technologies = {
	
	@379 = 0
	@385 = 1
	@397 = 2
	@399 = 4
	@400 = 6
	@401 = 8
	@402 = 10
	@403 = 12
	@404 = 14
	@405 = 16
	@406 = 18
	@407 = 20

	infantry_weapons = {

		enable_equipments = {
			infantry_equipment_0
		}

		enable_equipment_modules = {
			tank_heavy_machine_gun
			secondary_turret_hmg
			additional_machine_guns
		}
		
		enable_subunits = {
			infantry
		}
		
		path = {
			leads_to_tech = infantry_weapons1
			research_cost_coeff = 1
		}		

		research_cost = 1.5
		start_year = 379
		folder = {
			name = infantry_folder
			position = { x = 0 y = -1 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	infantry_weapons1 = {

		enable_equipments = {
			infantry_equipment_1
		}
				
		path = {
			leads_to_tech = infantry_weapons2
			research_cost_coeff = 1
		}		

		research_cost = 1.5
		start_year = 397
		folder = {
			name = infantry_folder
			position = { x = 0 y = @397 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			base = 2

			modifier = {
				factor = 2
				is_major = yes
			}
			
			modifier = {
				factor = 10
				tag = CHI
				
				OR = {
					date > 398.1.1
					JAP = { is_ai = no }
				}
			}
			
			modifier = {
				factor = 10
				date > 397.1.3
			}
		}
	}	
	
	infantry_weapons2 = {

		category_light_infantry = {
			soft_attack = 0.05
		}
		
		category_cavalry = {
			soft_attack = 0.05
		}
		
		category_vehicle_infantry = {
			soft_attack = 0.05
		}
		
		path = {
			leads_to_tech = improved_infantry_weapons
			research_cost_coeff = 1
		}		

		research_cost = 1.5
		start_year = 399
		folder = {
			name = infantry_folder
			position = { x = 0 y = @399 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			base = 2
			
			modifier = {
				factor = 5

				OR = {
					tag = CHI
					tag = PRC
					tag = XSM
					tag = SIK
					tag = GXC
					tag = SHX
					tag = YUN
				}
			}

			modifier = {
				factor = 5
				is_major = yes
				date > "399.1.1"
			}

			modifier = {
				factor = 5
				date > "400.1.1"
			}
		}
	}
	
	improved_infantry_weapons = {

		enable_equipments = {
			infantry_equipment_2
		}
		
		path = {
			leads_to_tech = improved_infantry_weapons_2
			research_cost_coeff = 1
		}	

		research_cost = 2
		start_year = 400
		folder = {
			name = infantry_folder
			position = { x = 0 y = @400 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			factor = 3

			modifier = {
				factor = 2
				is_major = yes
			}
						
			modifier = {
				factor = 10
				date > "400.1.1"
			}
			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
			#modifier = {
			#	factor = 0
			#	tag = SOV
			#	OR = {
			#		date < "405.1.1" # stock up on lots of rifles, we got the manpower
			#		AND = {
			#			date > "404.1.1"
			#			surrender_progress < 0.1 # if we arent losing badly its ok
			#		}
			#	}
			#}
		}
	}
	improved_infantry_weapons_2 = {

		category_light_infantry = {
			soft_attack = 0.05
		}
		
		category_cavalry = {
			soft_attack = 0.05
		}
		
		category_vehicle_infantry = {
			soft_attack = 0.05
		}
		
		path = {
			leads_to_tech = advanced_infantry_weapons
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 401
		folder = {
			name = infantry_folder
			position = { x = 0 y = @401 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			factor = 2
			
			modifier = {
				factor = 2
				date > "401.1.1"
			}
			
			modifier = {
				factor = 2
				date > "402.1.1"
			}
			
			modifier = {
				factor = 5
				date > "403.1.1"
			}
		}
	}
	
	advanced_infantry_weapons = {

		enable_equipments = {
			infantry_equipment_3
		}	
		
		path = {
			leads_to_tech = advanced_infantry_weapons2
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 403
		folder = {
			name = infantry_folder
			position = { x = 0 y = @403 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			base = 1
			
