sub_units = {
	        sub_pistol = {
		                 abbreviation = "PST"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_pistol }
		                 need = { equ_pistol = 4 }
		
		                 same_support_type = sub_pistol
	        }

	        sub_silenced_pistol = {
		                 abbreviation = "SPS"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_silenced_pistol }
		                 need = { equ_silenced_pistol = 4 }
		
		                 same_support_type = sub_silenced_pistol
	        }

	        sub_desert_eagle = {
		                 abbreviation = "DEG"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_desert_eagle }
		                 need = { equ_desert_eagle = 4 }
		
		                 same_support_type = sub_desert_eagle
	        }

	        sub_shotgun = {
		                 abbreviation = "STG"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_shotgun }
		                 need = { equ_shotgun = 4 }
		
		                 same_support_type = sub_shotgun
	        }

	        sub_sawn_off_shotgun = {
		                 abbreviation = "SOS"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_sawn_off_shotgun }
		                 need = { equ_sawn_off_shotgun = 4 }
		
		                 same_support_type = sub_sawn_off_shotgun
	        }

	        sub_combat_shotgun = {
		                 abbreviation = "CSG"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_combat_shotgun }
		                 need = { equ_combat_shotgun = 4 }
		
		                 same_support_type = sub_combat_shotgun
	        }

	        sub_micro_smg = {
		                 abbreviation = "CSG"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_micro_smg }
		                 need = { equ_micro_smg = 4 }
		
		                 same_support_type = sub_micro_smg
	        }

	        sub_smg = {
		                 abbreviation = "CSG"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_smg }
		                 need = { equ_smg = 4 }
		
		                 same_support_type = sub_smg
	        }

	        sub_tec_9 = {
		                 abbreviation = "CSG"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_tec_9 }
		                 need = { equ_tec_9 = 4 }
		
		                 same_support_type = sub_tec_9
	        }

	        sub_ak_47 = {
		                 abbreviation = "AKF"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_ak_47 }
		                 need = { equ_ak_47 = 4 }
		
		                 same_support_type = sub_ak_47
	        }

	        sub_m4 = {
		                 abbreviation = "MFR"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_m4 }
		                 need = { equ_m4 = 4 }
		
		                 same_support_type = sub_m4
	        }

	        sub_rifle = {
		                 abbreviation = "RFL"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_rifle }
		                 need = { equ_rifle = 4 }
		
		                 same_support_type = sub_rifle
	        }

	        sub_sniper_rifle = {
		                 abbreviation = "SNR"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_sniper_rifle }
		                 need = { equ_sniper_rifle = 4 }
		
		                 same_support_type = sub_sniper_rifle
	        }

	        #################### Melee Weapons ####################
	        sub_baseball_bat = {
		                 abbreviation = "BSB"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 0.5
		
		                 essential = { equ_baseball_bat }
		                 need = { equ_baseball_bat = 4 }
		
		                 same_support_type = sub_baseball_bat
	        }

	        sub_chainsaw = {
		                 abbreviation = "CNS"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 0.5
		
		                 essential = { equ_chainsaw }
		                 need = { equ_chainsaw = 4 }
		
		                 same_support_type = sub_chainsaw
	        }

	        sub_golf_club = {
		                 abbreviation = "CLB"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 0.5
		
		                 essential = { equ_golf_club }
		                 need = { equ_golf_club = 4 }
		
		                 same_support_type = sub_golf_club
	        }

	        sub_katana = {
		                 abbreviation = "KTN"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 0.5
		
		                 essential = { equ_katana }
		                 need = { equ_katana = 4 }
		
		                 same_support_type = sub_katana
	        }

	        sub_knife = {
		                 abbreviation = "KNF"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 0.5
		
		                 essential = { equ_knife }
		                 need = { equ_knife = 4 }
		
		                 same_support_type = sub_knife
	        }

	        sub_nightstick = {
		                 abbreviation = "STK"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 0.5
		
		                 essential = { equ_nightstick }
		                 need = { equ_nightstick = 4 }
		
		                 same_support_type = sub_nightstick
	        }

	        sub_pool_cue = {
		                 abbreviation = "CUE"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 0.5
		
		                 essential = { equ_pool_cue }
		                 need = { equ_pool_cue = 4 }
		
		                 same_support_type = sub_pool_cue
	        }

	        sub_shovel = {
		                 abbreviation = "SHV"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 0.5
		
		                 essential = { equ_shovel }
		                 need = { equ_shovel = 4 }
		
		                 same_support_type = sub_shovel
	        }

	        sub_flamethrower = {
		                 abbreviation = "TRW"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_flamethrower }
		                 need = { equ_flamethrower = 4 }
		
		                 same_support_type = sub_flamethrower
	        }

	        sub_minigun = {
		                 abbreviation = "MGN"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_minigun }
		                 need = { equ_minigun = 4 }
		
		                 same_support_type = sub_minigun
	        }

	        sub_rpg = {
		                 abbreviation = "RPG"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_rpg }
		                 need = { equ_rpg = 4 }
		
		                 same_support_type = sub_rpg
	        }

	        sub_hs_rocket_launcher = {
		                 abbreviation = "RLC"
		                 sprite = infantry
		                 map_icon_category = infantry
		                 priority = 0
		                 ai_priority = 0
		                 active = yes

		                 type = {
			                    infantry
			                    support
		                 }
		
		                 group = support
		
		                 categories = {
			                          category_front_line
			                          category_support_battalions
			                          category_army
			                          category_recon
		                 }
	
		                 combat_width = 0
	
		                 #Size Definitions
		                 max_strength = 2
		                 max_organisation = 20
		                 default_morale = 0.3
		                 training_time = 120

		                 #Misc Abilities
		                 weight = 0.1
		                 supply_consumption = 0.02
		                 recon = 1

		                 # Support nerfs to combat abilities
		                 defense = 0.5
		                 breakthrough = 0.5
		                 soft_attack = 1.0
		                 hard_attack = 1.0

		                 maximum_speed = 1.5
		
		                 essential = { equ_hs_rocket_launcher }
		                 need = { equ_hs_rocket_launcher = 4 }
		
		                 same_support_type = sub_hs_rocket_launcher
	        }
}