ideas = {

    country = {

		DB_FRA_the_leader_of_COMMIE1 = {
            picture = the_leader_of_COMMIE
            allowed = {always = no}
		    allowed_civil_war = {always = no}
            modifier = {
                stability_factor = 0.05
			    political_power_gain = 1
                drift_defence_factor = 0.5
                stability_factor = 0.1
                war_support_factor = 0.1
            }
        }

        DB_FRA_the_interional_column1 = {
            picture = the_interional_column
            name = DB_FRA_the_interional_column
            modifier = {
                send_volunteer_size = 3
                training_time_army_factor = -0.2
            }
        }

        DB_FRA_the_interional_column2 = {
            picture = the_interional_column
            name = DB_FRA_the_interional_column
            modifier = {
                send_volunteer_size = 5
                training_time_army_factor = -0.25
            }
        }

        DB_FRA_vangurad_of_revolution = {
            picture = vangurad_of_revolution
            allowed = {always = no}
		    allowed_civil_war = {always = no}
            modifier = {
                command_power_gain = 0.05
                army_org_factor = 0.05
                experience_loss_factor = -0.1
            }
        }

        DB_FRA_vangurad_of_revolution_1 = {
            picture = vangurad_of_revolution
            modifier = {
                command_power_gain = 0.05
                army_org_factor = 0.05
                experience_loss_factor = -0.1
            }
            targeted_modifier = {
                tag = GER
                attack_bonus_against = 0.05
                defense_bonus_against = 0.05
            }
        }

        DB_FRA_vangurad_of_revolution_2 = {
            picture = vangurad_of_revolution
            allowed = {always = no}
		    allowed_civil_war = {always = no}
            modifier = {
                command_power_gain = 0.1
                army_org_factor = 0.05
                experience_loss_factor = -0.125

            }
        }

        DB_FRA_vangurad_of_revolution_3 = {
            picture = vangurad_of_revolution
            allowed = {always = no}
		    allowed_civil_war = {always = no}
            modifier = {
                command_power_gain = 0.05
                army_org_factor = 0.05
                experience_loss_factor = -0.1
                mobilization_speed = 0.025
            }
        }

        DB_FRA_futhrism_f = {
            picture = DB_FRA_futhrism_pic
            name = DB_FRA_futhrism
            modifier = {
                stability_factor = 0.05
                political_power_factor = 0.05
            }
        }

        ###

        DB_FRA_eco_reform1 = {
            picture = DB_FRA_eco_reform1
            modifier = {
                POLITICAL_POWER_COST = 1
                industrial_capacity_factory = -0.15
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = -0.1
                production_factory_max_efficiency_factor = -0.1
                production_factory_efficiency_gain_factor = -0.1
            }
        }

        DB_FRA_eco_reform2 = {
            picture = DB_FRA_eco_reform2
            modifier = {
                POLITICAL_POWER_COST = 0.5
                industrial_capacity_factory = -0.1
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = -0.05
                production_factory_max_efficiency_factor = -0.05
                production_factory_efficiency_gain_factor = -0.05
            }
        }

        DB_FRA_eco_reform_jaco1 = {
            picture = DB_FRA_eco_reform_jaco
            name = DB_FRA_eco_reform_jaco 
            modifier = {
                political_power_factor = 0.15
                production_speed_buildings_factor = 0.01
                production_factory_max_efficiency_factor = 0.01
            }
        }

        DB_FRA_eco_reform_jaco2 = {
            picture = DB_FRA_eco_reform_jaco
            name = DB_FRA_eco_reform_jaco 
            modifier = {
                political_power_factor = 0.15
                production_speed_buildings_factor = 0.02
                production_factory_max_efficiency_factor = 0.02
                production_speed_infrastructure_factor = 0.01
            }
        }

        DB_FRA_eco_reform_jaco3 = {
            picture = DB_FRA_eco_reform_jaco
            name = DB_FRA_eco_reform_jaco 
            modifier = {
                political_power_factor = 0.1
                production_speed_buildings_factor = 0.03
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.01
                production_factory_max_efficiency_factor = 0.03
                production_factory_efficiency_gain_factor = 0.01
                production_speed_infrastructure_factor = 0.02
            }
        }

        DB_FRA_eco_reform_jaco4 = {
            picture = DB_FRA_eco_reform_jaco
            name = DB_FRA_eco_reform_jaco 
            modifier = {
                industrial_capacity_factory = 0.05
                political_power_factor = 0.075
                production_speed_buildings_factor = 0.04
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.02
                production_factory_max_efficiency_factor = 0.04
                production_factory_efficiency_gain_factor = 0.02
                production_speed_infrastructure_factor = 0.035
            }
        }

        DB_FRA_eco_reform_jaco5 = {
            picture = DB_FRA_eco_reform_jaco
            name = DB_FRA_eco_reform_jaco 
            modifier = {
                industrial_capacity_factory = 0.05
                political_power_factor = 0.05
                production_speed_buildings_factor = 0.05
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.035
                production_factory_max_efficiency_factor = 0.05
                production_factory_efficiency_gain_factor = 0.035
                production_speed_infrastructure_factor = 0.05
            }
        }

        DB_FRA_eco_reform_jaco_planned_eco_comm = {
            picture = DB_FRA_eco_reform_jaco_planned_eco_comm
            modifier = {
                global_building_slots_factor = 0.1
                production_speed_infrastructure_factor = 0.1
                production_speed_rail_way_factor = 0.1
            }
        }

