ideas = {
	hidden_ideas = {
		DKR_anarchy_limits = {

			allowed = {
				original_tag = DKR
			}

			available = {
				has_government = neutrality
			}

			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			modifier = {
				trade_laws_cost_factor = 9
				mobilization_laws_cost_factor = 9
				economy_cost_factor = 9
			}
		}
		DKR_death_before_surrender = {

			name = CZE_death_before_surrender

			allowed = {
				always = no 
			}

			allowed_civil_war = {
				always = yes
			}

			available = {
				has_civil_war = yes
			}

			modifier = {
				surrender_limit = 0.5
			}
		}
		DKR_bonus_for_AI = {

			allowed = {
				original_tag = DKR
			}

			available = {
				has_government = neutrality
			}

			removal_cost = -1

			modifier = {
				army_morale_factor = 0.10
				army_org_factor = 0.10
			}
			
			targeted_modifier = {
				tag = UKR
				attack_bonus_against = 0.25
				defense_bonus_against = 0.25
			}
			
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.50 instant = yes
				}
			}
		}
	}
	country = {
		DKR_anarchy_in_army_low = {

			picture = chi_army_corruption3

			allowed = {
				original_tag = DKR
			}

			available = {
				has_government = neutrality
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				command_power_gain_mult = -0.15
				planning_speed = -0.15
				max_planning = -0.15
				army_attack_factor = -0.05
				experience_gain_army = 0.02
			}
		}
		DKR_anarchy_in_army = {

			picture = prc_low_popular_support3

			allowed = {
				original_tag = DKR
			}

			available = {
				has_government = neutrality
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				modifier_army_sub_unit_militia_max_org_factor = 0.05
				command_power_gain_mult = -0.25
				planning_speed = -0.25
				max_planning = -0.25
				army_attack_factor = -0.10
				experience_gain_army = 0.05
			}
		}
		DKR_anarchy_in_army_high = {

			picture = SPR_disbanded_army

			allowed = {
				original_tag = DKR
			}

			available = {
				has_government = neutrality
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				modifier_army_sub_unit_militia_max_org_factor = 0.10
				command_power_gain_mult = -0.4
				planning_speed = -0.50
				max_planning = -0.50
				army_attack_factor = -0.20
				experience_gain_army = 0.10
			}
		}
		DKR_all_expropriate = {
			picture = MEX_callistas
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.20
				industrial_capacity_factory = 0.15
				army_speed_factor = 0.10
			}
		}
		DKR_recovering_from_civil_war = {

			picture = SPA_recovering_from_the_civil_war

			allowed = {
				original_tag = DKR
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				industrial_capacity_factory = -0.15
				industrial_capacity_dockyard = -0.15
				production_speed_buildings_factor = -0.1
				consumer_goods_factor = 0.2
			}
		}
		DKR_collaboration_with_spain = {
			picture = SPR_the_maximum_concession
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			available = {
				SPC = {
					exists = yes
					NOT = { has_war_with = DKR }
				}
			}

			removal_cost = -1
			
			modifier = {
				research_speed_factor = 0.05
				experience_gain_army_factor = 0.2
				equipment_upgrade_xp_cost = -0.2
			}
		}
		DKR_collaboration_with_spain_adv = {
			picture = SPR_the_maximum_concession
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			available = {
				SPC = {
					exists = yes
					NOT = { has_war_with = DKR }
				}
			}

			removal_cost = -1
			
			modifier = {
				research_speed_factor = 0.07
				experience_gain_army_factor = 0.3
				equipment_upgrade_xp_cost = -0.3
			}
		}
		DKR_new_volunteers = {
			
			allowed = {
				original_tag = DKR
			}

			allowed_civil_war = {
				always = yes
			}

			available = {
				has_war = yes
			}

			picture = SPR_international_brigades
			
			removal_cost = -1

			modifier = {
				weekly_manpower = 1500
			}
		}
		DKR_pay_for_cedes_lands = {
				
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = can_wartime_prices_and_trade_board
			
			modifier = {
				consumer_goods_factor = 0.20
			}
		}
		DKR_pay_for_cedes_lands_pol = {

			name = DKR_pay_for_cedes_lands
				
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = can_wartime_prices_and_trade_board
			
			modifier = {
				consumer_goods_factor = 0.20
			}
		}
		DKR_profit_for_cedes_lands = {
				
