
category =
{
 name = "Voices"
 soundeffects = {
 	CAN_infantry_idle
	CAN_infantry_neutral_combat
	CAN_infantry_positive_combat
	CAN_infantry_retreat
	CAN_infantry_move_out
 }
  compressor =
 {
	enabled = yes
	pregain = 0.0
	postgain = 2.0
	ratio = 10.0
	threshold = -10.0
	attacktime = 0.030
	releasetime = 1.2
 }
}	


########### AUDIO ASSETS
########### USA
sound =
{
	name = "us_Idle_001"
	file = "usa/us_Idle_001.wav"
}
sound =
{
	name = "us_Idle_002"
	file = "usa/us_Idle_002.wav"
}
sound =
{
	name = "us_Idle_003"
	file = "usa/us_Idle_003.wav"
}
sound =
{
	name = "us_Idle_004"
	file = "usa/us_Idle_004.wav"
}
sound =
{
	name = "us_Idle_005"
	file = "usa/us_Idle_005.wav"
}
sound =
{
	name = "us_Idle_006"
	file = "usa/us_Idle_006.wav"
}
sound =
{
	name = "us_Idle_007"
	file = "usa/us_Idle_007.wav"
}
sound =
{
	name = "us_Idle_008"
	file = "usa/us_Idle_008.wav"
}
sound =
{
	name = "us_Idle_009"
	file = "usa/us_Idle_009.wav"
}
sound =
{
	name = "us_Idle_010"
	file = "usa/us_Idle_010.wav"
}
sound =
{
	name = "us_Idle_011"
	file = "usa/us_Idle_011.wav"
}
sound =
{
	name = "us_Idle_012"
	file = "usa/us_Idle_012.wav"
}
sound =
{
	name = "us_Idle_013"
	file = "usa/us_Idle_013.wav"
}
sound =
{
	name = "us_Idle_014"
	file = "usa/us_Idle_014.wav"
}
sound =
{
	name = "us_Idle_015"
	file = "usa/us_Idle_015.wav"
}
sound =
{
	name = "us_Idle_016"
	file = "usa/us_Idle_016.wav"
}
sound =
{
	name = "us_Idle_017"
	file = "usa/us_Idle_017.wav"
}
sound =
{
	name = "us_Idle_018"
	file = "usa/us_Idle_018.wav"
}
sound =
{
	name = "us_Idle_019"
	file = "usa/us_Idle_019.wav"
}
sound =
{
	name = "us_Idle_020"
	file = "usa/us_Idle_020.wav"
}
sound =
{
	name = "us_Idle_021"
	file = "usa/us_Idle_021.wav"
}
sound =
{
	name = "us_Idle_022"
	file = "usa/us_Idle_022.wav"
}
sound =
{
	name = "us_Idle_023"
	file = "usa/us_Idle_023.wav"
}
sound =
{
	name = "us_Idle_024"
	file = "usa/us_Idle_024.wav"
}
sound =
{
	name = "us_Idle_025"
	file = "usa/us_Idle_025.wav"
}
sound =
{
	name = "us_Idle_026"
	file = "usa/us_Idle_026.wav"
}
sound =
{
	name = "us_Idle_027"
	file = "usa/us_Idle_027.wav"
}
sound =
{
	name = "us_Neutral_001"
	file = "usa/us_Neutral_001.wav"
}
sound =
{
	name = "us_Neutral_002"
	file = "usa/us_Neutral_002.wav"
}
sound =
{
	name = "us_Neutral_003"
	file = "usa/us_Neutral_003.wav"
}
sound =
{
	name = "us_Neutral_004"
	file = "usa/us_Neutral_004.wav"
}
sound =
{
	name = "us_Neutral_005"
	file = "usa/us_Neutral_005.wav"
}
sound =
{
	name = "us_Neutral_006"
	file = "usa/us_Neutral_006.wav"
}
sound =
{
	name = "us_Neutral_007"
	file = "usa/us_Neutral_007.wav"
}
sound =
{
	name = "us_Neutral_008"
	file = "usa/us_Neutral_008.wav"
}
sound =
{
	name = "us_Neutral_009"
	file = "usa/us_Neutral_009.wav"
}
sound =
{
	name = "us_Neutral_010"
	file = "usa/us_Neutral_010.wav"
}
sound =
{
	name = "us_Neutral_011"
	file = "usa/us_Neutral_011.wav"
}
sound =
{
	name = "us_Neutral_012"
	file = "usa/us_Neutral_012.wav"
}
sound =
{
	name = "us_Neutral_013"
	file = "usa/us_Neutral_013.wav"
}
sound =
{
	name = "us_Neutral_014"
	file = "usa/us_Neutral_014.wav"
}
sound =
{
	name = "us_Neutral_015"
	file = "usa/us_Neutral_015.wav"
}
sound =
{
	name = "us_Neutral_016"
	file = "usa/us_Neutral_016.wav"
}
sound =
{
	name = "us_Neutral_017"
	file = "usa/us_Neutral_017.wav"
}
sound =
{
	name = "us_Neutral_018"
	file = "usa/us_Neutral_018.wav"
}
sound =
{
	name = "us_Neutral_019"
	file = "usa/us_Neutral_019.wav"
}
sound =
{
