after_wrw_category = {
	bomb_remnants = {
		visible = {
			GER = {
				has_country_flag = after_wrw
			}
		}

		available = {
            command_power > 20
        }

		cost = 0

		fire_only_once = yes

		days_remove = 35

		remove_effect = {
			set_global_flag = triumph_over_wrs

			RAH = {
				add_ideas = West_Russia
			}

			RUY = {
				add_ideas = West_Russia
			}

			RVL = {
				add_ideas = West_Russia
			}

			RVY = {
				add_ideas = West_Russia
			}

			RSA = {
				add_ideas = West_Russia
			}

			RGY = {
				add_ideas = West_Russia
			}

			TAT = {
				add_ideas = West_Russia
			}

			BSK = {
				add_ideas = West_Russia
			}

			RPM = {
				add_ideas = West_Russia
			}


		}


		ai_will_do = {
			factor = 500
		}

		complete_effect = {
			add_command_power = -20
		}
	}

	german_triumph = {
		visible = {
		}

		fire_only_once = yes

		days_remove = 30

		remove_effect = {

			hidden_effect = {
				GER = { country_event = post_war.1 }
			}

		}


		cost = 0

		ai_will_do = {
			factor = 500
		}

	}

	africa_por_ger_begin = {
		visible = {
			has_global_flag = russia_collapse
		}

		fire_only_once = yes

		days_remove = 30

		remove_effect = {
			set_global_flag = africa_por_ger_2
			start_border_war = {

				change_state_after_war = yes

				attacker = {
					state = 545
					num_provinces = 4
					on_win = post_war.3
					on_lose = post_war.4
					on_cancel = post_war.3
				}

				defender = {
					state = 896
					num_provinces = 4
					on_win = post_war.4
					on_lose = post_war.3
					on_cancel = post_war.3
				}

			}

		}


		cost = 50

		ai_will_do = {
			factor = 500
		}

	}

	africa_por_ger_continue = {
		visible = {
			has_global_flag = africa_por_ger_2
		}

		fire_only_once = yes

		days_remove = 20

		remove_effect = {
			set_global_flag = africa_por_ger_3
			start_border_war = {

			change_state_after_war = yes

			attacker = {
				state = 295
				num_provinces = 3
				on_win = post_war.5
				on_lose = post_war.4
				on_cancel = post_war.5
			}

			defender = {
				state = 540
				num_provinces = 3
			}

			}

		}


		cost = 50

		ai_will_do = {
			factor = 500
		}

	}

	africa_por_ger_final = {
		visible = {
			has_global_flag = africa_por_ger_3
		}

		fire_only_once = yes

		days_remove = 14

		remove_effect = {
			set_global_flag = africa_por_ger_4
			GER = { country_event = post_war.6 }

		}


		cost = 25

		ai_will_do = {
			factor = 500
		}

	}

	preparations_swi = {
		visible = {
			AND = {
				has_global_flag = africa_por_ger_4

				3 = {
					is_owned_by = SWI
					is_controlled_by = SWI
				}
			}
		}

		fire_only_once = yes

		days_remove = 30

		remove_effect = {
			set_global_flag = preparations_swi
			SWI = { country_event = post_war.8 }
		}


		cost = 30

		ai_will_do = {
			factor = 500
		}

	}
}