ideas = {

	country = {
	
	    idea_C52_warriors = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_warriors
				
			removal_cost = -1
				
			modifier = {
			    war_support_factor = 0.2
				research_speed_factor = -0.5
				recruitable_population = 0.03
			    stability_factor = -0.1
			}
		}
		
		idea_C52_nomad = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_nomad
				
			removal_cost = -1
				
			modifier = {
			    cavalry_attack_factor = 0.5
				army_speed_factor = 0.3
				
			}
		}
	
	    idea_C52_chaotic_horde = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_chaotic_horde
				
			removal_cost = -1
				
			modifier = {
			    production_speed_buildings_factor = -0.5
				stability_factor = -0.2
				OUT_OF_SUPPLY_FACTOR = -0.2
			}
		}

		idea_C52_horde = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_horde
				
			removal_cost = -1
				
			modifier = {
				production_speed_buildings_factor = -0.4
				OUT_OF_SUPPLY_FACTOR = -0.2
			}
		}
		
		idea_C52_land_farmers = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_land_farmers
				
			removal_cost = -1
				
			modifier = {
				stability_factor = 0.2
				OUT_OF_SUPPLY_FACTOR = -0.2
			}
		}
		
		idea_C52_land_warriors = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_land_warriors
				
			removal_cost = -1
				
			modifier = {
			    production_speed_buildings_factor = 0.2
				army_speed_factor = 0.2
			}
		}
		
		idea_C52_taxes = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_taxes
				
			removal_cost = -1
				
			modifier = {
			    consumer_goods_factor = -0.2
				political_power_factor = 0.2
			}
		}
		
		idea_C52_secret_guard = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_secret_guard
				
			removal_cost = -1
				
			modifier = {
			    subversive_activites_upkeep = -0.5
				operative_slot = 1
				root_out_resistance_effectiveness_factor = 0.1
				resistance_damage_to_garrison = -0.1
			}
		}
		
		idea_C52_total_carnage = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_total_carnage
				
			removal_cost = -1
				
			modifier = {
			    justify_war_goal_time = -0.8
			}
		}
		
		idea_C52_mandate = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_mandate
				
			removal_cost = -1
				
			modifier = {
			    political_power_factor = 0.25
				stability_factor = 0.2
			}
		}
		
		idea_C52_fleet = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_fleet
				
			removal_cost = -1
				
			modifier = {
			    naval_coordination = 0.25
				naval_critical_score_chance_factor = 0.4
				naval_accidents_chance = -0.25
			}
		}
		
		idea_C52_slaves = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_slaves
				
			removal_cost = -1
				
			modifier = {
			    consumer_goods_factor = -0.2
				production_speed_buildings_factor = 0.2
			}
		}
		
		idea_C52_lab = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_lab
				
			removal_cost = -1
				
			modifier = {
			    consumer_goods_factor = -0.4
				production_speed_buildings_factor = 0.4
			}
		}
		
		idea_C52_pogroms = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_pogroms
				
			removal_cost = -1
				
			modifier = {
			    stability_weekly  = -0.005
				war_support_weekly = 0.01
				
			}
		}
		
		idea_C52_punishers = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_punishers
				
			removal_cost = -1
				
			modifier = {
				resistance_activity = -0.2
				resistance_target = -0.5
				required_garrison_factor = 0.1
			}
		}
		
		idea_C52_punishers2 = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_punishers2
				
			removal_cost = -1
				
			modifier = {
				resistance_activity = -0.2
				resistance_target = -0.5
				required_garrison_factor = 0.1
				compliance_growth = 0.5
			}
		}
		idea_C52_scientist = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_scientist
				
			removal_cost = -1
				
			modifier = {
				research_speed_factor = 0.3
				production_speed_buildings_factor = 0.3
			}
		}
		idea_C52_administration = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_administration
				
			removal_cost = -1
				
			modifier = {
				resistance_target = -0.5
				required_garrison_factor = -0.2
				compliance_growth = 0.5
			}
		}
		idea_C52_yuan_army = {
				
			allowed = {
				original_tag = C52
			}

			allowed_civil_war = {
				always = yes
			}

			picture = C52_yuan_army
				
			removal_cost = -1
				
			modifier = {
			    cavalry_attack_factor = 0.1
				army_org_factor = 0.2
				army_morale_factor = 0.2
				army_defence_factor = 0.1
			}
		}
	} 													
}