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_goods_red_bonus
			
			modifier = {
				consumer_goods_factor = -0.20
			}
		}
		DKR_brain_drain_incoming = {
				
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_research_bonus
			
			modifier = {
				research_speed_factor = 0.15
			}
			
			on_remove = {
				set_variable = { var_days_of_brain_drain = 0 }
			}
		}
		DKR_brain_drain_outcoming = {
				
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_supremacy_of_will
			
			modifier = {
				research_speed_factor = -0.15
			}
		}
		DKR_neptune_operation = {
			picture = generic_sea_focused_navy
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			targeted_modifier = {
				tag = TUR
				attack_bonus_against = 0.1
				defense_bonus_against = 0.1
			}
			
			modifier = {
				naval_invasion_capacity = 5
				invasion_preparation = -0.5
				naval_coordination = 0.3
			}
		}
		DKR_peace_separatism = {
				
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			available = {
				is_subject = yes
				has_government = communism
			}
			
			removal_cost = -1

			picture = SOV_soviet_hegemony
			
			modifier = {
				autonomy_gain = 2
			}
		}
		DKR_peoples_militia = {

			picture = MEX_revolutionary_army

			allowed = {
				original_tag = DKR
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
				training_time_army_factor = -0.25
				minimum_training_level = -0.05
			}
		}
	}

	materiel_manufacturer = {
			
		designer = yes

		DKR_ugs = {
			
			allowed = {
				original_tag = DKR
			}

			available = {
				has_government = neutrality
				has_completed_focus = DKR_orgainze_war_syndicates
			}
						
			research_bonus = {
				infantry_weapons = 0.12
				artillery = 0.12
			}

			traits = { infantry_equipment_manufacturer artillery_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}

		zaz_dkr = {

			name = zaz

			picture = zaz
			
			allowed = {
				original_tag = DKR
			}

			available = {
				controls_state = 200
				NOT = { has_idea = DKR_recovering_from_civil_war }
			}

			research_bonus = {
				motorized_equipment = 0.15
			}

			equipment_bonus = {
				motorized_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
			
			traits = { motorized_equipment_manufacturer }
			
			modifier = {
			}
		}
	}
	tank_manufacturer = {
		
		designer = yes
		
		zhbtz_dkr = {

			name = zhbtz
			picture = zhbtz
			
			allowed = {
				original_tag = DKR
			}

			available = {
				controls_state = 201
				NOT = { has_idea = DKR_recovering_from_civil_war }
			}
			
			research_bonus = {
				armor = 0.15
			}
			
			traits = { fast_tank_manufacturer }
			
			modifier = {
			}

			ai_will_do = {
				factor = 0.5
			}
		}
		
		kbtz_dkr = {
			
			name = kbtz
			picture = kbtz
			
			allowed = {
				original_tag = DKR
			}

			available = {
				controls_state = 202
				NOT = { has_idea = DKR_recovering_from_civil_war }
			}
						
			research_bonus = {
				armor = 0.15
			}
			
			traits = { medium_tank_manufacturer }
			
			modifier = {
			}

			ai_will_do = {
				factor = 0.5
			}
		}
		
		hkbm_dkr = {

			name = hkbm
			picture = hkbm
						
			allowed = {
				original_tag = DKR
			}
			
			available = {
				controls_state = 221
				NOT = { has_idea = DKR_recovering_from_civil_war }
			}
			
			research_bonus = {
				armor = 0.15
			}
			
			traits = { heavy_tank_manufacturer }
			
			modifier = {
			}

			ai_will_do = {
				factor = 0.5
			}
		}
	}
	aircraft_manufacturer = { 
			
		designer = yes
		
		DKR_light_aviamanufacturer = {
			
			allowed = {
				original_tag = DKR
			}

			available = {
				has_government = neutrality
				has_completed_focus = DKR_orgainze_war_syndicates
			}