        DB_FRA_eco_reform_jaco_mechanized_farming = {
            picture = DB_FRA_eco_reform_jaco_mechanized_farming
            modifier = {
                consumer_goods_factor = -0.05
                supply_consumption_factor = -0.05
                OUT_OF_SUPPLY_FACTOR = -0.05
                conscription = 0.02
            }
        }

        DB_FRA_eco_reform_jaco_end = {
            picture = DB_FRA_eco_reform_jaco_end
            modifier = {
                industrial_capacity_factory = 0.1
                production_speed_buildings_factor = 0.1
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.05
                production_factory_max_efficiency_factor = 0.1
                production_factory_efficiency_gain_factor = 0.05
                production_speed_infrastructure_factor = 0.1
            }
        }

        DB_FRA_eco_reform_sore1 = {
            picture = DB_FRA_eco_reform_sore
            name = DB_FRA_eco_reform_sore
            modifier = {
                political_power_factor = 0.15
                production_speed_arms_factory_factor = 0.01
                local_resources_factor = 0.01
            }
        }

        DB_FRA_eco_reform_sore2 = {
            picture = DB_FRA_eco_reform_sore
            name = DB_FRA_eco_reform_sore
            modifier = {
                political_power_factor = 0.15
                production_speed_arms_factory_factor = 0.02
                local_resources_factor = 0.02
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.01
                production_factory_max_efficiency_factor = 0.01
                production_factory_efficiency_gain_factor = 0.01
            }
        }

        DB_FRA_eco_reform_sore3 = {
            picture = DB_FRA_eco_reform_sore
            name = DB_FRA_eco_reform_sore
            modifier = {
                political_power_factor = 0.1
                production_speed_arms_factory_factor = 0.03
                local_resources_factor = 0.03
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.02
                production_factory_max_efficiency_factor = 0.02
                production_factory_efficiency_gain_factor = 0.02
                industrial_capacity_factory = 0.01
            }
        }

        DB_FRA_eco_reform_sore4 = {
            picture = DB_FRA_eco_reform_sore
            name = DB_FRA_eco_reform_sore
            modifier = {
                political_power_factor = 0.075
                production_speed_arms_factory_factor = 0.04
                local_resources_factor = 0.04
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.03
                production_factory_max_efficiency_factor = 0.03
                production_factory_efficiency_gain_factor = 0.03
                industrial_capacity_factory = 0.02
            }
        }

        DB_FRA_eco_reform_sore5 = {
            picture = DB_FRA_eco_reform_sore
            name = DB_FRA_eco_reform_sore
            modifier = {
                political_power_factor = 0.05
                production_speed_arms_factory_factor = 0.05
                local_resources_factor = 0.05
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.05
                production_factory_max_efficiency_factor = 0.05
                production_factory_efficiency_gain_factor = 0.05
                industrial_capacity_factory = 0.025
            }
        }

        DB_FRA_eco_reform_sore_revo_war_industry = {
            picture = DB_FRA_eco_reform_sore_revo_war_industry
            modifier = {
                production_speed_arms_factory_factor = 0.05
                mobilization_speed = 0.1
                SURRENDER_LIMIT = 0.2
            }
        }

        DB_FRA_eco_reform_sore_no_class_coop = {
            picture = DB_FRA_eco_reform_sore_no_class_coop
            modifier = {
                required_garrison_factor = -0.15
                compliance_growth = 0.15
                RESISTANCE_DECAY = 0.15
                war_support_factor = 0.05
                non_core_manpower = 0.1
            }
        }

        DB_FRA_eco_reform_sore_end = {
            picture = DB_FRA_eco_reform_sore_end
            modifier = {
                production_speed_arms_factory_factor = 0.1
                local_resources_factor = 0.1
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.075
                production_factory_max_efficiency_factor = 0.075
                production_factory_efficiency_gain_factor = 0.075
                industrial_capacity_factory = 0.05
            }
        }

        DB_FRA_eco_reform_synd1 = {
            picture = DB_FRA_eco_reform_synd
            name = DB_FRA_eco_reform_synd
            modifier = {
                political_power_factor = 0.15
                production_speed_industrial_complex_factor = 0.01
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.01
            }
        }

        DB_FRA_eco_reform_synd2 = {
            picture = DB_FRA_eco_reform_synd
            name = DB_FRA_eco_reform_synd
            modifier = {
                political_power_factor = 0.15
                production_speed_industrial_complex_factor = 0.02
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.02
                research_speed_factor = 0.01
            }
        }

        DB_FRA_eco_reform_synd3 = {
            picture = DB_FRA_eco_reform_synd
            name = DB_FRA_eco_reform_synd
            modifier = {
                political_power_factor = 0.1
                production_speed_industrial_complex_factor = 0.03
                research_speed_factor = 0.02
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.03
                production_factory_max_efficiency_factor = 0.01
                production_factory_efficiency_gain_factor = 0.01
            }
        }

        DB_FRA_eco_reform_synd4 = {
            picture = DB_FRA_eco_reform_synd
            name = DB_FRA_eco_reform_synd
            modifier = {
                political_power_factor = 0.075
                production_speed_industrial_complex_factor = 0.04
                research_speed_factor = 0.035
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.04
                production_factory_max_efficiency_factor = 0.02
                production_factory_efficiency_gain_factor = 0.02
                industrial_capacity_factory = 0.025
            }
        }

        DB_FRA_eco_reform_synd5 = {
            picture = DB_FRA_eco_reform_synd
            name = DB_FRA_eco_reform_synd
            modifier = {
                political_power_factor = 0.05
                production_speed_industrial_complex_factor = 0.05
                research_speed_factor = 0.05
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.05
                production_factory_max_efficiency_factor = 0.035
                production_factory_efficiency_gain_factor = 0.035
                industrial_capacity_factory = 0.025
            }
        }

