equipments = {
             ################################################## CONSUMABLES ##################################################
             equ_consumables = {
		                  year = 0
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = yes
		
		                  #Misc Abilities
		                  reliability = 1.0
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 10
		                  breakthrough = 10

		                  #Offensive Abilities
		                  soft_attack = 10
		                  hard_attack = 10
		                  ap_attack = 0
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_consumables_0 = {
		                            year = 0
	
		                            archetype = equ_consumables
		                            active = yes
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## PISTOL ##################################################
	         equ_pistol = {
		                  year = 1911
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.9
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 50
		                  breakthrough = 50

		                  #Offensive Abilities
		                  soft_attack = 50
		                  hard_attack = 50
		                  ap_attack = 5
		                  air_attack = 0
		
		                  build_cost_ic = 2
		                  resources = { steel = 1 }
	         }

	         equ_pistol_0 = {
		                            year = 1911
	
		                            archetype = equ_pistol
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## SILENCED PISTOL ##################################################
	         equ_silenced_pistol = {
		                  year = 1911
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.9
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 50
		                  breakthrough = 50

		                  #Offensive Abilities
		                  soft_attack = 55
		                  hard_attack = 45
		                  ap_attack = 5
		                  air_attack = 0
		
		                  build_cost_ic = 2
		                  resources = { steel = 1 }
	         }

	         equ_silenced_pistol_0 = {
		                            year = 1911
	
		                            archetype = equ_silenced_pistol
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## DESERT EAGLE ##################################################
	         equ_desert_eagle = {
		                  year = 1982
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.9
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 50
		                  breakthrough = 50

		                  #Offensive Abilities
		                  soft_attack = 40
		                  hard_attack = 60
		                  ap_attack = 10
		                  air_attack = 0
		
		                  build_cost_ic = 4 
		                  resources = { steel = 2 aluminium = 1 }
	         }

	         equ_desert_eagle_0 = {
		                            year = 1982
	
		                            archetype = equ_desert_eagle
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## SHOTGUN ##################################################
	         equ_shotgun = {
		                  year = 1933
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.8
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 75
		                  breakthrough = 75

		                  #Offensive Abilities
		                  soft_attack = 75
		                  hard_attack = 75
		                  ap_attack = 10
		                  air_attack = 0
		
		                  build_cost_ic = 4
		                  resources = { steel = 2 aluminium = 1 }
	         }

	         equ_shotgun_0 = {
		                            year = 1933
	
		                            archetype = equ_shotgun
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## SAWN OFF SHOTGUN ##################################################
	         equ_sawn_off_shotgun = {
		                  year = 1883
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.8
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 70
		                  breakthrough = 80

		                  #Offensive Abilities
		                  soft_attack = 70
		                  hard_attack = 80
		                  ap_attack = 10
		                  air_attack = 0
		
		                  build_cost_ic = 4
		                  resources = { steel = 2 aluminium = 1 }
	         }

	         equ_sawn_off_shotgun_0 = {
		                            year = 1883
	
		                            archetype = equ_sawn_off_shotgun
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## COMBAT SHOTGUN ##################################################
	         equ_combat_shotgun = {
		                  year = 1979
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.8
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 75
		                  breakthrough = 75

		                  #Offensive Abilities
		                  soft_attack = 75
		                  hard_attack = 75
		                  ap_attack = 10
		                  air_attack = 0
		
		                  build_cost_ic = 4
		                  resources = { steel = 2 aluminium = 1 }
	         }

	         equ_combat_shotgun_0 = {
		                            year = 1979
	
		                            archetype = equ_combat_shotgun
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## MIRO SMG ##################################################
	         equ_micro_smg = {
		                  year = 1954
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.8
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 65
		                  breakthrough = 65

