﻿search_filter_prios = {
}

focus_tree = {
	         id = generic_focus
	         country = { factor = 1 }
	         default = yes
	         reset_on_civilwar = no

######################### AUTHORITY #########################
focus = {
		id = authority_law_enforcement
		icon = GFX_goal_generic_authority_1
		available_if_capitulated = yes
		available = { has_government = ideology_authority }
		mutually_exclusive = { focus = township_government }
		mutually_exclusive = { focus = ganghood_the_gang }
		cost = 5
		x = 3
		y = 0

		completion_reward = {
		                    set_country_flag = authority_funding
                            unlock_decision_tooltip = SA_Pistol_Order
		}
}

focus = {
		id = authority_armed_forces
		icon = GFX_goal_generic_authority_2
		prerequisite = { focus = authority_law_enforcement }
		available_if_capitulated = no
		available = { always = no }
		mutually_exclusive = { focus = authority_police_forces }
		cost = 0
		x = 1
		y = 1

		completion_reward = {
		                    set_country_flag = smg
                            unlock_decision_tooltip = SA_SMG_Order
		}
}

focus = {
		id = authority_fuel_supplies
		icon = GFX_focus_generic_stockpile_fuel
		prerequisite = { focus = authority_armed_forces }
		available_if_capitulated = no
		cost = 10
		x = 1
		y = 2

		completion_reward = {
		                    random_state = {
                                           limit = { is_owned_by = ROOT }
		                                   add_resource = {
                                                          type = oil
                                                          amount = 20
                                                          }
                            }
		}
}

focus = {
		id = authority_mobile_forces
		icon = GFX_goal_generic_army_motorized
		prerequisite = { focus = authority_fuel_supplies }
		available_if_capitulated = no
		mutually_exclusive = { focus = authority_tank_forces }
		cost = 20
		x = 0
		y = 3

        completion_reward = {
		                    set_technology = { Patriot = 1 }
		                    set_country_flag = mobile_forces
                            unlock_decision_tooltip = SA_Fourdoor_Order
		                    division_template = {
                                                name = "Mobile Force"
                                                regiments = {
		                                                    fourdoor = { x = 0 y = 0 }
	                                                        }
	                                            support = {
	                                                      sub_smg = { x = 0 y = 0 }
	                                            }
                            }
                            random_state = {
                                           limit = {
                                                   is_owned_by = ROOT
                                                   is_in_home_area = yes
                                                   impassable = no
                                                   }
		                                   create_unit = {
							                             division = "division_template = \"Mobile Force\" start_experience_factor = 0.1" 
							                             owner = ROOT
							                             count = 2
						                   }
						    }
		}
}

focus = {
		id = authority_tank_forces
		icon = GFX_goal_generic_army_tanks
		prerequisite = { focus = authority_fuel_supplies }
		available_if_capitulated = no
		mutually_exclusive = { focus = authority_mobile_forces }
		cost = 20
		x = 2
		y = 3

		completion_reward = {
		                    set_technology = { Rhino = 1 }
		                    set_country_flag = tank_forces
                            unlock_decision_tooltip = SA_Tank_Order
		                    division_template = {
                                                name = "Tank Force"
                                                is_locked = no
                                                regiments = {
		                                                    tank = { x = 0 y = 0 }
	                                            }

                            }
                            random_state = {
                                           limit = {
                                                   is_owned_by = ROOT
                                                   is_in_home_area = yes
                                                   impassable = no
                                                   }
		                                   create_unit = {
							                             division = "division_template = \"Tank Force\" start_experience_factor = 0.1" 
							                             owner = ROOT
							                             count = 2
						                   }
						    }
		}
}

focus = {
		id = authority_interventionism
		icon = GFX_goal_generic_demand_territory
		prerequisite = { focus = authority_mobile_forces focus = authority_tank_forces }
		available_if_capitulated = yes
		cost = 10
		x = 1
		y = 4

		completion_reward = {
		                    add_political_power = 150
		                    add_ideas = { interventionism }
		                    custom_effect_tooltip = SA_Interventionism
                            hidden_effect = {
                                            set_rule = { can_declare_war_on_same_ideology = yes }
                                            set_rule = { can_only_justify_war_on_threat_country = no }
	                        }
		}
}

