# befriend
# conquer
# antagonize
# build_ship
# build_army
# unit_ratio
# build_building
# research_tech
# garrison
# protect
# influence

armor_template_design = {
	enable = {
		tag = UKR	
		has_completed_focus = UKR_orientation_on_germany			
	}
	
	abort = {
		always = no
	}

	ai_strategy = {
		type = template_prio
		id = motorized
		value = 100
	}
	
	ai_strategy = {
		type = template_prio
		id = light_armor
		value = 100
	}

	ai_strategy = {
		type = template_prio
		id = medium_armor
		value = 100
	}

	ai_strategy = {
		type = role_ratio
		id = armor
		value = 100
	}

	ai_strategy = {
		type = role_ratio
		id = mobile
		value = 100
	}

	ai_strategy = {
		type = equipment_production_factor
		id = armor
		value = 100
	}

}

UKR_unit_buffer_for_cherson = {
	allowed = {
		original_tag = UKR
	}
	enable = {
		has_active_mission = UKR_concentrate_troops_in_the_south
	}

	abort_when_not_enabled = yes

	ai_strategy = {
		type = put_unit_buffers

		# ratio of total armeis in country to be buffered
		ratio = 0.5

		# you can specify an order id. ratio of same orders ids will be share same ratio
		#order_id = 2

		# states to put garrison orders (if no state is friendly, strat is invalid)
		states = {
			196
		}

		subtract_invasions_from_need = no
		subtract_fronts_from_need = yes
	}
}