Change Log

Version 1.14.00

### Modified
- Brazil
	- National Focus - Penal Battalions (Batalhões de Presos) and Foreign Legions (Legiões Estrangeiras) no longer locked (can be converted to other types of units)
	  This change will not have effect if the focus decision was already made in a saved game
	- Units - Added 3 Early Subs (historically they were decommissioned on 1933)
- Buildings
	- Both new energy structures can be produced now in the same state, but their cost was substantially increased
	- Charcoal mill - max per state reduced to 10 (was 20)

### Updated
- Updated for HoI IV version 1.17.3.0



Version 1.13.00


### Modified
- Reduced daily cost for ongoing infrastructure mission to 0.25 (was 1.00)
- Reduced number of days to re-enable decisions that increase land/naval/industry/electromechanical tech research speed to 30 (was 60)
- Reduced number of days to remove (complete) decisions that increase air tech research speed to 120 (was 365)
- Reduced number of days to re-enable decisions that increase air tech research speed to 120 (was 365)
- Increased autonomy reduction for subjects during ongoing integration missions to 3.0 (was 2.5)

### Updated
- Updated for HoI IV version 1.17.2.0



Version 1.12.01

### Fixed
- Fixed a problem with the event on start up that was presenting options to integrate subject's command staff when it should be presenting the news about new research slots


Version 1.12.00

### Added
- Propose submission (puppet) to other fully independent countries with the same ideology that are militarily weaker than your nation using political power. If they do not accept, you gain War Goal against them.
- New idea for creation of an ongoing mission to reduce subjects autonomy (as long as there is enough political power available).

- The MOD "ATA Overhaul - More Building Slots" was embedded into the main MOD again, where it belongs. The separated MOD will be discontinued. This will grant you:
   - Up to 72 construction slots per province.
   - The possibility to construct railways and infrastructure on Wasteland.
   - The creation of ongoing (automated) missions to add a construction slot every 60 days in a random province that does not have any free slot and hasn't reached the maximum number of construction slots freed at the cost of 1 political power per day.

- The MOD "ATA Overhaul - More Research Slots" was embedded into the main MOD again, where it belongs. The separated MOD will be discontinued. This will grant you:
   - Will add two more Research Labs at game start for the player only (not for AI).


### Modified
- Charcoal Mill - will produce 10 coal (was 5)
- Charcoal Mill - up to 20 per province (will not use shared slots)
- National Level - increased the amount of Political Power generated to compensate for all the options available now that will require this resource.
- Moved decisions for Independence and Integration of subjects to the Political Actions branch (was in the National Level branch).


### Updated
- Updated for HoI IV version 1.17.1.1



Version 1.11.00

### Added
- New idea available for creation of additional Research Labs at increasing cost up to 4 new labs.
- New building available - Charcoal Mill - up to 1 per province - will produce 5 coal in the province
- Modified version for SOV focus tree to fix the focus Lessons of War
  - in the original file this focus has as prerequisite that you have Desperate Measures, but has availability as NOT having Desperate Measures, which means that the focus can never be selected.



Version 1.10.00

### Added
- Support for Brazillian Portuguese language

### Updated
- Updated for HoI IV version 1.17.0

### Removed
- Customized focus tree for Brazil (in-game focus tree is doing fine)
- In Vanilla, MANY resource prospection decisions could be made repeatedly, without limit. This new version fixed it.



Version 1.09.01

### Removed
- Loading screens moved to a separate MOD.



Version 1.09.00

### Modified
- At the annexation moment of an integrated puppet subject, it will be possible to assimilate all it's former commanders into your own staff.



Version 1.08.00

### Modified
- Halved the time to complete USA decisions in the focus tree.
(Eventually this change will be moved to separate MOD so the player can choose to use them or not).
- Several "unit upgrade" rules revised to prevent inconsistencies.
- Ships upgrade modified to allow the conversion to the most recent version of a ship type (I was going nuts upgrading every ship through every tier, from Early to 1944).

