focus_tree = {
	id = west_ukraine
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = WUA
		}
	}
	default = no

	focus = {
		id = wua_revolutional_radas
		icon = GFX_focus_generic_join_comintern
		search_filters = { FOCUS_FILTER_POLITICAL }
		mutually_exclusive = { focus = wua_society }
		available = {
			has_government = communism 
		}
		cost = 8
		x = 1
		y = 0

		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_political_power = 100
		}
	}

	focus = {
		id = wua_red_terror
		icon = GFX_goal_generic_war_with_comintern
		cost = 10
		search_filters = { FOCUS_FILTER_STABILITY }	
		prerequisite = { focus = wua_revolutional_radas }
		x = 0
		y = 1
		relative_position_id = wua_revolutional_radas

		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_stability = 0.10
			add_popularity = { ideology = communism popularity = 0.1 }
		}

	}

	focus = {
		id = wua_red_militia
		icon = GFX_focus_SOV_builder_of_the_red_army
		cost = 10
		search_filters = { FOCUS_FILTER_MANPOWER }	
		prerequisite = { focus = wua_red_terror }
		x = 0
		y = 3
		relative_position_id = wua_red_terror

		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			division_template = {
				name = "Chervoni Druzhiny"
				template_counter = 0
				priority = 1
				regiments = {
					militia = { x = 0 y = 0 }
					militia = { x = 0 y = 1 }
					militia = { x = 0 y = 2 }
					militia = { x = 0 y = 3 }
				}
			}
			every_owned_state = {
				create_unit = {
						division = "division_template = \"Chervoni Druzhiny\" start_experience_factor = 0 start_equipment_factor = 0.50" 
						owner = WUA
				}
			}
		}
	}

	focus = {
		id = wua_join_to_comintern
		icon = GFX_focus_chi_mission_to_the_soviet_union
		cost = 10
		prerequisite = { focus = wua_red_militia }
		x = 0
		y = 1
		relative_position_id = wua_red_militia

		available = {
			OR = {
				NOT = { country_exists = UKR }
				UKR = { is_subject = yes }
				has_war_with = UKR
			}
			NOT = {
				is_in_faction_with = SOV
			}
			SOV = {
				exists = yes
				has_government = communism
				NOT = { has_war_with = ROOT }
				is_faction_leader = yes
			}
		}

		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			SOV = { country_event = generic.2 }
		}

	}

	focus = {
		id = wua_society
		icon = GFX_goal_generic_demand_territory
		search_filters = { FOCUS_FILTER_POLITICAL }
		mutually_exclusive = { focus = wua_revolutional_radas }
		available = {
			NOT = { has_government = communism }
		}
		cost = 8
		x = 5
		y = 0

		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_political_power = 100
		}

	}
		
	focus = {
		id = wua_ukraine
		icon = GFX_focus_UKR_befriend_ukraine
		cost = 8
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_WAR_SUPPORT }	
		mutually_exclusive = { focus = wua_own_identification }
		prerequisite = { focus = wua_society }
		x = -2
		y = 1
		relative_position_id = wua_society

		ai_will_do = {
			factor = 5
			modifier = {
				UKR = { has_government = democratic }
				factor = 2
			}
			modifier = {
				has_government = fascism
				factor = 4
			}
			modifier = {
				91 = { NOT = { is_core_of = UKR } }
				factor = 0
			}
		}
		completion_reward = {
			add_war_support = 0.1
			if = {
				limit = { has_government = neutrality }
				set_politics = { ruling_party = democratic elections_allowed = yes }
				add_popularity = { ideology = democratic popularity = 0.4 }
			}
		}

