# befriend
# conquer
# antagonize
# build_ship
# build_army
# unit_ratio
# build_building
# research_tech
# garrison
# protect
# influence

RCO_use_more_equipment = {

	allowed = {
		original_tag = RCO
	}

	enable = {
		original_tag = RCO
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		 type = equipment_stockpile_surplus_ratio
   		 value = 5
	}
}

RCO_build_more_tank_divs = {

	allowed = {
		original_tag = RCO
	}

	enable = {
		original_tag = RCO
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		 type = build_army
    	id = armor
    	value = 300
	}
}

RCO_build_more_mech_divs = {

	allowed = {
		original_tag = RCO
	}
	abort_when_not_enabled = yes
	enable = {
		original_tag = RCO
	}

	ai_strategy = {
		 type = build_army
    	id = mechanized
    	value = 500
	}
}

RCO_build_more_divs = {

	allowed = {
		original_tag = RCO
	}
	abort_when_not_enabled = yes
	enable = {
		original_tag = RCO
	}

	ai_strategy = {
		 type = force_build_armies
    	value = 100
	}
}

ARM_dont_join_csto_in_cw = {

	allowed = {
		original_tag = ARM
	}
	abort_when_not_enabled = yes
	enable = {
		original_tag = ARM
		country_exists = RCO
	}

	ai_strategy = {
    type = ignore
    id = SOV
    value = 100
}
}
ARM_consider_sov_weak_in_cw = {

	allowed = {
		original_tag = ARM
	}
	abort_when_not_enabled = yes
	enable = {
		original_tag = ARM
		country_exists = RCO
	}

	ai_strategy = {
    type = consider_weak
    id = SOV
    value = 100
}
}

TAJ_dont_join_csto_in_cw = {

	allowed = {
		original_tag = TAJ
	}
	abort_when_not_enabled = yes
	enable = {
		original_tag = TAJ
		country_exists = RCO
	}

	ai_strategy = {
    type = ignore
    id = SOV
    value = 100
}
}
TAJ_consider_sov_weak_in_cw = {

	allowed = {
		original_tag = TAJ
	}
	abort_when_not_enabled = yes
	enable = {
		original_tag = TAJ
		country_exists = RCO
	}

	ai_strategy = {
    type = consider_weak
    id = SOV
    value = 100
}
}