sub_units = {
            recruits = {
		               abbreviation = "RCU"
		               sprite = infantry
		               map_icon_category = infantry
		               
		               priority = 1000
		               ai_priority = 1000
		               active = yes

		               type = { infantry }
		               group = infantry
		
		               categories = {
			                        category_front_line
			                        category_light_infantry
			                        category_all_infantry
			                        category_army
		               }
		
		               combat_width = 10
		
		               #Size Definitions
		               max_strength = 20
		               max_organisation = 40
		               default_morale = 0.4
		               manpower = 4

		               #Misc Abilities
		               maximum_speed = 0.5
		               training_time = 30
		               suppression = 1.0
		               weight = 0.5
		
		               supply_consumption = 0.05
	
		               need = { equ_consumables = 4 }
	        }

	        fourdoor = {
		             abbreviation = "FDR"
		             sprite = motorized
		             map_icon_category = infantry

		             priority = 900
		             ai_priority = 900
		             active = no

		             type = { motorized }
		             group = mobile
		
		             categories = {
		                     	  category_front_line
			                      category_all_infantry
			                      category_army
		             }
		
		             combat_width = 20
		
		             #Size Definitions
		             max_strength = 40
		             max_organisation = 40
		             default_morale = 0.4
		             manpower = 4
             
		             #Misc Abilities
		             maximum_speed = 1.0
		             training_time = 60
		             suppression = 0.5
		             weight = 1.0
		             supply_consumption = 0.065
	
		             transport = equ_fourdoor
	
		             need = { equ_consumables = 4 equ_fourdoor = 1 }
	        }

	        twodoor = {
		             abbreviation = "TDR"
		             sprite = motorized
		             map_icon_category = infantry

		             priority = 900
		             ai_priority = 900
		             active = no

		             type = { motorized }
		             group = mobile
		
		             categories = {
		                     	  category_front_line
			                      category_all_infantry
			                      category_army
		             }
		
		             combat_width = 20
		
		             #Size Definitions
		             max_strength = 30
		             max_organisation = 40
		             default_morale = 0.2
		             manpower = 2
             
		             #Misc Abilities
		             maximum_speed = 1.25
		             training_time = 60
		             suppression = 0.5
		             weight = 1.0
		             supply_consumption = 0.05
	
		             transport = equ_twodoor
	
		             need = { equ_consumables = 2 equ_twodoor = 1 }
	        }

	        truck = {
		             abbreviation = "TDR"
		             sprite = motorized
		             map_icon_category = infantry

		             priority = 800
		             ai_priority = 800
		             active = no

		             type = { motorized }
		
		             group = mobile
		
		             categories = {
		                     	  category_front_line
			                      category_all_infantry
			                      category_army
		             }
		
		             combat_width = 20
		
		             #Size Definitions
		             max_strength = 60
		             max_organisation = 60
		             default_morale = 0.6
		             manpower = 6
             
		             #Misc Abilities
		             maximum_speed = 0.75
		             training_time = 90
		             suppression = 0.5
		             weight = 1.25
		             supply_consumption = 0.07
	
		             transport = equ_truck
	
		             need = { equ_consumables = 6 equ_truck = 1 }
	        }

	        van = {
		             abbreviation = "VAN"
		             sprite = motorized
		             map_icon_category = infantry

		             priority = 900
		             ai_priority = 900
		             active = no

		             type = { motorized }
		
		             group = mobile
		
		             categories = {
		                     	  category_front_line
			                      category_all_infantry
			                      category_army
		             }
		
		             combat_width = 20
		
		             #Size Definitions
		             max_strength = 40
		             max_organisation = 40
		             default_morale = 0.20
		             manpower = 2
             
		             #Misc Abilities
		             maximum_speed = 1.0
		             training_time = 90
		             suppression = 0.5
		             weight = 1.0
		             supply_consumption = 0.065
	
		             transport = equ_van
	
		             need = { equ_consumables = 2 equ_van = 1 }
	        }
}