	}
	focus = {
		id = wua_constitutional_project
		icon = GFX_goal_support_democracy
		cost = 8
		mutually_exclusive = { focus = wua_arm_youth }
		prerequisite = { focus = wua_ukraine }
		x = -1
		y = 1
		relative_position_id = wua_ukraine
		available = {
			has_government = democratic
		}
		ai_will_do = {
			factor = 5
		}

		search_filters = { FOCUS_FILTER_STABILITY }
		completion_reward = {
			add_stability = 0.05
			add_political_power = 75
		}
	}
	focus = {
		id = wua_arm_youth
		icon = GFX_focus_ITA_moschettieri_del_duce
		cost = 8
		mutually_exclusive = { focus = wua_constitutional_project }
		prerequisite = { focus = wua_ukraine }
		x = 1
		y = 1
		relative_position_id = wua_ukraine
		available = {
			has_government = fascism
		}
		ai_will_do = {
			factor = 5
		}

		search_filters = { FOCUS_FILTER_MANPOWER }
		completion_reward = {
			add_ideas = {
				WUA_military_youth
			}
		}
	}
	focus = {
		id = wua_ukrainian_military_support
		icon = GFX_goal_generic_military_sphere
		cost = 8
		prerequisite = { focus = wua_arm_youth focus = wua_constitutional_project }
		x = -1
		y = 1
		relative_position_id = wua_arm_youth
		available = {
			UKR = {
				exists = yes
				NOT = { has_war_with = ROOT }
			}
		}
		ai_will_do = {
			factor = 5
		}

		search_filters = {  }
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = WUA_ukrainian_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			add_equipment_to_stockpile = { type = infantry_equipment amount = 1000 producer = UKR }
		}
	}
	focus = {
		id = wua_getready
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = { focus = wua_ukrainian_military_support }
		x = 0
		y = 1
		relative_position_id = wua_ukrainian_military_support
		ai_will_do = {
			factor = 5
			modifier = {
				has_government = fascism
				factor = 4
			}
		}

		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			93 = {
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = {
						id = 11441
						id = 422
						id = 3412
						id = 9520
						id = 3496
					}
				}
			}
			987 = {
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = {
						id = 11503
						id = 6579
					}
				}
			}
			91 = {
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = {
						id = 536
						id = 9468
					}
				}
			}
			89 = {
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = {
						id = 6431
					}
				}
			}
		}

	}
	focus = {
		id = wua_rebelion
		icon = GFX_goal_generic_small_arms
		search_filters = { FOCUS_FILTER_POLITICAL }
		cost = 10
		prerequisite = { focus = wua_getready focus = wua_red_militia }
		available = {
			NOT = { is_subject_of = UKR }
			UKR = {
				exists = yes
				is_puppet = no
				NOT = { has_war_with = ROOT }
			}
		}
		x = 0
		y = 1
		relative_position_id = wua_getready
		ai_will_do = {
			factor = 5
			modifier = {
				has_government = fascism
				factor = 4
			}
		}