        DB_FRA_eco_reform_synd_worker_club = {
            picture = DB_FRA_eco_reform_synd_worker_club
            modifier = {
                stability_factor = 0.05
                production_factory_efficiency_gain_factor = 0.025
                political_power_factor = 0.05
            }
        }

        DB_FRA_eco_reform_synd_negotiate_production = {
            picture = DB_FRA_eco_reform_synd_labour_heaven
            modifier = {
                production_factory_efficiency_gain_factor = 0.025
                research_speed_factor = 0.025
                production_speed_buildings_factor = 0.025
            }
        }

        DB_FRA_eco_reform_synd_end = {
            picture = DB_FRA_eco_reform_synd_end
            modifier = {
                production_speed_industrial_complex_factor = 0.1
                research_speed_factor = 0.1
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.1
                production_factory_max_efficiency_factor = 0.05
                production_factory_efficiency_gain_factor = 0.05
                industrial_capacity_factory = 0.05
            }
        }

        DB_FRA_eco_reform_anar1 = {
            picture = DB_FRA_eco_reform_anar
            name = DB_FRA_eco_reform_anar
            modifier = {
                political_power_factor = 0.15
                production_factory_efficiency_gain_factor = 0.01
                consumer_goods_factor = -0.01
            }
        }

        DB_FRA_eco_reform_anar2 = {
            picture = DB_FRA_eco_reform_anar
            name = DB_FRA_eco_reform_anar
            modifier = {
                political_power_factor = 0.15
                production_factory_efficiency_gain_factor = 0.02
                consumer_goods_factor = -0.02
                INDUSTRY_FREE_REPAIR_FACTOR = 0.01
            }
        }

        DB_FRA_eco_reform_anar3 = {
            picture = DB_FRA_eco_reform_anar
            name = DB_FRA_eco_reform_anar
            modifier = {
                political_power_factor = 0.1
                conscription = 0.005
                production_factory_efficiency_gain_factor = 0.03
                consumer_goods_factor = -0.03
                INDUSTRY_FREE_REPAIR_FACTOR = 0.035
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.01
                production_factory_max_efficiency_factor = 0.01
            }
        }

        DB_FRA_eco_reform_anar4 = {
            picture = DB_FRA_eco_reform_anar
            name = DB_FRA_eco_reform_anar
            modifier = {
                political_power_factor = 0.075
                consumer_goods_factor = -0.04
                conscription = 0.01
                INDUSTRY_FREE_REPAIR_FACTOR = 0.05
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.02
                production_factory_max_efficiency_factor = 0.02
                production_factory_efficiency_gain_factor = 0.04
                industrial_capacity_factory = 0.01
            }
        }

        DB_FRA_eco_reform_anar5 = {
            picture = DB_FRA_eco_reform_anar
            name = DB_FRA_eco_reform_anar
            modifier = {
                political_power_factor = 0.05
                consumer_goods_factor = -0.05
                conscription = 0.015
                INDUSTRY_FREE_REPAIR_FACTOR = 0.075
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.035
                production_factory_max_efficiency_factor = 0.035
                production_factory_efficiency_gain_factor = 0.05
                industrial_capacity_factory = 0.025
            }
        }

        DB_FRA_eco_reform_anar_worker_farmer_comm = {
            picture = DB_FRA_eco_reform_anar_humanitariaism_soc
            modifier = {
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.025
                stability_factor = 0.05
                local_resources_factor = 0.025
                conscription = 0.01
            }
        }

        DB_FRA_eco_reform_anar_socialist_market = {
            picture = DB_FRA_eco_reform_anar_socialist_market
            modifier = {
                industrial_capacity_factory = 0.025
                consumer_goods_factor = -0.05
                production_factory_efficiency_gain_factor = 0.05
            }
        }

        DB_FRA_eco_reform_anar_end = {
            picture = DB_FRA_eco_reform_anar_end
            modifier = {
                consumer_goods_factor = -0.1
                conscription = 0.025
                INDUSTRY_FREE_REPAIR_FACTOR = 0.1
                PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = 0.05
                production_factory_max_efficiency_factor = 0.05
                production_factory_efficiency_gain_factor = 0.1
                industrial_capacity_factory = 0.05
            }
        }

        DB_FRA_eco_malpractice_industry1 = {
            picture = DB_FRA_eco_malpractice_industry
            name = DB_FRA_eco_malpractice_industry
            modifier = {
                production_speed_infrastructure_factor = -0.1
                production_speed_arms_factory_factor = -0.1
                production_speed_industrial_complex_factor = -0.1
                industrial_capacity_factory = -0.1
            }
        }

        DB_FRA_eco_malpractice_industry2 = {
            picture = DB_FRA_eco_malpractice_industry
            name = DB_FRA_eco_malpractice_industry
            modifier = {
                production_speed_infrastructure_factor = -0.075
                production_speed_arms_factory_factor = -0.075
                production_speed_industrial_complex_factor = -0.075
                industrial_capacity_factory = -0.075
            }
        }

        DB_FRA_eco_malpractice_industry3 = {
            picture = DB_FRA_eco_malpractice_industry
            name = DB_FRA_eco_malpractice_industry
            modifier = {
                production_speed_infrastructure_factor = -0.05
                production_speed_arms_factory_factor = -0.05
                production_speed_industrial_complex_factor = -0.05
                industrial_capacity_factory = -0.05
            }
        }

