equipment_modules = {
	moresps_tank_module_AAradar = {
		abbreviation = "AArad"
		category = tank_radio_module
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			build_cost_ic = 2
		}
		multiply_stats = {
			air_attack = 0.20
			defense = 0.20
		}
		xp_cost = 1
	}

	moresps_aa_missle = {
		abbreviation = "aam"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_defence = 12
			air_attack = 8
			build_cost_ic = 8
			weight = 8
		}
		multiply_stats = {
			air_attack = 1.0
		}
		xp_cost = 5
		allow_mission_type = {
			air_superiority
			interception
		}
	}
	moresps_advanced_cas_missle = {
		abbreviation = "arrl"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

		add_stats = {
			air_attack = 1
			build_cost_ic = 2
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 8
				weight = 1
			}
		}
		can_convert_from = {
			module = rocket_rails 
			convert_cost_ic = 1
		}
	}
	moresps_submarine_deck_space = {
		abbreviation = "ssd"
		category = moresps_sub_deck_space
		gfx = ship_deck_space

		add_stats = {
			carrier_size = 1
			build_cost_ic = 500
			reliability = -0.1 
		}
		manpower = 500 #outside the add_stats section for code reasons
		multiply_stats = {
			naval_speed = -0.05
			sub_visibility = 0.25
		}
		build_cost_resources = {
			chromium = 1
		}
		dismantle_cost_ic = 500
	}
	moresps_ATGM_missle_small = {
		abbreviation = "ATGM"
		category = tank_small_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 32
			hard_attack = 32
			ap_attack = 100
			build_cost_ic = 6
			maximum_speed = -0.2
			reliability = -0.2
			defense = 5
			breakthrough = 5
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		build_cost_resources = {
			tungsten = 2
			chromium = 1
			steel = 2
		}
	}
	moresps_ATGM_missle_medium = {
		abbreviation = "ATGM2"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 42
			hard_attack = 42
			ap_attack = 140
			build_cost_ic = 12
			maximum_speed = -0.4
			reliability = -0.3
			defense = 8
			breakthrough = 8
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		build_cost_resources = {
			tungsten = 3
			chromium = 1
			steel = 3
		}
	}
	moresps_naval_naval_missle_aa = {
		abbreviation = "NTAAM"
		category = ship_anti_air
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			anti_air_attack = 10
			build_cost_ic = 500
		}

		multiply_stats = {
			naval_speed = -0.006
		}

		build_cost_resources = {
			tungsten = 1
		}
	}
	moresps_naval_naval_missle_medium = {
		abbreviation = "NTNMM"
		category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship

		add_stats = {
			lg_attack = 10
			hg_attack = 15
			build_cost_ic = 1600
		}

		add_average_stats = {
			lg_armor_piercing = 20
			hg_armor_piercing = 40
			max_strength = 10
		}

		multiply_stats = {
			naval_speed = -0.08
			max_strength = 0.2
		}

		build_cost_resources = {
			steel = 2
			tungsten = 1
		}

		critical_parts = { damaged_heavy_guns damaged_light_guns }
	}
	moresps_naval_naval_missle_heavy = {
		abbreviation = "NTNMH"
		category = ship_heavy_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship

		add_stats = {
			lg_attack = 20
			hg_attack = 30
			build_cost_ic = 3200
		}

		add_average_stats = {
			lg_armor_piercing = 30
			hg_armor_piercing = 60
		}

		multiply_stats = {
			naval_speed = -0.08
		}

		build_cost_resources = {
			steel = 2
			tungsten = 1
			chromium = 1
		}

		critical_parts = { damaged_heavy_guns damaged_light_guns }
	}
	moresps_naval_naval_missle_torp = {
		abbreviation = "NTNMT"
		category = ship_torpedo
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 52
			build_cost_ic = 500
			naval_torpedo_hit_chance_factor = 0.08
		}

		multiply_stats = {
			naval_speed = -0.04
		}

		build_cost_resources = {
			steel = 1
			tungsten = 1
		}

		critical_parts = { damaged_torpedoes }
	}
	moresps_nuclear_axial_jet_1x = {
		abbreviation = "nja1"
		category = plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 30
			build_cost_ic = 80
		}

		multiply_stats = {
			air_range = 0.5
			maximum_speed = 0.70
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 2
		}
	}
	moresps_nuclear_axial_jet_2x = {
		abbreviation = "nja2"
		category = twin_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 45
			build_cost_ic = 100
		}

		multiply_stats = {
			air_range = 0.5
			maximum_speed = 0.70
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 3
		}
	}
	moresps_nuclear_axial_jet_3x = {
		abbreviation = "nja3"
		category = medium_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 60
			build_cost_ic = 120
		}

		multiply_stats = {
			air_range = 0.5
			maximum_speed = 0.70
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 4
		}
	}
	moresps_nuclear_axial_jet_4x = {
		abbreviation = "nja4"
		category = quad_large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 75
			build_cost_ic = 140
		}

		multiply_stats = {
			air_range = 1.0
			maximum_speed = 0.85
		}

		build_cost_resources = {
			chromium = 5
		}
	}
	moresps_nuclear_axial_jet_6x = {
		abbreviation = "nja6"
		category = large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 105
			build_cost_ic = 160
		}

		multiply_stats = {
			air_range = 1.0
			maximum_speed = 1.0
		}

		build_cost_resources = {
			chromium = 6
		}
	}
	moresps_nuclear_propelled_bomb = {
		abbreviation = "nbol"
		category = strat_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = strategic_bomber

		add_stats = {
			build_cost_ic = 20
			air_agility = -20
			air_defence = 4
		}
		xp_cost = 2
		allow_mission_type = {
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 24
				weight = 15
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 24
				weight = 15
			}
		}
		dismantle_cost_ic = 12
	}
}


