Lots of changes, including upgrade of army equipment, airplanes and ships.

Don't you hate when you have an Elite Pre-Dreadnoght that you'll have to scrap because it's too outdated and you'll loose all that crew experience by constructing a new battleship?
Worry no more.
Now you can upgrade all your ships to newer versions. It's possible even to upgrade a destroyer to a light cruiser. It's all a question of resources and dockyards.
Just remember that when you are upgrading a ship, you're not building new ships, so the number of ships will remain the same.

"If you need to increase the SIZE of your fleet, you'll have to balance your dockyards usage between conversion of old units and construction of new ones."



Also...
More building slots. Many more.

A real province is a huge space and should not be limited to 1 or 2 factories. So, the limit was increased to 72 shared slots.
Now you can build railways in any zone. No more wasted lands.
And you are able to take the decision to start an industrial effort that will add a construction slot every 60 days in a random province that does not have any free slot and hasn't reached the maximum number of construction slots freed at the cost of 1 Political Power per day.



Also...
Kick the butts of those lazy puppets and integrate them with an ongoing (automated) mission that will reduce their autonomy.


This MOD will work better with these other MODs:
ATA Overhaul - ALL Doctrines
https://steamcommunity.com/sharedfiles/filedetails/?id=3603047887

ATA Overhaul - Coring Decisions
https://steamcommunity.com/sharedfiles/filedetails/?id=3580187300

ATA Overhaul - less popups
https://steamcommunity.com/sharedfiles/filedetails/?id=3594996860

ATA Overhaul - More Support Companies
https://steamcommunity.com/sharedfiles/filedetails/?id=3581141624

ATA Overhaul - No More Factions
https://steamcommunity.com/sharedfiles/filedetails/?id=3579656793

ATA Overhaul - Warmonger
https://steamcommunity.com/sharedfiles/filedetails/?id=3604696741




BE ADVISED THAT THERE IS A KNOWN BUG IN THE GAME MESSING WITH AIRCRAFT UPGRADE.
This bug will upgrade any type of aircraft to a newer one. Ex.:
- CAS to Fighter
- Fighter to Nav Bomber

For the same reason (bug), it's possible to upgrade a destroyer to a heavy cruiser of the same tier, or downgrade a heavy cruiser to a light one, or a destroyer, of a new tier. Ex.:
- DD 1936 to CA 1936
- CA 1936 to DD 1940


PROCEED WITH CARE


Partially compatible with Road to 56 (see notes bellow)



Always check the Change Notes tab for more info.


Modifications

- Events
  - adds two more Research Labs at game start for player only (not for AI).

- Political Event
  - upon coring a subject nation you'll be able to decide if you want to absorb it's commanders (generals / admirals / etc) into your own staff
  - propose submission (puppet) to other fully independent countries with the same ideology that are militarily weaker than your nation using political power

- Equipment upgrade system
  - inserts the possibility to convert old, or apprehended, infantry and support equipment, trains, trucks, artillery, planes, ships and mostly everything else from previous to newest models
    (I was tired of seeing a dozen different support equipment, trains and trucks from different nations in my stockpile, so now I can convert it all to my nation's equipment format)
  - Examples:
    - CAS 1 can be upgraded to CAS 2
    - Early Truck can be upgrade to Truck
    - "Converted Carrier" can now be upgraded to a full carrier of Tier 1 (First Generation carrier - 1936 model)
    - Coastal Defense ships can now be upgraded to Light Cruiser 1

- Production
  - reduces the production cost for some buildings
  - increases naval production to 50 dockyards per line
  - increases civ production to 50 factories per line
  - modified state category of 6 provinces in the Amazon state (Brazil) from Wasteland to Pastoral to allow the construction of railways
  - new factory types:
    - steel mill (5 per state)
    - aluminium mill (5 per state)
    - tungstem mill (5 per state)
    - chromium mill (5 per state)
    - charcoal mill  (20 per province)

- Army
  - increases maximum trainning / XP level per unit to 21
  - increases the unit level at "deploy" to 5
  - increases the unit level with trainning to 10
  - changes XP gain factor for Army units
  - changes XP points limit to 99999
  - changes basic cost for modification of land units profile to 1 point
  - increased number of support companies

- Air Force
  - increases maximum XP gained in trainning for Air Force
  - changes maximum stats in upgrades for air units to 150 point per category
  - changes XP gain factor for Air Force units
  - changes XP points limit to 99999
  - increased minimum damage caused by nukes

- Naval
  - changes XP points limit to 99999

- Decisions
  - allow to recall volunteers
  - allow the integration of fleets belonging to subject nations
  - allow to increase the resource capacity of some states using factories and political power
  - allow the use of political power to reduce research cost for technologies
  - allow the use of political power to improve a nation stats, increasing political power gain / research speed / war support and other bonuses
 - created decisions for 6 Amazon provinces (former Wastelands) to permit investment on resources (2 provinces for rubber, 2 provinces for oil, 1 province for steel, 1 province for aluminum, 1 province for chromium and 1 province for tungsten)
 - at the annexation moment of an integrated puppet subject, it will be possible to assimilate all it's former commanders into your own staff
 - allow the use of political power to add up to 4 research labs
 - allow the creation of ongoing missions (automated) that will run as long as there is enough political power for:
   - reduce subjects autonomy
   - increase number of construction slots on random provinces that did not reach upper limit

- Interface
  - new icons for air and naval bases

- Country specific changes
  - Brazil
    - corrected typos for divisions and ships names
  - USA
    - Charles Coughlin now can be named as advisor even if the player has already completed "America First" or "Limited Intervention" focuses, allowing to procced with a fascist line.
    - halved the time for completion of focus decisions

- ROAD TO 56
  - Some features of ATA Overhaul will not work on Road to 56 because they were modified in the major MOD. So far the tests confirmed that:
    - "Equipment Upgrade System" is working fine.
    - "Production" features will not overwrite the definitions established in the major, so no Chromium mills and those 6 provinces in the Amazon state will remain as Wasteland.
    - "Army" / "Air Force" / "Naval" features require further testing, but no errors were found so far.
    - "Decisions" regarding volunteers recall, increase in resource capacity (specially those for the wasteland in Amazon state) and integration of fleets and commanders require further testing.
    - "Decisions" regarding the use of political power to increase research and national stats appear to be working fine.
    - "Interface" for new icons working fine.