			
			modifier = {
				tag = GER
				factor = 2.5
			}

			modifier = {
				factor = 2
				date > "403.1.1"
			}

			modifier = {
				factor = 2
				date > "405.1.1"
			}

			modifier = {
				num_of_military_factories > 150
				factor = 2.5
			}
			
			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}
	
	advanced_infantry_weapons2 = {

		category_light_infantry = {
			soft_attack = 0.05
		}
		category_cavalry = {
			soft_attack = 0.05
		}		
		category_vehicle_infantry = {
			soft_attack = 0.1
		}		

		research_cost = 1.5
		start_year = 405
		folder = {
			name = infantry_folder
			position = { x = 0 y = @405 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 2
				date > "405.1.6"
			}
			
			modifier = {
				factor = 2
				date > "406.1.1"
			}
			
			modifier = {
				factor = 2
				date > "407.1.1"
			}
		}
	}
	
	paratroopers = {

		enable_subunits = {
			paratrooper
		}
		
		path = {
			leads_to_tech = paratroopers2
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 397
		folder = {
			name = infantry_folder
			position = { x = 2 y = @397 }
		}
		
		on_research_complete_limit = {
			NOT = {
				has_template_containing_unit = paratrooper
			}
		}
		on_research_complete = {
			hidden_effect = {
				load_oob = "unlock_paratroopers"
			}
			custom_effect_tooltip = UNLOCK_DIVISION_TEMPLATE

			IF = {
				limit = { has_dlc = "Gotterdammerung" }
				custom_effect_tooltip = {
					localization_key = SP_UNLOCK_RAID
					RAID_TYPE = raid_type_mine_sabotage_raid
				}
				custom_effect_tooltip = {
					localization_key = SP_UNLOCK_RAID
					RAID_TYPE = raid_type_pathfinder_raid
				}
			}
		}
		
		categories = {
			para_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.5
			
			modifier = {
				factor = 5
				tag = USA
			}
			
			modifier = {
				factor = 2
				tag = GER
			}
			
			modifier = {
				factor = 5
				tag = ENG
			}

			modifier = {
				factor = 5
				tag = GER
				#TODO_Danne Add Fallschirmsjäger focus here!
			}
		}
	}
	
	paratroopers2 = {

		paratrooper = {
			max_organisation = 5
			soft_attack = 0.05
		}
		
		path = {
			leads_to_tech = paratroopers3
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 400
		folder = {
			name = infantry_folder
			position = { x = 2 y = @400 }
		}
		
		categories = {
			para_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.5
			
			modifier = {
				factor = 2
				tag = USA
			}
			
			modifier = {
				factor = 2
				tag = GER
			}
			
			modifier = {
				factor = 2
				tag = ENG
			}

			modifier = {
				factor = 2
				tag = GER
			}
		}
	}

	paratroopers3 = {

		paratrooper = {
			max_organisation = 5
		}
		

		research_cost = 2.0
		start_year = 404
		folder = {
			name = infantry_folder
			position = { x = 2 y = @404 }
		}
		
		categories = {
			para_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.5
			
			modifier = {
				factor = 2
				tag = USA
			}
			
			modifier = {
				factor = 2
				tag = GER
			}
			
			modifier = {
				factor = 2
				tag = ENG
			}
		}
	}
	
	marines = {

		enable_subunits = {
			marine
		}
		
		on_research_complete_limit = {
			NOT = {
				has_template_containing_unit = marine
			}
		}
		on_research_complete = {
			hidden_effect = {
				load_oob = "unlock_marines"
			}			
			custom_effect_tooltip = UNLOCK_DIVISION_TEMPLATE
		}

		path = {
			leads_to_tech = marines2
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 397
		folder = {
			name = infantry_folder
			position = { x = 3 y = @397 }
		}
		
		categories = {
			marine_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
			
			modifier = {
				factor = 3
				tag = USA
			}
			
			modifier = {
				factor = 3
				tag = JAP
			}
			
			modifier = {
				factor = 5
				tag = ENG
			}
		}
	}
	
	marines2 = {

		marine = {
			max_organisation = 5
			soft_attack = 0.05
		}
		path = {
			leads_to_tech = marines3
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 400
		folder = {
			name = infantry_folder
			position = { x = 3 y = @400 }
		}
		