		completion_reward = {
			if = {
				limit = { is_subject = yes }
				UKR = { country_event = { id = ukraine.38 } }
			}
			else = {
				UKR_kost_levytsky = { set_nationality = UKR }
				WUA = {
					remove_state_core = 89
					remove_state_core = 91
					remove_state_core = 93
					remove_state_core = 987
					if = {
						limit = { UKR = { NOT = { has_government = communism } } }
						every_unit_leader = {
							set_nationality = UKR
						}
					}
				}
				UKR = {
					annex_country = { target = WUA transfer_troops = yes }
					country_event = { id = ukraine.43 }
				}
			}
		}
	}
	focus = {
		id = wua_own_identification
		icon = GFX_focus_WUA_own_identification
		cost = 8
		search_filters = { FOCUS_FILTER_POLITICAL }
		mutually_exclusive = { focus = wua_ukraine }
		prerequisite = { focus = wua_society }
		available = {
			NOT = { is_subject_of = UKR }
		}
		x = 2
		y = 1
		relative_position_id = wua_society
		ai_will_do = {
			factor = 4
			modifier = {
				POL = { is_in_faction_with = UKR }
				factor = 2
			}
			modifier = {
				has_government = fascism
				UKR = { NOT = { has_government = communism } }
				factor = 0
			}
		}
		completion_reward = {
			add_war_support = -0.1
			if = {
				limit = {
					NOT = { has_government = democratic }
					NOT = { has_country_flag = WUA_rebellion_in_polish_cw }
				}
				set_politics = { ruling_party = democratic elections_allowed = yes }
				add_popularity = {
					ideology = democratic
					popularity = 0.3
				}
			}
			promote_character = WUA_osyp_nazaruk
			set_cosmetic_tag = WUA_GAL
			set_party_name = { ideology = democratic name = WUA_autonomy_democtrats_short long_name = WUA_autonomy_democtrats_long }
		}
	}
	focus = {
		id = wua_ban_other_parties
		icon = GFX_focus_por_concordat
		cost = 8
		search_filters = { FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = wua_own_identification }
		x = 0
		y = 1
		relative_position_id = wua_own_identification
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_political_power = 100
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = WUA_andrey_sheptytsky
		}
	}
	focus = {
		id = wua_lviv_guards
		icon = GFX_focus_generic_little_entente
		cost = 8
		search_filters = { FOCUS_FILTER_MANPOWER }
		prerequisite = { focus = wua_ban_other_parties }
		x = 0
		y = 1
		relative_position_id = wua_ban_other_parties
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			division_template = {
				name = "Galytska Gvardia"
				regiments = {
					infantry = { x = 0	y = 0 }
					infantry = { x = 1	y = 0 }
					infantry = { x = 2	y = 0 }
					infantry = { x = 0	y = 1 }
					infantry = { x = 1	y = 1 }
					infantry = { x = 2	y = 1 }
				}
				support = {
					engineer = { x = 0 y = 0 } 
					artillery = { x = 0 y = 1 }  
				}
			}
			capital_scope = {
				create_unit = {
					division = "name = \"1a Galytska Korolivska brihada\" division_template = \"Galytska Gvardia\" start_experience_factor = 0.30"
					owner = ROOT
					prioritize_location = 11479
				}
				create_unit = {
					division = "name = \"2a Galytska Korolivska brihada\" division_template = \"Galytska Gvardia\" start_experience_factor = 0.30"
					owner = ROOT
					prioritize_location = 11479
				}
				create_unit = {
					division = "name = \"3a Galytska Korolivska brihada\" division_template = \"Galytska Gvardia\" start_experience_factor = 0.30"
					owner = ROOT
					prioritize_location = 11479
				}
			}
		}
	}
	focus = {
		id = wua_defence_of_galicia
		icon = GFX_goal_generic_fortify_city
		cost = 10
		search_filters = { FOCUS_FILTER_INDUSTRY }
		prerequisite = { focus = wua_lviv_guards }
		x = 0
		y = 1
		relative_position_id = wua_lviv_guards
		ai_will_do = {
			factor = 5
		}

		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			987 = {
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = {
						id = 6557
					}
				}
			}
			91 = {
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = {
						id = 3483
						id = 438
						id = 3562
					}
				}
			}
		}
	}
	focus = {
		id = wua_our_autonomy
		icon = GFX_focus_generic_self_management
		cost = 10
		search_filters = { FOCUS_FILTER_POLITICAL }
		available = {
			is_subject = yes
		}
		prerequisite = { focus = wua_defence_of_galicia	}
		x = 0
		y = 1
		relative_position_id = wua_defence_of_galicia
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_autonomy_ratio = {
				value = 0.200
				localization = wua_our_autonomy
			}
		}
	}
	focus = {
		id = wua_academy
		icon = GFX_focus_WUA_academy
		cost = 10
		search_filters = { FOCUS_FILTER_RESEARCH }
		prerequisite = { focus = wua_ukrainian_military_support focus = wua_lviv_guards }
		x = 2
		y = 1
		relative_position_id = wua_ukrainian_military_support
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = wua_industrial_power
		icon = GFX_goal_generic_consumer_goods
		cost = 8
		x = 11
		y = 0
		
		ai_will_do = {
			factor = 5
		}
		
		search_filters = { FOCUS_FILTER_RESEARCH }
		completion_reward = {
			add_tech_bonus = {
				name = wua_industrial_power
				bonus = 1.0
				uses = 1
				category = industry
			}
		}
	}
	focus = {
		id = wua_use_natural_resources
		icon = GFX_goal_generic_construction2
		cost = 8
		prerequisite = { focus = wua_industrial_power }
		x = -1
		y = 1
		relative_position_id = wua_industrial_power
		mutually_exclusive = { focus = wua_manufacturing_industry_effort }
		
