FRA_Paris_techn = {
	icon = "GFX_state_FRA_Paris_techn"
	remove_trigger = { NOT = { is_controlled_by = FRA } }
	state_production_speed_buildings_factor = 0.15
	local_building_slots_factor = 0.25
}

FRA_masrseille_revolution = {
	icon = "GFX_state_FRA_masrseille_revolution"
	remove_trigger = { NOT = { is_controlled_by = FRA } }
	state_production_speed_buildings_factor = 0.1
	war_support_factor = 0.025
}

FRA_free_people_commie = {
	icon = "GFX_state_FRA_free_people_dynamic"
	remove_trigger = { NOT = { is_controlled_by = FRA } }
	stability_factor = 0.02
	political_power_factor = 0.02
	state_production_speed_buildings_factor = 0.05
}

FRA_free_market_commie = {
	icon = "GFX_state_FRA_free_market_dynamic"
	remove_trigger = { NOT = { is_controlled_by = FRA } }
	consumer_goods_factor = -0.025
	state_production_speed_buildings_factor = 0.05
	local_building_slots_factor = 0.15
}

FRA_national_road_network_system = {
	icon = "GFX_state_FRA_national_road_network_dynamic"
	remove_trigger = { NOT = { is_controlled_by = FRA } }
	production_speed_supply_node_factor = 0.25
	production_speed_rail_way_factor = 0.25
	local_supplies = 0.15
}

FRA_social_politic_situation = {
	icon = "FRA_social_politic_situation_pic"
	stability_factor = frasoc_stability_factor
	political_power_factor = frasoc_political_power_factor
	industrial_capacity_factory = frasoc_industrial_capacity_factory
	consumer_goods_factor = frasoc_consumer_goods_factor
	production_factory_max_efficiency_factor = frasoc_production_factory_max_efficiency_factor
	research_speed_factor = frasoc_research_speed_factor
	war_support_factor = frasoc_war_support_factor
}

