sov_fabriki = {
	enable = { always = yes }
	icon = GFX_modifiers_generic_military_plans
	local_building_slots_factor = 0.50
	supply_consumption_factor = -0.25
}

FRA_fabriki = {
	enable = { always = yes }
	icon = GFX_modifiers_generic_military_plans
	local_building_slots_factor = -5
}

SOV_agitprop_dynamic_modifier = { 
	enable = { always = yes }
	
	icon = GFX_focus_focus_fra_liberte_egalite_solidarite
	
	consumer_goods_factor = SOV_agitprop_consumer_goods_factor
	research_speed_factor = SOV_agitprop_research_speed_factor
	industrial_capacity_factory = SOV_agitprop_industrial_capacity_factory
	industrial_capacity_dockyard = SOV_agitprop_industrial_capacity_dockyard
	production_speed_buildings_factor = SOV_agitprop_production_speed_buildings_factor	
	
	production_speed_supply_node_factor = SOV_agitprop_production_speed_supply_node_factor	
	production_speed_rail_way_factor = SOV_agitprop_production_speed_rail_way_factor
	supply_consumption_factor = SOV_agitprop_supply_consumption_factor
	
	political_power_factor = SOV_agitprop_political_power_factor
	command_power_gain_mult = SOV_agitprop_command_power_gain_mult
}


SOV_le_defens = {
	enable = { always = yes }
	
	icon = GFX_focus_SOV_father_of_nations
	
	army_core_defence_factor = SOV_le_defens_army_defence_factor
	surrender_limit = SOV_le_defens_surrender_limit
	
}

SIA_Principles = {
	enable = { always = yes }

	icon = GFX_idea_supreme_power 
	
	stability_factor = 0.1
	
	political_power_factor = SIA_Principles_Political_Power
	army_core_attack_factor = SIA_Principles_Attack
    army_core_defence_factor = SIA_Principles_Defense
	consumer_goods_factor = SIA_Principles_Consumer_Goods
	conscription_factor = SIA_Principles_Recruitable
	compliance_growth = SIA_Principles_Compliance
	research_speed_factor = SIA_Principles_Research
}
USA_plan_civilian_dynamic_modifier = { 
	enable = { always = yes }

	icon = GFX_Usa1 

	#PREVIOUS
	consumer_goods_factor = USA_fyp_consumer_goods_factor #0.08 
	production_speed_industrial_complex_factor = USA_fyp_production_speed_industrial_complex_factor #0.1
	local_resources_factor = USA_fyp_local_resources_factor #0.10 -> Increase State Reserves
	industrial_capacity_factory = USA_industrial_capacity_factory #0.05 -> Steel Casting Industry / Shift to Armaments Production
	political_power_cost = USA_political_power_cost
	conscription_factor = USA_conscription_factor
	join_faction_tension = USA_join_faction_tension
	production_speed_arms_factory_factor = USA_production_speed_arms_factory_factor
    production_speed_dockyard_factor = USA_production_speed_dockyard_factor
    conversion_cost_civ_to_mil_factor = USA_conversion_cost_civ_to_mil_factor
	production_speed_infrastructure_factor = USA_production_speed_infrastructure_factor

	#1941
	production_factory_max_efficiency_factor = USA_production_factory_max_efficiency_factor #0.1
	production_factory_start_efficiency_factor = USA_production_factory_start_efficiency_factor #0.2
	production_factory_efficiency_gain_factor = USA_production_factory_efficiency_gain_factor #0.1
    industrial_capacity_dockyard = USA_industrial_capacity_dockyard #0.30
	stability_factor = USA_stability_factor

	consumer_goods_expected_value = USA_consumer_goods_expected_value #0.50
	conversion_cost_mil_to_civ_factor= USA_conversion_cost_mil_to_civ_factor #0.50
} 