### Removed
- Temporarily removed the possibility to integrate commanders from a subject state due to some instabilities.



Version 1.07.00

### Modified
- Several files where renamed to avoid conflict with those of other major MODs, like Road to 56.

Also there are some considerations regarding to compatibility with R56.
- So far the tests confirmed that:
    - "Equipment Upgrade System" is working fine.
    - "Production" features will not overwrite the definitions established in the major, so no Chromium mills and those 6 provinces in the Amazon state will remain as Wasteland.
    - "Army" / "Air Force" / "Naval" features require further testing, but no errors were found so far.
    - "Decisions" regarding volunteers recall, increase in resource capacity (specially those for the wasteland in Amazon state) and integration of fleets and commanders require further testing.
    - "Decisions" regarding the use of political power to increase research and national stats appear to be working fine.
    - "Interface" for new icons working fine.
    - "Brazil - focus tree" require further testing.



Version 1.06.06

### Added
- Max number of civ factories per production line increased to 50.
- Added the possibility to recall your volunteers.
- Added the possibility to integrate the commanders of a subject state to your own military staff.



Version 1.06.05

### Added
- Now it's possible to upgrade transport planes from previous versions.

### Corrected
- There was an invalid statement in the lines related to upgrade from Destroyers to Cruisers that sometimes could cause a crash. Statement removed.

### Removed
- This MOD will no longer correct the modules configuration of some historical ships found in VANILLA to prevent conflict with other MODs that change these same files. It will be up to PDX to analise the modules configuration.



Version 1.06.04

### Modified
- USA: Advisor Charles Coughlin now can be named as advisor even if the player has already completed America First or Limited Intervention focuses, allowing to procced with a fascist line.

- Equipment upgrage: Destroyers can now be upgraded to Light Cruisers of the same tier (ex.: Destroyer 1 ==> Light Cruiser 1).
*** known issue: The game is permitting the upgrade to heavy cruisers too. No correction available at this time.



Version 1.06.03

### Corrected
- Made some adjustments to upgrade options for tanks.



Version 1.06.02

### Corrected
- Solved an issue where some names were shown incorrectly or not at all.



Version 1.06.01

### Added
- New options for construction:
. Tungsten mill
. Chromium mill

### Modified
- Option to recall volunteers was DEACTIVATED due to some instability.
The solution will be delivered in a separe MOD specifically for this.

### Corrected
- In Vanilla, MANY resource prospection decisions could be made repeatedly, without limit.
Now ALL resource prospection decisions can be made only once.
- Some minor corrections in the upgrade system (infantry and support equipment, trucks and trains).
- Some typo corrections for units and ships names for Brazil.
- Some minor corrections of bugs found in Vanilla. Some historical ships had invalid modules in specific slots.
Example:
Submarines cannot have light batteries but the french Surcouf Class is an exception.
Everytime a crash report is generated, the game will add an alert of invalid module for that slot.
To prevent this alert, the line below was commented.
# front_1_custom_slot = ship_light_battery_sub



Version 1.06.00

### Updated
- Updated for compatibility with HoI-IV version 1.16.9 - "Götterdämmerung".

### Modified
- Some modifications where moved to several separate and independent MOD's.



Version 1.05.00

### Updated
- Updated for compatibility with HoI-IV version 1.14.7 - "Trial of Allegiance".

### Added
- Created decisions for 8 Amazon provinces (former Wastelands) to permit investment on resources:
. 2 provinces for rubber
. 2 provinces for oil
. 1 province for steel
. 1 province for aluminum
. 1 province for chromium
. 1 province for tungsten

### Modified
- Coastal defense ships now can be upgraded to light cruiser 1.
- Modified state category for Amazon provinces, from Wasteland to Pastoral (same as Acre state).
This will permit the construction of railways on them.



Version 1.04.00

### Added
- Increased minimum damage caused by nukes.

### Modified
- Aircrafts now will upgradable from previous version of same type:
. CAS 1 to CAS 2
. CV-CAS 1 to CV-CAS 2
