SAF_alternate_democratic = {
	name = "South African democratic plan"
	desc = ""

	allowed = {
		original_tag = SAF
		has_dlc = "Together for Victory"
	}
	enable = {
		OR = {
			has_country_flag = SAF_AI_RANDOM_DEMOCRATIC_ALTERNATE 
			has_game_rule = {
				rule = SAF_ai_behavior
				option = DEMOCRATIC_ALTERNATE
			}
		}
	}
	abort = {
		
	}

	ai_national_focuses = {
	}

	research = {
		industry = 20.0
		infantry_tech = 15.0
		artillery = 8.0
		support_tech = 6.5
	}

	ideas = {
		
	}

	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		
	}

}

SAF_alternate_communist = {
	name = "South African communist plan"
	desc = ""

	allowed = {
		original_tag = SAF
		has_dlc = "Together for Victory"
	}
	enable = {
		OR = {
			has_country_flag = SAF_AI_RANDOM_COMMUNIST 
			has_game_rule = {
				rule = SAF_ai_behavior
				option = COMMUNIST
			}
		}
	}
	abort = {
		
	}

	ai_national_focuses = {
	}

	research = {
		industry = 20.0
		infantry_tech = 15.0
		artillery = 8.0
		support_tech = 6.5
	}

	ideas = {
		
	}

	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		
	}

}

SAF_alternate_fascist = {
	name = "South African fascist plan 1"
	desc = ""

	allowed = {
		original_tag = SAF
		has_dlc = "Together for Victory"
	}
	enable = {
		OR = {
			has_country_flag = SAF_AI_RANDOM_FASCIST 
			has_game_rule = {
				rule = SAF_ai_behavior
				option = FASCIST
			}
		}
	}
	abort = {
		GER = {
			not = {
				has_government = fascism
			}
		}
	}

	ai_national_focuses = {
	}

	research = {
		industry = 20.0
		infantry_tech = 15.0
		artillery = 8.0
		support_tech = 6.5
	}

	ideas = {
		
	}

	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		
	}

}

SAF_alternate_fascist_2 = {
	name = "South African fascist plan 2"
	desc = "In case of a severe lack of nazis in the world"

	allowed = {
		original_tag = SAF
		has_dlc = "Together for Victory"
	}
	enable = {
		OR = {
			has_country_flag = SAF_AI_RANDOM_FASCIST 
			has_game_rule = {
				rule = SAF_ai_behavior
				option = FASCIST
			}
		}
		GER = {
			not = {
				has_government = fascism
			}
		}
	}
	abort = {
	}

	ai_national_focuses = {
	}

	research = {
		industry = 20.0
		infantry_tech = 15.0
		artillery = 8.0
		support_tech = 6.5
	}

	ideas = {
		
	}

	traits = {
		captain_of_industry = 5
		war_industrialist = 5
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

	focus_factors = {
		
	}

}