		ai_will_do = {
			factor = 5
		}
		
		search_filters = { FOCUS_FILTER_RESEARCH }
		completion_reward = {
			add_ideas = WUA_our_resources
			add_tech_bonus = {
				name = WUA_tech_res
				bonus = 1.0
				uses = 1
				technology = excavation1
				technology = excavation2
				technology = excavation3
				technology = excavation4
				technology = excavation5
			}
		}
	}
	focus = {
		id = wua_lvivvugillya
		icon = GFX_focus_WUA_lvivvugillya
		cost = 10
		prerequisite = { focus = wua_use_natural_resources }
		x = -1
		y = 2
		relative_position_id = wua_use_natural_resources
		
		ai_will_do = {
			factor = 5
		}
		
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			if = {
				limit = { 91 = { is_owned_and_controlled_by = ROOT } }
				91 = { add_extra_state_shared_building_slots = 1 }
			}
			if = {
				limit = { 93 = { is_owned_and_controlled_by = ROOT } }
				93 = { add_extra_state_shared_building_slots = 1 }
			}
			custom_effect_tooltip = UKR_additional_decisions
		}
	}
	focus = {
		id = wua_create_lap
		icon = GFX_focus_generic_tank_production
		cost = 10
		prerequisite = { focus = wua_lvivvugillya }
		x = 0
		y = 1
		relative_position_id = wua_lvivvugillya

		available = {
			91 = { is_owned_and_controlled_by = ROOT }
		}
		
		ai_will_do = {
			factor = 5
		}
		
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			custom_effect_tooltip = available_designer
			show_ideas_tooltip = wua_lap
			if = {
				limit = {
					91 = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
					}
				}
				91 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = arms_factory
						level = 1
						instant_build = yes
					}
				}
			}
			add_tech_bonus = {
				name = wua_armor_bonus
				bonus = 1.0
				uses = 1
				category = armor
			}
		}
	}
	focus = {
		id = wua_manufacturing_industry_effort
		icon = GFX_goal_generic_production
		cost = 8
		prerequisite = { focus = wua_industrial_power }
		x = 1
		y = 1
		relative_position_id = wua_industrial_power
		mutually_exclusive = { focus = wua_use_natural_resources }
		
		ai_will_do = {
			factor = 5
		}
		
		search_filters = { FOCUS_FILTER_RESEARCH }
		completion_reward = {
			add_ideas = WUA_our_industry
			add_tech_bonus = {
				name = WUA_tech_build
				bonus = 1.0
				uses = 1
				category = construction_tech
			}
		}
	}

	focus = {
		id = wua_locomotive_plant
		icon = GFX_focus_generic_railroad
		cost = 10
		prerequisite = { focus = wua_manufacturing_industry_effort }
		x = 1
		y = 2
		relative_position_id = wua_manufacturing_industry_effort

		available = {
			89 = { is_owned_and_controlled_by = ROOT }
		}
		
		ai_will_do = {
			factor = 5
		}
		
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH }
		completion_reward = {
			add_tech_bonus = {
				name = wua_train
				bonus = 1.0
				uses = 1
				category = train_tech
			}
			if = {
				limit = {
					89 = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
				}
				89 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
		}
	}
	focus = {
		id = wua_galicia_development
		icon = GFX_goal_generic_construction
		cost = 10
		prerequisite = { focus = wua_locomotive_plant }
		x = 0
		y = 1
		relative_position_id = wua_locomotive_plant
		
		ai_will_do = {
			factor = 5
		}
		available = {
			91 = {
				is_owned_and_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			custom_effect_tooltip = available_designer
			show_ideas_tooltip = wua_lkz
			if = {
				limit = {
					91 = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
					}
				}
				91 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = arms_factory
						level = 1
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = wua_trains
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		search_filters = { FOCUS_FILTER_INDUSTRY }
		prerequisite = { focus = wua_manufacturing_industry_effort focus = wua_use_natural_resources }
		x = 1
		y = 1
		relative_position_id = wua_use_natural_resources
		
		ai_will_do = {
			factor = 5
		}
		
		available = {
			89 = { is_owned_and_controlled_by = WUA }
			91 = { is_owned_and_controlled_by = WUA }
			987 = { is_owned_and_controlled_by = WUA }
		}
		
