l_english:
########################################################
### KEEP THESE IN THE SAME ORDER AS THE VANILLA FILE ###
########################################################

#changed to British spelling
 MODIFIER_ORG_LOSS_WHEN_MOVING_DESC: "Modifies the amount of organisation lost when a division is moving"
 MODIFIER_ORG_LOSS_AT_LOW_ORG_FACTOR: "Organisation loss when below 25%"
 MODIFIER_LOCAL_ORG_REGAIN: "Organisation Regain"
 MODIFIER_ARMY_ORG_REGAIN: "Army Organisation Regain"
 MODIFIER_DEFENCE: "Defence"
 MODIFIER_OUT_OF_SUPPLY_FACTOR_DESC: "Reduces the organisation and recovery penalty that troops take when they run out of supplies."
 MODIFIER_OUT_OF_SUPPLY_DESC: "How severe an organisation and recovery penalty troops take when they run out of supplies."
 MODIFIER_OFFENCE_FACTOR: "Offence"
 MODIFIER_DEFENCE_FACTOR: "Defence"
 MODIFIER_AIR_DEFENCE: "Air Defence"
 MODIFIER_AIR_DEFENCE_FACTOR: "Air Defence"
 MODIFIER_NAVY_CAPITAL_SHIP_DEFENCE_FACTOR_AGAINST_A_COUNTRY: " Capital Ship Defence Against a Country"
 MODIFIER_NAVY_SCREEN_DEFENCE_FACTOR_AGAINST_A_COUNTRY: " Screen Ship Defence Against a Country"
 MODIFIERS_SUBMARINE_DEFENCE_FACTOR_AGAINST_A_COUNTRY: " Submarine Defence Against a Country"
 armor_research: "Armour Research Speed"
 motorized_equipment_research: "Motorisation Research Speed"
 MODIFIER_ARMY_SPEED_FACTOR: "Divisions Speed"
 MODIFIER_ARMY_ARMOR_SPEED_FACTOR: "Armour Speed"
 MODIFIER_ARMY_ORG: "Division Organisation"
 MODIFIER_ARMY_ORG_FACTOR: "Division Organisation"
 MODIFIER_NAVY_ORG: "Navy Organisation"
 MODIFIER_NAVY_ORG_FACTOR: "Navy Organisation"
 MODIFIER_AIR_ORG: "Air Organisation"
 MODIFIER_AIR_ORG_FACTOR: "Air Organisation"
 MODIFIER_MAX_ORGANISATION_FACTOR: "Max organisation"
 MODIFIER_STRATEGIC_BOMBER_DEFENCE: "Bomber defence"
 MODIFIER_INTERCEPTION_DEFENCE: "Interception defence"
 MODIFIER_AIR_SUPERIORITY_DEFENCE: "Air superiority defence"
 MODIFIER_CAS_DEFENCE: "Close air support defence"
 MODIFIER_PARADROP_DEFENCE: "Paradrop defence"
 MODIFIER_STRATEGIC_BOMBER_DEFENCE_FACTOR: "Bomber defence"
 MODIFIER_INTERCEPTION_DEFENCE_FACTOR: "Interception defence"
 MODIFIER_AIR_SUPERIORITY_DEFENCE_FACTOR: "Air superiority defence"
 MODIFIER_CAS_DEFENCE_FACTOR: "Close air support defence"
 MODIFIER_PARADROP_DEFENCE_FACTOR: "Paradrop defence"
 MODIFIER_AIR_DEFENCE_WEATHER: "Weather air defence"
 MODIFIER_AIR_DEFENCE_WEATHER_FACTOR: "Weather air defence"
 MODIFIER_AIR_DEFENCE_NIGHT: "Night air defence"
 MODIFIER_AIR_DEFENCE_NIGHT_FACTOR: "Night air defence"
 MODIFIER_AIR_DEFENCE_NIGHT_DESC: "Air defence during night."
 MODIFIER_AIR_DEFENCE_NIGHT_FACTOR_DESC: "Air defence during night."
 MODIFIER_PARTISAN_EFFECT_FACTOR_DESC: "How efficiently our partisans organise against enemies that have occupied our territories."
