
ideas = {

	country = {
		
		FRA_revo_help = {
			picture =  FRA_sri_revo_help
			available = {
				FRA_not_a_socialism_govern = no
			}
			modifier = {
				experience_gain_army_factor = 0.05
				experience_loss_factor = -0.05
				training_time_army_factor = -0.1
				army_org_factor = 0.05
			}
		}

		FRA_revo_attack = {
			picture = FRA_revo_attack
			modifier = {
				army_org_factor = -0.05
				stability_factor = -0.1
				required_garrison_factor = 0.1
				mobilization_speed = -0.05
			}
		}

		FRA_jap_collapse = {
			picture = FNG_expel_japanese_bandits
			modifier = {
				political_power_factor = -0.25
				consumer_goods_factor = 0.4
				stability_factor = -0.2
				war_support_factor = -0.2
				industrial_capacity_factory = -0.25
				surrender_limit = -0.2
				army_infantry_attack_factor = -0.1
				army_infantry_defence_factor = -0.1
				syndicalist_drift = 0.02
				radical_socialist_drift = 0.02
				totalist_drift = 0.02
			}
		}


		AFRICA_revo_attack = {
			picture = FRA_revo_attack
			modifier = {
				stability_factor = -0.1
				required_garrison_factor = 0.1
				resistance_growth = 0.1
				compliance_growth = -0.1
			}
		}

		AFRICA_revo_attack_level_up = {
			picture = FRA_revo_attack
			modifier = {
				stability_factor = -0.2 
				required_garrison_factor = 0.25
				resistance_growth = 0.25
				compliance_growth = -0.25
			}
		}

		AFRICA_revo_attack_level_max = {
			picture = FRA_revo_attack
			modifier = {
				stability_factor = -0.3
				required_garrison_factor = 0.5
				resistance_growth = 0.5
				compliance_growth = -0.5
			}
		}
		
		INTE_revoary_assembly_line = {
			picture = INTE_revoary_assembly_line
			modifier = {
				production_factory_efficiency_gain_factor = 0.15
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1
					reliability = -0.05
					instant = yes
				}
			}
			equipment_bonus = {
				artillery_equipment = {
					build_cost_ic = -0.1
					reliability = -0.05
					instant = yes
				}
			}
			equipment_bonus = {
				armor = {
					build_cost_ic = -0.1
					reliability = -0.05
					instant = yes
				}
			}
		}

		INTE_revoary_quality_department = {
			picture = INTE_revoary_quality_depart
			modifier = {
				production_factory_max_efficiency_factor = 0.2
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = 0.05
					reliability = 0.1
					soft_attack = 0.05
					instant = yes
				}
			}
			equipment_bonus = {
				artillery_equipment = {
					build_cost_ic = 0.05
					reliability = 0.1
					soft_attack = 0.05
					instant = yes
				}
			}
			equipment_bonus = {
				armor = {
					build_cost_ic = 0.05
					reliability = 0.1
					soft_attack = 0.05
					instant = yes
				}
			}
		}

		INTE_air_coop1 = {
			picture = INTE_air_coop_pic
			name = INTE_air_coop
			equipment_bonus = {
				air_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
			modifier = {
				air_mission_efficiency = 0.1
				air_attack_factor = 0.05
			}
		}

		INTE_air_coop2 = {
			picture = INTE_air_coop_pic
			name = INTE_air_coop
			equipment_bonus = {
				air_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
			}
			modifier = {
				air_mission_efficiency = 0.15
				air_attack_factor = 0.1
				air_range_factor = 0.15
				air_ace_generation_chance_factor = 0.15
			}
		}

		INTE_navy_coop1 = {
			picture = INTE_navy_coop_pic
			name = INTE_navy_coop
			modifier = {
				industrial_capacity_dockyard = 0.05
				naval_speed_factor = 0.05
				naval_coordination = 0.05
				experience_gain_navy_unit_factor = 0.1
				spotting_chance = 0.05
			}
		}

		INTE_navy_coop2 = {
			picture = INTE_navy_coop_pic
			name = INTE_navy_coop
			equipment_bonus = {
				ship_hull_carrier = {
					naval_range = 0.20
					armor_value = 0.10
					build_cost_ic = 0.1
					instant = yes
				}
			}
			modifier = {
				navy_max_range_factor = 0.05
				industrial_capacity_dockyard = 0.1
				naval_speed_factor = 0.1
				naval_coordination = 0.1
				experience_gain_navy_unit_factor = 0.2
				spotting_chance = 0.1
			}
		}

		INTE_army_coop_g1 = {
			picture = INTE_army_coop_pic
			name = INTE_army_coop_g
			modifier = {
				ATTRITION = 0.025
				mobilization_speed = 0.10
				ARMY_CORE_ATTACK_FACTOR = 0.1
				ARMY_CORE_DEFENCE_FACTOR = 0.1
				army_speed_factor = 0.025
				combat_width_factor = -0.025
			}
		}

		INTE_army_coop_g2 = {
			picture = INTE_army_coop_pic
			name = INTE_army_coop_g
			modifier = {
				ATTRITION = 0.05
				mobilization_speed = 0.15
				ARMY_CORE_ATTACK_FACTOR = 0.125
				ARMY_CORE_DEFENCE_FACTOR = 0.125
				no_supply_grace = 48
				army_speed_factor = 0.05
				INITIATIVE_FACTOR = 0.025
				combat_width_factor = -0.05
				land_night_attack = 0.1
			}
		}

