spriteTypes = {

# Kovas' States Rework

	spriteType = {
		name = "GFX_decision_ksr_formable_grand_duchy_lithuania"
		texturefile = "gfx/interface/decisions/decision_cat_ksr_formable_grand_duchy_lithuania.dds"
	}
	
	spriteType = {
		name = "GFX_decision_ksr"
		texturefile = "gfx/interface/decisions/decision_ksr.dds"
	}
	
	spriteType = {
		name = "GFX_game_rule_ksr"
		texturefile = "gfx/game_rules/game_rule_ksr.dds"
	}
	
	spriteType = {
		name = "GFX_decision_german_reich"
		texturefile = "gfx/interface/decisions/decision_german_reich.dds"
	}
	
	spriteType = {
		name = "GFX_decision_rp_bohmen_mahren"
		texturefile = "gfx/interface/decisions/decision_rp_bohmen_mahren.dds"
	}
	
	spriteType = {
		name = "GFX_decision_american_reich"
		texturefile = "gfx/interface/decisions/decision_american_reich.dds"
	}
	
	spriteType = {
		name = "GFX_decision_canadian_reich"
		texturefile = "gfx/interface/decisions/decision_canadian_reich.dds"
	}
	
	spriteType = {
		name = "GFX_decision_japanese_pacific_states"
		texturefile = "gfx/interface/decisions/decision_japanese_pacific_states.dds"
	}
	
	spriteType = {
		name = "GFX_decision_order_state_burgundy"
		texturefile = "gfx/interface/decisions/decision_order_state_burgundy.dds"
	}
	
	spriteType = {
		name = "GFX_decision_imperial_japanese_army"
		texturefile = "gfx/interface/decisions/decision_imperial_japanese_army.dds"
	}
	
	spriteType = {
		name = "GFX_decision_jabal_shammar"
		texturefile = "gfx/interface/decisions/decision_jabal_shammar.dds"
	}
	
	spriteType = {
		name = "GFX_decision_united_states"
		texturefile = "gfx/interface/decisions/decision_united_states.dds"
	}
	
	spriteType = {
		name = "GFX_decision_soviet_union"
		texturefile = "gfx/interface/decisions/decision_soviet_union.dds"
	}
	
	spriteType = {
		name = "GFX_decision_prc"
		texturefile = "gfx/interface/decisions/decision_prc.dds"
	}
	
	spriteType = {
		name = "GFX_decision_bosnia_condominium"
		texturefile = "gfx/interface/decisions/decision_bosnia_condominium.dds"
	}
	
	spriteType = {
		name = "GFX_decision_french_louisiana"
		texturefile = "gfx/interface/decisions/decision_french_louisiana.dds"
	}
}