#action_type = {
#	available = {
#		#trigger to check if action available
#	}
#	
#	weight = {
#		base = 1
#		modifier = {
#			add = 10
#		}
#	}
#	
#	max_amount = 3
#	duration = 10
#	
#	effect = {
#	
#	}
#
#	state_modifier = {
#	
#	}
#
#	#if defined, the game will show up an alert text on map when resistance activity trigerred
#	alert_text = loc
#}