@tier1 = 30
@tier2 = 20
@tier3 = 10

@experience_gain_low = 0.03
@experience_gain_medium = 0.06
@experience_gain_high = 0.08

@chief_experience_gain_low = 0.20
@chief_experience_gain_medium = 0.30
@chief_experience_gain_high = 0.40

###Todo remove commented advisor experience gains

leader_traits = {

	trait_shaman = {
		random = no
		sprite = 13
		stability_factor = 0.1
		war_support_factor = 0.1
		army_morale_factor = 0.1
	}
	trait_slon = {
		random = no
		sprite = 13
		stability_factor = -0.05
		war_support_weekly = 0.005
		army_morale_factor = 0.05
	}
# C40
	trait_C40_prestident = {
		random = no
		sprite = 13
		war_support_factor = 14.88
	}
# C52
	trait_C52_great_khan = {
		random = no
		sprite = 13
		political_advisor_cost_factor = 0.25
		economy_cost_factor = 0.25
		trade_laws_cost_factor = 0.25
		mobilization_laws_cost_factor = 0.25
		war_support_factor = 0.1
	}
	trait_C52_kagan = {
		random = no
		sprite = 13
		stability_factor = 0.1
		war_support_factor = 0.2
		army_morale_factor = 0.1
		political_advisor_cost_factor = 0.25
		economy_cost_factor = 0.25
		trade_laws_cost_factor = 0.25
		mobilization_laws_cost_factor = 0.25
	}
	trait_C52_emperor = {
		random = no
		sprite = 13
		subjects_autonomy_gain = 0.1
		stability_factor = 0.1
		political_advisor_cost_factor = -0.25
		economy_cost_factor = -0.25
		trade_laws_cost_factor = -0.25
		mobilization_laws_cost_factor = -0.25
	}
# C56
    trait_C56_emperor = {
		random = no
		sprite = 13
		stability_factor = 0.1
	}
    trait_C56_emperor1 = {
		random = no
		sprite = 13
		subjects_autonomy_gain = 0.1
		stability_factor = 0.1
		political_advisor_cost_factor = -0.25
		economy_cost_factor = -0.25
		trade_laws_cost_factor = -0.25
		mobilization_laws_cost_factor = -0.25
	}
	trait_C56_son_tibet = {
		random = no
		sprite = 13
        stability_factor = 0.1
	}
# C64
	trait_C64_dracula = {
		random = no
		sprite = 13
		war_support_factor = 0.1
	}
	trait_C64_ind = {
		random = no
		sprite = 13
		war_support_factor = 0.1
		industrial_capacity_dockyard = 0.2
	}
# C95
	trait_C95_knuckles = {
		random = no
		sprite = 13
		war_support_factor = 0.1
	}
# C97
    trait_C97_gay = {
		random = no
		sprite = 13
		war_support_factor = -0.1
	}
}