		INTE_army_coop_g3 = {
			picture = INTE_army_coop_pic
			name = INTE_army_coop_g
			modifier = {
				ATTRITION = 0.075
				mobilization_speed = 0.2
				ARMY_CORE_ATTACK_FACTOR = 0.15
				ARMY_CORE_DEFENCE_FACTOR = 0.15
				no_supply_grace = 72
				land_reinforce_rate = 0.05
				army_speed_factor = 0.1
				INITIATIVE_FACTOR = 0.05
				combat_width_factor = -0.1
				land_night_attack = 0.125
			}
		}

		INTE_army_coop_g4 = {
			picture = INTE_army_coop_true_pic
			name = INTE_army_coop_t
			modifier = {
				ATTRITION = 0.1
				mobilization_speed = 0.2
				ARMY_CORE_ATTACK_FACTOR = 0.2
				ARMY_CORE_DEFENCE_FACTOR = 0.2
				no_supply_grace = 96
				land_reinforce_rate = 0.1
				army_speed_factor = 0.1
				INITIATIVE_FACTOR = 0.1
				combat_width_factor = -0.1
				land_night_attack = 0.15
			}
		}

		INTE_army_coop_r1 = {
			picture = INTE_army_coop_pic
			name = INTE_army_coop_r
			modifier = {
				OUT_OF_SUPPLY_FACTOR = 0.05
				supply_consumption_factor = 0.05
				army_attack_factor = 0.025
				army_defence_factor = 0.025
				ARMY_MORALE_FACTOR = 0.05
				breakthrough_factor = 0.025
				max_training = 0.05
			}
		}

		INTE_army_coop_r2 = {
			picture = INTE_army_coop_pic
			name = INTE_army_coop_r
			modifier = {
				training_time_army_factor = 0.05
				OUT_OF_SUPPLY_FACTOR = 0.075
				supply_consumption_factor = 0.075
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				ARMY_MORALE_FACTOR = 0.05
				breakthrough_factor = 0.05
				max_training = 0.1
			}
		}

		INTE_army_coop_r3 = {
			picture = INTE_army_coop_pic
			name = INTE_army_coop_r
			modifier = {
				training_time_army_factor = 0.1
				OUT_OF_SUPPLY_FACTOR = 0.1
				supply_consumption_factor = 0.1
				army_attack_factor = 0.075
				army_defence_factor = 0.075
				ARMY_MORALE_FACTOR = 0.05
				breakthrough_factor = 0.075
				max_training = 0.15
			}
		}

		INTE_army_coop_r4 = {
			picture = INTE_army_coop_true_pic
			name = INTE_army_coop_t
			modifier = {
				training_time_army_factor = 0.15
				OUT_OF_SUPPLY_FACTOR = 0.15
				supply_consumption_factor = 0.15
				army_attack_factor = 0.1
				army_defence_factor = 0.1
				ARMY_MORALE_FACTOR = 0.1
				breakthrough_factor = 0.1
				max_training = 0.2
				max_planning = 0.1
			}
		}

		INTE_multicountry_miliexercises = {
			picture = INTE_multicountry_miliexercises
			modifier = {
				war_support_factor = 0.05
				war_support_weekly = 0.005
				experience_loss_factor = -0.15
				defensive_war_stability_factor = 0.25
			}
		}

		INTE_unify_mili_commands = {
			picture = INTE_unify_mili_commands
			modifier = {
				max_command_power = 50
				command_power_gain = 0.05
				high_command_cost_factor = -0.25
				army_chief_cost_factor = -0.25
				navy_chief_cost_factor = -0.25
				air_chief_cost_factor = -0.25
			}
		}

		INTE_experimental_esperanto = {
			picture = INTE_experimental_esperanto
			modifier = {
				army_org_factor = 0.1
				max_planning = 0.05
				planning_speed = 0.05
			}
		}

		INTE_mili_research_cop1 = {
			picture = INTE_mili_research_cop_pic
			name = INTE_mili_research
			modifier = {
				consumer_goods_factor = 0.1
				materiel_manufacturer_cost_factor = -0.1
				aircraft_manufacturer_cost_factor = -0.1
				naval_manufacturer_cost_factor = -0.1
				tank_manufacturer_cost_factor = -0.1
			}
			research_bonus = {
				infantry_weapons = 0.05
				armor = 0.05
				motorized_equipment = 0.05
				air_equipment = 0.05
				naval_equipment = 0.05
			}
		}

		INTE_mili_research_cop2 = {
			picture = INTE_mili_research_cop_pic
			name = INTE_mili_research
			modifier = {
				consumer_goods_factor = 0.125
				materiel_manufacturer_cost_factor = -0.15
				aircraft_manufacturer_cost_factor = -0.15
				naval_manufacturer_cost_factor = -0.15
				tank_manufacturer_cost_factor = -0.15
			}
			research_bonus = {
				infantry_weapons = 0.1
				armor = 0.1
				motorized_equipment = 0.1
				air_equipment = 0.1
				naval_equipment = 0.1
			}
		}

		INTE_mili_research_cop3 = {
			picture = INTE_mili_research_cop_pic
			name = INTE_mili_research
			modifier = {
				consumer_goods_factor = 0.15
				materiel_manufacturer_cost_factor = -0.25
				aircraft_manufacturer_cost_factor = -0.25
				naval_manufacturer_cost_factor = -0.25
				tank_manufacturer_cost_factor = -0.25
			}
			research_bonus = {
				infantry_weapons = 0.15
				armor = 0.15
				motorized_equipment = 0.15
				air_equipment = 0.15
				naval_equipment = 0.15
			}
		}

		

	}
}