        DB_FRA_eco_malpractice_industry4 = {
            picture = DB_FRA_eco_malpractice_industry
            name = DB_FRA_eco_malpractice_industry
            modifier = {
                production_speed_infrastructure_factor = -0.025
                production_speed_arms_factory_factor = -0.025
                production_speed_industrial_complex_factor = -0.025
                industrial_capacity_factory = -0.025
            }
        }

        DB_FRA_eco_malpractice_industry5 = {
            picture = DB_FRA_eco_malpractice_industry
            name = DB_FRA_eco_malpractice_industry
            modifier = {
                production_speed_infrastructure_factor = 0
                production_speed_arms_factory_factor = 0
                production_speed_industrial_complex_factor = 0
                industrial_capacity_factory = 0
            }
        }

        DB_FRA_eco_better_industry = {
            picture = DB_FRA_eco_better_industry
            modifier = {
                stability_factor = 0.05
                production_speed_infrastructure_factor = 0.025
                production_speed_arms_factory_factor = 0.025
                production_speed_industrial_complex_factor = 0.025
                industrial_capacity_factory = 0.025
            }
        }

        DB_FRA_eco_malpractice_agriculture1 = {
            picture = DB_FRA_eco_malpractice_agriculture
            name = DB_FRA_eco_malpractice_agriculture
            modifier = {
                consumer_goods_factor = 0.25
                local_resources_factor = -0.1
                conscription = -0.02
                OUT_OF_SUPPLY_FACTOR = 0.1
				supply_consumption_factor = 0.1
            }
        }

        DB_FRA_eco_malpractice_agriculture2 = {
            picture = DB_FRA_eco_malpractice_agriculture
            name = DB_FRA_eco_malpractice_agriculture
            modifier = {
                consumer_goods_factor = 0.15
                local_resources_factor = -0.05
                conscription = -0.01
                OUT_OF_SUPPLY_FACTOR = 0.05
				supply_consumption_factor = 0.05
            }
        }

        DB_FRA_eco_malpractice_agriculture3 = {
            picture = DB_FRA_eco_malpractice_agriculture
            name = DB_FRA_eco_malpractice_agriculture
            modifier = {
                consumer_goods_factor = 0
                local_resources_factor = 0
                conscription = 0
                OUT_OF_SUPPLY_FACTOR = 0
				supply_consumption_factor = 0
            }
        }

        DB_FRA_eco_better_agriculture = {
            picture =  DB_FRA_eco_better_agriculture
            modifier = {
                stability_factor = 0.05
                consumer_goods_factor = -0.05
                local_resources_factor = 0.05
                conscription = 0.01
                OUT_OF_SUPPLY_FACTOR = -0.05
				supply_consumption_factor = -0.05
            }
        }

        DB_FRA_eco_malpractice_innovation1 = {
            picture = DB_FRA_eco_malpractice_innovation
            name = DB_FRA_eco_malpractice_innovation
            modifier = {
                research_speed_factor = -0.1
                local_resources_factor = -0.1
                production_factory_max_efficiency_factor = -0.1
                production_factory_efficiency_gain_factor = -0.1
            }
        }

        DB_FRA_eco_malpractice_innovation2 = {
            picture = DB_FRA_eco_malpractice_innovation
            name = DB_FRA_eco_malpractice_innovation
            modifier = {
                research_speed_factor = -0.05
                local_resources_factor = -0.05
                production_factory_max_efficiency_factor = -0.05
                production_factory_efficiency_gain_factor = -0.05
            }
        }

        DB_FRA_eco_malpractice_innovation3 = {
            picture = DB_FRA_eco_malpractice_innovation
            name = DB_FRA_eco_malpractice_innovation
            modifier = {
                research_speed_factor = -0.025
                local_resources_factor = -0.025
                production_factory_max_efficiency_factor = -0.025
                production_factory_efficiency_gain_factor = -0.025
            }
        }

        DB_FRA_eco_malpractice_innovation4 = {
            picture = DB_FRA_eco_malpractice_innovation
            name = DB_FRA_eco_malpractice_innovation
            modifier = {
                research_speed_factor = 0
                local_resources_factor = 0
                production_factory_max_efficiency_factor = 0
                production_factory_efficiency_gain_factor = 0
            }
        }

        DB_FRA_eco_better_innovation = {
            picture =  DB_FRA_eco_better_innovation
            modifier = {
                stability_factor = 0.05
                research_speed_factor = 0.025
                local_resources_factor = 0.025
                production_factory_max_efficiency_factor = 0.025
                production_factory_efficiency_gain_factor = 0.025
            }
        }

        DB_FRA_revo_synthetic_refinery = {
            picture =  DB_FRA_revo_synthetic_refinery
            modifier = {
                production_speed_synthetic_refinery_factor = 0.25
                fuel_gain_factor = 0.15
            }
        }

        DB_FRA_rubber_solutions = {
            picture =  DB_FRA_rubber_solutions
            research_bonus = {
				synth_resources = 0.15
			}
            modifier = {
                PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR = -0.15
            }
        }

        DB_FRA_develop_domestic_resources = {
            picture =  DB_FRA_develop_domestic_resources
            research_bonus = {
				synth_resources = 0.2
			}
            modifier = {
                local_resources_factor = 0.1
                production_speed_synthetic_refinery_factor = 0.3
                FUEL_GAIN_FACTOR_FROM_STATE = 0.2
                PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR = -0.2
                fuel_gain_factor = 0.2
            }
        }

        DB_FRA_neo_enlightenment = {
            picture =  DB_FRA_neo_enlightenment
            modifier = {
                political_power_factor = 0.05
                stability_factor = 0.05
                war_support_factor = 0.05
                industrial_capacity_factory = 0.025
            }
        }