focus = {
		id = authority_police_forces
		icon = GFX_goal_generic_authority_3
		prerequisite = { focus = authority_law_enforcement }
		available_if_capitulated = no
		available = { always = no }
		mutually_exclusive = { focus = authority_armed_forces }
		cost = 0
		x = 5
		y = 1

		completion_reward = {
		                    set_technology = { LSPD_Premier = 1 }
		                    set_country_flag = mobile_forces
                            unlock_decision_tooltip = SA_Fourdoor_Order
		                    division_template = {
                                                name = "Police Mobile Force"
                                                regiments = {
		                                                    fourdoor = { x = 0 y = 0 }
	                                                        }
	                                            support = {
	                                                      sub_pistol = { x = 0 y = 0 }
	                                            }
                            }
		}
}

focus = {
		id = authority_fight_against_gang_crimes
		icon = GFX_goal_generic_political_pressure
		prerequisite = { focus = authority_police_forces }
		available_if_capitulated = yes
		cost = 20
		x = 5
		y = 2

		completion_reward = {
		                    country_event = { id = sa_generic.3 }
		}
}

focus = {
		id = authority_police_integrity
		icon = GFX_goal_generic_national_unity
		prerequisite = { focus = authority_fight_against_gang_crimes }
		available_if_capitulated = yes
		available = { always = no }
		mutually_exclusive = { focus = authority_filthy_streets }
		cost = 0
		x = 4
		y = 3

		completion_reward = {
		                    add_ideas = { competent_leadership }
		                    custom_effect_tooltip = Improve_Relations_Townships
		}
}

focus = {
		id = authority_cleaning_the_streets
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = authority_police_integrity }
		available_if_capitulated = no
		cost = 10
		x = 4
		y = 4

		completion_reward = {
	                        if = {
	                             limit = { COM = { has_completed_focus = township_strengthen_the_government }}
	                             puppet = COM
	                        }
	                        if = {
	                             limit = { COM = { has_completed_focus = township_loosen_the_government }}
	                             declare_war_on = {
                                                  target = COM
                                                  type = annex_everything
                                 }
	                        }
		                    custom_effect_tooltip = Declares_war_on_gangs
		                    news_event = { id = genericnews.2 }
		                    hidden_effect = {
		                    declare_war_on = {
                                             target = GRV
                                             type = annex_everything
                            }
                            declare_war_on = {
                                             target = SBF
                                             type = annex_everything
                            }
                            declare_war_on = {
                                             target = TDF
                                             type = annex_everything
                            }
                            declare_war_on = {
                                             target = BAL
                                             type = annex_everything
                            }
                            declare_war_on = {
                                             target = KTB
                                             type = annex_everything
                            }
                            declare_war_on = {
                                             target = RHB
                                             type = annex_everything
                            }
                            declare_war_on = {
                                             target = TDB
                                             type = annex_everything
                            }
                            declare_war_on = {
                                             target = LSV
                                             type = annex_everything
                            }
                            declare_war_on = {
                                             target = AZT
                                             type = annex_everything
                                             }
                            }
		}
}

focus = {
		id = authority_filthy_streets
		icon = GFX_goal_generic_dangerous_deal
		prerequisite = { focus = authority_fight_against_gang_crimes }
		available_if_capitulated = yes
		available = { always = no }
		mutually_exclusive = { focus = authority_police_integrity }
		cost = 0
		x = 6
		y = 3

		completion_reward = {
		                    add_ideas = { corruptive_leadership }
		                    custom_effect_tooltip = Improve_Relations_Gangs
		}
}


focus = {
		id = authority_police_brutality
		icon = GFX_focus_eng_move_to_secure_the_dominions
		prerequisite = { focus = authority_filthy_streets }
		available_if_capitulated = yes
		available = { ideology_ganghood > 0.3 }
		cost = 10
		x = 6
		y = 4