Africa_company_industry_dynamic_modifier = { 
	enable = { always = yes }

	icon = GFX_Africa_company_ide  
	acclimatization_hot_climate_gain_factor = Africa_acclimatization_hot_climate_gain_factor
	SUPPLY_NODE_RANGE = Africa_SUPPLY_NODE_RANGE
	HEAT_ATTRITION = Africa_HEAT_ATTRITION #-
	SUPPLY_CONSUMPTION_FACTOR = Africa_SUPPLY_CONSUMPTION_FACTOR
	FUEL_GAIN_FACTOR = Africa_FUEL_GAIN_FACTOR
	industrial_capacity_factory = Africa_INDUSTRIAL_CAPACITY_FACTOR
	PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR = Africa_PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR
	LINE_CHANGE_PRODUCTION_EFFICIENCY_FACTOR = Africa_LINE_CHANGE_PRODUCTION_EFFICIENCY_FACTOR
	PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR = Africa_PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR
	PRODUCTION_FACTORY_MAX_EFFICIENCY_FACTOR = Africa_PRODUCTION_FACTORY_MAX_EFFICIENCY_FACTOR
	LOCAL_RESOURCES_FACTOR = Africa_LOCAL_RESOURCES_FACTOR
	production_speed_fuel_silo_factor = Africa_production_speed_fuel_silo_factor

}

USA_selixoz_offensive = { 
	enable = { always = yes }

	icon = GFX_focus_BRA_rubber_war

	#PREVIOUS
	production_speed_synthetic_refinery_factor = USA_production_speed_synthetic_refinery_factor
	
	
}
USA_voen_prom_offensive = { 
	enable = { always = yes }

	icon = GFX_decision_generic_merge_plant_materiel

	#PREVIOUS
	local_building_slots_factor = 0.10
	state_production_speed_arms_factory_factor = 0.05
	state_production_speed_dockyard_factor = -0.15
}
USA_voen_prom_naval_offensive = { 
	enable = { always = yes }

	icon = GFX_decision_generic_merge_plant_materiel

	#PREVIOUS
	local_building_slots_factor = 5.0
	state_production_speed_dockyard_factor = 0.10
	state_production_speed_arms_factory_factor = -0.3
}



USA_civilian_offensive = { 
	enable = { always = yes }

	icon = GFX_decision_generic_consumer_goods

	#PREVIOUS
	local_building_slots_factor = -0.25
}

GER_Egypt_offensive = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	army_defence_factor = 0.10
	army_attack_factor = 0.10
}

GER_Africa_offensive = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	army_defence_factor = 0.10
	army_attack_factor = 0.10
	
}

ITA_Africa_offensive = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	army_defence_factor = 0.05
	army_attack_factor = 0.05
	
}

ITA_Africa_resurset_offensive = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	LOCAL_RESOURCES = 0.15 
	
}



Africa_axi_defens_offensive = {
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	army_defence_factor = 0.15
	army_attack_factor = 0.15
}

Africa_axi_zamen_defens_offensive = {
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	army_defence_factor = 0.075
	army_attack_factor = 0.075
}


JAP_offensive = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	army_defence_factor = 0.10
	army_attack_factor = 0.10
}

USA_days_d_and_haski = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_SOV_armored_battery
	
	army_defence_factor = 0.10
	army_attack_factor = 0.10
}

nastup = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_decision_generic_tank
	
	army_defence_factor = 0.10
	army_attack_factor = 0.10
	supply_factor = 0.1
	out_of_supply_factor = -0.1
	supply_consumption_factor = -0.05
}

Kefir_delat_plaki_plaki = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_decision_generic_tank

	army_attack_factor = -1
}

JAP_ocupant = {
	enable = { always = yes }

	icon = GFX_decision_revolt

	local_resources_factor = -0.30
	resistance_target = 0.25
    resistance_damage_to_garrison = 0.2
	#compliance_gain = -0.05
	supply_factor = -0.15
	local_factories = -0.35
}
                