        DB_FRA_learn_from_foreign_techn = {
            picture =  DB_FRA_learn_from_foreign_techn
            modifier = {
                political_power_factor = 0.1
                production_factory_max_efficiency_factor = 0.05
	            production_factory_efficiency_gain_factor = 0.05
            }
        }

        DB_FRA_technical_develop_comm = {
            picture =  DB_FRA_technical_develop_comm
            modifier = {
                political_power_factor = 0.05
                research_speed_factor = 0.1
            }
            research_bonus = {
                industry = 0.1
                electronics = 0.1
            }
        }

        ##### 军事线

        DB_FRA_jaco_army1 = {
            picture = DB_FRA_jaco_army
            name =  DB_FRA_jaco_army
            modifier = {
                experience_gain_army_factor = 0.05
                max_planning = 0.05
            }
        }

        DB_FRA_jaco_army2 = {
            picture = DB_FRA_jaco_army
            name =  DB_FRA_jaco_army
            modifier = {
                experience_gain_army_factor = 0.1
                max_planning = 0.05
                command_power_gain = 0.05
                MAX_COMMAND_POWER = 50
            }
        }

        DB_FRA_jaco_armyl1 = {
            picture = DB_FRA_jaco_army
            name =  DB_FRA_jaco_army
            modifier = {
                experience_gain_army_factor = 0.1
                max_planning = 0.05
                command_power_gain = 0.05
                MAX_COMMAND_POWER = 50
                dig_in_speed_factor = 0.025
                max_dig_in_factor = 0.025
            }
        }

        DB_FRA_jaco_armyl2 = {
            picture = DB_FRA_jaco_army
            name =  DB_FRA_jaco_army
            modifier = {
                experience_gain_army_factor = 0.1
                max_planning = 0.1
                command_power_gain = 0.05
                MAX_COMMAND_POWER = 50
                dig_in_speed_factor = 0.05
                max_dig_in_factor = 0.05
            }
        }
 
        DB_FRA_jaco_armyl3 = {
            picture = DB_FRA_jaco_army
            name =  DB_FRA_jaco_army
            modifier = {
                experience_gain_army_factor = 0.15
                max_planning = 0.125
                command_power_gain = 0.05
                MAX_COMMAND_POWER = 50
                dig_in_speed_factor = 0.075
                max_dig_in_factor = 0.075
                planning_speed = 0.05
            }
        }

        DB_FRA_jaco_armyl4 = {
            picture = DB_FRA_jaco_army
            name =  DB_FRA_jaco_army_end
            modifier = {
                experience_gain_army_factor = 0.15
                max_planning = 0.15
                command_power_gain = 0.05
                MAX_COMMAND_POWER = 50
                dig_in_speed_factor = 0.1
                max_dig_in_factor = 0.1
                planning_speed = 0.1
            }
        }
        ##
        ##
        DB_FRA_jaco_armyr1 = {
            picture = DB_FRA_jaco_army
            name =  DB_FRA_jaco_army
            modifier = {
                experience_gain_army_factor = 0.1
                max_planning = 0.05
                command_power_gain = 0.05
                MAX_COMMAND_POWER = 50
                breakthrough_factor = 0.025
            }
        }

        DB_FRA_jaco_armyr2 = {
            picture = DB_FRA_jaco_army
            name =  DB_FRA_jaco_army
            modifier = {
                experience_gain_army_factor = 0.1
                max_planning = 0.1
                command_power_gain = 0.05
                MAX_COMMAND_POWER = 50
                breakthrough_factor = 0.05
            }
        }

        DB_FRA_jaco_armyr3 = {
            picture = DB_FRA_jaco_army
            name =  DB_FRA_jaco_army
            modifier = {
                experience_gain_army_factor = 0.15
                max_planning = 0.15
                command_power_gain = 0.05
                MAX_COMMAND_POWER = 50
                breakthrough_factor = 0.075
                planning_speed = 0.05
            }
        }

        DB_FRA_jaco_armyr4 = {
            picture = DB_FRA_jaco_army
            name =  DB_FRA_jaco_army_end
            modifier = {
                experience_gain_army_factor = 0.15
                max_planning = 0.2
                command_power_gain = 0.05
                MAX_COMMAND_POWER = 50
                breakthrough_factor = 0.1
                planning_speed = 0.1
            }
        }

        ######
        ######
        DB_FRA_sore_army1 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army
            modifier = {
                experience_gain_army_factor = 0.05
                army_org_factor = 0.05
            }
        }

        DB_FRA_sore_armyl1 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army
            modifier = {
                experience_gain_army_factor = 0.05
                army_org_factor = 0.05
                army_infantry_attack_factor = 0.05
	            army_infantry_defence_factor = 0.05
                experience_loss_factor = -0.1
            }
        }

        DB_FRA_sore_armyl2 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army
            modifier = {
                experience_gain_army_factor = 0.1
                army_org_factor = 0.05
                army_infantry_attack_factor = 0.05
	            army_infantry_defence_factor = 0.05
                experience_loss_factor = -0.1

                ARMY_ORG_REGAIN = 0.05
                land_night_attack = 0.025
            }
        }

        DB_FRA_sore_armyl3 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army
            modifier = {
                experience_gain_army_factor = 0.1
                army_org_factor = 0.1
                army_infantry_attack_factor = 0.05
	            army_infantry_defence_factor = 0.05
                experience_loss_factor = -0.15

