l_english:
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### KEEP THESE IN THE SAME ORDER AS THE VANILLA FILE ###
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#missing line breaks
 CURRENT_ORGANIZATION: "Organisation: $CUR|0Y$/$MAX|0Y$"
 UNIT_LEADER_ALREADY_AN_ADVISOR: "\n\n$NAME|Y$ §Ris already an advisor.§!"
 UNIT_LEADER_TRAIT_REQUIRES: "\n\n§RRequires $TRAITNAME|Y$.§!"
 UNIT_LEADER_TRAIT_ROLE: "\n\n§RChief roles are only assignable to Field Marshals.§!"
 UNIT_LEADER_IS_COUNTRY_LEADER_ADVISOR: "\n\n$NAME|Y$ is a country leader and cannot become an advisor."

#changed to British spelling
 NO_ORG_TO_FIGHT: "We need at least §Y$VAL$§!% Organisation to fight."
 light_armor_desc: "Lightly armoured tanks."
 heavy_armor_desc: "The strongest tanks with powerful armour and weapons, but slow and tactically inflexible."
 motorized: "Motorised Infantry"
 motorized_desc: "Motorised infantry transportation, such as trucks and motorcycles."
 mechanized: "Mechanised Infantry"
 mechanized_desc: "Lightly armoured infantry transportation."
 modern_armor_desc: "Modern Tanks have evolved to deal with most battlefield situations. Powerful guns and sloped armour have eliminated the need for specialised tanks."
 marine_desc: "Troops specialising in amphibious warfare are growing ever more indispensable. Improvised methods and equipment become things of the past as our naval infantry is supported by specialised landing craft and training."
 mountaineers_desc: "Combat in mountain ranges exposes troops to many perils, but sometimes cannot be avoided. Providing our soldiers with specialised training for this environment, we can minimise these risks."
 armored_car_recon: "Light Armoured Recon Company"
 armored_car_recon_desc: "Equipped with armoured cars, a recon company can take the fight to the enemy, and prevent enemy scouts from gaining any valuable information."
 armored_car: "Armoured Car"
 UNIT_DEMILITARIZED: "$STATE|H$ is a demilitarised zone."
 DEMILITARIZED_ZONE: "Demilitarised Zone: §Rtroops may not enter§!"
 MAX_ORGANIZATION_TITLE: "§HMax Organisation:§!\n"
 NAVAL_COMBAT_SHIP_ORGANIZATION: "Organisation: $CUR|0Y$/$MAX|0Y$\n"
 NAVAL_COMBAT_SHIP_ORGANIZATION_DESC: "Organisation indicates combat readiness and how organised a ship is. A ship with no organisation can't fight"
 ORG_LOSS_AT_LOW_ORG_FACTOR: "Organisation loss in combat while below $LEVEL|0Y%$ of Max Organisation: $VAL|-=%$"
 category_all_armor: "Tanks & Armour Variants"
 motorized_rocket_brigade: "Motorised Rocket Artillery"
 GOOD_ARMOR_DEFENSE_DESC: "If an Enemy Division attacking us is unable to penetrate our armour, we will take up to $ORG|%0G$ less organisation and strength damage.\n"
 GOOD_ARMOR_ATTACK_DESC_STR: "If attacking an Enemy Division that cannot penetrate our armour we will do more damage.\n"
 GOOD_ARMOR_ATTACK_DESC_ORG: "\nIf attacking an Enemy Division that can penetrate less than §H50%§! of our armour we will do additional damage."
 PIERCING_GOOD_DESC: "The division will not get extra bonuses from being able to penetrate an Enemy Division, but that division will not receive bonuses due to its armour."
 SELECT_COLOR: "Select Map Colour"
 rangers_support_desc: "Recon Rangers are elite skirmish troops, specialising in infiltration, reconnaisance and close-quarters combat."
