equipments = {
	moresps_sam_missle_equipment_2 = {
		archetype = sam_missile_equipment
		is_buildable = yes
		one_use_only = yes
		sprite = missile_default
		parent = sam_missile_equipment_1
		
		air_range = 400
		maximum_speed = 8500
		air_agility = 15
		air_bombing = 0
		air_attack = 1 # Use this value to set the SAM AA factor, between 0-1
	}
}