		completion_reward = {
		                    set_politics = {
	                                       ruling_party = ideology_ganghood
                                           elections_allowed = no
                            }
                            declare_war_on = {
                                             target = COM
                                             type = annex_everything
                            }
                            hidden_effect = {
                                            set_popularities = {
	                                                           ideology_authority = 0
	                                                           ideology_township = 0
	                                                           ideology_ganghood = 100
	                                        }
                                            set_rule = { can_boost_other_ideologies = no }
                                            set_rule = { can_create_factions = no }
                                            set_rule = { can_declare_war_on_same_ideology = yes }
                                            set_rule = { can_declare_war_without_wargoal_when_in_war = yes }
                                            set_rule = { can_decline_call_to_war = yes }
                                            set_rule = { can_force_government = no }
                                            set_rule = { can_generate_female_aces = no }
                                            set_rule = { can_guarantee_other_ideologies = no }
                                            set_rule = { can_join_factions = no }
                                            set_rule = { can_join_opposite_factions = no }
                                            set_rule = { can_lower_tension = no }
                                            set_rule = { can_not_declare_war = no }
                                            set_rule = { can_occupy_non_war = no }
                                            set_rule = { can_only_justify_war_on_threat_country = no }
                                            set_rule = { can_puppet = no }
                                            set_rule = { can_send_volunteers = yes }
                                            set_rule = { can_use_kamikaze_pilots = no }
                                            diplomatic_relation = {
                                                                  country = ODK
                                                                  relation = guarantee
                                                                  active = no
                                                                  }
                                            diplomatic_relation = {
                                                                  country = ODK
                                                                  relation = military_access
                                                                  active = no
                                                                  }
                                            diplomatic_relation = {
                                                                  country = LSX
                                                                  relation = guarantee
                                                                  active = no
                                                                  }
                                            diplomatic_relation = {
                                                                  country = LSX
                                                                  relation = military_access
                                                                  active = no
                                                                  }
                                            diplomatic_relation = {
                                                                  country = VRB
                                                                  relation = guarantee
                                                                  active = no
                                                                  }
                                            diplomatic_relation = {
                                                                  country = VRB
                                                                  relation = military_access
                                                                  active = no
                                                                  }
                                            diplomatic_relation = {
                                                                  country = COM
                                                                  relation = guarantee
                                                                  active = no
                                                                  }
                                            diplomatic_relation = {
                                                                  country = COM
                                                                  relation = military_access
                                                                  active = no
                                                                  }
	                        }
		}
}

######################### TOWNSHIP #########################
focus = {
		id = township_government
		icon = GFX_goal_generic_township_1
		available_if_capitulated = yes
		available = { has_government = ideology_township }
		mutually_exclusive = { focus = authority_law_enforcement }
		mutually_exclusive = { focus = ganghood_the_gang }
		cost = 5
		x = 9
		y = 0

		completion_reward = {
		                    country_event = { id = sa_generic.1 }
		}
}

focus = {
		id = township_loosen_the_government
		icon = GFX_goal_generic_township_2
		prerequisite = { focus = township_government }
		mutually_exclusive = { focus = township_strengthen_the_government }
		available_if_capitulated = yes
		available = { always = no }
		cost = 0
		x = 10
		y = 1

		completion_reward = {
		                    add_stability = -0.15
		                    add_political_power = -150
		}
}

focus = {
		id = township_topple_the_government
		icon = GFX_focus_generic_annex_country
		prerequisite = { focus = township_loosen_the_government }
		available_if_capitulated = yes
		cost = 20
		x = 10
		y = 2