 MODIFIER_ENEMY_PARTISAN_EFFECT_FACTOR_DESC: "How efficiently enemy partisans organise in territories we occupy"
 MODIFIERS_ARMY_DEFENCE_FACTOR: "Division Defence"
 MODIFIERS_ARMY_CORE_DEFENCE_FACTOR: "Division Defence on core territory"
 MODIFIERS_ARMY_CLAIM_DEFENCE_FACTOR: "Division Defence on claimed territory"
 MODIFIERS_ARMY_INFANTRY_DEFENCE_FACTOR: "Infantry Defence"
 MODIFIERS_ARMY_ARMOR_ATTACK_FACTOR: "Armour Attack"
 MODIFIERS_ARMY_ARMOR_DEFENCE_FACTOR: "Armour Defence"
 MODIFIERS_ARMY_ARTILLERY_DEFENCE_FACTOR: "Artillery Defence"
 MODIFIER_SPECIAL_FORCES_DEFENCE_FACTOR: "Special Forces Defence"
 MODIFIER_MOTORIZED_ATTACK_FACTOR: "Motorised Attack"
 MODIFIER_MOTORIZED_DEFENCE_FACTOR: "Motorised Defence"
 MODIFIER_MECHANIZED_ATTACK_FACTOR: "Mechanised Attack"
 MODIFIER_MECHANIZED_DEFENCE_FACTOR: "Mechanised Defence"
 MODIFIER_CAVALRY_DEFENCE_FACTOR: "Cavalry Defence"
 MODIFIER_NAVY_SUBMARINE_DEFENCE_FACTOR: "Submarine Defence"
 MODIFIER_NAVY_SUBMARINE_DEFENCE_FACTOR_DESC: "Modifies the defence value of Submarines"
 MODIFIER_NAVY_CAPITAL_SHIP_DEFENCE_FACTOR: "Capital Ship Armour"
 MODIFIER_NAVY_CAPITAL_SHIP_DEFENCE_FACTOR_DESC: "Modifies the armour value of all Capital Ships"
 MODIFIER_NAVY_SCREEN_DEFENCE_FACTOR: "Screen Defence"
 MODIFIER_ARMY_INFANTRY_DEFENCE_FACTOR: "Infantry Division Defence"
 MODIFIER_ARMY_ARMOR_ATTACK_FACTOR: "Armour Division Attack"
 MODIFIER_ARMY_ARMOR_DEFENCE_FACTOR: "Armour Division Defence"
 MODIFIER_ARMY_ARTILLERY_DEFENCE_FACTOR: "Artillery Defence"
 MODIFIER_DRIFT_DEFENCE_FACTOR: "Ideology drift defence"
 MODIFIER_MAX_DIG_IN_DESC: "How advanced temporary fortifications our troops can make. The higher the level the more days the troops can keep improving their defences."
 MODIFIER_AI_FOCUS_DEFENSE_FACTOR: "AI Modifier: Focus on Defence"
 MODIFIER_AI_FOCUS_AGGRESSIVE_FACTOR: "AI Modifier: Focus on Offence"
 MODIFIER_NAVAL_INVASION_DEFENSE: "Invasion Defence"
 MODIFIER_ARMY_LEADER_START_DEFENSE_LEVEL: "Starting Defence skill level of new army leaders"
 MODIFIER_MOBILIZATION_SPEED: "Mobilisation speed"
 MODIFIER_IMPROVE_RELATIONS_MAINTAIN_COST_FACTOR: "Improve relations maintenance cost"
 MODIFIER_LICENSE_PURCHASE_COST: "Licence purchase cost"
 MODIFIER_LICENSE_AIR_PURCHASE_COST: "Air licence purchase cost"
 MODIFIER_LICENSE_INFANTRY_PURCHASE_COST: "Infantry licence purchase cost"
 MODIFIER_LICENSE_ARMOR_PURCHASE_COST: "Armour licence purchase cost"
 MODIFIER_LICENSE_NAVAL_PURCHASE_COST: "Naval licence purchase cost"
 MODIFIER_LICENSE_PRODUCTION_SPEED: "Licence production speed"
 MODIFIER_LICENSE_TECH_DIFFERENCE_SPEED: "Licence production speed from technology difference"
 MODIFIER_ACCLIMATIZATION_COLD_CLIMATE_GAIN_FACTOR: "Cold acclimatisation gain factor"
 MODIFIER_ACCLIMATIZATION_HOT_CLIMATE_GAIN_FACTOR: "Hot acclimatisation gain factor"
 MODIFIER_AI_LICENSE_ACCEPTANCE: "Acceptance when requesting to buy licence"
 MODIFIER_LICENSE_SUBJECT_MASTER_PURCHASE_COST: "Licence cost between subject and master"
 MODIFIER_DEFENSE_BONUS_AGAINST_A_COUNTRY: "Defence bonus against country"
 MODIFIER_PARADROP_ORGANIZATION_FACTOR: "Organisation After Paradropping"
 MODIFIER_PARATROOPER_DEFENSE: "Paratrooper Anti Air Defence"
 MODIFIER_TRADE_TO_TARGET_FACTOR_DESC: "Extra produced resources available for trade to target country"
 MODIFIER_SPECIAL_FORCES_OUT_OF_SUPPLY_FACTOR_DESC: "Reduces the organisation and recovery penalty that our Special Forces divisions take when they run out of supplies."
