C64_manpower_category = {

	C64_manpower_decision = {
	
		icon = none
		priority = 20
		allowed = {
		    original_tag = C64 
		}
		days_remove = 70
		days_re_enable = 70
		remove_effect = {
			if = {
				limit = {
					random_owned_controlled_state = {
						NOT = {
							state_population < 100000
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						NOT = {
							state_population < 100000
						}
					}
					add_manpower = -5000
				}
				add_manpower = 5000
			}
		}
		cost = 50
	}
	
	C64_manpower_auto_decision = {
	
		activation = {
			has_completed_focus = focus_C64_army_left
		}
		available = {
			NOT = {original_tag = C64}
		}
		icon = mission_icon
		days_mission_timeout = 40
		timeout_effect = {
			if = {
				limit = {
					random_owned_controlled_state = {
						NOT = {
								state_population < 100000
							}
						}
					}
				random_owned_controlled_state = {
					limit = {
						NOT = {
								state_population < 100000
							}
						}
					add_manpower = -5000
				}
				add_manpower = 5000
			}
		}
	}
	
}

C64_economic_category = {

	C64_economic_decision = {
	
		icon = none
		priority = 20
		ai_will_do = {
		    base = 800
		}
		allowed = {
		    original_tag = C64 
		}
		available = {
		    has_completed_focus = focus_C64_ind_left
		}
		days_remove = 70
		days_re_enable = 70
		remove_effect = {
			random_core_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
						}
					}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		cost = 50
	}
	
	C64_economic1_decision = {
	
		icon = none
		priority = 20
		ai_will_do = {
		    base = 800
		}
		allowed = {
		    original_tag = C64
		}
		available = {
		    has_completed_focus = focus_C64_ind_left
		}
		days_remove = 70
		days_re_enable = 70
		remove_effect = {
			random_core_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
						}
					}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		cost = 50
	}
	
}