		completion_reward = {
		                    set_politics = {
	                                       ruling_party = ideology_ganghood
                                           elections_allowed = no
                            }
                            add_ideas = { toppled_government }
                            add_stability = -0.20
                            hidden_effect = {
                                            set_popularities = {
	                                                           ideology_authority = 0
	                                                           ideology_township = 0
	                                                           ideology_ganghood = 100
	                                        }
	                                        set_party_name = { 
                                                             ideology = ideology_authority
                                                             long_name = "Toppled Government"
                                                             name = "Toppled Government"
                                            }
                                            set_party_name = { 
                                                             ideology = ideology_township
                                                             long_name = "Toppled Government"
                                                             name = "Toppled Government"
                                            }
                                            set_party_name = { 
                                                             ideology = ideology_ganghood
                                                             long_name = "Toppled Government"
                                                             name = "Toppled Government"
                                            }
                                            create_country_leader = {
	                                                                name = "Toppled Government"
	                                                                picture = "gfx/leaders/Portrait_Toppled_Government.dds"
	                                                                expire = "1965.1.1"
	                                                                ideology = ath_toppled
	                                                                traits = { }
                                            }
                                            create_country_leader = {
	                                                                name = "Toppled Government"
	                                                                picture = "gfx/leaders/Portrait_Toppled_Government.dds"
	                                                                expire = "1965.1.1"
	                                                                ideology = twn_toppled
	                                                                traits = { }
                                            }
                                            create_country_leader = {
	                                                                name = "Toppled Government"
	                                                                picture = "gfx/leaders/Portrait_Toppled_Government.dds"
	                                                                expire = "1965.1.1"
	                                                                ideology = gng_toppled
	                                                                traits = { }
                                            }
                                            set_rule = { can_boost_other_ideologies = no }
                                            set_rule = { can_create_factions = no }
                                            set_rule = { can_declare_war_on_same_ideology = yes }
                                            set_rule = { can_declare_war_without_wargoal_when_in_war = yes }
                                            set_rule = { can_decline_call_to_war = yes }
                                            set_rule = { can_force_government = no }
                                            set_rule = { can_generate_female_aces = no }
                                            set_rule = { can_guarantee_other_ideologies = no }
                                            set_rule = { can_join_factions = no }
                                            set_rule = { can_join_opposite_factions = no }
                                            set_rule = { can_lower_tension = no }
                                            set_rule = { can_not_declare_war = no }
                                            set_rule = { can_occupy_non_war = no }
                                            set_rule = { can_only_justify_war_on_threat_country = no }
                                            set_rule = { can_puppet = no }
                                            set_rule = { can_send_volunteers = yes }
                                            set_rule = { can_use_kamikaze_pilots = no }
                                            news_event = { id = genericnews.1 }
                                            if = {
                                                 limit = { original_tag = ODK }
                                                 LSN = {
                                                       diplomatic_relation = {
                                                                             country = ODK
                                                                             relation = guarantee
                                                                             active = no
                                                                             }
                                                       diplomatic_relation = {
                                                                             country = ODK
                                                                             relation = military_access
                                                                             active = no
                                                                             }
                                                       }
                                                 LSP = {
                                                       diplomatic_relation = {
                                                                             country = ODK
                                                                             relation = guarantee
                                                                             active = no
                                                                             }
                                                       diplomatic_relation = {
                                                                             country = ODK
                                                                             relation = military_access
                                                                             active = no
                                                                             }
                                                       }
                                                 }
                                            if = {
                                                 limit = { original_tag = LSX }
                                                 LSN = {
                                                       diplomatic_relation = {
                                                                             country = LSX
                                                                             relation = guarantee
                                                                             active = no
                                                                             }
                                                       diplomatic_relation = {
                                                                             country = LSX
                                                                             relation = military_access
                                                                             active = no
                                                                             }
                                                       }
                                                 LSP = {
                                                       diplomatic_relation = {
                                                                             country = LSX
                                                                             relation = guarantee
                                                                             active = no
                                                                             }
                                                       diplomatic_relation = {
                                                                             country = LSX
                                                                             relation = military_access
                                                                             active = no
                                                                             }
                                                       }
                                                 }
                                            if = {
                                                 limit = { original_tag = VRB }
                                                 LSP = {
                                                       diplomatic_relation = {
                                                                             country = VRB
                                                                             relation = guarantee
                                                                             active = no
                                                                             }
                                                       diplomatic_relation = {
                                                                             country = VRB
                                                                             relation = military_access
                                                                             active = no
                                                                             }
                                                       }
                                                 }
                                            if = {
                                                 limit = { original_tag = COM }
                                                 LSP = {
                                                       diplomatic_relation = {
                                                                             country = COM
                                                                             relation = guarantee
                                                                             active = no
                                                                             }
                                                       diplomatic_relation = {
                                                                             country = COM
                                                                             relation = military_access
                                                                             active = no
                                                                             }
                                                       }
                                                 }
	                        }
		}
}

