sub_units = {

	moresps_flying_tanks = {
		abbreviation = "ALTK"
		sprite = light_armor
		map_icon_category = armored
		priority = 2502
		ai_priority = 2002
		active = no
		special_forces = yes
		can_be_parachuted = yes
		
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
			category_special_forces
			category_paratroopers
		}


		combat_width = 2

		need = {
			light_tank_chassis = 60
		}
		manpower = 500
		max_organisation = 10
		default_morale = 0.3
		training_time = 240
		max_strength = 2
		weight = 1
		supply_consumption = 0.22

		#Tanks are awesome
		# soft_attack = 0.5

		breakthrough = 0.15

		suppression = 2.5

		forest = {
		    attack = -0.2
			movement = -0.4
		}
		mountain = 	{
		    attack = -0.1
		}
		jungle = {
		    attack = -0.3
			movement = -0.4
		}
		marsh = {
		    attack = -0.1 
			movement = -0.1
		}
		urban = {
			attack = -0.4
			defence = -0.1
		}
		river = { 
			attack = -0.2 
			movement = -0.2
		}
		amphibious = { 
			attack = -0.4
		}	
	}
	moresps_flying_motorized = {
		abbreviation = "MOT"
		sprite = motorized
		map_icon_category = infantry

		priority = 599
		ai_priority = 200
		active = no
		special_forces = yes
		can_be_parachuted = yes

		type = {
			motorized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_vehicle_infantry
			category_mobile_and_mobile_combat_sup
			category_special_forces
			category_paratroopers
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 25
		max_organisation = 60
		default_morale = 0.30
		manpower = 1200

		#Misc Abilities
		training_time = 150
		suppression = 2.2
		weight = 0.75
		supply_consumption = 0.065
	
		# this is what moves us and sets speed
		transport = motorized_equipment
	
		need = {
			infantry_equipment = 100
			motorized_equipment = 35
		}

		forest = {
			attack = -0.1
			movement = -0.5
		}
		mountain = {
			attack = -0.05
		}
		jungle = {
			attack = -0.2
			movement = -0.5
		}
		marsh = {
			attack = -0.1
			movement = -0.3
		}
		urban = {
			attack = -0.1
		}
		river = {
			attack = -0.1
			movement = -0.1
		}
		amphibious = {
			attack = -0.2
		}
	}

	moresps_flying_medium_armor = {
		abbreviation = "MTK"
		sprite = "medium_armor"
		map_icon_category = armored
		priority = 2502
		ai_priority = 3500
		active = no
		special_forces = yes
		can_be_parachuted = yes
		
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
			category_special_forces
			category_paratroopers
		}

		combat_width = 2

		need = {
			medium_tank_chassis = 50
		}
		manpower = 500
		max_organisation = 10
		max_strength = 2
		default_morale = 0.3
		training_time = 240
		weight = 1.25
		supply_consumption = 0.25

		#Tanks are awesome
		# soft_attack = 0.5

		suppression = 2.5
		
		breakthrough = 0.15	

		forest = {
		    attack = -0.3
			movement = -0.4
		}
		hills = 	{
		    attack = -0.1
		}
		mountain = 	{
		    attack = -0.2
		}
		jungle = {
		    attack = -0.4
			movement = -0.4
		}
		marsh = {
		    attack = -0.1 
			movement = -0.1
		}
		urban = {
			attack = -0.4
			defence = -0.1
		}
		river = { 
			attack = -0.2 
			movement = -0.2
		}
		amphibious = { 
			attack = -0.8
		}
	}
	moresps_flying_mechanized = {
		abbreviation = "MEC"
		sprite = mechanized
		map_icon_category = infantry
		special_forces = yes
		can_be_parachuted = yes

		priority = 610
		ai_priority = 200
		active = no

		type = {
			mechanized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_vehicle_infantry
			category_mobile_and_mobile_combat_sup
			category_special_forces
			category_paratroopers
		}

		combat_width = 2

		#Offensive Abilities
		soft_attack = 0.1
		hard_attack = 4.0
		
		#Size Definitions
		max_strength = 30
		max_organisation = 60
		default_morale = 0.3
		manpower = 1200

		#Misc Abilities
		training_time = 180
		suppression = 2
		weight = 1
		
		supply_consumption = 0.14
		
		# needed since we give so much bonus to infantry even with no mech equipment
		essential = {
			infantry_equipment
			mechanized_equipment
		}

		# this is what moves us and sets speed
		transport = mechanized_equipment

		need = {
			mechanized_equipment = 40
			infantry_equipment = 100
		}

		forest = {
			attack = -0.2
		}
		mountain = {
			attack = -0.05
		}
		jungle = {
			attack = -0.3
		}
		marsh = {
			attack = -0.1
		}
		urban = {
			attack = -0.2
			defence = -0.05
		}
		river = {
			attack = -0.2
			movement = -0.2
		}
		amphibious = {
			attack = -0.4
		}

		#hardness = 0.2 moving these buffs to unit stats
	}
	moresps_helicopter_transport = {
		abbreviation = "HELTS"
		sprite = helicopter_brigade
		map_icon_category = infantry
		priority = 640
		ai_priority = 100
		active = no
		affects_speed = yes

		type = {
			infantry
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_army
			category_light_infantry
			category_all_infantry
			category_vehicle_infantry
			category_mobile_and_mobile_combat_sup
		}

		soft_attack = 0.1
		hard_attack = 1.0
		defense = 0.5
	
		combat_width = 2
	
		#Size Definitions
		max_strength = 30
		max_organisation = 60
		default_morale = 0.3
		manpower = 1300
		training_time = 240

		#Misc Abilities
		suppression = 3
		weight = 1
		supply_consumption = 0.12
		can_be_parachuted = no
		
		essential = {
			infantry_equipment
			helicopter_equipment
		}
		
		need = {
			helicopter_equipment = 40
			infantry_equipment = 100
		}

		mountain = {
			movement = -0.5
		}
		hills = {
			movement = -0.1
		}
		jungle = {
			movement = -0.1
		}
	}
}


