#	Example:
#
#	example_dynamic_modifier = {
#		icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified
#		enable = { always = yes } #optional, the modifier won't apply if not enabled
#		remove_trigger = { always = no } #optional, will remove the modifier if true
#       attacker_modifier = no  # if yes this modifier will also be read in combat for
#                               # people engaging in the combat even if not in the state
#
#		# list of modifiers
#		fuel_cost = 321
#		max_fuel = var_max_fuel # will be taken from a variable
#	}
#
#
#	In a script file:
#
#	effect = {
#		add_dynamic_modifier = {
#			modifier = example_dynamic_modifier
#			scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope)
#			days = 14 # optional, will be removed after this many days passes
#		}
#	}
#
#	can be added to countries, states or unit leaders
#	will only updated daily, unless forced by force_update_dynamic_modifier effect


###### COUNTRY MODIFIERS

# Army Modifiers

#The Gemeinsame Armeé
HABSBURG_army_modifier = { #NATIONAL SPIRIT
	enable = { always = yes }

	icon = GFX_idea_HABSBURG_army

	war_stability_factor = global.HABSBURG_army_war_stability_factor
	land_doctrine_cost_factor = global.HABSBURG_army_land_doctrine_cost_factor
	conscription_factor = global.HABSBURG_army_conscription_factor
	experience_gain_army_factor = global.HABSBURG_army_experience_gain_army_factor
	max_command_power = global.HABSBURG_army_max_command_power
	planning_speed = global.HABSBURG_army_planning_speed
	army_speed_factor = global.HABSBURG_army_army_speed_factor
	org_loss_when_moving = global.HABSBURG_army_org_loss_when_moving
	supply_consumption_factor = global.HABSBURG_army_supply_consumption_factor
	supply_node_range = global.HABSBURG_army_supply_node_range
	army_core_attack_factor = global.HABSBURG_army_army_core_attack_factor
	army_core_defence_factor = global.HABSBURG_army_army_core_defence_factor
	motorized_attack_factor = global.HABSBURG_army_motorized_attack_factor
	army_armor_attack_factor = global.HABSBURG_army_army_armor_attack_factor
	fuel_gain_factor = global.HABSBURG_army_fuel_gain_factor
	army_attack_factor = global.HABSBURG_army_army_attack_factor

}

#The Royal and Imperial Hussars
HABSBURG_cavalry_modifier = { #NATIONAL SPIRIT
	enable = { always = yes }

	icon = GFX_idea_HABSBURG_cavalry

	cavalry_attack_factor = global.HABSBURG_cavalry_cavalry_attack_factor
	cavalry_defence_factor = global.HABSBURG_cavalry_cavalry_defence_factor
	conscription = global.HABSBURG_army_conscription
	breakthrough_factor = global.HABSBURG_cavalry_breakthrough_factor

}

### Economic Modifiers ###

# Economic Cooperation Policy
HABSBURG_economy_dynamic_modifier = { #NATIONAL SPIRIT
	enable = { always = yes }

	icon = GFX_idea_HABSBURG_economy

	stability_factor = global.HABSBURG_economy_stability_factor
	political_power_factor = global.HABSBURG_economy_power_factor
	consumer_goods_factor = global.HABSBURG_economy_consumer_goods_factor
	research_sharing_per_country_bonus_factor = global.HABSBURG_economy_research_sharing_per_country_bonus_factor
	production_speed_industrial_complex_factor = global.HABSBURG_economy_production_speed_industrial_complex_factor
	trade_laws_cost_factor = global.HABSBURG_economy_trade_laws_cost_factor
	economy_cost_factor = global.HABSBURG_economy_economy_cost_factor
	license_purchase_cost = global.HABSBURG_economy_license_purchase_cost
	license_production_speed = global.HABSBURG_economy_license_production_speed
	special_project_speed_factor = global.HABSBURG_economy_special_project_speed_factor

}

# Joint Industry Spirit
HABSBURG_joint_industry_modifier = { #NATIONAL SPIRIT
	enable = { always = yes }

	icon = GFX_idea_HABSBURG_industry

	production_speed_industrial_complex_factor = global.HABSBURG_industry_production_speed_industrial_complex_factor
	industrial_capacity_factory = global.HABSBURG_industry_industrial_capacity_factory
	local_resources_factor = global.HABSBURG_industry_local_resources_factor
	production_speed_rail_way_factor = global.HABSBURG_industry_production_speed_rail_way_factor
	production_speed_supply_node_factor = global.HABSBURG_industry_production_speed_supply_node_factor
	global_building_slots_factor = global.HABSBURG_industry_global_building_slots_factor
	production_speed_arms_factory_factor = global.HABSBURG_industry_production_speed_arms_factory_factor
	line_change_production_efficiency_factor = global.HABSBURG_industry_line_change_production_efficiency_factor
	industry_free_repair_factor = global.HABSBURG_industry_industry_free_repair_factor
	industry_air_damage_factor = global.HABSBURG_industry_industry_air_damage_factor
	production_lack_of_resource_penalty_factor = global.HABSBURG_industry_production_lack_of_resource_penalty_factor
	production_factory_max_efficiency_factor = global.HABSBURG_industry_production_factory_max_efficiency_factor
	
}