		completion_reward = {
			987 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			91 = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			89 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = wua_volyn_factories
		icon = GFX_focus_generic_industry_2
		cost = 10
		search_filters = { FOCUS_FILTER_INDUSTRY }
		prerequisite = { focus = wua_trains }
		x = 0
		y = 1
		relative_position_id = wua_trains
		
		ai_will_do = {
			factor = 5
		}
		
		available = {
			93 = { is_owned_and_controlled_by = WUA }
			987 = { is_owned_and_controlled_by = WUA }
		}
		
		completion_reward = {
			if = {
				limit = {
					93 = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
				}
				93 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					987 = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
				}
				987 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
		}	
	}
	focus = {
		id = wua_reconstruction_dros
		icon = GFX_focus_generic_stockpile_fuel
		cost = 8
		prerequisite = { focus = wua_volyn_factories }
		x = 0
		y = 1
		relative_position_id = wua_volyn_factories

		available = {
			89 = { is_owned_and_controlled_by = ROOT }
		}
		
		ai_will_do = {
			factor = 5
		}
		
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			custom_effect_tooltip = available_designer
			show_ideas_tooltip = wua_ddz
			if = {
				limit = {
					89 = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
				}
				89 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
		}
	}
	focus = {
		id = wua_new_manufacturers
		icon = GFX_focus_research
		cost = 10
		search_filters = { FOCUS_FILTER_RESEARCH }
		prerequisite = { focus = wua_galicia_development focus = wua_create_lap }
		x = -2
		y = 1
		relative_position_id = wua_galicia_development
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = wua_legacy
		icon = GFX_focus_HUN_reenlist_the_sich_riflemen
		cost = 10
		search_filters = { FOCUS_FILTER_RESEARCH }
		x = 18
		y = 0
		
		ai_will_do = {
			factor = 5
			modifier = {
				has_war = yes
				factor = 2
			}
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = wua_legacy
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			army_experience = 10
		}
	}
	focus = {
		id = wua_mobilization
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		search_filters = { FOCUS_FILTER_MANPOWER }
		prerequisite = { focus = wua_legacy	}

		available_if_capitulated = no

		x = 0
		y = 1
		relative_position_id = wua_legacy
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = { WUA_sicharchers }
			division_template = {
				name = "Galytska Pikhota"
				regiments = {
					infantry = { x = 0	y = 0 }
					infantry = { x = 1	y = 0 }
					infantry = { x = 2	y = 0 }
					infantry = { x = 0	y = 1 }
					infantry = { x = 1	y = 1 }
					infantry = { x = 2	y = 1 }
				}
			}
			capital_scope = {
				create_unit = {
					division = "name = \"Galytska Pikhota\" division_template = \"Galytska Pikhota\" start_experience_factor = 0.1"
					owner = ROOT
					prioritize_location = 11479
				}
				create_unit = {
					division = "name = \"Galytska Pikhota\" division_template = \"Galytska Pikhota\" start_experience_factor = 0.1"
					owner = ROOT
					prioritize_location = 11479
				}
				create_unit = {
					division = "name = \"Galytska Pikhota\" division_template = \"Galytska Pikhota\" start_experience_factor = 0.1"
					owner = ROOT
					prioritize_location = 11479
				}
			}
		}

	}
	focus = {
		id = wua_westexp
		icon = GFX_focus_focus_fra_ratify_stresa
		cost = 10
		search_filters = { FOCUS_FILTER_RESEARCH }
		prerequisite = {
			focus = wua_mobilization
		}
		x = 3
		y = 1
		relative_position_id = wua_mobilization
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
				name = WUA_westexp_infantry
				bonus = 1.0
				uses = 1
				category = infantry_weapons
			}
			add_tech_bonus = {
				name = WUA_westexp_artillery
				bonus = 1.0
				uses = 1
				category = artillery
			}
		}
	}
	focus = {
		id = wua_ourforces
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = wua_westexp
		}
		x = 0
		y = 1
		relative_position_id = wua_westexp
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			air_experience = 25
			custom_effect_tooltip = available_mio_tt
			show_mio_tooltip = WUA_ldapz_organization
		}

