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		original_tag = HUN
	}
	
	happened = {
	has_completed_focus = HUN_Attilas_heir
	has_manpower > 3000000
	}
}

The_brazilian_samurai = {
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		OR = {
	    original_tag = BRA
		original_tag = JAP
		}
	}
	
	happened = {
	has_full_control_of_state = 505
	has_full_control_of_state = 282
	}
}

Gold_gold_gold = {
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		OR = {
	    original_tag = SWI
		}
	}
	
	happened = {
	num_of_factories > 99
	}
}

Tsardom_2_electric_boogalo = {
	#picture = GFX_revolutionary_broadwayist_league
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		original_tag = BUL
	}
	
	happened = {
	has_completed_focus = BUL_restore_the_Tsardom
	}
}

Bhutan_the_new_home_of_the_revolution = {
	#picture = GFX_revolutionary_broadwayist_league
	
	possible = {
		#is_ironman = yes
		difficulty > 1
		#has_start_date < 2000.01.02
		has_any_custom_difficulty_setting = no
		game_rules_allow_achievements = yes
		original_tag = BHU
	}
	
	happened = {
	has_completed_focus = BHU_the_indian_bhutanese_republic
	}
}

# Singapoor = { this one is bugged and fires shit tons of errors
# 	#picture = GFX_revolutionary_broadwayist_league
	
# 	possible = {
# 		difficulty > 1
# 		has_any_custom_difficulty_setting = no
# 		game_rules_allow_achievements = yes
# 	}
	
# 	happened = {
# 	336 = {		
# 	num_of_factories < 1
# 		}
# 	}
# }