	name = "us_Neutral_020"
	file = "usa/us_Neutral_020.wav"
}
sound =
{
	name = "us_Neutral_021"
	file = "usa/us_Neutral_021.wav"
}
sound =
{
	name = "us_Positive_001"
	file = "usa/us_Positive_001.wav"
}
sound =
{
	name = "us_Positive_002"
	file = "usa/us_Positive_002.wav"
}
sound =
{
	name = "us_Positive_003"
	file = "usa/us_Positive_003.wav"
}
sound =
{
	name = "us_Positive_004"
	file = "usa/us_Positive_004.wav"
}
sound =
{
	name = "us_Positive_005"
	file = "usa/us_Positive_005.wav"
}
sound =
{
	name = "us_Positive_006"
	file = "usa/us_Positive_006.wav"
}
sound =
{
	name = "us_Positive_007"
	file = "usa/us_Positive_007.wav"
}
sound =
{
	name = "us_Positive_008"
	file = "usa/us_Positive_008.wav"
}
sound =
{
	name = "us_Positive_009"
	file = "usa/us_Positive_009.wav"
}
sound =
{
	name = "us_Positive_010"
	file = "usa/us_Positive_010.wav"
}
sound =
{
	name = "us_Positive_011"
	file = "usa/us_Positive_011.wav"
}
sound =
{
	name = "us_Positive_012"
	file = "usa/us_Positive_012.wav"
}
sound =
{
	name = "us_Positive_013"
	file = "usa/us_Positive_013.wav"
}
sound =
{
	name = "us_Positive_014"
	file = "usa/us_Positive_014.wav"
}
sound =
{
	name = "us_Positive_015"
	file = "usa/us_Positive_015.wav"
}
sound =
{
	name = "us_Positive_016"
	file = "usa/us_Positive_016.wav"
}
sound =
{
	name = "us_Positive_017"
	file = "usa/us_Positive_017.wav"
}
sound =
{
	name = "us_Positive_018"
	file = "usa/us_Positive_018.wav"
}
sound =
{
	name = "us_Positive_019"
	file = "usa/us_Positive_019.wav"
}
sound =
{
	name = "us_Positive_020"
	file = "usa/us_Positive_020.wav"
}
sound =
{
	name = "us_Positive_021"
	file = "usa/us_Positive_021.wav"
}
sound =
{
	name = "us_Positive_022"
	file = "usa/us_Positive_022.wav"
}
sound =
{
	name = "us_Positive_023"
	file = "usa/us_Positive_023.wav"
}
sound =
{
	name = "us_Positive_024"
	file = "usa/us_Positive_024.wav"
}
sound =
{
	name = "us_Retreat_001"
	file = "usa/us_Retreat_001.wav"
}
sound =
{
	name = "us_Retreat_002"
	file = "usa/us_Retreat_002.wav"
}
sound =
{
	name = "us_Retreat_003"
	file = "usa/us_Retreat_003.wav"
}
sound =
{
	name = "us_Retreat_004"
	file = "usa/us_Retreat_004.wav"
}
sound =
{
	name = "us_Retreat_005"
	file = "usa/us_Retreat_005.wav"
}
sound =
{
	name = "us_Retreat_006"
	file = "usa/us_Retreat_006.wav"
}
sound =
{
	name = "us_Retreat_007"
	file = "usa/us_Retreat_007.wav"
}
sound =
{
	name = "us_Retreat_008"
	file = "usa/us_Retreat_008.wav"
}
sound =
{
	name = "us_Retreat_009"
	file = "usa/us_Retreat_009.wav"
}
sound =
{
	name = "us_Retreat_010"
	file = "usa/us_Retreat_010.wav"
}
sound =
{
	name = "us_Retreat_011"
	file = "usa/us_Retreat_011.wav"
}
sound =
{
	name = "us_Retreat_012"
	file = "usa/us_Retreat_012.wav"
}
sound =
{
	name = "us_Retreat_013"
	file = "usa/us_Retreat_013.wav"
}
sound =
{
	name = "us_Retreat_014"
	file = "usa/us_Retreat_014.wav"
}
sound =
{
	name = "us_Retreat_015"
	file = "usa/us_Retreat_015.wav"
}
sound =
{
	name = "us_Retreat_016"
	file = "usa/us_Retreat_016.wav"
}
sound =
{
	name = "us_Retreat_016_alt"
	file = "usa/us_Retreat_016_alt.wav"
}
sound =
{
	name = "us_Retreat_017"
	file = "usa/us_Retreat_017.wav"
}
sound =
{
	name = "us_Retreat_017_alt"
	file = "usa/us_Retreat_017_alt.wav"
}
sound =
{
	name = "us_Retreat_018"
	file = "usa/us_Retreat_018.wav"
}
sound =
{
	name = "us_Retreat_018_alt"
	file = "usa/us_Retreat_018_alt.wav"
}


########## CAN

soundeffect =
{
    name = "CAN_infantry_idle"
    sounds = {