focus = {
		id = township_rioter_forces
		icon = GFX_focus_spr_masters_of_our_own_fate
		prerequisite = { focus = township_topple_the_government }
		available_if_capitulated = no
		cost = 20
		x = 10
		y = 3

		completion_reward = {
		                    division_template = {
                                                name = "Rioter"
                                                is_locked = no
                                                regiments = {
		                                                    recruits = { x = 0 y = 0 }
		                                                    recruits = { x = 0 y = 1 }
	                                            }

                            }
                            random_state = {
                                           limit = {
                                                   is_owned_by = ROOT
                                                   is_in_home_area = yes
                                                   impassable = no
                                                   }
		                                   create_unit = {
							                             division = "division_template = \"Rioter\" start_experience_factor = 0.1" 
							                             owner = ROOT
							                             count = 10
						                   }
						    }
		}
}

focus = {
		id = township_black_market
		icon = GFX_goal_generic_positive_trade_relations
		prerequisite = { focus = township_rioter_forces }
		available_if_capitulated = yes
		cost = 10
		x = 10
		y = 4

		completion_reward = {
		                    set_country_flag = black_market
                            unlock_decision_tooltip = SA_Pistol_Trade
		                    add_equipment_to_stockpile = {
                                                         type = equ_pistol
                                                         amount = 20
                                                         }
		}
}

focus = {
		id = township_strengthen_the_government
		icon = GFX_goal_generic_township_1
		prerequisite = { focus = township_government }
		mutually_exclusive = { focus = township_loosen_the_government }
		available_if_capitulated = yes
		available = { always = no }
		cost = 0
		x = 8
		y = 1

		completion_reward = {
		                    add_stability = 0.05
		                    add_political_power = 50
		}
}

focus = {
		id = township_local_police_department
		icon = GFX_focus_generic_court
		prerequisite = { focus = township_strengthen_the_government }
		available_if_capitulated = no
		cost = 20
		x = 8
		y = 2

		completion_reward = {
		                    add_stability = 0.05
		                    division_template = {
                                                name = "Police Unit"
                                                is_locked = no
                                                regiments = {
		                                                    recruits = { x = 0 y = 0 }
	                                                        }
	                                            support = {
	                                                      sub_pistol = { x = 0 y = 0 }
	                                                      sub_nightstick = { x = 0 y = 1 }
	                                                      }
                                                }
                            random_state = {
                                           limit = {
                                                   is_owned_by = ROOT
                                                   is_in_home_area = yes
                                                   impassable = no
                                                   }
		                                   create_unit = {
							                             division = "division_template = \"Police Unit\" start_experience_factor = 0.1" 
							                             owner = ROOT
							                             count = 3
						                   }
						    }
		}
}

focus = {
		id = township_fund_the_police
		icon = GFX_goal_generic_intelligence_exchange
		prerequisite = { focus = township_local_police_department }
		available_if_capitulated = yes
		cost = 10
		x = 8
		y = 3

		completion_reward = {
		                    add_stability = 0.05
		                    set_country_flag = authority_funding
                            unlock_decision_tooltip = SA_Pistol_Order
		                    add_equipment_to_stockpile = {
                                                         type = equ_pistol
                                                         amount = 50
                                                         }
		}
}

focus = {
		id = township_fight_the_crack_dealers
		icon = GFX_focus_ETH_freedom_at_gunpoint
		prerequisite = { focus = township_fund_the_police }
		available_if_capitulated = yes
		cost = 10
		x = 8
		y = 4

		completion_reward = {
		                    add_stability = 0.05
		                    set_country_flag = fight_the_crack_dealers
                            unlock_decision_tooltip = SA_Arrest_the_Crack_Dealers
		}
}

