JAP_annex = {

		JAP_oil = { 
		##icon = generic_army_support
         icon = oil 
		 cost = 100

		# custom_cost_trigger = { 
        #    check_variable = {
        #        var = imperial
        #        value = imperial_mr_lowen_amount  
        #        compare = greater_than_or_equals
		#
        #    }
        #}

        custom_cost_text = imp_decision_cost_mr_low_amount_MR  


		available = {
		 has_tech = excavation2
		 num_of_civilian_factories_available_for_projects > 10
		}

		days_remove = 60

		fire_only_once = yes

		modifier = {
			civilian_factory_use = 10
		}

		remove_Effect = {
			714 = {
				add_resource = {
					type = oil
					amount = 58 
				}
			}
			set_global_flag = JAP_special_prodjects_oil_has
		}
	}
	JAP_oil2 = {   
		##icon = generic_army_support
         icon = oil 
		 cost = 100

		available = {
		 has_tech = excavation3
		 num_of_civilian_factories_available_for_projects > 10
		}

		visible = {
			custom_trigger_tooltip = {
					has_global_flag = JAP_special_prodjects_oil_has
				}
			
				has_global_flag = JAP_special_prodjects_oil_has
		}

		days_remove = 60

		fire_only_once = yes

		modifier = {
			civilian_factory_use = 7
		}

		remove_Effect = {
			714 = {
				add_resource = {
					type = oil
					amount = 15
				}
			}
			set_global_flag = JAP_special_prodjects_oil_has2
		}
	}
	JAP_oil3 = { 
         icon = oil 

		cost = 100


		available = {
		 has_tech = excavation3
		 num_of_civilian_factories_available_for_projects > 10
		}

		visible = {
			custom_trigger_tooltip = {
					has_global_flag = JAP_special_prodjects_oil_has2
				}
			
				has_global_flag = JAP_special_prodjects_oil_has2
		}

		days_remove = 60

		fire_only_once = yes

		modifier = {
			civilian_factory_use = 7
		}

		remove_Effect = {
			714 = {
				add_resource = {
					type = oil
					amount = 24 
				}
			}
		}
	}
	
	JAP_steel = {
		cost = 100

         icon = steel
		available = {
		 has_tech = excavation2
		 num_of_civilian_factories_available_for_projects > 10
		}

		modifier = {
			civilian_factory_use = 7
		}

		days_remove = 60

		fire_only_once = yes

		remove_Effect = {
			716 = {
				add_resource = {
					type = steel
					amount = 180
				}
			}
		}
	}
	
	JAP_aluminium = {

		cost = 100
        icon = aluminium
		available = {
		 	has_tech = excavation2
		 	num_of_civilian_factories_available_for_projects > 10
		}
		modifier = {
			civilian_factory_use = 7
		}

		days_remove = 60

		fire_only_once = yes

		remove_Effect = {
			328 = {
				add_resource = {
					type = aluminium
					amount = 100
				}
			}
		}
	}
	

}