        sound = us_Idle_001
        sound = us_Idle_002
        sound = us_Idle_003
        sound = us_Idle_004
        sound = us_Idle_005
        sound = us_Idle_006
        sound = us_Idle_007
        sound = us_Idle_008
        sound = us_Idle_009
        sound = us_Idle_010
        sound = us_Idle_011
        sound = us_Idle_012
        sound = us_Idle_013
        sound = us_Idle_014
        sound = us_Idle_015
        sound = us_Idle_016
        sound = us_Idle_017
        sound = us_Idle_018
        sound = us_Idle_019
        sound = us_Idle_020
        sound = us_Idle_021
        sound = us_Idle_022
        sound = us_Idle_023
        sound = us_Idle_024
        sound = us_Idle_025
        sound = us_Idle_026
        sound = us_Idle_027
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.35
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
    name = "CAN_infantry_neutral_combat"
    sounds = {
        sound = us_Neutral_001
        sound = us_Neutral_002
        sound = us_Neutral_003
        sound = us_Neutral_004
        sound = us_Neutral_005
        sound = us_Neutral_006
        sound = us_Neutral_007
        sound = us_Neutral_008
        sound = us_Neutral_009
        sound = us_Neutral_010
        sound = us_Neutral_011
        sound = us_Neutral_012
        sound = us_Neutral_013
        sound = us_Neutral_014
        sound = us_Neutral_015
        sound = us_Neutral_016
        sound = us_Neutral_017
        sound = us_Neutral_018
        sound = us_Neutral_019
        sound = us_Neutral_020
		sound = us_Neutral_021
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
    name = "CAN_infantry_positive_combat"
    sounds = {
        sound = us_Positive_001
        sound = us_Positive_002
        sound = us_Positive_003
        sound = us_Positive_004
        sound = us_Positive_005
        sound = us_Positive_006
        sound = us_Positive_007
        sound = us_Positive_008
        sound = us_Positive_009
        sound = us_Positive_010
        sound = us_Positive_011
        sound = us_Positive_012
        sound = us_Positive_013
        sound = us_Positive_014
        sound = us_Positive_015
        sound = us_Positive_016
        sound = us_Positive_017
        sound = us_Positive_018
        sound = us_Positive_019
        sound = us_Positive_020
        sound = us_Positive_021
        sound = us_Positive_022
        sound = us_Positive_023
        sound = us_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
    name = "CAN_infantry_retreat"
    sounds = {
        sound = us_Retreat_001
        sound = us_Retreat_002
        sound = us_Retreat_003
        sound = us_Retreat_004
        sound = us_Retreat_005
        sound = us_Retreat_006
        sound = us_Retreat_007
        sound = us_Retreat_008
        sound = us_Retreat_009
        sound = us_Retreat_010
        sound = us_Retreat_011
        sound = us_Retreat_012
        sound = us_Retreat_013
        sound = us_Retreat_014
        sound = us_Retreat_015
        sound = us_Retreat_016
        sound = us_Retreat_016_alt
        sound = us_Retreat_017
        sound = us_Retreat_017_alt
        sound = us_Retreat_018
		sound = us_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
    name = "CAN_infantry_move_out"
    sounds = {
        sound = us_Positive_010
        sound = us_Positive_011
        sound = us_Positive_012
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15}
}