		                  #Offensive Abilities
		                  soft_attack = 65
		                  hard_attack = 65
		                  ap_attack = 5
		                  air_attack = 0
		
		                  build_cost_ic = 4
		                  resources = { steel = 2 aluminium = 1 }
	         }

	         equ_micro_smg_0 = {
		                            year = 1954
	
		                            archetype = equ_micro_smg
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## SMG ##################################################
	         equ_smg = {
		                  year = 1966
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.8
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 65
		                  breakthrough = 70

		                  #Offensive Abilities
		                  soft_attack = 65
		                  hard_attack = 70
		                  ap_attack = 5
		                  air_attack = 0
		
		                  build_cost_ic = 4
		                  resources = { steel = 2 aluminium = 1 }
	         }

	         equ_smg_0 = {
		                            year = 1966
	
		                            archetype = equ_smg
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## TEC9 ##################################################
	         equ_tec_9 = {
		                  year = 1984
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.8
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 65
		                  breakthrough = 65

		                  #Offensive Abilities
		                  soft_attack = 65
		                  hard_attack = 65
		                  ap_attack = 5
		                  air_attack = 0
		
		                  build_cost_ic = 4
		                  resources = { steel = 2 aluminium = 1 }
	         }

	         equ_tec_9_0 = {
		                            year = 1984
	
		                            archetype = equ_tec_9
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## AK47 ##################################################
	         equ_ak_47 = {
		                  year = 1949
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.7
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 80
		                  breakthrough = 80

		                  #Offensive Abilities
		                  soft_attack = 80
		                  hard_attack = 80
		                  ap_attack = 15
		                  air_attack = 0
		
		                  build_cost_ic = 8
		                  resources = { steel = 4 aluminium = 2 }
	         }

	         equ_ak_47_0 = {
		                            year = 1949
	
		                            archetype = equ_ak_47
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## M4 ##################################################
	         equ_m4 = {
		                  year = 1982
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.7
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 80
		                  breakthrough = 80

		                  #Offensive Abilities
		                  soft_attack = 85
		                  hard_attack = 75
		                  ap_attack = 15
		                  air_attack = 0
		
		                  build_cost_ic = 8
		                  resources = { steel = 4 aluminium = 2 }
	         }

	         equ_m4_0 = {
		                            year = 1982
	
		                            archetype = equ_m4
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## RIFLE ##################################################
	         equ_rifle = {
		                  year = 1948
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.7
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 100
		                  breakthrough = 100

		                  #Offensive Abilities
		                  soft_attack = 100
		                  hard_attack = 100
		                  ap_attack = 20
		                  air_attack = 0
		
		                  build_cost_ic = 16
		                  resources = { steel = 8 aluminium = 4 }
	         }

	         equ_rifle_0 = {
		                            year = 1948
	
		                            archetype = equ_rifle
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

             ################################################## SNIPER RIFLE ##################################################
	         equ_sniper_rifle = {
		                  year = 1962
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.7
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 100
		                  breakthrough = 100

		                  #Offensive Abilities
		                  soft_attack = 90
		                  hard_attack = 110
		                  ap_attack = 25
		                  air_attack = 0
		
		                  build_cost_ic = 16
		                  resources = { steel = 8 aluminium = 4 }
	         }

	         equ_sniper_rifle_0 = {
		                            year = 1962
	
		                            archetype = equ_sniper_rifle
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## BASEBALL BAT ##################################################
	         equ_baseball_bat = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 1.0
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 25
		                  breakthrough = 25

		                  #Offensive Abilities
		                  soft_attack = 25
		                  hard_attack = 25
		                  ap_attack = 0
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_baseball_bat_0 = {
		                            year = 1890
	
		                            archetype = equ_baseball_bat
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## CHAINSAW ##################################################
	         equ_chainsaw = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 1.0
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 25
		                  breakthrough = 25

		                  #Offensive Abilities
		                  soft_attack = 25
		                  hard_attack = 25
		                  ap_attack = 0
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_chainsaw_0 = {
		                            year = 1890
	
		                            archetype = equ_chainsaw
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## GOLF CLUB ##################################################
	         equ_golf_club = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 1.0
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 25
		                  breakthrough = 25