######################### GANGHOOD #########################
focus = {
		id = ganghood_the_gang
		icon = GFX_goal_generic_ganghood_1
		available_if_capitulated = yes
		available = { has_government = ideology_ganghood }
		mutually_exclusive = { focus = township_government }
		mutually_exclusive = { focus = authority_law_enforcement }
		cost = 5
		x = 13
		y = 0

		completion_reward = {
		                    add_stability = 0.05
		                    add_manpower = 20
		}
}

focus = {
		id = ganghood_drug_dealing
		icon = GFX_goal_generic_ganghood_2
		available_if_capitulated = yes
		prerequisite = { focus = ganghood_the_gang }
		mutually_exclusive = { focus = ganghood_war_against_drugs }
		cost = 10
		x = 12
		y = 1

		completion_reward = {
		                    set_country_flag = drug_wars
		                    add_stability = -0.1
		                    add_political_power = 100
		}
}

focus = {
		id = ganghood_crack_dealers
		icon = GFX_goal_generic_crack_dealers
		available_if_capitulated = yes
		prerequisite = { focus = ganghood_drug_dealing }
		cost = 10
		x = 12
		y = 2

		completion_reward = {
		                    set_country_flag = crack_dealers
                            unlock_decision_tooltip = SA_Deploy_Crack_Dealers
		}
}

focus = {
		id = ganghood_war_against_drugs
		icon = GFX_goal_generic_ganghood_3
		available_if_capitulated = yes
		prerequisite = { focus = ganghood_the_gang }
		mutually_exclusive = { focus = ganghood_drug_dealing}
		cost = 10
		x = 14
		y = 1

		completion_reward = {
		                    set_country_flag = drug_wars
		                    add_stability = 0.1
		                    add_war_support = 0.1
		}
}

focus = {
		id = ganghood_cleaning_the_hood
		icon = GFX_goal_generic_cleaning_the_hood
		available_if_capitulated = yes
		prerequisite = { focus = ganghood_war_against_drugs }
		cost = 10
		x = 14
		y = 2

		completion_reward = {
		                    set_country_flag = war_against_drugs
		                    unlock_decision_tooltip = SA_Clean_The_Hood
		}
}

focus = {
		id = ganghood_drive-bys
		icon = GFX_goal_generic_army_motorized
		available_if_capitulated = no
		prerequisite = { focus = ganghood_crack_dealers focus = ganghood_cleaning_the_hood }
		cost = 20
		x = 13
		y = 3