                ARMY_ORG_REGAIN = 0.05
                land_night_attack = 0.025

                attrition = -0.025
                org_loss_when_moving = -0.05
                recon_factor = 0.05
            }
        }

        DB_FRA_sore_armyl4 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army
            modifier = {
                experience_gain_army_factor = 0.15
                army_org_factor = 0.15
                army_infantry_attack_factor = 0.1
	            army_infantry_defence_factor = 0.1
                experience_loss_factor = -0.2

                ARMY_ORG_REGAIN = 0.05
                land_night_attack = 0.025

                attrition = -0.025
                org_loss_when_moving = -0.05
                recon_factor = 0.05

                land_reinforce_rate = 0.05
            }
        }

        DB_FRA_sore_armyl5 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army_end
            modifier = {
                experience_gain_army_factor = 0.15
                army_org_factor = 0.2
                army_infantry_attack_factor = 0.1
	            army_infantry_defence_factor = 0.1
                experience_loss_factor = -0.25

                ARMY_ORG_REGAIN = 0.1
                land_night_attack = 0.05

                attrition = -0.05
                org_loss_when_moving = -0.1
                recon_factor = 0.1

                land_reinforce_rate = 0.1
            }
        }
        ##
        ##
        DB_FRA_sore_armyr1 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army
            modifier = {
                experience_gain_army_factor = 0.05
                army_org_factor = 0.05
                army_attack_factor = 0.025
	            army_defence_factor = 0.025
                max_planning = 0.05
            }
        }

        DB_FRA_sore_armyr2 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army
            modifier = {
                experience_gain_army_factor = 0.1
                army_org_factor = 0.05
                army_attack_factor = 0.025
	            army_defence_factor = 0.025
                max_planning = 0.05

                ARMY_ORG_REGAIN = 0.05
                land_night_attack = 0.025
            }
        }

        DB_FRA_sore_armyr3 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army
            modifier = {
                experience_gain_army_factor = 0.1
                army_org_factor = 0.05
                army_attack_factor = 0.025
	            army_defence_factor = 0.025
                max_planning = 0.05

                ARMY_ORG_REGAIN = 0.05
                land_night_attack = 0.025

                attrition = -0.025
                org_loss_when_moving = -0.05
                recon_factor = 0.05

                land_reinforce_rate = 0.05
            }
        }

        DB_FRA_sore_armyr4 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army
            modifier = {
                experience_gain_army_factor = 0.15
                army_org_factor = 0.075
                army_attack_factor = 0.05
	            army_defence_factor = 0.05
                max_planning = 0.075
                land_reinforce_rate = 0.1
                ARMY_ORG_REGAIN = 0.05
                land_night_attack = 0.025

                attrition = -0.025
                org_loss_when_moving = -0.05
                recon_factor = 0.05

                land_reinforce_rate = 0.05
            }
        }

        DB_FRA_sore_armyr5 = {
            picture = DB_FRA_sore_army
            name =  DB_FRA_sore_army_end
            modifier = {
                experience_gain_army_factor = 0.15
                army_org_factor = 0.1
                army_attack_factor = 0.075
	            army_defence_factor = 0.075
                max_planning = 0.1
                land_reinforce_rate = 0.15
                ARMY_ORG_REGAIN = 0.1

                land_night_attack = 0.05
                attrition = -0.05
                org_loss_when_moving = -0.1

                recon_factor = 0.1
            }
        }
        #####
        #####
        DB_FRA_synd_army1 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army
            equipment_bonus = {
                armor = {
                    soft_attack = 0.05
                    hard_attack = 0.05
                    instant = yes
                }
            }
            modifier = {
                experience_gain_army_factor = 0.05
            }
        }

        DB_FRA_synd_armyl1 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army
            equipment_bonus = {
                armor = {
                    soft_attack = 0.05
                    hard_attack = 0.05
                    instant = yes
                }
            }
            modifier = {
                experience_gain_army_factor = 0.05
                army_armor_attack_factor = 0.025
                unit_light_armor_design_cost_factor = -0.5
				unit_medium_armor_design_cost_factor = -0.5
				unit_modern_armor_design_cost_factor = -0.5
				unit_heavy_armor_design_cost_factor = -0.5
				unit_mechanized_design_cost_factor = -0.5
            }
        }

        DB_FRA_synd_armyl2 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army
            equipment_bonus = {
                armor = {
                    soft_attack = 0.05
                    hard_attack = 0.05
                    instant = yes
                }
            }
            modifier = {
                experience_gain_army_factor = 0.1
                army_armor_attack_factor = 0.05
                army_speed_factor = 0.1
                unit_light_armor_design_cost_factor = -0.5
				unit_medium_armor_design_cost_factor = -0.5
				unit_modern_armor_design_cost_factor = -0.5
				unit_heavy_armor_design_cost_factor = -0.5
				unit_mechanized_design_cost_factor = -0.5
            }
        }

        DB_FRA_synd_armyl3 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army
            equipment_bonus = {
                armor = {
                    reakthrough = 0.05
                    soft_attack = 0.1
                    hard_attack = 0.1
                    instant = yes
                }
            }
            modifier = {
                experience_gain_army_factor = 0.1
                army_armor_attack_factor = 0.075
                army_speed_factor = 0.1
                unit_light_armor_design_cost_factor = -1
				unit_medium_armor_design_cost_factor = -1
				unit_modern_armor_design_cost_factor = -1
				unit_heavy_armor_design_cost_factor = -1
				unit_mechanized_design_cost_factor = -1
            }
        }