		categories = {
			marine_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
			
			modifier = {
				factor = 3
				tag = USA
			}
			
			modifier = {
				factor = 3
				tag = JAP
			}
		}
	}
	
	marines3 = {

		marine = {
			max_organisation = 5
		}

		research_cost = 2.0
		start_year = 404
		folder = {
			name = infantry_folder
			position = { x = 3 y = @404 }
		}
		
		categories = {
			marine_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
			
			modifier = {
				factor = 3
				tag = USA
			}
			
			modifier = {
				factor = 3
				tag = JAP
			}
		}
	}	
	
	tech_mountaineers = {

		enable_subunits = {
			mountaineers
		}

		on_research_complete_limit = {
			NOT = {
				has_template_containing_unit = mountaineers
			}
		}
		on_research_complete = {
			hidden_effect = {
				load_oob = "unlock_mountineers"
			}
			custom_effect_tooltip = UNLOCK_DIVISION_TEMPLATE
		}
		
		path = {
			leads_to_tech = tech_mountaineers2
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 397
		folder = {
			name = infantry_folder
			position = { x = 5 y = @397 }
		}
		
		categories = {
			infantry_tech
			mountaineers_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
		}
	}
	
	tech_mountaineers2 = {

		mountaineers = {
			max_organisation = 5
			soft_attack = 0.05
		}
		path = {
			leads_to_tech = tech_mountaineers3
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 400
		folder = {
			name = infantry_folder
			position = { x = 5 y = @400 }
		}
		
		categories = {
			infantry_tech
			mountaineers_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
		}
	}
	
	tech_mountaineers3 = {	
		mountaineers = {
			max_organisation = 5
		}

		research_cost = 2.0
		start_year = 404
		folder = {
			name = infantry_folder
			position = { x = 5 y = @404 }
		}
		
		categories = {
			infantry_tech
			mountaineers_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
		}
	}

	tech_special_forces = {
		category_special_forces = {
			acclimatization_hot_climate_gain_factor = 0.05
			acclimatization_cold_climate_gain_factor = 0.05
		}
		
		allow_branch = { NOT = { has_dlc = "Arms Against Tyranny" } }
		
		#dependencies = {
		#	OR = {
		#		marines = 1
		#		paratrooper = 1
		#		mountaineer = 1
		#	}
		#}

		path = {
			leads_to_tech = advanced_special_forces
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = improved_special_forces
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 399
		folder = {
			name = infantry_folder
			position = { x = 4 y = @399 }
		}
		
		categories = {
			mountaineers_tech
			marine_tech
			para_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
		}
	}


	advanced_special_forces = {
		xor={
			improved_special_forces
		}

		category_special_forces = {
			max_organisation = 5
			defense = 0.05
		}

		special_forces_training_time_factor = 0.1
		
		path = {
			leads_to_tech = extreme_environment_training
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 401
		folder = {
			name = infantry_folder
			position = { x = 3 y = @401 }
		}
		
		categories = {
			mountaineers_tech
			marine_tech
			para_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
		}
	}

	improved_special_forces = {
		xor={
			advanced_special_forces
		}

		special_forces_cap = 0.10
		special_forces_training_time_factor = -0.1
		
		path = {
			leads_to_tech = survival_training
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 401
		folder = {
			name = infantry_folder
			position = { x = 5 y = @401 }
		}
		
		categories = {
			mountaineers_tech
			marine_tech
			para_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
		}
	}


	extreme_environment_training = {

		category_special_forces = {
			acclimatization_hot_climate_gain_factor = 0.20
			acclimatization_cold_climate_gain_factor = 0.20
		}
		
		special_forces_no_supply_grace = 24
		special_forces_training_time_factor = 0.1
		
		path = {
			leads_to_tech = elite_forces
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 403
		folder = {
			name = infantry_folder
			position = { x = 3 y = @403 }
		}
		
		categories = {
			mountaineers_tech
			marine_tech
			para_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
		}
	}


	survival_training = {

		category_special_forces = {
			acclimatization_hot_climate_gain_factor = 0.10
			acclimatization_cold_climate_gain_factor = 0.10
		}
		
		special_forces_out_of_supply_factor = -0.1
		
		path = {
			leads_to_tech = elite_forces
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 403
		folder = {
			name = infantry_folder
			position = { x = 5 y = @403 }
		}
		
		categories = {
			mountaineers_tech
			marine_tech
			para_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
		}
	}


