equipments = {

	ship_hull_carrier_1 = {
		abbreviation = "haa"
		year = 1936
		visual_level = 1
		visual_tech_level_addition = 2
		archetype = ship_hull_carrier
		priority = 1000
		
		is_convertable	 = yes
		
		can_convert_from = {
			ship_hull_carrier_conversion_bb
			ship_hull_carrier_conversion_ca
			ship_hull_carrier_1
		}
		
		module_slots = inherit
		
		default_modules = {
			fixed_ship_engine_slot = carrier_ship_engine_2
		}
	}
	
	ship_hull_carrier_2 = {
		abbreviation = "hab"
		year = 1940
		visual_level = 1
		archetype = ship_hull_carrier
		priority = 1000
		parent = ship_hull_carrier_1
		
		is_convertable	 = yes
		
		can_convert_from = {
			ship_hull_carrier_1
			ship_hull_carrier_2
		}
		
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
				}
			}
			
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}
		
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_3
		}
		
		naval_range = 4000
		reliability = 0.75
		max_strength = 325



		build_cost_ic = 2600
		resources = {
			steel = 4
			chromium = 1
		}
		manpower = 5000
	}
	
	ship_hull_carrier_3 = {
		abbreviation = "hac"
		year = 1944
		visual_level = 1
		archetype = ship_hull_carrier
		priority = 1000
		parent = ship_hull_carrier_2
		
		is_convertable	 = yes
		
		can_convert_from = {
			ship_hull_carrier_1
			ship_hull_carrier_2
			ship_hull_carrier_3
		}
		
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
				}
			}
			
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}
		
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
		}
		
		naval_range = 5000
		reliability = 0.8
		max_strength = 350
		
		build_cost_ic = 3250
		resources = {
			steel = 4
			chromium = 2
		}
		manpower = 5500
	}
	
	#MODERN CARRIER
	ship_hull_carrier_modern = {
		abbreviation = "hacm"
		year = 1948
		visual_level = 1
		archetype = ship_hull_carrier
		model = ship_hull_super_carrier
		priority = 1000
		parent = ship_hull_carrier_3
		
		is_convertable	 = yes
		
		can_convert_from = {
			ship_hull_carrier_1
			ship_hull_carrier_2
			ship_hull_carrier_3
			ship_hull_carrier_modern
		}
		
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					carrier_ship_nuclear_engine
					carrier_ship_engine
				}
			}
			
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
				}
			}
			
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}
		
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
		}
		
		naval_range = 7500
		reliability = 0.85
		max_strength = 400
		naval_speed = 30
		fuel_consumption = 90

		build_cost_ic = 4250
		resources = {
			steel = 5
			chromium = 3
		}
		manpower = 6500
	}
	
	# TODO MANU HABAKKUK
	ship_hull_mega_carrier = {
		abbreviation = "hamc"
		year = 1944
		visual_level = 1
		model = ship_hull_ice_carrier
		archetype = ship_hull_carrier
		priority = 1000
		
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { big_ship_deck_space }
				gfx = ship_deck_space_slot
			}
			
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { big_ship_deck_space ship_ice_carrier_armor}
				gfx = ship_deck_space_slot
			}
			
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					big_ship_deck_space
					ship_ice_carrier_armor
				}
			}
			
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					big_ship_deck_space
					ship_ice_carrier_armor
				}
			}
			
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					big_ship_deck_space
					ship_ice_carrier_armor
				}
			}
			
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					big_ship_deck_space
					ship_ice_carrier_armor
				}
			}
		}
		
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
		}
		
		naval_range = 7000
		reliability = 0.8
		max_strength = 350
		
		build_cost_ic = 4500
		surface_visibility = 40
		naval_speed = 18
		
		fuel_consumption = 95		
		resources = {
			steel = 5
			chromium = 2
		}
		
		manpower = 6000
	}
	
	ship_hull_carrier_conversion_bb = {
		abbreviation = "had"
		year = 1922
		visual_level = 0
		archetype = ship_hull_carrier
		priority = 1100
		
		is_convertable	 = yes
		
		can_convert_from = { 
			ship_hull_heavy_1
			ship_hull_heavy_2
			ship_hull_heavy_3
			ship_hull_heavy_4
			ship_hull_super_heavy_1
		}
		
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine carrier_ship_engine }
			}
			
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = heavy_ship_engine_1
			mid_1_custom_slot = empty
		}
		
		naval_range = 4000
		reliability = 0.65
		max_strength = 325
		naval_speed = 25
		
		build_cost_ic = 2700
		resources = {
			steel = 4
			chromium = 1
		}
		
		manpower = 5000
	}
	
	ship_hull_carrier_conversion_ca = {
		abbreviation = "hae"
		year = 1922
		visual_level = 0
		archetype = ship_hull_carrier
		priority = 1200
		
		is_convertable	 = yes
		
		can_convert_from = {
			ship_hull_cruiser_1
			ship_hull_cruiser_2
			ship_hull_cruiser_3
			ship_hull_cruiser_4
			ship_hull_cruiser_panzerschiff
		}
		
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { cruiser_ship_engine carrier_ship_engine }
			}
			
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
		}
		
		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = empty
		}
		
		naval_range = 4000
		max_strength = 125
		reliability = 0.65
		naval_speed = 22.5
		build_cost_ic = 2700
		
		resources = {
			steel = 3
		}
		
		manpower = 1000
	}
}