 MODIFIER_AIR_CAS_ORG_DAMAGE_FACTOR: "Close Air Support organisation damage"
 modifier_army_sub_unit_cavalry_defence_factor: "$cavalry$ Defence"
 modifier_army_sub_unit_cavalry_max_org_factor: "$cavalry$ Organisation"
 modifier_army_sub_unit_camelry_defence_factor: "$camelry$ Defence"
 modifier_army_sub_unit_infantry_defence_factor: "$infantry$ Defence"
 modifier_army_sub_unit_armored_car_attack_factor: "$armored_car$ Attack"
 modifier_army_sub_unit_armored_car_defence_factor: "$armored_car$ Defence"
 modifier_army_sub_unit_armored_car_speed_factor: "$armored_car$ Speed"
 modifier_army_sub_unit_armored_car_max_org_factor: "$armored_car$ Organisation"
 modifier_army_sub_unit_armored_car_recon_attack_factor: "$armored_car_recon$ Attack"
 modifier_army_sub_unit_armored_car_recon_defence_factor: "$armored_car_recon$ Defence"
 modifier_army_sub_unit_armored_car_recon_speed_factor: "$armored_car_recon$ Speed"
 modifier_army_sub_unit_armored_car_recon_max_org_factor: "$armored_car_recon$ Organisation"
 modifier_army_sub_unit_light_tank_recon_attack_factor: "$armored_car_recon$ Attack"
 modifier_army_sub_unit_light_tank_recon_defence_factor: "$armored_car_recon$ Defence"
 modifier_army_sub_unit_light_tank_recon_speed_factor: "$armored_car_recon$ Speed"
 modifier_army_sub_unit_light_tank_recon_max_org_factor: "$armored_car_recon$ Organisation"
 modifier_army_sub_unit_marine_defence_factor: "$marine$ Defence"
 modifier_army_sub_unit_marine_max_org_factor: "$marine$ Organisation"
 modifier_army_sub_unit_mountaineers_defence_factor: "$mountaineers$ Defence"
 modifier_army_sub_unit_mountaineers_max_org_factor: "$mountaineers$ Organisation"
 modifier_army_sub_unit_paratrooper_defence_factor: "$paratrooper$ Defence"
 modifier_army_sub_unit_paratrooper_max_org_factor: "$paratrooper$ Organisation"
 modifier_army_sub_unit_irregular_infantry_defence_factor: "$irregular_infantry$ Defence"
 modifier_army_sub_unit_irregular_infantry_max_org_factor: "$irregular_infantry$ Organisation"
 modifier_army_sub_unit_militia_defence_factor: "$militia$ Defence"
 modifier_army_sub_unit_militia_max_org_factor: "$militia$ Organisation"
 modifier_army_sub_unit_militia_org_recovery_cap_factor: "$militia$ Organisation Recovery Cap"
 modifier_army_sub_unit_military_police_attack_factor: "$military_police$ Attack"
 modifier_army_sub_unit_military_police_defence_factor: "$military_police$ Defence"
 modifier_army_sub_unit_military_police_speed_factor: "$military_police$ Speed"
 modifier_army_sub_unit_military_police_max_org_factor: "$military_police$ Organisation"
 modifier_army_sub_unit_long_range_patrol_support_defence_factor: "$long_range_patrol_support$ Defence"
 modifier_army_sub_unit_category_special_forces_max_org_factor: "$category_special_forces$ Organisation"
 modifier_army_sub_unit_category_mobile_infantry_max_org_factor: "Cav/Mot/Mech Organisation"
 modifier_army_sub_unit_artillery_brigade_attack_factor: "$artillery_brigade$ Attack"
 modifier_army_sub_unit_artillery_brigade_defence_factor: "$artillery_brigade$ Defence"
 modifier_army_sub_unit_artillery_brigade_max_org_factor: "$artillery_brigade$ Organisation"
 modifier_army_sub_unit_artillery_brigade_speed_factor: "$artillery_brigade$ Speed"
 modifier_unit_militia_design_cost_factor: "$militia$ Unit Design Cost"
 modifier_unit_irregular_infantry_design_cost_factor: "$irregular_infantry$ Unit Design Cost"

### missing in vanilla ###
 small_plane_airframe_design_cost_factor: "Small Airframe Design Cost"
 modifier_state_repair_speed_infrastructure_factor: "$modifier_repair_speed_infrastructure_factor$"
 modifier_state_repair_speed_industrial_complex_factor: "$modifier_repair_speed_industrial_complex_factor$"
 modifier_state_repair_speed_arms_factory_factor: "$modifier_repair_speed_arms_factory_factor$"
 modifier_state_repair_speed_rail_way_factor: "$modifier_repair_speed_rail_way_factor$"