		completion_reward = {
		                    if = {
		                         limit = {
		                                 OR = {
		                                      original_tag = GRV
		                                      original_tag = SBF
		                                      original_tag = TDF
		                                      original_tag = OGF
		                                 }
		                         }
		                         set_country_flag = fourdoor_drive-bys
		                         set_country_flag = tec9
		                         set_technology = {
                                                  Greenwood = 1
                                                  Tec_9 = 1
                                 }
		                         division_template = {
                                                     name = "Drive-by Force"
                                                     regiments = {
		                                                         fourdoor = { x = 0 y = 0 }
	                                                             }
	                                                 support = {
	                                                           sub_tec_9 = { x = 0 y = 0 }
	                                                 }
                                 }
                                 random_state = {
                                                limit = {
                                                        is_owned_by = ROOT
                                                        is_in_home_area = yes
                                                        impassable = no
                                                        }
		                                        create_unit = {
							                                  division = "division_template = \"Drive-by Force\" start_experience_factor = 0.1" 
							                                  owner = ROOT
							                                  count = 2
						                        }
						         }
						    }
						    if = {
		                         limit = {
		                                 OR = {
		                                      original_tag = BAL
		                                      original_tag = KTB
		                                      original_tag = RHB
		                                      original_tag = TDB
		                                 }
		                         }
		                         set_country_flag = twodoor_drive-bys
		                         set_country_flag = micro_smg
		                         set_technology = {
                                                  Majestic = 1
                                                  Micro_SMG = 1
                                 }
		                         division_template = {
                                                     name = "Drive-by Force"
                                                     regiments = {
		                                                         twodoor = { x = 0 y = 0 }
	                                                             }
	                                                 support = {
	                                                           sub_micro_smg = { x = 0 y = 0 }
	                                                 }
                                 }
                                 random_state = {
                                                limit = {
                                                        is_owned_by = ROOT
                                                        is_in_home_area = yes
                                                        impassable = no
                                                        }
		                                        create_unit = {
							                                  division = "division_template = \"Drive-by Force\" start_experience_factor = 0.1" 
							                                  owner = ROOT
							                                  count = 2
						                        }
						         }
						    }
						    if = {
		                         limit = { original_tag = AZT }
		                         set_country_flag = twodoor_drive-bys
		                         set_country_flag = micro_smg
		                         set_technology = {
                                                  Broadway = 1
                                                  Micro_SMG = 1
                                 }
		                         division_template = {
                                                     name = "Drive-by Force"
                                                     regiments = {
		                                                         twodoor = { x = 0 y = 0 }
	                                                             }
	                                                 support = {
	                                                           sub_micro_smg = { x = 0 y = 0 }
	                                                 }
                                 }
                                 random_state = {
                                                limit = {
                                                        is_owned_by = ROOT
                                                        is_in_home_area = yes
                                                        impassable = no
                                                        }
		                                        create_unit = {
							                                  division = "division_template = \"Drive-by Force\" start_experience_factor = 0.1" 
							                                  owner = ROOT
							                                  count = 2
						                        }
						         }
						    }
						    if = {
		                         limit = { original_tag = LSV }
		                         set_country_flag = twodoor_drive-bys
		                         set_country_flag = micro_smg
		                         set_technology = {
                                                  Hermes = 1
                                                  Micro_SMG = 1
                                 }
		                         division_template = {
                                                     name = "Drive-by Force"
                                                     regiments = {
		                                                         twodoor = { x = 0 y = 0 }
	                                                             }
	                                                 support = {
	                                                           sub_micro_smg = { x = 0 y = 0 }
	                                                 }
                                 }
                                 random_state = {
                                                limit = {
                                                        is_owned_by = ROOT
                                                        is_in_home_area = yes
                                                        impassable = no
                                                        }
		                                        create_unit = {
							                                  division = "division_template = \"Drive-by Force\" start_experience_factor = 0.1" 
							                                  owner = ROOT
							                                  count = 2
						                        }
						         }
						    }
						    if = {
		                         limit = { original_tag = RUS }
		                         set_country_flag = fourdoor_drive-bys
		                         set_country_flag = smg
		                         set_technology = {
                                                  Sultan = 1
                                                  SMG = 1
                                 }
		                         division_template = {
                                                     name = "Drive-by Force"
                                                     regiments = {
		                                                         fourdoor = { x = 0 y = 0 }
	                                                             }
	                                                 support = {
	                                                           sub_smg = { x = 0 y = 0 }
	                                                 }
                                 }
                                 random_state = {
                                                limit = {
                                                        is_owned_by = ROOT
                                                        is_in_home_area = yes
                                                        impassable = no
                                                        }
		                                        create_unit = {
							                                  division = "division_template = \"Drive-by Force\" start_experience_factor = 0.1" 
							                                  owner = ROOT
							                                  count = 2
						                        }
						         }
						    }
		}
}

focus = {
		id = ganghood_ak47
		icon = GFX_goal_generic_ganghood_guns
		available_if_capitulated = yes
		prerequisite = { focus = ganghood_drive-bys }
		cost = 20
		x = 13
		y = 4

		completion_reward = {
		                    set_technology = { AK_47 = 1 }
		                    set_country_flag = ak47
		                    unlock_decision_tooltip = SA_AK47_Trade
		                    division_template = {
                                                name = "AK-47 Recruits"
                                                regiments = {
		                                                    recruits = { x = 0 y = 0 }
	                                                        }
	                                            support = {
	                                                      sub_ak_47 = { x = 0 y = 0 }
	                                            }
                            }
                            random_state = {
                                           limit = {
                                                   is_owned_by = ROOT
                                                   is_in_home_area = yes
                                                   impassable = no
                                                   }
		                                   create_unit = {
							                             division = "division_template = \"AK-47 Recruits\" start_experience_factor = 0.1" 
							                             owner = ROOT
							                             count = 1
						                   }
						         }
                            }
		}
}