	}
	focus = {
		id = wua_homeland
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = wua_mobilization
		}
		x = 0
		y = 1
		relative_position_id = wua_mobilization
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = { WUA_homeland_defence }
		}

	}
	focus = {
		id = wua_volonteers
		icon = GFX_focus_generic_combined_arms
		cost = 10
		prerequisite = {
			focus = wua_homeland
		}
		x = 0
		y = 1
		relative_position_id = wua_homeland
		ai_will_do = {
			factor = 10
		}
		completion_reward={
			add_equipment_to_stockpile = {
    			type = infantry_equipment
    			amount = 8000
			}
			add_equipment_to_stockpile = {
    			type = artillery_equipment
 	   			amount = 150
			}
		}

	}
	focus = {
		id = wua_pplweapons
		icon = GFX_goal_generic_small_arms
		cost = 10
		prerequisite = {
			focus = wua_mobilization
		}
		x = -3
		y = 1
		relative_position_id = wua_mobilization
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_equipment_to_stockpile = {
	    		type = infantry_equipment
	    		amount = 4000
			}
			add_equipment_to_stockpile = {
	    		type = support_equipment
	    		amount = 900
			}
		}


	}
	focus = {
		id = wua_recruits
		icon = GFX_focus_generic_manpower
		cost = 10
		search_filters = { FOCUS_FILTER_MANPOWER }
		prerequisite = { focus = wua_pplweapons }
		x = 0
		y = 1
		relative_position_id = wua_pplweapons
		ai_will_do={
			factor=10
		}
		completion_reward={
        	add_ideas = {
        		WUA_mobilization
        	}
		}

	}
	focus = {
		id = WUA_local_war_industry
		icon = GFX_goal_generic_construct_mil_factory
        prerequisite = { focus = wua_recruits }
		x = 0
		y = 1
        relative_position_id = wua_recruits
		cost = 10

		available_if_capitulated = no

		available = {
			91 = { is_owned_and_controlled_by = ROOT }
		}

		ai_will_do = {
			factor = 10
		}

		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			91 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = wua_heavy_fighter_effort
		icon = GFX_goal_generic_air_fighter
		cost = 10
		search_filters = { FOCUS_FILTER_RESEARCH }
		prerequisite = { focus = wua_ourforces }
		mutually_exclusive = { focus = wua_light_fighter_effort }
		x = -3
		y = 1
		relative_position_id = wua_ourforces

		ai_will_do = {
			factor = 10
		}
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = wua_heavy_fighter_effort
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
			}
		}

	}
	focus = {
		id = wua_light_fighter_effort
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		search_filters = { FOCUS_FILTER_RESEARCH }
		prerequisite = { focus = wua_ourforces }
		mutually_exclusive = { focus = wua_heavy_fighter_effort	}
		x = -1
		y = 1
		relative_position_id = wua_ourforces
		ai_will_do = {
			factor = 10
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			add_tech_bonus = {
				name = wua_light_fighter_effort
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
			}
		}
	}
	focus = {
		id = wua_cas_focus
		icon = GFX_goal_generic_CAS
		cost = 10
		search_filters = { FOCUS_FILTER_RESEARCH }
		prerequisite = { focus = wua_ourforces }
		mutually_exclusive = { focus = wua_tac_focus }
		x = 1
		y = 1
		relative_position_id = wua_ourforces

		ai_will_do = {
			factor = 10
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		completion_reward = {
			add_tech_bonus = {
				name = wua_cas_focus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				technology = CAS1
				technology = CAS2
				technology = CAS3
			}
		}

	}
	focus = {
		id = wua_tac_focus
		icon = GFX_focus_generic_long_range_aircraft
		cost = 10
		search_filters = { FOCUS_FILTER_RESEARCH }
		prerequisite = { focus = wua_ourforces }
		mutually_exclusive = { focus = wua_cas_focus }
		x = 3
		y = 1
		relative_position_id = wua_ourforces
		
		ai_will_do = {
			factor = 10
		}
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		completion_reward = {
			add_tech_bonus = {
				name = wua_tac_focus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = tactical_bomber
			}
		}

	}
}