        DB_FRA_synd_armyl4 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army
            equipment_bonus = {
                armor = {
                    build_cost_ic = -0.1
                    reakthrough = 0.05
                    soft_attack = 0.1
                    hard_attack = 0.1
                    instant = yes
                }
            }
            modifier = {
                experience_gain_army_factor = 0.15
                army_armor_attack_factor = 0.1
                army_speed_factor = 0.1
                unit_light_armor_design_cost_factor = -1
				unit_medium_armor_design_cost_factor = -1
				unit_modern_armor_design_cost_factor = -1
				unit_heavy_armor_design_cost_factor = -1
				unit_mechanized_design_cost_factor = -1
            }
        }

        DB_FRA_synd_armyl5 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army_end
            equipment_bonus = {
                armor = {
                    build_cost_ic = -0.2
                    reakthrough = 0.05
                    soft_attack = 0.1
                    hard_attack = 0.1
                    instant = yes
                }
            }
            modifier = {
                experience_gain_army_factor = 0.15
                army_armor_attack_factor = 0.15
                army_speed_factor = 0.15
                unit_light_armor_design_cost_factor = -1
				unit_medium_armor_design_cost_factor = -1
				unit_modern_armor_design_cost_factor = -1
				unit_heavy_armor_design_cost_factor = -1
				unit_mechanized_design_cost_factor = -1
                org_loss_when_moving = -0.1
            }
        }
        ##
        ##
        DB_FRA_synd_armyr1 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army
            equipment_bonus = {
                armor = {
                    soft_attack = 0.05
                    hard_attack = 0.05
                    instant = yes
                }
            }
            research_bonus = {
				armor = 0.15
			}
            modifier = {
                experience_gain_army_factor = 0.05
                army_armor_attack_factor = 0.025
            }
        }

        DB_FRA_synd_armyr2 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army
            equipment_bonus = {
                armor = {
                    soft_attack = 0.05
                    hard_attack = 0.05
                    instant = yes
                }
            }
            research_bonus = {
				armor = 0.15
			}
            modifier = {
                experience_gain_army_factor = 0.1
                army_armor_attack_factor = 0.05
                army_speed_factor = 0.1
            }
        }

        DB_FRA_synd_armyr3 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army
            equipment_bonus = {
                armor = {
                    reakthrough = 0.05
                    soft_attack = 0.1
                    hard_attack = 0.1
                    instant = yes
                }
            }
            research_bonus = {
				armor = 0.15
			}
            modifier = {
                experience_gain_army_factor = 0.1
                army_armor_attack_factor = 0.075
                army_speed_factor = 0.1
                unit_light_armor_design_cost_factor = -0.5
				unit_medium_armor_design_cost_factor = -0.5
				unit_modern_armor_design_cost_factor = -0.5
				unit_heavy_armor_design_cost_factor = -0.5
				unit_mechanized_design_cost_factor = -0.5
            }
        }

        DB_FRA_synd_armyr4 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army
            equipment_bonus = {
                armor = {
                    build_cost_ic = 0.05
                    reliability = 0.1
                    defense = 0.1
                    reakthrough = 0.1
                    soft_attack = 0.2
                    hard_attack = 0.2
                    instant = yes
                }
            }
            research_bonus = {
				armor = 0.15
			}
            modifier = {
                experience_gain_army_factor = 0.15
                army_armor_attack_factor = 0.1
                army_speed_factor = 0.1
                unit_light_armor_design_cost_factor = -0.5
				unit_medium_armor_design_cost_factor = -0.5
				unit_modern_armor_design_cost_factor = -0.5
				unit_heavy_armor_design_cost_factor = -0.5
				unit_mechanized_design_cost_factor = -0.5
            }
        }

        DB_FRA_synd_armyr5 = {
            picture = DB_FRA_synd_army
            name =  DB_FRA_synd_army_end
            equipment_bonus = {
                armor = {
                    build_cost_ic = 0.1
                    reliability = 0.1
                    defense = 0.15
                    reakthrough = 0.1
                    soft_attack = 0.25
                    hard_attack = 0.25
                    instant = yes
                }
            }
            research_bonus = {
				armor = 0.15
			}
            modifier = {
                experience_gain_army_factor = 0.15
                army_armor_attack_factor = 0.1
                army_speed_factor = 0.15
                unit_light_armor_design_cost_factor = -0.5
				unit_medium_armor_design_cost_factor = -0.5
				unit_modern_armor_design_cost_factor = -0.5
				unit_heavy_armor_design_cost_factor = -0.5
				unit_mechanized_design_cost_factor = -0.5
                org_loss_when_moving = -0.1
            }
        }
        #####
        #####
        DB_FRA_anar_army1 = {
            picture = DB_FRA_anar_army
            name =  DB_FRA_anar_army
            modifier = {
                experience_gain_army_factor = 0.05
                supply_consumption_factor = -0.05
            }
        }

        DB_FRA_anar_army2 = {
            picture = DB_FRA_anar_army
            name =  DB_FRA_anar_army
            modifier = {
                experience_gain_army_factor = 0.1
                supply_consumption_factor = -0.05
                ARMY_ORG_REGAIN = 0.1
                combat_width_factor = -0.05
            }
        }

        DB_FRA_anar_armyl1 = {
            picture = DB_FRA_anar_army
            name =  DB_FRA_anar_army
            equipment_bonus = {
                infantry_equipment = {
                    build_cost_ic = -0.05
                    instant = yes
                }
		        support_equipment = {
                    build_cost_ic = -0.05
                    instant = yes
                }
		        artillery_equipment = {
                    build_cost_ic = -0.05
                    instant = yes
                }
                motorized_equipment = {
                    build_cost_ic = -0.05
                    instant = yes
                }
		        mechanized_equipment = {
                    build_cost_ic = -0.05
                    instant = yes
                }
            }
            modifier = {
                experience_gain_army_factor = 0.1
                supply_consumption_factor = -0.05
                ARMY_ORG_REGAIN = 0.1
                combat_width_factor = -0.05
            }
        }