	elite_forces = {
		category_special_forces = {
			max_organisation = 5
			soft_attack = 0.05
		}
		
		special_forces_no_supply_grace = 24

		research_cost = 2
		start_year = 405
		folder = {
			name = infantry_folder
			position = { x = 4 y = @405 }
		}
		
		categories = {
			mountaineers_tech
			marine_tech
			para_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
		}
	}

	jungle_warfare = {

		research_cost = 1

		# only from focus!!! #####
		allow = {
			always = no
		}


		#If you change these
		#Change the custom tooltip too: RAJ_jungle_training_effect
		marine = {
			jungle = {
				attack = 0.05 
				movement = 0.1
			}
		}

		mountaineers = {
			jungle = {
				attack = 0.05
				movement = 0.1
			}
		}

		paratrooper = {
			jungle = {
				attack = 0.05
				movement = 0.1
			}
		}

	}

	SWI_mountaineer_paratroopers_tech = { #Unlocked in Swiss Focus SWI_mountaneer_paratroopers

		research_cost = 1

		allow = {
			always = no
		}

		paratrooper = {  # CHANGE TOOLTIP WHEN NEEDED
			mountain = {
				attack = 0.35
				defence = 0.1
				movement = 0.2
			}
			hills = {
				attack = 0.2
				defence = 0.05
				movement = 0.1
			}
		}

	}

	HUN_light_infantry_tech = {

		research_cost = 1

		# only from focus!!! #####
		allow = {
			always = no
		}


		#If you change these
		#Change the custom tooltip too: HUN_light_infantry_divisions_doctrine_effect
		infantry = {
			forest = {
				attack = 0.02
				movement = 0.05
			}

			urban = {
				attack = 0.05 
				movement = 0.05
			}
		}
	}

	mountain_warfare = {

		research_cost = 1

		# only from focus!
		allow = {
			always = no
		}


		#If you change these
		#Change the custom tooltip too: GRE_mountain_training_effect
		infantry = {
			mountain = {
				defence = 0.05
				movement = 0.05
			}
		}

		marine = {
			mountain = {
				attack = 0.05 
				movement = 0.1
			}
		}

		mountaineers = {
			mountain = {
				attack = 0.05
				defence = 0.05
				movement = 0.1
			}
		}

		paratrooper = {
			mountain = {
				attack = 0.05
				movement = 0.1
			}
		}

	}

	mountain_defensive_training = {

		research_cost = 1

		# only from focus!
		allow = {
			always = no
		}


		#If you change these
		#Change the custom tooltip too: AUS_osterreichische_gebirgsjager_tt
		infantry = {
			mountain = {
				defence = 0.05
				movement = 0.05
			}
		}

		mountaineers = {
			mountain = {
				defence = 0.05
				movement = 0.1
			}
		}

	}


	night_vision = {

		land_night_attack = 0.1
		
		path = {
			leads_to_tech = night_vision2
			research_cost_coeff = 1
		}

		research_cost = 2.5
		start_year = 404
		folder = {
			name = infantry_folder
			position = { x = 0 y = @404 }
		}
		
		categories = {
			night_vision
		}
		
		ai_will_do = {
			factor = 4
			
			modifier = {
				factor = 2
				date > "403.1.9"
			}
			
			modifier = {
				factor = 2
				date > "404.1.1"
			}
			
			modifier = {
				factor = 5
				date > "404.1.6"
			}
			
			modifier = {
				factor = 5
				date > "407.1.1"
			}
		}
	}
	
	night_vision2 = {

		land_night_attack = 0.15	

		research_cost = 2
		start_year = 407
		folder = {
			name = infantry_folder
			position = { x = 0 y = @407 }
		}
		
		categories = {
			night_vision
		}
		
		ai_will_do = {
			factor = 4
			
			modifier = {
				factor = 2
				date > "406.1.9"
			}
			
			modifier = {
				factor = 2
				date > "407.1.1"
			}
			
			modifier = {
				factor = 5
				date > "407.1.6"
			}
		}
	}
	
	support_weapons = {

		category_infantry_and_bicycle = {
			defense = 0.05
			breakthrough = 0.05
		}
		category_cavalry = {
			defense = 0.02
			breakthrough = 0.02
		}		
		category_special_forces_leg_infantry = {
			defense = 0.03
			breakthrough = 0.03
		}
		category_vehicle_infantry = {
			defense = 0.05
			breakthrough = 0.05
		}
		
		path = {
			leads_to_tech = support_weapons2
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 379
		folder = {
			name = infantry_folder
			position = { x = 0 y = @379 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			factor = 1