			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = {  }
			
			equipment_bonus = {
				small_plane_airframe = {
					air_agility = 0.1 maximum_speed = 0.1
					build_cost_ic = -0.05 instant = yes
				}
				small_plane_cas_airframe = {
					air_ground_attack = 0.1 reliability = 0.1
					build_cost_ic = -0.05 instant = yes
				}
				small_plane_naval_bomber_airframe = {
					air_range = 0.1 naval_strike_attack = 0.1
					build_cost_ic = -0.05 instant = yes
				}
			}
			
			ai_will_do = {
				factor = 1
			}
		}
		DKR_heavy_aviamanufacturer = {
			
			allowed = {
				original_tag = DKR
			}

			available = {
				has_government = neutrality
				has_completed_focus = DKR_orgainze_war_syndicates
			}

			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = {  }
			
			equipment_bonus = {
				medium_plane_fighter_airframe = {
					reliability = 0.2
					air_range = 0.1
				}
				medium_plane_airframe = {
					reliability = 0.2
					air_bombing = 0.1
				}
				large_plane_airframe = {	
					reliability = 0.2
					air_bombing = 0.1
				}
			}
			
			ai_will_do = {
				factor = 0.8
			}
		}
	}
	naval_manufacturer = {

		designer = yes
		
		DKR_coastal_ships_manufacturer = {
						
			allowed = {
				original_tag = DKR
			}

			available = {
				has_government = neutrality
				has_completed_focus = DKR_orgainze_war_syndicates
			}
						
			research_bonus = {
				naval_equipment = 0.15
			}

			equipment_bonus = {
				capital_ship = {
					build_cost_ic = -0.25 armor_value = -0.2 naval_speed = 0.1 naval_range = -0.3
				}
				screen_ship = {
					build_cost_ic = -0.25 naval_range = -0.3 naval_speed = 0.1 sub_detection = 0.1
				}
				submarine = {
					build_cost_ic = -0.25 naval_range = -0.3
				}
			}
			
			traits = { }

			ai_will_do = {
				factor = 0.6
			}
		}
		DKR_oceanic_ships_manufacturer = {
						
			allowed = {
				original_tag = DKR
			}

			available = {
				has_government = neutrality
				has_completed_focus = DKR_orgainze_war_syndicates
			}
						
			research_bonus = {
				naval_equipment = 0.15
			}

			equipment_bonus = {
				capital_ship = {
					naval_range = 0.2 armor_value = 0.1
				}
				screen_ship = {
					naval_range = 0.2 torpedo_attack = 0.25
				}
				submarine = {
					naval_range = 0.2 sub_visibility = -0.1
				}
			}
			
			traits = { }

			ai_will_do = {
				factor = 0.5
			}
		}
	}
	industrial_concern = {
	
		dkr_hpz = {

			name = hpz

			picture = generic_industrial_concern_1

			allowed = {
				tag = DKR
			}

			available = {
				controls_state = 221
				NOT = { has_war_with = UKR }
				NOT = { has_idea = DKR_recovering_from_civil_war }
			}
			
			cost = 150
			
			research_bonus = {
				industry = 0.15
			}
			
			traits = { industrial_concern }

			ai_will_do = {
				factor = 0.5
			}
		}

		dkr_proton = {

			name = proton

			picture = proton
			
			allowed = {
				tag = DKR
			}

			available = {
				controls_state = 221
				NOT = { has_war_with = UKR }
				NOT = { has_idea = DKR_recovering_from_civil_war }
			}
			
			cost = 150
			
			research_bonus = {
				electronics = 0.15
			}
			
			traits = { electronics_concern }

			ai_will_do = {
				factor = 0.5
			}
		}
	}
}