        DB_FRA_anar_armyl2 = {
            picture = DB_FRA_anar_army
            name =  DB_FRA_anar_army
            equipment_bonus = {
                infantry_equipment = {
                    build_cost_ic = -0.1
                    instant = yes
                }
		        support_equipment = {
                    build_cost_ic = -0.1
                    instant = yes
                }
		        artillery_equipment = {
                    build_cost_ic = -0.1
                    instant = yes
                }
                motorized_equipment = {
                    build_cost_ic = -0.1
                    instant = yes
                }
		        mechanized_equipment = {
                    build_cost_ic = -0.1
                    instant = yes
                }
            }
            modifier = {
                experience_gain_army_factor = 0.1
                supply_consumption_factor = -0.05
                ARMY_ORG_REGAIN = 0.1
                combat_width_factor = -0.05
            }
        }

        DB_FRA_anar_armyl3 = {
            picture = DB_FRA_anar_army
            name =  DB_FRA_anar_army
            equipment_bonus = {
                infantry_equipment = {
                    build_cost_ic = -0.15
                    instant = yes
                }
		        support_equipment = {
                    build_cost_ic = -0.15
                    instant = yes
                }
		        artillery_equipment = {
                    build_cost_ic = -0.15
                    instant = yes
                }
                motorized_equipment = {
                    build_cost_ic = -0.15
                    instant = yes
                }
		        mechanized_equipment = {
                    build_cost_ic = -0.15
                    instant = yes
                }
            }
            modifier = {
                experience_gain_army_factor = 0.15
                supply_consumption_factor = -0.1
                ARMY_ORG_REGAIN = 0.15
                combat_width_factor = -0.075
            }
        }

        DB_FRA_anar_armyl4 = {
            picture = DB_FRA_anar_army
            name =  DB_FRA_anar_army_end
            equipment_bonus = {
                infantry_equipment = {
                    build_cost_ic = -0.2
                    instant = yes
                }
		        support_equipment = {
                    build_cost_ic = -0.2
                    instant = yes
                }
		        artillery_equipment = {
                    build_cost_ic = -0.2
                    instant = yes
                }
                motorized_equipment = {
                    build_cost_ic = -0.2
                    instant = yes
                }
		        mechanized_equipment = {
                    build_cost_ic = -0.2
                    instant = yes
                }
            }
            modifier = {
                experience_gain_army_factor = 0.15
                supply_consumption_factor = -0.15
                ARMY_ORG_REGAIN = 0.2
                combat_width_factor = -0.1
            }
        }
        ##
        ##
        DB_FRA_anar_armyr1 = {
            picture = DB_FRA_anar_army
            name =  DB_FRA_anar_army
            modifier = {
                experience_gain_army_factor = 0.1
                supply_consumption_factor = -0.05
                ARMY_ORG_REGAIN = 0.1
                combat_width_factor = -0.05
                motorized_attack_factor = 0.05
	            motorized_defence_factor = 0.05
	            mechanized_attack_factor = 0.05
	            mechanized_defence_factor = 0.05
            }
        }

        DB_FRA_anar_armyr2 = {
            picture = DB_FRA_anar_army
            name =  DB_FRA_anar_army
            modifier = {
                experience_gain_army_factor = 0.1
                supply_consumption_factor = -0.15
                ARMY_ORG_REGAIN = 0.1
                combat_width_factor = -0.05
                motorized_attack_factor = 0.075
	            motorized_defence_factor = 0.075
	            mechanized_attack_factor = 0.075
	            mechanized_defence_factor = 0.075
            }
        }

        DB_FRA_anar_armyr3 = {
            picture = DB_FRA_anar_army
            name =  DB_FRA_anar_army
            modifier = {
                experience_gain_army_factor = 0.15
                supply_consumption_factor = -0.15
                ARMY_ORG_REGAIN = 0.1
                combat_width_factor = -0.05
                motorized_attack_factor = 0.1
	            motorized_defence_factor = 0.1
	            mechanized_attack_factor = 0.1
	            mechanized_defence_factor = 0.1
            }
        }

        DB_FRA_anar_armyr4 = {
            picture = DB_FRA_anar_army
            name =  DB_FRA_anar_army_end
            modifier = {
                experience_gain_army_factor = 0.15
                supply_consumption_factor = -0.2
                ARMY_ORG_REGAIN = 0.15
                combat_width_factor = -0.05
                motorized_attack_factor = 0.15
	            motorized_defence_factor = 0.15
	            mechanized_attack_factor = 0.15
	            mechanized_defence_factor = 0.15
            }
        }

        FRA_anar_land_socialization = {
            picture = FRA_anar_land_socialization_pic
            modifier = {
                consumer_goods_factor = -0.1
                conscription_total_factor = 0.1 
                attrition = -0.05					
                supply_consumption_factor = -0.1				
            }
        }

        FRA_anar_city_security = {
            picture = FRA_anar_city_security_pic
            modifier = {
                stability_factor = 0.05
                modifier_army_sub_unit_militia_attack_factor = 0.15
		    	modifier_army_sub_unit_militia_defence_factor = 0.15
                industry_repair_factor = 0.2
                recon_factor = 0.1
                max_dig_in_factor = 0.1
                dig_in_speed_factor = 0.1
            }
        }
    }
}