FRA_politics_bill_effects = {
	icon = "FRA_politics_bill_efferts_pic"
	political_power_gain = allbill_political_power_gain							#每日获得的政治点数
	political_power_cost = allbill_political_power_cost							#每日消耗的政治点数
	political_power_factor = allbill_political_power_factor							#政治点数
	stability_factor = allbill_stability_factor								#稳定度
	stability_weekly = allbill_stability_weekly								#每周稳定度
	stability_weekly_factor = allbill_stability_weekly_factor						#每周稳定度增长
	war_support_factor = allbill_war_support_factor							#战争支持度
	war_support_weekly = allbill_war_support_weekly								#每周战争支持度
	war_support_weekly_factor = allbill_war_support_weekly_factor						#每周战争支持度增长
	command_power_gain = allbill_command_power_gain								#每日指挥点数增长
	max_command_power = allbill_max_command_power								#最大指挥点数提高
	research_speed_factor = allbill_research_speed_factor							#研究速度
	monthly_population = allbill_monthly_population
	consumer_goods_factor = allbill_consumer_goods_factor							#生活消费品
	local_manpower = allbill_local_manpower									#当地人力
	conscription = allbill_conscription									#可征召人口
	local_non_core_manpower = allbill_local_non_core_manpower		#本地非核心人力
	conscription_factor = allbill_conscription_factor					#适役人口修正
	local_supplies = allbill_local_supplies									#当地补给能力
	local_factories = allbill_local_factories								#当地工业值
	global_building_slots_factor = allbill_global_building_slots_factor					#地区最大工业值
	production_speed_buildings_factor = allbill_production_speed_buildings_factor				#建造速度
	production_speed_nuclear_reactor_factor = allbill_production_speed_nuclear_reactor_factor #核反应堆建造速度
	production_speed_arms_factory_factor = allbill_production_speed_arms_factory_factor #军用工厂建造速度
	production_speed_industrial_complex_factor = allbill_production_speed_industrial_complex_factor #民用工厂建造速度
	production_speed_synthetic_refinery_factor = allbill_production_speed_synthetic_refinery_factor #化学合成厂建造速度
	production_speed_dockyard_factor = allbill_production_speed_dockyard_factor #海军船坞建造速度
	production_speed_bunker_factor = allbill_production_speed_bunker_factor #堡垒建造速度
	production_speed_naval_base_factor = allbill_production_speed_naval_base_factor
	production_speed_infrastructure_factor = allbill_production_speed_infrastructure_factor   #基础设施建造速度
	production_speed_fuel_silo_factor = allbill_production_speed_fuel_silo_factor
	production_factory_start_efficiency_factor = allbill_production_factory_start_efficiency_factor		#基础生产效率
	production_factory_max_efficiency_factor = allbill_production_factory_max_efficiency_factor		#生产效率上限
	line_change_production_efficiency_factor = allbill_line_change_production_efficiency_factor		#生产效率保持
	production_factory_efficiency_gain_factor = allbill_production_factory_efficiency_gain_factor		#生产效率增长
	industrial_capacity_factory = allbill_industrial_capacity_factory						#工厂产出
	industrial_capacity_dockyard = allbill_industrial_capacity_dockyard					#海军船坞产出
	industry_air_damage_factor = allbill_industry_air_damage_factor						#工厂受轰炸易损性
	industry_repair_factor = allbill_industry_repair_factor							#工厂修复速度
	industry_free_repair_factor = allbill_industry_free_repair_factor						#免费维修
	production_oil_factor = allbill_production_oil_factor							#合成油
	nuclear_production_factor = allbill_nuclear_production_factor						#核弹生产
	local_resources = allbill_local_resources								#当地资源
	local_resources_factor = allbill_local_resources_factor							#战略资源获取率
	production_lack_of_resource_penalty_factor = allbill_production_lack_of_resource_penalty_factor		#缺乏战略资源惩罚	
	experience_gain_army_factor = allbill_experience_gain_army_factor		
	experience_gain_army = allbill_experience_gain_army							#陆军经验每日获得
	org_loss_when_moving = allbill_org_loss_when_moving							#移动中组织度损失
	local_org_regain = allbill_local_org_regain								#组织度恢复
	army_org_regain = allbill_army_org_regain									#陆军组织度回复
	army_speed_factor = allbill_army_speed_factor								#陆军师速度
	army_org_factor = allbill_army_org_factor									#陆军组织度=百分比
	planning_speed = allbill_planning_speed									#计划速度
	max_planning = allbill_max_planning									#计划加成上限
	dig_in_speed_factor = allbill_dig_in_speed_factor								#堑壕速度
	max_dig_in_factor = allbill_max_dig_in_factor								#堑壕上限
	army_morale_factor = allbill_army_morale_factor								#陆军组织度恢复
	army_attack_factor = allbill_army_attack_factor								#单位攻击
	army_defence_factor = allbill_army_defence_factor								#单位防御
	army_core_attack_factor = allbill_army_core_attack_factor						#核心领土单位攻击
	army_core_defence_factor = allbill_army_core_defence_factor						#核心领土单位防御
	terrain_penalty_reduction = allbill_terrain_penalty_reduction					#地形惩罚降低
	sickness_chance = allbill_sickness_chance									#伤病几率
	training_time_factor = allbill_training_time_factor							#训练时间
	minimum_training_level = allbill_minimum_training_level							#最小训练程度
	land_reinforce_rate = allbill_land_reinforce_rate								#增援率
	land_night_attack = allbill_land_night_attack								#陆战夜战攻击
	pocket_penalty = allbill_pocket_penalty								#包围惩罚
	recon_factor = allbill_recon_factor									#侦查
	combat_width_factor = allbill_combat_width_factor								#己方战场宽度
	attrition = allbill_attrition										#陆军损耗
	winter_attrition_factor = allbill_winter_attrition_factor						#冬季损耗
	heat_attrition_factor = allbill_heat_attrition_factor							#炎热损耗
	acclimatization_cold_climate_gain_factor = allbill_acclimatization_cold_climate_gain_factor		#寒冷适应度增长速度
	acclimatization_hot_climate_gain_factor = allbill_acclimatization_hot_climate_gain_factor		#酷热适应度增长速度
	max_fuel_factor = allbill_max_fuel_factor
	fuel_gain_factor = allbill_fuel_gain_factor
	no_supply_grace = allbill_no_supply_grace								#携行补给
	out_of_supply_factor = allbill_out_of_supply_factor							#补给耗尽
	supply_consumption_factor = allbill_supply_consumption_factor						#补给使用
	reassignment_duration_factor = allbill_reassignment_duration_factor					#军队重新分配持续时间
	experience_loss_factor = allbill_experience_loss_factor							#有经验的士兵的损失
	encryption_factor = allbill_encryption_factor								#加密
	decryption_factor = allbill_decryption_factor							#解密学	
	agency_upgrade_time = allbill_agency_upgrade_time							#情报机构升级时
	resistance_target = allbill_resistance_target								#抵抗目标
	compliance_gain = allbill_compliance_gain									#每日顺从度增长
	operation_cost = allbill_operation_cost									#行动花费
	operation_infiltrate_outcome = allbill_operation_infiltrate_outcome						#渗透效率
	operation_outcome = allbill_operation_outcome								#行动效率
	operative_slot = allbill_operative_slot										#特工位
	new_operative_slot_bonus = allbill_new_operative_slot_bonus							#特工招募选项
	own_operative_detection_chance_factor = allbill_own_operative_detection_chance_factor			#特工被发现几率
	enemy_operative_detection_chance_factor = allbill_enemy_operative_detection_chance_factor			#敌方特工被发现几率
	own_operative_capture_chance_factor = allbill_own_operative_capture_chance_factor			#我方特工被捕几率
	enemy_operative_capture_chance_factor = allbill_enemy_operative_capture_chance_factor			#敌方特工被捕几率	
	own_operative_intel_extraction_rate = allbill_own_operative_intel_extraction_rate				#情报获取率
	enemy_operative_intel_extraction_rate = allbill_enemy_operative_intel_extraction_rate			#敌方特工情报获取率
	resistance_decay = allbill_resistance_decay								#抵抗下降速度
	resistance_growth = allbill_resistance_growth								#抵抗增长速度
	compliance_growth = allbill_compliance_growth								#顺从度增长速度
	required_garrison_factor = allbill_required_garrison_factor							#驻军需求
	intelligence_agency_defense = allbill_intelligence_agency_defense						#反间谍
	intel_network_gain_factor = allbill_intel_network_gain_factor							#情报网强度增长
	radical_socialist_drift = allbill_radical_socialist_drift
	syndicalist_drift = allbill_syndicalist_drift
	totalist_drift = allbill_totalist_drift
}