			# All participants in this war will want to have this tech as early as possible
			modifier = {
				factor = 15
				OR = {
					tag = CHI
					tag = PRC
					tag = XSM
					tag = SIK
					tag = GXC
					tag = SHX
					tag = YUN
					tag = MAN
					tag = MEN
					tag = JAP
				}
			}

			modifier = {
				factor = 2
				date > "398.1.1"
			}
			
			modifier = {
				factor = 2
				date > "399.1.1"
			}
			
			modifier = {
				factor = 2
				date > "400.1.1"
			}
			modifier = {
				has_war = yes
				factor = 2
			}
		}
	}
	
	support_weapons2 = {

		category_infantry_and_bicycle = {
			defense = 0.05
			breakthrough = 0.05
		}
		category_cavalry = {
			defense = 0.02
			breakthrough = 0.02
		}		
		category_special_forces_leg_infantry = {
			defense = 0.03
			breakthrough = 0.03
		}
		category_vehicle_infantry = {
			defense = 0.05
			breakthrough = 0.05
		}
		
		path = {
			leads_to_tech = support_weapons3
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 399
		folder = {
			name = infantry_folder
			position = { x = 0 y = @399 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 5

				OR = {
					tag = CHI
					tag = PRC
					tag = XSM
					tag = SIK
					tag = GXC
					tag = SHX
					tag = YUN
				}
			}
			modifier = {
				factor = 2
				date > "399.1.6"
			}
			
			modifier = {
				factor = 2
				date > "400.1.1"
			}
			
			modifier = {
				factor = 2
				date > "401.1.1"
			}
			
			modifier = {
				factor = 2
				date > "402.1.1"
			}
			modifier = {
				has_war = yes
				factor = 2
			}
		}
	}
	
	support_weapons3 = {
		
		category_infantry_and_bicycle = {
			defense = 0.05
			breakthrough = 0.05
		}
		category_cavalry = {
			defense = 0.02
			breakthrough = 0.02
		}		
		category_special_forces_leg_infantry = {
			defense = 0.03
			breakthrough = 0.03
		}
		category_vehicle_infantry = {
			defense = 0.05
			breakthrough = 0.05
		}
		
		path = {
			leads_to_tech = support_weapons4
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 401
		folder = {
			name = infantry_folder
			position = { x = 0 y = @401 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 2
				date > "401.1.6"
			}
			
			modifier = {
				factor = 2
				date > "402.1.1"
			}
			
			modifier = {
				factor = 2
				date > "403.1.1"
			}
			
			modifier = {
				factor = 2
				date > "404.1.1"
			}
			modifier = {
				has_war = yes
				factor = 2
			}
		}
	}
	
	support_weapons4 = {

		category_infantry_and_bicycle = {
			defense = 0.05
			breakthrough = 0.05
		}
		category_cavalry = {
			defense = 0.02
			breakthrough = 0.02
		}		
		category_special_forces_leg_infantry = {
			defense = 0.03
			breakthrough = 0.03
		}
		category_vehicle_infantry = {
			defense = 0.05
			breakthrough = 0.05
		}
		
		research_cost = 1.5
		start_year = 403
		folder = {
			name = infantry_folder
			position = { x = 0 y = @403 }
		}
		
		categories = {
			infantry_weapons
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 2
				date > "403.1.6"
			}
			
			modifier = {
				factor = 2
				date > "404.1.1"
			}
			
			modifier = {
				factor = 2
				date > "405.1.1"
			}
			
			modifier = {
				factor = 2
				date > "406.1.1"
			}
			modifier = {
				has_war = yes
				factor = 2
			}
		}
	}

	tech_trucks = {

		enable_subunits = {
			mot_anti_tank_brigade
			mot_artillery_brigade
			mot_anti_air_brigade
		}