		                  #Offensive Abilities
		                  soft_attack = 25
		                  hard_attack = 25
		                  ap_attack = 0
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_golf_club_0 = {
		                            year = 1890
	
		                            archetype = equ_golf_club
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## KATANA ##################################################
	         equ_katana = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 1.0
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 25
		                  breakthrough = 25

		                  #Offensive Abilities
		                  soft_attack = 25
		                  hard_attack = 25
		                  ap_attack = 0
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_katana_0 = {
		                            year = 1890
	
		                            archetype = equ_katana
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## KNIFE ##################################################
	         equ_knife = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 1.0
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 25
		                  breakthrough = 25

		                  #Offensive Abilities
		                  soft_attack = 25
		                  hard_attack = 25
		                  ap_attack = 0
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_knife_0 = {
		                            year = 1890
	
		                            archetype = equ_knife
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## NIGHTSTICK ##################################################
	         equ_nightstick = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 1.0
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 25
		                  breakthrough = 25

		                  #Offensive Abilities
		                  soft_attack = 25
		                  hard_attack = 25
		                  ap_attack = 0
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_nightstick_0 = {
		                            year = 1890
	
		                            archetype = equ_nightstick
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## POOL CUE ##################################################
	         equ_pool_cue = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 1.0
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 25
		                  breakthrough = 25

		                  #Offensive Abilities
		                  soft_attack = 25
		                  hard_attack = 25
		                  ap_attack = 0
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_pool_cue_0 = {
		                            year = 1890
	
		                            archetype = equ_pool_cue
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## SHOVEL ##################################################
	         equ_shovel = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 1.0
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 25
		                  breakthrough = 25

		                  #Offensive Abilities
		                  soft_attack = 25
		                  hard_attack = 25
		                  ap_attack = 0
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_shovel_0 = {
		                            year = 1890
	
		                            archetype = equ_shovel
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## FLAMETHROWER ##################################################
	         equ_flamethrower = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.6
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 125
		                  breakthrough = 125

		                  #Offensive Abilities
		                  soft_attack = 125
		                  hard_attack = 125
		                  ap_attack = 30
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_flamethrower_0 = {
		                            year = 1890
	
		                            archetype = equ_flamethrower
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## MINIGUN ##################################################
	         equ_minigun = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.6
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 125
		                  breakthrough = 125

		                  #Offensive Abilities
		                  soft_attack = 125
		                  hard_attack = 125
		                  ap_attack = 30
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_minigun_0 = {
		                            year = 1890
	
		                            archetype = equ_minigun
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## RPG ##################################################
	         equ_rpg = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.6
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 125
		                  breakthrough = 125

		                  #Offensive Abilities
		                  soft_attack = 125
		                  hard_attack = 125
		                  ap_attack = 30
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_rpg_0 = {
		                            year = 1890
	
		                            archetype = equ_rpg
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }

	         ################################################## HS ROCKET LAUNCHER ##################################################
	         equ_hs_rocket_launcher = {
		                  year = 1890
	
		                  is_archetype = yes
		                  picture = archetype_infantry_equipment		
		                  is_buildable = yes
		                  type = infantry
		                  group_by = archetype
		
		                  interface_category = interface_category_land
		
		                  active = no
		
		                  #Misc Abilities
		                  reliability = 0.6
		                  maximum_speed = 1.5

		                  #Defensive Abilities
		                  defense = 125
		                  breakthrough = 125

		                  #Offensive Abilities
		                  soft_attack = 125
		                  hard_attack = 125
		                  ap_attack = 30
		                  air_attack = 0
		
		                  build_cost_ic = 1
		                  resources = {}
	         }

	         equ_hs_rocket_launcher_0 = {
		                            year = 1890
	
		                            archetype = equ_hs_rocket_launcher
		                            active = no
		                            priority = 05
		                            visual_level = 0
	         }
}