FRA_jaco_neos_technocrats_end_buff = {
	icon = "FRA_jaco_neos_technocrats_end_buff_pic"
	research_speed_factor = research_speed_factor_techn
	industrial_capacity_factory = industrial_capacity_factory_techn
	consumer_goods_factor = consumer_goods_factor_techn
}

FRA_jaco_lenin_revolution_buff = {
	icon = "FRA_jaco_lenin_revolution_buff_pic"
	stability_factor = jlta
	war_support_factor = jlta
	army_attack_factor = jlta					
	army_defence_factor = jlta	
	land_reinforce_rate = jltb		
	pocket_penalty = jltc				
	experience_loss_factor = jltc
}

FRA_jaco_lenin_vanguard_buff = {
	icon = "FRA_jaco_lenin_vanguard_buff_pic"
	production_factory_max_efficiency_factor = jlpfmec
	industrial_capacity_factory = jlicfc
	army_org_factor = jlaofc
	army_core_defence_factor = jladfc
	consumer_goods_factor = jlenincc
}

FRA_sore_oldl_propoganda_buff = {
	icon = "FRA_sore_oldl_propoganda_buff_pic" 
	political_power_factor = sont1
	army_core_defence_factor = 	sont2					
	army_attack_factor = somt1
	army_speed_factor = somt2
	send_volunteer_size = soit1
	air_volunteer_cap = soit2
	experience_loss_factor = soit3
	terrain_penalty_reduction = soit4
	industrial_capacity_factory = sost1 
	industrial_capacity_dockyard = sost2
}

FRA_sore_oldl_flame_fire_buff = {
	icon = "FRA_sore_oldl_flame_fire_buff_pic"
	remove_trigger = { FRA = { has_country_flag = sore_oldl_war_engine_closed } }
	army_attack_factor = militart1				
	army_defence_factor = militart2			
	army_speed_factor = intert1
	max_planning = intert2
	consumer_goods_factor = nationt1
	conscription_factor = nationt2
	industrial_capacity_factory = socialt1
	industrial_capacity_dockyard = socialt2			
}

FRA_politics_sore_yout_Typhon = {
	icon = "FRA_politics_sore_yout_Typhon_pic"
	stability_factor = typhon_stability_factor
	war_support_factor = typhon_war_support_factor
	political_power_factor = typhon_political_power_factor
	army_attack_factor = typhon_army_attack_factor
	army_defence_factor = typhon_army_defence_factor
	production_speed_nuclear_reactor_factor = typhon_production_speed_nuclear_reactor_factor
	nuclear_production_factor = typhon_nuclear_production_factor
	terrain_penalty_reduction = typhon_terrain_penalty_reduction
}

