
division_template = {
	name = "Femboy Division"

	division_names_group = BVR_Inf_01

	template_counter=43
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 0 y = 3 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
	}

	support = {
		engineer = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Tomboy Division"

	division_names_group = BVR_Inf_02

	template_counter=6
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 0 y = 3 }
		infantry = { x = 1 y = 0 }
		artillery_brigade = { x = 1 y = 1 }
	}

	support = {
		engineer = { x = 0 y = 0 }
		artillery = { x = 0 y = 1 }
		recon = { x = 0 y = 2 }
	}
}

units = {
	division = {
		location = 692
		division_template = "Femboy Division"
		start_experience_factor = 0.5
		start_equipment_factor = 0.75
	}

	division = {
		location = 692
		division_template = "Femboy Division"
		start_experience_factor = 0.5
		start_equipment_factor = 0.75
	}

	division = {
		location = 692
		division_template = "Femboy Division"
		start_experience_factor = 0.5
		start_equipment_factor = 0.75
	}

	division = {
		location = 692
		division_template = "Femboy Division"
		start_experience_factor = 0.5
		start_equipment_factor = 0.75
	}

	division = {
		location = 692
		division_template = "Femboy Division"
		start_experience_factor = 0.5
		start_equipment_factor = 0.75
	}

	division = {
		location = 11544
		division_template = "Tomboy Division"
		start_experience_factor = 0.5
		start_equipment_factor = 0.75
	}

	division = {
		location = 11544
		division_template = "Tomboy Division"
		start_experience_factor = 0.5
		start_equipment_factor = 0.75
	}

}

#########################
## STARTING PRODUCTION ##
#########################

instant_effect = {

	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "BVR"
		}
		requested_factories = 3
		progress = 0.3
		efficiency = 50
	}

	add_equipment_to_stockpile = {
	    type = infantry_equipment_1
	    amount = 1000
	    producer = BVR
	}

}