		enable_equipments = {
			motorized_equipment_0
		}

		enable_equipment_modules = {
			tank_wheeled_suspension
		}

		
		path = {
			leads_to_tech = motorised_infantry
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 397
		folder = {
			name = infantry_folder
			position = { x = -1 y = -1 }
		}
		
		categories = {
			motorized_equipment
			mio_cat_tech_all_motorized_mechanized
			infantry_tech
		}
		special_project_specialization = { specialization_land }
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 2
				date > "398.1.1"
			}
			
			modifier = {
				factor = 2
				date > "399.1.1"
			}
			
			modifier = {
				factor = 2
				date > "400.1.1"
			}
			modifier = {
				is_major = no
				factor = 0.75
			}
		}
	}
	
	motorised_infantry = {

		enable_subunits = {
			motorized
		}

		enable_equipments = {
			motorized_equipment_1
		}

		#enable_equipment_modules = {
		#	tank_wheeled_suspension
		#}

		on_research_complete_limit = {
			NOT = {
				has_template_containing_unit = motorized
			}
		}
		on_research_complete = {
			hidden_effect = {
				load_oob = "unlock_motorized"
			}			
			custom_effect_tooltip = UNLOCK_DIVISION_TEMPLATE
		}
		
		path = {
			leads_to_tech = mechanised_infantry
			research_cost_coeff = 1
		}

		path = {
			
		}

		research_cost = 2
		start_year = 397
		folder = {
			name = infantry_folder
			position = { x = -1 y = 2 }
		}
		
		folder = {
			name = support_folder
			position = { x = 7 y = 9 }
		}
		
		sub_technologies = {
			motorized_rocket_unit
		}
		
		categories = {
			motorized_equipment
			mio_cat_tech_all_motorized_mechanized
			infantry_tech
		}
		special_project_specialization = { specialization_land }
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 2
				date > "398.1.1"
			}
			
			modifier = {
				factor = 2
				date > "399.1.1"
			}
			
			modifier = {
				factor = 2
				date > "400.1.1"
			}
			modifier = {
				is_major = no
				factor = 0.5
			}
		}
	}
	mechanised_infantry = {

		enable_subunits = {
			mechanized
		}

		enable_equipments = {
			mechanized_equipment_1
		}

		enable_equipment_modules = {
			tank_half_track_suspension
		}
		
		motorized = {
			hardness = 1.0
		}
		mot_artillery_brigade = {
			hardness = 1.0
		}
		mot_anti_tank_brigade = {
			hardness = 1.0
		}
		mot_anti_air_brigade = {
			hardness = 1.0
		}
		mot_rocket_artillery_brigade = {
			hardness = 1.0
		}

		path = {
			leads_to_tech = mechanised_infantry2
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 401
		folder = {
			name = infantry_folder
			position = { x = -1 y = @401 }
		}
		
		categories = {
			motorized_equipment
			mio_cat_tech_all_motorized_mechanized
			infantry_tech
			cat_mechanized_equipment
		}
		special_project_specialization = { specialization_land }
		
		ai_will_do = {
			factor = 2
			modifier = {
				tag = USA
				factor = 2
			}
		}
	}

 	militia_tech = {
 		allow = { always = no }
		enable_subunits = {
			militia
		}
	}
	
	mechanised_infantry2 = {

		enable_equipments = {
			mechanized_equipment_2
		}
		
		path = {
			leads_to_tech = mechanised_infantry3
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 403
		folder = {
			name = infantry_folder
			position = { x = -1 y = @403 }
		}
		
		categories = {
			motorized_equipment
			mio_cat_tech_all_motorized_mechanized
			infantry_tech
			cat_mechanized_equipment
		}
		special_project_specialization = { specialization_land }
		
		ai_will_do = {
			factor = 1
		}
	}
	
	mechanised_infantry3 = {

		enable_equipments = {
			mechanized_equipment_3
		}

		mechanized = {
			soft_attack = 0.15
			hard_attack = 0.15
		}

		research_cost = 3
		start_year = 405
		folder = {
			name = infantry_folder
			position = { x = -1 y = @405 }
		}
		
		categories = {
			motorized_equipment
			mio_cat_tech_all_motorized_mechanized
			infantry_tech
			cat_mechanized_equipment
		}
		special_project_specialization = { specialization_land }
		
		ai_will_do = {
			factor = 1
		}
	}
}