FRA_politics_sore_yout_Icarus = {
	icon = "FRA_politics_sore_yout_Icarus_pic"
	stability_factor = Icarus_stability_factor
	war_support_factor = Icarus_war_support_factor
	political_power_factor = Icarus_political_power_factor
	air_ace_generation_chance_factor = Icarus_air_ace_generation_chance_factor
	rocket_attack_factor = Icarus_rocket_attack_factor
	air_accidents_factor = Icarus_air_accidents_factor
	air_detection = Icarus_air_detection
	air_attack_factor = Icarus_air_attack_factor					
	air_defence_factor = Icarus_air_defence_factor					
	air_agility_factor = Icarus_air_agility_factor						
	air_range_factor = Icarus_air_range_factor
	air_maximum_speed_factor = Icarus_air_maximum_speed_factor	
	army_bonus_air_superiority_factor = Icarus_army_bonus_air_superiority_factor			
	air_strategic_bomber_attack_factor = Icarus_air_strategic_bomber_attack_factor	
	air_strategic_bomber_defence_factor = Icarus_air_strategic_bomber_defence_factor	
	air_strategic_bomber_agility_factor = Icarus_air_strategic_bomber_agility_factor	
	air_strategic_bomber_bombing_factor = Icarus_air_strategic_bomber_bombing_factor	
	air_strategic_bomber_night_penalty = Icarus_air_strategic_bomber_night_penalty
	strategic_bomb_visibility = Icarus_strategic_bomb_visibility
}

FRA_politics_sore_yout_Hermes = {
	icon = "FRA_politics_sore_yout_Hermes_pic"
	stability_factor = Hermes_stability_factor
	war_support_factor = Hermes_war_support_factor
	political_power_factor = Hermes_political_power_factor
	army_speed_factor = Hermes_army_speed_factor
	research_speed_factor = Hermes_research_speed_factor
	specialization_air_speed_factor = Hermes_specialization_air_speed_factor
	specialization_land_speed_factor = Hermes_specialization_land_speed_factor
	specialization_naval_speed_factor = Hermes_specialization_naval_speed_factor
	specialization_nuclear_speed_factor = Hermes_specialization_nuclear_speed_factor
	army_org_factor = Hermes_army_org_factor					
	planning_speed = Hermes_planning_speed								
	max_planning = Hermes_max_planning							
	out_of_supply_factor = Hermes_out_of_supply_factor						
	supply_consumption_factor = Hermes_supply_consumption_factor	
	encryption_factor = Hermes_encryption_factor											
	decryption_factor = Hermes_decryption_factor
}

FRA_politics_sore_yout_Isis = {
	icon = "FRA_politics_sore_yout_Isis_pic"
	stability_factor = Isis_stability_factor
	war_support_factor = Isis_war_support_factor
	political_power_factor = Isis_political_power_factor
	consumer_goods_factor = Isis_consumer_goods_factor
	conscription_factor = Isis_conscription_factor
	production_oil_factor = Isis_production_oil_factor	
	local_resources_factor = Isis_local_resources_factor							
	production_lack_of_resource_penalty_factor = Isis_production_lack_of_resource_penalty_factor
	attrition = Isis_attrition									
	winter_attrition_factor = Isis_winter_attrition_factor							
	heat_attrition_factor = Isis_heat_attrition_factor	
	production_speed_buildings_factor = Isis_production_speed_buildings_factor				
	industrial_capacity_factory = Isis_industrial_capacity_factory					
	local_supplies = Isis_local_supplies				
	monthly_population = Isis_monthly_population
}

FRA_objectives_of_red_flame_of_the_north = {
	icon = "GFX_decision_generic_intelligence_operation"
	remove_trigger = { NOT = { is_controlled_by = GER } }
	local_intel_to_enemies = 0.8
	enemy_army_speed_factor = 0.3 
	amphibious_invasion_defence = -0.3
}

FRA_gersoc_revo_state = {
	icon = "GFX_state_FRA_gersoc_revo_state"
	remove_trigger = { 
		NOT = { 
			is_controlled_by = GER 
			NOT = { has_state_flag = gersoc_revo }
		}
	}
	stability_factor = -0.025
	war_support_factor = -0.025
	local_factories = -0.5
	local_manpower = -0.55
	local_resources = -0.45
	mobilization_speed = -0.6
}